mt-lang 0.2.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. checksums.yaml +4 -4
  2. data/docs/index.html +4 -3
  3. data/lib/milk_tea/base.rb +1 -1
  4. data/std/asset_pack.mt +267 -0
  5. data/std/async/libuv_runtime.mt +539 -0
  6. data/std/async/mailbox.mt +191 -0
  7. data/std/async/runtime.mt +87 -0
  8. data/std/async.mt +87 -0
  9. data/std/base64.mt +185 -0
  10. data/std/behavior_tree.mt +396 -0
  11. data/std/binary.mt +314 -0
  12. data/std/binary_heap.mt +157 -0
  13. data/std/bitset.mt +239 -0
  14. data/std/box2d.mt +535 -0
  15. data/std/bytes.mt +46 -0
  16. data/std/c/box2d.mt +1254 -0
  17. data/std/c/cgltf.mt +647 -0
  18. data/std/c/cjson.mt +106 -0
  19. data/std/c/crypto.mt +11 -0
  20. data/std/c/crypto_support.h +51 -0
  21. data/std/c/ctype.mt +19 -0
  22. data/std/c/ctype_bindgen.h +29 -0
  23. data/std/c/curl.mt +1223 -0
  24. data/std/c/enet.mt +473 -0
  25. data/std/c/errno.mt +41 -0
  26. data/std/c/errno_bindgen.h +53 -0
  27. data/std/c/flecs.mt +2945 -0
  28. data/std/c/fs.linux.mt +43 -0
  29. data/std/c/fs.windows.mt +43 -0
  30. data/std/c/fs_support.h +954 -0
  31. data/std/c/gl.mt +2065 -0
  32. data/std/c/gl_registry_helpers.h +10748 -0
  33. data/std/c/glfw.mt +499 -0
  34. data/std/c/libc.mt +167 -0
  35. data/std/c/libuv.mt +1491 -0
  36. data/std/c/math.mt +22 -0
  37. data/std/c/math_bindgen.h +31 -0
  38. data/std/c/miniaudio.mt +3420 -0
  39. data/std/c/pcre2.mt +735 -0
  40. data/std/c/process.mt +58 -0
  41. data/std/c/process_support.h +1147 -0
  42. data/std/c/raygui.mt +1602 -0
  43. data/std/c/raylib.mt +1245 -0
  44. data/std/c/raymath.mt +163 -0
  45. data/std/c/rlgl.mt +434 -0
  46. data/std/c/rpng.mt +60 -0
  47. data/std/c/rres.mt +187 -0
  48. data/std/c/sdl3.mt +4132 -0
  49. data/std/c/sqlite3.mt +951 -0
  50. data/std/c/stb_image.mt +52 -0
  51. data/std/c/stb_image_resize2.mt +128 -0
  52. data/std/c/stb_image_write.mt +19 -0
  53. data/std/c/stb_rect_pack.mt +38 -0
  54. data/std/c/stb_truetype.mt +175 -0
  55. data/std/c/stb_vorbis.mt +31 -0
  56. data/std/c/stdio.mt +90 -0
  57. data/std/c/steamworks.h +5769 -0
  58. data/std/c/steamworks.mt +4771 -0
  59. data/std/c/string.mt +16 -0
  60. data/std/c/string_bindgen.h +36 -0
  61. data/std/c/sync.mt +33 -0
  62. data/std/c/sync_support.h +219 -0
  63. data/std/c/terminal.mt +24 -0
  64. data/std/c/terminal_support.h +408 -0
  65. data/std/c/time.mt +26 -0
  66. data/std/c/tls.mt +24 -0
  67. data/std/c/tls_support.h +626 -0
  68. data/std/c/tracy.mt +53 -0
  69. data/std/c/zlib.mt +20 -0
  70. data/std/c/zlib_support.h +239 -0
  71. data/std/c/zstd.mt +231 -0
  72. data/std/cell.mt +60 -0
  73. data/std/cgltf.mt +115 -0
  74. data/std/cjson.mt +90 -0
  75. data/std/cli.mt +768 -0
  76. data/std/cookie.mt +198 -0
  77. data/std/counter.mt +160 -0
  78. data/std/crypto.mt +74 -0
  79. data/std/cstring.mt +13 -0
  80. data/std/ctype.mt +52 -0
  81. data/std/curl/runtime.mt +261 -0
  82. data/std/curl.mt +38 -0
  83. data/std/deque.mt +348 -0
  84. data/std/encoding.mt +93 -0
  85. data/std/enet.mt +133 -0
  86. data/std/env.mt +41 -0
  87. data/std/errno.mt +47 -0
  88. data/std/flecs.mt +978 -0
  89. data/std/fmt.mt +271 -0
  90. data/std/fs.linux.mt +696 -0
  91. data/std/fs.windows.mt +711 -0
  92. data/std/fsm.mt +267 -0
  93. data/std/gl.mt +2062 -0
  94. data/std/glfw.mt +471 -0
  95. data/std/goap.mt +342 -0
  96. data/std/graph.mt +521 -0
  97. data/std/gzip.mt +77 -0
  98. data/std/hash.mt +429 -0
  99. data/std/http/server.mt +810 -0
  100. data/std/http.mt +1227 -0
  101. data/std/intern.mt +53 -0
  102. data/std/jobs.mt +288 -0
  103. data/std/json.mt +627 -0
  104. data/std/libc.mt +34 -0
  105. data/std/libuv.mt +554 -0
  106. data/std/linear_algebra.mt +243 -0
  107. data/std/linked_map.mt +372 -0
  108. data/std/linked_map_view.mt +49 -0
  109. data/std/linked_set.mt +117 -0
  110. data/std/log.mt +69 -0
  111. data/std/map.mt +418 -0
  112. data/std/math.mt +24 -0
  113. data/std/mem/arena.mt +137 -0
  114. data/std/mem/endian.mt +51 -0
  115. data/std/mem/heap.mt +298 -0
  116. data/std/mem/pool.mt +164 -0
  117. data/std/mem/stack.mt +47 -0
  118. data/std/mem/tracking.mt +119 -0
  119. data/std/miniaudio.mt +1299 -0
  120. data/std/multiset.mt +191 -0
  121. data/std/net/channel.mt +727 -0
  122. data/std/net/clock.mt +237 -0
  123. data/std/net/discovery.mt +277 -0
  124. data/std/net/lobby.mt +813 -0
  125. data/std/net/manager.mt +539 -0
  126. data/std/net/mux.mt +839 -0
  127. data/std/net/nat.mt +122 -0
  128. data/std/net/packet.mt +219 -0
  129. data/std/net/punch.mt +162 -0
  130. data/std/net/rpc.mt +119 -0
  131. data/std/net/session.mt +1157 -0
  132. data/std/net/stun.mt +252 -0
  133. data/std/net/sync.mt +183 -0
  134. data/std/net/turn.mt +459 -0
  135. data/std/net.mt +2944 -0
  136. data/std/oauth2.mt +408 -0
  137. data/std/option.mt +51 -0
  138. data/std/ordered_map.mt +497 -0
  139. data/std/ordered_set.mt +348 -0
  140. data/std/path.mt +368 -0
  141. data/std/pcre2/runtime.mt +35 -0
  142. data/std/pcre2.mt +78 -0
  143. data/std/priority_queue.mt +55 -0
  144. data/std/process.mt +837 -0
  145. data/std/queue.mt +55 -0
  146. data/std/random.mt +146 -0
  147. data/std/raygui.mt +99 -0
  148. data/std/raylib/debug_console.mt +71 -0
  149. data/std/raylib/easing.mt +388 -0
  150. data/std/raylib/packed_assets.mt +255 -0
  151. data/std/raylib/runtime.mt +30 -0
  152. data/std/raylib/tracy_gpu.mt +37 -0
  153. data/std/raylib.mt +1510 -0
  154. data/std/raymath.mt +153 -0
  155. data/std/result.mt +89 -0
  156. data/std/rlgl.mt +268 -0
  157. data/std/rpng.mt +46 -0
  158. data/std/rres.mt +36 -0
  159. data/std/sdl3/runtime.mt +54 -0
  160. data/std/sdl3.mt +1731 -0
  161. data/std/serialize.mt +68 -0
  162. data/std/set.mt +124 -0
  163. data/std/spatial.mt +176 -0
  164. data/std/sqlite3.mt +151 -0
  165. data/std/stack.mt +55 -0
  166. data/std/stb_image.mt +47 -0
  167. data/std/stb_image_resize2.mt +41 -0
  168. data/std/stb_image_write.mt +17 -0
  169. data/std/stb_rect_pack.mt +15 -0
  170. data/std/stb_truetype.mt +77 -0
  171. data/std/stb_vorbis.mt +16 -0
  172. data/std/stdio.mt +88 -0
  173. data/std/steamworks.mt +1542 -0
  174. data/std/str.mt +293 -0
  175. data/std/string.mt +234 -0
  176. data/std/sync.mt +194 -0
  177. data/std/tar.mt +704 -0
  178. data/std/terminal.mt +1002 -0
  179. data/std/testing.mt +266 -0
  180. data/std/thread.mt +120 -0
  181. data/std/time.mt +105 -0
  182. data/std/tls.mt +616 -0
  183. data/std/toml.mt +1310 -0
  184. data/std/tracy.mt +42 -0
  185. data/std/uri.mt +118 -0
  186. data/std/url.mt +372 -0
  187. data/std/vec.mt +433 -0
  188. data/std/zstd.mt +94 -0
  189. metadata +187 -2
data/std/gl.mt ADDED
@@ -0,0 +1,2062 @@
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+ # generated by mtc imported-bindings from std.c.gl using bindings/imported/gl.binding.json
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+
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+ import std.c.gl as c
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+
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+ public opaque Sync = c"struct __GLsync"
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+ public type GLenum = c.GLenum
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+ public type GLboolean = c.GLboolean
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+ public type GLbitfield = c.GLbitfield
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+ public type GLvoid = c.GLvoid
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+ public type GLbyte = c.GLbyte
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+ public type GLubyte = c.GLubyte
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+ public type GLshort = c.GLshort
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+ public type GLushort = c.GLushort
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+ public type GLint = c.GLint
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+ public type GLuint = c.GLuint
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+ public type GLclampx = c.GLclampx
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+ public type GLsizei = c.GLsizei
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+ public type GLfloat = c.GLfloat
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+ public type GLclampf = c.GLclampf
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+ public type GLdouble = c.GLdouble
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+ public type GLclampd = c.GLclampd
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+ public type GLeglClientBufferEXT = c.GLeglClientBufferEXT
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+ public type GLeglImageOES = c.GLeglImageOES
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+ public type GLchar = c.GLchar
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+ public type GLcharARB = c.GLcharARB
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+ public type GLhandleARB = c.GLhandleARB
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+ public type GLhalf = c.GLhalf
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+ public type GLhalfARB = c.GLhalfARB
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+ public type GLfixed = c.GLfixed
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+ public type GLintptr = c.GLintptr
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+ public type GLintptrARB = c.GLintptrARB
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+ public type GLsizeiptr = c.GLsizeiptr
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+ public type GLsizeiptrARB = c.GLsizeiptrARB
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+ public type GLint64 = c.GLint64
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+ public type GLint64EXT = c.GLint64EXT
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+ public type GLuint64 = c.GLuint64
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+ public type GLuint64EXT = c.GLuint64EXT
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+ public type GLDEBUGPROC = c.GLDEBUGPROC
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+ public type GLDEBUGPROCARB = c.GLDEBUGPROCARB
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+ public type GLDEBUGPROCKHR = c.GLDEBUGPROCKHR
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+ public type GLDEBUGPROCAMD = c.GLDEBUGPROCAMD
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+ public type GLhalfNV = c.GLhalfNV
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+ public type GLvdpauSurfaceNV = c.GLvdpauSurfaceNV
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+ public type GLVULKANPROCNV = c.GLVULKANPROCNV
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+
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+ public const DEPTH_BUFFER_BIT: int = c.GL_DEPTH_BUFFER_BIT
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+ public const STENCIL_BUFFER_BIT: int = c.GL_STENCIL_BUFFER_BIT
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+ public const COLOR_BUFFER_BIT: int = c.GL_COLOR_BUFFER_BIT
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+ public const DYNAMIC_STORAGE_BIT: int = c.GL_DYNAMIC_STORAGE_BIT
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+ public const CLIENT_STORAGE_BIT: int = c.GL_CLIENT_STORAGE_BIT
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+ public const CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: int = c.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
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+ public const CONTEXT_FLAG_DEBUG_BIT: int = c.GL_CONTEXT_FLAG_DEBUG_BIT
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+ public const CONTEXT_FLAG_ROBUST_ACCESS_BIT: int = c.GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
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+ public const CONTEXT_FLAG_NO_ERROR_BIT: int = c.GL_CONTEXT_FLAG_NO_ERROR_BIT
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+ public const CONTEXT_CORE_PROFILE_BIT: int = c.GL_CONTEXT_CORE_PROFILE_BIT
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+ public const CONTEXT_COMPATIBILITY_PROFILE_BIT: int = c.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
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+ public const MAP_READ_BIT: int = c.GL_MAP_READ_BIT
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+ public const MAP_WRITE_BIT: int = c.GL_MAP_WRITE_BIT
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+ public const MAP_INVALIDATE_RANGE_BIT: int = c.GL_MAP_INVALIDATE_RANGE_BIT
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+ public const MAP_INVALIDATE_BUFFER_BIT: int = c.GL_MAP_INVALIDATE_BUFFER_BIT
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+ public const MAP_FLUSH_EXPLICIT_BIT: int = c.GL_MAP_FLUSH_EXPLICIT_BIT
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+ public const MAP_UNSYNCHRONIZED_BIT: int = c.GL_MAP_UNSYNCHRONIZED_BIT
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+ public const MAP_PERSISTENT_BIT: int = c.GL_MAP_PERSISTENT_BIT
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+ public const MAP_COHERENT_BIT: int = c.GL_MAP_COHERENT_BIT
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+ public const VERTEX_ATTRIB_ARRAY_BARRIER_BIT: int = c.GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
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+ public const ELEMENT_ARRAY_BARRIER_BIT: int = c.GL_ELEMENT_ARRAY_BARRIER_BIT
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+ public const UNIFORM_BARRIER_BIT: int = c.GL_UNIFORM_BARRIER_BIT
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+ public const TEXTURE_FETCH_BARRIER_BIT: int = c.GL_TEXTURE_FETCH_BARRIER_BIT
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+ public const SHADER_IMAGE_ACCESS_BARRIER_BIT: int = c.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
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+ public const COMMAND_BARRIER_BIT: int = c.GL_COMMAND_BARRIER_BIT
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+ public const PIXEL_BUFFER_BARRIER_BIT: int = c.GL_PIXEL_BUFFER_BARRIER_BIT
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+ public const TEXTURE_UPDATE_BARRIER_BIT: int = c.GL_TEXTURE_UPDATE_BARRIER_BIT
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+ public const BUFFER_UPDATE_BARRIER_BIT: int = c.GL_BUFFER_UPDATE_BARRIER_BIT
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+ public const FRAMEBUFFER_BARRIER_BIT: int = c.GL_FRAMEBUFFER_BARRIER_BIT
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+ public const TRANSFORM_FEEDBACK_BARRIER_BIT: int = c.GL_TRANSFORM_FEEDBACK_BARRIER_BIT
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+ public const ATOMIC_COUNTER_BARRIER_BIT: int = c.GL_ATOMIC_COUNTER_BARRIER_BIT
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+ public const SHADER_STORAGE_BARRIER_BIT: int = c.GL_SHADER_STORAGE_BARRIER_BIT
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+ public const CLIENT_MAPPED_BUFFER_BARRIER_BIT: int = c.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
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+ public const QUERY_BUFFER_BARRIER_BIT: int = c.GL_QUERY_BUFFER_BARRIER_BIT
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+ public const ALL_BARRIER_BITS: uint = c.GL_ALL_BARRIER_BITS
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+ public const SYNC_FLUSH_COMMANDS_BIT: int = c.GL_SYNC_FLUSH_COMMANDS_BIT
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+ public const VERTEX_SHADER_BIT: int = c.GL_VERTEX_SHADER_BIT
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+ public const FRAGMENT_SHADER_BIT: int = c.GL_FRAGMENT_SHADER_BIT
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+ public const GEOMETRY_SHADER_BIT: int = c.GL_GEOMETRY_SHADER_BIT
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+ public const TESS_CONTROL_SHADER_BIT: int = c.GL_TESS_CONTROL_SHADER_BIT
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+ public const TESS_EVALUATION_SHADER_BIT: int = c.GL_TESS_EVALUATION_SHADER_BIT
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+ public const COMPUTE_SHADER_BIT: int = c.GL_COMPUTE_SHADER_BIT
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+ public const ALL_SHADER_BITS: uint = c.GL_ALL_SHADER_BITS
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+ public const FALSE: int = c.GL_FALSE
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+ public const NO_ERROR: int = c.GL_NO_ERROR
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+ public const ZERO: int = c.GL_ZERO
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+ public const NONE: int = c.GL_NONE
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+ public const TRUE: int = c.GL_TRUE
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+ public const ONE: int = c.GL_ONE
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+ public const INVALID_INDEX: uint = c.GL_INVALID_INDEX
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+ public const TIMEOUT_IGNORED: ptr_uint = c.GL_TIMEOUT_IGNORED
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+ public const POINTS: int = c.GL_POINTS
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+ public const LINES: int = c.GL_LINES
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+ public const LINE_LOOP: int = c.GL_LINE_LOOP
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+ public const LINE_STRIP: int = c.GL_LINE_STRIP
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+ public const TRIANGLES: int = c.GL_TRIANGLES
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+ public const TRIANGLE_STRIP: int = c.GL_TRIANGLE_STRIP
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+ public const TRIANGLE_FAN: int = c.GL_TRIANGLE_FAN
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+ public const QUADS: int = c.GL_QUADS
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+ public const LINES_ADJACENCY: int = c.GL_LINES_ADJACENCY
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+ public const LINE_STRIP_ADJACENCY: int = c.GL_LINE_STRIP_ADJACENCY
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+ public const TRIANGLES_ADJACENCY: int = c.GL_TRIANGLES_ADJACENCY
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+ public const TRIANGLE_STRIP_ADJACENCY: int = c.GL_TRIANGLE_STRIP_ADJACENCY
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+ public const PATCHES: int = c.GL_PATCHES
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+ public const NEVER: int = c.GL_NEVER
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+ public const LESS: int = c.GL_LESS
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+ public const EQUAL: int = c.GL_EQUAL
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+ public const LEQUAL: int = c.GL_LEQUAL
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+ public const GREATER: int = c.GL_GREATER
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+ public const NOTEQUAL: int = c.GL_NOTEQUAL
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+ public const GEQUAL: int = c.GL_GEQUAL
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+ public const ALWAYS: int = c.GL_ALWAYS
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+ public const SRC_COLOR: int = c.GL_SRC_COLOR
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+ public const ONE_MINUS_SRC_COLOR: int = c.GL_ONE_MINUS_SRC_COLOR
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+ public const SRC_ALPHA: int = c.GL_SRC_ALPHA
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+ public const ONE_MINUS_SRC_ALPHA: int = c.GL_ONE_MINUS_SRC_ALPHA
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+ public const DST_ALPHA: int = c.GL_DST_ALPHA
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+ public const ONE_MINUS_DST_ALPHA: int = c.GL_ONE_MINUS_DST_ALPHA
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+ public const DST_COLOR: int = c.GL_DST_COLOR
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+ public const ONE_MINUS_DST_COLOR: int = c.GL_ONE_MINUS_DST_COLOR
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+ public const SRC_ALPHA_SATURATE: int = c.GL_SRC_ALPHA_SATURATE
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+ public const FRONT_LEFT: int = c.GL_FRONT_LEFT
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+ public const FRONT_RIGHT: int = c.GL_FRONT_RIGHT
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+ public const BACK_LEFT: int = c.GL_BACK_LEFT
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+ public const BACK_RIGHT: int = c.GL_BACK_RIGHT
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+ public const FRONT: int = c.GL_FRONT
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+ public const BACK: int = c.GL_BACK
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+ public const LEFT: int = c.GL_LEFT
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+ public const RIGHT: int = c.GL_RIGHT
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+ public const FRONT_AND_BACK: int = c.GL_FRONT_AND_BACK
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+ public const INVALID_ENUM: int = c.GL_INVALID_ENUM
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+ public const INVALID_VALUE: int = c.GL_INVALID_VALUE
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+ public const INVALID_OPERATION: int = c.GL_INVALID_OPERATION
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+ public const STACK_OVERFLOW: int = c.GL_STACK_OVERFLOW
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+ public const STACK_UNDERFLOW: int = c.GL_STACK_UNDERFLOW
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+ public const OUT_OF_MEMORY: int = c.GL_OUT_OF_MEMORY
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+ public const INVALID_FRAMEBUFFER_OPERATION: int = c.GL_INVALID_FRAMEBUFFER_OPERATION
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+ public const CONTEXT_LOST: int = c.GL_CONTEXT_LOST
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+ public const CW: int = c.GL_CW
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+ public const CCW: int = c.GL_CCW
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+ public const POINT_SIZE: int = c.GL_POINT_SIZE
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+ public const POINT_SIZE_RANGE: int = c.GL_POINT_SIZE_RANGE
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+ public const SMOOTH_POINT_SIZE_RANGE: int = c.GL_SMOOTH_POINT_SIZE_RANGE
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+ public const POINT_SIZE_GRANULARITY: int = c.GL_POINT_SIZE_GRANULARITY
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+ public const SMOOTH_POINT_SIZE_GRANULARITY: int = c.GL_SMOOTH_POINT_SIZE_GRANULARITY
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+ public const LINE_SMOOTH: int = c.GL_LINE_SMOOTH
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+ public const LINE_WIDTH: int = c.GL_LINE_WIDTH
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+ public const LINE_WIDTH_RANGE: int = c.GL_LINE_WIDTH_RANGE
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+ public const SMOOTH_LINE_WIDTH_RANGE: int = c.GL_SMOOTH_LINE_WIDTH_RANGE
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+ public const LINE_WIDTH_GRANULARITY: int = c.GL_LINE_WIDTH_GRANULARITY
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+ public const SMOOTH_LINE_WIDTH_GRANULARITY: int = c.GL_SMOOTH_LINE_WIDTH_GRANULARITY
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+ public const POLYGON_MODE: int = c.GL_POLYGON_MODE
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+ public const POLYGON_SMOOTH: int = c.GL_POLYGON_SMOOTH
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+ public const CULL_FACE: int = c.GL_CULL_FACE
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+ public const CULL_FACE_MODE: int = c.GL_CULL_FACE_MODE
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+ public const FRONT_FACE: int = c.GL_FRONT_FACE
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+ public const DEPTH_RANGE: int = c.GL_DEPTH_RANGE
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+ public const DEPTH_TEST: int = c.GL_DEPTH_TEST
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+ public const DEPTH_WRITEMASK: int = c.GL_DEPTH_WRITEMASK
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+ public const DEPTH_CLEAR_VALUE: int = c.GL_DEPTH_CLEAR_VALUE
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+ public const DEPTH_FUNC: int = c.GL_DEPTH_FUNC
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+ public const STENCIL_TEST: int = c.GL_STENCIL_TEST
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+ public const STENCIL_CLEAR_VALUE: int = c.GL_STENCIL_CLEAR_VALUE
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+ public const STENCIL_FUNC: int = c.GL_STENCIL_FUNC
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+ public const STENCIL_VALUE_MASK: int = c.GL_STENCIL_VALUE_MASK
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+ public const STENCIL_FAIL: int = c.GL_STENCIL_FAIL
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+ public const STENCIL_PASS_DEPTH_FAIL: int = c.GL_STENCIL_PASS_DEPTH_FAIL
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+ public const STENCIL_PASS_DEPTH_PASS: int = c.GL_STENCIL_PASS_DEPTH_PASS
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+ public const STENCIL_REF: int = c.GL_STENCIL_REF
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+ public const STENCIL_WRITEMASK: int = c.GL_STENCIL_WRITEMASK
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+ public const VIEWPORT: int = c.GL_VIEWPORT
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+ public const DITHER: int = c.GL_DITHER
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+ public const BLEND_DST: int = c.GL_BLEND_DST
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+ public const BLEND_SRC: int = c.GL_BLEND_SRC
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+ public const BLEND: int = c.GL_BLEND
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+ public const LOGIC_OP_MODE: int = c.GL_LOGIC_OP_MODE
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+ public const COLOR_LOGIC_OP: int = c.GL_COLOR_LOGIC_OP
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+ public const DRAW_BUFFER: int = c.GL_DRAW_BUFFER
184
+ public const READ_BUFFER: int = c.GL_READ_BUFFER
185
+ public const SCISSOR_BOX: int = c.GL_SCISSOR_BOX
186
+ public const SCISSOR_TEST: int = c.GL_SCISSOR_TEST
187
+ public const COLOR_CLEAR_VALUE: int = c.GL_COLOR_CLEAR_VALUE
188
+ public const COLOR_WRITEMASK: int = c.GL_COLOR_WRITEMASK
189
+ public const DOUBLEBUFFER: int = c.GL_DOUBLEBUFFER
190
+ public const STEREO: int = c.GL_STEREO
191
+ public const LINE_SMOOTH_HINT: int = c.GL_LINE_SMOOTH_HINT
192
+ public const POLYGON_SMOOTH_HINT: int = c.GL_POLYGON_SMOOTH_HINT
193
+ public const UNPACK_SWAP_BYTES: int = c.GL_UNPACK_SWAP_BYTES
194
+ public const UNPACK_LSB_FIRST: int = c.GL_UNPACK_LSB_FIRST
195
+ public const UNPACK_ROW_LENGTH: int = c.GL_UNPACK_ROW_LENGTH
196
+ public const UNPACK_SKIP_ROWS: int = c.GL_UNPACK_SKIP_ROWS
197
+ public const UNPACK_SKIP_PIXELS: int = c.GL_UNPACK_SKIP_PIXELS
198
+ public const UNPACK_ALIGNMENT: int = c.GL_UNPACK_ALIGNMENT
199
+ public const PACK_SWAP_BYTES: int = c.GL_PACK_SWAP_BYTES
200
+ public const PACK_LSB_FIRST: int = c.GL_PACK_LSB_FIRST
201
+ public const PACK_ROW_LENGTH: int = c.GL_PACK_ROW_LENGTH
202
+ public const PACK_SKIP_ROWS: int = c.GL_PACK_SKIP_ROWS
203
+ public const PACK_SKIP_PIXELS: int = c.GL_PACK_SKIP_PIXELS
204
+ public const PACK_ALIGNMENT: int = c.GL_PACK_ALIGNMENT
205
+ public const MAX_CLIP_DISTANCES: int = c.GL_MAX_CLIP_DISTANCES
206
+ public const MAX_TEXTURE_SIZE: int = c.GL_MAX_TEXTURE_SIZE
207
+ public const MAX_VIEWPORT_DIMS: int = c.GL_MAX_VIEWPORT_DIMS
208
+ public const SUBPIXEL_BITS: int = c.GL_SUBPIXEL_BITS
209
+ public const TEXTURE_1D: int = c.GL_TEXTURE_1D
210
+ public const TEXTURE_2D: int = c.GL_TEXTURE_2D
211
+ public const TEXTURE_WIDTH: int = c.GL_TEXTURE_WIDTH
212
+ public const TEXTURE_HEIGHT: int = c.GL_TEXTURE_HEIGHT
213
+ public const TEXTURE_INTERNAL_FORMAT: int = c.GL_TEXTURE_INTERNAL_FORMAT
214
+ public const TEXTURE_BORDER_COLOR: int = c.GL_TEXTURE_BORDER_COLOR
215
+ public const TEXTURE_TARGET: int = c.GL_TEXTURE_TARGET
216
+ public const DONT_CARE: int = c.GL_DONT_CARE
217
+ public const FASTEST: int = c.GL_FASTEST
218
+ public const NICEST: int = c.GL_NICEST
219
+ public const BYTE: int = c.GL_BYTE
220
+ public const UNSIGNED_BYTE: int = c.GL_UNSIGNED_BYTE
221
+ public const SHORT: int = c.GL_SHORT
222
+ public const UNSIGNED_SHORT: int = c.GL_UNSIGNED_SHORT
223
+ public const INT: int = c.GL_INT
224
+ public const UNSIGNED_INT: int = c.GL_UNSIGNED_INT
225
+ public const FLOAT: int = c.GL_FLOAT
226
+ public const DOUBLE: int = c.GL_DOUBLE
227
+ public const HALF_FLOAT: int = c.GL_HALF_FLOAT
228
+ public const FIXED: int = c.GL_FIXED
229
+ public const CLEAR: int = c.GL_CLEAR
230
+ public const AND: int = c.GL_AND
231
+ public const AND_REVERSE: int = c.GL_AND_REVERSE
232
+ public const COPY: int = c.GL_COPY
233
+ public const AND_INVERTED: int = c.GL_AND_INVERTED
234
+ public const NOOP: int = c.GL_NOOP
235
+ public const XOR: int = c.GL_XOR
236
+ public const OR: int = c.GL_OR
237
+ public const NOR: int = c.GL_NOR
238
+ public const EQUIV: int = c.GL_EQUIV
239
+ public const INVERT: int = c.GL_INVERT
240
+ public const OR_REVERSE: int = c.GL_OR_REVERSE
241
+ public const COPY_INVERTED: int = c.GL_COPY_INVERTED
242
+ public const OR_INVERTED: int = c.GL_OR_INVERTED
243
+ public const NAND: int = c.GL_NAND
244
+ public const SET: int = c.GL_SET
245
+ public const TEXTURE: int = c.GL_TEXTURE
246
+ public const COLOR: int = c.GL_COLOR
247
+ public const DEPTH: int = c.GL_DEPTH
248
+ public const STENCIL: int = c.GL_STENCIL
249
+ public const STENCIL_INDEX: int = c.GL_STENCIL_INDEX
250
+ public const DEPTH_COMPONENT: int = c.GL_DEPTH_COMPONENT
251
+ public const RED: int = c.GL_RED
252
+ public const GREEN: int = c.GL_GREEN
253
+ public const BLUE: int = c.GL_BLUE
254
+ public const ALPHA: int = c.GL_ALPHA
255
+ public const RGB: int = c.GL_RGB
256
+ public const RGBA: int = c.GL_RGBA
257
+ public const POINT: int = c.GL_POINT
258
+ public const LINE: int = c.GL_LINE
259
+ public const FILL: int = c.GL_FILL
260
+ public const KEEP: int = c.GL_KEEP
261
+ public const REPLACE: int = c.GL_REPLACE
262
+ public const INCR: int = c.GL_INCR
263
+ public const DECR: int = c.GL_DECR
264
+ public const VENDOR: int = c.GL_VENDOR
265
+ public const RENDERER: int = c.GL_RENDERER
266
+ public const VERSION: int = c.GL_VERSION
267
+ public const EXTENSIONS: int = c.GL_EXTENSIONS
268
+ public const NEAREST: int = c.GL_NEAREST
269
+ public const LINEAR: int = c.GL_LINEAR
270
+ public const NEAREST_MIPMAP_NEAREST: int = c.GL_NEAREST_MIPMAP_NEAREST
271
+ public const LINEAR_MIPMAP_NEAREST: int = c.GL_LINEAR_MIPMAP_NEAREST
272
+ public const NEAREST_MIPMAP_LINEAR: int = c.GL_NEAREST_MIPMAP_LINEAR
273
+ public const LINEAR_MIPMAP_LINEAR: int = c.GL_LINEAR_MIPMAP_LINEAR
274
+ public const TEXTURE_MAG_FILTER: int = c.GL_TEXTURE_MAG_FILTER
275
+ public const TEXTURE_MIN_FILTER: int = c.GL_TEXTURE_MIN_FILTER
276
+ public const TEXTURE_WRAP_S: int = c.GL_TEXTURE_WRAP_S
277
+ public const TEXTURE_WRAP_T: int = c.GL_TEXTURE_WRAP_T
278
+ public const REPEAT: int = c.GL_REPEAT
279
+ public const POLYGON_OFFSET_UNITS: int = c.GL_POLYGON_OFFSET_UNITS
280
+ public const POLYGON_OFFSET_POINT: int = c.GL_POLYGON_OFFSET_POINT
281
+ public const POLYGON_OFFSET_LINE: int = c.GL_POLYGON_OFFSET_LINE
282
+ public const R3_G3_B2: int = c.GL_R3_G3_B2
283
+ public const CLIP_DISTANCE0: int = c.GL_CLIP_DISTANCE0
284
+ public const CLIP_DISTANCE1: int = c.GL_CLIP_DISTANCE1
285
+ public const CLIP_DISTANCE2: int = c.GL_CLIP_DISTANCE2
286
+ public const CLIP_DISTANCE3: int = c.GL_CLIP_DISTANCE3
287
+ public const CLIP_DISTANCE4: int = c.GL_CLIP_DISTANCE4
288
+ public const CLIP_DISTANCE5: int = c.GL_CLIP_DISTANCE5
289
+ public const CLIP_DISTANCE6: int = c.GL_CLIP_DISTANCE6
290
+ public const CLIP_DISTANCE7: int = c.GL_CLIP_DISTANCE7
291
+ public const CONSTANT_COLOR: int = c.GL_CONSTANT_COLOR
292
+ public const ONE_MINUS_CONSTANT_COLOR: int = c.GL_ONE_MINUS_CONSTANT_COLOR
293
+ public const CONSTANT_ALPHA: int = c.GL_CONSTANT_ALPHA
294
+ public const ONE_MINUS_CONSTANT_ALPHA: int = c.GL_ONE_MINUS_CONSTANT_ALPHA
295
+ public const BLEND_COLOR: int = c.GL_BLEND_COLOR
296
+ public const FUNC_ADD: int = c.GL_FUNC_ADD
297
+ public const MIN: int = c.GL_MIN
298
+ public const MAX: int = c.GL_MAX
299
+ public const BLEND_EQUATION: int = c.GL_BLEND_EQUATION
300
+ public const BLEND_EQUATION_RGB: int = c.GL_BLEND_EQUATION_RGB
301
+ public const FUNC_SUBTRACT: int = c.GL_FUNC_SUBTRACT
302
+ public const FUNC_REVERSE_SUBTRACT: int = c.GL_FUNC_REVERSE_SUBTRACT
303
+ public const UNSIGNED_BYTE_3_3_2: int = c.GL_UNSIGNED_BYTE_3_3_2
304
+ public const UNSIGNED_SHORT_4_4_4_4: int = c.GL_UNSIGNED_SHORT_4_4_4_4
305
+ public const UNSIGNED_SHORT_5_5_5_1: int = c.GL_UNSIGNED_SHORT_5_5_5_1
306
+ public const UNSIGNED_INT_8_8_8_8: int = c.GL_UNSIGNED_INT_8_8_8_8
307
+ public const UNSIGNED_INT_10_10_10_2: int = c.GL_UNSIGNED_INT_10_10_10_2
308
+ public const POLYGON_OFFSET_FILL: int = c.GL_POLYGON_OFFSET_FILL
309
+ public const POLYGON_OFFSET_FACTOR: int = c.GL_POLYGON_OFFSET_FACTOR
310
+ public const RGB4: int = c.GL_RGB4
311
+ public const RGB5: int = c.GL_RGB5
312
+ public const RGB8: int = c.GL_RGB8
313
+ public const RGB10: int = c.GL_RGB10
314
+ public const RGB12: int = c.GL_RGB12
315
+ public const RGB16: int = c.GL_RGB16
316
+ public const RGBA2: int = c.GL_RGBA2
317
+ public const RGBA4: int = c.GL_RGBA4
318
+ public const RGB5_A1: int = c.GL_RGB5_A1
319
+ public const RGBA8: int = c.GL_RGBA8
320
+ public const RGB10_A2: int = c.GL_RGB10_A2
321
+ public const RGBA12: int = c.GL_RGBA12
322
+ public const RGBA16: int = c.GL_RGBA16
323
+ public const TEXTURE_RED_SIZE: int = c.GL_TEXTURE_RED_SIZE
324
+ public const TEXTURE_GREEN_SIZE: int = c.GL_TEXTURE_GREEN_SIZE
325
+ public const TEXTURE_BLUE_SIZE: int = c.GL_TEXTURE_BLUE_SIZE
326
+ public const TEXTURE_ALPHA_SIZE: int = c.GL_TEXTURE_ALPHA_SIZE
327
+ public const PROXY_TEXTURE_1D: int = c.GL_PROXY_TEXTURE_1D
328
+ public const PROXY_TEXTURE_2D: int = c.GL_PROXY_TEXTURE_2D
329
+ public const TEXTURE_BINDING_1D: int = c.GL_TEXTURE_BINDING_1D
330
+ public const TEXTURE_BINDING_2D: int = c.GL_TEXTURE_BINDING_2D
331
+ public const TEXTURE_BINDING_3D: int = c.GL_TEXTURE_BINDING_3D
332
+ public const PACK_SKIP_IMAGES: int = c.GL_PACK_SKIP_IMAGES
333
+ public const PACK_IMAGE_HEIGHT: int = c.GL_PACK_IMAGE_HEIGHT
334
+ public const UNPACK_SKIP_IMAGES: int = c.GL_UNPACK_SKIP_IMAGES
335
+ public const UNPACK_IMAGE_HEIGHT: int = c.GL_UNPACK_IMAGE_HEIGHT
336
+ public const TEXTURE_3D: int = c.GL_TEXTURE_3D
337
+ public const PROXY_TEXTURE_3D: int = c.GL_PROXY_TEXTURE_3D
338
+ public const TEXTURE_DEPTH: int = c.GL_TEXTURE_DEPTH
339
+ public const TEXTURE_WRAP_R: int = c.GL_TEXTURE_WRAP_R
340
+ public const MAX_3D_TEXTURE_SIZE: int = c.GL_MAX_3D_TEXTURE_SIZE
341
+ public const VERTEX_ARRAY: int = c.GL_VERTEX_ARRAY
342
+ public const MULTISAMPLE: int = c.GL_MULTISAMPLE
343
+ public const SAMPLE_ALPHA_TO_COVERAGE: int = c.GL_SAMPLE_ALPHA_TO_COVERAGE
344
+ public const SAMPLE_ALPHA_TO_ONE: int = c.GL_SAMPLE_ALPHA_TO_ONE
345
+ public const SAMPLE_COVERAGE: int = c.GL_SAMPLE_COVERAGE
346
+ public const SAMPLE_BUFFERS: int = c.GL_SAMPLE_BUFFERS
347
+ public const SAMPLES: int = c.GL_SAMPLES
348
+ public const SAMPLE_COVERAGE_VALUE: int = c.GL_SAMPLE_COVERAGE_VALUE
349
+ public const SAMPLE_COVERAGE_INVERT: int = c.GL_SAMPLE_COVERAGE_INVERT
350
+ public const BLEND_DST_RGB: int = c.GL_BLEND_DST_RGB
351
+ public const BLEND_SRC_RGB: int = c.GL_BLEND_SRC_RGB
352
+ public const BLEND_DST_ALPHA: int = c.GL_BLEND_DST_ALPHA
353
+ public const BLEND_SRC_ALPHA: int = c.GL_BLEND_SRC_ALPHA
354
+ public const BGR: int = c.GL_BGR
355
+ public const BGRA: int = c.GL_BGRA
356
+ public const MAX_ELEMENTS_VERTICES: int = c.GL_MAX_ELEMENTS_VERTICES
357
+ public const MAX_ELEMENTS_INDICES: int = c.GL_MAX_ELEMENTS_INDICES
358
+ public const PARAMETER_BUFFER: int = c.GL_PARAMETER_BUFFER
359
+ public const PARAMETER_BUFFER_BINDING: int = c.GL_PARAMETER_BUFFER_BINDING
360
+ public const POINT_FADE_THRESHOLD_SIZE: int = c.GL_POINT_FADE_THRESHOLD_SIZE
361
+ public const CLAMP_TO_BORDER: int = c.GL_CLAMP_TO_BORDER
362
+ public const CLAMP_TO_EDGE: int = c.GL_CLAMP_TO_EDGE
363
+ public const TEXTURE_MIN_LOD: int = c.GL_TEXTURE_MIN_LOD
364
+ public const TEXTURE_MAX_LOD: int = c.GL_TEXTURE_MAX_LOD
365
+ public const TEXTURE_BASE_LEVEL: int = c.GL_TEXTURE_BASE_LEVEL
366
+ public const TEXTURE_MAX_LEVEL: int = c.GL_TEXTURE_MAX_LEVEL
367
+ public const DEPTH_COMPONENT16: int = c.GL_DEPTH_COMPONENT16
368
+ public const DEPTH_COMPONENT24: int = c.GL_DEPTH_COMPONENT24
369
+ public const DEPTH_COMPONENT32: int = c.GL_DEPTH_COMPONENT32
370
+ public const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: int = c.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
371
+ public const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: int = c.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
372
+ public const FRAMEBUFFER_ATTACHMENT_RED_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
373
+ public const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
374
+ public const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
375
+ public const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
376
+ public const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
377
+ public const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
378
+ public const FRAMEBUFFER_DEFAULT: int = c.GL_FRAMEBUFFER_DEFAULT
379
+ public const FRAMEBUFFER_UNDEFINED: int = c.GL_FRAMEBUFFER_UNDEFINED
380
+ public const DEPTH_STENCIL_ATTACHMENT: int = c.GL_DEPTH_STENCIL_ATTACHMENT
381
+ public const MAJOR_VERSION: int = c.GL_MAJOR_VERSION
382
+ public const MINOR_VERSION: int = c.GL_MINOR_VERSION
383
+ public const NUM_EXTENSIONS: int = c.GL_NUM_EXTENSIONS
384
+ public const CONTEXT_FLAGS: int = c.GL_CONTEXT_FLAGS
385
+ public const BUFFER_IMMUTABLE_STORAGE: int = c.GL_BUFFER_IMMUTABLE_STORAGE
386
+ public const BUFFER_STORAGE_FLAGS: int = c.GL_BUFFER_STORAGE_FLAGS
387
+ public const PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: int = c.GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
388
+ public const COMPRESSED_RED: int = c.GL_COMPRESSED_RED
389
+ public const COMPRESSED_RG: int = c.GL_COMPRESSED_RG
390
+ public const RG: int = c.GL_RG
391
+ public const RG_INTEGER: int = c.GL_RG_INTEGER
392
+ public const R8: int = c.GL_R8
393
+ public const R16: int = c.GL_R16
394
+ public const RG8: int = c.GL_RG8
395
+ public const RG16: int = c.GL_RG16
396
+ public const R16F: int = c.GL_R16F
397
+ public const R32F: int = c.GL_R32F
398
+ public const RG16F: int = c.GL_RG16F
399
+ public const RG32F: int = c.GL_RG32F
400
+ public const R8I: int = c.GL_R8I
401
+ public const R8UI: int = c.GL_R8UI
402
+ public const R16I: int = c.GL_R16I
403
+ public const R16UI: int = c.GL_R16UI
404
+ public const R32I: int = c.GL_R32I
405
+ public const R32UI: int = c.GL_R32UI
406
+ public const RG8I: int = c.GL_RG8I
407
+ public const RG8UI: int = c.GL_RG8UI
408
+ public const RG16I: int = c.GL_RG16I
409
+ public const RG16UI: int = c.GL_RG16UI
410
+ public const RG32I: int = c.GL_RG32I
411
+ public const RG32UI: int = c.GL_RG32UI
412
+ public const DEBUG_OUTPUT_SYNCHRONOUS: int = c.GL_DEBUG_OUTPUT_SYNCHRONOUS
413
+ public const DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: int = c.GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
414
+ public const DEBUG_CALLBACK_FUNCTION: int = c.GL_DEBUG_CALLBACK_FUNCTION
415
+ public const DEBUG_CALLBACK_USER_PARAM: int = c.GL_DEBUG_CALLBACK_USER_PARAM
416
+ public const DEBUG_SOURCE_API: int = c.GL_DEBUG_SOURCE_API
417
+ public const DEBUG_SOURCE_WINDOW_SYSTEM: int = c.GL_DEBUG_SOURCE_WINDOW_SYSTEM
418
+ public const DEBUG_SOURCE_SHADER_COMPILER: int = c.GL_DEBUG_SOURCE_SHADER_COMPILER
419
+ public const DEBUG_SOURCE_THIRD_PARTY: int = c.GL_DEBUG_SOURCE_THIRD_PARTY
420
+ public const DEBUG_SOURCE_APPLICATION: int = c.GL_DEBUG_SOURCE_APPLICATION
421
+ public const DEBUG_SOURCE_OTHER: int = c.GL_DEBUG_SOURCE_OTHER
422
+ public const DEBUG_TYPE_ERROR: int = c.GL_DEBUG_TYPE_ERROR
423
+ public const DEBUG_TYPE_DEPRECATED_BEHAVIOR: int = c.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
424
+ public const DEBUG_TYPE_UNDEFINED_BEHAVIOR: int = c.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
425
+ public const DEBUG_TYPE_PORTABILITY: int = c.GL_DEBUG_TYPE_PORTABILITY
426
+ public const DEBUG_TYPE_PERFORMANCE: int = c.GL_DEBUG_TYPE_PERFORMANCE
427
+ public const DEBUG_TYPE_OTHER: int = c.GL_DEBUG_TYPE_OTHER
428
+ public const LOSE_CONTEXT_ON_RESET: int = c.GL_LOSE_CONTEXT_ON_RESET
429
+ public const GUILTY_CONTEXT_RESET: int = c.GL_GUILTY_CONTEXT_RESET
430
+ public const INNOCENT_CONTEXT_RESET: int = c.GL_INNOCENT_CONTEXT_RESET
431
+ public const UNKNOWN_CONTEXT_RESET: int = c.GL_UNKNOWN_CONTEXT_RESET
432
+ public const RESET_NOTIFICATION_STRATEGY: int = c.GL_RESET_NOTIFICATION_STRATEGY
433
+ public const PROGRAM_BINARY_RETRIEVABLE_HINT: int = c.GL_PROGRAM_BINARY_RETRIEVABLE_HINT
434
+ public const PROGRAM_SEPARABLE: int = c.GL_PROGRAM_SEPARABLE
435
+ public const ACTIVE_PROGRAM: int = c.GL_ACTIVE_PROGRAM
436
+ public const PROGRAM_PIPELINE_BINDING: int = c.GL_PROGRAM_PIPELINE_BINDING
437
+ public const MAX_VIEWPORTS: int = c.GL_MAX_VIEWPORTS
438
+ public const VIEWPORT_SUBPIXEL_BITS: int = c.GL_VIEWPORT_SUBPIXEL_BITS
439
+ public const VIEWPORT_BOUNDS_RANGE: int = c.GL_VIEWPORT_BOUNDS_RANGE
440
+ public const LAYER_PROVOKING_VERTEX: int = c.GL_LAYER_PROVOKING_VERTEX
441
+ public const VIEWPORT_INDEX_PROVOKING_VERTEX: int = c.GL_VIEWPORT_INDEX_PROVOKING_VERTEX
442
+ public const UNDEFINED_VERTEX: int = c.GL_UNDEFINED_VERTEX
443
+ public const NO_RESET_NOTIFICATION: int = c.GL_NO_RESET_NOTIFICATION
444
+ public const MAX_COMPUTE_SHARED_MEMORY_SIZE: int = c.GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
445
+ public const MAX_COMPUTE_UNIFORM_COMPONENTS: int = c.GL_MAX_COMPUTE_UNIFORM_COMPONENTS
446
+ public const MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
447
+ public const MAX_COMPUTE_ATOMIC_COUNTERS: int = c.GL_MAX_COMPUTE_ATOMIC_COUNTERS
448
+ public const MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
449
+ public const COMPUTE_WORK_GROUP_SIZE: int = c.GL_COMPUTE_WORK_GROUP_SIZE
450
+ public const DEBUG_TYPE_MARKER: int = c.GL_DEBUG_TYPE_MARKER
451
+ public const DEBUG_TYPE_PUSH_GROUP: int = c.GL_DEBUG_TYPE_PUSH_GROUP
452
+ public const DEBUG_TYPE_POP_GROUP: int = c.GL_DEBUG_TYPE_POP_GROUP
453
+ public const DEBUG_SEVERITY_NOTIFICATION: int = c.GL_DEBUG_SEVERITY_NOTIFICATION
454
+ public const MAX_DEBUG_GROUP_STACK_DEPTH: int = c.GL_MAX_DEBUG_GROUP_STACK_DEPTH
455
+ public const DEBUG_GROUP_STACK_DEPTH: int = c.GL_DEBUG_GROUP_STACK_DEPTH
456
+ public const MAX_UNIFORM_LOCATIONS: int = c.GL_MAX_UNIFORM_LOCATIONS
457
+ public const INTERNALFORMAT_SUPPORTED: int = c.GL_INTERNALFORMAT_SUPPORTED
458
+ public const INTERNALFORMAT_PREFERRED: int = c.GL_INTERNALFORMAT_PREFERRED
459
+ public const INTERNALFORMAT_RED_SIZE: int = c.GL_INTERNALFORMAT_RED_SIZE
460
+ public const INTERNALFORMAT_GREEN_SIZE: int = c.GL_INTERNALFORMAT_GREEN_SIZE
461
+ public const INTERNALFORMAT_BLUE_SIZE: int = c.GL_INTERNALFORMAT_BLUE_SIZE
462
+ public const INTERNALFORMAT_ALPHA_SIZE: int = c.GL_INTERNALFORMAT_ALPHA_SIZE
463
+ public const INTERNALFORMAT_DEPTH_SIZE: int = c.GL_INTERNALFORMAT_DEPTH_SIZE
464
+ public const INTERNALFORMAT_STENCIL_SIZE: int = c.GL_INTERNALFORMAT_STENCIL_SIZE
465
+ public const INTERNALFORMAT_SHARED_SIZE: int = c.GL_INTERNALFORMAT_SHARED_SIZE
466
+ public const INTERNALFORMAT_RED_TYPE: int = c.GL_INTERNALFORMAT_RED_TYPE
467
+ public const INTERNALFORMAT_GREEN_TYPE: int = c.GL_INTERNALFORMAT_GREEN_TYPE
468
+ public const INTERNALFORMAT_BLUE_TYPE: int = c.GL_INTERNALFORMAT_BLUE_TYPE
469
+ public const INTERNALFORMAT_ALPHA_TYPE: int = c.GL_INTERNALFORMAT_ALPHA_TYPE
470
+ public const INTERNALFORMAT_DEPTH_TYPE: int = c.GL_INTERNALFORMAT_DEPTH_TYPE
471
+ public const INTERNALFORMAT_STENCIL_TYPE: int = c.GL_INTERNALFORMAT_STENCIL_TYPE
472
+ public const MAX_WIDTH: int = c.GL_MAX_WIDTH
473
+ public const MAX_HEIGHT: int = c.GL_MAX_HEIGHT
474
+ public const MAX_DEPTH: int = c.GL_MAX_DEPTH
475
+ public const MAX_LAYERS: int = c.GL_MAX_LAYERS
476
+ public const MAX_COMBINED_DIMENSIONS: int = c.GL_MAX_COMBINED_DIMENSIONS
477
+ public const COLOR_COMPONENTS: int = c.GL_COLOR_COMPONENTS
478
+ public const DEPTH_COMPONENTS: int = c.GL_DEPTH_COMPONENTS
479
+ public const STENCIL_COMPONENTS: int = c.GL_STENCIL_COMPONENTS
480
+ public const COLOR_RENDERABLE: int = c.GL_COLOR_RENDERABLE
481
+ public const DEPTH_RENDERABLE: int = c.GL_DEPTH_RENDERABLE
482
+ public const STENCIL_RENDERABLE: int = c.GL_STENCIL_RENDERABLE
483
+ public const FRAMEBUFFER_RENDERABLE: int = c.GL_FRAMEBUFFER_RENDERABLE
484
+ public const FRAMEBUFFER_RENDERABLE_LAYERED: int = c.GL_FRAMEBUFFER_RENDERABLE_LAYERED
485
+ public const FRAMEBUFFER_BLEND: int = c.GL_FRAMEBUFFER_BLEND
486
+ public const READ_PIXELS: int = c.GL_READ_PIXELS
487
+ public const READ_PIXELS_FORMAT: int = c.GL_READ_PIXELS_FORMAT
488
+ public const READ_PIXELS_TYPE: int = c.GL_READ_PIXELS_TYPE
489
+ public const TEXTURE_IMAGE_FORMAT: int = c.GL_TEXTURE_IMAGE_FORMAT
490
+ public const TEXTURE_IMAGE_TYPE: int = c.GL_TEXTURE_IMAGE_TYPE
491
+ public const GET_TEXTURE_IMAGE_FORMAT: int = c.GL_GET_TEXTURE_IMAGE_FORMAT
492
+ public const GET_TEXTURE_IMAGE_TYPE: int = c.GL_GET_TEXTURE_IMAGE_TYPE
493
+ public const MIPMAP: int = c.GL_MIPMAP
494
+ public const MANUAL_GENERATE_MIPMAP: int = c.GL_MANUAL_GENERATE_MIPMAP
495
+ public const AUTO_GENERATE_MIPMAP: int = c.GL_AUTO_GENERATE_MIPMAP
496
+ public const COLOR_ENCODING: int = c.GL_COLOR_ENCODING
497
+ public const SRGB_READ: int = c.GL_SRGB_READ
498
+ public const SRGB_WRITE: int = c.GL_SRGB_WRITE
499
+ public const FILTER: int = c.GL_FILTER
500
+ public const VERTEX_TEXTURE: int = c.GL_VERTEX_TEXTURE
501
+ public const TESS_CONTROL_TEXTURE: int = c.GL_TESS_CONTROL_TEXTURE
502
+ public const TESS_EVALUATION_TEXTURE: int = c.GL_TESS_EVALUATION_TEXTURE
503
+ public const GEOMETRY_TEXTURE: int = c.GL_GEOMETRY_TEXTURE
504
+ public const FRAGMENT_TEXTURE: int = c.GL_FRAGMENT_TEXTURE
505
+ public const COMPUTE_TEXTURE: int = c.GL_COMPUTE_TEXTURE
506
+ public const TEXTURE_SHADOW: int = c.GL_TEXTURE_SHADOW
507
+ public const TEXTURE_GATHER: int = c.GL_TEXTURE_GATHER
508
+ public const TEXTURE_GATHER_SHADOW: int = c.GL_TEXTURE_GATHER_SHADOW
509
+ public const SHADER_IMAGE_LOAD: int = c.GL_SHADER_IMAGE_LOAD
510
+ public const SHADER_IMAGE_STORE: int = c.GL_SHADER_IMAGE_STORE
511
+ public const SHADER_IMAGE_ATOMIC: int = c.GL_SHADER_IMAGE_ATOMIC
512
+ public const IMAGE_TEXEL_SIZE: int = c.GL_IMAGE_TEXEL_SIZE
513
+ public const IMAGE_COMPATIBILITY_CLASS: int = c.GL_IMAGE_COMPATIBILITY_CLASS
514
+ public const IMAGE_PIXEL_FORMAT: int = c.GL_IMAGE_PIXEL_FORMAT
515
+ public const IMAGE_PIXEL_TYPE: int = c.GL_IMAGE_PIXEL_TYPE
516
+ public const SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: int = c.GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
517
+ public const SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: int = c.GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
518
+ public const SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: int = c.GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
519
+ public const SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: int = c.GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
520
+ public const TEXTURE_COMPRESSED_BLOCK_WIDTH: int = c.GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
521
+ public const TEXTURE_COMPRESSED_BLOCK_HEIGHT: int = c.GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
522
+ public const TEXTURE_COMPRESSED_BLOCK_SIZE: int = c.GL_TEXTURE_COMPRESSED_BLOCK_SIZE
523
+ public const CLEAR_BUFFER: int = c.GL_CLEAR_BUFFER
524
+ public const TEXTURE_VIEW: int = c.GL_TEXTURE_VIEW
525
+ public const VIEW_COMPATIBILITY_CLASS: int = c.GL_VIEW_COMPATIBILITY_CLASS
526
+ public const FULL_SUPPORT: int = c.GL_FULL_SUPPORT
527
+ public const CAVEAT_SUPPORT: int = c.GL_CAVEAT_SUPPORT
528
+ public const IMAGE_CLASS_4_X_32: int = c.GL_IMAGE_CLASS_4_X_32
529
+ public const IMAGE_CLASS_2_X_32: int = c.GL_IMAGE_CLASS_2_X_32
530
+ public const IMAGE_CLASS_1_X_32: int = c.GL_IMAGE_CLASS_1_X_32
531
+ public const IMAGE_CLASS_4_X_16: int = c.GL_IMAGE_CLASS_4_X_16
532
+ public const IMAGE_CLASS_2_X_16: int = c.GL_IMAGE_CLASS_2_X_16
533
+ public const IMAGE_CLASS_1_X_16: int = c.GL_IMAGE_CLASS_1_X_16
534
+ public const IMAGE_CLASS_4_X_8: int = c.GL_IMAGE_CLASS_4_X_8
535
+ public const IMAGE_CLASS_2_X_8: int = c.GL_IMAGE_CLASS_2_X_8
536
+ public const IMAGE_CLASS_1_X_8: int = c.GL_IMAGE_CLASS_1_X_8
537
+ public const IMAGE_CLASS_11_11_10: int = c.GL_IMAGE_CLASS_11_11_10
538
+ public const IMAGE_CLASS_10_10_10_2: int = c.GL_IMAGE_CLASS_10_10_10_2
539
+ public const VIEW_CLASS_128_BITS: int = c.GL_VIEW_CLASS_128_BITS
540
+ public const VIEW_CLASS_96_BITS: int = c.GL_VIEW_CLASS_96_BITS
541
+ public const VIEW_CLASS_64_BITS: int = c.GL_VIEW_CLASS_64_BITS
542
+ public const VIEW_CLASS_48_BITS: int = c.GL_VIEW_CLASS_48_BITS
543
+ public const VIEW_CLASS_32_BITS: int = c.GL_VIEW_CLASS_32_BITS
544
+ public const VIEW_CLASS_24_BITS: int = c.GL_VIEW_CLASS_24_BITS
545
+ public const VIEW_CLASS_16_BITS: int = c.GL_VIEW_CLASS_16_BITS
546
+ public const VIEW_CLASS_8_BITS: int = c.GL_VIEW_CLASS_8_BITS
547
+ public const VIEW_CLASS_S3TC_DXT1_RGB: int = c.GL_VIEW_CLASS_S3TC_DXT1_RGB
548
+ public const VIEW_CLASS_S3TC_DXT1_RGBA: int = c.GL_VIEW_CLASS_S3TC_DXT1_RGBA
549
+ public const VIEW_CLASS_S3TC_DXT3_RGBA: int = c.GL_VIEW_CLASS_S3TC_DXT3_RGBA
550
+ public const VIEW_CLASS_S3TC_DXT5_RGBA: int = c.GL_VIEW_CLASS_S3TC_DXT5_RGBA
551
+ public const VIEW_CLASS_RGTC1_RED: int = c.GL_VIEW_CLASS_RGTC1_RED
552
+ public const VIEW_CLASS_RGTC2_RG: int = c.GL_VIEW_CLASS_RGTC2_RG
553
+ public const VIEW_CLASS_BPTC_UNORM: int = c.GL_VIEW_CLASS_BPTC_UNORM
554
+ public const VIEW_CLASS_BPTC_FLOAT: int = c.GL_VIEW_CLASS_BPTC_FLOAT
555
+ public const VERTEX_ATTRIB_BINDING: int = c.GL_VERTEX_ATTRIB_BINDING
556
+ public const VERTEX_ATTRIB_RELATIVE_OFFSET: int = c.GL_VERTEX_ATTRIB_RELATIVE_OFFSET
557
+ public const VERTEX_BINDING_DIVISOR: int = c.GL_VERTEX_BINDING_DIVISOR
558
+ public const VERTEX_BINDING_OFFSET: int = c.GL_VERTEX_BINDING_OFFSET
559
+ public const VERTEX_BINDING_STRIDE: int = c.GL_VERTEX_BINDING_STRIDE
560
+ public const MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: int = c.GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
561
+ public const MAX_VERTEX_ATTRIB_BINDINGS: int = c.GL_MAX_VERTEX_ATTRIB_BINDINGS
562
+ public const TEXTURE_VIEW_MIN_LEVEL: int = c.GL_TEXTURE_VIEW_MIN_LEVEL
563
+ public const TEXTURE_VIEW_NUM_LEVELS: int = c.GL_TEXTURE_VIEW_NUM_LEVELS
564
+ public const TEXTURE_VIEW_MIN_LAYER: int = c.GL_TEXTURE_VIEW_MIN_LAYER
565
+ public const TEXTURE_VIEW_NUM_LAYERS: int = c.GL_TEXTURE_VIEW_NUM_LAYERS
566
+ public const TEXTURE_IMMUTABLE_LEVELS: int = c.GL_TEXTURE_IMMUTABLE_LEVELS
567
+ public const BUFFER: int = c.GL_BUFFER
568
+ public const SHADER: int = c.GL_SHADER
569
+ public const PROGRAM: int = c.GL_PROGRAM
570
+ public const QUERY: int = c.GL_QUERY
571
+ public const PROGRAM_PIPELINE: int = c.GL_PROGRAM_PIPELINE
572
+ public const MAX_VERTEX_ATTRIB_STRIDE: int = c.GL_MAX_VERTEX_ATTRIB_STRIDE
573
+ public const SAMPLER: int = c.GL_SAMPLER
574
+ public const MAX_LABEL_LENGTH: int = c.GL_MAX_LABEL_LENGTH
575
+ public const NUM_SHADING_LANGUAGE_VERSIONS: int = c.GL_NUM_SHADING_LANGUAGE_VERSIONS
576
+ public const QUERY_TARGET: int = c.GL_QUERY_TARGET
577
+ public const TRANSFORM_FEEDBACK_OVERFLOW: int = c.GL_TRANSFORM_FEEDBACK_OVERFLOW
578
+ public const TRANSFORM_FEEDBACK_STREAM_OVERFLOW: int = c.GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
579
+ public const VERTICES_SUBMITTED: int = c.GL_VERTICES_SUBMITTED
580
+ public const PRIMITIVES_SUBMITTED: int = c.GL_PRIMITIVES_SUBMITTED
581
+ public const VERTEX_SHADER_INVOCATIONS: int = c.GL_VERTEX_SHADER_INVOCATIONS
582
+ public const TESS_CONTROL_SHADER_PATCHES: int = c.GL_TESS_CONTROL_SHADER_PATCHES
583
+ public const TESS_EVALUATION_SHADER_INVOCATIONS: int = c.GL_TESS_EVALUATION_SHADER_INVOCATIONS
584
+ public const GEOMETRY_SHADER_PRIMITIVES_EMITTED: int = c.GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
585
+ public const FRAGMENT_SHADER_INVOCATIONS: int = c.GL_FRAGMENT_SHADER_INVOCATIONS
586
+ public const COMPUTE_SHADER_INVOCATIONS: int = c.GL_COMPUTE_SHADER_INVOCATIONS
587
+ public const CLIPPING_INPUT_PRIMITIVES: int = c.GL_CLIPPING_INPUT_PRIMITIVES
588
+ public const CLIPPING_OUTPUT_PRIMITIVES: int = c.GL_CLIPPING_OUTPUT_PRIMITIVES
589
+ public const MAX_CULL_DISTANCES: int = c.GL_MAX_CULL_DISTANCES
590
+ public const MAX_COMBINED_CLIP_AND_CULL_DISTANCES: int = c.GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
591
+ public const CONTEXT_RELEASE_BEHAVIOR: int = c.GL_CONTEXT_RELEASE_BEHAVIOR
592
+ public const CONTEXT_RELEASE_BEHAVIOR_FLUSH: int = c.GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
593
+ public const UNSIGNED_BYTE_2_3_3_REV: int = c.GL_UNSIGNED_BYTE_2_3_3_REV
594
+ public const UNSIGNED_SHORT_5_6_5: int = c.GL_UNSIGNED_SHORT_5_6_5
595
+ public const UNSIGNED_SHORT_5_6_5_REV: int = c.GL_UNSIGNED_SHORT_5_6_5_REV
596
+ public const UNSIGNED_SHORT_4_4_4_4_REV: int = c.GL_UNSIGNED_SHORT_4_4_4_4_REV
597
+ public const UNSIGNED_SHORT_1_5_5_5_REV: int = c.GL_UNSIGNED_SHORT_1_5_5_5_REV
598
+ public const UNSIGNED_INT_8_8_8_8_REV: int = c.GL_UNSIGNED_INT_8_8_8_8_REV
599
+ public const UNSIGNED_INT_2_10_10_10_REV: int = c.GL_UNSIGNED_INT_2_10_10_10_REV
600
+ public const MIRRORED_REPEAT: int = c.GL_MIRRORED_REPEAT
601
+ public const ALIASED_LINE_WIDTH_RANGE: int = c.GL_ALIASED_LINE_WIDTH_RANGE
602
+ public const TEXTURE0: int = c.GL_TEXTURE0
603
+ public const TEXTURE1: int = c.GL_TEXTURE1
604
+ public const TEXTURE2: int = c.GL_TEXTURE2
605
+ public const TEXTURE3: int = c.GL_TEXTURE3
606
+ public const TEXTURE4: int = c.GL_TEXTURE4
607
+ public const TEXTURE5: int = c.GL_TEXTURE5
608
+ public const TEXTURE6: int = c.GL_TEXTURE6
609
+ public const TEXTURE7: int = c.GL_TEXTURE7
610
+ public const TEXTURE8: int = c.GL_TEXTURE8
611
+ public const TEXTURE9: int = c.GL_TEXTURE9
612
+ public const TEXTURE10: int = c.GL_TEXTURE10
613
+ public const TEXTURE11: int = c.GL_TEXTURE11
614
+ public const TEXTURE12: int = c.GL_TEXTURE12
615
+ public const TEXTURE13: int = c.GL_TEXTURE13
616
+ public const TEXTURE14: int = c.GL_TEXTURE14
617
+ public const TEXTURE15: int = c.GL_TEXTURE15
618
+ public const TEXTURE16: int = c.GL_TEXTURE16
619
+ public const TEXTURE17: int = c.GL_TEXTURE17
620
+ public const TEXTURE18: int = c.GL_TEXTURE18
621
+ public const TEXTURE19: int = c.GL_TEXTURE19
622
+ public const TEXTURE20: int = c.GL_TEXTURE20
623
+ public const TEXTURE21: int = c.GL_TEXTURE21
624
+ public const TEXTURE22: int = c.GL_TEXTURE22
625
+ public const TEXTURE23: int = c.GL_TEXTURE23
626
+ public const TEXTURE24: int = c.GL_TEXTURE24
627
+ public const TEXTURE25: int = c.GL_TEXTURE25
628
+ public const TEXTURE26: int = c.GL_TEXTURE26
629
+ public const TEXTURE27: int = c.GL_TEXTURE27
630
+ public const TEXTURE28: int = c.GL_TEXTURE28
631
+ public const TEXTURE29: int = c.GL_TEXTURE29
632
+ public const TEXTURE30: int = c.GL_TEXTURE30
633
+ public const TEXTURE31: int = c.GL_TEXTURE31
634
+ public const ACTIVE_TEXTURE: int = c.GL_ACTIVE_TEXTURE
635
+ public const MAX_RENDERBUFFER_SIZE: int = c.GL_MAX_RENDERBUFFER_SIZE
636
+ public const COMPRESSED_RGB: int = c.GL_COMPRESSED_RGB
637
+ public const COMPRESSED_RGBA: int = c.GL_COMPRESSED_RGBA
638
+ public const TEXTURE_COMPRESSION_HINT: int = c.GL_TEXTURE_COMPRESSION_HINT
639
+ public const UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
640
+ public const UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
641
+ public const TEXTURE_RECTANGLE: int = c.GL_TEXTURE_RECTANGLE
642
+ public const TEXTURE_BINDING_RECTANGLE: int = c.GL_TEXTURE_BINDING_RECTANGLE
643
+ public const PROXY_TEXTURE_RECTANGLE: int = c.GL_PROXY_TEXTURE_RECTANGLE
644
+ public const MAX_RECTANGLE_TEXTURE_SIZE: int = c.GL_MAX_RECTANGLE_TEXTURE_SIZE
645
+ public const DEPTH_STENCIL: int = c.GL_DEPTH_STENCIL
646
+ public const UNSIGNED_INT_24_8: int = c.GL_UNSIGNED_INT_24_8
647
+ public const MAX_TEXTURE_LOD_BIAS: int = c.GL_MAX_TEXTURE_LOD_BIAS
648
+ public const TEXTURE_MAX_ANISOTROPY: int = c.GL_TEXTURE_MAX_ANISOTROPY
649
+ public const MAX_TEXTURE_MAX_ANISOTROPY: int = c.GL_MAX_TEXTURE_MAX_ANISOTROPY
650
+ public const TEXTURE_LOD_BIAS: int = c.GL_TEXTURE_LOD_BIAS
651
+ public const INCR_WRAP: int = c.GL_INCR_WRAP
652
+ public const DECR_WRAP: int = c.GL_DECR_WRAP
653
+ public const TEXTURE_CUBE_MAP: int = c.GL_TEXTURE_CUBE_MAP
654
+ public const TEXTURE_BINDING_CUBE_MAP: int = c.GL_TEXTURE_BINDING_CUBE_MAP
655
+ public const TEXTURE_CUBE_MAP_POSITIVE_X: int = c.GL_TEXTURE_CUBE_MAP_POSITIVE_X
656
+ public const TEXTURE_CUBE_MAP_NEGATIVE_X: int = c.GL_TEXTURE_CUBE_MAP_NEGATIVE_X
657
+ public const TEXTURE_CUBE_MAP_POSITIVE_Y: int = c.GL_TEXTURE_CUBE_MAP_POSITIVE_Y
658
+ public const TEXTURE_CUBE_MAP_NEGATIVE_Y: int = c.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
659
+ public const TEXTURE_CUBE_MAP_POSITIVE_Z: int = c.GL_TEXTURE_CUBE_MAP_POSITIVE_Z
660
+ public const TEXTURE_CUBE_MAP_NEGATIVE_Z: int = c.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
661
+ public const PROXY_TEXTURE_CUBE_MAP: int = c.GL_PROXY_TEXTURE_CUBE_MAP
662
+ public const MAX_CUBE_MAP_TEXTURE_SIZE: int = c.GL_MAX_CUBE_MAP_TEXTURE_SIZE
663
+ public const SRC1_ALPHA: int = c.GL_SRC1_ALPHA
664
+ public const VERTEX_ARRAY_BINDING: int = c.GL_VERTEX_ARRAY_BINDING
665
+ public const VERTEX_ATTRIB_ARRAY_ENABLED: int = c.GL_VERTEX_ATTRIB_ARRAY_ENABLED
666
+ public const VERTEX_ATTRIB_ARRAY_SIZE: int = c.GL_VERTEX_ATTRIB_ARRAY_SIZE
667
+ public const VERTEX_ATTRIB_ARRAY_STRIDE: int = c.GL_VERTEX_ATTRIB_ARRAY_STRIDE
668
+ public const VERTEX_ATTRIB_ARRAY_TYPE: int = c.GL_VERTEX_ATTRIB_ARRAY_TYPE
669
+ public const CURRENT_VERTEX_ATTRIB: int = c.GL_CURRENT_VERTEX_ATTRIB
670
+ public const VERTEX_PROGRAM_POINT_SIZE: int = c.GL_VERTEX_PROGRAM_POINT_SIZE
671
+ public const PROGRAM_POINT_SIZE: int = c.GL_PROGRAM_POINT_SIZE
672
+ public const VERTEX_ATTRIB_ARRAY_POINTER: int = c.GL_VERTEX_ATTRIB_ARRAY_POINTER
673
+ public const DEPTH_CLAMP: int = c.GL_DEPTH_CLAMP
674
+ public const TEXTURE_COMPRESSED_IMAGE_SIZE: int = c.GL_TEXTURE_COMPRESSED_IMAGE_SIZE
675
+ public const TEXTURE_COMPRESSED: int = c.GL_TEXTURE_COMPRESSED
676
+ public const NUM_COMPRESSED_TEXTURE_FORMATS: int = c.GL_NUM_COMPRESSED_TEXTURE_FORMATS
677
+ public const COMPRESSED_TEXTURE_FORMATS: int = c.GL_COMPRESSED_TEXTURE_FORMATS
678
+ public const PROGRAM_BINARY_LENGTH: int = c.GL_PROGRAM_BINARY_LENGTH
679
+ public const MIRROR_CLAMP_TO_EDGE: int = c.GL_MIRROR_CLAMP_TO_EDGE
680
+ public const VERTEX_ATTRIB_ARRAY_LONG: int = c.GL_VERTEX_ATTRIB_ARRAY_LONG
681
+ public const BUFFER_SIZE: int = c.GL_BUFFER_SIZE
682
+ public const BUFFER_USAGE: int = c.GL_BUFFER_USAGE
683
+ public const NUM_PROGRAM_BINARY_FORMATS: int = c.GL_NUM_PROGRAM_BINARY_FORMATS
684
+ public const PROGRAM_BINARY_FORMATS: int = c.GL_PROGRAM_BINARY_FORMATS
685
+ public const STENCIL_BACK_FUNC: int = c.GL_STENCIL_BACK_FUNC
686
+ public const STENCIL_BACK_FAIL: int = c.GL_STENCIL_BACK_FAIL
687
+ public const STENCIL_BACK_PASS_DEPTH_FAIL: int = c.GL_STENCIL_BACK_PASS_DEPTH_FAIL
688
+ public const STENCIL_BACK_PASS_DEPTH_PASS: int = c.GL_STENCIL_BACK_PASS_DEPTH_PASS
689
+ public const RGBA32F: int = c.GL_RGBA32F
690
+ public const RGB32F: int = c.GL_RGB32F
691
+ public const RGBA16F: int = c.GL_RGBA16F
692
+ public const RGB16F: int = c.GL_RGB16F
693
+ public const MAX_DRAW_BUFFERS: int = c.GL_MAX_DRAW_BUFFERS
694
+ public const DRAW_BUFFER0: int = c.GL_DRAW_BUFFER0
695
+ public const DRAW_BUFFER1: int = c.GL_DRAW_BUFFER1
696
+ public const DRAW_BUFFER2: int = c.GL_DRAW_BUFFER2
697
+ public const DRAW_BUFFER3: int = c.GL_DRAW_BUFFER3
698
+ public const DRAW_BUFFER4: int = c.GL_DRAW_BUFFER4
699
+ public const DRAW_BUFFER5: int = c.GL_DRAW_BUFFER5
700
+ public const DRAW_BUFFER6: int = c.GL_DRAW_BUFFER6
701
+ public const DRAW_BUFFER7: int = c.GL_DRAW_BUFFER7
702
+ public const DRAW_BUFFER8: int = c.GL_DRAW_BUFFER8
703
+ public const DRAW_BUFFER9: int = c.GL_DRAW_BUFFER9
704
+ public const DRAW_BUFFER10: int = c.GL_DRAW_BUFFER10
705
+ public const DRAW_BUFFER11: int = c.GL_DRAW_BUFFER11
706
+ public const DRAW_BUFFER12: int = c.GL_DRAW_BUFFER12
707
+ public const DRAW_BUFFER13: int = c.GL_DRAW_BUFFER13
708
+ public const DRAW_BUFFER14: int = c.GL_DRAW_BUFFER14
709
+ public const DRAW_BUFFER15: int = c.GL_DRAW_BUFFER15
710
+ public const BLEND_EQUATION_ALPHA: int = c.GL_BLEND_EQUATION_ALPHA
711
+ public const TEXTURE_DEPTH_SIZE: int = c.GL_TEXTURE_DEPTH_SIZE
712
+ public const TEXTURE_COMPARE_MODE: int = c.GL_TEXTURE_COMPARE_MODE
713
+ public const TEXTURE_COMPARE_FUNC: int = c.GL_TEXTURE_COMPARE_FUNC
714
+ public const COMPARE_REF_TO_TEXTURE: int = c.GL_COMPARE_REF_TO_TEXTURE
715
+ public const TEXTURE_CUBE_MAP_SEAMLESS: int = c.GL_TEXTURE_CUBE_MAP_SEAMLESS
716
+ public const QUERY_COUNTER_BITS: int = c.GL_QUERY_COUNTER_BITS
717
+ public const CURRENT_QUERY: int = c.GL_CURRENT_QUERY
718
+ public const QUERY_RESULT: int = c.GL_QUERY_RESULT
719
+ public const QUERY_RESULT_AVAILABLE: int = c.GL_QUERY_RESULT_AVAILABLE
720
+ public const MAX_VERTEX_ATTRIBS: int = c.GL_MAX_VERTEX_ATTRIBS
721
+ public const VERTEX_ATTRIB_ARRAY_NORMALIZED: int = c.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
722
+ public const MAX_TESS_CONTROL_INPUT_COMPONENTS: int = c.GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
723
+ public const MAX_TESS_EVALUATION_INPUT_COMPONENTS: int = c.GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
724
+ public const MAX_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_TEXTURE_IMAGE_UNITS
725
+ public const GEOMETRY_SHADER_INVOCATIONS: int = c.GL_GEOMETRY_SHADER_INVOCATIONS
726
+ public const ARRAY_BUFFER: int = c.GL_ARRAY_BUFFER
727
+ public const ELEMENT_ARRAY_BUFFER: int = c.GL_ELEMENT_ARRAY_BUFFER
728
+ public const ARRAY_BUFFER_BINDING: int = c.GL_ARRAY_BUFFER_BINDING
729
+ public const ELEMENT_ARRAY_BUFFER_BINDING: int = c.GL_ELEMENT_ARRAY_BUFFER_BINDING
730
+ public const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: int = c.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
731
+ public const READ_ONLY: int = c.GL_READ_ONLY
732
+ public const WRITE_ONLY: int = c.GL_WRITE_ONLY
733
+ public const READ_WRITE: int = c.GL_READ_WRITE
734
+ public const BUFFER_ACCESS: int = c.GL_BUFFER_ACCESS
735
+ public const BUFFER_MAPPED: int = c.GL_BUFFER_MAPPED
736
+ public const BUFFER_MAP_POINTER: int = c.GL_BUFFER_MAP_POINTER
737
+ public const TIME_ELAPSED: int = c.GL_TIME_ELAPSED
738
+ public const STREAM_DRAW: int = c.GL_STREAM_DRAW
739
+ public const STREAM_READ: int = c.GL_STREAM_READ
740
+ public const STREAM_COPY: int = c.GL_STREAM_COPY
741
+ public const STATIC_DRAW: int = c.GL_STATIC_DRAW
742
+ public const STATIC_READ: int = c.GL_STATIC_READ
743
+ public const STATIC_COPY: int = c.GL_STATIC_COPY
744
+ public const DYNAMIC_DRAW: int = c.GL_DYNAMIC_DRAW
745
+ public const DYNAMIC_READ: int = c.GL_DYNAMIC_READ
746
+ public const DYNAMIC_COPY: int = c.GL_DYNAMIC_COPY
747
+ public const PIXEL_PACK_BUFFER: int = c.GL_PIXEL_PACK_BUFFER
748
+ public const PIXEL_UNPACK_BUFFER: int = c.GL_PIXEL_UNPACK_BUFFER
749
+ public const PIXEL_PACK_BUFFER_BINDING: int = c.GL_PIXEL_PACK_BUFFER_BINDING
750
+ public const PIXEL_UNPACK_BUFFER_BINDING: int = c.GL_PIXEL_UNPACK_BUFFER_BINDING
751
+ public const DEPTH24_STENCIL8: int = c.GL_DEPTH24_STENCIL8
752
+ public const TEXTURE_STENCIL_SIZE: int = c.GL_TEXTURE_STENCIL_SIZE
753
+ public const SRC1_COLOR: int = c.GL_SRC1_COLOR
754
+ public const ONE_MINUS_SRC1_COLOR: int = c.GL_ONE_MINUS_SRC1_COLOR
755
+ public const ONE_MINUS_SRC1_ALPHA: int = c.GL_ONE_MINUS_SRC1_ALPHA
756
+ public const MAX_DUAL_SOURCE_DRAW_BUFFERS: int = c.GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
757
+ public const VERTEX_ATTRIB_ARRAY_INTEGER: int = c.GL_VERTEX_ATTRIB_ARRAY_INTEGER
758
+ public const VERTEX_ATTRIB_ARRAY_DIVISOR: int = c.GL_VERTEX_ATTRIB_ARRAY_DIVISOR
759
+ public const MAX_ARRAY_TEXTURE_LAYERS: int = c.GL_MAX_ARRAY_TEXTURE_LAYERS
760
+ public const MIN_PROGRAM_TEXEL_OFFSET: int = c.GL_MIN_PROGRAM_TEXEL_OFFSET
761
+ public const MAX_PROGRAM_TEXEL_OFFSET: int = c.GL_MAX_PROGRAM_TEXEL_OFFSET
762
+ public const SAMPLES_PASSED: int = c.GL_SAMPLES_PASSED
763
+ public const GEOMETRY_VERTICES_OUT: int = c.GL_GEOMETRY_VERTICES_OUT
764
+ public const GEOMETRY_INPUT_TYPE: int = c.GL_GEOMETRY_INPUT_TYPE
765
+ public const GEOMETRY_OUTPUT_TYPE: int = c.GL_GEOMETRY_OUTPUT_TYPE
766
+ public const SAMPLER_BINDING: int = c.GL_SAMPLER_BINDING
767
+ public const CLAMP_READ_COLOR: int = c.GL_CLAMP_READ_COLOR
768
+ public const FIXED_ONLY: int = c.GL_FIXED_ONLY
769
+ public const UNIFORM_BUFFER: int = c.GL_UNIFORM_BUFFER
770
+ public const UNIFORM_BUFFER_BINDING: int = c.GL_UNIFORM_BUFFER_BINDING
771
+ public const UNIFORM_BUFFER_START: int = c.GL_UNIFORM_BUFFER_START
772
+ public const UNIFORM_BUFFER_SIZE: int = c.GL_UNIFORM_BUFFER_SIZE
773
+ public const MAX_VERTEX_UNIFORM_BLOCKS: int = c.GL_MAX_VERTEX_UNIFORM_BLOCKS
774
+ public const MAX_GEOMETRY_UNIFORM_BLOCKS: int = c.GL_MAX_GEOMETRY_UNIFORM_BLOCKS
775
+ public const MAX_FRAGMENT_UNIFORM_BLOCKS: int = c.GL_MAX_FRAGMENT_UNIFORM_BLOCKS
776
+ public const MAX_COMBINED_UNIFORM_BLOCKS: int = c.GL_MAX_COMBINED_UNIFORM_BLOCKS
777
+ public const MAX_UNIFORM_BUFFER_BINDINGS: int = c.GL_MAX_UNIFORM_BUFFER_BINDINGS
778
+ public const MAX_UNIFORM_BLOCK_SIZE: int = c.GL_MAX_UNIFORM_BLOCK_SIZE
779
+ public const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
780
+ public const MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
781
+ public const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
782
+ public const UNIFORM_BUFFER_OFFSET_ALIGNMENT: int = c.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
783
+ public const ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: int = c.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
784
+ public const ACTIVE_UNIFORM_BLOCKS: int = c.GL_ACTIVE_UNIFORM_BLOCKS
785
+ public const UNIFORM_TYPE: int = c.GL_UNIFORM_TYPE
786
+ public const UNIFORM_SIZE: int = c.GL_UNIFORM_SIZE
787
+ public const UNIFORM_NAME_LENGTH: int = c.GL_UNIFORM_NAME_LENGTH
788
+ public const UNIFORM_BLOCK_INDEX: int = c.GL_UNIFORM_BLOCK_INDEX
789
+ public const UNIFORM_OFFSET: int = c.GL_UNIFORM_OFFSET
790
+ public const UNIFORM_ARRAY_STRIDE: int = c.GL_UNIFORM_ARRAY_STRIDE
791
+ public const UNIFORM_MATRIX_STRIDE: int = c.GL_UNIFORM_MATRIX_STRIDE
792
+ public const UNIFORM_IS_ROW_MAJOR: int = c.GL_UNIFORM_IS_ROW_MAJOR
793
+ public const UNIFORM_BLOCK_BINDING: int = c.GL_UNIFORM_BLOCK_BINDING
794
+ public const UNIFORM_BLOCK_DATA_SIZE: int = c.GL_UNIFORM_BLOCK_DATA_SIZE
795
+ public const UNIFORM_BLOCK_NAME_LENGTH: int = c.GL_UNIFORM_BLOCK_NAME_LENGTH
796
+ public const UNIFORM_BLOCK_ACTIVE_UNIFORMS: int = c.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
797
+ public const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: int = c.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
798
+ public const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
799
+ public const UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
800
+ public const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
801
+ public const FRAGMENT_SHADER: int = c.GL_FRAGMENT_SHADER
802
+ public const VERTEX_SHADER: int = c.GL_VERTEX_SHADER
803
+ public const MAX_FRAGMENT_UNIFORM_COMPONENTS: int = c.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
804
+ public const MAX_VERTEX_UNIFORM_COMPONENTS: int = c.GL_MAX_VERTEX_UNIFORM_COMPONENTS
805
+ public const MAX_VARYING_FLOATS: int = c.GL_MAX_VARYING_FLOATS
806
+ public const MAX_VARYING_COMPONENTS: int = c.GL_MAX_VARYING_COMPONENTS
807
+ public const MAX_VERTEX_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
808
+ public const MAX_COMBINED_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
809
+ public const SHADER_TYPE: int = c.GL_SHADER_TYPE
810
+ public const FLOAT_VEC2: int = c.GL_FLOAT_VEC2
811
+ public const FLOAT_VEC3: int = c.GL_FLOAT_VEC3
812
+ public const FLOAT_VEC4: int = c.GL_FLOAT_VEC4
813
+ public const INT_VEC2: int = c.GL_INT_VEC2
814
+ public const INT_VEC3: int = c.GL_INT_VEC3
815
+ public const INT_VEC4: int = c.GL_INT_VEC4
816
+ public const BOOL: int = c.GL_BOOL
817
+ public const BOOL_VEC2: int = c.GL_BOOL_VEC2
818
+ public const BOOL_VEC3: int = c.GL_BOOL_VEC3
819
+ public const BOOL_VEC4: int = c.GL_BOOL_VEC4
820
+ public const FLOAT_MAT2: int = c.GL_FLOAT_MAT2
821
+ public const FLOAT_MAT3: int = c.GL_FLOAT_MAT3
822
+ public const FLOAT_MAT4: int = c.GL_FLOAT_MAT4
823
+ public const SAMPLER_1D: int = c.GL_SAMPLER_1D
824
+ public const SAMPLER_2D: int = c.GL_SAMPLER_2D
825
+ public const SAMPLER_3D: int = c.GL_SAMPLER_3D
826
+ public const SAMPLER_CUBE: int = c.GL_SAMPLER_CUBE
827
+ public const SAMPLER_1D_SHADOW: int = c.GL_SAMPLER_1D_SHADOW
828
+ public const SAMPLER_2D_SHADOW: int = c.GL_SAMPLER_2D_SHADOW
829
+ public const SAMPLER_2D_RECT: int = c.GL_SAMPLER_2D_RECT
830
+ public const SAMPLER_2D_RECT_SHADOW: int = c.GL_SAMPLER_2D_RECT_SHADOW
831
+ public const DELETE_STATUS: int = c.GL_DELETE_STATUS
832
+ public const COMPILE_STATUS: int = c.GL_COMPILE_STATUS
833
+ public const LINK_STATUS: int = c.GL_LINK_STATUS
834
+ public const VALIDATE_STATUS: int = c.GL_VALIDATE_STATUS
835
+ public const INFO_LOG_LENGTH: int = c.GL_INFO_LOG_LENGTH
836
+ public const ATTACHED_SHADERS: int = c.GL_ATTACHED_SHADERS
837
+ public const ACTIVE_UNIFORMS: int = c.GL_ACTIVE_UNIFORMS
838
+ public const ACTIVE_UNIFORM_MAX_LENGTH: int = c.GL_ACTIVE_UNIFORM_MAX_LENGTH
839
+ public const SHADER_SOURCE_LENGTH: int = c.GL_SHADER_SOURCE_LENGTH
840
+ public const ACTIVE_ATTRIBUTES: int = c.GL_ACTIVE_ATTRIBUTES
841
+ public const ACTIVE_ATTRIBUTE_MAX_LENGTH: int = c.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
842
+ public const FRAGMENT_SHADER_DERIVATIVE_HINT: int = c.GL_FRAGMENT_SHADER_DERIVATIVE_HINT
843
+ public const SHADING_LANGUAGE_VERSION: int = c.GL_SHADING_LANGUAGE_VERSION
844
+ public const CURRENT_PROGRAM: int = c.GL_CURRENT_PROGRAM
845
+ public const IMPLEMENTATION_COLOR_READ_TYPE: int = c.GL_IMPLEMENTATION_COLOR_READ_TYPE
846
+ public const IMPLEMENTATION_COLOR_READ_FORMAT: int = c.GL_IMPLEMENTATION_COLOR_READ_FORMAT
847
+ public const TEXTURE_RED_TYPE: int = c.GL_TEXTURE_RED_TYPE
848
+ public const TEXTURE_GREEN_TYPE: int = c.GL_TEXTURE_GREEN_TYPE
849
+ public const TEXTURE_BLUE_TYPE: int = c.GL_TEXTURE_BLUE_TYPE
850
+ public const TEXTURE_ALPHA_TYPE: int = c.GL_TEXTURE_ALPHA_TYPE
851
+ public const TEXTURE_DEPTH_TYPE: int = c.GL_TEXTURE_DEPTH_TYPE
852
+ public const UNSIGNED_NORMALIZED: int = c.GL_UNSIGNED_NORMALIZED
853
+ public const TEXTURE_1D_ARRAY: int = c.GL_TEXTURE_1D_ARRAY
854
+ public const PROXY_TEXTURE_1D_ARRAY: int = c.GL_PROXY_TEXTURE_1D_ARRAY
855
+ public const TEXTURE_2D_ARRAY: int = c.GL_TEXTURE_2D_ARRAY
856
+ public const PROXY_TEXTURE_2D_ARRAY: int = c.GL_PROXY_TEXTURE_2D_ARRAY
857
+ public const TEXTURE_BINDING_1D_ARRAY: int = c.GL_TEXTURE_BINDING_1D_ARRAY
858
+ public const TEXTURE_BINDING_2D_ARRAY: int = c.GL_TEXTURE_BINDING_2D_ARRAY
859
+ public const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
860
+ public const TEXTURE_BUFFER: int = c.GL_TEXTURE_BUFFER
861
+ public const TEXTURE_BUFFER_BINDING: int = c.GL_TEXTURE_BUFFER_BINDING
862
+ public const MAX_TEXTURE_BUFFER_SIZE: int = c.GL_MAX_TEXTURE_BUFFER_SIZE
863
+ public const TEXTURE_BINDING_BUFFER: int = c.GL_TEXTURE_BINDING_BUFFER
864
+ public const TEXTURE_BUFFER_DATA_STORE_BINDING: int = c.GL_TEXTURE_BUFFER_DATA_STORE_BINDING
865
+ public const ANY_SAMPLES_PASSED: int = c.GL_ANY_SAMPLES_PASSED
866
+ public const SAMPLE_SHADING: int = c.GL_SAMPLE_SHADING
867
+ public const MIN_SAMPLE_SHADING_VALUE: int = c.GL_MIN_SAMPLE_SHADING_VALUE
868
+ public const R11F_G11F_B10F: int = c.GL_R11F_G11F_B10F
869
+ public const UNSIGNED_INT_10F_11F_11F_REV: int = c.GL_UNSIGNED_INT_10F_11F_11F_REV
870
+ public const RGB9_E5: int = c.GL_RGB9_E5
871
+ public const UNSIGNED_INT_5_9_9_9_REV: int = c.GL_UNSIGNED_INT_5_9_9_9_REV
872
+ public const TEXTURE_SHARED_SIZE: int = c.GL_TEXTURE_SHARED_SIZE
873
+ public const SRGB: int = c.GL_SRGB
874
+ public const SRGB8: int = c.GL_SRGB8
875
+ public const SRGB_ALPHA: int = c.GL_SRGB_ALPHA
876
+ public const SRGB8_ALPHA8: int = c.GL_SRGB8_ALPHA8
877
+ public const COMPRESSED_SRGB: int = c.GL_COMPRESSED_SRGB
878
+ public const COMPRESSED_SRGB_ALPHA: int = c.GL_COMPRESSED_SRGB_ALPHA
879
+ public const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: int = c.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
880
+ public const TRANSFORM_FEEDBACK_BUFFER_MODE: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_MODE
881
+ public const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: int = c.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
882
+ public const TRANSFORM_FEEDBACK_VARYINGS: int = c.GL_TRANSFORM_FEEDBACK_VARYINGS
883
+ public const TRANSFORM_FEEDBACK_BUFFER_START: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_START
884
+ public const TRANSFORM_FEEDBACK_BUFFER_SIZE: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
885
+ public const PRIMITIVES_GENERATED: int = c.GL_PRIMITIVES_GENERATED
886
+ public const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: int = c.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
887
+ public const RASTERIZER_DISCARD: int = c.GL_RASTERIZER_DISCARD
888
+ public const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: int = c.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
889
+ public const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: int = c.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
890
+ public const INTERLEAVED_ATTRIBS: int = c.GL_INTERLEAVED_ATTRIBS
891
+ public const SEPARATE_ATTRIBS: int = c.GL_SEPARATE_ATTRIBS
892
+ public const TRANSFORM_FEEDBACK_BUFFER: int = c.GL_TRANSFORM_FEEDBACK_BUFFER
893
+ public const TRANSFORM_FEEDBACK_BUFFER_BINDING: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
894
+ public const POINT_SPRITE_COORD_ORIGIN: int = c.GL_POINT_SPRITE_COORD_ORIGIN
895
+ public const LOWER_LEFT: int = c.GL_LOWER_LEFT
896
+ public const UPPER_LEFT: int = c.GL_UPPER_LEFT
897
+ public const STENCIL_BACK_REF: int = c.GL_STENCIL_BACK_REF
898
+ public const STENCIL_BACK_VALUE_MASK: int = c.GL_STENCIL_BACK_VALUE_MASK
899
+ public const STENCIL_BACK_WRITEMASK: int = c.GL_STENCIL_BACK_WRITEMASK
900
+ public const DRAW_FRAMEBUFFER_BINDING: int = c.GL_DRAW_FRAMEBUFFER_BINDING
901
+ public const FRAMEBUFFER_BINDING: int = c.GL_FRAMEBUFFER_BINDING
902
+ public const RENDERBUFFER_BINDING: int = c.GL_RENDERBUFFER_BINDING
903
+ public const READ_FRAMEBUFFER: int = c.GL_READ_FRAMEBUFFER
904
+ public const DRAW_FRAMEBUFFER: int = c.GL_DRAW_FRAMEBUFFER
905
+ public const READ_FRAMEBUFFER_BINDING: int = c.GL_READ_FRAMEBUFFER_BINDING
906
+ public const RENDERBUFFER_SAMPLES: int = c.GL_RENDERBUFFER_SAMPLES
907
+ public const DEPTH_COMPONENT32F: int = c.GL_DEPTH_COMPONENT32F
908
+ public const DEPTH32F_STENCIL8: int = c.GL_DEPTH32F_STENCIL8
909
+ public const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: int = c.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
910
+ public const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: int = c.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
911
+ public const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: int = c.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
912
+ public const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: int = c.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
913
+ public const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: int = c.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
914
+ public const FRAMEBUFFER_COMPLETE: int = c.GL_FRAMEBUFFER_COMPLETE
915
+ public const FRAMEBUFFER_INCOMPLETE_ATTACHMENT: int = c.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
916
+ public const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: int = c.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
917
+ public const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: int = c.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
918
