pdf2json 0.1.0
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- data/README.markdown +9 -0
- data/bin/.gitkeep +0 -0
- data/ext/extconf.rb +30 -0
- data/lib/pdf2json.rb +8 -0
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- metadata +518 -0
@@ -0,0 +1,438 @@
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//========================================================================
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//
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// SplashXPath.cc
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//
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//========================================================================
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#include <aconf.h>
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#ifdef USE_GCC_PRAGMAS
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#pragma implementation
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#endif
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#include <stdlib.h>
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#include <string.h>
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15
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#include "gmem.h"
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#include "SplashMath.h"
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#include "SplashPath.h"
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#include "SplashXPath.h"
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//------------------------------------------------------------------------
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struct SplashXPathPoint {
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SplashCoord x, y;
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};
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struct SplashXPathAdjust {
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int firstPt, lastPt; // range of points
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GBool vert; // vertical or horizontal hint
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SplashCoord x0a, x0b, // hint boundaries
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xma, xmb,
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x1a, x1b;
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SplashCoord x0, x1, xm; // adjusted coordinates
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};
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//------------------------------------------------------------------------
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// Transform a point from user space to device space.
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inline void SplashXPath::transform(SplashCoord *matrix,
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SplashCoord xi, SplashCoord yi,
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SplashCoord *xo, SplashCoord *yo) {
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// [ m[0] m[1] 0 ]
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// [xo yo 1] = [xi yi 1] * [ m[2] m[3] 0 ]
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// [ m[4] m[5] 1 ]
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*xo = xi * matrix[0] + yi * matrix[2] + matrix[4];
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45
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*yo = xi * matrix[1] + yi * matrix[3] + matrix[5];
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}
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//------------------------------------------------------------------------
