natural_20 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/.rspec +3 -0
- data/.travis.yml +6 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +7 -0
- data/LICENSE.txt +21 -0
- data/README.md +99 -0
- data/Rakefile +6 -0
- data/bin/compute_lights +19 -0
- data/bin/console +19 -0
- data/bin/nat20 +135 -0
- data/bin/nat20.cmd +3 -0
- data/bin/nat20author +104 -0
- data/bin/setup +8 -0
- data/char_classes/fighter.yml +45 -0
- data/char_classes/rogue.yml +54 -0
- data/characters/halfling_rogue.yml +46 -0
- data/characters/high_elf_fighter.yml +49 -0
- data/fixtures/battle_sim.yml +58 -0
- data/fixtures/battle_sim_2.yml +30 -0
- data/fixtures/battle_sim_3.yml +26 -0
- data/fixtures/battle_sim_4.yml +26 -0
- data/fixtures/battle_sim_objects.yml +101 -0
- data/fixtures/corridors.yml +24 -0
- data/fixtures/elf_rogue.yml +39 -0
- data/fixtures/halfling_rogue.yml +41 -0
- data/fixtures/high_elf_fighter.yml +49 -0
- data/fixtures/human_fighter.yml +48 -0
- data/fixtures/path_finding_test.yml +11 -0
- data/fixtures/path_finding_test_2.yml +15 -0
- data/fixtures/path_finding_test_3.yml +26 -0
- data/fixtures/thin_walls.yml +53 -0
- data/fixtures/traps.yml +25 -0
- data/game.yml +20 -0
- data/items/equipment.yml +101 -0
- data/items/objects.yml +73 -0
- data/items/weapons.yml +297 -0
- data/lib/natural_20.rb +68 -0
- data/lib/natural_20/actions/action.rb +40 -0
- data/lib/natural_20/actions/attack_action.rb +372 -0
- data/lib/natural_20/actions/concerns/action_damage.rb +14 -0
- data/lib/natural_20/actions/dash_action.rb +46 -0
- data/lib/natural_20/actions/disengage_action.rb +53 -0
- data/lib/natural_20/actions/dodge_action.rb +45 -0
- data/lib/natural_20/actions/escape_grapple_action.rb +97 -0
- data/lib/natural_20/actions/first_aid_action.rb +109 -0
- data/lib/natural_20/actions/grapple_action.rb +185 -0
- data/lib/natural_20/actions/ground_interact_action.rb +74 -0
- data/lib/natural_20/actions/help_action.rb +56 -0
- data/lib/natural_20/actions/hide_action.rb +53 -0
- data/lib/natural_20/actions/interact_action.rb +91 -0
- data/lib/natural_20/actions/inventory_action.rb +23 -0
- data/lib/natural_20/actions/look_action.rb +63 -0
- data/lib/natural_20/actions/move_action.rb +254 -0
- data/lib/natural_20/actions/multiattack_action.rb +41 -0
- data/lib/natural_20/actions/prone_action.rb +38 -0
- data/lib/natural_20/actions/short_rest_action.rb +53 -0
- data/lib/natural_20/actions/shove_action.rb +142 -0
- data/lib/natural_20/actions/stand_action.rb +47 -0
- data/lib/natural_20/actions/use_item_action.rb +57 -0
- data/lib/natural_20/ai_controller/path_compute.rb +140 -0
- data/lib/natural_20/ai_controller/standard.rb +288 -0
- data/lib/natural_20/battle.rb +544 -0
- data/lib/natural_20/battle_map.rb +843 -0
- data/lib/natural_20/cli/builder/fighter_builder.rb +104 -0
- data/lib/natural_20/cli/builder/rogue_builder.rb +62 -0
- data/lib/natural_20/cli/character_builder.rb +210 -0
- data/lib/natural_20/cli/commandline_ui.rb +612 -0
- data/lib/natural_20/cli/inventory_ui.rb +136 -0
- data/lib/natural_20/cli/map_renderer.rb +165 -0
- data/lib/natural_20/concerns/container.rb +32 -0
- data/lib/natural_20/concerns/entity.rb +1213 -0
- data/lib/natural_20/concerns/evaluator/entity_state_evaluator.rb +59 -0
- data/lib/natural_20/concerns/fighter_actions/second_wind_action.rb +51 -0
- data/lib/natural_20/concerns/fighter_class.rb +35 -0
- data/lib/natural_20/concerns/health_flavor.rb +27 -0
- data/lib/natural_20/concerns/lootable.rb +94 -0
- data/lib/natural_20/concerns/movement_helper.rb +195 -0
- data/lib/natural_20/concerns/multiattack.rb +54 -0
- data/lib/natural_20/concerns/navigation.rb +87 -0
- data/lib/natural_20/concerns/notable.rb +37 -0
- data/lib/natural_20/concerns/rogue_class.rb +26 -0
- data/lib/natural_20/controller.rb +11 -0
- data/lib/natural_20/die_roll.rb +331 -0
- data/lib/natural_20/event_manager.rb +288 -0
- data/lib/natural_20/item_library/base_item.rb +27 -0
- data/lib/natural_20/item_library/chest.rb +230 -0
- data/lib/natural_20/item_library/door_object.rb +189 -0
- data/lib/natural_20/item_library/ground.rb +124 -0
- data/lib/natural_20/item_library/healing_potion.rb +51 -0
- data/lib/natural_20/item_library/object.rb +153 -0
- data/lib/natural_20/item_library/pit_trap.rb +69 -0
- data/lib/natural_20/item_library/stone_wall.rb +18 -0
- data/lib/natural_20/npc.rb +173 -0
- data/lib/natural_20/player_character.rb +414 -0
- data/lib/natural_20/session.rb +168 -0
- data/lib/natural_20/utils/cover.rb +35 -0
- data/lib/natural_20/utils/ray_tracer.rb +90 -0
- data/lib/natural_20/utils/static_light_builder.rb +72 -0
- data/lib/natural_20/utils/weapons.rb +78 -0
- data/lib/natural_20/version.rb +4 -0
- data/locales/en.yml +304 -0
- data/maps/game_map.yml +168 -0
- data/natural_20.gemspec +46 -0
- data/npcs/goblin.yml +64 -0
- data/npcs/human_guard.yml +48 -0
- data/npcs/ogre.yml +61 -0
- data/npcs/owlbear.yml +55 -0
- data/npcs/wolf.yml +46 -0
- data/races/elf.yml +44 -0
- data/races/halfling.yml +22 -0
- data/races/human.yml +13 -0
- metadata +373 -0
@@ -0,0 +1,45 @@
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# typed: true
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class DodgeAction < Natural20::Action
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attr_accessor :as_bonus_action
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def self.can?(entity, battle)
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battle && entity.total_actions(battle).positive?
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end
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def build_map
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OpenStruct.new({
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param: nil,
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next: -> { self }
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})
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end
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def self.build(session, source)
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action = DodgeAction.new(session, source, :attack)
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action.build_map
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end
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def resolve(_session, _map, opts = {})
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@result = [{
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source: @source,
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type: :dodge,
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battle: opts[:battle]
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}]
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self
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end
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def apply!(battle)
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@result.each do |item|
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case (item[:type])
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when :dodge
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Natural20::EventManager.received_event({ source: item[:source], event: :dodge })
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item[:source].dodging!(battle)
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end
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if as_bonus_action
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battle.entity_state_for(item[:source])[:bonus_action] -= 1
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else
