mt-lang 0.2.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. checksums.yaml +4 -4
  2. data/docs/index.html +4 -3
  3. data/lib/milk_tea/base.rb +1 -1
  4. data/std/asset_pack.mt +267 -0
  5. data/std/async/libuv_runtime.mt +539 -0
  6. data/std/async/mailbox.mt +191 -0
  7. data/std/async/runtime.mt +87 -0
  8. data/std/async.mt +87 -0
  9. data/std/base64.mt +185 -0
  10. data/std/behavior_tree.mt +396 -0
  11. data/std/binary.mt +314 -0
  12. data/std/binary_heap.mt +157 -0
  13. data/std/bitset.mt +239 -0
  14. data/std/box2d.mt +535 -0
  15. data/std/bytes.mt +46 -0
  16. data/std/c/box2d.mt +1254 -0
  17. data/std/c/cgltf.mt +647 -0
  18. data/std/c/cjson.mt +106 -0
  19. data/std/c/crypto.mt +11 -0
  20. data/std/c/crypto_support.h +51 -0
  21. data/std/c/ctype.mt +19 -0
  22. data/std/c/ctype_bindgen.h +29 -0
  23. data/std/c/curl.mt +1223 -0
  24. data/std/c/enet.mt +473 -0
  25. data/std/c/errno.mt +41 -0
  26. data/std/c/errno_bindgen.h +53 -0
  27. data/std/c/flecs.mt +2945 -0
  28. data/std/c/fs.linux.mt +43 -0
  29. data/std/c/fs.windows.mt +43 -0
  30. data/std/c/fs_support.h +954 -0
  31. data/std/c/gl.mt +2065 -0
  32. data/std/c/gl_registry_helpers.h +10748 -0
  33. data/std/c/glfw.mt +499 -0
  34. data/std/c/libc.mt +167 -0
  35. data/std/c/libuv.mt +1491 -0
  36. data/std/c/math.mt +22 -0
  37. data/std/c/math_bindgen.h +31 -0
  38. data/std/c/miniaudio.mt +3420 -0
  39. data/std/c/pcre2.mt +735 -0
  40. data/std/c/process.mt +58 -0
  41. data/std/c/process_support.h +1147 -0
  42. data/std/c/raygui.mt +1602 -0
  43. data/std/c/raylib.mt +1245 -0
  44. data/std/c/raymath.mt +163 -0
  45. data/std/c/rlgl.mt +434 -0
  46. data/std/c/rpng.mt +60 -0
  47. data/std/c/rres.mt +187 -0
  48. data/std/c/sdl3.mt +4132 -0
  49. data/std/c/sqlite3.mt +951 -0
  50. data/std/c/stb_image.mt +52 -0
  51. data/std/c/stb_image_resize2.mt +128 -0
  52. data/std/c/stb_image_write.mt +19 -0
  53. data/std/c/stb_rect_pack.mt +38 -0
  54. data/std/c/stb_truetype.mt +175 -0
  55. data/std/c/stb_vorbis.mt +31 -0
  56. data/std/c/stdio.mt +90 -0
  57. data/std/c/steamworks.h +5769 -0
  58. data/std/c/steamworks.mt +4771 -0
  59. data/std/c/string.mt +16 -0
  60. data/std/c/string_bindgen.h +36 -0
  61. data/std/c/sync.mt +33 -0
  62. data/std/c/sync_support.h +219 -0
  63. data/std/c/terminal.mt +24 -0
  64. data/std/c/terminal_support.h +408 -0
  65. data/std/c/time.mt +26 -0
  66. data/std/c/tls.mt +24 -0
  67. data/std/c/tls_support.h +626 -0
  68. data/std/c/tracy.mt +53 -0
  69. data/std/c/zlib.mt +20 -0
  70. data/std/c/zlib_support.h +239 -0
  71. data/std/c/zstd.mt +231 -0
  72. data/std/cell.mt +60 -0
  73. data/std/cgltf.mt +115 -0
  74. data/std/cjson.mt +90 -0
  75. data/std/cli.mt +768 -0
  76. data/std/cookie.mt +198 -0
  77. data/std/counter.mt +160 -0
  78. data/std/crypto.mt +74 -0
  79. data/std/cstring.mt +13 -0
  80. data/std/ctype.mt +52 -0
  81. data/std/curl/runtime.mt +261 -0
  82. data/std/curl.mt +38 -0
  83. data/std/deque.mt +348 -0
  84. data/std/encoding.mt +93 -0
  85. data/std/enet.mt +133 -0
  86. data/std/env.mt +41 -0
  87. data/std/errno.mt +47 -0
  88. data/std/flecs.mt +978 -0
  89. data/std/fmt.mt +271 -0
  90. data/std/fs.linux.mt +696 -0
  91. data/std/fs.windows.mt +711 -0
  92. data/std/fsm.mt +267 -0
  93. data/std/gl.mt +2062 -0
  94. data/std/glfw.mt +471 -0
  95. data/std/goap.mt +342 -0
  96. data/std/graph.mt +521 -0
  97. data/std/gzip.mt +77 -0
  98. data/std/hash.mt +429 -0
  99. data/std/http/server.mt +810 -0
  100. data/std/http.mt +1227 -0
  101. data/std/intern.mt +53 -0
  102. data/std/jobs.mt +288 -0
  103. data/std/json.mt +627 -0
  104. data/std/libc.mt +34 -0
  105. data/std/libuv.mt +554 -0
  106. data/std/linear_algebra.mt +243 -0
  107. data/std/linked_map.mt +372 -0
  108. data/std/linked_map_view.mt +49 -0
  109. data/std/linked_set.mt +117 -0
  110. data/std/log.mt +69 -0
  111. data/std/map.mt +418 -0
  112. data/std/math.mt +24 -0
  113. data/std/mem/arena.mt +137 -0
  114. data/std/mem/endian.mt +51 -0
  115. data/std/mem/heap.mt +298 -0
  116. data/std/mem/pool.mt +164 -0
  117. data/std/mem/stack.mt +47 -0
  118. data/std/mem/tracking.mt +119 -0
  119. data/std/miniaudio.mt +1299 -0
  120. data/std/multiset.mt +191 -0
  121. data/std/net/channel.mt +727 -0
  122. data/std/net/clock.mt +237 -0
  123. data/std/net/discovery.mt +277 -0
  124. data/std/net/lobby.mt +813 -0
  125. data/std/net/manager.mt +539 -0
  126. data/std/net/mux.mt +839 -0
  127. data/std/net/nat.mt +122 -0
  128. data/std/net/packet.mt +219 -0
  129. data/std/net/punch.mt +162 -0
  130. data/std/net/rpc.mt +119 -0
  131. data/std/net/session.mt +1157 -0
  132. data/std/net/stun.mt +252 -0
  133. data/std/net/sync.mt +183 -0
  134. data/std/net/turn.mt +459 -0
  135. data/std/net.mt +2944 -0
  136. data/std/oauth2.mt +408 -0
  137. data/std/option.mt +51 -0
  138. data/std/ordered_map.mt +497 -0
  139. data/std/ordered_set.mt +348 -0
  140. data/std/path.mt +368 -0
  141. data/std/pcre2/runtime.mt +35 -0
  142. data/std/pcre2.mt +78 -0
  143. data/std/priority_queue.mt +55 -0
  144. data/std/process.mt +837 -0
  145. data/std/queue.mt +55 -0
  146. data/std/random.mt +146 -0
  147. data/std/raygui.mt +99 -0
  148. data/std/raylib/debug_console.mt +71 -0
  149. data/std/raylib/easing.mt +388 -0
  150. data/std/raylib/packed_assets.mt +255 -0
  151. data/std/raylib/runtime.mt +30 -0
  152. data/std/raylib/tracy_gpu.mt +37 -0
  153. data/std/raylib.mt +1510 -0
  154. data/std/raymath.mt +153 -0
  155. data/std/result.mt +89 -0
  156. data/std/rlgl.mt +268 -0
  157. data/std/rpng.mt +46 -0
  158. data/std/rres.mt +36 -0
  159. data/std/sdl3/runtime.mt +54 -0
  160. data/std/sdl3.mt +1731 -0
  161. data/std/serialize.mt +68 -0
  162. data/std/set.mt +124 -0
  163. data/std/spatial.mt +176 -0
  164. data/std/sqlite3.mt +151 -0
  165. data/std/stack.mt +55 -0
  166. data/std/stb_image.mt +47 -0
  167. data/std/stb_image_resize2.mt +41 -0
  168. data/std/stb_image_write.mt +17 -0
  169. data/std/stb_rect_pack.mt +15 -0
  170. data/std/stb_truetype.mt +77 -0
  171. data/std/stb_vorbis.mt +16 -0
  172. data/std/stdio.mt +88 -0
  173. data/std/steamworks.mt +1542 -0
  174. data/std/str.mt +293 -0
  175. data/std/string.mt +234 -0
  176. data/std/sync.mt +194 -0
  177. data/std/tar.mt +704 -0
  178. data/std/terminal.mt +1002 -0
  179. data/std/testing.mt +266 -0
  180. data/std/thread.mt +120 -0
  181. data/std/time.mt +105 -0
  182. data/std/tls.mt +616 -0
  183. data/std/toml.mt +1310 -0
  184. data/std/tracy.mt +42 -0
  185. data/std/uri.mt +118 -0
  186. data/std/url.mt +372 -0
  187. data/std/vec.mt +433 -0
  188. data/std/zstd.mt +94 -0
  189. metadata +187 -2
data/std/sdl3.mt ADDED
@@ -0,0 +1,1731 @@
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+ # generated by mtc imported-bindings from std.c.sdl3 using bindings/imported/sdl3.binding.json
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+
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+ import std.c.sdl3 as c
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+
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+ public type GamepadBinding_input = c.SDL_GamepadBinding_input
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+ public type GamepadBinding_output = c.SDL_GamepadBinding_output
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+ public type GamepadBinding_input_axis = c.SDL_GamepadBinding_input_axis
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+ public type GamepadBinding_input_hat = c.SDL_GamepadBinding_input_hat
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+ public type GamepadBinding_output_axis = c.SDL_GamepadBinding_output_axis
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+ public type va_list = c.va_list
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+ public type Time = c.SDL_Time
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+ public type alignment_test = c.SDL_alignment_test
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+ public type DUMMY_ENUM = c.SDL_DUMMY_ENUM
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+ public type malloc_func = c.SDL_malloc_func
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+ public type calloc_func = c.SDL_calloc_func
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+ public type realloc_func = c.SDL_realloc_func
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+ public type free_func = c.SDL_free_func
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+ public type Environment = c.SDL_Environment
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+ public type CompareCallback = c.SDL_CompareCallback
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+ public type CompareCallback_r = c.SDL_CompareCallback_r
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+ public type iconv_data_t = c.SDL_iconv_data_t
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+ public type iconv_t = c.SDL_iconv_t
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+ public type FunctionPointer = c.SDL_FunctionPointer
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+ public type AssertState = c.SDL_AssertState
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+ public type AssertData = c.SDL_AssertData
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+ public type AssertionHandler = c.SDL_AssertionHandler
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+ public type AsyncIO = c.SDL_AsyncIO
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+ public type AsyncIOTaskType = c.SDL_AsyncIOTaskType
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+ public type AsyncIOResult = c.SDL_AsyncIOResult
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+ public type AsyncIOOutcome = c.SDL_AsyncIOOutcome
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+ public type AsyncIOQueue = c.SDL_AsyncIOQueue
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+ public type SpinLock = c.SDL_SpinLock
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+ public type AtomicInt = c.SDL_AtomicInt
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+ public type AtomicU32 = c.SDL_AtomicU32
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+ public type PropertiesID = c.SDL_PropertiesID
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+ public type PropertyType = c.SDL_PropertyType
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+ public type CleanupPropertyCallback = c.SDL_CleanupPropertyCallback
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+ public type EnumeratePropertiesCallback = c.SDL_EnumeratePropertiesCallback
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+ public type Thread = c.SDL_Thread
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+ public type ThreadID = c.SDL_ThreadID
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+ public type TLSID = c.SDL_TLSID
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+ public type ThreadPriority = c.SDL_ThreadPriority
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+ public type ThreadState = c.SDL_ThreadState
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+ public type ThreadFunction = c.SDL_ThreadFunction
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+ public type TLSDestructorCallback = c.SDL_TLSDestructorCallback
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+ public type Mutex = c.SDL_Mutex
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+ public type RWLock = c.SDL_RWLock
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+ public type Semaphore = c.SDL_Semaphore
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+ public type Condition = c.SDL_Condition
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+ public type InitStatus = c.SDL_InitStatus
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+ public type InitState = c.SDL_InitState
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+ public type IOStatus = c.SDL_IOStatus
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+ public type IOWhence = c.SDL_IOWhence
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+ public type IOStreamInterface = c.SDL_IOStreamInterface
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+ public type IOStream = c.SDL_IOStream
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+ public type AudioFormat = c.SDL_AudioFormat
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+ public type AudioDeviceID = c.SDL_AudioDeviceID
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+ public type AudioSpec = c.SDL_AudioSpec
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+ public type AudioStream = c.SDL_AudioStream
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+ public type AudioStreamDataCompleteCallback = c.SDL_AudioStreamDataCompleteCallback
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+ public type AudioStreamCallback = c.SDL_AudioStreamCallback
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+ public type AudioPostmixCallback = c.SDL_AudioPostmixCallback
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+ public type BlendMode = c.SDL_BlendMode
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+ public type BlendOperation = c.SDL_BlendOperation
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+ public type BlendFactor = c.SDL_BlendFactor
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+ public type PixelType = c.SDL_PixelType
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+ public type BitmapOrder = c.SDL_BitmapOrder
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+ public type PackedOrder = c.SDL_PackedOrder
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+ public type ArrayOrder = c.SDL_ArrayOrder
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+ public type PackedLayout = c.SDL_PackedLayout
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+ public type PixelFormat = c.SDL_PixelFormat
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+ public type ColorType = c.SDL_ColorType
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+ public type ColorRange = c.SDL_ColorRange
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+ public type ColorPrimaries = c.SDL_ColorPrimaries
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+ public type TransferCharacteristics = c.SDL_TransferCharacteristics
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+ public type MatrixCoefficients = c.SDL_MatrixCoefficients
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+ public type ChromaLocation = c.SDL_ChromaLocation
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+ public type Colorspace = c.SDL_Colorspace
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+ public type Color = c.SDL_Color
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+ public type FColor = c.SDL_FColor
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+ public type Palette = c.SDL_Palette
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+ public type PixelFormatDetails = c.SDL_PixelFormatDetails
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+ public type Point = c.SDL_Point
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+ public type FPoint = c.SDL_FPoint
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+ public type Rect = c.SDL_Rect
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+ public type FRect = c.SDL_FRect
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+ public type SurfaceFlags = c.SDL_SurfaceFlags
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+ public type ScaleMode = c.SDL_ScaleMode
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+ public type FlipMode = c.SDL_FlipMode
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+ public type Surface = c.SDL_Surface
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+ public type CameraID = c.SDL_CameraID
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+ public type Camera = c.SDL_Camera
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+ public type CameraSpec = c.SDL_CameraSpec
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+ public type CameraPosition = c.SDL_CameraPosition
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+ public type CameraPermissionState = c.SDL_CameraPermissionState
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+ public type ClipboardDataCallback = c.SDL_ClipboardDataCallback
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+ public type ClipboardCleanupCallback = c.SDL_ClipboardCleanupCallback
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+ public type DisplayID = c.SDL_DisplayID
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+ public type WindowID = c.SDL_WindowID
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+ public type SystemTheme = c.SDL_SystemTheme
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+ public type DisplayModeData = c.SDL_DisplayModeData
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+ public type DisplayMode = c.SDL_DisplayMode
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+ public type DisplayOrientation = c.SDL_DisplayOrientation
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+ public opaque Window = c"SDL_Window"
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+ public type WindowFlags = c.SDL_WindowFlags
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+ public type FlashOperation = c.SDL_FlashOperation
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+ public type ProgressState = c.SDL_ProgressState
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+ public type GLContextState = c.SDL_GLContextState
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+ public type GLContext = c.SDL_GLContext
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+ public type EGLDisplay = c.SDL_EGLDisplay
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+ public type EGLConfig = c.SDL_EGLConfig
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+ public type EGLSurface = c.SDL_EGLSurface
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+ public type EGLAttrib = c.SDL_EGLAttrib
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+ public type EGLint = c.SDL_EGLint
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+ public type EGLAttribArrayCallback = c.SDL_EGLAttribArrayCallback
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+ public type EGLIntArrayCallback = c.SDL_EGLIntArrayCallback
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+ public type GLAttr = c.SDL_GLAttr
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+ public type GLProfile = c.SDL_GLProfile
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+ public type GLContextFlag = c.SDL_GLContextFlag
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+ public type GLContextReleaseFlag = c.SDL_GLContextReleaseFlag
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+ public type GLContextResetNotification = c.SDL_GLContextResetNotification
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+ public type HitTestResult = c.SDL_HitTestResult
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+ public type HitTest = c.SDL_HitTest
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+ public type DialogFileFilter = c.SDL_DialogFileFilter
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+ public type DialogFileCallback = c.SDL_DialogFileCallback
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+ public type FileDialogType = c.SDL_FileDialogType
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+ public type GUID = c.SDL_GUID
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+ public type PowerState = c.SDL_PowerState
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+ public type Sensor = c.SDL_Sensor
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+ public type SensorID = c.SDL_SensorID
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+ public type SensorType = c.SDL_SensorType
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+ public type Joystick = c.SDL_Joystick
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+ public type JoystickID = c.SDL_JoystickID
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+ public type JoystickType = c.SDL_JoystickType
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+ public type JoystickConnectionState = c.SDL_JoystickConnectionState
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+ public type VirtualJoystickTouchpadDesc = c.SDL_VirtualJoystickTouchpadDesc
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+ public type VirtualJoystickSensorDesc = c.SDL_VirtualJoystickSensorDesc
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+ public type VirtualJoystickDesc = c.SDL_VirtualJoystickDesc
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+ public type Gamepad = c.SDL_Gamepad
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+ public type GamepadType = c.SDL_GamepadType
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+ public type GamepadButton = c.SDL_GamepadButton
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+ public type GamepadButtonLabel = c.SDL_GamepadButtonLabel
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+ public type GamepadAxis = c.SDL_GamepadAxis
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+ public type GamepadBindingType = c.SDL_GamepadBindingType
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+ public type GamepadBinding = c.SDL_GamepadBinding
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+ public type Scancode = c.SDL_Scancode
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+ public type Keycode = c.SDL_Keycode
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+ public type Keymod = c.SDL_Keymod
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+ public type KeyboardID = c.SDL_KeyboardID
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+ public type TextInputType = c.SDL_TextInputType
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+ public type Capitalization = c.SDL_Capitalization
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+ public type MouseID = c.SDL_MouseID
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+ public type Cursor = c.SDL_Cursor
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+ public type SystemCursor = c.SDL_SystemCursor
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+ public type MouseWheelDirection = c.SDL_MouseWheelDirection
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+ public type CursorFrameInfo = c.SDL_CursorFrameInfo
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+ public type MouseButtonFlags = c.SDL_MouseButtonFlags
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+ public type MouseMotionTransformCallback = c.SDL_MouseMotionTransformCallback
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+ public type TouchID = c.SDL_TouchID
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+ public type FingerID = c.SDL_FingerID
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+ public type TouchDeviceType = c.SDL_TouchDeviceType
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+ public type Finger = c.SDL_Finger
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+ public type PenID = c.SDL_PenID
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+ public type PenInputFlags = c.SDL_PenInputFlags
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+ public type PenAxis = c.SDL_PenAxis
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+ public type PenDeviceType = c.SDL_PenDeviceType
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+ public type EventType = c.SDL_EventType
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+ public type CommonEvent = c.SDL_CommonEvent
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+ public type DisplayEvent = c.SDL_DisplayEvent
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+ public type WindowEvent = c.SDL_WindowEvent
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+ public type KeyboardDeviceEvent = c.SDL_KeyboardDeviceEvent
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+ public type KeyboardEvent = c.SDL_KeyboardEvent
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+ public type TextEditingEvent = c.SDL_TextEditingEvent
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+ public type TextEditingCandidatesEvent = c.SDL_TextEditingCandidatesEvent
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+ public type TextInputEvent = c.SDL_TextInputEvent
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+ public type MouseDeviceEvent = c.SDL_MouseDeviceEvent
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+ public type MouseMotionEvent = c.SDL_MouseMotionEvent
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+ public type MouseButtonEvent = c.SDL_MouseButtonEvent
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+ public type MouseWheelEvent = c.SDL_MouseWheelEvent
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+ public type JoyAxisEvent = c.SDL_JoyAxisEvent
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+ public type JoyBallEvent = c.SDL_JoyBallEvent
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+ public type JoyHatEvent = c.SDL_JoyHatEvent
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+ public type JoyButtonEvent = c.SDL_JoyButtonEvent
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+ public type JoyDeviceEvent = c.SDL_JoyDeviceEvent
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+ public type JoyBatteryEvent = c.SDL_JoyBatteryEvent
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+ public type GamepadAxisEvent = c.SDL_GamepadAxisEvent
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+ public type GamepadButtonEvent = c.SDL_GamepadButtonEvent
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+ public type GamepadDeviceEvent = c.SDL_GamepadDeviceEvent
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+ public type GamepadTouchpadEvent = c.SDL_GamepadTouchpadEvent
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+ public type GamepadSensorEvent = c.SDL_GamepadSensorEvent
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+ public type AudioDeviceEvent = c.SDL_AudioDeviceEvent
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+ public type CameraDeviceEvent = c.SDL_CameraDeviceEvent
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+ public type RenderEvent = c.SDL_RenderEvent
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+ public type TouchFingerEvent = c.SDL_TouchFingerEvent
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+ public type PinchFingerEvent = c.SDL_PinchFingerEvent
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+ public type PenProximityEvent = c.SDL_PenProximityEvent
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+ public type PenMotionEvent = c.SDL_PenMotionEvent
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+ public type PenTouchEvent = c.SDL_PenTouchEvent
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+ public type PenButtonEvent = c.SDL_PenButtonEvent
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+ public type PenAxisEvent = c.SDL_PenAxisEvent
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+ public type DropEvent = c.SDL_DropEvent
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+ public type ClipboardEvent = c.SDL_ClipboardEvent
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+ public type SensorEvent = c.SDL_SensorEvent
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+ public type QuitEvent = c.SDL_QuitEvent
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+ public type UserEvent = c.SDL_UserEvent
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+ public type Event = c.SDL_Event
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+ public type EventAction = c.SDL_EventAction
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+ public type EventFilter = c.SDL_EventFilter
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+ public type Folder = c.SDL_Folder
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+ public type PathType = c.SDL_PathType
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+ public type PathInfo = c.SDL_PathInfo
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+ public type GlobFlags = c.SDL_GlobFlags
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+ public type EnumerationResult = c.SDL_EnumerationResult
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+ public type EnumerateDirectoryCallback = c.SDL_EnumerateDirectoryCallback
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+ public type GPUDevice = c.SDL_GPUDevice
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+ public type GPUBuffer = c.SDL_GPUBuffer
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+ public type GPUTransferBuffer = c.SDL_GPUTransferBuffer
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+ public type GPUTexture = c.SDL_GPUTexture
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+ public type GPUSampler = c.SDL_GPUSampler
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+ public type GPUShader = c.SDL_GPUShader
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+ public type GPUComputePipeline = c.SDL_GPUComputePipeline
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+ public type GPUGraphicsPipeline = c.SDL_GPUGraphicsPipeline
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+ public type GPUCommandBuffer = c.SDL_GPUCommandBuffer
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+ public type GPURenderPass = c.SDL_GPURenderPass
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+ public type GPUComputePass = c.SDL_GPUComputePass
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+ public type GPUCopyPass = c.SDL_GPUCopyPass
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+ public type GPUFence = c.SDL_GPUFence
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+ public type GPUPrimitiveType = c.SDL_GPUPrimitiveType
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+ public type GPULoadOp = c.SDL_GPULoadOp
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+ public type GPUStoreOp = c.SDL_GPUStoreOp
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+ public type GPUIndexElementSize = c.SDL_GPUIndexElementSize
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+ public type GPUTextureFormat = c.SDL_GPUTextureFormat
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+ public type GPUTextureUsageFlags = c.SDL_GPUTextureUsageFlags
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+ public type GPUTextureType = c.SDL_GPUTextureType
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+ public type GPUSampleCount = c.SDL_GPUSampleCount
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+ public type GPUCubeMapFace = c.SDL_GPUCubeMapFace
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+ public type GPUBufferUsageFlags = c.SDL_GPUBufferUsageFlags
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+ public type GPUTransferBufferUsage = c.SDL_GPUTransferBufferUsage
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+ public type GPUShaderStage = c.SDL_GPUShaderStage
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+ public type GPUShaderFormat = c.SDL_GPUShaderFormat
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+ public type GPUVertexElementFormat = c.SDL_GPUVertexElementFormat
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+ public type GPUVertexInputRate = c.SDL_GPUVertexInputRate
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+ public type GPUFillMode = c.SDL_GPUFillMode
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+ public type GPUCullMode = c.SDL_GPUCullMode
245
+ public type GPUFrontFace = c.SDL_GPUFrontFace
246
+ public type GPUCompareOp = c.SDL_GPUCompareOp
247
+ public type GPUStencilOp = c.SDL_GPUStencilOp
248
+ public type GPUBlendOp = c.SDL_GPUBlendOp
249
+ public type GPUBlendFactor = c.SDL_GPUBlendFactor
250
+ public type GPUColorComponentFlags = c.SDL_GPUColorComponentFlags
251
+ public type GPUFilter = c.SDL_GPUFilter
252
+ public type GPUSamplerMipmapMode = c.SDL_GPUSamplerMipmapMode
253
+ public type GPUSamplerAddressMode = c.SDL_GPUSamplerAddressMode
254
+ public type GPUPresentMode = c.SDL_GPUPresentMode
255
+ public type GPUSwapchainComposition = c.SDL_GPUSwapchainComposition
256
+ public type GPUViewport = c.SDL_GPUViewport
257
+ public type GPUTextureTransferInfo = c.SDL_GPUTextureTransferInfo
258
+ public type GPUTransferBufferLocation = c.SDL_GPUTransferBufferLocation
259
+ public type GPUTextureLocation = c.SDL_GPUTextureLocation
260
+ public type GPUTextureRegion = c.SDL_GPUTextureRegion
261
+ public type GPUBlitRegion = c.SDL_GPUBlitRegion
262
+ public type GPUBufferLocation = c.SDL_GPUBufferLocation
263
+ public type GPUBufferRegion = c.SDL_GPUBufferRegion
264
+ public type GPUIndirectDrawCommand = c.SDL_GPUIndirectDrawCommand
265
+ public type GPUIndexedIndirectDrawCommand = c.SDL_GPUIndexedIndirectDrawCommand
266
+ public type GPUIndirectDispatchCommand = c.SDL_GPUIndirectDispatchCommand
267
+ public type GPUSamplerCreateInfo = c.SDL_GPUSamplerCreateInfo
268
+ public type GPUVertexBufferDescription = c.SDL_GPUVertexBufferDescription
269
+ public type GPUVertexAttribute = c.SDL_GPUVertexAttribute
270
+ public type GPUVertexInputState = c.SDL_GPUVertexInputState
271
+ public type GPUStencilOpState = c.SDL_GPUStencilOpState
272
+ public type GPUColorTargetBlendState = c.SDL_GPUColorTargetBlendState
273
+ public type GPUShaderCreateInfo = c.SDL_GPUShaderCreateInfo
274
+ public type GPUTextureCreateInfo = c.SDL_GPUTextureCreateInfo
275
+ public type GPUBufferCreateInfo = c.SDL_GPUBufferCreateInfo
276
+ public type GPUTransferBufferCreateInfo = c.SDL_GPUTransferBufferCreateInfo
277
+ public type GPURasterizerState = c.SDL_GPURasterizerState
278
+ public type GPUMultisampleState = c.SDL_GPUMultisampleState
279
+ public type GPUDepthStencilState = c.SDL_GPUDepthStencilState
280
+ public type GPUColorTargetDescription = c.SDL_GPUColorTargetDescription
281
+ public type GPUGraphicsPipelineTargetInfo = c.SDL_GPUGraphicsPipelineTargetInfo
282
+ public type GPUGraphicsPipelineCreateInfo = c.SDL_GPUGraphicsPipelineCreateInfo
283
+ public type GPUComputePipelineCreateInfo = c.SDL_GPUComputePipelineCreateInfo
284
+ public type GPUColorTargetInfo = c.SDL_GPUColorTargetInfo
285
+ public type GPUDepthStencilTargetInfo = c.SDL_GPUDepthStencilTargetInfo
286
+ public type GPUBlitInfo = c.SDL_GPUBlitInfo
287
+ public type GPUBufferBinding = c.SDL_GPUBufferBinding
288
+ public type GPUTextureSamplerBinding = c.SDL_GPUTextureSamplerBinding
289
+ public type GPUStorageBufferReadWriteBinding = c.SDL_GPUStorageBufferReadWriteBinding
290
+ public type GPUStorageTextureReadWriteBinding = c.SDL_GPUStorageTextureReadWriteBinding
291
+ public type GPUVulkanOptions = c.SDL_GPUVulkanOptions
292
+ public type Haptic = c.SDL_Haptic
293
+ public type HapticEffectType = c.SDL_HapticEffectType
294
+ public type HapticDirectionType = c.SDL_HapticDirectionType
295
+ public type HapticEffectID = c.SDL_HapticEffectID
296
+ public type HapticDirection = c.SDL_HapticDirection
297
+ public type HapticConstant = c.SDL_HapticConstant
298
+ public type HapticPeriodic = c.SDL_HapticPeriodic
299
+ public type HapticCondition = c.SDL_HapticCondition
300
+ public type HapticRamp = c.SDL_HapticRamp
301
+ public type HapticLeftRight = c.SDL_HapticLeftRight
302
+ public type HapticCustom = c.SDL_HapticCustom
303
+ public type HapticEffect = c.SDL_HapticEffect
304
+ public type HapticID = c.SDL_HapticID
305
+ public type hid_device = c.SDL_hid_device
306
+ public type hid_bus_type = c.SDL_hid_bus_type
307
+ public type hid_device_info = c.SDL_hid_device_info
308
+ public type HintPriority = c.SDL_HintPriority
309
+ public type HintCallback = c.SDL_HintCallback
310
+ public type InitFlags = c.SDL_InitFlags
311
+ public type AppResult = c.SDL_AppResult
312
+ public type AppInit_func = c.SDL_AppInit_func
313
+ public type AppIterate_func = c.SDL_AppIterate_func
314
+ public type AppEvent_func = c.SDL_AppEvent_func
315
+ public type AppQuit_func = c.SDL_AppQuit_func
316
+ public type MainThreadCallback = c.SDL_MainThreadCallback
317
+ public type SharedObject = c.SDL_SharedObject
318
+ public type Locale = c.SDL_Locale
319
+ public type LogCategory = c.SDL_LogCategory
320
+ public type LogPriority = c.SDL_LogPriority
321
+ public type LogOutputFunction = c.SDL_LogOutputFunction
322
+ public type MessageBoxFlags = c.SDL_MessageBoxFlags
323
+ public type MessageBoxButtonFlags = c.SDL_MessageBoxButtonFlags
324
+ public type MessageBoxButtonData = c.SDL_MessageBoxButtonData
325
+ public type MessageBoxColor = c.SDL_MessageBoxColor
326
+ public type MessageBoxColorType = c.SDL_MessageBoxColorType
327
+ public type MessageBoxColorScheme = c.SDL_MessageBoxColorScheme
328
+ public type MessageBoxData = c.SDL_MessageBoxData
329
+ public type MetalView = c.SDL_MetalView
330
+ public type Process = c.SDL_Process
331
+ public type ProcessIO = c.SDL_ProcessIO
332
+ public type Vertex = c.SDL_Vertex
333
+ public type TextureAccess = c.SDL_TextureAccess
334
+ public type TextureAddressMode = c.SDL_TextureAddressMode
335
+ public type RendererLogicalPresentation = c.SDL_RendererLogicalPresentation
336
+ public opaque Renderer = c"SDL_Renderer"
337
+ public type Texture = c.SDL_Texture
338
+ public type GPURenderStateCreateInfo = c.SDL_GPURenderStateCreateInfo
339
+ public type GPURenderState = c.SDL_GPURenderState
340
+ public type StorageInterface = c.SDL_StorageInterface
341
+ public type Storage = c.SDL_Storage
342
+ public type Sandbox = c.SDL_Sandbox
343
+ public type DateTime = c.SDL_DateTime
344
+ public type DateFormat = c.SDL_DateFormat
345
+ public type TimeFormat = c.SDL_TimeFormat
346
+ public type TimerID = c.SDL_TimerID
347
+ public type TimerCallback = c.SDL_TimerCallback
348
+ public type NSTimerCallback = c.SDL_NSTimerCallback
349
+ public type Tray = c.SDL_Tray
350
+ public type TrayMenu = c.SDL_TrayMenu
351
+ public type TrayEntry = c.SDL_TrayEntry
352
+ public type TrayEntryFlags = c.SDL_TrayEntryFlags
353
+ public type TrayCallback = c.SDL_TrayCallback
354
+ public type MainFunc = c.SDL_main_func
355
+
356
+ public const PLATFORM_LINUX: int = c.SDL_PLATFORM_LINUX
357
+ public const PLATFORM_UNIX: int = c.SDL_PLATFORM_UNIX
358
+ public const MAX_SINT64: ptr_int = c.SDL_MAX_SINT64
359
+ public const MIN_SINT64: ptr_int = c.SDL_MIN_SINT64
360
+ public const MAX_UINT64: ptr_uint = c.SDL_MAX_UINT64
361
+ public const MIN_UINT64: ptr_uint = c.SDL_MIN_UINT64
362
+ public const FLT_EPSILON: float = c.SDL_FLT_EPSILON
363
+ public const INVALID_UNICODE_CODEPOINT: int = c.SDL_INVALID_UNICODE_CODEPOINT
364
+ public const PI_D: double = c.SDL_PI_D
365
+ public const PI_F: float = c.SDL_PI_F
366
+ public const ASSERT_LEVEL: int = c.SDL_ASSERT_LEVEL
367
+ public const NULL_WHILE_LOOP_CONDITION: int = c.SDL_NULL_WHILE_LOOP_CONDITION
368
+ public const LIL_ENDIAN: int = c.SDL_LIL_ENDIAN
369
+ public const BIG_ENDIAN: int = c.SDL_BIG_ENDIAN
370
+ public const AUDIO_MASK_BITSIZE: uint = c.SDL_AUDIO_MASK_BITSIZE
371
+ public const BLENDMODE_NONE: uint = c.SDL_BLENDMODE_NONE
372
+ public const BLENDMODE_BLEND: uint = c.SDL_BLENDMODE_BLEND
373
+ public const BLENDMODE_BLEND_PREMULTIPLIED: uint = c.SDL_BLENDMODE_BLEND_PREMULTIPLIED
374
+ public const BLENDMODE_ADD: uint = c.SDL_BLENDMODE_ADD
375
+ public const BLENDMODE_ADD_PREMULTIPLIED: uint = c.SDL_BLENDMODE_ADD_PREMULTIPLIED
376
+ public const BLENDMODE_MOD: uint = c.SDL_BLENDMODE_MOD
377
+ public const BLENDMODE_MUL: uint = c.SDL_BLENDMODE_MUL
378
+ public const BLENDMODE_INVALID: uint = c.SDL_BLENDMODE_INVALID
379
+ public const ALPHA_OPAQUE: int = c.SDL_ALPHA_OPAQUE
380
+ public const ALPHA_OPAQUE_FLOAT: float = c.SDL_ALPHA_OPAQUE_FLOAT
381
+ public const ALPHA_TRANSPARENT: int = c.SDL_ALPHA_TRANSPARENT
382
+ public const ALPHA_TRANSPARENT_FLOAT: float = c.SDL_ALPHA_TRANSPARENT_FLOAT
383
+ public const SURFACE_PREALLOCATED: uint = c.SDL_SURFACE_PREALLOCATED
384
+ public const SURFACE_LOCK_NEEDED: uint = c.SDL_SURFACE_LOCK_NEEDED
385
+ public const SURFACE_LOCKED: uint = c.SDL_SURFACE_LOCKED
386
+ public const SURFACE_SIMD_ALIGNED: uint = c.SDL_SURFACE_SIMD_ALIGNED
387
+ public const CACHELINE_SIZE: int = c.SDL_CACHELINE_SIZE
388
+ public const WINDOW_FULLSCREEN: ptr_uint = c.SDL_WINDOW_FULLSCREEN
389
+ public const WINDOW_OPENGL: ptr_uint = c.SDL_WINDOW_OPENGL
390
+ public const WINDOW_OCCLUDED: ptr_uint = c.SDL_WINDOW_OCCLUDED
391
+ public const WINDOW_HIDDEN: ptr_uint = c.SDL_WINDOW_HIDDEN
392
+ public const WINDOW_BORDERLESS: ptr_uint = c.SDL_WINDOW_BORDERLESS
393
+ public const WINDOW_RESIZABLE: ptr_uint = c.SDL_WINDOW_RESIZABLE
394
+ public const WINDOW_MINIMIZED: ptr_uint = c.SDL_WINDOW_MINIMIZED
395
+ public const WINDOW_MAXIMIZED: ptr_uint = c.SDL_WINDOW_MAXIMIZED
396
+ public const WINDOW_MOUSE_GRABBED: ptr_uint = c.SDL_WINDOW_MOUSE_GRABBED
397
+ public const WINDOW_INPUT_FOCUS: ptr_uint = c.SDL_WINDOW_INPUT_FOCUS
398
+ public const WINDOW_MOUSE_FOCUS: ptr_uint = c.SDL_WINDOW_MOUSE_FOCUS
399
+ public const WINDOW_EXTERNAL: ptr_uint = c.SDL_WINDOW_EXTERNAL
400
+ public const WINDOW_MODAL: ptr_uint = c.SDL_WINDOW_MODAL
401
+ public const WINDOW_HIGH_PIXEL_DENSITY: ptr_uint = c.SDL_WINDOW_HIGH_PIXEL_DENSITY
402
+ public const WINDOW_MOUSE_CAPTURE: ptr_uint = c.SDL_WINDOW_MOUSE_CAPTURE
403
+ public const WINDOW_MOUSE_RELATIVE_MODE: ptr_uint = c.SDL_WINDOW_MOUSE_RELATIVE_MODE
404
+ public const WINDOW_ALWAYS_ON_TOP: ptr_uint = c.SDL_WINDOW_ALWAYS_ON_TOP
405
+ public const WINDOW_UTILITY: ptr_uint = c.SDL_WINDOW_UTILITY
406
+ public const WINDOW_TOOLTIP: ptr_uint = c.SDL_WINDOW_TOOLTIP
407
+ public const WINDOW_POPUP_MENU: ptr_uint = c.SDL_WINDOW_POPUP_MENU
408
+ public const WINDOW_KEYBOARD_GRABBED: ptr_uint = c.SDL_WINDOW_KEYBOARD_GRABBED
409
+ public const WINDOW_FILL_DOCUMENT: ptr_uint = c.SDL_WINDOW_FILL_DOCUMENT
410
+ public const WINDOW_VULKAN: ptr_uint = c.SDL_WINDOW_VULKAN
411
+ public const WINDOW_METAL: ptr_uint = c.SDL_WINDOW_METAL
412
+ public const WINDOW_TRANSPARENT: ptr_uint = c.SDL_WINDOW_TRANSPARENT
413
+ public const WINDOW_NOT_FOCUSABLE: ptr_uint = c.SDL_WINDOW_NOT_FOCUSABLE
414
+ public const WINDOWPOS_UNDEFINED_MASK: uint = c.SDL_WINDOWPOS_UNDEFINED_MASK
415
+ public const WINDOWPOS_CENTERED_MASK: uint = c.SDL_WINDOWPOS_CENTERED_MASK
416
+ public const GL_CONTEXT_PROFILE_CORE: int = c.SDL_GL_CONTEXT_PROFILE_CORE
417
+ public const GL_CONTEXT_PROFILE_COMPATIBILITY: int = c.SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
418
+ public const GL_CONTEXT_PROFILE_ES: int = c.SDL_GL_CONTEXT_PROFILE_ES
419
+ public const GL_CONTEXT_DEBUG_FLAG: int = c.SDL_GL_CONTEXT_DEBUG_FLAG
420
+ public const GL_CONTEXT_FORWARD_COMPATIBLE_FLAG: int = c.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
421
+ public const GL_CONTEXT_ROBUST_ACCESS_FLAG: int = c.SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
422
+ public const GL_CONTEXT_RESET_ISOLATION_FLAG: int = c.SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
423
+ public const GL_CONTEXT_RELEASE_BEHAVIOR_NONE: int = c.SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE
424
+ public const GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: int = c.SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
425
+ public const GL_CONTEXT_RESET_NO_NOTIFICATION: int = c.SDL_GL_CONTEXT_RESET_NO_NOTIFICATION
426
+ public const GL_CONTEXT_RESET_LOSE_CONTEXT: int = c.SDL_GL_CONTEXT_RESET_LOSE_CONTEXT
427
+ public const WINDOW_SURFACE_VSYNC_DISABLED: int = c.SDL_WINDOW_SURFACE_VSYNC_DISABLED
428
+ public const WINDOW_SURFACE_VSYNC_ADAPTIVE: int = c.SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE
429
+ public const ELF_NOTE_DLOPEN_TYPE: uint = c.SDL_ELF_NOTE_DLOPEN_TYPE
430
+ public const STANDARD_GRAVITY: float = c.SDL_STANDARD_GRAVITY
431
+ public const JOYSTICK_AXIS_MAX: int = c.SDL_JOYSTICK_AXIS_MAX
432
+ public const JOYSTICK_AXIS_MIN: int = c.SDL_JOYSTICK_AXIS_MIN
433
+ public const HAT_CENTERED: uint = c.SDL_HAT_CENTERED
434
+ public const HAT_UP: uint = c.SDL_HAT_UP
435
+ public const HAT_RIGHT: uint = c.SDL_HAT_RIGHT
436
+ public const HAT_DOWN: uint = c.SDL_HAT_DOWN
437
+ public const HAT_LEFT: uint = c.SDL_HAT_LEFT
438
+ public const KMOD_NONE: uint = c.SDL_KMOD_NONE
439
+ public const KMOD_LSHIFT: uint = c.SDL_KMOD_LSHIFT
440
+ public const KMOD_RSHIFT: uint = c.SDL_KMOD_RSHIFT
441
+ public const KMOD_LEVEL5: uint = c.SDL_KMOD_LEVEL5
442
+ public const KMOD_LCTRL: uint = c.SDL_KMOD_LCTRL
443
+ public const KMOD_RCTRL: uint = c.SDL_KMOD_RCTRL
444
+ public const KMOD_LALT: uint = c.SDL_KMOD_LALT
445
+ public const KMOD_RALT: uint = c.SDL_KMOD_RALT
446
+ public const KMOD_LGUI: uint = c.SDL_KMOD_LGUI
447
+ public const KMOD_RGUI: uint = c.SDL_KMOD_RGUI
448
+ public const KMOD_NUM: uint = c.SDL_KMOD_NUM
449
+ public const KMOD_CAPS: uint = c.SDL_KMOD_CAPS
450
+ public const KMOD_MODE: uint = c.SDL_KMOD_MODE
451
+ public const KMOD_SCROLL: uint = c.SDL_KMOD_SCROLL
452
+ public const BUTTON_LEFT: int = c.SDL_BUTTON_LEFT
453
+ public const BUTTON_MIDDLE: int = c.SDL_BUTTON_MIDDLE
454
+ public const BUTTON_RIGHT: int = c.SDL_BUTTON_RIGHT
455
+ public const BUTTON_X1: int = c.SDL_BUTTON_X1
456
+ public const BUTTON_X2: int = c.SDL_BUTTON_X2
457
+ public const GPU_SHADERFORMAT_INVALID: int = c.SDL_GPU_SHADERFORMAT_INVALID
458
+ public const HAPTIC_INFINITY: uint = c.SDL_HAPTIC_INFINITY
459
+ public const HAPTIC_POLAR: int = c.SDL_HAPTIC_POLAR
460
+ public const HAPTIC_CARTESIAN: int = c.SDL_HAPTIC_CARTESIAN
461
+ public const HAPTIC_SPHERICAL: int = c.SDL_HAPTIC_SPHERICAL
462
+ public const HAPTIC_STEERING_AXIS: int = c.SDL_HAPTIC_STEERING_AXIS
463
+ public const INIT_AUDIO: uint = c.SDL_INIT_AUDIO
464
+ public const INIT_VIDEO: uint = c.SDL_INIT_VIDEO
465
+ public const INIT_JOYSTICK: uint = c.SDL_INIT_JOYSTICK
466
+ public const INIT_HAPTIC: uint = c.SDL_INIT_HAPTIC
467
+ public const INIT_GAMEPAD: uint = c.SDL_INIT_GAMEPAD
468
+ public const INIT_EVENTS: uint = c.SDL_INIT_EVENTS
469
+ public const INIT_SENSOR: uint = c.SDL_INIT_SENSOR
470
+ public const INIT_CAMERA: uint = c.SDL_INIT_CAMERA
471
+ public const MESSAGEBOX_ERROR: uint = c.SDL_MESSAGEBOX_ERROR
472
+ public const MESSAGEBOX_WARNING: uint = c.SDL_MESSAGEBOX_WARNING
473
+ public const MESSAGEBOX_INFORMATION: uint = c.SDL_MESSAGEBOX_INFORMATION
474
+ public const MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT: uint = c.SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
475
+ public const MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT: uint = c.SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
476
+ public const MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT: uint = c.SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
477
+ public const MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT: uint = c.SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
478
+ public const RENDERER_VSYNC_DISABLED: int = c.SDL_RENDERER_VSYNC_DISABLED
479
+ public const RENDERER_VSYNC_ADAPTIVE: int = c.SDL_RENDERER_VSYNC_ADAPTIVE
480
+ public const DEBUG_TEXT_FONT_CHARACTER_SIZE: int = c.SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
481
+ public const MS_PER_SECOND: int = c.SDL_MS_PER_SECOND
482
+ public const US_PER_SECOND: int = c.SDL_US_PER_SECOND
483
+ public const NS_PER_SECOND: long = c.SDL_NS_PER_SECOND
484
+ public const NS_PER_MS: int = c.SDL_NS_PER_MS
485
+ public const NS_PER_US: int = c.SDL_NS_PER_US
486
+ public const TRAYENTRY_BUTTON: uint = c.SDL_TRAYENTRY_BUTTON
487
+ public const TRAYENTRY_CHECKBOX: uint = c.SDL_TRAYENTRY_CHECKBOX
488
+ public const TRAYENTRY_SUBMENU: uint = c.SDL_TRAYENTRY_SUBMENU
489
+ public const TRAYENTRY_DISABLED: uint = c.SDL_TRAYENTRY_DISABLED
490
+ public const TRAYENTRY_CHECKED: uint = c.SDL_TRAYENTRY_CHECKED
491
+ public const MAJOR_VERSION: int = c.SDL_MAJOR_VERSION
492
+ public const MINOR_VERSION: int = c.SDL_MINOR_VERSION
493
+ public const MICRO_VERSION: int = c.SDL_MICRO_VERSION
494
+
495
+ public foreign function malloc(size: ptr_uint) -> ptr[void]? = c.SDL_malloc
496
+ public foreign function calloc(nmemb: ptr_uint, size: ptr_uint) -> ptr[void]? = c.SDL_calloc
497
+ public foreign function realloc(mem: ptr[void]?, size: ptr_uint) -> ptr[void]? = c.SDL_realloc
498
+ public foreign function free(mem: ptr[void]?) -> void = c.SDL_free
499
+ public foreign function get_original_memory_functions(malloc_func: ptr[malloc_func], calloc_func: ptr[calloc_func], realloc_func: ptr[realloc_func], free_func: ptr[free_func]) -> void = c.SDL_GetOriginalMemoryFunctions
500
+ public foreign function get_memory_functions(malloc_func: ptr[malloc_func], calloc_func: ptr[calloc_func], realloc_func: ptr[realloc_func], free_func: ptr[free_func]) -> void = c.SDL_GetMemoryFunctions
501
+ public foreign function set_memory_functions(malloc_func: fn(arg0: ptr_uint) -> ptr[void], calloc_func: fn(arg0: ptr_uint, arg1: ptr_uint) -> ptr[void], realloc_func: fn(arg0: ptr[void], arg1: ptr_uint) -> ptr[void], free_func: fn(arg0: ptr[void]) -> void) -> bool = c.SDL_SetMemoryFunctions
502
+ public foreign function aligned_alloc(alignment: ptr_uint, size: ptr_uint) -> ptr[void]? = c.SDL_aligned_alloc
503
+ public foreign function aligned_free(mem: ptr[void]?) -> void = c.SDL_aligned_free
504
+ public foreign function get_num_allocations() -> int = c.SDL_GetNumAllocations
505
+ public foreign function get_environment() -> ptr[Environment]? = c.SDL_GetEnvironment
506
+ public foreign function create_environment(populated: bool) -> ptr[Environment]? = c.SDL_CreateEnvironment
507
+ public foreign function get_environment_variable(env: ptr[Environment], name: str as cstr) -> cstr? = c.SDL_GetEnvironmentVariable
508
+ public foreign function get_environment_variables(env: ptr[Environment]) -> ptr[ptr[char]]? = c.SDL_GetEnvironmentVariables
509
+ public foreign function set_environment_variable(env: ptr[Environment], name: str as cstr, value: str as cstr, overwrite: bool) -> bool = c.SDL_SetEnvironmentVariable
510
+ public foreign function unset_environment_variable(env: ptr[Environment], name: str as cstr) -> bool = c.SDL_UnsetEnvironmentVariable
511
+ public foreign function destroy_environment(env: ptr[Environment]) -> void = c.SDL_DestroyEnvironment
512
+ public foreign function getenv(name: str as cstr) -> cstr? = c.SDL_getenv
513
+ public foreign function getenv_unsafe(name: str as cstr) -> cstr? = c.SDL_getenv_unsafe
514
+ public foreign function setenv_unsafe(name: str as cstr, value: str as cstr, overwrite: int) -> int = c.SDL_setenv_unsafe
515
+ public foreign function unsetenv_unsafe(name: str as cstr) -> int = c.SDL_unsetenv_unsafe
516
+ public foreign function qsort(base: ptr[void], nmemb: ptr_uint, size: ptr_uint, compare: fn(arg0: const_ptr[void], arg1: const_ptr[void]) -> int) -> void = c.SDL_qsort
517
+ public foreign function bsearch(key: const_ptr[void], base: const_ptr[void], nmemb: ptr_uint, size: ptr_uint, compare: fn(arg0: const_ptr[void], arg1: const_ptr[void]) -> int) -> ptr[void]? = c.SDL_bsearch
518
+ public foreign function qsort_r(base: ptr[void], nmemb: ptr_uint, size: ptr_uint, compare: fn(arg0: ptr[void], arg1: const_ptr[void], arg2: const_ptr[void]) -> int, userdata: ptr[void]) -> void = c.SDL_qsort_r
519
+ public foreign function bsearch_r(key: const_ptr[void], base: const_ptr[void], nmemb: ptr_uint, size: ptr_uint, compare: fn(arg0: ptr[void], arg1: const_ptr[void], arg2: const_ptr[void]) -> int, userdata: ptr[void]) -> ptr[void]? = c.SDL_bsearch_r
520
+ public foreign function abs(x: int) -> int = c.SDL_abs
521
+ public foreign function isalpha(x: int) -> int = c.SDL_isalpha
522
+ public foreign function isalnum(x: int) -> int = c.SDL_isalnum
523
+ public foreign function isblank(x: int) -> int = c.SDL_isblank
524
+ public foreign function iscntrl(x: int) -> int = c.SDL_iscntrl
525
+ public foreign function isdigit(x: int) -> int = c.SDL_isdigit
526
+ public foreign function isxdigit(x: int) -> int = c.SDL_isxdigit
527
+ public foreign function ispunct(x: int) -> int = c.SDL_ispunct
528
+ public foreign function isspace(x: int) -> int = c.SDL_isspace
529
+ public foreign function isupper(x: int) -> int = c.SDL_isupper
530
+ public foreign function islower(x: int) -> int = c.SDL_islower
531
+ public foreign function isprint(x: int) -> int = c.SDL_isprint
532
+ public foreign function isgraph(x: int) -> int = c.SDL_isgraph
533
+ public foreign function toupper(x: int) -> int = c.SDL_toupper
534
+ public foreign function tolower(x: int) -> int = c.SDL_tolower
535
+ public foreign function crc16(crc: ushort, data: const_ptr[void], len: ptr_uint) -> ushort = c.SDL_crc16
536
+ public foreign function crc32(crc: uint, data: const_ptr[void], len: ptr_uint) -> uint = c.SDL_crc32
537
+ public foreign function murmur3_32(data: const_ptr[void], len: ptr_uint, seed: uint) -> uint = c.SDL_murmur3_32
538
+ public foreign function memcpy(dst: ptr[void], src: const_ptr[void], len: ptr_uint) -> ptr[void] = c.SDL_memcpy
539
+ public foreign function memmove(dst: ptr[void], src: const_ptr[void], len: ptr_uint) -> ptr[void] = c.SDL_memmove
540
+ public foreign function memset(dst: ptr[void], c: int, len: ptr_uint) -> ptr[void] = c.SDL_memset
541
+ public foreign function memset4(dst: ptr[void], val: uint, dwords: ptr_uint) -> ptr[void] = c.SDL_memset4
542
+ public foreign function memcmp(s1: const_ptr[void], s2: const_ptr[void], len: ptr_uint) -> int = c.SDL_memcmp
543
+ public foreign function wcslen(wstr: const_ptr[int]) -> ptr_uint = c.SDL_wcslen
544
+ public foreign function wcsnlen(wstr: const_ptr[int], maxlen: ptr_uint) -> ptr_uint = c.SDL_wcsnlen
545
+ public foreign function wcslcpy(dst: ptr[int], src: const_ptr[int], maxlen: ptr_uint) -> ptr_uint = c.SDL_wcslcpy
546
+ public foreign function wcslcat(dst: ptr[int], src: const_ptr[int], maxlen: ptr_uint) -> ptr_uint = c.SDL_wcslcat
547
+ public foreign function wcsdup(wstr: const_ptr[int]) -> ptr[int] = c.SDL_wcsdup
548
+ public foreign function wcsstr(haystack: const_ptr[int], needle: const_ptr[int]) -> ptr[int]? = c.SDL_wcsstr
549
+ public foreign function wcsnstr(haystack: const_ptr[int], needle: const_ptr[int], maxlen: ptr_uint) -> ptr[int]? = c.SDL_wcsnstr
550
+ public foreign function wcscmp(str1: const_ptr[int], str2: const_ptr[int]) -> int = c.SDL_wcscmp
551
+ public foreign function wcsncmp(str1: const_ptr[int], str2: const_ptr[int], maxlen: ptr_uint) -> int = c.SDL_wcsncmp
552
+ public foreign function wcscasecmp(str1: const_ptr[int], str2: const_ptr[int]) -> int = c.SDL_wcscasecmp
553
+ public foreign function wcsncasecmp(str1: const_ptr[int], str2: const_ptr[int], maxlen: ptr_uint) -> int = c.SDL_wcsncasecmp
554
+ public foreign function wcstol(str_: const_ptr[int], endp: ptr[ptr[int]], base: int) -> ptr_int = c.SDL_wcstol
555
+ public foreign function strlen(str_: str as cstr) -> ptr_uint = c.SDL_strlen
556
+ public foreign function strnlen(str_: str as cstr, maxlen: ptr_uint) -> ptr_uint = c.SDL_strnlen
557
+ public foreign function strlcpy(dst: ptr[char], src: str as cstr, maxlen: ptr_uint) -> ptr_uint = c.SDL_strlcpy
558
+ public foreign function utf8strlcpy(dst: ptr[char], src: str as cstr, dst_bytes: ptr_uint) -> ptr_uint = c.SDL_utf8strlcpy
559
+ public foreign function strlcat(dst: ptr[char], src: str as cstr, maxlen: ptr_uint) -> ptr_uint = c.SDL_strlcat
560
+ public foreign function strdup(str_: str as cstr) -> ptr[char]? = c.SDL_strdup
561
+ public foreign function strndup(str_: str as cstr, maxlen: ptr_uint) -> ptr[char] = c.SDL_strndup
562
+ public foreign function strrev(str_: ptr[char]) -> ptr[char] = c.SDL_strrev
563
+ public foreign function strupr(str_: ptr[char]) -> ptr[char] = c.SDL_strupr
564
+ public foreign function strlwr(str_: ptr[char]) -> ptr[char] = c.SDL_strlwr
565
+ public foreign function strchr(str_: str as cstr, c: int) -> ptr[char]? = c.SDL_strchr
566
+ public foreign function strrchr(str_: str as cstr, c: int) -> ptr[char]? = c.SDL_strrchr
567
+ public foreign function strstr(haystack: str as cstr, needle: str as cstr) -> ptr[char]? = c.SDL_strstr
568
+ public foreign function strnstr(haystack: str as cstr, needle: str as cstr, maxlen: ptr_uint) -> ptr[char]? = c.SDL_strnstr
569
+ public foreign function strcasestr(haystack: str as cstr, needle: str as cstr) -> ptr[char]? = c.SDL_strcasestr
570
+ public foreign function strtok_r(str_: ptr[char]?, delim: str as cstr, saveptr: ptr[ptr[char]]) -> ptr[char]? = c.SDL_strtok_r
571
+ public foreign function utf8strlen(str_: str as cstr) -> ptr_uint = c.SDL_utf8strlen
572
+ public foreign function utf8strnlen(str_: str as cstr, bytes: ptr_uint) -> ptr_uint = c.SDL_utf8strnlen
573
+ public foreign function itoa(value: int, str_: ptr[char], radix: int) -> ptr[char] = c.SDL_itoa
574
+ public foreign function uitoa(value: uint, str_: ptr[char], radix: int) -> ptr[char] = c.SDL_uitoa
575
+ public foreign function ltoa(value: ptr_int, str_: ptr[char], radix: int) -> ptr[char] = c.SDL_ltoa
576
+ public foreign function ultoa(value: ptr_uint, str_: ptr[char], radix: int) -> ptr[char] = c.SDL_ultoa
577
+ public foreign function lltoa(value: long, str_: ptr[char], radix: int) -> ptr[char] = c.SDL_lltoa
578
+ public foreign function ulltoa(value: ulong, str_: ptr[char], radix: int) -> ptr[char] = c.SDL_ulltoa
579
+ public foreign function atoi(str_: str as cstr) -> int = c.SDL_atoi
580
+ public foreign function atof(str_: str as cstr) -> double = c.SDL_atof
581
+ public foreign function strtol(str_: str as cstr, endp: ptr[ptr[char]], base: int) -> ptr_int = c.SDL_strtol
582
+ public foreign function strtoul(str_: str as cstr, endp: ptr[ptr[char]], base: int) -> ptr_uint = c.SDL_strtoul
583
+ public foreign function strtoll(str_: str as cstr, endp: ptr[ptr[char]], base: int) -> long = c.SDL_strtoll
584
+ public foreign function strtoull(str_: str as cstr, endp: ptr[ptr[char]], base: int) -> ulong = c.SDL_strtoull
585
+ public foreign function strtod(str_: str as cstr, endp: ptr[ptr[char]]) -> double = c.SDL_strtod
586
+ public foreign function strcmp(str1: str as cstr, str2: str as cstr) -> int = c.SDL_strcmp
587
+ public foreign function strncmp(str1: str as cstr, str2: str as cstr, maxlen: ptr_uint) -> int = c.SDL_strncmp
588
+ public foreign function strcasecmp(str1: str as cstr, str2: str as cstr) -> int = c.SDL_strcasecmp
589
+ public foreign function strncasecmp(str1: str as cstr, str2: str as cstr, maxlen: ptr_uint) -> int = c.SDL_strncasecmp
590
+ public foreign function strpbrk(str_: str as cstr, breakset: str as cstr) -> ptr[char] = c.SDL_strpbrk
591
+ public foreign function step_utf8(pstr: ptr[cstr], pslen: ptr[ptr_uint]?) -> uint = c.SDL_StepUTF8
592
+ public foreign function step_back_utf8(start: str as cstr, pstr: ptr[cstr]) -> uint = c.SDL_StepBackUTF8
593
+ public foreign function ucs4_to_utf8(codepoint: uint, dst: ptr[char]) -> ptr[char] = c.SDL_UCS4ToUTF8
594
+ public foreign function sscanf(text: str as cstr, fmt: str as cstr, ...) -> int = c.SDL_sscanf
595
+ public foreign function vsscanf(text: str as cstr, fmt: str as cstr, ap: va_list) -> int = c.SDL_vsscanf
596
+ public foreign function snprintf(text: ptr[char], maxlen: ptr_uint, fmt: str as cstr, ...) -> int = c.SDL_snprintf
597
+ public foreign function swprintf(text: ptr[int], maxlen: ptr_uint, fmt: const_ptr[int], ...) -> int = c.SDL_swprintf
598
+ public foreign function vsnprintf(text: ptr[char], maxlen: ptr_uint, fmt: str as cstr, ap: va_list) -> int = c.SDL_vsnprintf
599
+ public foreign function vswprintf(text: ptr[int], maxlen: ptr_uint, fmt: const_ptr[int], ap: va_list) -> int = c.SDL_vswprintf
600
+ public foreign function asprintf(strp: ptr[ptr[char]], fmt: str as cstr, ...) -> int = c.SDL_asprintf
601
+ public foreign function vasprintf(strp: ptr[ptr[char]], fmt: str as cstr, ap: va_list) -> int = c.SDL_vasprintf
602
+ public foreign function srand(seed: ptr_uint) -> void = c.SDL_srand
603
+ public foreign function rand(n: int) -> int = c.SDL_rand
604
+ public foreign function randf() -> float = c.SDL_randf
605
+ public foreign function rand_bits() -> uint = c.SDL_rand_bits
606
+ public foreign function rand_r(state: ptr[ptr_uint], n: int) -> int = c.SDL_rand_r
607
+ public foreign function randf_r(state: ptr[ptr_uint]) -> float = c.SDL_randf_r
608
+ public foreign function rand_bits_r(state: ptr[ptr_uint]) -> uint = c.SDL_rand_bits_r
609
+ public foreign function acos(x: double) -> double = c.SDL_acos
610
+ public foreign function acosf(x: float) -> float = c.SDL_acosf
611
+ public foreign function asin(x: double) -> double = c.SDL_asin
612
+ public foreign function asinf(x: float) -> float = c.SDL_asinf
613
+ public foreign function atan(x: double) -> double = c.SDL_atan
614
+ public foreign function atanf(x: float) -> float = c.SDL_atanf
615
+ public foreign function atan2(y: double, x: double) -> double = c.SDL_atan2
616
+ public foreign function atan2f(y: float, x: float) -> float = c.SDL_atan2f
617
+ public foreign function ceil(x: double) -> double = c.SDL_ceil
618
+ public foreign function ceilf(x: float) -> float = c.SDL_ceilf
619
+ public foreign function copysign(x: double, y: double) -> double = c.SDL_copysign
620
+ public foreign function copysignf(x: float, y: float) -> float = c.SDL_copysignf
621
+ public foreign function cos(x: double) -> double = c.SDL_cos
622
+ public foreign function cosf(x: float) -> float = c.SDL_cosf
623
+ public foreign function exp(x: double) -> double = c.SDL_exp
624
+ public foreign function expf(x: float) -> float = c.SDL_expf
625
+ public foreign function fabs(x: double) -> double = c.SDL_fabs
626
+ public foreign function fabsf(x: float) -> float = c.SDL_fabsf
627
+ public foreign function floor(x: double) -> double = c.SDL_floor
628
+ public foreign function floorf(x: float) -> float = c.SDL_floorf
629
+ public foreign function trunc(x: double) -> double = c.SDL_trunc
630
+ public foreign function truncf(x: float) -> float = c.SDL_truncf
631
+ public foreign function fmod(x: double, y: double) -> double = c.SDL_fmod
632
+ public foreign function fmodf(x: float, y: float) -> float = c.SDL_fmodf
633
+ public foreign function isinf(x: double) -> int = c.SDL_isinf
634
+ public foreign function isinff(x: float) -> int = c.SDL_isinff
635
+ public foreign function isnan(x: double) -> int = c.SDL_isnan
636
+ public foreign function isnanf(x: float) -> int = c.SDL_isnanf
637
+ public foreign function log(x: double) -> double = c.SDL_log
638
+ public foreign function logf(x: float) -> float = c.SDL_logf
639
+ public foreign function log10(x: double) -> double = c.SDL_log10
640
+ public foreign function log10f(x: float) -> float = c.SDL_log10f
641
+ public foreign function modf(x: double, y: ptr[double]) -> double = c.SDL_modf
642
+ public foreign function modff(x: float, y: ptr[float]) -> float = c.SDL_modff
643
+ public foreign function pow(x: double, y: double) -> double = c.SDL_pow
644
+ public foreign function powf(x: float, y: float) -> float = c.SDL_powf
645
+ public foreign function round(x: double) -> double = c.SDL_round
646
+ public foreign function roundf(x: float) -> float = c.SDL_roundf
647
+ public foreign function lround(x: double) -> ptr_int = c.SDL_lround
648
+ public foreign function lroundf(x: float) -> ptr_int = c.SDL_lroundf
649
+ public foreign function scalbn(x: double, n: int) -> double = c.SDL_scalbn
650
+ public foreign function scalbnf(x: float, n: int) -> float = c.SDL_scalbnf
651
+ public foreign function sin(x: double) -> double = c.SDL_sin
652
+ public foreign function sinf(x: float) -> float = c.SDL_sinf
653
+ public foreign function sqrt(x: double) -> double = c.SDL_sqrt
654
+ public foreign function sqrtf(x: float) -> float = c.SDL_sqrtf
655
+ public foreign function tan(x: double) -> double = c.SDL_tan
656
+ public foreign function tanf(x: float) -> float = c.SDL_tanf
657
+ public foreign function iconv_open(tocode: str as cstr, fromcode: str as cstr) -> iconv_t = c.SDL_iconv_open
658
+ public foreign function iconv_close(cd: ptr[iconv_data_t]) -> int = c.SDL_iconv_close
659
+ public foreign function iconv(cd: ptr[iconv_data_t], inbuf: ptr[cstr], inbytesleft: ptr[ptr_uint], outbuf: ptr[ptr[char]], outbytesleft: ptr[ptr_uint]) -> ptr_uint = c.SDL_iconv
660
+ public foreign function iconv_string(tocode: str as cstr, fromcode: str as cstr, inbuf: str as cstr, inbytesleft: ptr_uint) -> ptr[char]? = c.SDL_iconv_string
661
+ public foreign function report_assertion(data: ptr[AssertData], func: str as cstr, file: str as cstr, line: int) -> AssertState = c.SDL_ReportAssertion
662
+ public foreign function set_assertion_handler(handler: AssertionHandler?, userdata: ptr[void]) -> void = c.SDL_SetAssertionHandler
663
+ public foreign function get_default_assertion_handler() -> AssertionHandler = c.SDL_GetDefaultAssertionHandler
664
+ public foreign function get_assertion_handler(puserdata: ptr[ptr[void]]) -> AssertionHandler = c.SDL_GetAssertionHandler
665
+ public foreign function get_assertion_report() -> const_ptr[AssertData]? = c.SDL_GetAssertionReport
666
+ public foreign function reset_assertion_report() -> void = c.SDL_ResetAssertionReport
667
+ public foreign function async_io_from_file(file: str as cstr, mode: str as cstr) -> ptr[AsyncIO]? = c.SDL_AsyncIOFromFile
668
+ public foreign function get_async_io_size(asyncio: ptr[AsyncIO]) -> ptr_int = c.SDL_GetAsyncIOSize
669
+ public foreign function read_async_io(asyncio: ptr[AsyncIO], ptr: ptr[void], offset: ptr_uint, size: ptr_uint, queue: ptr[AsyncIOQueue], userdata: ptr[void]) -> bool = c.SDL_ReadAsyncIO
670
+ public foreign function write_async_io(asyncio: ptr[AsyncIO], ptr: ptr[void], offset: ptr_uint, size: ptr_uint, queue: ptr[AsyncIOQueue], userdata: ptr[void]) -> bool = c.SDL_WriteAsyncIO
671
+ public foreign function close_async_io(asyncio: ptr[AsyncIO], flush: bool, queue: ptr[AsyncIOQueue], userdata: ptr[void]) -> bool = c.SDL_CloseAsyncIO
672
+ public foreign function create_async_io_queue() -> ptr[AsyncIOQueue]? = c.SDL_CreateAsyncIOQueue
673
+ public foreign function destroy_async_io_queue(queue: ptr[AsyncIOQueue]) -> void = c.SDL_DestroyAsyncIOQueue
674
+ public foreign function get_async_io_result(queue: ptr[AsyncIOQueue], outcome: ptr[AsyncIOOutcome]) -> bool = c.SDL_GetAsyncIOResult
675
+ public foreign function wait_async_io_result(queue: ptr[AsyncIOQueue], outcome: ptr[AsyncIOOutcome], timeout_ms: int) -> bool = c.SDL_WaitAsyncIOResult
676
+ public foreign function signal_async_io_queue(queue: ptr[AsyncIOQueue]) -> void = c.SDL_SignalAsyncIOQueue
677
+ public foreign function load_file_async(file: str as cstr, queue: ptr[AsyncIOQueue], userdata: ptr[void]) -> bool = c.SDL_LoadFileAsync
678
+ public foreign function try_lock_spinlock(lock: ptr[SpinLock]) -> bool = c.SDL_TryLockSpinlock
679
+ public foreign function lock_spinlock(lock: ptr[SpinLock]) -> void = c.SDL_LockSpinlock
680
+ public foreign function unlock_spinlock(lock: ptr[SpinLock]) -> void = c.SDL_UnlockSpinlock
681
+ public foreign function memory_barrier_release_function() -> void = c.SDL_MemoryBarrierReleaseFunction
682
+ public foreign function memory_barrier_acquire_function() -> void = c.SDL_MemoryBarrierAcquireFunction
683
+ public foreign function compare_and_swap_atomic_int(a: ptr[AtomicInt], oldval: int, newval: int) -> bool = c.SDL_CompareAndSwapAtomicInt
684
+ public foreign function set_atomic_int(a: ptr[AtomicInt], v: int) -> int = c.SDL_SetAtomicInt
685
+ public foreign function get_atomic_int(a: ptr[AtomicInt]) -> int = c.SDL_GetAtomicInt
686
+ public foreign function add_atomic_int(a: ptr[AtomicInt], v: int) -> int = c.SDL_AddAtomicInt
687
+ public foreign function compare_and_swap_atomic_u32(a: ptr[AtomicU32], oldval: uint, newval: uint) -> bool = c.SDL_CompareAndSwapAtomicU32
688
+ public foreign function set_atomic_u32(a: ptr[AtomicU32], v: uint) -> uint = c.SDL_SetAtomicU32
689
+ public foreign function get_atomic_u32(a: ptr[AtomicU32]) -> uint = c.SDL_GetAtomicU32
690
+ public foreign function add_atomic_u32(a: ptr[AtomicU32], v: int) -> uint = c.SDL_AddAtomicU32
691
+ public foreign function compare_and_swap_atomic_pointer(a: ptr[ptr[void]], oldval: ptr[void], newval: ptr[void]) -> bool = c.SDL_CompareAndSwapAtomicPointer
692
+ public foreign function set_atomic_pointer(a: ptr[ptr[void]], v: ptr[void]) -> ptr[void] = c.SDL_SetAtomicPointer
693
+ public foreign function get_atomic_pointer(a: ptr[ptr[void]]) -> ptr[void] = c.SDL_GetAtomicPointer
694
+ public foreign function set_error(fmt: str as cstr, ...) -> bool = c.SDL_SetError
695
+ public foreign function set_error_v(fmt: str as cstr, ap: va_list) -> bool = c.SDL_SetErrorV
696
+ public foreign function out_of_memory() -> bool = c.SDL_OutOfMemory
697
+ public foreign function get_error() -> cstr = c.SDL_GetError
698
+ public foreign function clear_error() -> bool = c.SDL_ClearError
699
+ public foreign function get_global_properties() -> PropertiesID = c.SDL_GetGlobalProperties
700
+ public foreign function create_properties() -> PropertiesID = c.SDL_CreateProperties
701
+ public foreign function copy_properties(src: uint, dst: uint) -> bool = c.SDL_CopyProperties
702
+ public foreign function lock_properties(props: uint) -> bool = c.SDL_LockProperties
703
+ public foreign function unlock_properties(props: uint) -> void = c.SDL_UnlockProperties
704
+ public foreign function set_pointer_property_with_cleanup(props: uint, name: str as cstr, value: ptr[void]?, cleanup: fn(arg0: ptr[void], arg1: ptr[void]) -> void, userdata: ptr[void]) -> bool = c.SDL_SetPointerPropertyWithCleanup
705
+ public foreign function set_pointer_property(props: uint, name: str as cstr, value: ptr[void]?) -> bool = c.SDL_SetPointerProperty
706
+ public foreign function set_string_property(props: uint, name: str as cstr, value: cstr?) -> bool = c.SDL_SetStringProperty
707
+ public foreign function set_number_property(props: uint, name: str as cstr, value: ptr_int) -> bool = c.SDL_SetNumberProperty
708
+ public foreign function set_float_property(props: uint, name: str as cstr, value: float) -> bool = c.SDL_SetFloatProperty
709
+ public foreign function set_boolean_property(props: uint, name: str as cstr, value: bool) -> bool = c.SDL_SetBooleanProperty
710
+ public foreign function has_property(props: uint, name: str as cstr) -> bool = c.SDL_HasProperty
711
+ public foreign function get_property_type(props: uint, name: str as cstr) -> PropertyType = c.SDL_GetPropertyType
712
+ public foreign function get_pointer_property(props: uint, name: str as cstr, default_value: ptr[void]) -> ptr[void] = c.SDL_GetPointerProperty
713
+ public foreign function get_string_property(props: uint, name: str as cstr, default_value: str as cstr) -> cstr = c.SDL_GetStringProperty
714
+ public foreign function get_number_property(props: uint, name: str as cstr, default_value: ptr_int) -> ptr_int = c.SDL_GetNumberProperty
715
+ public foreign function get_float_property(props: uint, name: str as cstr, default_value: float) -> float = c.SDL_GetFloatProperty
716
+ public foreign function get_boolean_property(props: uint, name: str as cstr, default_value: bool) -> bool = c.SDL_GetBooleanProperty
717
+ public foreign function clear_property(props: uint, name: str as cstr) -> bool = c.SDL_ClearProperty
718
+ public foreign function enumerate_properties(props: uint, callback: fn(arg0: ptr[void], arg1: PropertiesID, arg2: cstr) -> void, userdata: ptr[void]) -> bool = c.SDL_EnumerateProperties
719
+ public foreign function destroy_properties(props: uint) -> void = c.SDL_DestroyProperties
720
+ public foreign function create_thread_runtime(fn_: fn(arg0: ptr[void]) -> int, name: str as cstr, data: ptr[void], pfn_begin_thread: fn() -> void, pfn_end_thread: fn() -> void) -> ptr[Thread]? = c.SDL_CreateThreadRuntime
721
+ public foreign function create_thread_with_properties_runtime(props: uint, pfn_begin_thread: fn() -> void, pfn_end_thread: fn() -> void) -> ptr[Thread]? = c.SDL_CreateThreadWithPropertiesRuntime
722
+ public foreign function get_thread_name(thread: ptr[Thread]) -> cstr = c.SDL_GetThreadName
723
+ public foreign function get_current_thread_id() -> ThreadID = c.SDL_GetCurrentThreadID
724
+ public foreign function get_thread_id(thread: ptr[Thread]) -> ThreadID = c.SDL_GetThreadID
725
+ public foreign function set_current_thread_priority(priority: ThreadPriority) -> bool = c.SDL_SetCurrentThreadPriority
726
+ public foreign function wait_thread(thread: ptr[Thread], status: ptr[int]?) -> void = c.SDL_WaitThread
727
+ public foreign function get_thread_state(thread: ptr[Thread]) -> ThreadState = c.SDL_GetThreadState
728
+ public foreign function detach_thread(thread: ptr[Thread]) -> void = c.SDL_DetachThread
729
+ public foreign function get_tls(id: ptr[TLSID]) -> ptr[void]? = c.SDL_GetTLS
730
+ public foreign function set_tls(id: ptr[TLSID], value: const_ptr[void], destructor: fn(arg0: ptr[void]) -> void) -> bool = c.SDL_SetTLS
731
+ public foreign function cleanup_tls() -> void = c.SDL_CleanupTLS
732
+ public foreign function create_mutex() -> ptr[Mutex]? = c.SDL_CreateMutex
733
+ public foreign function lock_mutex(mutex: ptr[Mutex]) -> void = c.SDL_LockMutex
734
+ public foreign function try_lock_mutex(mutex: ptr[Mutex]) -> bool = c.SDL_TryLockMutex
735
+ public foreign function unlock_mutex(mutex: ptr[Mutex]) -> void = c.SDL_UnlockMutex
736
+ public foreign function destroy_mutex(mutex: ptr[Mutex]) -> void = c.SDL_DestroyMutex
737
+ public foreign function create_rw_lock() -> ptr[RWLock]? = c.SDL_CreateRWLock
738
+ public foreign function lock_rw_lock_for_reading(rwlock: ptr[RWLock]) -> void = c.SDL_LockRWLockForReading
739
+ public foreign function lock_rw_lock_for_writing(rwlock: ptr[RWLock]) -> void = c.SDL_LockRWLockForWriting
740
+ public foreign function try_lock_rw_lock_for_reading(rwlock: ptr[RWLock]) -> bool = c.SDL_TryLockRWLockForReading
741
+ public foreign function try_lock_rw_lock_for_writing(rwlock: ptr[RWLock]) -> bool = c.SDL_TryLockRWLockForWriting
742
+ public foreign function unlock_rw_lock(rwlock: ptr[RWLock]) -> void = c.SDL_UnlockRWLock
743
+ public foreign function destroy_rw_lock(rwlock: ptr[RWLock]) -> void = c.SDL_DestroyRWLock
744
+ public foreign function create_semaphore(initial_value: uint) -> ptr[Semaphore]? = c.SDL_CreateSemaphore
745
+ public foreign function destroy_semaphore(sem: ptr[Semaphore]) -> void = c.SDL_DestroySemaphore
746
+ public foreign function wait_semaphore(sem: ptr[Semaphore]) -> void = c.SDL_WaitSemaphore
747
+ public foreign function try_wait_semaphore(sem: ptr[Semaphore]) -> bool = c.SDL_TryWaitSemaphore
748
+ public foreign function wait_semaphore_timeout(sem: ptr[Semaphore], timeout_ms: int) -> bool = c.SDL_WaitSemaphoreTimeout
749
+ public foreign function signal_semaphore(sem: ptr[Semaphore]) -> void = c.SDL_SignalSemaphore
750
+ public foreign function get_semaphore_value(sem: ptr[Semaphore]) -> uint = c.SDL_GetSemaphoreValue
751
+ public foreign function create_condition() -> ptr[Condition]? = c.SDL_CreateCondition
752
+ public foreign function destroy_condition(cond: ptr[Condition]) -> void = c.SDL_DestroyCondition
753
+ public foreign function signal_condition(cond: ptr[Condition]) -> void = c.SDL_SignalCondition
754
+ public foreign function broadcast_condition(cond: ptr[Condition]) -> void = c.SDL_BroadcastCondition
755
+ public foreign function wait_condition(cond: ptr[Condition], mutex: ptr[Mutex]) -> void = c.SDL_WaitCondition
756
+ public foreign function wait_condition_timeout(cond: ptr[Condition], mutex: ptr[Mutex], timeout_ms: int) -> bool = c.SDL_WaitConditionTimeout
757
+ public foreign function should_init(state: ptr[InitState]) -> bool = c.SDL_ShouldInit
758
+ public foreign function should_quit(state: ptr[InitState]) -> bool = c.SDL_ShouldQuit
759
+ public foreign function set_initialized(state: ptr[InitState], initialized: bool) -> void = c.SDL_SetInitialized
760
+ public foreign function io_from_file(file: str as cstr, mode: str as cstr) -> ptr[IOStream]? = c.SDL_IOFromFile
761
+ public foreign function io_from_mem(mem: ptr[void], size: ptr_uint) -> ptr[IOStream]? = c.SDL_IOFromMem
762
+ public foreign function io_from_const_mem(mem: const_ptr[void], size: ptr_uint) -> ptr[IOStream]? = c.SDL_IOFromConstMem
763
+ public foreign function io_from_dynamic_mem() -> ptr[IOStream]? = c.SDL_IOFromDynamicMem
764
+ public foreign function open_io(iface: const_ptr[IOStreamInterface], userdata: ptr[void]) -> ptr[IOStream]? = c.SDL_OpenIO
765
+ public foreign function close_io(context: ptr[IOStream]) -> bool = c.SDL_CloseIO
766
+ public foreign function get_io_properties(context: ptr[IOStream]) -> PropertiesID = c.SDL_GetIOProperties
767
+ public foreign function get_io_status(context: ptr[IOStream]) -> IOStatus = c.SDL_GetIOStatus
768
+ public foreign function get_io_size(context: ptr[IOStream]) -> ptr_int = c.SDL_GetIOSize
769
+ public foreign function seek_io(context: ptr[IOStream], offset: ptr_int, whence: IOWhence) -> ptr_int = c.SDL_SeekIO
770
+ public foreign function tell_io(context: ptr[IOStream]) -> ptr_int = c.SDL_TellIO
771
+ public foreign function read_io(context: ptr[IOStream], ptr: ptr[void], size: ptr_uint) -> ptr_uint = c.SDL_ReadIO
772
+ public foreign function write_io(context: ptr[IOStream], ptr: const_ptr[void], size: ptr_uint) -> ptr_uint = c.SDL_WriteIO
773
+ public foreign function i_oprintf(context: ptr[IOStream], fmt: str as cstr, ...) -> ptr_uint = c.SDL_IOprintf
774
+ public foreign function i_ovprintf(context: ptr[IOStream], fmt: str as cstr, ap: va_list) -> ptr_uint = c.SDL_IOvprintf
775
+ public foreign function flush_io(context: ptr[IOStream]) -> bool = c.SDL_FlushIO
776
+ public foreign function load_file_io(src: ptr[IOStream], datasize: ptr[ptr_uint]?, closeio: bool) -> ptr[void]? = c.SDL_LoadFile_IO
777
+ public foreign function load_file(file: str as cstr, datasize: ptr[ptr_uint]) -> ptr[void]? = c.SDL_LoadFile
778
+ public foreign function save_file_io(src: ptr[IOStream], data: const_ptr[void]?, datasize: ptr_uint, closeio: bool) -> bool = c.SDL_SaveFile_IO
779
+ public foreign function save_file(file: str as cstr, data: const_ptr[void]?, datasize: ptr_uint) -> bool = c.SDL_SaveFile
780
+ public foreign function read_u8(src: ptr[IOStream], value: ptr[ubyte]) -> bool = c.SDL_ReadU8
781
+ public foreign function read_s8(src: ptr[IOStream], value: ptr[byte]) -> bool = c.SDL_ReadS8
782
+ public foreign function read_u16_le(src: ptr[IOStream], value: ptr[ushort]) -> bool = c.SDL_ReadU16LE
783
+ public foreign function read_s16_le(src: ptr[IOStream], value: ptr[short]) -> bool = c.SDL_ReadS16LE
784
+ public foreign function read_u16_be(src: ptr[IOStream], value: ptr[ushort]) -> bool = c.SDL_ReadU16BE
785
+ public foreign function read_s16_be(src: ptr[IOStream], value: ptr[short]) -> bool = c.SDL_ReadS16BE
786
+ public foreign function read_u32_le(src: ptr[IOStream], value: ptr[uint]) -> bool = c.SDL_ReadU32LE
787
+ public foreign function read_s32_le(src: ptr[IOStream], value: ptr[int]) -> bool = c.SDL_ReadS32LE
788
+ public foreign function read_u32_be(src: ptr[IOStream], value: ptr[uint]) -> bool = c.SDL_ReadU32BE
789
+ public foreign function read_s32_be(src: ptr[IOStream], value: ptr[int]) -> bool = c.SDL_ReadS32BE
790
+ public foreign function read_u64_le(src: ptr[IOStream], value: ptr[ptr_uint]) -> bool = c.SDL_ReadU64LE
791
+ public foreign function read_s64_le(src: ptr[IOStream], value: ptr[ptr_int]) -> bool = c.SDL_ReadS64LE
792
+ public foreign function read_u64_be(src: ptr[IOStream], value: ptr[ptr_uint]) -> bool = c.SDL_ReadU64BE
793
+ public foreign function read_s64_be(src: ptr[IOStream], value: ptr[ptr_int]) -> bool = c.SDL_ReadS64BE
794
+ public foreign function write_u8(dst: ptr[IOStream], value: ubyte) -> bool = c.SDL_WriteU8
795
+ public foreign function write_s8(dst: ptr[IOStream], value: byte) -> bool = c.SDL_WriteS8
796
+ public foreign function write_u16_le(dst: ptr[IOStream], value: ushort) -> bool = c.SDL_WriteU16LE
797
+ public foreign function write_s16_le(dst: ptr[IOStream], value: short) -> bool = c.SDL_WriteS16LE
798
+ public foreign function write_u16_be(dst: ptr[IOStream], value: ushort) -> bool = c.SDL_WriteU16BE
799
+ public foreign function write_s16_be(dst: ptr[IOStream], value: short) -> bool = c.SDL_WriteS16BE
800
+ public foreign function write_u32_le(dst: ptr[IOStream], value: uint) -> bool = c.SDL_WriteU32LE
801
+ public foreign function write_s32_le(dst: ptr[IOStream], value: int) -> bool = c.SDL_WriteS32LE
802
+ public foreign function write_u32_be(dst: ptr[IOStream], value: uint) -> bool = c.SDL_WriteU32BE
803
+ public foreign function write_s32_be(dst: ptr[IOStream], value: int) -> bool = c.SDL_WriteS32BE
804
+ public foreign function write_u64_le(dst: ptr[IOStream], value: ptr_uint) -> bool = c.SDL_WriteU64LE
805
+ public foreign function write_s64_le(dst: ptr[IOStream], value: ptr_int) -> bool = c.SDL_WriteS64LE
806
+ public foreign function write_u64_be(dst: ptr[IOStream], value: ptr_uint) -> bool = c.SDL_WriteU64BE
807
+ public foreign function write_s64_be(dst: ptr[IOStream], value: ptr_int) -> bool = c.SDL_WriteS64BE
808
+ public foreign function get_num_audio_drivers() -> int = c.SDL_GetNumAudioDrivers
809
+ public foreign function get_audio_driver(index: int) -> cstr? = c.SDL_GetAudioDriver
810
+ public foreign function get_current_audio_driver() -> cstr? = c.SDL_GetCurrentAudioDriver
811
+ public foreign function get_audio_playback_devices(count: ptr[int]?) -> ptr[AudioDeviceID]? = c.SDL_GetAudioPlaybackDevices
812
+ public foreign function get_audio_recording_devices(count: ptr[int]?) -> ptr[AudioDeviceID]? = c.SDL_GetAudioRecordingDevices
813
+ public foreign function get_audio_device_name(devid: uint) -> cstr? = c.SDL_GetAudioDeviceName
814
+ public foreign function get_audio_device_format(devid: uint, spec: ptr[AudioSpec], sample_frames: ptr[int]) -> bool = c.SDL_GetAudioDeviceFormat
815
+ public foreign function get_audio_device_channel_map(devid: uint, count: ptr[int]) -> ptr[int] = c.SDL_GetAudioDeviceChannelMap
816
+ public foreign function open_audio_device(devid: uint, spec: const_ptr[AudioSpec]?) -> AudioDeviceID = c.SDL_OpenAudioDevice
817
+ public foreign function is_audio_device_physical(devid: uint) -> bool = c.SDL_IsAudioDevicePhysical
818
+ public foreign function is_audio_device_playback(devid: uint) -> bool = c.SDL_IsAudioDevicePlayback
819
+ public foreign function pause_audio_device(devid: uint) -> bool = c.SDL_PauseAudioDevice
820
+ public foreign function resume_audio_device(devid: uint) -> bool = c.SDL_ResumeAudioDevice
821
+ public foreign function audio_device_paused(devid: uint) -> bool = c.SDL_AudioDevicePaused
822
+ public foreign function get_audio_device_gain(devid: uint) -> float = c.SDL_GetAudioDeviceGain
823
+ public foreign function set_audio_device_gain(devid: uint, gain: float) -> bool = c.SDL_SetAudioDeviceGain
824
+ public foreign function close_audio_device(devid: uint) -> void = c.SDL_CloseAudioDevice
825
+ public foreign function bind_audio_streams(devid: uint, streams: const_ptr[ptr[AudioStream]], num_streams: int) -> bool = c.SDL_BindAudioStreams
826
+ public foreign function bind_audio_stream(devid: uint, stream: ptr[AudioStream]) -> bool = c.SDL_BindAudioStream
827
+ public foreign function unbind_audio_streams(streams: const_ptr[ptr[AudioStream]], num_streams: int) -> void = c.SDL_UnbindAudioStreams
828
+ public foreign function unbind_audio_stream(stream: ptr[AudioStream]) -> void = c.SDL_UnbindAudioStream
829
+ public foreign function get_audio_stream_device(stream: ptr[AudioStream]) -> AudioDeviceID = c.SDL_GetAudioStreamDevice
830
+ public foreign function create_audio_stream(src_spec: const_ptr[AudioSpec], dst_spec: const_ptr[AudioSpec]?) -> ptr[AudioStream]? = c.SDL_CreateAudioStream
831
+ public foreign function get_audio_stream_properties(stream: ptr[AudioStream]) -> PropertiesID = c.SDL_GetAudioStreamProperties
832
+ public foreign function get_audio_stream_format(stream: ptr[AudioStream], src_spec: ptr[AudioSpec], dst_spec: ptr[AudioSpec]) -> bool = c.SDL_GetAudioStreamFormat
833
+ public foreign function set_audio_stream_format(stream: ptr[AudioStream], src_spec: const_ptr[AudioSpec], dst_spec: const_ptr[AudioSpec]) -> bool = c.SDL_SetAudioStreamFormat
834
+ public foreign function get_audio_stream_frequency_ratio(stream: ptr[AudioStream]) -> float = c.SDL_GetAudioStreamFrequencyRatio
835
+ public foreign function set_audio_stream_frequency_ratio(stream: ptr[AudioStream], ratio: float) -> bool = c.SDL_SetAudioStreamFrequencyRatio
836
+ public foreign function get_audio_stream_gain(stream: ptr[AudioStream]) -> float = c.SDL_GetAudioStreamGain
837
+ public foreign function set_audio_stream_gain(stream: ptr[AudioStream], gain: float) -> bool = c.SDL_SetAudioStreamGain
838
+ public foreign function get_audio_stream_input_channel_map(stream: ptr[AudioStream], count: ptr[int]) -> ptr[int] = c.SDL_GetAudioStreamInputChannelMap
839
+ public foreign function get_audio_stream_output_channel_map(stream: ptr[AudioStream], count: ptr[int]) -> ptr[int] = c.SDL_GetAudioStreamOutputChannelMap
840
+ public foreign function set_audio_stream_input_channel_map(stream: ptr[AudioStream], chmap: const_ptr[int], count: int) -> bool = c.SDL_SetAudioStreamInputChannelMap
841
+ public foreign function set_audio_stream_output_channel_map(stream: ptr[AudioStream], chmap: const_ptr[int], count: int) -> bool = c.SDL_SetAudioStreamOutputChannelMap
842
+ public foreign function put_audio_stream_data(stream: ptr[AudioStream], buf: const_ptr[void], len: int) -> bool = c.SDL_PutAudioStreamData
843
+ public foreign function put_audio_stream_data_no_copy(stream: ptr[AudioStream], buf: const_ptr[void], len: int, callback: fn(arg0: ptr[void], arg1: const_ptr[void], arg2: int) -> void, userdata: ptr[void]) -> bool = c.SDL_PutAudioStreamDataNoCopy
844
+ public foreign function put_audio_stream_planar_data(stream: ptr[AudioStream], channel_buffers: const_ptr[const_ptr[void]?], num_channels: int, num_samples: int) -> bool = c.SDL_PutAudioStreamPlanarData
845
+ public foreign function get_audio_stream_data(stream: ptr[AudioStream], buf: ptr[void], len: int) -> int = c.SDL_GetAudioStreamData
846
+ public foreign function get_audio_stream_available(stream: ptr[AudioStream]) -> int = c.SDL_GetAudioStreamAvailable
847
+ public foreign function get_audio_stream_queued(stream: ptr[AudioStream]) -> int = c.SDL_GetAudioStreamQueued
848
+ public foreign function flush_audio_stream(stream: ptr[AudioStream]) -> bool = c.SDL_FlushAudioStream
849
+ public foreign function clear_audio_stream(stream: ptr[AudioStream]) -> bool = c.SDL_ClearAudioStream
850
+ public foreign function pause_audio_stream_device(stream: ptr[AudioStream]) -> bool = c.SDL_PauseAudioStreamDevice
851
+ public foreign function resume_audio_stream_device(stream: ptr[AudioStream]) -> bool = c.SDL_ResumeAudioStreamDevice
852
+ public foreign function audio_stream_device_paused(stream: ptr[AudioStream]) -> bool = c.SDL_AudioStreamDevicePaused
853
+ public foreign function lock_audio_stream(stream: ptr[AudioStream]) -> bool = c.SDL_LockAudioStream
854
+ public foreign function unlock_audio_stream(stream: ptr[AudioStream]) -> bool = c.SDL_UnlockAudioStream
855
+ public foreign function set_audio_stream_get_callback(stream: ptr[AudioStream], callback: fn(arg0: ptr[void], arg1: ptr[AudioStream], arg2: int, arg3: int) -> void, userdata: ptr[void]) -> bool = c.SDL_SetAudioStreamGetCallback
856
+ public foreign function set_audio_stream_put_callback(stream: ptr[AudioStream], callback: fn(arg0: ptr[void], arg1: ptr[AudioStream], arg2: int, arg3: int) -> void, userdata: ptr[void]) -> bool = c.SDL_SetAudioStreamPutCallback
857
+ public foreign function destroy_audio_stream(stream: ptr[AudioStream]) -> void = c.SDL_DestroyAudioStream
858
+ public foreign function open_audio_device_stream(devid: uint, spec: const_ptr[AudioSpec], callback: fn(arg0: ptr[void], arg1: ptr[AudioStream], arg2: int, arg3: int) -> void, userdata: ptr[void]?) -> ptr[AudioStream]? = c.SDL_OpenAudioDeviceStream
859
+ public foreign function set_audio_postmix_callback(devid: uint, callback: fn(arg0: ptr[void], arg1: const_ptr[AudioSpec], arg2: ptr[float], arg3: int) -> void, userdata: ptr[void]) -> bool = c.SDL_SetAudioPostmixCallback
860
+ public foreign function load_wav_io(src: ptr[IOStream], closeio: bool, spec: ptr[AudioSpec], audio_buf: ptr[ptr[ubyte]], audio_len: ptr[uint]) -> bool = c.SDL_LoadWAV_IO
861
+ public foreign function load_wav(path: str as cstr, spec: ptr[AudioSpec], audio_buf: ptr[ptr[ubyte]], audio_len: ptr[uint]) -> bool = c.SDL_LoadWAV
862
+ public foreign function mix_audio(dst: ptr[ubyte], src: const_ptr[ubyte], format: AudioFormat, len: uint, volume: float) -> bool = c.SDL_MixAudio
863
+ public foreign function convert_audio_samples(src_spec: const_ptr[AudioSpec], src_data: const_ptr[ubyte], src_len: int, dst_spec: const_ptr[AudioSpec], dst_data: ptr[ptr[ubyte]], dst_len: ptr[int]) -> bool = c.SDL_ConvertAudioSamples
864
+ public foreign function get_audio_format_name(format: AudioFormat) -> cstr = c.SDL_GetAudioFormatName
865
+ public foreign function get_silence_value_for_format(format: AudioFormat) -> int = c.SDL_GetSilenceValueForFormat
866
+ public foreign function compose_custom_blend_mode(src_color_factor: BlendFactor, dst_color_factor: BlendFactor, color_operation: BlendOperation, src_alpha_factor: BlendFactor, dst_alpha_factor: BlendFactor, alpha_operation: BlendOperation) -> BlendMode = c.SDL_ComposeCustomBlendMode
867
+ public foreign function get_pixel_format_name(format: PixelFormat) -> cstr = c.SDL_GetPixelFormatName
868
+ public foreign function get_masks_for_pixel_format(format: PixelFormat, bpp: ptr[int], rmask: ptr[uint], gmask: ptr[uint], bmask: ptr[uint], amask: ptr[uint]) -> bool = c.SDL_GetMasksForPixelFormat
869
+ public foreign function get_pixel_format_for_masks(bpp: int, rmask: uint, gmask: uint, bmask: uint, amask: uint) -> PixelFormat = c.SDL_GetPixelFormatForMasks
870
+ public foreign function get_pixel_format_details(format: PixelFormat) -> const_ptr[PixelFormatDetails]? = c.SDL_GetPixelFormatDetails
871
+ public foreign function create_palette(ncolors: int) -> ptr[Palette]? = c.SDL_CreatePalette
872
+ public foreign function set_palette_colors(palette: ptr[Palette], colors: const_ptr[Color], firstcolor: int, ncolors: int) -> bool = c.SDL_SetPaletteColors
873
+ public foreign function destroy_palette(palette: ptr[Palette]) -> void = c.SDL_DestroyPalette
874
+ public foreign function map_rgb(format: const_ptr[PixelFormatDetails], palette: const_ptr[Palette]?, r: ubyte, g: ubyte, b: ubyte) -> uint = c.SDL_MapRGB
875
+ public foreign function map_rgba(format: const_ptr[PixelFormatDetails], palette: const_ptr[Palette]?, r: ubyte, g: ubyte, b: ubyte, a: ubyte) -> uint = c.SDL_MapRGBA
876
+ public foreign function get_rgb(pixelvalue: uint, format: const_ptr[PixelFormatDetails], palette: const_ptr[Palette]?, r: ptr[ubyte]?, g: ptr[ubyte]?, b: ptr[ubyte]?) -> void = c.SDL_GetRGB
877
+ public foreign function get_rgba(pixelvalue: uint, format: const_ptr[PixelFormatDetails], palette: const_ptr[Palette]?, r: ptr[ubyte]?, g: ptr[ubyte]?, b: ptr[ubyte]?, a: ptr[ubyte]?) -> void = c.SDL_GetRGBA
878
+ public foreign function has_rect_intersection(a: const_ptr[Rect], b: const_ptr[Rect]) -> bool = c.SDL_HasRectIntersection
879
+ public foreign function get_rect_intersection(a: const_ptr[Rect], b: const_ptr[Rect], result: ptr[Rect]) -> bool = c.SDL_GetRectIntersection
880
+ public foreign function get_rect_union(a: const_ptr[Rect], b: const_ptr[Rect], result: ptr[Rect]) -> bool = c.SDL_GetRectUnion
881
+ public foreign function get_rect_enclosing_points(points: const_ptr[Point], count: int, clip: const_ptr[Rect]?, result: ptr[Rect]) -> bool = c.SDL_GetRectEnclosingPoints
882
+ public foreign function get_rect_and_line_intersection(rect: const_ptr[Rect], x1: ptr[int], y1: ptr[int], x2: ptr[int], y2: ptr[int]) -> bool = c.SDL_GetRectAndLineIntersection
883
+ public foreign function has_rect_intersection_float(a: const_ptr[FRect], b: const_ptr[FRect]) -> bool = c.SDL_HasRectIntersectionFloat
884
+ public foreign function get_rect_intersection_float(a: const_ptr[FRect], b: const_ptr[FRect], result: ptr[FRect]) -> bool = c.SDL_GetRectIntersectionFloat
885
+ public foreign function get_rect_union_float(a: const_ptr[FRect], b: const_ptr[FRect], result: ptr[FRect]) -> bool = c.SDL_GetRectUnionFloat
886
+ public foreign function get_rect_enclosing_points_float(points: const_ptr[FPoint], count: int, clip: const_ptr[FRect]?, result: ptr[FRect]) -> bool = c.SDL_GetRectEnclosingPointsFloat
887
+ public foreign function get_rect_and_line_intersection_float(rect: const_ptr[FRect], x1: ptr[float], y1: ptr[float], x2: ptr[float], y2: ptr[float]) -> bool = c.SDL_GetRectAndLineIntersectionFloat
888
+ public foreign function create_surface(width: int, height: int, format: PixelFormat) -> ptr[Surface]? = c.SDL_CreateSurface
889
+ public foreign function create_surface_from(width: int, height: int, format: PixelFormat, pixels: ptr[void], pitch: int) -> ptr[Surface]? = c.SDL_CreateSurfaceFrom
890
+ public foreign function destroy_surface(surface: ptr[Surface]) -> void = c.SDL_DestroySurface
891
+ public foreign function get_surface_properties(surface: ptr[Surface]) -> PropertiesID = c.SDL_GetSurfaceProperties
892
+ public foreign function set_surface_colorspace(surface: ptr[Surface], colorspace: Colorspace) -> bool = c.SDL_SetSurfaceColorspace
893
+ public foreign function get_surface_colorspace(surface: ptr[Surface]) -> Colorspace = c.SDL_GetSurfaceColorspace
894
+ public foreign function create_surface_palette(surface: ptr[Surface]) -> ptr[Palette]? = c.SDL_CreateSurfacePalette
895
+ public foreign function set_surface_palette(surface: ptr[Surface], palette: ptr[Palette]) -> bool = c.SDL_SetSurfacePalette
896
+ public foreign function get_surface_palette(surface: ptr[Surface]) -> ptr[Palette]? = c.SDL_GetSurfacePalette
897
+ public foreign function add_surface_alternate_image(surface: ptr[Surface], image: ptr[Surface]) -> bool = c.SDL_AddSurfaceAlternateImage
898
+ public foreign function surface_has_alternate_images(surface: ptr[Surface]) -> bool = c.SDL_SurfaceHasAlternateImages
899
+ public foreign function get_surface_images(surface: ptr[Surface], count: ptr[int]?) -> ptr[ptr[Surface]]? = c.SDL_GetSurfaceImages
900
+ public foreign function remove_surface_alternate_images(surface: ptr[Surface]) -> void = c.SDL_RemoveSurfaceAlternateImages
901
+ public foreign function lock_surface(surface: ptr[Surface]) -> bool = c.SDL_LockSurface
902
+ public foreign function unlock_surface(surface: ptr[Surface]) -> void = c.SDL_UnlockSurface
903
+ public foreign function load_surface_io(src: ptr[IOStream], closeio: bool) -> ptr[Surface]? = c.SDL_LoadSurface_IO
904
+ public foreign function load_surface(file: str as cstr) -> ptr[Surface]? = c.SDL_LoadSurface
905
+ public foreign function load_bmp_io(src: ptr[IOStream], closeio: bool) -> ptr[Surface]? = c.SDL_LoadBMP_IO
906
+ public foreign function load_bmp(file: str as cstr) -> ptr[Surface]? = c.SDL_LoadBMP
907
+ public foreign function save_bmp_io(surface: ptr[Surface], dst: ptr[IOStream], closeio: bool) -> bool = c.SDL_SaveBMP_IO
908
+ public foreign function save_bmp(surface: ptr[Surface], file: str as cstr) -> bool = c.SDL_SaveBMP
909
+ public foreign function load_png_io(src: ptr[IOStream], closeio: bool) -> ptr[Surface]? = c.SDL_LoadPNG_IO
910
+ public foreign function load_png(file: str as cstr) -> ptr[Surface]? = c.SDL_LoadPNG
911
+ public foreign function save_png_io(surface: ptr[Surface], dst: ptr[IOStream], closeio: bool) -> bool = c.SDL_SavePNG_IO
912
+ public foreign function save_png(surface: ptr[Surface], file: str as cstr) -> bool = c.SDL_SavePNG
913
+ public foreign function set_surface_rle(surface: ptr[Surface], enabled: bool) -> bool = c.SDL_SetSurfaceRLE
914
+ public foreign function surface_has_rle(surface: ptr[Surface]) -> bool = c.SDL_SurfaceHasRLE
915
+ public foreign function set_surface_color_key(surface: ptr[Surface], enabled: bool, key: uint) -> bool = c.SDL_SetSurfaceColorKey
916
+ public foreign function surface_has_color_key(surface: ptr[Surface]) -> bool = c.SDL_SurfaceHasColorKey
917
+ public foreign function get_surface_color_key(surface: ptr[Surface], key: ptr[uint]) -> bool = c.SDL_GetSurfaceColorKey
918
+ public foreign function set_surface_color_mod(surface: ptr[Surface], r: ubyte, g: ubyte, b: ubyte) -> bool = c.SDL_SetSurfaceColorMod
919
+ public foreign function get_surface_color_mod(surface: ptr[Surface], r: ptr[ubyte], g: ptr[ubyte], b: ptr[ubyte]) -> bool = c.SDL_GetSurfaceColorMod
920
+ public foreign function set_surface_alpha_mod(surface: ptr[Surface], alpha: ubyte) -> bool = c.SDL_SetSurfaceAlphaMod
921
+ public foreign function get_surface_alpha_mod(surface: ptr[Surface], alpha: ptr[ubyte]) -> bool = c.SDL_GetSurfaceAlphaMod
922
+ public foreign function set_surface_blend_mode(surface: ptr[Surface], blend_mode: uint) -> bool = c.SDL_SetSurfaceBlendMode
923
+ public foreign function get_surface_blend_mode(surface: ptr[Surface], blend_mode: ptr[BlendMode]) -> bool = c.SDL_GetSurfaceBlendMode
924
+ public foreign function set_surface_clip_rect(surface: ptr[Surface], rect: const_ptr[Rect]?) -> bool = c.SDL_SetSurfaceClipRect
925
+ public foreign function get_surface_clip_rect(surface: ptr[Surface], rect: ptr[Rect]) -> bool = c.SDL_GetSurfaceClipRect
926
+ public foreign function flip_surface(surface: ptr[Surface], flip: FlipMode) -> bool = c.SDL_FlipSurface
927
+ public foreign function rotate_surface(surface: ptr[Surface], angle: float) -> ptr[Surface]? = c.SDL_RotateSurface
928
+ public foreign function duplicate_surface(surface: ptr[Surface]) -> ptr[Surface]? = c.SDL_DuplicateSurface
929
+ public foreign function scale_surface(surface: ptr[Surface], width: int, height: int, scale_mode: ScaleMode) -> ptr[Surface]? = c.SDL_ScaleSurface
930
+ public foreign function convert_surface(surface: ptr[Surface], format: PixelFormat) -> ptr[Surface]? = c.SDL_ConvertSurface
931
+ public foreign function convert_surface_and_colorspace(surface: ptr[Surface], format: PixelFormat, palette: ptr[Palette]?, colorspace: Colorspace, props: uint) -> ptr[Surface]? = c.SDL_ConvertSurfaceAndColorspace
932
+ public foreign function convert_pixels(width: int, height: int, src_format: PixelFormat, src: const_ptr[void], src_pitch: int, dst_format: PixelFormat, dst: ptr[void], dst_pitch: int) -> bool = c.SDL_ConvertPixels
933
+ public foreign function convert_pixels_and_colorspace(width: int, height: int, src_format: PixelFormat, src_colorspace: Colorspace, src_properties: uint, src: const_ptr[void], src_pitch: int, dst_format: PixelFormat, dst_colorspace: Colorspace, dst_properties: uint, dst: ptr[void], dst_pitch: int) -> bool = c.SDL_ConvertPixelsAndColorspace
934
+ public foreign function premultiply_alpha(width: int, height: int, src_format: PixelFormat, src: const_ptr[void], src_pitch: int, dst_format: PixelFormat, dst: ptr[void], dst_pitch: int, linear: bool) -> bool = c.SDL_PremultiplyAlpha
935
+ public foreign function premultiply_surface_alpha(surface: ptr[Surface], linear: bool) -> bool = c.SDL_PremultiplySurfaceAlpha
936
+ public foreign function clear_surface(surface: ptr[Surface], r: float, g: float, b: float, a: float) -> bool = c.SDL_ClearSurface
937
+ public foreign function fill_surface_rect(dst: ptr[Surface], rect: const_ptr[Rect]?, color: uint) -> bool = c.SDL_FillSurfaceRect
938
+ public foreign function fill_surface_rects(dst: ptr[Surface], rects: const_ptr[Rect], count: int, color: uint) -> bool = c.SDL_FillSurfaceRects
939
+ public foreign function blit_surface(src: ptr[Surface], srcrect: const_ptr[Rect]?, dst: ptr[Surface], dstrect: const_ptr[Rect]?) -> bool = c.SDL_BlitSurface
940
+ public foreign function blit_surface_unchecked(src: ptr[Surface], srcrect: const_ptr[Rect], dst: ptr[Surface], dstrect: const_ptr[Rect]) -> bool = c.SDL_BlitSurfaceUnchecked
941
+ public foreign function blit_surface_scaled(src: ptr[Surface], srcrect: const_ptr[Rect]?, dst: ptr[Surface], dstrect: const_ptr[Rect]?, scale_mode: ScaleMode) -> bool = c.SDL_BlitSurfaceScaled
942
+ public foreign function blit_surface_unchecked_scaled(src: ptr[Surface], srcrect: const_ptr[Rect], dst: ptr[Surface], dstrect: const_ptr[Rect], scale_mode: ScaleMode) -> bool = c.SDL_BlitSurfaceUncheckedScaled
943
+ public foreign function stretch_surface(src: ptr[Surface], srcrect: const_ptr[Rect]?, dst: ptr[Surface], dstrect: const_ptr[Rect]?, scale_mode: ScaleMode) -> bool = c.SDL_StretchSurface
944
+ public foreign function blit_surface_tiled(src: ptr[Surface], srcrect: const_ptr[Rect]?, dst: ptr[Surface], dstrect: const_ptr[Rect]?) -> bool = c.SDL_BlitSurfaceTiled
945
+ public foreign function blit_surface_tiled_with_scale(src: ptr[Surface], srcrect: const_ptr[Rect]?, scale: float, scale_mode: ScaleMode, dst: ptr[Surface], dstrect: const_ptr[Rect]?) -> bool = c.SDL_BlitSurfaceTiledWithScale
946
+ public foreign function blit_surface9_grid(src: ptr[Surface], srcrect: const_ptr[Rect]?, left_width: int, right_width: int, top_height: int, bottom_height: int, scale: float, scale_mode: ScaleMode, dst: ptr[Surface], dstrect: const_ptr[Rect]?) -> bool = c.SDL_BlitSurface9Grid
947
+ public foreign function map_surface_rgb(surface: ptr[Surface], r: ubyte, g: ubyte, b: ubyte) -> uint = c.SDL_MapSurfaceRGB
948
+ public foreign function map_surface_rgba(surface: ptr[Surface], r: ubyte, g: ubyte, b: ubyte, a: ubyte) -> uint = c.SDL_MapSurfaceRGBA
949
+ public foreign function read_surface_pixel(surface: ptr[Surface], x: int, y: int, r: ptr[ubyte]?, g: ptr[ubyte]?, b: ptr[ubyte]?, a: ptr[ubyte]?) -> bool = c.SDL_ReadSurfacePixel
950
+ public foreign function read_surface_pixel_float(surface: ptr[Surface], x: int, y: int, r: ptr[float]?, g: ptr[float]?, b: ptr[float]?, a: ptr[float]?) -> bool = c.SDL_ReadSurfacePixelFloat
951
+ public foreign function write_surface_pixel(surface: ptr[Surface], x: int, y: int, r: ubyte, g: ubyte, b: ubyte, a: ubyte) -> bool = c.SDL_WriteSurfacePixel
952
+ public foreign function write_surface_pixel_float(surface: ptr[Surface], x: int, y: int, r: float, g: float, b: float, a: float) -> bool = c.SDL_WriteSurfacePixelFloat
953
+ public foreign function get_num_camera_drivers() -> int = c.SDL_GetNumCameraDrivers
954
+ public foreign function get_camera_driver(index: int) -> cstr? = c.SDL_GetCameraDriver
955
+ public foreign function get_current_camera_driver() -> cstr? = c.SDL_GetCurrentCameraDriver
956
+ public foreign function get_cameras(count: ptr[int]?) -> ptr[CameraID]? = c.SDL_GetCameras
957
+ public foreign function get_camera_supported_formats(instance_id: uint, count: ptr[int]?) -> ptr[ptr[CameraSpec]]? = c.SDL_GetCameraSupportedFormats
958
+ public foreign function get_camera_name(instance_id: uint) -> cstr? = c.SDL_GetCameraName
959
+ public foreign function get_camera_position(instance_id: uint) -> CameraPosition = c.SDL_GetCameraPosition
960
+ public foreign function open_camera(instance_id: uint, spec: const_ptr[CameraSpec]?) -> ptr[Camera]? = c.SDL_OpenCamera
961
+ public foreign function get_camera_permission_state(camera: ptr[Camera]) -> CameraPermissionState = c.SDL_GetCameraPermissionState
962
+ public foreign function get_camera_id(camera: ptr[Camera]) -> CameraID = c.SDL_GetCameraID
963
+ public foreign function get_camera_properties(camera: ptr[Camera]) -> PropertiesID = c.SDL_GetCameraProperties
964
+ public foreign function get_camera_format(camera: ptr[Camera], spec: ptr[CameraSpec]) -> bool = c.SDL_GetCameraFormat
965
+ public foreign function acquire_camera_frame(camera: ptr[Camera], timestamp_ns: ptr[ptr_uint]) -> ptr[Surface]? = c.SDL_AcquireCameraFrame
966
+ public foreign function release_camera_frame(camera: ptr[Camera], frame: ptr[Surface]) -> void = c.SDL_ReleaseCameraFrame
967
+ public foreign function close_camera(camera: ptr[Camera]) -> void = c.SDL_CloseCamera
968
+ public foreign function set_clipboard_text(text: str as cstr) -> bool = c.SDL_SetClipboardText
969
+ public foreign function get_clipboard_text() -> ptr[char]? = c.SDL_GetClipboardText
970
+ public foreign function has_clipboard_text() -> bool = c.SDL_HasClipboardText
971
+ public foreign function set_primary_selection_text(text: str as cstr) -> bool = c.SDL_SetPrimarySelectionText
972
+ public foreign function get_primary_selection_text() -> ptr[char]? = c.SDL_GetPrimarySelectionText
973
+ public foreign function has_primary_selection_text() -> bool = c.SDL_HasPrimarySelectionText
974
+ public foreign function set_clipboard_data(callback: fn(arg0: ptr[void], arg1: cstr, arg2: ptr[ptr_uint]) -> const_ptr[void], cleanup: fn(arg0: ptr[void]) -> void, userdata: ptr[void], mime_types: const_ptr[cstr], num_mime_types: ptr_uint) -> bool = c.SDL_SetClipboardData
975
+ public foreign function clear_clipboard_data() -> bool = c.SDL_ClearClipboardData
976
+ public foreign function get_clipboard_data(mime_type: str as cstr, size: ptr[ptr_uint]) -> ptr[void]? = c.SDL_GetClipboardData
977
+ public foreign function has_clipboard_data(mime_type: str as cstr) -> bool = c.SDL_HasClipboardData
978
+ public foreign function get_clipboard_mime_types(num_mime_types: ptr[ptr_uint]?) -> ptr[ptr[char]]? = c.SDL_GetClipboardMimeTypes
979
+ public foreign function get_num_logical_cpu_cores() -> int = c.SDL_GetNumLogicalCPUCores
980
+ public foreign function get_cpu_cache_line_size() -> int = c.SDL_GetCPUCacheLineSize
981
+ public foreign function has_alti_vec() -> bool = c.SDL_HasAltiVec
982
+ public foreign function has_mmx() -> bool = c.SDL_HasMMX
983
+ public foreign function has_sse() -> bool = c.SDL_HasSSE
984
+ public foreign function has_sse2() -> bool = c.SDL_HasSSE2
985
+ public foreign function has_sse3() -> bool = c.SDL_HasSSE3
986
+ public foreign function has_sse41() -> bool = c.SDL_HasSSE41
987
+ public foreign function has_sse42() -> bool = c.SDL_HasSSE42
988
+ public foreign function has_avx() -> bool = c.SDL_HasAVX
989
+ public foreign function has_avx2() -> bool = c.SDL_HasAVX2
990
+ public foreign function has_avx512_f() -> bool = c.SDL_HasAVX512F
991
+ public foreign function has_armsimd() -> bool = c.SDL_HasARMSIMD
992
+ public foreign function has_neon() -> bool = c.SDL_HasNEON
993
+ public foreign function has_lsx() -> bool = c.SDL_HasLSX
994
+ public foreign function has_lasx() -> bool = c.SDL_HasLASX
995
+ public foreign function get_system_ram() -> int = c.SDL_GetSystemRAM
996
+ public foreign function get_simd_alignment() -> ptr_uint = c.SDL_GetSIMDAlignment
997
+ public foreign function get_system_page_size() -> int = c.SDL_GetSystemPageSize
998
+ public foreign function get_num_video_drivers() -> int = c.SDL_GetNumVideoDrivers
999
+ public foreign function get_video_driver(index: int) -> cstr? = c.SDL_GetVideoDriver
1000
+ public foreign function get_current_video_driver() -> cstr? = c.SDL_GetCurrentVideoDriver
1001
+ public foreign function get_system_theme() -> SystemTheme = c.SDL_GetSystemTheme
1002
+ public foreign function get_displays(count: ptr[int]?) -> ptr[DisplayID]? = c.SDL_GetDisplays
1003
+ public foreign function get_primary_display() -> DisplayID = c.SDL_GetPrimaryDisplay
1004
+ public foreign function get_display_properties(display_id: uint) -> PropertiesID = c.SDL_GetDisplayProperties
1005
+ public foreign function get_display_name(display_id: uint) -> cstr? = c.SDL_GetDisplayName
1006
+ public foreign function get_display_bounds(display_id: uint, rect: ptr[Rect]) -> bool = c.SDL_GetDisplayBounds
1007
+ public foreign function get_display_usable_bounds(display_id: uint, rect: ptr[Rect]) -> bool = c.SDL_GetDisplayUsableBounds
1008
+ public foreign function get_natural_display_orientation(display_id: uint) -> DisplayOrientation = c.SDL_GetNaturalDisplayOrientation
1009
+ public foreign function get_current_display_orientation(display_id: uint) -> DisplayOrientation = c.SDL_GetCurrentDisplayOrientation
1010
+ public foreign function get_display_content_scale(display_id: uint) -> float = c.SDL_GetDisplayContentScale
1011
+ public foreign function get_fullscreen_display_modes(display_id: uint, count: ptr[int]?) -> ptr[ptr[DisplayMode]]? = c.SDL_GetFullscreenDisplayModes
1012
+ public foreign function get_closest_fullscreen_display_mode(display_id: uint, w: int, h: int, refresh_rate: float, include_high_density_modes: bool, closest: ptr[DisplayMode]) -> bool = c.SDL_GetClosestFullscreenDisplayMode
1013
+ public foreign function get_desktop_display_mode(display_id: uint) -> const_ptr[DisplayMode]? = c.SDL_GetDesktopDisplayMode
1014
+ public foreign function get_current_display_mode(display_id: uint) -> const_ptr[DisplayMode]? = c.SDL_GetCurrentDisplayMode
1015
+ public foreign function get_display_for_point(point: const_ptr[Point]) -> DisplayID = c.SDL_GetDisplayForPoint
1016
+ public foreign function get_display_for_rect(rect: const_ptr[Rect]) -> DisplayID = c.SDL_GetDisplayForRect
1017
+ public foreign function get_display_for_window(window: Window) -> DisplayID = c.SDL_GetDisplayForWindow
1018
+ public foreign function get_window_pixel_density(window: Window) -> float = c.SDL_GetWindowPixelDensity
1019
+ public foreign function get_window_display_scale(window: Window) -> float = c.SDL_GetWindowDisplayScale
1020
+ public foreign function set_window_fullscreen_mode(window: Window, mode: const_ptr[DisplayMode]) -> bool = c.SDL_SetWindowFullscreenMode
1021
+ public foreign function get_window_fullscreen_mode(window: Window) -> const_ptr[DisplayMode]? = c.SDL_GetWindowFullscreenMode
1022
+ public foreign function get_window_icc_profile(window: Window, size: ptr[ptr_uint]) -> ptr[void]? = c.SDL_GetWindowICCProfile
1023
+ public foreign function get_window_pixel_format(window: Window) -> PixelFormat = c.SDL_GetWindowPixelFormat
1024
+ public foreign function get_windows(count: ptr[int]?) -> ptr[ptr[Window]]? = c.SDL_GetWindows
1025
+ public foreign function create_window(title: str as cstr, w: int, h: int, flag_bits: ptr_uint) -> Window? = c.SDL_CreateWindow
1026
+ public foreign function create_popup_window(parent: Window, offset_x: int, offset_y: int, w: int, h: int, flags_: ptr_uint) -> Window? = c.SDL_CreatePopupWindow
1027
+ public foreign function create_window_with_properties(props: uint) -> Window? = c.SDL_CreateWindowWithProperties
1028
+ public foreign function get_window_id(window: Window) -> WindowID = c.SDL_GetWindowID
1029
+ public foreign function get_window_from_id(id: uint) -> Window? = c.SDL_GetWindowFromID
1030
+ public foreign function get_window_parent(window: Window) -> Window? = c.SDL_GetWindowParent
1031
+ public foreign function get_window_properties(window: Window) -> PropertiesID = c.SDL_GetWindowProperties
1032
+ public foreign function get_window_flags(window: Window) -> WindowFlags = c.SDL_GetWindowFlags
1033
+ public foreign function set_window_title(window: Window, title: str as cstr) -> bool = c.SDL_SetWindowTitle
1034
+ public foreign function get_window_title(window: Window) -> cstr = c.SDL_GetWindowTitle
1035
+ public foreign function set_window_icon(window: Window, icon: ptr[Surface]) -> bool = c.SDL_SetWindowIcon
1036
+ public foreign function set_window_position(window: Window, x: int, y: int) -> bool = c.SDL_SetWindowPosition
1037
+ public foreign function get_window_position(window: Window, x: ptr[int]?, y: ptr[int]?) -> bool = c.SDL_GetWindowPosition
1038
+ public foreign function set_window_size(window: Window, w: int, h: int) -> bool = c.SDL_SetWindowSize
1039
+ public foreign function get_window_size(window: Window, out w: int, out h: int) -> bool = c.SDL_GetWindowSize
1040
+ public foreign function get_window_safe_area(window: Window, rect: ptr[Rect]) -> bool = c.SDL_GetWindowSafeArea
1041
+ public foreign function set_window_aspect_ratio(window: Window, min_aspect: float, max_aspect: float) -> bool = c.SDL_SetWindowAspectRatio
1042
+ public foreign function get_window_aspect_ratio(window: Window, min_aspect: ptr[float]?, max_aspect: ptr[float]?) -> bool = c.SDL_GetWindowAspectRatio
1043
+ public foreign function get_window_borders_size(window: Window, top: ptr[int]?, left: ptr[int]?, bottom: ptr[int]?, right: ptr[int]?) -> bool = c.SDL_GetWindowBordersSize
1044
+ public foreign function get_window_size_in_pixels(window: Window, out w: int, out h: int) -> bool = c.SDL_GetWindowSizeInPixels
1045
+ public foreign function set_window_minimum_size(window: Window, min_w: int, min_h: int) -> bool = c.SDL_SetWindowMinimumSize
1046
+ public foreign function get_window_minimum_size(window: Window, w: ptr[int]?, h: ptr[int]?) -> bool = c.SDL_GetWindowMinimumSize
1047
+ public foreign function set_window_maximum_size(window: Window, max_w: int, max_h: int) -> bool = c.SDL_SetWindowMaximumSize
1048
+ public foreign function get_window_maximum_size(window: Window, w: ptr[int]?, h: ptr[int]?) -> bool = c.SDL_GetWindowMaximumSize
1049
+ public foreign function set_window_bordered(window: Window, bordered: bool) -> bool = c.SDL_SetWindowBordered
1050
+ public foreign function set_window_resizable(window: Window, resizable: bool) -> bool = c.SDL_SetWindowResizable
1051
+ public foreign function set_window_always_on_top(window: Window, on_top: bool) -> bool = c.SDL_SetWindowAlwaysOnTop
1052
+ public foreign function set_window_fill_document(window: Window, fill: bool) -> bool = c.SDL_SetWindowFillDocument
1053
+ public foreign function show_window(window: Window) -> bool = c.SDL_ShowWindow
1054
+ public foreign function hide_window(window: Window) -> bool = c.SDL_HideWindow
1055
+ public foreign function raise_window(window: Window) -> bool = c.SDL_RaiseWindow
1056
+ public foreign function maximize_window(window: Window) -> bool = c.SDL_MaximizeWindow
1057
+ public foreign function minimize_window(window: Window) -> bool = c.SDL_MinimizeWindow
1058
+ public foreign function restore_window(window: Window) -> bool = c.SDL_RestoreWindow
1059
+ public foreign function set_window_fullscreen(window: Window, fullscreen: bool) -> bool = c.SDL_SetWindowFullscreen
1060
+ public foreign function sync_window(window: Window) -> bool = c.SDL_SyncWindow
1061
+ public foreign function window_has_surface(window: Window) -> bool = c.SDL_WindowHasSurface
1062
+ public foreign function get_window_surface(window: Window) -> ptr[Surface]? = c.SDL_GetWindowSurface
1063
+ public foreign function set_window_surface_v_sync(window: Window, vsync: int) -> bool = c.SDL_SetWindowSurfaceVSync
1064
+ public foreign function get_window_surface_v_sync(window: Window, vsync: ptr[int]) -> bool = c.SDL_GetWindowSurfaceVSync
1065
+ public foreign function update_window_surface(window: Window) -> bool = c.SDL_UpdateWindowSurface
1066
+ public foreign function update_window_surface_rects(window: Window, rects: const_ptr[Rect], numrects: int) -> bool = c.SDL_UpdateWindowSurfaceRects
1067
+ public foreign function destroy_window_surface(window: Window) -> bool = c.SDL_DestroyWindowSurface
1068
+ public foreign function set_window_keyboard_grab(window: Window, grabbed: bool) -> bool = c.SDL_SetWindowKeyboardGrab
1069
+ public foreign function set_window_mouse_grab(window: Window, grabbed: bool) -> bool = c.SDL_SetWindowMouseGrab
1070
+ public foreign function get_window_keyboard_grab(window: Window) -> bool = c.SDL_GetWindowKeyboardGrab
1071
+ public foreign function get_window_mouse_grab(window: Window) -> bool = c.SDL_GetWindowMouseGrab
1072
+ public foreign function get_grabbed_window() -> Window? = c.SDL_GetGrabbedWindow
1073
+ public foreign function set_window_mouse_rect(window: Window, rect: const_ptr[Rect]?) -> bool = c.SDL_SetWindowMouseRect
1074
+ public foreign function get_window_mouse_rect(window: Window) -> const_ptr[Rect]? = c.SDL_GetWindowMouseRect
1075
+ public foreign function set_window_opacity(window: Window, opacity: float) -> bool = c.SDL_SetWindowOpacity
1076
+ public foreign function get_window_opacity(window: Window) -> float = c.SDL_GetWindowOpacity
1077
+ public foreign function set_window_parent(window: Window, parent: Window) -> bool = c.SDL_SetWindowParent
1078
+ public foreign function set_window_modal(window: Window, modal: bool) -> bool = c.SDL_SetWindowModal
1079
+ public foreign function set_window_focusable(window: Window, focusable: bool) -> bool = c.SDL_SetWindowFocusable
1080
+ public foreign function show_window_system_menu(window: Window, x: int, y: int) -> bool = c.SDL_ShowWindowSystemMenu
1081
+ public foreign function set_window_hit_test(window: Window, callback: fn(arg0: Window, arg1: const_ptr[Point], arg2: ptr[void]) -> HitTestResult, callback_data: ptr[void]) -> bool = c.SDL_SetWindowHitTest
1082
+ public foreign function set_window_shape(window: Window, shape: ptr[Surface]?) -> bool = c.SDL_SetWindowShape
1083
+ public foreign function flash_window(window: Window, operation: FlashOperation) -> bool = c.SDL_FlashWindow
1084
+ public foreign function set_window_progress_state(window: Window, state: ProgressState) -> bool = c.SDL_SetWindowProgressState
1085
+ public foreign function get_window_progress_state(window: Window) -> ProgressState = c.SDL_GetWindowProgressState
1086
+ public foreign function set_window_progress_value(window: Window, value: float) -> bool = c.SDL_SetWindowProgressValue
1087
+ public foreign function get_window_progress_value(window: Window) -> float = c.SDL_GetWindowProgressValue
1088
+ public foreign function destroy_window(window: Window) -> void = c.SDL_DestroyWindow
1089
+ public foreign function screen_saver_enabled() -> bool = c.SDL_ScreenSaverEnabled
1090
+ public foreign function enable_screen_saver() -> bool = c.SDL_EnableScreenSaver
1091
+ public foreign function disable_screen_saver() -> bool = c.SDL_DisableScreenSaver
1092
+ public foreign function gl_load_library(path: cstr?) -> bool = c.SDL_GL_LoadLibrary
1093
+ public foreign function gl_get_proc_address(proc_: str as cstr) -> FunctionPointer? = c.SDL_GL_GetProcAddress
1094
+ public foreign function egl_get_proc_address(proc_: str as cstr) -> FunctionPointer? = c.SDL_EGL_GetProcAddress
1095
+ public foreign function gl_unload_library() -> void = c.SDL_GL_UnloadLibrary
1096
+ public foreign function gl_extension_supported(extension: str as cstr) -> bool = c.SDL_GL_ExtensionSupported
1097
+ public foreign function gl_reset_attributes() -> void = c.SDL_GL_ResetAttributes
1098
+ public foreign function gl_set_attribute(attr: GLAttr, value: int) -> bool = c.SDL_GL_SetAttribute
1099
+ public foreign function gl_get_attribute(attr: GLAttr, value: ptr[int]) -> bool = c.SDL_GL_GetAttribute
1100
+ public foreign function gl_create_context(window: Window) -> GLContext? = c.SDL_GL_CreateContext
1101
+ public foreign function gl_make_current(window: Window, context: ptr[GLContextState]) -> bool = c.SDL_GL_MakeCurrent
1102
+ public foreign function gl_get_current_window() -> Window? = c.SDL_GL_GetCurrentWindow
1103
+ public foreign function gl_get_current_context() -> GLContext? = c.SDL_GL_GetCurrentContext
1104
+ public foreign function egl_get_current_display() -> EGLDisplay? = c.SDL_EGL_GetCurrentDisplay
1105
+ public foreign function egl_get_current_config() -> EGLConfig? = c.SDL_EGL_GetCurrentConfig
1106
+ public foreign function egl_get_window_surface(window: Window) -> EGLSurface? = c.SDL_EGL_GetWindowSurface
1107
+ public foreign function egl_set_attribute_callbacks(platform_attrib_callback: fn(arg0: ptr[void]) -> ptr[EGLAttrib], surface_attrib_callback: fn(arg0: ptr[void], arg1: EGLDisplay, arg2: EGLConfig) -> ptr[EGLint], context_attrib_callback: fn(arg0: ptr[void], arg1: EGLDisplay, arg2: EGLConfig) -> ptr[EGLint], userdata: ptr[void]) -> void = c.SDL_EGL_SetAttributeCallbacks
1108
+ public foreign function gl_set_swap_interval(interval: int) -> bool = c.SDL_GL_SetSwapInterval
1109
+ public foreign function gl_get_swap_interval(interval: ptr[int]) -> bool = c.SDL_GL_GetSwapInterval
1110
+ public foreign function gl_swap_window(window: Window) -> bool = c.SDL_GL_SwapWindow
1111
+ public foreign function gl_destroy_context(context: ptr[GLContextState]) -> bool = c.SDL_GL_DestroyContext
1112
+ public foreign function show_open_file_dialog(callback: fn(arg0: ptr[void], arg1: const_ptr[cstr], arg2: int) -> void, userdata: ptr[void], window: Window?, filters: const_ptr[DialogFileFilter]?, nfilters: int, default_location: cstr?, allow_many: bool) -> void = c.SDL_ShowOpenFileDialog
1113
+ public foreign function show_save_file_dialog(callback: fn(arg0: ptr[void], arg1: const_ptr[cstr], arg2: int) -> void, userdata: ptr[void], window: Window?, filters: const_ptr[DialogFileFilter]?, nfilters: int, default_location: cstr?) -> void = c.SDL_ShowSaveFileDialog
1114
+ public foreign function show_open_folder_dialog(callback: fn(arg0: ptr[void], arg1: const_ptr[cstr], arg2: int) -> void, userdata: ptr[void], window: Window?, default_location: cstr?, allow_many: bool) -> void = c.SDL_ShowOpenFolderDialog
1115
+ public foreign function show_file_dialog_with_properties(type_: FileDialogType, callback: fn(arg0: ptr[void], arg1: const_ptr[cstr], arg2: int) -> void, userdata: ptr[void], props: uint) -> void = c.SDL_ShowFileDialogWithProperties
1116
+ public foreign function guid_to_string(guid: GUID, psz_guid: ptr[char], cb_guid: int) -> void = c.SDL_GUIDToString
1117
+ public foreign function string_to_guid(pch_guid: str as cstr) -> GUID = c.SDL_StringToGUID
1118
+ public foreign function get_power_info(out seconds: int, out percent: int) -> PowerState = c.SDL_GetPowerInfo
1119
+ public foreign function get_sensors(count: ptr[int]?) -> ptr[SensorID]? = c.SDL_GetSensors
1120
+ public foreign function get_sensor_name_for_id(instance_id: uint) -> cstr? = c.SDL_GetSensorNameForID
1121
+ public foreign function get_sensor_type_for_id(instance_id: uint) -> SensorType = c.SDL_GetSensorTypeForID
1122
+ public foreign function get_sensor_non_portable_type_for_id(instance_id: uint) -> int = c.SDL_GetSensorNonPortableTypeForID
1123
+ public foreign function open_sensor(instance_id: uint) -> ptr[Sensor]? = c.SDL_OpenSensor
1124
+ public foreign function get_sensor_from_id(instance_id: uint) -> ptr[Sensor]? = c.SDL_GetSensorFromID
1125
+ public foreign function get_sensor_properties(sensor: ptr[Sensor]) -> PropertiesID = c.SDL_GetSensorProperties
1126
+ public foreign function get_sensor_name(sensor: ptr[Sensor]) -> cstr? = c.SDL_GetSensorName
1127
+ public foreign function get_sensor_type(sensor: ptr[Sensor]) -> SensorType = c.SDL_GetSensorType
1128
+ public foreign function get_sensor_non_portable_type(sensor: ptr[Sensor]) -> int = c.SDL_GetSensorNonPortableType
1129
+ public foreign function get_sensor_id(sensor: ptr[Sensor]) -> SensorID = c.SDL_GetSensorID
1130
+ public foreign function get_sensor_data(sensor: ptr[Sensor], data: ptr[float], num_values: int) -> bool = c.SDL_GetSensorData
1131
+ public foreign function close_sensor(sensor: ptr[Sensor]) -> void = c.SDL_CloseSensor
1132
+ public foreign function update_sensors() -> void = c.SDL_UpdateSensors
1133
+ public foreign function lock_joysticks() -> void = c.SDL_LockJoysticks
1134
+ public foreign function unlock_joysticks() -> void = c.SDL_UnlockJoysticks
1135
+ public foreign function has_joystick() -> bool = c.SDL_HasJoystick
1136
+ public foreign function get_joysticks(out count: int) -> ptr[JoystickID]? = c.SDL_GetJoysticks
1137
+ public foreign function get_joystick_name_for_id(instance_id: uint) -> cstr? = c.SDL_GetJoystickNameForID
1138
+ public foreign function get_joystick_path_for_id(instance_id: uint) -> cstr? = c.SDL_GetJoystickPathForID
1139
+ public foreign function get_joystick_player_index_for_id(instance_id: uint) -> int = c.SDL_GetJoystickPlayerIndexForID
1140
+ public foreign function get_joystick_guid_for_id(instance_id: uint) -> GUID = c.SDL_GetJoystickGUIDForID
1141
+ public foreign function get_joystick_vendor_for_id(instance_id: uint) -> ushort = c.SDL_GetJoystickVendorForID
1142
+ public foreign function get_joystick_product_for_id(instance_id: uint) -> ushort = c.SDL_GetJoystickProductForID
1143
+ public foreign function get_joystick_product_version_for_id(instance_id: uint) -> ushort = c.SDL_GetJoystickProductVersionForID
1144
+ public foreign function get_joystick_type_for_id(instance_id: uint) -> JoystickType = c.SDL_GetJoystickTypeForID
1145
+ public foreign function open_joystick(instance_id: uint) -> ptr[Joystick]? = c.SDL_OpenJoystick
1146
+ public foreign function get_joystick_from_id(instance_id: uint) -> ptr[Joystick]? = c.SDL_GetJoystickFromID
1147
+ public foreign function get_joystick_from_player_index(player_index: int) -> ptr[Joystick]? = c.SDL_GetJoystickFromPlayerIndex
1148
+ public foreign function attach_virtual_joystick(desc: const_ptr[VirtualJoystickDesc]) -> JoystickID = c.SDL_AttachVirtualJoystick
1149
+ public foreign function detach_virtual_joystick(instance_id: uint) -> bool = c.SDL_DetachVirtualJoystick
1150
+ public foreign function is_joystick_virtual(instance_id: uint) -> bool = c.SDL_IsJoystickVirtual
1151
+ public foreign function set_joystick_virtual_axis(joystick: ptr[Joystick], axis: int, value: short) -> bool = c.SDL_SetJoystickVirtualAxis
1152
+ public foreign function set_joystick_virtual_ball(joystick: ptr[Joystick], ball: int, xrel: short, yrel: short) -> bool = c.SDL_SetJoystickVirtualBall
1153
+ public foreign function set_joystick_virtual_button(joystick: ptr[Joystick], button: int, down: bool) -> bool = c.SDL_SetJoystickVirtualButton
1154
+ public foreign function set_joystick_virtual_hat(joystick: ptr[Joystick], hat: int, value: ubyte) -> bool = c.SDL_SetJoystickVirtualHat
1155
+ public foreign function set_joystick_virtual_touchpad(joystick: ptr[Joystick], touchpad: int, finger: int, down: bool, x: float, y: float, pressure: float) -> bool = c.SDL_SetJoystickVirtualTouchpad
1156
+ public foreign function send_joystick_virtual_sensor_data(joystick: ptr[Joystick], type_: SensorType, sensor_timestamp: ptr_uint, data: const_ptr[float], num_values: int) -> bool = c.SDL_SendJoystickVirtualSensorData
1157
+ public foreign function get_joystick_properties(joystick: ptr[Joystick]) -> PropertiesID = c.SDL_GetJoystickProperties
1158
+ public foreign function get_joystick_name(joystick: ptr[Joystick]) -> cstr? = c.SDL_GetJoystickName
1159
+ public foreign function get_joystick_path(joystick: ptr[Joystick]) -> cstr? = c.SDL_GetJoystickPath
1160
+ public foreign function get_joystick_player_index(joystick: ptr[Joystick]) -> int = c.SDL_GetJoystickPlayerIndex
1161
+ public foreign function set_joystick_player_index(joystick: ptr[Joystick], player_index: int) -> bool = c.SDL_SetJoystickPlayerIndex
1162
+ public foreign function get_joystick_guid(joystick: ptr[Joystick]) -> GUID = c.SDL_GetJoystickGUID
1163
+ public foreign function get_joystick_vendor(joystick: ptr[Joystick]) -> ushort = c.SDL_GetJoystickVendor
1164
+ public foreign function get_joystick_product(joystick: ptr[Joystick]) -> ushort = c.SDL_GetJoystickProduct
1165
+ public foreign function get_joystick_product_version(joystick: ptr[Joystick]) -> ushort = c.SDL_GetJoystickProductVersion
1166
+ public foreign function get_joystick_firmware_version(joystick: ptr[Joystick]) -> ushort = c.SDL_GetJoystickFirmwareVersion
1167
+ public foreign function get_joystick_serial(joystick: ptr[Joystick]) -> cstr? = c.SDL_GetJoystickSerial
1168
+ public foreign function get_joystick_type(joystick: ptr[Joystick]) -> JoystickType = c.SDL_GetJoystickType
1169
+ public foreign function get_joystick_guid_info(guid: GUID, vendor: ptr[ushort], product: ptr[ushort], version: ptr[ushort], crc16: ptr[ushort]) -> void = c.SDL_GetJoystickGUIDInfo
1170
+ public foreign function joystick_connected(joystick: ptr[Joystick]) -> bool = c.SDL_JoystickConnected
1171
+ public foreign function get_joystick_id(joystick: ptr[Joystick]) -> JoystickID = c.SDL_GetJoystickID
1172
+ public foreign function get_num_joystick_axes(joystick: ptr[Joystick]) -> int = c.SDL_GetNumJoystickAxes
1173
+ public foreign function get_num_joystick_balls(joystick: ptr[Joystick]) -> int = c.SDL_GetNumJoystickBalls
1174
+ public foreign function get_num_joystick_hats(joystick: ptr[Joystick]) -> int = c.SDL_GetNumJoystickHats
1175
+ public foreign function get_num_joystick_buttons(joystick: ptr[Joystick]) -> int = c.SDL_GetNumJoystickButtons
1176
+ public foreign function set_joystick_events_enabled(enabled: bool) -> void = c.SDL_SetJoystickEventsEnabled
1177
+ public foreign function joystick_events_enabled() -> bool = c.SDL_JoystickEventsEnabled
1178
+ public foreign function update_joysticks() -> void = c.SDL_UpdateJoysticks
1179
+ public foreign function get_joystick_axis(joystick: ptr[Joystick], axis: int) -> short = c.SDL_GetJoystickAxis
1180
+ public foreign function get_joystick_axis_initial_state(joystick: ptr[Joystick], axis: int, state: ptr[short]) -> bool = c.SDL_GetJoystickAxisInitialState
1181
+ public foreign function get_joystick_ball(joystick: ptr[Joystick], ball: int, dx: ptr[int], dy: ptr[int]) -> bool = c.SDL_GetJoystickBall
1182
+ public foreign function get_joystick_hat(joystick: ptr[Joystick], hat: int) -> ubyte = c.SDL_GetJoystickHat
1183
+ public foreign function get_joystick_button(joystick: ptr[Joystick], button: int) -> bool = c.SDL_GetJoystickButton
1184
+ public foreign function rumble_joystick(joystick: ptr[Joystick], low_frequency_rumble: ushort, high_frequency_rumble: ushort, duration_ms: uint) -> bool = c.SDL_RumbleJoystick
1185
+ public foreign function rumble_joystick_triggers(joystick: ptr[Joystick], left_rumble: ushort, right_rumble: ushort, duration_ms: uint) -> bool = c.SDL_RumbleJoystickTriggers
1186
+ public foreign function set_joystick_led(joystick: ptr[Joystick], red: ubyte, green: ubyte, blue: ubyte) -> bool = c.SDL_SetJoystickLED
1187
+ public foreign function send_joystick_effect(joystick: ptr[Joystick], data: const_ptr[void], size: int) -> bool = c.SDL_SendJoystickEffect
1188
+ public foreign function close_joystick(joystick: ptr[Joystick]) -> void = c.SDL_CloseJoystick
1189
+ public foreign function get_joystick_connection_state(joystick: ptr[Joystick]) -> JoystickConnectionState = c.SDL_GetJoystickConnectionState
1190
+ public foreign function get_joystick_power_info(joystick: ptr[Joystick], percent: ptr[int]?) -> PowerState = c.SDL_GetJoystickPowerInfo
1191
+ public foreign function add_gamepad_mapping(mapping: str as cstr) -> int = c.SDL_AddGamepadMapping
1192
+ public foreign function add_gamepad_mappings_from_io(src: ptr[IOStream], closeio: bool) -> int = c.SDL_AddGamepadMappingsFromIO
1193
+ public foreign function add_gamepad_mappings_from_file(file: str as cstr) -> int = c.SDL_AddGamepadMappingsFromFile
1194
+ public foreign function reload_gamepad_mappings() -> bool = c.SDL_ReloadGamepadMappings
1195
+ public foreign function get_gamepad_mappings(count: ptr[int]) -> ptr[ptr[char]]? = c.SDL_GetGamepadMappings
1196
+ public foreign function get_gamepad_mapping_for_guid(guid: GUID) -> ptr[char]? = c.SDL_GetGamepadMappingForGUID
1197
+ public foreign function get_gamepad_mapping(gamepad: ptr[Gamepad]) -> ptr[char]? = c.SDL_GetGamepadMapping
1198
+ public foreign function set_gamepad_mapping(instance_id: uint, mapping: cstr?) -> bool = c.SDL_SetGamepadMapping
1199
+ public foreign function has_gamepad() -> bool = c.SDL_HasGamepad
1200
+ public foreign function get_gamepads(out count: int) -> ptr[JoystickID]? = c.SDL_GetGamepads
1201
+ public foreign function is_gamepad(instance_id: uint) -> bool = c.SDL_IsGamepad
1202
+ public foreign function get_gamepad_name_for_id(instance_id: uint) -> cstr? = c.SDL_GetGamepadNameForID
1203
+ public foreign function get_gamepad_path_for_id(instance_id: uint) -> cstr? = c.SDL_GetGamepadPathForID
1204
+ public foreign function get_gamepad_player_index_for_id(instance_id: uint) -> int = c.SDL_GetGamepadPlayerIndexForID
1205
+ public foreign function get_gamepad_guid_for_id(instance_id: uint) -> GUID = c.SDL_GetGamepadGUIDForID
1206
+ public foreign function get_gamepad_vendor_for_id(instance_id: uint) -> ushort = c.SDL_GetGamepadVendorForID
1207
+ public foreign function get_gamepad_product_for_id(instance_id: uint) -> ushort = c.SDL_GetGamepadProductForID
1208
+ public foreign function get_gamepad_product_version_for_id(instance_id: uint) -> ushort = c.SDL_GetGamepadProductVersionForID
1209
+ public foreign function get_gamepad_type_for_id(instance_id: uint) -> GamepadType = c.SDL_GetGamepadTypeForID
1210
+ public foreign function get_real_gamepad_type_for_id(instance_id: uint) -> GamepadType = c.SDL_GetRealGamepadTypeForID
1211
+ public foreign function get_gamepad_mapping_for_id(instance_id: uint) -> ptr[char]? = c.SDL_GetGamepadMappingForID
1212
+ public foreign function open_gamepad(instance_id: uint) -> ptr[Gamepad]? = c.SDL_OpenGamepad
1213
+ public foreign function get_gamepad_from_id(instance_id: uint) -> ptr[Gamepad]? = c.SDL_GetGamepadFromID
1214
+ public foreign function get_gamepad_from_player_index(player_index: int) -> ptr[Gamepad] = c.SDL_GetGamepadFromPlayerIndex
1215
+ public foreign function get_gamepad_properties(gamepad: ptr[Gamepad]) -> PropertiesID = c.SDL_GetGamepadProperties
1216
+ public foreign function get_gamepad_id(gamepad: ptr[Gamepad]) -> JoystickID = c.SDL_GetGamepadID
1217
+ public foreign function get_gamepad_name(gamepad: ptr[Gamepad]) -> cstr? = c.SDL_GetGamepadName
1218
+ public foreign function get_gamepad_path(gamepad: ptr[Gamepad]) -> cstr? = c.SDL_GetGamepadPath
1219
+ public foreign function get_gamepad_type(gamepad: ptr[Gamepad]) -> GamepadType = c.SDL_GetGamepadType
1220
+ public foreign function get_real_gamepad_type(gamepad: ptr[Gamepad]) -> GamepadType = c.SDL_GetRealGamepadType
1221
+ public foreign function get_gamepad_player_index(gamepad: ptr[Gamepad]) -> int = c.SDL_GetGamepadPlayerIndex
1222
+ public foreign function set_gamepad_player_index(gamepad: ptr[Gamepad], player_index: int) -> bool = c.SDL_SetGamepadPlayerIndex
1223
+ public foreign function get_gamepad_vendor(gamepad: ptr[Gamepad]) -> ushort = c.SDL_GetGamepadVendor
1224
+ public foreign function get_gamepad_product(gamepad: ptr[Gamepad]) -> ushort = c.SDL_GetGamepadProduct
1225
+ public foreign function get_gamepad_product_version(gamepad: ptr[Gamepad]) -> ushort = c.SDL_GetGamepadProductVersion
1226
+ public foreign function get_gamepad_firmware_version(gamepad: ptr[Gamepad]) -> ushort = c.SDL_GetGamepadFirmwareVersion
1227
+ public foreign function get_gamepad_serial(gamepad: ptr[Gamepad]) -> cstr? = c.SDL_GetGamepadSerial
1228
+ public foreign function get_gamepad_steam_handle(gamepad: ptr[Gamepad]) -> ptr_uint = c.SDL_GetGamepadSteamHandle
1229
+ public foreign function get_gamepad_connection_state(gamepad: ptr[Gamepad]) -> JoystickConnectionState = c.SDL_GetGamepadConnectionState
1230
+ public foreign function get_gamepad_power_info(gamepad: ptr[Gamepad], percent: ptr[int]?) -> PowerState = c.SDL_GetGamepadPowerInfo
1231
+ public foreign function gamepad_connected(gamepad: ptr[Gamepad]) -> bool = c.SDL_GamepadConnected
1232
+ public foreign function get_gamepad_joystick(gamepad: ptr[Gamepad]) -> ptr[Joystick]? = c.SDL_GetGamepadJoystick
1233
+ public foreign function set_gamepad_events_enabled(enabled: bool) -> void = c.SDL_SetGamepadEventsEnabled
1234
+ public foreign function gamepad_events_enabled() -> bool = c.SDL_GamepadEventsEnabled
1235
+ public foreign function get_gamepad_bindings(gamepad: ptr[Gamepad], count: ptr[int]) -> ptr[ptr[GamepadBinding]]? = c.SDL_GetGamepadBindings
1236
+ public foreign function update_gamepads() -> void = c.SDL_UpdateGamepads
1237
+ public foreign function get_gamepad_type_from_string(str_: str as cstr) -> GamepadType = c.SDL_GetGamepadTypeFromString
1238
+ public foreign function get_gamepad_string_for_type(type_: GamepadType) -> cstr? = c.SDL_GetGamepadStringForType
1239
+ public foreign function get_gamepad_axis_from_string(str_: str as cstr) -> GamepadAxis = c.SDL_GetGamepadAxisFromString
1240
+ public foreign function get_gamepad_string_for_axis(axis: GamepadAxis) -> cstr? = c.SDL_GetGamepadStringForAxis
1241
+ public foreign function gamepad_has_axis(gamepad: ptr[Gamepad], axis: GamepadAxis) -> bool = c.SDL_GamepadHasAxis
1242
+ public foreign function get_gamepad_axis(gamepad: ptr[Gamepad], axis: GamepadAxis) -> short = c.SDL_GetGamepadAxis
1243
+ public foreign function get_gamepad_button_from_string(str_: str as cstr) -> GamepadButton = c.SDL_GetGamepadButtonFromString
1244
+ public foreign function get_gamepad_string_for_button(button: GamepadButton) -> cstr? = c.SDL_GetGamepadStringForButton
1245
+ public foreign function gamepad_has_button(gamepad: ptr[Gamepad], button: GamepadButton) -> bool = c.SDL_GamepadHasButton
1246
+ public foreign function get_gamepad_button(gamepad: ptr[Gamepad], button: GamepadButton) -> bool = c.SDL_GetGamepadButton
1247
+ public foreign function get_gamepad_button_label_for_type(type_: GamepadType, button: GamepadButton) -> GamepadButtonLabel = c.SDL_GetGamepadButtonLabelForType
1248
+ public foreign function get_gamepad_button_label(gamepad: ptr[Gamepad], button: GamepadButton) -> GamepadButtonLabel = c.SDL_GetGamepadButtonLabel
1249
+ public foreign function get_num_gamepad_touchpads(gamepad: ptr[Gamepad]) -> int = c.SDL_GetNumGamepadTouchpads
1250
+ public foreign function get_num_gamepad_touchpad_fingers(gamepad: ptr[Gamepad], touchpad: int) -> int = c.SDL_GetNumGamepadTouchpadFingers
1251
+ public foreign function get_gamepad_touchpad_finger(gamepad: ptr[Gamepad], touchpad: int, finger: int, down: ptr[bool]?, x: ptr[float]?, y: ptr[float]?, pressure: ptr[float]?) -> bool = c.SDL_GetGamepadTouchpadFinger
1252
+ public foreign function gamepad_has_sensor(gamepad: ptr[Gamepad], type_: SensorType) -> bool = c.SDL_GamepadHasSensor
1253
+ public foreign function set_gamepad_sensor_enabled(gamepad: ptr[Gamepad], type_: SensorType, enabled: bool) -> bool = c.SDL_SetGamepadSensorEnabled
1254
+ public foreign function gamepad_sensor_enabled(gamepad: ptr[Gamepad], type_: SensorType) -> bool = c.SDL_GamepadSensorEnabled
1255
+ public foreign function get_gamepad_sensor_data_rate(gamepad: ptr[Gamepad], type_: SensorType) -> float = c.SDL_GetGamepadSensorDataRate
1256
+ public foreign function get_gamepad_sensor_data(gamepad: ptr[Gamepad], type_: SensorType, data: ptr[float], num_values: int) -> bool = c.SDL_GetGamepadSensorData
1257
+ public foreign function rumble_gamepad(gamepad: ptr[Gamepad], low_frequency_rumble: ushort, high_frequency_rumble: ushort, duration_ms: uint) -> bool = c.SDL_RumbleGamepad
1258
+ public foreign function rumble_gamepad_triggers(gamepad: ptr[Gamepad], left_rumble: ushort, right_rumble: ushort, duration_ms: uint) -> bool = c.SDL_RumbleGamepadTriggers
1259
+ public foreign function set_gamepad_led(gamepad: ptr[Gamepad], red: ubyte, green: ubyte, blue: ubyte) -> bool = c.SDL_SetGamepadLED
1260
+ public foreign function send_gamepad_effect(gamepad: ptr[Gamepad], data: const_ptr[void], size: int) -> bool = c.SDL_SendGamepadEffect
1261
+ public foreign function close_gamepad(gamepad: ptr[Gamepad]) -> void = c.SDL_CloseGamepad
1262
+ public foreign function get_gamepad_apple_sf_symbols_name_for_button(gamepad: ptr[Gamepad], button: GamepadButton) -> cstr? = c.SDL_GetGamepadAppleSFSymbolsNameForButton
1263
+ public foreign function get_gamepad_apple_sf_symbols_name_for_axis(gamepad: ptr[Gamepad], axis: GamepadAxis) -> cstr? = c.SDL_GetGamepadAppleSFSymbolsNameForAxis
1264
+ public foreign function has_keyboard() -> bool = c.SDL_HasKeyboard
1265
+ public foreign function get_keyboards(count: ptr[int]?) -> ptr[KeyboardID]? = c.SDL_GetKeyboards
1266
+ public foreign function get_keyboard_name_for_id(instance_id: uint) -> cstr? = c.SDL_GetKeyboardNameForID
1267
+ public foreign function get_keyboard_focus() -> Window = c.SDL_GetKeyboardFocus
1268
+ public foreign function get_keyboard_state(numkeys: ptr[int]) -> const_ptr[bool] = c.SDL_GetKeyboardState
1269
+ public foreign function reset_keyboard() -> void = c.SDL_ResetKeyboard
1270
+ public foreign function get_mod_state() -> Keymod = c.SDL_GetModState
1271
+ public foreign function set_mod_state(modstate: ushort) -> void = c.SDL_SetModState
1272
+ public foreign function get_key_from_scancode(scancode: Scancode, modstate: ushort, key_event: bool) -> Keycode = c.SDL_GetKeyFromScancode
1273
+ public foreign function get_scancode_from_key(key: uint, modstate: ptr[Keymod]?) -> Scancode = c.SDL_GetScancodeFromKey
1274
+ public foreign function set_scancode_name(scancode: Scancode, name: str as cstr) -> bool = c.SDL_SetScancodeName
1275
+ public foreign function get_scancode_name(scancode: Scancode) -> cstr = c.SDL_GetScancodeName
1276
+ public foreign function get_scancode_from_name(name: str as cstr) -> Scancode = c.SDL_GetScancodeFromName
1277
+ public foreign function get_key_name(key: uint) -> cstr = c.SDL_GetKeyName
1278
+ public foreign function get_key_from_name(name: str as cstr) -> Keycode = c.SDL_GetKeyFromName
1279
+ public foreign function start_text_input(window: Window) -> bool = c.SDL_StartTextInput
1280
+ public foreign function start_text_input_with_properties(window: Window, props: uint) -> bool = c.SDL_StartTextInputWithProperties
1281
+ public foreign function text_input_active(window: Window) -> bool = c.SDL_TextInputActive
1282
+ public foreign function stop_text_input(window: Window) -> bool = c.SDL_StopTextInput
1283
+ public foreign function clear_composition(window: Window) -> bool = c.SDL_ClearComposition
1284
+ public foreign function set_text_input_area(window: Window, rect: const_ptr[Rect]?, cursor: int) -> bool = c.SDL_SetTextInputArea
1285
+ public foreign function get_text_input_area(window: Window, rect: ptr[Rect]?, cursor: ptr[int]?) -> bool = c.SDL_GetTextInputArea
1286
+ public foreign function has_screen_keyboard_support() -> bool = c.SDL_HasScreenKeyboardSupport
1287
+ public foreign function screen_keyboard_shown(window: Window) -> bool = c.SDL_ScreenKeyboardShown
1288
+ public foreign function has_mouse() -> bool = c.SDL_HasMouse
1289
+ public foreign function get_mice(count: ptr[int]?) -> ptr[MouseID]? = c.SDL_GetMice
1290
+ public foreign function get_mouse_name_for_id(instance_id: uint) -> cstr? = c.SDL_GetMouseNameForID
1291
+ public foreign function get_mouse_focus() -> Window = c.SDL_GetMouseFocus
1292
+ public foreign function get_mouse_state(x: ptr[float], y: ptr[float]) -> MouseButtonFlags = c.SDL_GetMouseState
1293
+ public foreign function get_global_mouse_state(x: ptr[float], y: ptr[float]) -> MouseButtonFlags = c.SDL_GetGlobalMouseState
1294
+ public foreign function get_relative_mouse_state(x: ptr[float], y: ptr[float]) -> MouseButtonFlags = c.SDL_GetRelativeMouseState
1295
+ public foreign function warp_mouse_in_window(window: Window?, x: float, y: float) -> void = c.SDL_WarpMouseInWindow
1296
+ public foreign function warp_mouse_global(x: float, y: float) -> bool = c.SDL_WarpMouseGlobal
1297
+ public foreign function set_relative_mouse_transform(callback: MouseMotionTransformCallback?, userdata: ptr[void]) -> bool = c.SDL_SetRelativeMouseTransform
1298
+ public foreign function set_window_relative_mouse_mode(window: Window, enabled: bool) -> bool = c.SDL_SetWindowRelativeMouseMode
1299
+ public foreign function get_window_relative_mouse_mode(window: Window) -> bool = c.SDL_GetWindowRelativeMouseMode
1300
+ public foreign function capture_mouse(enabled: bool) -> bool = c.SDL_CaptureMouse
1301
+ public foreign function create_cursor(data: const_ptr[ubyte], mask: const_ptr[ubyte], w: int, h: int, hot_x: int, hot_y: int) -> ptr[Cursor]? = c.SDL_CreateCursor
1302
+ public foreign function create_color_cursor(surface: ptr[Surface], hot_x: int, hot_y: int) -> ptr[Cursor]? = c.SDL_CreateColorCursor
1303
+ public foreign function create_animated_cursor(frames: ptr[CursorFrameInfo], frame_count: int, hot_x: int, hot_y: int) -> ptr[Cursor] = c.SDL_CreateAnimatedCursor
1304
+ public foreign function create_system_cursor(id: SystemCursor) -> ptr[Cursor]? = c.SDL_CreateSystemCursor
1305
+ public foreign function set_cursor(cursor: ptr[Cursor]) -> bool = c.SDL_SetCursor
1306
+ public foreign function get_cursor() -> ptr[Cursor]? = c.SDL_GetCursor
1307
+ public foreign function get_default_cursor() -> ptr[Cursor]? = c.SDL_GetDefaultCursor
1308
+ public foreign function destroy_cursor(cursor: ptr[Cursor]) -> void = c.SDL_DestroyCursor
1309
+ public foreign function show_cursor() -> bool = c.SDL_ShowCursor
1310
+ public foreign function hide_cursor() -> bool = c.SDL_HideCursor
1311
+ public foreign function cursor_visible() -> bool = c.SDL_CursorVisible
1312
+ public foreign function get_touch_devices(count: ptr[int]?) -> ptr[TouchID]? = c.SDL_GetTouchDevices
1313
+ public foreign function get_touch_device_name(touch_id: ptr_uint) -> cstr? = c.SDL_GetTouchDeviceName
1314
+ public foreign function get_touch_device_type(touch_id: ptr_uint) -> TouchDeviceType = c.SDL_GetTouchDeviceType
1315
+ public foreign function get_touch_fingers(touch_id: ptr_uint, count: ptr[int]) -> ptr[ptr[Finger]]? = c.SDL_GetTouchFingers
1316
+ public foreign function get_pen_device_type(instance_id: uint) -> PenDeviceType = c.SDL_GetPenDeviceType
1317
+ public foreign function pump_events() -> void = c.SDL_PumpEvents
1318
+ public foreign function peep_events(events: ptr[Event]?, numevents: int, action: EventAction, min_type: uint, max_type: uint) -> int = c.SDL_PeepEvents
1319
+ public foreign function has_event(type_: uint) -> bool = c.SDL_HasEvent
1320
+ public foreign function has_events(min_type: uint, max_type: uint) -> bool = c.SDL_HasEvents
1321
+ public foreign function flush_event(type_: uint) -> void = c.SDL_FlushEvent
1322
+ public foreign function flush_events(min_type: uint, max_type: uint) -> void = c.SDL_FlushEvents
1323
+ public foreign function poll_event(out event_: Event) -> bool = c.SDL_PollEvent
1324
+ public foreign function wait_event(event_: ptr[Event]?) -> bool = c.SDL_WaitEvent
1325
+ public foreign function wait_event_timeout(event_: ptr[Event]?, timeout_ms: int) -> bool = c.SDL_WaitEventTimeout
1326
+ public foreign function push_event(event_: ptr[Event]) -> bool = c.SDL_PushEvent
1327
+ public foreign function set_event_filter(filter: fn(arg0: ptr[void], arg1: ptr[Event]) -> bool, userdata: ptr[void]) -> void = c.SDL_SetEventFilter
1328
+ public foreign function get_event_filter(filter: ptr[EventFilter], userdata: ptr[ptr[void]]) -> bool = c.SDL_GetEventFilter
1329
+ public foreign function add_event_watch(filter: fn(arg0: ptr[void], arg1: ptr[Event]) -> bool, userdata: ptr[void]) -> bool = c.SDL_AddEventWatch
1330
+ public foreign function remove_event_watch(filter: fn(arg0: ptr[void], arg1: ptr[Event]) -> bool, userdata: ptr[void]) -> void = c.SDL_RemoveEventWatch
1331
+ public foreign function filter_events(filter: fn(arg0: ptr[void], arg1: ptr[Event]) -> bool, userdata: ptr[void]) -> void = c.SDL_FilterEvents
1332
+ public foreign function set_event_enabled(type_: uint, enabled: bool) -> void = c.SDL_SetEventEnabled
1333
+ public foreign function event_enabled(type_: uint) -> bool = c.SDL_EventEnabled
1334
+ public foreign function register_events(numevents: int) -> uint = c.SDL_RegisterEvents
1335
+ public foreign function get_window_from_event(event_: const_ptr[Event]) -> Window? = c.SDL_GetWindowFromEvent
1336
+ public foreign function get_event_description(event_: const_ptr[Event], buf: ptr[char], buflen: int) -> int = c.SDL_GetEventDescription
1337
+ public foreign function get_base_path() -> cstr? = c.SDL_GetBasePath
1338
+ public foreign function get_pref_path(org: str as cstr, app: str as cstr) -> ptr[char] = c.SDL_GetPrefPath
1339
+ public foreign function get_user_folder(folder: Folder) -> cstr = c.SDL_GetUserFolder
1340
+ public foreign function create_directory(path: str as cstr) -> bool = c.SDL_CreateDirectory
1341
+ public foreign function enumerate_directory(path: str as cstr, callback: fn(arg0: ptr[void], arg1: cstr, arg2: cstr) -> EnumerationResult, userdata: ptr[void]) -> bool = c.SDL_EnumerateDirectory
1342
+ public foreign function remove_path(path: str as cstr) -> bool = c.SDL_RemovePath
1343
+ public foreign function rename_path(oldpath: str as cstr, newpath: str as cstr) -> bool = c.SDL_RenamePath
1344
+ public foreign function copy_file(oldpath: str as cstr, newpath: str as cstr) -> bool = c.SDL_CopyFile
1345
+ public foreign function get_path_info(path: str as cstr, info: ptr[PathInfo]?) -> bool = c.SDL_GetPathInfo
1346
+ public foreign function glob_directory(path: str as cstr, pattern: str as cstr, flags_: uint, count: ptr[int]) -> ptr[ptr[char]]? = c.SDL_GlobDirectory
1347
+ public foreign function get_current_directory() -> ptr[char] = c.SDL_GetCurrentDirectory
1348
+ public foreign function gpu_supports_shader_formats(format_flags: uint, name: cstr?) -> bool = c.SDL_GPUSupportsShaderFormats
1349
+ public foreign function gpu_supports_properties(props: uint) -> bool = c.SDL_GPUSupportsProperties
1350
+ public foreign function create_gpu_device(format_flags: uint, debug_mode: bool, name: cstr?) -> ptr[GPUDevice]? = c.SDL_CreateGPUDevice
1351
+ public foreign function create_gpu_device_with_properties(props: uint) -> ptr[GPUDevice]? = c.SDL_CreateGPUDeviceWithProperties
1352
+ public foreign function destroy_gpu_device(device: ptr[GPUDevice]) -> void = c.SDL_DestroyGPUDevice
1353
+ public foreign function get_num_gpu_drivers() -> int = c.SDL_GetNumGPUDrivers
1354
+ public foreign function get_gpu_driver(index: int) -> cstr = c.SDL_GetGPUDriver
1355
+ public foreign function get_gpu_device_driver(device: ptr[GPUDevice]) -> cstr? = c.SDL_GetGPUDeviceDriver
1356
+ public foreign function get_gpu_shader_formats(device: ptr[GPUDevice]) -> GPUShaderFormat = c.SDL_GetGPUShaderFormats
1357
+ public foreign function get_gpu_device_properties(device: ptr[GPUDevice]) -> PropertiesID = c.SDL_GetGPUDeviceProperties
1358
+ public foreign function create_gpu_compute_pipeline(device: ptr[GPUDevice], createinfo: const_ptr[GPUComputePipelineCreateInfo]) -> ptr[GPUComputePipeline]? = c.SDL_CreateGPUComputePipeline
1359
+ public foreign function create_gpu_graphics_pipeline(device: ptr[GPUDevice], createinfo: const_ptr[GPUGraphicsPipelineCreateInfo]) -> ptr[GPUGraphicsPipeline]? = c.SDL_CreateGPUGraphicsPipeline
1360
+ public foreign function create_gpu_sampler(device: ptr[GPUDevice], createinfo: const_ptr[GPUSamplerCreateInfo]) -> ptr[GPUSampler]? = c.SDL_CreateGPUSampler
1361
+ public foreign function create_gpu_shader(device: ptr[GPUDevice], createinfo: const_ptr[GPUShaderCreateInfo]) -> ptr[GPUShader]? = c.SDL_CreateGPUShader
1362
+ public foreign function create_gpu_texture(device: ptr[GPUDevice], createinfo: const_ptr[GPUTextureCreateInfo]) -> ptr[GPUTexture]? = c.SDL_CreateGPUTexture
1363
+ public foreign function create_gpu_buffer(device: ptr[GPUDevice], createinfo: const_ptr[GPUBufferCreateInfo]) -> ptr[GPUBuffer]? = c.SDL_CreateGPUBuffer
1364
+ public foreign function create_gpu_transfer_buffer(device: ptr[GPUDevice], createinfo: const_ptr[GPUTransferBufferCreateInfo]) -> ptr[GPUTransferBuffer]? = c.SDL_CreateGPUTransferBuffer
1365
+ public foreign function set_gpu_buffer_name(device: ptr[GPUDevice], buffer: ptr[GPUBuffer], text: str as cstr) -> void = c.SDL_SetGPUBufferName
1366
+ public foreign function set_gpu_texture_name(device: ptr[GPUDevice], texture: ptr[GPUTexture], text: str as cstr) -> void = c.SDL_SetGPUTextureName
1367
+ public foreign function insert_gpu_debug_label(command_buffer: ptr[GPUCommandBuffer], text: str as cstr) -> void = c.SDL_InsertGPUDebugLabel
1368
+ public foreign function push_gpu_debug_group(command_buffer: ptr[GPUCommandBuffer], name: str as cstr) -> void = c.SDL_PushGPUDebugGroup
1369
+ public foreign function pop_gpu_debug_group(command_buffer: ptr[GPUCommandBuffer]) -> void = c.SDL_PopGPUDebugGroup
1370
+ public foreign function release_gpu_texture(device: ptr[GPUDevice], texture: ptr[GPUTexture]) -> void = c.SDL_ReleaseGPUTexture
1371
+ public foreign function release_gpu_sampler(device: ptr[GPUDevice], sampler: ptr[GPUSampler]) -> void = c.SDL_ReleaseGPUSampler
1372
+ public foreign function release_gpu_buffer(device: ptr[GPUDevice], buffer: ptr[GPUBuffer]) -> void = c.SDL_ReleaseGPUBuffer
1373
+ public foreign function release_gpu_transfer_buffer(device: ptr[GPUDevice], transfer_buffer: ptr[GPUTransferBuffer]) -> void = c.SDL_ReleaseGPUTransferBuffer
1374
+ public foreign function release_gpu_compute_pipeline(device: ptr[GPUDevice], compute_pipeline: ptr[GPUComputePipeline]) -> void = c.SDL_ReleaseGPUComputePipeline
1375
+ public foreign function release_gpu_shader(device: ptr[GPUDevice], shader: ptr[GPUShader]) -> void = c.SDL_ReleaseGPUShader
1376
+ public foreign function release_gpu_graphics_pipeline(device: ptr[GPUDevice], graphics_pipeline: ptr[GPUGraphicsPipeline]) -> void = c.SDL_ReleaseGPUGraphicsPipeline
1377
+ public foreign function acquire_gpu_command_buffer(device: ptr[GPUDevice]) -> ptr[GPUCommandBuffer]? = c.SDL_AcquireGPUCommandBuffer
1378
+ public foreign function push_gpu_vertex_uniform_data(command_buffer: ptr[GPUCommandBuffer], slot_index: uint, data: const_ptr[void], length: uint) -> void = c.SDL_PushGPUVertexUniformData
1379
+ public foreign function push_gpu_fragment_uniform_data(command_buffer: ptr[GPUCommandBuffer], slot_index: uint, data: const_ptr[void], length: uint) -> void = c.SDL_PushGPUFragmentUniformData
1380
+ public foreign function push_gpu_compute_uniform_data(command_buffer: ptr[GPUCommandBuffer], slot_index: uint, data: const_ptr[void], length: uint) -> void = c.SDL_PushGPUComputeUniformData
1381
+ public foreign function begin_gpu_render_pass(command_buffer: ptr[GPUCommandBuffer], color_target_infos: const_ptr[GPUColorTargetInfo], num_color_targets: uint, depth_stencil_target_info: const_ptr[GPUDepthStencilTargetInfo]?) -> ptr[GPURenderPass] = c.SDL_BeginGPURenderPass
1382
+ public foreign function bind_gpu_graphics_pipeline(render_pass: ptr[GPURenderPass], graphics_pipeline: ptr[GPUGraphicsPipeline]) -> void = c.SDL_BindGPUGraphicsPipeline
1383
+ public foreign function set_gpu_viewport(render_pass: ptr[GPURenderPass], viewport: const_ptr[GPUViewport]) -> void = c.SDL_SetGPUViewport
1384
+ public foreign function set_gpu_scissor(render_pass: ptr[GPURenderPass], scissor: const_ptr[Rect]) -> void = c.SDL_SetGPUScissor
1385
+ public foreign function set_gpu_blend_constants(render_pass: ptr[GPURenderPass], blend_constants: FColor) -> void = c.SDL_SetGPUBlendConstants
1386
+ public foreign function set_gpu_stencil_reference(render_pass: ptr[GPURenderPass], reference: ubyte) -> void = c.SDL_SetGPUStencilReference
1387
+ public foreign function bind_gpu_vertex_buffers(render_pass: ptr[GPURenderPass], first_slot: uint, bindings: const_ptr[GPUBufferBinding], num_bindings: uint) -> void = c.SDL_BindGPUVertexBuffers
1388
+ public foreign function bind_gpu_index_buffer(render_pass: ptr[GPURenderPass], binding: const_ptr[GPUBufferBinding], index_element_size: GPUIndexElementSize) -> void = c.SDL_BindGPUIndexBuffer
1389
+ public foreign function bind_gpu_vertex_samplers(render_pass: ptr[GPURenderPass], first_slot: uint, texture_sampler_bindings: const_ptr[GPUTextureSamplerBinding], num_bindings: uint) -> void = c.SDL_BindGPUVertexSamplers
1390
+ public foreign function bind_gpu_vertex_storage_textures(render_pass: ptr[GPURenderPass], first_slot: uint, storage_textures: const_ptr[ptr[GPUTexture]], num_bindings: uint) -> void = c.SDL_BindGPUVertexStorageTextures
1391
+ public foreign function bind_gpu_vertex_storage_buffers(render_pass: ptr[GPURenderPass], first_slot: uint, storage_buffers: const_ptr[ptr[GPUBuffer]], num_bindings: uint) -> void = c.SDL_BindGPUVertexStorageBuffers
1392
+ public foreign function bind_gpu_fragment_samplers(render_pass: ptr[GPURenderPass], first_slot: uint, texture_sampler_bindings: const_ptr[GPUTextureSamplerBinding], num_bindings: uint) -> void = c.SDL_BindGPUFragmentSamplers
1393
+ public foreign function bind_gpu_fragment_storage_textures(render_pass: ptr[GPURenderPass], first_slot: uint, storage_textures: const_ptr[ptr[GPUTexture]], num_bindings: uint) -> void = c.SDL_BindGPUFragmentStorageTextures
1394
+ public foreign function bind_gpu_fragment_storage_buffers(render_pass: ptr[GPURenderPass], first_slot: uint, storage_buffers: const_ptr[ptr[GPUBuffer]], num_bindings: uint) -> void = c.SDL_BindGPUFragmentStorageBuffers
1395
+ public foreign function draw_gpu_indexed_primitives(render_pass: ptr[GPURenderPass], num_indices: uint, num_instances: uint, first_index: uint, vertex_offset: int, first_instance: uint) -> void = c.SDL_DrawGPUIndexedPrimitives
1396
+ public foreign function draw_gpu_primitives(render_pass: ptr[GPURenderPass], num_vertices: uint, num_instances: uint, first_vertex: uint, first_instance: uint) -> void = c.SDL_DrawGPUPrimitives
1397
+ public foreign function draw_gpu_primitives_indirect(render_pass: ptr[GPURenderPass], buffer: ptr[GPUBuffer], offset: uint, draw_count: uint) -> void = c.SDL_DrawGPUPrimitivesIndirect
1398
+ public foreign function draw_gpu_indexed_primitives_indirect(render_pass: ptr[GPURenderPass], buffer: ptr[GPUBuffer], offset: uint, draw_count: uint) -> void = c.SDL_DrawGPUIndexedPrimitivesIndirect
1399
+ public foreign function end_gpu_render_pass(render_pass: ptr[GPURenderPass]) -> void = c.SDL_EndGPURenderPass
1400
+ public foreign function begin_gpu_compute_pass(command_buffer: ptr[GPUCommandBuffer], storage_texture_bindings: const_ptr[GPUStorageTextureReadWriteBinding], num_storage_texture_bindings: uint, storage_buffer_bindings: const_ptr[GPUStorageBufferReadWriteBinding], num_storage_buffer_bindings: uint) -> ptr[GPUComputePass] = c.SDL_BeginGPUComputePass
1401
+ public foreign function bind_gpu_compute_pipeline(compute_pass: ptr[GPUComputePass], compute_pipeline: ptr[GPUComputePipeline]) -> void = c.SDL_BindGPUComputePipeline
1402
+ public foreign function bind_gpu_compute_samplers(compute_pass: ptr[GPUComputePass], first_slot: uint, texture_sampler_bindings: const_ptr[GPUTextureSamplerBinding], num_bindings: uint) -> void = c.SDL_BindGPUComputeSamplers
1403
+ public foreign function bind_gpu_compute_storage_textures(compute_pass: ptr[GPUComputePass], first_slot: uint, storage_textures: const_ptr[ptr[GPUTexture]], num_bindings: uint) -> void = c.SDL_BindGPUComputeStorageTextures
1404
+ public foreign function bind_gpu_compute_storage_buffers(compute_pass: ptr[GPUComputePass], first_slot: uint, storage_buffers: const_ptr[ptr[GPUBuffer]], num_bindings: uint) -> void = c.SDL_BindGPUComputeStorageBuffers
1405
+ public foreign function dispatch_gpu_compute(compute_pass: ptr[GPUComputePass], groupcount_x: uint, groupcount_y: uint, groupcount_z: uint) -> void = c.SDL_DispatchGPUCompute
1406
+ public foreign function dispatch_gpu_compute_indirect(compute_pass: ptr[GPUComputePass], buffer: ptr[GPUBuffer], offset: uint) -> void = c.SDL_DispatchGPUComputeIndirect
1407
+ public foreign function end_gpu_compute_pass(compute_pass: ptr[GPUComputePass]) -> void = c.SDL_EndGPUComputePass
1408
+ public foreign function map_gpu_transfer_buffer(device: ptr[GPUDevice], transfer_buffer: ptr[GPUTransferBuffer], cycle: bool) -> ptr[void]? = c.SDL_MapGPUTransferBuffer
1409
+ public foreign function unmap_gpu_transfer_buffer(device: ptr[GPUDevice], transfer_buffer: ptr[GPUTransferBuffer]) -> void = c.SDL_UnmapGPUTransferBuffer
1410
+ public foreign function begin_gpu_copy_pass(command_buffer: ptr[GPUCommandBuffer]) -> ptr[GPUCopyPass] = c.SDL_BeginGPUCopyPass
1411
+ public foreign function upload_to_gpu_texture(copy_pass: ptr[GPUCopyPass], source: const_ptr[GPUTextureTransferInfo], destination: const_ptr[GPUTextureRegion], cycle: bool) -> void = c.SDL_UploadToGPUTexture
1412
+ public foreign function upload_to_gpu_buffer(copy_pass: ptr[GPUCopyPass], source: const_ptr[GPUTransferBufferLocation], destination: const_ptr[GPUBufferRegion], cycle: bool) -> void = c.SDL_UploadToGPUBuffer
1413
+ public foreign function copy_gpu_texture_to_texture(copy_pass: ptr[GPUCopyPass], source: const_ptr[GPUTextureLocation], destination: const_ptr[GPUTextureLocation], w: uint, h: uint, d: uint, cycle: bool) -> void = c.SDL_CopyGPUTextureToTexture
1414
+ public foreign function copy_gpu_buffer_to_buffer(copy_pass: ptr[GPUCopyPass], source: const_ptr[GPUBufferLocation], destination: const_ptr[GPUBufferLocation], size: uint, cycle: bool) -> void = c.SDL_CopyGPUBufferToBuffer
1415
+ public foreign function download_from_gpu_texture(copy_pass: ptr[GPUCopyPass], source: const_ptr[GPUTextureRegion], destination: const_ptr[GPUTextureTransferInfo]) -> void = c.SDL_DownloadFromGPUTexture
1416
+ public foreign function download_from_gpu_buffer(copy_pass: ptr[GPUCopyPass], source: const_ptr[GPUBufferRegion], destination: const_ptr[GPUTransferBufferLocation]) -> void = c.SDL_DownloadFromGPUBuffer
1417
+ public foreign function end_gpu_copy_pass(copy_pass: ptr[GPUCopyPass]) -> void = c.SDL_EndGPUCopyPass
1418
+ public foreign function generate_mipmaps_for_gpu_texture(command_buffer: ptr[GPUCommandBuffer], texture: ptr[GPUTexture]) -> void = c.SDL_GenerateMipmapsForGPUTexture
1419
+ public foreign function blit_gpu_texture(command_buffer: ptr[GPUCommandBuffer], info: const_ptr[GPUBlitInfo]) -> void = c.SDL_BlitGPUTexture
1420
+ public foreign function window_supports_gpu_swapchain_composition(device: ptr[GPUDevice], window: Window, swapchain_composition: GPUSwapchainComposition) -> bool = c.SDL_WindowSupportsGPUSwapchainComposition
1421
+ public foreign function window_supports_gpu_present_mode(device: ptr[GPUDevice], window: Window, present_mode: GPUPresentMode) -> bool = c.SDL_WindowSupportsGPUPresentMode
1422
+ public foreign function claim_window_for_gpu_device(device: ptr[GPUDevice], window: Window) -> bool = c.SDL_ClaimWindowForGPUDevice
1423
+ public foreign function release_window_from_gpu_device(device: ptr[GPUDevice], window: Window) -> void = c.SDL_ReleaseWindowFromGPUDevice
1424
+ public foreign function set_gpu_swapchain_parameters(device: ptr[GPUDevice], window: Window, swapchain_composition: GPUSwapchainComposition, present_mode: GPUPresentMode) -> bool = c.SDL_SetGPUSwapchainParameters
1425
+ public foreign function set_gpu_allowed_frames_in_flight(device: ptr[GPUDevice], allowed_frames_in_flight: uint) -> bool = c.SDL_SetGPUAllowedFramesInFlight
1426
+ public foreign function get_gpu_swapchain_texture_format(device: ptr[GPUDevice], window: Window) -> GPUTextureFormat = c.SDL_GetGPUSwapchainTextureFormat
1427
+ public foreign function acquire_gpu_swapchain_texture(command_buffer: ptr[GPUCommandBuffer], window: Window, swapchain_texture: ptr[ptr[GPUTexture]], swapchain_texture_width: ptr[uint]?, swapchain_texture_height: ptr[uint]?) -> bool = c.SDL_AcquireGPUSwapchainTexture
1428
+ public foreign function wait_for_gpu_swapchain(device: ptr[GPUDevice], window: Window) -> bool = c.SDL_WaitForGPUSwapchain
1429
+ public foreign function wait_and_acquire_gpu_swapchain_texture(command_buffer: ptr[GPUCommandBuffer], window: Window, swapchain_texture: ptr[ptr[GPUTexture]], swapchain_texture_width: ptr[uint]?, swapchain_texture_height: ptr[uint]?) -> bool = c.SDL_WaitAndAcquireGPUSwapchainTexture
1430
+ public foreign function submit_gpu_command_buffer(command_buffer: ptr[GPUCommandBuffer]) -> bool = c.SDL_SubmitGPUCommandBuffer
1431
+ public foreign function submit_gpu_command_buffer_and_acquire_fence(command_buffer: ptr[GPUCommandBuffer]) -> ptr[GPUFence]? = c.SDL_SubmitGPUCommandBufferAndAcquireFence
1432
+ public foreign function cancel_gpu_command_buffer(command_buffer: ptr[GPUCommandBuffer]) -> bool = c.SDL_CancelGPUCommandBuffer
1433
+ public foreign function wait_for_gpu_idle(device: ptr[GPUDevice]) -> bool = c.SDL_WaitForGPUIdle
1434
+ public foreign function wait_for_gpu_fences(device: ptr[GPUDevice], wait_all: bool, fences: const_ptr[ptr[GPUFence]], num_fences: uint) -> bool = c.SDL_WaitForGPUFences
1435
+ public foreign function query_gpu_fence(device: ptr[GPUDevice], fence: ptr[GPUFence]) -> bool = c.SDL_QueryGPUFence
1436
+ public foreign function release_gpu_fence(device: ptr[GPUDevice], fence: ptr[GPUFence]) -> void = c.SDL_ReleaseGPUFence
1437
+ public foreign function gpu_texture_format_texel_block_size(format: GPUTextureFormat) -> uint = c.SDL_GPUTextureFormatTexelBlockSize
1438
+ public foreign function gpu_texture_supports_format(device: ptr[GPUDevice], format: GPUTextureFormat, type_: GPUTextureType, usage: uint) -> bool = c.SDL_GPUTextureSupportsFormat
1439
+ public foreign function gpu_texture_supports_sample_count(device: ptr[GPUDevice], format: GPUTextureFormat, sample_count: GPUSampleCount) -> bool = c.SDL_GPUTextureSupportsSampleCount
1440
+ public foreign function calculate_gpu_texture_format_size(format: GPUTextureFormat, width: uint, height: uint, depth_or_layer_count: uint) -> uint = c.SDL_CalculateGPUTextureFormatSize
1441
+ public foreign function get_pixel_format_from_gpu_texture_format(format: GPUTextureFormat) -> PixelFormat = c.SDL_GetPixelFormatFromGPUTextureFormat
1442
+ public foreign function get_gpu_texture_format_from_pixel_format(format: PixelFormat) -> GPUTextureFormat = c.SDL_GetGPUTextureFormatFromPixelFormat
1443
+ public foreign function get_haptics(count: ptr[int]?) -> ptr[HapticID]? = c.SDL_GetHaptics
1444
+ public foreign function get_haptic_name_for_id(instance_id: uint) -> cstr? = c.SDL_GetHapticNameForID
1445
+ public foreign function open_haptic(instance_id: uint) -> ptr[Haptic]? = c.SDL_OpenHaptic
1446
+ public foreign function get_haptic_from_id(instance_id: uint) -> ptr[Haptic]? = c.SDL_GetHapticFromID
1447
+ public foreign function get_haptic_id(haptic: ptr[Haptic]) -> HapticID = c.SDL_GetHapticID
1448
+ public foreign function get_haptic_name(haptic: ptr[Haptic]) -> cstr? = c.SDL_GetHapticName
1449
+ public foreign function is_mouse_haptic() -> bool = c.SDL_IsMouseHaptic
1450
+ public foreign function open_haptic_from_mouse() -> ptr[Haptic]? = c.SDL_OpenHapticFromMouse
1451
+ public foreign function is_joystick_haptic(joystick: ptr[Joystick]) -> bool = c.SDL_IsJoystickHaptic
1452
+ public foreign function open_haptic_from_joystick(joystick: ptr[Joystick]) -> ptr[Haptic]? = c.SDL_OpenHapticFromJoystick
1453
+ public foreign function close_haptic(haptic: ptr[Haptic]) -> void = c.SDL_CloseHaptic
1454
+ public foreign function get_max_haptic_effects(haptic: ptr[Haptic]) -> int = c.SDL_GetMaxHapticEffects
1455
+ public foreign function get_max_haptic_effects_playing(haptic: ptr[Haptic]) -> int = c.SDL_GetMaxHapticEffectsPlaying
1456
+ public foreign function get_haptic_features(haptic: ptr[Haptic]) -> uint = c.SDL_GetHapticFeatures
1457
+ public foreign function get_num_haptic_axes(haptic: ptr[Haptic]) -> int = c.SDL_GetNumHapticAxes
1458
+ public foreign function haptic_effect_supported(haptic: ptr[Haptic], effect: const_ptr[HapticEffect]) -> bool = c.SDL_HapticEffectSupported
1459
+ public foreign function create_haptic_effect(haptic: ptr[Haptic], effect: const_ptr[HapticEffect]) -> HapticEffectID = c.SDL_CreateHapticEffect
1460
+ public foreign function update_haptic_effect(haptic: ptr[Haptic], effect: int, data: const_ptr[HapticEffect]) -> bool = c.SDL_UpdateHapticEffect
1461
+ public foreign function run_haptic_effect(haptic: ptr[Haptic], effect: int, iterations: uint) -> bool = c.SDL_RunHapticEffect
1462
+ public foreign function stop_haptic_effect(haptic: ptr[Haptic], effect: int) -> bool = c.SDL_StopHapticEffect
1463
+ public foreign function destroy_haptic_effect(haptic: ptr[Haptic], effect: int) -> void = c.SDL_DestroyHapticEffect
1464
+ public foreign function get_haptic_effect_status(haptic: ptr[Haptic], effect: int) -> bool = c.SDL_GetHapticEffectStatus
1465
+ public foreign function set_haptic_gain(haptic: ptr[Haptic], gain: int) -> bool = c.SDL_SetHapticGain
1466
+ public foreign function set_haptic_autocenter(haptic: ptr[Haptic], autocenter: int) -> bool = c.SDL_SetHapticAutocenter
1467
+ public foreign function pause_haptic(haptic: ptr[Haptic]) -> bool = c.SDL_PauseHaptic
1468
+ public foreign function resume_haptic(haptic: ptr[Haptic]) -> bool = c.SDL_ResumeHaptic
1469
+ public foreign function stop_haptic_effects(haptic: ptr[Haptic]) -> bool = c.SDL_StopHapticEffects
1470
+ public foreign function haptic_rumble_supported(haptic: ptr[Haptic]) -> bool = c.SDL_HapticRumbleSupported
1471
+ public foreign function init_haptic_rumble(haptic: ptr[Haptic]) -> bool = c.SDL_InitHapticRumble
1472
+ public foreign function play_haptic_rumble(haptic: ptr[Haptic], strength: float, length: uint) -> bool = c.SDL_PlayHapticRumble
1473
+ public foreign function stop_haptic_rumble(haptic: ptr[Haptic]) -> bool = c.SDL_StopHapticRumble
1474
+ public foreign function hid_init() -> int = c.SDL_hid_init
1475
+ public foreign function hid_exit() -> int = c.SDL_hid_exit
1476
+ public foreign function hid_device_change_count() -> uint = c.SDL_hid_device_change_count
1477
+ public foreign function hid_enumerate(vendor_id: ushort, product_id: ushort) -> ptr[hid_device_info] = c.SDL_hid_enumerate
1478
+ public foreign function hid_free_enumeration(devs: ptr[hid_device_info]) -> void = c.SDL_hid_free_enumeration
1479
+ public foreign function hid_open(vendor_id: ushort, product_id: ushort, serial_number: const_ptr[int]) -> ptr[hid_device]? = c.SDL_hid_open
1480
+ public foreign function hid_open_path(path: str as cstr) -> ptr[hid_device]? = c.SDL_hid_open_path
1481
+ public foreign function hid_get_properties(dev: ptr[hid_device]) -> PropertiesID = c.SDL_hid_get_properties
1482
+ public foreign function hid_write(dev: ptr[hid_device], data: const_ptr[ubyte], length: ptr_uint) -> int = c.SDL_hid_write
1483
+ public foreign function hid_read_timeout(dev: ptr[hid_device], data: ptr[ubyte], length: ptr_uint, milliseconds: int) -> int = c.SDL_hid_read_timeout
1484
+ public foreign function hid_read(dev: ptr[hid_device], data: ptr[ubyte], length: ptr_uint) -> int = c.SDL_hid_read
1485
+ public foreign function hid_set_nonblocking(dev: ptr[hid_device], nonblock: int) -> int = c.SDL_hid_set_nonblocking
1486
+ public foreign function hid_send_feature_report(dev: ptr[hid_device], data: const_ptr[ubyte], length: ptr_uint) -> int = c.SDL_hid_send_feature_report
1487
+ public foreign function hid_get_feature_report(dev: ptr[hid_device], data: ptr[ubyte], length: ptr_uint) -> int = c.SDL_hid_get_feature_report
1488
+ public foreign function hid_get_input_report(dev: ptr[hid_device], data: ptr[ubyte], length: ptr_uint) -> int = c.SDL_hid_get_input_report
1489
+ public foreign function hid_close(dev: ptr[hid_device]) -> int = c.SDL_hid_close
1490
+ public foreign function hid_get_manufacturer_string(dev: ptr[hid_device], string: ptr[int], maxlen: ptr_uint) -> int = c.SDL_hid_get_manufacturer_string
1491
+ public foreign function hid_get_product_string(dev: ptr[hid_device], string: ptr[int], maxlen: ptr_uint) -> int = c.SDL_hid_get_product_string
1492
+ public foreign function hid_get_serial_number_string(dev: ptr[hid_device], string: ptr[int], maxlen: ptr_uint) -> int = c.SDL_hid_get_serial_number_string
1493
+ public foreign function hid_get_indexed_string(dev: ptr[hid_device], string_index: int, string: ptr[int], maxlen: ptr_uint) -> int = c.SDL_hid_get_indexed_string
1494
+ public foreign function hid_get_device_info(dev: ptr[hid_device]) -> ptr[hid_device_info]? = c.SDL_hid_get_device_info
1495
+ public foreign function hid_get_report_descriptor(dev: ptr[hid_device], buf: ptr[ubyte], buf_size: ptr_uint) -> int = c.SDL_hid_get_report_descriptor
1496
+ public foreign function hid_ble_scan(active: bool) -> void = c.SDL_hid_ble_scan
1497
+ public foreign function set_hint_with_priority(name: str as cstr, value: str as cstr, priority: HintPriority) -> bool = c.SDL_SetHintWithPriority
1498
+ public foreign function set_hint(name: str as cstr, value: str as cstr) -> bool = c.SDL_SetHint
1499
+ public foreign function reset_hint(name: str as cstr) -> bool = c.SDL_ResetHint
1500
+ public foreign function reset_hints() -> void = c.SDL_ResetHints
1501
+ public foreign function get_hint(name: str as cstr) -> cstr? = c.SDL_GetHint
1502
+ public foreign function get_hint_boolean(name: str as cstr, default_value: bool) -> bool = c.SDL_GetHintBoolean
1503
+ public foreign function add_hint_callback(name: str as cstr, callback: fn(arg0: ptr[void], arg1: cstr, arg2: cstr, arg3: cstr) -> void, userdata: ptr[void]) -> bool = c.SDL_AddHintCallback
1504
+ public foreign function remove_hint_callback(name: str as cstr, callback: fn(arg0: ptr[void], arg1: cstr, arg2: cstr, arg3: cstr) -> void, userdata: ptr[void]) -> void = c.SDL_RemoveHintCallback
1505
+ public foreign function init(flag_bits: InitFlags) -> bool = c.SDL_Init
1506
+ public foreign function init_sub_system(flags_: uint) -> bool = c.SDL_InitSubSystem
1507
+ public foreign function quit_sub_system(flags_: uint) -> void = c.SDL_QuitSubSystem
1508
+ public foreign function was_init(flags_: uint) -> InitFlags = c.SDL_WasInit
1509
+ public foreign function quit() -> void = c.SDL_Quit
1510
+ public foreign function is_main_thread() -> bool = c.SDL_IsMainThread
1511
+ public foreign function run_on_main_thread(callback: fn(arg0: ptr[void]) -> void, userdata: ptr[void], wait_complete: bool) -> bool = c.SDL_RunOnMainThread
1512
+ public foreign function set_app_metadata(appname: str as cstr, appversion: str as cstr, appidentifier: str as cstr) -> bool = c.SDL_SetAppMetadata
1513
+ public foreign function set_app_metadata_property(name: str as cstr, value: cstr?) -> bool = c.SDL_SetAppMetadataProperty
1514
+ public foreign function get_app_metadata_property(name: str as cstr) -> cstr = c.SDL_GetAppMetadataProperty
1515
+ public foreign function load_object(sofile: str as cstr) -> ptr[SharedObject]? = c.SDL_LoadObject
1516
+ public foreign function load_function(handle: ptr[SharedObject], name: str as cstr) -> FunctionPointer? = c.SDL_LoadFunction
1517
+ public foreign function unload_object(handle: ptr[SharedObject]) -> void = c.SDL_UnloadObject
1518
+ public foreign function get_preferred_locales(out count: int) -> ptr[ptr[Locale]]? = c.SDL_GetPreferredLocales
1519
+ public foreign function set_log_priorities(priority: LogPriority) -> void = c.SDL_SetLogPriorities
1520
+ public foreign function set_log_priority(category: int, priority: LogPriority) -> void = c.SDL_SetLogPriority
1521
+ public foreign function get_log_priority(category: int) -> LogPriority = c.SDL_GetLogPriority
1522
+ public foreign function reset_log_priorities() -> void = c.SDL_ResetLogPriorities
1523
+ public foreign function set_log_priority_prefix(priority: LogPriority, prefix: cstr?) -> bool = c.SDL_SetLogPriorityPrefix
1524
+ public foreign function log_application_info(fmt: cstr) -> void = c.SDL_Log
1525
+ public foreign function log_trace(category: int, fmt: str as cstr, ...) -> void = c.SDL_LogTrace
1526
+ public foreign function log_verbose(category: int, fmt: str as cstr, ...) -> void = c.SDL_LogVerbose
1527
+ public foreign function log_debug(category: int, fmt: str as cstr, ...) -> void = c.SDL_LogDebug
1528
+ public foreign function log_info(category: int, fmt: str as cstr, ...) -> void = c.SDL_LogInfo
1529
+ public foreign function log_warn(category: int, fmt: str as cstr, ...) -> void = c.SDL_LogWarn
1530
+ public foreign function log_error(category: int, fmt: str as cstr, ...) -> void = c.SDL_LogError
1531
+ public foreign function log_critical(category: int, fmt: str as cstr, ...) -> void = c.SDL_LogCritical
1532
+ public foreign function log_message(category: int, priority: LogPriority, fmt: str as cstr, ...) -> void = c.SDL_LogMessage
1533
+ public foreign function log_message_v(category: int, priority: LogPriority, fmt: str as cstr, ap: va_list) -> void = c.SDL_LogMessageV
1534
+ public foreign function get_default_log_output_function() -> LogOutputFunction = c.SDL_GetDefaultLogOutputFunction
1535
+ public foreign function get_log_output_function(callback: ptr[LogOutputFunction], userdata: ptr[ptr[void]]) -> void = c.SDL_GetLogOutputFunction
1536
+ public foreign function set_log_output_function(callback: fn(arg0: ptr[void], arg1: int, arg2: LogPriority, arg3: cstr) -> void, userdata: ptr[void]) -> void = c.SDL_SetLogOutputFunction
1537
+ public foreign function show_message_box(messageboxdata: const_ptr[MessageBoxData], buttonid: ptr[int]) -> bool = c.SDL_ShowMessageBox
1538
+ public foreign function show_simple_message_box(flags_: uint, title: str as cstr, message: str as cstr, window: Window?) -> bool = c.SDL_ShowSimpleMessageBox
1539
+ public foreign function metal_create_view(window: Window) -> MetalView = c.SDL_Metal_CreateView
1540
+ public foreign function metal_destroy_view(view: ptr[void]) -> void = c.SDL_Metal_DestroyView
1541
+ public foreign function metal_get_layer(view: ptr[void]) -> ptr[void] = c.SDL_Metal_GetLayer
1542
+ public foreign function open_url(url: str as cstr) -> bool = c.SDL_OpenURL
1543
+ public foreign function get_platform() -> cstr = c.SDL_GetPlatform
1544
+ public foreign function create_process(args: const_ptr[cstr], pipe_stdio: bool) -> ptr[Process]? = c.SDL_CreateProcess
1545
+ public foreign function create_process_with_properties(props: uint) -> ptr[Process]? = c.SDL_CreateProcessWithProperties
1546
+ public foreign function get_process_properties(process: ptr[Process]) -> PropertiesID = c.SDL_GetProcessProperties
1547
+ public foreign function read_process(process: ptr[Process], datasize: ptr[ptr_uint]?, exitcode: ptr[int]?) -> ptr[void]? = c.SDL_ReadProcess
1548
+ public foreign function get_process_input(process: ptr[Process]) -> ptr[IOStream]? = c.SDL_GetProcessInput
1549
+ public foreign function get_process_output(process: ptr[Process]) -> ptr[IOStream]? = c.SDL_GetProcessOutput
1550
+ public foreign function kill_process(process: ptr[Process], force: bool) -> bool = c.SDL_KillProcess
1551
+ public foreign function wait_process(process: ptr[Process], block: bool, exitcode: ptr[int]?) -> bool = c.SDL_WaitProcess
1552
+ public foreign function destroy_process(process: ptr[Process]) -> void = c.SDL_DestroyProcess
1553
+ public foreign function get_num_render_drivers() -> int = c.SDL_GetNumRenderDrivers
1554
+ public foreign function get_render_driver(index: int) -> cstr? = c.SDL_GetRenderDriver
1555
+ public foreign function create_window_and_renderer(title: str as cstr, width: int, height: int, window_flags: ptr_uint, out window: Window, out renderer: Renderer) -> bool = c.SDL_CreateWindowAndRenderer
1556
+ public foreign function create_renderer(window: Window, name: cstr?) -> Renderer? = c.SDL_CreateRenderer
1557
+ public foreign function create_renderer_with_properties(props: uint) -> Renderer? = c.SDL_CreateRendererWithProperties
1558
+ public foreign function create_gpu_renderer(device: ptr[GPUDevice]?, window: Window?) -> Renderer? = c.SDL_CreateGPURenderer
1559
+ public foreign function get_gpu_renderer_device(renderer: Renderer) -> ptr[GPUDevice]? = c.SDL_GetGPURendererDevice
1560
+ public foreign function create_software_renderer(surface: ptr[Surface]) -> Renderer? = c.SDL_CreateSoftwareRenderer
1561
+ public foreign function get_renderer(window: Window) -> Renderer? = c.SDL_GetRenderer
1562
+ public foreign function get_render_window(renderer: Renderer) -> Window? = c.SDL_GetRenderWindow
1563
+ public foreign function get_renderer_name(renderer: Renderer) -> cstr? = c.SDL_GetRendererName
1564
+ public foreign function get_renderer_properties(renderer: Renderer) -> PropertiesID = c.SDL_GetRendererProperties
1565
+ public foreign function get_render_output_size(renderer: Renderer, out w: int, out h: int) -> bool = c.SDL_GetRenderOutputSize
1566
+ public foreign function get_current_render_output_size(renderer: Renderer, w: ptr[int], h: ptr[int]) -> bool = c.SDL_GetCurrentRenderOutputSize
1567
+ public foreign function create_texture(renderer: Renderer, format: PixelFormat, access: TextureAccess, w: int, h: int) -> ptr[Texture]? = c.SDL_CreateTexture
1568
+ public foreign function create_texture_from_surface(renderer: Renderer, surface: ptr[Surface]) -> ptr[Texture]? = c.SDL_CreateTextureFromSurface
1569
+ public foreign function create_texture_with_properties(renderer: Renderer, props: uint) -> ptr[Texture]? = c.SDL_CreateTextureWithProperties
1570
+ public foreign function get_texture_properties(texture: ptr[Texture]) -> PropertiesID = c.SDL_GetTextureProperties
1571
+ public foreign function get_renderer_from_texture(texture: ptr[Texture]) -> Renderer? = c.SDL_GetRendererFromTexture
1572
+ public foreign function get_texture_size(texture: ptr[Texture], w: ptr[float], h: ptr[float]) -> bool = c.SDL_GetTextureSize
1573
+ public foreign function set_texture_palette(texture: ptr[Texture], palette: ptr[Palette]) -> bool = c.SDL_SetTexturePalette
1574
+ public foreign function get_texture_palette(texture: ptr[Texture]) -> ptr[Palette]? = c.SDL_GetTexturePalette
1575
+ public foreign function set_texture_color_mod(texture: ptr[Texture], r: ubyte, g: ubyte, b: ubyte) -> bool = c.SDL_SetTextureColorMod
1576
+ public foreign function set_texture_color_mod_float(texture: ptr[Texture], r: float, g: float, b: float) -> bool = c.SDL_SetTextureColorModFloat
1577
+ public foreign function get_texture_color_mod(texture: ptr[Texture], r: ptr[ubyte], g: ptr[ubyte], b: ptr[ubyte]) -> bool = c.SDL_GetTextureColorMod
1578
+ public foreign function get_texture_color_mod_float(texture: ptr[Texture], r: ptr[float], g: ptr[float], b: ptr[float]) -> bool = c.SDL_GetTextureColorModFloat
1579
+ public foreign function set_texture_alpha_mod(texture: ptr[Texture], alpha: ubyte) -> bool = c.SDL_SetTextureAlphaMod
1580
+ public foreign function set_texture_alpha_mod_float(texture: ptr[Texture], alpha: float) -> bool = c.SDL_SetTextureAlphaModFloat
1581
+ public foreign function get_texture_alpha_mod(texture: ptr[Texture], alpha: ptr[ubyte]) -> bool = c.SDL_GetTextureAlphaMod
1582
+ public foreign function get_texture_alpha_mod_float(texture: ptr[Texture], alpha: ptr[float]) -> bool = c.SDL_GetTextureAlphaModFloat
1583
+ public foreign function set_texture_blend_mode(texture: ptr[Texture], blend_mode: uint) -> bool = c.SDL_SetTextureBlendMode
1584
+ public foreign function get_texture_blend_mode(texture: ptr[Texture], blend_mode: ptr[BlendMode]) -> bool = c.SDL_GetTextureBlendMode
1585
+ public foreign function set_texture_scale_mode(texture: ptr[Texture], scale_mode: ScaleMode) -> bool = c.SDL_SetTextureScaleMode
1586
+ public foreign function get_texture_scale_mode(texture: ptr[Texture], scale_mode: ptr[ScaleMode]) -> bool = c.SDL_GetTextureScaleMode
1587
+ public foreign function update_texture(texture: ptr[Texture], rect: const_ptr[Rect]?, pixels: const_ptr[void], pitch: int) -> bool = c.SDL_UpdateTexture
1588
+ public foreign function update_yuv_texture(texture: ptr[Texture], rect: const_ptr[Rect]?, yplane: const_ptr[ubyte], ypitch: int, uplane: const_ptr[ubyte], upitch: int, vplane: const_ptr[ubyte], vpitch: int) -> bool = c.SDL_UpdateYUVTexture
1589
+ public foreign function update_nv_texture(texture: ptr[Texture], rect: const_ptr[Rect]?, yplane: const_ptr[ubyte], ypitch: int, u_vplane: const_ptr[ubyte], u_vpitch: int) -> bool = c.SDL_UpdateNVTexture
1590
+ public foreign function lock_texture(texture: ptr[Texture], rect: const_ptr[Rect], pixels: ptr[ptr[void]], pitch: ptr[int]) -> bool = c.SDL_LockTexture
1591
+ public foreign function lock_texture_to_surface(texture: ptr[Texture], rect: const_ptr[Rect]?, surface: ptr[ptr[Surface]]) -> bool = c.SDL_LockTextureToSurface
1592
+ public foreign function unlock_texture(texture: ptr[Texture]) -> void = c.SDL_UnlockTexture
1593
+ public foreign function set_render_target(renderer: Renderer, texture: ptr[Texture]?) -> bool = c.SDL_SetRenderTarget
1594
+ public foreign function get_render_target(renderer: Renderer) -> ptr[Texture]? = c.SDL_GetRenderTarget
1595
+ public foreign function set_render_logical_presentation(renderer: Renderer, w: int, h: int, mode: RendererLogicalPresentation) -> bool = c.SDL_SetRenderLogicalPresentation
1596
+ public foreign function get_render_logical_presentation(renderer: Renderer, w: ptr[int], h: ptr[int], mode: ptr[RendererLogicalPresentation]) -> bool = c.SDL_GetRenderLogicalPresentation
1597
+ public foreign function get_render_logical_presentation_rect(renderer: Renderer, rect: ptr[FRect]?) -> bool = c.SDL_GetRenderLogicalPresentationRect
1598
+ public foreign function render_coordinates_from_window(renderer: Renderer, window_x: float, window_y: float, x: ptr[float], y: ptr[float]) -> bool = c.SDL_RenderCoordinatesFromWindow
1599
+ public foreign function render_coordinates_to_window(renderer: Renderer, x: float, y: float, window_x: ptr[float], window_y: ptr[float]) -> bool = c.SDL_RenderCoordinatesToWindow
1600
+ public foreign function convert_event_to_render_coordinates(renderer: Renderer, inout event_: Event) -> bool = c.SDL_ConvertEventToRenderCoordinates
1601
+ public foreign function set_render_viewport(renderer: Renderer, rect: const_ptr[Rect]?) -> bool = c.SDL_SetRenderViewport
1602
+ public foreign function get_render_viewport(renderer: Renderer, rect: ptr[Rect]) -> bool = c.SDL_GetRenderViewport
1603
+ public foreign function render_viewport_set(renderer: Renderer) -> bool = c.SDL_RenderViewportSet
1604
+ public foreign function get_render_safe_area(renderer: Renderer, rect: ptr[Rect]) -> bool = c.SDL_GetRenderSafeArea
1605
+ public foreign function set_render_clip_rect(renderer: Renderer, rect: const_ptr[Rect]?) -> bool = c.SDL_SetRenderClipRect
1606
+ public foreign function get_render_clip_rect(renderer: Renderer, rect: ptr[Rect]) -> bool = c.SDL_GetRenderClipRect
1607
+ public foreign function render_clip_enabled(renderer: Renderer) -> bool = c.SDL_RenderClipEnabled
1608
+ public foreign function set_render_scale(renderer: Renderer, scale_x: float, scale_y: float) -> bool = c.SDL_SetRenderScale
1609
+ public foreign function get_render_scale(renderer: Renderer, scale_x: ptr[float], scale_y: ptr[float]) -> bool = c.SDL_GetRenderScale
1610
+ public foreign function set_render_draw_color(renderer: Renderer, r: ubyte, g: ubyte, b: ubyte, a: ubyte) -> bool = c.SDL_SetRenderDrawColor
1611
+ public foreign function set_render_draw_color_float(renderer: Renderer, r: float, g: float, b: float, a: float) -> bool = c.SDL_SetRenderDrawColorFloat
1612
+ public foreign function get_render_draw_color(renderer: Renderer, r: ptr[ubyte], g: ptr[ubyte], b: ptr[ubyte], a: ptr[ubyte]) -> bool = c.SDL_GetRenderDrawColor
1613
+ public foreign function get_render_draw_color_float(renderer: Renderer, r: ptr[float], g: ptr[float], b: ptr[float], a: ptr[float]) -> bool = c.SDL_GetRenderDrawColorFloat
1614
+ public foreign function set_render_color_scale(renderer: Renderer, scale: float) -> bool = c.SDL_SetRenderColorScale
1615
+ public foreign function get_render_color_scale(renderer: Renderer, scale: ptr[float]) -> bool = c.SDL_GetRenderColorScale
1616
+ public foreign function set_render_draw_blend_mode(renderer: Renderer, blend_mode: uint) -> bool = c.SDL_SetRenderDrawBlendMode
1617
+ public foreign function get_render_draw_blend_mode(renderer: Renderer, blend_mode: ptr[BlendMode]) -> bool = c.SDL_GetRenderDrawBlendMode
1618
+ public foreign function render_clear(renderer: Renderer) -> bool = c.SDL_RenderClear
1619
+ public foreign function render_point(renderer: Renderer, x: float, y: float) -> bool = c.SDL_RenderPoint
1620
+ public foreign function render_points(renderer: Renderer, points: span[FPoint]) -> bool = c.SDL_RenderPoints(renderer, points.data, int<-points.len)
1621
+ public foreign function render_line(renderer: Renderer, x1: float, y1: float, x2: float, y2: float) -> bool = c.SDL_RenderLine
1622
+ public foreign function render_lines(renderer: Renderer, points: span[FPoint]) -> bool = c.SDL_RenderLines(renderer, points.data, int<-points.len)
1623
+ public foreign function render_rect(renderer: Renderer, in rect: FRect as const_ptr[FRect]) -> bool = c.SDL_RenderRect
1624
+ public foreign function render_rects(renderer: Renderer, rects: span[FRect]) -> bool = c.SDL_RenderRects(renderer, rects.data, int<-rects.len)
1625
+ public foreign function render_fill_rect(renderer: Renderer, in rect: FRect as const_ptr[FRect]) -> bool = c.SDL_RenderFillRect
1626
+ public foreign function render_fill_rects(renderer: Renderer, rects: span[FRect]) -> bool = c.SDL_RenderFillRects(renderer, rects.data, int<-rects.len)
1627
+ public foreign function render_texture(renderer: Renderer, texture: ptr[Texture], srcrect: const_ptr[FRect]?, dstrect: const_ptr[FRect]?) -> bool = c.SDL_RenderTexture
1628
+ public foreign function render_texture_rotated(renderer: Renderer, texture: ptr[Texture], srcrect: const_ptr[FRect]?, dstrect: const_ptr[FRect]?, angle: double, center: const_ptr[FPoint]?, flip: FlipMode) -> bool = c.SDL_RenderTextureRotated
1629
+ public foreign function render_texture_affine(renderer: Renderer, texture: ptr[Texture], srcrect: const_ptr[FRect]?, origin: const_ptr[FPoint]?, right: const_ptr[FPoint]?, down: const_ptr[FPoint]?) -> bool = c.SDL_RenderTextureAffine
1630
+ public foreign function render_texture_tiled(renderer: Renderer, texture: ptr[Texture], srcrect: const_ptr[FRect]?, scale: float, dstrect: const_ptr[FRect]?) -> bool = c.SDL_RenderTextureTiled
1631
+ public foreign function render_texture9_grid(renderer: Renderer, texture: ptr[Texture], srcrect: const_ptr[FRect]?, left_width: float, right_width: float, top_height: float, bottom_height: float, scale: float, dstrect: const_ptr[FRect]?) -> bool = c.SDL_RenderTexture9Grid
1632
+ public foreign function render_texture9_grid_tiled(renderer: Renderer, texture: ptr[Texture], srcrect: const_ptr[FRect]?, left_width: float, right_width: float, top_height: float, bottom_height: float, scale: float, dstrect: const_ptr[FRect]?, tile_scale: float) -> bool = c.SDL_RenderTexture9GridTiled
1633
+ public foreign function render_geometry(renderer: Renderer, texture: ptr[Texture]?, vertices: const_ptr[Vertex], num_vertices: int, indices: const_ptr[int]?, num_indices: int) -> bool = c.SDL_RenderGeometry
1634
+ public foreign function render_geometry_raw(renderer: Renderer, texture: ptr[Texture], xy: const_ptr[float], xy_stride: int, color: const_ptr[FColor], color_stride: int, uv: const_ptr[float], uv_stride: int, num_vertices: int, indices: const_ptr[void]?, num_indices: int, size_indices: int) -> bool = c.SDL_RenderGeometryRaw
1635
+ public foreign function set_render_texture_address_mode(renderer: Renderer, u_mode: TextureAddressMode, v_mode: TextureAddressMode) -> bool = c.SDL_SetRenderTextureAddressMode
1636
+ public foreign function get_render_texture_address_mode(renderer: Renderer, u_mode: ptr[TextureAddressMode]?, v_mode: ptr[TextureAddressMode]?) -> bool = c.SDL_GetRenderTextureAddressMode
1637
+ public foreign function render_read_pixels(renderer: Renderer, rect: const_ptr[Rect]?) -> ptr[Surface]? = c.SDL_RenderReadPixels
1638
+ public foreign function render_present(renderer: Renderer) -> bool = c.SDL_RenderPresent
1639
+ public foreign function destroy_texture(texture: ptr[Texture]) -> void = c.SDL_DestroyTexture
1640
+ public foreign function destroy_renderer(renderer: Renderer) -> void = c.SDL_DestroyRenderer
1641
+ public foreign function flush_renderer(renderer: Renderer) -> bool = c.SDL_FlushRenderer
1642
+ public foreign function get_render_metal_layer(renderer: Renderer) -> ptr[void]? = c.SDL_GetRenderMetalLayer
1643
+ public foreign function get_render_metal_command_encoder(renderer: Renderer) -> ptr[void]? = c.SDL_GetRenderMetalCommandEncoder
1644
+ public foreign function add_vulkan_render_semaphores(renderer: Renderer, wait_stage_mask: uint, wait_semaphore: ptr_int, signal_semaphore: ptr_int) -> bool = c.SDL_AddVulkanRenderSemaphores
1645
+ public foreign function set_render_v_sync(renderer: Renderer, vsync: int) -> bool = c.SDL_SetRenderVSync
1646
+ public foreign function get_render_v_sync(renderer: Renderer, vsync: ptr[int]) -> bool = c.SDL_GetRenderVSync
1647
+ public foreign function render_debug_text(renderer: Renderer, x: float, y: float, text: str as cstr) -> bool = c.SDL_RenderDebugText
1648
+ public foreign function render_debug_text_format(renderer: Renderer, x: float, y: float, fmt: str as cstr, ...) -> bool = c.SDL_RenderDebugTextFormat
1649
+ public foreign function set_default_texture_scale_mode(renderer: Renderer, scale_mode: ScaleMode) -> bool = c.SDL_SetDefaultTextureScaleMode
1650
+ public foreign function get_default_texture_scale_mode(renderer: Renderer, scale_mode: ptr[ScaleMode]) -> bool = c.SDL_GetDefaultTextureScaleMode
1651
+ public foreign function create_gpu_render_state(renderer: Renderer, createinfo: const_ptr[GPURenderStateCreateInfo]) -> ptr[GPURenderState]? = c.SDL_CreateGPURenderState
1652
+ public foreign function set_gpu_render_state_fragment_uniforms(state: ptr[GPURenderState], slot_index: uint, data: const_ptr[void], length: uint) -> bool = c.SDL_SetGPURenderStateFragmentUniforms
1653
+ public foreign function set_gpu_render_state(renderer: Renderer, state: ptr[GPURenderState]?) -> bool = c.SDL_SetGPURenderState
1654
+ public foreign function destroy_gpu_render_state(state: ptr[GPURenderState]) -> void = c.SDL_DestroyGPURenderState
1655
+ public foreign function open_title_storage(override: str as cstr, props: uint) -> ptr[Storage]? = c.SDL_OpenTitleStorage
1656
+ public foreign function open_user_storage(org: str as cstr, app: str as cstr, props: uint) -> ptr[Storage]? = c.SDL_OpenUserStorage
1657
+ public foreign function open_file_storage(path: cstr?) -> ptr[Storage]? = c.SDL_OpenFileStorage
1658
+ public foreign function open_storage(iface: const_ptr[StorageInterface], userdata: ptr[void]) -> ptr[Storage]? = c.SDL_OpenStorage
1659
+ public foreign function close_storage(storage: ptr[Storage]) -> bool = c.SDL_CloseStorage
1660
+ public foreign function storage_ready(storage: ptr[Storage]) -> bool = c.SDL_StorageReady
1661
+ public foreign function get_storage_file_size(storage: ptr[Storage], path: str as cstr, length: ptr[ptr_uint]) -> bool = c.SDL_GetStorageFileSize
1662
+ public foreign function read_storage_file(storage: ptr[Storage], path: str as cstr, destination: ptr[void], length: ptr_uint) -> bool = c.SDL_ReadStorageFile
1663
+ public foreign function write_storage_file(storage: ptr[Storage], path: str as cstr, source: const_ptr[void], length: ptr_uint) -> bool = c.SDL_WriteStorageFile
1664
+ public foreign function create_storage_directory(storage: ptr[Storage], path: str as cstr) -> bool = c.SDL_CreateStorageDirectory
1665
+ public foreign function enumerate_storage_directory(storage: ptr[Storage], path: cstr?, callback: fn(arg0: ptr[void], arg1: cstr, arg2: cstr) -> EnumerationResult, userdata: ptr[void]) -> bool = c.SDL_EnumerateStorageDirectory
1666
+ public foreign function remove_storage_path(storage: ptr[Storage], path: str as cstr) -> bool = c.SDL_RemoveStoragePath
1667
+ public foreign function rename_storage_path(storage: ptr[Storage], oldpath: str as cstr, newpath: str as cstr) -> bool = c.SDL_RenameStoragePath
1668
+ public foreign function copy_storage_file(storage: ptr[Storage], oldpath: str as cstr, newpath: str as cstr) -> bool = c.SDL_CopyStorageFile
1669
+ public foreign function get_storage_path_info(storage: ptr[Storage], path: str as cstr, info: ptr[PathInfo]?) -> bool = c.SDL_GetStoragePathInfo
1670
+ public foreign function get_storage_space_remaining(storage: ptr[Storage]) -> ptr_uint = c.SDL_GetStorageSpaceRemaining
1671
+ public foreign function glob_storage_directory(storage: ptr[Storage], path: cstr?, pattern: cstr?, flags_: uint, count: ptr[int]) -> ptr[ptr[char]]? = c.SDL_GlobStorageDirectory
1672
+ public foreign function set_linux_thread_priority(thread_id: ptr_int, priority: int) -> bool = c.SDL_SetLinuxThreadPriority
1673
+ public foreign function set_linux_thread_priority_and_policy(thread_id: ptr_int, sdl_priority: int, sched_policy: int) -> bool = c.SDL_SetLinuxThreadPriorityAndPolicy
1674
+ public foreign function is_tablet() -> bool = c.SDL_IsTablet
1675
+ public foreign function is_tv() -> bool = c.SDL_IsTV
1676
+ public foreign function get_sandbox() -> Sandbox = c.SDL_GetSandbox
1677
+ public foreign function on_application_will_terminate() -> void = c.SDL_OnApplicationWillTerminate
1678
+ public foreign function on_application_did_receive_memory_warning() -> void = c.SDL_OnApplicationDidReceiveMemoryWarning
1679
+ public foreign function on_application_will_enter_background() -> void = c.SDL_OnApplicationWillEnterBackground
1680
+ public foreign function on_application_did_enter_background() -> void = c.SDL_OnApplicationDidEnterBackground
1681
+ public foreign function on_application_will_enter_foreground() -> void = c.SDL_OnApplicationWillEnterForeground
1682
+ public foreign function on_application_did_enter_foreground() -> void = c.SDL_OnApplicationDidEnterForeground
1683
+ public foreign function get_date_time_locale_preferences(date_format: ptr[DateFormat]?, time_format: ptr[TimeFormat]?) -> bool = c.SDL_GetDateTimeLocalePreferences
1684
+ public foreign function get_current_time(out ticks: Time) -> bool = c.SDL_GetCurrentTime
1685
+ public foreign function time_to_date_time(ticks: Time, out dt: DateTime, local_time: bool) -> bool = c.SDL_TimeToDateTime
1686
+ public foreign function date_time_to_time(dt: const_ptr[DateTime], ticks: ptr[Time]) -> bool = c.SDL_DateTimeToTime
1687
+ public foreign function time_to_windows(ticks: ptr_int, dw_low_date_time: ptr[uint], dw_high_date_time: ptr[uint]) -> void = c.SDL_TimeToWindows
1688
+ public foreign function time_from_windows(dw_low_date_time: uint, dw_high_date_time: uint) -> Time = c.SDL_TimeFromWindows
1689
+ public foreign function get_days_in_month(year: int, month: int) -> int = c.SDL_GetDaysInMonth
1690
+ public foreign function get_day_of_year(year: int, month: int, day: int) -> int = c.SDL_GetDayOfYear
1691
+ public foreign function get_day_of_week(year: int, month: int, day: int) -> int = c.SDL_GetDayOfWeek
1692
+ public foreign function get_ticks() -> ptr_uint = c.SDL_GetTicks
1693
+ public foreign function get_ticks_ns() -> ptr_uint = c.SDL_GetTicksNS
1694
+ public foreign function get_performance_counter() -> ptr_uint = c.SDL_GetPerformanceCounter
1695
+ public foreign function get_performance_frequency() -> ptr_uint = c.SDL_GetPerformanceFrequency
1696
+ public foreign function delay(ms: uint) -> void = c.SDL_Delay
1697
+ public foreign function delay_ns(ns: ptr_uint) -> void = c.SDL_DelayNS
1698
+ public foreign function delay_precise(ns: ptr_uint) -> void = c.SDL_DelayPrecise
1699
+ public foreign function add_timer(interval: uint, callback: fn(arg0: ptr[void], arg1: TimerID, arg2: uint) -> uint, userdata: ptr[void]) -> TimerID = c.SDL_AddTimer
1700
+ public foreign function add_timer_ns(interval: ptr_uint, callback: fn(arg0: ptr[void], arg1: TimerID, arg2: ptr_uint) -> ptr_uint, userdata: ptr[void]) -> TimerID = c.SDL_AddTimerNS
1701
+ public foreign function remove_timer(id: uint) -> bool = c.SDL_RemoveTimer
1702
+ public foreign function create_tray(icon: ptr[Surface], tooltip: str as cstr) -> ptr[Tray] = c.SDL_CreateTray
1703
+ public foreign function set_tray_icon(tray: ptr[Tray], icon: ptr[Surface]) -> void = c.SDL_SetTrayIcon
1704
+ public foreign function set_tray_tooltip(tray: ptr[Tray], tooltip: str as cstr) -> void = c.SDL_SetTrayTooltip
1705
+ public foreign function create_tray_menu(tray: ptr[Tray]) -> ptr[TrayMenu] = c.SDL_CreateTrayMenu
1706
+ public foreign function create_tray_submenu(entry: ptr[TrayEntry]) -> ptr[TrayMenu] = c.SDL_CreateTraySubmenu
1707
+ public foreign function get_tray_menu(tray: ptr[Tray]) -> ptr[TrayMenu] = c.SDL_GetTrayMenu
1708
+ public foreign function get_tray_submenu(entry: ptr[TrayEntry]) -> ptr[TrayMenu] = c.SDL_GetTraySubmenu
1709
+ public foreign function get_tray_entries(menu: ptr[TrayMenu], count: ptr[int]) -> ptr[const_ptr[TrayEntry]]? = c.SDL_GetTrayEntries
1710
+ public foreign function remove_tray_entry(entry: ptr[TrayEntry]) -> void = c.SDL_RemoveTrayEntry
1711
+ public foreign function insert_tray_entry_at(menu: ptr[TrayMenu], pos: int, label: cstr?, flags_: uint) -> ptr[TrayEntry]? = c.SDL_InsertTrayEntryAt
1712
+ public foreign function set_tray_entry_label(entry: ptr[TrayEntry], label: str as cstr) -> void = c.SDL_SetTrayEntryLabel
1713
+ public foreign function get_tray_entry_label(entry: ptr[TrayEntry]) -> cstr = c.SDL_GetTrayEntryLabel
1714
+ public foreign function set_tray_entry_checked(entry: ptr[TrayEntry], checked: bool) -> void = c.SDL_SetTrayEntryChecked
1715
+ public foreign function get_tray_entry_checked(entry: ptr[TrayEntry]) -> bool = c.SDL_GetTrayEntryChecked
1716
+ public foreign function set_tray_entry_enabled(entry: ptr[TrayEntry], enabled: bool) -> void = c.SDL_SetTrayEntryEnabled
1717
+ public foreign function get_tray_entry_enabled(entry: ptr[TrayEntry]) -> bool = c.SDL_GetTrayEntryEnabled
1718
+ public foreign function set_tray_entry_callback(entry: ptr[TrayEntry], callback: fn(arg0: ptr[void], arg1: ptr[TrayEntry]) -> void, userdata: ptr[void]) -> void = c.SDL_SetTrayEntryCallback
1719
+ public foreign function click_tray_entry(entry: ptr[TrayEntry]) -> void = c.SDL_ClickTrayEntry
1720
+ public foreign function destroy_tray(tray: ptr[Tray]) -> void = c.SDL_DestroyTray
1721
+ public foreign function get_tray_entry_parent(entry: ptr[TrayEntry]) -> ptr[TrayMenu] = c.SDL_GetTrayEntryParent
1722
+ public foreign function get_tray_menu_parent_entry(menu: ptr[TrayMenu]) -> ptr[TrayEntry]? = c.SDL_GetTrayMenuParentEntry
1723
+ public foreign function get_tray_menu_parent_tray(menu: ptr[TrayMenu]) -> ptr[Tray]? = c.SDL_GetTrayMenuParentTray
1724
+ public foreign function update_trays() -> void = c.SDL_UpdateTrays
1725
+ public foreign function get_version() -> int = c.SDL_GetVersion
1726
+ public foreign function get_revision() -> cstr = c.SDL_GetRevision
1727
+ public foreign function main(argc: int, argv: ptr[ptr[char]]) -> int = c.SDL_main
1728
+ public foreign function set_main_ready() -> void = c.SDL_SetMainReady
1729
+ public foreign function run_app(argc: int, argv: ptr[ptr[char]], main_function: MainFunc) -> int = c.SDL_RunApp(argc, argv, main_function, null)
1730
+ public foreign function enter_app_main_callbacks(argc: int, argv: ptr[ptr[char]], appinit: fn(arg0: ptr[ptr[void]], arg1: int, arg2: ptr[ptr[char]]) -> AppResult, appiter: fn(arg0: ptr[void]) -> AppResult, appevent: fn(arg0: ptr[void], arg1: ptr[Event]) -> AppResult, appquit: fn(arg0: ptr[void], arg1: AppResult) -> void) -> int = c.SDL_EnterAppMainCallbacks
1731
+ public foreign function gdk_suspend_complete() -> void = c.SDL_GDKSuspendComplete