raylib-bindings 0.5.8pre1-x64-mingw → 0.6.0-x64-mingw
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- checksums.yaml +4 -4
- data/ChangeLog +403 -399
- data/LICENSE.txt +0 -0
- data/README.md +176 -176
- data/examples/template.rb +143 -143
- data/lib/config.rb +103 -103
- data/lib/libraylib.dll +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.rb +322 -322
- data/lib/raygui.dll +0 -0
- data/lib/raygui_helper.rb +127 -127
- data/lib/raygui_main.rb +890 -890
- data/lib/raylib.rb +62 -62
- data/lib/raylib_helper.rb +400 -400
- data/lib/raylib_main.rb +5088 -5088
- data/lib/raymath.rb +845 -845
- data/lib/rcamera.rb +117 -117
- data/lib/rlgl.rb +1311 -1311
- metadata +5 -5
data/lib/rcamera.rb
CHANGED
@@ -1,117 +1,117 @@
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# Yet another raylib wrapper for Ruby
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#
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# * https://github.com/vaiorabbit/raylib-bindings
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#
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# [NOTICE] Autogenerated. Do not edit.
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require 'ffi'
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module Raylib
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extend FFI::Library
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# Define/Macro
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# Typedef
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typedef :int, :CameraProjection
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typedef :int, :CameraMode
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# Function
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def self.setup_rcamera_symbols
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entries = [
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# @!method GetCameraForward(camera)
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# GetCameraForward
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# @param camera [Camera *]
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# @return [Vector3]
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[:GetCameraForward, :GetCameraForward, [:pointer], Vector3.by_value],
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# @!method GetCameraUp(camera)
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# GetCameraUp
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# @param camera [Camera *]
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# @return [Vector3]
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[:GetCameraUp, :GetCameraUp, [:pointer], Vector3.by_value],
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# @!method GetCameraRight(camera)
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# GetCameraRight
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# @param camera [Camera *]
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# @return [Vector3]
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[:GetCameraRight, :GetCameraRight, [:pointer], Vector3.by_value],
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# @!method CameraMoveForward(camera, distance, moveInWorldPlane)
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# CameraMoveForward
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# @param camera [Camera *]
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# @param distance [float]
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# @param moveInWorldPlane [bool]
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# @return [void]
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[:CameraMoveForward, :CameraMoveForward, [:pointer, :float, :bool], :void],
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# @!method CameraMoveUp(camera, distance)
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# CameraMoveUp
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# @param camera [Camera *]
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# @param distance [float]
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# @return [void]
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[:CameraMoveUp, :CameraMoveUp, [:pointer, :float], :void],
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# @!method CameraMoveRight(camera, distance, moveInWorldPlane)
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# CameraMoveRight
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# @param camera [Camera *]
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# @param distance [float]
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# @param moveInWorldPlane [bool]
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# @return [void]
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[:CameraMoveRight, :CameraMoveRight, [:pointer, :float, :bool], :void],
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# @!method CameraMoveToTarget(camera, delta)
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# CameraMoveToTarget
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# @param camera [Camera *]
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# @param delta [float]
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# @return [void]
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[:CameraMoveToTarget, :CameraMoveToTarget, [:pointer, :float], :void],
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# @!method CameraYaw(camera, angle, rotateAroundTarget)
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# CameraYaw
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# @param camera [Camera *]
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# @param angle [float]
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# @param rotateAroundTarget [bool]
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# @return [void]
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[:CameraYaw, :CameraYaw, [:pointer, :float, :bool], :void],
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# @!method CameraPitch(camera, angle, lockView, rotateAroundTarget, rotateUp)
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# CameraPitch
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# @param camera [Camera *]
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# @param angle [float]
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# @param lockView [bool]
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# @param rotateAroundTarget [bool]
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# @param rotateUp [bool]
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# @return [void]
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[:CameraPitch, :CameraPitch, [:pointer, :float, :bool, :bool, :bool], :void],
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# @!method CameraRoll(camera, angle)
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# CameraRoll
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# @param camera [Camera *]
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# @param angle [float]
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# @return [void]
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[:CameraRoll, :CameraRoll, [:pointer, :float], :void],
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# @!method GetCameraViewMatrix(camera)
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# GetCameraViewMatrix
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# @param camera [Camera *]
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# @return [Matrix]
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[:GetCameraViewMatrix, :GetCameraViewMatrix, [:pointer], Matrix.by_value],
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# @!method GetCameraProjectionMatrix(camera, aspect)
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# GetCameraProjectionMatrix
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# @param camera [Camera*]
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# @param aspect [float]
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# @return [Matrix]
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[:GetCameraProjectionMatrix, :GetCameraProjectionMatrix, [:pointer, :float], Matrix.by_value],
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]
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entries.each do |entry|
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attach_function entry[0], entry[1], entry[2], entry[3]
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rescue FFI::NotFoundError => e
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warn "[Warning] Failed to import #{entry[0]} (#{e})."
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end
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end
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end
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# Yet another raylib wrapper for Ruby
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2
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#
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3
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# * https://github.com/vaiorabbit/raylib-bindings
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4
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#
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5
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# [NOTICE] Autogenerated. Do not edit.
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require 'ffi'
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module Raylib
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extend FFI::Library
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# Define/Macro
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# Typedef
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typedef :int, :CameraProjection
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typedef :int, :CameraMode
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# Function
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def self.setup_rcamera_symbols
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entries = [
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# @!method GetCameraForward(camera)
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# GetCameraForward
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# @param camera [Camera *]
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# @return [Vector3]
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[:GetCameraForward, :GetCameraForward, [:pointer], Vector3.by_value],
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# @!method GetCameraUp(camera)
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# GetCameraUp
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# @param camera [Camera *]
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# @return [Vector3]
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[:GetCameraUp, :GetCameraUp, [:pointer], Vector3.by_value],
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# @!method GetCameraRight(camera)
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# GetCameraRight
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# @param camera [Camera *]
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# @return [Vector3]
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[:GetCameraRight, :GetCameraRight, [:pointer], Vector3.by_value],
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# @!method CameraMoveForward(camera, distance, moveInWorldPlane)
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# CameraMoveForward
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# @param camera [Camera *]
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# @param distance [float]
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# @param moveInWorldPlane [bool]
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# @return [void]
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[:CameraMoveForward, :CameraMoveForward, [:pointer, :float, :bool], :void],
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# @!method CameraMoveUp(camera, distance)
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# CameraMoveUp
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# @param camera [Camera *]
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# @param distance [float]
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# @return [void]
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[:CameraMoveUp, :CameraMoveUp, [:pointer, :float], :void],
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# @!method CameraMoveRight(camera, distance, moveInWorldPlane)
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# CameraMoveRight
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# @param camera [Camera *]
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# @param distance [float]
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# @param moveInWorldPlane [bool]
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# @return [void]
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[:CameraMoveRight, :CameraMoveRight, [:pointer, :float, :bool], :void],
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# @!method CameraMoveToTarget(camera, delta)
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# CameraMoveToTarget
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# @param camera [Camera *]
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# @param delta [float]
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# @return [void]
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[:CameraMoveToTarget, :CameraMoveToTarget, [:pointer, :float], :void],
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# @!method CameraYaw(camera, angle, rotateAroundTarget)
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# CameraYaw
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# @param camera [Camera *]
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# @param angle [float]
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# @param rotateAroundTarget [bool]
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# @return [void]
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[:CameraYaw, :CameraYaw, [:pointer, :float, :bool], :void],
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# @!method CameraPitch(camera, angle, lockView, rotateAroundTarget, rotateUp)
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# CameraPitch
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# @param camera [Camera *]
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# @param angle [float]
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# @param lockView [bool]
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# @param rotateAroundTarget [bool]
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# @param rotateUp [bool]
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# @return [void]
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[:CameraPitch, :CameraPitch, [:pointer, :float, :bool, :bool, :bool], :void],
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# @!method CameraRoll(camera, angle)
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# CameraRoll
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# @param camera [Camera *]
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# @param angle [float]
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# @return [void]
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[:CameraRoll, :CameraRoll, [:pointer, :float], :void],
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# @!method GetCameraViewMatrix(camera)
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# GetCameraViewMatrix
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# @param camera [Camera *]
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# @return [Matrix]
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[:GetCameraViewMatrix, :GetCameraViewMatrix, [:pointer], Matrix.by_value],
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# @!method GetCameraProjectionMatrix(camera, aspect)
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# GetCameraProjectionMatrix
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# @param camera [Camera*]
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# @param aspect [float]
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# @return [Matrix]
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[:GetCameraProjectionMatrix, :GetCameraProjectionMatrix, [:pointer, :float], Matrix.by_value],
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]
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entries.each do |entry|
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attach_function entry[0], entry[1], entry[2], entry[3]
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rescue FFI::NotFoundError => e
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warn "[Warning] Failed to import #{entry[0]} (#{e})."
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end
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end
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end
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