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// SplashXPath
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//------------------------------------------------------------------------
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SplashXPath::SplashXPath() {
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segs = NULL;
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length = size = 0;
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}
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SplashXPath::SplashXPath(SplashPath *path, SplashCoord *matrix,
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58
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SplashCoord flatness, GBool closeSubpaths) {
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59
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SplashPathHint *hint;
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60
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SplashXPathPoint *pts;
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61
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SplashXPathAdjust *adjusts, *adjust;
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62
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SplashCoord x0, y0, x1, y1, x2, y2, x3, y3, xsp, ysp;
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63
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SplashCoord adj0, adj1, w;
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64
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int ww;
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65
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int curSubpath, curSubpathX, i, j;
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66
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// transform the points
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pts = (SplashXPathPoint *)gmallocn(path->length, sizeof(SplashXPathPoint));
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69
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for (i = 0; i < path->length; ++i) {
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70
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transform(matrix, path->pts[i].x, path->pts[i].y, &pts[i].x, &pts[i].y);
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71
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}
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72
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+
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73
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// set up the stroke adjustment hints
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74
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if (path->hints) {
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75
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adjusts = (SplashXPathAdjust *)gmallocn(path->hintsLength,
|
76
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sizeof(SplashXPathAdjust));
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77
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+
for (i = 0; i < path->hintsLength; ++i) {
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78
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hint = &path->hints[i];
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79
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x0 = pts[hint->ctrl0 ].x; y0 = pts[hint->ctrl0 ].y;
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80
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x1 = pts[hint->ctrl0 + 1].x; y1 = pts[hint->ctrl0 + 1].y;
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81
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x2 = pts[hint->ctrl1 ].x; y2 = pts[hint->ctrl1 ].y;
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82
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x3 = pts[hint->ctrl1 + 1].x; y3 = pts[hint->ctrl1 + 1].y;
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83
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+
if (x0 == x1 && x2 == x3) {
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84
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adjusts[i].vert = gTrue;
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85
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adj0 = x0;
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86
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adj1 = x2;
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87
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+
} else if (y0 == y1 && y2 == y3) {
|
88
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adjusts[i].vert = gFalse;
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89
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adj0 = y0;
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90
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adj1 = y2;
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91
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} else {
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92
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gfree(adjusts);
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93
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adjusts = NULL;
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94
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break;
|
95
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+
}
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96
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+
if (adj0 > adj1) {
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97
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x0 = adj0;
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98
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adj0 = adj1;
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99
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adj1 = x0;
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100
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}
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101
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w = adj1 - adj0;
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102
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ww = splashRound(w);
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103
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+
if (ww == 0) {
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104
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ww = 1;
|
105
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}
|
106
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adjusts[i].x0a = adj0 - 0.01;
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107
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adjusts[i].x0b = adj0 + 0.01;
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108
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+
adjusts[i].xma = (SplashCoord)0.5 * (adj0 + adj1) - 0.01;
|
109
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+
adjusts[i].xmb = (SplashCoord)0.5 * (adj0 + adj1) + 0.01;
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110
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adjusts[i].x1a = adj1 - 0.01;
|
111
