nuklear 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +13 -0
  3. data/.travis.yml +7 -0
  4. data/Gemfile +4 -0
  5. data/Gemfile.lock +29 -0
  6. data/LICENSE.txt +21 -0
  7. data/README.md +196 -0
  8. data/Rakefile +26 -0
  9. data/bin/console +14 -0
  10. data/bin/setup +8 -0
  11. data/examples/arial.ttf +0 -0
  12. data/examples/calculator.rb +102 -0
  13. data/examples/hello_nuklear.rb +182 -0
  14. data/examples/lib/opengl_font.rb +32 -0
  15. data/examples/lib/opengl_init.rb +4 -0
  16. data/examples/lib/sdl2_init.rb +6 -0
  17. data/examples/lib/sdl2_input.rb +81 -0
  18. data/examples/lib/window.rb +47 -0
  19. data/ext/freetype/extconf.rb +26 -0
  20. data/ext/nuklear/extconf.rb +14 -0
  21. data/ext/nuklear/nkrb.c +79 -0
  22. data/ext/nuklear/nkrb.h +89 -0
  23. data/ext/nuklear/nkrb_buffer.c +80 -0
  24. data/ext/nuklear/nkrb_context.c +241 -0
  25. data/ext/nuklear/nkrb_font.c +80 -0
  26. data/ext/nuklear/nkrb_renderer.c +114 -0
  27. data/ext/nuklear/nkrb_style.c +61 -0
  28. data/ext/nuklear/nkrb_style_color.c +126 -0
  29. data/ext/nuklear/nkrb_style_image.c +32 -0
  30. data/ext/nuklear/nkrb_ui.c +32 -0
  31. data/ext/nuklear/nkrb_ui_builder.c +29 -0
  32. data/ext/nuklear/nkrb_ui_button.c +55 -0
  33. data/ext/nuklear/nkrb_ui_color_picker.c +20 -0
  34. data/ext/nuklear/nkrb_ui_combo.c +73 -0
  35. data/ext/nuklear/nkrb_ui_container.c +7 -0
  36. data/ext/nuklear/nkrb_ui_edit_string.c +38 -0
  37. data/ext/nuklear/nkrb_ui_group.c +27 -0
  38. data/ext/nuklear/nkrb_ui_label.c +30 -0
  39. data/ext/nuklear/nkrb_ui_layout.c +125 -0
  40. data/ext/nuklear/nkrb_ui_menu.c +49 -0
  41. data/ext/nuklear/nkrb_ui_menu_item.c +30 -0
  42. data/ext/nuklear/nkrb_ui_menubar.c +18 -0
  43. data/ext/nuklear/nkrb_ui_popup.c +24 -0
  44. data/ext/nuklear/nkrb_ui_progress.c +19 -0
  45. data/ext/nuklear/nkrb_ui_property.c +20 -0
  46. data/ext/nuklear/nkrb_ui_selectables.c +53 -0
  47. data/ext/nuklear/nkrb_ui_slider.c +19 -0
  48. data/ext/nuklear/nkrb_ui_tree.c +29 -0
  49. data/ext/nuklear/nkrb_ui_widget.c +7 -0
  50. data/ext/nuklear/nkrb_ui_window.c +43 -0
  51. data/ext/nuklear/nuklear.h +23378 -0
  52. data/ext/nuklear_renderer_opengl2/KHR/khrplatform.h +285 -0
  53. data/ext/nuklear_renderer_opengl2/extconf.rb +13 -0
  54. data/ext/nuklear_renderer_opengl2/glad.c +1432 -0
  55. data/ext/nuklear_renderer_opengl2/glad.h +2747 -0
  56. data/ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c +197 -0
  57. data/ext/nuklear_renderer_opengl4/KHR/khrplatform.h +285 -0
  58. data/ext/nuklear_renderer_opengl4/extconf.rb +13 -0
  59. data/ext/nuklear_renderer_opengl4/glad.c +1782 -0
  60. data/ext/nuklear_renderer_opengl4/glad.h +3687 -0
  61. data/ext/nuklear_renderer_opengl4/nuklear_renderer_opengl4.c +255 -0
  62. data/lib/nuklear/context.rb +49 -0
  63. data/lib/nuklear/dsl.rb +46 -0
  64. data/lib/nuklear/event_buffer.rb +23 -0
  65. data/lib/nuklear/renderer/opengl24.rb +13 -0
  66. data/lib/nuklear/renderer.rb +108 -0
  67. data/lib/nuklear/style/color.rb +24 -0
  68. data/lib/nuklear/style/image.rb +9 -0
  69. data/lib/nuklear/style.rb +8 -0
  70. data/lib/nuklear/test_case.rb +30 -0
  71. data/lib/nuklear/ui/base.rb +34 -0
  72. data/lib/nuklear/ui/button.rb +77 -0
  73. data/lib/nuklear/ui/checkbox.rb +39 -0
  74. data/lib/nuklear/ui/col.rb +21 -0
  75. data/lib/nuklear/ui/color_picker.rb +31 -0
  76. data/lib/nuklear/ui/combo_box.rb +42 -0
  77. data/lib/nuklear/ui/container.rb +80 -0
  78. data/lib/nuklear/ui/edit_string.rb +48 -0
  79. data/lib/nuklear/ui/enableable.rb +29 -0
  80. data/lib/nuklear/ui/events.rb +23 -0
  81. data/lib/nuklear/ui/group.rb +31 -0
  82. data/lib/nuklear/ui/label.rb +21 -0
  83. data/lib/nuklear/ui/menu.rb +43 -0
  84. data/lib/nuklear/ui/menu_bar.rb +19 -0
  85. data/lib/nuklear/ui/menu_item.rb +34 -0
  86. data/lib/nuklear/ui/option.rb +17 -0
  87. data/lib/nuklear/ui/option_group.rb +22 -0
  88. data/lib/nuklear/ui/popup.rb +37 -0
  89. data/lib/nuklear/ui/progress.rb +33 -0
  90. data/lib/nuklear/ui/property.rb +28 -0
  91. data/lib/nuklear/ui/row.rb +28 -0
  92. data/lib/nuklear/ui/select_list.rb +31 -0
  93. data/lib/nuklear/ui/selectable.rb +21 -0
  94. data/lib/nuklear/ui/slider.rb +26 -0
  95. data/lib/nuklear/ui/text_align.rb +14 -0
  96. data/lib/nuklear/ui/tree.rb +62 -0
  97. data/lib/nuklear/ui/window.rb +175 -0
  98. data/lib/nuklear/ui.rb +33 -0
  99. data/lib/nuklear/version.rb +3 -0
  100. data/lib/nuklear.rb +26 -0
  101. data/nuklear.gemspec +41 -0
  102. metadata +233 -0
@@ -0,0 +1,1782 @@
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+ /*
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+
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+ OpenGL loader generated by glad 0.1.14a0 on Fri Jun 16 17:10:56 2017.
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+
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+ Language/Generator: C/C++
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+ Specification: gl
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+ APIs: gl=4.5
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+ Profile: core
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+ Extensions:
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+
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+ Loader: True
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+ Local files: False
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+ Omit khrplatform: False
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+
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+ Commandline:
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+ --profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions=""
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+ Online:
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+ http://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5
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+ */
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+
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+ #include <stdio.h>
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+ #include <stdlib.h>
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+ #include <string.h>
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+ #include "glad.h"
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+
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+ static void* get_proc(const char *namez);
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+
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+ #ifdef _WIN32
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+ #include <windows.h>
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+ static HMODULE libGL;
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+
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+ typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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+ static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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+
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+ static
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+ int open_gl(void) {
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+ libGL = LoadLibraryW(L"opengl32.dll");
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+ if(libGL != NULL) {
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+ gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
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+ libGL, "wglGetProcAddress");
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+ return gladGetProcAddressPtr != NULL;
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+ }
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+
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+ return 0;
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+ }
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+
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+ static
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+ void close_gl(void) {
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+ if(libGL != NULL) {
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+ FreeLibrary(libGL);
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+ libGL = NULL;
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+ }
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+ }
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+ #else
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+ #include <dlfcn.h>
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+ static void* libGL;
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+
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+ #ifndef __APPLE__
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+ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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+ static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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+ #endif
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+
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+ static
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+ int open_gl(void) {
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+ #ifdef __APPLE__
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+ static const char *NAMES[] = {
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+ "../Frameworks/OpenGL.framework/OpenGL",
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+ "/Library/Frameworks/OpenGL.framework/OpenGL",
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+ "/System/Library/Frameworks/OpenGL.framework/OpenGL",
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+ "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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+ };
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+ #else
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+ static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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+ #endif
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+
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+ unsigned int index = 0;
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+ for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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+ libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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+
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+ if(libGL != NULL) {
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+ #ifdef __APPLE__
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+ return 1;
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+ #else
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+ gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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+ "glXGetProcAddressARB");
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+ return gladGetProcAddressPtr != NULL;
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+ #endif
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+ }
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+ }
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+
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+ return 0;
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+ }
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+
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+ static
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+ void close_gl() {
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+ if(libGL != NULL) {
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+ dlclose(libGL);
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+ libGL = NULL;
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+ }
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+ }
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+ #endif
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+
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+ static
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+ void* get_proc(const char *namez) {
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+ void* result = NULL;
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+ if(libGL == NULL) return NULL;
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+
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+ #ifndef __APPLE__
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+ if(gladGetProcAddressPtr != NULL) {
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+ result = gladGetProcAddressPtr(namez);
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+ }
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+ #endif
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+ if(result == NULL) {
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+ #ifdef _WIN32
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+ result = (void*)GetProcAddress(libGL, namez);
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+ #else
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+ result = dlsym(libGL, namez);
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+ #endif
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+ }
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+
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+ return result;
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+ }
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+
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+ int gladLoadGL(void) {
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+ int status = 0;
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+
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+ if(open_gl()) {
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+ status = gladLoadGLLoader(&get_proc);
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+ close_gl();
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+ }
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+
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+ return status;
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+ }
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+
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+ struct gladGLversionStruct GLVersion;
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+
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+ #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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+ #define _GLAD_IS_SOME_NEW_VERSION 1
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+ #endif
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+
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+ static int max_loaded_major;
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+ static int max_loaded_minor;
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+
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+ static const char *exts = NULL;
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+ static int num_exts_i = 0;
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+ static const char **exts_i = NULL;
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+
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+ static int get_exts(void) {
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ if(max_loaded_major < 3) {
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+ #endif
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+ exts = (const char *)glGetString(GL_EXTENSIONS);
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ } else {
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+ unsigned int index;
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+
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+ num_exts_i = 0;
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+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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+ if (num_exts_i > 0) {
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+ exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
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+ }
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+
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+ if (exts_i == NULL) {
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+ return 0;
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+ }
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+
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+ for(index = 0; index < (unsigned)num_exts_i; index++) {
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+ exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
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+ }
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+ }
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+ #endif
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+ return 1;
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+ }
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+
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+ static void free_exts(void) {
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+ if (exts_i != NULL) {
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+ free((void *)exts_i);
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+ exts_i = NULL;
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+ }
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+ }
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+
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+ static int has_ext(const char *ext) {
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ if(max_loaded_major < 3) {
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+ #endif
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+ const char *extensions;
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+ const char *loc;
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+ const char *terminator;
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+ extensions = exts;
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+ if(extensions == NULL || ext == NULL) {
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+ return 0;
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+ }
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+
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+ while(1) {
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+ loc = strstr(extensions, ext);
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+ if(loc == NULL) {
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+ return 0;
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+ }
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+
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+ terminator = loc + strlen(ext);
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+ if((loc == extensions || *(loc - 1) == ' ') &&
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+ (*terminator == ' ' || *terminator == '\0')) {
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+ return 1;
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+ }
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+ extensions = terminator;
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+ }
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ } else {
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+ int index;
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+
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+ for(index = 0; index < num_exts_i; index++) {
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+ const char *e = exts_i[index];
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+
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+ if(strcmp(e, ext) == 0) {
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+ return 1;
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+ }
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+ }
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+ }
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+ #endif
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+
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+ return 0;
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+ }
