mt-lang 0.2.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/docs/index.html +4 -3
- data/lib/milk_tea/base.rb +1 -1
- data/std/asset_pack.mt +267 -0
- data/std/async/libuv_runtime.mt +539 -0
- data/std/async/mailbox.mt +191 -0
- data/std/async/runtime.mt +87 -0
- data/std/async.mt +87 -0
- data/std/base64.mt +185 -0
- data/std/behavior_tree.mt +396 -0
- data/std/binary.mt +314 -0
- data/std/binary_heap.mt +157 -0
- data/std/bitset.mt +239 -0
- data/std/box2d.mt +535 -0
- data/std/bytes.mt +46 -0
- data/std/c/box2d.mt +1254 -0
- data/std/c/cgltf.mt +647 -0
- data/std/c/cjson.mt +106 -0
- data/std/c/crypto.mt +11 -0
- data/std/c/crypto_support.h +51 -0
- data/std/c/ctype.mt +19 -0
- data/std/c/ctype_bindgen.h +29 -0
- data/std/c/curl.mt +1223 -0
- data/std/c/enet.mt +473 -0
- data/std/c/errno.mt +41 -0
- data/std/c/errno_bindgen.h +53 -0
- data/std/c/flecs.mt +2945 -0
- data/std/c/fs.linux.mt +43 -0
- data/std/c/fs.windows.mt +43 -0
- data/std/c/fs_support.h +954 -0
- data/std/c/gl.mt +2065 -0
- data/std/c/gl_registry_helpers.h +10748 -0
- data/std/c/glfw.mt +499 -0
- data/std/c/libc.mt +167 -0
- data/std/c/libuv.mt +1491 -0
- data/std/c/math.mt +22 -0
- data/std/c/math_bindgen.h +31 -0
- data/std/c/miniaudio.mt +3420 -0
- data/std/c/pcre2.mt +735 -0
- data/std/c/process.mt +58 -0
- data/std/c/process_support.h +1147 -0
- data/std/c/raygui.mt +1602 -0
- data/std/c/raylib.mt +1245 -0
- data/std/c/raymath.mt +163 -0
- data/std/c/rlgl.mt +434 -0
- data/std/c/rpng.mt +60 -0
- data/std/c/rres.mt +187 -0
- data/std/c/sdl3.mt +4132 -0
- data/std/c/sqlite3.mt +951 -0
- data/std/c/stb_image.mt +52 -0
- data/std/c/stb_image_resize2.mt +128 -0
- data/std/c/stb_image_write.mt +19 -0
- data/std/c/stb_rect_pack.mt +38 -0
- data/std/c/stb_truetype.mt +175 -0
- data/std/c/stb_vorbis.mt +31 -0
- data/std/c/stdio.mt +90 -0
- data/std/c/steamworks.h +5769 -0
- data/std/c/steamworks.mt +4771 -0
- data/std/c/string.mt +16 -0
- data/std/c/string_bindgen.h +36 -0
- data/std/c/sync.mt +33 -0
- data/std/c/sync_support.h +219 -0
- data/std/c/terminal.mt +24 -0
- data/std/c/terminal_support.h +408 -0
- data/std/c/time.mt +26 -0
- data/std/c/tls.mt +24 -0
- data/std/c/tls_support.h +626 -0
- data/std/c/tracy.mt +53 -0
- data/std/c/zlib.mt +20 -0
- data/std/c/zlib_support.h +239 -0
- data/std/c/zstd.mt +231 -0
- data/std/cell.mt +60 -0
- data/std/cgltf.mt +115 -0
- data/std/cjson.mt +90 -0
- data/std/cli.mt +768 -0
- data/std/cookie.mt +198 -0
- data/std/counter.mt +160 -0
- data/std/crypto.mt +74 -0
- data/std/cstring.mt +13 -0
- data/std/ctype.mt +52 -0
- data/std/curl/runtime.mt +261 -0
- data/std/curl.mt +38 -0
- data/std/deque.mt +348 -0
- data/std/encoding.mt +93 -0
- data/std/enet.mt +133 -0
- data/std/env.mt +41 -0
- data/std/errno.mt +47 -0
- data/std/flecs.mt +978 -0
- data/std/fmt.mt +271 -0
- data/std/fs.linux.mt +696 -0
- data/std/fs.windows.mt +711 -0
- data/std/fsm.mt +267 -0
- data/std/gl.mt +2062 -0
- data/std/glfw.mt +471 -0
- data/std/goap.mt +342 -0
- data/std/graph.mt +521 -0
- data/std/gzip.mt +77 -0
- data/std/hash.mt +429 -0
- data/std/http/server.mt +810 -0
- data/std/http.mt +1227 -0
- data/std/intern.mt +53 -0
- data/std/jobs.mt +288 -0
- data/std/json.mt +627 -0
- data/std/libc.mt +34 -0
- data/std/libuv.mt +554 -0
- data/std/linear_algebra.mt +243 -0
- data/std/linked_map.mt +372 -0
- data/std/linked_map_view.mt +49 -0
- data/std/linked_set.mt +117 -0
- data/std/log.mt +69 -0
- data/std/map.mt +418 -0
- data/std/math.mt +24 -0
- data/std/mem/arena.mt +137 -0
- data/std/mem/endian.mt +51 -0
- data/std/mem/heap.mt +298 -0
- data/std/mem/pool.mt +164 -0
- data/std/mem/stack.mt +47 -0
- data/std/mem/tracking.mt +119 -0
- data/std/miniaudio.mt +1299 -0
- data/std/multiset.mt +191 -0
- data/std/net/channel.mt +727 -0
- data/std/net/clock.mt +237 -0
- data/std/net/discovery.mt +277 -0
- data/std/net/lobby.mt +813 -0
- data/std/net/manager.mt +539 -0
- data/std/net/mux.mt +839 -0
- data/std/net/nat.mt +122 -0
- data/std/net/packet.mt +219 -0
- data/std/net/punch.mt +162 -0
- data/std/net/rpc.mt +119 -0
- data/std/net/session.mt +1157 -0
- data/std/net/stun.mt +252 -0
- data/std/net/sync.mt +183 -0
- data/std/net/turn.mt +459 -0
- data/std/net.mt +2944 -0
- data/std/oauth2.mt +408 -0
- data/std/option.mt +51 -0
- data/std/ordered_map.mt +497 -0
- data/std/ordered_set.mt +348 -0
- data/std/path.mt +368 -0
- data/std/pcre2/runtime.mt +35 -0
- data/std/pcre2.mt +78 -0
- data/std/priority_queue.mt +55 -0
- data/std/process.mt +837 -0
- data/std/queue.mt +55 -0
- data/std/random.mt +146 -0
- data/std/raygui.mt +99 -0
- data/std/raylib/debug_console.mt +71 -0
- data/std/raylib/easing.mt +388 -0
- data/std/raylib/packed_assets.mt +255 -0
- data/std/raylib/runtime.mt +30 -0
- data/std/raylib/tracy_gpu.mt +37 -0
- data/std/raylib.mt +1510 -0
- data/std/raymath.mt +153 -0
- data/std/result.mt +89 -0
- data/std/rlgl.mt +268 -0
- data/std/rpng.mt +46 -0
- data/std/rres.mt +36 -0
- data/std/sdl3/runtime.mt +54 -0
- data/std/sdl3.mt +1731 -0
- data/std/serialize.mt +68 -0
- data/std/set.mt +124 -0
- data/std/spatial.mt +176 -0
- data/std/sqlite3.mt +151 -0
- data/std/stack.mt +55 -0
- data/std/stb_image.mt +47 -0
- data/std/stb_image_resize2.mt +41 -0
- data/std/stb_image_write.mt +17 -0
- data/std/stb_rect_pack.mt +15 -0
- data/std/stb_truetype.mt +77 -0
- data/std/stb_vorbis.mt +16 -0
- data/std/stdio.mt +88 -0
- data/std/steamworks.mt +1542 -0
- data/std/str.mt +293 -0
- data/std/string.mt +234 -0
- data/std/sync.mt +194 -0
- data/std/tar.mt +704 -0
- data/std/terminal.mt +1002 -0
- data/std/testing.mt +266 -0
- data/std/thread.mt +120 -0
- data/std/time.mt +105 -0
- data/std/tls.mt +616 -0
- data/std/toml.mt +1310 -0
- data/std/tracy.mt +42 -0
- data/std/uri.mt +118 -0
- data/std/url.mt +372 -0
- data/std/vec.mt +433 -0
- data/std/zstd.mt +94 -0
- metadata +187 -2
data/std/gl.mt
ADDED
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# generated by mtc imported-bindings from std.c.gl using bindings/imported/gl.binding.json
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import std.c.gl as c
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public opaque Sync = c"struct __GLsync"
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public type GLenum = c.GLenum
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public type GLboolean = c.GLboolean
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public type GLbitfield = c.GLbitfield
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public type GLvoid = c.GLvoid
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public type GLbyte = c.GLbyte
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public type GLubyte = c.GLubyte
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public type GLshort = c.GLshort
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public type GLushort = c.GLushort
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public type GLint = c.GLint
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public type GLuint = c.GLuint
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public type GLclampx = c.GLclampx
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public type GLsizei = c.GLsizei
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public type GLfloat = c.GLfloat
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public type GLclampf = c.GLclampf
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public type GLdouble = c.GLdouble
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public type GLclampd = c.GLclampd
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public type GLeglClientBufferEXT = c.GLeglClientBufferEXT
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public type GLeglImageOES = c.GLeglImageOES
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public type GLchar = c.GLchar
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public type GLcharARB = c.GLcharARB
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public type GLhandleARB = c.GLhandleARB
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public type GLhalf = c.GLhalf
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public type GLhalfARB = c.GLhalfARB
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public type GLfixed = c.GLfixed
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public type GLintptr = c.GLintptr
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public type GLintptrARB = c.GLintptrARB
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public type GLsizeiptr = c.GLsizeiptr
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public type GLsizeiptrARB = c.GLsizeiptrARB
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public type GLint64 = c.GLint64
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public type GLint64EXT = c.GLint64EXT
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public type GLuint64 = c.GLuint64
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public type GLuint64EXT = c.GLuint64EXT
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public type GLDEBUGPROC = c.GLDEBUGPROC
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public type GLDEBUGPROCARB = c.GLDEBUGPROCARB
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public type GLDEBUGPROCKHR = c.GLDEBUGPROCKHR
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public type GLDEBUGPROCAMD = c.GLDEBUGPROCAMD
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public type GLhalfNV = c.GLhalfNV
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public type GLvdpauSurfaceNV = c.GLvdpauSurfaceNV
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public type GLVULKANPROCNV = c.GLVULKANPROCNV
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public const DEPTH_BUFFER_BIT: int = c.GL_DEPTH_BUFFER_BIT
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public const STENCIL_BUFFER_BIT: int = c.GL_STENCIL_BUFFER_BIT
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public const COLOR_BUFFER_BIT: int = c.GL_COLOR_BUFFER_BIT
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public const DYNAMIC_STORAGE_BIT: int = c.GL_DYNAMIC_STORAGE_BIT
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public const CLIENT_STORAGE_BIT: int = c.GL_CLIENT_STORAGE_BIT
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public const CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: int = c.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
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public const CONTEXT_FLAG_DEBUG_BIT: int = c.GL_CONTEXT_FLAG_DEBUG_BIT
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public const CONTEXT_FLAG_ROBUST_ACCESS_BIT: int = c.GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
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public const CONTEXT_FLAG_NO_ERROR_BIT: int = c.GL_CONTEXT_FLAG_NO_ERROR_BIT
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public const CONTEXT_CORE_PROFILE_BIT: int = c.GL_CONTEXT_CORE_PROFILE_BIT
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public const CONTEXT_COMPATIBILITY_PROFILE_BIT: int = c.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
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public const MAP_READ_BIT: int = c.GL_MAP_READ_BIT
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public const MAP_WRITE_BIT: int = c.GL_MAP_WRITE_BIT
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public const MAP_INVALIDATE_RANGE_BIT: int = c.GL_MAP_INVALIDATE_RANGE_BIT
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public const MAP_INVALIDATE_BUFFER_BIT: int = c.GL_MAP_INVALIDATE_BUFFER_BIT
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public const MAP_FLUSH_EXPLICIT_BIT: int = c.GL_MAP_FLUSH_EXPLICIT_BIT
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public const MAP_UNSYNCHRONIZED_BIT: int = c.GL_MAP_UNSYNCHRONIZED_BIT
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public const MAP_PERSISTENT_BIT: int = c.GL_MAP_PERSISTENT_BIT
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public const MAP_COHERENT_BIT: int = c.GL_MAP_COHERENT_BIT
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public const VERTEX_ATTRIB_ARRAY_BARRIER_BIT: int = c.GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
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public const ELEMENT_ARRAY_BARRIER_BIT: int = c.GL_ELEMENT_ARRAY_BARRIER_BIT
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public const UNIFORM_BARRIER_BIT: int = c.GL_UNIFORM_BARRIER_BIT
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public const TEXTURE_FETCH_BARRIER_BIT: int = c.GL_TEXTURE_FETCH_BARRIER_BIT
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public const SHADER_IMAGE_ACCESS_BARRIER_BIT: int = c.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
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public const COMMAND_BARRIER_BIT: int = c.GL_COMMAND_BARRIER_BIT
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public const PIXEL_BUFFER_BARRIER_BIT: int = c.GL_PIXEL_BUFFER_BARRIER_BIT
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public const TEXTURE_UPDATE_BARRIER_BIT: int = c.GL_TEXTURE_UPDATE_BARRIER_BIT
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public const BUFFER_UPDATE_BARRIER_BIT: int = c.GL_BUFFER_UPDATE_BARRIER_BIT
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public const FRAMEBUFFER_BARRIER_BIT: int = c.GL_FRAMEBUFFER_BARRIER_BIT
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public const TRANSFORM_FEEDBACK_BARRIER_BIT: int = c.GL_TRANSFORM_FEEDBACK_BARRIER_BIT
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public const ATOMIC_COUNTER_BARRIER_BIT: int = c.GL_ATOMIC_COUNTER_BARRIER_BIT
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public const SHADER_STORAGE_BARRIER_BIT: int = c.GL_SHADER_STORAGE_BARRIER_BIT
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public const CLIENT_MAPPED_BUFFER_BARRIER_BIT: int = c.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
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public const QUERY_BUFFER_BARRIER_BIT: int = c.GL_QUERY_BUFFER_BARRIER_BIT
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public const ALL_BARRIER_BITS: uint = c.GL_ALL_BARRIER_BITS
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public const SYNC_FLUSH_COMMANDS_BIT: int = c.GL_SYNC_FLUSH_COMMANDS_BIT
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public const VERTEX_SHADER_BIT: int = c.GL_VERTEX_SHADER_BIT
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public const FRAGMENT_SHADER_BIT: int = c.GL_FRAGMENT_SHADER_BIT
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public const GEOMETRY_SHADER_BIT: int = c.GL_GEOMETRY_SHADER_BIT
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public const TESS_CONTROL_SHADER_BIT: int = c.GL_TESS_CONTROL_SHADER_BIT
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public const TESS_EVALUATION_SHADER_BIT: int = c.GL_TESS_EVALUATION_SHADER_BIT
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public const COMPUTE_SHADER_BIT: int = c.GL_COMPUTE_SHADER_BIT
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public const ALL_SHADER_BITS: uint = c.GL_ALL_SHADER_BITS
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public const FALSE: int = c.GL_FALSE
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public const NO_ERROR: int = c.GL_NO_ERROR
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public const ZERO: int = c.GL_ZERO
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public const NONE: int = c.GL_NONE
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public const TRUE: int = c.GL_TRUE
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public const ONE: int = c.GL_ONE
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public const INVALID_INDEX: uint = c.GL_INVALID_INDEX
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public const TIMEOUT_IGNORED: ptr_uint = c.GL_TIMEOUT_IGNORED
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public const POINTS: int = c.GL_POINTS
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public const LINES: int = c.GL_LINES
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public const LINE_LOOP: int = c.GL_LINE_LOOP
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public const LINE_STRIP: int = c.GL_LINE_STRIP
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public const TRIANGLES: int = c.GL_TRIANGLES
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public const TRIANGLE_STRIP: int = c.GL_TRIANGLE_STRIP
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public const TRIANGLE_FAN: int = c.GL_TRIANGLE_FAN
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public const QUADS: int = c.GL_QUADS
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public const LINES_ADJACENCY: int = c.GL_LINES_ADJACENCY
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public const LINE_STRIP_ADJACENCY: int = c.GL_LINE_STRIP_ADJACENCY
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public const TRIANGLES_ADJACENCY: int = c.GL_TRIANGLES_ADJACENCY
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public const TRIANGLE_STRIP_ADJACENCY: int = c.GL_TRIANGLE_STRIP_ADJACENCY
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public const PATCHES: int = c.GL_PATCHES
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public const NEVER: int = c.GL_NEVER
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public const LESS: int = c.GL_LESS
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public const EQUAL: int = c.GL_EQUAL
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public const LEQUAL: int = c.GL_LEQUAL
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public const GREATER: int = c.GL_GREATER
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public const NOTEQUAL: int = c.GL_NOTEQUAL
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public const GEQUAL: int = c.GL_GEQUAL
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public const ALWAYS: int = c.GL_ALWAYS
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public const SRC_COLOR: int = c.GL_SRC_COLOR
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public const ONE_MINUS_SRC_COLOR: int = c.GL_ONE_MINUS_SRC_COLOR
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public const SRC_ALPHA: int = c.GL_SRC_ALPHA
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public const ONE_MINUS_SRC_ALPHA: int = c.GL_ONE_MINUS_SRC_ALPHA
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public const DST_ALPHA: int = c.GL_DST_ALPHA
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public const ONE_MINUS_DST_ALPHA: int = c.GL_ONE_MINUS_DST_ALPHA
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public const DST_COLOR: int = c.GL_DST_COLOR
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public const ONE_MINUS_DST_COLOR: int = c.GL_ONE_MINUS_DST_COLOR
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public const SRC_ALPHA_SATURATE: int = c.GL_SRC_ALPHA_SATURATE
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public const FRONT_LEFT: int = c.GL_FRONT_LEFT
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public const FRONT_RIGHT: int = c.GL_FRONT_RIGHT
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public const BACK_LEFT: int = c.GL_BACK_LEFT
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public const BACK_RIGHT: int = c.GL_BACK_RIGHT
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public const FRONT: int = c.GL_FRONT
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public const BACK: int = c.GL_BACK
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public const LEFT: int = c.GL_LEFT
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public const RIGHT: int = c.GL_RIGHT
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public const FRONT_AND_BACK: int = c.GL_FRONT_AND_BACK
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public const INVALID_ENUM: int = c.GL_INVALID_ENUM
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public const INVALID_VALUE: int = c.GL_INVALID_VALUE
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public const INVALID_OPERATION: int = c.GL_INVALID_OPERATION
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public const STACK_OVERFLOW: int = c.GL_STACK_OVERFLOW
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public const STACK_UNDERFLOW: int = c.GL_STACK_UNDERFLOW
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public const OUT_OF_MEMORY: int = c.GL_OUT_OF_MEMORY
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142
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+
public const INVALID_FRAMEBUFFER_OPERATION: int = c.GL_INVALID_FRAMEBUFFER_OPERATION
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143
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+
public const CONTEXT_LOST: int = c.GL_CONTEXT_LOST
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144
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+
public const CW: int = c.GL_CW
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145
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+
public const CCW: int = c.GL_CCW
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146
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+
public const POINT_SIZE: int = c.GL_POINT_SIZE
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147
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+
public const POINT_SIZE_RANGE: int = c.GL_POINT_SIZE_RANGE
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148
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+
public const SMOOTH_POINT_SIZE_RANGE: int = c.GL_SMOOTH_POINT_SIZE_RANGE
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149
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+
public const POINT_SIZE_GRANULARITY: int = c.GL_POINT_SIZE_GRANULARITY
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150
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+
public const SMOOTH_POINT_SIZE_GRANULARITY: int = c.GL_SMOOTH_POINT_SIZE_GRANULARITY
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151
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+
public const LINE_SMOOTH: int = c.GL_LINE_SMOOTH
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152
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+
public const LINE_WIDTH: int = c.GL_LINE_WIDTH
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153
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+
public const LINE_WIDTH_RANGE: int = c.GL_LINE_WIDTH_RANGE
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154
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+
public const SMOOTH_LINE_WIDTH_RANGE: int = c.GL_SMOOTH_LINE_WIDTH_RANGE
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155
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+
public const LINE_WIDTH_GRANULARITY: int = c.GL_LINE_WIDTH_GRANULARITY
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156
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+
public const SMOOTH_LINE_WIDTH_GRANULARITY: int = c.GL_SMOOTH_LINE_WIDTH_GRANULARITY
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157
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+
public const POLYGON_MODE: int = c.GL_POLYGON_MODE
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158
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+
public const POLYGON_SMOOTH: int = c.GL_POLYGON_SMOOTH
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159
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+
public const CULL_FACE: int = c.GL_CULL_FACE
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160
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+
public const CULL_FACE_MODE: int = c.GL_CULL_FACE_MODE
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161
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+
public const FRONT_FACE: int = c.GL_FRONT_FACE
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162
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+
public const DEPTH_RANGE: int = c.GL_DEPTH_RANGE
|
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163
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+
public const DEPTH_TEST: int = c.GL_DEPTH_TEST
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164
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+
public const DEPTH_WRITEMASK: int = c.GL_DEPTH_WRITEMASK
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165
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+
public const DEPTH_CLEAR_VALUE: int = c.GL_DEPTH_CLEAR_VALUE
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166
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+
public const DEPTH_FUNC: int = c.GL_DEPTH_FUNC
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167
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+
public const STENCIL_TEST: int = c.GL_STENCIL_TEST
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168
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+
public const STENCIL_CLEAR_VALUE: int = c.GL_STENCIL_CLEAR_VALUE
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169
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+
public const STENCIL_FUNC: int = c.GL_STENCIL_FUNC
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170
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+
public const STENCIL_VALUE_MASK: int = c.GL_STENCIL_VALUE_MASK
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171
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+
public const STENCIL_FAIL: int = c.GL_STENCIL_FAIL
|
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172
|
+
public const STENCIL_PASS_DEPTH_FAIL: int = c.GL_STENCIL_PASS_DEPTH_FAIL
|
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173
|
+
public const STENCIL_PASS_DEPTH_PASS: int = c.GL_STENCIL_PASS_DEPTH_PASS
|
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174
|
+
public const STENCIL_REF: int = c.GL_STENCIL_REF
|
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175
|
+
public const STENCIL_WRITEMASK: int = c.GL_STENCIL_WRITEMASK
|
|
176
|
+
public const VIEWPORT: int = c.GL_VIEWPORT
|
|
177
|
+
public const DITHER: int = c.GL_DITHER
|
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178
|
+
public const BLEND_DST: int = c.GL_BLEND_DST
|
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179
|
+
public const BLEND_SRC: int = c.GL_BLEND_SRC
|
|
180
|
+
public const BLEND: int = c.GL_BLEND
|
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181
|
+
public const LOGIC_OP_MODE: int = c.GL_LOGIC_OP_MODE
|
|
182
|
+
public const COLOR_LOGIC_OP: int = c.GL_COLOR_LOGIC_OP
|
|
183
|
+
public const DRAW_BUFFER: int = c.GL_DRAW_BUFFER
|
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184
|
+
public const READ_BUFFER: int = c.GL_READ_BUFFER
|
|
185
|
+
public const SCISSOR_BOX: int = c.GL_SCISSOR_BOX
|
|
186
|
+
public const SCISSOR_TEST: int = c.GL_SCISSOR_TEST
|
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187
|
+
public const COLOR_CLEAR_VALUE: int = c.GL_COLOR_CLEAR_VALUE
|
|
188
|
+
public const COLOR_WRITEMASK: int = c.GL_COLOR_WRITEMASK
|
|
189
|
+
public const DOUBLEBUFFER: int = c.GL_DOUBLEBUFFER
|
|
190
|
+
public const STEREO: int = c.GL_STEREO
|
|
191
|
+
public const LINE_SMOOTH_HINT: int = c.GL_LINE_SMOOTH_HINT
|
|
192
|
+
public const POLYGON_SMOOTH_HINT: int = c.GL_POLYGON_SMOOTH_HINT
|
|
193
|
+
public const UNPACK_SWAP_BYTES: int = c.GL_UNPACK_SWAP_BYTES
|
|
194
|
+
public const UNPACK_LSB_FIRST: int = c.GL_UNPACK_LSB_FIRST
|
|
195
|
+
public const UNPACK_ROW_LENGTH: int = c.GL_UNPACK_ROW_LENGTH
|
|
196
|
+
public const UNPACK_SKIP_ROWS: int = c.GL_UNPACK_SKIP_ROWS
|
|
197
|
+
public const UNPACK_SKIP_PIXELS: int = c.GL_UNPACK_SKIP_PIXELS
|
|
198
|
+
public const UNPACK_ALIGNMENT: int = c.GL_UNPACK_ALIGNMENT
|
|
199
|
+
public const PACK_SWAP_BYTES: int = c.GL_PACK_SWAP_BYTES
|
|
200
|
+
public const PACK_LSB_FIRST: int = c.GL_PACK_LSB_FIRST
|
|
201
|
+
public const PACK_ROW_LENGTH: int = c.GL_PACK_ROW_LENGTH
|
|
202
|
+
public const PACK_SKIP_ROWS: int = c.GL_PACK_SKIP_ROWS
|
|
203
|
+
public const PACK_SKIP_PIXELS: int = c.GL_PACK_SKIP_PIXELS
|
|
204
|
+
public const PACK_ALIGNMENT: int = c.GL_PACK_ALIGNMENT
|
|
205
|
+
public const MAX_CLIP_DISTANCES: int = c.GL_MAX_CLIP_DISTANCES
|
|
206
|
+
public const MAX_TEXTURE_SIZE: int = c.GL_MAX_TEXTURE_SIZE
|
|
207
|
+
public const MAX_VIEWPORT_DIMS: int = c.GL_MAX_VIEWPORT_DIMS
|
|
208
|
+
public const SUBPIXEL_BITS: int = c.GL_SUBPIXEL_BITS
|
|
209
|
+
public const TEXTURE_1D: int = c.GL_TEXTURE_1D
|
|
210
|
+
public const TEXTURE_2D: int = c.GL_TEXTURE_2D
|
|
211
|
+
public const TEXTURE_WIDTH: int = c.GL_TEXTURE_WIDTH
|
|
212
|
+
public const TEXTURE_HEIGHT: int = c.GL_TEXTURE_HEIGHT
|
|
213
|
+
public const TEXTURE_INTERNAL_FORMAT: int = c.GL_TEXTURE_INTERNAL_FORMAT
|
|
214
|
+
public const TEXTURE_BORDER_COLOR: int = c.GL_TEXTURE_BORDER_COLOR
|
|
215
|
+
public const TEXTURE_TARGET: int = c.GL_TEXTURE_TARGET
|
|
216
|
+
public const DONT_CARE: int = c.GL_DONT_CARE
|
|
217
|
+
public const FASTEST: int = c.GL_FASTEST
|
|
218
|
+
public const NICEST: int = c.GL_NICEST
|
|
219
|
+
public const BYTE: int = c.GL_BYTE
|
|
220
|
+
public const UNSIGNED_BYTE: int = c.GL_UNSIGNED_BYTE
|
|
221
|
+
public const SHORT: int = c.GL_SHORT
|
|
222
|
+
public const UNSIGNED_SHORT: int = c.GL_UNSIGNED_SHORT
|
|
223
|
+
public const INT: int = c.GL_INT
|
|
224
|
+
public const UNSIGNED_INT: int = c.GL_UNSIGNED_INT
|
|
225
|
+
public const FLOAT: int = c.GL_FLOAT
|
|
226
|
+
public const DOUBLE: int = c.GL_DOUBLE
|
|
227
|
+
public const HALF_FLOAT: int = c.GL_HALF_FLOAT
|
|
228
|
+
public const FIXED: int = c.GL_FIXED
|
|
229
|
+
public const CLEAR: int = c.GL_CLEAR
|
|
230
|
+
public const AND: int = c.GL_AND
|
|
231
|
+
public const AND_REVERSE: int = c.GL_AND_REVERSE
|
|
232
|
+
public const COPY: int = c.GL_COPY
|
|
233
|
+
public const AND_INVERTED: int = c.GL_AND_INVERTED
|
|
234
|
+
public const NOOP: int = c.GL_NOOP
|
|
235
|
+
public const XOR: int = c.GL_XOR
|
|
236
|
+
public const OR: int = c.GL_OR
|
|
237
|
+
public const NOR: int = c.GL_NOR
|
|
238
|
+
public const EQUIV: int = c.GL_EQUIV
|
|
239
|
+
public const INVERT: int = c.GL_INVERT
|
|
240
|
+
public const OR_REVERSE: int = c.GL_OR_REVERSE
|
|
241
|
+
public const COPY_INVERTED: int = c.GL_COPY_INVERTED
|
|
242
|
+
public const OR_INVERTED: int = c.GL_OR_INVERTED
|
|
243
|
+
public const NAND: int = c.GL_NAND
|
|
244
|
+
public const SET: int = c.GL_SET
|
|
245
|
+
public const TEXTURE: int = c.GL_TEXTURE
|
|
246
|
+
public const COLOR: int = c.GL_COLOR
|
|
247
|
+
public const DEPTH: int = c.GL_DEPTH
|
|
248
|
+
public const STENCIL: int = c.GL_STENCIL
|
|
249
|
+
public const STENCIL_INDEX: int = c.GL_STENCIL_INDEX
|
|
250
|
+
public const DEPTH_COMPONENT: int = c.GL_DEPTH_COMPONENT
|
|
251
|
+
public const RED: int = c.GL_RED
|
|
252
|
+
public const GREEN: int = c.GL_GREEN
|
|
253
|
+
public const BLUE: int = c.GL_BLUE
|
|
254
|
+
public const ALPHA: int = c.GL_ALPHA
|
|
255
|
+
public const RGB: int = c.GL_RGB
|
|
256
|
+
public const RGBA: int = c.GL_RGBA
|
|
257
|
+
public const POINT: int = c.GL_POINT
|
|
258
|
+
public const LINE: int = c.GL_LINE
|
|
259
|
+
public const FILL: int = c.GL_FILL
|
|
260
|
+
public const KEEP: int = c.GL_KEEP
|
|
261
|
+
public const REPLACE: int = c.GL_REPLACE
|
|
262
|
+
public const INCR: int = c.GL_INCR
|
|
263
|
+
public const DECR: int = c.GL_DECR
|
|
264
|
+
public const VENDOR: int = c.GL_VENDOR
|
|
265
|
+
public const RENDERER: int = c.GL_RENDERER
|
|
266
|
+
public const VERSION: int = c.GL_VERSION
|
|
267
|
+
public const EXTENSIONS: int = c.GL_EXTENSIONS
|
|
268
|
+
public const NEAREST: int = c.GL_NEAREST
|
|
269
|
+
public const LINEAR: int = c.GL_LINEAR
|
|
270
|
+
public const NEAREST_MIPMAP_NEAREST: int = c.GL_NEAREST_MIPMAP_NEAREST
|
|
271
|
+
public const LINEAR_MIPMAP_NEAREST: int = c.GL_LINEAR_MIPMAP_NEAREST
|
|
272
|
+
public const NEAREST_MIPMAP_LINEAR: int = c.GL_NEAREST_MIPMAP_LINEAR
|
|
273
|
+
public const LINEAR_MIPMAP_LINEAR: int = c.GL_LINEAR_MIPMAP_LINEAR
|
|
274
|
+
public const TEXTURE_MAG_FILTER: int = c.GL_TEXTURE_MAG_FILTER
|
|
275
|
+
public const TEXTURE_MIN_FILTER: int = c.GL_TEXTURE_MIN_FILTER
|
|
276
|
+
public const TEXTURE_WRAP_S: int = c.GL_TEXTURE_WRAP_S
|
|
277
|
+
public const TEXTURE_WRAP_T: int = c.GL_TEXTURE_WRAP_T
|
|
278
|
+
public const REPEAT: int = c.GL_REPEAT
|
|
279
|
+
public const POLYGON_OFFSET_UNITS: int = c.GL_POLYGON_OFFSET_UNITS
|
|
280
|
+
public const POLYGON_OFFSET_POINT: int = c.GL_POLYGON_OFFSET_POINT
|
|
281
|
+
public const POLYGON_OFFSET_LINE: int = c.GL_POLYGON_OFFSET_LINE
|
|
282
|
+
public const R3_G3_B2: int = c.GL_R3_G3_B2
|
|
283
|
+
public const CLIP_DISTANCE0: int = c.GL_CLIP_DISTANCE0
|
|
284
|
+
public const CLIP_DISTANCE1: int = c.GL_CLIP_DISTANCE1
|
|
285
|
+
public const CLIP_DISTANCE2: int = c.GL_CLIP_DISTANCE2
|
|
286
|
+
public const CLIP_DISTANCE3: int = c.GL_CLIP_DISTANCE3
|
|
287
|
+
public const CLIP_DISTANCE4: int = c.GL_CLIP_DISTANCE4
|
|
288
|
+
public const CLIP_DISTANCE5: int = c.GL_CLIP_DISTANCE5
|
|
289
|
+
public const CLIP_DISTANCE6: int = c.GL_CLIP_DISTANCE6
|
|
290
|
+
public const CLIP_DISTANCE7: int = c.GL_CLIP_DISTANCE7
|
|
291
|
+
public const CONSTANT_COLOR: int = c.GL_CONSTANT_COLOR
|
|
292
|
+
public const ONE_MINUS_CONSTANT_COLOR: int = c.GL_ONE_MINUS_CONSTANT_COLOR
|
|
293
|
+
public const CONSTANT_ALPHA: int = c.GL_CONSTANT_ALPHA
|
|
294
|
+
public const ONE_MINUS_CONSTANT_ALPHA: int = c.GL_ONE_MINUS_CONSTANT_ALPHA
|
|
295
|
+
public const BLEND_COLOR: int = c.GL_BLEND_COLOR
|
|
296
|
+
public const FUNC_ADD: int = c.GL_FUNC_ADD
|
|
297
|
+
public const MIN: int = c.GL_MIN
|
|
298
|
+
public const MAX: int = c.GL_MAX
|
|
299
|
+
public const BLEND_EQUATION: int = c.GL_BLEND_EQUATION
|
|
300
|
+
public const BLEND_EQUATION_RGB: int = c.GL_BLEND_EQUATION_RGB
|
|
301
|
+
public const FUNC_SUBTRACT: int = c.GL_FUNC_SUBTRACT
|
|
302
|
+
public const FUNC_REVERSE_SUBTRACT: int = c.GL_FUNC_REVERSE_SUBTRACT
|
|
303
|
+
public const UNSIGNED_BYTE_3_3_2: int = c.GL_UNSIGNED_BYTE_3_3_2
|
|
304
|
+
public const UNSIGNED_SHORT_4_4_4_4: int = c.GL_UNSIGNED_SHORT_4_4_4_4
|
|
305
|
+
public const UNSIGNED_SHORT_5_5_5_1: int = c.GL_UNSIGNED_SHORT_5_5_5_1
|
|
306
|
+
public const UNSIGNED_INT_8_8_8_8: int = c.GL_UNSIGNED_INT_8_8_8_8
|
|
307
|
+
public const UNSIGNED_INT_10_10_10_2: int = c.GL_UNSIGNED_INT_10_10_10_2
|
|
308
|
+
public const POLYGON_OFFSET_FILL: int = c.GL_POLYGON_OFFSET_FILL
|
|
309
|
+
public const POLYGON_OFFSET_FACTOR: int = c.GL_POLYGON_OFFSET_FACTOR
|
|
310
|
+
public const RGB4: int = c.GL_RGB4
|
|
311
|
+
public const RGB5: int = c.GL_RGB5
|
|
312
|
+
public const RGB8: int = c.GL_RGB8
|
|
313
|
+
public const RGB10: int = c.GL_RGB10
|
|
314
|
+
public const RGB12: int = c.GL_RGB12
|
|
315
|
+
public const RGB16: int = c.GL_RGB16
|
|
316
|
+
public const RGBA2: int = c.GL_RGBA2
|
|
317
|
+
public const RGBA4: int = c.GL_RGBA4
|
|
318
|
+
public const RGB5_A1: int = c.GL_RGB5_A1
|
|
319
|
+
public const RGBA8: int = c.GL_RGBA8
|
|
320
|
+
public const RGB10_A2: int = c.GL_RGB10_A2
|
|
321
|
+
public const RGBA12: int = c.GL_RGBA12
|
|
322
|
+
public const RGBA16: int = c.GL_RGBA16
|
|
323
|
+
public const TEXTURE_RED_SIZE: int = c.GL_TEXTURE_RED_SIZE
|
|
324
|
+
public const TEXTURE_GREEN_SIZE: int = c.GL_TEXTURE_GREEN_SIZE
|
|
325
|
+
public const TEXTURE_BLUE_SIZE: int = c.GL_TEXTURE_BLUE_SIZE
|
|
326
|
+
public const TEXTURE_ALPHA_SIZE: int = c.GL_TEXTURE_ALPHA_SIZE
|
|
327
|
+
public const PROXY_TEXTURE_1D: int = c.GL_PROXY_TEXTURE_1D
|
|
328
|
+
public const PROXY_TEXTURE_2D: int = c.GL_PROXY_TEXTURE_2D
|
|
329
|
+
public const TEXTURE_BINDING_1D: int = c.GL_TEXTURE_BINDING_1D
|
|
330
|
+
public const TEXTURE_BINDING_2D: int = c.GL_TEXTURE_BINDING_2D
|
|
331
|
+
public const TEXTURE_BINDING_3D: int = c.GL_TEXTURE_BINDING_3D
|
|
332
|
+
public const PACK_SKIP_IMAGES: int = c.GL_PACK_SKIP_IMAGES
|
|
333
|
+
public const PACK_IMAGE_HEIGHT: int = c.GL_PACK_IMAGE_HEIGHT
|
|
334
|
+
public const UNPACK_SKIP_IMAGES: int = c.GL_UNPACK_SKIP_IMAGES
|
|
335
|
+
public const UNPACK_IMAGE_HEIGHT: int = c.GL_UNPACK_IMAGE_HEIGHT
|
|
336
|
+
public const TEXTURE_3D: int = c.GL_TEXTURE_3D
|
|
337
|
+
public const PROXY_TEXTURE_3D: int = c.GL_PROXY_TEXTURE_3D
|
|
338
|
+
public const TEXTURE_DEPTH: int = c.GL_TEXTURE_DEPTH
|
|
339
|
+
public const TEXTURE_WRAP_R: int = c.GL_TEXTURE_WRAP_R
|
|
340
|
+
public const MAX_3D_TEXTURE_SIZE: int = c.GL_MAX_3D_TEXTURE_SIZE
|
|
341
|
+
public const VERTEX_ARRAY: int = c.GL_VERTEX_ARRAY
|
|
342
|
+
public const MULTISAMPLE: int = c.GL_MULTISAMPLE
|
|
343
|
+
public const SAMPLE_ALPHA_TO_COVERAGE: int = c.GL_SAMPLE_ALPHA_TO_COVERAGE
|
|
344
|
+
public const SAMPLE_ALPHA_TO_ONE: int = c.GL_SAMPLE_ALPHA_TO_ONE
|
|
345
|
+
public const SAMPLE_COVERAGE: int = c.GL_SAMPLE_COVERAGE
|
|
346
|
+
public const SAMPLE_BUFFERS: int = c.GL_SAMPLE_BUFFERS
|
|
347
|
+
public const SAMPLES: int = c.GL_SAMPLES
|
|
348
|
+
public const SAMPLE_COVERAGE_VALUE: int = c.GL_SAMPLE_COVERAGE_VALUE
|
|
349
|
+
public const SAMPLE_COVERAGE_INVERT: int = c.GL_SAMPLE_COVERAGE_INVERT
|
|
350
|
+
public const BLEND_DST_RGB: int = c.GL_BLEND_DST_RGB
|
|
351
|
+
public const BLEND_SRC_RGB: int = c.GL_BLEND_SRC_RGB
|
|
352
|
+
public const BLEND_DST_ALPHA: int = c.GL_BLEND_DST_ALPHA
|
|
353
|
+
public const BLEND_SRC_ALPHA: int = c.GL_BLEND_SRC_ALPHA
|
|
354
|
+
public const BGR: int = c.GL_BGR
|
|
355
|
+
public const BGRA: int = c.GL_BGRA
|
|
356
|
+
public const MAX_ELEMENTS_VERTICES: int = c.GL_MAX_ELEMENTS_VERTICES
|
|
357
|
+
public const MAX_ELEMENTS_INDICES: int = c.GL_MAX_ELEMENTS_INDICES
|
|
358
|
+
public const PARAMETER_BUFFER: int = c.GL_PARAMETER_BUFFER
|
|
359
|
+
public const PARAMETER_BUFFER_BINDING: int = c.GL_PARAMETER_BUFFER_BINDING
|
|
360
|
+
public const POINT_FADE_THRESHOLD_SIZE: int = c.GL_POINT_FADE_THRESHOLD_SIZE
|
|
361
|
+
public const CLAMP_TO_BORDER: int = c.GL_CLAMP_TO_BORDER
|
|
362
|
+
public const CLAMP_TO_EDGE: int = c.GL_CLAMP_TO_EDGE
|
|
363
|
+
public const TEXTURE_MIN_LOD: int = c.GL_TEXTURE_MIN_LOD
|
|
364
|
+
public const TEXTURE_MAX_LOD: int = c.GL_TEXTURE_MAX_LOD
|
|
365
|
+
public const TEXTURE_BASE_LEVEL: int = c.GL_TEXTURE_BASE_LEVEL
|
|
366
|
+
public const TEXTURE_MAX_LEVEL: int = c.GL_TEXTURE_MAX_LEVEL
|
|
367
|
+
public const DEPTH_COMPONENT16: int = c.GL_DEPTH_COMPONENT16
|
|
368
|
+
public const DEPTH_COMPONENT24: int = c.GL_DEPTH_COMPONENT24
|
|
369
|
+
public const DEPTH_COMPONENT32: int = c.GL_DEPTH_COMPONENT32
|
|
370
|
+
public const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: int = c.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
|
|
371
|
+
public const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: int = c.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
|
|
372
|
+
public const FRAMEBUFFER_ATTACHMENT_RED_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
|
|
373
|
+
public const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
|
|
374
|
+
public const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
|
|
375
|
+
public const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
|
|
376
|
+
public const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
|
|
377
|
+
public const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: int = c.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
|
|
378
|
+
public const FRAMEBUFFER_DEFAULT: int = c.GL_FRAMEBUFFER_DEFAULT
|
|
379
|
+
public const FRAMEBUFFER_UNDEFINED: int = c.GL_FRAMEBUFFER_UNDEFINED
|
|
380
|
+
public const DEPTH_STENCIL_ATTACHMENT: int = c.GL_DEPTH_STENCIL_ATTACHMENT
|
|
381
|
+
public const MAJOR_VERSION: int = c.GL_MAJOR_VERSION
|
|
382
|
+
public const MINOR_VERSION: int = c.GL_MINOR_VERSION
|
|
383
|
+
public const NUM_EXTENSIONS: int = c.GL_NUM_EXTENSIONS
|
|
384
|
+
public const CONTEXT_FLAGS: int = c.GL_CONTEXT_FLAGS
|
|
385
|
+
public const BUFFER_IMMUTABLE_STORAGE: int = c.GL_BUFFER_IMMUTABLE_STORAGE
|
|
386
|
+
public const BUFFER_STORAGE_FLAGS: int = c.GL_BUFFER_STORAGE_FLAGS
|
|
387
|
+
public const PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: int = c.GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
|
|
388
|
+
public const COMPRESSED_RED: int = c.GL_COMPRESSED_RED
|
|
389
|
+
public const COMPRESSED_RG: int = c.GL_COMPRESSED_RG
|
|
390
|
+
public const RG: int = c.GL_RG
|
|
391
|
+
public const RG_INTEGER: int = c.GL_RG_INTEGER
|
|
392
|
+
public const R8: int = c.GL_R8
|
|
393
|
+
public const R16: int = c.GL_R16
|
|
394
|
+
public const RG8: int = c.GL_RG8
|
|
395
|
+
public const RG16: int = c.GL_RG16
|
|
396
|
+
public const R16F: int = c.GL_R16F
|
|
397
|
+
public const R32F: int = c.GL_R32F
|
|
398
|
+
public const RG16F: int = c.GL_RG16F
|
|
399
|
+
public const RG32F: int = c.GL_RG32F
|
|
400
|
+
public const R8I: int = c.GL_R8I
|
|
401
|
+
public const R8UI: int = c.GL_R8UI
|
|
402
|
+
public const R16I: int = c.GL_R16I
|
|
403
|
+
public const R16UI: int = c.GL_R16UI
|
|
404
|
+
public const R32I: int = c.GL_R32I
|
|
405
|
+
public const R32UI: int = c.GL_R32UI
|
|
406
|
+
public const RG8I: int = c.GL_RG8I
|
|
407
|
+
public const RG8UI: int = c.GL_RG8UI
|
|
408
|
+
public const RG16I: int = c.GL_RG16I
|
|
409
|
+
public const RG16UI: int = c.GL_RG16UI
|
|
410
|
+
public const RG32I: int = c.GL_RG32I
|
|
411
|
+
public const RG32UI: int = c.GL_RG32UI
|
|
412
|
+
public const DEBUG_OUTPUT_SYNCHRONOUS: int = c.GL_DEBUG_OUTPUT_SYNCHRONOUS
|
|
413
|
+
public const DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: int = c.GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
|
|
414
|
+
public const DEBUG_CALLBACK_FUNCTION: int = c.GL_DEBUG_CALLBACK_FUNCTION
|
|
415
|
+
public const DEBUG_CALLBACK_USER_PARAM: int = c.GL_DEBUG_CALLBACK_USER_PARAM
|
|
416
|
+
public const DEBUG_SOURCE_API: int = c.GL_DEBUG_SOURCE_API
|
|
417
|
+
public const DEBUG_SOURCE_WINDOW_SYSTEM: int = c.GL_DEBUG_SOURCE_WINDOW_SYSTEM
|
|
418
|
+
public const DEBUG_SOURCE_SHADER_COMPILER: int = c.GL_DEBUG_SOURCE_SHADER_COMPILER
|
|
419
|
+
public const DEBUG_SOURCE_THIRD_PARTY: int = c.GL_DEBUG_SOURCE_THIRD_PARTY
|
|
420
|
+
public const DEBUG_SOURCE_APPLICATION: int = c.GL_DEBUG_SOURCE_APPLICATION
|
|
421
|
+
public const DEBUG_SOURCE_OTHER: int = c.GL_DEBUG_SOURCE_OTHER
|
|
422
|
+
public const DEBUG_TYPE_ERROR: int = c.GL_DEBUG_TYPE_ERROR
|
|
423
|
+
public const DEBUG_TYPE_DEPRECATED_BEHAVIOR: int = c.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
|
|
424
|
+
public const DEBUG_TYPE_UNDEFINED_BEHAVIOR: int = c.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
|
|
425
|
+
public const DEBUG_TYPE_PORTABILITY: int = c.GL_DEBUG_TYPE_PORTABILITY
|
|
426
|
+
public const DEBUG_TYPE_PERFORMANCE: int = c.GL_DEBUG_TYPE_PERFORMANCE
|
|
427
|
+
public const DEBUG_TYPE_OTHER: int = c.GL_DEBUG_TYPE_OTHER
|
|
428
|
+
public const LOSE_CONTEXT_ON_RESET: int = c.GL_LOSE_CONTEXT_ON_RESET
|
|
429
|
+
public const GUILTY_CONTEXT_RESET: int = c.GL_GUILTY_CONTEXT_RESET
|
|
430
|
+
public const INNOCENT_CONTEXT_RESET: int = c.GL_INNOCENT_CONTEXT_RESET
|
|
431
|
+
public const UNKNOWN_CONTEXT_RESET: int = c.GL_UNKNOWN_CONTEXT_RESET
|
|
432
|
+
public const RESET_NOTIFICATION_STRATEGY: int = c.GL_RESET_NOTIFICATION_STRATEGY
|
|
433
|
+
public const PROGRAM_BINARY_RETRIEVABLE_HINT: int = c.GL_PROGRAM_BINARY_RETRIEVABLE_HINT
|
|
434
|
+
public const PROGRAM_SEPARABLE: int = c.GL_PROGRAM_SEPARABLE
|
|
435
|
+
public const ACTIVE_PROGRAM: int = c.GL_ACTIVE_PROGRAM
|
|
436
|
+
public const PROGRAM_PIPELINE_BINDING: int = c.GL_PROGRAM_PIPELINE_BINDING
|
|
437
|
+
public const MAX_VIEWPORTS: int = c.GL_MAX_VIEWPORTS
|
|
438
|
+
public const VIEWPORT_SUBPIXEL_BITS: int = c.GL_VIEWPORT_SUBPIXEL_BITS
|
|
439
|
+
public const VIEWPORT_BOUNDS_RANGE: int = c.GL_VIEWPORT_BOUNDS_RANGE
|
|
440
|
+
public const LAYER_PROVOKING_VERTEX: int = c.GL_LAYER_PROVOKING_VERTEX
|
|
441
|
+
public const VIEWPORT_INDEX_PROVOKING_VERTEX: int = c.GL_VIEWPORT_INDEX_PROVOKING_VERTEX
|
|
442
|
+
public const UNDEFINED_VERTEX: int = c.GL_UNDEFINED_VERTEX
|
|
443
|
+
public const NO_RESET_NOTIFICATION: int = c.GL_NO_RESET_NOTIFICATION
|
|
444
|
+
public const MAX_COMPUTE_SHARED_MEMORY_SIZE: int = c.GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
|
|
445
|
+
public const MAX_COMPUTE_UNIFORM_COMPONENTS: int = c.GL_MAX_COMPUTE_UNIFORM_COMPONENTS
|
|
446
|
+
public const MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
|
|
447
|
+
public const MAX_COMPUTE_ATOMIC_COUNTERS: int = c.GL_MAX_COMPUTE_ATOMIC_COUNTERS
|
|
448
|
+
public const MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
|
|
449
|
+
public const COMPUTE_WORK_GROUP_SIZE: int = c.GL_COMPUTE_WORK_GROUP_SIZE
|
|
450
|
+
public const DEBUG_TYPE_MARKER: int = c.GL_DEBUG_TYPE_MARKER
|
|
451
|
+
public const DEBUG_TYPE_PUSH_GROUP: int = c.GL_DEBUG_TYPE_PUSH_GROUP
|
|
452
|
+
public const DEBUG_TYPE_POP_GROUP: int = c.GL_DEBUG_TYPE_POP_GROUP
|
|
453
|
+
public const DEBUG_SEVERITY_NOTIFICATION: int = c.GL_DEBUG_SEVERITY_NOTIFICATION
|
|
454
|
+
public const MAX_DEBUG_GROUP_STACK_DEPTH: int = c.GL_MAX_DEBUG_GROUP_STACK_DEPTH
|
|
455
|
+
public const DEBUG_GROUP_STACK_DEPTH: int = c.GL_DEBUG_GROUP_STACK_DEPTH
|
|
456
|
+
public const MAX_UNIFORM_LOCATIONS: int = c.GL_MAX_UNIFORM_LOCATIONS
|
|
457
|
+
public const INTERNALFORMAT_SUPPORTED: int = c.GL_INTERNALFORMAT_SUPPORTED
|
|
458
|
+
public const INTERNALFORMAT_PREFERRED: int = c.GL_INTERNALFORMAT_PREFERRED
|
|
459
|
+
public const INTERNALFORMAT_RED_SIZE: int = c.GL_INTERNALFORMAT_RED_SIZE
|
|
460
|
+
public const INTERNALFORMAT_GREEN_SIZE: int = c.GL_INTERNALFORMAT_GREEN_SIZE
|
|
461
|
+
public const INTERNALFORMAT_BLUE_SIZE: int = c.GL_INTERNALFORMAT_BLUE_SIZE
|
|
462
|
+
public const INTERNALFORMAT_ALPHA_SIZE: int = c.GL_INTERNALFORMAT_ALPHA_SIZE
|
|
463
|
+
public const INTERNALFORMAT_DEPTH_SIZE: int = c.GL_INTERNALFORMAT_DEPTH_SIZE
|
|
464
|
+
public const INTERNALFORMAT_STENCIL_SIZE: int = c.GL_INTERNALFORMAT_STENCIL_SIZE
|
|
465
|
+
public const INTERNALFORMAT_SHARED_SIZE: int = c.GL_INTERNALFORMAT_SHARED_SIZE
|
|
466
|
+
public const INTERNALFORMAT_RED_TYPE: int = c.GL_INTERNALFORMAT_RED_TYPE
|
|
467
|
+
public const INTERNALFORMAT_GREEN_TYPE: int = c.GL_INTERNALFORMAT_GREEN_TYPE
|
|
468
|
+
public const INTERNALFORMAT_BLUE_TYPE: int = c.GL_INTERNALFORMAT_BLUE_TYPE
|
|
469
|
+
public const INTERNALFORMAT_ALPHA_TYPE: int = c.GL_INTERNALFORMAT_ALPHA_TYPE
|
|
470
|
+
public const INTERNALFORMAT_DEPTH_TYPE: int = c.GL_INTERNALFORMAT_DEPTH_TYPE
|
|
471
|
+
public const INTERNALFORMAT_STENCIL_TYPE: int = c.GL_INTERNALFORMAT_STENCIL_TYPE
|
|
472
|
+
public const MAX_WIDTH: int = c.GL_MAX_WIDTH
|
|
473
|
+
public const MAX_HEIGHT: int = c.GL_MAX_HEIGHT
|
|
474
|
+
public const MAX_DEPTH: int = c.GL_MAX_DEPTH
|
|
475
|
+
public const MAX_LAYERS: int = c.GL_MAX_LAYERS
|
|
476
|
+
public const MAX_COMBINED_DIMENSIONS: int = c.GL_MAX_COMBINED_DIMENSIONS
|
|
477
|
+
public const COLOR_COMPONENTS: int = c.GL_COLOR_COMPONENTS
|
|
478
|
+
public const DEPTH_COMPONENTS: int = c.GL_DEPTH_COMPONENTS
|
|
479
|
+
public const STENCIL_COMPONENTS: int = c.GL_STENCIL_COMPONENTS
|
|
480
|
+
public const COLOR_RENDERABLE: int = c.GL_COLOR_RENDERABLE
|
|
481
|
+
public const DEPTH_RENDERABLE: int = c.GL_DEPTH_RENDERABLE
|
|
482
|
+
public const STENCIL_RENDERABLE: int = c.GL_STENCIL_RENDERABLE
|
|
483
|
+
public const FRAMEBUFFER_RENDERABLE: int = c.GL_FRAMEBUFFER_RENDERABLE
|
|
484
|
+
public const FRAMEBUFFER_RENDERABLE_LAYERED: int = c.GL_FRAMEBUFFER_RENDERABLE_LAYERED
|
|
485
|
+
public const FRAMEBUFFER_BLEND: int = c.GL_FRAMEBUFFER_BLEND
|
|
486
|
+
public const READ_PIXELS: int = c.GL_READ_PIXELS
|
|
487
|
+
public const READ_PIXELS_FORMAT: int = c.GL_READ_PIXELS_FORMAT
|
|
488
|
+
public const READ_PIXELS_TYPE: int = c.GL_READ_PIXELS_TYPE
|
|
489
|
+
public const TEXTURE_IMAGE_FORMAT: int = c.GL_TEXTURE_IMAGE_FORMAT
|
|
490
|
+
public const TEXTURE_IMAGE_TYPE: int = c.GL_TEXTURE_IMAGE_TYPE
|
|
491
|
+
public const GET_TEXTURE_IMAGE_FORMAT: int = c.GL_GET_TEXTURE_IMAGE_FORMAT
|
|
492
|
+
public const GET_TEXTURE_IMAGE_TYPE: int = c.GL_GET_TEXTURE_IMAGE_TYPE
|
|
493
|
+
public const MIPMAP: int = c.GL_MIPMAP
|
|
494
|
+
public const MANUAL_GENERATE_MIPMAP: int = c.GL_MANUAL_GENERATE_MIPMAP
|
|
495
|
+
public const AUTO_GENERATE_MIPMAP: int = c.GL_AUTO_GENERATE_MIPMAP
|
|
496
|
+
public const COLOR_ENCODING: int = c.GL_COLOR_ENCODING
|
|
497
|
+
public const SRGB_READ: int = c.GL_SRGB_READ
|
|
498
|
+
public const SRGB_WRITE: int = c.GL_SRGB_WRITE
|
|
499
|
+
public const FILTER: int = c.GL_FILTER
|
|
500
|
+
public const VERTEX_TEXTURE: int = c.GL_VERTEX_TEXTURE
|
|
501
|
+
public const TESS_CONTROL_TEXTURE: int = c.GL_TESS_CONTROL_TEXTURE
|
|
502
|
+
public const TESS_EVALUATION_TEXTURE: int = c.GL_TESS_EVALUATION_TEXTURE
|
|
503
|
+
public const GEOMETRY_TEXTURE: int = c.GL_GEOMETRY_TEXTURE
|
|
504
|
+
public const FRAGMENT_TEXTURE: int = c.GL_FRAGMENT_TEXTURE
|
|
505
|
+
public const COMPUTE_TEXTURE: int = c.GL_COMPUTE_TEXTURE
|
|
506
|
+
public const TEXTURE_SHADOW: int = c.GL_TEXTURE_SHADOW
|
|
507
|
+
public const TEXTURE_GATHER: int = c.GL_TEXTURE_GATHER
|
|
508
|
+
public const TEXTURE_GATHER_SHADOW: int = c.GL_TEXTURE_GATHER_SHADOW
|
|
509
|
+
public const SHADER_IMAGE_LOAD: int = c.GL_SHADER_IMAGE_LOAD
|
|
510
|
+
public const SHADER_IMAGE_STORE: int = c.GL_SHADER_IMAGE_STORE
|
|
511
|
+
public const SHADER_IMAGE_ATOMIC: int = c.GL_SHADER_IMAGE_ATOMIC
|
|
512
|
+
public const IMAGE_TEXEL_SIZE: int = c.GL_IMAGE_TEXEL_SIZE
|
|
513
|
+
public const IMAGE_COMPATIBILITY_CLASS: int = c.GL_IMAGE_COMPATIBILITY_CLASS
|
|
514
|
+
public const IMAGE_PIXEL_FORMAT: int = c.GL_IMAGE_PIXEL_FORMAT
|
|
515
|
+
public const IMAGE_PIXEL_TYPE: int = c.GL_IMAGE_PIXEL_TYPE
|
|
516
|
+
public const SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: int = c.GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
|
|
517
|
+
public const SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: int = c.GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
|
|
518
|
+
public const SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: int = c.GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
|
|
519
|
+
public const SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: int = c.GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
|
|
520
|
+
public const TEXTURE_COMPRESSED_BLOCK_WIDTH: int = c.GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
|
|
521
|
+
public const TEXTURE_COMPRESSED_BLOCK_HEIGHT: int = c.GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
|
|
522
|
+
public const TEXTURE_COMPRESSED_BLOCK_SIZE: int = c.GL_TEXTURE_COMPRESSED_BLOCK_SIZE
|
|
523
|
+
public const CLEAR_BUFFER: int = c.GL_CLEAR_BUFFER
|
|
524
|
+
public const TEXTURE_VIEW: int = c.GL_TEXTURE_VIEW
|
|
525
|
+
public const VIEW_COMPATIBILITY_CLASS: int = c.GL_VIEW_COMPATIBILITY_CLASS
|
|
526
|
+
public const FULL_SUPPORT: int = c.GL_FULL_SUPPORT
|
|
527
|
+
public const CAVEAT_SUPPORT: int = c.GL_CAVEAT_SUPPORT
|
|
528
|
+
public const IMAGE_CLASS_4_X_32: int = c.GL_IMAGE_CLASS_4_X_32
|
|
529
|
+
public const IMAGE_CLASS_2_X_32: int = c.GL_IMAGE_CLASS_2_X_32
|
|
530
|
+
public const IMAGE_CLASS_1_X_32: int = c.GL_IMAGE_CLASS_1_X_32
|
|
531
|
+
public const IMAGE_CLASS_4_X_16: int = c.GL_IMAGE_CLASS_4_X_16
|
|
532
|
+
public const IMAGE_CLASS_2_X_16: int = c.GL_IMAGE_CLASS_2_X_16
|
|
533
|
+
public const IMAGE_CLASS_1_X_16: int = c.GL_IMAGE_CLASS_1_X_16
|
|
534
|
+
public const IMAGE_CLASS_4_X_8: int = c.GL_IMAGE_CLASS_4_X_8
|
|
535
|
+
public const IMAGE_CLASS_2_X_8: int = c.GL_IMAGE_CLASS_2_X_8
|
|
536
|
+