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adjusts[i].x1b = adj1 + 0.01;
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112
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adjusts[i].x0 = (SplashCoord)splashRound(adj0);
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113
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adjusts[i].x1 = adjusts[i].x0 + ww - 0.01;
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114
|
+
adjusts[i].xm = (SplashCoord)0.5 * (adjusts[i].x0 + adjusts[i].x1);
|
115
|
+
adjusts[i].firstPt = hint->firstPt;
|
116
|
+
adjusts[i].lastPt = hint->lastPt;
|
117
|
+
}
|
118
|
+
|
119
|
+
} else {
|
120
|
+
adjusts = NULL;
|
121
|
+
}
|
122
|
+
|
123
|
+
// perform stroke adjustment
|
124
|
+
if (adjusts) {
|
125
|
+
for (i = 0, adjust = adjusts; i < path->hintsLength; ++i, ++adjust) {
|
126
|
+
for (j = adjust->firstPt; j <= adjust->lastPt; ++j) {
|
127
|
+
strokeAdjust(adjust, &pts[j].x, &pts[j].y);
|
128
|
+
}
|
129
|
+
}
|
130
|
+
gfree(adjusts);
|
131
|
+
}
|
132
|
+
|
133
|
+
segs = NULL;
|
134
|
+
length = size = 0;
|
135
|
+
|
136
|
+
x0 = y0 = xsp = ysp = 0; // make gcc happy
|
137
|
+
adj0 = adj1 = 0; // make gcc happy
|
138
|
+
curSubpath = 0;
|
139
|
+
curSubpathX = 0;
|
140
|
+
i = 0;
|
141
|
+
while (i < path->length) {
|
142
|
+
|
143
|
+
// first point in subpath - skip it
|
144
|
+
if (path->flags[i] & splashPathFirst) {
|
145
|
+
x0 = pts[i].x;
|
146
|
+
y0 = pts[i].y;
|
147
|
+
xsp = x0;
|
148
|
+
ysp = y0;
|
149
|
+
curSubpath = i;
|
150
|
+
curSubpathX = length;
|
151
|
+
++i;
|
152
|
+
|
153
|
+
} else {
|
154
|
+
|
155
|
+
// curve segment
|
156
|
+
if (path->flags[i] & splashPathCurve) {
|
157
|
+
x1 = pts[i].x;
|
158
|
+
y1 = pts[i].y;
|
159
|
+
x2 = pts[i+1].x;
|
160
|
+
y2 = pts[i+1].y;
|
161
|
+
x3 = pts[i+2].x;
|
162
|
+
y3 = pts[i+2].y;
|
163
|
+
addCurve(x0, y0, x1, y1, x2, y2, x3, y3,
|
164
|
+
flatness,
|
165
|
+
(path->flags[i-1] & splashPathFirst),
|
166
|
+
(path->flags[i+2] & splashPathLast),
|
167
|
+
!closeSubpaths &&
|
168
|
+
(path->flags[i-1] & splashPathFirst) &&
|
169
|
+
!(path->flags[i-1] & splashPathClosed),
|
170
|
+
!closeSubpaths &&
|
171
|
+
(path->flags[i+2] & splashPathLast) &&
|
172
|
+
!(path->flags[i+2] & splashPathClosed));
|
173
|
+
x0 = x3;
|
174
|
+
y0 = y3;
|
175
|
+
i += 3;
|
176
|
+
|
177
|
+
// line segment
|
178
|
+
} else {
|
179
|
+
x1 = pts[i].x;
|
180
|
+
y1 = pts[i].y;
|
181
|
+
addSegment(x0, y0, x1, y1,
|
182
|
+
path->flags[i-1] & splashPathFirst,
|
183
|
+
path->flags[i] & splashPathLast,
|
184
|
+
!closeSubpaths &&
|
185
|
+
(path->flags[i-1] & splashPathFirst) &&
|
186
|
+
!(path->flags[i-1] & splashPathClosed),
|
187
|
+
!closeSubpaths &&
|
188
|
+
(path->flags[i] & splashPathLast) &&
|
189
|
+
!(path->flags[i] & splashPathClosed));
|
190
|
+
x0 = x1;
|
191
|
+
y0 = y1;
|
192
|
+
++i;
|
193
|
+
}
|
194
|
+
|
195
|
+
// close a subpath
|
196
|
+
if (closeSubpaths &&
|
197
|
+
(path->flags[i-1] & splashPathLast) &&
|
198
|
+
(pts[i-1].x != pts[curSubpath].x ||
|
199
|
+
pts[i-1].y != pts[curSubpath].y)) {
|
200
|
+
addSegment(x0, y0, xsp, ysp,
|
201
|
+
gFalse, gTrue, gFalse, gFalse);
|
202
|
+
}
|
203
|
+
}
|
204
|
+
}
|
205
|
+
|
206
|
+
gfree(pts);
|
207
|
+
}
|
208
|
+
|
209
|
+
// Apply the stroke adjust hints to point <pt>: (*<xp>, *<yp>).
|
210
|
+
void SplashXPath::strokeAdjust(SplashXPathAdjust *adjust,
|
211
|
+
SplashCoord *xp, SplashCoord *yp) {
|
212
|
+
SplashCoord x, y;
|
213
|
+
|
214
|
+
if (adjust->vert) {
|
215
|
+
x = *xp;
|
216
|
+
if (x > adjust->x0a && x < adjust->x0b) {
|
217
|
+
*xp = adjust->x0;
|
218
|
+
} else if (x > adjust->xma && x < adjust->xmb) {
|
219
|
+
*xp = adjust->xm;
|
220
|
