raylib-bindings 0.5.8pre1-x64-mingw → 0.6.0-x64-mingw
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- checksums.yaml +4 -4
- data/ChangeLog +403 -399
- data/LICENSE.txt +0 -0
- data/README.md +176 -176
- data/examples/template.rb +143 -143
- data/lib/config.rb +103 -103
- data/lib/libraylib.dll +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.rb +322 -322
- data/lib/raygui.dll +0 -0
- data/lib/raygui_helper.rb +127 -127
- data/lib/raygui_main.rb +890 -890
- data/lib/raylib.rb +62 -62
- data/lib/raylib_helper.rb +400 -400
- data/lib/raylib_main.rb +5088 -5088
- data/lib/raymath.rb +845 -845
- data/lib/rcamera.rb +117 -117
- data/lib/rlgl.rb +1311 -1311
- metadata +5 -5
data/lib/raymath.rb
CHANGED
@@ -1,845 +1,845 @@
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# Yet another raylib wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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#
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# [NOTICE] Autogenerated. Do not edit.
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require 'ffi'
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module Raylib
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extend FFI::Library
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# Define/Macro
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EPSILON = 0.000001
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# Typedef
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# Struct
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# NOTE: Helper types to be used instead of array return types for *ToFloat functions
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class Float3 < FFI::Struct
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layout(
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:v, [:float, 3],
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)
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def v = self[:v]
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def v=(v) self[:v] = v end
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end
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class Float16 < FFI::Struct
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layout(
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:v, [:float, 16],
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)
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def v = self[:v]
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def v=(v) self[:v] = v end
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end
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# Function
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def self.setup_raymath_symbols
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entries = [
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# @!method Clamp(value, min, max)
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# Clamp
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# @param value [float]
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# @param min [float]
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# @param max [float]
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# @return [float]
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[:Clamp, :Clamp, [:float, :float, :float], :float],
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# @!method Lerp(start, end, amount)
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# Lerp
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# @param start [float]
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# @param end [float]
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# @param amount [float]
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# @return [float]
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[:Lerp, :Lerp, [:float, :float, :float], :float],
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# @!method Normalize(value, start, end)
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# Normalize
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# @param value [float]
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# @param start [float]
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# @param end [float]
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# @return [float]
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[:Normalize, :Normalize, [:float, :float, :float], :float],
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# @!method Remap(value, inputStart, inputEnd, outputStart, outputEnd)
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# Remap
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# @param value [float]
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# @param inputStart [float]
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# @param inputEnd [float]
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# @param outputStart [float]
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# @param outputEnd [float]
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# @return [float]
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[:Remap, :Remap, [:float, :float, :float, :float, :float], :float],
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# @!method Wrap(value, min, max)
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# Wrap
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# @param value [float]
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# @param min [float]
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# @param max [float]
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# @return [float]
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[:Wrap, :Wrap, [:float, :float, :float], :float],
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# @!method FloatEquals(x, y)
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# FloatEquals
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# @param x [float]
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# @param y [float]
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# @return [int]
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[:FloatEquals, :FloatEquals, [:float, :float], :int],
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# @!method Vector2Zero()
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# Vector2Zero
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# @return [Vector2]
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[:Vector2Zero, :Vector2Zero, [], Vector2.by_value],
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# @!method Vector2One()
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# Vector2One
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# @return [Vector2]
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[:Vector2One, :Vector2One, [], Vector2.by_value],
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# @!method Vector2Add(v1, v2)
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# Vector2Add
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Add, :Vector2Add, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2AddValue(v, add)
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# Vector2AddValue
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# @param v [Vector2]
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# @param add [float]
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# @return [Vector2]
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[:Vector2AddValue, :Vector2AddValue, [Vector2.by_value, :float], Vector2.by_value],
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# @!method Vector2Subtract(v1, v2)
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# Vector2Subtract
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Subtract, :Vector2Subtract, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2SubtractValue(v, sub)
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# Vector2SubtractValue
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# @param v [Vector2]
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# @param sub [float]
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# @return [Vector2]
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[:Vector2SubtractValue, :Vector2SubtractValue, [Vector2.by_value, :float], Vector2.by_value],
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# @!method Vector2Length(v)
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# Vector2Length
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# @param v [Vector2]
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# @return [float]
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[:Vector2Length, :Vector2Length, [Vector2.by_value], :float],
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# @!method Vector2LengthSqr(v)
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# Vector2LengthSqr
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# @param v [Vector2]
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# @return [float]
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[:Vector2LengthSqr, :Vector2LengthSqr, [Vector2.by_value], :float],
