nuklear 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (102) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +13 -0
  3. data/.travis.yml +7 -0
  4. data/Gemfile +4 -0
  5. data/Gemfile.lock +29 -0
  6. data/LICENSE.txt +21 -0
  7. data/README.md +196 -0
  8. data/Rakefile +26 -0
  9. data/bin/console +14 -0
  10. data/bin/setup +8 -0
  11. data/examples/arial.ttf +0 -0
  12. data/examples/calculator.rb +102 -0
  13. data/examples/hello_nuklear.rb +182 -0
  14. data/examples/lib/opengl_font.rb +32 -0
  15. data/examples/lib/opengl_init.rb +4 -0
  16. data/examples/lib/sdl2_init.rb +6 -0
  17. data/examples/lib/sdl2_input.rb +81 -0
  18. data/examples/lib/window.rb +47 -0
  19. data/ext/freetype/extconf.rb +26 -0
  20. data/ext/nuklear/extconf.rb +14 -0
  21. data/ext/nuklear/nkrb.c +79 -0
  22. data/ext/nuklear/nkrb.h +89 -0
  23. data/ext/nuklear/nkrb_buffer.c +80 -0
  24. data/ext/nuklear/nkrb_context.c +241 -0
  25. data/ext/nuklear/nkrb_font.c +80 -0
  26. data/ext/nuklear/nkrb_renderer.c +114 -0
  27. data/ext/nuklear/nkrb_style.c +61 -0
  28. data/ext/nuklear/nkrb_style_color.c +126 -0
  29. data/ext/nuklear/nkrb_style_image.c +32 -0
  30. data/ext/nuklear/nkrb_ui.c +32 -0
  31. data/ext/nuklear/nkrb_ui_builder.c +29 -0
  32. data/ext/nuklear/nkrb_ui_button.c +55 -0
  33. data/ext/nuklear/nkrb_ui_color_picker.c +20 -0
  34. data/ext/nuklear/nkrb_ui_combo.c +73 -0
  35. data/ext/nuklear/nkrb_ui_container.c +7 -0
  36. data/ext/nuklear/nkrb_ui_edit_string.c +38 -0
  37. data/ext/nuklear/nkrb_ui_group.c +27 -0
  38. data/ext/nuklear/nkrb_ui_label.c +30 -0
  39. data/ext/nuklear/nkrb_ui_layout.c +125 -0
  40. data/ext/nuklear/nkrb_ui_menu.c +49 -0
  41. data/ext/nuklear/nkrb_ui_menu_item.c +30 -0
  42. data/ext/nuklear/nkrb_ui_menubar.c +18 -0
  43. data/ext/nuklear/nkrb_ui_popup.c +24 -0
  44. data/ext/nuklear/nkrb_ui_progress.c +19 -0
  45. data/ext/nuklear/nkrb_ui_property.c +20 -0
  46. data/ext/nuklear/nkrb_ui_selectables.c +53 -0
  47. data/ext/nuklear/nkrb_ui_slider.c +19 -0
  48. data/ext/nuklear/nkrb_ui_tree.c +29 -0
  49. data/ext/nuklear/nkrb_ui_widget.c +7 -0
  50. data/ext/nuklear/nkrb_ui_window.c +43 -0
  51. data/ext/nuklear/nuklear.h +23378 -0
  52. data/ext/nuklear_renderer_opengl2/KHR/khrplatform.h +285 -0
  53. data/ext/nuklear_renderer_opengl2/extconf.rb +13 -0
  54. data/ext/nuklear_renderer_opengl2/glad.c +1432 -0
  55. data/ext/nuklear_renderer_opengl2/glad.h +2747 -0
  56. data/ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c +197 -0
  57. data/ext/nuklear_renderer_opengl4/KHR/khrplatform.h +285 -0
  58. data/ext/nuklear_renderer_opengl4/extconf.rb +13 -0
  59. data/ext/nuklear_renderer_opengl4/glad.c +1782 -0
  60. data/ext/nuklear_renderer_opengl4/glad.h +3687 -0
  61. data/ext/nuklear_renderer_opengl4/nuklear_renderer_opengl4.c +255 -0
  62. data/lib/nuklear/context.rb +49 -0
  63. data/lib/nuklear/dsl.rb +46 -0
  64. data/lib/nuklear/event_buffer.rb +23 -0
  65. data/lib/nuklear/renderer/opengl24.rb +13 -0
  66. data/lib/nuklear/renderer.rb +108 -0
  67. data/lib/nuklear/style/color.rb +24 -0
  68. data/lib/nuklear/style/image.rb +9 -0
  69. data/lib/nuklear/style.rb +8 -0
  70. data/lib/nuklear/test_case.rb +30 -0
  71. data/lib/nuklear/ui/base.rb +34 -0
  72. data/lib/nuklear/ui/button.rb +77 -0
  73. data/lib/nuklear/ui/checkbox.rb +39 -0
  74. data/lib/nuklear/ui/col.rb +21 -0
  75. data/lib/nuklear/ui/color_picker.rb +31 -0
  76. data/lib/nuklear/ui/combo_box.rb +42 -0
  77. data/lib/nuklear/ui/container.rb +80 -0
  78. data/lib/nuklear/ui/edit_string.rb +48 -0
  79. data/lib/nuklear/ui/enableable.rb +29 -0
  80. data/lib/nuklear/ui/events.rb +23 -0
  81. data/lib/nuklear/ui/group.rb +31 -0
  82. data/lib/nuklear/ui/label.rb +21 -0
  83. data/lib/nuklear/ui/menu.rb +43 -0
  84. data/lib/nuklear/ui/menu_bar.rb +19 -0
  85. data/lib/nuklear/ui/menu_item.rb +34 -0
  86. data/lib/nuklear/ui/option.rb +17 -0
  87. data/lib/nuklear/ui/option_group.rb +22 -0
  88. data/lib/nuklear/ui/popup.rb +37 -0
  89. data/lib/nuklear/ui/progress.rb +33 -0
  90. data/lib/nuklear/ui/property.rb +28 -0
  91. data/lib/nuklear/ui/row.rb +28 -0
  92. data/lib/nuklear/ui/select_list.rb +31 -0
  93. data/lib/nuklear/ui/selectable.rb +21 -0
  94. data/lib/nuklear/ui/slider.rb +26 -0
  95. data/lib/nuklear/ui/text_align.rb +14 -0
  96. data/lib/nuklear/ui/tree.rb +62 -0
  97. data/lib/nuklear/ui/window.rb +175 -0
  98. data/lib/nuklear/ui.rb +33 -0
  99. data/lib/nuklear/version.rb +3 -0
  100. data/lib/nuklear.rb +26 -0
  101. data/nuklear.gemspec +41 -0
  102. metadata +233 -0
@@ -0,0 +1,1432 @@
1
+ /*
2
+
3
+ OpenGL loader generated by glad 0.1.14a0 on Fri Jun 16 17:39:09 2017.
4
+
5
+ Language/Generator: C/C++
6
+ Specification: gl
7
+ APIs: gl=2.1
8
+ Profile: compatibility
9
+ Extensions:
10
+
11
+ Loader: True
12
+ Local files: False
13
+ Omit khrplatform: False
14
+
15
+ Commandline:
16
+ --profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions=""
17
+ Online:
18
+ http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1
19
+ */
20
+
21
+ #include <stdio.h>
22
+ #include <stdlib.h>
23
+ #include <string.h>
24
+ #include <glad.h>
25
+
26
+ static void* get_proc(const char *namez);
27
+
28
+ #ifdef _WIN32
29
+ #include <windows.h>
30
+ static HMODULE libGL;
31
+
32
+ typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
33
+ static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
34
+
35
+ static
36
+ int open_gl(void) {
37
+ libGL = LoadLibraryW(L"opengl32.dll");
38
+ if(libGL != NULL) {
39
+ gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
40
+ libGL, "wglGetProcAddress");
41
+ return gladGetProcAddressPtr != NULL;
42
+ }
43
+
44
+ return 0;
45
+ }
46
+
47
+ static
48
+ void close_gl(void) {
49
+ if(libGL != NULL) {
50
+ FreeLibrary(libGL);
51
+ libGL = NULL;
52
+ }
53
+ }
54
+ #else
55
+ #include <dlfcn.h>
56
+ static void* libGL;
57
+
58
+ #ifndef __APPLE__
59
+ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
60
+ static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
61
+ #endif
62
+
63
+ static
64
+ int open_gl(void) {
65
+ #ifdef __APPLE__
66
+ static const char *NAMES[] = {
67
+ "../Frameworks/OpenGL.framework/OpenGL",
68
+ "/Library/Frameworks/OpenGL.framework/OpenGL",
69
+ "/System/Library/Frameworks/OpenGL.framework/OpenGL",
70
+ "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
71
+ };
72
+ #else
73
+ static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
74
+ #endif
75
+
76
+ unsigned int index = 0;
77
+ for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
78
+ libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
79
+
80
+ if(libGL != NULL) {
81
+ #ifdef __APPLE__
82
+ return 1;
83
+ #else
84
+ gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
85
+ "glXGetProcAddressARB");
86
+ return gladGetProcAddressPtr != NULL;
87
+ #endif
88
+ }
89
+ }
90
+
91
+ return 0;
92
+ }
93
+
94
+ static
95
+ void close_gl() {
96
+ if(libGL != NULL) {
97
+ dlclose(libGL);
98
+ libGL = NULL;
99
+ }
100
+ }
101
+ #endif
102
+
103
+ static
104
+ void* get_proc(const char *namez) {
105
+ void* result = NULL;
106
+ if(libGL == NULL) return NULL;
107
+
108
+ #ifndef __APPLE__
109
+ if(gladGetProcAddressPtr != NULL) {
110
+ result = gladGetProcAddressPtr(namez);
111
+ }
112
+ #endif
113
+ if(result == NULL) {
114
+ #ifdef _WIN32
115
+ result = (void*)GetProcAddress(libGL, namez);
116
+ #else
117
+ result = dlsym(libGL, namez);
118
+ #endif
119
+ }
120
+
121
+ return result;
122
+ }
123
+
124
+ int gladLoadGL(void) {
125
+ int status = 0;
126
+
127
+ if(open_gl()) {
128
+ status = gladLoadGLLoader(&get_proc);
129
+ close_gl();
130
+ }
131
+
132
+ return status;
133
+ }
134
+
135
+ struct gladGLversionStruct GLVersion;
136
+
137
+ #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
138
+ #define _GLAD_IS_SOME_NEW_VERSION 1
139
+ #endif
140
+
141
+ static int max_loaded_major;
142
+ static int max_loaded_minor;
143
+
144
+ static const char *exts = NULL;
145
+ static int num_exts_i = 0;
146
+ static const char **exts_i = NULL;
147
+
148
+ static int get_exts(void) {
149
+ #ifdef _GLAD_IS_SOME_NEW_VERSION
150
+ if(max_loaded_major < 3) {
151
+ #endif
152
+ exts = (const char *)glGetString(GL_EXTENSIONS);
153
+ #ifdef _GLAD_IS_SOME_NEW_VERSION
154
+ } else {
155
+ unsigned int index;
156
+
157
+ num_exts_i = 0;
158
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
159
+ if (num_exts_i > 0) {
160
+ exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
161
+ }
162
+
163
+ if (exts_i == NULL) {
164
+ return 0;
165
+ }
166
+
167
+ for(index = 0; index < (unsigned)num_exts_i; index++) {
168
+ exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
169
+ }
170
+ }
171
+ #endif
172
+ return 1;
173
+ }
174
+
175
+ static void free_exts(void) {
176
+ if (exts_i != NULL) {
177
+ free((void *)exts_i);
178
+ exts_i = NULL;
179
+ }
180
+ }
181
+
182
+ static int has_ext(const char *ext) {
183
+ #ifdef _GLAD_IS_SOME_NEW_VERSION
184
+ if(max_loaded_major < 3) {
185
+ #endif
186
+ const char *extensions;
187
+ const char *loc;
188
+ const char *terminator;
189
+ extensions = exts;
190
+ if(extensions == NULL || ext == NULL) {
191
+ return 0;
192
+ }
193
+
194
+ while(1) {
195
+ loc = strstr(extensions, ext);
196
+ if(loc == NULL) {
197
+ return 0;
198
+ }
199
+
200
+ terminator = loc + strlen(ext);
201
+ if((loc == extensions || *(loc - 1) == ' ') &&
202
+ (*terminator == ' ' || *terminator == '\0')) {
203
+ return 1;
204
+ }
205
+ extensions = terminator;
206
+ }
207
+ #ifdef _GLAD_IS_SOME_NEW_VERSION
208
+ } else {
209
+ int index;
210
+
211
+ for(index = 0; index < num_exts_i; index++) {
212
+ const char *e = exts_i[index];
213
+
214
+ if(strcmp(e, ext) == 0) {
215
+ return 1;
216
+ }
217
+ }
218
+ }
219
+ #endif
220
+
221
+ return 0;
222
+ }
223
+ int GLAD_GL_VERSION_1_0;
224
+ int GLAD_GL_VERSION_1_1;
225
+ int GLAD_GL_VERSION_1_2;
226
+ int GLAD_GL_VERSION_1_3;
227
+ int GLAD_GL_VERSION_1_4;
228
+ int GLAD_GL_VERSION_1_5;
229
+ int GLAD_GL_VERSION_2_0;
230
+ int GLAD_GL_VERSION_2_1;
231
+ PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
232
+ PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
233
+ PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
234
+ PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
235
+ PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
236
+ PFNGLVERTEX2FVPROC glad_glVertex2fv;
237
+ PFNGLINDEXIPROC glad_glIndexi;
238
+ PFNGLRECTDVPROC glad_glRectdv;
239
+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
240
+ PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
241
+ PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
242
+ PFNGLINDEXDPROC glad_glIndexd;
243
+ PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
244
+ PFNGLINDEXFPROC glad_glIndexf;
245
+ PFNGLLINEWIDTHPROC glad_glLineWidth;
246
+ PFNGLGETMAPFVPROC glad_glGetMapfv;
247
+ PFNGLINDEXSPROC glad_glIndexs;
248
+ PFNGLCOMPILESHADERPROC glad_glCompileShader;
249
+ PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
250
+ PFNGLINDEXFVPROC glad_glIndexfv;
251
+ PFNGLFOGIVPROC glad_glFogiv;
252
+ PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
253
+ PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
254
+ PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
255
+ PFNGLCOLOR4UIPROC glad_glColor4ui;
256
+ PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
257
+ PFNGLFOGFVPROC glad_glFogfv;
258
+ PFNGLVERTEX4IVPROC glad_glVertex4iv;
259
+ PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
260
+ PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
261
+ PFNGLCREATESHADERPROC glad_glCreateShader;
262
+ PFNGLISBUFFERPROC glad_glIsBuffer;
263
+ PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
264
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
265
+ PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
266
+ PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
267
+ PFNGLVERTEX4FVPROC glad_glVertex4fv;
268
+ PFNGLBINDTEXTUREPROC glad_glBindTexture;
269
+ PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
270
+ PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
271
+ PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
272
+ PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
273
+ PFNGLPOINTSIZEPROC glad_glPointSize;
274
+ PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
275
+ PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
276
+ PFNGLCOLOR4BVPROC glad_glColor4bv;
277
+ PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
278
+ PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
279
+ PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
280
+ PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
281
+ PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
282
+ PFNGLCOLOR3BPROC glad_glColor3b;
283
+ PFNGLEDGEFLAGPROC glad_glEdgeFlag;
284
+ PFNGLVERTEX3DPROC glad_glVertex3d;
285
+ PFNGLVERTEX3FPROC glad_glVertex3f;
286
+ PFNGLVERTEX3IPROC glad_glVertex3i;
287
+ PFNGLCOLOR3IPROC glad_glColor3i;
288
+ PFNGLUNIFORM3FPROC glad_glUniform3f;
289
+ PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
290
+ PFNGLCOLOR3SPROC glad_glColor3s;
291
+ PFNGLVERTEX3SPROC glad_glVertex3s;
292
+ PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
293
+ PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
294
+ PFNGLVERTEX2IVPROC glad_glVertex2iv;
295
+ PFNGLCOLOR3SVPROC glad_glColor3sv;
296
+ PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
297
+ PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
298
+ PFNGLNORMALPOINTERPROC glad_glNormalPointer;
299
+ PFNGLVERTEX4SVPROC glad_glVertex4sv;
300
+ PFNGLPASSTHROUGHPROC glad_glPassThrough;
301
+ PFNGLFOGIPROC glad_glFogi;
302
+ PFNGLBEGINPROC glad_glBegin;
303
+ PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
304
+ PFNGLCOLOR3UBVPROC glad_glColor3ubv;
305
+ PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
306
+ PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
307
+ PFNGLDRAWARRAYSPROC glad_glDrawArrays;
308
+ PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
309
+ PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
310
+ PFNGLLIGHTFVPROC glad_glLightfv;
311
+ PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
312
+ PFNGLCLEARPROC glad_glClear;
313
+ PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
314
+ PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
315
+ PFNGLISENABLEDPROC glad_glIsEnabled;
316
+ PFNGLSTENCILOPPROC glad_glStencilOp;
317
+ PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
318
+ PFNGLTRANSLATEFPROC glad_glTranslatef;
319
+ PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
320
+ PFNGLTRANSLATEDPROC glad_glTranslated;
321
+ PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
322
+ PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
323
+ PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
324
+ PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
325
+ PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
326
+ PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
327
+ PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
328
+ PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
329
+ PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
330
+ PFNGLINDEXSVPROC glad_glIndexsv;
331
+ PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
332
+ PFNGLVERTEX3IVPROC glad_glVertex3iv;
333
+ PFNGLBITMAPPROC glad_glBitmap;
334
+ PFNGLMATERIALIPROC glad_glMateriali;
335
+ PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
336
+ PFNGLGETQUERYIVPROC glad_glGetQueryiv;
337
+ PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
338
+ PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
339
+ PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
340
+ PFNGLMATERIALFPROC glad_glMaterialf;
341
+ PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
342
+ PFNGLISSHADERPROC glad_glIsShader;
343
+ PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
344
+ PFNGLVERTEX3DVPROC glad_glVertex3dv;
345
+ PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
346
+ PFNGLENABLEPROC glad_glEnable;
347
+ PFNGLCOLOR4FVPROC glad_glColor4fv;
348
+ PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
349
+ PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
350
+ PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
351
+ PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
352
+ PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
353
+ PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
354
+ PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
355
+ PFNGLTEXGENFPROC glad_glTexGenf;
356
+ PFNGLGETPOINTERVPROC glad_glGetPointerv;
357
+ PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
358
+ PFNGLNORMAL3FVPROC glad_glNormal3fv;
359
+ PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
360
+ PFNGLDEPTHRANGEPROC glad_glDepthRange;
361
+ PFNGLFRUSTUMPROC glad_glFrustum;
362
+ PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
363
+ PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
364
+ PFNGLPUSHMATRIXPROC glad_glPushMatrix;
365
+ PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
366
+ PFNGLORTHOPROC glad_glOrtho;
367
+ PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
368
+ PFNGLCLEARINDEXPROC glad_glClearIndex;
369
+ PFNGLMAP1DPROC glad_glMap1d;
370
+ PFNGLMAP1FPROC glad_glMap1f;
371
+ PFNGLFLUSHPROC glad_glFlush;
372
+ PFNGLINDEXIVPROC glad_glIndexiv;
373
+ PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
374
+ PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
375
+ PFNGLPIXELZOOMPROC glad_glPixelZoom;
376
+ PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
377
+ PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
378
+ PFNGLLIGHTIPROC glad_glLighti;
379
+ PFNGLLIGHTFPROC glad_glLightf;
380
+ PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
381
+ PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
382
+ PFNGLUNIFORM4IVPROC glad_glUniform4iv;
383
+ PFNGLCLEARSTENCILPROC glad_glClearStencil;
384
+ PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
385
+ PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
386
+ PFNGLGENTEXTURESPROC glad_glGenTextures;
387
+ PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
388
+ PFNGLINDEXPOINTERPROC glad_glIndexPointer;
389
+ PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
390
+ PFNGLVERTEX2FPROC glad_glVertex2f;
391
+ PFNGLVERTEX2DPROC glad_glVertex2d;
392
+ PFNGLUNIFORM2IPROC glad_glUniform2i;
393
+ PFNGLMAPGRID2DPROC glad_glMapGrid2d;
394
+ PFNGLMAPGRID2FPROC glad_glMapGrid2f;
395
+ PFNGLVERTEX2IPROC glad_glVertex2i;
396
+ PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
397
+ PFNGLVERTEX2SPROC glad_glVertex2s;
398
+ PFNGLNORMAL3BVPROC glad_glNormal3bv;
399
+ PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
400
+ PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
401
+ PFNGLVERTEX3SVPROC glad_glVertex3sv;
402
+ PFNGLGENQUERIESPROC glad_glGenQueries;
403
+ PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
404
+ PFNGLTEXENVFPROC glad_glTexEnvf;
405
+ PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
406
+ PFNGLFOGCOORDDPROC glad_glFogCoordd;
407
+ PFNGLFOGCOORDFPROC glad_glFogCoordf;
408
+ PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
409
+ PFNGLTEXENVIPROC glad_glTexEnvi;
410
+ PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
411
+ PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
412
+ PFNGLUNIFORM2IVPROC glad_glUniform2iv;
413
+ PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
414
+ PFNGLMATRIXMODEPROC glad_glMatrixMode;
415
+ PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
416
+ PFNGLGETMAPIVPROC glad_glGetMapiv;
417
+ PFNGLGETSHADERIVPROC glad_glGetShaderiv;
418
+ PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
419
+ PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
420
+ PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
421
+ PFNGLCALLLISTPROC glad_glCallList;
422
+ PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
423
+ PFNGLGETDOUBLEVPROC glad_glGetDoublev;
424
+ PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
425
+ PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
426
+ PFNGLLIGHTMODELFPROC glad_glLightModelf;
427
+ PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
428
+ PFNGLVERTEX2SVPROC glad_glVertex2sv;
429
+ PFNGLLIGHTMODELIPROC glad_glLightModeli;
430
+ PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
431
+ PFNGLUNIFORM3FVPROC glad_glUniform3fv;
432
+ PFNGLPIXELSTOREIPROC glad_glPixelStorei;
433
+ PFNGLCALLLISTSPROC glad_glCallLists;
434
+ PFNGLMAPBUFFERPROC glad_glMapBuffer;
435
+ PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
436
+ PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
437
+ PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
438
+ PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
439
+ PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
440
+ PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
441
+ PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
442
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
443
+ PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
444
+ PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
445
+ PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
446
+ PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
447
+ PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
448
+ PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
449
+ PFNGLUNIFORM3IVPROC glad_glUniform3iv;
450
+ PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
451
+ PFNGLPOLYGONMODEPROC glad_glPolygonMode;
452
+ PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
453
+ PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
454
+ PFNGLISLISTPROC glad_glIsList;
455
+ PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
456
+ PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
457
+ PFNGLCOLOR4SPROC glad_glColor4s;
458
+ PFNGLUSEPROGRAMPROC glad_glUseProgram;
459
+ PFNGLLINESTIPPLEPROC glad_glLineStipple;
460
+ PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
461
+ PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
462
+ PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
463
+ PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
464
+ PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
465
+ PFNGLCOLOR4BPROC glad_glColor4b;
466
+ PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
467
+ PFNGLCOLOR4FPROC glad_glColor4f;
468
+ PFNGLCOLOR4DPROC glad_glColor4d;
469
+ PFNGLCOLOR4IPROC glad_glColor4i;
470
+ PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
471
+ PFNGLVERTEX2DVPROC glad_glVertex2dv;
472
+ PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
473
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
474
+ PFNGLFINISHPROC glad_glFinish;
475
+ PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
476
+ PFNGLDELETESHADERPROC glad_glDeleteShader;
477
+ PFNGLDRAWELEMENTSPROC glad_glDrawElements;
478
+ PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
479
+ PFNGLGETMAPDVPROC glad_glGetMapdv;
480
+ PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
481
+ PFNGLMATERIALFVPROC glad_glMaterialfv;
482
+ PFNGLVIEWPORTPROC glad_glViewport;
483
+ PFNGLINDEXDVPROC glad_glIndexdv;
484
+ PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
485
+ PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
486
+ PFNGLCLEARDEPTHPROC glad_glClearDepth;
487
+ PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
488
+ PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
489
+ PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
490
+ PFNGLPOPNAMEPROC glad_glPopName;
491
+ PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
492
+ PFNGLPIXELSTOREFPROC glad_glPixelStoref;
493
+ PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
494
+ PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
495
+ PFNGLRECTIPROC glad_glRecti;
496
+ PFNGLCOLOR4UBPROC glad_glColor4ub;
497
+ PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
498
+ PFNGLRECTFPROC glad_glRectf;
499
+ PFNGLRECTDPROC glad_glRectd;
500
+ PFNGLNORMAL3SVPROC glad_glNormal3sv;
501
+ PFNGLNEWLISTPROC glad_glNewList;
502
+ PFNGLCOLOR4USPROC glad_glColor4us;
503
+ PFNGLLINKPROGRAMPROC glad_glLinkProgram;
504
+ PFNGLHINTPROC glad_glHint;
505
+ PFNGLRECTSPROC glad_glRects;
506
+ PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
507
+ PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
508
+ PFNGLGETSTRINGPROC glad_glGetString;
509
+ PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
510
+ PFNGLDETACHSHADERPROC glad_glDetachShader;
511
+ PFNGLSCALEFPROC glad_glScalef;
512
+ PFNGLENDQUERYPROC glad_glEndQuery;
513
+ PFNGLSCALEDPROC glad_glScaled;
514
+ PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
515
+ PFNGLCOPYPIXELSPROC glad_glCopyPixels;
516
+ PFNGLPOPATTRIBPROC glad_glPopAttrib;
517
+ PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
518
+ PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
519
+ PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
520
+ PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
521
+ PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
522
+ PFNGLINITNAMESPROC glad_glInitNames;
523
+ PFNGLCOLOR3DVPROC glad_glColor3dv;
524
+ PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
525
+ PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
526
+ PFNGLCOLORMATERIALPROC glad_glColorMaterial;
527
+ PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
528
+ PFNGLUNIFORM1FPROC glad_glUniform1f;
529
+ PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
530
+ PFNGLRENDERMODEPROC glad_glRenderMode;
531
+ PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
532
+ PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
533
+ PFNGLUNIFORM1IPROC glad_glUniform1i;
534
+ PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
535
+ PFNGLUNIFORM3IPROC glad_glUniform3i;
536
+ PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
537
+ PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
538
+ PFNGLDISABLEPROC glad_glDisable;
539
+ PFNGLLOGICOPPROC glad_glLogicOp;
540
+ PFNGLEVALPOINT2PROC glad_glEvalPoint2;
541
+ PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
542
+ PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
543
+ PFNGLCOLOR3FPROC glad_glColor3f;
544
+ PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
545
+ PFNGLRECTFVPROC glad_glRectfv;
546
+ PFNGLCULLFACEPROC glad_glCullFace;
547
+ PFNGLGETLIGHTFVPROC glad_glGetLightfv;
548
+ PFNGLCOLOR3DPROC glad_glColor3d;
549
+ PFNGLTEXGENDPROC glad_glTexGend;
550
+ PFNGLTEXGENIPROC glad_glTexGeni;
551
+ PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
552
+ PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
553
+ PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
554
+ PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
555
+ PFNGLATTACHSHADERPROC glad_glAttachShader;
556
+ PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
557
+ PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
558
+ PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
559
+ PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
560
+ PFNGLTEXGENIVPROC glad_glTexGeniv;
561
+ PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
562
+ PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
563
+ PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
564
+ PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
565
+ PFNGLTEXENVFVPROC glad_glTexEnvfv;
566
+ PFNGLREADBUFFERPROC glad_glReadBuffer;
567
+ PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
568
+ PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
569
+ PFNGLDELETELISTSPROC glad_glDeleteLists;
570
+ PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
571
+ PFNGLVERTEX4DVPROC glad_glVertex4dv;
572
+ PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
573
+ PFNGLPOPMATRIXPROC glad_glPopMatrix;
574
+ PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
575
+ PFNGLCOLOR4IVPROC glad_glColor4iv;
576
+ PFNGLINDEXUBVPROC glad_glIndexubv;
577
+ PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
578
+ PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
579
+ PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
580
+ PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
581
+ PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
582
+ PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
583
+ PFNGLVERTEX3FVPROC glad_glVertex3fv;
584
+ PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
585
+ PFNGLMATERIALIVPROC glad_glMaterialiv;
586
+ PFNGLISPROGRAMPROC glad_glIsProgram;
587
+ PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
588
+ PFNGLVERTEX4SPROC glad_glVertex4s;
589
+ PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
590
+ PFNGLNORMAL3DVPROC glad_glNormal3dv;
591
+ PFNGLUNIFORM4IPROC glad_glUniform4i;
592
+ PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
593
+ PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
594
+ PFNGLROTATEDPROC glad_glRotated;
595
+ PFNGLROTATEFPROC glad_glRotatef;
596
+ PFNGLVERTEX4IPROC glad_glVertex4i;
597
+ PFNGLREADPIXELSPROC glad_glReadPixels;
598
+ PFNGLLOADNAMEPROC glad_glLoadName;
599
+ PFNGLUNIFORM4FPROC glad_glUniform4f;
600
+ PFNGLSHADEMODELPROC glad_glShadeModel;
601
+ PFNGLMAPGRID1DPROC glad_glMapGrid1d;
602
+ PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
603
+ PFNGLMAPGRID1FPROC glad_glMapGrid1f;
604
+ PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
605
+ PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
606
+ PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
607
+ PFNGLALPHAFUNCPROC glad_glAlphaFunc;
608
+ PFNGLUNIFORM1IVPROC glad_glUniform1iv;
609
+ PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
610
+ PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
611
+ PFNGLSTENCILFUNCPROC glad_glStencilFunc;
612
+ PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
613
+ PFNGLCOLOR4UIVPROC glad_glColor4uiv;
614
+ PFNGLRECTIVPROC glad_glRectiv;
615
+ PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
616
+ PFNGLEVALMESH2PROC glad_glEvalMesh2;
617
+ PFNGLEVALMESH1PROC glad_glEvalMesh1;
618
+ PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
619
+ PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
620
+ PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
621
+ PFNGLCOLOR4UBVPROC glad_glColor4ubv;
622
+ PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
623
+ PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
624
+ PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
625
+ PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
626
+ PFNGLTEXENVIVPROC glad_glTexEnviv;
627
+ PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
628
+ PFNGLGENBUFFERSPROC glad_glGenBuffers;
629
+ PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
630
+ PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
631
+ PFNGLPUSHATTRIBPROC glad_glPushAttrib;
632
+ PFNGLBLENDFUNCPROC glad_glBlendFunc;
633
+ PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
634
+ PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
635
+ PFNGLLIGHTIVPROC glad_glLightiv;
636
+ PFNGLTEXGENFVPROC glad_glTexGenfv;
637
+ PFNGLENDPROC glad_glEnd;
638
+ PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
639
+ PFNGLSCISSORPROC glad_glScissor;
640
+ PFNGLCLIPPLANEPROC glad_glClipPlane;
641
+ PFNGLPUSHNAMEPROC glad_glPushName;
642
+ PFNGLTEXGENDVPROC glad_glTexGendv;
643
+ PFNGLINDEXUBPROC glad_glIndexub;
644
+ PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
645
+ PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
646
+ PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
647
+ PFNGLCLEARCOLORPROC glad_glClearColor;
648
+ PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
649
+ PFNGLNORMAL3SPROC glad_glNormal3s;
650
+ PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
651
+ PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
652
+ PFNGLBLENDCOLORPROC glad_glBlendColor;
653
+ PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
654
+ PFNGLCOLOR4DVPROC glad_glColor4dv;
655
+ PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
656
+ PFNGLUNIFORM2FVPROC glad_glUniform2fv;
657
+ PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
658
+ PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
659
+ PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
660
+ PFNGLNORMAL3IVPROC glad_glNormal3iv;
661
+ PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
662
+ PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
663
+ PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
664
+ PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
665
+ PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
666
+ PFNGLCOLOR3USPROC glad_glColor3us;
667
+ PFNGLCOLOR3UIVPROC glad_glColor3uiv;
668
+ PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
669
+ PFNGLGETLIGHTIVPROC glad_glGetLightiv;
670
+ PFNGLDEPTHFUNCPROC glad_glDepthFunc;
671
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
672
+ PFNGLLISTBASEPROC glad_glListBase;
673
+ PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
674
+ PFNGLCOLOR3UBPROC glad_glColor3ub;
675
+ PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
676
+ PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
677
+ PFNGLCOLOR3UIPROC glad_glColor3ui;
678
+ PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
679
+ PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
680
+ PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
681
+ PFNGLCOLORMASKPROC glad_glColorMask;
682
+ PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
683
+ PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
684
+ PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
685
+ PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
686
+ PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
687
+ PFNGLCOLOR4SVPROC glad_glColor4sv;
688
+ PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
689
+ PFNGLFOGFPROC glad_glFogf;
690
+ PFNGLCOLOR3IVPROC glad_glColor3iv;
691
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
692
+ PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
693
+ PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
694
+ PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
695
+ PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
696
+ PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
697
+ PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
698
+ PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
699
+ PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
700
+ PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
701
+ PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
702
+ PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
703
+ PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
704
+ PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
705
+ PFNGLGENLISTSPROC glad_glGenLists;
706
+ PFNGLCOLOR3BVPROC glad_glColor3bv;
707
+ PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
708
+ PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
709
+ PFNGLENDLISTPROC glad_glEndList;
710
+ PFNGLCOLOR3USVPROC glad_glColor3usv;
711
+ PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
712