+
} else if (x > adjust->x1a && x < adjust->x1b) {
|
221
|
+
*xp = adjust->x1;
|
222
|
+
}
|
223
|
+
} else {
|
224
|
+
y = *yp;
|
225
|
+
if (y > adjust->x0a && y < adjust->x0b) {
|
226
|
+
*yp = adjust->x0;
|
227
|
+
} else if (y > adjust->xma && y < adjust->xmb) {
|
228
|
+
*yp = adjust->xm;
|
229
|
+
} else if (y > adjust->x1a && y < adjust->x1b) {
|
230
|
+
*yp = adjust->x1;
|
231
|
+
}
|
232
|
+
}
|
233
|
+
}
|
234
|
+
|
235
|
+
SplashXPath::SplashXPath(SplashXPath *xPath) {
|
236
|
+
length = xPath->length;
|
237
|
+
size = xPath->size;
|
238
|
+
segs = (SplashXPathSeg *)gmallocn(size, sizeof(SplashXPathSeg));
|
239
|
+
memcpy(segs, xPath->segs, length * sizeof(SplashXPathSeg));
|
240
|
+
}
|
241
|
+
|
242
|
+
SplashXPath::~SplashXPath() {
|
243
|
+
gfree(segs);
|
244
|
+
}
|
245
|
+
|
246
|
+
// Add space for <nSegs> more segments
|
247
|
+
void SplashXPath::grow(int nSegs) {
|
248
|
+
if (length + nSegs > size) {
|
249
|
+
if (size == 0) {
|
250
|
+
size = 32;
|
251
|
+
}
|
252
|
+
while (size < length + nSegs) {
|
253
|
+
size *= 2;
|
254
|
+
}
|
255
|
+
segs = (SplashXPathSeg *)greallocn(segs, size, sizeof(SplashXPathSeg));
|
256
|
+
}
|
257
|
+
}
|
258
|
+
|
259
|
+
void SplashXPath::addCurve(SplashCoord x0, SplashCoord y0,
|
260
|
+
SplashCoord x1, SplashCoord y1,
|
261
|
+
SplashCoord x2, SplashCoord y2,
|
262
|
+
SplashCoord x3, SplashCoord y3,
|
263
|
+
SplashCoord flatness,
|
264
|
+
GBool first, GBool last, GBool end0, GBool end1) {
|
265
|
+
SplashCoord cx[splashMaxCurveSplits + 1][3];
|
266
|
+
SplashCoord cy[splashMaxCurveSplits + 1][3];
|
267
|
+
int cNext[splashMaxCurveSplits + 1];
|
268
|
+
SplashCoord xl0, xl1, xl2, xr0, xr1, xr2, xr3, xx1, xx2, xh;
|
269
|
+
SplashCoord yl0, yl1, yl2, yr0, yr1, yr2, yr3, yy1, yy2, yh;
|
270
|
+
SplashCoord dx, dy, mx, my, d1, d2, flatness2;
|
271
|
+
int p1, p2, p3;
|
272
|
+
|
273
|
+
flatness2 = flatness * flatness;
|
274
|
+
|
275
|
+
// initial segment
|
276
|
+
p1 = 0;
|
277
|
+
p2 = splashMaxCurveSplits;
|
278
|
+
cx[p1][0] = x0; cy[p1][0] = y0;
|
279
|
+
cx[p1][1] = x1; cy[p1][1] = y1;
|
280
|
+
cx[p1][2] = x2; cy[p1][2] = y2;
|
281
|
+
cx[p2][0] = x3; cy[p2][0] = y3;
|
282
|
+
cNext[p1] = p2;
|
283
|
+
|
284
|
+
while (p1 < splashMaxCurveSplits) {
|
285
|
+
|
286
|
+
// get the next segment
|
287
|
+
xl0 = cx[p1][0]; yl0 = cy[p1][0];
|
288
|
+
xx1 = cx[p1][1]; yy1 = cy[p1][1];
|
289
|
+
xx2 = cx[p1][2]; yy2 = cy[p1][2];
|
290
|
+
p2 = cNext[p1];
|
291
|
+
xr3 = cx[p2][0]; yr3 = cy[p2][0];
|
292
|
+
|
293
|
+
// compute the distances from the control points to the
|
294
|
+
// midpoint of the straight line (this is a bit of a hack, but
|
295
|
+
// it's much faster than computing the actual distances to the
|
296
|
+
// line)
|
297
|
+
mx = (xl0 + xr3) * 0.5;
|
298
|
+
my = (yl0 + yr3) * 0.5;
|
299
|
+
dx = xx1 - mx;
|
300
|
+
dy = yy1 - my;
|
301
|
+
d1 = dx*dx + dy*dy;
|
302
|
+
dx = xx2 - mx;
|
303
|
+
dy = yy2 - my;
|
304
|
+
d2 = dx*dx + dy*dy;
|
305
|
+
|
306
|
+
// if the curve is flat enough, or no more subdivisions are
|
307
|
+
// allowed, add the straight line segment
|
308
|
+
if (p2 - p1 == 1 || (d1 <= flatness2 && d2 <= flatness2)) {
|
309
|
+
addSegment(xl0, yl0, xr3, yr3,
|
310
|
+
p1 == 0 && first,
|
311
|
+
p2 == splashMaxCurveSplits && last,
|
312
|
+
p1 == 0 && end0,
|
313
|
+
p2 == splashMaxCurveSplits && end1);
|
314
|
+
p1 = p2;
|
315
|
+
|
316
|
+
// otherwise, subdivide the curve
|
317
|
+
} else {
|
318
|
+
xl1 = (xl0 + xx1) * 0.5;
|
319
|
+
yl1 = (yl0 + yy1) * 0.5;
|
320
|
+
xh = (xx1 + xx2) * 0.5;
|
321
|
+
yh = (yy1 + yy2) * 0.5;
|
322
|
+
xl2 = (xl1 + xh) * 0.5;
|
323
|
+
yl2 = (yl1 + yh) * 0.5;
|
324
|
+
xr2 = (xx2 + xr3) * 0.5;