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# @!method Vector2DotProduct(v1, v2)
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# Vector2DotProduct
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [float]
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[:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
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# @!method Vector2Distance(v1, v2)
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# Vector2Distance
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [float]
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[:Vector2Distance, :Vector2Distance, [Vector2.by_value, Vector2.by_value], :float],
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# @!method Vector2DistanceSqr(v1, v2)
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# Vector2DistanceSqr
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [float]
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[:Vector2DistanceSqr, :Vector2DistanceSqr, [Vector2.by_value, Vector2.by_value], :float],
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# @!method Vector2Angle(v1, v2)
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# Vector2Angle
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [float]
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[:Vector2Angle, :Vector2Angle, [Vector2.by_value, Vector2.by_value], :float],
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# @!method Vector2LineAngle(start, end)
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# Vector2LineAngle
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# @param start [Vector2]
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# @param end [Vector2]
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# @return [float]
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[:Vector2LineAngle, :Vector2LineAngle, [Vector2.by_value, Vector2.by_value], :float],
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# @!method Vector2Scale(v, scale)
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# Vector2Scale
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# @param v [Vector2]
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# @param scale [float]
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# @return [Vector2]
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[:Vector2Scale, :Vector2Scale, [Vector2.by_value, :float], Vector2.by_value],
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# @!method Vector2Multiply(v1, v2)
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# Vector2Multiply
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Multiply, :Vector2Multiply, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Negate(v)
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# Vector2Negate
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# @param v [Vector2]
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# @return [Vector2]
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[:Vector2Negate, :Vector2Negate, [Vector2.by_value], Vector2.by_value],
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# @!method Vector2Divide(v1, v2)
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# Vector2Divide
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @return [Vector2]
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[:Vector2Divide, :Vector2Divide, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Normalize(v)
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# Vector2Normalize
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# @param v [Vector2]
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# @return [Vector2]
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[:Vector2Normalize, :Vector2Normalize, [Vector2.by_value], Vector2.by_value],
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# @!method Vector2Transform(v, mat)
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# Vector2Transform
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# @param v [Vector2]
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# @param mat [Matrix]
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# @return [Vector2]
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[:Vector2Transform, :Vector2Transform, [Vector2.by_value, Matrix.by_value], Vector2.by_value],
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# @!method Vector2Lerp(v1, v2, amount)
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# Vector2Lerp
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# @param v1 [Vector2]
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# @param v2 [Vector2]
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# @param amount [float]
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# @return [Vector2]
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[:Vector2Lerp, :Vector2Lerp, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
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# @!method Vector2Reflect(v, normal)
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# Vector2Reflect
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# @param v [Vector2]
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# @param normal [Vector2]
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# @return [Vector2]
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[:Vector2Reflect, :Vector2Reflect, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2Rotate(v, angle)
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# Vector2Rotate
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# @param v [Vector2]
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# @param angle [float]
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# @return [Vector2]
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[:Vector2Rotate, :Vector2Rotate, [Vector2.by_value, :float], Vector2.by_value],
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# @!method Vector2MoveTowards(v, target, maxDistance)
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# Vector2MoveTowards
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# @param v [Vector2]
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# @param target [Vector2]
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# @param maxDistance [float]
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# @return [Vector2]
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[:Vector2MoveTowards, :Vector2MoveTowards, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
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# @!method Vector2Invert(v)
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# Vector2Invert
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# @param v [Vector2]
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# @return [Vector2]
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[:Vector2Invert, :Vector2Invert, [Vector2.by_value], Vector2.by_value],
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# @!method Vector2Clamp(v, min, max)
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# Vector2Clamp
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# @param v [Vector2]
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# @param min [Vector2]
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# @param max [Vector2]
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# @return [Vector2]
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[:Vector2Clamp, :Vector2Clamp, [Vector2.by_value, Vector2.by_value, Vector2.by_value], Vector2.by_value],
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# @!method Vector2ClampValue(v, min, max)
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# Vector2ClampValue
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# @param v [Vector2]
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# @param min [float]
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# @param max [float]
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# @return [Vector2]
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[:Vector2ClampValue, :Vector2ClampValue, [Vector2.by_value, :float, :float], Vector2.by_value],
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# @!method Vector2Equals(p, q)
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# Vector2Equals
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# @param p [Vector2]
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# @param q [Vector2]
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# @return [int]
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[:Vector2Equals, :Vector2Equals, [Vector2.by_value, Vector2.by_value], :int],
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# @!method Vector3Zero()
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# Vector3Zero
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# @return [Vector3]
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[:Vector3Zero, :Vector3Zero, [], Vector3.by_value],
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# @!method Vector3One()
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# Vector3One
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# @return [Vector3]
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[:Vector3One, :Vector3One, [], Vector3.by_value],
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# @!method Vector3Add(v1, v2)
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# Vector3Add
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3Add, :Vector3Add, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# @!method Vector3AddValue(v, add)
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# Vector3AddValue
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# @param v [Vector3]
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# @param add [float]
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# @return [Vector3]
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[:Vector3AddValue, :Vector3AddValue, [Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3Subtract(v1, v2)
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# Vector3Subtract
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3Subtract, :Vector3Subtract, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# @!method Vector3SubtractValue(v, sub)
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# Vector3SubtractValue
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# @param v [Vector3]
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# @param sub [float]
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# @return [Vector3]
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[:Vector3SubtractValue, :Vector3SubtractValue, [Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3Scale(v, scalar)
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# Vector3Scale
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# @param v [Vector3]
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# @param scalar [float]
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# @return [Vector3]
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[:Vector3Scale, :Vector3Scale, [Vector3.by_value, :float], Vector3.by_value],
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# @!method Vector3Multiply(v1, v2)
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# Vector3Multiply
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3Multiply, :Vector3Multiply, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# @!method Vector3CrossProduct(v1, v2)
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# Vector3CrossProduct
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# @param v1 [Vector3]
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# @param v2 [Vector3]
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# @return [Vector3]
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[:Vector3CrossProduct, :Vector3CrossProduct, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
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# @!method Vector3Perpendicular(v)
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# Vector3Perpendicular
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# @param v [Vector3]
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# @return [Vector3]
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[:Vector3Perpendicular, :Vector3Perpendicular, [Vector3.by_value], Vector3.by_value],
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# @!method Vector3Length(v)
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# Vector3Length
|
344
|
-
# @param v [const Vector3]
|
345
|
-
# @return [float]
|
346
|
-
[:Vector3Length, :Vector3Length, [Vector3.by_value], :float],
|
347
|
-
|
348
|
-
# @!method Vector3LengthSqr(v)
|
349
|
-
# Vector3LengthSqr
|
350
|
-
# @param v [const Vector3]
|
351
|
-
# @return [float]
|
352
|
-
[:Vector3LengthSqr, :Vector3LengthSqr, [Vector3.by_value], :float],
|
353
|
-
|
354
|
-
# @!method Vector3DotProduct(v1, v2)
|
355
|
-
# Vector3DotProduct
|
356
|
-
# @param v1 [Vector3]
|
357
|
-
# @param v2 [Vector3]
|
358
|
-
# @return [float]
|
359
|
-
[:Vector3DotProduct, :Vector3DotProduct, [Vector3.by_value, Vector3.by_value], :float],
|
360
|
-
|
361
|
-
# @!method Vector3Distance(v1, v2)
|
362
|
-
# Vector3Distance
|
363
|
-
# @param v1 [Vector3]
|
364
|
-
# @param v2 [Vector3]
|
365
|
-
# @return [float]
|
366
|
-
[:Vector3Distance, :Vector3Distance, [Vector3.by_value, Vector3.by_value], :float],
|
367
|
-
|
368
|
-
# @!method Vector3DistanceSqr(v1, v2)
|
369
|
-
# Vector3DistanceSqr
|
370
|
-
# @param v1 [Vector3]
|
371
|
-
# @param v2 [Vector3]
|
372
|
-
# @return [float]
|
373
|
-
[:Vector3DistanceSqr, :Vector3DistanceSqr, [Vector3.by_value, Vector3.by_value], :float],
|
374
|
-
|
375
|
-
# @!method Vector3Angle(v1, v2)
|
376
|
-
# Vector3Angle
|
377
|
-
# @param v1 [Vector3]
|
378
|
-
# @param v2 [Vector3]
|
379
|
-
# @return [float]
|
380
|
-
[:Vector3Angle, :Vector3Angle, [Vector3.by_value, Vector3.by_value], :float],
|
381
|
-
|
382
|
-
# @!method Vector3Negate(v)
|
383
|
-
# Vector3Negate
|
384
|
-
# @param v [Vector3]
|
385
|
-
# @return [Vector3]
|
386
|
-
[:Vector3Negate, :Vector3Negate, [Vector3.by_value], Vector3.by_value],
|
387
|
-
|
388
|
-
# @!method Vector3Divide(v1, v2)
|
389
|
-
# Vector3Divide
|
390
|
-
# @param v1 [Vector3]
|
391
|
-
# @param v2 [Vector3]
|
392
|
-
# @return [Vector3]
|
393
|
-
[:Vector3Divide, :Vector3Divide, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
394
|
-
|
395
|
-
# @!method Vector3Normalize(v)
|
396
|
-
# Vector3Normalize
|
397
|
-
# @param v [Vector3]
|
398
|
-
# @return [Vector3]
|
399
|
-
[:Vector3Normalize, :Vector3Normalize, [Vector3.by_value], Vector3.by_value],
|
400
|
-
|
401
|
-
# @!method Vector3Project(v1, v2)
|
402
|
-
# Vector3Project
|
403
|
-
# @param v1 [Vector3]
|
404
|
-
# @param v2 [Vector3]
|
405
|
-
# @return [Vector3]
|
406
|
-
[:Vector3Project, :Vector3Project, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
407
|
-
|
408
|
-
# @!method Vector3Reject(v1, v2)
|
409
|
-
# Vector3Reject
|
410
|
-
# @param v1 [Vector3]
|
411
|
-
# @param v2 [Vector3]
|
412
|
-
# @return [Vector3]
|
413
|
-
[:Vector3Reject, :Vector3Reject, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
414
|
-
|
415
|
-
# @!method Vector3OrthoNormalize(v1, v2)
|
416
|
-
# Vector3OrthoNormalize
|
417
|
-
# @param v1 [Vector3 *]
|
418
|
-
# @param v2 [Vector3 *]
|
419
|
-
# @return [void]
|
420
|
-
[:Vector3OrthoNormalize, :Vector3OrthoNormalize, [:pointer, :pointer], :void],
|
421
|
-
|
422
|
-
# @!method Vector3Transform(v, mat)
|
423
|
-
# Vector3Transform
|
424
|
-
# @param v [Vector3]
|
425
|
-
# @param mat [Matrix]
|
426
|
-
# @return [Vector3]
|
427
|
-
[:Vector3Transform, :Vector3Transform, [Vector3.by_value, Matrix.by_value], Vector3.by_value],
|
428
|
-
|
429
|
-
# @!method Vector3RotateByQuaternion(v, q)
|
430
|
-
# Vector3RotateByQuaternion
|
431
|
-
# @param v [Vector3]
|
432
|
-
# @param q [Quaternion]
|
433
|
-
# @return [Vector3]
|
434
|
-
[:Vector3RotateByQuaternion, :Vector3RotateByQuaternion, [Vector3.by_value, Quaternion.by_value], Vector3.by_value],
|
435
|
-
|
436
|
-
# @!method Vector3RotateByAxisAngle(v, axis, angle)
|
437
|
-
# Vector3RotateByAxisAngle
|
438
|
-
# @param v [Vector3]
|
439
|
-
# @param axis [Vector3]
|
440
|
-
# @param angle [float]
|
441
|
-
# @return [Vector3]
|
442
|
-
[:Vector3RotateByAxisAngle, :Vector3RotateByAxisAngle, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
443
|
-
|
444
|
-
# @!method Vector3Lerp(v1, v2, amount)
|
445
|
-
# Vector3Lerp
|
446
|
-
# @param v1 [Vector3]
|
447
|
-
# @param v2 [Vector3]
|
448
|
-
# @param amount [float]
|
449
|
-
# @return [Vector3]
|
450
|
-
[:Vector3Lerp, :Vector3Lerp, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
451
|
-
|
452
|
-
# @!method Vector3Reflect(v, normal)
|
453
|
-
# Vector3Reflect
|
454
|
-
# @param v [Vector3]
|
455
|
-
# @param normal [Vector3]
|
456
|
-
# @return [Vector3]
|
457
|
-
[:Vector3Reflect, :Vector3Reflect, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
458
|
-
|
459
|
-
# @!method Vector3Min(v1, v2)
|
460
|
-
# Vector3Min
|
461
|
-
# @param v1 [Vector3]
|
462
|
-
# @param v2 [Vector3]
|
463
|
-
# @return [Vector3]
|
464
|
-
[:Vector3Min, :Vector3Min, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
465
|
-
|
466
|
-
# @!method Vector3Max(v1, v2)
|
467
|
-
# Vector3Max
|
468
|
-
# @param v1 [Vector3]
|
469
|
-
# @param v2 [Vector3]
|
470
|
-
# @return [Vector3]
|
471
|
-
[:Vector3Max, :Vector3Max, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
472
|
-
|
473
|
-
# @!method Vector3Barycenter(p, a, b, c)
|
474
|
-
# Vector3Barycenter
|
475
|
-
# @param p [Vector3]
|
476
|
-
# @param a [Vector3]
|
477
|
-
# @param b [Vector3]
|
478
|
-
# @param c [Vector3]
|
479
|
-
# @return [Vector3]
|
480
|
-
[:Vector3Barycenter, :Vector3Barycenter, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
481
|
-
|
482
|
-
# @!method Vector3Unproject(source, projection, view)
|
483
|
-
# Vector3Unproject
|
484
|
-
# @param source [Vector3]
|
485
|
-
# @param projection [Matrix]
|
486
|
-
# @param view [Matrix]
|
487
|
-
# @return [Vector3]
|
488
|
-
[:Vector3Unproject, :Vector3Unproject, [Vector3.by_value, Matrix.by_value, Matrix.by_value], Vector3.by_value],
|
489
|
-
|
490
|
-
# @!method Vector3ToFloatV(v)
|
491
|
-
# Vector3ToFloatV
|
492
|
-
# @param v [Vector3]
|
493
|
-
# @return [float3]
|
494
|
-
[:Vector3ToFloatV, :Vector3ToFloatV, [Vector3.by_value], Float3.by_value],
|
495
|
-
|
496
|
-
# @!method Vector3Invert(v)
|
497
|
-
# Vector3Invert
|
498
|
-
# @param v [Vector3]
|
499
|
-
# @return [Vector3]
|
500
|
-
[:Vector3Invert, :Vector3Invert, [Vector3.by_value], Vector3.by_value],
|
501
|
-
|
502
|
-
# @!method Vector3Clamp(v, min, max)
|
503
|
-
# Vector3Clamp
|
504
|
-
# @param v [Vector3]
|
505
|
-
# @param min [Vector3]
|
506
|
-
# @param max [Vector3]
|
507
|
-
# @return [Vector3]
|
508
|
-
[:Vector3Clamp, :Vector3Clamp, [Vector3.by_value, Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
509
|
-
|
510
|
-
# @!method Vector3ClampValue(v, min, max)
|
511
|
-
# Vector3ClampValue
|
512
|
-
# @param v [Vector3]
|
513
|
-
# @param min [float]
|
514
|
-
# @param max [float]
|
515
|
-
# @return [Vector3]
|
516
|
-
[:Vector3ClampValue, :Vector3ClampValue, [Vector3.by_value, :float, :float], Vector3.by_value],
|
517
|
-
|
518
|
-
# @!method Vector3Equals(p, q)
|
519
|
-
# Vector3Equals
|
520
|
-
# @param p [Vector3]
|
521
|
-
# @param q [Vector3]
|
522
|
-
# @return [int]
|
523
|
-
[:Vector3Equals, :Vector3Equals, [Vector3.by_value, Vector3.by_value], :int],
|
524
|
-
|
525
|
-
# @!method Vector3Refract(v, n, r)
|
526
|
-
# Vector3Refract
|
527
|
-
# @param v [Vector3]
|
528
|
-
# @param n [Vector3]
|
529
|
-
# @param r [float]
|
530
|
-
# @return [Vector3]
|
531
|
-
[:Vector3Refract, :Vector3Refract, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
532
|
-
|
533
|
-
# @!method MatrixDeterminant(mat)
|
534
|
-
# MatrixDeterminant
|
535
|
-
# @param mat [Matrix]
|
536
|
-
# @return [float]
|
537
|
-
[:MatrixDeterminant, :MatrixDeterminant, [Matrix.by_value], :float],
|
538
|
-
|
539
|
-
# @!method MatrixTrace(mat)
|
540
|
-
# MatrixTrace
|
541
|
-
# @param mat [Matrix]
|
542
|
-
# @return [float]
|
543
|
-
[:MatrixTrace, :MatrixTrace, [Matrix.by_value], :float],
|
544
|
-
|
545
|
-
# @!method MatrixTranspose(mat)
|
546
|
-
# MatrixTranspose
|
547
|
-
# @param mat [Matrix]
|
548
|
-
# @return [Matrix]
|
549
|
-
[:MatrixTranspose, :MatrixTranspose, [Matrix.by_value], Matrix.by_value],
|
550
|
-
|
551
|
-
# @!method MatrixInvert(mat)
|
552
|
-
# MatrixInvert
|
553
|
-
# @param mat [Matrix]
|
554
|
-
# @return [Matrix]
|
555
|
-
[:MatrixInvert, :MatrixInvert, [Matrix.by_value], Matrix.by_value],
|
556
|
-
|
557
|
-
# @!method MatrixIdentity()
|
558
|
-
# MatrixIdentity
|
559
|
-
# @return [Matrix]
|
560
|
-
[:MatrixIdentity, :MatrixIdentity, [], Matrix.by_value],
|
561
|
-
|
562
|
-
# @!method MatrixAdd(left, right)
|
563
|
-
# MatrixAdd
|
564
|
-
# @param left [Matrix]
|
565
|
-
# @param right [Matrix]
|
566
|
-
# @return [Matrix]
|
567
|
-
[:MatrixAdd, :MatrixAdd, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
568
|
-
|
569
|
-
# @!method MatrixSubtract(left, right)
|
570
|
-
# MatrixSubtract
|
571
|
-
# @param left [Matrix]
|
572
|
-
# @param right [Matrix]
|
573
|
-
# @return [Matrix]
|
574
|
-
[:MatrixSubtract, :MatrixSubtract, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
575
|
-
|
576
|
-
# @!method MatrixMultiply(left, right)
|
577
|
-
# MatrixMultiply
|
578
|
-
# @param left [Matrix]
|
579
|
-
# @param right [Matrix]
|
580
|
-
# @return [Matrix]
|
581
|
-
[:MatrixMultiply, :MatrixMultiply, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
582
|
-
|
583
|
-
# @!method MatrixTranslate(x, y, z)
|
584
|
-
# MatrixTranslate
|
585
|
-
# @param x [float]
|
586
|
-
# @param y [float]
|
587
|
-
# @param z [float]
|
588
|
-
# @return [Matrix]
|
589
|
-
[:MatrixTranslate, :MatrixTranslate, [:float, :float, :float], Matrix.by_value],
|
590
|
-
|
591
|
-
# @!method MatrixRotate(axis, angle)
|
592
|
-
# MatrixRotate
|
593
|
-
# @param axis [Vector3]
|
594
|
-
# @param angle [float]
|
595
|
-
# @return [Matrix]
|
596
|
-
[:MatrixRotate, :MatrixRotate, [Vector3.by_value, :float], Matrix.by_value],
|
597
|
-
|
598
|
-
# @!method MatrixRotateX(angle)
|
599
|
-
# MatrixRotateX
|
600
|
-
# @param angle [float]
|
601
|
-
# @return [Matrix]
|
602
|
-
[:MatrixRotateX, :MatrixRotateX, [:float], Matrix.by_value],
|
603
|
-
|
604
|
-
# @!method MatrixRotateY(angle)
|
605
|
-
# MatrixRotateY
|
606
|
-
# @param angle [float]
|
607
|
-
# @return [Matrix]
|
608
|
-
[:MatrixRotateY, :MatrixRotateY, [:float], Matrix.by_value],
|
609
|
-
|
610
|
-
# @!method MatrixRotateZ(angle)
|
611
|
-
# MatrixRotateZ
|
612
|
-
# @param angle [float]
|
613
|
-
# @return [Matrix]
|
614
|
-
[:MatrixRotateZ, :MatrixRotateZ, [:float], Matrix.by_value],
|
615
|
-
|
616
|
-
# @!method MatrixRotateXYZ(angle)
|
617
|
-
# MatrixRotateXYZ
|
618
|
-
# @param angle [Vector3]
|
619
|
-
# @return [Matrix]
|
620
|
-
[:MatrixRotateXYZ, :MatrixRotateXYZ, [Vector3.by_value], Matrix.by_value],
|
621
|
-
|
622
|
-
# @!method MatrixRotateZYX(angle)
|
623
|
-
# MatrixRotateZYX
|
624
|
-
# @param angle [Vector3]
|
625
|
-
# @return [Matrix]
|
626
|
-
[:MatrixRotateZYX, :MatrixRotateZYX, [Vector3.by_value], Matrix.by_value],
|
627
|
-
|
628
|
-
# @!method MatrixScale(x, y, z)
|
629
|
-
# MatrixScale
|
630
|
-
# @param x [float]
|
631
|
-
# @param y [float]
|
632
|
-
# @param z [float]
|
633
|
-
# @return [Matrix]
|
634
|
-
[:MatrixScale, :MatrixScale, [:float, :float, :float], Matrix.by_value],
|
635
|
-
|
636
|
-
# @!method MatrixFrustum(left, right, bottom, top, near, far)
|
637
|
-
# MatrixFrustum
|
638
|
-
# @param left [double]
|
639
|
-
# @param right [double]
|
640
|
-
# @param bottom [double]
|
641
|
-
# @param top [double]
|
642
|
-
# @param near [double]
|
643
|
-
# @param far [double]
|
644
|
-
# @return [Matrix]
|
645
|
-
[:MatrixFrustum, :MatrixFrustum, [:double, :double, :double, :double, :double, :double], Matrix.by_value],
|
646
|
-
|
647
|
-
# @!method MatrixPerspective(fovY, aspect, nearPlane, farPlane)
|
648
|
-
# MatrixPerspective
|
649
|
-
# @param fovY [double]
|
650
|
-
# @param aspect [double]
|
651
|
-
# @param nearPlane [double]
|
652
|
-
# @param farPlane [double]
|
653
|
-
# @return [Matrix]
|
654
|
-
[:MatrixPerspective, :MatrixPerspective, [:double, :double, :double, :double], Matrix.by_value],
|
655
|
-
|
656
|
-
# @!method MatrixOrtho(left, right, bottom, top, nearPlane, farPlane)
|
657
|
-
# MatrixOrtho
|
658
|
-
# @param left [double]
|
659
|
-
# @param right [double]
|
660
|
-
# @param bottom [double]
|
661
|
-
# @param top [double]
|
662
|
-
# @param nearPlane [double]
|
663
|
-
# @param farPlane [double]
|
664
|
-
# @return [Matrix]
|
665
|
-
[:MatrixOrtho, :MatrixOrtho, [:double, :double, :double, :double, :double, :double], Matrix.by_value],
|
666
|
-
|
667
|
-
# @!method MatrixLookAt(eye, target, up)
|
668
|
-
# MatrixLookAt
|
669
|
-
# @param eye [Vector3]
|
670
|
-
# @param target [Vector3]
|
671
|
-
# @param up [Vector3]
|
672
|
-
# @return [Matrix]
|
673
|
-
[:MatrixLookAt, :MatrixLookAt, [Vector3.by_value, Vector3.by_value, Vector3.by_value], Matrix.by_value],
|
674
|
-
|
675
|
-
# @!method MatrixToFloatV(mat)
|
676
|
-
# MatrixToFloatV
|
677
|
-
# @param mat [Matrix]
|
678
|
-
# @return [float16]
|
679
|
-
[:MatrixToFloatV, :MatrixToFloatV, [Matrix.by_value], Float16.by_value],
|
680
|
-
|
681
|
-
# @!method QuaternionAdd(q1, q2)
|
682
|
-
# QuaternionAdd
|
683
|
-
# @param q1 [Quaternion]
|
684
|
-
# @param q2 [Quaternion]
|
685
|
-
# @return [Quaternion]
|
686
|
-
[:QuaternionAdd, :QuaternionAdd, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
687
|
-
|
688
|
-
# @!method QuaternionAddValue(q, add)
|
689
|
-
# QuaternionAddValue
|
690
|
-
# @param q [Quaternion]
|
691
|
-
# @param add [float]
|
692
|
-
# @return [Quaternion]
|
693
|
-
[:QuaternionAddValue, :QuaternionAddValue, [Quaternion.by_value, :float], Quaternion.by_value],
|
694
|
-
|
695
|
-
# @!method QuaternionSubtract(q1, q2)
|
696
|
-
# QuaternionSubtract
|
697
|
-
# @param q1 [Quaternion]
|
698
|
-
# @param q2 [Quaternion]
|
699
|
-
# @return [Quaternion]
|
700
|
-
[:QuaternionSubtract, :QuaternionSubtract, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
701
|
-
|
702
|
-
# @!method QuaternionSubtractValue(q, sub)
|
703
|
-
# QuaternionSubtractValue
|
704
|
-
# @param q [Quaternion]
|
705
|
-
# @param sub [float]
|
706
|
-
# @return [Quaternion]
|
707
|
-
[:QuaternionSubtractValue, :QuaternionSubtractValue, [Quaternion.by_value, :float], Quaternion.by_value],
|
708
|
-
|
709
|
-
# @!method QuaternionIdentity()
|
710
|
-
# QuaternionIdentity
|
711
|
-
# @return [Quaternion]
|
712
|
-
[:QuaternionIdentity, :QuaternionIdentity, [], Quaternion.by_value],
|
713
|
-
|
714
|
-
# @!method QuaternionLength(q)
|
715
|
-
# QuaternionLength
|
716
|
-
# @param q [Quaternion]
|
717
|
-
# @return [float]
|
718
|
-
[:QuaternionLength, :QuaternionLength, [Quaternion.by_value], :float],
|
719
|
-
|
720
|
-
# @!method QuaternionNormalize(q)
|
721
|
-
# QuaternionNormalize
|
722
|
-
# @param q [Quaternion]
|
723
|
-
# @return [Quaternion]
|
724
|
-
[:QuaternionNormalize, :QuaternionNormalize, [Quaternion.by_value], Quaternion.by_value],
|
725
|
-
|
726
|
-
# @!method QuaternionInvert(q)
|
727
|
-
# QuaternionInvert
|
728
|
-
# @param q [Quaternion]
|
729
|
-
# @return [Quaternion]
|
730
|
-
[:QuaternionInvert, :QuaternionInvert, [Quaternion.by_value], Quaternion.by_value],
|
731
|
-
|
732
|
-
# @!method QuaternionMultiply(q1, q2)
|
733
|
-
# QuaternionMultiply
|
734
|
-
# @param q1 [Quaternion]
|
735
|
-
# @param q2 [Quaternion]
|
736
|
-
# @return [Quaternion]
|
737
|
-
[:QuaternionMultiply, :QuaternionMultiply, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
738
|
-
|
739
|
-
# @!method QuaternionScale(q, mul)
|
740
|
-
# QuaternionScale
|
741
|
-
# @param q [Quaternion]
|
742
|
-
# @param mul [float]
|
743
|
-
# @return [Quaternion]
|
744
|
-
[:QuaternionScale, :QuaternionScale, [Quaternion.by_value, :float], Quaternion.by_value],
|
745
|
-
|
746
|
-
# @!method QuaternionDivide(q1, q2)
|
747
|
-
# QuaternionDivide
|
748
|
-
# @param q1 [Quaternion]
|
749
|
-
# @param q2 [Quaternion]
|
750
|
-
# @return [Quaternion]
|
751
|
-
[:QuaternionDivide, :QuaternionDivide, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
752
|
-
|
753
|
-
# @!method QuaternionLerp(q1, q2, amount)
|
754
|
-
# QuaternionLerp
|
755
|
-
# @param q1 [Quaternion]
|
756
|
-
# @param q2 [Quaternion]
|
757
|
-
# @param amount [float]
|
758
|
-
# @return [Quaternion]
|
759
|
-
[:QuaternionLerp, :QuaternionLerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
760
|
-
|
761
|
-
# @!method QuaternionNlerp(q1, q2, amount)
|
762
|
-
# QuaternionNlerp
|
763
|
-
# @param q1 [Quaternion]
|
764
|
-
# @param q2 [Quaternion]
|
765
|
-
# @param amount [float]
|
766
|
-
# @return [Quaternion]
|
767
|
-
[:QuaternionNlerp, :QuaternionNlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
768
|
-
|
769
|
-
# @!method QuaternionSlerp(q1, q2, amount)
|
770
|
-
# QuaternionSlerp
|
771
|
-
# @param q1 [Quaternion]
|
772
|
-
# @param q2 [Quaternion]
|
773
|
-
# @param amount [float]
|
774
|
-
# @return [Quaternion]
|
775
|
-
[:QuaternionSlerp, :QuaternionSlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
776
|
-
|
777
|
-
# @!method QuaternionFromVector3ToVector3(from, to)
|
778
|
-
# QuaternionFromVector3ToVector3
|
779
|
-
# @param from [Vector3]
|
780
|
-
# @param to [Vector3]
|
781
|
-
# @return [Quaternion]
|
782
|
-
[:QuaternionFromVector3ToVector3, :QuaternionFromVector3ToVector3, [Vector3.by_value, Vector3.by_value], Quaternion.by_value],
|
783
|
-
|
784
|
-
# @!method QuaternionFromMatrix(mat)
|
785
|
-
# QuaternionFromMatrix
|
786
|
-
# @param mat [Matrix]
|
787
|
-
# @return [Quaternion]
|
788
|
-
[:QuaternionFromMatrix, :QuaternionFromMatrix, [Matrix.by_value], Quaternion.by_value],
|
789
|
-
|
790
|
-
# @!method QuaternionToMatrix(q)
|
791
|
-
# QuaternionToMatrix
|
792
|
-
# @param q [Quaternion]
|
793
|
-
# @return [Matrix]
|
794
|
-
[:QuaternionToMatrix, :QuaternionToMatrix, [Quaternion.by_value], Matrix.by_value],
|
795
|
-
|
796
|
-
# @!method QuaternionFromAxisAngle(axis, angle)
|
797
|
-
# QuaternionFromAxisAngle
|
798
|
-
# @param axis [Vector3]
|
799
|
-
# @param angle [float]
|
800
|
-
# @return [Quaternion]
|
801
|
-
[:QuaternionFromAxisAngle, :QuaternionFromAxisAngle, [Vector3.by_value, :float], Quaternion.by_value],
|
802
|
-
|
803
|
-
# @!method QuaternionToAxisAngle(q, outAxis, outAngle)
|
804
|
-
# QuaternionToAxisAngle
|
805
|
-
# @param q [Quaternion]
|
806
|
-
# @param outAxis [Vector3 *]
|
807
|
-
# @param outAngle [float *]
|
808
|
-
# @return [void]
|
809
|
-
[:QuaternionToAxisAngle, :QuaternionToAxisAngle, [Quaternion.by_value, :pointer, :pointer], :void],
|
810
|
-
|
811
|
-
# @!method QuaternionFromEuler(pitch, yaw, roll)
|
812
|
-
# QuaternionFromEuler
|
813
|
-
# @param pitch [float]
|
814
|
-
# @param yaw [float]
|
815
|
-
# @param roll [float]
|
816
|
-
# @return [Quaternion]
|
817
|
-
[:QuaternionFromEuler, :QuaternionFromEuler, [:float, :float, :float], Quaternion.by_value],
|
818
|
-
|
819
|
-
# @!method QuaternionToEuler(q)
|
820
|
-
# QuaternionToEuler
|
821
|
-
# @param q [Quaternion]
|
822
|
-
# @return [Vector3]
|
823
|
-
[:QuaternionToEuler, :QuaternionToEuler, [Quaternion.by_value], Vector3.by_value],
|
824
|
-
|
825
|
-
# @!method QuaternionTransform(q, mat)
|
826
|
-
# QuaternionTransform
|
827
|
-
# @param q [Quaternion]
|
828
|
-
# @param mat [Matrix]
|
829
|
-
# @return [Quaternion]
|
830
|
-
[:QuaternionTransform, :QuaternionTransform, [Quaternion.by_value, Matrix.by_value], Quaternion.by_value],
|
831
|
-
|
832
|
-
# @!method QuaternionEquals(p, q)
|
833
|
-
# QuaternionEquals
|
834
|
-
# @param p [Quaternion]
|
835
|
-
# @param q [Quaternion]
|
836
|
-
# @return [int]
|
837
|
-
[:QuaternionEquals, :QuaternionEquals, [Quaternion.by_value, Quaternion.by_value], :int],
|
838
|
-
]
|
839
|
-
entries.each do |entry|
|
840
|
-
attach_function entry[0], entry[1], entry[2], entry[3]
|
841
|
-
rescue FFI::NotFoundError => e
|
842
|
-
warn "[Warning] Failed to import #{entry[0]} (#{e})."
|
843
|
-
end
|
844
|
-
end
|
845
|
-
end
|
1
|
+
# Yet another raylib wrapper for Ruby
|
2
|
+
#
|
3
|
+
# * https://github.com/vaiorabbit/raylib-bindings
|
4
|
+
#
|
5
|
+
# [NOTICE] Autogenerated. Do not edit.
|
6
|
+
|
7
|
+
require 'ffi'
|
8
|
+
|
9
|
+
module Raylib
|
10
|
+
extend FFI::Library
|
11
|
+
|
12
|
+
# Define/Macro
|
13
|
+
|
14
|
+
EPSILON = 0.000001
|
15
|
+
|
16
|
+
# Typedef
|
17
|
+
|
18
|
+
|
19
|
+
# Struct
|
20
|
+
|
21
|
+
# NOTE: Helper types to be used instead of array return types for *ToFloat functions
|
22
|
+
class Float3 < FFI::Struct
|
23
|
+
layout(
|
24
|
+
:v, [:float, 3],
|
25
|
+
)
|
26
|
+
def v = self[:v]
|
27
|
+
def v=(v) self[:v] = v end
|
28
|
+
end
|
29
|
+
|
30
|
+
class Float16 < FFI::Struct
|
31
|
+
layout(
|
32
|
+
:v, [:float, 16],
|
33
|
+
)
|
34
|
+
def v = self[:v]
|
35
|
+
def v=(v) self[:v] = v end
|
36
|
+
end
|
37
|
+
|
38
|
+
|
39
|
+
# Function
|
40
|
+
|
41
|
+
def self.setup_raymath_symbols
|
42
|
+
entries = [
|
43
|
+
|
44
|
+
# @!method Clamp(value, min, max)
|
45
|
+
# Clamp
|
46
|
+
# @param value [float]
|
47
|
+
# @param min [float]
|
48
|
+
# @param max [float]
|
49
|
+
# @return [float]
|
50
|
+
[:Clamp, :Clamp, [:float, :float, :float], :float],
|
51
|
+
|
52
|
+
# @!method Lerp(start, end, amount)
|
53
|
+
# Lerp
|
54
|
+
# @param start [float]
|
55
|
+
# @param end [float]
|
56
|
+
# @param amount [float]
|
57
|
+
# @return [float]
|
58
|
+
[:Lerp, :Lerp, [:float, :float, :float], :float],
|
59
|
+
|
60
|
+
# @!method Normalize(value, start, end)
|
61
|
+
# Normalize
|
62
|
+
# @param value [float]
|
63
|
+
# @param start [float]
|
64
|
+
# @param end [float]
|
65
|
+
# @return [float]
|
66
|
+
[:Normalize, :Normalize, [:float, :float, :float], :float],
|
67
|
+
|
68
|
+
# @!method Remap(value, inputStart, inputEnd, outputStart, outputEnd)
|
69
|
+
# Remap
|
70
|
+
# @param value [float]
|
71
|
+
# @param inputStart [float]
|
72
|
+
# @param inputEnd [float]
|
73
|
+
# @param outputStart [float]
|
74
|
+
# @param outputEnd [float]
|
75
|
+
# @return [float]
|
76
|
+
[:Remap, :Remap, [:float, :float, :float, :float, :float], :float],
|
77
|
+
|
78
|
+
# @!method Wrap(value, min, max)
|
79
|
+
# Wrap
|
80
|
+
# @param value [float]
|
81
|
+
# @param min [float]
|
82
|
+
# @param max [float]
|
83
|
+
# @return [float]
|
84
|
+
[:Wrap, :Wrap, [:float, :float, :float], :float],
|
85
|
+
|
86
|
+
# @!method FloatEquals(x, y)
|
87
|
+
# FloatEquals
|
88
|
+
# @param x [float]
|
89
|
+
# @param y [float]
|
90
|
+
# @return [int]
|
91
|
+
[:FloatEquals, :FloatEquals, [:float, :float], :int],
|
92
|
+
|
93
|
+
# @!method Vector2Zero()
|
94
|
+
# Vector2Zero
|
95
|
+
# @return [Vector2]
|
96
|
+
[:Vector2Zero, :Vector2Zero, [], Vector2.by_value],
|
97
|
+
|
98
|
+
# @!method Vector2One()
|
99
|
+
# Vector2One
|
100
|
+
# @return [Vector2]
|
101
|
+
[:Vector2One, :Vector2One, [], Vector2.by_value],
|
102
|
+
|
103
|
+
# @!method Vector2Add(v1, v2)
|
104
|
+
# Vector2Add
|
105
|
+
# @param v1 [Vector2]
|
106
|
+
# @param v2 [Vector2]
|
107
|
+
# @return [Vector2]
|
108
|
+
[:Vector2Add, :Vector2Add, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
|
109
|
+
|
110
|
+
# @!method Vector2AddValue(v, add)
|
111
|
+
# Vector2AddValue
|
112
|
+
# @param v [Vector2]
|
113
|
+
# @param add [float]
|
114
|
+
# @return [Vector2]
|
115
|
+
[:Vector2AddValue, :Vector2AddValue, [Vector2.by_value, :float], Vector2.by_value],
|
116
|
+
|
117
|
+
# @!method Vector2Subtract(v1, v2)
|
118
|
+
# Vector2Subtract
|
119
|
+
# @param v1 [Vector2]
|
120
|
+
# @param v2 [Vector2]
|
121
|
+
# @return [Vector2]
|
122
|
+
[:Vector2Subtract, :Vector2Subtract, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
|
123
|
+
|
124
|
+
# @!method Vector2SubtractValue(v, sub)
|
125
|
+
# Vector2SubtractValue
|
126
|
+
# @param v [Vector2]
|
127
|
+
# @param sub [float]
|
128
|
+
# @return [Vector2]
|
129
|
+
[:Vector2SubtractValue, :Vector2SubtractValue, [Vector2.by_value, :float], Vector2.by_value],
|
130
|
+
|
131
|
+
# @!method Vector2Length(v)
|
132
|
+
# Vector2Length
|
133
|
+
# @param v [Vector2]
|
134
|
+
# @return [float]
|
135
|
+
[:Vector2Length, :Vector2Length, [Vector2.by_value], :float],
|
136
|
+
|
137
|
+
# @!method Vector2LengthSqr(v)
|
138
|
+
# Vector2LengthSqr
|
139
|
+
# @param v [Vector2]
|
140
|
+
# @return [float]
|
141
|
+
[:Vector2LengthSqr, :Vector2LengthSqr, [Vector2.by_value], :float],
|
142
|
+
|
143
|
+
# @!method Vector2DotProduct(v1, v2)
|
144
|
+
# Vector2DotProduct
|
145
|
+
# @param v1 [Vector2]
|
146
|
+
# @param v2 [Vector2]
|
147
|
+
# @return [float]
|
148
|
+
[:Vector2DotProduct, :Vector2DotProduct, [Vector2.by_value, Vector2.by_value], :float],
|
149
|
+
|
150
|
+
# @!method Vector2Distance(v1, v2)
|
151
|
+
# Vector2Distance
|
152
|
+
# @param v1 [Vector2]
|
153
|
+
# @param v2 [Vector2]
|
154
|
+
# @return [float]
|
155
|
+
[:Vector2Distance, :Vector2Distance, [Vector2.by_value, Vector2.by_value], :float],
|
156
|
+
|
157
|
+
# @!method Vector2DistanceSqr(v1, v2)
|
158
|
+
# Vector2DistanceSqr
|
159
|
+
# @param v1 [Vector2]
|
160
|
+
# @param v2 [Vector2]
|
161
|
+
# @return [float]
|
162
|
+
[:Vector2DistanceSqr, :Vector2DistanceSqr, [Vector2.by_value, Vector2.by_value], :float],
|
163
|
+
|
164
|
+
# @!method Vector2Angle(v1, v2)
|
165
|
+
# Vector2Angle
|
166
|
+
# @param v1 [Vector2]
|
167
|
+
# @param v2 [Vector2]
|
168
|
+
# @return [float]
|
169
|
+
[:Vector2Angle, :Vector2Angle, [Vector2.by_value, Vector2.by_value], :float],
|
170
|
+
|
171
|
+
# @!method Vector2LineAngle(start, end)
|
172
|
+
# Vector2LineAngle
|
173
|
+
# @param start [Vector2]
|
174
|
+
# @param end [Vector2]
|
175
|
+
# @return [float]
|
176
|
+
[:Vector2LineAngle, :Vector2LineAngle, [Vector2.by_value, Vector2.by_value], :float],
|
177
|
+
|
178
|
+
# @!method Vector2Scale(v, scale)
|
179
|
+
# Vector2Scale
|
180
|
+
# @param v [Vector2]
|
181
|
+
# @param scale [float]
|
182
|
+
# @return [Vector2]
|
183
|
+
[:Vector2Scale, :Vector2Scale, [Vector2.by_value, :float], Vector2.by_value],
|
184
|
+
|
185
|
+
# @!method Vector2Multiply(v1, v2)
|
186
|
+
# Vector2Multiply
|
187
|
+
# @param v1 [Vector2]
|
188
|
+
# @param v2 [Vector2]
|
189
|
+
# @return [Vector2]
|
190
|
+
[:Vector2Multiply, :Vector2Multiply, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
|
191
|
+
|
192
|
+
# @!method Vector2Negate(v)
|
193
|
+
# Vector2Negate
|
194
|
+
# @param v [Vector2]
|
195
|
+
# @return [Vector2]
|
196
|
+
[:Vector2Negate, :Vector2Negate, [Vector2.by_value], Vector2.by_value],
|
197
|
+
|
198
|
+
# @!method Vector2Divide(v1, v2)
|
199
|
+
# Vector2Divide
|
200
|
+
# @param v1 [Vector2]
|
201
|
+
# @param v2 [Vector2]
|
202
|
+
# @return [Vector2]
|
203
|
+
[:Vector2Divide, :Vector2Divide, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
|
204
|
+
|
205
|
+
# @!method Vector2Normalize(v)
|
206
|
+
# Vector2Normalize
|
207
|
+
# @param v [Vector2]
|
208
|
+
# @return [Vector2]
|
209
|
+
[:Vector2Normalize, :Vector2Normalize, [Vector2.by_value], Vector2.by_value],
|
210
|
+
|
211
|
+
# @!method Vector2Transform(v, mat)
|
212
|
+
# Vector2Transform
|
213
|
+
# @param v [Vector2]
|
214
|
+
# @param mat [Matrix]
|
215
|
+
# @return [Vector2]
|
216
|
+
[:Vector2Transform, :Vector2Transform, [Vector2.by_value, Matrix.by_value], Vector2.by_value],
|
217
|
+
|
218
|
+
# @!method Vector2Lerp(v1, v2, amount)
|
219
|
+
# Vector2Lerp
|
220
|
+
# @param v1 [Vector2]
|
221
|
+
# @param v2 [Vector2]
|
222
|
+
# @param amount [float]
|
223
|
+
# @return [Vector2]
|
224
|
+
[:Vector2Lerp, :Vector2Lerp, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
|
225
|
+
|
226
|
+
# @!method Vector2Reflect(v, normal)
|
227
|
+
# Vector2Reflect
|
228
|
+
# @param v [Vector2]
|
229
|
+
# @param normal [Vector2]
|
230
|
+
# @return [Vector2]
|
231
|
+
[:Vector2Reflect, :Vector2Reflect, [Vector2.by_value, Vector2.by_value], Vector2.by_value],
|
232
|
+
|
233
|
+
# @!method Vector2Rotate(v, angle)
|
234
|
+
# Vector2Rotate
|
235
|
+
# @param v [Vector2]
|
236
|
+
# @param angle [float]
|
237
|
+
# @return [Vector2]
|
238
|
+
[:Vector2Rotate, :Vector2Rotate, [Vector2.by_value, :float], Vector2.by_value],
|
239
|
+
|
240
|
+
# @!method Vector2MoveTowards(v, target, maxDistance)
|
241
|
+
# Vector2MoveTowards
|
242
|
+
# @param v [Vector2]
|
243
|
+
# @param target [Vector2]
|
244
|
+
# @param maxDistance [float]
|
245
|
+
# @return [Vector2]
|
246
|
+
[:Vector2MoveTowards, :Vector2MoveTowards, [Vector2.by_value, Vector2.by_value, :float], Vector2.by_value],
|
247
|
+
|
248
|
+
# @!method Vector2Invert(v)
|
249
|
+
# Vector2Invert
|
250
|
+
# @param v [Vector2]
|
251
|
+
# @return [Vector2]
|
252
|
+
[:Vector2Invert, :Vector2Invert, [Vector2.by_value], Vector2.by_value],
|
253
|
+
|
254
|
+
# @!method Vector2Clamp(v, min, max)
|
255
|
+
# Vector2Clamp
|
256
|
+
# @param v [Vector2]
|
257
|
+
# @param min [Vector2]
|
258
|
+
# @param max [Vector2]
|
259
|
+
# @return [Vector2]
|
260
|
+
[:Vector2Clamp, :Vector2Clamp, [Vector2.by_value, Vector2.by_value, Vector2.by_value], Vector2.by_value],
|
261
|
+
|
262
|
+
# @!method Vector2ClampValue(v, min, max)
|
263
|
+
# Vector2ClampValue
|
264
|
+
# @param v [Vector2]
|
265
|
+
# @param min [float]
|
266
|
+
# @param max [float]
|
267
|
+
# @return [Vector2]
|
268
|
+
[:Vector2ClampValue, :Vector2ClampValue, [Vector2.by_value, :float, :float], Vector2.by_value],
|
269
|
+
|
270
|
+
# @!method Vector2Equals(p, q)
|
271
|
+
# Vector2Equals
|
272
|
+
# @param p [Vector2]
|
273
|
+
# @param q [Vector2]
|
274
|
+
# @return [int]
|
275
|
+
[:Vector2Equals, :Vector2Equals, [Vector2.by_value, Vector2.by_value], :int],
|
276
|
+
|
277
|
+
# @!method Vector3Zero()
|
278
|
+
# Vector3Zero
|
279
|
+
# @return [Vector3]
|
280
|
+
[:Vector3Zero, :Vector3Zero, [], Vector3.by_value],
|
281
|
+
|
282
|
+
# @!method Vector3One()
|
283
|
+
# Vector3One
|
284
|
+
# @return [Vector3]
|
285
|
+
[:Vector3One, :Vector3One, [], Vector3.by_value],
|
286
|
+
|
287
|
+
# @!method Vector3Add(v1, v2)
|
288
|
+
# Vector3Add
|
289
|
+
# @param v1 [Vector3]
|
290
|
+
# @param v2 [Vector3]
|
291
|
+
# @return [Vector3]
|
292
|
+
[:Vector3Add, :Vector3Add, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
293
|
+
|
294
|
+
# @!method Vector3AddValue(v, add)
|
295
|
+
# Vector3AddValue
|
296
|
+
# @param v [Vector3]
|
297
|
+
# @param add [float]
|
298
|
+
# @return [Vector3]
|
299
|
+
[:Vector3AddValue, :Vector3AddValue, [Vector3.by_value, :float], Vector3.by_value],
|
300
|
+
|
301
|
+
# @!method Vector3Subtract(v1, v2)
|
302
|
+
# Vector3Subtract
|
303
|
+
# @param v1 [Vector3]
|
304
|
+
# @param v2 [Vector3]
|
305
|
+
# @return [Vector3]
|
306
|
+
[:Vector3Subtract, :Vector3Subtract, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
307
|
+
|
308
|
+
# @!method Vector3SubtractValue(v, sub)
|
309
|
+
# Vector3SubtractValue
|
310
|
+
# @param v [Vector3]
|
311
|
+
# @param sub [float]
|
312
|
+
# @return [Vector3]
|
313
|
+
[:Vector3SubtractValue, :Vector3SubtractValue, [Vector3.by_value, :float], Vector3.by_value],
|
314
|
+
|
315
|
+
# @!method Vector3Scale(v, scalar)
|
316
|
+
# Vector3Scale
|
317
|
+
# @param v [Vector3]
|
318
|
+
# @param scalar [float]
|
319
|
+
# @return [Vector3]
|
320
|
+
[:Vector3Scale, :Vector3Scale, [Vector3.by_value, :float], Vector3.by_value],
|
321
|
+
|
322
|
+
# @!method Vector3Multiply(v1, v2)
|
323
|
+
# Vector3Multiply
|
324
|
+
# @param v1 [Vector3]
|
325
|
+
# @param v2 [Vector3]
|
326
|
+
# @return [Vector3]
|
327
|
+
[:Vector3Multiply, :Vector3Multiply, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
328
|
+
|
329
|
+
# @!method Vector3CrossProduct(v1, v2)
|
330
|
+
# Vector3CrossProduct
|
331
|
+
# @param v1 [Vector3]
|
332
|
+
# @param v2 [Vector3]
|
333
|
+
# @return [Vector3]
|
334
|
+
[:Vector3CrossProduct, :Vector3CrossProduct, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
335
|
+
|
336
|
+
# @!method Vector3Perpendicular(v)
|
337
|
+
# Vector3Perpendicular
|
338
|
+
# @param v [Vector3]
|
339
|
+
# @return [Vector3]
|
340
|
+
[:Vector3Perpendicular, :Vector3Perpendicular, [Vector3.by_value], Vector3.by_value],
|
341
|
+
|
342
|
+
# @!method Vector3Length(v)
|
343
|
+
# Vector3Length
|
344
|
+
# @param v [const Vector3]
|
345
|
+
# @return [float]
|
346
|
+
[:Vector3Length, :Vector3Length, [Vector3.by_value], :float],
|
347
|
+
|
348
|
+
# @!method Vector3LengthSqr(v)
|
349
|
+
# Vector3LengthSqr
|
350
|
+
# @param v [const Vector3]
|
351
|
+
# @return [float]
|
352
|
+
[:Vector3LengthSqr, :Vector3LengthSqr, [Vector3.by_value], :float],
|
353
|
+
|
354
|
+
# @!method Vector3DotProduct(v1, v2)
|
355
|
+
# Vector3DotProduct
|
356
|
+
# @param v1 [Vector3]
|
357
|
+
# @param v2 [Vector3]
|
358
|
+
# @return [float]
|
359
|
+
[:Vector3DotProduct, :Vector3DotProduct, [Vector3.by_value, Vector3.by_value], :float],
|
360
|
+
|
361
|
+
# @!method Vector3Distance(v1, v2)
|
362
|
+
# Vector3Distance
|
363
|
+
# @param v1 [Vector3]
|
364
|
+
# @param v2 [Vector3]
|
365
|
+
# @return [float]
|
366
|
+
[:Vector3Distance, :Vector3Distance, [Vector3.by_value, Vector3.by_value], :float],
|
367
|
+
|
368
|
+
# @!method Vector3DistanceSqr(v1, v2)
|
369
|
+
# Vector3DistanceSqr
|
370
|
+
# @param v1 [Vector3]
|
371
|
+
# @param v2 [Vector3]
|
372
|
+
# @return [float]
|
373
|
+
[:Vector3DistanceSqr, :Vector3DistanceSqr, [Vector3.by_value, Vector3.by_value], :float],
|
374
|
+
|
375
|
+
# @!method Vector3Angle(v1, v2)
|
376
|
+
# Vector3Angle
|
377
|
+
# @param v1 [Vector3]
|
378
|
+
# @param v2 [Vector3]
|
379
|
+
# @return [float]
|
380
|
+
[:Vector3Angle, :Vector3Angle, [Vector3.by_value, Vector3.by_value], :float],
|
381
|
+
|
382
|
+
# @!method Vector3Negate(v)
|
383
|
+
# Vector3Negate
|
384
|
+
# @param v [Vector3]
|
385
|
+
# @return [Vector3]
|
386
|
+
[:Vector3Negate, :Vector3Negate, [Vector3.by_value], Vector3.by_value],
|
387
|
+
|
388
|
+
# @!method Vector3Divide(v1, v2)
|
389
|
+
# Vector3Divide
|
390
|
+
# @param v1 [Vector3]
|
391
|
+
# @param v2 [Vector3]
|
392
|
+
# @return [Vector3]
|
393
|
+
[:Vector3Divide, :Vector3Divide, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
394
|
+
|
395
|
+
# @!method Vector3Normalize(v)
|
396
|
+
# Vector3Normalize
|
397
|
+
# @param v [Vector3]
|
398
|
+
# @return [Vector3]
|
399
|
+
[:Vector3Normalize, :Vector3Normalize, [Vector3.by_value], Vector3.by_value],
|
400
|
+
|
401
|
+
# @!method Vector3Project(v1, v2)
|
402
|
+
# Vector3Project
|
403
|
+
# @param v1 [Vector3]
|
404
|
+
# @param v2 [Vector3]
|
405
|
+
# @return [Vector3]
|
406
|
+
[:Vector3Project, :Vector3Project, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
407
|
+
|
408
|
+
# @!method Vector3Reject(v1, v2)
|
409
|
+
# Vector3Reject
|
410
|
+
# @param v1 [Vector3]
|
411
|
+
# @param v2 [Vector3]
|
412
|
+
# @return [Vector3]
|
413
|
+
[:Vector3Reject, :Vector3Reject, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
414
|
+
|
415
|
+
# @!method Vector3OrthoNormalize(v1, v2)
|
416
|
+
# Vector3OrthoNormalize
|
417
|
+
# @param v1 [Vector3 *]
|
418
|
+
# @param v2 [Vector3 *]
|
419
|
+
# @return [void]
|
420
|
+
[:Vector3OrthoNormalize, :Vector3OrthoNormalize, [:pointer, :pointer], :void],
|
421
|
+
|
422
|
+
# @!method Vector3Transform(v, mat)
|
423
|
+
# Vector3Transform
|
424
|
+
# @param v [Vector3]
|
425
|
+
# @param mat [Matrix]
|
426
|
+
# @return [Vector3]
|
427
|
+
[:Vector3Transform, :Vector3Transform, [Vector3.by_value, Matrix.by_value], Vector3.by_value],
|
428
|
+
|
429
|
+
# @!method Vector3RotateByQuaternion(v, q)
|
430
|
+
# Vector3RotateByQuaternion
|
431
|
+
# @param v [Vector3]
|
432
|
+
# @param q [Quaternion]
|
433
|
+
# @return [Vector3]
|
434
|
+
[:Vector3RotateByQuaternion, :Vector3RotateByQuaternion, [Vector3.by_value, Quaternion.by_value], Vector3.by_value],
|
435
|
+
|
436
|
+
# @!method Vector3RotateByAxisAngle(v, axis, angle)
|
437
|
+
# Vector3RotateByAxisAngle
|
438
|
+
# @param v [Vector3]
|
439
|
+
# @param axis [Vector3]
|
440
|
+
# @param angle [float]
|
441
|
+
# @return [Vector3]
|
442
|
+
[:Vector3RotateByAxisAngle, :Vector3RotateByAxisAngle, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
443
|
+
|
444
|
+
# @!method Vector3Lerp(v1, v2, amount)
|
445
|
+
# Vector3Lerp
|
446
|
+
# @param v1 [Vector3]
|
447
|
+
# @param v2 [Vector3]
|
448
|
+
# @param amount [float]
|
449
|
+
# @return [Vector3]
|
450
|
+
[:Vector3Lerp, :Vector3Lerp, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
451
|
+
|
452
|
+
# @!method Vector3Reflect(v, normal)
|
453
|
+
# Vector3Reflect
|
454
|
+
# @param v [Vector3]
|
455
|
+
# @param normal [Vector3]
|
456
|
+
# @return [Vector3]
|
457
|
+
[:Vector3Reflect, :Vector3Reflect, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
458
|
+
|
459
|
+
# @!method Vector3Min(v1, v2)
|
460
|
+
# Vector3Min
|
461
|
+
# @param v1 [Vector3]
|
462
|
+
# @param v2 [Vector3]
|
463
|
+
# @return [Vector3]
|
464
|
+
[:Vector3Min, :Vector3Min, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
465
|
+
|
466
|
+
# @!method Vector3Max(v1, v2)
|
467
|
+
# Vector3Max
|
468
|
+
# @param v1 [Vector3]
|
469
|
+
# @param v2 [Vector3]
|
470
|
+
# @return [Vector3]
|
471
|
+
[:Vector3Max, :Vector3Max, [Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
472
|
+
|
473
|
+
# @!method Vector3Barycenter(p, a, b, c)
|
474
|
+
# Vector3Barycenter
|
475
|
+
# @param p [Vector3]
|
476
|
+
# @param a [Vector3]
|
477
|
+
# @param b [Vector3]
|
478
|
+
# @param c [Vector3]
|
479
|
+
# @return [Vector3]
|
480
|
+
[:Vector3Barycenter, :Vector3Barycenter, [Vector3.by_value, Vector3.by_value, Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
481
|
+
|
482
|
+
# @!method Vector3Unproject(source, projection, view)
|
483
|
+
# Vector3Unproject
|
484
|
+
# @param source [Vector3]
|
485
|
+
# @param projection [Matrix]
|
486
|
+
# @param view [Matrix]
|
487
|
+
# @return [Vector3]
|
488
|
+
[:Vector3Unproject, :Vector3Unproject, [Vector3.by_value, Matrix.by_value, Matrix.by_value], Vector3.by_value],
|
489
|
+
|
490
|
+
# @!method Vector3ToFloatV(v)
|
491
|
+
# Vector3ToFloatV
|
492
|
+
# @param v [Vector3]
|
493
|
+
# @return [float3]
|
494
|
+
[:Vector3ToFloatV, :Vector3ToFloatV, [Vector3.by_value], Float3.by_value],
|
495
|
+
|
496
|
+
# @!method Vector3Invert(v)
|
497
|
+
# Vector3Invert
|
498
|
+
# @param v [Vector3]
|
499
|
+
# @return [Vector3]
|
500
|
+
[:Vector3Invert, :Vector3Invert, [Vector3.by_value], Vector3.by_value],
|
501
|
+
|
502
|
+
# @!method Vector3Clamp(v, min, max)
|
503
|
+
# Vector3Clamp
|
504
|
+
# @param v [Vector3]
|
505
|
+
# @param min [Vector3]
|
506
|
+
# @param max [Vector3]
|
507
|
+
# @return [Vector3]
|
508
|
+
[:Vector3Clamp, :Vector3Clamp, [Vector3.by_value, Vector3.by_value, Vector3.by_value], Vector3.by_value],
|
509
|
+
|
510
|
+
# @!method Vector3ClampValue(v, min, max)
|
511
|
+
# Vector3ClampValue
|
512
|
+
# @param v [Vector3]
|
513
|
+
# @param min [float]
|
514
|
+
# @param max [float]
|
515
|
+
# @return [Vector3]
|
516
|
+
[:Vector3ClampValue, :Vector3ClampValue, [Vector3.by_value, :float, :float], Vector3.by_value],
|
517
|
+
|
518
|
+
# @!method Vector3Equals(p, q)
|
519
|
+
# Vector3Equals
|
520
|
+
# @param p [Vector3]
|
521
|
+
# @param q [Vector3]
|
522
|
+
# @return [int]
|
523
|
+
[:Vector3Equals, :Vector3Equals, [Vector3.by_value, Vector3.by_value], :int],
|
524
|
+
|
525
|
+
# @!method Vector3Refract(v, n, r)
|
526
|
+
# Vector3Refract
|
527
|
+
# @param v [Vector3]
|
528
|
+
# @param n [Vector3]
|
529
|
+
# @param r [float]
|
530
|
+
# @return [Vector3]
|
531
|
+
[:Vector3Refract, :Vector3Refract, [Vector3.by_value, Vector3.by_value, :float], Vector3.by_value],
|
532
|
+
|
533
|
+
# @!method MatrixDeterminant(mat)
|
534
|
+
# MatrixDeterminant
|
535
|
+
# @param mat [Matrix]
|
536
|
+
# @return [float]
|
537
|
+
[:MatrixDeterminant, :MatrixDeterminant, [Matrix.by_value], :float],
|
538
|
+
|
539
|
+
# @!method MatrixTrace(mat)
|
540
|
+
# MatrixTrace
|
541
|
+
# @param mat [Matrix]
|
542
|
+
# @return [float]
|
543
|
+
[:MatrixTrace, :MatrixTrace, [Matrix.by_value], :float],
|
544
|
+
|
545
|
+
# @!method MatrixTranspose(mat)
|
546
|
+
# MatrixTranspose
|
547
|
+
# @param mat [Matrix]
|
548
|
+
# @return [Matrix]
|
549
|
+
[:MatrixTranspose, :MatrixTranspose, [Matrix.by_value], Matrix.by_value],
|
550
|
+
|
551
|
+
# @!method MatrixInvert(mat)
|
552
|
+
# MatrixInvert
|
553
|
+
# @param mat [Matrix]
|
554
|
+
# @return [Matrix]
|
555
|
+
[:MatrixInvert, :MatrixInvert, [Matrix.by_value], Matrix.by_value],
|
556
|
+
|
557
|
+
# @!method MatrixIdentity()
|
558
|
+
# MatrixIdentity
|
559
|
+
# @return [Matrix]
|
560
|
+
[:MatrixIdentity, :MatrixIdentity, [], Matrix.by_value],
|
561
|
+
|
562
|
+
# @!method MatrixAdd(left, right)
|
563
|
+
# MatrixAdd
|
564
|
+
# @param left [Matrix]
|
565
|
+
# @param right [Matrix]
|
566
|
+
# @return [Matrix]
|
567
|
+
[:MatrixAdd, :MatrixAdd, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
568
|
+
|
569
|
+
# @!method MatrixSubtract(left, right)
|
570
|
+
# MatrixSubtract
|
571
|
+
# @param left [Matrix]
|
572
|
+
# @param right [Matrix]
|
573
|
+
# @return [Matrix]
|
574
|
+
[:MatrixSubtract, :MatrixSubtract, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
575
|
+
|
576
|
+
# @!method MatrixMultiply(left, right)
|
577
|
+
# MatrixMultiply
|
578
|
+
# @param left [Matrix]
|
579
|
+
# @param right [Matrix]
|
580
|
+
# @return [Matrix]
|
581
|
+
[:MatrixMultiply, :MatrixMultiply, [Matrix.by_value, Matrix.by_value], Matrix.by_value],
|
582
|
+
|
583
|
+
# @!method MatrixTranslate(x, y, z)
|
584
|
+
# MatrixTranslate
|
585
|
+
# @param x [float]
|
586
|
+
# @param y [float]
|
587
|
+
# @param z [float]
|
588
|
+
# @return [Matrix]
|
589
|
+
[:MatrixTranslate, :MatrixTranslate, [:float, :float, :float], Matrix.by_value],
|
590
|
+
|
591
|
+
# @!method MatrixRotate(axis, angle)
|
592
|
+
# MatrixRotate
|
593
|
+
# @param axis [Vector3]
|
594
|
+
# @param angle [float]
|
595
|
+
# @return [Matrix]
|
596
|
+
[:MatrixRotate, :MatrixRotate, [Vector3.by_value, :float], Matrix.by_value],
|
597
|
+
|
598
|
+
# @!method MatrixRotateX(angle)
|
599
|
+
# MatrixRotateX
|
600
|
+
# @param angle [float]
|
601
|
+
# @return [Matrix]
|
602
|
+
[:MatrixRotateX, :MatrixRotateX, [:float], Matrix.by_value],
|
603
|
+
|
604
|
+
# @!method MatrixRotateY(angle)
|
605
|
+
# MatrixRotateY
|
606
|
+
# @param angle [float]
|
607
|
+
# @return [Matrix]
|
608
|
+
[:MatrixRotateY, :MatrixRotateY, [:float], Matrix.by_value],
|
609
|
+
|
610
|
+
# @!method MatrixRotateZ(angle)
|
611
|
+
# MatrixRotateZ
|
612
|
+
# @param angle [float]
|
613
|
+
# @return [Matrix]
|
614
|
+
[:MatrixRotateZ, :MatrixRotateZ, [:float], Matrix.by_value],
|
615
|
+
|
616
|
+
# @!method MatrixRotateXYZ(angle)
|
617
|
+
# MatrixRotateXYZ
|
618
|
+
# @param angle [Vector3]
|
619
|
+
# @return [Matrix]
|
620
|
+
[:MatrixRotateXYZ, :MatrixRotateXYZ, [Vector3.by_value], Matrix.by_value],
|
621
|
+
|
622
|
+
# @!method MatrixRotateZYX(angle)
|
623
|
+
# MatrixRotateZYX
|
624
|
+
# @param angle [Vector3]
|
625
|
+
# @return [Matrix]
|
626
|
+
[:MatrixRotateZYX, :MatrixRotateZYX, [Vector3.by_value], Matrix.by_value],
|
627
|
+
|
628
|
+
# @!method MatrixScale(x, y, z)
|
629
|
+
# MatrixScale
|
630
|
+
# @param x [float]
|
631
|
+
# @param y [float]
|
632
|
+
# @param z [float]
|
633
|
+
# @return [Matrix]
|
634
|
+
[:MatrixScale, :MatrixScale, [:float, :float, :float], Matrix.by_value],
|
635
|
+
|
636
|
+
# @!method MatrixFrustum(left, right, bottom, top, near, far)
|
637
|
+
# MatrixFrustum
|
638
|
+
# @param left [double]
|
639
|
+
# @param right [double]
|
640
|
+
# @param bottom [double]
|
641
|
+
# @param top [double]
|
642
|
+
# @param near [double]
|
643
|
+
# @param far [double]
|
644
|
+
# @return [Matrix]
|
645
|
+
[:MatrixFrustum, :MatrixFrustum, [:double, :double, :double, :double, :double, :double], Matrix.by_value],
|
646
|
+
|
647
|
+
# @!method MatrixPerspective(fovY, aspect, nearPlane, farPlane)
|
648
|
+
# MatrixPerspective
|
649
|
+
# @param fovY [double]
|
650
|
+
# @param aspect [double]
|
651
|
+
# @param nearPlane [double]
|
652
|
+
# @param farPlane [double]
|
653
|
+
# @return [Matrix]
|
654
|
+
[:MatrixPerspective, :MatrixPerspective, [:double, :double, :double, :double], Matrix.by_value],
|
655
|
+
|
656
|
+
# @!method MatrixOrtho(left, right, bottom, top, nearPlane, farPlane)
|
657
|
+
# MatrixOrtho
|
658
|
+
# @param left [double]
|
659
|
+
# @param right [double]
|
660
|
+
# @param bottom [double]
|
661
|
+
# @param top [double]
|
662
|
+
# @param nearPlane [double]
|
663
|
+
# @param farPlane [double]
|
664
|
+
# @return [Matrix]
|
665
|
+
[:MatrixOrtho, :MatrixOrtho, [:double, :double, :double, :double, :double, :double], Matrix.by_value],
|
666
|
+
|
667
|
+
# @!method MatrixLookAt(eye, target, up)
|
668
|
+
# MatrixLookAt
|
669
|
+
# @param eye [Vector3]
|
670
|
+
# @param target [Vector3]
|
671
|
+
# @param up [Vector3]
|
672
|
+
# @return [Matrix]
|
673
|
+
[:MatrixLookAt, :MatrixLookAt, [Vector3.by_value, Vector3.by_value, Vector3.by_value], Matrix.by_value],
|
674
|
+
|
675
|
+
# @!method MatrixToFloatV(mat)
|
676
|
+
# MatrixToFloatV
|
677
|
+
# @param mat [Matrix]
|
678
|
+
# @return [float16]
|
679
|
+
[:MatrixToFloatV, :MatrixToFloatV, [Matrix.by_value], Float16.by_value],
|
680
|
+
|
681
|
+
# @!method QuaternionAdd(q1, q2)
|
682
|
+
# QuaternionAdd
|
683
|
+
# @param q1 [Quaternion]
|
684
|
+
# @param q2 [Quaternion]
|
685
|
+
# @return [Quaternion]
|
686
|
+
[:QuaternionAdd, :QuaternionAdd, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
687
|
+
|
688
|
+
# @!method QuaternionAddValue(q, add)
|
689
|
+
# QuaternionAddValue
|
690
|
+
# @param q [Quaternion]
|
691
|
+
# @param add [float]
|
692
|
+
# @return [Quaternion]
|
693
|
+
[:QuaternionAddValue, :QuaternionAddValue, [Quaternion.by_value, :float], Quaternion.by_value],
|
694
|
+
|
695
|
+
# @!method QuaternionSubtract(q1, q2)
|
696
|
+
# QuaternionSubtract
|
697
|
+
# @param q1 [Quaternion]
|
698
|
+
# @param q2 [Quaternion]
|
699
|
+
# @return [Quaternion]
|
700
|
+
[:QuaternionSubtract, :QuaternionSubtract, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
701
|
+
|
702
|
+
# @!method QuaternionSubtractValue(q, sub)
|
703
|
+
# QuaternionSubtractValue
|
704
|
+
# @param q [Quaternion]
|
705
|
+
# @param sub [float]
|
706
|
+
# @return [Quaternion]
|
707
|
+
[:QuaternionSubtractValue, :QuaternionSubtractValue, [Quaternion.by_value, :float], Quaternion.by_value],
|
708
|
+
|
709
|
+
# @!method QuaternionIdentity()
|
710
|
+
# QuaternionIdentity
|
711
|
+
# @return [Quaternion]
|
712
|
+
[:QuaternionIdentity, :QuaternionIdentity, [], Quaternion.by_value],
|
713
|
+
|
714
|
+
# @!method QuaternionLength(q)
|
715
|
+
# QuaternionLength
|
716
|
+
# @param q [Quaternion]
|
717
|
+
# @return [float]
|
718
|
+
[:QuaternionLength, :QuaternionLength, [Quaternion.by_value], :float],
|
719
|
+
|
720
|
+
# @!method QuaternionNormalize(q)
|
721
|
+
# QuaternionNormalize
|
722
|
+
# @param q [Quaternion]
|
723
|
+
# @return [Quaternion]
|
724
|
+
[:QuaternionNormalize, :QuaternionNormalize, [Quaternion.by_value], Quaternion.by_value],
|
725
|
+
|
726
|
+
# @!method QuaternionInvert(q)
|
727
|
+
# QuaternionInvert
|
728
|
+
# @param q [Quaternion]
|
729
|
+
# @return [Quaternion]
|
730
|
+
[:QuaternionInvert, :QuaternionInvert, [Quaternion.by_value], Quaternion.by_value],
|
731
|
+
|
732
|
+
# @!method QuaternionMultiply(q1, q2)
|
733
|
+
# QuaternionMultiply
|
734
|
+
# @param q1 [Quaternion]
|
735
|
+
# @param q2 [Quaternion]
|
736
|
+
# @return [Quaternion]
|
737
|
+
[:QuaternionMultiply, :QuaternionMultiply, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
738
|
+
|
739
|
+
# @!method QuaternionScale(q, mul)
|
740
|
+
# QuaternionScale
|
741
|
+
# @param q [Quaternion]
|
742
|
+
# @param mul [float]
|
743
|
+
# @return [Quaternion]
|
744
|
+
[:QuaternionScale, :QuaternionScale, [Quaternion.by_value, :float], Quaternion.by_value],
|
745
|
+
|
746
|
+
# @!method QuaternionDivide(q1, q2)
|
747
|
+
# QuaternionDivide
|
748
|
+
# @param q1 [Quaternion]
|
749
|
+
# @param q2 [Quaternion]
|
750
|
+
# @return [Quaternion]
|
751
|
+
[:QuaternionDivide, :QuaternionDivide, [Quaternion.by_value, Quaternion.by_value], Quaternion.by_value],
|
752
|
+
|
753
|
+
# @!method QuaternionLerp(q1, q2, amount)
|
754
|
+
# QuaternionLerp
|
755
|
+
# @param q1 [Quaternion]
|
756
|
+
# @param q2 [Quaternion]
|
757
|
+
# @param amount [float]
|
758
|
+
# @return [Quaternion]
|
759
|
+
[:QuaternionLerp, :QuaternionLerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
760
|
+
|
761
|
+
# @!method QuaternionNlerp(q1, q2, amount)
|
762
|
+
# QuaternionNlerp
|
763
|
+
# @param q1 [Quaternion]
|
764
|
+
# @param q2 [Quaternion]
|
765
|
+
# @param amount [float]
|
766
|
+
# @return [Quaternion]
|
767
|
+
[:QuaternionNlerp, :QuaternionNlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
768
|
+
|
769
|
+
# @!method QuaternionSlerp(q1, q2, amount)
|
770
|
+
# QuaternionSlerp
|
771
|
+
# @param q1 [Quaternion]
|
772
|
+
# @param q2 [Quaternion]
|
773
|
+
# @param amount [float]
|
774
|
+
# @return [Quaternion]
|
775
|
+
[:QuaternionSlerp, :QuaternionSlerp, [Quaternion.by_value, Quaternion.by_value, :float], Quaternion.by_value],
|
776
|
+
|
777
|
+
# @!method QuaternionFromVector3ToVector3(from, to)
|
778
|
+
# QuaternionFromVector3ToVector3
|
779
|
+
# @param from [Vector3]
|
780
|
+
# @param to [Vector3]
|
781
|
+
# @return [Quaternion]
|
782
|
+
[:QuaternionFromVector3ToVector3, :QuaternionFromVector3ToVector3, [Vector3.by_value, Vector3.by_value], Quaternion.by_value],
|
783
|
+
|
784
|
+
# @!method QuaternionFromMatrix(mat)
|
785
|
+
# QuaternionFromMatrix
|
786
|
+
# @param mat [Matrix]
|
787
|
+
# @return [Quaternion]
|
788
|
+
[:QuaternionFromMatrix, :QuaternionFromMatrix, [Matrix.by_value], Quaternion.by_value],
|
789
|
+
|
790
|
+
# @!method QuaternionToMatrix(q)
|
791
|
+
# QuaternionToMatrix
|
792
|
+
# @param q [Quaternion]
|
793
|
+
# @return [Matrix]
|
794
|
+
[:QuaternionToMatrix, :QuaternionToMatrix, [Quaternion.by_value], Matrix.by_value],
|
795
|
+
|
796
|
+
# @!method QuaternionFromAxisAngle(axis, angle)
|
797
|
+
# QuaternionFromAxisAngle
|
798
|
+
# @param axis [Vector3]
|
799
|
+
# @param angle [float]
|
800
|
+
# @return [Quaternion]
|
801
|
+
[:QuaternionFromAxisAngle, :QuaternionFromAxisAngle, [Vector3.by_value, :float], Quaternion.by_value],
|
802
|
+
|
803
|
+
# @!method QuaternionToAxisAngle(q, outAxis, outAngle)
|
804
|
+
# QuaternionToAxisAngle
|
805
|
+
# @param q [Quaternion]
|
806
|
+
# @param outAxis [Vector3 *]
|
807
|
+
# @param outAngle [float *]
|
808
|
+
# @return [void]
|
809
|
+
[:QuaternionToAxisAngle, :QuaternionToAxisAngle, [Quaternion.by_value, :pointer, :pointer], :void],
|
810
|
+
|
811
|
+
# @!method QuaternionFromEuler(pitch, yaw, roll)
|
812
|
+
# QuaternionFromEuler
|
813
|
+
# @param pitch [float]
|
814
|
+
# @param yaw [float]
|
815
|
+
# @param roll [float]
|
816
|
+
# @return [Quaternion]
|
817
|
+
[:QuaternionFromEuler, :QuaternionFromEuler, [:float, :float, :float], Quaternion.by_value],
|
818
|
+
|
819
|
+
# @!method QuaternionToEuler(q)
|
820
|
+
# QuaternionToEuler
|
821
|
+
# @param q [Quaternion]
|
822
|
+
# @return [Vector3]
|
823
|
+
[:QuaternionToEuler, :QuaternionToEuler, [Quaternion.by_value], Vector3.by_value],
|
824
|
+
|
825
|
+
# @!method QuaternionTransform(q, mat)
|
826
|
+
# QuaternionTransform
|
827
|
+
# @param q [Quaternion]
|
828
|
+
# @param mat [Matrix]
|
829
|
+
# @return [Quaternion]
|
830
|
+
[:QuaternionTransform, :QuaternionTransform, [Quaternion.by_value, Matrix.by_value], Quaternion.by_value],
|
831
|
+
|
832
|
+
# @!method QuaternionEquals(p, q)
|
833
|
+
# QuaternionEquals
|
834
|
+
# @param p [Quaternion]
|
835
|
+
# @param q [Quaternion]
|
836
|
+
# @return [int]
|
837
|
+
[:QuaternionEquals, :QuaternionEquals, [Quaternion.by_value, Quaternion.by_value], :int],
|
838
|
+
]
|
839
|
+
entries.each do |entry|
|
840
|
+
attach_function entry[0], entry[1], entry[2], entry[3]
|
841
|
+
rescue FFI::NotFoundError => e
|
842
|
+
warn "[Warning] Failed to import #{entry[0]} (#{e})."
|
843
|
+
end
|
844
|
+
end
|
845
|
+
end
|