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+ int GLAD_GL_VERSION_1_0;
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+ int GLAD_GL_VERSION_1_1;
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+ int GLAD_GL_VERSION_1_2;
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+ int GLAD_GL_VERSION_1_3;
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+ int GLAD_GL_VERSION_1_4;
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+ int GLAD_GL_VERSION_1_5;
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+ int GLAD_GL_VERSION_2_0;
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+ int GLAD_GL_VERSION_2_1;
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+ int GLAD_GL_VERSION_3_0;
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+ int GLAD_GL_VERSION_3_1;
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+ int GLAD_GL_VERSION_3_2;
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+ int GLAD_GL_VERSION_3_3;
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+ int GLAD_GL_VERSION_4_0;
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+ int GLAD_GL_VERSION_4_1;
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+ int GLAD_GL_VERSION_4_2;
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+ int GLAD_GL_VERSION_4_3;
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+ int GLAD_GL_VERSION_4_4;
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+ int GLAD_GL_VERSION_4_5;
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+ PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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+ PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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+ PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
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+ PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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+ PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
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+ PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
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+ PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
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+ PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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+ PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
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+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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+ PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
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+ PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
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+ PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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+ PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
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+ PFNGLBINDSAMPLERPROC glad_glBindSampler;
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+ PFNGLLINEWIDTHPROC glad_glLineWidth;
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+ PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
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+ PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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+ PFNGLCOMPILESHADERPROC glad_glCompileShader;
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+ PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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+ PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
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+ PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
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+ PFNGLGETNMAPFVPROC glad_glGetnMapfv;
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+ PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
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+ PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
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+ PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
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+ PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
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+ PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
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+ PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
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+ PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
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+ PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
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+ PFNGLENABLEIPROC glad_glEnablei;
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+ PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
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+ PFNGLCREATESHADERPROC glad_glCreateShader;
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+ PFNGLISBUFFERPROC glad_glIsBuffer;
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+ PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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+ PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
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+ PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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+ PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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+ PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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+ PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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+ PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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+ PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
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+ PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
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+ PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
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+ PFNGLHINTPROC glad_glHint;
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+ PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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+ PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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+ PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
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+ PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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+ PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
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+ PFNGLPOINTSIZEPROC glad_glPointSize;
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+ PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
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+ PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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+ PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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+ PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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+ PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
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+ PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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+ PFNGLWAITSYNCPROC glad_glWaitSync;
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+ PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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+ PFNGLUNIFORM3IPROC glad_glUniform3i;
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+ PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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+ PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
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+ PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
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+ PFNGLGETNMAPIVPROC glad_glGetnMapiv;
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+ PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
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+ PFNGLUNIFORM3DPROC glad_glUniform3d;
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+ PFNGLUNIFORM3FPROC glad_glUniform3f;
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+ PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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+ PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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+ PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
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+ PFNGLCOLORMASKIPROC glad_glColorMaski;
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+ PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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+ PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
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+ PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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+ PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
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+ PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
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+ PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
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+ PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
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+ PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
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+ PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
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+ PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
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+ PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
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+ PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
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+ PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
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+ PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
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+ PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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+ PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
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+ PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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+ PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
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+ PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
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+ PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
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+ PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
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+ PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
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+ PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
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+ PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
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+ PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
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+ PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
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+ PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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+ PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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+ PFNGLUNIFORM1UIPROC glad_glUniform1ui;
342
+ PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
343
+ PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
344
+ PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
345
+ PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
346
+ PFNGLCLEARPROC glad_glClear;
347
+ PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
348
+ PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
349
+ PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
350
+ PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
351
+ PFNGLISENABLEDPROC glad_glIsEnabled;
352
+ PFNGLSTENCILOPPROC glad_glStencilOp;
353
+ PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
354
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
355
+ PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
356
+ PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
357
+ PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
358
+ PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
359
+ PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
360
+ PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
361
+ PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
362
+ PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
363
+ PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
364
+ PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
365
+ PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
366
+ PFNGLCREATETEXTURESPROC glad_glCreateTextures;
367
+ PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
368
+ PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
369
+ PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
370
+ PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
371
+ PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
372
+ PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
373
+ PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
374
+ PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
375
+ PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
376
+ PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
377
+ PFNGLGETQUERYIVPROC glad_glGetQueryiv;
378
+ PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
379
+ PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
380
+ PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
381
+ PFNGLCREATEQUERIESPROC glad_glCreateQueries;
382
+ PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
383
+ PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
384
+ PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
385
+ PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
386
+ PFNGLISSHADERPROC glad_glIsShader;
387
+ PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
388
+ PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
389
+ PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
390
+ PFNGLENABLEPROC glad_glEnable;
391
+ PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
392
+ PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
393
+ PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
394
+ PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
395
+ PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
396
+ PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
397
+ PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
398
+ PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
399
+ PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
400
+ PFNGLUNIFORM2DVPROC glad_glUniform2dv;
401
+ PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
402
+ PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
403
+ PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
404
+ PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
405
+ PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
406
+ PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
407
+ PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
408
+ PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
409
+ PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
410
+ PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
411
+ PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
412
+ PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
413
+ PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
414
+ PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
415
+ PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
416
+ PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
417
+ PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
418
+ PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
419
+ PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
420
+ PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
421
+ PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
422
+ PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
423
+ PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
424
+ PFNGLFLUSHPROC glad_glFlush;
425
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
426
+ PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
427
+ PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
428
+ PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
429
+ PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
430
+ PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
431
+ PFNGLFENCESYNCPROC glad_glFenceSync;
432
+ PFNGLCOLORP3UIPROC glad_glColorP3ui;
433
+ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
434
+ PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
435
+ PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
436
+ PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
437
+ PFNGLGETNMINMAXPROC glad_glGetnMinmax;
438
+ PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
439
+ PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
440
+ PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
441
+ PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
442
+ PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
443
+ PFNGLGENSAMPLERSPROC glad_glGenSamplers;
444
+ PFNGLCLAMPCOLORPROC glad_glClampColor;
445
+ PFNGLUNIFORM4IVPROC glad_glUniform4iv;
446
+ PFNGLCLEARSTENCILPROC glad_glClearStencil;
447
+ PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
448
+ PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
449
+ PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
450
+ PFNGLGENTEXTURESPROC glad_glGenTextures;
451
+ PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
452
+ PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
453
+ PFNGLUNIFORM1DVPROC glad_glUniform1dv;
454
+ PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
455
+ PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
456
+ PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
457
+ PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
458
+ PFNGLISSYNCPROC glad_glIsSync;
459
+ PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
460
+ PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
461
+ PFNGLUNIFORM2IPROC glad_glUniform2i;
462
+ PFNGLUNIFORM2FPROC glad_glUniform2f;
463
+ PFNGLUNIFORM2DPROC glad_glUniform2d;
464
+ PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
465
+ PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
466
+ PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
467
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
468
+ PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
469
+ PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
470
+ PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
471
+ PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
472
+ PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
473
+ PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
474
+ PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
475
+ PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
476
+ PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
477
+ PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
478
+ PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
479
+ PFNGLGENQUERIESPROC glad_glGenQueries;
480
+ PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
481
+ PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
482
+ PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
483
+ PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
484
+ PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
485
+ PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
486
+ PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
487
+ PFNGLISENABLEDIPROC glad_glIsEnabledi;
488
+ PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
489
+ PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
490
+ PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
491
+ PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
492
+ PFNGLUNIFORM2IVPROC glad_glUniform2iv;
493
+ PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
494
+ PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
495
+ PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
496
+ PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
497
+ PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
498
+ PFNGLGETSHADERIVPROC glad_glGetShaderiv;
499
+ PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
500
+ PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
501
+ PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
502
+ PFNGLBINDTEXTURESPROC glad_glBindTextures;
503
+ PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
504
+ PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
505
+ PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
506
+ PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
507
+ PFNGLGETDOUBLEVPROC glad_glGetDoublev;
508
+ PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
509
+ PFNGLUNIFORM4DVPROC glad_glUniform4dv;
510
+ PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
511
+ PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
512
+ PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
513
+ PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
514
+ PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
515
+ PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
516
+ PFNGLUNIFORM3FVPROC glad_glUniform3fv;
517
+ PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
518
+ PFNGLDEPTHRANGEPROC glad_glDepthRange;
519
+ PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
520
+ PFNGLMAPBUFFERPROC glad_glMapBuffer;
521
+ PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
522
+ PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
523
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
524
+ PFNGLDELETESYNCPROC glad_glDeleteSync;
525
+ PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
526
+ PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
527
+ PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
528
+ PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
529
+ PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
530
+ PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
531
+ PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
532
+ PFNGLUNIFORM3IVPROC glad_glUniform3iv;
533
+ PFNGLPOLYGONMODEPROC glad_glPolygonMode;
534
+ PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
535
+ PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
536
+ PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
537
+ PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
538
+ PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
539
+ PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
540
+ PFNGLUSEPROGRAMPROC glad_glUseProgram;
541
+ PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
542
+ PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
543
+ PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
544
+ PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
545
+ PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
546
+ PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
547
+ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
548
+ PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
549
+ PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
550
+ PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
551
+ PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
552
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
553
+ PFNGLFINISHPROC glad_glFinish;
554
+ PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
555
+ PFNGLDELETESHADERPROC glad_glDeleteShader;
556
+ PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
557
+ PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
558
+ PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
559
+ PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
560
+ PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
561
+ PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
562
+ PFNGLVIEWPORTPROC glad_glViewport;
563
+ PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
564
+ PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
565
+ PFNGLUNIFORM2UIPROC glad_glUniform2ui;
566
+ PFNGLGETNMAPDVPROC glad_glGetnMapdv;
567
+ PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
568
+ PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
569
+ PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
570
+ PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
571
+ PFNGLCLEARDEPTHPROC glad_glClearDepth;
572
+ PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
573
+ PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
574
+ PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
575
+ PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
576
+ PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
577
+ PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
578
+ PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
579
+ PFNGLTEXBUFFERPROC glad_glTexBuffer;
580
+ PFNGLPIXELSTOREIPROC glad_glPixelStorei;
581
+ PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
582
+ PFNGLPIXELSTOREFPROC glad_glPixelStoref;
583
+ PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
584
+ PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
585
+ PFNGLCLIPCONTROLPROC glad_glClipControl;
586
+ PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
587
+ PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
588
+ PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
589
+ PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
590
+ PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
591
+ PFNGLLINKPROGRAMPROC glad_glLinkProgram;
592
+ PFNGLBINDTEXTUREPROC glad_glBindTexture;
593
+ PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
594
+ PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
595
+ PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
596
+ PFNGLGETSTRINGPROC glad_glGetString;
597
+ PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
598
+ PFNGLDETACHSHADERPROC glad_glDetachShader;
599
+ PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
600
+ PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
601
+ PFNGLENDQUERYPROC glad_glEndQuery;
602
+ PFNGLNORMALP3UIPROC glad_glNormalP3ui;
603
+ PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
604
+ PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
605
+ PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
606
+ PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
607
+ PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
608
+ PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
609
+ PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
610
+ PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
611
+ PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
612
+ PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
613
+ PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
614
+ PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
615
+ PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
616
+ PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
617
+ PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
618
+ PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
619
+ PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
620
+ PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
621
+ PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
622
+ PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
623
+ PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
624
+ PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
625
+ PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
626
+ PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
627
+ PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
628
+ PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
629
+ PFNGLUNIFORM1FPROC glad_glUniform1f;
630
+ PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
631
+ PFNGLUNIFORM1DPROC glad_glUniform1d;
632
+ PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
633
+ PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
634
+ PFNGLUNIFORM1IPROC glad_glUniform1i;
635
+ PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
636
+ PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
637
+ PFNGLDISABLEPROC glad_glDisable;
638
+ PFNGLLOGICOPPROC glad_glLogicOp;
639
+ PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
640
+ PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
641
+ PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
642
+ PFNGLUNIFORM4UIPROC glad_glUniform4ui;
643
+ PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
644
+ PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
645
+ PFNGLCULLFACEPROC glad_glCullFace;
646
+ PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
647
+ PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
648
+ PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
649
+ PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
650
+ PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
651
+ PFNGLGETSTRINGIPROC glad_glGetStringi;
652
+ PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
653
+ PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
654
+ PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
655
+ PFNGLATTACHSHADERPROC glad_glAttachShader;
656
+ PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
657
+ PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
658
+ PFNGLSHADERBINARYPROC glad_glShaderBinary;
659
+ PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
660
+ PFNGLDRAWELEMENTSPROC glad_glDrawElements;
661
+ PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
662
+ PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
663
+ PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
664
+ PFNGLUNIFORM1IVPROC glad_glUniform1iv;
665
+ PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
666
+ PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
667
+ PFNGLREADBUFFERPROC glad_glReadBuffer;
668
+ PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
669
+ PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
670
+ PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
671
+ PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
672
+ PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
673
+ PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
674
+ PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
675
+ PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
676
+ PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
677
+ PFNGLBLENDCOLORPROC glad_glBlendColor;
678
+ PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
679
+ PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
680
+ PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
681
+ PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
682
+ PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
683
+ PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
684
+ PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
685
+ PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
686
+ PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
687
+ PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
688
+ PFNGLISPROGRAMPROC glad_glIsProgram;
689
+ PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
690
+ PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
691
+ PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
692
+ PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
693
+ PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
694
+ PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
695
+ PFNGLUNIFORM4IPROC glad_glUniform4i;
696
+ PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
697
+ PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
698
+ PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
699
+ PFNGLREADPIXELSPROC glad_glReadPixels;
700
+ PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
701
+ PFNGLUNIFORM4FPROC glad_glUniform4f;
702
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
703
+ PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
704
+ PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
705
+ PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
706
+ PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
707
+ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
708
+ PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
709
+ PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
710
+ PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
711
+ PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
712
+ PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
713
+ PFNGLSTENCILFUNCPROC glad_glStencilFunc;
714
+ PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
715
+ PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
716
+ PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
717
+ PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
718
+ PFNGLCOLORP4UIPROC glad_glColorP4ui;
719
+ PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
720
+ PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
721
+ PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
722
+ PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
723
+ PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
724
+ PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
725
+ PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
726
+ PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
727
+ PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
728
+ PFNGLOBJECTLABELPROC glad_glObjectLabel;
729
+ PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
730
+ PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
731
+ PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
732
+ PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
733
+ PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
734
+ PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
735
+ PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
736
+ PFNGLGENBUFFERSPROC glad_glGenBuffers;
737
+ PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
738
+ PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
739
+ PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
740
+ PFNGLBLENDFUNCPROC glad_glBlendFunc;
741
+ PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
742
+ PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
743
+ PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
744
+ PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
745
+ PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
746
+ PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
747
+ PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
748
+ PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
749
+ PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
750
+ PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
751
+ PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
752
+ PFNGLSCISSORPROC glad_glScissor;
753
+ PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
754
+ PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
755
+ PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
756
+ PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
757
+ PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
758
+ PFNGLCLEARCOLORPROC glad_glClearColor;
759
+ PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
760
+ PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
761
+ PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
762
+ PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
763
+ PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
764
+ PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
765
+ PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
766
+ PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
767
+ PFNGLUNIFORM3UIPROC glad_glUniform3ui;
768
+ PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
769
+ PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
770
+ PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
771
+ PFNGLUNIFORM2FVPROC glad_glUniform2fv;
772
+ PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
773
+ PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
774
+ PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
775
+ PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
776
+ PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
777
+ PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
778
+ PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
779
+ PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
780
+ PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
781
+ PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
782
+ PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
783
+ PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
784
+ PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
785
+ PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
786
+ PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
787
+ PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
788
+ PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
789
+ PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
790
+ PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
791
+ PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
792
+ PFNGLDEPTHFUNCPROC glad_glDepthFunc;
793
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
794
+ PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
795
+ PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
796
+ PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
797
+ PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
798
+ PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
799
+ PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
800
+ PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
801
+ PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
802
+ PFNGLCOLORMASKPROC glad_glColorMask;
803
+ PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
804
+ PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
805
+ PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
806
+ PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
807
+ PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
808
+ PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
809
+ PFNGLREADNPIXELSPROC glad_glReadnPixels;
810
+ PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
811
+ PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
812
+ PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
813
+ PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
814
+ PFNGLUNIFORM4FVPROC glad_glUniform4fv;
815
+ PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
816
+ PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
817
+ PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
818
+ PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
819
+ PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
820
+ PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
821
+ PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
822
+ PFNGLISSAMPLERPROC glad_glIsSampler;
823
+ PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
824
+ PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
825
+ PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
826
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
827
+ PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
828
+ PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
829
+ PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
830
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
831
+ PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
832
+ PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
833
+ PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
834
+ PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
835
+ PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
836
+ PFNGLBLENDFUNCIPROC glad_glBlendFunci;
837
+ PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
838
+ PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
839
+ PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
840
+ PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
841
+ PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
842
+ PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
843
+ PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
844
+ PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
845
+ PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
846
+ PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
847
+ PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
848
+ PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
849
+ PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
850
+ PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
851
+ PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
852
+ PFNGLTEXTUREVIEWPROC glad_glTextureView;
853
+ PFNGLDISABLEIPROC glad_glDisablei;
854
+ PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
855
+ PFNGLSHADERSOURCEPROC glad_glShaderSource;
856
+ PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
857
+ PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
858
+ PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
859
+ PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
860
+ PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
861
+ PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
862
+ PFNGLGETSYNCIVPROC glad_glGetSynciv;
863
+ PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
864
+ PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
865
+ PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
866
+ PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
867
+ PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
868
+ PFNGLBEGINQUERYPROC glad_glBeginQuery;
869
+ PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
870
+ PFNGLBINDBUFFERPROC glad_glBindBuffer;
871
+ PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
872
+ PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
873
+ PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
874
+ PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
875
+ PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
876
+ PFNGLBUFFERDATAPROC glad_glBufferData;
877
+ PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
878
+ PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
879
+ PFNGLGETERRORPROC glad_glGetError;
880
+ PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
881
+ PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
882
+ PFNGLGETFLOATVPROC glad_glGetFloatv;
883
+ PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
884
+ PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
885
+ PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
886
+ PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
887
+ PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
888
+ PFNGLUNIFORM4DPROC glad_glUniform4d;
889
+ PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
890
+ PFNGLGETINTEGERVPROC glad_glGetIntegerv;
891
+ PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
892
+ PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
893
+ PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
894
+ PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
895
+ PFNGLISQUERYPROC glad_glIsQuery;
896
+ PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
897
+ PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
898
+ PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
899
+ PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
900
+ PFNGLSTENCILMASKPROC glad_glStencilMask;
901
+ PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
902
+ PFNGLISTEXTUREPROC glad_glIsTexture;
903
+ PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
904
+ PFNGLUNIFORM1FVPROC glad_glUniform1fv;
905
+ PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
906
+ PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
907
+ PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
908
+ PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
909
+ PFNGLUNIFORM3DVPROC glad_glUniform3dv;
910
+ PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
911
+ PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
912
+ PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
913
+ PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
914
+ PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
915
+ PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
916
+ PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
917
+ PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
918
+ PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
919
+ PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
920
+ PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
921
+ PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
922
+ PFNGLDEPTHMASKPROC glad_glDepthMask;
923
+ PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
924
+ PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
925
+ PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
926
+ PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
927
+ PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
928
+ PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
929
+ PFNGLFRONTFACEPROC glad_glFrontFace;
930
+ PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
931
+ PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
932
+ PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
933
+ PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
934
+ PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
935
+ static void load_GL_VERSION_1_0(GLADloadproc load) {
936
+ if(!GLAD_GL_VERSION_1_0) return;
