natural_20 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +14 -0
- data/.rspec +3 -0
- data/.travis.yml +6 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +7 -0
- data/LICENSE.txt +21 -0
- data/README.md +99 -0
- data/Rakefile +6 -0
- data/bin/compute_lights +19 -0
- data/bin/console +19 -0
- data/bin/nat20 +135 -0
- data/bin/nat20.cmd +3 -0
- data/bin/nat20author +104 -0
- data/bin/setup +8 -0
- data/char_classes/fighter.yml +45 -0
- data/char_classes/rogue.yml +54 -0
- data/characters/halfling_rogue.yml +46 -0
- data/characters/high_elf_fighter.yml +49 -0
- data/fixtures/battle_sim.yml +58 -0
- data/fixtures/battle_sim_2.yml +30 -0
- data/fixtures/battle_sim_3.yml +26 -0
- data/fixtures/battle_sim_4.yml +26 -0
- data/fixtures/battle_sim_objects.yml +101 -0
- data/fixtures/corridors.yml +24 -0
- data/fixtures/elf_rogue.yml +39 -0
- data/fixtures/halfling_rogue.yml +41 -0
- data/fixtures/high_elf_fighter.yml +49 -0
- data/fixtures/human_fighter.yml +48 -0
- data/fixtures/path_finding_test.yml +11 -0
- data/fixtures/path_finding_test_2.yml +15 -0
- data/fixtures/path_finding_test_3.yml +26 -0
- data/fixtures/thin_walls.yml +53 -0
- data/fixtures/traps.yml +25 -0
- data/game.yml +20 -0
- data/items/equipment.yml +101 -0
- data/items/objects.yml +73 -0
- data/items/weapons.yml +297 -0
- data/lib/natural_20.rb +68 -0
- data/lib/natural_20/actions/action.rb +40 -0
- data/lib/natural_20/actions/attack_action.rb +372 -0
- data/lib/natural_20/actions/concerns/action_damage.rb +14 -0
- data/lib/natural_20/actions/dash_action.rb +46 -0
- data/lib/natural_20/actions/disengage_action.rb +53 -0
- data/lib/natural_20/actions/dodge_action.rb +45 -0
- data/lib/natural_20/actions/escape_grapple_action.rb +97 -0
- data/lib/natural_20/actions/first_aid_action.rb +109 -0
- data/lib/natural_20/actions/grapple_action.rb +185 -0
- data/lib/natural_20/actions/ground_interact_action.rb +74 -0
- data/lib/natural_20/actions/help_action.rb +56 -0
- data/lib/natural_20/actions/hide_action.rb +53 -0
- data/lib/natural_20/actions/interact_action.rb +91 -0
- data/lib/natural_20/actions/inventory_action.rb +23 -0
- data/lib/natural_20/actions/look_action.rb +63 -0
- data/lib/natural_20/actions/move_action.rb +254 -0
- data/lib/natural_20/actions/multiattack_action.rb +41 -0
- data/lib/natural_20/actions/prone_action.rb +38 -0
- data/lib/natural_20/actions/short_rest_action.rb +53 -0
- data/lib/natural_20/actions/shove_action.rb +142 -0
- data/lib/natural_20/actions/stand_action.rb +47 -0
- data/lib/natural_20/actions/use_item_action.rb +57 -0
- data/lib/natural_20/ai_controller/path_compute.rb +140 -0
- data/lib/natural_20/ai_controller/standard.rb +288 -0
- data/lib/natural_20/battle.rb +544 -0
- data/lib/natural_20/battle_map.rb +843 -0
- data/lib/natural_20/cli/builder/fighter_builder.rb +104 -0
- data/lib/natural_20/cli/builder/rogue_builder.rb +62 -0
- data/lib/natural_20/cli/character_builder.rb +210 -0