+ PFNGLINDEXMASKPROC glad_glIndexMask;
713
+ PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
714
+ PFNGLSHADERSOURCEPROC glad_glShaderSource;
715
+ PFNGLCLEARACCUMPROC glad_glClearAccum;
716
+ PFNGLUNIFORM2FPROC glad_glUniform2f;
717
+ PFNGLBEGINQUERYPROC glad_glBeginQuery;
718
+ PFNGLBINDBUFFERPROC glad_glBindBuffer;
719
+ PFNGLMAP2DPROC glad_glMap2d;
720
+ PFNGLMAP2FPROC glad_glMap2f;
721
+ PFNGLVERTEX4DPROC glad_glVertex4d;
722
+ PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
723
+ PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
724
+ PFNGLBUFFERDATAPROC glad_glBufferData;
725
+ PFNGLEVALPOINT1PROC glad_glEvalPoint1;
726
+ PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
727
+ PFNGLGETERRORPROC glad_glGetError;
728
+ PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
729
+ PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
730
+ PFNGLGETFLOATVPROC glad_glGetFloatv;
731
+ PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
732
+ PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
733
+ PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
734
+ PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
735
+ PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
736
+ PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
737
+ PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
738
+ PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
739
+ PFNGLGETINTEGERVPROC glad_glGetIntegerv;
740
+ PFNGLACCUMPROC glad_glAccum;
741
+ PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
742
+ PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
743
+ PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
744
+ PFNGLISQUERYPROC glad_glIsQuery;
745
+ PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
746
+ PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
747
+ PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
748
+ PFNGLSTENCILMASKPROC glad_glStencilMask;
749
+ PFNGLDRAWPIXELSPROC glad_glDrawPixels;
750
+ PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
751
+ PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
752
+ PFNGLISTEXTUREPROC glad_glIsTexture;
753
+ PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
754
+ PFNGLUNIFORM1FVPROC glad_glUniform1fv;
755
+ PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
756
+ PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
757
+ PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
758
+ PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
759
+ PFNGLVERTEX4FPROC glad_glVertex4f;
760
+ PFNGLRECTSVPROC glad_glRectsv;
761
+ PFNGLCOLOR4USVPROC glad_glColor4usv;
762
+ PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
763
+ PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
764
+ PFNGLNORMAL3IPROC glad_glNormal3i;
765
+ PFNGLNORMAL3FPROC glad_glNormal3f;
766
+ PFNGLNORMAL3DPROC glad_glNormal3d;
767
+ PFNGLNORMAL3BPROC glad_glNormal3b;
768
+ PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
769
+ PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
770
+ PFNGLARRAYELEMENTPROC glad_glArrayElement;
771
+ PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
772
+ PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
773
+ PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
774
+ PFNGLDEPTHMASKPROC glad_glDepthMask;
775
+ PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
776
+ PFNGLCOLOR3FVPROC glad_glColor3fv;
777
+ PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
778
+ PFNGLUNIFORM4FVPROC glad_glUniform4fv;
779
+ PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
780
+ PFNGLCOLORPOINTERPROC glad_glColorPointer;
781
+ PFNGLFRONTFACEPROC glad_glFrontFace;
782
+ static void load_GL_VERSION_1_0(GLADloadproc load) {
783
+ if(!GLAD_GL_VERSION_1_0) return;
784
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
785
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
786
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
787
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
788
+ glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
789
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
790
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
791
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
792
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
793
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
794
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
795
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
796
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
797
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
798
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
799
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
800
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
801
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
802
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
803
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
804
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
805
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
806
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
807
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
808
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
809
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
810
+ glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
811
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
812
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
813
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
814
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
815
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
816
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
817
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
818
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
819
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
820
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
821
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
822
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
823
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
824
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
825
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
826
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
827
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
828
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
829
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
830
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
831
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
832
+ glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
833
+ glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
834
+ glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
835
+ glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
836
+ glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
837
+ glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
838
+ glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
839
+ glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
840
+ glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
841
+ glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
842
+ glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
843
+ glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
844
+ glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
845
+ glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
846
+ glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
847
+ glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
848
+ glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
849
+ glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
850
+ glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
851
+ glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
852
+ glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
853
+ glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
854
+ glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
855
+ glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
856
+ glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
857
+ glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
858
+ glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
859
+ glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
860
+ glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
861
+ glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
862
+ glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
863
+ glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
864
+ glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
865
+ glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
866
+ glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
867
+ glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
868
+ glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
869
+ glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
870
+ glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
871
+ glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
872
+ glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
873
+ glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
874
+ glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
875
+ glad_glEnd = (PFNGLENDPROC)load("glEnd");
876
+ glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
877
+ glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
878
+ glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
879
+ glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
880
+ glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
881
+ glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
882
+ glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
883
+ glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
884
+ glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
885
+ glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
886
+ glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
887
+ glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
888
+ glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
889
+ glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
890
+ glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
891
+ glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
892
+ glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
893
+ glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
894
+ glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
895
+ glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
896
+ glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
897
+ glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
898
+ glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
899
+ glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
900
+ glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
901
+ glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
902
+ glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
903
+ glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
904
+ glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
905
+ glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
906
+ glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
907
+ glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
908
+ glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
909
+ glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
910
+ glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
911
+ glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
912
+ glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
913
+ glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
914
+ glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
915
+ glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
916
+ glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
917
+ glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
918
+ glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
919
+ glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
920
+ glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
921
+ glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
922
+ glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
923
+ glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
924
+ glad_glRects = (PFNGLRECTSPROC)load("glRects");
925
+ glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
926
+ glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
927
+ glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
928
+ glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
929
+ glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
930
+ glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
931
+ glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
932
+ glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
933
+ glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
934
+ glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
935
+ glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
936
+ glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
937
+ glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
938
+ glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
939
+ glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
940
+ glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
941
+ glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
942
+ glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
943
+ glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
944
+ glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
945
+ glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
946
+ glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
947
+ glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
948
+ glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
949
+ glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
950
+ glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
951
+ glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
952
+ glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
953
+ glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
954
+ glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
955
+ glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
956
+ glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
957
+ glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
958
+ glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
959
+ glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
960
+ glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
961
+ glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
962
+ glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
963
+ glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
964
+ glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
965
+ glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
966
+ glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
967
+ glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
968
+ glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
969
+ glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
970
+ glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
971
+ glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
972
+ glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
973
+ glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
974
+ glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
975
+ glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
976
+ glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
977
+ glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
978
+ glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
979
+ glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
980
+ glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
981
+ glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
982
+ glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
983
+ glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
984
+ glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
985
+ glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
986
+ glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
987
+ glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
988
+ glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
989
+ glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
990
+ glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
991
+ glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
992
+ glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
993
+ glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
994
+ glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
995
+ glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
996
+ glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
997
+ glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
998
+ glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
999
+ glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
1000
+ glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
1001
+ glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
1002
+ glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
1003
+ glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
1004
+ glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
1005
+ glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
1006
+ glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
1007
+ glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
1008
+ glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
1009
+ glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
1010
+ glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
1011
+ glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
1012
+ glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
1013
+ glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
1014
+ glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
1015
+ glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
1016
+ glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
1017
+ glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
1018
+ glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
1019
+ glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
1020
+ glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
1021
+ glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
1022
+ glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
1023
+ glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
1024
+ glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
1025
+ glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
1026
+ glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
1027
+ glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
1028
+ glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
1029
+ glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
1030
+ glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
1031
+ glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
1032
+ glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
1033
+ glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
1034
+ glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
1035
+ glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
1036
+ glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
1037
+ glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
1038
+ glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
1039
+ glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
1040
+ glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
1041
+ glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
1042
+ glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
1043
+ glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
1044
+ glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
1045
+ glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
1046
+ glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
1047
+ glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
1048
+ glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
1049
+ glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
1050
+ glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
1051
+ glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
1052
+ glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
1053
+ glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