937
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
938
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
939
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
940
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
941
+ glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
942
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
943
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
944
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
945
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
946
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
947
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
948
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
949
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
950
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
951
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
952
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
953
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
954
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
955
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
956
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
957
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
958
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
959
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
960
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
961
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
962
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
963
+ glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
964
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
965
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
966
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
967
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
968
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
969
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
970
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
971
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
972
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
973
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
974
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
975
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
976
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
977
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
978
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
979
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
980
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
981
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
982
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
983
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
984
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
985
+ }
986
+ static void load_GL_VERSION_1_1(GLADloadproc load) {
987
+ if(!GLAD_GL_VERSION_1_1) return;
988
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
989
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
990
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
991
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
992
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
993
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
994
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
995
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
996
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
997
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
998
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
999
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
1000
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
1001
+ }
1002
+ static void load_GL_VERSION_1_2(GLADloadproc load) {
1003
+ if(!GLAD_GL_VERSION_1_2) return;
1004
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
1005
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
1006
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
1007
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
1008
+ }
1009
+ static void load_GL_VERSION_1_3(GLADloadproc load) {
1010
+ if(!GLAD_GL_VERSION_1_3) return;
1011
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
1012
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
1013
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
1014
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
1015
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
1016
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
1017
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
1018
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
1019
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
1020
+ }
1021
+ static void load_GL_VERSION_1_4(GLADloadproc load) {
1022
+ if(!GLAD_GL_VERSION_1_4) return;
1023
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
1024
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
1025
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
1026
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
1027
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
1028
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
1029
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
1030
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
1031
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
1032
+ }
1033
+ static void load_GL_VERSION_1_5(GLADloadproc load) {
1034
+ if(!GLAD_GL_VERSION_1_5) return;
1035
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
1036
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
1037
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
1038
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
1039
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
1040
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
1041
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
1042
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
1043
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
1044
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
1045
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
1046
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
1047
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
1048
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
1049
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
1050
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
1051
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
1052
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
1053
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
1054
+ }
1055
+ static void load_GL_VERSION_2_0(GLADloadproc load) {
1056
+ if(!GLAD_GL_VERSION_2_0) return;
1057
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
1058
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
1059
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
1060
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
1061
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
1062
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
1063
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
1064
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
1065
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
1066
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
1067
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
1068
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
1069
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
1070
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
1071
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
1072
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
1073
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
1074
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
1075
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
1076
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
1077
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
1078
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
1079
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
1080
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
1081
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
1082
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
1083
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
1084
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
1085
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
1086
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
1087
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
1088
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
1089
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
1090
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
1091
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
1092
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
1093
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
1094
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
1095
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
1096
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
1097
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
1098
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
1099
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
1100
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
1101
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
1102
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
1103
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
1104
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
1105
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
1106
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
1107
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
1108
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
1109
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
1110
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
1111
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
1112
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
1113
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
1114
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
1115
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
1116
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
1117
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
1118
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
1119
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
1120
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
1121
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
1122
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
1123
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
1124
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
1125
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
1126
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
1127
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
1128
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
1129
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
1130
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
1131
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
1132
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
1133
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
1134
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
1135
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
1136
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
1137
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
1138
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
1139
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
1140
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
1141
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
1142
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
1143
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
1144
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
1145
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
1146
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
1147
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
1148
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
1149
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
1150
+ }
1151
+ static void load_GL_VERSION_2_1(GLADloadproc load) {
1152
+ if(!GLAD_GL_VERSION_2_1) return;
1153
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
1154
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
1155
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
1156
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
1157
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
1158
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
1159
+ }
1160
+ static void load_GL_VERSION_3_0(GLADloadproc load) {
1161
+ if(!GLAD_GL_VERSION_3_0) return;
1162
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
1163
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
1164
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1165
+ glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
1166
+ glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
1167
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
1168
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
1169
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
1170
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1171
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1172
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
1173
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
1174
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
1175
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
1176
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
1177
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
1178
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
1179
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
1180
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
1181
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
1182
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
1183
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
1184
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
1185
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
1186
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
1187
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
1188
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
1189
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
1190
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
1191
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
1192
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
1193
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
1194
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
1195
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
1196
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
1197
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
1198
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
1199
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
1200
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
1201
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
1202
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
1203
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
1204
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
1205
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
1206
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
1207
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
1208
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
1209
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
1210
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
