raylib-bindings 0.5.8pre1-x64-mingw → 0.6.0-x64-mingw
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- checksums.yaml +4 -4
- data/ChangeLog +403 -399
- data/LICENSE.txt +0 -0
- data/README.md +176 -176
- data/examples/template.rb +143 -143
- data/lib/config.rb +103 -103
- data/lib/libraylib.dll +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.rb +322 -322
- data/lib/raygui.dll +0 -0
- data/lib/raygui_helper.rb +127 -127
- data/lib/raygui_main.rb +890 -890
- data/lib/raylib.rb +62 -62
- data/lib/raylib_helper.rb +400 -400
- data/lib/raylib_main.rb +5088 -5088
- data/lib/raymath.rb +845 -845
- data/lib/rcamera.rb +117 -117
- data/lib/rlgl.rb +1311 -1311
- metadata +5 -5
data/lib/raylib_helper.rb
CHANGED
@@ -1,400 +1,400 @@
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# Yet another raylib wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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module Raylib
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#
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# Color helper
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#
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class Color
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def self.from_u8(r = 0, g = 0, b = 0, a = 255)
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Color.new.set(r, g, b, a)
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end
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def set(r, g, b, a)
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self[:r] = r
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self[:g] = g
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self[:b] = b
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self[:a] = a
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self
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end
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def copy(other)
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self[:r] = other.r
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self[:g] = other.g
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self[:b] = other.b
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self[:a] = other.a
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self
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end
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end
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LIGHTGRAY = Color.from_u8(200, 200, 200, 255)
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GRAY = Color.from_u8(130, 130, 130, 255)
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DARKGRAY = Color.from_u8(80, 80, 80, 255)
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YELLOW = Color.from_u8(253, 249, 0, 255)
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GOLD = Color.from_u8(255, 203, 0, 255)
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ORANGE = Color.from_u8(255, 161, 0, 255)
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PINK = Color.from_u8(255, 109, 194, 255)
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RED = Color.from_u8(230, 41, 55, 255)
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MAROON = Color.from_u8(190, 33, 55, 255)
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GREEN = Color.from_u8(0, 228, 48, 255)
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LIME = Color.from_u8(0, 158, 47, 255)
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DARKGREEN = Color.from_u8(0, 117, 44, 255)
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SKYBLUE = Color.from_u8(102, 191, 255, 255)
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BLUE = Color.from_u8(0, 121, 241, 255)
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DARKBLUE = Color.from_u8(0, 82, 172, 255)
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PURPLE = Color.from_u8(200, 122, 255, 255)
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VIOLET = Color.from_u8(135, 60, 190, 255)
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DARKPURPLE = Color.from_u8(112, 31, 126, 255)
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BEIGE = Color.from_u8(211, 176, 131, 255)
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BROWN = Color.from_u8(127, 106, 79, 255)
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DARKBROWN = Color.from_u8(76, 63, 47, 255)
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WHITE = Color.from_u8(255, 255, 255, 255)
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BLACK = Color.from_u8(0, 0, 0, 255)
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BLANK = Color.from_u8(0, 0, 0, 0)
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MAGENTA = Color.from_u8(255, 0, 255, 255)
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RAYWHITE = Color.from_u8(245, 245, 245, 255)
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#
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# Math helper
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#
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class Vector2
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def self.create(x = 0, y = 0)
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Vector2.new.set(x, y)
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end
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def self.copy_from(vec)
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Vector2.create(vec[:x], vec[:y])
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end
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def set(x, y)
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self[:x] = x
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self[:y] = y
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self
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end
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def to_a
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[x, y]
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end
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end
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class Vector3
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def self.create(x = 0, y = 0, z = 0)
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Vector3.new.set(x, y, z)
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end
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def self.copy_from(vec)
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Vector3.create(vec[:x], vec[:y], vec[:z])
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end
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def set(x, y, z)
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self[:x] = x
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self[:y] = y
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self[:z] = z
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self
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end
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def to_a
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[x, y, z]
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end
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end
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class Vector4
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def self.create(x = 0, y = 0, z = 0, w = 0)
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Vector4.new.set(x, y, z, w)
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end
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def self.copy_from(vec)
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Vector4.create(vec[:x], vec[:y], vec[:z], vec[:w])
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end
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def set(x, y, z, w)
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self[:x] = x
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self[:y] = y
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self[:z] = z
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self[:w] = w
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self
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end
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def to_a
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[x, y, z, w]
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end
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end
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class Quaternion
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def self.create(x = 0, y = 0, z = 0, w = 0)
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Quaternion.new.set(x, y, z, w)
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end
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def self.copy_from(quat)
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Quaternion.create(quat[:x], quat[:y], quat[:z], quat[:w])
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end
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def set(x, y, z, w)
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self[:x] = x