|
325
|
+
yr2 = (yy2 + yr3) * 0.5;
|
326
|
+
xr1 = (xh + xr2) * 0.5;
|
327
|
+
yr1 = (yh + yr2) * 0.5;
|
328
|
+
xr0 = (xl2 + xr1) * 0.5;
|
329
|
+
yr0 = (yl2 + yr1) * 0.5;
|
330
|
+
// add the new subdivision points
|
331
|
+
p3 = (p1 + p2) / 2;
|
332
|
+
cx[p1][1] = xl1; cy[p1][1] = yl1;
|
333
|
+
cx[p1][2] = xl2; cy[p1][2] = yl2;
|
334
|
+
cNext[p1] = p3;
|
335
|
+
cx[p3][0] = xr0; cy[p3][0] = yr0;
|
336
|
+
cx[p3][1] = xr1; cy[p3][1] = yr1;
|
337
|
+
cx[p3][2] = xr2; cy[p3][2] = yr2;
|
338
|
+
cNext[p3] = p2;
|
339
|
+
}
|
340
|
+
}
|
341
|
+
}
|
342
|
+
|
343
|
+
void SplashXPath::addSegment(SplashCoord x0, SplashCoord y0,
|
344
|
+
SplashCoord x1, SplashCoord y1,
|
345
|
+
GBool first, GBool last, GBool end0, GBool end1) {
|
346
|
+
grow(1);
|
347
|
+
segs[length].x0 = x0;
|
348
|
+
segs[length].y0 = y0;
|
349
|
+
segs[length].x1 = x1;
|
350
|
+
segs[length].y1 = y1;
|
351
|
+
segs[length].flags = 0;
|
352
|
+
if (first) {
|
353
|
+
segs[length].flags |= splashXPathFirst;
|
354
|
+
}
|
355
|
+
if (last) {
|
356
|
+
segs[length].flags |= splashXPathLast;
|
357
|
+
}
|
358
|
+
if (end0) {
|
359
|
+
segs[length].flags |= splashXPathEnd0;
|
360
|
+
}
|
361
|
+
if (end1) {
|
362
|
+
segs[length].flags |= splashXPathEnd1;
|
363
|
+
}
|
364
|
+
if (y1 == y0) {
|
365
|
+
segs[length].dxdy = segs[length].dydx = 0;
|
366
|
+
segs[length].flags |= splashXPathHoriz;
|
367
|
+
if (x1 == x0) {
|
368
|
+
segs[length].flags |= splashXPathVert;
|
369
|
+
}
|
370
|
+
} else if (x1 == x0) {
|
371
|
+
segs[length].dxdy = segs[length].dydx = 0;
|
372
|
+
segs[length].flags |= splashXPathVert;
|
373
|
+
} else {
|
374
|
+
#if USE_FIXEDPOINT
|
375
|
+
if (FixedPoint::divCheck(x1 - x0, y1 - y0, &segs[length].dxdy)) {
|
376
|
+
segs[length].dydx = (SplashCoord)1 / segs[length].dxdy;
|
377
|
+
} else {
|
378
|
+
segs[length].dxdy = segs[length].dydx = 0;
|
379
|
+
if (splashAbs(x1 - x0) > splashAbs(y1 - y0)) {
|
380
|
+
segs[length].flags |= splashXPathHoriz;
|
381
|
+
} else {
|
382
|
+
segs[length].flags |= splashXPathVert;
|
383
|
+
}
|
384
|
+
}
|
385
|
+
#else
|
386
|
+
segs[length].dxdy = (x1 - x0) / (y1 - y0);
|
387
|
+
segs[length].dydx = (SplashCoord)1 / segs[length].dxdy;
|
388
|
+
#endif
|
389
|
+
}
|
390
|
+
if (y0 > y1) {
|
391
|
+
segs[length].flags |= splashXPathFlip;
|
392
|
+
}
|
393
|
+
++length;
|
394
|
+
}
|
395
|
+
|
396
|
+
static int cmpXPathSegs(const void *arg0, const void *arg1) {
|
397
|
+
SplashXPathSeg *seg0 = (SplashXPathSeg *)arg0;
|
398
|
+
SplashXPathSeg *seg1 = (SplashXPathSeg *)arg1;
|
399
|
+
SplashCoord x0, y0, x1, y1;
|
400
|
+
|
401
|
+
if (seg0->flags & splashXPathFlip) {
|
402
|
+
x0 = seg0->x1;
|
403
|
+
y0 = seg0->y1;
|
404
|
+
} else {
|
405
|
+
x0 = seg0->x0;
|
406
|
+
y0 = seg0->y0;
|
407
|
+
}
|
408
|
+
if (seg1->flags & splashXPathFlip) {
|
409
|
+
x1 = seg1->x1;
|
410
|
+
y1 = seg1->y1;
|
411
|
+
} else {
|
412
|
+
x1 = seg1->x0;
|
413
|
+
y1 = seg1->y0;
|
414
|
+
}
|
415
|
+
if (y0 != y1) {
|
416
|
+
return (y0 > y1) ? 1 : -1;
|
417
|
+
}
|
418
|
+
if (x0 != x1) {
|
419
|
+
return (x0 > x1) ? 1 : -1;
|
420
|
+
}
|
421
|
+
return 0;
|
422
|
+
}
|
423
|
+
|
424
|
+
void SplashXPath::aaScale() {
|
425
|
+
SplashXPathSeg *seg;
|
426
|
+
int i;
|
427
|
+
|
428
|
+
for (i = 0, seg = segs; i < length; ++i, ++seg) {
|
429
|
+
seg->x0 *= splashAASize;
|
430
|
+
seg->y0 *= splashAASize;
|
431
|
+
seg->x1 *= splashAASize;
|
432
|
+
seg->y1 *= splashAASize;
|
433
|
+
}
|
434
|
+
}
|
435
|
+
|
436
|
+
void SplashXPath::sort() {
|
437
|
+
qsort(segs, length, sizeof(SplashXPathSeg), &cmpXPathSegs);
|
438
|
+
}
|
@@ -0,0 +1,100 @@
|
|
1
|
+
//========================================================================