public const IMAGE_CLASS_1_X_8: int = c.GL_IMAGE_CLASS_1_X_8
|
|
537
|
+
public const IMAGE_CLASS_11_11_10: int = c.GL_IMAGE_CLASS_11_11_10
|
|
538
|
+
public const IMAGE_CLASS_10_10_10_2: int = c.GL_IMAGE_CLASS_10_10_10_2
|
|
539
|
+
public const VIEW_CLASS_128_BITS: int = c.GL_VIEW_CLASS_128_BITS
|
|
540
|
+
public const VIEW_CLASS_96_BITS: int = c.GL_VIEW_CLASS_96_BITS
|
|
541
|
+
public const VIEW_CLASS_64_BITS: int = c.GL_VIEW_CLASS_64_BITS
|
|
542
|
+
public const VIEW_CLASS_48_BITS: int = c.GL_VIEW_CLASS_48_BITS
|
|
543
|
+
public const VIEW_CLASS_32_BITS: int = c.GL_VIEW_CLASS_32_BITS
|
|
544
|
+
public const VIEW_CLASS_24_BITS: int = c.GL_VIEW_CLASS_24_BITS
|
|
545
|
+
public const VIEW_CLASS_16_BITS: int = c.GL_VIEW_CLASS_16_BITS
|
|
546
|
+
public const VIEW_CLASS_8_BITS: int = c.GL_VIEW_CLASS_8_BITS
|
|
547
|
+
public const VIEW_CLASS_S3TC_DXT1_RGB: int = c.GL_VIEW_CLASS_S3TC_DXT1_RGB
|
|
548
|
+
public const VIEW_CLASS_S3TC_DXT1_RGBA: int = c.GL_VIEW_CLASS_S3TC_DXT1_RGBA
|
|
549
|
+
public const VIEW_CLASS_S3TC_DXT3_RGBA: int = c.GL_VIEW_CLASS_S3TC_DXT3_RGBA
|
|
550
|
+
public const VIEW_CLASS_S3TC_DXT5_RGBA: int = c.GL_VIEW_CLASS_S3TC_DXT5_RGBA
|
|
551
|
+
public const VIEW_CLASS_RGTC1_RED: int = c.GL_VIEW_CLASS_RGTC1_RED
|
|
552
|
+
public const VIEW_CLASS_RGTC2_RG: int = c.GL_VIEW_CLASS_RGTC2_RG
|
|
553
|
+
public const VIEW_CLASS_BPTC_UNORM: int = c.GL_VIEW_CLASS_BPTC_UNORM
|
|
554
|
+
public const VIEW_CLASS_BPTC_FLOAT: int = c.GL_VIEW_CLASS_BPTC_FLOAT
|
|
555
|
+
public const VERTEX_ATTRIB_BINDING: int = c.GL_VERTEX_ATTRIB_BINDING
|
|
556
|
+
public const VERTEX_ATTRIB_RELATIVE_OFFSET: int = c.GL_VERTEX_ATTRIB_RELATIVE_OFFSET
|
|
557
|
+
public const VERTEX_BINDING_DIVISOR: int = c.GL_VERTEX_BINDING_DIVISOR
|
|
558
|
+
public const VERTEX_BINDING_OFFSET: int = c.GL_VERTEX_BINDING_OFFSET
|
|
559
|
+
public const VERTEX_BINDING_STRIDE: int = c.GL_VERTEX_BINDING_STRIDE
|
|
560
|
+
public const MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: int = c.GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
|
|
561
|
+
public const MAX_VERTEX_ATTRIB_BINDINGS: int = c.GL_MAX_VERTEX_ATTRIB_BINDINGS
|
|
562
|
+
public const TEXTURE_VIEW_MIN_LEVEL: int = c.GL_TEXTURE_VIEW_MIN_LEVEL
|
|
563
|
+
public const TEXTURE_VIEW_NUM_LEVELS: int = c.GL_TEXTURE_VIEW_NUM_LEVELS
|
|
564
|
+
public const TEXTURE_VIEW_MIN_LAYER: int = c.GL_TEXTURE_VIEW_MIN_LAYER
|
|
565
|
+
public const TEXTURE_VIEW_NUM_LAYERS: int = c.GL_TEXTURE_VIEW_NUM_LAYERS
|
|
566
|
+
public const TEXTURE_IMMUTABLE_LEVELS: int = c.GL_TEXTURE_IMMUTABLE_LEVELS
|
|
567
|
+
public const BUFFER: int = c.GL_BUFFER
|
|
568
|
+
public const SHADER: int = c.GL_SHADER
|
|
569
|
+
public const PROGRAM: int = c.GL_PROGRAM
|
|
570
|
+
public const QUERY: int = c.GL_QUERY
|
|
571
|
+
public const PROGRAM_PIPELINE: int = c.GL_PROGRAM_PIPELINE
|
|
572
|
+
public const MAX_VERTEX_ATTRIB_STRIDE: int = c.GL_MAX_VERTEX_ATTRIB_STRIDE
|
|
573
|
+
public const SAMPLER: int = c.GL_SAMPLER
|
|
574
|
+
public const MAX_LABEL_LENGTH: int = c.GL_MAX_LABEL_LENGTH
|
|
575
|
+
public const NUM_SHADING_LANGUAGE_VERSIONS: int = c.GL_NUM_SHADING_LANGUAGE_VERSIONS
|
|
576
|
+
public const QUERY_TARGET: int = c.GL_QUERY_TARGET
|
|
577
|
+
public const TRANSFORM_FEEDBACK_OVERFLOW: int = c.GL_TRANSFORM_FEEDBACK_OVERFLOW
|
|
578
|
+
public const TRANSFORM_FEEDBACK_STREAM_OVERFLOW: int = c.GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
|
|
579
|
+
public const VERTICES_SUBMITTED: int = c.GL_VERTICES_SUBMITTED
|
|
580
|
+
public const PRIMITIVES_SUBMITTED: int = c.GL_PRIMITIVES_SUBMITTED
|
|
581
|
+
public const VERTEX_SHADER_INVOCATIONS: int = c.GL_VERTEX_SHADER_INVOCATIONS
|
|
582
|
+
public const TESS_CONTROL_SHADER_PATCHES: int = c.GL_TESS_CONTROL_SHADER_PATCHES
|
|
583
|
+
public const TESS_EVALUATION_SHADER_INVOCATIONS: int = c.GL_TESS_EVALUATION_SHADER_INVOCATIONS
|
|
584
|
+
public const GEOMETRY_SHADER_PRIMITIVES_EMITTED: int = c.GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
|
|
585
|
+
public const FRAGMENT_SHADER_INVOCATIONS: int = c.GL_FRAGMENT_SHADER_INVOCATIONS
|
|
586
|
+
public const COMPUTE_SHADER_INVOCATIONS: int = c.GL_COMPUTE_SHADER_INVOCATIONS
|
|
587
|
+
public const CLIPPING_INPUT_PRIMITIVES: int = c.GL_CLIPPING_INPUT_PRIMITIVES
|
|
588
|
+
public const CLIPPING_OUTPUT_PRIMITIVES: int = c.GL_CLIPPING_OUTPUT_PRIMITIVES
|
|
589
|
+
public const MAX_CULL_DISTANCES: int = c.GL_MAX_CULL_DISTANCES
|
|
590
|
+
public const MAX_COMBINED_CLIP_AND_CULL_DISTANCES: int = c.GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
|
|
591
|
+
public const CONTEXT_RELEASE_BEHAVIOR: int = c.GL_CONTEXT_RELEASE_BEHAVIOR
|
|
592
|
+
public const CONTEXT_RELEASE_BEHAVIOR_FLUSH: int = c.GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
|
|
593
|
+
public const UNSIGNED_BYTE_2_3_3_REV: int = c.GL_UNSIGNED_BYTE_2_3_3_REV
|
|
594
|
+
public const UNSIGNED_SHORT_5_6_5: int = c.GL_UNSIGNED_SHORT_5_6_5
|
|
595
|
+
public const UNSIGNED_SHORT_5_6_5_REV: int = c.GL_UNSIGNED_SHORT_5_6_5_REV
|
|
596
|
+
public const UNSIGNED_SHORT_4_4_4_4_REV: int = c.GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
597
|
+
public const UNSIGNED_SHORT_1_5_5_5_REV: int = c.GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
598
|
+
public const UNSIGNED_INT_8_8_8_8_REV: int = c.GL_UNSIGNED_INT_8_8_8_8_REV
|
|
599
|
+
public const UNSIGNED_INT_2_10_10_10_REV: int = c.GL_UNSIGNED_INT_2_10_10_10_REV
|
|
600
|
+
public const MIRRORED_REPEAT: int = c.GL_MIRRORED_REPEAT
|
|
601
|
+
public const ALIASED_LINE_WIDTH_RANGE: int = c.GL_ALIASED_LINE_WIDTH_RANGE
|
|
602
|
+
public const TEXTURE0: int = c.GL_TEXTURE0
|
|
603
|
+
public const TEXTURE1: int = c.GL_TEXTURE1
|
|
604
|
+
public const TEXTURE2: int = c.GL_TEXTURE2
|
|
605
|
+
public const TEXTURE3: int = c.GL_TEXTURE3
|
|
606
|
+
public const TEXTURE4: int = c.GL_TEXTURE4
|
|
607
|
+
public const TEXTURE5: int = c.GL_TEXTURE5
|
|
608
|
+
public const TEXTURE6: int = c.GL_TEXTURE6
|
|
609
|
+
public const TEXTURE7: int = c.GL_TEXTURE7
|
|
610
|
+
public const TEXTURE8: int = c.GL_TEXTURE8
|
|
611
|
+
public const TEXTURE9: int = c.GL_TEXTURE9
|
|
612
|
+
public const TEXTURE10: int = c.GL_TEXTURE10
|
|
613
|
+
public const TEXTURE11: int = c.GL_TEXTURE11
|
|
614
|
+
public const TEXTURE12: int = c.GL_TEXTURE12
|
|
615
|
+
public const TEXTURE13: int = c.GL_TEXTURE13
|
|
616
|
+
public const TEXTURE14: int = c.GL_TEXTURE14
|
|
617
|
+
public const TEXTURE15: int = c.GL_TEXTURE15
|
|
618
|
+
public const TEXTURE16: int = c.GL_TEXTURE16
|
|
619
|
+
public const TEXTURE17: int = c.GL_TEXTURE17
|
|
620
|
+
public const TEXTURE18: int = c.GL_TEXTURE18
|
|
621
|
+
public const TEXTURE19: int = c.GL_TEXTURE19
|
|
622
|
+
public const TEXTURE20: int = c.GL_TEXTURE20
|
|
623
|
+
public const TEXTURE21: int = c.GL_TEXTURE21
|
|
624
|
+
public const TEXTURE22: int = c.GL_TEXTURE22
|
|
625
|
+
public const TEXTURE23: int = c.GL_TEXTURE23
|
|
626
|
+
public const TEXTURE24: int = c.GL_TEXTURE24
|
|
627
|
+
public const TEXTURE25: int = c.GL_TEXTURE25
|
|
628
|
+
public const TEXTURE26: int = c.GL_TEXTURE26
|
|
629
|
+
public const TEXTURE27: int = c.GL_TEXTURE27
|
|
630
|
+
public const TEXTURE28: int = c.GL_TEXTURE28
|
|
631
|
+
public const TEXTURE29: int = c.GL_TEXTURE29
|
|
632
|
+
public const TEXTURE30: int = c.GL_TEXTURE30
|
|
633
|
+
public const TEXTURE31: int = c.GL_TEXTURE31
|
|
634
|
+
public const ACTIVE_TEXTURE: int = c.GL_ACTIVE_TEXTURE
|
|
635
|
+
public const MAX_RENDERBUFFER_SIZE: int = c.GL_MAX_RENDERBUFFER_SIZE
|
|
636
|
+
public const COMPRESSED_RGB: int = c.GL_COMPRESSED_RGB
|
|
637
|
+
public const COMPRESSED_RGBA: int = c.GL_COMPRESSED_RGBA
|
|
638
|
+
public const TEXTURE_COMPRESSION_HINT: int = c.GL_TEXTURE_COMPRESSION_HINT
|
|
639
|
+
public const UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
|
|
640
|
+
public const UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
|
|
641
|
+
public const TEXTURE_RECTANGLE: int = c.GL_TEXTURE_RECTANGLE
|
|
642
|
+
public const TEXTURE_BINDING_RECTANGLE: int = c.GL_TEXTURE_BINDING_RECTANGLE
|
|
643
|
+
public const PROXY_TEXTURE_RECTANGLE: int = c.GL_PROXY_TEXTURE_RECTANGLE
|
|
644
|
+
public const MAX_RECTANGLE_TEXTURE_SIZE: int = c.GL_MAX_RECTANGLE_TEXTURE_SIZE
|
|
645
|
+
public const DEPTH_STENCIL: int = c.GL_DEPTH_STENCIL
|
|
646
|
+
public const UNSIGNED_INT_24_8: int = c.GL_UNSIGNED_INT_24_8
|
|
647
|
+
public const MAX_TEXTURE_LOD_BIAS: int = c.GL_MAX_TEXTURE_LOD_BIAS
|
|
648
|
+
public const TEXTURE_MAX_ANISOTROPY: int = c.GL_TEXTURE_MAX_ANISOTROPY
|
|
649
|
+
public const MAX_TEXTURE_MAX_ANISOTROPY: int = c.GL_MAX_TEXTURE_MAX_ANISOTROPY
|
|
650
|
+
public const TEXTURE_LOD_BIAS: int = c.GL_TEXTURE_LOD_BIAS
|
|
651
|
+
public const INCR_WRAP: int = c.GL_INCR_WRAP
|
|
652
|
+
public const DECR_WRAP: int = c.GL_DECR_WRAP
|
|
653
|
+
public const TEXTURE_CUBE_MAP: int = c.GL_TEXTURE_CUBE_MAP
|
|
654
|
+
public const TEXTURE_BINDING_CUBE_MAP: int = c.GL_TEXTURE_BINDING_CUBE_MAP
|
|
655
|
+
public const TEXTURE_CUBE_MAP_POSITIVE_X: int = c.GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
|
656
|
+
public const TEXTURE_CUBE_MAP_NEGATIVE_X: int = c.GL_TEXTURE_CUBE_MAP_NEGATIVE_X
|
|
657
|
+
public const TEXTURE_CUBE_MAP_POSITIVE_Y: int = c.GL_TEXTURE_CUBE_MAP_POSITIVE_Y
|
|
658
|
+
public const TEXTURE_CUBE_MAP_NEGATIVE_Y: int = c.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
|
|
659
|
+
public const TEXTURE_CUBE_MAP_POSITIVE_Z: int = c.GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
|
660
|
+
public const TEXTURE_CUBE_MAP_NEGATIVE_Z: int = c.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
661
|
+
public const PROXY_TEXTURE_CUBE_MAP: int = c.GL_PROXY_TEXTURE_CUBE_MAP
|
|
662
|
+
public const MAX_CUBE_MAP_TEXTURE_SIZE: int = c.GL_MAX_CUBE_MAP_TEXTURE_SIZE
|
|
663
|
+
public const SRC1_ALPHA: int = c.GL_SRC1_ALPHA
|
|
664
|
+
public const VERTEX_ARRAY_BINDING: int = c.GL_VERTEX_ARRAY_BINDING
|
|
665
|
+
public const VERTEX_ATTRIB_ARRAY_ENABLED: int = c.GL_VERTEX_ATTRIB_ARRAY_ENABLED
|
|
666
|
+
public const VERTEX_ATTRIB_ARRAY_SIZE: int = c.GL_VERTEX_ATTRIB_ARRAY_SIZE
|
|
667
|
+
public const VERTEX_ATTRIB_ARRAY_STRIDE: int = c.GL_VERTEX_ATTRIB_ARRAY_STRIDE
|
|
668
|
+
public const VERTEX_ATTRIB_ARRAY_TYPE: int = c.GL_VERTEX_ATTRIB_ARRAY_TYPE
|
|
669
|
+
public const CURRENT_VERTEX_ATTRIB: int = c.GL_CURRENT_VERTEX_ATTRIB
|
|
670
|
+
public const VERTEX_PROGRAM_POINT_SIZE: int = c.GL_VERTEX_PROGRAM_POINT_SIZE
|
|
671
|
+
public const PROGRAM_POINT_SIZE: int = c.GL_PROGRAM_POINT_SIZE
|
|
672
|
+
public const VERTEX_ATTRIB_ARRAY_POINTER: int = c.GL_VERTEX_ATTRIB_ARRAY_POINTER
|
|
673
|
+
public const DEPTH_CLAMP: int = c.GL_DEPTH_CLAMP
|
|
674
|
+
public const TEXTURE_COMPRESSED_IMAGE_SIZE: int = c.GL_TEXTURE_COMPRESSED_IMAGE_SIZE
|
|
675
|
+
public const TEXTURE_COMPRESSED: int = c.GL_TEXTURE_COMPRESSED
|
|
676
|
+
public const NUM_COMPRESSED_TEXTURE_FORMATS: int = c.GL_NUM_COMPRESSED_TEXTURE_FORMATS
|
|
677
|
+
public const COMPRESSED_TEXTURE_FORMATS: int = c.GL_COMPRESSED_TEXTURE_FORMATS
|
|
678
|
+
public const PROGRAM_BINARY_LENGTH: int = c.GL_PROGRAM_BINARY_LENGTH
|
|
679
|
+
public const MIRROR_CLAMP_TO_EDGE: int = c.GL_MIRROR_CLAMP_TO_EDGE
|
|
680
|
+
public const VERTEX_ATTRIB_ARRAY_LONG: int = c.GL_VERTEX_ATTRIB_ARRAY_LONG
|
|
681
|
+
public const BUFFER_SIZE: int = c.GL_BUFFER_SIZE
|
|
682
|
+
public const BUFFER_USAGE: int = c.GL_BUFFER_USAGE
|
|
683
|
+
public const NUM_PROGRAM_BINARY_FORMATS: int = c.GL_NUM_PROGRAM_BINARY_FORMATS
|
|
684
|
+
public const PROGRAM_BINARY_FORMATS: int = c.GL_PROGRAM_BINARY_FORMATS
|
|
685
|
+
public const STENCIL_BACK_FUNC: int = c.GL_STENCIL_BACK_FUNC
|
|
686
|
+
public const STENCIL_BACK_FAIL: int = c.GL_STENCIL_BACK_FAIL
|
|
687
|
+
public const STENCIL_BACK_PASS_DEPTH_FAIL: int = c.GL_STENCIL_BACK_PASS_DEPTH_FAIL
|
|
688
|
+
public const STENCIL_BACK_PASS_DEPTH_PASS: int = c.GL_STENCIL_BACK_PASS_DEPTH_PASS
|
|
689
|
+
public const RGBA32F: int = c.GL_RGBA32F
|
|
690
|
+
public const RGB32F: int = c.GL_RGB32F
|
|
691
|
+
public const RGBA16F: int = c.GL_RGBA16F
|
|
692
|
+
public const RGB16F: int = c.GL_RGB16F
|
|
693
|
+
public const MAX_DRAW_BUFFERS: int = c.GL_MAX_DRAW_BUFFERS
|
|
694
|
+
public const DRAW_BUFFER0: int = c.GL_DRAW_BUFFER0
|
|
695
|
+
public const DRAW_BUFFER1: int = c.GL_DRAW_BUFFER1
|
|
696
|
+
public const DRAW_BUFFER2: int = c.GL_DRAW_BUFFER2
|
|
697
|
+
public const DRAW_BUFFER3: int = c.GL_DRAW_BUFFER3
|
|
698
|
+
public const DRAW_BUFFER4: int = c.GL_DRAW_BUFFER4
|
|
699
|
+
public const DRAW_BUFFER5: int = c.GL_DRAW_BUFFER5
|
|
700
|
+
public const DRAW_BUFFER6: int = c.GL_DRAW_BUFFER6
|
|
701
|
+
public const DRAW_BUFFER7: int = c.GL_DRAW_BUFFER7
|
|
702
|
+
public const DRAW_BUFFER8: int = c.GL_DRAW_BUFFER8
|
|
703
|
+
public const DRAW_BUFFER9: int = c.GL_DRAW_BUFFER9
|
|
704
|
+
public const DRAW_BUFFER10: int = c.GL_DRAW_BUFFER10
|
|
705
|
+
public const DRAW_BUFFER11: int = c.GL_DRAW_BUFFER11
|
|
706
|
+
public const DRAW_BUFFER12: int = c.GL_DRAW_BUFFER12
|
|
707
|
+
public const DRAW_BUFFER13: int = c.GL_DRAW_BUFFER13
|
|
708
|
+
public const DRAW_BUFFER14: int = c.GL_DRAW_BUFFER14
|
|
709
|
+
public const DRAW_BUFFER15: int = c.GL_DRAW_BUFFER15
|
|
710
|
+
public const BLEND_EQUATION_ALPHA: int = c.GL_BLEND_EQUATION_ALPHA
|
|
711
|
+
public const TEXTURE_DEPTH_SIZE: int = c.GL_TEXTURE_DEPTH_SIZE
|
|
712
|
+
public const TEXTURE_COMPARE_MODE: int = c.GL_TEXTURE_COMPARE_MODE
|
|
713
|
+
public const TEXTURE_COMPARE_FUNC: int = c.GL_TEXTURE_COMPARE_FUNC
|
|
714
|
+
public const COMPARE_REF_TO_TEXTURE: int = c.GL_COMPARE_REF_TO_TEXTURE
|
|
715
|
+
public const TEXTURE_CUBE_MAP_SEAMLESS: int = c.GL_TEXTURE_CUBE_MAP_SEAMLESS
|
|
716
|
+
public const QUERY_COUNTER_BITS: int = c.GL_QUERY_COUNTER_BITS
|
|
717
|
+
public const CURRENT_QUERY: int = c.GL_CURRENT_QUERY
|
|
718
|
+
public const QUERY_RESULT: int = c.GL_QUERY_RESULT
|
|
719
|
+
public const QUERY_RESULT_AVAILABLE: int = c.GL_QUERY_RESULT_AVAILABLE
|
|
720
|
+
public const MAX_VERTEX_ATTRIBS: int = c.GL_MAX_VERTEX_ATTRIBS
|
|
721
|
+
public const VERTEX_ATTRIB_ARRAY_NORMALIZED: int = c.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
|
|
722
|
+
public const MAX_TESS_CONTROL_INPUT_COMPONENTS: int = c.GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
|
|
723
|
+
public const MAX_TESS_EVALUATION_INPUT_COMPONENTS: int = c.GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
|
|
724
|
+
public const MAX_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_TEXTURE_IMAGE_UNITS
|
|
725
|
+
public const GEOMETRY_SHADER_INVOCATIONS: int = c.GL_GEOMETRY_SHADER_INVOCATIONS
|
|
726
|
+
public const ARRAY_BUFFER: int = c.GL_ARRAY_BUFFER
|
|
727
|
+
public const ELEMENT_ARRAY_BUFFER: int = c.GL_ELEMENT_ARRAY_BUFFER
|
|
728
|
+
public const ARRAY_BUFFER_BINDING: int = c.GL_ARRAY_BUFFER_BINDING
|
|
729
|
+
public const ELEMENT_ARRAY_BUFFER_BINDING: int = c.GL_ELEMENT_ARRAY_BUFFER_BINDING
|
|
730
|
+
public const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: int = c.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
|
|
731
|
+
public const READ_ONLY: int = c.GL_READ_ONLY
|
|
732
|
+
public const WRITE_ONLY: int = c.GL_WRITE_ONLY
|
|
733
|
+
public const READ_WRITE: int = c.GL_READ_WRITE
|
|
734
|
+
public const BUFFER_ACCESS: int = c.GL_BUFFER_ACCESS
|
|
735
|
+
public const BUFFER_MAPPED: int = c.GL_BUFFER_MAPPED
|
|
736
|
+
public const BUFFER_MAP_POINTER: int = c.GL_BUFFER_MAP_POINTER
|
|
737
|
+
public const TIME_ELAPSED: int = c.GL_TIME_ELAPSED
|
|
738
|
+
public const STREAM_DRAW: int = c.GL_STREAM_DRAW
|
|
739
|
+
public const STREAM_READ: int = c.GL_STREAM_READ
|
|
740
|
+
public const STREAM_COPY: int = c.GL_STREAM_COPY
|
|
741
|
+
public const STATIC_DRAW: int = c.GL_STATIC_DRAW
|
|
742
|
+
public const STATIC_READ: int = c.GL_STATIC_READ
|
|
743
|
+
public const STATIC_COPY: int = c.GL_STATIC_COPY
|
|
744
|
+
public const DYNAMIC_DRAW: int = c.GL_DYNAMIC_DRAW
|
|
745
|
+
public const DYNAMIC_READ: int = c.GL_DYNAMIC_READ
|
|
746
|
+
public const DYNAMIC_COPY: int = c.GL_DYNAMIC_COPY
|
|
747
|
+
public const PIXEL_PACK_BUFFER: int = c.GL_PIXEL_PACK_BUFFER
|
|
748
|
+
public const PIXEL_UNPACK_BUFFER: int = c.GL_PIXEL_UNPACK_BUFFER
|
|
749
|
+
public const PIXEL_PACK_BUFFER_BINDING: int = c.GL_PIXEL_PACK_BUFFER_BINDING
|
|
750
|
+
public const PIXEL_UNPACK_BUFFER_BINDING: int = c.GL_PIXEL_UNPACK_BUFFER_BINDING
|
|
751
|
+
public const DEPTH24_STENCIL8: int = c.GL_DEPTH24_STENCIL8
|
|
752
|
+
public const TEXTURE_STENCIL_SIZE: int = c.GL_TEXTURE_STENCIL_SIZE
|
|
753
|
+
public const SRC1_COLOR: int = c.GL_SRC1_COLOR
|
|
754
|
+
public const ONE_MINUS_SRC1_COLOR: int = c.GL_ONE_MINUS_SRC1_COLOR
|
|
755
|
+
public const ONE_MINUS_SRC1_ALPHA: int = c.GL_ONE_MINUS_SRC1_ALPHA
|
|
756
|
+
public const MAX_DUAL_SOURCE_DRAW_BUFFERS: int = c.GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
|
|
757
|
+
public const VERTEX_ATTRIB_ARRAY_INTEGER: int = c.GL_VERTEX_ATTRIB_ARRAY_INTEGER
|
|
758
|
+
public const VERTEX_ATTRIB_ARRAY_DIVISOR: int = c.GL_VERTEX_ATTRIB_ARRAY_DIVISOR
|
|
759
|
+
public const MAX_ARRAY_TEXTURE_LAYERS: int = c.GL_MAX_ARRAY_TEXTURE_LAYERS
|
|
760
|
+
public const MIN_PROGRAM_TEXEL_OFFSET: int = c.GL_MIN_PROGRAM_TEXEL_OFFSET
|
|
761
|
+
public const MAX_PROGRAM_TEXEL_OFFSET: int = c.GL_MAX_PROGRAM_TEXEL_OFFSET
|
|
762
|
+
public const SAMPLES_PASSED: int = c.GL_SAMPLES_PASSED
|
|
763
|
+
public const GEOMETRY_VERTICES_OUT: int = c.GL_GEOMETRY_VERTICES_OUT
|
|
764
|
+
public const GEOMETRY_INPUT_TYPE: int = c.GL_GEOMETRY_INPUT_TYPE
|
|
765
|
+
public const GEOMETRY_OUTPUT_TYPE: int = c.GL_GEOMETRY_OUTPUT_TYPE
|
|
766
|
+
public const SAMPLER_BINDING: int = c.GL_SAMPLER_BINDING
|
|
767
|
+
public const CLAMP_READ_COLOR: int = c.GL_CLAMP_READ_COLOR
|
|
768
|
+
public const FIXED_ONLY: int = c.GL_FIXED_ONLY
|
|
769
|
+
public const UNIFORM_BUFFER: int = c.GL_UNIFORM_BUFFER
|
|
770
|
+
public const UNIFORM_BUFFER_BINDING: int = c.GL_UNIFORM_BUFFER_BINDING
|
|
771
|
+
public const UNIFORM_BUFFER_START: int = c.GL_UNIFORM_BUFFER_START
|
|
772
|
+
public const UNIFORM_BUFFER_SIZE: int = c.GL_UNIFORM_BUFFER_SIZE
|
|
773
|
+
public const MAX_VERTEX_UNIFORM_BLOCKS: int = c.GL_MAX_VERTEX_UNIFORM_BLOCKS
|
|
774
|
+
public const MAX_GEOMETRY_UNIFORM_BLOCKS: int = c.GL_MAX_GEOMETRY_UNIFORM_BLOCKS
|
|
775
|
+
public const MAX_FRAGMENT_UNIFORM_BLOCKS: int = c.GL_MAX_FRAGMENT_UNIFORM_BLOCKS
|
|
776
|
+
public const MAX_COMBINED_UNIFORM_BLOCKS: int = c.GL_MAX_COMBINED_UNIFORM_BLOCKS
|
|
777
|
+
public const MAX_UNIFORM_BUFFER_BINDINGS: int = c.GL_MAX_UNIFORM_BUFFER_BINDINGS
|
|
778
|
+
public const MAX_UNIFORM_BLOCK_SIZE: int = c.GL_MAX_UNIFORM_BLOCK_SIZE
|
|
779
|
+
public const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
|
|
780
|
+
public const MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
|
|
781
|
+
public const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
|
|
782
|
+
public const UNIFORM_BUFFER_OFFSET_ALIGNMENT: int = c.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
|
|
783
|
+
public const ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: int = c.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
|
|
784
|
+
public const ACTIVE_UNIFORM_BLOCKS: int = c.GL_ACTIVE_UNIFORM_BLOCKS
|
|
785
|
+
public const UNIFORM_TYPE: int = c.GL_UNIFORM_TYPE
|
|
786
|
+
public const UNIFORM_SIZE: int = c.GL_UNIFORM_SIZE
|
|
787
|
+
public const UNIFORM_NAME_LENGTH: int = c.GL_UNIFORM_NAME_LENGTH
|
|
788
|
+
public const UNIFORM_BLOCK_INDEX: int = c.GL_UNIFORM_BLOCK_INDEX
|
|
789
|
+
public const UNIFORM_OFFSET: int = c.GL_UNIFORM_OFFSET
|
|
790
|
+
public const UNIFORM_ARRAY_STRIDE: int = c.GL_UNIFORM_ARRAY_STRIDE
|
|
791
|
+
public const UNIFORM_MATRIX_STRIDE: int = c.GL_UNIFORM_MATRIX_STRIDE
|
|
792
|
+
public const UNIFORM_IS_ROW_MAJOR: int = c.GL_UNIFORM_IS_ROW_MAJOR
|
|
793
|
+
public const UNIFORM_BLOCK_BINDING: int = c.GL_UNIFORM_BLOCK_BINDING
|
|
794
|
+
public const UNIFORM_BLOCK_DATA_SIZE: int = c.GL_UNIFORM_BLOCK_DATA_SIZE
|
|
795
|
+
public const UNIFORM_BLOCK_NAME_LENGTH: int = c.GL_UNIFORM_BLOCK_NAME_LENGTH
|
|
796
|
+
public const UNIFORM_BLOCK_ACTIVE_UNIFORMS: int = c.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
|
|
797
|
+
public const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: int = c.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
|
|
798
|
+
public const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
|
|
799
|
+
public const UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
|
|
800
|
+
public const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
|
|
801
|
+
public const FRAGMENT_SHADER: int = c.GL_FRAGMENT_SHADER
|
|
802
|
+
public const VERTEX_SHADER: int = c.GL_VERTEX_SHADER
|
|
803
|
+
public const MAX_FRAGMENT_UNIFORM_COMPONENTS: int = c.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
|
|
804
|
+
public const MAX_VERTEX_UNIFORM_COMPONENTS: int = c.GL_MAX_VERTEX_UNIFORM_COMPONENTS
|
|
805
|
+
public const MAX_VARYING_FLOATS: int = c.GL_MAX_VARYING_FLOATS
|
|
806
|
+
public const MAX_VARYING_COMPONENTS: int = c.GL_MAX_VARYING_COMPONENTS
|
|
807
|
+
public const MAX_VERTEX_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
|
|
808
|
+
public const MAX_COMBINED_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
|
|
809
|
+
public const SHADER_TYPE: int = c.GL_SHADER_TYPE
|
|
810
|
+
public const FLOAT_VEC2: int = c.GL_FLOAT_VEC2
|
|
811
|
+
public const FLOAT_VEC3: int = c.GL_FLOAT_VEC3
|
|
812
|
+
public const FLOAT_VEC4: int = c.GL_FLOAT_VEC4
|
|
813
|
+
public const INT_VEC2: int = c.GL_INT_VEC2
|
|
814
|
+
public const INT_VEC3: int = c.GL_INT_VEC3
|
|
815
|
+
public const INT_VEC4: int = c.GL_INT_VEC4
|
|
816
|
+
public const BOOL: int = c.GL_BOOL
|
|
817
|
+
public const BOOL_VEC2: int = c.GL_BOOL_VEC2
|
|
818
|
+
public const BOOL_VEC3: int = c.GL_BOOL_VEC3
|
|
819
|
+
public const BOOL_VEC4: int = c.GL_BOOL_VEC4
|
|
820
|
+
public const FLOAT_MAT2: int = c.GL_FLOAT_MAT2
|
|
821
|
+
public const FLOAT_MAT3: int = c.GL_FLOAT_MAT3
|
|
822
|
+
public const FLOAT_MAT4: int = c.GL_FLOAT_MAT4
|
|
823
|
+
public const SAMPLER_1D: int = c.GL_SAMPLER_1D
|
|
824
|
+
public const SAMPLER_2D: int = c.GL_SAMPLER_2D
|
|
825
|
+
public const SAMPLER_3D: int = c.GL_SAMPLER_3D
|
|
826
|
+
public const SAMPLER_CUBE: int = c.GL_SAMPLER_CUBE
|
|
827
|
+
public const SAMPLER_1D_SHADOW: int = c.GL_SAMPLER_1D_SHADOW
|
|
828
|
+
public const SAMPLER_2D_SHADOW: int = c.GL_SAMPLER_2D_SHADOW
|
|
829
|
+
public const SAMPLER_2D_RECT: int = c.GL_SAMPLER_2D_RECT
|
|
830
|
+
public const SAMPLER_2D_RECT_SHADOW: int = c.GL_SAMPLER_2D_RECT_SHADOW
|
|
831
|
+
public const DELETE_STATUS: int = c.GL_DELETE_STATUS
|
|
832
|
+
public const COMPILE_STATUS: int = c.GL_COMPILE_STATUS
|
|
833
|
+
public const LINK_STATUS: int = c.GL_LINK_STATUS
|
|
834
|
+
public const VALIDATE_STATUS: int = c.GL_VALIDATE_STATUS
|
|
835
|
+
public const INFO_LOG_LENGTH: int = c.GL_INFO_LOG_LENGTH
|
|
836
|
+
public const ATTACHED_SHADERS: int = c.GL_ATTACHED_SHADERS
|
|
837
|
+
public const ACTIVE_UNIFORMS: int = c.GL_ACTIVE_UNIFORMS
|
|
838
|
+
public const ACTIVE_UNIFORM_MAX_LENGTH: int = c.GL_ACTIVE_UNIFORM_MAX_LENGTH
|
|
839
|
+
public const SHADER_SOURCE_LENGTH: int = c.GL_SHADER_SOURCE_LENGTH
|
|
840
|
+
public const ACTIVE_ATTRIBUTES: int = c.GL_ACTIVE_ATTRIBUTES
|
|
841
|
+
public const ACTIVE_ATTRIBUTE_MAX_LENGTH: int = c.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
|
|
842
|
+
public const FRAGMENT_SHADER_DERIVATIVE_HINT: int = c.GL_FRAGMENT_SHADER_DERIVATIVE_HINT
|
|
843
|
+
public const SHADING_LANGUAGE_VERSION: int = c.GL_SHADING_LANGUAGE_VERSION
|
|
844
|
+
public const CURRENT_PROGRAM: int = c.GL_CURRENT_PROGRAM
|
|
845
|
+
public const IMPLEMENTATION_COLOR_READ_TYPE: int = c.GL_IMPLEMENTATION_COLOR_READ_TYPE
|
|
846
|
+
public const IMPLEMENTATION_COLOR_READ_FORMAT: int = c.GL_IMPLEMENTATION_COLOR_READ_FORMAT
|
|
847
|
+
public const TEXTURE_RED_TYPE: int = c.GL_TEXTURE_RED_TYPE
|
|
848
|
+
public const TEXTURE_GREEN_TYPE: int = c.GL_TEXTURE_GREEN_TYPE
|
|
849
|
+
public const TEXTURE_BLUE_TYPE: int = c.GL_TEXTURE_BLUE_TYPE
|
|
850
|
+
public const TEXTURE_ALPHA_TYPE: int = c.GL_TEXTURE_ALPHA_TYPE
|
|
851
|
+
public const TEXTURE_DEPTH_TYPE: int = c.GL_TEXTURE_DEPTH_TYPE
|
|
852
|
+
public const UNSIGNED_NORMALIZED: int = c.GL_UNSIGNED_NORMALIZED
|
|
853
|
+
public const TEXTURE_1D_ARRAY: int = c.GL_TEXTURE_1D_ARRAY
|
|
854
|
+
public const PROXY_TEXTURE_1D_ARRAY: int = c.GL_PROXY_TEXTURE_1D_ARRAY
|
|
855
|
+
public const TEXTURE_2D_ARRAY: int = c.GL_TEXTURE_2D_ARRAY
|
|
856
|
+
public const PROXY_TEXTURE_2D_ARRAY: int = c.GL_PROXY_TEXTURE_2D_ARRAY
|
|
857
|
+
public const TEXTURE_BINDING_1D_ARRAY: int = c.GL_TEXTURE_BINDING_1D_ARRAY
|
|
858
|
+
public const TEXTURE_BINDING_2D_ARRAY: int = c.GL_TEXTURE_BINDING_2D_ARRAY
|
|
859
|
+
public const MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
|
|
860
|
+
public const TEXTURE_BUFFER: int = c.GL_TEXTURE_BUFFER
|
|
861
|
+
public const TEXTURE_BUFFER_BINDING: int = c.GL_TEXTURE_BUFFER_BINDING
|
|
862
|
+
public const MAX_TEXTURE_BUFFER_SIZE: int = c.GL_MAX_TEXTURE_BUFFER_SIZE
|
|
863
|
+
public const TEXTURE_BINDING_BUFFER: int = c.GL_TEXTURE_BINDING_BUFFER
|
|
864
|
+
public const TEXTURE_BUFFER_DATA_STORE_BINDING: int = c.GL_TEXTURE_BUFFER_DATA_STORE_BINDING
|
|
865
|
+
public const ANY_SAMPLES_PASSED: int = c.GL_ANY_SAMPLES_PASSED
|
|
866
|
+
public const SAMPLE_SHADING: int = c.GL_SAMPLE_SHADING
|
|
867
|
+
public const MIN_SAMPLE_SHADING_VALUE: int = c.GL_MIN_SAMPLE_SHADING_VALUE
|
|
868
|
+
public const R11F_G11F_B10F: int = c.GL_R11F_G11F_B10F
|
|
869
|
+
public const UNSIGNED_INT_10F_11F_11F_REV: int = c.GL_UNSIGNED_INT_10F_11F_11F_REV
|
|
870
|
+
public const RGB9_E5: int = c.GL_RGB9_E5
|
|
871
|
+
public const UNSIGNED_INT_5_9_9_9_REV: int = c.GL_UNSIGNED_INT_5_9_9_9_REV
|
|
872
|
+
public const TEXTURE_SHARED_SIZE: int = c.GL_TEXTURE_SHARED_SIZE
|
|
873
|
+
public const SRGB: int = c.GL_SRGB
|
|
874
|
+
public const SRGB8: int = c.GL_SRGB8
|
|
875
|
+
public const SRGB_ALPHA: int = c.GL_SRGB_ALPHA
|
|
876
|
+
public const SRGB8_ALPHA8: int = c.GL_SRGB8_ALPHA8
|
|
877
|
+
public const COMPRESSED_SRGB: int = c.GL_COMPRESSED_SRGB
|
|
878
|
+
public const COMPRESSED_SRGB_ALPHA: int = c.GL_COMPRESSED_SRGB_ALPHA
|
|
879
|
+
public const TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: int = c.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
|
|
880
|
+
public const TRANSFORM_FEEDBACK_BUFFER_MODE: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_MODE
|
|
881
|
+
public const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: int = c.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
|
|
882
|
+
public const TRANSFORM_FEEDBACK_VARYINGS: int = c.GL_TRANSFORM_FEEDBACK_VARYINGS
|
|
883
|
+
public const TRANSFORM_FEEDBACK_BUFFER_START: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_START
|
|
884
|
+
public const TRANSFORM_FEEDBACK_BUFFER_SIZE: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
|
|
885
|
+
public const PRIMITIVES_GENERATED: int = c.GL_PRIMITIVES_GENERATED
|
|
886
|
+
public const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: int = c.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
|
|
887
|
+
public const RASTERIZER_DISCARD: int = c.GL_RASTERIZER_DISCARD
|
|
888
|
+
public const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: int = c.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
|
|
889
|
+
public const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: int = c.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
|
|
890
|
+
public const INTERLEAVED_ATTRIBS: int = c.GL_INTERLEAVED_ATTRIBS
|
|
891
|
+
public const SEPARATE_ATTRIBS: int = c.GL_SEPARATE_ATTRIBS
|
|
892
|
+
public const TRANSFORM_FEEDBACK_BUFFER: int = c.GL_TRANSFORM_FEEDBACK_BUFFER
|
|
893
|
+
public const TRANSFORM_FEEDBACK_BUFFER_BINDING: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
|
|
894
|
+
public const POINT_SPRITE_COORD_ORIGIN: int = c.GL_POINT_SPRITE_COORD_ORIGIN
|
|
895
|
+
public const LOWER_LEFT: int = c.GL_LOWER_LEFT
|
|
896
|
+
public const UPPER_LEFT: int = c.GL_UPPER_LEFT
|
|
897
|
+
public const STENCIL_BACK_REF: int = c.GL_STENCIL_BACK_REF
|
|
898
|
+
public const STENCIL_BACK_VALUE_MASK: int = c.GL_STENCIL_BACK_VALUE_MASK
|
|
899
|
+
public const STENCIL_BACK_WRITEMASK: int = c.GL_STENCIL_BACK_WRITEMASK
|
|
900
|
+
public const DRAW_FRAMEBUFFER_BINDING: int = c.GL_DRAW_FRAMEBUFFER_BINDING
|
|
901
|
+
public const FRAMEBUFFER_BINDING: int = c.GL_FRAMEBUFFER_BINDING
|
|
902
|
+
public const RENDERBUFFER_BINDING: int = c.GL_RENDERBUFFER_BINDING
|
|
903
|
+
public const READ_FRAMEBUFFER: int = c.GL_READ_FRAMEBUFFER
|
|
904
|
+
public const DRAW_FRAMEBUFFER: int = c.GL_DRAW_FRAMEBUFFER
|
|
905
|
+
public const READ_FRAMEBUFFER_BINDING: int = c.GL_READ_FRAMEBUFFER_BINDING
|
|
906
|
+
public const RENDERBUFFER_SAMPLES: int = c.GL_RENDERBUFFER_SAMPLES
|
|
907
|
+
public const DEPTH_COMPONENT32F: int = c.GL_DEPTH_COMPONENT32F
|
|
908
|
+
public const DEPTH32F_STENCIL8: int = c.GL_DEPTH32F_STENCIL8
|
|
909
|
+
public const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: int = c.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
|
|
910
|
+
public const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: int = c.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
|
|
911
|
+
public const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: int = c.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
|
|
912
|
+
public const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: int = c.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
|
|
913
|
+
public const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: int = c.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
|
|
914
|
+
public const FRAMEBUFFER_COMPLETE: int = c.GL_FRAMEBUFFER_COMPLETE
|
|
915
|
+
public const FRAMEBUFFER_INCOMPLETE_ATTACHMENT: int = c.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
|
|
916
|
+
public const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: int = c.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
|
917
|
+
public const FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: int = c.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
|
|
918
|
+
public const FRAMEBUFFER_INCOMPLETE_READ_BUFFER: int = c.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
|
|
919
|
+
public const FRAMEBUFFER_UNSUPPORTED: int = c.GL_FRAMEBUFFER_UNSUPPORTED
|
|
920
|
+
public const MAX_COLOR_ATTACHMENTS: int = c.GL_MAX_COLOR_ATTACHMENTS
|
|
921
|
+
public const COLOR_ATTACHMENT0: int = c.GL_COLOR_ATTACHMENT0
|
|
922
|
+
public const COLOR_ATTACHMENT1: int = c.GL_COLOR_ATTACHMENT1
|
|
923
|
+
public const COLOR_ATTACHMENT2: int = c.GL_COLOR_ATTACHMENT2
|
|
924
|
+
public const COLOR_ATTACHMENT3: int = c.GL_COLOR_ATTACHMENT3
|
|
925
|
+
public const COLOR_ATTACHMENT4: int = c.GL_COLOR_ATTACHMENT4
|
|
926
|
+
public const COLOR_ATTACHMENT5: int = c.GL_COLOR_ATTACHMENT5
|
|
927
|
+
public const COLOR_ATTACHMENT6: int = c.GL_COLOR_ATTACHMENT6
|
|
928
|
+
public const COLOR_ATTACHMENT7: int = c.GL_COLOR_ATTACHMENT7
|
|
929
|
+
public const COLOR_ATTACHMENT8: int = c.GL_COLOR_ATTACHMENT8
|
|
930
|
+
public const COLOR_ATTACHMENT9: int = c.GL_COLOR_ATTACHMENT9
|
|
931
|
+
public const COLOR_ATTACHMENT10: int = c.GL_COLOR_ATTACHMENT10
|
|
932
|
+
public const COLOR_ATTACHMENT11: int = c.GL_COLOR_ATTACHMENT11
|
|
933
|
+
public const COLOR_ATTACHMENT12: int = c.GL_COLOR_ATTACHMENT12
|
|
934
|
+
public const COLOR_ATTACHMENT13: int = c.GL_COLOR_ATTACHMENT13
|
|
935
|
+
public const COLOR_ATTACHMENT14: int = c.GL_COLOR_ATTACHMENT14
|
|
936
|
+
public const COLOR_ATTACHMENT15: int = c.GL_COLOR_ATTACHMENT15
|
|
937
|
+
public const COLOR_ATTACHMENT16: int = c.GL_COLOR_ATTACHMENT16
|
|
938
|
+
public const COLOR_ATTACHMENT17: int = c.GL_COLOR_ATTACHMENT17
|
|
939
|
+
public const COLOR_ATTACHMENT18: int = c.GL_COLOR_ATTACHMENT18
|
|
940
|
+
public const COLOR_ATTACHMENT19: int = c.GL_COLOR_ATTACHMENT19
|
|
941
|
+
public const COLOR_ATTACHMENT20: int = c.GL_COLOR_ATTACHMENT20
|
|
942
|
+
public const COLOR_ATTACHMENT21: int = c.GL_COLOR_ATTACHMENT21
|
|
943
|
+
public const COLOR_ATTACHMENT22: int = c.GL_COLOR_ATTACHMENT22
|
|
944
|
+
public const COLOR_ATTACHMENT23: int = c.GL_COLOR_ATTACHMENT23
|
|
945
|
+
public const COLOR_ATTACHMENT24: int = c.GL_COLOR_ATTACHMENT24
|
|
946
|
+
public const COLOR_ATTACHMENT25: int = c.GL_COLOR_ATTACHMENT25
|
|
947
|
+
public const COLOR_ATTACHMENT26: int = c.GL_COLOR_ATTACHMENT26
|
|
948
|
+
public const COLOR_ATTACHMENT27: int = c.GL_COLOR_ATTACHMENT27
|
|
949
|
+
public const COLOR_ATTACHMENT28: int = c.GL_COLOR_ATTACHMENT28
|
|
950
|
+
public const COLOR_ATTACHMENT29: int = c.GL_COLOR_ATTACHMENT29
|
|
951
|
+
public const COLOR_ATTACHMENT30: int = c.GL_COLOR_ATTACHMENT30
|
|
952
|
+
public const COLOR_ATTACHMENT31: int = c.GL_COLOR_ATTACHMENT31
|
|
953
|
+
public const DEPTH_ATTACHMENT: int = c.GL_DEPTH_ATTACHMENT
|
|
954
|
+
public const STENCIL_ATTACHMENT: int = c.GL_STENCIL_ATTACHMENT
|
|
955
|
+
public const FRAMEBUFFER: int = c.GL_FRAMEBUFFER
|
|
956
|
+
public const RENDERBUFFER: int = c.GL_RENDERBUFFER
|
|
957
|
+
public const RENDERBUFFER_WIDTH: int = c.GL_RENDERBUFFER_WIDTH
|
|
958
|
+
public const RENDERBUFFER_HEIGHT: int = c.GL_RENDERBUFFER_HEIGHT
|
|
959
|
+
public const RENDERBUFFER_INTERNAL_FORMAT: int = c.GL_RENDERBUFFER_INTERNAL_FORMAT
|
|
960
|
+
public const STENCIL_INDEX1: int = c.GL_STENCIL_INDEX1
|
|
961
|
+
public const STENCIL_INDEX4: int = c.GL_STENCIL_INDEX4
|
|
962
|
+
public const STENCIL_INDEX8: int = c.GL_STENCIL_INDEX8
|
|
963
|
+
public const STENCIL_INDEX16: int = c.GL_STENCIL_INDEX16
|
|
964
|
+
public const RENDERBUFFER_RED_SIZE: int = c.GL_RENDERBUFFER_RED_SIZE
|
|
965
|
+
public const RENDERBUFFER_GREEN_SIZE: int = c.GL_RENDERBUFFER_GREEN_SIZE
|
|
966
|
+
public const RENDERBUFFER_BLUE_SIZE: int = c.GL_RENDERBUFFER_BLUE_SIZE
|
|
967
|
+
public const RENDERBUFFER_ALPHA_SIZE: int = c.GL_RENDERBUFFER_ALPHA_SIZE
|
|
968
|
+
public const RENDERBUFFER_DEPTH_SIZE: int = c.GL_RENDERBUFFER_DEPTH_SIZE
|
|
969
|
+
public const RENDERBUFFER_STENCIL_SIZE: int = c.GL_RENDERBUFFER_STENCIL_SIZE
|
|
970
|
+
public const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: int = c.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
|
|
971
|
+
public const MAX_SAMPLES: int = c.GL_MAX_SAMPLES
|
|
972
|
+
public const RGB565: int = c.GL_RGB565
|
|
973
|
+
public const PRIMITIVE_RESTART_FIXED_INDEX: int = c.GL_PRIMITIVE_RESTART_FIXED_INDEX
|
|
974
|
+
public const ANY_SAMPLES_PASSED_CONSERVATIVE: int = c.GL_ANY_SAMPLES_PASSED_CONSERVATIVE
|
|
975
|
+
public const MAX_ELEMENT_INDEX: int = c.GL_MAX_ELEMENT_INDEX
|
|
976
|
+
public const RGBA32UI: int = c.GL_RGBA32UI
|
|
977
|
+
public const RGB32UI: int = c.GL_RGB32UI
|
|
978
|
+
public const RGBA16UI: int = c.GL_RGBA16UI
|
|
979
|
+
public const RGB16UI: int = c.GL_RGB16UI
|
|
980
|
+
public const RGBA8UI: int = c.GL_RGBA8UI
|
|
981
|
+
public const RGB8UI: int = c.GL_RGB8UI
|
|
982
|
+
public const RGBA32I: int = c.GL_RGBA32I
|
|
983
|
+
public const RGB32I: int = c.GL_RGB32I
|
|
984
|
+
public const RGBA16I: int = c.GL_RGBA16I
|
|
985
|
+
public const RGB16I: int = c.GL_RGB16I
|
|
986
|
+
public const RGBA8I: int = c.GL_RGBA8I
|
|
987
|
+
public const RGB8I: int = c.GL_RGB8I
|
|
988
|
+
public const RED_INTEGER: int = c.GL_RED_INTEGER
|
|
989
|
+
public const GREEN_INTEGER: int = c.GL_GREEN_INTEGER
|
|
990
|
+
public const BLUE_INTEGER: int = c.GL_BLUE_INTEGER
|
|
991
|
+
public const RGB_INTEGER: int = c.GL_RGB_INTEGER
|
|
992
|
+
public const RGBA_INTEGER: int = c.GL_RGBA_INTEGER
|
|
993
|
+
public const BGR_INTEGER: int = c.GL_BGR_INTEGER
|
|
994
|
+
public const BGRA_INTEGER: int = c.GL_BGRA_INTEGER
|
|
995
|
+
public const INT_2_10_10_10_REV: int = c.GL_INT_2_10_10_10_REV
|
|
996
|
+
public const FRAMEBUFFER_ATTACHMENT_LAYERED: int = c.GL_FRAMEBUFFER_ATTACHMENT_LAYERED
|
|
997
|
+
public const FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: int = c.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
|
|
998
|
+
public const FLOAT_32_UNSIGNED_INT_24_8_REV: int = c.GL_FLOAT_32_UNSIGNED_INT_24_8_REV
|
|
999
|
+
public const FRAMEBUFFER_SRGB: int = c.GL_FRAMEBUFFER_SRGB
|
|
1000
|
+
public const COMPRESSED_RED_RGTC1: int = c.GL_COMPRESSED_RED_RGTC1
|
|
1001
|
+
public const COMPRESSED_SIGNED_RED_RGTC1: int = c.GL_COMPRESSED_SIGNED_RED_RGTC1
|
|
1002
|
+
public const COMPRESSED_RG_RGTC2: int = c.GL_COMPRESSED_RG_RGTC2
|
|
1003
|
+
public const COMPRESSED_SIGNED_RG_RGTC2: int = c.GL_COMPRESSED_SIGNED_RG_RGTC2
|
|
1004
|
+
public const SAMPLER_1D_ARRAY: int = c.GL_SAMPLER_1D_ARRAY
|
|
1005
|
+
public const SAMPLER_2D_ARRAY: int = c.GL_SAMPLER_2D_ARRAY
|
|
1006
|
+
public const SAMPLER_BUFFER: int = c.GL_SAMPLER_BUFFER
|
|
1007
|
+
public const SAMPLER_1D_ARRAY_SHADOW: int = c.GL_SAMPLER_1D_ARRAY_SHADOW
|
|
1008
|
+
public const SAMPLER_2D_ARRAY_SHADOW: int = c.GL_SAMPLER_2D_ARRAY_SHADOW
|
|
1009
|
+
public const SAMPLER_CUBE_SHADOW: int = c.GL_SAMPLER_CUBE_SHADOW
|
|
1010
|
+
public const UNSIGNED_INT_VEC2: int = c.GL_UNSIGNED_INT_VEC2
|
|
1011
|
+
public const UNSIGNED_INT_VEC3: int = c.GL_UNSIGNED_INT_VEC3
|
|
1012
|
+
public const UNSIGNED_INT_VEC4: int = c.GL_UNSIGNED_INT_VEC4
|
|
1013
|
+
public const INT_SAMPLER_1D: int = c.GL_INT_SAMPLER_1D
|
|
1014
|
+
public const INT_SAMPLER_2D: int = c.GL_INT_SAMPLER_2D
|
|
1015
|
+
public const INT_SAMPLER_3D: int = c.GL_INT_SAMPLER_3D
|
|
1016
|
+
public const INT_SAMPLER_CUBE: int = c.GL_INT_SAMPLER_CUBE
|
|
1017
|
+
public const INT_SAMPLER_2D_RECT: int = c.GL_INT_SAMPLER_2D_RECT
|
|
1018
|
+
public const INT_SAMPLER_1D_ARRAY: int = c.GL_INT_SAMPLER_1D_ARRAY
|
|
1019
|
+
public const INT_SAMPLER_2D_ARRAY: int = c.GL_INT_SAMPLER_2D_ARRAY
|
|
1020
|
+
public const INT_SAMPLER_BUFFER: int = c.GL_INT_SAMPLER_BUFFER
|
|
1021
|
+
public const UNSIGNED_INT_SAMPLER_1D: int = c.GL_UNSIGNED_INT_SAMPLER_1D
|
|
1022
|
+
public const UNSIGNED_INT_SAMPLER_2D: int = c.GL_UNSIGNED_INT_SAMPLER_2D
|
|
1023
|
+
public const UNSIGNED_INT_SAMPLER_3D: int = c.GL_UNSIGNED_INT_SAMPLER_3D
|
|
1024
|
+
public const UNSIGNED_INT_SAMPLER_CUBE: int = c.GL_UNSIGNED_INT_SAMPLER_CUBE
|
|
1025
|
+
public const UNSIGNED_INT_SAMPLER_2D_RECT: int = c.GL_UNSIGNED_INT_SAMPLER_2D_RECT
|
|
1026
|
+
public const UNSIGNED_INT_SAMPLER_1D_ARRAY: int = c.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
|
|
1027
|
+
public const UNSIGNED_INT_SAMPLER_2D_ARRAY: int = c.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
|
|
1028
|
+
public const UNSIGNED_INT_SAMPLER_BUFFER: int = c.GL_UNSIGNED_INT_SAMPLER_BUFFER
|
|
1029
|
+
public const GEOMETRY_SHADER: int = c.GL_GEOMETRY_SHADER
|
|
1030
|
+
public const MAX_GEOMETRY_UNIFORM_COMPONENTS: int = c.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
|
|
1031
|
+
public const MAX_GEOMETRY_OUTPUT_VERTICES: int = c.GL_MAX_GEOMETRY_OUTPUT_VERTICES
|
|
1032
|
+
public const MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: int = c.GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
|
|
1033
|
+
public const ACTIVE_SUBROUTINES: int = c.GL_ACTIVE_SUBROUTINES
|
|
1034
|
+
public const ACTIVE_SUBROUTINE_UNIFORMS: int = c.GL_ACTIVE_SUBROUTINE_UNIFORMS
|
|
1035
|
+
public const MAX_SUBROUTINES: int = c.GL_MAX_SUBROUTINES
|
|
1036
|
+
public const MAX_SUBROUTINE_UNIFORM_LOCATIONS: int = c.GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
|
|
1037
|
+
public const LOW_FLOAT: int = c.GL_LOW_FLOAT
|
|
1038
|
+
public const MEDIUM_FLOAT: int = c.GL_MEDIUM_FLOAT
|
|
1039
|
+
public const HIGH_FLOAT: int = c.GL_HIGH_FLOAT
|
|
1040
|
+
public const LOW_INT: int = c.GL_LOW_INT
|
|
1041
|
+
public const MEDIUM_INT: int = c.GL_MEDIUM_INT
|
|
1042
|
+
public const HIGH_INT: int = c.GL_HIGH_INT
|
|
1043
|
+
public const SHADER_BINARY_FORMATS: int = c.GL_SHADER_BINARY_FORMATS
|
|
1044
|
+
public const NUM_SHADER_BINARY_FORMATS: int = c.GL_NUM_SHADER_BINARY_FORMATS
|
|
1045
|
+
public const SHADER_COMPILER: int = c.GL_SHADER_COMPILER
|
|
1046
|
+
public const MAX_VERTEX_UNIFORM_VECTORS: int = c.GL_MAX_VERTEX_UNIFORM_VECTORS
|
|
1047
|
+
public const MAX_VARYING_VECTORS: int = c.GL_MAX_VARYING_VECTORS
|
|
1048
|
+
public const MAX_FRAGMENT_UNIFORM_VECTORS: int = c.GL_MAX_FRAGMENT_UNIFORM_VECTORS
|
|
1049
|
+
public const QUERY_WAIT: int = c.GL_QUERY_WAIT
|
|
1050
|
+
public const QUERY_NO_WAIT: int = c.GL_QUERY_NO_WAIT
|
|
1051
|
+
public const QUERY_BY_REGION_WAIT: int = c.GL_QUERY_BY_REGION_WAIT
|
|
1052
|
+
public const QUERY_BY_REGION_NO_WAIT: int = c.GL_QUERY_BY_REGION_NO_WAIT
|
|
1053
|
+
public const QUERY_WAIT_INVERTED: int = c.GL_QUERY_WAIT_INVERTED
|
|
1054
|
+
public const QUERY_NO_WAIT_INVERTED: int = c.GL_QUERY_NO_WAIT_INVERTED
|
|
1055
|
+
public const QUERY_BY_REGION_WAIT_INVERTED: int = c.GL_QUERY_BY_REGION_WAIT_INVERTED
|
|
1056
|
+
public const QUERY_BY_REGION_NO_WAIT_INVERTED: int = c.GL_QUERY_BY_REGION_NO_WAIT_INVERTED
|
|
1057
|
+
public const POLYGON_OFFSET_CLAMP: int = c.GL_POLYGON_OFFSET_CLAMP
|
|
1058
|
+
public const MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
|
|
1059
|
+
public const MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: int = c.GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
|
|
1060
|
+
public const TRANSFORM_FEEDBACK: int = c.GL_TRANSFORM_FEEDBACK
|
|
1061
|
+
public const TRANSFORM_FEEDBACK_BUFFER_PAUSED: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
|
|
1062
|
+
public const TRANSFORM_FEEDBACK_PAUSED: int = c.GL_TRANSFORM_FEEDBACK_PAUSED
|
|
1063
|
+
public const TRANSFORM_FEEDBACK_BUFFER_ACTIVE: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
|
|
1064
|
+
public const TRANSFORM_FEEDBACK_ACTIVE: int = c.GL_TRANSFORM_FEEDBACK_ACTIVE
|
|
1065
|
+
public const TRANSFORM_FEEDBACK_BINDING: int = c.GL_TRANSFORM_FEEDBACK_BINDING
|
|
1066
|
+
public const TIMESTAMP: int = c.GL_TIMESTAMP
|
|
1067
|
+
public const TEXTURE_SWIZZLE_R: int = c.GL_TEXTURE_SWIZZLE_R
|
|
1068
|
+
public const TEXTURE_SWIZZLE_G: int = c.GL_TEXTURE_SWIZZLE_G
|
|
1069
|
+
public const TEXTURE_SWIZZLE_B: int = c.GL_TEXTURE_SWIZZLE_B
|
|
1070
|
+
public const TEXTURE_SWIZZLE_A: int = c.GL_TEXTURE_SWIZZLE_A
|
|
1071
|
+
public const TEXTURE_SWIZZLE_RGBA: int = c.GL_TEXTURE_SWIZZLE_RGBA
|
|
1072
|
+
public const ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: int = c.GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
|
|
1073
|
+
public const ACTIVE_SUBROUTINE_MAX_LENGTH: int = c.GL_ACTIVE_SUBROUTINE_MAX_LENGTH
|
|
1074
|
+
public const ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: int = c.GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
|
|
1075
|
+
public const NUM_COMPATIBLE_SUBROUTINES: int = c.GL_NUM_COMPATIBLE_SUBROUTINES
|
|
1076
|
+
public const COMPATIBLE_SUBROUTINES: int = c.GL_COMPATIBLE_SUBROUTINES
|
|
1077
|
+
public const QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: int = c.GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
|
|
1078
|
+
public const FIRST_VERTEX_CONVENTION: int = c.GL_FIRST_VERTEX_CONVENTION
|
|
1079
|
+
public const LAST_VERTEX_CONVENTION: int = c.GL_LAST_VERTEX_CONVENTION
|
|
1080
|
+
public const PROVOKING_VERTEX: int = c.GL_PROVOKING_VERTEX
|
|
1081
|
+
public const SAMPLE_POSITION: int = c.GL_SAMPLE_POSITION
|
|
1082
|
+
public const SAMPLE_MASK: int = c.GL_SAMPLE_MASK
|
|
1083
|
+
public const SAMPLE_MASK_VALUE: int = c.GL_SAMPLE_MASK_VALUE
|
|
1084
|
+
public const MAX_SAMPLE_MASK_WORDS: int = c.GL_MAX_SAMPLE_MASK_WORDS
|
|
1085
|
+
public const MAX_GEOMETRY_SHADER_INVOCATIONS: int = c.GL_MAX_GEOMETRY_SHADER_INVOCATIONS
|
|
1086
|
+
public const MIN_FRAGMENT_INTERPOLATION_OFFSET: int = c.GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
|
|
1087
|
+
public const MAX_FRAGMENT_INTERPOLATION_OFFSET: int = c.GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
|
|
1088
|
+
public const FRAGMENT_INTERPOLATION_OFFSET_BITS: int = c.GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
|
|
1089
|
+
public const MIN_PROGRAM_TEXTURE_GATHER_OFFSET: int = c.GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
|
|
1090
|
+
public const MAX_PROGRAM_TEXTURE_GATHER_OFFSET: int = c.GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
|
|
1091
|
+
public const MAX_TRANSFORM_FEEDBACK_BUFFERS: int = c.GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
|
|
1092
|
+
public const MAX_VERTEX_STREAMS: int = c.GL_MAX_VERTEX_STREAMS
|
|
1093
|
+
public const PATCH_VERTICES: int = c.GL_PATCH_VERTICES
|
|
1094
|
+
public const PATCH_DEFAULT_INNER_LEVEL: int = c.GL_PATCH_DEFAULT_INNER_LEVEL
|
|
1095
|
+
public const PATCH_DEFAULT_OUTER_LEVEL: int = c.GL_PATCH_DEFAULT_OUTER_LEVEL
|
|
1096
|
+
public const TESS_CONTROL_OUTPUT_VERTICES: int = c.GL_TESS_CONTROL_OUTPUT_VERTICES
|
|
1097
|
+
public const TESS_GEN_MODE: int = c.GL_TESS_GEN_MODE
|
|
1098
|
+
public const TESS_GEN_SPACING: int = c.GL_TESS_GEN_SPACING
|
|
1099
|
+
public const TESS_GEN_VERTEX_ORDER: int = c.GL_TESS_GEN_VERTEX_ORDER
|
|
1100
|
+
public const TESS_GEN_POINT_MODE: int = c.GL_TESS_GEN_POINT_MODE
|
|
1101
|
+
public const ISOLINES: int = c.GL_ISOLINES
|
|
1102
|
+
public const FRACTIONAL_ODD: int = c.GL_FRACTIONAL_ODD
|
|
1103
|
+
public const FRACTIONAL_EVEN: int = c.GL_FRACTIONAL_EVEN
|
|
1104
|
+
public const MAX_PATCH_VERTICES: int = c.GL_MAX_PATCH_VERTICES
|
|
1105
|
+
public const MAX_TESS_GEN_LEVEL: int = c.GL_MAX_TESS_GEN_LEVEL
|
|
1106
|
+
public const MAX_TESS_CONTROL_UNIFORM_COMPONENTS: int = c.GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
|
|
1107
|
+
public const MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: int = c.GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
|
|
1108
|
+
public const MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
|
|
1109
|
+
public const MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
|
|
1110
|
+
public const MAX_TESS_CONTROL_OUTPUT_COMPONENTS: int = c.GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
|
|
1111
|
+
public const MAX_TESS_PATCH_COMPONENTS: int = c.GL_MAX_TESS_PATCH_COMPONENTS
|
|
1112
|
+
public const MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: int = c.GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
|
|
1113
|
+
public const MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: int = c.GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
|
|
1114
|
+
public const TESS_EVALUATION_SHADER: int = c.GL_TESS_EVALUATION_SHADER
|
|
1115
|
+
public const TESS_CONTROL_SHADER: int = c.GL_TESS_CONTROL_SHADER
|
|
1116
|
+
public const MAX_TESS_CONTROL_UNIFORM_BLOCKS: int = c.GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
|
|
1117
|
+
public const MAX_TESS_EVALUATION_UNIFORM_BLOCKS: int = c.GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
|
|
1118
|
+
public const COMPRESSED_RGBA_BPTC_UNORM: int = c.GL_COMPRESSED_RGBA_BPTC_UNORM
|
|
1119
|
+
public const COMPRESSED_SRGB_ALPHA_BPTC_UNORM: int = c.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
|
|
1120
|
+
public const COMPRESSED_RGB_BPTC_SIGNED_FLOAT: int = c.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
|
|
1121
|
+
public const COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: int = c.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
|
|
1122
|
+
public const COPY_READ_BUFFER: int = c.GL_COPY_READ_BUFFER
|
|
1123
|
+
public const COPY_READ_BUFFER_BINDING: int = c.GL_COPY_READ_BUFFER_BINDING
|
|
1124
|
+
public const COPY_WRITE_BUFFER: int = c.GL_COPY_WRITE_BUFFER
|
|
1125
|
+
public const COPY_WRITE_BUFFER_BINDING: int = c.GL_COPY_WRITE_BUFFER_BINDING
|
|
1126
|
+
public const MAX_IMAGE_UNITS: int = c.GL_MAX_IMAGE_UNITS
|
|
1127
|
+
public const MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: int = c.GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
|
|
1128
|
+
public const MAX_COMBINED_SHADER_OUTPUT_RESOURCES: int = c.GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
|
|
1129
|
+
public const IMAGE_BINDING_NAME: int = c.GL_IMAGE_BINDING_NAME
|
|
1130
|
+
public const IMAGE_BINDING_LEVEL: int = c.GL_IMAGE_BINDING_LEVEL
|
|
1131
|
+
public const IMAGE_BINDING_LAYERED: int = c.GL_IMAGE_BINDING_LAYERED
|
|
1132
|
+
public const IMAGE_BINDING_LAYER: int = c.GL_IMAGE_BINDING_LAYER
|
|
1133
|
+
public const IMAGE_BINDING_ACCESS: int = c.GL_IMAGE_BINDING_ACCESS
|
|
1134
|
+
public const DRAW_INDIRECT_BUFFER: int = c.GL_DRAW_INDIRECT_BUFFER
|
|
1135
|
+
public const DRAW_INDIRECT_BUFFER_BINDING: int = c.GL_DRAW_INDIRECT_BUFFER_BINDING
|
|
1136
|
+
public const DOUBLE_MAT2: int = c.GL_DOUBLE_MAT2
|
|
1137
|
+
public const DOUBLE_MAT3: int = c.GL_DOUBLE_MAT3
|
|
1138
|
+
public const DOUBLE_MAT4: int = c.GL_DOUBLE_MAT4
|
|
1139
|
+
public const VERTEX_BINDING_BUFFER: int = c.GL_VERTEX_BINDING_BUFFER
|
|
1140
|
+
public const R8_SNORM: int = c.GL_R8_SNORM
|
|
1141
|
+
public const RG8_SNORM: int = c.GL_RG8_SNORM
|
|
1142
|
+
public const RGB8_SNORM: int = c.GL_RGB8_SNORM
|
|
1143
|
+
public const RGBA8_SNORM: int = c.GL_RGBA8_SNORM
|
|
1144
|
+
public const R16_SNORM: int = c.GL_R16_SNORM
|
|
1145
|
+
public const RG16_SNORM: int = c.GL_RG16_SNORM
|
|
1146
|
+
public const RGB16_SNORM: int = c.GL_RGB16_SNORM
|
|
1147
|
+
public const RGBA16_SNORM: int = c.GL_RGBA16_SNORM
|
|
1148
|
+
public const SIGNED_NORMALIZED: int = c.GL_SIGNED_NORMALIZED
|
|
1149
|
+
public const PRIMITIVE_RESTART: int = c.GL_PRIMITIVE_RESTART
|
|
1150
|
+
public const PRIMITIVE_RESTART_INDEX: int = c.GL_PRIMITIVE_RESTART_INDEX
|
|
1151
|
+
public const DOUBLE_VEC2: int = c.GL_DOUBLE_VEC2
|
|
1152
|
+
public const DOUBLE_VEC3: int = c.GL_DOUBLE_VEC3
|
|
1153
|
+
public const DOUBLE_VEC4: int = c.GL_DOUBLE_VEC4
|
|
1154
|
+
public const TEXTURE_CUBE_MAP_ARRAY: int = c.GL_TEXTURE_CUBE_MAP_ARRAY
|
|
1155
|
+
public const TEXTURE_BINDING_CUBE_MAP_ARRAY: int = c.GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
|
|
1156
|
+
public const PROXY_TEXTURE_CUBE_MAP_ARRAY: int = c.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
|
|
1157
|
+
public const SAMPLER_CUBE_MAP_ARRAY: int = c.GL_SAMPLER_CUBE_MAP_ARRAY
|
|
1158
|
+
public const SAMPLER_CUBE_MAP_ARRAY_SHADOW: int = c.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
|
|
1159
|
+
public const INT_SAMPLER_CUBE_MAP_ARRAY: int = c.GL_INT_SAMPLER_CUBE_MAP_ARRAY
|
|
1160
|
+
public const UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: int = c.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
|
|
1161
|
+
public const IMAGE_1D: int = c.GL_IMAGE_1D
|
|
1162
|
+
public const IMAGE_2D: int = c.GL_IMAGE_2D
|
|
1163
|
+
public const IMAGE_3D: int = c.GL_IMAGE_3D
|
|
1164
|
+
public const IMAGE_2D_RECT: int = c.GL_IMAGE_2D_RECT
|
|
1165
|
+
public const IMAGE_CUBE: int = c.GL_IMAGE_CUBE
|
|
1166
|
+
public const IMAGE_BUFFER: int = c.GL_IMAGE_BUFFER
|
|
1167
|
+
public const IMAGE_1D_ARRAY: int = c.GL_IMAGE_1D_ARRAY
|
|
1168
|
+
public const IMAGE_2D_ARRAY: int = c.GL_IMAGE_2D_ARRAY
|
|
1169
|
+
public const IMAGE_CUBE_MAP_ARRAY: int = c.GL_IMAGE_CUBE_MAP_ARRAY
|
|
1170
|
+
public const IMAGE_2D_MULTISAMPLE: int = c.GL_IMAGE_2D_MULTISAMPLE
|
|
1171
|
+
public const IMAGE_2D_MULTISAMPLE_ARRAY: int = c.GL_IMAGE_2D_MULTISAMPLE_ARRAY
|
|
1172
|
+
public const INT_IMAGE_1D: int = c.GL_INT_IMAGE_1D
|
|
1173
|
+
public const INT_IMAGE_2D: int = c.GL_INT_IMAGE_2D
|
|
1174
|
+
public const INT_IMAGE_3D: int = c.GL_INT_IMAGE_3D
|
|
1175
|
+
public const INT_IMAGE_2D_RECT: int = c.GL_INT_IMAGE_2D_RECT
|
|
1176
|
+
public const INT_IMAGE_CUBE: int = c.GL_INT_IMAGE_CUBE
|
|
1177
|
+
public const INT_IMAGE_BUFFER: int = c.GL_INT_IMAGE_BUFFER
|
|
1178
|
+
public const INT_IMAGE_1D_ARRAY: int = c.GL_INT_IMAGE_1D_ARRAY
|
|
1179
|
+
public const INT_IMAGE_2D_ARRAY: int = c.GL_INT_IMAGE_2D_ARRAY
|
|
1180
|