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self[:y] = y
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self[:z] = z
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self[:w] = w
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self
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end
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def to_a
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[x, y, z, w]
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end
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end
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class Rectangle
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def self.create(x = 0, y = 0, width = 0, height = 0)
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Rectangle.new.set(x, y, width, height)
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end
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def set(x, y, width, height)
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self[:x] = x
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self[:y] = y
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self[:width] = width
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self[:height] = height
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self
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end
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end
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class BoundingBox
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def self.create(*args)
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case args.size
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when 2
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instance = BoundingBox.new
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instance[:min] = args[0] # min
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instance[:max] = args[1] # max
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instance
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when 6
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instance = BoundingBox.new
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instance[:min] = Vector3.create(args[0], args[1], args[2]) # min_x, min_y, min_z
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instance[:max] = Vector3.create(args[3], args[4], args[5]) # max_x, max_y, max_z
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instance
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else
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raise ArgumentError.new 'BoundingBox.create : Number of arguments must be 2 or 6'
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end
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end
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def with_min(x, y, z)
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self[:min].set(x, y, z)
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self
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end
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def with_max(x, y, z)
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self[:max].set(x, y, z)
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self
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end
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end
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def Vector3ToFloat(vec)
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Vector3ToFloatV(vec)[:v].to_a
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end
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def MatrixToFloat(mat)
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MatrixToFloatV(mat)[:v].to_a
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end
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#
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# Camera helper
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#
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class Camera3D
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def with_position(x, y, z)
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self[:position].set(x, y, z)
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self
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end
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def with_target(x, y, z)
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self[:target].set(x, y, z)
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self
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end
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def with_up(x, y, z)
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self[:up].set(x, y, z)
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self
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end
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def with_fovy(fovy)
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self[:fovy] = fovy
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self
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end
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def with_projection(projection)
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self[:projection] = projection
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self
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end
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end
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class Camera2D
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def with_offset(x, y)
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self[:offset].set(x, y)
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self
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end
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def with_target(x, y)
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self[:target].set(x, y)
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self
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end
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def with_rotation(rotation)
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self[:rotation] = rotation
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self
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end
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def with_zoom(zoom)
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self[:zoom] = zoom
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self
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end
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end
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#
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# Transform helper
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#
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class Transform
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def t = self[:translation]
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def r = self[:rotation]
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def s = self[:scale]
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end
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#
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# Model helper
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#
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# DrawModelEx : Draw a model with extended parameters
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# @param model [Model]
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# @param position [Vector3]
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# @param rotationAxis [Vector3]
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# @param rotationAngle [float]
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# @param scale [Vector3]
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# @param tint [Color]
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# @return [void]
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def DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint)
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# [NOTE] Fixing unintended matrix modification
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# - In C, DrawModelEx uses the whole copy of `model` on stack, which will never affect the content of original `model`.
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# But Ruby FFI seems to pass the reference of `model` to DrawModelEx, which results in transform accumulation (e.g.:`model` get rotated by `rotationAngle` around `rotationAxis` every frame).
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# So here I copy the transform into `mtx_clone` and copy back this to the original after finished calling DrawModelEx.
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# - Other DrawXXX members (DrawModel, DrawModelWires, DrawModelWiresEx) are free from this problem.
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# - They call DrawModelEx in C layer, which will use the copy of `model` on stack.
