native_audio 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (160) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +87 -0
  4. data/ext/audio/audio.c +354 -0
  5. data/ext/audio/extconf.rb +17 -0
  6. data/ext/audio/miniaudio.h +95844 -0
  7. data/lib/dummy_audio.rb +49 -0
  8. data/lib/native_audio.rb +65 -50
  9. metadata +9 -154
  10. data/assets/include/GL/glew.h +0 -26427
  11. data/assets/include/GLES2/gl2.h +0 -656
  12. data/assets/include/GLES2/gl2ext.h +0 -3949
  13. data/assets/include/GLES2/gl2ext_angle.h +0 -701
  14. data/assets/include/GLES2/gl2platform.h +0 -27
  15. data/assets/include/GLES3/gl3.h +0 -1192
  16. data/assets/include/GLES3/gl31.h +0 -1507
  17. data/assets/include/GLES3/gl32.h +0 -1808
  18. data/assets/include/GLES3/gl3platform.h +0 -27
  19. data/assets/include/KHR/khrplatform.h +0 -290
  20. data/assets/include/SDL2/SDL.h +0 -233
  21. data/assets/include/SDL2/SDL_assert.h +0 -326
  22. data/assets/include/SDL2/SDL_atomic.h +0 -415
  23. data/assets/include/SDL2/SDL_audio.h +0 -1500
  24. data/assets/include/SDL2/SDL_bits.h +0 -126
  25. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  26. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  27. data/assets/include/SDL2/SDL_config.h +0 -61
  28. data/assets/include/SDL2/SDL_config_android.h +0 -194
  29. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  30. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  31. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  32. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  33. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  34. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  35. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  36. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  37. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  38. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  39. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  40. data/assets/include/SDL2/SDL_copying.h +0 -20
  41. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  42. data/assets/include/SDL2/SDL_egl.h +0 -2352
  43. data/assets/include/SDL2/SDL_endian.h +0 -348
  44. data/assets/include/SDL2/SDL_error.h +0 -163
  45. data/assets/include/SDL2/SDL_events.h +0 -1166
  46. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  47. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  48. data/assets/include/SDL2/SDL_gesture.h +0 -117
  49. data/assets/include/SDL2/SDL_guid.h +0 -100
  50. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  51. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  52. data/assets/include/SDL2/SDL_hints.h +0 -2569
  53. data/assets/include/SDL2/SDL_image.h +0 -2173
  54. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  55. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  56. data/assets/include/SDL2/SDL_keycode.h +0 -358
  57. data/assets/include/SDL2/SDL_loadso.h +0 -115
  58. data/assets/include/SDL2/SDL_locale.h +0 -103
  59. data/assets/include/SDL2/SDL_log.h +0 -404
  60. data/assets/include/SDL2/SDL_main.h +0 -275
  61. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  62. data/assets/include/SDL2/SDL_metal.h +0 -113
  63. data/assets/include/SDL2/SDL_misc.h +0 -79
  64. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  65. data/assets/include/SDL2/SDL_mouse.h +0 -465
  66. data/assets/include/SDL2/SDL_mutex.h +0 -471
  67. data/assets/include/SDL2/SDL_name.h +0 -33
  68. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  69. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  70. data/assets/include/SDL2/SDL_opengles.h +0 -39
  71. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  72. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  73. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  74. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  75. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  76. data/assets/include/SDL2/SDL_pixels.h +0 -644
  77. data/assets/include/SDL2/SDL_platform.h +0 -261
  78. data/assets/include/SDL2/SDL_power.h +0 -88
  79. data/assets/include/SDL2/SDL_quit.h +0 -58
  80. data/assets/include/SDL2/SDL_rect.h +0 -376
  81. data/assets/include/SDL2/SDL_render.h +0 -1919
  82. data/assets/include/SDL2/SDL_revision.h +0 -6
  83. data/assets/include/SDL2/SDL_rwops.h +0 -841
  84. data/assets/include/SDL2/SDL_scancode.h +0 -438
  85. data/assets/include/SDL2/SDL_sensor.h +0 -322
  86. data/assets/include/SDL2/SDL_shape.h +0 -155
  87. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  88. data/assets/include/SDL2/SDL_surface.h +0 -997
  89. data/assets/include/SDL2/SDL_system.h +0 -623
  90. data/assets/include/SDL2/SDL_syswm.h +0 -386
  91. data/assets/include/SDL2/SDL_test.h +0 -69
  92. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  93. data/assets/include/SDL2/SDL_test_common.h +0 -236
  94. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  95. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  96. data/assets/include/SDL2/SDL_test_font.h +0 -168
  97. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  98. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  99. data/assets/include/SDL2/SDL_test_images.h +0 -78
  100. data/assets/include/SDL2/SDL_test_log.h +0 -67
  101. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  102. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  103. data/assets/include/SDL2/SDL_test_random.h +0 -115
  104. data/assets/include/SDL2/SDL_thread.h +0 -464
  105. data/assets/include/SDL2/SDL_timer.h +0 -222
  106. data/assets/include/SDL2/SDL_touch.h +0 -150
  107. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  108. data/assets/include/SDL2/SDL_types.h +0 -29
  109. data/assets/include/SDL2/SDL_version.h +0 -204
  110. data/assets/include/SDL2/SDL_video.h +0 -2150
  111. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  112. data/assets/include/SDL2/begin_code.h +0 -187
  113. data/assets/include/SDL2/close_code.h +0 -40
  114. data/assets/macos/universal/lib/libFLAC.a +0 -0
  115. data/assets/macos/universal/lib/libSDL2.a +0 -0
  116. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  117. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  118. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  119. data/assets/macos/universal/lib/libmodplug.a +0 -0
  120. data/assets/macos/universal/lib/libmpg123.a +0 -0
  121. data/assets/macos/universal/lib/libogg.a +0 -0
  122. data/assets/macos/universal/lib/libvorbis.a +0 -0
  123. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  132. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  133. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  134. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +0 -1
  135. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  136. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  137. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  138. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  139. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  148. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  149. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  150. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +0 -1
  151. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  152. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  153. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  154. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  155. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  156. data/ext/audio.c +0 -80
  157. data/ext/extconf.h +0 -3
  158. data/ext/extconf.rb +0 -173
  159. data/lib/audio.bundle +0 -0
  160. data/lib/audio.so +0 -0
@@ -1,149 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_filesystem.h
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- *
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- * \brief Include file for filesystem SDL API functions
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- */
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-
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- #ifndef SDL_filesystem_h_
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- #define SDL_filesystem_h_
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-
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- #include "SDL_stdinc.h"
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-
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- #include "begin_code.h"
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-
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * Get the directory where the application was run from.
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- *
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- * This is not necessarily a fast call, so you should call this once near
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- * startup and save the string if you need it.
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- *
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- * **Mac OS X and iOS Specific Functionality**: If the application is in a
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- * ".app" bundle, this function returns the Resource directory (e.g.
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- * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
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- * a property to the Info.plist file. Adding a string key with the name
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- * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
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- * behaviour.
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- *
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- * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
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- * application in /Applications/SDLApp/MyApp.app):
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- *
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- * - `resource`: bundle resource directory (the default). For example:
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- * `/Applications/SDLApp/MyApp.app/Contents/Resources`
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- * - `bundle`: the Bundle directory. For example:
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- * `/Applications/SDLApp/MyApp.app/`
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- * - `parent`: the containing directory of the bundle. For example:
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- * `/Applications/SDLApp/`
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- *
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- * **Nintendo 3DS Specific Functionality**: This function returns "romfs"
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- * directory of the application as it is uncommon to store resources outside
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- * the executable. As such it is not a writable directory.
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- *
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- * The returned path is guaranteed to end with a path separator ('\' on
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- * Windows, '/' on most other platforms).
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- *
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- * The pointer returned is owned by the caller. Please call SDL_free() on the
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- * pointer when done with it.
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- *
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- * \returns an absolute path in UTF-8 encoding to the application data
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- * directory. NULL will be returned on error or when the platform
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- * doesn't implement this functionality, call SDL_GetError() for more
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- * information.
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- *
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- * \since This function is available since SDL 2.0.1.
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- *
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- * \sa SDL_GetPrefPath
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- */
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- extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
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-
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- /**
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- * Get the user-and-app-specific path where files can be written.
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- *
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- * Get the "pref dir". This is meant to be where users can write personal
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- * files (preferences and save games, etc) that are specific to your
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- * application. This directory is unique per user, per application.
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- *
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- * This function will decide the appropriate location in the native
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- * filesystem, create the directory if necessary, and return a string of the
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- * absolute path to the directory in UTF-8 encoding.
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- *
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- * On Windows, the string might look like:
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- *
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- * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
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- *
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- * On Linux, the string might look like:
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- *
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- * `/home/bob/.local/share/My Program Name/`
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- *
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- * On Mac OS X, the string might look like:
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- *
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- * `/Users/bob/Library/Application Support/My Program Name/`
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- *
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- * You should assume the path returned by this function is the only safe place
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- * to write files (and that SDL_GetBasePath(), while it might be writable, or
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- * even the parent of the returned path, isn't where you should be writing
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- * things).
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- *
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- * Both the org and app strings may become part of a directory name, so please
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- * follow these rules:
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- *
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- * - Try to use the same org string (_including case-sensitivity_) for all
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- * your applications that use this function.
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- * - Always use a unique app string for each one, and make sure it never
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- * changes for an app once you've decided on it.
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- * - Unicode characters are legal, as long as it's UTF-8 encoded, but...
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- * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
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- * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
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- *
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- * The returned path is guaranteed to end with a path separator ('\' on
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- * Windows, '/' on most other platforms).
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- *
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- * The pointer returned is owned by the caller. Please call SDL_free() on the
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- * pointer when done with it.
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- *
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- * \param org the name of your organization
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- * \param app the name of your application
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- * \returns a UTF-8 string of the user directory in platform-dependent
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- * notation. NULL if there's a problem (creating directory failed,
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- * etc.).
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- *
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- * \since This function is available since SDL 2.0.1.
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- *
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- * \sa SDL_GetBasePath
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- */
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- extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_filesystem_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */