native_audio 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (160) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +87 -0
  4. data/ext/audio/audio.c +354 -0
  5. data/ext/audio/extconf.rb +17 -0
  6. data/ext/audio/miniaudio.h +95844 -0
  7. data/lib/dummy_audio.rb +49 -0
  8. data/lib/native_audio.rb +65 -50
  9. metadata +9 -154
  10. data/assets/include/GL/glew.h +0 -26427
  11. data/assets/include/GLES2/gl2.h +0 -656
  12. data/assets/include/GLES2/gl2ext.h +0 -3949
  13. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  14. data/assets/include/GLES2/gl2platform.h +0 -27
  15. data/assets/include/GLES3/gl3.h +0 -1192
  16. data/assets/include/GLES3/gl31.h +0 -1507
  17. data/assets/include/GLES3/gl32.h +0 -1808
  18. data/assets/include/GLES3/gl3platform.h +0 -27
  19. data/assets/include/KHR/khrplatform.h +0 -290
  20. data/assets/include/SDL2/SDL.h +0 -233
  21. data/assets/include/SDL2/SDL_assert.h +0 -326
  22. data/assets/include/SDL2/SDL_atomic.h +0 -415
  23. data/assets/include/SDL2/SDL_audio.h +0 -1500
  24. data/assets/include/SDL2/SDL_bits.h +0 -126
  25. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  26. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  27. data/assets/include/SDL2/SDL_config.h +0 -61
  28. data/assets/include/SDL2/SDL_config_android.h +0 -194
  29. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  30. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  31. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  32. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  33. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  34. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  35. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  36. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  37. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  38. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  39. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  40. data/assets/include/SDL2/SDL_copying.h +0 -20
  41. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  42. data/assets/include/SDL2/SDL_egl.h +0 -2352
  43. data/assets/include/SDL2/SDL_endian.h +0 -348
  44. data/assets/include/SDL2/SDL_error.h +0 -163
  45. data/assets/include/SDL2/SDL_events.h +0 -1166
  46. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  47. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  48. data/assets/include/SDL2/SDL_gesture.h +0 -117
  49. data/assets/include/SDL2/SDL_guid.h +0 -100
  50. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  51. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  52. data/assets/include/SDL2/SDL_hints.h +0 -2569
  53. data/assets/include/SDL2/SDL_image.h +0 -2173
  54. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  55. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  56. data/assets/include/SDL2/SDL_keycode.h +0 -358
  57. data/assets/include/SDL2/SDL_loadso.h +0 -115
  58. data/assets/include/SDL2/SDL_locale.h +0 -103
  59. data/assets/include/SDL2/SDL_log.h +0 -404
  60. data/assets/include/SDL2/SDL_main.h +0 -275
  61. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  62. data/assets/include/SDL2/SDL_metal.h +0 -113
  63. data/assets/include/SDL2/SDL_misc.h +0 -79
  64. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  65. data/assets/include/SDL2/SDL_mouse.h +0 -465
  66. data/assets/include/SDL2/SDL_mutex.h +0 -471
  67. data/assets/include/SDL2/SDL_name.h +0 -33
  68. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  69. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  70. data/assets/include/SDL2/SDL_opengles.h +0 -39
  71. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  72. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  73. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  74. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  75. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  76. data/assets/include/SDL2/SDL_pixels.h +0 -644
  77. data/assets/include/SDL2/SDL_platform.h +0 -261
  78. data/assets/include/SDL2/SDL_power.h +0 -88
  79. data/assets/include/SDL2/SDL_quit.h +0 -58
  80. data/assets/include/SDL2/SDL_rect.h +0 -376
  81. data/assets/include/SDL2/SDL_render.h +0 -1919
  82. data/assets/include/SDL2/SDL_revision.h +0 -6
  83. data/assets/include/SDL2/SDL_rwops.h +0 -841
  84. data/assets/include/SDL2/SDL_scancode.h +0 -438
  85. data/assets/include/SDL2/SDL_sensor.h +0 -322
  86. data/assets/include/SDL2/SDL_shape.h +0 -155
  87. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  88. data/assets/include/SDL2/SDL_surface.h +0 -997
  89. data/assets/include/SDL2/SDL_system.h +0 -623
  90. data/assets/include/SDL2/SDL_syswm.h +0 -386
  91. data/assets/include/SDL2/SDL_test.h +0 -69
  92. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  93. data/assets/include/SDL2/SDL_test_common.h +0 -236
  94. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  95. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  96. data/assets/include/SDL2/SDL_test_font.h +0 -168
  97. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  98. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  99. data/assets/include/SDL2/SDL_test_images.h +0 -78
  100. data/assets/include/SDL2/SDL_test_log.h +0 -67
  101. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  102. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  103. data/assets/include/SDL2/SDL_test_random.h +0 -115
  104. data/assets/include/SDL2/SDL_thread.h +0 -464
  105. data/assets/include/SDL2/SDL_timer.h +0 -222
  106. data/assets/include/SDL2/SDL_touch.h +0 -150
  107. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  108. data/assets/include/SDL2/SDL_types.h +0 -29
  109. data/assets/include/SDL2/SDL_version.h +0 -204
  110. data/assets/include/SDL2/SDL_video.h +0 -2150
  111. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  112. data/assets/include/SDL2/begin_code.h +0 -187
  113. data/assets/include/SDL2/close_code.h +0 -40
  114. data/assets/macos/universal/lib/libFLAC.a +0 -0
  115. data/assets/macos/universal/lib/libSDL2.a +0 -0
  116. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  117. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  118. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  119. data/assets/macos/universal/lib/libmodplug.a +0 -0
  120. data/assets/macos/universal/lib/libmpg123.a +0 -0
  121. data/assets/macos/universal/lib/libogg.a +0 -0
  122. data/assets/macos/universal/lib/libvorbis.a +0 -0
  123. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  132. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  133. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  134. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  135. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  136. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  137. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  138. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  148. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  149. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  150. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  151. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  152. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  153. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  154. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  155. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  156. data/ext/audio.c +0 -80
  157. data/ext/extconf.h +0 -3
  158. data/ext/extconf.rb +0 -173
  159. data/lib/audio.bundle +0 -0
  160. data/lib/audio.so +0 -0
@@ -1,117 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_gesture.h
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- *
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- * Include file for SDL gesture event handling.
