nuklear 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +13 -0
- data/.travis.yml +7 -0
- data/Gemfile +4 -0
- data/Gemfile.lock +29 -0
- data/LICENSE.txt +21 -0
- data/README.md +196 -0
- data/Rakefile +26 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/examples/arial.ttf +0 -0
- data/examples/calculator.rb +102 -0
- data/examples/hello_nuklear.rb +182 -0
- data/examples/lib/opengl_font.rb +32 -0
- data/examples/lib/opengl_init.rb +4 -0
- data/examples/lib/sdl2_init.rb +6 -0
- data/examples/lib/sdl2_input.rb +81 -0
- data/examples/lib/window.rb +47 -0
- data/ext/freetype/extconf.rb +26 -0
- data/ext/nuklear/extconf.rb +14 -0
- data/ext/nuklear/nkrb.c +79 -0
- data/ext/nuklear/nkrb.h +89 -0
- data/ext/nuklear/nkrb_buffer.c +80 -0
- data/ext/nuklear/nkrb_context.c +241 -0
- data/ext/nuklear/nkrb_font.c +80 -0
- data/ext/nuklear/nkrb_renderer.c +114 -0
- data/ext/nuklear/nkrb_style.c +61 -0
- data/ext/nuklear/nkrb_style_color.c +126 -0
- data/ext/nuklear/nkrb_style_image.c +32 -0
- data/ext/nuklear/nkrb_ui.c +32 -0
- data/ext/nuklear/nkrb_ui_builder.c +29 -0
- data/ext/nuklear/nkrb_ui_button.c +55 -0
- data/ext/nuklear/nkrb_ui_color_picker.c +20 -0
- data/ext/nuklear/nkrb_ui_combo.c +73 -0
- data/ext/nuklear/nkrb_ui_container.c +7 -0
- data/ext/nuklear/nkrb_ui_edit_string.c +38 -0
- data/ext/nuklear/nkrb_ui_group.c +27 -0
- data/ext/nuklear/nkrb_ui_label.c +30 -0
- data/ext/nuklear/nkrb_ui_layout.c +125 -0
- data/ext/nuklear/nkrb_ui_menu.c +49 -0
- data/ext/nuklear/nkrb_ui_menu_item.c +30 -0
- data/ext/nuklear/nkrb_ui_menubar.c +18 -0
- data/ext/nuklear/nkrb_ui_popup.c +24 -0
- data/ext/nuklear/nkrb_ui_progress.c +19 -0
- data/ext/nuklear/nkrb_ui_property.c +20 -0
- data/ext/nuklear/nkrb_ui_selectables.c +53 -0
- data/ext/nuklear/nkrb_ui_slider.c +19 -0
- data/ext/nuklear/nkrb_ui_tree.c +29 -0
- data/ext/nuklear/nkrb_ui_widget.c +7 -0
- data/ext/nuklear/nkrb_ui_window.c +43 -0
- data/ext/nuklear/nuklear.h +23378 -0
- data/ext/nuklear_renderer_opengl2/KHR/khrplatform.h +285 -0
- data/ext/nuklear_renderer_opengl2/extconf.rb +13 -0
- data/ext/nuklear_renderer_opengl2/glad.c +1432 -0
- data/ext/nuklear_renderer_opengl2/glad.h +2747 -0
- data/ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c +197 -0
- data/ext/nuklear_renderer_opengl4/KHR/khrplatform.h +285 -0
- data/ext/nuklear_renderer_opengl4/extconf.rb +13 -0
- data/ext/nuklear_renderer_opengl4/glad.c +1782 -0
- data/ext/nuklear_renderer_opengl4/glad.h +3687 -0
- data/ext/nuklear_renderer_opengl4/nuklear_renderer_opengl4.c +255 -0
- data/lib/nuklear/context.rb +49 -0
- data/lib/nuklear/dsl.rb +46 -0
- data/lib/nuklear/event_buffer.rb +23 -0
- data/lib/nuklear/renderer/opengl24.rb +13 -0
- data/lib/nuklear/renderer.rb +108 -0
- data/lib/nuklear/style/color.rb +24 -0
- data/lib/nuklear/style/image.rb +9 -0
- data/lib/nuklear/style.rb +8 -0
- data/lib/nuklear/test_case.rb +30 -0
- data/lib/nuklear/ui/base.rb +34 -0
- data/lib/nuklear/ui/button.rb +77 -0
- data/lib/nuklear/ui/checkbox.rb +39 -0
- data/lib/nuklear/ui/col.rb +21 -0
- data/lib/nuklear/ui/color_picker.rb +31 -0
- data/lib/nuklear/ui/combo_box.rb +42 -0
- data/lib/nuklear/ui/container.rb +80 -0
- data/lib/nuklear/ui/edit_string.rb +48 -0
- data/lib/nuklear/ui/enableable.rb +29 -0
- data/lib/nuklear/ui/events.rb +23 -0
- data/lib/nuklear/ui/group.rb +31 -0
- data/lib/nuklear/ui/label.rb +21 -0
- data/lib/nuklear/ui/menu.rb +43 -0
- data/lib/nuklear/ui/menu_bar.rb +19 -0
- data/lib/nuklear/ui/menu_item.rb +34 -0
- data/lib/nuklear/ui/option.rb +17 -0
- data/lib/nuklear/ui/option_group.rb +22 -0
- data/lib/nuklear/ui/popup.rb +37 -0
- data/lib/nuklear/ui/progress.rb +33 -0
- data/lib/nuklear/ui/property.rb +28 -0
- data/lib/nuklear/ui/row.rb +28 -0
- data/lib/nuklear/ui/select_list.rb +31 -0
- data/lib/nuklear/ui/selectable.rb +21 -0
- data/lib/nuklear/ui/slider.rb +26 -0
- data/lib/nuklear/ui/text_align.rb +14 -0
- data/lib/nuklear/ui/tree.rb +62 -0
- data/lib/nuklear/ui/window.rb +175 -0
- data/lib/nuklear/ui.rb +33 -0
- data/lib/nuklear/version.rb +3 -0
- data/lib/nuklear.rb +26 -0
- data/nuklear.gemspec +41 -0
- metadata +233 -0
@@ -0,0 +1,1432 @@
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/*
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OpenGL loader generated by glad 0.1.14a0 on Fri Jun 16 17:39:09 2017.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=2.1
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Profile: compatibility
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Extensions:
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Loader: True
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Local files: False
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Omit khrplatform: False
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Commandline:
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--profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions=""
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Online:
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http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad.h>
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static void* get_proc(const char *namez);
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#ifdef _WIN32
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#include <windows.h>
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static HMODULE libGL;
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typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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static
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int open_gl(void) {
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libGL = LoadLibraryW(L"opengl32.dll");
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if(libGL != NULL) {
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gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
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libGL, "wglGetProcAddress");
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return gladGetProcAddressPtr != NULL;
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}
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return 0;
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}
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static
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void close_gl(void) {
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if(libGL != NULL) {
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FreeLibrary(libGL);
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libGL = NULL;
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}
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}
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#else
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#include <dlfcn.h>
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static void* libGL;
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#ifndef __APPLE__
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typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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#endif
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static
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int open_gl(void) {
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#ifdef __APPLE__
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static const char *NAMES[] = {
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"../Frameworks/OpenGL.framework/OpenGL",
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"/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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};
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#else
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static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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#endif
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unsigned int index = 0;
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for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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if(libGL != NULL) {
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#ifdef __APPLE__
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return 1;
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#else
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gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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"glXGetProcAddressARB");
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return gladGetProcAddressPtr != NULL;
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#endif
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}
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}
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return 0;
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}
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static
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void close_gl() {
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if(libGL != NULL) {
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dlclose(libGL);
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libGL = NULL;
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}
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}
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#endif
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static
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void* get_proc(const char *namez) {
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void* result = NULL;
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if(libGL == NULL) return NULL;
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#ifndef __APPLE__
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if(gladGetProcAddressPtr != NULL) {
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result = gladGetProcAddressPtr(namez);
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}
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#endif
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if(result == NULL) {
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#ifdef _WIN32
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result = (void*)GetProcAddress(libGL, namez);
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#else
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result = dlsym(libGL, namez);
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#endif
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}
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return result;
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}
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int gladLoadGL(void) {
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int status = 0;
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if(open_gl()) {
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status = gladLoadGLLoader(&get_proc);
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close_gl();
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}
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return status;
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}
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struct gladGLversionStruct GLVersion;
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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#endif
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static int max_loaded_major;
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static int max_loaded_minor;
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static const char *exts = NULL;
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static int num_exts_i = 0;
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static const char **exts_i = NULL;
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static int get_exts(void) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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exts = (const char *)glGetString(GL_EXTENSIONS);
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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unsigned int index;
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num_exts_i = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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if (num_exts_i > 0) {
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exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
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}
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if (exts_i == NULL) {
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return 0;
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}
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for(index = 0; index < (unsigned)num_exts_i; index++) {
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exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
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}
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}
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#endif
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return 1;
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}
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static void free_exts(void) {
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if (exts_i != NULL) {
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free((void *)exts_i);
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exts_i = NULL;
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}
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}
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static int has_ext(const char *ext) {
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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if(max_loaded_major < 3) {
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#endif
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const char *extensions;
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const char *loc;
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const char *terminator;
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extensions = exts;
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if(extensions == NULL || ext == NULL) {
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return 0;
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}
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while(1) {
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loc = strstr(extensions, ext);
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if(loc == NULL) {
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return 0;
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}
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terminator = loc + strlen(ext);
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if((loc == extensions || *(loc - 1) == ' ') &&
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(*terminator == ' ' || *terminator == '\0')) {
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return 1;
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}
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extensions = terminator;
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}
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#ifdef _GLAD_IS_SOME_NEW_VERSION
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} else {
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int index;
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for(index = 0; index < num_exts_i; index++) {
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const char *e = exts_i[index];
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if(strcmp(e, ext) == 0) {
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return 1;
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}
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}
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}
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#endif
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return 0;
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}
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int GLAD_GL_VERSION_1_0;
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int GLAD_GL_VERSION_1_1;
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int GLAD_GL_VERSION_1_2;
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int GLAD_GL_VERSION_1_3;
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int GLAD_GL_VERSION_1_4;
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int GLAD_GL_VERSION_1_5;
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int GLAD_GL_VERSION_2_0;
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int GLAD_GL_VERSION_2_1;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
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PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
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PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
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PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
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PFNGLVERTEX2FVPROC glad_glVertex2fv;
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PFNGLINDEXIPROC glad_glIndexi;
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PFNGLRECTDVPROC glad_glRectdv;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
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PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
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PFNGLINDEXDPROC glad_glIndexd;
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PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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PFNGLINDEXFPROC glad_glIndexf;
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PFNGLLINEWIDTHPROC glad_glLineWidth;
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PFNGLGETMAPFVPROC glad_glGetMapfv;
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PFNGLINDEXSPROC glad_glIndexs;
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PFNGLCOMPILESHADERPROC glad_glCompileShader;
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PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
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PFNGLINDEXFVPROC glad_glIndexfv;
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PFNGLFOGIVPROC glad_glFogiv;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
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PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
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PFNGLCOLOR4UIPROC glad_glColor4ui;
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PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
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PFNGLFOGFVPROC glad_glFogfv;
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PFNGLVERTEX4IVPROC glad_glVertex4iv;
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PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
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PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
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PFNGLCREATESHADERPROC glad_glCreateShader;
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PFNGLISBUFFERPROC glad_glIsBuffer;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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PFNGLVERTEX4FVPROC glad_glVertex4fv;
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PFNGLBINDTEXTUREPROC glad_glBindTexture;
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PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
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PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
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+
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
273
|
+
PFNGLPOINTSIZEPROC glad_glPointSize;
|
274
|
+
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
275
|
+
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
276
|
+
PFNGLCOLOR4BVPROC glad_glColor4bv;
|
277
|
+
PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
|
278
|
+
PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
|
279
|
+
PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
|
280
|
+
PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
|
281
|
+
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
282
|
+
PFNGLCOLOR3BPROC glad_glColor3b;
|
283
|
+
PFNGLEDGEFLAGPROC glad_glEdgeFlag;
|
284
|
+
PFNGLVERTEX3DPROC glad_glVertex3d;
|
285
|
+
PFNGLVERTEX3FPROC glad_glVertex3f;
|
286
|
+
PFNGLVERTEX3IPROC glad_glVertex3i;
|
287
|
+
PFNGLCOLOR3IPROC glad_glColor3i;
|
288
|
+
PFNGLUNIFORM3FPROC glad_glUniform3f;
|
289
|
+
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
290
|
+
PFNGLCOLOR3SPROC glad_glColor3s;
|
291
|
+
PFNGLVERTEX3SPROC glad_glVertex3s;
|
292
|
+
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
|
293
|
+
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
294
|
+
PFNGLVERTEX2IVPROC glad_glVertex2iv;
|
295
|
+
PFNGLCOLOR3SVPROC glad_glColor3sv;
|
296
|
+
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
297
|
+
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
298
|
+
PFNGLNORMALPOINTERPROC glad_glNormalPointer;
|
299
|
+
PFNGLVERTEX4SVPROC glad_glVertex4sv;
|
300
|
+
PFNGLPASSTHROUGHPROC glad_glPassThrough;
|
301
|
+
PFNGLFOGIPROC glad_glFogi;
|
302
|
+
PFNGLBEGINPROC glad_glBegin;
|
303
|
+
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
|
304
|
+
PFNGLCOLOR3UBVPROC glad_glColor3ubv;
|
305
|
+
PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
|
306
|
+
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
