raylib-bindings 0.5.1 → 0.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +1 -1
- data/lib/libraylib.aarch64.so +0 -0
- data/lib/libraylib.dll +0 -0
- data/lib/libraylib.dylib +0 -0
- data/lib/libraylib.x86_64.so +0 -0
- data/lib/physac.aarch64.so +0 -0
- data/lib/physac.dll +0 -0
- data/lib/physac.dylib +0 -0
- data/lib/physac.rb +86 -67
- data/lib/physac.x86_64.so +0 -0
- data/lib/raygui.aarch64.so +0 -0
- data/lib/raygui.dll +0 -0
- data/lib/raygui.dylib +0 -0
- data/lib/raygui.rb +304 -253
- data/lib/raygui.x86_64.so +0 -0
- data/lib/raylib_main.rb +2658 -2138
- data/lib/raymath.rb +557 -445
- data/lib/rcamera.rb +62 -50
- data/lib/rlgl.rb +677 -532
- metadata +2 -2
checksums.yaml
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metadata.gz:
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data/ChangeLog
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2023-05-14 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/5978358e5877b0033584334c5bf6ec7d8cf22ae8 ) and raygui ( https://github.com/raysan5/raygui/commit/aa81c167f10707ea173ea1190eda18e57d841b8f )
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2023-04-15 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/709b14180a6ed0379c134bd86612994cb2f36f80 ) and raygui ( https://github.com/raysan5/raygui/commit/5d7bc6b70adc195ccf3b556a23a1e2103f88ec7a )
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2023-03-19 vaiorabbit <http://twitter.com/vaiorabbit>
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* Updated with latest raylib ( https://github.com/raysan5/raylib/commit/2e02474b7aac2e6e3fe680a3aa996973585eeaad ) and raygui ( https://github.com/raysan5/raygui/commit/5d1de95ba2d16c44c4e777873a0e39f75dab8ffd )
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data/README.md
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data/lib/libraylib.aarch64.so
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data/lib/libraylib.dll
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data/lib/libraylib.dylib
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data/lib/libraylib.x86_64.so
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data/lib/physac.aarch64.so
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data/lib/physac.dll
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data/lib/physac.dylib
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data/lib/physac.rb
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@@ -190,109 +190,128 @@ module Raylib
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def self.setup_physac_symbols
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entries = [
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# InitPhysics
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#
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# @!method InitPhysics()
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# InitPhysics : Initializes physics system
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# @return [void]
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[:InitPhysics, :InitPhysics, [], :void],
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# UpdatePhysics
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#
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# @!method UpdatePhysics()
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# UpdatePhysics : Update physics system
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# @return [void]
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[:UpdatePhysics, :UpdatePhysics, [], :void],
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# ResetPhysics
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#
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# @!method ResetPhysics()
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# ResetPhysics : Reset physics system (global variables)
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# @return [void]
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[:ResetPhysics, :ResetPhysics, [], :void],
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# ClosePhysics
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#
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# @!method ClosePhysics()
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# ClosePhysics : Close physics system and unload used memory
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# @return [void]
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[:ClosePhysics, :ClosePhysics, [], :void],
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# SetPhysicsTimeStep
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#
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# @!method SetPhysicsTimeStep(delta)
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# SetPhysicsTimeStep : Sets physics fixed time step in milliseconds. 1.666666 by default
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# @param delta [double]
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# @return [void]
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[:SetPhysicsTimeStep, :SetPhysicsTimeStep, [:double], :void],
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# SetPhysicsGravity
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#
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# @!method SetPhysicsGravity(x, y)
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# SetPhysicsGravity : Sets physics global gravity force
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# @param x [float]
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# @param y [float]
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# @return [void]
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[:SetPhysicsGravity, :SetPhysicsGravity, [:float, :float], :void],
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# CreatePhysicsBodyCircle
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#
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#
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# @!method CreatePhysicsBodyCircle(pos, radius, density)
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# CreatePhysicsBodyCircle : Creates a new circle physics body with generic parameters
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# @param pos [Vector2]
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# @param radius [float]
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# @param density [float]
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# @return [PhysicsBody]
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[:CreatePhysicsBodyCircle, :CreatePhysicsBodyCircle, [Vector2.by_value, :float, :float], :pointer],
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# CreatePhysicsBodyRectangle
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# @!method CreatePhysicsBodyRectangle(pos, width, height, density)
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# CreatePhysicsBodyRectangle : Creates a new rectangle physics body with generic parameters
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# @param pos [Vector2]
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# @param width [float]
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# @param height [float]
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# @param density [float]
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# @return [PhysicsBody]
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[:CreatePhysicsBodyRectangle, :CreatePhysicsBodyRectangle, [Vector2.by_value, :float, :float, :float], :pointer],
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# CreatePhysicsBodyPolygon
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# @!method CreatePhysicsBodyPolygon(pos, radius, sides, density)
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# CreatePhysicsBodyPolygon : Creates a new polygon physics body with generic parameters
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# @param pos [Vector2]
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# @param radius [float]
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# @param sides [int]
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# @param density [float]
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# @return [PhysicsBody]
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[:CreatePhysicsBodyPolygon, :CreatePhysicsBodyPolygon, [Vector2.by_value, :float, :int, :float], :pointer],
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# DestroyPhysicsBody
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# @!method DestroyPhysicsBody(body)
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# DestroyPhysicsBody : Destroy a physics body
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# @param body [PhysicsBody]
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# @return [void]
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[:DestroyPhysicsBody, :DestroyPhysicsBody, [:pointer], :void],
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# PhysicsAddForce
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#
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# @!method PhysicsAddForce(body, force)
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# PhysicsAddForce : Adds a force to a physics body
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# @param body [PhysicsBody]
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# @param force [Vector2]
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# @return [void]
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[:PhysicsAddForce, :PhysicsAddForce, [:pointer, Vector2.by_value], :void],
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# PhysicsAddTorque
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# @!method PhysicsAddTorque(body, amount)
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# PhysicsAddTorque : Adds an angular force to a physics body
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# @param body [PhysicsBody]
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# @param amount [float]
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# @return [void]
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[:PhysicsAddTorque, :PhysicsAddTorque, [:pointer, :float], :void],
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# PhysicsShatter
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# @!method PhysicsShatter(body, position, force)
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# PhysicsShatter : Shatters a polygon shape physics body to little physics bodies with explosion force
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# @param body [PhysicsBody]
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# @param position [Vector2]
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# @param force [float]
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# @return [void]
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[:PhysicsShatter, :PhysicsShatter, [:pointer, Vector2.by_value, :float], :void],
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# SetPhysicsBodyRotation
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# @!method SetPhysicsBodyRotation(body, radians)
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# SetPhysicsBodyRotation : Sets physics body shape transform based on radians parameter
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# @param body [PhysicsBody]
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# @param radians [float]
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# @return [void]
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[:SetPhysicsBodyRotation, :SetPhysicsBodyRotation, [:pointer, :float], :void],
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# GetPhysicsBody
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# @!method GetPhysicsBody(index)
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# GetPhysicsBody : Returns a physics body of the bodies pool at a specific index
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# @param index [int]
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# @return [PhysicsBody]
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[:GetPhysicsBody, :GetPhysicsBody, [:int], :pointer],
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# GetPhysicsBodiesCount
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#
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# @!method GetPhysicsBodiesCount()
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# GetPhysicsBodiesCount : Returns the current amount of created physics bodies
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# @return [int]
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[:GetPhysicsBodiesCount, :GetPhysicsBodiesCount, [], :int],
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# GetPhysicsShapeType
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# @!method GetPhysicsShapeType(index)
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# GetPhysicsShapeType : Returns the physics body shape type (PHYSICS_CIRCLE or PHYSICS_POLYGON)
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# @param index [int]
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# @return [int]
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[:GetPhysicsShapeType, :GetPhysicsShapeType, [:int], :int],
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# GetPhysicsShapeVerticesCount
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# @!method GetPhysicsShapeVerticesCount(index)
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# GetPhysicsShapeVerticesCount : Returns the amount of vertices of a physics body shape
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# @param index [int]
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# @return [int]
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[:GetPhysicsShapeVerticesCount, :GetPhysicsShapeVerticesCount, [:int], :int],
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# GetPhysicsShapeVertex
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# @!method GetPhysicsShapeVertex(body, vertex)
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# GetPhysicsShapeVertex : Returns transformed position of a body shape (body position + vertex transformed position)
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# @param body [PhysicsBody]
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# @param vertex [int]
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# @return [Vector2]
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[:GetPhysicsShapeVertex, :GetPhysicsShapeVertex, [:pointer, :int], Vector2.by_value],
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]
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entries.each do |entry|
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data/lib/raygui.aarch64.so
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