nuklear 0.1.0

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Files changed (102) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +13 -0
  3. data/.travis.yml +7 -0
  4. data/Gemfile +4 -0
  5. data/Gemfile.lock +29 -0
  6. data/LICENSE.txt +21 -0
  7. data/README.md +196 -0
  8. data/Rakefile +26 -0
  9. data/bin/console +14 -0
  10. data/bin/setup +8 -0
  11. data/examples/arial.ttf +0 -0
  12. data/examples/calculator.rb +102 -0
  13. data/examples/hello_nuklear.rb +182 -0
  14. data/examples/lib/opengl_font.rb +32 -0
  15. data/examples/lib/opengl_init.rb +4 -0
  16. data/examples/lib/sdl2_init.rb +6 -0
  17. data/examples/lib/sdl2_input.rb +81 -0
  18. data/examples/lib/window.rb +47 -0
  19. data/ext/freetype/extconf.rb +26 -0
  20. data/ext/nuklear/extconf.rb +14 -0
  21. data/ext/nuklear/nkrb.c +79 -0
  22. data/ext/nuklear/nkrb.h +89 -0
  23. data/ext/nuklear/nkrb_buffer.c +80 -0
  24. data/ext/nuklear/nkrb_context.c +241 -0
  25. data/ext/nuklear/nkrb_font.c +80 -0
  26. data/ext/nuklear/nkrb_renderer.c +114 -0
  27. data/ext/nuklear/nkrb_style.c +61 -0
  28. data/ext/nuklear/nkrb_style_color.c +126 -0
  29. data/ext/nuklear/nkrb_style_image.c +32 -0
  30. data/ext/nuklear/nkrb_ui.c +32 -0
  31. data/ext/nuklear/nkrb_ui_builder.c +29 -0
  32. data/ext/nuklear/nkrb_ui_button.c +55 -0
  33. data/ext/nuklear/nkrb_ui_color_picker.c +20 -0
  34. data/ext/nuklear/nkrb_ui_combo.c +73 -0
  35. data/ext/nuklear/nkrb_ui_container.c +7 -0
  36. data/ext/nuklear/nkrb_ui_edit_string.c +38 -0
  37. data/ext/nuklear/nkrb_ui_group.c +27 -0
  38. data/ext/nuklear/nkrb_ui_label.c +30 -0
  39. data/ext/nuklear/nkrb_ui_layout.c +125 -0
  40. data/ext/nuklear/nkrb_ui_menu.c +49 -0
  41. data/ext/nuklear/nkrb_ui_menu_item.c +30 -0
  42. data/ext/nuklear/nkrb_ui_menubar.c +18 -0
  43. data/ext/nuklear/nkrb_ui_popup.c +24 -0
  44. data/ext/nuklear/nkrb_ui_progress.c +19 -0
  45. data/ext/nuklear/nkrb_ui_property.c +20 -0
  46. data/ext/nuklear/nkrb_ui_selectables.c +53 -0
  47. data/ext/nuklear/nkrb_ui_slider.c +19 -0
  48. data/ext/nuklear/nkrb_ui_tree.c +29 -0
  49. data/ext/nuklear/nkrb_ui_widget.c +7 -0
  50. data/ext/nuklear/nkrb_ui_window.c +43 -0
  51. data/ext/nuklear/nuklear.h +23378 -0
  52. data/ext/nuklear_renderer_opengl2/KHR/khrplatform.h +285 -0
  53. data/ext/nuklear_renderer_opengl2/extconf.rb +13 -0
  54. data/ext/nuklear_renderer_opengl2/glad.c +1432 -0
  55. data/ext/nuklear_renderer_opengl2/glad.h +2747 -0
  56. data/ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c +197 -0
  57. data/ext/nuklear_renderer_opengl4/KHR/khrplatform.h +285 -0
  58. data/ext/nuklear_renderer_opengl4/extconf.rb +13 -0
  59. data/ext/nuklear_renderer_opengl4/glad.c +1782 -0
  60. data/ext/nuklear_renderer_opengl4/glad.h +3687 -0
  61. data/ext/nuklear_renderer_opengl4/nuklear_renderer_opengl4.c +255 -0
  62. data/lib/nuklear/context.rb +49 -0
  63. data/lib/nuklear/dsl.rb +46 -0
  64. data/lib/nuklear/event_buffer.rb +23 -0
  65. data/lib/nuklear/renderer/opengl24.rb +13 -0
  66. data/lib/nuklear/renderer.rb +108 -0
  67. data/lib/nuklear/style/color.rb +24 -0
  68. data/lib/nuklear/style/image.rb +9 -0
  69. data/lib/nuklear/style.rb +8 -0
  70. data/lib/nuklear/test_case.rb +30 -0
  71. data/lib/nuklear/ui/base.rb +34 -0
  72. data/lib/nuklear/ui/button.rb +77 -0
  73. data/lib/nuklear/ui/checkbox.rb +39 -0
  74. data/lib/nuklear/ui/col.rb +21 -0
  75. data/lib/nuklear/ui/color_picker.rb +31 -0
  76. data/lib/nuklear/ui/combo_box.rb +42 -0
  77. data/lib/nuklear/ui/container.rb +80 -0
  78. data/lib/nuklear/ui/edit_string.rb +48 -0
  79. data/lib/nuklear/ui/enableable.rb +29 -0
  80. data/lib/nuklear/ui/events.rb +23 -0
  81. data/lib/nuklear/ui/group.rb +31 -0
  82. data/lib/nuklear/ui/label.rb +21 -0
  83. data/lib/nuklear/ui/menu.rb +43 -0
  84. data/lib/nuklear/ui/menu_bar.rb +19 -0
  85. data/lib/nuklear/ui/menu_item.rb +34 -0
  86. data/lib/nuklear/ui/option.rb +17 -0
  87. data/lib/nuklear/ui/option_group.rb +22 -0
  88. data/lib/nuklear/ui/popup.rb +37 -0
  89. data/lib/nuklear/ui/progress.rb +33 -0
  90. data/lib/nuklear/ui/property.rb +28 -0
  91. data/lib/nuklear/ui/row.rb +28 -0
  92. data/lib/nuklear/ui/select_list.rb +31 -0
  93. data/lib/nuklear/ui/selectable.rb +21 -0
  94. data/lib/nuklear/ui/slider.rb +26 -0
  95. data/lib/nuklear/ui/text_align.rb +14 -0
  96. data/lib/nuklear/ui/tree.rb +62 -0
  97. data/lib/nuklear/ui/window.rb +175 -0
  98. data/lib/nuklear/ui.rb +33 -0
  99. data/lib/nuklear/version.rb +3 -0
  100. data/lib/nuklear.rb +26 -0
  101. data/nuklear.gemspec +41 -0
  102. metadata +233 -0
@@ -0,0 +1,1782 @@
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+ /*
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+
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+ OpenGL loader generated by glad 0.1.14a0 on Fri Jun 16 17:10:56 2017.
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+
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+ Language/Generator: C/C++
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+ Specification: gl
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+ APIs: gl=4.5
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+ Profile: core
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+ Extensions:
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+
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+ Loader: True
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+ Local files: False
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+ Omit khrplatform: False
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+
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+ Commandline:
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+ --profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions=""
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+ Online:
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+ http://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5
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+ */
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+
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+ #include <stdio.h>
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+ #include <stdlib.h>
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+ #include <string.h>
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+ #include "glad.h"
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+
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+ static void* get_proc(const char *namez);
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+
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+ #ifdef _WIN32
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+ #include <windows.h>
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+ static HMODULE libGL;
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+
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+ typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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+ static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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+
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+ static
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+ int open_gl(void) {
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+ libGL = LoadLibraryW(L"opengl32.dll");
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+ if(libGL != NULL) {
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+ gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
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+ libGL, "wglGetProcAddress");
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+ return gladGetProcAddressPtr != NULL;
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+ }
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+
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+ return 0;
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+ }
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+
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+ static
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+ void close_gl(void) {
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+ if(libGL != NULL) {
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+ FreeLibrary(libGL);
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+ libGL = NULL;
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+ }
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+ }
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+ #else
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+ #include <dlfcn.h>
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+ static void* libGL;
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+
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+ #ifndef __APPLE__
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+ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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+ static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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+ #endif
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+
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+ static
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+ int open_gl(void) {
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+ #ifdef __APPLE__
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+ static const char *NAMES[] = {
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+ "../Frameworks/OpenGL.framework/OpenGL",
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+ "/Library/Frameworks/OpenGL.framework/OpenGL",
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+ "/System/Library/Frameworks/OpenGL.framework/OpenGL",
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+ "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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+ };
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+ #else
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+ static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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+ #endif
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+
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+ unsigned int index = 0;
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+ for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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+ libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
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+
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+ if(libGL != NULL) {
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+ #ifdef __APPLE__
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+ return 1;
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+ #else
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+ gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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+ "glXGetProcAddressARB");
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+ return gladGetProcAddressPtr != NULL;
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+ #endif
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+ }
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+ }
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+
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+ return 0;
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+ }
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+
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+ static
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+ void close_gl() {
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+ if(libGL != NULL) {
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+ dlclose(libGL);
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+ libGL = NULL;
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+ }
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+ }
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+ #endif
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+
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+ static
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+ void* get_proc(const char *namez) {
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+ void* result = NULL;
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+ if(libGL == NULL) return NULL;
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+
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+ #ifndef __APPLE__
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+ if(gladGetProcAddressPtr != NULL) {
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+ result = gladGetProcAddressPtr(namez);
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+ }
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+ #endif
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+ if(result == NULL) {
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+ #ifdef _WIN32
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+ result = (void*)GetProcAddress(libGL, namez);
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+ #else
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+ result = dlsym(libGL, namez);
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+ #endif
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+ }
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+
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+ return result;
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+ }
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+
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+ int gladLoadGL(void) {
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+ int status = 0;
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+
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+ if(open_gl()) {
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+ status = gladLoadGLLoader(&get_proc);
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+ close_gl();
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+ }
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+
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+ return status;
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+ }
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+
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+ struct gladGLversionStruct GLVersion;
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+
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+ #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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+ #define _GLAD_IS_SOME_NEW_VERSION 1
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+ #endif
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+
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+ static int max_loaded_major;
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+ static int max_loaded_minor;
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+
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+ static const char *exts = NULL;
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+ static int num_exts_i = 0;
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+ static const char **exts_i = NULL;
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+
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+ static int get_exts(void) {
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ if(max_loaded_major < 3) {
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+ #endif
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+ exts = (const char *)glGetString(GL_EXTENSIONS);
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ } else {
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+ unsigned int index;
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+
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+ num_exts_i = 0;
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+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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+ if (num_exts_i > 0) {
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+ exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
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+ }
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+
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+ if (exts_i == NULL) {
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+ return 0;
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+ }
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+
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+ for(index = 0; index < (unsigned)num_exts_i; index++) {
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+ exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
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+ }
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+ }
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+ #endif
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+ return 1;
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+ }
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+
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+ static void free_exts(void) {
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+ if (exts_i != NULL) {
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+ free((void *)exts_i);
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+ exts_i = NULL;
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+ }
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+ }
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+
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+ static int has_ext(const char *ext) {
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ if(max_loaded_major < 3) {
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+ #endif
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+ const char *extensions;
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+ const char *loc;
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+ const char *terminator;
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+ extensions = exts;
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+ if(extensions == NULL || ext == NULL) {
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+ return 0;
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+ }
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+
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+ while(1) {
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+ loc = strstr(extensions, ext);
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+ if(loc == NULL) {
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+ return 0;
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+ }
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+
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+ terminator = loc + strlen(ext);
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+ if((loc == extensions || *(loc - 1) == ' ') &&
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+ (*terminator == ' ' || *terminator == '\0')) {
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+ return 1;
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+ }
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+ extensions = terminator;
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+ }
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+ #ifdef _GLAD_IS_SOME_NEW_VERSION
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+ } else {
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+ int index;
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+
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+ for(index = 0; index < num_exts_i; index++) {
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+ const char *e = exts_i[index];
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+
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+ if(strcmp(e, ext) == 0) {
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+ return 1;
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+ }
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+ }
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+ }
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+ #endif
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+
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+ return 0;
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+ }
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+ int GLAD_GL_VERSION_1_0;
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+ int GLAD_GL_VERSION_1_1;
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+ int GLAD_GL_VERSION_1_2;
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+ int GLAD_GL_VERSION_1_3;
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+ int GLAD_GL_VERSION_1_4;
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+ int GLAD_GL_VERSION_1_5;
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+ int GLAD_GL_VERSION_2_0;
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+ int GLAD_GL_VERSION_2_1;
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+ int GLAD_GL_VERSION_3_0;
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+ int GLAD_GL_VERSION_3_1;
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+ int GLAD_GL_VERSION_3_2;
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+ int GLAD_GL_VERSION_3_3;
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+ int GLAD_GL_VERSION_4_0;
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+ int GLAD_GL_VERSION_4_1;
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+ int GLAD_GL_VERSION_4_2;
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+ int GLAD_GL_VERSION_4_3;
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+ int GLAD_GL_VERSION_4_4;
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+ int GLAD_GL_VERSION_4_5;
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+ PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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+ PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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+ PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
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+ PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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+ PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
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+ PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
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+ PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
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+ PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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+ PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
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+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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+ PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
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+ PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
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+ PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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+ PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
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+ PFNGLBINDSAMPLERPROC glad_glBindSampler;
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+ PFNGLLINEWIDTHPROC glad_glLineWidth;
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+ PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
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+ PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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+ PFNGLCOMPILESHADERPROC glad_glCompileShader;
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+ PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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+ PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
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+ PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
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+ PFNGLGETNMAPFVPROC glad_glGetnMapfv;
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+ PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
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+ PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
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+ PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
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+ PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
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+ PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
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+ PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
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+ PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
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+ PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
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+ PFNGLENABLEIPROC glad_glEnablei;
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+ PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
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+ PFNGLCREATESHADERPROC glad_glCreateShader;
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+ PFNGLISBUFFERPROC glad_glIsBuffer;
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+ PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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+ PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
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+ PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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+ PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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+ PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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+ PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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+ PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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+ PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
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+ PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
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+ PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
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+ PFNGLHINTPROC glad_glHint;
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+ PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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+ PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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+ PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
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+ PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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+ PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
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+ PFNGLPOINTSIZEPROC glad_glPointSize;
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+ PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
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+ PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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+ PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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+ PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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+ PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
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+ PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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+ PFNGLWAITSYNCPROC glad_glWaitSync;
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+ PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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+ PFNGLUNIFORM3IPROC glad_glUniform3i;
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+ PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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+ PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
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+ PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
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+ PFNGLGETNMAPIVPROC glad_glGetnMapiv;
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+ PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
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+ PFNGLUNIFORM3DPROC glad_glUniform3d;
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+ PFNGLUNIFORM3FPROC glad_glUniform3f;
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+ PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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+ PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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+ PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
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+ PFNGLCOLORMASKIPROC glad_glColorMaski;
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+ PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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+ PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
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+ PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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+ PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
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+ PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
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+ PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
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+ PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
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+ PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
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+ PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
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+ PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
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+ PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
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+ PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
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+ PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
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+ PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
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+ PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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+ PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
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+ PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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+ PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
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+ PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
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+ PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
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+ PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
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+ PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
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+ PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
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+ PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
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+ PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
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+ PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
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+ PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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+ PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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+ PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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+ PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
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+ PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
344
+ PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
345
+ PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
346
+ PFNGLCLEARPROC glad_glClear;
347
+ PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
348
+ PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
349
+ PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
350
+ PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
351
+ PFNGLISENABLEDPROC glad_glIsEnabled;
352
+ PFNGLSTENCILOPPROC glad_glStencilOp;
353
+ PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
354
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
355
+ PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
356
+ PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
357
+ PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
358
+ PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
359
+ PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
360
+ PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
361
+ PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
362
+ PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
363
+ PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
364
+ PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
365
+ PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
366
+ PFNGLCREATETEXTURESPROC glad_glCreateTextures;
367
+ PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
368
+ PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
369
+ PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
370
+ PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
371
+ PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
372
+ PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
373
+ PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
374
+ PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
375
+ PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
376
+ PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
377
+ PFNGLGETQUERYIVPROC glad_glGetQueryiv;
378
+ PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
379
+ PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
380
+ PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
381
+ PFNGLCREATEQUERIESPROC glad_glCreateQueries;
382
+ PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
383
+ PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
384
+ PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
385
+ PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
386
+ PFNGLISSHADERPROC glad_glIsShader;
387
+ PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
388
+ PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
389
+ PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
390
+ PFNGLENABLEPROC glad_glEnable;
391
+ PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
392
+ PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
393
+ PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
394
+ PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
395
+ PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
396
+ PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
397
+ PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
398
+ PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
399
+ PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
400
+ PFNGLUNIFORM2DVPROC glad_glUniform2dv;
401
+ PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
402
+ PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
403
+ PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
404
+ PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
405
+ PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
406
+ PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
407
+ PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
408
+ PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
409
+ PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
410
+ PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
411
+ PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
412
+ PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
413
+ PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
414
+ PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
415
+ PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
416
+ PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
417
+ PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
418
+ PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
419
+ PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
420
+ PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
421
+ PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
422
+ PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
423
+ PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
424
+ PFNGLFLUSHPROC glad_glFlush;
425
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
426
+ PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
427
+ PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
428
+ PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
429
+ PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
430
+ PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
431
+ PFNGLFENCESYNCPROC glad_glFenceSync;
432
+ PFNGLCOLORP3UIPROC glad_glColorP3ui;
433
+ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
434
+ PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
435
+ PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
436
+ PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
437
+ PFNGLGETNMINMAXPROC glad_glGetnMinmax;
438
+ PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
439
+ PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
440
+ PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
441
+ PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
442
+ PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
443
+ PFNGLGENSAMPLERSPROC glad_glGenSamplers;
444
+ PFNGLCLAMPCOLORPROC glad_glClampColor;
445
+ PFNGLUNIFORM4IVPROC glad_glUniform4iv;
446
+ PFNGLCLEARSTENCILPROC glad_glClearStencil;
447
+ PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
448
+ PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
449
+ PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
450
+ PFNGLGENTEXTURESPROC glad_glGenTextures;
451
+ PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
452
+ PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
453
+ PFNGLUNIFORM1DVPROC glad_glUniform1dv;
454
+ PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
455
+ PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
456
+ PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
457
+ PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
458
+ PFNGLISSYNCPROC glad_glIsSync;
459
+ PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
460
+ PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
461
+ PFNGLUNIFORM2IPROC glad_glUniform2i;
462
+ PFNGLUNIFORM2FPROC glad_glUniform2f;
463
+ PFNGLUNIFORM2DPROC glad_glUniform2d;
464
+ PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
465
+ PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
466
+ PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
467
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
468
+ PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
469
+ PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
470
+ PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
471
+ PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
472
+ PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
473
+ PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
474
+ PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
475
+ PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
476
+ PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
477
+ PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
478
+ PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
479
+ PFNGLGENQUERIESPROC glad_glGenQueries;
480
+ PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
481
+ PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
482
+ PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
483
+ PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
484
+ PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
485
+ PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
486
+ PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
487
+ PFNGLISENABLEDIPROC glad_glIsEnabledi;
488
+ PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
489
+ PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
490
+ PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
491
+ PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
492
+ PFNGLUNIFORM2IVPROC glad_glUniform2iv;
493
+ PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
494
+ PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
495
+ PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
496
+ PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
497
+ PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
498
+ PFNGLGETSHADERIVPROC glad_glGetShaderiv;
499
+ PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
500
+ PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
501
+ PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
502
+ PFNGLBINDTEXTURESPROC glad_glBindTextures;
503
+ PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
504
+ PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
505
+ PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
506
+ PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
507
+ PFNGLGETDOUBLEVPROC glad_glGetDoublev;
508
+ PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
509
+ PFNGLUNIFORM4DVPROC glad_glUniform4dv;
510
+ PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
511
+ PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
512
+ PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
513
+ PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
514
+ PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
515
+ PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
516
+ PFNGLUNIFORM3FVPROC glad_glUniform3fv;
517
+ PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
518
+ PFNGLDEPTHRANGEPROC glad_glDepthRange;
519
+ PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
520
+ PFNGLMAPBUFFERPROC glad_glMapBuffer;
521
+ PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
522
+ PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
523
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
524
+ PFNGLDELETESYNCPROC glad_glDeleteSync;
525
+ PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
526
+ PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
527
+ PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
528
+ PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
529
+ PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
530
+ PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
531
+ PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
532
+ PFNGLUNIFORM3IVPROC glad_glUniform3iv;
533
+ PFNGLPOLYGONMODEPROC glad_glPolygonMode;
534
+ PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
535
+ PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
536
+ PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
537
+ PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
538
+ PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
539
+ PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
540
+ PFNGLUSEPROGRAMPROC glad_glUseProgram;
541
+ PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
542
+ PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
543
+ PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
544
+ PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
545
+ PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
546
+ PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
547
+ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
548
+ PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
549
+ PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
550
+ PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
551
+ PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
552
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
553
+ PFNGLFINISHPROC glad_glFinish;
554
+ PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
555
+ PFNGLDELETESHADERPROC glad_glDeleteShader;
556
+ PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
557
+ PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
558
+ PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
559
+ PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
560
+ PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
561
+ PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
562
+ PFNGLVIEWPORTPROC glad_glViewport;
563
+ PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
564
+ PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
565
+ PFNGLUNIFORM2UIPROC glad_glUniform2ui;
566
+ PFNGLGETNMAPDVPROC glad_glGetnMapdv;
567
+ PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
568
+ PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
569
+ PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
570
+ PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
571
+ PFNGLCLEARDEPTHPROC glad_glClearDepth;
572
+ PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
573
+ PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
574
+ PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
575
+ PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
576
+ PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
577
+ PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
578
+ PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
579
+ PFNGLTEXBUFFERPROC glad_glTexBuffer;
580
+ PFNGLPIXELSTOREIPROC glad_glPixelStorei;
581
+ PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
582
+ PFNGLPIXELSTOREFPROC glad_glPixelStoref;
583
+ PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
584
+ PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
585
+ PFNGLCLIPCONTROLPROC glad_glClipControl;
586
+ PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
587
+ PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
588
+ PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
589
+ PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
590
+ PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
591
+ PFNGLLINKPROGRAMPROC glad_glLinkProgram;
592
+ PFNGLBINDTEXTUREPROC glad_glBindTexture;
593
+ PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
594
+ PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
595
+ PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
596
+ PFNGLGETSTRINGPROC glad_glGetString;
597
+ PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
598
+ PFNGLDETACHSHADERPROC glad_glDetachShader;
599
+ PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
600
+ PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
601
+ PFNGLENDQUERYPROC glad_glEndQuery;
602
+ PFNGLNORMALP3UIPROC glad_glNormalP3ui;
603
+ PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
604
+ PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
605
+ PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
606
+ PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
607
+ PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
608
+ PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
609
+ PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
610
+ PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
611
+ PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
612
+ PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
613
+ PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
614
+ PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
615
+ PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
616
+ PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
617
+ PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
618
+ PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
619
+ PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
620
+ PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
621
+ PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
622
+ PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
623
+ PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
624
+ PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
625
+ PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
626
+ PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
627
+ PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
628
+ PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
629
+ PFNGLUNIFORM1FPROC glad_glUniform1f;
630
+ PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
631
+ PFNGLUNIFORM1DPROC glad_glUniform1d;
632
+ PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
633
+ PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
634
+ PFNGLUNIFORM1IPROC glad_glUniform1i;
635
+ PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
636
+ PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
637
+ PFNGLDISABLEPROC glad_glDisable;
638
+ PFNGLLOGICOPPROC glad_glLogicOp;
639
+ PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
640
+ PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
641
+ PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
642
+ PFNGLUNIFORM4UIPROC glad_glUniform4ui;
643
+ PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
644
+ PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
645
+ PFNGLCULLFACEPROC glad_glCullFace;
646
+ PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
647
+ PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
648
+ PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
649
+ PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
650
+ PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
651
+ PFNGLGETSTRINGIPROC glad_glGetStringi;
652
+ PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
653
+ PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
654
+ PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
655
+ PFNGLATTACHSHADERPROC glad_glAttachShader;
656
+ PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
657
+ PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
658
+ PFNGLSHADERBINARYPROC glad_glShaderBinary;
659
+ PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
660
+ PFNGLDRAWELEMENTSPROC glad_glDrawElements;
661
+ PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
662
+ PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
663
+ PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
664
+ PFNGLUNIFORM1IVPROC glad_glUniform1iv;
665
+ PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
666
+ PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
667
+ PFNGLREADBUFFERPROC glad_glReadBuffer;
668
+ PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
669
+ PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
670
+ PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
671
+ PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
672
+ PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
673
+ PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
674
+ PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
675
+ PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
676
+ PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
677
+ PFNGLBLENDCOLORPROC glad_glBlendColor;
678
+ PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
679
+ PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
680
+ PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
681
+ PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
682
+ PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
683
+ PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
684
+ PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
685
+ PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
686
+ PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
687
+ PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
688
+ PFNGLISPROGRAMPROC glad_glIsProgram;
689
+ PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
690
+ PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
691
+ PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
692
+ PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
693
+ PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
694
+ PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
695
+ PFNGLUNIFORM4IPROC glad_glUniform4i;
696
+ PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
697
+ PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
698
+ PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
699
+ PFNGLREADPIXELSPROC glad_glReadPixels;
700
+ PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
701
+ PFNGLUNIFORM4FPROC glad_glUniform4f;
702
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
703
+ PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
704
+ PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
705
+ PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
706
+ PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
707
+ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
708
+ PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
709
+ PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
710
+ PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
711
+ PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
712
+ PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
713
+ PFNGLSTENCILFUNCPROC glad_glStencilFunc;
714
+ PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
715
+ PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
716
+ PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
717
+ PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
718
+ PFNGLCOLORP4UIPROC glad_glColorP4ui;
719
+ PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
720
+ PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
721
+ PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
722
+ PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
723
+ PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
724
+ PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
725
+ PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
726
+ PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
727
+ PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
728
+ PFNGLOBJECTLABELPROC glad_glObjectLabel;
729
+ PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
730
+ PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
731
+ PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
732
+ PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
733
+ PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
734
+ PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
735
+ PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
736
+ PFNGLGENBUFFERSPROC glad_glGenBuffers;
737
+ PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
738
+ PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
739
+ PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
740
+ PFNGLBLENDFUNCPROC glad_glBlendFunc;
741
+ PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
742
+ PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
743
+ PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
744
+ PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
745
+ PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
746
+ PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
747
+ PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
748
+ PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
749
+ PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
750
+ PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
751
+ PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
752
+ PFNGLSCISSORPROC glad_glScissor;
753
+ PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
754
+ PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
755
+ PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
756
+ PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
757
+ PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
758
+ PFNGLCLEARCOLORPROC glad_glClearColor;
759
+ PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
760
+ PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
761
+ PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
762
+ PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
763
+ PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
764
+ PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
765
+ PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
766
+ PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
767
+ PFNGLUNIFORM3UIPROC glad_glUniform3ui;
768
+ PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
769
+ PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
770
+ PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
771
+ PFNGLUNIFORM2FVPROC glad_glUniform2fv;
772
+ PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
773
+ PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
774
+ PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
775
+ PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
776
+ PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
777
+ PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
778
+ PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
779
+ PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
780
+ PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
781
+ PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
782
+ PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
783
+ PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
784
+ PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
785
+ PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
786
+ PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
787
+ PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
788
+ PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
789
+ PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
790
+ PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
791
+ PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
792
+ PFNGLDEPTHFUNCPROC glad_glDepthFunc;
793
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
794
+ PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
795
+ PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
796
+ PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
797
+ PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
798
+ PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
799
+ PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
800
+ PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
801
+ PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
802
+ PFNGLCOLORMASKPROC glad_glColorMask;
803
+ PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
804
+ PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
805
+ PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
806
+ PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
807
+ PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
808
+ PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
809
+ PFNGLREADNPIXELSPROC glad_glReadnPixels;
810
+ PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
811
+ PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
812
+ PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
813
+ PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
814
+ PFNGLUNIFORM4FVPROC glad_glUniform4fv;
815
+ PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
816
+ PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
817
+ PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
818
+ PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
819
+ PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
820
+ PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
821
+ PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
822
+ PFNGLISSAMPLERPROC glad_glIsSampler;
823
+ PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
824
+ PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
825
+ PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
826
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
827
+ PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
828
+ PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
829
+ PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
830
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
831
+ PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
832
+ PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
833
+ PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
834
+ PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
835
+ PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
836
+ PFNGLBLENDFUNCIPROC glad_glBlendFunci;
837
+ PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
838
+ PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
839
+ PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
840
+ PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
841
+ PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
842
+ PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
843
+ PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
844
+ PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
845
+ PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
846
+ PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
847
+ PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
848
+ PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
849
+ PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
850
+ PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
851
+ PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
852
+ PFNGLTEXTUREVIEWPROC glad_glTextureView;
853
+ PFNGLDISABLEIPROC glad_glDisablei;
854
+ PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
855
+ PFNGLSHADERSOURCEPROC glad_glShaderSource;
856
+ PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
857
+ PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
858
+ PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
859
+ PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
860
+ PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
861
+ PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
862
+ PFNGLGETSYNCIVPROC glad_glGetSynciv;
863
+ PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
864
+ PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
865
+ PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
866
+ PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
867
+ PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
868
+ PFNGLBEGINQUERYPROC glad_glBeginQuery;
869
+ PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
870
+ PFNGLBINDBUFFERPROC glad_glBindBuffer;
871
+ PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
872
+ PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
873
+ PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
874
+ PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
875
+ PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
876
+ PFNGLBUFFERDATAPROC glad_glBufferData;
877
+ PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
878
+ PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
879
+ PFNGLGETERRORPROC glad_glGetError;
880
+ PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
881
+ PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
882
+ PFNGLGETFLOATVPROC glad_glGetFloatv;
883
+ PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
884
+ PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
885
+ PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
886
+ PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
887
+ PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
888
+ PFNGLUNIFORM4DPROC glad_glUniform4d;
889
+ PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
890
+ PFNGLGETINTEGERVPROC glad_glGetIntegerv;
891
+ PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
892
+ PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
893
+ PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
894
+ PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
895
+ PFNGLISQUERYPROC glad_glIsQuery;
896
+ PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
897
+ PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
898
+ PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
899
+ PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
900
+ PFNGLSTENCILMASKPROC glad_glStencilMask;
901
+ PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
902
+ PFNGLISTEXTUREPROC glad_glIsTexture;
903
+ PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
904
+ PFNGLUNIFORM1FVPROC glad_glUniform1fv;
905
+ PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
906
+ PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
907
+ PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
908
+ PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
909
+ PFNGLUNIFORM3DVPROC glad_glUniform3dv;
910
+ PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
911
+ PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
912
+ PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
913
+ PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
914
+ PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
915
+ PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
916
+ PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
917
+ PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
918
+ PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
919
+ PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
920
+ PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
921
+ PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
922
+ PFNGLDEPTHMASKPROC glad_glDepthMask;
923
+ PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
924
+ PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
925
+ PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
926
+ PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
927
+ PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
928
+ PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
929
+ PFNGLFRONTFACEPROC glad_glFrontFace;
930
+ PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
931
+ PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
932
+ PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
933
+ PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
934
+ PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
935
+ static void load_GL_VERSION_1_0(GLADloadproc load) {
936
+ if(!GLAD_GL_VERSION_1_0) return;
937
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
938
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
939
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
940
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
941
+ glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
942
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
943
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
944
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
945
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
946
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
947
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
948
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
949
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
950
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
951
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
952
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
953
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
954
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
955
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
956
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
957
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
958
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
959
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
960
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
961
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
962
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
963
+ glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
964
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
965
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
966
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
967
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
968
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
969
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
970
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
971
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
972
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
973
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
974
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
975
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
976
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
977
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
978
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
979
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
980
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
981
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
982
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
983
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
984
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
985
+ }
986
+ static void load_GL_VERSION_1_1(GLADloadproc load) {
987
+ if(!GLAD_GL_VERSION_1_1) return;
988
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
989
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
990
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
991
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
992
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
993
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
994
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
995
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
996
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
997
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
998
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
999
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
1000
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
1001
+ }
1002
+ static void load_GL_VERSION_1_2(GLADloadproc load) {
1003
+ if(!GLAD_GL_VERSION_1_2) return;
1004
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
1005
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
1006
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
1007
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
1008
+ }
1009
+ static void load_GL_VERSION_1_3(GLADloadproc load) {
1010
+ if(!GLAD_GL_VERSION_1_3) return;
1011
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
1012
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
1013
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
1014
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
1015
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
1016
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
1017
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
1018
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
1019
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
1020
+ }
1021
+ static void load_GL_VERSION_1_4(GLADloadproc load) {
1022
+ if(!GLAD_GL_VERSION_1_4) return;
1023
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
1024
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
1025
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
1026
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
1027
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
1028
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
1029
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
1030
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
1031
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
1032
+ }
1033
+ static void load_GL_VERSION_1_5(GLADloadproc load) {
1034
+ if(!GLAD_GL_VERSION_1_5) return;
1035
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
1036
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
1037
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
1038
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
1039
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
1040
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
1041
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
1042
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
1043
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
1044
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
1045
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
1046
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
1047
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
1048
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
1049
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
1050
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
1051
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
1052
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
1053
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
1054
+ }
1055
+ static void load_GL_VERSION_2_0(GLADloadproc load) {
1056
+ if(!GLAD_GL_VERSION_2_0) return;
1057
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
1058
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
1059
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
1060
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
1061
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
1062
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
1063
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
1064
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
1065
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
1066
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
1067
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
1068
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
1069
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
1070
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
1071
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
1072
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
1073
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
1074
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
1075
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
1076
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
1077
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
1078
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
1079
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
1080
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
1081
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
1082
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
1083
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
1084
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
1085
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
1086
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
1087
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
1088
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
1089
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
1090
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
1091
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
1092
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
1093
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
1094
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
1095
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
1096
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
1097
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
1098
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
1099
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
1100
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
1101
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
1102
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
1103
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
1104
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
1105
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
1106
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
1107
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
1108
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
1109
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
1110
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
1111
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
1112
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
1113
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
1114
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
1115
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
1116
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
1117
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
1118
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
1119
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
1120
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
1121
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
1122
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
1123
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
1124
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
1125
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
1126
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
1127
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
1128
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
1129
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
1130
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
1131
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
1132
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
1133
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
1134
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
1135
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
1136
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
1137
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
1138
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
1139
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
1140
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
1141
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
1142
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
1143
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
1144
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
1145
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
1146
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
1147
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
1148
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
1149
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
1150
+ }
1151
+ static void load_GL_VERSION_2_1(GLADloadproc load) {
1152
+ if(!GLAD_GL_VERSION_2_1) return;
1153
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
1154
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
1155
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
1156
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
1157
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
1158
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
1159
+ }
1160
+ static void load_GL_VERSION_3_0(GLADloadproc load) {
1161
+ if(!GLAD_GL_VERSION_3_0) return;
1162
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
1163
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
1164
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1165
+ glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
1166
+ glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
1167
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
1168
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
1169
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
1170
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1171
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1172
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
1173
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
1174
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
1175
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
1176
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
1177
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
1178
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
1179
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
1180
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
1181
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
1182
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
1183
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
1184
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
1185
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
1186
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
1187
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
1188
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
1189
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
1190
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
1191
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
1192
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
1193
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
1194
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
1195
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
1196
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
1197
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
1198
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
1199
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
1200
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
1201
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
1202
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
1203
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
1204
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
1205
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
1206
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
1207
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
1208
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
1209
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
1210
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
1211
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
1212
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
1213
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
1214
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
1215
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
1216
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
1217
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
1218
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
1219
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
1220
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
1221
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
1222
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
1223
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
1224
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
1225
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
1226
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
1227
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
1228
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
1229
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
1230
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
1231
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
1232
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
1233
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
1234
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
1235
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
1236
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
1237
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
1238
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
1239
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
1240
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
1241
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
1242
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
1243
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
1244
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
1245
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
1246
+ }
1247
+ static void load_GL_VERSION_3_1(GLADloadproc load) {
1248
+ if(!GLAD_GL_VERSION_3_1) return;
1249
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
1250
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
1251
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
1252
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
1253
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
1254
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
1255
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
1256
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
1257
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
1258
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
1259
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
1260
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
1261
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1262
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1263
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1264
+ }
1265
+ static void load_GL_VERSION_3_2(GLADloadproc load) {
1266
+ if(!GLAD_GL_VERSION_3_2) return;
1267
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
1268
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
1269
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
1270
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
1271
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
1272
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
1273
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
1274
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
1275
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
1276
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
1277
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
1278
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
1279
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
1280
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
1281
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
1282
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
1283
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
1284
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
1285
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
1286
+ }
1287
+ static void load_GL_VERSION_3_3(GLADloadproc load) {
1288
+ if(!GLAD_GL_VERSION_3_3) return;
1289
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
1290
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
1291
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
1292
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
1293
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
1294
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
1295
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
1296
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
1297
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
1298
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
1299
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
1300
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
1301
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
1302
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
1303
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
1304
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
1305
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
1306
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
1307
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
1308
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
1309
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
1310
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
1311
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
1312
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
1313
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
1314
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
1315
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
1316
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
1317
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
1318
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
1319
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
1320
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
1321
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
1322
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
1323
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
1324
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
1325
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
1326
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
1327
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
1328
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
1329
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
1330
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
1331
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
1332
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
1333
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
1334
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
1335
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
1336
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
1337
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
1338
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
1339
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
1340
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
1341
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
1342
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
1343
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
1344
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
1345
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
1346
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
1347
+ }
1348
+ static void load_GL_VERSION_4_0(GLADloadproc load) {
1349
+ if(!GLAD_GL_VERSION_4_0) return;
1350
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
1351
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
1352
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
1353
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
1354
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
1355
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
1356
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
1357
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
1358
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
1359
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
1360
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
1361
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
1362
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
1363
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
1364
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
1365
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
1366
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
1367
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
1368
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
1369
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
1370
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
1371
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
1372
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
1373
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
1374
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
1375
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
1376
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
1377
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
1378
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
1379
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
1380
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
1381
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
1382
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
1383
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
1384
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
1385
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
1386
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
1387
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
1388
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
1389
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
1390
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
1391
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
1392
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
1393
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
1394
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
1395
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
1396
+ }
1397
+ static void load_GL_VERSION_4_1(GLADloadproc load) {
1398
+ if(!GLAD_GL_VERSION_4_1) return;
1399
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
1400
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
1401
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
1402
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
1403
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
1404
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
1405
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
1406
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
1407
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
1408
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
1409
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
1410
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
1411
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
1412
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
1413
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
1414
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
1415
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
1416
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
1417
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
1418
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
1419
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
1420
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
1421
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
1422
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
1423
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
1424
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
1425
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
1426
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
1427
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
1428
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
1429
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
1430
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
1431
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
1432
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
1433
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
1434
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
1435
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
1436
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
1437
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
1438
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
1439
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
1440
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
1441
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
1442
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
1443
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
1444
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
1445
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
1446
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
1447
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
1448
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
1449
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
1450
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
1451
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
1452
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
1453
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
1454
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
1455
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
1456
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
1457
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
1458
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
1459
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
1460
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
1461
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
1462
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
1463
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
1464
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
1465
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
1466
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
1467
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
1468
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
1469
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
1470
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
1471
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
1472
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
1473
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
1474
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
1475
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
1476
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
1477
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
1478
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
1479
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
1480