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- */
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-
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- #ifndef SDL_gesture_h_
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- #define SDL_gesture_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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- #include "SDL_video.h"
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-
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- #include "SDL_touch.h"
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-
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- typedef Sint64 SDL_GestureID;
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-
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- /* Function prototypes */
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-
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- /**
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- * Begin recording a gesture on a specified touch device or all touch devices.
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- *
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- * If the parameter `touchId` is -1 (i.e., all devices), this function will
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- * always return 1, regardless of whether there actually are any devices.
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- *
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- * \param touchId the touch device id, or -1 for all touch devices
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- * \returns 1 on success or 0 if the specified device could not be found.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetTouchDevice
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- */
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- extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
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-
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-
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- /**
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- * Save all currently loaded Dollar Gesture templates.
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- *
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- * \param dst a SDL_RWops to save to
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- * \returns the number of saved templates on success or 0 on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_LoadDollarTemplates
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- * \sa SDL_SaveDollarTemplate
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- */
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- extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
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-
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- /**
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- * Save a currently loaded Dollar Gesture template.
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- *
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- * \param gestureId a gesture id
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- * \param dst a SDL_RWops to save to
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- * \returns 1 on success or 0 on failure; call SDL_GetError() for more
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- * information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_LoadDollarTemplates
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- * \sa SDL_SaveAllDollarTemplates
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- */
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- extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
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-
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-
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- /**
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- * Load Dollar Gesture templates from a file.
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- *
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- * \param touchId a touch id
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- * \param src a SDL_RWops to load from
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- * \returns the number of loaded templates on success or a negative error code
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- * (or 0) on failure; call SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_SaveAllDollarTemplates
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- * \sa SDL_SaveDollarTemplate
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- */
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- extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_gesture_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,100 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_guid.h
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- *
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- * Include file for handling ::SDL_GUID values.
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- */
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-
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- #ifndef SDL_guid_h_
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- #define SDL_guid_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * An SDL_GUID is a 128-bit identifier for an input device that
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- * identifies that device across runs of SDL programs on the same
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- * platform. If the device is detached and then re-attached to a
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- * different port, or if the base system is rebooted, the device
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- * should still report the same GUID.
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- *
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- * GUIDs are as precise as possible but are not guaranteed to
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- * distinguish physically distinct but equivalent devices. For
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- * example, two game controllers from the same vendor with the same
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- * product ID and revision may have the same GUID.
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- *
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- * GUIDs may be platform-dependent (i.e., the same device may report
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- * different GUIDs on different operating systems).
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- */
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- typedef struct {
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- Uint8 data[16];
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- } SDL_GUID;
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-
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- /* Function prototypes */
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-
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- /**
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- * Get an ASCII string representation for a given ::SDL_GUID.
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- *
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- * You should supply at least 33 bytes for pszGUID.
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- *
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- * \param guid the ::SDL_GUID you wish to convert to string
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- * \param pszGUID buffer in which to write the ASCII string
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- * \param cbGUID the size of pszGUID
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- *
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- * \since This function is available since SDL 2.24.0.
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- *
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- * \sa SDL_GUIDFromString
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- */
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- extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
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-
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- /**
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- * Convert a GUID string into a ::SDL_GUID structure.
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- *
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- * Performs no error checking. If this function is given a string containing
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- * an invalid GUID, the function will silently succeed, but the GUID generated
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- * will not be useful.
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- *
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- * \param pchGUID string containing an ASCII representation of a GUID
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- * \returns a ::SDL_GUID structure.
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- *
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- * \since This function is available since SDL 2.24.0.
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- *
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- * \sa SDL_GUIDToString
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- */
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- extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_guid_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */