natural_20 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/.rspec +3 -0
- data/.travis.yml +6 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +7 -0
- data/LICENSE.txt +21 -0
- data/README.md +99 -0
- data/Rakefile +6 -0
- data/bin/compute_lights +19 -0
- data/bin/console +19 -0
- data/bin/nat20 +135 -0
- data/bin/nat20.cmd +3 -0
- data/bin/nat20author +104 -0
- data/bin/setup +8 -0
- data/char_classes/fighter.yml +45 -0
- data/char_classes/rogue.yml +54 -0
- data/characters/halfling_rogue.yml +46 -0
- data/characters/high_elf_fighter.yml +49 -0
- data/fixtures/battle_sim.yml +58 -0
- data/fixtures/battle_sim_2.yml +30 -0
- data/fixtures/battle_sim_3.yml +26 -0
- data/fixtures/battle_sim_4.yml +26 -0
- data/fixtures/battle_sim_objects.yml +101 -0
- data/fixtures/corridors.yml +24 -0
- data/fixtures/elf_rogue.yml +39 -0
- data/fixtures/halfling_rogue.yml +41 -0
- data/fixtures/high_elf_fighter.yml +49 -0
- data/fixtures/human_fighter.yml +48 -0
- data/fixtures/path_finding_test.yml +11 -0
- data/fixtures/path_finding_test_2.yml +15 -0
- data/fixtures/path_finding_test_3.yml +26 -0
- data/fixtures/thin_walls.yml +53 -0
- data/fixtures/traps.yml +25 -0
- data/game.yml +20 -0
- data/items/equipment.yml +101 -0
- data/items/objects.yml +73 -0
- data/items/weapons.yml +297 -0
- data/lib/natural_20.rb +68 -0
- data/lib/natural_20/actions/action.rb +40 -0
- data/lib/natural_20/actions/attack_action.rb +372 -0
- data/lib/natural_20/actions/concerns/action_damage.rb +14 -0
- data/lib/natural_20/actions/dash_action.rb +46 -0
- data/lib/natural_20/actions/disengage_action.rb +53 -0
- data/lib/natural_20/actions/dodge_action.rb +45 -0
- data/lib/natural_20/actions/escape_grapple_action.rb +97 -0
- data/lib/natural_20/actions/first_aid_action.rb +109 -0
- data/lib/natural_20/actions/grapple_action.rb +185 -0
- data/lib/natural_20/actions/ground_interact_action.rb +74 -0
- data/lib/natural_20/actions/help_action.rb +56 -0
- data/lib/natural_20/actions/hide_action.rb +53 -0
- data/lib/natural_20/actions/interact_action.rb +91 -0
- data/lib/natural_20/actions/inventory_action.rb +23 -0
- data/lib/natural_20/actions/look_action.rb +63 -0
- data/lib/natural_20/actions/move_action.rb +254 -0
- data/lib/natural_20/actions/multiattack_action.rb +41 -0
- data/lib/natural_20/actions/prone_action.rb +38 -0
- data/lib/natural_20/actions/short_rest_action.rb +53 -0
- data/lib/natural_20/actions/shove_action.rb +142 -0
- data/lib/natural_20/actions/stand_action.rb +47 -0
- data/lib/natural_20/actions/use_item_action.rb +57 -0
- data/lib/natural_20/ai_controller/path_compute.rb +140 -0
- data/lib/natural_20/ai_controller/standard.rb +288 -0
- data/lib/natural_20/battle.rb +544 -0
- data/lib/natural_20/battle_map.rb +843 -0
- data/lib/natural_20/cli/builder/fighter_builder.rb +104 -0
- data/lib/natural_20/cli/builder/rogue_builder.rb +62 -0
- data/lib/natural_20/cli/character_builder.rb +210 -0
- data/lib/natural_20/cli/commandline_ui.rb +612 -0
- data/lib/natural_20/cli/inventory_ui.rb +136 -0
- data/lib/natural_20/cli/map_renderer.rb +165 -0
- data/lib/natural_20/concerns/container.rb +32 -0
- data/lib/natural_20/concerns/entity.rb +1213 -0
- data/lib/natural_20/concerns/evaluator/entity_state_evaluator.rb +59 -0
- data/lib/natural_20/concerns/fighter_actions/second_wind_action.rb +51 -0
- data/lib/natural_20/concerns/fighter_class.rb +35 -0
- data/lib/natural_20/concerns/health_flavor.rb +27 -0
- data/lib/natural_20/concerns/lootable.rb +94 -0
- data/lib/natural_20/concerns/movement_helper.rb +195 -0
- data/lib/natural_20/concerns/multiattack.rb +54 -0
- data/lib/natural_20/concerns/navigation.rb +87 -0
- data/lib/natural_20/concerns/notable.rb +37 -0
- data/lib/natural_20/concerns/rogue_class.rb +26 -0
- data/lib/natural_20/controller.rb +11 -0
- data/lib/natural_20/die_roll.rb +331 -0
- data/lib/natural_20/event_manager.rb +288 -0
- data/lib/natural_20/item_library/base_item.rb +27 -0
- data/lib/natural_20/item_library/chest.rb +230 -0
- data/lib/natural_20/item_library/door_object.rb +189 -0
- data/lib/natural_20/item_library/ground.rb +124 -0
- data/lib/natural_20/item_library/healing_potion.rb +51 -0
- data/lib/natural_20/item_library/object.rb +153 -0
- data/lib/natural_20/item_library/pit_trap.rb +69 -0
- data/lib/natural_20/item_library/stone_wall.rb +18 -0
- data/lib/natural_20/npc.rb +173 -0
- data/lib/natural_20/player_character.rb +414 -0
- data/lib/natural_20/session.rb +168 -0
- data/lib/natural_20/utils/cover.rb +35 -0
- data/lib/natural_20/utils/ray_tracer.rb +90 -0
- data/lib/natural_20/utils/static_light_builder.rb +72 -0
- data/lib/natural_20/utils/weapons.rb +78 -0
- data/lib/natural_20/version.rb +4 -0
- data/locales/en.yml +304 -0
- data/maps/game_map.yml +168 -0
- data/natural_20.gemspec +46 -0
- data/npcs/goblin.yml +64 -0
- data/npcs/human_guard.yml +48 -0
- data/npcs/ogre.yml +61 -0
- data/npcs/owlbear.yml +55 -0
- data/npcs/wolf.yml +46 -0
- data/races/elf.yml +44 -0
- data/races/halfling.yml +22 -0
- data/races/human.yml +13 -0
- metadata +373 -0
@@ -0,0 +1,136 @@
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module Natural20::InventoryUI
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include Natural20::Weapons
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def character_sheet(entity)
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puts t('character_sheet.name', name: entity.name)
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puts t('character_sheet.level', level: entity.level)
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puts t('character_sheet.class', name: entity.class_properties.keys.join(','))
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puts ' str dex con int wis cha'
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puts ' ---- ---- ---- ---- ---- ---- '
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puts "|#{entity.all_ability_scores.map { |s| " #{s} " }.join('||')}|"
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puts "|#{entity.all_ability_mods.map { |s| " #{s.negative? ? s : "+#{s}"} " }.join('||')}|"
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puts ' ---- ---- ---- ---- ---- ----'
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puts t('character_sheet.race', race: entity.race.humanize)
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puts t('character_sheet.subrace', race: entity.subrace.to_s.humanize) if entity.subrace
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puts t('character_sheet.hp', current: entity.hp, max: entity.max_hp)
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puts t('character_sheet.ac', ac: entity.armor_class)
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puts t('character_sheet.speed', speed: entity.speed)
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puts t('character_sheet.languages')
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entity.languages.each do |lang|
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puts " #{t("language.#{lang}")}"
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end
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puts t('character_sheet.skills')
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Natural20::Entity::ALL_SKILLS.each do |skill|
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bonus_mod = entity.send("#{skill}_mod")
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prefix = entity.proficient?(skill) ? '*' : ' '
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puts " #{t('character_sheet.skill_mod', prefix: prefix, skill: skill.to_s.ljust(20, ' '),
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bonus: bonus_mod.negative? ? bonus_mod : "+#{bonus_mod}")}"
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end
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unless entity.expertise.blank?
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puts t('character_sheet.expertise')
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entity.expertise.each do |prof|
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puts " #{prof.humanize}"
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end
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end
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end
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# @param entity [Natural20::Entity]
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def inventory_ui(entity)
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begin
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character_sheet(entity)
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item_inventory_choice = prompt.select(
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t('character_sheet.inventory', weight: entity.inventory_weight,
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carry_capacity: entity.carry_capacity), per_page: 20
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) do |menu|
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entity.equipped_items.each do |m|
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proficient_str = ''
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if m.subtype == 'weapon' && !entity.proficient_with_weapon?(m)
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proficient_str = '(not proficient)'.colorize(:red)
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end
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proficient_str = '(not proficient)'.colorize(:red) if %w[armor
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shield].include?(m.type) && !entity.proficient_with_armor?(m.name)
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menu.choice "#{m.label} (equipped) #{proficient_str}", m
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end
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entity.inventory.each do |m|
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menu.choice "#{m.label} x #{m.qty}", m
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end
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menu.choice 'Back', :back
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end
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return nil if item_inventory_choice == :back
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weapon_details = session.load_weapon(item_inventory_choice.name)
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if weapon_details
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puts ' '
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puts '-------'
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puts (weapon_details[:label] || weapon_details[:name]).colorize(:blue)
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puts "Damage Stats: to Hit +#{entity.attack_roll_mod(weapon_details)}. #{damage_modifier(entity,
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weapon_details)} #{weapon_details[:damage_type]} Damage"
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puts "Proficiency: #{entity.proficient_with_weapon?(weapon_details) ? t(:yes) : t(:no)}"
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puts 'Properties:'
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weapon_details[:properties]&.each do |p|
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puts " #{t("object.properties.#{p}")}"
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end
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puts weapon_details[:description] || ''
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end
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if item_inventory_choice.equipped
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choice = prompt.select(item_inventory_choice.label) do |menu|
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menu.choice t(:unequip), :unequip
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menu.choice t(:back), :back
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end
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next if choice == :back
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if battle.combat? && weapon_details[:type] == 'armor'
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puts t('inventory.cannot_change_armor_combat')
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next
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end
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entity.unequip(item_inventory_choice.name)
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else
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choice = prompt.select(item_inventory_choice.label) do |menu|
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reasons = entity.check_equip(item_inventory_choice.name)
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if reasons == :ok || reasons != :unequippable
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if reasons == :ok
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menu.choice 'Equip', :equip
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else
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menu.choice 'Equip', :equip, disabled: t("object.equip_problem.#{reasons}")
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end
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end
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menu.choice t(:drop), :drop if map.ground_at(*map.entity_or_object_pos(entity))
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menu.choice 'Back', :back
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end
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case choice
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when :back
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next
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when :drop # drop item to the ground
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qty = how_many?(item_inventory_choice)
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entity.drop_items!(battle, [[item_inventory_choice, qty]])
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when :equip
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if battle.combat? && weapon_details[:type] == 'armor'
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puts t('inventory.cannot_change_armor_combat')
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next
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end
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entity.equip(item_inventory_choice.name)
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end
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end
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end while true
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end
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def how_many?(item_inventory_choice)
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if item_inventory_choice.qty > 1
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item_count = item_inventory_choice.qty
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m = item_inventory_choice
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item_label = t("object.#{m.label}", default: m.label)
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count = prompt.ask(t('inventory.how_many', item_label: item_label, item_count: item_count),
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default: item_count) do |q|
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q.in "1-#{item_count}"
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q.messages[:range?] = '%{value} out of expected range %{in}'
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end
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count.to_i
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else
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1
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end
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end
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end
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module Natural20
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class MapRenderer
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DEFAULT_TOKEN_COLOR = :cyan
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attr_reader :map, :battle
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# @param map [Natural20::BattleMap]
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def initialize(map, battle = nil)
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@map = map
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@battle = battle
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end
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# Renders the current map to a string
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# @param line_of_sight [Array,Natural20::Entity] Entity or entities to consier line of sight rendering for
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# @param path [Array] Array of path to render movement
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# @param select_pos [Array] coordinate position to render selection cursor
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# @param update_on_drop [Boolean] If true, only render line of sight if movement has been confirmed
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# @return [String]
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def render(entity: nil, line_of_sight: nil, path: [], acrobatics_checks: [], athletics_checks: [], select_pos: nil, update_on_drop: true, path_char: nil, highlight: {})
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highlight_positions = highlight.keys.map { |entity| @map.entity_squares(entity) }.flatten(1)
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base_map.transpose.each_with_index.map do |row, row_index|
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row.each_with_index.map do |c, col_index|
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display = render_position(c, col_index, row_index, path: path, override_path_char: path_char, entity: entity, line_of_sight: line_of_sight,
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update_on_drop: update_on_drop, acrobatics_checks: acrobatics_checks,
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athletics_checks: athletics_checks)
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display = display.colorize(background: :red) if highlight_positions.include?([col_index, row_index])
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if select_pos && select_pos == [col_index, row_index]
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display.colorize(background: :white)
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else
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display
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end
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end.join
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end.join("\n") + "\n"
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end
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private
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def render_light(pos_x, pos_y)
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intensity = @map.light_at(pos_x, pos_y)
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if intensity >= 1.0
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:light_yellow
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elsif intensity >= 0.5
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:light_black
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else
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:black
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end
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end
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def object_token(pos_x, pos_y)
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object_meta = @map.object_at(pos_x, pos_y)
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return nil unless object_meta
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m_x, m_y = @map.interactable_objects[object_meta]
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color = (object_meta.color.presence || DEFAULT_TOKEN_COLOR).to_sym
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return nil unless object_meta.token
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if object_meta.token.is_a?(Array)
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object_meta.token[pos_y - m_y][pos_x - m_x].colorize(color)
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else
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object_meta.token.colorize(color)
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end
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end
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def npc_token(pos_x, pos_y)
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entity = tokens[pos_x][pos_y]
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color = (entity[:entity]&.color.presence || DEFAULT_TOKEN_COLOR).to_sym
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token(entity, pos_x, pos_y).colorize(color)
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end
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def render_position(c, col_index, row_index, path: [], override_path_char: nil, entity: nil, line_of_sight: nil, update_on_drop: true, acrobatics_checks: [],
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athletics_checks: [])
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background_color = render_light(col_index, row_index)
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default_ground = "\u00B7".encode('utf-8').colorize(color: DEFAULT_TOKEN_COLOR, background: background_color)
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c = case c
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when '.', '?'
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default_ground
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else
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object_token(col_index, row_index)&.colorize(background: background_color) || default_ground
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end
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# render map layer
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token = if tokens[col_index][row_index]&.fetch(:entity)&.dead?
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'`'.colorize(color: DEFAULT_TOKEN_COLOR)
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elsif tokens[col_index][row_index]
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if any_line_of_sight?(line_of_sight, tokens[col_index][row_index][:entity])
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npc_token(col_index,
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row_index)
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end
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end
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token = (token&.colorize(background: background_color) || c)
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if !path.empty? && (override_path_char.nil? || path[0] != [col_index, row_index])
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if path.include?([col_index, row_index])
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path_char = override_path_char || token
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path_color = entity && map.jump_required?(entity, col_index, row_index) ? :red : :blue
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path_char = "\u2713" if athletics_checks.include?([col_index,
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row_index]) || acrobatics_checks.include?([col_index,
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row_index])
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colored_path = path_char.colorize(color: path_color, background: :white)
|
105
|
+
colored_path = colored_path.blink if path[0] == [col_index, row_index]
|
106
|
+
return colored_path
|
107
|
+
end
|
108
|
+
return ' '.colorize(background: :black) if line_of_sight && !location_is_visible?(update_on_drop, col_index, row_index,
|
109
|
+
path)
|
110
|
+
else
|
111
|
+
has_line_of_sight = if line_of_sight.is_a?(Array)
|
112
|
+
line_of_sight.detect { |l| @map.can_see_square?(l, col_index, row_index) }
|
113
|
+
elsif line_of_sight
|
114
|
+
@map.can_see_square?(line_of_sight, col_index, row_index)
|
115
|
+
end
|
116
|
+
return ' '.colorize(background: :black) if line_of_sight && !has_line_of_sight
|
117
|
+
end
|
118
|
+
|
119
|
+
token
|
120
|
+
end
|
121
|
+
|
122
|
+
def location_is_visible?(update_on_drop, pos_x, pos_y, path)
|
123
|
+
return @map.line_of_sight?(path.last[0], path.last[1], col_index, row_index, nil, false) unless update_on_drop
|
124
|
+
|
125
|
+
@map.line_of_sight?(path.last[0], path.last[1], pos_x, pos_y,
|
126
|
+
1, false) || @map.line_of_sight?(path.first[0], path.first[1], pos_x, pos_y, nil, false)
|
127
|
+
end
|
128
|
+
|
129
|
+
def any_line_of_sight?(line_of_sight, entity)
|
130
|
+
return true if @battle.nil?
|
131
|
+
|
132
|
+
if line_of_sight.is_a?(Array)
|
133
|
+
line_of_sight.detect do |l|
|
134
|
+
@battle.can_see?(l,
|
135
|
+
entity)
|
136
|
+
end
|
137
|
+
else
|
138
|
+
@battle.can_see?(line_of_sight,
|
139
|
+
entity)
|
140
|
+
end
|
141
|
+
end
|
142
|
+
|
143
|
+
def base_map
|
144
|
+
@map.base_map
|
145
|
+
end
|
146
|
+
|
147
|
+
# Returns the character to use as token for a square
|
148
|
+
# @param entity [Natural20::Entity]
|
149
|
+
# @param pos_x [Integer]
|
150
|
+
# @param pos_y [Integer]
|
151
|
+
# @return [String]
|
152
|
+
def token(entity, pos_x, pos_y)
|
153
|
+
if entity[:entity].token
|
154
|
+
m_x, m_y = @map.entities[entity[:entity]]
|
155
|
+
entity[:entity].token[pos_y - m_y][pos_x - m_x]
|
156
|
+
else
|
157
|
+
@map.tokens[pos_x][pos_y][:token]
|
158
|
+
end
|
159
|
+
end
|
160
|
+
|
161
|
+
def tokens
|
162
|
+
@map.tokens
|
163
|
+
end
|
164
|
+
end
|
165
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
module Natural20::Container
|
2
|
+
# @param battle [Natural20::Battle]
|
3
|
+
# @param source [Natural20::Entity]
|
4
|
+
# @param target [Natural20::Entity]
|
5
|
+
# @param items [Array]
|
6
|
+
def store(battle, source, target, items)
|
7
|
+
items.each do |item_with_count|
|
8
|
+
item, qty = item_with_count
|
9
|
+
source_item = source.deduct_item(item.name, qty)
|
10
|
+
target.add_item(item.name, qty, source_item)
|
11
|
+
battle.trigger_event!(:object_received, target, item_type: item.name)
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
# @param battle [Natural20::Battle]
|
16
|
+
# @param source [Natural20::Entity]
|
17
|
+
# @param target [Natural20::Entity]
|
18
|
+
# @param items [Array]
|
19
|
+
def retrieve(battle, source, target, items)
|
20
|
+
items.each do |item_with_count|
|
21
|
+
item, qty = item_with_count
|
22
|
+
if item.equipped
|
23
|
+
unequip(item.name, transfer_inventory: false)
|
24
|
+
source.add_item(item.name)
|
25
|
+
else
|
26
|
+
source_item = target.deduct_item(item.name, qty)
|
27
|
+
source.add_item(item.name, qty, source_item)
|
28
|
+
battle.trigger_event!(:object_received, source, item_type: item.name)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,1213 @@
|
|
1
|
+
# typed: false
|
2
|
+
module Natural20
|
3
|
+
module Entity
|
4
|
+
include EntityStateEvaluator
|
5
|
+
|
6
|
+
attr_accessor :entity_uid, :statuses, :color, :session, :death_saves,
|
7
|
+
:death_fails, :current_hit_die, :max_hit_die
|
8
|
+
|
9
|
+
ATTRIBUTE_TYPES = %w[strength dexterity constitution intelligence wisdom charisma]
|
10
|
+
ATTRIBUTE_TYPES_ABBV = %w[str dex con int wis cha]
|
11
|
+
def label
|
12
|
+
I18n.exists?(name, :en) ? I18n.t(name) : name.humanize
|
13
|
+
end
|
14
|
+
|
15
|
+
def race
|
16
|
+
@properties[:race]
|
17
|
+
end
|
18
|
+
|
19
|
+
def all_ability_scores
|
20
|
+
%i[str dex con int wis cha].map do |att|
|
21
|
+
@ability_scores[att]
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
def all_ability_mods
|
26
|
+
%i[str dex con int wis cha].map do |att|
|
27
|
+
modifier_table(@ability_scores.fetch(att))
|
28
|
+
end
|
29
|
+
end
|
30
|
+
|
31
|
+
def expertise?(prof)
|
32
|
+
@properties[:expertise]&.include?(prof.to_s)
|
33
|
+
end
|
34
|
+
|
35
|
+
def heal!(amt)
|
36
|
+
return if dead?
|
37
|
+
|
38
|
+
prev_hp = @hp
|
39
|
+
@death_saves = 0
|
40
|
+
@death_fails = 0
|
41
|
+
@hp = [max_hp, @hp + amt].min
|
42
|
+
|
43
|
+
conscious!
|
44
|
+
Natural20::EventManager.received_event({ source: self, event: :heal, previous: prev_hp, new: @hp, value: amt })
|
45
|
+
end
|
46
|
+
|
47
|
+
# @option damage_params damage [Natural20::DieRoll]
|
48
|
+
# @option damage_params sneak_attack [Natural20::DieRoll]
|
49
|
+
# @param battle [Natural20::Battle]
|
50
|
+
def take_damage!(damage_params, battle = nil)
|
51
|
+
dmg = damage_params[:damage].is_a?(Natural20::DieRoll) ? damage_params[:damage].result : damage_params[:damage]
|
52
|
+
dmg += damage_params[:sneak_attack].result unless damage_params[:sneak_attack].nil?
|
53
|
+
|
54
|
+
dmg = (dmg / 2.to_f).floor if resistant_to?(damage_params[:damage_type])
|
55
|
+
@hp -= dmg
|
56
|
+
|
57
|
+
if unconscious?
|
58
|
+
@statuses.delete(:stable)
|
59
|
+
@death_fails += if damage_params[:attack_roll].nat_20?
|
60
|
+
2
|
61
|
+
else
|
62
|
+
1
|
63
|
+
end
|
64
|
+
|
65
|
+
complete = false
|
66
|
+
if @death_fails >= 3
|
67
|
+
complete = true
|
68
|
+
dead!
|
69
|
+
@death_saves = 0
|
70
|
+
@death_fails = 0
|
71
|
+
end
|
72
|
+
Natural20::EventManager.received_event({ source: self, event: :death_fail, saves: @death_saves,
|
73
|
+
fails: @death_fails, complete: complete })
|
74
|
+
end
|
75
|
+
|
76
|
+
if @hp.negative? && @hp.abs >= @properties[:max_hp]
|
77
|
+
dead!
|
78
|
+
elsif @hp <= 0
|
79
|
+
npc? ? dead! : unconscious!
|
80
|
+
end
|
81
|
+
|
82
|
+
@hp = 0 if @hp <= 0
|
83
|
+
|
84
|
+
on_take_damage(battle, damage_params) if battle
|
85
|
+
|
86
|
+
Natural20::EventManager.received_event({ source: self, event: :damage, value: dmg })
|
87
|
+
end
|
88
|
+
|
89
|
+
def resistant_to?(damage_type)
|
90
|
+
@resistances.include?(damage_type)
|
91
|
+
end
|
92
|
+
|
93
|
+
def dead!
|
94
|
+
unless dead?
|
95
|
+
Natural20::EventManager.received_event({ source: self, event: :died })
|
96
|
+
drop_grapple!
|
97
|
+
@statuses.add(:dead)
|
98
|
+
@statuses.delete(:stable)
|
99
|
+
@statuses.delete(:unconscious)
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
103
|
+
def prone!
|
104
|
+
Natural20::EventManager.received_event({ source: self, event: :prone })
|
105
|
+
@statuses.add(:prone)
|
106
|
+
end
|
107
|
+
|
108
|
+
def stand!
|
109
|
+
Natural20::EventManager.received_event({ source: self, event: :stand })
|
110
|
+
@statuses.delete(:prone)
|
111
|
+
end
|
112
|
+
|
113
|
+
def prone?
|
114
|
+
@statuses.include?(:prone)
|
115
|
+
end
|
116
|
+
|
117
|
+
def dead?
|
118
|
+
@statuses.include?(:dead)
|
119
|
+
end
|
120
|
+
|
121
|
+
def unconscious?
|
122
|
+
!dead? && @statuses.include?(:unconscious)
|
123
|
+
end
|
124
|
+
|
125
|
+
def conscious?
|
126
|
+
!dead? && !unconscious?
|
127
|
+
end
|
128
|
+
|
129
|
+
def stable?
|
130
|
+
@statuses.include?(:stable)
|
131
|
+
end
|
132
|
+
|
133
|
+
def object?
|
134
|
+
false
|
135
|
+
end
|
136
|
+
|
137
|
+
def npc?
|
138
|
+
false
|
139
|
+
end
|
140
|
+
|
141
|
+
def pc?
|
142
|
+
false
|
143
|
+
end
|
144
|
+
|
145
|
+
def sentient?
|
146
|
+
npc? || pc?
|
147
|
+
end
|
148
|
+
|
149
|
+
def conscious!
|
150
|
+
@statuses.delete(:unconscious)
|
151
|
+
@statuses.delete(:stable)
|
152
|
+
end
|
153
|
+
|
154
|
+
def stable!
|
155
|
+
@statuses.add(:stable)
|
156
|
+
@death_fails = 0
|
157
|
+
@death_saves = 0
|
158
|
+
end
|
159
|
+
|
160
|
+
# convenience method used to determine if a creature
|
161
|
+
# entered or is at melee range of another
|
162
|
+
def entered_melee?(map, entity, pos_x, pos_y)
|
163
|
+
entity_1_sq = map.entity_squares(self)
|
164
|
+
entity_2_sq = map.entity_squares_at_pos(entity, pos_x, pos_y)
|
165
|
+
|
166
|
+
entity_1_sq.each do |entity_1_pos|
|
167
|
+
entity_2_sq.each do |entity_2_pos|
|
168
|
+
cur_x, cur_y = entity_1_pos
|
169
|
+
pos_x, pos_y = entity_2_pos
|
170
|
+
|
171
|
+
distance = Math.sqrt((cur_x - pos_x)**2 + (cur_y - pos_y)**2).floor * map.feet_per_grid # one square - 5 ft
|
172
|
+
|
173
|
+
# determine melee options
|
174
|
+
return true if distance <= melee_distance
|
175
|
+
end
|
176
|
+
end
|
177
|
+
|
178
|
+
false
|
179
|
+
end
|
180
|
+
|
181
|
+
def melee_distance
|
182
|
+
0
|
183
|
+
end
|
184
|
+
|
185
|
+
# @param map [Natural20::BattleMap]
|
186
|
+
def push_from(map, pos_x, pos_y, distance = 5)
|
187
|
+
x, y = map.entity_or_object_pos(self)
|
188
|
+
effective_token_size = token_size - 1
|
189
|
+
ofs_x, ofs_y = if pos_x.between?(x, x + effective_token_size) && !pos_y.between?(y, y + effective_token_size)
|
190
|
+
[0, y - pos_y > 0 ? distance : -distance]
|
191
|
+
elsif pos_y.between?(y, y + effective_token_size) && !pos_x.between?(x, x + effective_token_size)
|
192
|
+
[x - pos_x > 0 ? distance : -distance, 0]
|
193
|
+
elsif [pos_x, pos_y] == [x - 1, y - 1]
|
194
|
+
[distance, distance]
|
195
|
+
elsif [pos_x, pos_y] == [x + effective_token_size + 1, y - 1]
|
196
|
+
[-distance, distance]
|
197
|
+
elsif [pos_x, pos_y] == [x - 1, y + effective_token_size + 1]
|
198
|
+
[distance, -distance]
|
199
|
+
elsif [pos_x, pos_y] == [x + effective_token_size + 1, y + effective_token_size + 1]
|
200
|
+
[-disance, -distance]
|
201
|
+
else
|
202
|
+
raise "invalid source position #{pos_x}, #{pos_y}"
|
203
|
+
end
|
204
|
+
# convert to squares
|
205
|
+
ofs_x /= map.feet_per_grid
|
206
|
+
ofs_y /= map.feet_per_grid
|
207
|
+
|
208
|
+
if map.placeable?(self, x + ofs_x, y + ofs_y)
|
209
|
+
[x + ofs_x, y + ofs_y]
|
210
|
+
else
|
211
|
+
nil
|
212
|
+
end
|
213
|
+
end
|
214
|
+
|
215
|
+
# @param map [Natural20::BattleMap]
|
216
|
+
# @param target_position [Array<Integer,Integer>]
|
217
|
+
# @param adjacent_only [Boolean] If false uses melee distance otherwise uses fixed 1 square away
|
218
|
+
def melee_squares(map, target_position: nil, adjacent_only: false)
|
219
|
+
result = []
|
220
|
+
step = adjacent_only ? 1 : melee_distance / map.feet_per_grid
|
221
|
+
cur_x, cur_y = target_position || map.entity_or_object_pos(self)
|
222
|
+
(-step..step).each do |x_off|
|
223
|
+
(-step..step).each do |y_off|
|
224
|
+
next if x_off.zero? && y_off.zero?
|
225
|
+
|
226
|
+
# adjust melee position based on token size
|
227
|
+
adjusted_x_off = x_off
|
228
|
+
adjusted_y_off = y_off
|
229
|
+
|
230
|
+
adjusted_x_off -= token_size - 1 if x_off.negative?
|
231
|
+
adjusted_y_off -= token_size - 1 if y_off.negative?
|
232
|
+
|
233
|
+
position = [cur_x + adjusted_x_off, cur_y + adjusted_y_off]
|
234
|
+
|
235
|
+
if position[0].negative? || position[0] >= map.size[0] || position[1].negative? || position[1] >= map.size[1]
|
236
|
+
next
|
237
|
+
end
|
238
|
+
|
239
|
+
result << position
|
240
|
+
end
|
241
|
+
end
|
242
|
+
result
|
243
|
+
end
|
244
|
+
|
245
|
+
def locate_melee_positions(map, target_position, battle = nil)
|
246
|
+
result = []
|
247
|
+
step = melee_distance / map.feet_per_grid
|
248
|
+
cur_x, cur_y = target_position
|
249
|
+
(-step..step).each do |x_off|
|
250
|
+
(-step..step).each do |y_off|
|
251
|
+
next if x_off.zero? && y_off.zero?
|
252
|
+
|
253
|
+
# adjust melee position based on token size
|
254
|
+
adjusted_x_off = x_off
|
255
|
+
adjusted_y_off = y_off
|
256
|
+
|
257
|
+
adjusted_x_off -= token_size - 1 if x_off < 0
|
258
|
+
adjusted_y_off -= token_size - 1 if y_off < 0
|
259
|
+
|
260
|
+
position = [cur_x + adjusted_x_off, cur_y + adjusted_y_off]
|
261
|
+
|
262
|
+
if position[0].negative? || position[0] >= map.size[0] || position[1].negative? || position[1] >= map.size[1]
|
263
|
+
next
|
264
|
+
end
|
265
|
+
next unless map.placeable?(self, *position, battle)
|
266
|
+
|
267
|
+
result << position
|
268
|
+
end
|
269
|
+
end
|
270
|
+
result
|
271
|
+
end
|
272
|
+
|
273
|
+
def languages
|
274
|
+
@properties[:languages] || []
|
275
|
+
end
|
276
|
+
|
277
|
+
def darkvision?(distance)
|
278
|
+
return false unless @properties[:darkvision]
|
279
|
+
return false if @properties[:darkvision] < distance
|
280
|
+
|
281
|
+
true
|
282
|
+
end
|
283
|
+
|
284
|
+
def unconscious!
|
285
|
+
return if unconscious? || dead?
|
286
|
+
|
287
|
+
drop_grapple!
|
288
|
+
Natural20::EventManager.received_event({ source: self, event: :unconscious })
|
289
|
+
@statuses.add(:unconscious)
|
290
|
+
end
|
291
|
+
|
292
|
+
def description
|
293
|
+
@properties[:description].presence || ''
|
294
|
+
end
|
295
|
+
|
296
|
+
def initiative!(battle = nil)
|
297
|
+
roll = Natural20::DieRoll.roll("1d20+#{dex_mod}", description: t('dice_roll.initiative'), entity: self,
|
298
|
+
battle: battle)
|
299
|
+
value = roll.result.to_f + @ability_scores.fetch(:dex) / 100.to_f
|
300
|
+
Natural20::EventManager.received_event({ source: self, event: :initiative, roll: roll, value: value })
|
301
|
+
value
|
302
|
+
end
|
303
|
+
|
304
|
+
# Perform a death saving throw
|
305
|
+
def death_saving_throw!(battle = nil)
|
306
|
+
roll = Natural20::DieRoll.roll('1d20', description: t('dice_roll.death_saving_throw'), entity: self,
|
307
|
+
battle: battle)
|
308
|
+
if roll.nat_20?
|
309
|
+
conscious!
|
310
|
+
heal!(1)
|
311
|
+
|
312
|
+
Natural20::EventManager.received_event({ source: self, event: :death_save, roll: roll, saves: @death_saves,
|
313
|
+
fails: death_fails, complete: true, stable: true, success: true })
|
314
|
+
elsif roll.result >= 10
|
315
|
+
@death_saves += 1
|
316
|
+
complete = false
|
317
|
+
|
318
|
+
if @death_saves >= 3
|
319
|
+
complete = true
|
320
|
+
@death_saves = 0
|
321
|
+
@death_fails = 0
|
322
|
+
stable!
|
323
|
+
end
|
324
|
+
Natural20::EventManager.received_event({ source: self, event: :death_save, roll: roll, saves: @death_saves,
|
325
|
+
fails: @death_fails, complete: complete, stable: complete })
|
326
|
+
else
|
327
|
+
@death_fails += roll.nat_1? ? 2 : 1
|
328
|
+
complete = false
|
329
|
+
if @death_fails >= 3
|
330
|
+
complete = true
|
331
|
+
dead!
|
332
|
+
@death_saves = 0
|
333
|
+
@death_fails = 0
|
334
|
+
end
|
335
|
+
|
336
|
+
Natural20::EventManager.received_event({ source: self, event: :death_fail, roll: roll, saves: @death_saves,
|
337
|
+
fails: @death_fails, complete: complete })
|
338
|
+
end
|
339
|
+
end
|
340
|
+
|
341
|
+
# @param battle [Natural20::Battle]
|
342
|
+
# @return [Hash]
|
343
|
+
def reset_turn!(battle)
|
344
|
+
entity_state = battle.entity_state_for(self)
|
345
|
+
entity_state.merge!({
|
346
|
+
action: 1,
|
347
|
+
bonus_action: 1,
|
348
|
+
reaction: 1,
|
349
|
+
movement: speed,
|
350
|
+
free_object_interaction: 1,
|
351
|
+
active_perception: 0,
|
352
|
+
active_perception_disadvantage: 0,
|
353
|
+
two_weapon: nil
|
354
|
+
})
|
355
|
+
entity_state[:statuses].delete(:dodge)
|
356
|
+
entity_state[:statuses].delete(:disengage)
|
357
|
+
battle.dismiss_help_actions_for(self)
|
358
|
+
|
359
|
+
entity_state
|
360
|
+
end
|
361
|
+
|
362
|
+
# @param grappler [Natural20::Entity]
|
363
|
+
def grappled_by!(grappler)
|
364
|
+
@statuses.add(:grappled)
|
365
|
+
@grapples ||= []
|
366
|
+
@grapples << grappler
|
367
|
+
grappler.grappling(self)
|
368
|
+
end
|
369
|
+
|
370
|
+
def escape_grapple_from!(grappler)
|
371
|
+
@grapples ||= []
|
372
|
+
@grapples.delete(grappler)
|
373
|
+
@statuses.delete(:grappled) if @grapples.empty?
|
374
|
+
grappler.ungrapple(self)
|
375
|
+
end
|
376
|
+
|
377
|
+
def grapples
|
378
|
+
@grapples || []
|
379
|
+
end
|
380
|
+
|
381
|
+
def dodging!(battle)
|
382
|
+
entity_state = battle.entity_state_for(self)
|
383
|
+
entity_state[:statuses].add(:dodge)
|
384
|
+
end
|
385
|
+
|
386
|
+
# @param battle [Natural20::Battle]
|
387
|
+
# @param stealth [Integer]
|
388
|
+
def hiding!(battle, stealth)
|
389
|
+
entity_state = battle.entity_state_for(self)
|
390
|
+
entity_state[:statuses].add(:hiding)
|
391
|
+
entity_state[:stealth] = stealth
|
392
|
+
end
|
393
|
+
|
394
|
+
def break_stealth!(battle)
|
395
|
+
entity_state = battle.entity_state_for(self)
|
396
|
+
entity_state[:statuses].delete(:hiding)
|
397
|
+
entity_state[:stealth] = 0
|
398
|
+
end
|
399
|
+
|
400
|
+
def disengage!(battle)
|
401
|
+
entity_state = battle.entity_state_for(self)
|
402
|
+
entity_state[:statuses].add(:disengage)
|
403
|
+
end
|
404
|
+
|
405
|
+
def disengage?(battle)
|
406
|
+
entity_state = battle.entity_state_for(self)
|
407
|
+
entity_state[:statuses]&.include?(:disengage)
|
408
|
+
end
|
409
|
+
|
410
|
+
def dodge?(battle)
|
411
|
+
entity_state = battle.entity_state_for(self)
|
412
|
+
return false unless entity_state
|
413
|
+
|
414
|
+
entity_state[:statuses]&.include?(:dodge)
|
415
|
+
end
|
416
|
+
|
417
|
+
def hiding?(battle)
|
418
|
+
entity_state = battle.entity_state_for(self)
|
419
|
+
return false unless entity_state
|
420
|
+
|
421
|
+
entity_state[:statuses]&.include?(:hiding)
|
422
|
+
end
|
423
|
+
|
424
|
+
def help?(battle, target)
|
425
|
+
entity_state = battle.entity_state_for(target)
|
426
|
+
return entity_state[:target_effect][self] == :help if entity_state[:target_effect]&.key?(self)
|
427
|
+
|
428
|
+
false
|
429
|
+
end
|
430
|
+
|
431
|
+
# check if current entity can see target at a certain location
|
432
|
+
def can_see?(cur_pos_x, cur_pos_y, _target_entity, pos_x, pos_y, battle)
|
433
|
+
battle.map.line_of_sight?(cur_pos_x, cur_pos_y, pos_x, pos_y)
|
434
|
+
|
435
|
+
# TODO, check invisiblity etc, range
|
436
|
+
true
|
437
|
+
end
|
438
|
+
|
439
|
+
def help!(battle, target)
|
440
|
+
target_state = battle.entity_state_for(target)
|
441
|
+
target_state[:target_effect][self] = if battle.opposing?(self, target)
|
442
|
+
:help
|
443
|
+
else
|
444
|
+
:help_ability_check
|
445
|
+
end
|
446
|
+
end
|
447
|
+
|
448
|
+
# Checks if an entity still has an action available
|
449
|
+
# @param battle [Natural20::Battle]
|
450
|
+
def action?(battle = nil)
|
451
|
+
return true if battle.nil?
|
452
|
+
|
453
|
+
(battle.entity_state_for(self)[:action].presence || 0).positive?
|
454
|
+
end
|
455
|
+
|
456
|
+
def total_actions(battle)
|
457
|
+
battle.entity_state_for(self)[:action]
|
458
|
+
end
|
459
|
+
|
460
|
+
def total_reactions(battle)
|
461
|
+
battle.entity_state_for(self)[:reaction]
|
462
|
+
end
|
463
|
+
|
464
|
+
def free_object_interaction?(battle)
|
465
|
+
return true unless battle
|
466
|
+
|
467
|
+
(battle.entity_state_for(self)[:free_object_interaction].presence || 0).positive?
|
468
|
+
end
|
469
|
+
|
470
|
+
def total_bonus_actions(battle)
|
471
|
+
battle.entity_state_for(self)[:bonus_action]
|
472
|
+
end
|
473
|
+
|
474
|
+
# @param battle [Natural::20]
|
475
|
+
# @return [Integer]
|
476
|
+
def available_movement(battle)
|
477
|
+
grappled? ? 0 : battle.entity_state_for(self)[:movement]
|
478
|
+
end
|
479
|
+
|
480
|
+
def speed
|
481
|
+
@properties[:speed]
|
482
|
+
end
|
483
|
+
|
484
|
+
def has_reaction?(battle)
|
485
|
+
(battle.entity_state_for(self)[:reaction].presence || 0).positive?
|
486
|
+
end
|
487
|
+
|
488
|
+
def str_mod
|
489
|
+
modifier_table(@ability_scores.fetch(:str))
|
490
|
+
end
|
491
|
+
|
492
|
+
def con_mod
|
493
|
+
modifier_table(@ability_scores.fetch(:con))
|
494
|
+
end
|
495
|
+
|
496
|
+
def wis_mod
|
497
|
+
modifier_table(@ability_scores.fetch(:wis))
|
498
|
+
end
|
499
|
+
|
500
|
+
def cha_mod
|
501
|
+
modifier_table(@ability_scores.fetch(:cha))
|
502
|
+
end
|
503
|
+
|
504
|
+
def int_mod
|
505
|
+
modifier_table(@ability_scores.fetch(:int))
|
506
|
+
end
|
507
|
+
|
508
|
+
def dex_mod
|
509
|
+
modifier_table(@ability_scores.fetch(:dex))
|
510
|
+
end
|
511
|
+
|
512
|
+
def ability_mod(type)
|
513
|
+
mod_type = case type.to_sym
|
514
|
+
when :wisdom, :wis
|
515
|
+
:wis
|
516
|
+
when :dexterity, :dex
|
517
|
+
:dex
|
518
|
+
when :constitution, :con
|
519
|
+
:con
|
520
|
+
when :intelligence, :int
|
521
|
+
:int
|
522
|
+
when :charisma, :cha
|
523
|
+
:cha
|
524
|
+
when :strength, :str
|
525
|
+
:str
|
526
|
+
end
|
527
|
+
modifier_table(@ability_scores.fetch(mod_type))
|
528
|
+
end
|
529
|
+
|
530
|
+
def passive_perception
|
531
|
+
@properties[:passive_perception] || 10 + wis_mod
|
532
|
+
end
|
533
|
+
|
534
|
+
def standing_jump_distance
|
535
|
+
(@ability_scores.fetch(:str) / 2).floor
|
536
|
+
end
|
537
|
+
|
538
|
+
def long_jump_distance
|
539
|
+
@ability_scores.fetch(:str)
|
540
|
+
end
|
541
|
+
|
542
|
+
def expertise
|
543
|
+
@properties.fetch(:expertise, [])
|
544
|
+
end
|
545
|
+
|
546
|
+
def token_size
|
547
|
+
square_size = size.to_sym
|
548
|
+
case square_size
|
549
|
+
when :small
|
550
|
+
1
|
551
|
+
when :medium
|
552
|
+
1
|
553
|
+
when :large
|
554
|
+
2
|
555
|
+
when :huge
|
556
|
+
3
|
557
|
+
else
|
558
|
+
raise "invalid size #{square_size}"
|
559
|
+
end
|
560
|
+
end
|
561
|
+
|
562
|
+
def size_identifier
|
563
|
+
square_size = size.to_sym
|
564
|
+
case square_size
|
565
|
+
when :small
|
566
|
+
1
|
567
|
+
when :medium
|
568
|
+
2
|
569
|
+
when :large
|
570
|
+
3
|
571
|
+
when :huge
|
572
|
+
4
|
573
|
+
when :gargantuan
|
574
|
+
5
|
575
|
+
else
|
576
|
+
raise "invalid size #{square_size}"
|
577
|
+
end
|
578
|
+
end
|
579
|
+
|
580
|
+
ALL_SKILLS = %i[acrobatics animal_handling arcana athletics deception history insight intimidation
|
581
|
+
investigation medicine nature perception performance persuasion religion sleight_of_hand stealth survival]
|
582
|
+
SKILL_AND_ABILITY_MAP = {
|
583
|
+
dex: %i[acrobatics sleight_of_hand stealth],
|
584
|
+
wis: %i[animal_handling insight medicine perception survival],
|
585
|
+
int: %i[arcana history investigation nature religion],
|
586
|
+
con: [],
|
587
|
+
str: [:athletics],
|
588
|
+
cha: %i[deception intimidation performance persuasion]
|
589
|
+
}
|
590
|
+
|
591
|
+
SKILL_AND_ABILITY_MAP.each do |ability, skills|
|
592
|
+
skills.each do |skill|
|
593
|
+
define_method("#{skill}_mod") do
|
594
|
+
ability_mod = case ability.to_sym
|
595
|
+
when :dex
|
596
|
+
dex_mod
|
597
|
+
when :wis
|
598
|
+
wis_mod
|
599
|
+
when :cha
|
600
|
+
cha_mod
|
601
|
+
when :con
|
602
|
+
con_mod
|
603
|
+
when :str
|
604
|
+
str_mod
|
605
|
+
when :int
|
606
|
+
int_mod
|
607
|
+
end
|
608
|
+
bonus = if send(:proficient?, skill)
|
609
|
+
expertise?(skill) ? proficiency_bonus * 2 : proficiency_bonus
|
610
|
+
else
|
611
|
+
0
|
612
|
+
end
|
613
|
+
ability_mod + bonus
|
614
|
+
end
|
615
|
+
|
616
|
+
define_method("#{skill}_check!") do |battle = nil, opts = {}|
|
617
|
+
modifiers = send(:"#{skill}_mod")
|
618
|
+
DieRoll.roll_with_lucky(self, "1d20+#{modifiers}", description: opts.fetch(:description, t("dice_roll.#{skill}")),
|
619
|
+
battle: battle)
|
620
|
+
end
|
621
|
+
end
|
622
|
+
end
|
623
|
+
|
624
|
+
def dexterity_check!(bonus = 0, battle: nil, description: nil)
|
625
|
+
disadvantage = !proficient_with_equipped_armor? ? true : false
|
626
|
+
DieRoll.roll_with_lucky(self, "1d20+#{dex_mod + bonus}", disadvantage: disadvantage, description: description || t('dice_roll.dexterity'),
|
627
|
+
battle: battle)
|
628
|
+
end
|
629
|
+
|
630
|
+
def strength_check!(bonus = 0, battle: nil, description: nil)
|
631
|
+
disadvantage = !proficient_with_equipped_armor? ? true : false
|
632
|
+
DieRoll.roll_with_lucky(self, "1d20+#{str_mod + bonus}", disadvantage: disadvantage, description: description || t('dice_roll.stength_check'),
|
633
|
+
battle: battle)
|
634
|
+
end
|
635
|
+
|
636
|
+
def wisdom_check!(bonus = 0, battle: nil, description: nil)
|
637
|
+
DieRoll.roll_with_lucky(self, "1d20+#{wis_mod + bonus}", description: description || t('dice_roll.wisdom_check'),
|
638
|
+
battle: battle)
|
639
|
+
end
|
640
|
+
|
641
|
+
def medicine_check!(battle = nil, description: nil)
|
642
|
+
wisdom_check!(medicine_proficient? ? proficiency_bonus : 0, battle: battle,
|
643
|
+
description: description || t('dice_roll.medicine'))
|
644
|
+
end
|
645
|
+
|
646
|
+
def attach_handler(event_name, object, callback)
|
647
|
+
@event_handlers ||= {}
|
648
|
+
@event_handlers[event_name.to_sym] = [object, callback]
|
649
|
+
end
|
650
|
+
|
651
|
+
def trigger_event(event_name, battle, session, map, event)
|
652
|
+
@event_handlers ||= {}
|
653
|
+
return unless @event_handlers.key?(event_name.to_sym)
|
654
|
+
|
655
|
+
object, method_name = @event_handlers[event_name.to_sym]
|
656
|
+
object.send(method_name.to_sym, battle, session, self, map, event)
|
657
|
+
end
|
658
|
+
|
659
|
+
# @param target [Natural20::Entity]
|
660
|
+
def grappling(target)
|
661
|
+
@grappling ||= []
|
662
|
+
@grappling << target
|
663
|
+
end
|
664
|
+
|
665
|
+
def grappling?
|
666
|
+
@grappling ||= []
|
667
|
+
|
668
|
+
!@grappling.empty?
|
669
|
+
end
|
670
|
+
|
671
|
+
def grappling_targets
|
672
|
+
@grappling ||= []
|
673
|
+
@grappling
|
674
|
+
end
|
675
|
+
|
676
|
+
# @param target [Natural20::Entity]
|
677
|
+
def ungrapple(target)
|
678
|
+
@grappling ||= []
|
679
|
+
@grappling.delete(target)
|
680
|
+
target.grapples.delete(self)
|
681
|
+
target.statuses.delete(:grappled) if target.grapples.empty?
|
682
|
+
end
|
683
|
+
|
684
|
+
def drop_grapple!
|
685
|
+
@grappling ||= []
|
686
|
+
@grappling.each do |target|
|
687
|
+
ungrapple(target)
|
688
|
+
end
|
689
|
+
end
|
690
|
+
|
691
|
+
# Removes Item from inventory
|
692
|
+
# @param ammo_type [Symbol,String]
|
693
|
+
# @param amount [Integer]
|
694
|
+
# @return [OpenStruct]
|
695
|
+
def deduct_item(ammo_type, amount = 1)
|
696
|
+
return if @inventory[ammo_type.to_sym].nil?
|
697
|
+
|
698
|
+
qty = @inventory[ammo_type.to_sym].qty
|
699
|
+
@inventory[ammo_type.to_sym].qty = [qty - amount, 0].max
|
700
|
+
|
701
|
+
@inventory[ammo_type.to_sym]
|
702
|
+
end
|
703
|
+
|
704
|
+
# Adds an item to your inventory
|
705
|
+
# @param ammo_type [Symbol,String]
|
706
|
+
# @param amount [Integer]
|
707
|
+
# @param source_item [Object]
|
708
|
+
def add_item(ammo_type, amount = 1, source_item = nil)
|
709
|
+
if @inventory[ammo_type.to_sym].nil?
|
710
|
+
@inventory[ammo_type.to_sym] =
|
711
|
+
OpenStruct.new(qty: 0, type: source_item&.type || ammo_type.to_sym)
|
712
|
+
end
|
713
|
+
|
714
|
+
qty = @inventory[ammo_type.to_sym].qty
|
715
|
+
@inventory[ammo_type.to_sym].qty = qty + amount
|
716
|
+
end
|
717
|
+
|
718
|
+
# Retrieves the item count of an item in the entities inventory
|
719
|
+
# @param inventory_type [Symbol]
|
720
|
+
# @return [Integer]
|
721
|
+
def item_count(inventory_type)
|
722
|
+
return 0 if @inventory[inventory_type.to_sym].nil?
|
723
|
+
|
724
|
+
@inventory[inventory_type.to_sym][:qty]
|
725
|
+
end
|
726
|
+
|
727
|
+
def usable_items
|
728
|
+
@inventory.map do |k, v|
|
729
|
+
item_details =
|
730
|
+
session.load_equipment(v.type)
|
731
|
+
|
732
|
+
next unless item_details
|
733
|
+
next unless item_details[:usable]
|
734
|
+
next if item_details[:consumable] && v.qty.zero?
|
735
|
+
|
736
|
+
{ name: k.to_s, label: item_details[:name] || k, item: item_details, qty: v.qty,
|
737
|
+
consumable: item_details[:consumable] }
|
738
|
+
end.compact
|
739
|
+
end
|
740
|
+
|
741
|
+
# @param battle [Natural20::Batle
|
742
|
+
# @param item_and_counts [Array<Array<OpenStruct,Integer>>]
|
743
|
+
def drop_items!(battle, item_and_counts = [])
|
744
|
+
ground = battle.map.ground_at(*battle.map.entity_or_object_pos(self))
|
745
|
+
ground&.store(battle, self, ground, item_and_counts)
|
746
|
+
end
|
747
|
+
|
748
|
+
# Show usable objects near the entity
|
749
|
+
# @param map [Natural20::BattleMap]
|
750
|
+
# @param battle [Natural20::Battle]
|
751
|
+
# @return [Array]
|
752
|
+
def usable_objects(map, battle)
|
753
|
+
map.objects_near(self, battle)
|
754
|
+
end
|
755
|
+
|
756
|
+
# Returns items in the "backpack" of the entity
|
757
|
+
# @return [Array]
|
758
|
+
def inventory
|
759
|
+
@inventory.map do |k, v|
|
760
|
+
item = @session.load_thing k
|
761
|
+
raise "unable to load unknown item #{k}" if item.nil?
|
762
|
+
next unless v[:qty].positive?
|
763
|
+
|
764
|
+
OpenStruct.new(
|
765
|
+
name: k.to_sym,
|
766
|
+
label: v[:label].presence || k.to_s.humanize,
|
767
|
+
qty: v[:qty],
|
768
|
+
equipped: false,
|
769
|
+
weight: item[:weight]
|
770
|
+
)
|
771
|
+
end.compact
|
772
|
+
end
|
773
|
+
|
774
|
+
def inventory_count
|
775
|
+
@inventory.values.inject(0) do |total, item|
|
776
|
+
total + item[:qty]
|
777
|
+
end
|
778
|
+
end
|
779
|
+
|
780
|
+
# Unequips a weapon
|
781
|
+
# @param item_name [String,Symbol]
|
782
|
+
# @param transfer_inventory [Boolean] Add this item to the inventory?
|
783
|
+
def unequip(item_name, transfer_inventory: true)
|
784
|
+
add_item(item_name.to_sym) if @properties[:equipped].delete(item_name.to_s) && transfer_inventory
|
785
|
+
end
|
786
|
+
|
787
|
+
# removes all equiped. Used for tests
|
788
|
+
def unequip_all
|
789
|
+
@properties[:equipped].clear
|
790
|
+
end
|
791
|
+
|
792
|
+
# Checks if an item is equipped
|
793
|
+
# @param item_name [String,Symbol]
|
794
|
+
# @return [Boolean]
|
795
|
+
def equipped?(item_name)
|
796
|
+
equipped_items.map(&:name).include?(item_name.to_sym)
|
797
|
+
end
|
798
|
+
|
799
|
+
# Equips an item
|
800
|
+
# @param item_name [String,Symbol]
|
801
|
+
def equip(item_name, ignore_inventory: false)
|
802
|
+
return @properties[:equipped] << item_name.to_s if ignore_inventory
|
803
|
+
|
804
|
+
item = deduct_item(item_name)
|
805
|
+
@properties[:equipped] << item_name.to_s if item
|
806
|
+
end
|
807
|
+
|
808
|
+
# Checks if item can be equipped
|
809
|
+
# @param item_name [String,Symbol]
|
810
|
+
# @return [Symbol]
|
811
|
+
def check_equip(item_name)
|
812
|
+
item_name = item_name.to_sym
|
813
|
+
weapon = @session.load_thing(item_name)
|
814
|
+
return :unequippable unless weapon && weapon[:subtype] == 'weapon' || %w[shield armor].include?(weapon[:type])
|
815
|
+
|
816
|
+
hand_slots = used_hand_slots + hand_slots_required(to_item(item_name, weapon))
|
817
|
+
|
818
|
+
armor_slots = equipped_items.select do |item|
|
819
|
+
item.type == 'armor'
|
820
|
+
end.size
|
821
|
+
|
822
|
+
return :hands_full if hand_slots > 2.0
|
823
|
+
return :armor_equipped if armor_slots >= 1 && weapon[:type] == 'armor'
|
824
|
+
|
825
|
+
:ok
|
826
|
+
end
|
827
|
+
|
828
|
+
def proficient_with_armor?(item)
|
829
|
+
armor = @session.load_thing(item)
|
830
|
+
raise "unknown item #{item}" unless armor
|
831
|
+
raise "not armor #{item}" unless %w[armor shield].include?(armor[:type])
|
832
|
+
|
833
|
+
return proficient?("#{armor[:subtype]}_armor") if armor[:type] == 'armor'
|
834
|
+
return proficient?('shields') if armor[:type] == 'shield'
|
835
|
+
|
836
|
+
false
|
837
|
+
end
|
838
|
+
|
839
|
+
def proficient_with_equipped_armor?
|
840
|
+
shields_and_armor = equipped_items.select { |t| %w[armor shield].include?(t[:type]) }
|
841
|
+
return true if shields_and_armor.empty?
|
842
|
+
|
843
|
+
shields_and_armor.each do |item|
|
844
|
+
return false unless proficient_with_armor?(item.name)
|
845
|
+
end
|
846
|
+
|
847
|
+
true
|
848
|
+
end
|
849
|
+
|
850
|
+
def hand_slots_required(item)
|
851
|
+
return 0.0 if item.type == 'armor'
|
852
|
+
|
853
|
+
if item.light
|
854
|
+
0.5
|
855
|
+
elsif item.two_handed
|
856
|
+
2.0
|
857
|
+
else
|
858
|
+
1.0
|
859
|
+
end
|
860
|
+
end
|
861
|
+
|
862
|
+
def used_hand_slots(weapon_only: false)
|
863
|
+
equipped_items.select do |item|
|
864
|
+
item.subtype == 'weapon' || (!weapon_only && item.type == 'shield')
|
865
|
+
end.inject(0.0) do |slot, item|
|
866
|
+
slot + hand_slots_required(item)
|
867
|
+
end
|
868
|
+
end
|
869
|
+
|
870
|
+
def equipped_weapons
|
871
|
+
equipped_items.select do |item|
|
872
|
+
item.subtype == 'weapon'
|
873
|
+
end.map(&:name)
|
874
|
+
end
|
875
|
+
|
876
|
+
def proficient?(prof)
|
877
|
+
@properties[:skills]&.include?(prof.to_s) ||
|
878
|
+
@properties[:tools]&.include?(prof.to_s) ||
|
879
|
+
|
880
|
+
@properties[:saving_throw_proficiencies]&.map { |s| "#{s}_save" }&.include?(prof.to_s)
|
881
|
+
end
|
882
|
+
|
883
|
+
def opened?
|
884
|
+
false
|
885
|
+
end
|
886
|
+
|
887
|
+
def incapacitated?
|
888
|
+
@statuses.include?(:unconscious) || @statuses.include?(:sleep) || @statuses.include?(:dead)
|
889
|
+
end
|
890
|
+
|
891
|
+
def grappled?
|
892
|
+
@statuses.include?(:grappled)
|
893
|
+
end
|
894
|
+
|
895
|
+
# Returns tghe proficiency bonus of this entity
|
896
|
+
# @return [Integer]
|
897
|
+
def proficiency_bonus
|
898
|
+
@properties[:proficiency_bonus].presence || 2
|
899
|
+
end
|
900
|
+
|
901
|
+
# returns in lbs the weight of all items in the inventory
|
902
|
+
# @return [Float] weight in lbs
|
903
|
+
def inventory_weight
|
904
|
+
(inventory + equipped_items).inject(0.0) do |sum, item|
|
905
|
+
sum + (item.weight.presence || '0').to_f * item.qty
|
906
|
+
end
|
907
|
+
end
|
908
|
+
|
909
|
+
# returns equipped items
|
910
|
+
# @return [Array<OpenStruct>] A List of items
|
911
|
+
def equipped_items
|
912
|
+
equipped_arr = @properties[:equipped] || []
|
913
|
+
equipped_arr.map do |k|
|
914
|
+
item = @session.load_thing(k)
|
915
|
+
raise "unknown item #{k}" unless item
|
916
|
+
|
917
|
+
to_item(k, item)
|
918
|
+
end
|
919
|
+
end
|
920
|
+
|
921
|
+
def shield_equipped?
|
922
|
+
@equipments ||= YAML.load_file(File.join(session.root_path, 'items', 'equipment.yml')).deep_symbolize_keys!
|
923
|
+
|
924
|
+
equipped_meta = @equipped.map { |e| @equipments[e.to_sym] }.compact
|
925
|
+
!!equipped_meta.detect do |s|
|
926
|
+
s[:type] == 'shield'
|
927
|
+
end
|
928
|
+
end
|
929
|
+
|
930
|
+
def to_item(k, item)
|
931
|
+
OpenStruct.new(
|
932
|
+
name: k.to_sym,
|
933
|
+
label: item[:label].presence || k.to_s.humanize,
|
934
|
+
type: item[:type],
|
935
|
+
subtype: item[:subtype],
|
936
|
+
light: item[:properties].try(:include?, 'light'),
|
937
|
+
two_handed: item[:properties].try(:include?, 'two_handed'),
|
938
|
+
light_properties: item[:light],
|
939
|
+
proficiency_type: item[:proficiency_type],
|
940
|
+
qty: 1,
|
941
|
+
equipped: true,
|
942
|
+
weight: item[:weight]
|
943
|
+
)
|
944
|
+
end
|
945
|
+
|
946
|
+
# returns the carrying capacity of an entity in lbs
|
947
|
+
# @return [Float] carrying capacity in lbs
|
948
|
+
def carry_capacity
|
949
|
+
@ability_scores.fetch(:str, 1) * 15.0
|
950
|
+
end
|
951
|
+
|
952
|
+
def items_label
|
953
|
+
I18n.t(:"entity.#{self.class}.item_label", default: "#{name} Items")
|
954
|
+
end
|
955
|
+
|
956
|
+
def perception_proficient?
|
957
|
+
proficient?('perception')
|
958
|
+
end
|
959
|
+
|
960
|
+
def investigation_proficient?
|
961
|
+
proficient?('investigation')
|
962
|
+
end
|
963
|
+
|
964
|
+
def insight_proficient?
|
965
|
+
proficient?('insight')
|
966
|
+
end
|
967
|
+
|
968
|
+
def stealth_proficient?
|
969
|
+
proficient?('stealth')
|
970
|
+
end
|
971
|
+
|
972
|
+
def acrobatics_proficient?
|
973
|
+
proficient?('acrobatics')
|
974
|
+
end
|
975
|
+
|
976
|
+
def athletics_proficient?
|
977
|
+
proficient?('athletics')
|
978
|
+
end
|
979
|
+
|
980
|
+
def medicine_proficient?
|
981
|
+
proficient?('medicine')
|
982
|
+
end
|
983
|
+
|
984
|
+
def lockpick!(battle = nil)
|
985
|
+
proficiency_mod = dex_mod
|
986
|
+
bonus = if proficient?(:thieves_tools)
|
987
|
+
expertise?(:thieves_tools) ? proficiency_bonus * 2 : proficiency_bonus
|
988
|
+
else
|
989
|
+
0
|
990
|
+
end
|
991
|
+
proficiency_mod += bonus
|
992
|
+
Natural20::DieRoll.roll("1d20+#{proficiency_mod}", description: t('dice_roll.thieves_tools'), battle: battle,
|
993
|
+
entity: self)
|
994
|
+
end
|
995
|
+
|
996
|
+
def class_feature?(feature)
|
997
|
+
@properties[:attributes]&.include?(feature)
|
998
|
+
end
|
999
|
+
|
1000
|
+
# checks if at least one class feature matches
|
1001
|
+
# @param features [Array<String>]
|
1002
|
+
# @return [Boolean]
|
1003
|
+
def any_class_feature?(features)
|
1004
|
+
!features.select { |f| class_feature?(f) }.empty?
|
1005
|
+
end
|
1006
|
+
|
1007
|
+
def light_properties
|
1008
|
+
return nil if equipped_items.blank?
|
1009
|
+
|
1010
|
+
bright = [0]
|
1011
|
+
dim = [0]
|
1012
|
+
|
1013
|
+
equipped_items.map do |item|
|
1014
|
+
next unless item.light_properties
|
1015
|
+
|
1016
|
+
bright << item.light_properties.fetch(:bright, 0)
|
1017
|
+
dim << item.light_properties.fetch(:dim, 0)
|
1018
|
+
end
|
1019
|
+
|
1020
|
+
bright = bright.max
|
1021
|
+
dim = dim.max
|
1022
|
+
|
1023
|
+
return nil unless [dim, bright].sum.positive?
|
1024
|
+
|
1025
|
+
{ dim: dim,
|
1026
|
+
bright: bright }
|
1027
|
+
end
|
1028
|
+
|
1029
|
+
def attack_roll_mod(weapon)
|
1030
|
+
modifier = attack_ability_mod(weapon)
|
1031
|
+
|
1032
|
+
modifier += proficiency_bonus if proficient_with_weapon?(weapon)
|
1033
|
+
|
1034
|
+
modifier
|
1035
|
+
end
|
1036
|
+
|
1037
|
+
def attack_ability_mod(weapon)
|
1038
|
+
modifier = 0
|
1039
|
+
|
1040
|
+
modifier += case (weapon[:type])
|
1041
|
+
when 'melee_attack'
|
1042
|
+
weapon[:properties]&.include?('finesse') ? [str_mod, dex_mod].max : str_mod
|
1043
|
+
when 'ranged_attack'
|
1044
|
+
if class_feature?('archery')
|
1045
|
+
dex_mod + 2
|
1046
|
+
else
|
1047
|
+
dex_mod
|
1048
|
+
end
|
1049
|
+
end
|
1050
|
+
|
1051
|
+
modifier
|
1052
|
+
end
|
1053
|
+
|
1054
|
+
def proficient_with_weapon?(weapon)
|
1055
|
+
weapon = @session.load_thing weapon if weapon.is_a?(String)
|
1056
|
+
|
1057
|
+
return true if weapon[:name] == 'Unarmed Attack'
|
1058
|
+
|
1059
|
+
@properties[:weapon_proficiencies]&.detect do |prof|
|
1060
|
+
weapon[:proficiency_type]&.include?(prof)
|
1061
|
+
end
|
1062
|
+
end
|
1063
|
+
|
1064
|
+
# Returns the character hit die
|
1065
|
+
# @return [Hash<Integer,Integer>]
|
1066
|
+
def hit_die
|
1067
|
+
@current_hit_die
|
1068
|
+
end
|
1069
|
+
|
1070
|
+
def squeezed!
|
1071
|
+
@statuses.add(:squeezed)
|
1072
|
+
end
|
1073
|
+
|
1074
|
+
def unsqueeze
|
1075
|
+
@statuses.delete(:squeezed)
|
1076
|
+
end
|
1077
|
+
|
1078
|
+
def squeezed?
|
1079
|
+
@statuses.include?(:squeezed)
|
1080
|
+
end
|
1081
|
+
|
1082
|
+
# @param hit_die_num [Integer] number of hit die to use
|
1083
|
+
def short_rest!(battle, prompt: false)
|
1084
|
+
controller = battle&.controller_for(self)
|
1085
|
+
|
1086
|
+
# hit die management
|
1087
|
+
if prompt && controller && controller.respond_to?(:prompt_hit_die_roll)
|
1088
|
+
loop do
|
1089
|
+
break unless @current_hit_die.values.inject(0) { |sum, d| sum + d }.positive?
|
1090
|
+
|
1091
|
+
ans = battle.controller_for(self)&.try(:prompt_hit_die_roll, self, @current_hit_die.select do |_k, v|
|
1092
|
+
v.positive?
|
1093
|
+
end.keys)
|
1094
|
+
|
1095
|
+
if ans == :skip
|
1096
|
+
break
|
1097
|
+
else
|
1098
|
+
use_hit_die!(ans, battle: battle)
|
1099
|
+
end
|
1100
|
+
end
|
1101
|
+
else
|
1102
|
+
while @hp < max_hp
|
1103
|
+
available_die = @current_hit_die.map do |die, num|
|
1104
|
+
next unless num.positive?
|
1105
|
+
|
1106
|
+
die
|
1107
|
+
end.compact.sort
|
1108
|
+
|
1109
|
+
break if available_die.empty?
|
1110
|
+
|
1111
|
+
old_hp = @hp
|
1112
|
+
|
1113
|
+
use_hit_die!(available_die.first, battle: battle)
|
1114
|
+
|
1115
|
+
break if @hp == old_hp # break if unable to heal
|
1116
|
+
end
|
1117
|
+
end
|
1118
|
+
|
1119
|
+
heal!(1) if unconscious? && stable?
|
1120
|
+
end
|
1121
|
+
|
1122
|
+
def use_hit_die!(die_type, battle: nil)
|
1123
|
+
return unless @current_hit_die.key? die_type
|
1124
|
+
return unless @current_hit_die[die_type].positive?
|
1125
|
+
|
1126
|
+
@current_hit_die[die_type] -= 1
|
1127
|
+
|
1128
|
+
hit_die_roll = DieRoll.roll("d#{die_type}", battle: battle, entity: self, description: t('dice_roll.hit_die'))
|
1129
|
+
|
1130
|
+
EventManager.received_event({ source: self, event: :hit_die, roll: hit_die_roll })
|
1131
|
+
|
1132
|
+
heal!(hit_die_roll.result)
|
1133
|
+
end
|
1134
|
+
|
1135
|
+
def saving_throw!(save_type, battle: nil)
|
1136
|
+
modifier = ability_mod(save_type)
|
1137
|
+
modifier += proficiency_bonus if proficient?("#{save_type}_save")
|
1138
|
+
op = modifier >= 0 ? '+' : ''
|
1139
|
+
disadvantage = %i[dex str].include?(save_type.to_sym) && !proficient_with_equipped_armor? ? true : false
|
1140
|
+
DieRoll.roll("d20#{op}#{modifier}", disadvantage: disadvantage, battle: battle, entity: self,
|
1141
|
+
description: t("dice_roll.#{save_type}_saving_throw"))
|
1142
|
+
end
|
1143
|
+
|
1144
|
+
protected
|
1145
|
+
|
1146
|
+
# Localization helper
|
1147
|
+
# @param token [Symbol, String]
|
1148
|
+
# @param options [Hash]
|
1149
|
+
# @return [String]
|
1150
|
+
def t(token, options = {})
|
1151
|
+
I18n.t(token, options)
|
1152
|
+
end
|
1153
|
+
|
1154
|
+
def setup_attributes
|
1155
|
+
@death_saves = 0
|
1156
|
+
@death_fails = 0
|
1157
|
+
end
|
1158
|
+
|
1159
|
+
def on_take_damage(battle, _damage_params)
|
1160
|
+
controller = battle.controller_for(self)
|
1161
|
+
controller.attack_listener(battle, self) if controller && controller.respond_to?(:attack_listener)
|
1162
|
+
end
|
1163
|
+
|
1164
|
+
def modifier_table(value)
|
1165
|
+
mod_table = [[1, 1, -5],
|
1166
|
+
[2, 3, -4],
|
1167
|
+
[4, 5, -3],
|
1168
|
+
[6, 7, -2],
|
1169
|
+
[8, 9, -1],
|
1170
|
+
[10, 11, 0],
|
1171
|
+
[12, 13, 1],
|
1172
|
+
[14, 15, 2],
|
1173
|
+
[16, 17, 3],
|
1174
|
+
[18, 19, 4],
|
1175
|
+
[20, 21, 5],
|
1176
|
+
[22, 23, 6],
|
1177
|
+
[24, 25, 7],
|
1178
|
+
[26, 27, 8],
|
1179
|
+
[28, 29, 9],
|
1180
|
+
[30, 30, 10]]
|
1181
|
+
|
1182
|
+
mod_table.each do |row|
|
1183
|
+
low, high, mod = row
|
1184
|
+
return mod if value.between?(low, high)
|
1185
|
+
end
|
1186
|
+
end
|
1187
|
+
|
1188
|
+
def character_advancement_table
|
1189
|
+
[
|
1190
|
+
[0, 1, 2],
|
1191
|
+
[300, 2, 2],
|
1192
|
+
[900, 3, 2],
|
1193
|
+
[2700, 4, 2],
|
1194
|
+
[6500, 5, 3],
|
1195
|
+
[14_000, 6, 3],
|
1196
|
+
[23_000, 7, 3],
|
1197
|
+
[34_000, 8, 3],
|
1198
|
+
[48_000, 9, 4],
|
1199
|
+
[64_000, 10, 4],
|
1200
|
+
[85_000, 11, 4],
|
1201
|
+
[100_000, 12, 4],
|
1202
|
+
[120_000, 13, 5],
|
1203
|
+
[140_000, 14, 5],
|
1204
|
+
[165_000, 15, 5],
|
1205
|
+
[195_000, 16, 5],
|
1206
|
+
[225_000, 17, 6],
|
1207
|
+
[265_000, 18, 6],
|
1208
|
+
[305_000, 19, 6],
|
1209
|
+
[355_000, 20, 6]
|
1210
|
+
]
|
1211
|
+
end
|
1212
|
+
end
|
1213
|
+
end
|