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mtx_clone = model[:transform].clone
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internalDrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint)
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model[:transform] = mtx_clone
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end
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class Model
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# GetModelMaterial (ruby raylib original)
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# @param index [int] 0 ~ materialCount
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# @return [Material]
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def material(index = 0)
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Material.new(self[:materials] + index * Material.size)
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end
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# GetModelMaterialCount (ruby raylib original)
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# @return [int]
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def material_count
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self[:materialCount]
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end
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# GetModelBoneCount (ruby raylib original)
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# @return [int]
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def bone_count
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self[:boneCount]
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end
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# @return BoneInfo
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def bone_info(index)
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BoneInfo.new(self[:bones] + index * BoneInfo.size)
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end
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# @return Transform
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def bind_pose_transform(index)
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Transform.new(self[:bindPose] + index * Transform.size)
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end
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end
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class BoneInfo
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def parent_bone_index
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self[:parent]
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end
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end
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#
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# ModelAnimation helper
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#
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# Manages a set of ModelAnimation (ruby raylib original)
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class ModelAnimations
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attr_reader :anims, :anim_ptrs
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def initialize
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@anims = nil
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@anim_ptrs = nil
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@framePoses = nil # array of Transform**
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end
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def anim(index) = @anims[index]
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def anims_count = @anims.length
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def frame_count(index) = @anims[index][:frameCount]
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# @return BoneInfo
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def bone_info(anim_index, bone_index)
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BoneInfo.new(@anims[anim_index][:bones] + bone_index * BoneInfo.size)
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end
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# @return Transform*
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def frame_pose(index, frame)
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@framePoses[index] + frame * FFI::NativeType::POINTER.size # Transform*
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end
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# @return Transform
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def bone_transform(frame_pose, bone_index)
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Transform.new(frame_pose.read_pointer + bone_index * Transform.size)
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end
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# @return Transform
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def bone_transform_of_frame_pose(anim_index, frame, bone_index)
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bone_transform(frame_pose(anim_index, frame), bone_index)
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end
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# @return self
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def setup(fileName)
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@anims, @anim_ptrs = LoadAndAllocateModelAnimations(fileName)
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@framePoses = []
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@anims.each do |anim|
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@framePoses << anim[:framePoses]
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end
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self
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end
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def cleanup
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UnloadAndFreeModelAnimations(@anims, @anim_ptrs)
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end
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end
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# LoadAndAllocateModelAnimations : (ruby raylib original)
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# @param fileName [const char *]
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# @return array of ModelAnimation and pointer to loaded memory
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def LoadAndAllocateModelAnimations(fileName)
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animsCount_buf = FFI::MemoryPointer.new(:uint, 1)
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anim_ptrs = LoadModelAnimations(fileName, animsCount_buf)
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animsCount = animsCount_buf.read_uint
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-
anims = animsCount.times.map do |i|
|
385
|
-
ModelAnimation.new(anim_ptrs + i * ModelAnimation.size)
|
386
|
-
end
|
387
|
-
return anims, anim_ptrs
|
388
|
-
end
|
389
|
-
|
390
|
-
# UnloadAndFreeModelAnimations : (ruby raylib original)
|
391
|
-
# @param anims [array of ModelAnimation]
|
392
|
-
# @param anim_ptrs [pointer to loaded memory]
|
393
|
-
def UnloadAndFreeModelAnimations(anims, anim_ptrs)
|
394
|
-
anims.each do |anim|
|
395
|
-
UnloadModelAnimation(anim)
|
396
|
-
end
|
397
|
-
MemFree(anim_ptrs)
|
398
|
-
end
|
399
|
-
|
400
|
-
end
|
1
|
+
# Yet another raylib wrapper for Ruby
|
2
|
+
#
|
3
|
+
# * https://github.com/vaiorabbit/raylib-bindings
|
4
|
+
|
5
|
+
module Raylib
|
6
|
+
#
|
7
|
+
# Color helper
|
8
|
+
#
|
9
|
+
|
10
|
+
class Color
|
11
|
+
def self.from_u8(r = 0, g = 0, b = 0, a = 255)
|
12
|
+
Color.new.set(r, g, b, a)
|
13
|
+
end
|
14
|
+
|
15
|
+
def set(r, g, b, a)
|
16
|
+
self[:r] = r
|
17
|
+
self[:g] = g
|
18
|
+
self[:b] = b
|
19
|
+
self[:a] = a
|
20
|
+
self
|
21
|
+
end
|
22
|
+
|
23
|
+
def copy(other)
|
24
|
+
self[:r] = other.r
|
25
|
+
self[:g] = other.g
|
26
|
+
self[:b] = other.b
|
27
|
+
self[:a] = other.a
|
28
|
+
self
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
LIGHTGRAY = Color.from_u8(200, 200, 200, 255)
|
33
|
+
GRAY = Color.from_u8(130, 130, 130, 255)
|
34
|
+
DARKGRAY = Color.from_u8(80, 80, 80, 255)
|
35
|
+
YELLOW = Color.from_u8(253, 249, 0, 255)
|
36
|
+
GOLD = Color.from_u8(255, 203, 0, 255)
|
37
|
+
ORANGE = Color.from_u8(255, 161, 0, 255)
|
38
|
+
PINK = Color.from_u8(255, 109, 194, 255)
|
39
|
+
RED = Color.from_u8(230, 41, 55, 255)
|
40
|
+
MAROON = Color.from_u8(190, 33, 55, 255)
|
41
|
+
GREEN = Color.from_u8(0, 228, 48, 255)
|
42
|
+
LIME = Color.from_u8(0, 158, 47, 255)
|
43
|
+
DARKGREEN = Color.from_u8(0, 117, 44, 255)
|
44
|
+
SKYBLUE = Color.from_u8(102, 191, 255, 255)
|
45
|
+
BLUE = Color.from_u8(0, 121, 241, 255)
|
46
|
+
DARKBLUE = Color.from_u8(0, 82, 172, 255)
|
47
|
+
PURPLE = Color.from_u8(200, 122, 255, 255)
|
48
|
+
VIOLET = Color.from_u8(135, 60, 190, 255)
|
49
|
+
DARKPURPLE = Color.from_u8(112, 31, 126, 255)
|
50
|
+
BEIGE = Color.from_u8(211, 176, 131, 255)
|
51
|
+
BROWN = Color.from_u8(127, 106, 79, 255)
|
52
|
+
DARKBROWN = Color.from_u8(76, 63, 47, 255)
|
53
|
+
|
54
|
+
WHITE = Color.from_u8(255, 255, 255, 255)
|
55
|
+
BLACK = Color.from_u8(0, 0, 0, 255)
|
56
|
+
BLANK = Color.from_u8(0, 0, 0, 0)
|
57
|
+
MAGENTA = Color.from_u8(255, 0, 255, 255)
|
58
|
+
RAYWHITE = Color.from_u8(245, 245, 245, 255)
|
59
|
+
|
60
|
+
#
|
61
|
+
# Math helper
|
62
|
+
#
|
63
|
+
|
64
|
+
class Vector2
|
65
|
+
def self.create(x = 0, y = 0)
|
66
|
+
Vector2.new.set(x, y)
|
67
|
+
end
|
68
|
+
|
69
|
+
def self.copy_from(vec)
|
70
|
+
Vector2.create(vec[:x], vec[:y])
|
71
|
+
end
|
72
|
+
|
73
|
+
def set(x, y)
|
74
|
+
self[:x] = x
|
75
|
+
self[:y] = y
|
76
|
+
self
|
77
|
+
end
|
78
|
+
|
79
|
+
def to_a
|
80
|
+
[x, y]
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
class Vector3
|
85
|
+
def self.create(x = 0, y = 0, z = 0)
|
86
|
+
Vector3.new.set(x, y, z)
|
87
|
+
end
|
88
|
+
|
89
|
+
def self.copy_from(vec)
|
90
|
+
Vector3.create(vec[:x], vec[:y], vec[:z])
|
91
|
+
end
|
92
|
+
|
93
|
+
def set(x, y, z)
|
94
|
+
self[:x] = x
|
95
|
+
self[:y] = y
|
96
|
+
self[:z] = z
|
97
|
+
self
|
98
|
+
end
|
99
|
+
|
100
|
+
def to_a
|
101
|
+
[x, y, z]
|
102
|
+
end
|
103
|
+
end
|
104
|
+
|
105
|
+
class Vector4
|
106
|
+
def self.create(x = 0, y = 0, z = 0, w = 0)
|
107
|
+
Vector4.new.set(x, y, z, w)
|
108
|
+
end
|
109
|
+
|
110
|
+
def self.copy_from(vec)
|
111
|
+
Vector4.create(vec[:x], vec[:y], vec[:z], vec[:w])
|
112
|
+
end
|
113
|
+
|
114
|
+
def set(x, y, z, w)
|
115
|
+
self[:x] = x
|
116
|
+
self[:y] = y
|
117
|
+
self[:z] = z
|
118
|
+
self[:w] = w
|
119
|
+
self
|
120
|
+
end
|
121
|
+
|
122
|
+
def to_a
|
123
|
+
[x, y, z, w]
|
124
|
+
end
|
125
|
+
end
|
126
|
+
|
127
|
+
class Quaternion
|
128
|
+
def self.create(x = 0, y = 0, z = 0, w = 0)
|
129
|
+
Quaternion.new.set(x, y, z, w)
|
130
|
+
end
|
131
|
+
|
132
|
+
def self.copy_from(quat)
|
133
|
+
Quaternion.create(quat[:x], quat[:y], quat[:z], quat[:w])
|
134
|
+
end
|
135
|
+
|
136
|
+
def set(x, y, z, w)
|
137
|
+
self[:x] = x
|
138
|
+
self[:y] = y
|
139
|
+
self[:z] = z
|
140
|
+
self[:w] = w
|
141
|
+
self
|
142
|
+
end
|
143
|
+
|
144
|
+
def to_a
|
145
|
+
[x, y, z, w]
|
146
|
+
end
|
147
|
+
end
|
148
|
+
|
149
|
+
class Rectangle
|
150
|
+
def self.create(x = 0, y = 0, width = 0, height = 0)
|
151
|
+
Rectangle.new.set(x, y, width, height)
|
152
|
+
end
|
153
|
+
|
154
|
+
def set(x, y, width, height)
|
155
|
+
self[:x] = x
|
156
|
+
self[:y] = y
|
157
|
+
self[:width] = width
|
158
|
+
self[:height] = height
|
159
|
+
self
|
160
|
+
end
|
161
|
+
end
|
162
|
+
|
163
|
+
class BoundingBox
|
164
|
+
def self.create(*args)
|
165
|
+
case args.size
|
166
|
+
when 2
|
167
|
+
instance = BoundingBox.new
|
168
|
+
instance[:min] = args[0] # min
|
169
|
+
instance[:max] = args[1] # max
|
170
|
+
instance
|
171
|
+
when 6
|
172
|
+
instance = BoundingBox.new
|
173
|
+
instance[:min] = Vector3.create(args[0], args[1], args[2]) # min_x, min_y, min_z
|
174
|
+
instance[:max] = Vector3.create(args[3], args[4], args[5]) # max_x, max_y, max_z
|
175
|
+
instance
|
176
|
+
else
|
177
|
+
raise ArgumentError.new 'BoundingBox.create : Number of arguments must be 2 or 6'
|
178
|
+
end
|
179
|
+
end
|
180
|
+
|
181
|
+
def with_min(x, y, z)
|
182
|
+
self[:min].set(x, y, z)
|
183
|
+
self
|
184
|
+
end
|
185
|
+
|
186
|
+
def with_max(x, y, z)
|
187
|
+
self[:max].set(x, y, z)
|
188
|
+
self
|
189
|
+
end
|
190
|
+
end
|
191
|
+
|
192
|
+
def Vector3ToFloat(vec)
|
193
|
+
Vector3ToFloatV(vec)[:v].to_a
|
194
|
+
end
|
195
|
+
|
196
|
+
def MatrixToFloat(mat)
|
197
|
+
MatrixToFloatV(mat)[:v].to_a
|
198
|
+
end
|
199
|
+
|
200
|
+
#
|
201
|
+
# Camera helper
|
202
|
+
#
|
203
|
+
|
204
|
+
class Camera3D
|
205
|
+
def with_position(x, y, z)
|
206
|
+
self[:position].set(x, y, z)
|
207
|
+
self
|
208
|
+
end
|
209
|
+
|
210
|
+
def with_target(x, y, z)
|
211
|
+
self[:target].set(x, y, z)
|
212
|
+
self
|
213
|
+
end
|
214
|
+
|
215
|
+
def with_up(x, y, z)
|
216
|
+
self[:up].set(x, y, z)
|
217
|
+
self
|
218
|
+
end
|
219
|
+
|
220
|
+
def with_fovy(fovy)
|
221
|
+
self[:fovy] = fovy
|
222
|
+
self
|
223
|
+
end
|
224
|
+
|
225
|
+
def with_projection(projection)
|
226
|
+
self[:projection] = projection
|
227
|
+
self
|
228
|
+
end
|
229
|
+
end
|
230
|
+
|
231
|
+
class Camera2D
|
232
|
+
def with_offset(x, y)
|
233
|
+
self[:offset].set(x, y)
|
234
|
+
self
|
235
|
+
end
|
236
|
+
|
237
|
+
def with_target(x, y)
|
238
|
+
self[:target].set(x, y)
|
239
|
+
self
|
240
|
+
end
|
241
|
+
|
242
|
+
def with_rotation(rotation)
|
243
|
+
self[:rotation] = rotation
|
244
|
+
self
|
245
|
+
end
|
246
|
+
|
247
|
+
def with_zoom(zoom)
|
248
|
+
self[:zoom] = zoom
|
249
|
+
self
|
250
|
+
end
|
251
|
+
end
|
252
|
+
|
253
|
+
#
|
254
|
+
# Transform helper
|
255
|
+
#
|
256
|
+
|
257
|
+
class Transform
|
258
|
+
def t = self[:translation]
|
259
|
+
def r = self[:rotation]
|
260
|
+
def s = self[:scale]
|
261
|
+
end
|
262
|
+
|
263
|
+
#
|
264
|
+
# Model helper
|
265
|
+
#
|
266
|
+
|
267
|
+
# DrawModelEx : Draw a model with extended parameters
|
268
|
+
# @param model [Model]
|
269
|
+
# @param position [Vector3]
|
270
|
+
# @param rotationAxis [Vector3]
|
271
|
+
# @param rotationAngle [float]
|
272
|
+
# @param scale [Vector3]
|
273
|
+
# @param tint [Color]
|
274
|
+
# @return [void]
|
275
|
+
def DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint)
|
276
|
+
# [NOTE] Fixing unintended matrix modification
|
277
|
+
# - In C, DrawModelEx uses the whole copy of `model` on stack, which will never affect the content of original `model`.
|
278
|
+
# But Ruby FFI seems to pass the reference of `model` to DrawModelEx, which results in transform accumulation (e.g.:`model` get rotated by `rotationAngle` around `rotationAxis` every frame).
|
279
|
+
# So here I copy the transform into `mtx_clone` and copy back this to the original after finished calling DrawModelEx.
|
280
|
+
# - Other DrawXXX members (DrawModel, DrawModelWires, DrawModelWiresEx) are free from this problem.
|
281
|
+
# - They call DrawModelEx in C layer, which will use the copy of `model` on stack.
|
282
|
+
mtx_clone = model[:transform].clone
|
283
|
+
internalDrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint)
|
284
|
+
model[:transform] = mtx_clone
|
285
|
+
end
|
286
|
+
|
287
|
+
class Model
|
288
|
+
# GetModelMaterial (ruby raylib original)
|
289
|
+
# @param index [int] 0 ~ materialCount
|
290
|
+
# @return [Material]
|
291
|
+
def material(index = 0)
|
292
|
+
Material.new(self[:materials] + index * Material.size)
|
293
|
+
end
|
294
|
+
|
295
|
+
# GetModelMaterialCount (ruby raylib original)
|
296
|
+
# @return [int]
|
297
|
+
def material_count
|
298
|
+
self[:materialCount]
|
299
|
+
end
|
300
|
+
|
301
|
+
# GetModelBoneCount (ruby raylib original)
|
302
|
+
# @return [int]
|
303
|
+
def bone_count
|
304
|
+
self[:boneCount]
|
305
|
+
end
|
306
|
+
|
307
|
+
# @return BoneInfo
|
308
|
+
def bone_info(index)
|
309
|
+
BoneInfo.new(self[:bones] + index * BoneInfo.size)
|
310
|
+
end
|
311
|
+
|
312
|
+
# @return Transform
|
313
|
+
def bind_pose_transform(index)
|
314
|
+
Transform.new(self[:bindPose] + index * Transform.size)
|
315
|
+
end
|
316
|
+
end
|
317
|
+
|
318
|
+
class BoneInfo
|
319
|
+
def parent_bone_index
|
320
|
+
self[:parent]
|
321
|
+
end
|
322
|
+
end
|
323
|
+
|
324
|
+
#
|
325
|
+
# ModelAnimation helper
|
326
|
+
#
|
327
|
+
|
328
|
+
# Manages a set of ModelAnimation (ruby raylib original)
|
329
|
+
class ModelAnimations
|
330
|
+
attr_reader :anims, :anim_ptrs
|
331
|
+
|
332
|
+
def initialize
|
333
|
+
@anims = nil
|
334
|
+
@anim_ptrs = nil
|
335
|
+
@framePoses = nil # array of Transform**
|
336
|
+
end
|
337
|
+
|
338
|
+
def anim(index) = @anims[index]
|
339
|
+
def anims_count = @anims.length
|
340
|
+
def frame_count(index) = @anims[index][:frameCount]
|
341
|
+
|
342
|
+
# @return BoneInfo
|
343
|
+
def bone_info(anim_index, bone_index)
|
344
|
+
BoneInfo.new(@anims[anim_index][:bones] + bone_index * BoneInfo.size)
|
345
|
+
end
|
346
|
+
|
347
|
+
# @return Transform*
|
348
|
+
def frame_pose(index, frame)
|
349
|
+
@framePoses[index] + frame * FFI::NativeType::POINTER.size # Transform*
|
350
|
+
end
|
351
|
+
|
352
|
+
# @return Transform
|
353
|
+
def bone_transform(frame_pose, bone_index)
|
354
|
+
Transform.new(frame_pose.read_pointer + bone_index * Transform.size)
|
355
|
+
end
|
356
|
+
|
357
|
+
# @return Transform
|
358
|
+
def bone_transform_of_frame_pose(anim_index, frame, bone_index)
|
359
|
+
bone_transform(frame_pose(anim_index, frame), bone_index)
|
360
|
+
end
|
361
|
+
|
362
|
+
# @return self
|
363
|
+
def setup(fileName)
|
364
|
+
@anims, @anim_ptrs = LoadAndAllocateModelAnimations(fileName)
|
365
|
+
@framePoses = []
|
366
|
+
@anims.each do |anim|
|
367
|
+
@framePoses << anim[:framePoses]
|
368
|
+
end
|
369
|
+
self
|
370
|
+
end
|
371
|
+
|
372
|
+
def cleanup
|
373
|
+
UnloadAndFreeModelAnimations(@anims, @anim_ptrs)
|
374
|
+
end
|
375
|
+
end
|
376
|
+
|
377
|
+
# LoadAndAllocateModelAnimations : (ruby raylib original)
|
378
|
+
# @param fileName [const char *]
|
379
|
+
# @return array of ModelAnimation and pointer to loaded memory
|
380
|
+
def LoadAndAllocateModelAnimations(fileName)
|
381
|
+
animsCount_buf = FFI::MemoryPointer.new(:uint, 1)
|
382
|
+
anim_ptrs = LoadModelAnimations(fileName, animsCount_buf)
|
383
|
+
animsCount = animsCount_buf.read_uint
|
384
|
+
anims = animsCount.times.map do |i|
|
385
|
+
ModelAnimation.new(anim_ptrs + i * ModelAnimation.size)
|
386
|
+
end
|
387
|
+
return anims, anim_ptrs
|
388
|
+
end
|
389
|
+
|
390
|
+
# UnloadAndFreeModelAnimations : (ruby raylib original)
|
391
|
+
# @param anims [array of ModelAnimation]
|
392
|
+
# @param anim_ptrs [pointer to loaded memory]
|
393
|
+
def UnloadAndFreeModelAnimations(anims, anim_ptrs)
|
394
|
+
anims.each do |anim|
|
395
|
+
UnloadModelAnimation(anim)
|
396
|
+
end
|
397
|
+
MemFree(anim_ptrs)
|
398
|
+
end
|
399
|
+
|
400
|
+
end
|