+
public const INT_IMAGE_CUBE_MAP_ARRAY: int = c.GL_INT_IMAGE_CUBE_MAP_ARRAY
|
|
1181
|
+
public const INT_IMAGE_2D_MULTISAMPLE: int = c.GL_INT_IMAGE_2D_MULTISAMPLE
|
|
1182
|
+
public const INT_IMAGE_2D_MULTISAMPLE_ARRAY: int = c.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
|
|
1183
|
+
public const UNSIGNED_INT_IMAGE_1D: int = c.GL_UNSIGNED_INT_IMAGE_1D
|
|
1184
|
+
public const UNSIGNED_INT_IMAGE_2D: int = c.GL_UNSIGNED_INT_IMAGE_2D
|
|
1185
|
+
public const UNSIGNED_INT_IMAGE_3D: int = c.GL_UNSIGNED_INT_IMAGE_3D
|
|
1186
|
+
public const UNSIGNED_INT_IMAGE_2D_RECT: int = c.GL_UNSIGNED_INT_IMAGE_2D_RECT
|
|
1187
|
+
public const UNSIGNED_INT_IMAGE_CUBE: int = c.GL_UNSIGNED_INT_IMAGE_CUBE
|
|
1188
|
+
public const UNSIGNED_INT_IMAGE_BUFFER: int = c.GL_UNSIGNED_INT_IMAGE_BUFFER
|
|
1189
|
+
public const UNSIGNED_INT_IMAGE_1D_ARRAY: int = c.GL_UNSIGNED_INT_IMAGE_1D_ARRAY
|
|
1190
|
+
public const UNSIGNED_INT_IMAGE_2D_ARRAY: int = c.GL_UNSIGNED_INT_IMAGE_2D_ARRAY
|
|
1191
|
+
public const UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: int = c.GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
|
|
1192
|
+
public const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: int = c.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
|
|
1193
|
+
public const UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: int = c.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
|
|
1194
|
+
public const MAX_IMAGE_SAMPLES: int = c.GL_MAX_IMAGE_SAMPLES
|
|
1195
|
+
public const IMAGE_BINDING_FORMAT: int = c.GL_IMAGE_BINDING_FORMAT
|
|
1196
|
+
public const RGB10_A2UI: int = c.GL_RGB10_A2UI
|
|
1197
|
+
public const MIN_MAP_BUFFER_ALIGNMENT: int = c.GL_MIN_MAP_BUFFER_ALIGNMENT
|
|
1198
|
+
public const IMAGE_FORMAT_COMPATIBILITY_TYPE: int = c.GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
|
|
1199
|
+
public const IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: int = c.GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
|
|
1200
|
+
public const IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: int = c.GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
|
|
1201
|
+
public const MAX_VERTEX_IMAGE_UNIFORMS: int = c.GL_MAX_VERTEX_IMAGE_UNIFORMS
|
|
1202
|
+
public const MAX_TESS_CONTROL_IMAGE_UNIFORMS: int = c.GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
|
|
1203
|
+
public const MAX_TESS_EVALUATION_IMAGE_UNIFORMS: int = c.GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
|
|
1204
|
+
public const MAX_GEOMETRY_IMAGE_UNIFORMS: int = c.GL_MAX_GEOMETRY_IMAGE_UNIFORMS
|
|
1205
|
+
public const MAX_FRAGMENT_IMAGE_UNIFORMS: int = c.GL_MAX_FRAGMENT_IMAGE_UNIFORMS
|
|
1206
|
+
public const MAX_COMBINED_IMAGE_UNIFORMS: int = c.GL_MAX_COMBINED_IMAGE_UNIFORMS
|
|
1207
|
+
public const SHADER_STORAGE_BUFFER: int = c.GL_SHADER_STORAGE_BUFFER
|
|
1208
|
+
public const SHADER_STORAGE_BUFFER_BINDING: int = c.GL_SHADER_STORAGE_BUFFER_BINDING
|
|
1209
|
+
public const SHADER_STORAGE_BUFFER_START: int = c.GL_SHADER_STORAGE_BUFFER_START
|
|
1210
|
+
public const SHADER_STORAGE_BUFFER_SIZE: int = c.GL_SHADER_STORAGE_BUFFER_SIZE
|
|
1211
|
+
public const MAX_VERTEX_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
|
|
1212
|
+
public const MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
|
|
1213
|
+
public const MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
|
|
1214
|
+
public const MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
|
|
1215
|
+
public const MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
|
|
1216
|
+
public const MAX_COMPUTE_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
|
|
1217
|
+
public const MAX_COMBINED_SHADER_STORAGE_BLOCKS: int = c.GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
|
|
1218
|
+
public const MAX_SHADER_STORAGE_BUFFER_BINDINGS: int = c.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
|
|
1219
|
+
public const MAX_SHADER_STORAGE_BLOCK_SIZE: int = c.GL_MAX_SHADER_STORAGE_BLOCK_SIZE
|
|
1220
|
+
public const SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: int = c.GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
|
|
1221
|
+
public const DEPTH_STENCIL_TEXTURE_MODE: int = c.GL_DEPTH_STENCIL_TEXTURE_MODE
|
|
1222
|
+
public const MAX_COMPUTE_WORK_GROUP_INVOCATIONS: int = c.GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
|
|
1223
|
+
public const UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: int = c.GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
|
|
1224
|
+
public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
|
|
1225
|
+
public const DISPATCH_INDIRECT_BUFFER: int = c.GL_DISPATCH_INDIRECT_BUFFER
|
|
1226
|
+
public const DISPATCH_INDIRECT_BUFFER_BINDING: int = c.GL_DISPATCH_INDIRECT_BUFFER_BINDING
|
|
1227
|
+
public const TEXTURE_2D_MULTISAMPLE: int = c.GL_TEXTURE_2D_MULTISAMPLE
|
|
1228
|
+
public const PROXY_TEXTURE_2D_MULTISAMPLE: int = c.GL_PROXY_TEXTURE_2D_MULTISAMPLE
|
|
1229
|
+
public const TEXTURE_2D_MULTISAMPLE_ARRAY: int = c.GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|
|
1230
|
+
public const PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: int = c.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
|
|
1231
|
+
public const TEXTURE_BINDING_2D_MULTISAMPLE: int = c.GL_TEXTURE_BINDING_2D_MULTISAMPLE
|
|
1232
|
+
public const TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: int = c.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
|
|
1233
|
+
public const TEXTURE_SAMPLES: int = c.GL_TEXTURE_SAMPLES
|
|
1234
|
+
public const TEXTURE_FIXED_SAMPLE_LOCATIONS: int = c.GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
|
|
1235
|
+
public const SAMPLER_2D_MULTISAMPLE: int = c.GL_SAMPLER_2D_MULTISAMPLE
|
|
1236
|
+
public const INT_SAMPLER_2D_MULTISAMPLE: int = c.GL_INT_SAMPLER_2D_MULTISAMPLE
|
|
1237
|
+
public const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: int = c.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
|
|
1238
|
+
public const SAMPLER_2D_MULTISAMPLE_ARRAY: int = c.GL_SAMPLER_2D_MULTISAMPLE_ARRAY
|
|
1239
|
+
public const INT_SAMPLER_2D_MULTISAMPLE_ARRAY: int = c.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
|
|
1240
|
+
public const UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: int = c.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
|
|
1241
|
+
public const MAX_COLOR_TEXTURE_SAMPLES: int = c.GL_MAX_COLOR_TEXTURE_SAMPLES
|
|
1242
|
+
public const MAX_DEPTH_TEXTURE_SAMPLES: int = c.GL_MAX_DEPTH_TEXTURE_SAMPLES
|
|
1243
|
+
public const MAX_INTEGER_SAMPLES: int = c.GL_MAX_INTEGER_SAMPLES
|
|
1244
|
+
public const MAX_SERVER_WAIT_TIMEOUT: int = c.GL_MAX_SERVER_WAIT_TIMEOUT
|
|
1245
|
+
public const OBJECT_TYPE: int = c.GL_OBJECT_TYPE
|
|
1246
|
+
public const SYNC_CONDITION: int = c.GL_SYNC_CONDITION
|
|
1247
|
+
public const SYNC_STATUS: int = c.GL_SYNC_STATUS
|
|
1248
|
+
public const SYNC_FLAGS: int = c.GL_SYNC_FLAGS
|
|
1249
|
+
public const SYNC_FENCE: int = c.GL_SYNC_FENCE
|
|
1250
|
+
public const SYNC_GPU_COMMANDS_COMPLETE: int = c.GL_SYNC_GPU_COMMANDS_COMPLETE
|
|
1251
|
+
public const UNSIGNALED: int = c.GL_UNSIGNALED
|
|
1252
|
+
public const SIGNALED: int = c.GL_SIGNALED
|
|
1253
|
+
public const ALREADY_SIGNALED: int = c.GL_ALREADY_SIGNALED
|
|
1254
|
+
public const TIMEOUT_EXPIRED: int = c.GL_TIMEOUT_EXPIRED
|
|
1255
|
+
public const CONDITION_SATISFIED: int = c.GL_CONDITION_SATISFIED
|
|
1256
|
+
public const WAIT_FAILED: int = c.GL_WAIT_FAILED
|
|
1257
|
+
public const BUFFER_ACCESS_FLAGS: int = c.GL_BUFFER_ACCESS_FLAGS
|
|
1258
|
+
public const BUFFER_MAP_LENGTH: int = c.GL_BUFFER_MAP_LENGTH
|
|
1259
|
+
public const BUFFER_MAP_OFFSET: int = c.GL_BUFFER_MAP_OFFSET
|
|
1260
|
+
public const MAX_VERTEX_OUTPUT_COMPONENTS: int = c.GL_MAX_VERTEX_OUTPUT_COMPONENTS
|
|
1261
|
+
public const MAX_GEOMETRY_INPUT_COMPONENTS: int = c.GL_MAX_GEOMETRY_INPUT_COMPONENTS
|
|
1262
|
+
public const MAX_GEOMETRY_OUTPUT_COMPONENTS: int = c.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
|
|
1263
|
+
public const MAX_FRAGMENT_INPUT_COMPONENTS: int = c.GL_MAX_FRAGMENT_INPUT_COMPONENTS
|
|
1264
|
+
public const CONTEXT_PROFILE_MASK: int = c.GL_CONTEXT_PROFILE_MASK
|
|
1265
|
+
public const UNPACK_COMPRESSED_BLOCK_WIDTH: int = c.GL_UNPACK_COMPRESSED_BLOCK_WIDTH
|
|
1266
|
+
public const UNPACK_COMPRESSED_BLOCK_HEIGHT: int = c.GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
|
|
1267
|
+
public const UNPACK_COMPRESSED_BLOCK_DEPTH: int = c.GL_UNPACK_COMPRESSED_BLOCK_DEPTH
|
|
1268
|
+
public const UNPACK_COMPRESSED_BLOCK_SIZE: int = c.GL_UNPACK_COMPRESSED_BLOCK_SIZE
|
|
1269
|
+
public const PACK_COMPRESSED_BLOCK_WIDTH: int = c.GL_PACK_COMPRESSED_BLOCK_WIDTH
|
|
1270
|
+
public const PACK_COMPRESSED_BLOCK_HEIGHT: int = c.GL_PACK_COMPRESSED_BLOCK_HEIGHT
|
|
1271
|
+
public const PACK_COMPRESSED_BLOCK_DEPTH: int = c.GL_PACK_COMPRESSED_BLOCK_DEPTH
|
|
1272
|
+
public const PACK_COMPRESSED_BLOCK_SIZE: int = c.GL_PACK_COMPRESSED_BLOCK_SIZE
|
|
1273
|
+
public const TEXTURE_IMMUTABLE_FORMAT: int = c.GL_TEXTURE_IMMUTABLE_FORMAT
|
|
1274
|
+
public const MAX_DEBUG_MESSAGE_LENGTH: int = c.GL_MAX_DEBUG_MESSAGE_LENGTH
|
|
1275
|
+
public const MAX_DEBUG_LOGGED_MESSAGES: int = c.GL_MAX_DEBUG_LOGGED_MESSAGES
|
|
1276
|
+
public const DEBUG_LOGGED_MESSAGES: int = c.GL_DEBUG_LOGGED_MESSAGES
|
|
1277
|
+
public const DEBUG_SEVERITY_HIGH: int = c.GL_DEBUG_SEVERITY_HIGH
|
|
1278
|
+
public const DEBUG_SEVERITY_MEDIUM: int = c.GL_DEBUG_SEVERITY_MEDIUM
|
|
1279
|
+
public const DEBUG_SEVERITY_LOW: int = c.GL_DEBUG_SEVERITY_LOW
|
|
1280
|
+
public const QUERY_BUFFER: int = c.GL_QUERY_BUFFER
|
|
1281
|
+
public const QUERY_BUFFER_BINDING: int = c.GL_QUERY_BUFFER_BINDING
|
|
1282
|
+
public const QUERY_RESULT_NO_WAIT: int = c.GL_QUERY_RESULT_NO_WAIT
|
|
1283
|
+
public const TEXTURE_BUFFER_OFFSET: int = c.GL_TEXTURE_BUFFER_OFFSET
|
|
1284
|
+
public const TEXTURE_BUFFER_SIZE: int = c.GL_TEXTURE_BUFFER_SIZE
|
|
1285
|
+
public const TEXTURE_BUFFER_OFFSET_ALIGNMENT: int = c.GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
|
|
1286
|
+
public const COMPUTE_SHADER: int = c.GL_COMPUTE_SHADER
|
|
1287
|
+
public const MAX_COMPUTE_UNIFORM_BLOCKS: int = c.GL_MAX_COMPUTE_UNIFORM_BLOCKS
|
|
1288
|
+
public const MAX_COMPUTE_TEXTURE_IMAGE_UNITS: int = c.GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
|
|
1289
|
+
public const MAX_COMPUTE_IMAGE_UNIFORMS: int = c.GL_MAX_COMPUTE_IMAGE_UNIFORMS
|
|
1290
|
+
public const MAX_COMPUTE_WORK_GROUP_COUNT: int = c.GL_MAX_COMPUTE_WORK_GROUP_COUNT
|
|
1291
|
+
public const MAX_COMPUTE_WORK_GROUP_SIZE: int = c.GL_MAX_COMPUTE_WORK_GROUP_SIZE
|
|
1292
|
+
public const COMPRESSED_R11_EAC: int = c.GL_COMPRESSED_R11_EAC
|
|
1293
|
+
public const COMPRESSED_SIGNED_R11_EAC: int = c.GL_COMPRESSED_SIGNED_R11_EAC
|
|
1294
|
+
public const COMPRESSED_RG11_EAC: int = c.GL_COMPRESSED_RG11_EAC
|
|
1295
|
+
public const COMPRESSED_SIGNED_RG11_EAC: int = c.GL_COMPRESSED_SIGNED_RG11_EAC
|
|
1296
|
+
public const COMPRESSED_RGB8_ETC2: int = c.GL_COMPRESSED_RGB8_ETC2
|
|
1297
|
+
public const COMPRESSED_SRGB8_ETC2: int = c.GL_COMPRESSED_SRGB8_ETC2
|
|
1298
|
+
public const COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: int = c.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
|
1299
|
+
public const COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: int = c.GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
|
1300
|
+
public const COMPRESSED_RGBA8_ETC2_EAC: int = c.GL_COMPRESSED_RGBA8_ETC2_EAC
|
|
1301
|
+
public const COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: int = c.GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
|
|
1302
|
+
public const ATOMIC_COUNTER_BUFFER: int = c.GL_ATOMIC_COUNTER_BUFFER
|
|
1303
|
+
public const ATOMIC_COUNTER_BUFFER_BINDING: int = c.GL_ATOMIC_COUNTER_BUFFER_BINDING
|
|
1304
|
+
public const ATOMIC_COUNTER_BUFFER_START: int = c.GL_ATOMIC_COUNTER_BUFFER_START
|
|
1305
|
+
public const ATOMIC_COUNTER_BUFFER_SIZE: int = c.GL_ATOMIC_COUNTER_BUFFER_SIZE
|
|
1306
|
+
public const ATOMIC_COUNTER_BUFFER_DATA_SIZE: int = c.GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
|
|
1307
|
+
public const ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: int = c.GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
|
|
1308
|
+
public const ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: int = c.GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
|
|
1309
|
+
public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
|
|
1310
|
+
public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
|
|
1311
|
+
public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
|
|
1312
|
+
public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
|
|
1313
|
+
public const ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: int = c.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
|
|
1314
|
+
public const MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
|
|
1315
|
+
public const MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
|
|
1316
|
+
public const MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
|
|
1317
|
+
public const MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
|
|
1318
|
+
public const MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
|
|
1319
|
+
public const MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: int = c.GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
|
|
1320
|
+
public const MAX_VERTEX_ATOMIC_COUNTERS: int = c.GL_MAX_VERTEX_ATOMIC_COUNTERS
|
|
1321
|
+
public const MAX_TESS_CONTROL_ATOMIC_COUNTERS: int = c.GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
|
|
1322
|
+
public const MAX_TESS_EVALUATION_ATOMIC_COUNTERS: int = c.GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
|
|
1323
|
+
public const MAX_GEOMETRY_ATOMIC_COUNTERS: int = c.GL_MAX_GEOMETRY_ATOMIC_COUNTERS
|
|
1324
|
+
public const MAX_FRAGMENT_ATOMIC_COUNTERS: int = c.GL_MAX_FRAGMENT_ATOMIC_COUNTERS
|
|
1325
|
+
public const MAX_COMBINED_ATOMIC_COUNTERS: int = c.GL_MAX_COMBINED_ATOMIC_COUNTERS
|
|
1326
|
+
public const MAX_ATOMIC_COUNTER_BUFFER_SIZE: int = c.GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
|
|
1327
|
+
public const ACTIVE_ATOMIC_COUNTER_BUFFERS: int = c.GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
|
|
1328
|
+
public const UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: int = c.GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
|
|
1329
|
+
public const UNSIGNED_INT_ATOMIC_COUNTER: int = c.GL_UNSIGNED_INT_ATOMIC_COUNTER
|
|
1330
|
+
public const MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: int = c.GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
|
|
1331
|
+
public const DEBUG_OUTPUT: int = c.GL_DEBUG_OUTPUT
|
|
1332
|
+
public const UNIFORM: int = c.GL_UNIFORM
|
|
1333
|
+
public const UNIFORM_BLOCK: int = c.GL_UNIFORM_BLOCK
|
|
1334
|
+
public const PROGRAM_INPUT: int = c.GL_PROGRAM_INPUT
|
|
1335
|
+
public const PROGRAM_OUTPUT: int = c.GL_PROGRAM_OUTPUT
|
|
1336
|
+
public const BUFFER_VARIABLE: int = c.GL_BUFFER_VARIABLE
|
|
1337
|
+
public const SHADER_STORAGE_BLOCK: int = c.GL_SHADER_STORAGE_BLOCK
|
|
1338
|
+
public const IS_PER_PATCH: int = c.GL_IS_PER_PATCH
|
|
1339
|
+
public const VERTEX_SUBROUTINE: int = c.GL_VERTEX_SUBROUTINE
|
|
1340
|
+
public const TESS_CONTROL_SUBROUTINE: int = c.GL_TESS_CONTROL_SUBROUTINE
|
|
1341
|
+
public const TESS_EVALUATION_SUBROUTINE: int = c.GL_TESS_EVALUATION_SUBROUTINE
|
|
1342
|
+
public const GEOMETRY_SUBROUTINE: int = c.GL_GEOMETRY_SUBROUTINE
|
|
1343
|
+
public const FRAGMENT_SUBROUTINE: int = c.GL_FRAGMENT_SUBROUTINE
|
|
1344
|
+
public const COMPUTE_SUBROUTINE: int = c.GL_COMPUTE_SUBROUTINE
|
|
1345
|
+
public const VERTEX_SUBROUTINE_UNIFORM: int = c.GL_VERTEX_SUBROUTINE_UNIFORM
|
|
1346
|
+
public const TESS_CONTROL_SUBROUTINE_UNIFORM: int = c.GL_TESS_CONTROL_SUBROUTINE_UNIFORM
|
|
1347
|
+
public const TESS_EVALUATION_SUBROUTINE_UNIFORM: int = c.GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
|
|
1348
|
+
public const GEOMETRY_SUBROUTINE_UNIFORM: int = c.GL_GEOMETRY_SUBROUTINE_UNIFORM
|
|
1349
|
+
public const FRAGMENT_SUBROUTINE_UNIFORM: int = c.GL_FRAGMENT_SUBROUTINE_UNIFORM
|
|
1350
|
+
public const COMPUTE_SUBROUTINE_UNIFORM: int = c.GL_COMPUTE_SUBROUTINE_UNIFORM
|
|
1351
|
+
public const TRANSFORM_FEEDBACK_VARYING: int = c.GL_TRANSFORM_FEEDBACK_VARYING
|
|
1352
|
+
public const ACTIVE_RESOURCES: int = c.GL_ACTIVE_RESOURCES
|
|
1353
|
+
public const MAX_NAME_LENGTH: int = c.GL_MAX_NAME_LENGTH
|
|
1354
|
+
public const MAX_NUM_ACTIVE_VARIABLES: int = c.GL_MAX_NUM_ACTIVE_VARIABLES
|
|
1355
|
+
public const MAX_NUM_COMPATIBLE_SUBROUTINES: int = c.GL_MAX_NUM_COMPATIBLE_SUBROUTINES
|
|
1356
|
+
public const NAME_LENGTH: int = c.GL_NAME_LENGTH
|
|
1357
|
+
public const TYPE: int = c.GL_TYPE
|
|
1358
|
+
public const ARRAY_SIZE: int = c.GL_ARRAY_SIZE
|
|
1359
|
+
public const OFFSET: int = c.GL_OFFSET
|
|
1360
|
+
public const BLOCK_INDEX: int = c.GL_BLOCK_INDEX
|
|
1361
|
+
public const ARRAY_STRIDE: int = c.GL_ARRAY_STRIDE
|
|
1362
|
+
public const MATRIX_STRIDE: int = c.GL_MATRIX_STRIDE
|
|
1363
|
+
public const IS_ROW_MAJOR: int = c.GL_IS_ROW_MAJOR
|
|
1364
|
+
public const ATOMIC_COUNTER_BUFFER_INDEX: int = c.GL_ATOMIC_COUNTER_BUFFER_INDEX
|
|
1365
|
+
public const BUFFER_BINDING: int = c.GL_BUFFER_BINDING
|
|
1366
|
+
public const BUFFER_DATA_SIZE: int = c.GL_BUFFER_DATA_SIZE
|
|
1367
|
+
public const NUM_ACTIVE_VARIABLES: int = c.GL_NUM_ACTIVE_VARIABLES
|
|
1368
|
+
public const ACTIVE_VARIABLES: int = c.GL_ACTIVE_VARIABLES
|
|
1369
|
+
public const REFERENCED_BY_VERTEX_SHADER: int = c.GL_REFERENCED_BY_VERTEX_SHADER
|
|
1370
|
+
public const REFERENCED_BY_TESS_CONTROL_SHADER: int = c.GL_REFERENCED_BY_TESS_CONTROL_SHADER
|
|
1371
|
+
public const REFERENCED_BY_TESS_EVALUATION_SHADER: int = c.GL_REFERENCED_BY_TESS_EVALUATION_SHADER
|
|
1372
|
+
public const REFERENCED_BY_GEOMETRY_SHADER: int = c.GL_REFERENCED_BY_GEOMETRY_SHADER
|
|
1373
|
+
public const REFERENCED_BY_FRAGMENT_SHADER: int = c.GL_REFERENCED_BY_FRAGMENT_SHADER
|
|
1374
|
+
public const REFERENCED_BY_COMPUTE_SHADER: int = c.GL_REFERENCED_BY_COMPUTE_SHADER
|
|
1375
|
+
public const TOP_LEVEL_ARRAY_SIZE: int = c.GL_TOP_LEVEL_ARRAY_SIZE
|
|
1376
|
+
public const TOP_LEVEL_ARRAY_STRIDE: int = c.GL_TOP_LEVEL_ARRAY_STRIDE
|
|
1377
|
+
public const LOCATION: int = c.GL_LOCATION
|
|
1378
|
+
public const LOCATION_INDEX: int = c.GL_LOCATION_INDEX
|
|
1379
|
+
public const FRAMEBUFFER_DEFAULT_WIDTH: int = c.GL_FRAMEBUFFER_DEFAULT_WIDTH
|
|
1380
|
+
public const FRAMEBUFFER_DEFAULT_HEIGHT: int = c.GL_FRAMEBUFFER_DEFAULT_HEIGHT
|
|
1381
|
+
public const FRAMEBUFFER_DEFAULT_LAYERS: int = c.GL_FRAMEBUFFER_DEFAULT_LAYERS
|
|
1382
|
+
public const FRAMEBUFFER_DEFAULT_SAMPLES: int = c.GL_FRAMEBUFFER_DEFAULT_SAMPLES
|
|
1383
|
+
public const FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: int = c.GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
|
|
1384
|
+
public const MAX_FRAMEBUFFER_WIDTH: int = c.GL_MAX_FRAMEBUFFER_WIDTH
|
|
1385
|
+
public const MAX_FRAMEBUFFER_HEIGHT: int = c.GL_MAX_FRAMEBUFFER_HEIGHT
|
|
1386
|
+
public const MAX_FRAMEBUFFER_LAYERS: int = c.GL_MAX_FRAMEBUFFER_LAYERS
|
|
1387
|
+
public const MAX_FRAMEBUFFER_SAMPLES: int = c.GL_MAX_FRAMEBUFFER_SAMPLES
|
|
1388
|
+
public const LOCATION_COMPONENT: int = c.GL_LOCATION_COMPONENT
|
|
1389
|
+
public const TRANSFORM_FEEDBACK_BUFFER_INDEX: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
|
|
1390
|
+
public const TRANSFORM_FEEDBACK_BUFFER_STRIDE: int = c.GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
|
|
1391
|
+
public const CLIP_ORIGIN: int = c.GL_CLIP_ORIGIN
|
|
1392
|
+
public const CLIP_DEPTH_MODE: int = c.GL_CLIP_DEPTH_MODE
|
|
1393
|
+
public const NEGATIVE_ONE_TO_ONE: int = c.GL_NEGATIVE_ONE_TO_ONE
|
|
1394
|
+
public const ZERO_TO_ONE: int = c.GL_ZERO_TO_ONE
|
|
1395
|
+
public const CLEAR_TEXTURE: int = c.GL_CLEAR_TEXTURE
|
|
1396
|
+
public const NUM_SAMPLE_COUNTS: int = c.GL_NUM_SAMPLE_COUNTS
|
|
1397
|
+
public const SHADER_BINARY_FORMAT_SPIR_V: int = c.GL_SHADER_BINARY_FORMAT_SPIR_V
|
|
1398
|
+
public const SPIR_V_BINARY: int = c.GL_SPIR_V_BINARY
|
|
1399
|
+
public const SPIR_V_EXTENSIONS: int = c.GL_SPIR_V_EXTENSIONS
|
|
1400
|
+
public const NUM_SPIR_V_EXTENSIONS: int = c.GL_NUM_SPIR_V_EXTENSIONS
|
|
1401
|
+
|
|
1402
|
+
public foreign function reset_loader() -> void = c.mt_gl_reset_loader
|
|
1403
|
+
public foreign function use_glfw_loader() -> void = c.mt_gl_use_glfw_loader
|
|
1404
|
+
public foreign function use_sdl_loader() -> void = c.mt_gl_use_sdl_loader
|
|
1405
|
+
public foreign function use_raylib_loader() -> void = c.mt_gl_use_raylib_loader
|
|
1406
|
+
public foreign function active_shader_program(pipeline: uint, program: uint) -> void = c.glActiveShaderProgram
|
|
1407
|
+
public foreign function active_texture(texture: uint) -> void = c.glActiveTexture
|
|
1408
|
+
public foreign function attach_shader(program: uint, shader: uint) -> void = c.glAttachShader
|
|
1409
|
+
public foreign function begin_conditional_render(id: uint, mode: uint) -> void = c.glBeginConditionalRender
|
|
1410
|
+
public foreign function begin_query(target: uint, id: uint) -> void = c.glBeginQuery
|
|
1411
|
+
public foreign function begin_query_indexed(target: uint, index: uint, id: uint) -> void = c.glBeginQueryIndexed
|
|
1412
|
+
public foreign function begin_transform_feedback(primitive_mode: uint) -> void = c.glBeginTransformFeedback
|
|
1413
|
+
public foreign function bind_attrib_location(program: uint, index: uint, name: const_ptr[GLchar]) -> void = c.glBindAttribLocation
|
|
1414
|
+
public foreign function bind_buffer(target: uint, buffer: uint) -> void = c.glBindBuffer
|
|
1415
|
+
public foreign function bind_buffer_base(target: uint, index: uint, buffer: uint) -> void = c.glBindBufferBase
|
|
1416
|
+
public foreign function bind_buffer_range(target: uint, index: uint, buffer: uint, offset: ptr_int, size: ptr_int) -> void = c.glBindBufferRange
|
|
1417
|
+
public foreign function bind_buffer_short_base(target: uint, first: uint, count: int, buffers: const_ptr[GLuint]) -> void = c.glBindBuffersBase
|
|
1418
|
+
public foreign function bind_buffer_short_range(target: uint, first: uint, count: int, buffers: const_ptr[GLuint], offsets: const_ptr[GLintptr], sizes: const_ptr[GLsizeiptr]) -> void = c.glBindBuffersRange
|
|
1419
|
+
public foreign function bind_frag_data_location(program: uint, color: uint, name: const_ptr[GLchar]) -> void = c.glBindFragDataLocation
|
|
1420
|
+
public foreign function bind_frag_data_location_indexed(program: uint, color_number: uint, index: uint, name: const_ptr[GLchar]) -> void = c.glBindFragDataLocationIndexed
|
|
1421
|
+
public foreign function bind_framebuffer(target: uint, framebuffer: uint) -> void = c.glBindFramebuffer
|
|
1422
|
+
public foreign function bind_image_texture(unit: uint, texture: uint, level: int, layered: ubyte, layer: int, access: uint, format: uint) -> void = c.glBindImageTexture
|
|
1423
|
+
public foreign function bind_image_textures(first: uint, count: int, textures: const_ptr[GLuint]) -> void = c.glBindImageTextures
|
|
1424
|
+
public foreign function bind_program_pipeline(pipeline: uint) -> void = c.glBindProgramPipeline
|
|
1425
|
+
public foreign function bind_renderbuffer(target: uint, renderbuffer: uint) -> void = c.glBindRenderbuffer
|
|
1426
|
+
public foreign function bind_sampler(unit: uint, sampler: uint) -> void = c.glBindSampler
|
|
1427
|
+
public foreign function bind_samplers(first: uint, count: int, samplers: const_ptr[GLuint]) -> void = c.glBindSamplers
|
|
1428
|
+
public foreign function bind_texture(target: uint, texture: uint) -> void = c.glBindTexture
|
|
1429
|
+
public foreign function bind_texture_unit(unit: uint, texture: uint) -> void = c.glBindTextureUnit
|
|
1430
|
+
public foreign function bind_textures(first: uint, count: int, textures: const_ptr[GLuint]) -> void = c.glBindTextures
|
|
1431
|
+
public foreign function bind_transform_feedback(target: uint, id: uint) -> void = c.glBindTransformFeedback
|
|
1432
|
+
public foreign function bind_vertex_array(array: uint) -> void = c.glBindVertexArray
|
|
1433
|
+
public foreign function bind_vertex_buffer(bindingindex: uint, buffer: uint, offset: ptr_int, stride: int) -> void = c.glBindVertexBuffer
|
|
1434
|
+
public foreign function bind_vertex_buffer_short(first: uint, count: int, buffers: const_ptr[GLuint], offsets: const_ptr[GLintptr], strides: const_ptr[GLsizei]) -> void = c.glBindVertexBuffers
|
|
1435
|
+
public foreign function blend_color(red: float, green: float, blue: float, alpha: float) -> void = c.glBlendColor
|
|
1436
|
+
public foreign function blend_equation(mode: uint) -> void = c.glBlendEquation
|
|
1437
|
+
public foreign function blend_equation_separate(mode_rgb: uint, mode_alpha: uint) -> void = c.glBlendEquationSeparate
|
|
1438
|
+
public foreign function blend_equation_separate_indexed(buf: uint, mode_rgb: uint, mode_alpha: uint) -> void = c.glBlendEquationSeparatei
|
|
1439
|
+
public foreign function blend_equation_indexed(buf: uint, mode: uint) -> void = c.glBlendEquationi
|
|
1440
|
+
public foreign function blend_func(sfactor: uint, dfactor: uint) -> void = c.glBlendFunc
|
|
1441
|
+
public foreign function blend_func_separate(sfactor_rgb: uint, dfactor_rgb: uint, sfactor_alpha: uint, dfactor_alpha: uint) -> void = c.glBlendFuncSeparate
|
|
1442
|
+
public foreign function blend_func_separate_indexed(buf: uint, src_rgb: uint, dst_rgb: uint, src_alpha: uint, dst_alpha: uint) -> void = c.glBlendFuncSeparatei
|
|
1443
|
+
public foreign function blend_func_indexed(buf: uint, src: uint, dst: uint) -> void = c.glBlendFunci
|
|
1444
|
+
public foreign function blit_framebuffer(src_x0: int, src_y0: int, src_x1: int, src_y1: int, dst_x0: int, dst_y0: int, dst_x1: int, dst_y1: int, mask: uint, filter: uint) -> void = c.glBlitFramebuffer