+ public const FRAMEBUFFER_INCOMPLETE_READ_BUFFER: int = c.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
919
+ public const FRAMEBUFFER_UNSUPPORTED: int = c.GL_FRAMEBUFFER_UNSUPPORTED
920
+ public const MAX_COLOR_ATTACHMENTS: int = c.GL_MAX_COLOR_ATTACHMENTS
921
+ public const COLOR_ATTACHMENT0: int = c.GL_COLOR_ATTACHMENT0
922
+ public const COLOR_ATTACHMENT1: int = c.GL_COLOR_ATTACHMENT1
923
+ public const COLOR_ATTACHMENT2: int = c.GL_COLOR_ATTACHMENT2
924
+ public const COLOR_ATTACHMENT3: int = c.GL_COLOR_ATTACHMENT3
925
+ public const COLOR_ATTACHMENT4: int = c.GL_COLOR_ATTACHMENT4
926
+ public const COLOR_ATTACHMENT5: int = c.GL_COLOR_ATTACHMENT5
927
+ public const COLOR_ATTACHMENT6: int = c.GL_COLOR_ATTACHMENT6
928
+ public const COLOR_ATTACHMENT7: int = c.GL_COLOR_ATTACHMENT7
929
+ public const COLOR_ATTACHMENT8: int = c.GL_COLOR_ATTACHMENT8
930
+ public const COLOR_ATTACHMENT9: int = c.GL_COLOR_ATTACHMENT9
931
+ public const COLOR_ATTACHMENT10: int = c.GL_COLOR_ATTACHMENT10
932
+ public const COLOR_ATTACHMENT11: int = c.GL_COLOR_ATTACHMENT11
933
+ public const COLOR_ATTACHMENT12: int = c.GL_COLOR_ATTACHMENT12
934
+ public const COLOR_ATTACHMENT13: int = c.GL_COLOR_ATTACHMENT13
935
+ public const COLOR_ATTACHMENT14: int = c.GL_COLOR_ATTACHMENT14
936
+ public const COLOR_ATTACHMENT15: int = c.GL_COLOR_ATTACHMENT15
937
+ public const COLOR_ATTACHMENT16: int = c.GL_COLOR_ATTACHMENT16
938
+ public const COLOR_ATTACHMENT17: int = c.GL_COLOR_ATTACHMENT17
939
+ public const COLOR_ATTACHMENT18: int = c.GL_COLOR_ATTACHMENT18
940
+ public const COLOR_ATTACHMENT19: int = c.GL_COLOR_ATTACHMENT19
941
+ public const COLOR_ATTACHMENT20: int = c.GL_COLOR_ATTACHMENT20
942
+ public const COLOR_ATTACHMENT21: int = c.GL_COLOR_ATTACHMENT21
943
+ public const COLOR_ATTACHMENT22: int = c.GL_COLOR_ATTACHMENT22
944
+ public const COLOR_ATTACHMENT23: int = c.GL_COLOR_ATTACHMENT23
945
+ public const COLOR_ATTACHMENT24: int = c.GL_COLOR_ATTACHMENT24
946
+ public const COLOR_ATTACHMENT25: int = c.GL_COLOR_ATTACHMENT25
947
+ public const COLOR_ATTACHMENT26: int = c.GL_COLOR_ATTACHMENT26
948
+ public const COLOR_ATTACHMENT27: int = c.GL_COLOR_ATTACHMENT27
949
+ public const COLOR_ATTACHMENT28: int = c.GL_COLOR_ATTACHMENT28
950
+ public const COLOR_ATTACHMENT29: int = c.GL_COLOR_ATTACHMENT29
951
+ public const COLOR_ATTACHMENT30: int = c.GL_COLOR_ATTACHMENT30
952
+ public const COLOR_ATTACHMENT31: int = c.GL_COLOR_ATTACHMENT31
953
+ public const DEPTH_ATTACHMENT: int = c.GL_DEPTH_ATTACHMENT
954
+ public const STENCIL_ATTACHMENT: int = c.GL_STENCIL_ATTACHMENT
955
+ public const FRAMEBUFFER: int = c.GL_FRAMEBUFFER
956
+ public const RENDERBUFFER: int = c.GL_RENDERBUFFER
957
+ public const RENDERBUFFER_WIDTH: int = c.GL_RENDERBUFFER_WIDTH
958
+ public const RENDERBUFFER_HEIGHT: int = c.GL_RENDERBUFFER_HEIGHT
959
+ public const RENDERBUFFER_INTERNAL_FORMAT: int = c.GL_RENDERBUFFER_INTERNAL_FORMAT
960
+ public const STENCIL_INDEX1: int = c.GL_STENCIL_INDEX1
961
+ public const STENCIL_INDEX4: int = c.GL_STENCIL_INDEX4
962
+ public const STENCIL_INDEX8: int = c.GL_STENCIL_INDEX8
963
+ public const STENCIL_INDEX16: int = c.GL_STENCIL_INDEX16
964
+ public const RENDERBUFFER_RED_SIZE: int = c.GL_RENDERBUFFER_RED_SIZE
965
+ public const RENDERBUFFER_GREEN_SIZE: int = c.GL_RENDERBUFFER_GREEN_SIZE
966
+ public const RENDERBUFFER_BLUE_SIZE: int = c.GL_RENDERBUFFER_BLUE_SIZE
967
+ public const RENDERBUFFER_ALPHA_SIZE: int = c.GL_RENDERBUFFER_ALPHA_SIZE
968
+ public const RENDERBUFFER_DEPTH_SIZE: int = c.GL_RENDERBUFFER_DEPTH_SIZE
969
+ public const RENDERBUFFER_STENCIL_SIZE: int = c.GL_RENDERBUFFER_STENCIL_SIZE
970
+ public const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: int = c.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
971
+ public const MAX_SAMPLES: int = c.GL_MAX_SAMPLES
972
+ public const RGB565: int = c.GL_RGB565
973
+ public const PRIMITIVE_RESTART_FIXED_INDEX: int = c.GL_PRIMITIVE_RESTART_FIXED_INDEX
974
+ public const ANY_SAMPLES_PASSED_CONSERVATIVE: int = c.GL_ANY_SAMPLES_PASSED_CONSERVATIVE
975
+ public const MAX_ELEMENT_INDEX: int = c.GL_MAX_ELEMENT_INDEX
976
+ public const RGBA32UI: int = c.GL_RGBA32UI
977
+ public const RGB32UI: int = c.GL_RGB32UI
978
+ public const RGBA16UI: int = c.GL_RGBA16UI
979
+ public const RGB16UI: int = c.GL_RGB16UI
980
+ public const RGBA8UI: int = c.GL_RGBA8UI
981
+ public const RGB8UI: int = c.GL_RGB8UI
982
+ public const RGBA32I: int = c.GL_RGBA32I
983
+ public const RGB32I: int = c.GL_RGB32I
984
+ public const RGBA16I: int = c.GL_RGBA16I
985
+ public const RGB16I: int = c.GL_RGB16I
986
+ public const RGBA8I: int = c.GL_RGBA8I
987
+ public const RGB8I: int = c.GL_RGB8I
988
+ public const RED_INTEGER: int = c.GL_RED_INTEGER
989
+ public const GREEN_INTEGER: int = c.GL_GREEN_INTEGER
990
+ public const BLUE_INTEGER: int = c.GL_BLUE_INTEGER
991
+ public const RGB_INTEGER: int = c.GL_RGB_INTEGER
992
+ public const RGBA_INTEGER: int = c.GL_RGBA_INTEGER
993
+ public const BGR_INTEGER: int = c.GL_BGR_INTEGER
994
+ public const BGRA_INTEGER: int = c.GL_BGRA_INTEGER
995
+ public const INT_2_10_10_10_REV: int = c.GL_INT_2_10_10_10_REV
996
+ public const FRAMEBUFFER_ATTACHMENT_LAYERED: int = c.GL_FRAMEBUFFER_ATTACHMENT_LAYERED
997
+ public const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: int = c.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
998
+ public const FLOAT_32_UNSIGNED_INT_24_8_REV: int = c.GL_FLOAT_32_UNSIGNED_INT_24_8_REV
999
+ public const FRAMEBUFFER_SRGB: int = c.GL_FRAMEBUFFER_SRGB
1000
+ public const COMPRESSED_RED_RGTC1: int = c.GL_COMPRESSED_RED_RGTC1
1001
+ public const COMPRESSED_SIGNED_RED_RGTC1: int = c.GL_COMPRESSED_SIGNED_RED_RGTC1
1002
+ public const COMPRESSED_RG_RGTC2: int = c.GL_COMPRESSED_RG_RGTC2
1003
+ public const COMPRESSED_SIGNED_RG_RGTC2: int = c.GL_COMPRESSED_SIGNED_RG_RGTC2
1004
+ public const SAMPLER_1D_ARRAY: int = c.GL_SAMPLER_1D_ARRAY
1005
+ public const SAMPLER_2D_ARRAY: int = c.GL_SAMPLER_2D_ARRAY
1006
+ public const SAMPLER_BUFFER: int = c.GL_SAMPLER_BUFFER
1007
+ public const SAMPLER_1D_ARRAY_SHADOW: int = c.GL_SAMPLER_1D_ARRAY_SHADOW
1008
+ public const SAMPLER_2D_ARRAY_SHADOW: int = c.GL_SAMPLER_2D_ARRAY_SHADOW
1009
+ public const SAMPLER_CUBE_SHADOW: int = c.GL_SAMPLER_CUBE_SHADOW
1010
+ public const UNSIGNED_INT_VEC2: int = c.GL_UNSIGNED_INT_VEC2
1011
+ public const UNSIGNED_INT_VEC3: int = c.GL_UNSIGNED_INT_VEC3
1012
+ public const UNSIGNED_INT_VEC4: int = c.GL_UNSIGNED_INT_VEC4
1013
+ public const INT_SAMPLER_1D: int = c.GL_INT_SAMPLER_1D
1014
+ public const INT_SAMPLER_2D: int = c.GL_INT_SAMPLER_2D
1015
+ public const INT_SAMPLER_3D: int = c.GL_INT_SAMPLER_3D
1016
+ public const INT_SAMPLER_CUBE: int = c.GL_INT_SAMPLER_CUBE
1017
+ public const INT_SAMPLER_2D_RECT: int = c.GL_INT_SAMPLER_2D_RECT
1018
+ public const INT_SAMPLER_1D_ARRAY: int = c.GL_INT_SAMPLER_1D_ARRAY
1019
+ public const INT_SAMPLER_2D_ARRAY: int = c.GL_INT_SAMPLER_2D_ARRAY
1020
+ public const INT_SAMPLER_BUFFER: int = c.GL_INT_SAMPLER_BUFFER
1021
+ public const UNSIGNED_INT_SAMPLER_1D: int = c.GL_UNSIGNED_INT_SAMPLER_1D
1022
+ public const UNSIGNED_INT_SAMPLER_2D: int = c.GL_UNSIGNED_INT_SAMPLER_2D
1023
+ public const UNSIGNED_INT_SAMPLER_3D: int = c.GL_UNSIGNED_INT_SAMPLER_3D
1024
+ public const UNSIGNED_INT_SAMPLER_CUBE: int = c.GL_UNSIGNED_INT_SAMPLER_CUBE
1025
+ public const UNSIGNED_INT_SAMPLER_2D_RECT: int = c.GL_UNSIGNED_INT_SAMPLER_2D_RECT
1026
+ public const UNSIGNED_INT_SAMPLER_1D_ARRAY: int = c.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
1027
+ public const UNSIGNED_INT_SAMPLER_2D_ARRAY: int = c.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
1028
+ public const UNSIGNED_INT_SAMPLER_BUFFER: int = c.GL_UNSIGNED_INT_SAMPLER_BUFFER
1029
+ public const GEOMETRY_SHADER: int = c.GL_GEOMETRY_SHADER
1030
+ public const MAX_GEOMETRY_UNIFORM_COMPONENTS: int = c.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
1031
+ public const MAX_GEOMETRY_OUTPUT_VERTICES: int = c.GL_MAX_GEOMETRY_OUTPUT_VERTICES
1032
+ public const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: int = c.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
1033
+ public const ACTIVE_SUBROUTINES: int = c.GL_ACTIVE_SUBROUTINES
1034
+ public const ACTIVE_SUBROUTINE_UNIFORMS: int = c.GL_ACTIVE_SUBROUTINE_UNIFORMS
1035
+ public const MAX_SUBROUTINES: int = c.GL_MAX_SUBROUTINES
1036
+ public const MAX_SUBROUTINE_UNIFORM_LOCATIONS: int = c.GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1037
+ public const LOW_FLOAT: int = c.GL_LOW_FLOAT
1038
+ public const MEDIUM_FLOAT: int = c.GL_MEDIUM_FLOAT
1039
+ public const HIGH_FLOAT: int = c.GL_HIGH_FLOAT
1040
+ public const LOW_INT: int = c.GL_LOW_INT
1041
+ public const MEDIUM_INT: int = c.GL_MEDIUM_INT
1042
+ public const HIGH_INT: int = c.GL_HIGH_INT
1043
+ public const SHADER_BINARY_FORMATS: int = c.GL_SHADER_BINARY_FORMATS
1044
+ public const NUM_SHADER_BINARY_FORMATS: int = c.GL_NUM_SHADER_BINARY_FORMATS
1045
+ public const SHADER_COMPILER: int = c.GL_SHADER_COMPILER
1046
+ public const MAX_VERTEX_UNIFORM_VECTORS: int = c.GL_MAX_VERTEX_UNIFORM_VECTORS
1047
+ public const MAX_VARYING_VECTORS: int = c.GL_MAX_VARYING_VECTORS
1048
+ public const MAX_FRAGMENT_UNIFORM_VECTORS: int = c.GL_MAX_FRAGMENT_UNIFORM_VECTORS
1049
+ public const QUERY_WAIT: int = c.GL_QUERY_WAIT
1050
+ public const QUERY_NO_WAIT: int = c.GL_QUERY_NO_WAIT
1051
+ public const QUERY_BY_REGION_WAIT: int = c.GL_QUERY_BY_REGION_WAIT
1052
+ public const QUERY_BY_REGION_NO_WAIT: int = c.GL_QUERY_BY_REGION_NO_WAIT
1053
+ public const QUERY_WAIT_INVERTED: int = c.GL_QUERY_WAIT_INVERTED
1054
+ public const QUERY_NO_WAIT_INVERTED: int = c.GL_QUERY_NO_WAIT_INVERTED
1055
+ public const QUERY_BY_REGION_WAIT_INVERTED: int = c.GL_QUERY_BY_REGION_WAIT_INVERTED
1056
+ public const QUERY_BY_REGION_NO_WAIT_INVERTED: int = c.GL_QUERY_BY_REGION_NO_WAIT_INVERTED
1057
+ public const POLYGON_OFFSET_CLAMP: int = c.GL_POLYGON_OFFSET_CLAMP
1058
+ public const MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
1059
+ public const MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
1060
+ public const TRANSFORM_FEEDBACK: int = c.GL_TRANSFORM_FEEDBACK
1061
+ public const TRANSFORM_FEEDBACK_BUFFER_PAUSED: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
1062
+ public const TRANSFORM_FEEDBACK_PAUSED: int = c.GL_TRANSFORM_FEEDBACK_PAUSED
1063
+ public const TRANSFORM_FEEDBACK_BUFFER_ACTIVE: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
1064
+ public const TRANSFORM_FEEDBACK_ACTIVE: int = c.GL_TRANSFORM_FEEDBACK_ACTIVE
1065
+ public const TRANSFORM_FEEDBACK_BINDING: int = c.GL_TRANSFORM_FEEDBACK_BINDING
1066
+ public const TIMESTAMP: int = c.GL_TIMESTAMP
1067
+ public const TEXTURE_SWIZZLE_R: int = c.GL_TEXTURE_SWIZZLE_R
1068
+ public const TEXTURE_SWIZZLE_G: int = c.GL_TEXTURE_SWIZZLE_G
1069
+ public const TEXTURE_SWIZZLE_B: int = c.GL_TEXTURE_SWIZZLE_B
1070
+ public const TEXTURE_SWIZZLE_A: int = c.GL_TEXTURE_SWIZZLE_A
1071
+ public const TEXTURE_SWIZZLE_RGBA: int = c.GL_TEXTURE_SWIZZLE_RGBA
1072
+ public const ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: int = c.GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
1073
+ public const ACTIVE_SUBROUTINE_MAX_LENGTH: int = c.GL_ACTIVE_SUBROUTINE_MAX_LENGTH
1074
+ public const ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: int = c.GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
1075
+ public const NUM_COMPATIBLE_SUBROUTINES: int = c.GL_NUM_COMPATIBLE_SUBROUTINES
1076
+ public const COMPATIBLE_SUBROUTINES: int = c.GL_COMPATIBLE_SUBROUTINES
1077
+ public const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: int = c.GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
1078
+ public const FIRST_VERTEX_CONVENTION: int = c.GL_FIRST_VERTEX_CONVENTION
1079
+ public const LAST_VERTEX_CONVENTION: int = c.GL_LAST_VERTEX_CONVENTION
1080
+ public const PROVOKING_VERTEX: int = c.GL_PROVOKING_VERTEX
1081
+ public const SAMPLE_POSITION: int = c.GL_SAMPLE_POSITION
1082
+ public const SAMPLE_MASK: int = c.GL_SAMPLE_MASK
1083
+ public const SAMPLE_MASK_VALUE: int = c.GL_SAMPLE_MASK_VALUE
1084
+ public const MAX_SAMPLE_MASK_WORDS: int = c.GL_MAX_SAMPLE_MASK_WORDS
1085
+ public const MAX_GEOMETRY_SHADER_INVOCATIONS: int = c.GL_MAX_GEOMETRY_SHADER_INVOCATIONS
1086
+ public const MIN_FRAGMENT_INTERPOLATION_OFFSET: int = c.GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
1087
+ public const MAX_FRAGMENT_INTERPOLATION_OFFSET: int = c.GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1088
+ public const FRAGMENT_INTERPOLATION_OFFSET_BITS: int = c.GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
1089
+ public const MIN_PROGRAM_TEXTURE_GATHER_OFFSET: int = c.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
1090
+ public const MAX_PROGRAM_TEXTURE_GATHER_OFFSET: int = c.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
1091
+ public const MAX_TRANSFORM_FEEDBACK_BUFFERS: int = c.GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
1092
+ public const MAX_VERTEX_STREAMS: int = c.GL_MAX_VERTEX_STREAMS
1093
+ public const PATCH_VERTICES: int = c.GL_PATCH_VERTICES
1094
+ public const PATCH_DEFAULT_INNER_LEVEL: int = c.GL_PATCH_DEFAULT_INNER_LEVEL
1095
+ public const PATCH_DEFAULT_OUTER_LEVEL: int = c.GL_PATCH_DEFAULT_OUTER_LEVEL
1096
+ public const TESS_CONTROL_OUTPUT_VERTICES: int = c.GL_TESS_CONTROL_OUTPUT_VERTICES
1097
+ public const TESS_GEN_MODE: int = c.GL_TESS_GEN_MODE
1098
+ public const TESS_GEN_SPACING: int = c.GL_TESS_GEN_SPACING
1099
+ public const TESS_GEN_VERTEX_ORDER: int = c.GL_TESS_GEN_VERTEX_ORDER
1100
+ public const TESS_GEN_POINT_MODE: int = c.GL_TESS_GEN_POINT_MODE
1101
+ public const ISOLINES: int = c.GL_ISOLINES
1102
+ public const FRACTIONAL_ODD: int = c.GL_FRACTIONAL_ODD
1103
+ public const FRACTIONAL_EVEN: int = c.GL_FRACTIONAL_EVEN
1104
+ public const MAX_PATCH_VERTICES: int = c.GL_MAX_PATCH_VERTICES
1105
+ public const MAX_TESS_GEN_LEVEL: int = c.GL_MAX_TESS_GEN_LEVEL
1106
+ public const MAX_TESS_CONTROL_UNIFORM_COMPONENTS: int = c.GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
1107
+ public const MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: int = c.GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
1108
+ public const MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
1109
+ public const MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
1110
+ public const MAX_TESS_CONTROL_OUTPUT_COMPONENTS: int = c.GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
1111
+ public const MAX_TESS_PATCH_COMPONENTS: int = c.GL_MAX_TESS_PATCH_COMPONENTS
1112
+ public const MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: int = c.GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
1113
+ public const MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: int = c.GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
1114
+ public const TESS_EVALUATION_SHADER: int = c.GL_TESS_EVALUATION_SHADER
1115
+ public const TESS_CONTROL_SHADER: int = c.GL_TESS_CONTROL_SHADER
1116
+ public const MAX_TESS_CONTROL_UNIFORM_BLOCKS: int = c.GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
1117
+ public const MAX_TESS_EVALUATION_UNIFORM_BLOCKS: int = c.GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
1118
+ public const COMPRESSED_RGBA_BPTC_UNORM: int = c.GL_COMPRESSED_RGBA_BPTC_UNORM
1119
+ public const COMPRESSED_SRGB_ALPHA_BPTC_UNORM: int = c.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
1120
+ public const COMPRESSED_RGB_BPTC_SIGNED_FLOAT: int = c.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
1121
+ public const COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: int = c.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
1122
+ public const COPY_READ_BUFFER: int = c.GL_COPY_READ_BUFFER
1123
+ public const COPY_READ_BUFFER_BINDING: int = c.GL_COPY_READ_BUFFER_BINDING
1124
+ public const COPY_WRITE_BUFFER: int = c.GL_COPY_WRITE_BUFFER
1125
+ public const COPY_WRITE_BUFFER_BINDING: int = c.GL_COPY_WRITE_BUFFER_BINDING
1126
+ public const MAX_IMAGE_UNITS: int = c.GL_MAX_IMAGE_UNITS
1127
+ public const MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: int = c.GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
1128
+ public const MAX_COMBINED_SHADER_OUTPUT_RESOURCES: int = c.GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
1129
+ public const IMAGE_BINDING_NAME: int = c.GL_IMAGE_BINDING_NAME
1130
+ public const IMAGE_BINDING_LEVEL: int = c.GL_IMAGE_BINDING_LEVEL
1131
+ public const IMAGE_BINDING_LAYERED: int = c.GL_IMAGE_BINDING_LAYERED
1132
+ public const IMAGE_BINDING_LAYER: int = c.GL_IMAGE_BINDING_LAYER
1133
+ public const IMAGE_BINDING_ACCESS: int = c.GL_IMAGE_BINDING_ACCESS
1134
+ public const DRAW_INDIRECT_BUFFER: int = c.GL_DRAW_INDIRECT_BUFFER
1135
+ public const DRAW_INDIRECT_BUFFER_BINDING: int = c.GL_DRAW_INDIRECT_BUFFER_BINDING
1136
+ public const DOUBLE_MAT2: int = c.GL_DOUBLE_MAT2
1137
+ public const DOUBLE_MAT3: int = c.GL_DOUBLE_MAT3
1138
+ public const DOUBLE_MAT4: int = c.GL_DOUBLE_MAT4
1139
+ public const VERTEX_BINDING_BUFFER: int = c.GL_VERTEX_BINDING_BUFFER
1140
+ public const R8_SNORM: int = c.GL_R8_SNORM
1141
+ public const RG8_SNORM: int = c.GL_RG8_SNORM
1142
+ public const RGB8_SNORM: int = c.GL_RGB8_SNORM
1143
+ public const RGBA8_SNORM: int = c.GL_RGBA8_SNORM
1144
+ public const R16_SNORM: int = c.GL_R16_SNORM
1145
+ public const RG16_SNORM: int = c.GL_RG16_SNORM
1146
+ public const RGB16_SNORM: int = c.GL_RGB16_SNORM
1147
+ public const RGBA16_SNORM: int = c.GL_RGBA16_SNORM
1148
+ public const SIGNED_NORMALIZED: int = c.GL_SIGNED_NORMALIZED
1149
+ public const PRIMITIVE_RESTART: int = c.GL_PRIMITIVE_RESTART
1150
+ public const PRIMITIVE_RESTART_INDEX: int = c.GL_PRIMITIVE_RESTART_INDEX
1151
+ public const DOUBLE_VEC2: int = c.GL_DOUBLE_VEC2
1152
+ public const DOUBLE_VEC3: int = c.GL_DOUBLE_VEC3
1153
+ public const DOUBLE_VEC4: int = c.GL_DOUBLE_VEC4
1154
+ public const TEXTURE_CUBE_MAP_ARRAY: int = c.GL_TEXTURE_CUBE_MAP_ARRAY
1155
+ public const TEXTURE_BINDING_CUBE_MAP_ARRAY: int = c.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
1156
+ public const PROXY_TEXTURE_CUBE_MAP_ARRAY: int = c.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
1157
+ public const SAMPLER_CUBE_MAP_ARRAY: int = c.GL_SAMPLER_CUBE_MAP_ARRAY
1158
+ public const SAMPLER_CUBE_MAP_ARRAY_SHADOW: int = c.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
1159
+ public const INT_SAMPLER_CUBE_MAP_ARRAY: int = c.GL_INT_SAMPLER_CUBE_MAP_ARRAY
1160
+ public const UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: int = c.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
1161
+ public const IMAGE_1D: int = c.GL_IMAGE_1D
1162
+ public const IMAGE_2D: int = c.GL_IMAGE_2D
1163
+ public const IMAGE_3D: int = c.GL_IMAGE_3D
1164
+ public const IMAGE_2D_RECT: int = c.GL_IMAGE_2D_RECT
1165
+ public const IMAGE_CUBE: int = c.GL_IMAGE_CUBE
1166
+ public const IMAGE_BUFFER: int = c.GL_IMAGE_BUFFER
1167
+ public const IMAGE_1D_ARRAY: int = c.GL_IMAGE_1D_ARRAY
1168
+ public const IMAGE_2D_ARRAY: int = c.GL_IMAGE_2D_ARRAY
1169
+ public const IMAGE_CUBE_MAP_ARRAY: int = c.GL_IMAGE_CUBE_MAP_ARRAY
1170
+ public const IMAGE_2D_MULTISAMPLE: int = c.GL_IMAGE_2D_MULTISAMPLE
1171
+ public const IMAGE_2D_MULTISAMPLE_ARRAY: int = c.GL_IMAGE_2D_MULTISAMPLE_ARRAY
1172
+ public const INT_IMAGE_1D: int = c.GL_INT_IMAGE_1D
1173
+ public const INT_IMAGE_2D: int = c.GL_INT_IMAGE_2D
1174
+ public const INT_IMAGE_3D: int = c.GL_INT_IMAGE_3D
1175
+ public const INT_IMAGE_2D_RECT: int = c.GL_INT_IMAGE_2D_RECT
1176
+ public const INT_IMAGE_CUBE: int = c.GL_INT_IMAGE_CUBE
1177
+ public const INT_IMAGE_BUFFER: int = c.GL_INT_IMAGE_BUFFER
1178
+ public const INT_IMAGE_1D_ARRAY: int = c.GL_INT_IMAGE_1D_ARRAY
1179
+ public const INT_IMAGE_2D_ARRAY: int = c.GL_INT_IMAGE_2D_ARRAY
1180
+ public const INT_IMAGE_CUBE_MAP_ARRAY: int = c.GL_INT_IMAGE_CUBE_MAP_ARRAY
1181
+ public const INT_IMAGE_2D_MULTISAMPLE: int = c.GL_INT_IMAGE_2D_MULTISAMPLE
1182
+ public const INT_IMAGE_2D_MULTISAMPLE_ARRAY: int = c.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
1183
+ public const UNSIGNED_INT_IMAGE_1D: int = c.GL_UNSIGNED_INT_IMAGE_1D
1184
+ public const UNSIGNED_INT_IMAGE_2D: int = c.GL_UNSIGNED_INT_IMAGE_2D
1185
+ public const UNSIGNED_INT_IMAGE_3D: int = c.GL_UNSIGNED_INT_IMAGE_3D
1186
+ public const UNSIGNED_INT_IMAGE_2D_RECT: int = c.GL_UNSIGNED_INT_IMAGE_2D_RECT
1187
+ public const UNSIGNED_INT_IMAGE_CUBE: int = c.GL_UNSIGNED_INT_IMAGE_CUBE
1188
+ public const UNSIGNED_INT_IMAGE_BUFFER: int = c.GL_UNSIGNED_INT_IMAGE_BUFFER
1189
+ public const UNSIGNED_INT_IMAGE_1D_ARRAY: int = c.GL_UNSIGNED_INT_IMAGE_1D_ARRAY
1190
+ public const UNSIGNED_INT_IMAGE_2D_ARRAY: int = c.GL_UNSIGNED_INT_IMAGE_2D_ARRAY
1191
+ public const UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: int = c.GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
1192
+ public const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: int = c.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
1193
+ public const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: int = c.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
1194
+ public const MAX_IMAGE_SAMPLES: int = c.GL_MAX_IMAGE_SAMPLES
1195
+ public const IMAGE_BINDING_FORMAT: int = c.GL_IMAGE_BINDING_FORMAT
1196
+ public const RGB10_A2UI: int = c.GL_RGB10_A2UI
1197
+ public const MIN_MAP_BUFFER_ALIGNMENT: int = c.GL_MIN_MAP_BUFFER_ALIGNMENT
1198
+ public const IMAGE_FORMAT_COMPATIBILITY_TYPE: int = c.GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
1199
+ public const IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: int = c.GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
1200
+ public const IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: int = c.GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
1201
+ public const MAX_VERTEX_IMAGE_UNIFORMS: int = c.GL_MAX_VERTEX_IMAGE_UNIFORMS
1202
+ public const MAX_TESS_CONTROL_IMAGE_UNIFORMS: int = c.GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
1203
+ public const MAX_TESS_EVALUATION_IMAGE_UNIFORMS: int = c.GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
1204
+ public const MAX_GEOMETRY_IMAGE_UNIFORMS: int = c.GL_MAX_GEOMETRY_IMAGE_UNIFORMS
1205
+ public const MAX_FRAGMENT_IMAGE_UNIFORMS: int = c.GL_MAX_FRAGMENT_IMAGE_UNIFORMS
1206
+ public const MAX_COMBINED_IMAGE_UNIFORMS: int = c.GL_MAX_COMBINED_IMAGE_UNIFORMS
1207
+ public const SHADER_STORAGE_BUFFER: int = c.GL_SHADER_STORAGE_BUFFER
1208
+ public const SHADER_STORAGE_BUFFER_BINDING: int = c.GL_SHADER_STORAGE_BUFFER_BINDING
1209
+ public const SHADER_STORAGE_BUFFER_START: int = c.GL_SHADER_STORAGE_BUFFER_START
1210
+ public const SHADER_STORAGE_BUFFER_SIZE: int = c.GL_SHADER_STORAGE_BUFFER_SIZE
1211
+ public const MAX_VERTEX_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
1212
+ public const MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
1213
+ public const MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
1214
+ public const MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
1215
+ public const MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
1216
+ public const MAX_COMPUTE_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
1217
+ public const MAX_COMBINED_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
1218
+ public const MAX_SHADER_STORAGE_BUFFER_BINDINGS: int = c.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
1219
+ public const MAX_SHADER_STORAGE_BLOCK_SIZE: int = c.GL_MAX_SHADER_STORAGE_BLOCK_SIZE
1220
+ public const SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: int = c.GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
1221
+ public const DEPTH_STENCIL_TEXTURE_MODE: int = c.GL_DEPTH_STENCIL_TEXTURE_MODE
1222
+ public const MAX_COMPUTE_WORK_GROUP_INVOCATIONS: int = c.GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1223
+ public const UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
1224
+ public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
1225
+ public const DISPATCH_INDIRECT_BUFFER: int = c.GL_DISPATCH_INDIRECT_BUFFER
1226
+ public const DISPATCH_INDIRECT_BUFFER_BINDING: int = c.GL_DISPATCH_INDIRECT_BUFFER_BINDING
1227
+ public const TEXTURE_2D_MULTISAMPLE: int = c.GL_TEXTURE_2D_MULTISAMPLE
1228
+ public const PROXY_TEXTURE_2D_MULTISAMPLE: int = c.GL_PROXY_TEXTURE_2D_MULTISAMPLE
1229
+ public const TEXTURE_2D_MULTISAMPLE_ARRAY: int = c.GL_TEXTURE_2D_MULTISAMPLE_ARRAY
1230
+ public const PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: int = c.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
1231
+ public const TEXTURE_BINDING_2D_MULTISAMPLE: int = c.GL_TEXTURE_BINDING_2D_MULTISAMPLE
1232
+ public const TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: int = c.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
1233
+ public const TEXTURE_SAMPLES: int = c.GL_TEXTURE_SAMPLES
1234
+ public const TEXTURE_FIXED_SAMPLE_LOCATIONS: int = c.GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
1235
+ public const SAMPLER_2D_MULTISAMPLE: int = c.GL_SAMPLER_2D_MULTISAMPLE
1236
+ public const INT_SAMPLER_2D_MULTISAMPLE: int = c.GL_INT_SAMPLER_2D_MULTISAMPLE
1237
+ public const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: int = c.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
1238
+ public const SAMPLER_2D_MULTISAMPLE_ARRAY: int = c.GL_SAMPLER_2D_MULTISAMPLE_ARRAY
1239
+ public const INT_SAMPLER_2D_MULTISAMPLE_ARRAY: int = c.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
1240
+ public const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: int = c.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
1241
+ public const MAX_COLOR_TEXTURE_SAMPLES: int = c.GL_MAX_COLOR_TEXTURE_SAMPLES
1242
+ public const MAX_DEPTH_TEXTURE_SAMPLES: int = c.GL_MAX_DEPTH_TEXTURE_SAMPLES
1243
+ public const MAX_INTEGER_SAMPLES: int = c.GL_MAX_INTEGER_SAMPLES
1244
+ public const MAX_SERVER_WAIT_TIMEOUT: int = c.GL_MAX_SERVER_WAIT_TIMEOUT
1245
+ public const OBJECT_TYPE: int = c.GL_OBJECT_TYPE
1246
+ public const SYNC_CONDITION: int = c.GL_SYNC_CONDITION
1247
+ public const SYNC_STATUS: int = c.GL_SYNC_STATUS
1248
+ public const SYNC_FLAGS: int = c.GL_SYNC_FLAGS
1249
+ public const SYNC_FENCE: int = c.GL_SYNC_FENCE
1250
+ public const SYNC_GPU_COMMANDS_COMPLETE: int = c.GL_SYNC_GPU_COMMANDS_COMPLETE
1251
+ public const UNSIGNALED: int = c.GL_UNSIGNALED
1252
+ public const SIGNALED: int = c.GL_SIGNALED
1253
+ public const ALREADY_SIGNALED: int = c.GL_ALREADY_SIGNALED
1254
+ public const TIMEOUT_EXPIRED: int = c.GL_TIMEOUT_EXPIRED
1255
+ public const CONDITION_SATISFIED: int = c.GL_CONDITION_SATISFIED
1256
+ public const WAIT_FAILED: int = c.GL_WAIT_FAILED
1257
+ public const BUFFER_ACCESS_FLAGS: int = c.GL_BUFFER_ACCESS_FLAGS
1258
+ public const BUFFER_MAP_LENGTH: int = c.GL_BUFFER_MAP_LENGTH
1259
+ public const BUFFER_MAP_OFFSET: int = c.GL_BUFFER_MAP_OFFSET
1260
+ public const MAX_VERTEX_OUTPUT_COMPONENTS: int = c.GL_MAX_VERTEX_OUTPUT_COMPONENTS
1261
+ public const MAX_GEOMETRY_INPUT_COMPONENTS: int = c.GL_MAX_GEOMETRY_INPUT_COMPONENTS
1262
+ public const MAX_GEOMETRY_OUTPUT_COMPONENTS: int = c.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
1263
+ public const MAX_FRAGMENT_INPUT_COMPONENTS: int = c.GL_MAX_FRAGMENT_INPUT_COMPONENTS
1264
+ public const CONTEXT_PROFILE_MASK: int = c.GL_CONTEXT_PROFILE_MASK
1265
+ public const UNPACK_COMPRESSED_BLOCK_WIDTH: int = c.GL_UNPACK_COMPRESSED_BLOCK_WIDTH
1266
+ public const UNPACK_COMPRESSED_BLOCK_HEIGHT: int = c.GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
1267
+ public const UNPACK_COMPRESSED_BLOCK_DEPTH: int = c.GL_UNPACK_COMPRESSED_BLOCK_DEPTH
1268
+ public const UNPACK_COMPRESSED_BLOCK_SIZE: int = c.GL_UNPACK_COMPRESSED_BLOCK_SIZE
1269
+ public const PACK_COMPRESSED_BLOCK_WIDTH: int = c.GL_PACK_COMPRESSED_BLOCK_WIDTH
1270
+ public const PACK_COMPRESSED_BLOCK_HEIGHT: int = c.GL_PACK_COMPRESSED_BLOCK_HEIGHT
1271
+ public const PACK_COMPRESSED_BLOCK_DEPTH: int = c.GL_PACK_COMPRESSED_BLOCK_DEPTH
1272
+ public const PACK_COMPRESSED_BLOCK_SIZE: int = c.GL_PACK_COMPRESSED_BLOCK_SIZE
1273
+ public const TEXTURE_IMMUTABLE_FORMAT: int = c.GL_TEXTURE_IMMUTABLE_FORMAT
1274
+ public const MAX_DEBUG_MESSAGE_LENGTH: int = c.GL_MAX_DEBUG_MESSAGE_LENGTH
1275
+ public const MAX_DEBUG_LOGGED_MESSAGES: int = c.GL_MAX_DEBUG_LOGGED_MESSAGES
1276
+ public const DEBUG_LOGGED_MESSAGES: int = c.GL_DEBUG_LOGGED_MESSAGES
1277
+ public const DEBUG_SEVERITY_HIGH: int = c.GL_DEBUG_SEVERITY_HIGH
1278
+ public const DEBUG_SEVERITY_MEDIUM: int = c.GL_DEBUG_SEVERITY_MEDIUM
1279
+ public const DEBUG_SEVERITY_LOW: int = c.GL_DEBUG_SEVERITY_LOW
1280
+ public const QUERY_BUFFER: int = c.GL_QUERY_BUFFER
1281
+ public const QUERY_BUFFER_BINDING: int = c.GL_QUERY_BUFFER_BINDING
1282
+ public const QUERY_RESULT_NO_WAIT: int = c.GL_QUERY_RESULT_NO_WAIT
1283
+ public const TEXTURE_BUFFER_OFFSET: int = c.GL_TEXTURE_BUFFER_OFFSET
1284
+ public const TEXTURE_BUFFER_SIZE: int = c.GL_TEXTURE_BUFFER_SIZE
1285
+ public const TEXTURE_BUFFER_OFFSET_ALIGNMENT: int = c.GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
1286
+ public const COMPUTE_SHADER: int = c.GL_COMPUTE_SHADER
1287
+ public const MAX_COMPUTE_UNIFORM_BLOCKS: int = c.GL_MAX_COMPUTE_UNIFORM_BLOCKS
1288
+ public const MAX_COMPUTE_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
1289
+ public const MAX_COMPUTE_IMAGE_UNIFORMS: int = c.GL_MAX_COMPUTE_IMAGE_UNIFORMS
1290
+ public const MAX_COMPUTE_WORK_GROUP_COUNT: int = c.GL_MAX_COMPUTE_WORK_GROUP_COUNT
1291
+ public const MAX_COMPUTE_WORK_GROUP_SIZE: int = c.GL_MAX_COMPUTE_WORK_GROUP_SIZE
1292
+ public const COMPRESSED_R11_EAC: int = c.GL_COMPRESSED_R11_EAC
1293
+ public const COMPRESSED_SIGNED_R11_EAC: int = c.GL_COMPRESSED_SIGNED_R11_EAC
1294
+ public const COMPRESSED_RG11_EAC: int = c.GL_COMPRESSED_RG11_EAC
1295
+ public const COMPRESSED_SIGNED_RG11_EAC: int = c.GL_COMPRESSED_SIGNED_RG11_EAC
1296
+ public const COMPRESSED_RGB8_ETC2: int = c.GL_COMPRESSED_RGB8_ETC2
1297
+ public const COMPRESSED_SRGB8_ETC2: int = c.GL_COMPRESSED_SRGB8_ETC2
1298
+ public const COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: int = c.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
1299
+ public const COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: int = c.GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
1300
+ public const COMPRESSED_RGBA8_ETC2_EAC: int = c.GL_COMPRESSED_RGBA8_ETC2_EAC
1301
+ public const COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: int = c.GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
1302
+ public const ATOMIC_COUNTER_BUFFER: int = c.GL_ATOMIC_COUNTER_BUFFER
1303
+ public const ATOMIC_COUNTER_BUFFER_BINDING: int = c.GL_ATOMIC_COUNTER_BUFFER_BINDING
1304
+ public const ATOMIC_COUNTER_BUFFER_START: int = c.GL_ATOMIC_COUNTER_BUFFER_START
1305
+ public const ATOMIC_COUNTER_BUFFER_SIZE: int = c.GL_ATOMIC_COUNTER_BUFFER_SIZE
1306
+ public const ATOMIC_COUNTER_BUFFER_DATA_SIZE: int = c.GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
1307
+ public const ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: int = c.GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
1308
+ public const ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: int = c.GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
1309
+ public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
1310
+ public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
1311
+ public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
1312
+ public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
1313
+ public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
1314
+ public const MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
1315
+ public const MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
1316
+ public const MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
1317
+ public const MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
1318
+ public const MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
1319
+ public const MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
1320
+ public const MAX_VERTEX_ATOMIC_COUNTERS: int = c.GL_MAX_VERTEX_ATOMIC_COUNTERS
1321
+ public const MAX_TESS_CONTROL_ATOMIC_COUNTERS: int = c.GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
1322
+ public const MAX_TESS_EVALUATION_ATOMIC_COUNTERS: int = c.GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
1323
+ public const MAX_GEOMETRY_ATOMIC_COUNTERS: int = c.GL_MAX_GEOMETRY_ATOMIC_COUNTERS
1324
+ public const MAX_FRAGMENT_ATOMIC_COUNTERS: int = c.GL_MAX_FRAGMENT_ATOMIC_COUNTERS
1325
+ public const MAX_COMBINED_ATOMIC_COUNTERS: int = c.GL_MAX_COMBINED_ATOMIC_COUNTERS
1326
+ public const MAX_ATOMIC_COUNTER_BUFFER_SIZE: int = c.GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
1327
+ public const ACTIVE_ATOMIC_COUNTER_BUFFERS: int = c.GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
1328
+ public const UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: int = c.GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
1329
+ public const UNSIGNED_INT_ATOMIC_COUNTER: int = c.GL_UNSIGNED_INT_ATOMIC_COUNTER
1330
+ public const MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: int = c.GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
1331
+ public const DEBUG_OUTPUT: int = c.GL_DEBUG_OUTPUT
1332
+ public const UNIFORM: int = c.GL_UNIFORM
1333
+ public const UNIFORM_BLOCK: int = c.GL_UNIFORM_BLOCK
1334
+ public const PROGRAM_INPUT: int = c.GL_PROGRAM_INPUT
1335
+ public const PROGRAM_OUTPUT: int = c.GL_PROGRAM_OUTPUT
1336
+ public const BUFFER_VARIABLE: int = c.GL_BUFFER_VARIABLE
1337
+ public const SHADER_STORAGE_BLOCK: int = c.GL_SHADER_STORAGE_BLOCK
1338
+ public const IS_PER_PATCH: int = c.GL_IS_PER_PATCH
1339
+ public const VERTEX_SUBROUTINE: int = c.GL_VERTEX_SUBROUTINE
1340
+ public const TESS_CONTROL_SUBROUTINE: int = c.GL_TESS_CONTROL_SUBROUTINE
1341
+ public const TESS_EVALUATION_SUBROUTINE: int = c.GL_TESS_EVALUATION_SUBROUTINE
1342
+ public const GEOMETRY_SUBROUTINE: int = c.GL_GEOMETRY_SUBROUTINE
1343
+ public const FRAGMENT_SUBROUTINE: int = c.GL_FRAGMENT_SUBROUTINE
1344
+ public const COMPUTE_SUBROUTINE: int = c.GL_COMPUTE_SUBROUTINE
1345
+ public const VERTEX_SUBROUTINE_UNIFORM: int = c.GL_VERTEX_SUBROUTINE_UNIFORM
1346
+ public const TESS_CONTROL_SUBROUTINE_UNIFORM: int = c.GL_TESS_CONTROL_SUBROUTINE_UNIFORM
1347
+ public const TESS_EVALUATION_SUBROUTINE_UNIFORM: int = c.GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
1348
+ public const GEOMETRY_SUBROUTINE_UNIFORM: int = c.GL_GEOMETRY_SUBROUTINE_UNIFORM
1349
+ public const FRAGMENT_SUBROUTINE_UNIFORM: int = c.GL_FRAGMENT_SUBROUTINE_UNIFORM
1350
+ public const COMPUTE_SUBROUTINE_UNIFORM: int = c.GL_COMPUTE_SUBROUTINE_UNIFORM
1351
+ public const TRANSFORM_FEEDBACK_VARYING: int = c.GL_TRANSFORM_FEEDBACK_VARYING
1352
+ public const ACTIVE_RESOURCES: int = c.GL_ACTIVE_RESOURCES
1353
+ public const MAX_NAME_LENGTH: int = c.GL_MAX_NAME_LENGTH
1354
+ public const MAX_NUM_ACTIVE_VARIABLES: int = c.GL_MAX_NUM_ACTIVE_VARIABLES
1355
+ public const MAX_NUM_COMPATIBLE_SUBROUTINES: int = c.GL_MAX_NUM_COMPATIBLE_SUBROUTINES
1356
+ public const NAME_LENGTH: int = c.GL_NAME_LENGTH
1357
+ public const TYPE: int = c.GL_TYPE
1358
+ public const ARRAY_SIZE: int = c.GL_ARRAY_SIZE
1359
+ public const OFFSET: int = c.GL_OFFSET
1360
+ public const BLOCK_INDEX: int = c.GL_BLOCK_INDEX
1361
+ public const ARRAY_STRIDE: int = c.GL_ARRAY_STRIDE
1362
+ public const MATRIX_STRIDE: int = c.GL_MATRIX_STRIDE
1363
+ public const IS_ROW_MAJOR: int = c.GL_IS_ROW_MAJOR
1364
+ public const ATOMIC_COUNTER_BUFFER_INDEX: int = c.GL_ATOMIC_COUNTER_BUFFER_INDEX
1365
+ public const BUFFER_BINDING: int = c.GL_BUFFER_BINDING
1366
+ public const BUFFER_DATA_SIZE: int = c.GL_BUFFER_DATA_SIZE
1367
+ public const NUM_ACTIVE_VARIABLES: int = c.GL_NUM_ACTIVE_VARIABLES
1368
+ public const ACTIVE_VARIABLES: int = c.GL_ACTIVE_VARIABLES
1369
+ public const REFERENCED_BY_VERTEX_SHADER: int = c.GL_REFERENCED_BY_VERTEX_SHADER
1370
+ public const REFERENCED_BY_TESS_CONTROL_SHADER: int = c.GL_REFERENCED_BY_TESS_CONTROL_SHADER
1371
+ public const REFERENCED_BY_TESS_EVALUATION_SHADER: int = c.GL_REFERENCED_BY_TESS_EVALUATION_SHADER
1372
+ public const REFERENCED_BY_GEOMETRY_SHADER: int = c.GL_REFERENCED_BY_GEOMETRY_SHADER
1373
+ public const REFERENCED_BY_FRAGMENT_SHADER: int = c.GL_REFERENCED_BY_FRAGMENT_SHADER
1374
+ public const REFERENCED_BY_COMPUTE_SHADER: int = c.GL_REFERENCED_BY_COMPUTE_SHADER
1375
+ public const TOP_LEVEL_ARRAY_SIZE: int = c.GL_TOP_LEVEL_ARRAY_SIZE
1376
+ public const TOP_LEVEL_ARRAY_STRIDE: int = c.GL_TOP_LEVEL_ARRAY_STRIDE
1377
+ public const LOCATION: int = c.GL_LOCATION
1378
+ public const LOCATION_INDEX: int = c.GL_LOCATION_INDEX
1379
+ public const FRAMEBUFFER_DEFAULT_WIDTH: int = c.GL_FRAMEBUFFER_DEFAULT_WIDTH
1380
+ public const FRAMEBUFFER_DEFAULT_HEIGHT: int = c.GL_FRAMEBUFFER_DEFAULT_HEIGHT
1381
+ public const FRAMEBUFFER_DEFAULT_LAYERS: int = c.GL_FRAMEBUFFER_DEFAULT_LAYERS
1382
+ public const FRAMEBUFFER_DEFAULT_SAMPLES: int = c.GL_FRAMEBUFFER_DEFAULT_SAMPLES
1383
+ public const FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: int = c.GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
1384
+ public const MAX_FRAMEBUFFER_WIDTH: int = c.GL_MAX_FRAMEBUFFER_WIDTH
1385
+ public const MAX_FRAMEBUFFER_HEIGHT: int = c.GL_MAX_FRAMEBUFFER_HEIGHT
1386
+ public const MAX_FRAMEBUFFER_LAYERS: int = c.GL_MAX_FRAMEBUFFER_LAYERS
1387
+ public const MAX_FRAMEBUFFER_SAMPLES: int = c.GL_MAX_FRAMEBUFFER_SAMPLES
1388
+ public const LOCATION_COMPONENT: int = c.GL_LOCATION_COMPONENT
1389
+ public const TRANSFORM_FEEDBACK_BUFFER_INDEX: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
1390
+ public const TRANSFORM_FEEDBACK_BUFFER_STRIDE: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
1391
+ public const CLIP_ORIGIN: int = c.GL_CLIP_ORIGIN
1392
+ public const CLIP_DEPTH_MODE: int = c.GL_CLIP_DEPTH_MODE
1393
+ public const NEGATIVE_ONE_TO_ONE: int = c.GL_NEGATIVE_ONE_TO_ONE
1394
+ public const ZERO_TO_ONE: int = c.GL_ZERO_TO_ONE
1395
+ public const CLEAR_TEXTURE: int = c.GL_CLEAR_TEXTURE
1396
+ public const NUM_SAMPLE_COUNTS: int = c.GL_NUM_SAMPLE_COUNTS
1397
+ public const SHADER_BINARY_FORMAT_SPIR_V: int = c.GL_SHADER_BINARY_FORMAT_SPIR_V
1398
+ public const SPIR_V_BINARY: int = c.GL_SPIR_V_BINARY
1399
+ public const SPIR_V_EXTENSIONS: int = c.GL_SPIR_V_EXTENSIONS
1400
+ public const NUM_SPIR_V_EXTENSIONS: int = c.GL_NUM_SPIR_V_EXTENSIONS
1401
+
1402
+ public foreign function reset_loader() -> void = c.mt_gl_reset_loader
1403
+ public foreign function use_glfw_loader() -> void = c.mt_gl_use_glfw_loader
1404
+ public foreign function use_sdl_loader() -> void = c.mt_gl_use_sdl_loader
1405
+ public foreign function use_raylib_loader() -> void = c.mt_gl_use_raylib_loader
1406
+ public foreign function active_shader_program(pipeline: uint, program: uint) -> void = c.glActiveShaderProgram
1407
+ public foreign function active_texture(texture: uint) -> void = c.glActiveTexture
1408
+ public foreign function attach_shader(program: uint, shader: uint) -> void = c.glAttachShader
1409
+ public foreign function begin_conditional_render(id: uint, mode: uint) -> void = c.glBeginConditionalRender
1410
+ public foreign function begin_query(target: uint, id: uint) -> void = c.glBeginQuery
1411
+ public foreign function begin_query_indexed(target: uint, index: uint, id: uint) -> void = c.glBeginQueryIndexed
1412
+ public foreign function begin_transform_feedback(primitive_mode: uint) -> void = c.glBeginTransformFeedback
1413
+ public foreign function bind_attrib_location(program: uint, index: uint, name: const_ptr[GLchar]) -> void = c.glBindAttribLocation
1414
+ public foreign function bind_buffer(target: uint, buffer: uint) -> void = c.glBindBuffer
1415
+ public foreign function bind_buffer_base(target: uint, index: uint, buffer: uint) -> void = c.glBindBufferBase
1416
+ public foreign function bind_buffer_range(target: uint, index: uint, buffer: uint, offset: ptr_int, size: ptr_int) -> void = c.glBindBufferRange
1417
+ public foreign function bind_buffer_short_base(target: uint, first: uint, count: int, buffers: const_ptr[GLuint]) -> void = c.glBindBuffersBase
1418
+ public foreign function bind_buffer_short_range(target: uint, first: uint, count: int, buffers: const_ptr[GLuint], offsets: const_ptr[GLintptr], sizes: const_ptr[GLsizeiptr]) -> void = c.glBindBuffersRange
1419
+ public foreign function bind_frag_data_location(program: uint, color: uint, name: const_ptr[GLchar]) -> void = c.glBindFragDataLocation
1420
+ public foreign function bind_frag_data_location_indexed(program: uint, color_number: uint, index: uint, name: const_ptr[GLchar]) -> void = c.glBindFragDataLocationIndexed
1421
+ public foreign function bind_framebuffer(target: uint, framebuffer: uint) -> void = c.glBindFramebuffer
1422
+ public foreign function bind_image_texture(unit: uint, texture: uint, level: int, layered: ubyte, layer: int, access: uint, format: uint) -> void = c.glBindImageTexture
1423
+ public foreign function bind_image_textures(first: uint, count: int, textures: const_ptr[GLuint]) -> void = c.glBindImageTextures
1424
+ public foreign function bind_program_pipeline(pipeline: uint) -> void = c.glBindProgramPipeline
1425
+ public foreign function bind_renderbuffer(target: uint, renderbuffer: uint) -> void = c.glBindRenderbuffer
1426
+ public foreign function bind_sampler(unit: uint, sampler: uint) -> void = c.glBindSampler
1427
+ public foreign function bind_samplers(first: uint, count: int, samplers: const_ptr[GLuint]) -> void = c.glBindSamplers
1428
+ public foreign function bind_texture(target: uint, texture: uint) -> void = c.glBindTexture
1429
+ public foreign function bind_texture_unit(unit: uint, texture: uint) -> void = c.glBindTextureUnit
1430
+ public foreign function bind_textures(first: uint, count: int, textures: const_ptr[GLuint]) -> void = c.glBindTextures
1431
+ public foreign function bind_transform_feedback(target: uint, id: uint) -> void = c.glBindTransformFeedback
1432
+ public foreign function bind_vertex_array(array: uint) -> void = c.glBindVertexArray
1433
+ public foreign function bind_vertex_buffer(bindingindex: uint, buffer: uint, offset: ptr_int, stride: int) -> void = c.glBindVertexBuffer
1434
+ public foreign function bind_vertex_buffer_short(first: uint, count: int, buffers: const_ptr[GLuint], offsets: const_ptr[GLintptr], strides: const_ptr[GLsizei]) -> void = c.glBindVertexBuffers
1435
+ public foreign function blend_color(red: float, green: float, blue: float, alpha: float) -> void = c.glBlendColor
1436
+ public foreign function blend_equation(mode: uint) -> void = c.glBlendEquation
1437
+ public foreign function blend_equation_separate(mode_rgb: uint, mode_alpha: uint) -> void = c.glBlendEquationSeparate
1438
+ public foreign function blend_equation_separate_indexed(buf: uint, mode_rgb: uint, mode_alpha: uint) -> void = c.glBlendEquationSeparatei
1439
+ public foreign function blend_equation_indexed(buf: uint, mode: uint) -> void = c.glBlendEquationi
1440
+ public foreign function blend_func(sfactor: uint, dfactor: uint) -> void = c.glBlendFunc
1441
+ public foreign function blend_func_separate(sfactor_rgb: uint, dfactor_rgb: uint, sfactor_alpha: uint, dfactor_alpha: uint) -> void = c.glBlendFuncSeparate
1442
+ public foreign function blend_func_separate_indexed(buf: uint, src_rgb: uint, dst_rgb: uint, src_alpha: uint, dst_alpha: uint) -> void = c.glBlendFuncSeparatei
1443
+ public foreign function blend_func_indexed(buf: uint, src: uint, dst: uint) -> void = c.glBlendFunci
1444
+ public foreign function blit_framebuffer(src_x0: int, src_y0: int, src_x1: int, src_y1: int, dst_x0: int, dst_y0: int, dst_x1: int, dst_y1: int, mask: uint, filter: uint) -> void = c.glBlitFramebuffer
1445
+ public foreign function blit_named_framebuffer(read_framebuffer: uint, draw_framebuffer: uint, src_x0: int, src_y0: int, src_x1: int, src_y1: int, dst_x0: int, dst_y0: int, dst_x1: int, dst_y1: int, mask: uint, filter: uint) -> void = c.glBlitNamedFramebuffer
1446
+ public foreign function buffer_data(target: uint, size: ptr_int, data: const_ptr[void], usage: uint) -> void = c.glBufferData
1447
+ public foreign function buffer_storage(target: uint, size: ptr_int, data: const_ptr[void], flags_: uint) -> void = c.glBufferStorage
1448
+ public foreign function buffer_sub_data(target: uint, offset: ptr_int, size: ptr_int, data: const_ptr[void]) -> void = c.glBufferSubData
1449
+ public foreign function check_framebuffer_status(target: uint) -> GLenum = c.glCheckFramebufferStatus
1450
+ public foreign function check_named_framebuffer_status(framebuffer: uint, target: uint) -> GLenum = c.glCheckNamedFramebufferStatus
1451
+ public foreign function clamp_color(target: uint, clamp: uint) -> void = c.glClampColor
1452
+ public foreign function clear(mask: uint) -> void = c.glClear
1453
+ public foreign function clear_buffer_data(target: uint, internalformat: uint, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearBufferData
1454
+ public foreign function clear_buffer_sub_data(target: uint, internalformat: uint, offset: ptr_int, size: ptr_int, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearBufferSubData
1455
+ public foreign function clear_buffer_float_int(buffer: uint, drawbuffer: int, depth: float, stencil: int) -> void = c.glClearBufferfi
1456
+ public foreign function clear_buffer_float_values(buffer: uint, drawbuffer: int, value: const_ptr[GLfloat]) -> void = c.glClearBufferfv
1457
+ public foreign function clear_buffer_int_values(buffer: uint, drawbuffer: int, value: const_ptr[GLint]) -> void = c.glClearBufferiv
1458
+ public foreign function clear_buffer_uint_values(buffer: uint, drawbuffer: int, value: const_ptr[GLuint]) -> void = c.glClearBufferuiv
1459
+ public foreign function clear_color(red: float, green: float, blue: float, alpha: float) -> void = c.glClearColor
1460
+ public foreign function clear_depth(depth: double) -> void = c.glClearDepth
1461
+ public foreign function clear_depth_float(d: float) -> void = c.glClearDepthf
1462
+ public foreign function clear_named_buffer_data(buffer: uint, internalformat: uint, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearNamedBufferData
1463
+ public foreign function clear_named_buffer_sub_data(buffer: uint, internalformat: uint, offset: ptr_int, size: ptr_int, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearNamedBufferSubData
1464
+ public foreign function clear_named_framebuffer_float_int(framebuffer: uint, buffer: uint, drawbuffer: int, depth: float, stencil: int) -> void = c.glClearNamedFramebufferfi
1465
+ public foreign function clear_named_framebuffer_float_values(framebuffer: uint, buffer: uint, drawbuffer: int, value: const_ptr[GLfloat]) -> void = c.glClearNamedFramebufferfv
1466
+ public foreign function clear_named_framebuffer_int_values(framebuffer: uint, buffer: uint, drawbuffer: int, value: const_ptr[GLint]) -> void = c.glClearNamedFramebufferiv
1467
+ public foreign function clear_named_framebuffer_uint_values(framebuffer: uint, buffer: uint, drawbuffer: int, value: const_ptr[GLuint]) -> void = c.glClearNamedFramebufferuiv
1468
+ public foreign function clear_stencil(s: int) -> void = c.glClearStencil
1469
+ public foreign function clear_tex_image(texture: uint, level: int, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearTexImage
1470
+ public foreign function clear_tex_sub_image(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearTexSubImage
1471
+ public foreign function client_wait_sync(sync: Sync, flags_: uint, timeout: ptr_uint) -> GLenum = c.glClientWaitSync
1472
+ public foreign function clip_control(origin: uint, depth: uint) -> void = c.glClipControl
1473
+ public foreign function color_mask(red: ubyte, green: ubyte, blue: ubyte, alpha: ubyte) -> void = c.glColorMask
1474
+ public foreign function color_mask_indexed(index: uint, r: ubyte, g: ubyte, b: ubyte, a: ubyte) -> void = c.glColorMaski
1475
+ public foreign function compile_shader(shader: uint) -> void = c.glCompileShader
1476
+ public foreign function compressed_tex_image_1d(target: uint, level: int, internalformat: uint, width: int, border: int, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexImage1D
1477
+ public foreign function compressed_tex_image_2d(target: uint, level: int, internalformat: uint, width: int, height: int, border: int, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexImage2D
1478
+ public foreign function compressed_tex_image_3d(target: uint, level: int, internalformat: uint, width: int, height: int, depth: int, border: int, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexImage3D
1479
+ public foreign function compressed_tex_sub_image_1d(target: uint, level: int, xoffset: int, width: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexSubImage1D
1480
+ public foreign function compressed_tex_sub_image_2d(target: uint, level: int, xoffset: int, yoffset: int, width: int, height: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexSubImage2D
1481
+ public foreign function compressed_tex_sub_image_3d(target: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexSubImage3D
1482
+ public foreign function compressed_texture_sub_image_1d(texture: uint, level: int, xoffset: int, width: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTextureSubImage1D
1483
+ public foreign function compressed_texture_sub_image_2d(texture: uint, level: int, xoffset: int, yoffset: int, width: int, height: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTextureSubImage2D
1484
+ public foreign function compressed_texture_sub_image_3d(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTextureSubImage3D
1485
+ public foreign function copy_buffer_sub_data(read_target: uint, write_target: uint, read_offset: ptr_int, write_offset: ptr_int, size: ptr_int) -> void = c.glCopyBufferSubData
1486
+ public foreign function copy_image_sub_data(src_name: uint, src_target: uint, src_level: int, src_x: int, src_y: int, src_z: int, dst_name: uint, dst_target: uint, dst_level: int, dst_x: int, dst_y: int, dst_z: int, src_width: int, src_height: int, src_depth: int) -> void = c.glCopyImageSubData
1487
+ public foreign function copy_named_buffer_sub_data(read_buffer: uint, write_buffer: uint, read_offset: ptr_int, write_offset: ptr_int, size: ptr_int) -> void = c.glCopyNamedBufferSubData
1488
+ public foreign function copy_tex_image_1d(target: uint, level: int, internalformat: uint, x: int, y: int, width: int, border: int) -> void = c.glCopyTexImage1D
1489
+ public foreign function copy_tex_image_2d(target: uint, level: int, internalformat: uint, x: int, y: int, width: int, height: int, border: int) -> void = c.glCopyTexImage2D
1490
+ public foreign function copy_tex_sub_image_1d(target: uint, level: int, xoffset: int, x: int, y: int, width: int) -> void = c.glCopyTexSubImage1D
1491
+ public foreign function copy_tex_sub_image_2d(target: uint, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> void = c.glCopyTexSubImage2D
1492
+ public foreign function copy_tex_sub_image_3d(target: uint, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> void = c.glCopyTexSubImage3D
1493
+ public foreign function copy_texture_sub_image_1d(texture: uint, level: int, xoffset: int, x: int, y: int, width: int) -> void = c.glCopyTextureSubImage1D
1494
+ public foreign function copy_texture_sub_image_2d(texture: uint, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> void = c.glCopyTextureSubImage2D
1495
+ public foreign function copy_texture_sub_image_3d(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> void = c.glCopyTextureSubImage3D
1496
+ public foreign function create_buffer_short(n: int, buffers: ptr[GLuint]) -> void = c.glCreateBuffers
1497
+ public foreign function create_framebuffer_short(n: int, framebuffers: ptr[GLuint]) -> void = c.glCreateFramebuffers
1498
+ public foreign function create_program() -> GLuint = c.glCreateProgram
1499
+ public foreign function create_program_pipeline_short(n: int, pipelines: ptr[GLuint]) -> void = c.glCreateProgramPipelines
1500
+ public foreign function create_queries(target: uint, n: int, ids: ptr[GLuint]) -> void = c.glCreateQueries
1501
+ public foreign function create_renderbuffers(n: int, renderbuffers: ptr[GLuint]) -> void = c.glCreateRenderbuffers
1502
+ public foreign function create_samplers(n: int, samplers: ptr[GLuint]) -> void = c.glCreateSamplers
1503
+ public foreign function create_shader(type_: uint) -> GLuint = c.glCreateShader
1504
+ public foreign function create_shader_program_values(type_: uint, count: int, strings: const_ptr[const_ptr[GLchar]]) -> GLuint = c.glCreateShaderProgramv
1505
+ public foreign function create_textures(target: uint, n: int, textures: ptr[GLuint]) -> void = c.glCreateTextures
1506
+ public foreign function create_transform_feedback_short(n: int, ids: ptr[GLuint]) -> void = c.glCreateTransformFeedbacks
1507
+ public foreign function create_vertex_array_short(n: int, arrays: ptr[GLuint]) -> void = c.glCreateVertexArrays
1508
+ public foreign function cull_face(mode: uint) -> void = c.glCullFace
1509
+ public foreign function debug_message_callback(callback: fn(arg0: GLenum, arg1: GLenum, arg2: GLuint, arg3: GLenum, arg4: GLsizei, arg5: const_ptr[GLchar], arg6: const_ptr[void]) -> void, user_param: const_ptr[void]) -> void = c.glDebugMessageCallback
1510
+ public foreign function debug_message_control(source: uint, type_: uint, severity: uint, count: int, ids: const_ptr[GLuint], enabled: ubyte) -> void = c.glDebugMessageControl
1511
+ public foreign function debug_message_insert(source: uint, type_: uint, id: uint, severity: uint, length: int, buf: const_ptr[GLchar]) -> void = c.glDebugMessageInsert
1512
+ public foreign function delete_buffer_short(n: int, buffers: const_ptr[GLuint]) -> void = c.glDeleteBuffers
1513
+ public foreign function delete_framebuffer_short(n: int, framebuffers: const_ptr[GLuint]) -> void = c.glDeleteFramebuffers
1514
+ public foreign function delete_program(program: uint) -> void = c.glDeleteProgram
1515
+ public foreign function delete_program_pipeline_short(n: int, pipelines: const_ptr[GLuint]) -> void = c.glDeleteProgramPipelines
1516
+ public foreign function delete_queries(n: int, ids: const_ptr[GLuint]) -> void = c.glDeleteQueries
1517
+ public foreign function delete_renderbuffers(n: int, renderbuffers: const_ptr[GLuint]) -> void = c.glDeleteRenderbuffers
1518
+ public foreign function delete_samplers(count: int, samplers: const_ptr[GLuint]) -> void = c.glDeleteSamplers
1519
+ public foreign function delete_shader(shader: uint) -> void = c.glDeleteShader
1520
+ public foreign function delete_sync(sync: Sync) -> void = c.glDeleteSync
1521
+ public foreign function delete_textures(n: int, textures: const_ptr[GLuint]) -> void = c.glDeleteTextures
1522
+ public foreign function delete_transform_feedback_short(n: int, ids: const_ptr[GLuint]) -> void = c.glDeleteTransformFeedbacks
1523
+ public foreign function delete_vertex_array_short(n: int, arrays: const_ptr[GLuint]) -> void = c.glDeleteVertexArrays
1524
+ public foreign function depth_func(func: uint) -> void = c.glDepthFunc
1525
+ public foreign function depth_mask(flag: ubyte) -> void = c.glDepthMask
1526
+ public foreign function depth_range(n: double, f: double) -> void = c.glDepthRange
1527
+ public foreign function depth_range_array_values(first: uint, count: int, v: const_ptr[GLdouble]) -> void = c.glDepthRangeArrayv
1528
+ public foreign function depth_range_indexed(index: uint, n: double, f: double) -> void = c.glDepthRangeIndexed
1529
+ public foreign function depth_range_float(n: float, f: float) -> void = c.glDepthRangef
1530
+ public foreign function detach_shader(program: uint, shader: uint) -> void = c.glDetachShader
1531
+ public foreign function disable(cap: uint) -> void = c.glDisable
1532
+ public foreign function disable_vertex_array_attrib(vaobj: uint, index: uint) -> void = c.glDisableVertexArrayAttrib
1533
+ public foreign function disable_vertex_attrib_array(index: uint) -> void = c.glDisableVertexAttribArray
1534
+ public foreign function disable_indexed(target: uint, index: uint) -> void = c.glDisablei
1535
+ public foreign function dispatch_compute(num_groups_x: uint, num_groups_y: uint, num_groups_z: uint) -> void = c.glDispatchCompute
1536
+ public foreign function dispatch_compute_indirect(indirect: ptr_int) -> void = c.glDispatchComputeIndirect
1537
+ public foreign function draw_array_short(mode: uint, first: int, count: int) -> void = c.glDrawArrays
1538
+ public foreign function draw_array_short_indirect(mode: uint, indirect: const_ptr[void]) -> void = c.glDrawArraysIndirect
1539
+ public foreign function draw_array_short_instanced(mode: uint, first: int, count: int, instancecount: int) -> void = c.glDrawArraysInstanced
1540
+ public foreign function draw_array_short_instanced_base_instance(mode: uint, first: int, count: int, instancecount: int, baseinstance: uint) -> void = c.glDrawArraysInstancedBaseInstance
1541
+ public foreign function draw_buffer(buf: uint) -> void = c.glDrawBuffer
1542
+ public foreign function draw_buffer_short(n: int, bufs: const_ptr[GLenum]) -> void = c.glDrawBuffers
1543
+ public foreign function draw_elements(mode: uint, count: int, type_: uint, indices: const_ptr[void]) -> void = c.glDrawElements
1544
+ public foreign function draw_elements_base_vertex(mode: uint, count: int, type_: uint, indices: const_ptr[void], basevertex: int) -> void = c.glDrawElementsBaseVertex
1545
+ public foreign function draw_elements_indirect(mode: uint, type_: uint, indirect: const_ptr[void]) -> void = c.glDrawElementsIndirect
1546
+ public foreign function draw_elements_instanced(mode: uint, count: int, type_: uint, indices: const_ptr[void], instancecount: int) -> void = c.glDrawElementsInstanced
1547
+ public foreign function draw_elements_instanced_base_instance(mode: uint, count: int, type_: uint, indices: const_ptr[void], instancecount: int, baseinstance: uint) -> void = c.glDrawElementsInstancedBaseInstance
1548
+ public foreign function draw_elements_instanced_base_vertex(mode: uint, count: int, type_: uint, indices: const_ptr[void], instancecount: int, basevertex: int) -> void = c.glDrawElementsInstancedBaseVertex
1549
+ public foreign function draw_elements_instanced_base_vertex_base_instance(mode: uint, count: int, type_: uint, indices: const_ptr[void], instancecount: int, basevertex: int, baseinstance: uint) -> void = c.glDrawElementsInstancedBaseVertexBaseInstance
1550
+ public foreign function draw_range_elements(mode: uint, start: uint, end: uint, count: int, type_: uint, indices: const_ptr[void]) -> void = c.glDrawRangeElements
1551
+ public foreign function draw_range_elements_base_vertex(mode: uint, start: uint, end: uint, count: int, type_: uint, indices: const_ptr[void], basevertex: int) -> void = c.glDrawRangeElementsBaseVertex
1552
+ public foreign function draw_transform_feedback(mode: uint, id: uint) -> void = c.glDrawTransformFeedback
1553
+ public foreign function draw_transform_feedback_instanced(mode: uint, id: uint, instancecount: int) -> void = c.glDrawTransformFeedbackInstanced
1554
+ public foreign function draw_transform_feedback_stream(mode: uint, id: uint, stream: uint) -> void = c.glDrawTransformFeedbackStream
1555
+ public foreign function draw_transform_feedback_stream_instanced(mode: uint, id: uint, stream: uint, instancecount: int) -> void = c.glDrawTransformFeedbackStreamInstanced
1556
+ public foreign function enable(cap: uint) -> void = c.glEnable
1557
+ public foreign function enable_vertex_array_attrib(vaobj: uint, index: uint) -> void = c.glEnableVertexArrayAttrib
1558
+ public foreign function enable_vertex_attrib_array(index: uint) -> void = c.glEnableVertexAttribArray
1559
+ public foreign function enable_indexed(target: uint, index: uint) -> void = c.glEnablei
1560
+ public foreign function end_conditional_render() -> void = c.glEndConditionalRender
1561
+ public foreign function end_query(target: uint) -> void = c.glEndQuery
1562
+ public foreign function end_query_indexed(target: uint, index: uint) -> void = c.glEndQueryIndexed
1563
+ public foreign function end_transform_feedback() -> void = c.glEndTransformFeedback
1564
+ public foreign function fence_sync(condition: uint, flags_: uint) -> Sync? = c.glFenceSync
1565
+ public foreign function finish() -> void = c.glFinish
1566
+ public foreign function flush() -> void = c.glFlush
1567
+ public foreign function flush_mapped_buffer_range(target: uint, offset: ptr_int, length: ptr_int) -> void = c.glFlushMappedBufferRange
1568
+ public foreign function flush_mapped_named_buffer_range(buffer: uint, offset: ptr_int, length: ptr_int) -> void = c.glFlushMappedNamedBufferRange
1569
+ public foreign function framebuffer_parameter_int(target: uint, pname: uint, param: int) -> void = c.glFramebufferParameteri
1570
+ public foreign function framebuffer_renderbuffer(target: uint, attachment: uint, renderbuffertarget: uint, renderbuffer: uint) -> void = c.glFramebufferRenderbuffer
1571
+ public foreign function framebuffer_texture(target: uint, attachment: uint, texture: uint, level: int) -> void = c.glFramebufferTexture
1572
+ public foreign function framebuffer_texture_1d(target: uint, attachment: uint, textarget: uint, texture: uint, level: int) -> void = c.glFramebufferTexture1D
1573
+ public foreign function framebuffer_texture_2d(target: uint, attachment: uint, textarget: uint, texture: uint, level: int) -> void = c.glFramebufferTexture2D
1574
+ public foreign function framebuffer_texture_3d(target: uint, attachment: uint, textarget: uint, texture: uint, level: int, zoffset: int) -> void = c.glFramebufferTexture3D
1575
+ public foreign function framebuffer_texture_layer(target: uint, attachment: uint, texture: uint, level: int, layer: int) -> void = c.glFramebufferTextureLayer
1576
+ public foreign function front_face(mode: uint) -> void = c.glFrontFace
1577
+ public foreign function gen_buffer_short(n: int, buffers: ptr[GLuint]) -> void = c.glGenBuffers
1578
+ public foreign function gen_framebuffer_short(n: int, framebuffers: ptr[GLuint]) -> void = c.glGenFramebuffers
1579
+ public foreign function gen_program_pipeline_short(n: int, pipelines: ptr[GLuint]) -> void = c.glGenProgramPipelines
1580
+ public foreign function gen_queries(n: int, ids: ptr[GLuint]) -> void = c.glGenQueries
1581
+ public foreign function gen_renderbuffers(n: int, renderbuffers: ptr[GLuint]) -> void = c.glGenRenderbuffers
1582
+ public foreign function gen_samplers(count: int, samplers: ptr[GLuint]) -> void = c.glGenSamplers
1583
+ public foreign function gen_textures(n: int, textures: ptr[GLuint]) -> void = c.glGenTextures
1584
+ public foreign function gen_transform_feedback_short(n: int, ids: ptr[GLuint]) -> void = c.glGenTransformFeedbacks
1585
+ public foreign function gen_vertex_array_short(n: int, arrays: ptr[GLuint]) -> void = c.glGenVertexArrays
1586
+ public foreign function generate_mipmap(target: uint) -> void = c.glGenerateMipmap
1587
+ public foreign function generate_texture_mipmap(texture: uint) -> void = c.glGenerateTextureMipmap
1588
+ public foreign function get_active_atomic_counter_buffer_int_values(program: uint, buffer_index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetActiveAtomicCounterBufferiv
1589
+ public foreign function get_active_attrib(program: uint, index: uint, buf_size: int, length: ptr[GLsizei], size: ptr[GLint], type_: ptr[GLenum], name: ptr[GLchar]) -> void = c.glGetActiveAttrib
1590
+ public foreign function get_active_subroutine_name(program: uint, shadertype: uint, index: uint, buf_size: int, length: ptr[GLsizei], name: ptr[GLchar]) -> void = c.glGetActiveSubroutineName
1591
+ public foreign function get_active_subroutine_uniform_name(program: uint, shadertype: uint, index: uint, buf_size: int, length: ptr[GLsizei], name: ptr[GLchar]) -> void = c.glGetActiveSubroutineUniformName
1592
+ public foreign function get_active_subroutine_uniform_int_values(program: uint, shadertype: uint, index: uint, pname: uint, values: ptr[GLint]) -> void = c.glGetActiveSubroutineUniformiv
1593
+ public foreign function get_active_uniform(program: uint, index: uint, buf_size: int, length: ptr[GLsizei], size: ptr[GLint], type_: ptr[GLenum], name: ptr[GLchar]) -> void = c.glGetActiveUniform
1594
+ public foreign function get_active_uniform_block_name(program: uint, uniform_block_index: uint, buf_size: int, length: ptr[GLsizei], uniform_block_name: ptr[GLchar]) -> void = c.glGetActiveUniformBlockName
1595
+ public foreign function get_active_uniform_block_int_values(program: uint, uniform_block_index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetActiveUniformBlockiv
1596
+ public foreign function get_active_uniform_name(program: uint, uniform_index: uint, buf_size: int, length: ptr[GLsizei], uniform_name: ptr[GLchar]) -> void = c.glGetActiveUniformName
1597
+ public foreign function get_active_uniforms_int_values(program: uint, uniform_count: int, uniform_indices: const_ptr[GLuint], pname: uint, params: ptr[GLint]) -> void = c.glGetActiveUniformsiv
1598
+ public foreign function get_attached_shader_short(program: uint, max_count: int, count: ptr[GLsizei], shaders: ptr[GLuint]) -> void = c.glGetAttachedShaders
1599
+ public foreign function get_attrib_location(program: uint, name: const_ptr[GLchar]) -> GLint = c.glGetAttribLocation
1600
+ public foreign function get_boolean_indexed_values(target: uint, index: uint, data: ptr[GLboolean]) -> void = c.glGetBooleani_v
1601
+ public foreign function get_boolean_values(pname: uint, data: ptr[GLboolean]) -> void = c.glGetBooleanv
1602
+ public foreign function get_buffer_parameter_int64_values(target: uint, pname: uint, params: ptr[GLint64]) -> void = c.glGetBufferParameteri64v
1603
+ public foreign function get_buffer_parameter_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetBufferParameteriv
1604
+ public foreign function get_buffer_pointer_values(target: uint, pname: uint, params: ptr[ptr[void]]) -> void = c.glGetBufferPointerv
1605
+ public foreign function get_buffer_sub_data(target: uint, offset: ptr_int, size: ptr_int, data: ptr[void]) -> void = c.glGetBufferSubData
1606
+ public foreign function get_compressed_tex_image(target: uint, level: int, img: ptr[void]) -> void = c.glGetCompressedTexImage
1607
+ public foreign function get_compressed_texture_image(texture: uint, level: int, buf_size: int, pixels: ptr[void]) -> void = c.glGetCompressedTextureImage
1608
+ public foreign function get_compressed_texture_sub_image(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, buf_size: int, pixels: ptr[void]) -> void = c.glGetCompressedTextureSubImage
1609
+ public foreign function get_debug_message_log(count: uint, buf_size: int, sources: ptr[GLenum], types: ptr[GLenum], ids: ptr[GLuint], severities: ptr[GLenum], lengths: ptr[GLsizei], message_log: ptr[GLchar]) -> GLuint = c.glGetDebugMessageLog
1610
+ public foreign function get_double_indexed_values(target: uint, index: uint, data: ptr[GLdouble]) -> void = c.glGetDoublei_v
1611
+ public foreign function get_double_values(pname: uint, data: ptr[GLdouble]) -> void = c.glGetDoublev
1612
+ public foreign function get_error() -> GLenum = c.glGetError
1613
+ public foreign function get_float_indexed_values(target: uint, index: uint, data: ptr[GLfloat]) -> void = c.glGetFloati_v
1614
+ public foreign function get_float_values(pname: uint, data: ptr[GLfloat]) -> void = c.glGetFloatv
1615
+ public foreign function get_frag_data_index(program: uint, name: const_ptr[GLchar]) -> GLint = c.glGetFragDataIndex
1616
+ public foreign function get_frag_data_location(program: uint, name: const_ptr[GLchar]) -> GLint = c.glGetFragDataLocation
1617
+ public foreign function get_framebuffer_attachment_parameter_int_values(target: uint, attachment: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetFramebufferAttachmentParameteriv
1618
+ public foreign function get_framebuffer_parameter_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetFramebufferParameteriv
1619
+ public foreign function get_graphics_reset_status() -> GLenum = c.glGetGraphicsResetStatus
1620
+ public foreign function get_integer64_indexed_values(target: uint, index: uint, data: ptr[GLint64]) -> void = c.glGetInteger64i_v
1621
+ public foreign function get_integer64_values(pname: uint, data: ptr[GLint64]) -> void = c.glGetInteger64v
1622
+ public foreign function get_integer_indexed_values(target: uint, index: uint, data: ptr[GLint]) -> void = c.glGetIntegeri_v
1623
+ public foreign function get_integer_values(pname: uint, data: ptr[GLint]) -> void = c.glGetIntegerv
1624
+ public foreign function get_internalformat_int64_values(target: uint, internalformat: uint, pname: uint, count: int, params: ptr[GLint64]) -> void = c.glGetInternalformati64v
1625
+ public foreign function get_internalformat_int_values(target: uint, internalformat: uint, pname: uint, count: int, params: ptr[GLint]) -> void = c.glGetInternalformativ
1626
+ public foreign function get_multisample_float_values(pname: uint, index: uint, val: ptr[GLfloat]) -> void = c.glGetMultisamplefv
1627
+ public foreign function get_named_buffer_parameter_int64_values(buffer: uint, pname: uint, params: ptr[GLint64]) -> void = c.glGetNamedBufferParameteri64v
1628
+ public foreign function get_named_buffer_parameter_int_values(buffer: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetNamedBufferParameteriv
1629
+ public foreign function get_named_buffer_pointer_values(buffer: uint, pname: uint, params: ptr[ptr[void]]) -> void = c.glGetNamedBufferPointerv
1630
+ public foreign function get_named_buffer_sub_data(buffer: uint, offset: ptr_int, size: ptr_int, data: ptr[void]) -> void = c.glGetNamedBufferSubData
1631
+ public foreign function get_named_framebuffer_attachment_parameter_int_values(framebuffer: uint, attachment: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetNamedFramebufferAttachmentParameteriv
1632
+ public foreign function get_named_framebuffer_parameter_int_values(framebuffer: uint, pname: uint, param: ptr[GLint]) -> void = c.glGetNamedFramebufferParameteriv
1633
+ public foreign function get_named_renderbuffer_parameter_int_values(renderbuffer: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetNamedRenderbufferParameteriv
1634
+ public foreign function get_object_label(identifier: uint, name: uint, buf_size: int, length: ptr[GLsizei], label: ptr[GLchar]) -> void = c.glGetObjectLabel
1635
+ public foreign function get_object_ptr_label(ptr: const_ptr[void], buf_size: int, length: ptr[GLsizei], label: ptr[GLchar]) -> void = c.glGetObjectPtrLabel
1636
+ public foreign function get_pointer_values(pname: uint, params: ptr[ptr[void]]) -> void = c.glGetPointerv
1637
+ public foreign function get_program_binary(program: uint, buf_size: int, length: ptr[GLsizei], binary_format: ptr[GLenum], binary: ptr[void]) -> void = c.glGetProgramBinary
1638
+ public foreign function get_program_info_log(program: uint, buf_size: int, length: ptr[GLsizei], info_log: ptr[GLchar]) -> void = c.glGetProgramInfoLog
1639
+ public foreign function get_program_interface_int_values(program: uint, program_interface: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetProgramInterfaceiv
1640
+ public foreign function get_program_pipeline_info_log(pipeline: uint, buf_size: int, length: ptr[GLsizei], info_log: ptr[GLchar]) -> void = c.glGetProgramPipelineInfoLog
1641
+ public foreign function get_program_pipeline_int_values(pipeline: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetProgramPipelineiv
1642
+ public foreign function get_program_resource_index(program: uint, program_interface: uint, name: const_ptr[GLchar]) -> GLuint = c.glGetProgramResourceIndex
1643
+ public foreign function get_program_resource_location(program: uint, program_interface: uint, name: const_ptr[GLchar]) -> GLint = c.glGetProgramResourceLocation
1644
+ public foreign function get_program_resource_location_index(program: uint, program_interface: uint, name: const_ptr[GLchar]) -> GLint = c.glGetProgramResourceLocationIndex
1645
+ public foreign function get_program_resource_name(program: uint, program_interface: uint, index: uint, buf_size: int, length: ptr[GLsizei], name: ptr[GLchar]) -> void = c.glGetProgramResourceName
1646
+ public foreign function get_program_resource_int_values(program: uint, program_interface: uint, index: uint, prop_count: int, props: const_ptr[GLenum], count: int, length: ptr[GLsizei], params: ptr[GLint]) -> void = c.glGetProgramResourceiv
1647
+ public foreign function get_program_stage_int_values(program: uint, shadertype: uint, pname: uint, values: ptr[GLint]) -> void = c.glGetProgramStageiv
1648
+ public foreign function get_program_int_values(program: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetProgramiv
1649
+ public foreign function get_query_buffer_object_int64_values(id: uint, buffer: uint, pname: uint, offset: ptr_int) -> void = c.glGetQueryBufferObjecti64v
1650
+ public foreign function get_query_buffer_object_int_values(id: uint, buffer: uint, pname: uint, offset: ptr_int) -> void = c.glGetQueryBufferObjectiv
1651
+ public foreign function get_query_buffer_object_uint64_values(id: uint, buffer: uint, pname: uint, offset: ptr_int) -> void = c.glGetQueryBufferObjectui64v
1652
+ public foreign function get_query_buffer_object_uint_values(id: uint, buffer: uint, pname: uint, offset: ptr_int) -> void = c.glGetQueryBufferObjectuiv
1653
+ public foreign function get_query_indexed_int_values(target: uint, index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetQueryIndexediv
1654
+ public foreign function get_query_object_int64_values(id: uint, pname: uint, params: ptr[GLint64]) -> void = c.glGetQueryObjecti64v
1655
+ public foreign function get_query_object_int_values(id: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetQueryObjectiv
1656
+ public foreign function get_query_object_uint64_values(id: uint, pname: uint, params: ptr[GLuint64]) -> void = c.glGetQueryObjectui64v
1657
+ public foreign function get_query_object_uint_values(id: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetQueryObjectuiv
1658
+ public foreign function get_query_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetQueryiv
1659
+ public foreign function get_renderbuffer_parameter_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetRenderbufferParameteriv
1660
+ public foreign function get_sampler_parameter_integer_int_values(sampler: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetSamplerParameterIiv
1661
+ public foreign function get_sampler_parameter_integer_uint_values(sampler: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetSamplerParameterIuiv
1662
+ public foreign function get_sampler_parameter_float_values(sampler: uint, pname: uint, params: ptr[GLfloat]) -> void = c.glGetSamplerParameterfv
1663
+ public foreign function get_sampler_parameter_int_values(sampler: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetSamplerParameteriv
1664
+ public foreign function get_shader_info_log(shader: uint, buf_size: int, length: ptr[GLsizei], info_log: ptr[GLchar]) -> void = c.glGetShaderInfoLog
1665
+ public foreign function get_shader_precision_format(shadertype: uint, precisiontype: uint, range: ptr[GLint], precision: ptr[GLint]) -> void = c.glGetShaderPrecisionFormat
1666
+ public foreign function get_shader_source(shader: uint, buf_size: int, length: ptr[GLsizei], source: ptr[GLchar]) -> void = c.glGetShaderSource
1667
+ public foreign function get_shader_int_values(shader: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetShaderiv
1668
+ public foreign function get_string(name: uint) -> const_ptr[GLubyte] = c.glGetString
1669
+ public foreign function get_string_indexed(name: uint, index: uint) -> const_ptr[GLubyte] = c.glGetStringi
1670
+ public foreign function get_subroutine_index(program: uint, shadertype: uint, name: const_ptr[GLchar]) -> GLuint = c.glGetSubroutineIndex
1671
+ public foreign function get_subroutine_uniform_location(program: uint, shadertype: uint, name: const_ptr[GLchar]) -> GLint = c.glGetSubroutineUniformLocation
1672
+ public foreign function get_sync_int_values(sync: Sync, pname: uint, count: int, length: ptr[GLsizei], values: ptr[GLint]) -> void = c.glGetSynciv
1673
+ public foreign function get_tex_image(target: uint, level: int, format: uint, type_: uint, pixels: ptr[void]) -> void = c.glGetTexImage
1674
+ public foreign function get_tex_level_parameter_float_values(target: uint, level: int, pname: uint, params: ptr[GLfloat]) -> void = c.glGetTexLevelParameterfv
1675
+ public foreign function get_tex_level_parameter_int_values(target: uint, level: int, pname: uint, params: ptr[GLint]) -> void = c.glGetTexLevelParameteriv
1676
+ public foreign function get_tex_parameter_integer_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetTexParameterIiv
1677
+ public foreign function get_tex_parameter_integer_uint_values(target: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetTexParameterIuiv
1678
+ public foreign function get_tex_parameter_float_values(target: uint, pname: uint, params: ptr[GLfloat]) -> void = c.glGetTexParameterfv
1679
+ public foreign function get_tex_parameter_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetTexParameteriv
1680
+ public foreign function get_texture_image(texture: uint, level: int, format: uint, type_: uint, buf_size: int, pixels: ptr[void]) -> void = c.glGetTextureImage
1681
+ public foreign function get_texture_level_parameter_float_values(texture: uint, level: int, pname: uint, params: ptr[GLfloat]) -> void = c.glGetTextureLevelParameterfv
1682
+ public foreign function get_texture_level_parameter_int_values(texture: uint, level: int, pname: uint, params: ptr[GLint]) -> void = c.glGetTextureLevelParameteriv
1683
+ public foreign function get_texture_parameter_integer_int_values(texture: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetTextureParameterIiv
1684
+ public foreign function get_texture_parameter_integer_uint_values(texture: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetTextureParameterIuiv
1685
+ public foreign function get_texture_parameter_float_values(texture: uint, pname: uint, params: ptr[GLfloat]) -> void = c.glGetTextureParameterfv
1686
+ public foreign function get_texture_parameter_int_values(texture: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetTextureParameteriv
1687
+ public foreign function get_texture_sub_image(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, type_: uint, buf_size: int, pixels: ptr[void]) -> void = c.glGetTextureSubImage
1688
+ public foreign function get_transform_feedback_varying(program: uint, index: uint, buf_size: int, length: ptr[GLsizei], size: ptr[GLsizei], type_: ptr[GLenum], name: ptr[GLchar]) -> void = c.glGetTransformFeedbackVarying
1689
+ public foreign function get_transform_feedback_int64_indexed_values(xfb: uint, pname: uint, index: uint, param: ptr[GLint64]) -> void = c.glGetTransformFeedbacki64_v
1690
+ public foreign function get_transform_feedback_int_indexed_values(xfb: uint, pname: uint, index: uint, param: ptr[GLint]) -> void = c.glGetTransformFeedbacki_v
1691
+ public foreign function get_transform_feedback_int_values(xfb: uint, pname: uint, param: ptr[GLint]) -> void = c.glGetTransformFeedbackiv
1692
+ public foreign function get_uniform_block_index(program: uint, uniform_block_name: const_ptr[GLchar]) -> GLuint = c.glGetUniformBlockIndex
1693
+ public foreign function get_uniform_indices(program: uint, uniform_count: int, uniform_names: const_ptr[const_ptr[GLchar]], uniform_indices: ptr[GLuint]) -> void = c.glGetUniformIndices
1694
+ public foreign function get_uniform_location(program: uint, name: const_ptr[GLchar]) -> GLint = c.glGetUniformLocation
1695
+ public foreign function get_uniform_subroutine_uint_values(shadertype: uint, location: int, params: ptr[GLuint]) -> void = c.glGetUniformSubroutineuiv
1696
+ public foreign function get_uniform_double_values(program: uint, location: int, params: ptr[GLdouble]) -> void = c.glGetUniformdv
1697
+ public foreign function get_uniform_float_values(program: uint, location: int, params: ptr[GLfloat]) -> void = c.glGetUniformfv
1698
+ public foreign function get_uniform_int_values(program: uint, location: int, params: ptr[GLint]) -> void = c.glGetUniformiv
1699
+ public foreign function get_uniform_uint_values(program: uint, location: int, params: ptr[GLuint]) -> void = c.glGetUniformuiv
1700
+ public foreign function get_vertex_array_indexed_64_int_values(vaobj: uint, index: uint, pname: uint, param: ptr[GLint64]) -> void = c.glGetVertexArrayIndexed64iv
1701
+ public foreign function get_vertex_array_indexed_int_values(vaobj: uint, index: uint, pname: uint, param: ptr[GLint]) -> void = c.glGetVertexArrayIndexediv
1702
+ public foreign function get_vertex_array_int_values(vaobj: uint, pname: uint, param: ptr[GLint]) -> void = c.glGetVertexArrayiv
1703
+ public foreign function get_vertex_attrib_integer_int_values(index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetVertexAttribIiv
1704
+ public foreign function get_vertex_attrib_integer_uint_values(index: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetVertexAttribIuiv
1705
+ public foreign function get_vertex_attrib_ldv(index: uint, pname: uint, params: ptr[GLdouble]) -> void = c.glGetVertexAttribLdv
1706
+ public foreign function get_vertex_attrib_pointer_values(index: uint, pname: uint, pointer: ptr[ptr[void]]) -> void = c.glGetVertexAttribPointerv
1707
+ public foreign function get_vertex_attrib_double_values(index: uint, pname: uint, params: ptr[GLdouble]) -> void = c.glGetVertexAttribdv
1708
+ public foreign function get_vertex_attrib_float_values(index: uint, pname: uint, params: ptr[GLfloat]) -> void = c.glGetVertexAttribfv
1709
+ public foreign function get_vertex_attrib_int_values(index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetVertexAttribiv
1710
+ public foreign function get_n_compressed_tex_image(target: uint, lod: int, buf_size: int, pixels: ptr[void]) -> void = c.glGetnCompressedTexImage
1711
+ public foreign function get_n_tex_image(target: uint, level: int, format: uint, type_: uint, buf_size: int, pixels: ptr[void]) -> void = c.glGetnTexImage
1712
+ public foreign function get_n_uniform_double_values(program: uint, location: int, buf_size: int, params: ptr[GLdouble]) -> void = c.glGetnUniformdv
1713
+ public foreign function get_n_uniform_float_values(program: uint, location: int, buf_size: int, params: ptr[GLfloat]) -> void = c.glGetnUniformfv
1714
+ public foreign function get_n_uniform_int_values(program: uint, location: int, buf_size: int, params: ptr[GLint]) -> void = c.glGetnUniformiv
1715
+ public foreign function get_n_uniform_uint_values(program: uint, location: int, buf_size: int, params: ptr[GLuint]) -> void = c.glGetnUniformuiv
1716
+ public foreign function hint(target: uint, mode: uint) -> void = c.glHint
1717
+ public foreign function invalidate_buffer_data(buffer: uint) -> void = c.glInvalidateBufferData
1718
+ public foreign function invalidate_buffer_sub_data(buffer: uint, offset: ptr_int, length: ptr_int) -> void = c.glInvalidateBufferSubData
1719
+ public foreign function invalidate_framebuffer(target: uint, num_attachments: int, attachments: const_ptr[GLenum]) -> void = c.glInvalidateFramebuffer
1720
+ public foreign function invalidate_named_framebuffer_data(framebuffer: uint, num_attachments: int, attachments: const_ptr[GLenum]) -> void = c.glInvalidateNamedFramebufferData
1721
+ public foreign function invalidate_named_framebuffer_sub_data(framebuffer: uint, num_attachments: int, attachments: const_ptr[GLenum], x: int, y: int, width: int, height: int) -> void = c.glInvalidateNamedFramebufferSubData
1722
+ public foreign function invalidate_sub_framebuffer(target: uint, num_attachments: int, attachments: const_ptr[GLenum], x: int, y: int, width: int, height: int) -> void = c.glInvalidateSubFramebuffer
1723
+ public foreign function invalidate_tex_image(texture: uint, level: int) -> void = c.glInvalidateTexImage
1724
+ public foreign function invalidate_tex_sub_image(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int) -> void = c.glInvalidateTexSubImage
1725
+ public foreign function is_buffer(buffer: uint) -> GLboolean = c.glIsBuffer
1726
+ public foreign function is_enabled(cap: uint) -> GLboolean = c.glIsEnabled
1727
+ public foreign function is_enabled_indexed(target: uint, index: uint) -> GLboolean = c.glIsEnabledi
1728
+ public foreign function is_framebuffer(framebuffer: uint) -> GLboolean = c.glIsFramebuffer
1729
+ public foreign function is_program(program: uint) -> GLboolean = c.glIsProgram
1730
+ public foreign function is_program_pipeline(pipeline: uint) -> GLboolean = c.glIsProgramPipeline
1731
+ public foreign function is_query(id: uint) -> GLboolean = c.glIsQuery
1732
+ public foreign function is_renderbuffer(renderbuffer: uint) -> GLboolean = c.glIsRenderbuffer
1733
+ public foreign function is_sampler(sampler: uint) -> GLboolean = c.glIsSampler
1734
+ public foreign function is_shader(shader: uint) -> GLboolean = c.glIsShader
1735
+ public foreign function is_sync(sync: Sync) -> GLboolean = c.glIsSync
1736
+ public foreign function is_texture(texture: uint) -> GLboolean = c.glIsTexture
1737
+ public foreign function is_transform_feedback(id: uint) -> GLboolean = c.glIsTransformFeedback
1738
+ public foreign function is_vertex_array(array: uint) -> GLboolean = c.glIsVertexArray
1739
+ public foreign function line_width(width: float) -> void = c.glLineWidth
1740
+ public foreign function link_program(program: uint) -> void = c.glLinkProgram
1741
+ public foreign function logic_op(opcode: uint) -> void = c.glLogicOp
1742
+ public foreign function map_buffer(target: uint, access: uint) -> ptr[void]? = c.glMapBuffer
1743
+ public foreign function map_buffer_range(target: uint, offset: ptr_int, length: ptr_int, access: uint) -> ptr[void]? = c.glMapBufferRange
1744
+ public foreign function map_named_buffer(buffer: uint, access: uint) -> ptr[void]? = c.glMapNamedBuffer
1745
+ public foreign function map_named_buffer_range(buffer: uint, offset: ptr_int, length: ptr_int, access: uint) -> ptr[void]? = c.glMapNamedBufferRange
1746
+ public foreign function memory_barrier(barriers: uint) -> void = c.glMemoryBarrier
1747
+ public foreign function memory_barrier_by_region(barriers: uint) -> void = c.glMemoryBarrierByRegion
1748
+ public foreign function min_sample_shading(value: float) -> void = c.glMinSampleShading
1749
+ public foreign function multi_draw_array_short(mode: uint, first: const_ptr[GLint], count: const_ptr[GLsizei], drawcount: int) -> void = c.glMultiDrawArrays
1750
+ public foreign function multi_draw_array_short_indirect(mode: uint, indirect: const_ptr[void], drawcount: int, stride: int) -> void = c.glMultiDrawArraysIndirect
1751
+ public foreign function multi_draw_array_short_indirect_count(mode: uint, indirect: const_ptr[void], drawcount: ptr_int, maxdrawcount: int, stride: int) -> void = c.glMultiDrawArraysIndirectCount
1752
+ public foreign function multi_draw_elements(mode: uint, count: const_ptr[GLsizei], type_: uint, indices: const_ptr[const_ptr[void]], drawcount: int) -> void = c.glMultiDrawElements
1753
+ public foreign function multi_draw_elements_base_vertex(mode: uint, count: const_ptr[GLsizei], type_: uint, indices: const_ptr[const_ptr[void]], drawcount: int, basevertex: const_ptr[GLint]) -> void = c.glMultiDrawElementsBaseVertex
1754
+ public foreign function multi_draw_elements_indirect(mode: uint, type_: uint, indirect: const_ptr[void], drawcount: int, stride: int) -> void = c.glMultiDrawElementsIndirect
1755
+ public foreign function multi_draw_elements_indirect_count(mode: uint, type_: uint, indirect: const_ptr[void], drawcount: ptr_int, maxdrawcount: int, stride: int) -> void = c.glMultiDrawElementsIndirectCount
1756
+ public foreign function named_buffer_data(buffer: uint, size: ptr_int, data: const_ptr[void], usage: uint) -> void = c.glNamedBufferData
1757
+ public foreign function named_buffer_storage(buffer: uint, size: ptr_int, data: const_ptr[void], flags_: uint) -> void = c.glNamedBufferStorage
1758
+ public foreign function named_buffer_sub_data(buffer: uint, offset: ptr_int, size: ptr_int, data: const_ptr[void]) -> void = c.glNamedBufferSubData
1759
+ public foreign function named_framebuffer_draw_buffer(framebuffer: uint, buf: uint) -> void = c.glNamedFramebufferDrawBuffer
1760
+ public foreign function named_framebuffer_draw_buffer_short(framebuffer: uint, n: int, bufs: const_ptr[GLenum]) -> void = c.glNamedFramebufferDrawBuffers
1761
+ public foreign function named_framebuffer_parameter_int(framebuffer: uint, pname: uint, param: int) -> void = c.glNamedFramebufferParameteri
1762
+ public foreign function named_framebuffer_read_buffer(framebuffer: uint, src: uint) -> void = c.glNamedFramebufferReadBuffer
1763
+ public foreign function named_framebuffer_renderbuffer(framebuffer: uint, attachment: uint, renderbuffertarget: uint, renderbuffer: uint) -> void = c.glNamedFramebufferRenderbuffer
1764
+ public foreign function named_framebuffer_texture(framebuffer: uint, attachment: uint, texture: uint, level: int) -> void = c.glNamedFramebufferTexture
1765
+ public foreign function named_framebuffer_texture_layer(framebuffer: uint, attachment: uint, texture: uint, level: int, layer: int) -> void = c.glNamedFramebufferTextureLayer
1766
+ public foreign function named_renderbuffer_storage(renderbuffer: uint, internalformat: uint, width: int, height: int) -> void = c.glNamedRenderbufferStorage
1767
+ public foreign function named_renderbuffer_storage_multisample(renderbuffer: uint, samples: int, internalformat: uint, width: int, height: int) -> void = c.glNamedRenderbufferStorageMultisample
1768
+ public foreign function object_label(identifier: uint, name: uint, length: int, label: const_ptr[GLchar]) -> void = c.glObjectLabel
1769
+ public foreign function object_ptr_label(ptr: const_ptr[void], length: int, label: const_ptr[GLchar]) -> void = c.glObjectPtrLabel
1770
+ public foreign function patch_parameter_float_values(pname: uint, values: const_ptr[GLfloat]) -> void = c.glPatchParameterfv
1771
+ public foreign function patch_parameter_int(pname: uint, value: int) -> void = c.glPatchParameteri
1772
+ public foreign function pause_transform_feedback() -> void = c.glPauseTransformFeedback
1773
+ public foreign function pixel_store_float(pname: uint, param: float) -> void = c.glPixelStoref
1774
+ public foreign function pixel_store_int(pname: uint, param: int) -> void = c.glPixelStorei
1775
+ public foreign function point_parameter_float(pname: uint, param: float) -> void = c.glPointParameterf
1776
+ public foreign function point_parameter_float_values(pname: uint, params: const_ptr[GLfloat]) -> void = c.glPointParameterfv
1777
+ public foreign function point_parameter_int(pname: uint, param: int) -> void = c.glPointParameteri
1778
+ public foreign function point_parameter_int_values(pname: uint, params: const_ptr[GLint]) -> void = c.glPointParameteriv
1779
+ public foreign function point_size(size: float) -> void = c.glPointSize
1780
+ public foreign function polygon_mode(face: uint, mode: uint) -> void = c.glPolygonMode
1781
+ public foreign function polygon_offset(factor: float, units: float) -> void = c.glPolygonOffset
1782
+ public foreign function polygon_offset_clamp(factor: float, units: float, clamp: float) -> void = c.glPolygonOffsetClamp
1783
+ public foreign function pop_debug_group() -> void = c.glPopDebugGroup
1784
+ public foreign function primitive_restart_index(index: uint) -> void = c.glPrimitiveRestartIndex
1785
+ public foreign function program_binary(program: uint, binary_format: uint, binary: const_ptr[void], length: int) -> void = c.glProgramBinary
1786
+ public foreign function program_parameter_int(program: uint, pname: uint, value: int) -> void = c.glProgramParameteri
1787
+ public foreign function program_uniform_1_double(program: uint, location: int, v0: double) -> void = c.glProgramUniform1d
1788
+ public foreign function program_uniform_1_double_values(program: uint, location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glProgramUniform1dv
1789
+ public foreign function program_uniform_1_float(program: uint, location: int, v0: float) -> void = c.glProgramUniform1f
1790
+ public foreign function program_uniform_1_float_values(program: uint, location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glProgramUniform1fv
1791
+ public foreign function program_uniform_1_int(program: uint, location: int, v0: int) -> void = c.glProgramUniform1i
1792
+ public foreign function program_uniform_1_int_values(program: uint, location: int, count: int, value: const_ptr[GLint]) -> void = c.glProgramUniform1iv
1793
+ public foreign function program_uniform_1_uint(program: uint, location: int, v0: uint) -> void = c.glProgramUniform1ui
1794
+ public foreign function program_uniform_1_uint_values(program: uint, location: int, count: int, value: const_ptr[GLuint]) -> void = c.glProgramUniform1uiv
1795
+ public foreign function program_uniform_2_double(program: uint, location: int, v0: double, v1: double) -> void = c.glProgramUniform2d
1796
+ public foreign function program_uniform_2_double_values(program: uint, location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glProgramUniform2dv
1797
+ public foreign function program_uniform_2_float(program: uint, location: int, v0: float, v1: float) -> void = c.glProgramUniform2f
1798
+ public foreign function program_uniform_2_float_values(program: uint, location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glProgramUniform2fv
1799
+ public foreign function program_uniform_2_int(program: uint, location: int, v0: int, v1: int) -> void = c.glProgramUniform2i
1800
+ public foreign function program_uniform_2_int_values(program: uint, location: int, count: int, value: const_ptr[GLint]) -> void = c.glProgramUniform2iv
1801
+ public foreign function program_uniform_2_uint(program: uint, location: int, v0: uint, v1: uint) -> void = c.glProgramUniform2ui
1802
+ public foreign function program_uniform_2_uint_values(program: uint, location: int, count: int, value: const_ptr[GLuint]) -> void = c.glProgramUniform2uiv
1803
+ public foreign function program_uniform_3_double(program: uint, location: int, v0: double, v1: double, v2: double) -> void = c.glProgramUniform3d
1804
+ public foreign function program_uniform_3_double_values(program: uint, location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glProgramUniform3dv
1805
+ public foreign function program_uniform_3_float(program: uint, location: int, v0: float, v1: float, v2: float) -> void = c.glProgramUniform3f
1806
+ public foreign function program_uniform_3_float_values(program: uint, location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glProgramUniform3fv
1807
+ public foreign function program_uniform_3_int(program: uint, location: int, v0: int, v1: int, v2: int) -> void = c.glProgramUniform3i
1808
+ public foreign function program_uniform_3_int_values(program: uint, location: int, count: int, value: const_ptr[GLint]) -> void = c.glProgramUniform3iv
1809
+ public foreign function program_uniform_3_uint(program: uint, location: int, v0: uint, v1: uint, v2: uint) -> void = c.glProgramUniform3ui
1810
+ public foreign function program_uniform_3_uint_values(program: uint, location: int, count: int, value: const_ptr[GLuint]) -> void = c.glProgramUniform3uiv
1811
+ public foreign function program_uniform_4_double(program: uint, location: int, v0: double, v1: double, v2: double, v3: double) -> void = c.glProgramUniform4d
1812
+ public foreign function program_uniform_4_double_values(program: uint, location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glProgramUniform4dv
1813
+ public foreign function program_uniform_4_float(program: uint, location: int, v0: float, v1: float, v2: float, v3: float) -> void = c.glProgramUniform4f
1814
+ public foreign function program_uniform_4_float_values(program: uint, location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glProgramUniform4fv
1815
+ public foreign function program_uniform_4_int(program: uint, location: int, v0: int, v1: int, v2: int, v3: int) -> void = c.glProgramUniform4i
1816
+ public foreign function program_uniform_4_int_values(program: uint, location: int, count: int, value: const_ptr[GLint]) -> void = c.glProgramUniform4iv
1817
+ public foreign function program_uniform_4_uint(program: uint, location: int, v0: uint, v1: uint, v2: uint, v3: uint) -> void = c.glProgramUniform4ui
1818
+ public foreign function program_uniform_4_uint_values(program: uint, location: int, count: int, value: const_ptr[GLuint]) -> void = c.glProgramUniform4uiv
1819
+ public foreign function program_uniform_matrix_2_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix2dv
1820
+ public foreign function program_uniform_matrix_2_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix2fv
1821
+ public foreign function program_uniform_matrix_2x3_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix2x3dv
1822
+ public foreign function program_uniform_matrix_2x3_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix2x3fv
1823
+ public foreign function program_uniform_matrix_2x4_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix2x4dv
1824
+ public foreign function program_uniform_matrix_2x4_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix2x4fv
1825
+ public foreign function program_uniform_matrix_3_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix3dv
1826
+ public foreign function program_uniform_matrix_3_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix3fv
1827
+ public foreign function program_uniform_matrix_3x2_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix3x2dv
1828
+ public foreign function program_uniform_matrix_3x2_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix3x2fv
1829
+ public foreign function program_uniform_matrix_3x4_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix3x4dv
1830
+ public foreign function program_uniform_matrix_3x4_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix3x4fv
1831
+ public foreign function program_uniform_matrix_4_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix4dv
1832
+ public foreign function program_uniform_matrix_4_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix4fv
1833
+ public foreign function program_uniform_matrix_4x2_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix4x2dv
1834
+ public foreign function program_uniform_matrix_4x2_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix4x2fv
1835
+ public foreign function program_uniform_matrix_4x3_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix4x3dv
1836
+ public foreign function program_uniform_matrix_4x3_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix4x3fv
1837
+ public foreign function provoking_vertex(mode: uint) -> void = c.glProvokingVertex
1838
+ public foreign function push_debug_group(source: uint, id: uint, length: int, message: const_ptr[GLchar]) -> void = c.glPushDebugGroup
1839
+ public foreign function query_counter(id: uint, target: uint) -> void = c.glQueryCounter
1840
+ public foreign function read_buffer(src: uint) -> void = c.glReadBuffer
1841
+ public foreign function read_pixels(x: int, y: int, width: int, height: int, format: uint, type_: uint, pixels: ptr[void]) -> void = c.glReadPixels
1842
+ public foreign function readn_pixels(x: int, y: int, width: int, height: int, format: uint, type_: uint, buf_size: int, data: ptr[void]) -> void = c.glReadnPixels
1843
+ public foreign function release_shader_compiler() -> void = c.glReleaseShaderCompiler
1844
+ public foreign function renderbuffer_storage(target: uint, internalformat: uint, width: int, height: int) -> void = c.glRenderbufferStorage
1845
+ public foreign function renderbuffer_storage_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int) -> void = c.glRenderbufferStorageMultisample
1846
+ public foreign function resume_transform_feedback() -> void = c.glResumeTransformFeedback
1847
+ public foreign function sample_coverage(value: float, invert: ubyte) -> void = c.glSampleCoverage
1848
+ public foreign function sample_mask_indexed(mask_number: uint, mask: uint) -> void = c.glSampleMaski
1849
+ public foreign function sampler_parameter_integer_int_values(sampler: uint, pname: uint, param: const_ptr[GLint]) -> void = c.glSamplerParameterIiv
1850
+ public foreign function sampler_parameter_integer_uint_values(sampler: uint, pname: uint, param: const_ptr[GLuint]) -> void = c.glSamplerParameterIuiv
1851
+ public foreign function sampler_parameter_float(sampler: uint, pname: uint, param: float) -> void = c.glSamplerParameterf
1852
+ public foreign function sampler_parameter_float_values(sampler: uint, pname: uint, param: const_ptr[GLfloat]) -> void = c.glSamplerParameterfv
1853
+ public foreign function sampler_parameter_int(sampler: uint, pname: uint, param: int) -> void = c.glSamplerParameteri
1854
+ public foreign function sampler_parameter_int_values(sampler: uint, pname: uint, param: const_ptr[GLint]) -> void = c.glSamplerParameteriv
1855
+ public foreign function scissor(x: int, y: int, width: int, height: int) -> void = c.glScissor
1856
+ public foreign function scissor_array_values(first: uint, count: int, v: const_ptr[GLint]) -> void = c.glScissorArrayv
1857
+ public foreign function scissor_indexed(index: uint, left: int, bottom: int, width: int, height: int) -> void = c.glScissorIndexed
1858
+ public foreign function scissor_indexed_values(index: uint, v: const_ptr[GLint]) -> void = c.glScissorIndexedv
1859
+ public foreign function shader_binary(count: int, shaders: const_ptr[GLuint], binary_format: uint, binary: const_ptr[void], length: int) -> void = c.glShaderBinary
1860
+ public foreign function shader_source(shader: uint, count: int, string: const_ptr[const_ptr[GLchar]], length: const_ptr[GLint]) -> void = c.glShaderSource
1861
+ public foreign function shader_storage_block_binding(program: uint, storage_block_index: uint, storage_block_binding: uint) -> void = c.glShaderStorageBlockBinding
1862
+ public foreign function specialize_shader(shader: uint, p_entry_point: const_ptr[GLchar], num_specialization_constants: uint, p_constant_index: const_ptr[GLuint], p_constant_value: const_ptr[GLuint]) -> void = c.glSpecializeShader
1863
+ public foreign function stencil_func(func: uint, ref: int, mask: uint) -> void = c.glStencilFunc
1864
+ public foreign function stencil_func_separate(face: uint, func: uint, ref: int, mask: uint) -> void = c.glStencilFuncSeparate
1865
+ public foreign function stencil_mask(mask: uint) -> void = c.glStencilMask
1866
+ public foreign function stencil_mask_separate(face: uint, mask: uint) -> void = c.glStencilMaskSeparate
1867
+ public foreign function stencil_op(fail: uint, zfail: uint, zpass: uint) -> void = c.glStencilOp
1868
+ public foreign function stencil_op_separate(face: uint, sfail: uint, dpfail: uint, dppass: uint) -> void = c.glStencilOpSeparate
1869
+ public foreign function tex_buffer(target: uint, internalformat: uint, buffer: uint) -> void = c.glTexBuffer
1870
+ public foreign function tex_buffer_range(target: uint, internalformat: uint, buffer: uint, offset: ptr_int, size: ptr_int) -> void = c.glTexBufferRange
1871
+ public foreign function tex_image_1d(target: uint, level: int, internalformat: int, width: int, border: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexImage1D
1872
+ public foreign function tex_image_2d(target: uint, level: int, internalformat: int, width: int, height: int, border: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexImage2D
1873
+ public foreign function tex_image_2d_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int, fixedsamplelocations: ubyte) -> void = c.glTexImage2DMultisample
1874
+ public foreign function tex_image_3d(target: uint, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexImage3D
1875
+ public foreign function tex_image_3d_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int, depth: int, fixedsamplelocations: ubyte) -> void = c.glTexImage3DMultisample
1876
+ public foreign function tex_parameter_integer_int_values(target: uint, pname: uint, params: const_ptr[GLint]) -> void = c.glTexParameterIiv
1877
+ public foreign function tex_parameter_integer_uint_values(target: uint, pname: uint, params: const_ptr[GLuint]) -> void = c.glTexParameterIuiv
1878
+ public foreign function tex_parameter_float(target: uint, pname: uint, param: float) -> void = c.glTexParameterf
1879
+ public foreign function tex_parameter_float_values(target: uint, pname: uint, params: const_ptr[GLfloat]) -> void = c.glTexParameterfv
1880
+ public foreign function tex_parameter_int(target: uint, pname: uint, param: int) -> void = c.glTexParameteri
1881
+ public foreign function tex_parameter_int_values(target: uint, pname: uint, params: const_ptr[GLint]) -> void = c.glTexParameteriv
1882
+ public foreign function tex_storage_1d(target: uint, levels: int, internalformat: uint, width: int) -> void = c.glTexStorage1D
1883
+ public foreign function tex_storage_2d(target: uint, levels: int, internalformat: uint, width: int, height: int) -> void = c.glTexStorage2D
1884
+ public foreign function tex_storage_2d_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int, fixedsamplelocations: ubyte) -> void = c.glTexStorage2DMultisample
1885
+ public foreign function tex_storage_3d(target: uint, levels: int, internalformat: uint, width: int, height: int, depth: int) -> void = c.glTexStorage3D
1886
+ public foreign function tex_storage_3d_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int, depth: int, fixedsamplelocations: ubyte) -> void = c.glTexStorage3DMultisample
1887
+ public foreign function tex_sub_image_1d(target: uint, level: int, xoffset: int, width: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexSubImage1D
1888
+ public foreign function tex_sub_image_2d(target: uint, level: int, xoffset: int, yoffset: int, width: int, height: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexSubImage2D
1889
+ public foreign function tex_sub_image_3d(target: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexSubImage3D
1890
+ public foreign function texture_barrier() -> void = c.glTextureBarrier
1891
+ public foreign function texture_buffer(texture: uint, internalformat: uint, buffer: uint) -> void = c.glTextureBuffer
1892
+ public foreign function texture_buffer_range(texture: uint, internalformat: uint, buffer: uint, offset: ptr_int, size: ptr_int) -> void = c.glTextureBufferRange
1893
+ public foreign function texture_parameter_integer_int_values(texture: uint, pname: uint, params: const_ptr[GLint]) -> void = c.glTextureParameterIiv
1894
+ public foreign function texture_parameter_integer_uint_values(texture: uint, pname: uint, params: const_ptr[GLuint]) -> void = c.glTextureParameterIuiv
1895
+ public foreign function texture_parameter_float(texture: uint, pname: uint, param: float) -> void = c.glTextureParameterf
1896
+ public foreign function texture_parameter_float_values(texture: uint, pname: uint, param: const_ptr[GLfloat]) -> void = c.glTextureParameterfv
1897
+ public foreign function texture_parameter_int(texture: uint, pname: uint, param: int) -> void = c.glTextureParameteri
1898
+ public foreign function texture_parameter_int_values(texture: uint, pname: uint, param: const_ptr[GLint]) -> void = c.glTextureParameteriv
1899
+ public foreign function texture_storage_1d(texture: uint, levels: int, internalformat: uint, width: int) -> void = c.glTextureStorage1D
1900
+ public foreign function texture_storage_2d(texture: uint, levels: int, internalformat: uint, width: int, height: int) -> void = c.glTextureStorage2D
1901
+ public foreign function texture_storage_2d_multisample(texture: uint, samples: int, internalformat: uint, width: int, height: int, fixedsamplelocations: ubyte) -> void = c.glTextureStorage2DMultisample
1902
+ public foreign function texture_storage_3d(texture: uint, levels: int, internalformat: uint, width: int, height: int, depth: int) -> void = c.glTextureStorage3D
1903
+ public foreign function texture_storage_3d_multisample(texture: uint, samples: int, internalformat: uint, width: int, height: int, depth: int, fixedsamplelocations: ubyte) -> void = c.glTextureStorage3DMultisample
1904
+ public foreign function texture_sub_image_1d(texture: uint, level: int, xoffset: int, width: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTextureSubImage1D
1905
+ public foreign function texture_sub_image_2d(texture: uint, level: int, xoffset: int, yoffset: int, width: int, height: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTextureSubImage2D
1906
+ public foreign function texture_sub_image_3d(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTextureSubImage3D
1907
+ public foreign function texture_view(texture: uint, target: uint, origtexture: uint, internalformat: uint, minlevel: uint, numlevels: uint, minlayer: uint, numlayers: uint) -> void = c.glTextureView
1908
+ public foreign function transform_feedback_buffer_base(xfb: uint, index: uint, buffer: uint) -> void = c.glTransformFeedbackBufferBase
1909
+ public foreign function transform_feedback_buffer_range(xfb: uint, index: uint, buffer: uint, offset: ptr_int, size: ptr_int) -> void = c.glTransformFeedbackBufferRange
1910
+ public foreign function transform_feedback_varyings(program: uint, count: int, varyings: const_ptr[const_ptr[GLchar]], buffer_mode: uint) -> void = c.glTransformFeedbackVaryings
1911
+ public foreign function uniform_1_double(location: int, x: double) -> void = c.glUniform1d
1912
+ public foreign function uniform_1_double_values(location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glUniform1dv
1913
+ public foreign function uniform_1_float(location: int, v0: float) -> void = c.glUniform1f
1914
+ public foreign function uniform_1_float_values(location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glUniform1fv
1915
+ public foreign function uniform_1_int(location: int, v0: int) -> void = c.glUniform1i
1916
+ public foreign function uniform_1_int_values(location: int, count: int, value: const_ptr[GLint]) -> void = c.glUniform1iv
1917
+ public foreign function uniform_1_uint(location: int, v0: uint) -> void = c.glUniform1ui
1918
+ public foreign function uniform_1_uint_values(location: int, count: int, value: const_ptr[GLuint]) -> void = c.glUniform1uiv
1919
+ public foreign function uniform_2_double(location: int, x: double, y: double) -> void = c.glUniform2d
1920
+ public foreign function uniform_2_double_values(location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glUniform2dv
1921
+ public foreign function uniform_2_float(location: int, v0: float, v1: float) -> void = c.glUniform2f
1922
+ public foreign function uniform_2_float_values(location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glUniform2fv
1923
+ public foreign function uniform_2_int(location: int, v0: int, v1: int) -> void = c.glUniform2i
1924
+ public foreign function uniform_2_int_values(location: int, count: int, value: const_ptr[GLint]) -> void = c.glUniform2iv
1925
+ public foreign function uniform_2_uint(location: int, v0: uint, v1: uint) -> void = c.glUniform2ui
1926
+ public foreign function uniform_2_uint_values(location: int, count: int, value: const_ptr[GLuint]) -> void = c.glUniform2uiv
1927
+ public foreign function uniform_3_double(location: int, x: double, y: double, z: double) -> void = c.glUniform3d
1928
+ public foreign function uniform_3_double_values(location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glUniform3dv
1929
+ public foreign function uniform_3_float(location: int, v0: float, v1: float, v2: float) -> void = c.glUniform3f
1930
+ public foreign function uniform_3_float_values(location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glUniform3fv
1931
+ public foreign function uniform_3_int(location: int, v0: int, v1: int, v2: int) -> void = c.glUniform3i
1932
+ public foreign function uniform_3_int_values(location: int, count: int, value: const_ptr[GLint]) -> void = c.glUniform3iv
1933
+ public foreign function uniform_3_uint(location: int, v0: uint, v1: uint, v2: uint) -> void = c.glUniform3ui
1934
+ public foreign function uniform_3_uint_values(location: int, count: int, value: const_ptr[GLuint]) -> void = c.glUniform3uiv
1935
+ public foreign function uniform_4_double(location: int, x: double, y: double, z: double, w: double) -> void = c.glUniform4d
1936
+ public foreign function uniform_4_double_values(location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glUniform4dv
1937
+ public foreign function uniform_4_float(location: int, v0: float, v1: float, v2: float, v3: float) -> void = c.glUniform4f
1938
+ public foreign function uniform_4_float_values(location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glUniform4fv
1939
+ public foreign function uniform_4_int(location: int, v0: int, v1: int, v2: int, v3: int) -> void = c.glUniform4i
1940
+ public foreign function uniform_4_int_values(location: int, count: int, value: const_ptr[GLint]) -> void = c.glUniform4iv
1941
+ public foreign function uniform_4_uint(location: int, v0: uint, v1: uint, v2: uint, v3: uint) -> void = c.glUniform4ui
1942
+ public foreign function uniform_4_uint_values(location: int, count: int, value: const_ptr[GLuint]) -> void = c.glUniform4uiv
1943
+ public foreign function uniform_block_binding(program: uint, uniform_block_index: uint, uniform_block_binding: uint) -> void = c.glUniformBlockBinding
1944
+ public foreign function uniform_matrix_2_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix2dv
1945
+ public foreign function uniform_matrix_2_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix2fv
1946
+ public foreign function uniform_matrix_2x3_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix2x3dv
1947
+ public foreign function uniform_matrix_2x3_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix2x3fv
1948
+ public foreign function uniform_matrix_2x4_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix2x4dv
1949
+ public foreign function uniform_matrix_2x4_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix2x4fv
1950
+ public foreign function uniform_matrix_3_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix3dv
1951
+ public foreign function uniform_matrix_3_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix3fv
1952
+ public foreign function uniform_matrix_3x2_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix3x2dv
1953
+ public foreign function uniform_matrix_3x2_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix3x2fv
1954
+ public foreign function uniform_matrix_3x4_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix3x4dv
1955
+ public foreign function uniform_matrix_3x4_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix3x4fv
1956
+ public foreign function uniform_matrix_4_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix4dv
1957
+ public foreign function uniform_matrix_4_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix4fv
1958
+ public foreign function uniform_matrix_4x2_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix4x2dv
1959
+ public foreign function uniform_matrix_4x2_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix4x2fv
1960
+ public foreign function uniform_matrix_4x3_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix4x3dv
1961
+ public foreign function uniform_matrix_4x3_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix4x3fv
1962
+ public foreign function uniform_subroutines_uint_values(shadertype: uint, count: int, indices: const_ptr[GLuint]) -> void = c.glUniformSubroutinesuiv
1963
+ public foreign function unmap_buffer(target: uint) -> GLboolean = c.glUnmapBuffer
1964
+ public foreign function unmap_named_buffer(buffer: uint) -> GLboolean = c.glUnmapNamedBuffer
1965
+ public foreign function use_program(program: uint) -> void = c.glUseProgram
1966
+ public foreign function use_program_stage_short(pipeline: uint, stages: uint, program: uint) -> void = c.glUseProgramStages
1967
+ public foreign function validate_program(program: uint) -> void = c.glValidateProgram
1968
+ public foreign function validate_program_pipeline(pipeline: uint) -> void = c.glValidateProgramPipeline
1969
+ public foreign function vertex_array_attrib_binding(vaobj: uint, attribindex: uint, bindingindex: uint) -> void = c.glVertexArrayAttribBinding
1970
+ public foreign function vertex_array_attrib_format(vaobj: uint, attribindex: uint, size: int, type_: uint, normalized: ubyte, relativeoffset: uint) -> void = c.glVertexArrayAttribFormat
1971
+ public foreign function vertex_array_attrib_integer_format(vaobj: uint, attribindex: uint, size: int, type_: uint, relativeoffset: uint) -> void = c.glVertexArrayAttribIFormat
1972
+ public foreign function vertex_array_attrib_long_format(vaobj: uint, attribindex: uint, size: int, type_: uint, relativeoffset: uint) -> void = c.glVertexArrayAttribLFormat
1973
+ public foreign function vertex_array_binding_divisor(vaobj: uint, bindingindex: uint, divisor: uint) -> void = c.glVertexArrayBindingDivisor
1974
+ public foreign function vertex_array_element_buffer(vaobj: uint, buffer: uint) -> void = c.glVertexArrayElementBuffer
1975
+ public foreign function vertex_array_vertex_buffer(vaobj: uint, bindingindex: uint, buffer: uint, offset: ptr_int, stride: int) -> void = c.glVertexArrayVertexBuffer
1976
+ public foreign function vertex_array_vertex_buffer_short(vaobj: uint, first: uint, count: int, buffers: const_ptr[GLuint], offsets: const_ptr[GLintptr], strides: const_ptr[GLsizei]) -> void = c.glVertexArrayVertexBuffers
1977
+ public foreign function vertex_attrib_1_double(index: uint, x: double) -> void = c.glVertexAttrib1d
1978
+ public foreign function vertex_attrib_1_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttrib1dv
1979
+ public foreign function vertex_attrib_1_float(index: uint, x: float) -> void = c.glVertexAttrib1f
1980
+ public foreign function vertex_attrib_1_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glVertexAttrib1fv
1981
+ public foreign function vertex_attrib_1_short(index: uint, x: short) -> void = c.glVertexAttrib1s
1982
+ public foreign function vertex_attrib_1_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib1sv
1983
+ public foreign function vertex_attrib_2_double(index: uint, x: double, y: double) -> void = c.glVertexAttrib2d
1984
+ public foreign function vertex_attrib_2_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttrib2dv
1985
+ public foreign function vertex_attrib_2_float(index: uint, x: float, y: float) -> void = c.glVertexAttrib2f
1986
+ public foreign function vertex_attrib_2_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glVertexAttrib2fv
1987
+ public foreign function vertex_attrib_2_short(index: uint, x: short, y: short) -> void = c.glVertexAttrib2s
1988
+ public foreign function vertex_attrib_2_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib2sv
1989
+ public foreign function vertex_attrib_3_double(index: uint, x: double, y: double, z: double) -> void = c.glVertexAttrib3d
1990
+ public foreign function vertex_attrib_3_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttrib3dv
1991
+ public foreign function vertex_attrib_3_float(index: uint, x: float, y: float, z: float) -> void = c.glVertexAttrib3f
1992
+ public foreign function vertex_attrib_3_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glVertexAttrib3fv
1993
+ public foreign function vertex_attrib_3_short(index: uint, x: short, y: short, z: short) -> void = c.glVertexAttrib3s
1994
+ public foreign function vertex_attrib_3_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib3sv
1995
+ public foreign function vertex_attrib_4_normalized_byte_values(index: uint, v: const_ptr[GLbyte]) -> void = c.glVertexAttrib4Nbv
1996
+ public foreign function vertex_attrib_4_normalized_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttrib4Niv
1997
+ public foreign function vertex_attrib_4_normalized_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib4Nsv
1998
+ public foreign function vertex_attrib_4_normalized_ubyte(index: uint, x: ubyte, y: ubyte, z: ubyte, w: ubyte) -> void = c.glVertexAttrib4Nub
1999
+ public foreign function vertex_attrib_4_normalized_ubyte_values(index: uint, v: const_ptr[GLubyte]) -> void = c.glVertexAttrib4Nubv
2000
+ public foreign function vertex_attrib_4_normalized_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttrib4Nuiv
2001
+ public foreign function vertex_attrib_4_normalized_ushort_values(index: uint, v: const_ptr[GLushort]) -> void = c.glVertexAttrib4Nusv
2002
+ public foreign function vertex_attrib_4_byte_values(index: uint, v: const_ptr[GLbyte]) -> void = c.glVertexAttrib4bv
2003
+ public foreign function vertex_attrib_4_double(index: uint, x: double, y: double, z: double, w: double) -> void = c.glVertexAttrib4d
2004
+ public foreign function vertex_attrib_4_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttrib4dv
2005
+ public foreign function vertex_attrib_4_float(index: uint, x: float, y: float, z: float, w: float) -> void = c.glVertexAttrib4f
2006
+ public foreign function vertex_attrib_4_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glVertexAttrib4fv
2007
+ public foreign function vertex_attrib_4_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttrib4iv
2008
+ public foreign function vertex_attrib_4_short(index: uint, x: short, y: short, z: short, w: short) -> void = c.glVertexAttrib4s
2009
+ public foreign function vertex_attrib_4_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib4sv
2010
+ public foreign function vertex_attrib_4_ubyte_values(index: uint, v: const_ptr[GLubyte]) -> void = c.glVertexAttrib4ubv
2011
+ public foreign function vertex_attrib_4_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttrib4uiv
2012
+ public foreign function vertex_attrib_4_ushort_values(index: uint, v: const_ptr[GLushort]) -> void = c.glVertexAttrib4usv
2013
+ public foreign function vertex_attrib_binding(attribindex: uint, bindingindex: uint) -> void = c.glVertexAttribBinding
2014
+ public foreign function vertex_attrib_divisor(index: uint, divisor: uint) -> void = c.glVertexAttribDivisor
2015
+ public foreign function vertex_attrib_format(attribindex: uint, size: int, type_: uint, normalized: ubyte, relativeoffset: uint) -> void = c.glVertexAttribFormat
2016
+ public foreign function vertex_attrib_integer_1_int(index: uint, x: int) -> void = c.glVertexAttribI1i
2017
+ public foreign function vertex_attrib_integer_1_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttribI1iv
2018
+ public foreign function vertex_attrib_integer_1_uint(index: uint, x: uint) -> void = c.glVertexAttribI1ui
2019
+ public foreign function vertex_attrib_integer_1_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttribI1uiv
2020
+ public foreign function vertex_attrib_integer_2_int(index: uint, x: int, y: int) -> void = c.glVertexAttribI2i
2021
+ public foreign function vertex_attrib_integer_2_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttribI2iv
2022
+ public foreign function vertex_attrib_integer_2_uint(index: uint, x: uint, y: uint) -> void = c.glVertexAttribI2ui
2023
+ public foreign function vertex_attrib_integer_2_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttribI2uiv
2024
+ public foreign function vertex_attrib_integer_3_int(index: uint, x: int, y: int, z: int) -> void = c.glVertexAttribI3i
2025
+ public foreign function vertex_attrib_integer_3_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttribI3iv
2026
+ public foreign function vertex_attrib_integer_3_uint(index: uint, x: uint, y: uint, z: uint) -> void = c.glVertexAttribI3ui
2027
+ public foreign function vertex_attrib_integer_3_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttribI3uiv
2028
+ public foreign function vertex_attrib_integer_4_byte_values(index: uint, v: const_ptr[GLbyte]) -> void = c.glVertexAttribI4bv
2029
+ public foreign function vertex_attrib_integer_4_int(index: uint, x: int, y: int, z: int, w: int) -> void = c.glVertexAttribI4i
2030
+ public foreign function vertex_attrib_integer_4_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttribI4iv
2031
+ public foreign function vertex_attrib_integer_4_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttribI4sv
2032
+ public foreign function vertex_attrib_integer_4_ubyte_values(index: uint, v: const_ptr[GLubyte]) -> void = c.glVertexAttribI4ubv
2033
+ public foreign function vertex_attrib_integer_4_uint(index: uint, x: uint, y: uint, z: uint, w: uint) -> void = c.glVertexAttribI4ui
2034
+ public foreign function vertex_attrib_integer_4_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttribI4uiv
2035
+ public foreign function vertex_attrib_integer_4_ushort_values(index: uint, v: const_ptr[GLushort]) -> void = c.glVertexAttribI4usv
2036
+ public foreign function vertex_attrib_integer_format(attribindex: uint, size: int, type_: uint, relativeoffset: uint) -> void = c.glVertexAttribIFormat
2037
+ public foreign function vertex_attrib_integer_pointer(index: uint, size: int, type_: uint, stride: int, pointer: const_ptr[void]) -> void = c.glVertexAttribIPointer
2038
+ public foreign function vertex_attrib_long_1_double(index: uint, x: double) -> void = c.glVertexAttribL1d
2039
+ public foreign function vertex_attrib_long_1_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttribL1dv
2040
+ public foreign function vertex_attrib_long_2_double(index: uint, x: double, y: double) -> void = c.glVertexAttribL2d
2041
+ public foreign function vertex_attrib_long_2_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttribL2dv
2042
+ public foreign function vertex_attrib_long_3_double(index: uint, x: double, y: double, z: double) -> void = c.glVertexAttribL3d
2043
+ public foreign function vertex_attrib_long_3_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttribL3dv
2044
+ public foreign function vertex_attrib_long_4_double(index: uint, x: double, y: double, z: double, w: double) -> void = c.glVertexAttribL4d
2045
+ public foreign function vertex_attrib_long_4_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttribL4dv
2046
+ public foreign function vertex_attrib_long_format(attribindex: uint, size: int, type_: uint, relativeoffset: uint) -> void = c.glVertexAttribLFormat
2047
+ public foreign function vertex_attrib_long_pointer(index: uint, size: int, type_: uint, stride: int, pointer: const_ptr[void]) -> void = c.glVertexAttribLPointer
2048
+ public foreign function vertex_attrib_packed_1_uint(index: uint, type_: uint, normalized: ubyte, value: uint) -> void = c.glVertexAttribP1ui
2049
+ public foreign function vertex_attrib_packed_1_uint_values(index: uint, type_: uint, normalized: ubyte, value: const_ptr[GLuint]) -> void = c.glVertexAttribP1uiv
2050
+ public foreign function vertex_attrib_packed_2_uint(index: uint, type_: uint, normalized: ubyte, value: uint) -> void = c.glVertexAttribP2ui
2051
+ public foreign function vertex_attrib_packed_2_uint_values(index: uint, type_: uint, normalized: ubyte, value: const_ptr[GLuint]) -> void = c.glVertexAttribP2uiv
2052
+ public foreign function vertex_attrib_packed_3_uint(index: uint, type_: uint, normalized: ubyte, value: uint) -> void = c.glVertexAttribP3ui
2053
+ public foreign function vertex_attrib_packed_3_uint_values(index: uint, type_: uint, normalized: ubyte, value: const_ptr[GLuint]) -> void = c.glVertexAttribP3uiv
2054
+ public foreign function vertex_attrib_packed_4_uint(index: uint, type_: uint, normalized: ubyte, value: uint) -> void = c.glVertexAttribP4ui
2055
+ public foreign function vertex_attrib_packed_4_uint_values(index: uint, type_: uint, normalized: ubyte, value: const_ptr[GLuint]) -> void = c.glVertexAttribP4uiv
2056
+ public foreign function vertex_attrib_pointer(index: uint, size: int, type_: uint, normalized: ubyte, stride: int, pointer: const_ptr[void]) -> void = c.glVertexAttribPointer
2057
+ public foreign function vertex_binding_divisor(bindingindex: uint, divisor: uint) -> void = c.glVertexBindingDivisor
2058
+ public foreign function viewport(x: int, y: int, width: int, height: int) -> void = c.glViewport
2059
+ public foreign function viewport_array_values(first: uint, count: int, v: const_ptr[GLfloat]) -> void = c.glViewportArrayv
2060
+ public foreign function viewport_indexed_float(index: uint, x: float, y: float, w: float, h: float) -> void = c.glViewportIndexedf
2061
+ public foreign function viewport_indexed_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glViewportIndexedfv
2062
+ public foreign function wait_sync(sync: Sync, flags_: uint, timeout: ptr_uint) -> void = c.glWaitSync