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
1481
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
1482
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
1483
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
1484
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
1485
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
1486
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
1487
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
1488
+ }
1489
+ static void load_GL_VERSION_4_2(GLADloadproc load) {
1490
+ if(!GLAD_GL_VERSION_4_2) return;
1491
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
1492
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
1493
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
1494
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
1495
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
1496
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
1497
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
1498
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
1499
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
1500
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
1501
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
1502
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
1503
+ }
1504
+ static void load_GL_VERSION_4_3(GLADloadproc load) {
1505
+ if(!GLAD_GL_VERSION_4_3) return;
1506
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
1507
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
1508
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
1509
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
1510
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
1511
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
1512
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
1513
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
1514
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
1515
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
1516
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
1517
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
1518
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
1519
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
1520
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
1521
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
1522
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
1523
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
1524
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
1525
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
1526
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
1527
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
1528
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
1529
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
1530
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
1531
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
1532
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
1533
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
1534
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
1535
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
1536
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
1537
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
1538
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
1539
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
1540
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
1541
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
1542
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
1543
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
1544
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
1545
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
1546
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
1547
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
1548
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
1549
+ }
1550
+ static void load_GL_VERSION_4_4(GLADloadproc load) {
1551
+ if(!GLAD_GL_VERSION_4_4) return;
1552
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
1553
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
1554
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
1555
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
1556
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
1557
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
1558
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
1559
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
1560
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
1561
+ }
1562
+ static void load_GL_VERSION_4_5(GLADloadproc load) {
1563
+ if(!GLAD_GL_VERSION_4_5) return;
1564
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
1565
+ glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
1566
+ glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
1567
+ glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
1568
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
1569
+ glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
1570
+ glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
1571
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
1572
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
1573
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
1574
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
1575
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
1576
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
1577
+ glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
1578
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
1579
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
1580
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
1581
+ glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
1582
+ glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
1583
+ glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
1584
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
1585
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
1586
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
1587
+ glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
1588
+ glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
1589
+ glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
1590
+ glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
1591
+ glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
1592
+ glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
1593
+ glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
1594
+ glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
1595
+ glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
1596
+ glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
1597
+ glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
1598
+ glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
1599
+ glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
1600
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
1601
+ glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
1602
+ glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
1603
+ glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv");
1604
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
1605
+ glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
1606
+ glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
1607
+ glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
1608
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
1609
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
1610
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
1611
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
1612
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
1613
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
1614
+ glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
1615
+ glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
1616
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
1617
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
1618
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
1619
+ glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
1620
+ glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
1621
+ glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
1622
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
1623
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
1624
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
1625
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
1626
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
1627
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
1628
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
1629
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
1630
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
1631
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
1632
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
1633
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
1634
+ glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
1635
+ glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
1636
+ glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
1637
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
1638
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
1639
+ glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
1640
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
1641
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
1642
+ glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
1643
+ glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
1644
+ glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
1645
+ glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
1646
+ glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
1647
+ glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
1648
+ glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
1649
+ glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
1650
+ glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
1651
+ glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
1652
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
1653
+ glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
1654
+ glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
1655
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
1656
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
1657
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
1658
+ glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
1659
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
1660
+ glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
1661
+ glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
1662
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
1663
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
1664
+ glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
1665
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
1666
+ glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage");
1667
+ glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage");
1668
+ glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv");
1669
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
1670
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
1671
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
1672
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
1673
+ glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv");
1674
+ glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv");
1675
+ glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv");
1676
+ glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv");
1677
+ glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv");
1678
+ glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv");
1679
+ glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple");
1680
+ glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
1681
+ glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter");
1682
+ glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter");
1683
+ glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram");
1684
+ glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
1685
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
1686
+ }
1687
+ static int find_extensionsGL(void) {
1688
+ if (!get_exts()) return 0;
1689
+ (void)&has_ext;
1690
+ free_exts();
1691
+ return 1;
1692
+ }
1693
+
1694
+ static void find_coreGL(void) {
1695
+
1696
+ /* Thank you @elmindreda
1697
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1698
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1699
+ */
1700
+ int i, major, minor;
1701
+
1702
+ const char* version;
1703
+ const char* prefixes[] = {
1704
+ "OpenGL ES-CM ",
1705
+ "OpenGL ES-CL ",
1706
+ "OpenGL ES ",
1707
+ NULL
1708
+ };
1709
+
1710
+ version = (const char*) glGetString(GL_VERSION);
1711
+ if (!version) return;
1712
+
1713
+ for (i = 0; prefixes[i]; i++) {
1714
+ const size_t length = strlen(prefixes[i]);
1715
+ if (strncmp(version, prefixes[i], length) == 0) {
1716
+ version += length;
1717
+ break;
1718
+ }
1719
+ }
1720
+
1721
+ /* PR #18 */
1722
+ #ifdef _MSC_VER
1723
+ sscanf_s(version, "%d.%d", &major, &minor);
1724
+ #else
1725
+ sscanf(version, "%d.%d", &major, &minor);
1726
+ #endif
1727
+
1728
+ GLVersion.major = major; GLVersion.minor = minor;
1729
+ max_loaded_major = major; max_loaded_minor = minor;
1730
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1731
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1732
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1733
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1734
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1735
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1736
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1737
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1738
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1739
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1740
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1741
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
1742
+ GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
1743
+ GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
1744
+ GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
1745
+ GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
1746
+ GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
1747
+ GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
1748
+ if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 5)) {
1749
+ max_loaded_major = 4;
1750
+ max_loaded_minor = 5;
1751
+ }
1752
+ }
1753
+
1754
+ int gladLoadGLLoader(GLADloadproc load) {
1755
+ GLVersion.major = 0; GLVersion.minor = 0;
1756
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1757
+ if(glGetString == NULL) return 0;
1758
+ if(glGetString(GL_VERSION) == NULL) return 0;
1759
+ find_coreGL();
1760
+ load_GL_VERSION_1_0(load);
1761
+ load_GL_VERSION_1_1(load);
1762
+ load_GL_VERSION_1_2(load);
1763
+ load_GL_VERSION_1_3(load);
1764
+ load_GL_VERSION_1_4(load);
1765
+ load_GL_VERSION_1_5(load);
1766
+ load_GL_VERSION_2_0(load);
1767
+ load_GL_VERSION_2_1(load);
1768
+ load_GL_VERSION_3_0(load);
1769
+ load_GL_VERSION_3_1(load);
1770
+ load_GL_VERSION_3_2(load);
1771
+ load_GL_VERSION_3_3(load);
1772
+ load_GL_VERSION_4_0(load);
1773
+ load_GL_VERSION_4_1(load);
1774
+ load_GL_VERSION_4_2(load);
1775
+ load_GL_VERSION_4_3(load);
1776
+ load_GL_VERSION_4_4(load);
1777
+ load_GL_VERSION_4_5(load);
1778
+
1779
+ if (!find_extensionsGL()) return 0;
1780
+ return GLVersion.major != 0 || GLVersion.minor != 0;
1781
+ }
1782
+