|
|
1445
|
+
public foreign function blit_named_framebuffer(read_framebuffer: uint, draw_framebuffer: uint, src_x0: int, src_y0: int, src_x1: int, src_y1: int, dst_x0: int, dst_y0: int, dst_x1: int, dst_y1: int, mask: uint, filter: uint) -> void = c.glBlitNamedFramebuffer
|
|
1446
|
+
public foreign function buffer_data(target: uint, size: ptr_int, data: const_ptr[void], usage: uint) -> void = c.glBufferData
|
|
1447
|
+
public foreign function buffer_storage(target: uint, size: ptr_int, data: const_ptr[void], flags_: uint) -> void = c.glBufferStorage
|
|
1448
|
+
public foreign function buffer_sub_data(target: uint, offset: ptr_int, size: ptr_int, data: const_ptr[void]) -> void = c.glBufferSubData
|
|
1449
|
+
public foreign function check_framebuffer_status(target: uint) -> GLenum = c.glCheckFramebufferStatus
|
|
1450
|
+
public foreign function check_named_framebuffer_status(framebuffer: uint, target: uint) -> GLenum = c.glCheckNamedFramebufferStatus
|
|
1451
|
+
public foreign function clamp_color(target: uint, clamp: uint) -> void = c.glClampColor
|
|
1452
|
+
public foreign function clear(mask: uint) -> void = c.glClear
|
|
1453
|
+
public foreign function clear_buffer_data(target: uint, internalformat: uint, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearBufferData
|
|
1454
|
+
public foreign function clear_buffer_sub_data(target: uint, internalformat: uint, offset: ptr_int, size: ptr_int, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearBufferSubData
|
|
1455
|
+
public foreign function clear_buffer_float_int(buffer: uint, drawbuffer: int, depth: float, stencil: int) -> void = c.glClearBufferfi
|
|
1456
|
+
public foreign function clear_buffer_float_values(buffer: uint, drawbuffer: int, value: const_ptr[GLfloat]) -> void = c.glClearBufferfv
|
|
1457
|
+
public foreign function clear_buffer_int_values(buffer: uint, drawbuffer: int, value: const_ptr[GLint]) -> void = c.glClearBufferiv
|
|
1458
|
+
public foreign function clear_buffer_uint_values(buffer: uint, drawbuffer: int, value: const_ptr[GLuint]) -> void = c.glClearBufferuiv
|
|
1459
|
+
public foreign function clear_color(red: float, green: float, blue: float, alpha: float) -> void = c.glClearColor
|
|
1460
|
+
public foreign function clear_depth(depth: double) -> void = c.glClearDepth
|
|
1461
|
+
public foreign function clear_depth_float(d: float) -> void = c.glClearDepthf
|
|
1462
|
+
public foreign function clear_named_buffer_data(buffer: uint, internalformat: uint, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearNamedBufferData
|
|
1463
|
+
public foreign function clear_named_buffer_sub_data(buffer: uint, internalformat: uint, offset: ptr_int, size: ptr_int, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearNamedBufferSubData
|
|
1464
|
+
public foreign function clear_named_framebuffer_float_int(framebuffer: uint, buffer: uint, drawbuffer: int, depth: float, stencil: int) -> void = c.glClearNamedFramebufferfi
|
|
1465
|
+
public foreign function clear_named_framebuffer_float_values(framebuffer: uint, buffer: uint, drawbuffer: int, value: const_ptr[GLfloat]) -> void = c.glClearNamedFramebufferfv
|
|
1466
|
+
public foreign function clear_named_framebuffer_int_values(framebuffer: uint, buffer: uint, drawbuffer: int, value: const_ptr[GLint]) -> void = c.glClearNamedFramebufferiv
|
|
1467
|
+
public foreign function clear_named_framebuffer_uint_values(framebuffer: uint, buffer: uint, drawbuffer: int, value: const_ptr[GLuint]) -> void = c.glClearNamedFramebufferuiv
|
|
1468
|
+
public foreign function clear_stencil(s: int) -> void = c.glClearStencil
|
|
1469
|
+
public foreign function clear_tex_image(texture: uint, level: int, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearTexImage
|
|
1470
|
+
public foreign function clear_tex_sub_image(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, type_: uint, data: const_ptr[void]) -> void = c.glClearTexSubImage
|
|
1471
|
+
public foreign function client_wait_sync(sync: Sync, flags_: uint, timeout: ptr_uint) -> GLenum = c.glClientWaitSync
|
|
1472
|
+
public foreign function clip_control(origin: uint, depth: uint) -> void = c.glClipControl
|
|
1473
|
+
public foreign function color_mask(red: ubyte, green: ubyte, blue: ubyte, alpha: ubyte) -> void = c.glColorMask
|
|
1474
|
+
public foreign function color_mask_indexed(index: uint, r: ubyte, g: ubyte, b: ubyte, a: ubyte) -> void = c.glColorMaski
|
|
1475
|
+
public foreign function compile_shader(shader: uint) -> void = c.glCompileShader
|
|
1476
|
+
public foreign function compressed_tex_image_1d(target: uint, level: int, internalformat: uint, width: int, border: int, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexImage1D
|
|
1477
|
+
public foreign function compressed_tex_image_2d(target: uint, level: int, internalformat: uint, width: int, height: int, border: int, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexImage2D
|
|
1478
|
+
public foreign function compressed_tex_image_3d(target: uint, level: int, internalformat: uint, width: int, height: int, depth: int, border: int, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexImage3D
|
|
1479
|
+
public foreign function compressed_tex_sub_image_1d(target: uint, level: int, xoffset: int, width: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexSubImage1D
|
|
1480
|
+
public foreign function compressed_tex_sub_image_2d(target: uint, level: int, xoffset: int, yoffset: int, width: int, height: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexSubImage2D
|
|
1481
|
+
public foreign function compressed_tex_sub_image_3d(target: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTexSubImage3D
|
|
1482
|
+
public foreign function compressed_texture_sub_image_1d(texture: uint, level: int, xoffset: int, width: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTextureSubImage1D
|
|
1483
|
+
public foreign function compressed_texture_sub_image_2d(texture: uint, level: int, xoffset: int, yoffset: int, width: int, height: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTextureSubImage2D
|
|
1484
|
+
public foreign function compressed_texture_sub_image_3d(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, image_size: int, data: const_ptr[void]) -> void = c.glCompressedTextureSubImage3D
|
|
1485
|
+
public foreign function copy_buffer_sub_data(read_target: uint, write_target: uint, read_offset: ptr_int, write_offset: ptr_int, size: ptr_int) -> void = c.glCopyBufferSubData
|
|
1486
|
+
public foreign function copy_image_sub_data(src_name: uint, src_target: uint, src_level: int, src_x: int, src_y: int, src_z: int, dst_name: uint, dst_target: uint, dst_level: int, dst_x: int, dst_y: int, dst_z: int, src_width: int, src_height: int, src_depth: int) -> void = c.glCopyImageSubData
|
|
1487
|
+
public foreign function copy_named_buffer_sub_data(read_buffer: uint, write_buffer: uint, read_offset: ptr_int, write_offset: ptr_int, size: ptr_int) -> void = c.glCopyNamedBufferSubData
|
|
1488
|
+
public foreign function copy_tex_image_1d(target: uint, level: int, internalformat: uint, x: int, y: int, width: int, border: int) -> void = c.glCopyTexImage1D
|
|
1489
|
+
public foreign function copy_tex_image_2d(target: uint, level: int, internalformat: uint, x: int, y: int, width: int, height: int, border: int) -> void = c.glCopyTexImage2D
|
|
1490
|
+
public foreign function copy_tex_sub_image_1d(target: uint, level: int, xoffset: int, x: int, y: int, width: int) -> void = c.glCopyTexSubImage1D
|
|
1491
|
+
public foreign function copy_tex_sub_image_2d(target: uint, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> void = c.glCopyTexSubImage2D
|
|
1492
|
+
public foreign function copy_tex_sub_image_3d(target: uint, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> void = c.glCopyTexSubImage3D
|
|
1493
|
+
public foreign function copy_texture_sub_image_1d(texture: uint, level: int, xoffset: int, x: int, y: int, width: int) -> void = c.glCopyTextureSubImage1D
|
|
1494
|
+
public foreign function copy_texture_sub_image_2d(texture: uint, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> void = c.glCopyTextureSubImage2D
|
|
1495
|
+
public foreign function copy_texture_sub_image_3d(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> void = c.glCopyTextureSubImage3D
|
|
1496
|
+
public foreign function create_buffer_short(n: int, buffers: ptr[GLuint]) -> void = c.glCreateBuffers
|
|
1497
|
+
public foreign function create_framebuffer_short(n: int, framebuffers: ptr[GLuint]) -> void = c.glCreateFramebuffers
|
|
1498
|
+
public foreign function create_program() -> GLuint = c.glCreateProgram
|
|
1499
|
+
public foreign function create_program_pipeline_short(n: int, pipelines: ptr[GLuint]) -> void = c.glCreateProgramPipelines
|
|
1500
|
+
public foreign function create_queries(target: uint, n: int, ids: ptr[GLuint]) -> void = c.glCreateQueries
|
|
1501
|
+
public foreign function create_renderbuffers(n: int, renderbuffers: ptr[GLuint]) -> void = c.glCreateRenderbuffers
|
|
1502
|
+
public foreign function create_samplers(n: int, samplers: ptr[GLuint]) -> void = c.glCreateSamplers
|
|
1503
|
+
public foreign function create_shader(type_: uint) -> GLuint = c.glCreateShader
|
|
1504
|
+
public foreign function create_shader_program_values(type_: uint, count: int, strings: const_ptr[const_ptr[GLchar]]) -> GLuint = c.glCreateShaderProgramv
|
|
1505
|
+
public foreign function create_textures(target: uint, n: int, textures: ptr[GLuint]) -> void = c.glCreateTextures
|
|
1506
|
+
public foreign function create_transform_feedback_short(n: int, ids: ptr[GLuint]) -> void = c.glCreateTransformFeedbacks
|
|
1507
|
+
public foreign function create_vertex_array_short(n: int, arrays: ptr[GLuint]) -> void = c.glCreateVertexArrays
|
|
1508
|
+
public foreign function cull_face(mode: uint) -> void = c.glCullFace
|
|
1509
|
+
public foreign function debug_message_callback(callback: fn(arg0: GLenum, arg1: GLenum, arg2: GLuint, arg3: GLenum, arg4: GLsizei, arg5: const_ptr[GLchar], arg6: const_ptr[void]) -> void, user_param: const_ptr[void]) -> void = c.glDebugMessageCallback
|
|
1510
|
+
public foreign function debug_message_control(source: uint, type_: uint, severity: uint, count: int, ids: const_ptr[GLuint], enabled: ubyte) -> void = c.glDebugMessageControl
|
|
1511
|
+
public foreign function debug_message_insert(source: uint, type_: uint, id: uint, severity: uint, length: int, buf: const_ptr[GLchar]) -> void = c.glDebugMessageInsert
|
|
1512
|
+
public foreign function delete_buffer_short(n: int, buffers: const_ptr[GLuint]) -> void = c.glDeleteBuffers
|
|
1513
|
+
public foreign function delete_framebuffer_short(n: int, framebuffers: const_ptr[GLuint]) -> void = c.glDeleteFramebuffers
|
|
1514
|
+
public foreign function delete_program(program: uint) -> void = c.glDeleteProgram
|
|
1515
|
+
public foreign function delete_program_pipeline_short(n: int, pipelines: const_ptr[GLuint]) -> void = c.glDeleteProgramPipelines
|
|
1516
|
+
public foreign function delete_queries(n: int, ids: const_ptr[GLuint]) -> void = c.glDeleteQueries
|
|
1517
|
+
public foreign function delete_renderbuffers(n: int, renderbuffers: const_ptr[GLuint]) -> void = c.glDeleteRenderbuffers
|
|
1518
|
+
public foreign function delete_samplers(count: int, samplers: const_ptr[GLuint]) -> void = c.glDeleteSamplers
|
|
1519
|
+
public foreign function delete_shader(shader: uint) -> void = c.glDeleteShader
|
|
1520
|
+
public foreign function delete_sync(sync: Sync) -> void = c.glDeleteSync
|
|
1521
|
+
public foreign function delete_textures(n: int, textures: const_ptr[GLuint]) -> void = c.glDeleteTextures
|
|
1522
|
+
public foreign function delete_transform_feedback_short(n: int, ids: const_ptr[GLuint]) -> void = c.glDeleteTransformFeedbacks
|
|
1523
|
+
public foreign function delete_vertex_array_short(n: int, arrays: const_ptr[GLuint]) -> void = c.glDeleteVertexArrays
|
|
1524
|
+
public foreign function depth_func(func: uint) -> void = c.glDepthFunc
|
|
1525
|
+
public foreign function depth_mask(flag: ubyte) -> void = c.glDepthMask
|
|
1526
|
+
public foreign function depth_range(n: double, f: double) -> void = c.glDepthRange
|
|
1527
|
+
public foreign function depth_range_array_values(first: uint, count: int, v: const_ptr[GLdouble]) -> void = c.glDepthRangeArrayv
|
|
1528
|
+
public foreign function depth_range_indexed(index: uint, n: double, f: double) -> void = c.glDepthRangeIndexed
|
|
1529
|
+
public foreign function depth_range_float(n: float, f: float) -> void = c.glDepthRangef
|
|
1530
|
+
public foreign function detach_shader(program: uint, shader: uint) -> void = c.glDetachShader
|
|
1531
|
+
public foreign function disable(cap: uint) -> void = c.glDisable
|
|
1532
|
+
public foreign function disable_vertex_array_attrib(vaobj: uint, index: uint) -> void = c.glDisableVertexArrayAttrib
|
|
1533
|
+
public foreign function disable_vertex_attrib_array(index: uint) -> void = c.glDisableVertexAttribArray
|
|
1534
|
+
public foreign function disable_indexed(target: uint, index: uint) -> void = c.glDisablei
|
|
1535
|
+
public foreign function dispatch_compute(num_groups_x: uint, num_groups_y: uint, num_groups_z: uint) -> void = c.glDispatchCompute
|
|
1536
|
+
public foreign function dispatch_compute_indirect(indirect: ptr_int) -> void = c.glDispatchComputeIndirect
|
|
1537
|
+
public foreign function draw_array_short(mode: uint, first: int, count: int) -> void = c.glDrawArrays
|
|
1538
|
+
public foreign function draw_array_short_indirect(mode: uint, indirect: const_ptr[void]) -> void = c.glDrawArraysIndirect
|
|
1539
|
+
public foreign function draw_array_short_instanced(mode: uint, first: int, count: int, instancecount: int) -> void = c.glDrawArraysInstanced
|
|
1540
|
+
public foreign function draw_array_short_instanced_base_instance(mode: uint, first: int, count: int, instancecount: int, baseinstance: uint) -> void = c.glDrawArraysInstancedBaseInstance
|
|
1541
|
+
public foreign function draw_buffer(buf: uint) -> void = c.glDrawBuffer
|
|
1542
|
+
public foreign function draw_buffer_short(n: int, bufs: const_ptr[GLenum]) -> void = c.glDrawBuffers
|
|
1543
|
+
public foreign function draw_elements(mode: uint, count: int, type_: uint, indices: const_ptr[void]) -> void = c.glDrawElements
|
|
1544
|
+
public foreign function draw_elements_base_vertex(mode: uint, count: int, type_: uint, indices: const_ptr[void], basevertex: int) -> void = c.glDrawElementsBaseVertex
|
|
1545
|
+
public foreign function draw_elements_indirect(mode: uint, type_: uint, indirect: const_ptr[void]) -> void = c.glDrawElementsIndirect
|
|
1546
|
+
public foreign function draw_elements_instanced(mode: uint, count: int, type_: uint, indices: const_ptr[void], instancecount: int) -> void = c.glDrawElementsInstanced
|
|
1547
|
+
public foreign function draw_elements_instanced_base_instance(mode: uint, count: int, type_: uint, indices: const_ptr[void], instancecount: int, baseinstance: uint) -> void = c.glDrawElementsInstancedBaseInstance
|
|
1548
|
+
public foreign function draw_elements_instanced_base_vertex(mode: uint, count: int, type_: uint, indices: const_ptr[void], instancecount: int, basevertex: int) -> void = c.glDrawElementsInstancedBaseVertex
|
|
1549
|
+
public foreign function draw_elements_instanced_base_vertex_base_instance(mode: uint, count: int, type_: uint, indices: const_ptr[void], instancecount: int, basevertex: int, baseinstance: uint) -> void = c.glDrawElementsInstancedBaseVertexBaseInstance
|
|
1550
|
+
public foreign function draw_range_elements(mode: uint, start: uint, end: uint, count: int, type_: uint, indices: const_ptr[void]) -> void = c.glDrawRangeElements
|
|
1551
|
+
public foreign function draw_range_elements_base_vertex(mode: uint, start: uint, end: uint, count: int, type_: uint, indices: const_ptr[void], basevertex: int) -> void = c.glDrawRangeElementsBaseVertex
|
|
1552
|
+
public foreign function draw_transform_feedback(mode: uint, id: uint) -> void = c.glDrawTransformFeedback
|
|
1553
|
+
public foreign function draw_transform_feedback_instanced(mode: uint, id: uint, instancecount: int) -> void = c.glDrawTransformFeedbackInstanced
|
|
1554
|
+
public foreign function draw_transform_feedback_stream(mode: uint, id: uint, stream: uint) -> void = c.glDrawTransformFeedbackStream
|
|
1555
|
+
public foreign function draw_transform_feedback_stream_instanced(mode: uint, id: uint, stream: uint, instancecount: int) -> void = c.glDrawTransformFeedbackStreamInstanced
|
|
1556
|
+
public foreign function enable(cap: uint) -> void = c.glEnable
|
|
1557
|
+
public foreign function enable_vertex_array_attrib(vaobj: uint, index: uint) -> void = c.glEnableVertexArrayAttrib
|
|
1558
|
+
public foreign function enable_vertex_attrib_array(index: uint) -> void = c.glEnableVertexAttribArray
|
|
1559
|
+
public foreign function enable_indexed(target: uint, index: uint) -> void = c.glEnablei
|
|
1560
|
+
public foreign function end_conditional_render() -> void = c.glEndConditionalRender
|
|
1561
|
+
public foreign function end_query(target: uint) -> void = c.glEndQuery
|
|
1562
|
+
public foreign function end_query_indexed(target: uint, index: uint) -> void = c.glEndQueryIndexed
|
|
1563
|
+
public foreign function end_transform_feedback() -> void = c.glEndTransformFeedback
|
|
1564
|
+
public foreign function fence_sync(condition: uint, flags_: uint) -> Sync? = c.glFenceSync
|
|
1565
|
+
public foreign function finish() -> void = c.glFinish
|
|
1566
|
+
public foreign function flush() -> void = c.glFlush
|
|
1567
|
+
public foreign function flush_mapped_buffer_range(target: uint, offset: ptr_int, length: ptr_int) -> void = c.glFlushMappedBufferRange
|
|
1568
|
+
public foreign function flush_mapped_named_buffer_range(buffer: uint, offset: ptr_int, length: ptr_int) -> void = c.glFlushMappedNamedBufferRange
|
|
1569
|
+
public foreign function framebuffer_parameter_int(target: uint, pname: uint, param: int) -> void = c.glFramebufferParameteri
|
|
1570
|
+
public foreign function framebuffer_renderbuffer(target: uint, attachment: uint, renderbuffertarget: uint, renderbuffer: uint) -> void = c.glFramebufferRenderbuffer
|
|
1571
|
+
public foreign function framebuffer_texture(target: uint, attachment: uint, texture: uint, level: int) -> void = c.glFramebufferTexture
|
|
1572
|
+
public foreign function framebuffer_texture_1d(target: uint, attachment: uint, textarget: uint, texture: uint, level: int) -> void = c.glFramebufferTexture1D
|
|
1573
|
+
public foreign function framebuffer_texture_2d(target: uint, attachment: uint, textarget: uint, texture: uint, level: int) -> void = c.glFramebufferTexture2D
|
|
1574
|
+
public foreign function framebuffer_texture_3d(target: uint, attachment: uint, textarget: uint, texture: uint, level: int, zoffset: int) -> void = c.glFramebufferTexture3D
|
|
1575
|
+
public foreign function framebuffer_texture_layer(target: uint, attachment: uint, texture: uint, level: int, layer: int) -> void = c.glFramebufferTextureLayer
|
|
1576
|
+
public foreign function front_face(mode: uint) -> void = c.glFrontFace
|
|
1577
|
+
public foreign function gen_buffer_short(n: int, buffers: ptr[GLuint]) -> void = c.glGenBuffers
|
|
1578
|
+
public foreign function gen_framebuffer_short(n: int, framebuffers: ptr[GLuint]) -> void = c.glGenFramebuffers
|
|
1579
|
+
public foreign function gen_program_pipeline_short(n: int, pipelines: ptr[GLuint]) -> void = c.glGenProgramPipelines
|
|
1580
|
+
public foreign function gen_queries(n: int, ids: ptr[GLuint]) -> void = c.glGenQueries
|
|
1581
|
+
public foreign function gen_renderbuffers(n: int, renderbuffers: ptr[GLuint]) -> void = c.glGenRenderbuffers
|
|
1582
|
+
public foreign function gen_samplers(count: int, samplers: ptr[GLuint]) -> void = c.glGenSamplers
|
|
1583
|
+
public foreign function gen_textures(n: int, textures: ptr[GLuint]) -> void = c.glGenTextures
|
|
1584
|
+
public foreign function gen_transform_feedback_short(n: int, ids: ptr[GLuint]) -> void = c.glGenTransformFeedbacks
|
|
1585
|
+
public foreign function gen_vertex_array_short(n: int, arrays: ptr[GLuint]) -> void = c.glGenVertexArrays
|
|
1586
|
+
public foreign function generate_mipmap(target: uint) -> void = c.glGenerateMipmap
|
|
1587
|
+
public foreign function generate_texture_mipmap(texture: uint) -> void = c.glGenerateTextureMipmap
|
|
1588
|
+
public foreign function get_active_atomic_counter_buffer_int_values(program: uint, buffer_index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetActiveAtomicCounterBufferiv
|
|
1589
|
+
public foreign function get_active_attrib(program: uint, index: uint, buf_size: int, length: ptr[GLsizei], size: ptr[GLint], type_: ptr[GLenum], name: ptr[GLchar]) -> void = c.glGetActiveAttrib
|
|
1590
|
+
public foreign function get_active_subroutine_name(program: uint, shadertype: uint, index: uint, buf_size: int, length: ptr[GLsizei], name: ptr[GLchar]) -> void = c.glGetActiveSubroutineName
|
|
1591
|
+
public foreign function get_active_subroutine_uniform_name(program: uint, shadertype: uint, index: uint, buf_size: int, length: ptr[GLsizei], name: ptr[GLchar]) -> void = c.glGetActiveSubroutineUniformName
|
|
1592
|
+
public foreign function get_active_subroutine_uniform_int_values(program: uint, shadertype: uint, index: uint, pname: uint, values: ptr[GLint]) -> void = c.glGetActiveSubroutineUniformiv
|
|
1593
|
+
public foreign function get_active_uniform(program: uint, index: uint, buf_size: int, length: ptr[GLsizei], size: ptr[GLint], type_: ptr[GLenum], name: ptr[GLchar]) -> void = c.glGetActiveUniform
|
|
1594
|
+
public foreign function get_active_uniform_block_name(program: uint, uniform_block_index: uint, buf_size: int, length: ptr[GLsizei], uniform_block_name: ptr[GLchar]) -> void = c.glGetActiveUniformBlockName
|
|
1595
|
+
public foreign function get_active_uniform_block_int_values(program: uint, uniform_block_index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetActiveUniformBlockiv
|
|
1596
|
+
public foreign function get_active_uniform_name(program: uint, uniform_index: uint, buf_size: int, length: ptr[GLsizei], uniform_name: ptr[GLchar]) -> void = c.glGetActiveUniformName
|
|
1597
|
+
public foreign function get_active_uniforms_int_values(program: uint, uniform_count: int, uniform_indices: const_ptr[GLuint], pname: uint, params: ptr[GLint]) -> void = c.glGetActiveUniformsiv
|
|
1598
|
+
public foreign function get_attached_shader_short(program: uint, max_count: int, count: ptr[GLsizei], shaders: ptr[GLuint]) -> void = c.glGetAttachedShaders
|
|
1599
|
+
public foreign function get_attrib_location(program: uint, name: const_ptr[GLchar]) -> GLint = c.glGetAttribLocation
|
|
1600
|
+
public foreign function get_boolean_indexed_values(target: uint, index: uint, data: ptr[GLboolean]) -> void = c.glGetBooleani_v
|
|
1601
|
+
public foreign function get_boolean_values(pname: uint, data: ptr[GLboolean]) -> void = c.glGetBooleanv
|
|
1602
|
+
public foreign function get_buffer_parameter_int64_values(target: uint, pname: uint, params: ptr[GLint64]) -> void = c.glGetBufferParameteri64v
|
|
1603
|
+
public foreign function get_buffer_parameter_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetBufferParameteriv
|
|
1604
|
+
public foreign function get_buffer_pointer_values(target: uint, pname: uint, params: ptr[ptr[void]]) -> void = c.glGetBufferPointerv
|
|
1605
|
+
public foreign function get_buffer_sub_data(target: uint, offset: ptr_int, size: ptr_int, data: ptr[void]) -> void = c.glGetBufferSubData
|
|
1606
|
+
public foreign function get_compressed_tex_image(target: uint, level: int, img: ptr[void]) -> void = c.glGetCompressedTexImage
|
|
1607
|
+
public foreign function get_compressed_texture_image(texture: uint, level: int, buf_size: int, pixels: ptr[void]) -> void = c.glGetCompressedTextureImage
|
|
1608
|
+
public foreign function get_compressed_texture_sub_image(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, buf_size: int, pixels: ptr[void]) -> void = c.glGetCompressedTextureSubImage
|
|
1609
|
+
public foreign function get_debug_message_log(count: uint, buf_size: int, sources: ptr[GLenum], types: ptr[GLenum], ids: ptr[GLuint], severities: ptr[GLenum], lengths: ptr[GLsizei], message_log: ptr[GLchar]) -> GLuint = c.glGetDebugMessageLog
|
|
1610
|
+
public foreign function get_double_indexed_values(target: uint, index: uint, data: ptr[GLdouble]) -> void = c.glGetDoublei_v
|
|
1611
|
+
public foreign function get_double_values(pname: uint, data: ptr[GLdouble]) -> void = c.glGetDoublev
|
|
1612
|
+
public foreign function get_error() -> GLenum = c.glGetError
|
|
1613
|
+
public foreign function get_float_indexed_values(target: uint, index: uint, data: ptr[GLfloat]) -> void = c.glGetFloati_v
|
|
1614
|
+
public foreign function get_float_values(pname: uint, data: ptr[GLfloat]) -> void = c.glGetFloatv
|
|
1615
|
+
public foreign function get_frag_data_index(program: uint, name: const_ptr[GLchar]) -> GLint = c.glGetFragDataIndex
|
|
1616
|
+
public foreign function get_frag_data_location(program: uint, name: const_ptr[GLchar]) -> GLint = c.glGetFragDataLocation
|
|
1617
|
+
public foreign function get_framebuffer_attachment_parameter_int_values(target: uint, attachment: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetFramebufferAttachmentParameteriv
|
|
1618
|
+
public foreign function get_framebuffer_parameter_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetFramebufferParameteriv
|
|
1619
|
+
public foreign function get_graphics_reset_status() -> GLenum = c.glGetGraphicsResetStatus
|
|
1620
|
+
public foreign function get_integer64_indexed_values(target: uint, index: uint, data: ptr[GLint64]) -> void = c.glGetInteger64i_v
|
|
1621
|
+
public foreign function get_integer64_values(pname: uint, data: ptr[GLint64]) -> void = c.glGetInteger64v
|
|
1622
|
+
public foreign function get_integer_indexed_values(target: uint, index: uint, data: ptr[GLint]) -> void = c.glGetIntegeri_v
|
|
1623
|
+
public foreign function get_integer_values(pname: uint, data: ptr[GLint]) -> void = c.glGetIntegerv
|
|
1624
|
+
public foreign function get_internalformat_int64_values(target: uint, internalformat: uint, pname: uint, count: int, params: ptr[GLint64]) -> void = c.glGetInternalformati64v
|
|
1625
|
+
public foreign function get_internalformat_int_values(target: uint, internalformat: uint, pname: uint, count: int, params: ptr[GLint]) -> void = c.glGetInternalformativ
|
|
1626
|
+
public foreign function get_multisample_float_values(pname: uint, index: uint, val: ptr[GLfloat]) -> void = c.glGetMultisamplefv
|
|
1627
|
+
public foreign function get_named_buffer_parameter_int64_values(buffer: uint, pname: uint, params: ptr[GLint64]) -> void = c.glGetNamedBufferParameteri64v
|
|
1628
|
+
public foreign function get_named_buffer_parameter_int_values(buffer: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetNamedBufferParameteriv
|
|
1629
|
+
public foreign function get_named_buffer_pointer_values(buffer: uint, pname: uint, params: ptr[ptr[void]]) -> void = c.glGetNamedBufferPointerv
|
|
1630
|
+
public foreign function get_named_buffer_sub_data(buffer: uint, offset: ptr_int, size: ptr_int, data: ptr[void]) -> void = c.glGetNamedBufferSubData
|
|
1631
|
+
public foreign function get_named_framebuffer_attachment_parameter_int_values(framebuffer: uint, attachment: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetNamedFramebufferAttachmentParameteriv
|
|
1632
|
+
public foreign function get_named_framebuffer_parameter_int_values(framebuffer: uint, pname: uint, param: ptr[GLint]) -> void = c.glGetNamedFramebufferParameteriv
|
|
1633
|
+
public foreign function get_named_renderbuffer_parameter_int_values(renderbuffer: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetNamedRenderbufferParameteriv
|
|
1634
|
+
public foreign function get_object_label(identifier: uint, name: uint, buf_size: int, length: ptr[GLsizei], label: ptr[GLchar]) -> void = c.glGetObjectLabel
|
|
1635
|
+
public foreign function get_object_ptr_label(ptr: const_ptr[void], buf_size: int, length: ptr[GLsizei], label: ptr[GLchar]) -> void = c.glGetObjectPtrLabel
|
|
1636
|
+
public foreign function get_pointer_values(pname: uint, params: ptr[ptr[void]]) -> void = c.glGetPointerv
|
|
1637
|
+
public foreign function get_program_binary(program: uint, buf_size: int, length: ptr[GLsizei], binary_format: ptr[GLenum], binary: ptr[void]) -> void = c.glGetProgramBinary
|
|
1638
|
+
public foreign function get_program_info_log(program: uint, buf_size: int, length: ptr[GLsizei], info_log: ptr[GLchar]) -> void = c.glGetProgramInfoLog
|
|
1639
|
+
public foreign function get_program_interface_int_values(program: uint, program_interface: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetProgramInterfaceiv
|
|
1640
|
+
public foreign function get_program_pipeline_info_log(pipeline: uint, buf_size: int, length: ptr[GLsizei], info_log: ptr[GLchar]) -> void = c.glGetProgramPipelineInfoLog
|
|
1641
|
+
public foreign function get_program_pipeline_int_values(pipeline: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetProgramPipelineiv
|
|
1642
|
+
public foreign function get_program_resource_index(program: uint, program_interface: uint, name: const_ptr[GLchar]) -> GLuint = c.glGetProgramResourceIndex
|
|
1643
|
+
public foreign function get_program_resource_location(program: uint, program_interface: uint, name: const_ptr[GLchar]) -> GLint = c.glGetProgramResourceLocation
|
|
1644
|
+
public foreign function get_program_resource_location_index(program: uint, program_interface: uint, name: const_ptr[GLchar]) -> GLint = c.glGetProgramResourceLocationIndex
|
|
1645
|
+
public foreign function get_program_resource_name(program: uint, program_interface: uint, index: uint, buf_size: int, length: ptr[GLsizei], name: ptr[GLchar]) -> void = c.glGetProgramResourceName
|
|
1646
|
+
public foreign function get_program_resource_int_values(program: uint, program_interface: uint, index: uint, prop_count: int, props: const_ptr[GLenum], count: int, length: ptr[GLsizei], params: ptr[GLint]) -> void = c.glGetProgramResourceiv
|
|
1647
|
+
public foreign function get_program_stage_int_values(program: uint, shadertype: uint, pname: uint, values: ptr[GLint]) -> void = c.glGetProgramStageiv
|
|
1648
|
+
public foreign function get_program_int_values(program: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetProgramiv
|
|
1649
|
+
public foreign function get_query_buffer_object_int64_values(id: uint, buffer: uint, pname: uint, offset: ptr_int) -> void = c.glGetQueryBufferObjecti64v
|
|
1650
|
+
public foreign function get_query_buffer_object_int_values(id: uint, buffer: uint, pname: uint, offset: ptr_int) -> void = c.glGetQueryBufferObjectiv
|
|
1651
|
+
public foreign function get_query_buffer_object_uint64_values(id: uint, buffer: uint, pname: uint, offset: ptr_int) -> void = c.glGetQueryBufferObjectui64v
|
|
1652
|
+
public foreign function get_query_buffer_object_uint_values(id: uint, buffer: uint, pname: uint, offset: ptr_int) -> void = c.glGetQueryBufferObjectuiv
|
|
1653
|
+
public foreign function get_query_indexed_int_values(target: uint, index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetQueryIndexediv
|
|
1654
|
+
public foreign function get_query_object_int64_values(id: uint, pname: uint, params: ptr[GLint64]) -> void = c.glGetQueryObjecti64v
|
|
1655
|
+
public foreign function get_query_object_int_values(id: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetQueryObjectiv
|
|
1656
|
+
public foreign function get_query_object_uint64_values(id: uint, pname: uint, params: ptr[GLuint64]) -> void = c.glGetQueryObjectui64v
|
|
1657
|
+
public foreign function get_query_object_uint_values(id: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetQueryObjectuiv
|
|
1658
|
+
public foreign function get_query_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetQueryiv
|
|
1659
|
+
public foreign function get_renderbuffer_parameter_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetRenderbufferParameteriv
|
|
1660
|
+
public foreign function get_sampler_parameter_integer_int_values(sampler: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetSamplerParameterIiv
|
|
1661
|
+
public foreign function get_sampler_parameter_integer_uint_values(sampler: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetSamplerParameterIuiv
|
|
1662
|
+
public foreign function get_sampler_parameter_float_values(sampler: uint, pname: uint, params: ptr[GLfloat]) -> void = c.glGetSamplerParameterfv
|
|
1663
|
+
public foreign function get_sampler_parameter_int_values(sampler: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetSamplerParameteriv
|
|
1664
|
+
public foreign function get_shader_info_log(shader: uint, buf_size: int, length: ptr[GLsizei], info_log: ptr[GLchar]) -> void = c.glGetShaderInfoLog
|
|
1665
|
+
public foreign function get_shader_precision_format(shadertype: uint, precisiontype: uint, range: ptr[GLint], precision: ptr[GLint]) -> void = c.glGetShaderPrecisionFormat
|
|
1666
|
+
public foreign function get_shader_source(shader: uint, buf_size: int, length: ptr[GLsizei], source: ptr[GLchar]) -> void = c.glGetShaderSource
|
|
1667
|
+
public foreign function get_shader_int_values(shader: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetShaderiv
|
|
1668
|
+
public foreign function get_string(name: uint) -> const_ptr[GLubyte] = c.glGetString
|
|
1669
|
+
public foreign function get_string_indexed(name: uint, index: uint) -> const_ptr[GLubyte] = c.glGetStringi
|
|
1670
|
+
public foreign function get_subroutine_index(program: uint, shadertype: uint, name: const_ptr[GLchar]) -> GLuint = c.glGetSubroutineIndex
|
|
1671
|
+
public foreign function get_subroutine_uniform_location(program: uint, shadertype: uint, name: const_ptr[GLchar]) -> GLint = c.glGetSubroutineUniformLocation
|
|
1672
|
+
public foreign function get_sync_int_values(sync: Sync, pname: uint, count: int, length: ptr[GLsizei], values: ptr[GLint]) -> void = c.glGetSynciv
|
|
1673
|
+
public foreign function get_tex_image(target: uint, level: int, format: uint, type_: uint, pixels: ptr[void]) -> void = c.glGetTexImage
|
|
1674
|
+
public foreign function get_tex_level_parameter_float_values(target: uint, level: int, pname: uint, params: ptr[GLfloat]) -> void = c.glGetTexLevelParameterfv
|
|
1675
|
+
public foreign function get_tex_level_parameter_int_values(target: uint, level: int, pname: uint, params: ptr[GLint]) -> void = c.glGetTexLevelParameteriv
|
|
1676
|
+
public foreign function get_tex_parameter_integer_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetTexParameterIiv
|
|
1677
|
+
public foreign function get_tex_parameter_integer_uint_values(target: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetTexParameterIuiv
|
|
1678
|
+
public foreign function get_tex_parameter_float_values(target: uint, pname: uint, params: ptr[GLfloat]) -> void = c.glGetTexParameterfv
|
|
1679
|
+
public foreign function get_tex_parameter_int_values(target: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetTexParameteriv
|
|
1680
|
+
public foreign function get_texture_image(texture: uint, level: int, format: uint, type_: uint, buf_size: int, pixels: ptr[void]) -> void = c.glGetTextureImage
|
|
1681
|
+
public foreign function get_texture_level_parameter_float_values(texture: uint, level: int, pname: uint, params: ptr[GLfloat]) -> void = c.glGetTextureLevelParameterfv
|
|
1682
|
+
public foreign function get_texture_level_parameter_int_values(texture: uint, level: int, pname: uint, params: ptr[GLint]) -> void = c.glGetTextureLevelParameteriv
|
|
1683
|
+
public foreign function get_texture_parameter_integer_int_values(texture: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetTextureParameterIiv
|
|
1684
|
+
public foreign function get_texture_parameter_integer_uint_values(texture: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetTextureParameterIuiv
|
|
1685
|
+
public foreign function get_texture_parameter_float_values(texture: uint, pname: uint, params: ptr[GLfloat]) -> void = c.glGetTextureParameterfv
|
|
1686
|
+
public foreign function get_texture_parameter_int_values(texture: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetTextureParameteriv
|
|
1687
|
+
public foreign function get_texture_sub_image(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, type_: uint, buf_size: int, pixels: ptr[void]) -> void = c.glGetTextureSubImage
|
|
1688
|
+
public foreign function get_transform_feedback_varying(program: uint, index: uint, buf_size: int, length: ptr[GLsizei], size: ptr[GLsizei], type_: ptr[GLenum], name: ptr[GLchar]) -> void = c.glGetTransformFeedbackVarying
|
|
1689
|
+
public foreign function get_transform_feedback_int64_indexed_values(xfb: uint, pname: uint, index: uint, param: ptr[GLint64]) -> void = c.glGetTransformFeedbacki64_v
|
|
1690
|
+
public foreign function get_transform_feedback_int_indexed_values(xfb: uint, pname: uint, index: uint, param: ptr[GLint]) -> void = c.glGetTransformFeedbacki_v
|
|
1691
|
+
public foreign function get_transform_feedback_int_values(xfb: uint, pname: uint, param: ptr[GLint]) -> void = c.glGetTransformFeedbackiv
|
|
1692
|
+
public foreign function get_uniform_block_index(program: uint, uniform_block_name: const_ptr[GLchar]) -> GLuint = c.glGetUniformBlockIndex
|
|
1693
|
+
public foreign function get_uniform_indices(program: uint, uniform_count: int, uniform_names: const_ptr[const_ptr[GLchar]], uniform_indices: ptr[GLuint]) -> void = c.glGetUniformIndices
|
|
1694
|
+
public foreign function get_uniform_location(program: uint, name: const_ptr[GLchar]) -> GLint = c.glGetUniformLocation
|
|
1695
|
+
public foreign function get_uniform_subroutine_uint_values(shadertype: uint, location: int, params: ptr[GLuint]) -> void = c.glGetUniformSubroutineuiv
|
|
1696
|
+
public foreign function get_uniform_double_values(program: uint, location: int, params: ptr[GLdouble]) -> void = c.glGetUniformdv
|
|
1697
|
+
public foreign function get_uniform_float_values(program: uint, location: int, params: ptr[GLfloat]) -> void = c.glGetUniformfv
|
|
1698
|
+
public foreign function get_uniform_int_values(program: uint, location: int, params: ptr[GLint]) -> void = c.glGetUniformiv
|
|
1699
|
+
public foreign function get_uniform_uint_values(program: uint, location: int, params: ptr[GLuint]) -> void = c.glGetUniformuiv
|
|
1700
|
+
public foreign function get_vertex_array_indexed_64_int_values(vaobj: uint, index: uint, pname: uint, param: ptr[GLint64]) -> void = c.glGetVertexArrayIndexed64iv
|
|
1701
|
+
public foreign function get_vertex_array_indexed_int_values(vaobj: uint, index: uint, pname: uint, param: ptr[GLint]) -> void = c.glGetVertexArrayIndexediv
|
|
1702
|
+
public foreign function get_vertex_array_int_values(vaobj: uint, pname: uint, param: ptr[GLint]) -> void = c.glGetVertexArrayiv
|
|
1703
|
+
public foreign function get_vertex_attrib_integer_int_values(index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetVertexAttribIiv
|
|
1704
|
+
public foreign function get_vertex_attrib_integer_uint_values(index: uint, pname: uint, params: ptr[GLuint]) -> void = c.glGetVertexAttribIuiv
|
|
1705
|
+
public foreign function get_vertex_attrib_ldv(index: uint, pname: uint, params: ptr[GLdouble]) -> void = c.glGetVertexAttribLdv
|
|
1706
|
+
public foreign function get_vertex_attrib_pointer_values(index: uint, pname: uint, pointer: ptr[ptr[void]]) -> void = c.glGetVertexAttribPointerv
|
|
1707
|
+
public foreign function get_vertex_attrib_double_values(index: uint, pname: uint, params: ptr[GLdouble]) -> void = c.glGetVertexAttribdv
|
|
1708
|
+
public foreign function get_vertex_attrib_float_values(index: uint, pname: uint, params: ptr[GLfloat]) -> void = c.glGetVertexAttribfv
|
|
1709
|
+
public foreign function get_vertex_attrib_int_values(index: uint, pname: uint, params: ptr[GLint]) -> void = c.glGetVertexAttribiv
|
|
1710
|
+
public foreign function get_n_compressed_tex_image(target: uint, lod: int, buf_size: int, pixels: ptr[void]) -> void = c.glGetnCompressedTexImage
|
|
1711
|
+
public foreign function get_n_tex_image(target: uint, level: int, format: uint, type_: uint, buf_size: int, pixels: ptr[void]) -> void = c.glGetnTexImage
|
|
1712
|
+
public foreign function get_n_uniform_double_values(program: uint, location: int, buf_size: int, params: ptr[GLdouble]) -> void = c.glGetnUniformdv
|
|
1713
|
+
public foreign function get_n_uniform_float_values(program: uint, location: int, buf_size: int, params: ptr[GLfloat]) -> void = c.glGetnUniformfv
|
|
1714
|
+
public foreign function get_n_uniform_int_values(program: uint, location: int, buf_size: int, params: ptr[GLint]) -> void = c.glGetnUniformiv
|
|
1715
|
+
public foreign function get_n_uniform_uint_values(program: uint, location: int, buf_size: int, params: ptr[GLuint]) -> void = c.glGetnUniformuiv
|
|
1716
|
+
public foreign function hint(target: uint, mode: uint) -> void = c.glHint
|
|
1717
|
+
public foreign function invalidate_buffer_data(buffer: uint) -> void = c.glInvalidateBufferData
|
|
1718
|
+
public foreign function invalidate_buffer_sub_data(buffer: uint, offset: ptr_int, length: ptr_int) -> void = c.glInvalidateBufferSubData
|
|
1719
|
+
public foreign function invalidate_framebuffer(target: uint, num_attachments: int, attachments: const_ptr[GLenum]) -> void = c.glInvalidateFramebuffer
|
|
1720
|
+
public foreign function invalidate_named_framebuffer_data(framebuffer: uint, num_attachments: int, attachments: const_ptr[GLenum]) -> void = c.glInvalidateNamedFramebufferData
|
|
1721
|
+
public foreign function invalidate_named_framebuffer_sub_data(framebuffer: uint, num_attachments: int, attachments: const_ptr[GLenum], x: int, y: int, width: int, height: int) -> void = c.glInvalidateNamedFramebufferSubData
|
|
1722
|
+
public foreign function invalidate_sub_framebuffer(target: uint, num_attachments: int, attachments: const_ptr[GLenum], x: int, y: int, width: int, height: int) -> void = c.glInvalidateSubFramebuffer
|
|
1723
|
+
public foreign function invalidate_tex_image(texture: uint, level: int) -> void = c.glInvalidateTexImage
|
|
1724
|
+
public foreign function invalidate_tex_sub_image(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int) -> void = c.glInvalidateTexSubImage
|
|
1725
|
+
public foreign function is_buffer(buffer: uint) -> GLboolean = c.glIsBuffer
|
|
1726
|
+
public foreign function is_enabled(cap: uint) -> GLboolean = c.glIsEnabled
|
|
1727
|
+
public foreign function is_enabled_indexed(target: uint, index: uint) -> GLboolean = c.glIsEnabledi
|
|
1728
|
+
public foreign function is_framebuffer(framebuffer: uint) -> GLboolean = c.glIsFramebuffer
|
|
1729
|
+
public foreign function is_program(program: uint) -> GLboolean = c.glIsProgram
|
|
1730
|
+
public foreign function is_program_pipeline(pipeline: uint) -> GLboolean = c.glIsProgramPipeline
|
|
1731
|
+
public foreign function is_query(id: uint) -> GLboolean = c.glIsQuery
|
|
1732
|
+
public foreign function is_renderbuffer(renderbuffer: uint) -> GLboolean = c.glIsRenderbuffer
|
|
1733
|
+
public foreign function is_sampler(sampler: uint) -> GLboolean = c.glIsSampler
|
|
1734
|
+
public foreign function is_shader(shader: uint) -> GLboolean = c.glIsShader
|
|
1735
|
+
public foreign function is_sync(sync: Sync) -> GLboolean = c.glIsSync
|
|
1736
|
+
public foreign function is_texture(texture: uint) -> GLboolean = c.glIsTexture
|
|
1737
|
+
public foreign function is_transform_feedback(id: uint) -> GLboolean = c.glIsTransformFeedback
|
|
1738
|
+
public foreign function is_vertex_array(array: uint) -> GLboolean = c.glIsVertexArray
|
|
1739
|
+
public foreign function line_width(width: float) -> void = c.glLineWidth
|
|
1740
|
+
public foreign function link_program(program: uint) -> void = c.glLinkProgram
|
|
1741
|
+
public foreign function logic_op(opcode: uint) -> void = c.glLogicOp
|
|
1742
|
+
public foreign function map_buffer(target: uint, access: uint) -> ptr[void]? = c.glMapBuffer
|
|
1743
|
+
public foreign function map_buffer_range(target: uint, offset: ptr_int, length: ptr_int, access: uint) -> ptr[void]? = c.glMapBufferRange
|
|
1744
|
+
public foreign function map_named_buffer(buffer: uint, access: uint) -> ptr[void]? = c.glMapNamedBuffer
|
|
1745
|
+
public foreign function map_named_buffer_range(buffer: uint, offset: ptr_int, length: ptr_int, access: uint) -> ptr[void]? = c.glMapNamedBufferRange
|
|
1746
|
+
public foreign function memory_barrier(barriers: uint) -> void = c.glMemoryBarrier
|
|
1747
|
+
public foreign function memory_barrier_by_region(barriers: uint) -> void = c.glMemoryBarrierByRegion
|
|
1748
|
+
public foreign function min_sample_shading(value: float) -> void = c.glMinSampleShading
|
|
1749
|
+
public foreign function multi_draw_array_short(mode: uint, first: const_ptr[GLint], count: const_ptr[GLsizei], drawcount: int) -> void = c.glMultiDrawArrays
|
|
1750
|
+
public foreign function multi_draw_array_short_indirect(mode: uint, indirect: const_ptr[void], drawcount: int, stride: int) -> void = c.glMultiDrawArraysIndirect
|
|
1751
|
+
public foreign function multi_draw_array_short_indirect_count(mode: uint, indirect: const_ptr[void], drawcount: ptr_int, maxdrawcount: int, stride: int) -> void = c.glMultiDrawArraysIndirectCount
|
|
1752
|
+
public foreign function multi_draw_elements(mode: uint, count: const_ptr[GLsizei], type_: uint, indices: const_ptr[const_ptr[void]], drawcount: int) -> void = c.glMultiDrawElements
|
|
1753
|
+
public foreign function multi_draw_elements_base_vertex(mode: uint, count: const_ptr[GLsizei], type_: uint, indices: const_ptr[const_ptr[void]], drawcount: int, basevertex: const_ptr[GLint]) -> void = c.glMultiDrawElementsBaseVertex
|
|
1754
|
+
public foreign function multi_draw_elements_indirect(mode: uint, type_: uint, indirect: const_ptr[void], drawcount: int, stride: int) -> void = c.glMultiDrawElementsIndirect
|
|
1755
|
+
public foreign function multi_draw_elements_indirect_count(mode: uint, type_: uint, indirect: const_ptr[void], drawcount: ptr_int, maxdrawcount: int, stride: int) -> void = c.glMultiDrawElementsIndirectCount
|
|
1756
|
+
public foreign function named_buffer_data(buffer: uint, size: ptr_int, data: const_ptr[void], usage: uint) -> void = c.glNamedBufferData
|
|
1757
|
+
public foreign function named_buffer_storage(buffer: uint, size: ptr_int, data: const_ptr[void], flags_: uint) -> void = c.glNamedBufferStorage
|
|
1758
|
+
public foreign function named_buffer_sub_data(buffer: uint, offset: ptr_int, size: ptr_int, data: const_ptr[void]) -> void = c.glNamedBufferSubData
|
|
1759
|
+
public foreign function named_framebuffer_draw_buffer(framebuffer: uint, buf: uint) -> void = c.glNamedFramebufferDrawBuffer
|
|
1760
|
+
public foreign function named_framebuffer_draw_buffer_short(framebuffer: uint, n: int, bufs: const_ptr[GLenum]) -> void = c.glNamedFramebufferDrawBuffers
|
|
1761
|
+
public foreign function named_framebuffer_parameter_int(framebuffer: uint, pname: uint, param: int) -> void = c.glNamedFramebufferParameteri
|
|
1762
|
+
public foreign function named_framebuffer_read_buffer(framebuffer: uint, src: uint) -> void = c.glNamedFramebufferReadBuffer
|
|
1763
|
+
public foreign function named_framebuffer_renderbuffer(framebuffer: uint, attachment: uint, renderbuffertarget: uint, renderbuffer: uint) -> void = c.glNamedFramebufferRenderbuffer
|
|
1764
|
+
public foreign function named_framebuffer_texture(framebuffer: uint, attachment: uint, texture: uint, level: int) -> void = c.glNamedFramebufferTexture
|
|
1765
|
+
public foreign function named_framebuffer_texture_layer(framebuffer: uint, attachment: uint, texture: uint, level: int, layer: int) -> void = c.glNamedFramebufferTextureLayer
|
|
1766
|
+
public foreign function named_renderbuffer_storage(renderbuffer: uint, internalformat: uint, width: int, height: int) -> void = c.glNamedRenderbufferStorage
|
|
1767
|
+
public foreign function named_renderbuffer_storage_multisample(renderbuffer: uint, samples: int, internalformat: uint, width: int, height: int) -> void = c.glNamedRenderbufferStorageMultisample
|
|
1768
|
+
public foreign function object_label(identifier: uint, name: uint, length: int, label: const_ptr[GLchar]) -> void = c.glObjectLabel
|
|
1769
|
+
public foreign function object_ptr_label(ptr: const_ptr[void], length: int, label: const_ptr[GLchar]) -> void = c.glObjectPtrLabel
|
|
1770
|
+
public foreign function patch_parameter_float_values(pname: uint, values: const_ptr[GLfloat]) -> void = c.glPatchParameterfv
|
|
1771
|
+
public foreign function patch_parameter_int(pname: uint, value: int) -> void = c.glPatchParameteri
|
|
1772
|
+
public foreign function pause_transform_feedback() -> void = c.glPauseTransformFeedback
|
|
1773
|
+
public foreign function pixel_store_float(pname: uint, param: float) -> void = c.glPixelStoref
|
|
1774
|
+
public foreign function pixel_store_int(pname: uint, param: int) -> void = c.glPixelStorei
|
|
1775
|
+
public foreign function point_parameter_float(pname: uint, param: float) -> void = c.glPointParameterf
|
|
1776
|
+
public foreign function point_parameter_float_values(pname: uint, params: const_ptr[GLfloat]) -> void = c.glPointParameterfv
|
|
1777
|
+
public foreign function point_parameter_int(pname: uint, param: int) -> void = c.glPointParameteri
|
|
1778
|
+
public foreign function point_parameter_int_values(pname: uint, params: const_ptr[GLint]) -> void = c.glPointParameteriv
|
|
1779
|
+
public foreign function point_size(size: float) -> void = c.glPointSize
|
|
1780
|
+
public foreign function polygon_mode(face: uint, mode: uint) -> void = c.glPolygonMode
|
|
1781
|
+
public foreign function polygon_offset(factor: float, units: float) -> void = c.glPolygonOffset
|
|
1782
|
+
public foreign function polygon_offset_clamp(factor: float, units: float, clamp: float) -> void = c.glPolygonOffsetClamp
|
|
1783
|
+
public foreign function pop_debug_group() -> void = c.glPopDebugGroup
|
|
1784
|
+
public foreign function primitive_restart_index(index: uint) -> void = c.glPrimitiveRestartIndex
|
|
1785
|
+
public foreign function program_binary(program: uint, binary_format: uint, binary: const_ptr[void], length: int) -> void = c.glProgramBinary
|
|
1786
|
+
public foreign function program_parameter_int(program: uint, pname: uint, value: int) -> void = c.glProgramParameteri
|
|
1787
|
+
public foreign function program_uniform_1_double(program: uint, location: int, v0: double) -> void = c.glProgramUniform1d
|
|
1788
|
+
public foreign function program_uniform_1_double_values(program: uint, location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glProgramUniform1dv
|
|
1789
|
+
public foreign function program_uniform_1_float(program: uint, location: int, v0: float) -> void = c.glProgramUniform1f
|
|
1790
|
+
public foreign function program_uniform_1_float_values(program: uint, location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glProgramUniform1fv
|
|
1791
|
+
public foreign function program_uniform_1_int(program: uint, location: int, v0: int) -> void = c.glProgramUniform1i
|
|
1792
|
+
public foreign function program_uniform_1_int_values(program: uint, location: int, count: int, value: const_ptr[GLint]) -> void = c.glProgramUniform1iv
|
|
1793
|
+
public foreign function program_uniform_1_uint(program: uint, location: int, v0: uint) -> void = c.glProgramUniform1ui
|
|
1794
|
+
public foreign function program_uniform_1_uint_values(program: uint, location: int, count: int, value: const_ptr[GLuint]) -> void = c.glProgramUniform1uiv
|
|
1795
|
+
public foreign function program_uniform_2_double(program: uint, location: int, v0: double, v1: double) -> void = c.glProgramUniform2d
|
|
1796
|
+