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battle.entity_state_for(item[:source])[:action] -= 1
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end
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end
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end
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end
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class EscapeGrappleAction < Natural20::Action
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attr_accessor :target
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def self.can?(entity, battle, _options = {})
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entity.grappled? && (battle.nil? || entity.total_actions(battle).positive?)
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end
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def to_s
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@action_type.to_s.humanize
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end
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def build_map
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OpenStruct.new({
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action: self,
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param: [
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{
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type: :select_target,
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targets: @source.grapples,
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num: 1
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}
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],
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next: lambda { |target|
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self.target = target
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OpenStruct.new({
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param: nil,
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next: -> { self }
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})
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}
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})
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end
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def self.build(session, source)
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action = EscapeGrappleAction.new(session, source, :escape_grapple)
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action.build_map
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end
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# Build the attack roll information
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# @param session [Natural20::Session]
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# @param map [Natural20::BattleMap]
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# @option opts battle [Natural20::Battle]
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# @option opts target [Natural20::Entity]
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def resolve(_session, _map, opts = {})
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battle = opts[:battle]
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target = @source.grapples.first
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strength_roll = target.athletics_check!(battle)
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athletics_stats = (@source.athletics_proficient? ? @source.proficiency_bonus : 0) + @source.str_mod
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acrobatics_stats = (@source.acrobatics_proficient? ? @source.proficiency_bonus : 0) + @source.dex_mod
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contested_roll = athletics_stats > acrobatics_stats ? @source.athletics_check!(battle) : @source.acrobatics_check!(battle)
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grapple_success = strength_roll.result >= contested_roll.result
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@result = if grapple_success
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[{
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source: @source,
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target: target,
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type: :grapple_escape,
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success: true,
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battle: battle,
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source_roll: contested_roll,
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target_roll: strength_roll
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}]
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else
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[{
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source: @source,
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target: target,
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type: :grapple_escape,
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success: false,
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battle: battle,
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source_roll: contested_roll,
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target_roll: strength_roll
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}]
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end
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end
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def apply!(battle)
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@result.each do |item|
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case (item[:type])
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when :grapple_escape
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if item[:success]
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@source.escape_grapple_from!(item[:target])
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Natural20::EventManager.received_event(event: :escape_grapple_success,
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target: item[:target], source: @source,
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source_roll: item[:source_roll],
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target_roll: item[:target_roll])
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else
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Natural20::EventManager.received_event(event: :escape_grapple_failure,
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target: item[:target], source: @source,
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source_roll: item[:source_roll],
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target_roll: item[:target_roll])
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end
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battle.entity_state_for(item[:source])[:action] -= 1
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end
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end
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end
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end
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class FirstAidAction < Natural20::Action
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attr_accessor :target
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def self.can?(entity, battle, _options = {})
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(battle.nil? || entity.total_actions(battle).positive?) && unconscious_targets(entity, battle).size.positive?
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end
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# @param entity [Natural20::Entity]
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# @param battle [Natural20::Battle]
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def self.unconscious_targets(entity, battle)
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return [] unless battle
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adjacent_squares = entity.melee_squares(battle.map, adjacent_only: true)
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entities = []
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adjacent_squares.select do |pos|
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entity_pos = battle.map.entity_at(*pos)
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next unless entity_pos
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next if entity_pos == entity
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next unless battle.map.can_see?(entity, entity_pos)
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entities << entity_pos if entity_pos.unconscious? && !entity_pos.stable? && !entity_pos.dead?
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end
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entities
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end
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def to_s
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@action_type.to_s.humanize
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end
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def build_map
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OpenStruct.new({
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action: self,
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param: [
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{
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type: :select_target,
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range: 5,
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target_types: %i[enemies allies],
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filter: 'state:unconscious & state:!stable & state:!dead',
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num: 1
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}
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],
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next: lambda { |target|
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self.target = target
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OpenStruct.new({
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param: nil,
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next: -> { self }
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})
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}
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})
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end
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def self.build(session, source)
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action = FirstAidAction.new(session, source, :grapple)
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action.build_map
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end
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# Build the attack roll information
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# @param session [Natural20::Session]
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# @param map [Natural20::BattleMap]
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# @option opts battle [Natural20::Battle]
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# @option opts target [Natural20::Entity]
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def resolve(_session, _map, opts = {})
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target = opts[:target] || @target
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battle = opts[:battle]
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raise 'target is a required option for :first_aid' if target.nil?
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medicine_check = @source.medicine_check!(battle)
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@result = if medicine_check.result >= 10
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[{
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source: @source,
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target: target,
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type: :first_aid,
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success: true,
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battle: battle,
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roll: medicine_check
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}]
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else
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[{
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source: @source,
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target: target,
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type: :first_aid,
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success: false,
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battle: battle,
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roll: medicine_check
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}]
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end
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end
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def apply!(battle)
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@result.each do |item|
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case (item[:type])
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when :first_aid
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if item[:success]
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item[:target].stable!
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Natural20::EventManager.received_event(event: :first_aid,
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target: item[:target], source: @source,
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roll: item[:roll])
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else
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Natural20::EventManager.received_event(event: :first_aid_failure,
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target: item[:target], source: @source,
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roll: item[:roll])
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end
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battle.entity_state_for(item[:source])[:action] -= 1
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end
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end
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end
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end
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class GrappleAction < Natural20::Action
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attr_accessor :target
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def self.can?(entity, battle, _options = {})
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(battle.nil? || entity.total_actions(battle).positive?) && !entity.grappling?
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end
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def to_s
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@action_type.to_s.humanize
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end
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def validate
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@errors << 'target is a required option for :attack' if target.nil?
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@errors << t('validation.shove.invalid_target_size') if (target.size_identifier - @source.size_identifier) > 1
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end
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def build_map
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OpenStruct.new({
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action: self,
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param: [
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{
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type: :select_target,
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range: 5,
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target_types: %i[enemies allies],
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num: 1
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}
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],
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next: lambda { |target|
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self.target = target
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OpenStruct.new({
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param: nil,
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next: -> { self }
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})
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}
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})
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end
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def self.build(session, source)
|
39
|
+
action = GrappleAction.new(session, source, :grapple)
|
40
|
+
action.build_map
|
41
|
+
end
|
42
|
+
|
43
|
+
# Build the attack roll information
|
44
|
+
# @param session [Natural20::Session]
|
45
|
+
# @param map [Natural20::BattleMap]
|
46
|
+
# @option opts battle [Natural20::Battle]
|
47
|
+
# @option opts target [Natural20::Entity]
|
48
|
+
def resolve(_session, _map, opts = {})
|
49
|
+
target = opts[:target] || @target
|
50
|
+
battle = opts[:battle]
|
51
|
+
raise 'target is a required option for :attack' if target.nil?
|
52
|
+
|
53
|
+
return if (target.size_identifier - @source.size_identifier) > 1
|
54
|
+
|
55
|
+
strength_roll = @source.athletics_check!(battle)
|
56
|
+
athletics_stats = (@target.athletics_proficient? ? @target.proficiency_bonus : 0) + @target.str_mod
|
57
|
+
acrobatics_stats = (@target.acrobatics_proficient? ? @target.proficiency_bonus : 0) + @target.dex_mod
|
58
|
+
|
59
|
+
grapple_success = false
|
60
|
+
if @target.incapacitated? || !battle.opposing?(@source, target)
|
61
|
+
grapple_success = true
|
62
|
+
else
|
63
|
+
contested_roll = if athletics_stats > acrobatics_stats
|
64
|
+
@target.athletics_check!(battle,
|
65
|
+
description: t('die_roll.contest'))
|
66
|
+
else
|
67
|
+
@target.acrobatics_check!(
|
68
|
+
opts[:battle], description: t('die_roll.contest')
|
69
|
+
)
|
70
|
+
end
|
71
|
+
grapple_success = strength_roll.result >= contested_roll.result
|
72
|
+
end
|
73
|
+
|
74
|
+
@result = if grapple_success
|
75
|
+
[{
|
76
|
+
source: @source,
|
77
|
+
target: target,
|
78
|
+
type: :grapple,
|
79
|
+
success: true,
|
80
|
+
battle: battle,
|
81
|
+
source_roll: strength_roll,
|
82
|
+
target_roll: contested_roll
|
83
|
+
}]
|
84
|
+
else
|
85
|
+
[{
|
86
|
+
source: @source,
|
87
|
+
target: target,
|
88
|
+
type: :grapple,
|
89
|
+
success: false,
|
90
|
+
battle: battle,
|
91
|
+
source_roll: strength_roll,
|
92
|
+
target_roll: contested_roll
|
93
|
+
}]
|
94
|
+
end
|
95
|
+
end
|
96
|
+
|
97
|
+
def apply!(battle)
|
98
|
+
@result.each do |item|
|
99
|
+
case (item[:type])
|
100
|
+
when :grapple
|
101
|
+
if item[:success]
|
102
|
+
item[:target].grappled_by!(@source)
|
103
|
+
Natural20::EventManager.received_event(event: :grapple_success,
|
104
|
+
target: item[:target], source: @source,
|
105
|
+
source_roll: item[:source_roll],
|
106
|
+
target_roll: item[:target_roll])
|
107
|
+
else
|
108
|
+
Natural20::EventManager.received_event(event: :grapple_failure,
|
109
|
+
target: item[:target], source: @source,
|
110
|
+
source_roll: item[:source_roll],
|
111
|
+
target_roll: item[:target_roll])
|
112
|
+
end
|
113
|
+
|
114
|
+
battle.entity_state_for(item[:source])[:action] -= 1
|
115
|
+
end
|
116
|
+
end
|
117
|
+
end
|
118
|
+
end
|
119
|
+
|
120
|
+
class DropGrappleAction < Natural20::Action
|
121
|
+
attr_accessor :target
|
122
|
+
|
123
|
+
def self.can?(entity, battle, _options = {})
|
124
|
+
battle.nil? || entity.grappling?
|
125
|
+
end
|
126
|
+
|
127
|
+
def to_s
|
128
|
+
@action_type.to_s.humanize
|
129
|
+
end
|
130
|
+
|
131
|
+
def build_map
|
132
|
+
OpenStruct.new({
|
133
|
+
action: self,
|
134
|
+
param: [
|
135
|
+
{
|
136
|
+
type: :select_target,
|
137
|
+
targets: @source.grappling_targets,
|
138
|
+
num: 1
|
139
|
+
}
|
140
|
+
],
|
141
|
+
next: lambda { |target|
|
142
|
+
self.target = target
|
143
|
+
OpenStruct.new({
|
144
|
+
param: nil,
|
145
|
+
next: -> { self }
|
146
|
+
})
|
147
|
+
}
|
148
|
+
})
|
149
|
+
end
|
150
|
+
|
151
|
+
def self.build(session, source)
|
152
|
+
action = DropGrappleAction.new(session, source, :grapple)
|
153
|
+
action.build_map
|
154
|
+
end
|
155
|
+
|
156
|
+
# @param session [Natural20::Session]
|
157
|
+
# @param map [Natural20::BattleMap]
|
158
|
+
# @option opts battle [Natural20::Battle]
|
159
|
+
# @option opts target [Natural20::Entity]
|
160
|
+
def resolve(_session, _map, opts = {})
|
161
|
+
target = opts[:target] || @target
|
162
|
+
battle = opts[:battle]
|
163
|
+
@result =
|
164
|
+
[{
|
165
|
+
source: @source,
|
166
|
+
target: target,
|
167
|
+
type: :drop_grapple,
|
168
|
+
battle: battle
|
169
|
+
}]
|
170
|
+
end
|
171
|
+
|
172
|
+
def apply!(_battle)
|
173
|
+
@result.each do |item|
|
174
|
+
case (item[:type])
|
175
|
+
when :drop_grapple
|
176
|
+
item[:target].escape_grapple_from!(@source)
|
177
|
+
Natural20::EventManager.received_event(event: :drop_grapple,
|
178
|
+
target: item[:target], source: @source,
|
179
|
+
source_roll: item[:source_roll],
|
180
|
+
target_roll: item[:target_roll])
|
181
|
+
|
182
|
+
end
|
183
|
+
end
|
184
|
+
end
|
185
|
+
end
|
@@ -0,0 +1,74 @@
|
|
1
|
+
# typed: true
|
2
|
+
class GroundInteractAction < Natural20::Action
|
3
|
+
attr_accessor :target, :ground_items
|
4
|
+
|
5
|
+
def self.can?(entity, battle)
|
6
|
+
battle.nil? || (entity.total_actions(battle).positive? || entity.free_object_interaction?(battle)) && items_on_the_ground_count(entity, battle).positive?
|
7
|
+
end
|
8
|
+
|
9
|
+
def self.build(session, source)
|
10
|
+
action = GroundInteractAction.new(session, source, :ground_interact)
|
11
|
+
action.build_map
|
12
|
+
end
|
13
|
+
|
14
|
+
def self.items_on_the_ground_count(entity, battle)
|
15
|
+
battle.map.items_on_the_ground(entity).inject(0) { |total, item| total + item[1].size }
|
16
|
+
end
|
17
|
+
|
18
|
+
def build_map
|
19
|
+
OpenStruct.new({
|
20
|
+
action: self,
|
21
|
+
param: [
|
22
|
+
{
|
23
|
+
type: :select_ground_items
|
24
|
+
}
|
25
|
+
],
|
26
|
+
next: lambda { |object|
|
27
|
+
self.ground_items = object
|
28
|
+
|
29
|
+
OpenStruct.new({
|
30
|
+
param: nil,
|
31
|
+
next: lambda {
|
32
|
+
self
|
33
|
+
}
|
34
|
+
})
|
35
|
+
}
|
36
|
+
})
|
37
|
+
end
|
38
|
+
|
39
|
+
def resolve(_session, map = nil, opts = {})
|
40
|
+
battle = opts[:battle]
|
41
|
+
|
42
|
+
actions = ground_items.map do |g, items|
|
43
|
+
[g, { action: :pickup, items: items, source: @source, target: g, battle: opts[:battle] }]
|
44
|
+
end.to_h
|
45
|
+
|
46
|
+
@result << {
|
47
|
+
source: @source,
|
48
|
+
actions: actions,
|
49
|
+
map: map,
|
50
|
+
battle: battle,
|
51
|
+
type: :pickup
|
52
|
+
}
|
53
|
+
|
54
|
+
self
|
55
|
+
end
|
56
|
+
|
57
|
+
def apply!(battle)
|
58
|
+
@result.each do |item|
|
59
|
+
entity = item[:source]
|
60
|
+
case (item[:type])
|
61
|
+
when :pickup
|
62
|
+
item[:actions].each do |g, action|
|
63
|
+
g.use!(nil, action)
|
64
|
+
end
|
65
|
+
|
66
|
+
if item[:cost] == :action
|
67
|
+
battle&.consume!(entity, :action, 1)
|
68
|
+
else
|
69
|
+
battle&.consume!(entity, :free_object_interaction, 1) || battle&.consume!(entity, :action, 1)
|
70
|
+
end
|
71
|
+
end
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|