- data/lib/natural_20/cli/commandline_ui.rb +612 -0
- data/lib/natural_20/cli/inventory_ui.rb +136 -0
- data/lib/natural_20/cli/map_renderer.rb +165 -0
- data/lib/natural_20/concerns/container.rb +32 -0
- data/lib/natural_20/concerns/entity.rb +1213 -0
- data/lib/natural_20/concerns/evaluator/entity_state_evaluator.rb +59 -0
- data/lib/natural_20/concerns/fighter_actions/second_wind_action.rb +51 -0
- data/lib/natural_20/concerns/fighter_class.rb +35 -0
- data/lib/natural_20/concerns/health_flavor.rb +27 -0
- data/lib/natural_20/concerns/lootable.rb +94 -0
- data/lib/natural_20/concerns/movement_helper.rb +195 -0
- data/lib/natural_20/concerns/multiattack.rb +54 -0
- data/lib/natural_20/concerns/navigation.rb +87 -0
- data/lib/natural_20/concerns/notable.rb +37 -0
- data/lib/natural_20/concerns/rogue_class.rb +26 -0
- data/lib/natural_20/controller.rb +11 -0
- data/lib/natural_20/die_roll.rb +331 -0
- data/lib/natural_20/event_manager.rb +288 -0
- data/lib/natural_20/item_library/base_item.rb +27 -0
- data/lib/natural_20/item_library/chest.rb +230 -0
- data/lib/natural_20/item_library/door_object.rb +189 -0
- data/lib/natural_20/item_library/ground.rb +124 -0
- data/lib/natural_20/item_library/healing_potion.rb +51 -0
- data/lib/natural_20/item_library/object.rb +153 -0
- data/lib/natural_20/item_library/pit_trap.rb +69 -0
- data/lib/natural_20/item_library/stone_wall.rb +18 -0
- data/lib/natural_20/npc.rb +173 -0
- data/lib/natural_20/player_character.rb +414 -0
- data/lib/natural_20/session.rb +168 -0
- data/lib/natural_20/utils/cover.rb +35 -0
- data/lib/natural_20/utils/ray_tracer.rb +90 -0
- data/lib/natural_20/utils/static_light_builder.rb +72 -0
- data/lib/natural_20/utils/weapons.rb +78 -0
- data/lib/natural_20/version.rb +4 -0
- data/locales/en.yml +304 -0
- data/maps/game_map.yml +168 -0
- data/natural_20.gemspec +46 -0
- data/npcs/goblin.yml +64 -0
- data/npcs/human_guard.yml +48 -0
- data/npcs/ogre.yml +61 -0
- data/npcs/owlbear.yml +55 -0
- data/npcs/wolf.yml +46 -0
- data/races/elf.yml +44 -0
- data/races/halfling.yml +22 -0
- data/races/human.yml +13 -0
- metadata +373 -0
data/items/objects.yml
ADDED
@@ -0,0 +1,73 @@
|
|
1
|
+
---
|
2
|
+
barrel:
|
3
|
+
color: brown
|
4
|
+
cover: half
|
5
|
+
default_ac: 15
|
6
|
+
hp_die: 4d8
|
7
|
+
interactable: true
|
8
|
+
max_hp: 18
|
9
|
+
name: Barrel
|
10
|
+
token:
|
11
|
+
- o
|
12
|
+
bottomless_pit:
|
13
|
+
color: black
|
14
|
+
jump: true
|
15
|
+
opaque: false
|
16
|
+
passable: true
|
17
|
+
placeable: false
|
18
|
+
token:
|
19
|
+
- ▓
|
20
|
+
brazier:
|
21
|
+
color: yellow
|
22
|
+
default_ac: 17
|
23
|
+
max_hp: 27
|
24
|
+
passable: true
|
25
|
+
placeable: false
|
26
|
+
light:
|
27
|
+
bright: 20
|
28
|
+
dim: 10
|
29
|
+
token:
|
30
|
+
- Ý
|
31
|
+
chest:
|
32
|
+
color: yellow
|
33
|
+
item_class: 'ItemLibrary::Chest'
|
34
|
+
name: Treasure Chest
|
35
|
+
passable: true
|
36
|
+
placeable: false
|
37
|
+
pit_trap:
|
38
|
+
damage_die: 1d10
|
39
|
+
damage_type: piercing
|
40
|
+
item_class: 'ItemLibrary::PitTrap'
|
41
|
+
name: Pit Trap
|
42
|
+
notes:
|
43
|
+
- highlight: true
|
44
|
+
note: Pit Trap
|
45
|
+
perception_dc: 10
|
46
|
+
stone_wall:
|
47
|
+
color: light_magenta
|
48
|
+
default_ac: 17
|
49
|
+
item_class: 'ItemLibrary::StoneWall'
|
50
|
+
max_hp: 27
|
51
|
+
name: Stone Wall
|
52
|
+
opaque: true
|
53
|
+
passable: false
|
54
|
+
token:
|
55
|
+
- null
|
56
|
+
wall: true
|
57
|
+
water:
|
58
|
+
color: blue
|
59
|
+
movement_cost: 2
|
60
|
+
name: Water
|
61
|
+
passable: true
|
62
|
+
token:
|
63
|
+
- ^
|
64
|
+
wooden_door:
|
65
|
+
color: magenta
|
66
|
+
default_ac: 15
|
67
|
+
hp_die: 4d8
|
68
|
+
interactable: true
|
69
|
+
item_class: 'ItemLibrary::DoorObject'
|
70
|
+
max_hp: 18
|
71
|
+
name: Wooden Door
|
72
|
+
token:
|
73
|
+
- '='
|
data/items/weapons.yml
ADDED
@@ -0,0 +1,297 @@
|
|
1
|
+
---
|
2
|
+
dagger:
|
3
|
+
cost: 2
|
4
|
+
damage: 1d4
|
5
|
+
damage_type: piercing
|
6
|
+
meta:
|
7
|
+
noise_source: 5
|
8
|
+
noise_target: 5
|
9
|
+
modifiers: null
|
10
|
+
name: Dagger
|
11
|
+
proficiency_type:
|
12
|
+
- simple
|
13
|
+
properties:
|
14
|
+
- light
|
15
|
+
- thrown
|
16
|
+
- finesse
|
17
|
+
range: 5
|
18
|
+
subtype: weapon
|
19
|
+
thrown:
|
20
|
+
range: 30
|
21
|
+
range_max: 120
|
22
|
+
type: melee_attack
|
23
|
+
weight: 10
|
24
|
+
greatclub:
|
25
|
+
cost: 2sp
|
26
|
+
damage: 1d8
|
27
|
+
damage_type: bludgeoning
|
28
|
+
meta:
|
29
|
+
noise_source: 5
|
30
|
+
noise_target: 5
|
31
|
+
modifiers: null
|
32
|
+
name: Greatclub
|
33
|
+
proficiency_type:
|
34
|
+
- simple
|
35
|
+
properties:
|
36
|
+
- two_handed
|
37
|
+
range: 5
|
38
|
+
subtype: weapon
|
39
|
+
type: melee_attack
|
40
|
+
weight: 10
|
41
|
+
hand_crossbow:
|
42
|
+
ammo: bolts
|
43
|
+
cost: 75
|
44
|
+
damage: 1d6
|
45
|
+
damage_type: piercing
|
46
|
+
meta:
|
47
|
+
noise_source: 5
|
48
|
+
noise_target: 5
|
49
|
+
modifiers: null
|
50
|
+
name: Hand Crossbow
|
51
|
+
proficiency_type:
|
52
|
+
- martial
|
53
|
+
properties:
|
54
|
+
- loading
|
55
|
+
- ammunition
|
56
|
+
- ranged
|
57
|
+
- light
|
58
|
+
range: 30
|
59
|
+
range_max: 120
|
60
|
+
subtype: weapon
|
61
|
+
type: ranged_attack
|
62
|
+
weight: 3
|
63
|
+
handaxe:
|
64
|
+
cost: 5
|
65
|
+
damage: 1d6
|
66
|
+
damage_type: slashing
|
67
|
+
meta:
|
68
|
+
noise_source: 5
|
69
|
+
noise_target: 5
|
70
|
+
modifiers: null
|
71
|
+
name: Handaxe
|
72
|
+
proficiency_type:
|
73
|
+
- simple
|
74
|
+
properties:
|
75
|
+
- light
|
76
|
+
- thrown
|
77
|
+
range: 5
|
78
|
+
subtype: weapon
|
79
|
+
thrown:
|
80
|
+
range: 30
|
81
|
+
range_max: 60
|
82
|
+
type: melee_attack
|
83
|
+
weight: 10
|
84
|
+
javelin:
|
85
|
+
cost: 5sp
|
86
|
+
damage: 1d6
|
87
|
+
damage_type: piercing
|
88
|
+
meta:
|
89
|
+
noise_source: 5
|
90
|
+
noise_target: 5
|
91
|
+
modifiers: null
|
92
|
+
name: Javelin
|
93
|
+
proficiency_type:
|
94
|
+
- simple
|
95
|
+
properties:
|
96
|
+
- thrown
|
97
|
+
range: 5
|
98
|
+
subtype: weapon
|
99
|
+
thrown:
|
100
|
+
range: 30
|
101
|
+
range_max: 120
|
102
|
+
type: melee_attack
|
103
|
+
weight: 2
|
104
|
+
light_crossbow:
|
105
|
+
ammo: bolts
|
106
|
+
cost: 25
|
107
|
+
damage: 1d8
|
108
|
+
damage_type: piercing
|
109
|
+
meta:
|
110
|
+
noise_source: 5
|
111
|
+
noise_target: 5
|
112
|
+
modifiers: null
|
113
|
+
name: Light Crossbow
|
114
|
+
proficiency_type:
|
115
|
+
- simple
|
116
|
+
properties:
|
117
|
+
- loading
|
118
|
+
- ammunition
|
119
|
+
- ranged
|
120
|
+
- two_handed
|
121
|
+
range: 80
|
122
|
+
range_max: 320
|
123
|
+
subtype: weapon
|
124
|
+
type: ranged_attack
|
125
|
+
weight: 2
|
126
|
+
longbow:
|
127
|
+
ammo: arrows
|
128
|
+
cost: 50
|
129
|
+
damage: 1d8
|
130
|
+
damage_type: piercing
|
131
|
+
meta:
|
132
|
+
noise_source: 5
|
133
|
+
noise_target: 5
|
134
|
+
modifiers: null
|
135
|
+
name: Longbow
|
136
|
+
proficiency_type:
|
137
|
+
- martial
|
138
|
+
properties:
|
139
|
+
- heavy
|
140
|
+
- ammunition
|
141
|
+
- ranged
|
142
|
+
range: 150
|
143
|
+
range_max: 600
|
144
|
+
subtype: weapon
|
145
|
+
type: ranged_attack
|
146
|
+
weight: 2
|
147
|
+
longsword:
|
148
|
+
cost: 15gp
|
149
|
+
damage: 1d8
|
150
|
+
damage_2: 1d10
|
151
|
+
damage_type: slashing
|
152
|
+
meta:
|
153
|
+
noise_source: 5
|
154
|
+
noise_target: 5
|
155
|
+
modifiers: null
|
156
|
+
name: Longsword
|
157
|
+
proficiency_type:
|
158
|
+
- martial
|
159
|
+
properties:
|
160
|
+
- versatile
|
161
|
+
range: 5
|
162
|
+
subtype: weapon
|
163
|
+
type: melee_attack
|
164
|
+
weight: 3
|
165
|
+
rapier:
|
166
|
+
cost: 25
|
167
|
+
damage: 1d8
|
168
|
+
damage_type: piercing
|
169
|
+
meta:
|
170
|
+
noise_source: 5
|
171
|
+
noise_target: 5
|
172
|
+
modifiers: null
|
173
|
+
name: Rapier
|
174
|
+
proficiency_type:
|
175
|
+
- martial
|
176
|
+
properties:
|
177
|
+
- finesse
|
178
|
+
range: 5
|
179
|
+
subtype: weapon
|
180
|
+
type: melee_attack
|
181
|
+
weight: 2
|
182
|
+
scimitar:
|
183
|
+
cost: 25
|
184
|
+
damage: 1d6
|
185
|
+
damage_type: slashing
|
186
|
+
meta:
|
187
|
+
noise_source: 5
|
188
|
+
noise_target: 5
|
189
|
+
modifiers: null
|
190
|
+
name: Scimitar
|
191
|
+
proficiency_type:
|
192
|
+
- martial
|
193
|
+
properties:
|
194
|
+
- finesse
|
195
|
+
- light
|
196
|
+
range: 5
|
197
|
+
subtype: weapon
|
198
|
+
type: melee_attack
|
199
|
+
weight: 3
|
200
|
+
shortbow:
|
201
|
+
ammo: arrows
|
202
|
+
cost: 25
|
203
|
+
damage: 1d6
|
204
|
+
damage_type: piercing
|
205
|
+
meta:
|
206
|
+
noise_source: 5
|
207
|
+
noise_target: 5
|
208
|
+
modifiers: null
|
209
|
+
name: Shortbow
|
210
|
+
proficiency_type:
|
211
|
+
- martial
|
212
|
+
properties:
|
213
|
+
- ammunition
|
214
|
+
- ranged
|
215
|
+
range: 80
|
216
|
+
range_max: 320
|
217
|
+
subtype: weapon
|
218
|
+
type: ranged_attack
|
219
|
+
weight: 2
|
220
|
+
spear:
|
221
|
+
cost: 5sp
|
222
|
+
damage: 1d6
|
223
|
+
damage_2: 1d8
|
224
|
+
damage_type: piercing
|
225
|
+
meta:
|
226
|
+
noise_source: 5
|
227
|
+
noise_target: 5
|
228
|
+
modifiers: null
|
229
|
+
name: Spear
|
230
|
+
proficiency_type:
|
231
|
+
- simple
|
232
|
+
properties:
|
233
|
+
- thrown
|
234
|
+
- versatile
|
235
|
+
range: 5
|
236
|
+
subtype: weapon
|
237
|
+
thrown:
|
238
|
+
range: 20
|
239
|
+
range_max: 60
|
240
|
+
type: melee_attack
|
241
|
+
weight: 2
|
242
|
+
torch:
|
243
|
+
cost: 0
|
244
|
+
damage: 1
|
245
|
+
damage_type: fire
|
246
|
+
description: Provides bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage
|
247
|
+
light:
|
248
|
+
bright: 20
|
249
|
+
dim: 20
|
250
|
+
meta:
|
251
|
+
noise_source: 5
|
252
|
+
noise_target: 5
|
253
|
+
modifiers: null
|
254
|
+
name: Torch
|
255
|
+
proficiency_type:
|
256
|
+
- martial
|
257
|
+
properties: null
|
258
|
+
range: 5
|
259
|
+
subtype: weapon
|
260
|
+
type: melee_attack
|
261
|
+
weight: 0
|
262
|
+
unarmed_attack:
|
263
|
+
cost: 0
|
264
|
+
damage: 1
|
265
|
+
damage_type: bludgeoning
|
266
|
+
meta:
|
267
|
+
noise_source: 5
|
268
|
+
noise_target: 5
|
269
|
+
modifiers: null
|
270
|
+
name: Unarmed Attack
|
271
|
+
properties: null
|
272
|
+
range: 5
|
273
|
+
subtype: weapon
|
274
|
+
type: melee_attack
|
275
|
+
weight: 0
|
276
|
+
vicious_rapier:
|
277
|
+
bonus:
|
278
|
+
additional:
|
279
|
+
die: 2d6
|
280
|
+
restriction: nat20_attack
|
281
|
+
cost: 10
|
282
|
+
damage: 1d8
|
283
|
+
damage_type: piercing
|
284
|
+
meta:
|
285
|
+
noise_source: 5
|
286
|
+
noise_target: 5
|
287
|
+
modifiers: null
|
288
|
+
name: Vicious Rapier
|
289
|
+
proficiency_type:
|
290
|
+
- martial
|
291
|
+
properties:
|
292
|
+
- finesse
|
293
|
+
range: 5
|
294
|
+
rarity: very_rare
|
295
|
+
subtype: weapon
|
296
|
+
type: melee_attack
|
297
|
+
weight: 2
|
data/lib/natural_20.rb
ADDED
@@ -0,0 +1,68 @@
|
|
1
|
+
# typed: strict
|
2
|
+
require 'natural_20/version'
|
3
|
+
require 'natural_20/session'
|
4
|
+
require 'colorize'
|
5
|
+
require 'natural_20/die_roll'
|
6
|
+
require 'natural_20/concerns/notable'
|
7
|
+
require 'natural_20/concerns/container'
|
8
|
+
require 'natural_20/concerns/lootable'
|
9
|
+
require 'natural_20/concerns/evaluator/entity_state_evaluator'
|
10
|
+
require 'natural_20/concerns/entity'
|
11
|
+
require 'natural_20/item_library/object'
|
12
|
+
require 'natural_20/concerns/movement_helper'
|
13
|
+
require 'natural_20/utils/cover'
|
14
|
+
require 'natural_20/utils/weapons'
|
15
|
+
require 'natural_20/concerns/navigation'
|
16
|
+
require 'natural_20/actions/action'
|
17
|
+
require 'natural_20/concerns/fighter_class'
|
18
|
+
require 'natural_20/concerns/rogue_class'
|
19
|
+
require 'natural_20/actions/concerns/action_damage'
|
20
|
+
require 'natural_20/actions/look_action'
|
21
|
+
require 'natural_20/actions/attack_action'
|
22
|
+
require 'natural_20/actions/multiattack_action'
|
23
|
+
require 'natural_20/actions/dodge_action'
|
24
|
+
require 'natural_20/actions/short_rest_action'
|
25
|
+
require 'natural_20/actions/help_action'
|
26
|
+
require 'natural_20/actions/disengage_action'
|
27
|
+
require 'natural_20/actions/move_action'
|
28
|
+
require 'natural_20/actions/dash_action'
|
29
|
+
require 'natural_20/actions/use_item_action'
|
30
|
+
require 'natural_20/actions/interact_action'
|
31
|
+
require 'natural_20/actions/inventory_action'
|
32
|
+
require 'natural_20/actions/hide_action'
|
33
|
+
require 'natural_20/actions/prone_action'
|
34
|
+
require 'natural_20/actions/stand_action'
|
35
|
+
require 'natural_20/actions/grapple_action'
|
36
|
+
require 'natural_20/actions/escape_grapple_action'
|
37
|
+
require 'natural_20/actions/ground_interact_action'
|
38
|
+
require 'natural_20/actions/first_aid_action'
|
39
|
+
require 'natural_20/actions/shove_action'
|
40
|
+
require 'natural_20/battle'
|
41
|
+
require 'natural_20/utils/ray_tracer'
|
42
|
+
require 'natural_20/battle_map'
|
43
|
+
require 'natural_20/cli/map_renderer'
|
44
|
+
require 'natural_20/event_manager'
|
45
|
+
require 'natural_20/concerns/health_flavor'
|
46
|
+
require 'natural_20/concerns/multiattack'
|
47
|
+
require 'natural_20/player_character'
|
48
|
+
require 'natural_20/npc'
|
49
|
+
require 'natural_20/controller'
|
50
|
+
require 'natural_20/ai_controller/path_compute'
|
51
|
+
require 'natural_20/ai_controller/standard'
|
52
|
+
require 'natural_20/item_library/base_item'
|
53
|
+
require 'natural_20/item_library/healing_potion'
|
54
|
+
require 'natural_20/item_library/door_object'
|
55
|
+
require 'natural_20/item_library/pit_trap'
|
56
|
+
require 'natural_20/item_library/stone_wall'
|
57
|
+
require 'natural_20/item_library/chest'
|
58
|
+
require 'natural_20/item_library/ground'
|
59
|
+
require 'natural_20/utils/static_light_builder'
|
60
|
+
require 'active_support'
|
61
|
+
require 'active_support/all'
|
62
|
+
require 'yaml'
|
63
|
+
|
64
|
+
module Natural20
|
65
|
+
class Error < StandardError; end
|
66
|
+
|
67
|
+
# Your code goes here...
|
68
|
+
end
|
@@ -0,0 +1,40 @@
|
|
1
|
+
# typed: true
|
2
|
+
module Natural20
|
3
|
+
class Action
|
4
|
+
attr_reader :action_type, :result, :source, :session, :errors
|
5
|
+
|
6
|
+
def initialize(session, source, action_type, opts = {})
|
7
|
+
@source = source
|
8
|
+
@session = session
|
9
|
+
@action_type = action_type
|
10
|
+
@errors = []
|
11
|
+
@result = []
|
12
|
+
@opts = opts
|
13
|
+
end
|
14
|
+
|
15
|
+
def name
|
16
|
+
@action_type.to_s
|
17
|
+
end
|
18
|
+
|
19
|
+
def to_s
|
20
|
+
@action_type.to_s.humanize
|
21
|
+
end
|
22
|
+
|
23
|
+
def label
|
24
|
+
I18n.t(:"action.#{action_type}")
|
25
|
+
end
|
26
|
+
|
27
|
+
def validate
|
28
|
+
end
|
29
|
+
|
30
|
+
def apply!(battle); end
|
31
|
+
|
32
|
+
def resolve(session, map, opts = {}); end
|
33
|
+
|
34
|
+
protected
|
35
|
+
|
36
|
+
def t(k, options = {})
|
37
|
+
I18n.t(k, options)
|
38
|
+
end
|
39
|
+
end
|
40
|
+
end
|