1211
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
1212
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
1213
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
1214
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
1215
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
1216
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
1217
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
1218
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
1219
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
1220
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
1221
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
1222
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
1223
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
1224
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
1225
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
1226
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
1227
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
1228
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
1229
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
1230
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
1231
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
1232
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
1233
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
1234
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
1235
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
1236
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
1237
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
1238
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
1239
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
1240
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
1241
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
1242
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
1243
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
1244
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
1245
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
1246
+ }
1247
+ static void load_GL_VERSION_3_1(GLADloadproc load) {
1248
+ if(!GLAD_GL_VERSION_3_1) return;
1249
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
1250
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
1251
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
1252
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
1253
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
1254
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
1255
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
1256
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
1257
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
1258
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
1259
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
1260
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
1261
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1262
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1263
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1264
+ }
1265
+ static void load_GL_VERSION_3_2(GLADloadproc load) {
1266
+ if(!GLAD_GL_VERSION_3_2) return;
1267
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
1268
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
1269
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
1270
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
1271
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
1272
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
1273
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
1274
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
1275
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
1276
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
1277
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
1278
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
1279
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
1280
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
1281
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
1282
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
1283
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
1284
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
1285
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
1286
+ }
1287
+ static void load_GL_VERSION_3_3(GLADloadproc load) {
1288
+ if(!GLAD_GL_VERSION_3_3) return;
1289
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
1290
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
1291
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
1292
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
1293
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
1294
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
1295
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
1296
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
1297
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
1298
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
1299
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
1300
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
1301
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
1302
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
1303
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
1304
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
1305
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
1306
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
1307
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
1308
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
1309
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
1310
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
1311
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
1312
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
1313
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
1314
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
1315
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
1316
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
1317
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
1318
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
1319
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
1320
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
1321
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
1322
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
1323
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
1324
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
1325
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
1326
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
1327
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
1328
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
1329
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
1330
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
1331
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
1332
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
1333
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
1334
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
1335
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
1336
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
1337
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
1338
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
1339
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
1340
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
1341
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
1342
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
1343
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
1344
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
1345
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
1346
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
1347
+ }
1348
+ static void load_GL_VERSION_4_0(GLADloadproc load) {
1349
+ if(!GLAD_GL_VERSION_4_0) return;
1350
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
1351
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
1352
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
1353
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
1354
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
1355
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
1356
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
1357
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
1358
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
1359
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
1360
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
1361
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
1362
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
1363
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
1364
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
1365
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
1366
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
1367
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
1368
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
1369
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
1370
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
1371
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
1372
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
1373
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
1374
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
1375
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
1376
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
1377
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
1378
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
1379
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
1380
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
1381
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
1382
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
1383
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
1384
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
1385
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
1386
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
1387
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
1388
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
1389
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
1390
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
1391
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
1392
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
1393
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
1394
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
1395
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
1396
+ }
1397
+ static void load_GL_VERSION_4_1(GLADloadproc load) {
1398
+ if(!GLAD_GL_VERSION_4_1) return;
1399
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
1400
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
1401
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
1402
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
1403
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
1404
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
1405
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
1406
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
1407
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
1408
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
1409
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
1410
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
1411
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
1412
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
1413
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
1414
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
1415
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
1416
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
1417
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
1418
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
1419
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
1420
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
1421
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
1422
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
1423
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
1424
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
1425
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
1426
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
1427
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
1428
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
1429
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
1430
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
1431
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
1432
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
1433
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
1434
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
1435
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
1436
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
1437
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
1438
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
1439
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
1440
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
1441
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
1442
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
1443
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
1444
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
1445
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
1446
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
1447
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
1448
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
1449
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
1450
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
1451
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
1452
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
1453
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
1454
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
1455
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
1456
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
1457
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
1458
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
1459
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
1460
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
1461
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
1462
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
1463
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
1464
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
1465
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
1466
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
1467
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
1468
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
1469
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
1470
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
1471
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
1472
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
1473
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
1474
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
1475
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
1476
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
1477
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
1478
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
1479
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
1480
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