|
307
|
+
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
308
|
+
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
|
309
|
+
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
|
310
|
+
PFNGLLIGHTFVPROC glad_glLightfv;
|
311
|
+
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
312
|
+
PFNGLCLEARPROC glad_glClear;
|
313
|
+
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
|
314
|
+
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
|
315
|
+
PFNGLISENABLEDPROC glad_glIsEnabled;
|
316
|
+
PFNGLSTENCILOPPROC glad_glStencilOp;
|
317
|
+
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
318
|
+
PFNGLTRANSLATEFPROC glad_glTranslatef;
|
319
|
+
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
320
|
+
PFNGLTRANSLATEDPROC glad_glTranslated;
|
321
|
+
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
|
322
|
+
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
323
|
+
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
324
|
+
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
|
325
|
+
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
|
326
|
+
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
327
|
+
PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
|
328
|
+
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
|
329
|
+
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
330
|
+
PFNGLINDEXSVPROC glad_glIndexsv;
|
331
|
+
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
332
|
+
PFNGLVERTEX3IVPROC glad_glVertex3iv;
|
333
|
+
PFNGLBITMAPPROC glad_glBitmap;
|
334
|
+
PFNGLMATERIALIPROC glad_glMateriali;
|
335
|
+
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
336
|
+
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
337
|
+
PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
|
338
|
+
PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
|
339
|
+
PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
|
340
|
+
PFNGLMATERIALFPROC glad_glMaterialf;
|
341
|
+
PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
|
342
|
+
PFNGLISSHADERPROC glad_glIsShader;
|
343
|
+
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
|
344
|
+
PFNGLVERTEX3DVPROC glad_glVertex3dv;
|
345
|
+
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
346
|
+
PFNGLENABLEPROC glad_glEnable;
|
347
|
+
PFNGLCOLOR4FVPROC glad_glColor4fv;
|
348
|
+
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
|
349
|
+
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
|
350
|
+
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
351
|
+
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
|
352
|
+
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
|
353
|
+
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
|
354
|
+
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
|
355
|
+
PFNGLTEXGENFPROC glad_glTexGenf;
|
356
|
+
PFNGLGETPOINTERVPROC glad_glGetPointerv;
|
357
|
+
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
358
|
+
PFNGLNORMAL3FVPROC glad_glNormal3fv;
|
359
|
+
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
|
360
|
+
PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
361
|
+
PFNGLFRUSTUMPROC glad_glFrustum;
|
362
|
+
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
|
363
|
+
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
364
|
+
PFNGLPUSHMATRIXPROC glad_glPushMatrix;
|
365
|
+
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
|
366
|
+
PFNGLORTHOPROC glad_glOrtho;
|
367
|
+
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
|
368
|
+
PFNGLCLEARINDEXPROC glad_glClearIndex;
|
369
|
+
PFNGLMAP1DPROC glad_glMap1d;
|
370
|
+
PFNGLMAP1FPROC glad_glMap1f;
|
371
|
+
PFNGLFLUSHPROC glad_glFlush;
|
372
|
+
PFNGLINDEXIVPROC glad_glIndexiv;
|
373
|
+
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
|
374
|
+
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
375
|
+
PFNGLPIXELZOOMPROC glad_glPixelZoom;
|
376
|
+
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
377
|
+
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
378
|
+
PFNGLLIGHTIPROC glad_glLighti;
|
379
|
+
PFNGLLIGHTFPROC glad_glLightf;
|
380
|
+
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
381
|
+
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
382
|
+
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
383
|
+
PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
384
|
+
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
|
385
|
+
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
|
386
|
+
PFNGLGENTEXTURESPROC glad_glGenTextures;
|
387
|
+
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
|
388
|
+
PFNGLINDEXPOINTERPROC glad_glIndexPointer;
|
389
|
+
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
390
|
+
PFNGLVERTEX2FPROC glad_glVertex2f;
|
391
|
+
PFNGLVERTEX2DPROC glad_glVertex2d;
|
392
|
+
PFNGLUNIFORM2IPROC glad_glUniform2i;
|
393
|
+
PFNGLMAPGRID2DPROC glad_glMapGrid2d;
|
394
|
+
PFNGLMAPGRID2FPROC glad_glMapGrid2f;
|
395
|
+
PFNGLVERTEX2IPROC glad_glVertex2i;
|
396
|
+
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
397
|
+
PFNGLVERTEX2SPROC glad_glVertex2s;
|
398
|
+
PFNGLNORMAL3BVPROC glad_glNormal3bv;
|
399
|
+
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
400
|
+
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
|
401
|
+
PFNGLVERTEX3SVPROC glad_glVertex3sv;
|
402
|
+
PFNGLGENQUERIESPROC glad_glGenQueries;
|
403
|
+
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
|
404
|
+
PFNGLTEXENVFPROC glad_glTexEnvf;
|
405
|
+
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
406
|
+
PFNGLFOGCOORDDPROC glad_glFogCoordd;
|
407
|
+
PFNGLFOGCOORDFPROC glad_glFogCoordf;
|
408
|
+
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
409
|
+
PFNGLTEXENVIPROC glad_glTexEnvi;
|
410
|
+
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
|
411
|
+
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
|
412
|
+
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
413
|
+
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
414
|
+
PFNGLMATRIXMODEPROC glad_glMatrixMode;
|
415
|
+
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
|
416
|
+
PFNGLGETMAPIVPROC glad_glGetMapiv;
|
417
|
+
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
418
|
+
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
|
419
|
+
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
|
420
|
+
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
|
421
|
+
PFNGLCALLLISTPROC glad_glCallList;
|
422
|
+
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
|
423
|
+
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
424
|
+
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
|
425
|
+
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
426
|
+
PFNGLLIGHTMODELFPROC glad_glLightModelf;
|
427
|
+
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
428
|
+
PFNGLVERTEX2SVPROC glad_glVertex2sv;
|
429
|
+
PFNGLLIGHTMODELIPROC glad_glLightModeli;
|
430
|
+
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
|
431
|
+
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
432
|
+
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
433
|
+
PFNGLCALLLISTSPROC glad_glCallLists;
|
434
|
+
PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
435
|
+
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
|
436
|
+
PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
|
437
|
+
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
|
438
|
+
PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
|
439
|
+
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
|
440
|
+
PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
|
441
|
+
PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
|
442
|
+
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
443
|
+
PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
|
444
|
+
PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
|
445
|
+
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
446
|
+
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
447
|
+
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
448
|
+
PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
|
449
|
+
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
450
|
+
PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
|
451
|
+
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
452
|
+
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
453
|
+
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
|
454
|
+
PFNGLISLISTPROC glad_glIsList;
|
455
|
+
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
|
456
|
+
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
|
457
|
+
PFNGLCOLOR4SPROC glad_glColor4s;
|
458
|
+
PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
459
|
+
PFNGLLINESTIPPLEPROC glad_glLineStipple;
|
460
|
+
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
|
461
|
+
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
462
|
+
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
463
|
+
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
|
464
|
+
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
465
|
+
PFNGLCOLOR4BPROC glad_glColor4b;
|
466
|
+
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
|
467
|
+
PFNGLCOLOR4FPROC glad_glColor4f;
|
468
|
+
PFNGLCOLOR4DPROC glad_glColor4d;
|
469
|
+
PFNGLCOLOR4IPROC glad_glColor4i;
|
470
|
+
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
|
471
|
+
PFNGLVERTEX2DVPROC glad_glVertex2dv;
|
472
|
+
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
|
473
|
+
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
474
|
+
PFNGLFINISHPROC glad_glFinish;
|
475
|
+
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
476
|
+
PFNGLDELETESHADERPROC glad_glDeleteShader;
|
477
|
+
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
478
|
+
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
|
479
|
+
PFNGLGETMAPDVPROC glad_glGetMapdv;
|
480
|
+
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
481
|
+
PFNGLMATERIALFVPROC glad_glMaterialfv;
|
482
|
+
PFNGLVIEWPORTPROC glad_glViewport;
|
483
|
+
PFNGLINDEXDVPROC glad_glIndexdv;
|
484
|
+
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
485
|
+
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
|
486
|
+
PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
487
|
+
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
488
|
+
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
489
|
+
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
490
|
+
PFNGLPOPNAMEPROC glad_glPopName;
|
491
|
+
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
492
|
+
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
493
|
+
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
|
494
|
+
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
|
495
|
+
PFNGLRECTIPROC glad_glRecti;
|
496
|
+
PFNGLCOLOR4UBPROC glad_glColor4ub;
|
497
|
+
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
|
498
|
+
PFNGLRECTFPROC glad_glRectf;
|
499
|
+
PFNGLRECTDPROC glad_glRectd;
|
500
|
+
PFNGLNORMAL3SVPROC glad_glNormal3sv;
|
501
|
+
PFNGLNEWLISTPROC glad_glNewList;
|
502
|
+
PFNGLCOLOR4USPROC glad_glColor4us;
|
503
|
+
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
504
|
+
PFNGLHINTPROC glad_glHint;
|
505
|
+
PFNGLRECTSPROC glad_glRects;
|
506
|
+
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
|
507
|
+
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
|
508
|
+
PFNGLGETSTRINGPROC glad_glGetString;
|
509
|
+
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
|
510
|
+
PFNGLDETACHSHADERPROC glad_glDetachShader;
|
511
|
+
PFNGLSCALEFPROC glad_glScalef;
|
512
|
+
PFNGLENDQUERYPROC glad_glEndQuery;
|
513
|
+
PFNGLSCALEDPROC glad_glScaled;
|
514
|
+
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
|
515
|
+
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
|
516
|
+
PFNGLPOPATTRIBPROC glad_glPopAttrib;
|
517
|
+
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
518
|
+
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
519
|
+
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
520
|
+
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
521
|
+
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
522
|
+
PFNGLINITNAMESPROC glad_glInitNames;
|
523
|
+
PFNGLCOLOR3DVPROC glad_glColor3dv;
|
524
|
+
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
525
|
+
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
526
|
+
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
|
527
|
+
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
528
|
+
PFNGLUNIFORM1FPROC glad_glUniform1f;
|
529
|
+
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
530
|
+
PFNGLRENDERMODEPROC glad_glRenderMode;
|
531
|
+
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
532
|
+
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
|
533
|
+
PFNGLUNIFORM1IPROC glad_glUniform1i;
|
534
|
+
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
535
|
+
PFNGLUNIFORM3IPROC glad_glUniform3i;
|
536
|
+
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
|
537
|
+
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
538
|
+
PFNGLDISABLEPROC glad_glDisable;
|
539
|
+
PFNGLLOGICOPPROC glad_glLogicOp;
|
540
|
+
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
|
541
|
+
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
|
542
|
+
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
|
543
|
+
PFNGLCOLOR3FPROC glad_glColor3f;
|
544
|
+
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
|
545
|
+
PFNGLRECTFVPROC glad_glRectfv;
|
546
|
+
PFNGLCULLFACEPROC glad_glCullFace;
|
547
|
+
PFNGLGETLIGHTFVPROC glad_glGetLightfv;
|
548
|
+
PFNGLCOLOR3DPROC glad_glColor3d;
|
549
|
+
PFNGLTEXGENDPROC glad_glTexGend;
|
550
|
+
PFNGLTEXGENIPROC glad_glTexGeni;
|
551
|
+
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
|
552
|
+
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
|
553
|
+
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
|
554
|
+
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
|
555
|
+
PFNGLATTACHSHADERPROC glad_glAttachShader;
|
556
|
+
PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
|
557
|
+
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
558
|
+
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
|
559
|
+
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
|
560
|
+
PFNGLTEXGENIVPROC glad_glTexGeniv;
|
561
|
+
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
|
562
|
+
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
|
563
|
+
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
|
564
|
+
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
|
565
|
+
PFNGLTEXENVFVPROC glad_glTexEnvfv;
|
566
|
+
PFNGLREADBUFFERPROC glad_glReadBuffer;
|
567
|
+
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
|
568
|
+
PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
|
569
|
+
PFNGLDELETELISTSPROC glad_glDeleteLists;
|
570
|
+
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
|
571
|
+
PFNGLVERTEX4DVPROC glad_glVertex4dv;
|
572
|
+
PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
|
573
|
+
PFNGLPOPMATRIXPROC glad_glPopMatrix;
|
574
|
+
PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
|
575
|
+
PFNGLCOLOR4IVPROC glad_glColor4iv;
|
576
|
+
PFNGLINDEXUBVPROC glad_glIndexubv;
|
577
|
+
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
578
|
+
PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
|
579
|
+
PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
|
580
|
+
PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
|
581
|
+
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
582
|
+
PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
|
583
|
+
PFNGLVERTEX3FVPROC glad_glVertex3fv;
|
584
|
+
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
|
585
|
+
PFNGLMATERIALIVPROC glad_glMaterialiv;
|
586
|
+
PFNGLISPROGRAMPROC glad_glIsProgram;
|
587
|
+
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
588
|
+
PFNGLVERTEX4SPROC glad_glVertex4s;
|
589
|
+
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
590
|
+
PFNGLNORMAL3DVPROC glad_glNormal3dv;
|
591
|
+
PFNGLUNIFORM4IPROC glad_glUniform4i;
|
592
|
+
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
593
|
+
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
594
|
+
PFNGLROTATEDPROC glad_glRotated;
|
595
|
+
PFNGLROTATEFPROC glad_glRotatef;
|
596
|
+
PFNGLVERTEX4IPROC glad_glVertex4i;
|
597
|
+
PFNGLREADPIXELSPROC glad_glReadPixels;
|
598
|
+
PFNGLLOADNAMEPROC glad_glLoadName;
|
599
|
+
PFNGLUNIFORM4FPROC glad_glUniform4f;
|
600
|
+
PFNGLSHADEMODELPROC glad_glShadeModel;
|
601
|
+
PFNGLMAPGRID1DPROC glad_glMapGrid1d;
|
602
|
+
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
603
|
+
PFNGLMAPGRID1FPROC glad_glMapGrid1f;
|
604
|
+
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
|
605
|
+
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
|
606
|
+
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
|
607
|
+
PFNGLALPHAFUNCPROC glad_glAlphaFunc;
|
608
|
+
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
609
|
+
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
|
610
|
+
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
611
|
+
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
612
|
+
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
|
613
|
+
PFNGLCOLOR4UIVPROC glad_glColor4uiv;
|
614
|
+
PFNGLRECTIVPROC glad_glRectiv;
|
615
|
+
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
|
616
|
+
PFNGLEVALMESH2PROC glad_glEvalMesh2;
|
617
|
+
PFNGLEVALMESH1PROC glad_glEvalMesh1;
|
618
|
+
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
|
619
|
+
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
620
|
+
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
|
621
|
+
PFNGLCOLOR4UBVPROC glad_glColor4ubv;
|
622
|
+
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
|
623
|
+
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
|
624
|
+
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
|
625
|
+
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
626
|
+
PFNGLTEXENVIVPROC glad_glTexEnviv;
|
627
|
+
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
628
|
+
PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
629
|
+
PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
|
630
|
+
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
631
|
+
PFNGLPUSHATTRIBPROC glad_glPushAttrib;
|
632
|
+
PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
633
|
+
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
634
|
+
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
635
|
+
PFNGLLIGHTIVPROC glad_glLightiv;
|
636
|
+
PFNGLTEXGENFVPROC glad_glTexGenfv;
|
637
|
+
PFNGLENDPROC glad_glEnd;
|
638
|
+
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
639
|
+
PFNGLSCISSORPROC glad_glScissor;
|
640
|
+
PFNGLCLIPPLANEPROC glad_glClipPlane;
|
641
|
+
PFNGLPUSHNAMEPROC glad_glPushName;
|
642
|
+
PFNGLTEXGENDVPROC glad_glTexGendv;
|
643
|
+
PFNGLINDEXUBPROC glad_glIndexub;
|
644
|
+
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
|
645
|
+
PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
|
646
|
+
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
|
647
|
+
PFNGLCLEARCOLORPROC glad_glClearColor;
|
648
|
+
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
649
|
+
PFNGLNORMAL3SPROC glad_glNormal3s;
|
650
|
+
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
651
|
+
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
652
|
+
PFNGLBLENDCOLORPROC glad_glBlendColor;
|
653
|
+
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
|
654
|
+
PFNGLCOLOR4DVPROC glad_glColor4dv;
|
655
|
+
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
656
|
+
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
657
|
+
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
|
658
|
+
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
|
659
|
+
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
|
660
|
+
PFNGLNORMAL3IVPROC glad_glNormal3iv;
|
661
|
+
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
|
662
|
+
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
663
|
+
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
|
664
|
+
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
|
665
|
+
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
|
666
|
+
PFNGLCOLOR3USPROC glad_glColor3us;
|
667
|
+
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
|
668
|
+
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
669
|
+
PFNGLGETLIGHTIVPROC glad_glGetLightiv;
|
670
|
+
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
671
|
+
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
672
|
+
PFNGLLISTBASEPROC glad_glListBase;
|
673
|
+
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
|
674
|
+
PFNGLCOLOR3UBPROC glad_glColor3ub;
|
675
|
+
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
|
676
|
+
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
677
|
+
PFNGLCOLOR3UIPROC glad_glColor3ui;
|
678
|
+
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
|
679
|
+
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
|
680
|
+
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
|
681
|
+
PFNGLCOLORMASKPROC glad_glColorMask;
|
682
|
+
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
683
|
+
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
684
|
+
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
|
685
|
+
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
686
|
+
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
|
687
|
+
PFNGLCOLOR4SVPROC glad_glColor4sv;
|
688
|
+
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
|
689
|
+
PFNGLFOGFPROC glad_glFogf;
|
690
|
+
PFNGLCOLOR3IVPROC glad_glColor3iv;
|
691
|
+
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
692
|
+
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
693
|
+
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
|
694
|
+
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
|
695
|
+
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
|
696
|
+
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
|
697
|
+
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
698
|
+
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
699
|
+
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
|
700
|
+
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
701
|
+
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
702
|
+
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
|
703
|
+
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
704
|
+
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
705
|
+
PFNGLGENLISTSPROC glad_glGenLists;
|
706
|
+
PFNGLCOLOR3BVPROC glad_glColor3bv;
|
707
|
+
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
|
708
|
+
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
709
|
+
PFNGLENDLISTPROC glad_glEndList;
|
710
|
+
PFNGLCOLOR3USVPROC glad_glColor3usv;
|
711
|
+
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
|
712
|
+
PFNGLINDEXMASKPROC glad_glIndexMask;
|
713
|
+
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
|
714
|
+
PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
715
|
+
PFNGLCLEARACCUMPROC glad_glClearAccum;
|
716
|
+
PFNGLUNIFORM2FPROC glad_glUniform2f;
|
717
|
+
PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
718
|
+
PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
719
|
+
PFNGLMAP2DPROC glad_glMap2d;
|
720
|
+
PFNGLMAP2FPROC glad_glMap2f;
|
721
|
+
PFNGLVERTEX4DPROC glad_glVertex4d;
|
722
|
+
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
723
|
+
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
|
724
|
+
PFNGLBUFFERDATAPROC glad_glBufferData;
|
725
|
+
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
|
726
|
+
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
|
727
|
+
PFNGLGETERRORPROC glad_glGetError;
|
728
|
+
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
|
729
|
+
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
730
|
+
PFNGLGETFLOATVPROC glad_glGetFloatv;
|
731
|
+
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
732
|
+
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
|
733
|
+
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
734
|
+
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
|
735
|
+
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
736
|
+
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
|
737
|
+
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
|
738
|
+
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
|
739
|
+
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
740
|
+
PFNGLACCUMPROC glad_glAccum;
|
741
|
+
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
742
|
+
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
|
743
|
+
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
|
744
|
+
PFNGLISQUERYPROC glad_glIsQuery;
|
745
|
+
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
746
|
+
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
|
747
|
+
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
748
|
+
PFNGLSTENCILMASKPROC glad_glStencilMask;
|
749
|
+
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
|
750
|
+
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
|
751
|
+
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
|
752
|
+
PFNGLISTEXTUREPROC glad_glIsTexture;
|
753
|
+
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
|
754
|
+
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
755
|
+
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
|
756
|
+
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
|
757
|
+
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
758
|
+
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
759
|
+
PFNGLVERTEX4FPROC glad_glVertex4f;
|
760
|
+
PFNGLRECTSVPROC glad_glRectsv;
|
761
|
+
PFNGLCOLOR4USVPROC glad_glColor4usv;
|
762
|
+
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
|
763
|
+
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
|
764
|
+
PFNGLNORMAL3IPROC glad_glNormal3i;
|
765
|
+
PFNGLNORMAL3FPROC glad_glNormal3f;
|
766
|
+
PFNGLNORMAL3DPROC glad_glNormal3d;
|
767
|
+
PFNGLNORMAL3BPROC glad_glNormal3b;
|
768
|
+
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
|
769
|
+
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
|
770
|
+
PFNGLARRAYELEMENTPROC glad_glArrayElement;
|
771
|
+
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
772
|
+
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
773
|
+
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
774
|
+
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
775
|
+
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
776
|
+
PFNGLCOLOR3FVPROC glad_glColor3fv;
|
777
|
+
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
778
|
+
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
779
|
+
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
780
|
+
PFNGLCOLORPOINTERPROC glad_glColorPointer;
|
781
|
+
PFNGLFRONTFACEPROC glad_glFrontFace;
|
782
|
+
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
783
|
+
if(!GLAD_GL_VERSION_1_0) return;
|
784
|
+
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
785
|
+
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
786
|
+
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
787
|
+
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
788
|
+
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
789
|
+
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
790
|
+
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
791
|
+
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
792
|
+
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
793
|
+
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
794
|
+
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
795
|
+
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
796
|
+
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
797
|
+
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
798
|
+
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
799
|
+
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
800
|
+
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
801
|
+
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
802
|
+
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
803
|
+
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
804
|
+
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
805
|
+
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
806
|
+
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
807
|
+
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
808
|
+
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
809
|
+
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
810
|
+
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
811
|
+
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
812
|
+
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
813
|
+
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
814
|
+
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
815
|
+
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
816
|
+
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
817
|
+
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
818
|
+
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
819
|
+
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
820
|
+
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
821
|
+
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
822
|
+
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
823
|
+
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
824
|
+
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
825
|
+
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
826
|
+
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
827
|
+
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
828
|
+
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
829
|
+
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
830
|
+
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
831
|
+
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
832
|
+
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
|
833
|
+
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
|
834
|
+
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
|
835
|
+
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
|
836
|
+
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
|
837
|
+
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
|
838
|
+
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
|
839
|
+
glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
|
840
|
+
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
|
841
|
+
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
|
842
|
+
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
|
843
|
+
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
|
844
|
+
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
|
845
|
+
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
|
846
|
+
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
|
847
|
+
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
|
848
|
+
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
|
849
|
+
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
|
850
|
+
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
|
851
|
+
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
|
852
|
+
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
|
853
|
+
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
|
854
|
+
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
|
855
|
+
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
|
856
|
+
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
|
857
|
+
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
|
858
|
+
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
|
859
|
+
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
|
860
|
+
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
|
861
|
+
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
|
862
|
+
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
|
863
|
+
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
|
864
|
+
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
|
865
|
+
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
|
866
|
+
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
|
867
|
+
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
|
868
|
+
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
|
869
|
+
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
|
870
|
+
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
|
871
|
+
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
|
872
|
+
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
|
873
|
+
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
|
874
|
+
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
|
875
|
+
glad_glEnd = (PFNGLENDPROC)load("glEnd");
|
876
|
+
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
|
877
|
+
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
|
878
|
+
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
|
879
|
+
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
|
880
|
+
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
|
881
|
+
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
|
882
|
+
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
|
883
|
+
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
|
884
|
+
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
|
885
|
+
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
|
886
|
+
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
|
887
|
+
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
|
888
|
+
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
|
889
|
+
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
|
890
|
+
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
|
891
|
+
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
|
892
|
+
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
|
893
|
+
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
|
894
|
+
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
|
895
|
+
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
|
896
|
+
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
|
897
|
+
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
|
898
|
+
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
|
899
|
+
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
|
900
|
+
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
|
901
|
+
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
|
902
|
+
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
|
903
|
+
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
|
904
|
+
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
|
905
|
+
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
|
906
|
+
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
|
907
|
+
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
|
908
|
+
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
|
909
|
+
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
|
910
|
+
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
|
911
|
+
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
|
912
|
+
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
|
913
|
+
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
|
914
|
+
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
|
915
|
+
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
|
916
|
+
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
|
917
|
+
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
|
918
|
+
glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
|
919
|
+
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
|
920
|
+
glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
|
921
|
+
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
|
922
|
+
glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
|
923
|
+
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
|
924
|
+
glad_glRects = (PFNGLRECTSPROC)load("glRects");
|
925
|
+
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
|
926
|
+
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
|
927
|
+
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
|
928
|
+
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
|
929
|
+
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
|
930
|
+
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
|
931
|
+
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
|
932
|
+
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
|
933
|
+
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
|
934
|
+
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
|
935
|
+
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
|
936
|
+
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
|
937
|
+
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
|
938
|
+
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
|
939
|
+
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
|
940
|
+
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
|
941
|
+
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
|
942
|
+
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
|
943
|
+
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
|
944
|
+
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
|
945
|
+
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
|
946
|
+
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
|
947
|
+
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
|
948
|
+
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
|
949
|
+
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
|
950
|
+
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
|
951
|
+
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
|
952
|
+
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
|
953
|
+
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
|
954
|
+
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
|
955
|
+
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
|
956
|
+
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
|
957
|
+
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
|
958
|
+
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
|
959
|
+
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
|
960
|
+
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
|
961
|
+
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
|
962
|
+
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
|
963
|
+
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
|
964
|
+
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
|
965
|
+
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
|
966
|
+
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
|
967
|
+
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
|
968
|
+
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
|
969
|
+
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
|
970
|
+
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
|
971
|
+
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
|
972
|
+
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
|
973
|
+
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
|
974
|
+
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
|
975
|
+
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
|
976
|
+
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
|
977
|
+
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
|
978
|
+
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
|
979
|
+
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
|
980
|
+
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
|
981
|
+
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
|
982
|
+
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
|
983
|
+
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
|
984
|
+
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
|
985
|
+
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
|
986
|
+
glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
|
987
|
+
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
|
988
|
+
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
|
989
|
+
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
|
990
|
+
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
|
991
|
+
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
|
992
|
+
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
|
993
|
+
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
|
994
|
+
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
|
995
|
+
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
|
996
|
+
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
|
997
|
+
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
|
998
|
+
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
|
999
|
+
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
|
1000
|
+
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
|
1001
|
+
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
|
1002
|
+
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
|
1003
|
+
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
|
1004
|
+
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
|
1005
|
+
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
|
1006
|
+
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
|
1007
|
+
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
|
1008
|
+
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
|
1009
|
+
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
|
1010
|
+
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
|
1011
|
+
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
|
1012
|
+
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
|
1013
|
+
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
|
1014
|
+
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
|
1015
|
+
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
|
1016
|
+
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
|
1017
|
+
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
|
1018
|
+
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
|
1019
|
+
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
|
1020
|
+
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
|
1021
|
+
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
|
1022
|
+
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
|
1023
|
+
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
|
1024
|
+
glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
|
1025
|
+
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
|
1026
|
+
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
|
1027
|
+
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
|
1028
|
+
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
|
1029
|
+
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
|
1030
|
+
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
|
1031
|
+
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
|
1032
|
+
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
|
1033
|
+
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
|
1034
|
+
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
|
1035
|
+
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
|
1036
|
+
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
|
1037
|
+
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
|
1038
|
+
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
|
1039
|
+
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
|
1040
|
+
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
|
1041
|
+
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
|
1042
|
+
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
|
1043
|
+
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
|
1044
|
+
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
|
1045
|
+
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
|
1046
|
+
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
|
1047
|
+
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
|
1048
|
+
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
|
1049
|
+
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
|
1050
|
+
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
|
1051
|
+
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
|
1052
|
+
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
|
1053
|
+
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
|
1054
|
+
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
|
1055
|
+
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
|
1056
|
+
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
|
1057
|
+
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
|
1058
|
+
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
|
1059
|
+
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
|
1060
|
+
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
|
1061
|
+
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
|
1062
|
+
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
|
1063
|
+
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
|
1064
|
+
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
|
1065
|
+
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
|
1066
|
+
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
|
1067
|
+
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
|
1068
|
+
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
|
1069
|
+
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
|
1070
|
+
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
|
1071
|
+
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
|
1072
|
+
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
|
1073
|
+
glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
|
1074
|
+
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
|
1075
|
+
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
|
1076
|
+
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
|
1077
|
+
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
|
1078
|
+
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
|
1079
|
+
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
|
1080
|
+
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
|
1081
|
+
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
|
1082
|
+
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
|
1083
|
+
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
|
1084
|
+
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
|
1085
|
+
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
|
1086
|
+
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
|
1087
|
+
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
|
1088
|
+
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
|
1089
|
+
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
|
1090
|
+
}
|
1091
|
+
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
1092
|
+
if(!GLAD_GL_VERSION_1_1) return;
|
1093
|
+
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
1094
|
+
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
1095
|
+
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
|
1096
|
+
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
1097
|
+
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
1098
|
+
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
1099
|
+
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
1100
|
+
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
1101
|
+
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
1102
|
+
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
1103
|
+
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
1104
|
+
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
1105
|
+
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
1106
|
+
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
1107
|
+
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
|
1108
|
+
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
|
1109
|
+
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
|
1110
|
+
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
|
1111
|
+
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
|
1112
|
+
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
|
1113
|
+
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
|
1114
|
+
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
|
1115
|
+
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
|
1116
|
+
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
|
1117
|
+
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
|
1118
|
+
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
|
1119
|
+
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
|
1120
|
+
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
|
1121
|
+
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
|
1122
|
+
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
|
1123
|
+
}
|
1124
|
+
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
1125
|
+
if(!GLAD_GL_VERSION_1_2) return;
|
1126
|
+
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
1127
|
+
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
1128
|
+
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
1129
|
+
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
1130
|
+
}
|
1131
|
+
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
1132
|
+
if(!GLAD_GL_VERSION_1_3) return;
|
1133
|
+
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
1134
|
+
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
1135
|
+
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
1136
|
+
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
1137
|
+
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
1138
|
+
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
1139
|
+
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
1140
|
+
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
1141
|
+
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
1142
|
+
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
|
1143
|
+
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
|
1144
|
+
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
|
1145
|
+
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
|
1146
|
+
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
|
1147
|
+
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
|
1148
|
+
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
|
1149
|
+
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
|
1150
|
+
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
|
1151
|
+
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
|
1152
|
+
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
|
1153
|
+
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
|
1154
|
+
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
|
1155
|
+
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
|
1156
|
+
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
|
1157
|
+
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
|
1158
|
+
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
|
1159
|
+
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
|
1160
|
+
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
|
1161
|
+
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
|
1162
|
+
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
|
1163
|
+
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
|
1164
|
+
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
|
1165
|
+
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
|
1166
|
+
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
|
1167
|
+
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
|
1168
|
+
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
|
1169
|
+
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
|
1170
|
+
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
|
1171
|
+
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
|
1172
|
+
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
|
1173
|
+
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
|
1174
|
+
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
|
1175
|
+
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
|
1176
|
+
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
|
1177
|
+
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
|
1178
|
+
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
|
1179
|
+
}
|
1180
|
+
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
1181
|
+
if(!GLAD_GL_VERSION_1_4) return;
|
1182
|
+
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
1183
|
+
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
1184
|
+
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
1185
|
+
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
1186
|
+
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
1187
|
+
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
1188
|
+
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
1189
|
+
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
|
1190
|
+
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
|
1191
|
+
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
|
1192
|
+
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
|
1193
|
+
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
|
1194
|
+
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
|
1195
|
+
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
|
1196
|
+
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
|
1197
|
+
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
|
1198
|
+
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
|
1199
|
+
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
|
1200
|
+
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
|
1201
|
+
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
|
1202
|
+
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
|
1203
|
+
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
|
1204
|
+
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
|
1205
|
+
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
|
1206
|
+
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
|
1207
|
+
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
|
1208
|
+
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
|
1209
|
+
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
|
1210
|
+
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
|
1211
|
+
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
|
1212
|
+
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
|
1213
|
+
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
|
1214
|
+
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
|
1215
|
+
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
|
1216
|
+
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
|
1217
|
+
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
|
1218
|
+
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
|
1219
|
+
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
|
1220
|
+
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
|
1221
|
+
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
|
1222
|
+
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
|
1223
|
+
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
|
1224
|
+
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
|
1225
|
+
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
|
1226
|
+
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
|
1227
|
+
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
1228
|
+
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
1229
|
+
}
|
1230
|
+
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
1231
|
+
if(!GLAD_GL_VERSION_1_5) return;
|
1232
|
+
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
1233
|
+
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
1234
|
+
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
1235
|
+
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
1236
|
+
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
1237
|
+
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
1238
|
+
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
1239
|
+
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
1240
|
+
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
1241
|
+
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
1242
|
+
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
1243
|
+
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
1244
|
+
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
1245
|
+
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
1246
|
+
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
1247
|
+
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
1248
|
+
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
1249
|
+
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
1250
|
+
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
1251
|
+
}
|
1252
|
+
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
1253
|
+
if(!GLAD_GL_VERSION_2_0) return;
|
1254
|
+
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
1255
|
+
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
1256
|
+
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
1257
|
+
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
1258
|
+
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
1259
|
+
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
1260
|
+
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
1261
|
+
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
1262
|
+
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
1263
|
+
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
1264
|
+
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
1265
|
+
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
1266
|
+
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
1267
|
+
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
1268
|
+
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
1269
|
+
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
1270
|
+
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
1271
|
+
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
1272
|
+
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
1273
|
+
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
1274
|
+
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
1275
|
+
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
1276
|
+
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
1277
|
+
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
1278
|
+
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
1279
|
+
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
1280
|
+
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
1281
|
+
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
1282
|
+
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
1283
|
+
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
1284
|
+
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
1285
|
+
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
1286
|
+
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
1287
|
+
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
1288
|
+
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
1289
|
+
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
1290
|
+
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
1291
|
+
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
1292
|
+
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
1293
|
+
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
1294
|
+
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
1295
|
+
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
1296
|
+
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
1297
|
+
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
1298
|
+
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
1299
|
+
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
1300
|
+
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
1301
|
+
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
1302
|
+
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
1303
|
+
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
1304
|
+
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
1305
|
+
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
1306
|
+
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
1307
|
+
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
1308
|
+
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
1309
|
+
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
1310
|
+
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
1311
|
+
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
1312
|
+
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
1313
|
+
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
1314
|
+
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
1315
|
+
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
1316
|
+
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
1317
|
+
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
1318
|
+
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
1319
|
+
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
1320
|
+
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
1321
|
+
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
1322
|
+
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
1323
|
+
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
1324
|
+
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
1325
|
+
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
1326
|
+
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
1327
|
+
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
1328
|
+
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
1329
|
+
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
1330
|
+
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
1331
|
+
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
1332
|
+
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
1333
|
+
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
1334
|
+
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
1335
|
+
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
1336
|
+
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
1337
|
+
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
1338
|
+
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
1339
|
+
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
1340
|
+
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
1341
|
+
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
1342
|
+
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
1343
|
+
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
1344
|
+
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
1345
|
+
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
1346
|
+
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
1347
|
+
}
|
1348
|
+
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
1349
|
+
if(!GLAD_GL_VERSION_2_1) return;
|
1350
|
+
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
1351
|
+
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
1352
|
+
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
1353
|
+
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
1354
|
+
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
1355
|
+
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
1356
|
+
}
|
1357
|
+
static int find_extensionsGL(void) {
|
1358
|
+
if (!get_exts()) return 0;
|
1359
|
+
(void)&has_ext;
|
1360
|
+
free_exts();
|
1361
|
+
return 1;
|
1362
|
+
}
|
1363
|
+
|
1364
|
+
static void find_coreGL(void) {
|
1365
|
+
|
1366
|
+
/* Thank you @elmindreda
|
1367
|
+
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
1368
|
+
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
1369
|
+
*/
|
1370
|
+
int i, major, minor;
|
1371
|
+
|
1372
|
+
const char* version;
|
1373
|
+
const char* prefixes[] = {
|
1374
|
+
"OpenGL ES-CM ",
|
1375
|
+
"OpenGL ES-CL ",
|
1376
|
+
"OpenGL ES ",
|
1377
|
+
NULL
|
1378
|
+
};
|
1379
|
+
|
1380
|
+
version = (const char*) glGetString(GL_VERSION);
|
1381
|
+
if (!version) return;
|
1382
|
+
|
1383
|
+
for (i = 0; prefixes[i]; i++) {
|
1384
|
+
const size_t length = strlen(prefixes[i]);
|
1385
|
+
if (strncmp(version, prefixes[i], length) == 0) {
|
1386
|
+
version += length;
|
1387
|
+
break;
|
1388
|
+
}
|
1389
|
+
}
|
1390
|
+
|
1391
|
+
/* PR #18 */
|
1392
|
+
#ifdef _MSC_VER
|
1393
|
+
sscanf_s(version, "%d.%d", &major, &minor);
|
1394
|
+
#else
|
1395
|
+
sscanf(version, "%d.%d", &major, &minor);
|
1396
|
+
#endif
|
1397
|
+
|
1398
|
+
GLVersion.major = major; GLVersion.minor = minor;
|
1399
|
+
max_loaded_major = major; max_loaded_minor = minor;
|
1400
|
+
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
1401
|
+
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
1402
|
+
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
1403
|
+
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
1404
|
+
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
1405
|
+
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
1406
|
+
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
1407
|
+
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
1408
|
+
if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 1)) {
|
1409
|
+
max_loaded_major = 2;
|
1410
|
+
max_loaded_minor = 1;
|
1411
|
+
}
|
1412
|
+
}
|
1413
|
+
|
1414
|
+
int gladLoadGLLoader(GLADloadproc load) {
|
1415
|
+
GLVersion.major = 0; GLVersion.minor = 0;
|
1416
|
+
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
1417
|
+
if(glGetString == NULL) return 0;
|
1418
|
+
if(glGetString(GL_VERSION) == NULL) return 0;
|
1419
|
+
find_coreGL();
|
1420
|
+
load_GL_VERSION_1_0(load);
|
1421
|
+
load_GL_VERSION_1_1(load);
|
1422
|
+
load_GL_VERSION_1_2(load);
|
1423
|
+
load_GL_VERSION_1_3(load);
|
1424
|
+
load_GL_VERSION_1_4(load);
|
1425
|
+
load_GL_VERSION_1_5(load);
|
1426
|
+
load_GL_VERSION_2_0(load);
|
1427
|
+
load_GL_VERSION_2_1(load);
|
1428
|
+
|
1429
|
+
if (!find_extensionsGL()) return 0;
|
1430
|
+
return GLVersion.major != 0 || GLVersion.minor != 0;
|
1431
|
+
}
|
1432
|
+
|