|
2
|
+
//
|
3
|
+
// SplashXPath.h
|
4
|
+
//
|
5
|
+
//========================================================================
|
6
|
+
|
7
|
+
#ifndef SPLASHXPATH_H
|
8
|
+
#define SPLASHXPATH_H
|
9
|
+
|
10
|
+
#include <aconf.h>
|
11
|
+
|
12
|
+
#ifdef USE_GCC_PRAGMAS
|
13
|
+
#pragma interface
|
14
|
+
#endif
|
15
|
+
|
16
|
+
#include "SplashTypes.h"
|
17
|
+
|
18
|
+
class SplashPath;
|
19
|
+
struct SplashXPathAdjust;
|
20
|
+
|
21
|
+
//------------------------------------------------------------------------
|
22
|
+
|
23
|
+
#define splashMaxCurveSplits (1 << 10)
|
24
|
+
|
25
|
+
//------------------------------------------------------------------------
|
26
|
+
// SplashXPathSeg
|
27
|
+
//------------------------------------------------------------------------
|
28
|
+
|
29
|
+
struct SplashXPathSeg {
|
30
|
+
SplashCoord x0, y0; // first endpoint
|
31
|
+
SplashCoord x1, y1; // second endpoint
|
32
|
+
SplashCoord dxdy; // slope: delta-x / delta-y
|
33
|
+
SplashCoord dydx; // slope: delta-y / delta-x
|
34
|
+
Guint flags;
|
35
|
+
};
|
36
|
+
|
37
|
+
#define splashXPathFirst 0x01 // first segment of a subpath
|
38
|
+
#define splashXPathLast 0x02 // last segment of a subpath
|
39
|
+
#define splashXPathEnd0 0x04 // first endpoint is end of an open subpath
|
40
|
+
#define splashXPathEnd1 0x08 // second endpoint is end of an open subpath
|
41
|
+
#define splashXPathHoriz 0x10 // segment is vertical (y0 == y1)
|
42
|
+
// (dxdy is undef)
|
43
|
+
#define splashXPathVert 0x20 // segment is horizontal (x0 == x1)
|
44
|
+
// (dydx is undef)
|
45
|
+
#define splashXPathFlip 0x40 // y0 > y1
|
46
|
+
|
47
|
+
//------------------------------------------------------------------------
|
48
|
+
// SplashXPath
|
49
|
+
//------------------------------------------------------------------------
|
50
|
+
|
51
|
+
class SplashXPath {
|
52
|
+
public:
|
53
|
+
|
54
|
+
// Expands (converts to segments) and flattens (converts curves to
|
55
|
+
// lines) <path>. Transforms all points from user space to device
|
56
|
+
// space, via <matrix>. If <closeSubpaths> is true, closes all open
|
57
|
+
// subpaths.
|
58
|
+
SplashXPath(SplashPath *path, SplashCoord *matrix,
|
59
|
+
SplashCoord flatness, GBool closeSubpaths);
|
60
|
+
|
61
|
+
// Copy an expanded path.
|
62
|
+
SplashXPath *copy() { return new SplashXPath(this); }
|
63
|
+
|
64
|
+
~SplashXPath();
|
65
|
+
|
66
|
+
// Multiply all coordinates by splashAASize, in preparation for
|
67
|
+
// anti-aliased rendering.
|
68
|
+
void aaScale();
|
69
|
+
|
70
|
+
// Sort by upper coordinate (lower y), in y-major order.
|
71
|
+
void sort();
|
72
|
+
|
73
|
+
private:
|
74
|
+
|
75
|
+
SplashXPath();
|
76
|
+
SplashXPath(SplashXPath *xPath);
|
77
|
+
void transform(SplashCoord *matrix, SplashCoord xi, SplashCoord yi,
|
78
|
+
SplashCoord *xo, SplashCoord *yo);
|
79
|
+
void strokeAdjust(SplashXPathAdjust *adjust,
|
80
|
+
SplashCoord *xp, SplashCoord *yp);
|
81
|
+
void grow(int nSegs);
|
82
|
+
void addCurve(SplashCoord x0, SplashCoord y0,
|
83
|
+
SplashCoord x1, SplashCoord y1,
|
84
|
+
SplashCoord x2, SplashCoord y2,
|
85
|
+
SplashCoord x3, SplashCoord y3,
|
86
|
+
SplashCoord flatness,
|
87
|
+
GBool first, GBool last, GBool end0, GBool end1);
|
88
|
+
void addSegment(SplashCoord x0, SplashCoord y0,
|
89
|
+
SplashCoord x1, SplashCoord y1,
|
90
|
+
GBool first, GBool last, GBool end0, GBool end1);
|
91
|
+
|
92
|
+
SplashXPathSeg *segs;
|
93
|
+
int length, size; // length and size of segs array
|
94
|
+
|
95
|
+
friend class SplashXPathScanner;
|
96
|
+
friend class SplashClip;
|
97
|
+
friend class Splash;
|
98
|
+
};
|
99
|
+
|
100
|
+
#endif
|