1481
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
1482
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
1483
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
1484
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
1485
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
1486
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
1487
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
1488
+ }
1489
+ static void load_GL_VERSION_4_2(GLADloadproc load) {
1490
+ if(!GLAD_GL_VERSION_4_2) return;
1491
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
1492
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
1493
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
1494
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
1495
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
1496
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
1497
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
1498
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
1499
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
1500
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
1501
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
1502
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
1503
+ }
1504
+ static void load_GL_VERSION_4_3(GLADloadproc load) {
1505
+ if(!GLAD_GL_VERSION_4_3) return;
1506
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
1507
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
1508
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
1509
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
1510
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
1511
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
1512
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
1513
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
1514
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
1515
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
1516
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
1517
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
1518
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
1519
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
1520
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
1521
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
1522
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
1523
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
1524
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
1525
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
1526
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
1527
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
1528
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
1529
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
1530
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
1531
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
1532
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
1533
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
1534
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
1535
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
1536
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
1537
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
1538
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
1539
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
1540
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
1541
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
1542
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
1543
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
1544
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
1545
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
1546
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
1547
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
1548
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
1549
+ }
1550
+ static void load_GL_VERSION_4_4(GLADloadproc load) {
1551
+ if(!GLAD_GL_VERSION_4_4) return;
1552
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
1553
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
1554
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
1555
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
1556
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
1557
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
1558
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
1559
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
1560
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
1561
+ }
1562
+ static void load_GL_VERSION_4_5(GLADloadproc load) {
1563
+ if(!GLAD_GL_VERSION_4_5) return;
1564
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
1565
+ glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
1566
+ glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
1567
+ glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
1568
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
1569
+ glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
1570
+ glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
1571
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
1572
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
1573
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
1574
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
1575
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
1576
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
1577
+ glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
1578
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
1579
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
1580
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
1581
+ glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
1582
+ glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
1583
+ glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
1584
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
1585
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
1586
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
1587
+ glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
1588
+ glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
1589
+ glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
1590
+ glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
1591
+ glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
1592
+ glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
1593
+ glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
1594
+ glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
1595
+ glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
1596
+ glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
1597
+ glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
1598
+ glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
1599
+ glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
1600
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
1601
+ glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
1602
+ glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
1603
+ glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
1604
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
1605
+ glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
1606
+ glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
1607
+ glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
1608
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
1609
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
1610
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
1611
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
1612
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
1613
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
1614
+ glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
1615
+ glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
1616
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
1617
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
1618
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
1619
+ glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
1620
+ glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
1621
+ glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
1622
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
1623
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
1624
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
1625
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
1626
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
1627
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
1628
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
1629
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
1630
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
1631
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
1632
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
1633
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
1634
+ glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
1635
+ glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
1636
+ glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
1637
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
1638
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
1639
+ glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
1640
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
1641
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
1642
+ glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
1643
+ glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
1644
+ glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
1645
+ glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
1646
+ glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
1647
+ glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
1648
+ glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
1649
+ glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
1650
+ glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
1651
+ glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
1652
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
1653
+ glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
1654
+ glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
1655
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
1656
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
1657
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
1658
+ glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
1659
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
1660
+ glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
1661
+ glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
1662
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
1663
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
1664
+ glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
1665
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
1666
+ glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage");
1667
+ glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage");
1668
+ glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv");
1669
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
1670
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
1671
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
1672
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
1673
+ glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv");
1674
+ glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv");
1675
+ glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv");
1676
+ glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv");
1677
+ glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv");
1678
+ glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv");
1679
+ glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple");
1680
+ glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
1681
+ glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter");
1682
+ glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter");
1683
+ glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram");
1684
+ glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
1685
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
1686
+ }
1687
+ static int find_extensionsGL(void) {
1688
+ if (!get_exts()) return 0;
1689
+ (void)&has_ext;
1690
+ free_exts();
1691
+ return 1;
1692
+ }
1693
+
1694
+ static void find_coreGL(void) {
1695
+
1696
+ /* Thank you @elmindreda
1697
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1698
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1699
+ */
1700
+ int i, major, minor;
1701
+
1702
+ const char* version;
1703
+ const char* prefixes[] = {
1704
+ "OpenGL ES-CM ",
1705
+ "OpenGL ES-CL ",
1706
+ "OpenGL ES ",
1707
+ NULL
1708
+ };
1709
+
1710
+ version = (const char*) glGetString(GL_VERSION);
1711
+ if (!version) return;
1712
+
1713
+ for (i = 0; prefixes[i]; i++) {
1714
+ const size_t length = strlen(prefixes[i]);
1715
+ if (strncmp(version, prefixes[i], length) == 0) {
1716
+ version += length;
1717
+ break;
1718
+ }
1719
+ }
1720
+
1721
+ /* PR #18 */
1722
+ #ifdef _MSC_VER
1723
+ sscanf_s(version, "%d.%d", &major, &minor);
1724
+ #else
1725
+ sscanf(version, "%d.%d", &major, &minor);
1726
+ #endif
1727
+
1728
+ GLVersion.major = major; GLVersion.minor = minor;
1729
+ max_loaded_major = major; max_loaded_minor = minor;
1730
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1731
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1732
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1733
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1734
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1735
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1736
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1737
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1738
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1739
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1740
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1741
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
1742
+ GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
1743
+ GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
1744
+ GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
1745
+ GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
1746
+ GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
1747
+ GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
1748
+ if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 5)) {
1749
+ max_loaded_major = 4;
1750
+ max_loaded_minor = 5;
1751
+ }
1752
+ }
1753
+
1754
+ int gladLoadGLLoader(GLADloadproc load) {
1755
+ GLVersion.major = 0; GLVersion.minor = 0;
1756
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1757
+ if(glGetString == NULL) return 0;
1758
+ if(glGetString(GL_VERSION) == NULL) return 0;
1759
+ find_coreGL();
1760
+ load_GL_VERSION_1_0(load);
1761
+ load_GL_VERSION_1_1(load);
1762
+ load_GL_VERSION_1_2(load);
1763
+ load_GL_VERSION_1_3(load);
1764
+ load_GL_VERSION_1_4(load);
1765
+ load_GL_VERSION_1_5(load);
1766
+ load_GL_VERSION_2_0(load);
1767
+ load_GL_VERSION_2_1(load);
1768
+ load_GL_VERSION_3_0(load);
1769
+ load_GL_VERSION_3_1(load);
1770
+ load_GL_VERSION_3_2(load);
1771
+ load_GL_VERSION_3_3(load);
1772
+ load_GL_VERSION_4_0(load);
1773
+ load_GL_VERSION_4_1(load);
1774
+ load_GL_VERSION_4_2(load);
1775
+ load_GL_VERSION_4_3(load);
1776
+ load_GL_VERSION_4_4(load);
1777
+ load_GL_VERSION_4_5(load);
1778
+
1779
+ if (!find_extensionsGL()) return 0;
1780
+ return GLVersion.major != 0 || GLVersion.minor != 0;
1781
+ }
1782
+