1054
+ glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
1055
+ glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
1056
+ glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
1057
+ glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
1058
+ glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
1059
+ glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
1060
+ glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
1061
+ glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
1062
+ glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
1063
+ glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
1064
+ glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
1065
+ glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
1066
+ glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
1067
+ glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
1068
+ glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
1069
+ glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
1070
+ glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
1071
+ glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
1072
+ glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
1073
+ glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
1074
+ glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
1075
+ glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
1076
+ glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
1077
+ glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
1078
+ glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
1079
+ glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
1080
+ glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
1081
+ glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
1082
+ glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
1083
+ glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
1084
+ glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
1085
+ glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
1086
+ glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
1087
+ glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
1088
+ glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
1089
+ glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
1090
+ }
1091
+ static void load_GL_VERSION_1_1(GLADloadproc load) {
1092
+ if(!GLAD_GL_VERSION_1_1) return;
1093
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
1094
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
1095
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
1096
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
1097
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
1098
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
1099
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
1100
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
1101
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
1102
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
1103
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
1104
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
1105
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
1106
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
1107
+ glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
1108
+ glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
1109
+ glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
1110
+ glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
1111
+ glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
1112
+ glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
1113
+ glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
1114
+ glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
1115
+ glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
1116
+ glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
1117
+ glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
1118
+ glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
1119
+ glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
1120
+ glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
1121
+ glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
1122
+ glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
1123
+ }
1124
+ static void load_GL_VERSION_1_2(GLADloadproc load) {
1125
+ if(!GLAD_GL_VERSION_1_2) return;
1126
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
1127
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
1128
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
1129
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
1130
+ }
1131
+ static void load_GL_VERSION_1_3(GLADloadproc load) {
1132
+ if(!GLAD_GL_VERSION_1_3) return;
1133
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
1134
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
1135
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
1136
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
1137
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
1138
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
1139
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
1140
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
1141
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
1142
+ glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
1143
+ glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
1144
+ glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
1145
+ glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
1146
+ glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
1147
+ glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
1148
+ glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
1149
+ glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
1150
+ glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
1151
+ glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
1152
+ glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
1153
+ glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
1154
+ glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
1155
+ glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
1156
+ glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
1157
+ glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
1158
+ glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
1159
+ glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
1160
+ glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
1161
+ glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
1162
+ glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
1163
+ glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
1164
+ glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
1165
+ glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
1166
+ glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
1167
+ glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
1168
+ glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
1169
+ glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
1170
+ glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
1171
+ glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
1172
+ glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
1173
+ glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
1174
+ glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
1175
+ glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
1176
+ glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
1177
+ glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
1178
+ glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
1179
+ }
1180
+ static void load_GL_VERSION_1_4(GLADloadproc load) {
1181
+ if(!GLAD_GL_VERSION_1_4) return;
1182
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
1183
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
1184
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
1185
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
1186
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
1187
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
1188
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
1189
+ glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
1190
+ glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
1191
+ glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
1192
+ glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
1193
+ glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
1194
+ glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
1195
+ glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
1196
+ glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
1197
+ glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
1198
+ glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
1199
+ glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
1200
+ glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
1201
+ glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
1202
+ glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
1203
+ glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
1204
+ glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
1205
+ glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
1206
+ glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
1207
+ glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
1208
+ glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
1209
+ glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
1210
+ glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
1211
+ glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
1212
+ glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
1213
+ glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
1214
+ glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
1215
+ glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
1216
+ glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
1217
+ glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
1218
+ glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
1219
+ glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
1220
+ glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
1221
+ glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
1222
+ glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
1223
+ glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
1224
+ glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
1225
+ glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
1226
+ glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
1227
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
1228
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
1229
+ }
1230
+ static void load_GL_VERSION_1_5(GLADloadproc load) {
1231
+ if(!GLAD_GL_VERSION_1_5) return;
1232
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
1233
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
1234
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
1235
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
1236
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
1237
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
1238
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
1239
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
1240
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
1241
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
1242
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
1243
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
1244
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
1245
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
1246
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
1247
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
1248
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
1249
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
1250
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
1251
+ }
1252
+ static void load_GL_VERSION_2_0(GLADloadproc load) {
1253
+ if(!GLAD_GL_VERSION_2_0) return;
1254
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
1255
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
1256
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
1257
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
1258
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
1259
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
1260
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
1261
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
1262
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
1263
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
1264
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
1265
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
1266
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
1267
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
1268
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
1269
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
1270
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
1271
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
1272
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
1273
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
1274
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
1275
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
1276
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
1277
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
1278
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
1279
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
1280
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
1281
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
1282
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
1283
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
1284
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
1285
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
1286
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
1287
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
1288
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
1289
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
1290
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
1291
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
1292
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
1293
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
1294
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
1295
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
1296
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
1297
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
1298
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
1299
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
1300
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
1301
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
1302
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
1303
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
1304
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
1305
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
1306
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
1307
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
1308
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
1309
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
1310
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
1311
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
1312
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
1313
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
1314
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
1315
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
1316
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
1317
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
1318
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
1319
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
1320
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
1321
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
1322
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
1323
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
1324
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
1325
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
1326
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
1327
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
1328
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
1329
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
1330
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
1331
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
1332
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
1333
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
1334
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
1335
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
1336
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
1337
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
1338
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
1339
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
1340
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
1341
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
1342
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
1343
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
1344
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
1345
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
1346
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
1347
+ }
1348
+ static void load_GL_VERSION_2_1(GLADloadproc load) {
1349
+ if(!GLAD_GL_VERSION_2_1) return;
1350
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
1351
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
1352
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
1353
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
1354
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
1355
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
1356
+ }
1357
+ static int find_extensionsGL(void) {
1358
+ if (!get_exts()) return 0;
1359
+ (void)&has_ext;
1360
+ free_exts();
1361
+ return 1;
1362
+ }
1363
+
1364
+ static void find_coreGL(void) {
1365
+
1366
+ /* Thank you @elmindreda
1367
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1368
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1369
+ */
1370
+ int i, major, minor;
1371
+
1372
+ const char* version;
1373
+ const char* prefixes[] = {
1374
+ "OpenGL ES-CM ",
1375
+ "OpenGL ES-CL ",
1376
+ "OpenGL ES ",
1377
+ NULL
1378
+ };
1379
+
1380
+ version = (const char*) glGetString(GL_VERSION);
1381
+ if (!version) return;
1382
+
1383
+ for (i = 0; prefixes[i]; i++) {
1384
+ const size_t length = strlen(prefixes[i]);
1385
+ if (strncmp(version, prefixes[i], length) == 0) {
1386
+ version += length;
1387
+ break;
1388
+ }
1389
+ }
1390
+
1391
+ /* PR #18 */
1392
+ #ifdef _MSC_VER
1393
+ sscanf_s(version, "%d.%d", &major, &minor);
1394
+ #else
1395
+ sscanf(version, "%d.%d", &major, &minor);
1396
+ #endif
1397
+
1398
+ GLVersion.major = major; GLVersion.minor = minor;
1399
+ max_loaded_major = major; max_loaded_minor = minor;
1400
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1401
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1402
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1403
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1404
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1405
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1406
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1407
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1408
+ if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 1)) {
1409
+ max_loaded_major = 2;
1410
+ max_loaded_minor = 1;
1411
+ }
1412
+ }
1413
+
1414
+ int gladLoadGLLoader(GLADloadproc load) {
1415
+ GLVersion.major = 0; GLVersion.minor = 0;
1416
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1417
+ if(glGetString == NULL) return 0;
1418
+ if(glGetString(GL_VERSION) == NULL) return 0;
1419
+ find_coreGL();
1420
+ load_GL_VERSION_1_0(load);
1421
+ load_GL_VERSION_1_1(load);
1422
+ load_GL_VERSION_1_2(load);
1423
+ load_GL_VERSION_1_3(load);
1424
+ load_GL_VERSION_1_4(load);
1425
+ load_GL_VERSION_1_5(load);
1426
+ load_GL_VERSION_2_0(load);
1427
+ load_GL_VERSION_2_1(load);
1428
+
1429
+ if (!find_extensionsGL()) return 0;
1430
+ return GLVersion.major != 0 || GLVersion.minor != 0;
1431
+ }
1432
+