public foreign function program_uniform_2_double_values(program: uint, location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glProgramUniform2dv
|
|
1797
|
+
public foreign function program_uniform_2_float(program: uint, location: int, v0: float, v1: float) -> void = c.glProgramUniform2f
|
|
1798
|
+
public foreign function program_uniform_2_float_values(program: uint, location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glProgramUniform2fv
|
|
1799
|
+
public foreign function program_uniform_2_int(program: uint, location: int, v0: int, v1: int) -> void = c.glProgramUniform2i
|
|
1800
|
+
public foreign function program_uniform_2_int_values(program: uint, location: int, count: int, value: const_ptr[GLint]) -> void = c.glProgramUniform2iv
|
|
1801
|
+
public foreign function program_uniform_2_uint(program: uint, location: int, v0: uint, v1: uint) -> void = c.glProgramUniform2ui
|
|
1802
|
+
public foreign function program_uniform_2_uint_values(program: uint, location: int, count: int, value: const_ptr[GLuint]) -> void = c.glProgramUniform2uiv
|
|
1803
|
+
public foreign function program_uniform_3_double(program: uint, location: int, v0: double, v1: double, v2: double) -> void = c.glProgramUniform3d
|
|
1804
|
+
public foreign function program_uniform_3_double_values(program: uint, location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glProgramUniform3dv
|
|
1805
|
+
public foreign function program_uniform_3_float(program: uint, location: int, v0: float, v1: float, v2: float) -> void = c.glProgramUniform3f
|
|
1806
|
+
public foreign function program_uniform_3_float_values(program: uint, location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glProgramUniform3fv
|
|
1807
|
+
public foreign function program_uniform_3_int(program: uint, location: int, v0: int, v1: int, v2: int) -> void = c.glProgramUniform3i
|
|
1808
|
+
public foreign function program_uniform_3_int_values(program: uint, location: int, count: int, value: const_ptr[GLint]) -> void = c.glProgramUniform3iv
|
|
1809
|
+
public foreign function program_uniform_3_uint(program: uint, location: int, v0: uint, v1: uint, v2: uint) -> void = c.glProgramUniform3ui
|
|
1810
|
+
public foreign function program_uniform_3_uint_values(program: uint, location: int, count: int, value: const_ptr[GLuint]) -> void = c.glProgramUniform3uiv
|
|
1811
|
+
public foreign function program_uniform_4_double(program: uint, location: int, v0: double, v1: double, v2: double, v3: double) -> void = c.glProgramUniform4d
|
|
1812
|
+
public foreign function program_uniform_4_double_values(program: uint, location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glProgramUniform4dv
|
|
1813
|
+
public foreign function program_uniform_4_float(program: uint, location: int, v0: float, v1: float, v2: float, v3: float) -> void = c.glProgramUniform4f
|
|
1814
|
+
public foreign function program_uniform_4_float_values(program: uint, location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glProgramUniform4fv
|
|
1815
|
+
public foreign function program_uniform_4_int(program: uint, location: int, v0: int, v1: int, v2: int, v3: int) -> void = c.glProgramUniform4i
|
|
1816
|
+
public foreign function program_uniform_4_int_values(program: uint, location: int, count: int, value: const_ptr[GLint]) -> void = c.glProgramUniform4iv
|
|
1817
|
+
public foreign function program_uniform_4_uint(program: uint, location: int, v0: uint, v1: uint, v2: uint, v3: uint) -> void = c.glProgramUniform4ui
|
|
1818
|
+
public foreign function program_uniform_4_uint_values(program: uint, location: int, count: int, value: const_ptr[GLuint]) -> void = c.glProgramUniform4uiv
|
|
1819
|
+
public foreign function program_uniform_matrix_2_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix2dv
|
|
1820
|
+
public foreign function program_uniform_matrix_2_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix2fv
|
|
1821
|
+
public foreign function program_uniform_matrix_2x3_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix2x3dv
|
|
1822
|
+
public foreign function program_uniform_matrix_2x3_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix2x3fv
|
|
1823
|
+
public foreign function program_uniform_matrix_2x4_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix2x4dv
|
|
1824
|
+
public foreign function program_uniform_matrix_2x4_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix2x4fv
|
|
1825
|
+
public foreign function program_uniform_matrix_3_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix3dv
|
|
1826
|
+
public foreign function program_uniform_matrix_3_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix3fv
|
|
1827
|
+
public foreign function program_uniform_matrix_3x2_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix3x2dv
|
|
1828
|
+
public foreign function program_uniform_matrix_3x2_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix3x2fv
|
|
1829
|
+
public foreign function program_uniform_matrix_3x4_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix3x4dv
|
|
1830
|
+
public foreign function program_uniform_matrix_3x4_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix3x4fv
|
|
1831
|
+
public foreign function program_uniform_matrix_4_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix4dv
|
|
1832
|
+
public foreign function program_uniform_matrix_4_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix4fv
|
|
1833
|
+
public foreign function program_uniform_matrix_4x2_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix4x2dv
|
|
1834
|
+
public foreign function program_uniform_matrix_4x2_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix4x2fv
|
|
1835
|
+
public foreign function program_uniform_matrix_4x3_double_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glProgramUniformMatrix4x3dv
|
|
1836
|
+
public foreign function program_uniform_matrix_4x3_float_values(program: uint, location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glProgramUniformMatrix4x3fv
|
|
1837
|
+
public foreign function provoking_vertex(mode: uint) -> void = c.glProvokingVertex
|
|
1838
|
+
public foreign function push_debug_group(source: uint, id: uint, length: int, message: const_ptr[GLchar]) -> void = c.glPushDebugGroup
|
|
1839
|
+
public foreign function query_counter(id: uint, target: uint) -> void = c.glQueryCounter
|
|
1840
|
+
public foreign function read_buffer(src: uint) -> void = c.glReadBuffer
|
|
1841
|
+
public foreign function read_pixels(x: int, y: int, width: int, height: int, format: uint, type_: uint, pixels: ptr[void]) -> void = c.glReadPixels
|
|
1842
|
+
public foreign function readn_pixels(x: int, y: int, width: int, height: int, format: uint, type_: uint, buf_size: int, data: ptr[void]) -> void = c.glReadnPixels
|
|
1843
|
+
public foreign function release_shader_compiler() -> void = c.glReleaseShaderCompiler
|
|
1844
|
+
public foreign function renderbuffer_storage(target: uint, internalformat: uint, width: int, height: int) -> void = c.glRenderbufferStorage
|
|
1845
|
+
public foreign function renderbuffer_storage_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int) -> void = c.glRenderbufferStorageMultisample
|
|
1846
|
+
public foreign function resume_transform_feedback() -> void = c.glResumeTransformFeedback
|
|
1847
|
+
public foreign function sample_coverage(value: float, invert: ubyte) -> void = c.glSampleCoverage
|
|
1848
|
+
public foreign function sample_mask_indexed(mask_number: uint, mask: uint) -> void = c.glSampleMaski
|
|
1849
|
+
public foreign function sampler_parameter_integer_int_values(sampler: uint, pname: uint, param: const_ptr[GLint]) -> void = c.glSamplerParameterIiv
|
|
1850
|
+
public foreign function sampler_parameter_integer_uint_values(sampler: uint, pname: uint, param: const_ptr[GLuint]) -> void = c.glSamplerParameterIuiv
|
|
1851
|
+
public foreign function sampler_parameter_float(sampler: uint, pname: uint, param: float) -> void = c.glSamplerParameterf
|
|
1852
|
+
public foreign function sampler_parameter_float_values(sampler: uint, pname: uint, param: const_ptr[GLfloat]) -> void = c.glSamplerParameterfv
|
|
1853
|
+
public foreign function sampler_parameter_int(sampler: uint, pname: uint, param: int) -> void = c.glSamplerParameteri
|
|
1854
|
+
public foreign function sampler_parameter_int_values(sampler: uint, pname: uint, param: const_ptr[GLint]) -> void = c.glSamplerParameteriv
|
|
1855
|
+
public foreign function scissor(x: int, y: int, width: int, height: int) -> void = c.glScissor
|
|
1856
|
+
public foreign function scissor_array_values(first: uint, count: int, v: const_ptr[GLint]) -> void = c.glScissorArrayv
|
|
1857
|
+
public foreign function scissor_indexed(index: uint, left: int, bottom: int, width: int, height: int) -> void = c.glScissorIndexed
|
|
1858
|
+
public foreign function scissor_indexed_values(index: uint, v: const_ptr[GLint]) -> void = c.glScissorIndexedv
|
|
1859
|
+
public foreign function shader_binary(count: int, shaders: const_ptr[GLuint], binary_format: uint, binary: const_ptr[void], length: int) -> void = c.glShaderBinary
|
|
1860
|
+
public foreign function shader_source(shader: uint, count: int, string: const_ptr[const_ptr[GLchar]], length: const_ptr[GLint]) -> void = c.glShaderSource
|
|
1861
|
+
public foreign function shader_storage_block_binding(program: uint, storage_block_index: uint, storage_block_binding: uint) -> void = c.glShaderStorageBlockBinding
|
|
1862
|
+
public foreign function specialize_shader(shader: uint, p_entry_point: const_ptr[GLchar], num_specialization_constants: uint, p_constant_index: const_ptr[GLuint], p_constant_value: const_ptr[GLuint]) -> void = c.glSpecializeShader
|
|
1863
|
+
public foreign function stencil_func(func: uint, ref: int, mask: uint) -> void = c.glStencilFunc
|
|
1864
|
+
public foreign function stencil_func_separate(face: uint, func: uint, ref: int, mask: uint) -> void = c.glStencilFuncSeparate
|
|
1865
|
+
public foreign function stencil_mask(mask: uint) -> void = c.glStencilMask
|
|
1866
|
+
public foreign function stencil_mask_separate(face: uint, mask: uint) -> void = c.glStencilMaskSeparate
|
|
1867
|
+
public foreign function stencil_op(fail: uint, zfail: uint, zpass: uint) -> void = c.glStencilOp
|
|
1868
|
+
public foreign function stencil_op_separate(face: uint, sfail: uint, dpfail: uint, dppass: uint) -> void = c.glStencilOpSeparate
|
|
1869
|
+
public foreign function tex_buffer(target: uint, internalformat: uint, buffer: uint) -> void = c.glTexBuffer
|
|
1870
|
+
public foreign function tex_buffer_range(target: uint, internalformat: uint, buffer: uint, offset: ptr_int, size: ptr_int) -> void = c.glTexBufferRange
|
|
1871
|
+
public foreign function tex_image_1d(target: uint, level: int, internalformat: int, width: int, border: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexImage1D
|
|
1872
|
+
public foreign function tex_image_2d(target: uint, level: int, internalformat: int, width: int, height: int, border: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexImage2D
|
|
1873
|
+
public foreign function tex_image_2d_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int, fixedsamplelocations: ubyte) -> void = c.glTexImage2DMultisample
|
|
1874
|
+
public foreign function tex_image_3d(target: uint, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexImage3D
|
|
1875
|
+
public foreign function tex_image_3d_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int, depth: int, fixedsamplelocations: ubyte) -> void = c.glTexImage3DMultisample
|
|
1876
|
+
public foreign function tex_parameter_integer_int_values(target: uint, pname: uint, params: const_ptr[GLint]) -> void = c.glTexParameterIiv
|
|
1877
|
+
public foreign function tex_parameter_integer_uint_values(target: uint, pname: uint, params: const_ptr[GLuint]) -> void = c.glTexParameterIuiv
|
|
1878
|
+
public foreign function tex_parameter_float(target: uint, pname: uint, param: float) -> void = c.glTexParameterf
|
|
1879
|
+
public foreign function tex_parameter_float_values(target: uint, pname: uint, params: const_ptr[GLfloat]) -> void = c.glTexParameterfv
|
|
1880
|
+
public foreign function tex_parameter_int(target: uint, pname: uint, param: int) -> void = c.glTexParameteri
|
|
1881
|
+
public foreign function tex_parameter_int_values(target: uint, pname: uint, params: const_ptr[GLint]) -> void = c.glTexParameteriv
|
|
1882
|
+
public foreign function tex_storage_1d(target: uint, levels: int, internalformat: uint, width: int) -> void = c.glTexStorage1D
|
|
1883
|
+
public foreign function tex_storage_2d(target: uint, levels: int, internalformat: uint, width: int, height: int) -> void = c.glTexStorage2D
|
|
1884
|
+
public foreign function tex_storage_2d_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int, fixedsamplelocations: ubyte) -> void = c.glTexStorage2DMultisample
|
|
1885
|
+
public foreign function tex_storage_3d(target: uint, levels: int, internalformat: uint, width: int, height: int, depth: int) -> void = c.glTexStorage3D
|
|
1886
|
+
public foreign function tex_storage_3d_multisample(target: uint, samples: int, internalformat: uint, width: int, height: int, depth: int, fixedsamplelocations: ubyte) -> void = c.glTexStorage3DMultisample
|
|
1887
|
+
public foreign function tex_sub_image_1d(target: uint, level: int, xoffset: int, width: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexSubImage1D
|
|
1888
|
+
public foreign function tex_sub_image_2d(target: uint, level: int, xoffset: int, yoffset: int, width: int, height: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexSubImage2D
|
|
1889
|
+
public foreign function tex_sub_image_3d(target: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTexSubImage3D
|
|
1890
|
+
public foreign function texture_barrier() -> void = c.glTextureBarrier
|
|
1891
|
+
public foreign function texture_buffer(texture: uint, internalformat: uint, buffer: uint) -> void = c.glTextureBuffer
|
|
1892
|
+
public foreign function texture_buffer_range(texture: uint, internalformat: uint, buffer: uint, offset: ptr_int, size: ptr_int) -> void = c.glTextureBufferRange
|
|
1893
|
+
public foreign function texture_parameter_integer_int_values(texture: uint, pname: uint, params: const_ptr[GLint]) -> void = c.glTextureParameterIiv
|
|
1894
|
+
public foreign function texture_parameter_integer_uint_values(texture: uint, pname: uint, params: const_ptr[GLuint]) -> void = c.glTextureParameterIuiv
|
|
1895
|
+
public foreign function texture_parameter_float(texture: uint, pname: uint, param: float) -> void = c.glTextureParameterf
|
|
1896
|
+
public foreign function texture_parameter_float_values(texture: uint, pname: uint, param: const_ptr[GLfloat]) -> void = c.glTextureParameterfv
|
|
1897
|
+
public foreign function texture_parameter_int(texture: uint, pname: uint, param: int) -> void = c.glTextureParameteri
|
|
1898
|
+
public foreign function texture_parameter_int_values(texture: uint, pname: uint, param: const_ptr[GLint]) -> void = c.glTextureParameteriv
|
|
1899
|
+
public foreign function texture_storage_1d(texture: uint, levels: int, internalformat: uint, width: int) -> void = c.glTextureStorage1D
|
|
1900
|
+
public foreign function texture_storage_2d(texture: uint, levels: int, internalformat: uint, width: int, height: int) -> void = c.glTextureStorage2D
|
|
1901
|
+
public foreign function texture_storage_2d_multisample(texture: uint, samples: int, internalformat: uint, width: int, height: int, fixedsamplelocations: ubyte) -> void = c.glTextureStorage2DMultisample
|
|
1902
|
+
public foreign function texture_storage_3d(texture: uint, levels: int, internalformat: uint, width: int, height: int, depth: int) -> void = c.glTextureStorage3D
|
|
1903
|
+
public foreign function texture_storage_3d_multisample(texture: uint, samples: int, internalformat: uint, width: int, height: int, depth: int, fixedsamplelocations: ubyte) -> void = c.glTextureStorage3DMultisample
|
|
1904
|
+
public foreign function texture_sub_image_1d(texture: uint, level: int, xoffset: int, width: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTextureSubImage1D
|
|
1905
|
+
public foreign function texture_sub_image_2d(texture: uint, level: int, xoffset: int, yoffset: int, width: int, height: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTextureSubImage2D
|
|
1906
|
+
public foreign function texture_sub_image_3d(texture: uint, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: uint, type_: uint, pixels: const_ptr[void]) -> void = c.glTextureSubImage3D
|
|
1907
|
+
public foreign function texture_view(texture: uint, target: uint, origtexture: uint, internalformat: uint, minlevel: uint, numlevels: uint, minlayer: uint, numlayers: uint) -> void = c.glTextureView
|
|
1908
|
+
public foreign function transform_feedback_buffer_base(xfb: uint, index: uint, buffer: uint) -> void = c.glTransformFeedbackBufferBase
|
|
1909
|
+
public foreign function transform_feedback_buffer_range(xfb: uint, index: uint, buffer: uint, offset: ptr_int, size: ptr_int) -> void = c.glTransformFeedbackBufferRange
|
|
1910
|
+
public foreign function transform_feedback_varyings(program: uint, count: int, varyings: const_ptr[const_ptr[GLchar]], buffer_mode: uint) -> void = c.glTransformFeedbackVaryings
|
|
1911
|
+
public foreign function uniform_1_double(location: int, x: double) -> void = c.glUniform1d
|
|
1912
|
+
public foreign function uniform_1_double_values(location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glUniform1dv
|
|
1913
|
+
public foreign function uniform_1_float(location: int, v0: float) -> void = c.glUniform1f
|
|
1914
|
+
public foreign function uniform_1_float_values(location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glUniform1fv
|
|
1915
|
+
public foreign function uniform_1_int(location: int, v0: int) -> void = c.glUniform1i
|
|
1916
|
+
public foreign function uniform_1_int_values(location: int, count: int, value: const_ptr[GLint]) -> void = c.glUniform1iv
|
|
1917
|
+
public foreign function uniform_1_uint(location: int, v0: uint) -> void = c.glUniform1ui
|
|
1918
|
+
public foreign function uniform_1_uint_values(location: int, count: int, value: const_ptr[GLuint]) -> void = c.glUniform1uiv
|
|
1919
|
+
public foreign function uniform_2_double(location: int, x: double, y: double) -> void = c.glUniform2d
|
|
1920
|
+
public foreign function uniform_2_double_values(location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glUniform2dv
|
|
1921
|
+
public foreign function uniform_2_float(location: int, v0: float, v1: float) -> void = c.glUniform2f
|
|
1922
|
+
public foreign function uniform_2_float_values(location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glUniform2fv
|
|
1923
|
+
public foreign function uniform_2_int(location: int, v0: int, v1: int) -> void = c.glUniform2i
|
|
1924
|
+
public foreign function uniform_2_int_values(location: int, count: int, value: const_ptr[GLint]) -> void = c.glUniform2iv
|
|
1925
|
+
public foreign function uniform_2_uint(location: int, v0: uint, v1: uint) -> void = c.glUniform2ui
|
|
1926
|
+
public foreign function uniform_2_uint_values(location: int, count: int, value: const_ptr[GLuint]) -> void = c.glUniform2uiv
|
|
1927
|
+
public foreign function uniform_3_double(location: int, x: double, y: double, z: double) -> void = c.glUniform3d
|
|
1928
|
+
public foreign function uniform_3_double_values(location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glUniform3dv
|
|
1929
|
+
public foreign function uniform_3_float(location: int, v0: float, v1: float, v2: float) -> void = c.glUniform3f
|
|
1930
|
+
public foreign function uniform_3_float_values(location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glUniform3fv
|
|
1931
|
+
public foreign function uniform_3_int(location: int, v0: int, v1: int, v2: int) -> void = c.glUniform3i
|
|
1932
|
+
public foreign function uniform_3_int_values(location: int, count: int, value: const_ptr[GLint]) -> void = c.glUniform3iv
|
|
1933
|
+
public foreign function uniform_3_uint(location: int, v0: uint, v1: uint, v2: uint) -> void = c.glUniform3ui
|
|
1934
|
+
public foreign function uniform_3_uint_values(location: int, count: int, value: const_ptr[GLuint]) -> void = c.glUniform3uiv
|
|
1935
|
+
public foreign function uniform_4_double(location: int, x: double, y: double, z: double, w: double) -> void = c.glUniform4d
|
|
1936
|
+
public foreign function uniform_4_double_values(location: int, count: int, value: const_ptr[GLdouble]) -> void = c.glUniform4dv
|
|
1937
|
+
public foreign function uniform_4_float(location: int, v0: float, v1: float, v2: float, v3: float) -> void = c.glUniform4f
|
|
1938
|
+
public foreign function uniform_4_float_values(location: int, count: int, value: const_ptr[GLfloat]) -> void = c.glUniform4fv
|
|
1939
|
+
public foreign function uniform_4_int(location: int, v0: int, v1: int, v2: int, v3: int) -> void = c.glUniform4i
|
|
1940
|
+
public foreign function uniform_4_int_values(location: int, count: int, value: const_ptr[GLint]) -> void = c.glUniform4iv
|
|
1941
|
+
public foreign function uniform_4_uint(location: int, v0: uint, v1: uint, v2: uint, v3: uint) -> void = c.glUniform4ui
|
|
1942
|
+
public foreign function uniform_4_uint_values(location: int, count: int, value: const_ptr[GLuint]) -> void = c.glUniform4uiv
|
|
1943
|
+
public foreign function uniform_block_binding(program: uint, uniform_block_index: uint, uniform_block_binding: uint) -> void = c.glUniformBlockBinding
|
|
1944
|
+
public foreign function uniform_matrix_2_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix2dv
|
|
1945
|
+
public foreign function uniform_matrix_2_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix2fv
|
|
1946
|
+
public foreign function uniform_matrix_2x3_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix2x3dv
|
|
1947
|
+
public foreign function uniform_matrix_2x3_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix2x3fv
|
|
1948
|
+
public foreign function uniform_matrix_2x4_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix2x4dv
|
|
1949
|
+
public foreign function uniform_matrix_2x4_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix2x4fv
|
|
1950
|
+
public foreign function uniform_matrix_3_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix3dv
|
|
1951
|
+
public foreign function uniform_matrix_3_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix3fv
|
|
1952
|
+
public foreign function uniform_matrix_3x2_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix3x2dv
|
|
1953
|
+
public foreign function uniform_matrix_3x2_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix3x2fv
|
|
1954
|
+
public foreign function uniform_matrix_3x4_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix3x4dv
|
|
1955
|
+
public foreign function uniform_matrix_3x4_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix3x4fv
|
|
1956
|
+
public foreign function uniform_matrix_4_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix4dv
|
|
1957
|
+
public foreign function uniform_matrix_4_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix4fv
|
|
1958
|
+
public foreign function uniform_matrix_4x2_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix4x2dv
|
|
1959
|
+
public foreign function uniform_matrix_4x2_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix4x2fv
|
|
1960
|
+
public foreign function uniform_matrix_4x3_double_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLdouble]) -> void = c.glUniformMatrix4x3dv
|
|
1961
|
+
public foreign function uniform_matrix_4x3_float_values(location: int, count: int, transpose: ubyte, value: const_ptr[GLfloat]) -> void = c.glUniformMatrix4x3fv
|
|
1962
|
+
public foreign function uniform_subroutines_uint_values(shadertype: uint, count: int, indices: const_ptr[GLuint]) -> void = c.glUniformSubroutinesuiv
|
|
1963
|
+
public foreign function unmap_buffer(target: uint) -> GLboolean = c.glUnmapBuffer
|
|
1964
|
+
public foreign function unmap_named_buffer(buffer: uint) -> GLboolean = c.glUnmapNamedBuffer
|
|
1965
|
+
public foreign function use_program(program: uint) -> void = c.glUseProgram
|
|
1966
|
+
public foreign function use_program_stage_short(pipeline: uint, stages: uint, program: uint) -> void = c.glUseProgramStages
|
|
1967
|
+
public foreign function validate_program(program: uint) -> void = c.glValidateProgram
|
|
1968
|
+
public foreign function validate_program_pipeline(pipeline: uint) -> void = c.glValidateProgramPipeline
|
|
1969
|
+
public foreign function vertex_array_attrib_binding(vaobj: uint, attribindex: uint, bindingindex: uint) -> void = c.glVertexArrayAttribBinding
|
|
1970
|
+
public foreign function vertex_array_attrib_format(vaobj: uint, attribindex: uint, size: int, type_: uint, normalized: ubyte, relativeoffset: uint) -> void = c.glVertexArrayAttribFormat
|
|
1971
|
+
public foreign function vertex_array_attrib_integer_format(vaobj: uint, attribindex: uint, size: int, type_: uint, relativeoffset: uint) -> void = c.glVertexArrayAttribIFormat
|
|
1972
|
+
public foreign function vertex_array_attrib_long_format(vaobj: uint, attribindex: uint, size: int, type_: uint, relativeoffset: uint) -> void = c.glVertexArrayAttribLFormat
|
|
1973
|
+
public foreign function vertex_array_binding_divisor(vaobj: uint, bindingindex: uint, divisor: uint) -> void = c.glVertexArrayBindingDivisor
|
|
1974
|
+
public foreign function vertex_array_element_buffer(vaobj: uint, buffer: uint) -> void = c.glVertexArrayElementBuffer
|
|
1975
|
+
public foreign function vertex_array_vertex_buffer(vaobj: uint, bindingindex: uint, buffer: uint, offset: ptr_int, stride: int) -> void = c.glVertexArrayVertexBuffer
|
|
1976
|
+
public foreign function vertex_array_vertex_buffer_short(vaobj: uint, first: uint, count: int, buffers: const_ptr[GLuint], offsets: const_ptr[GLintptr], strides: const_ptr[GLsizei]) -> void = c.glVertexArrayVertexBuffers
|
|
1977
|
+
public foreign function vertex_attrib_1_double(index: uint, x: double) -> void = c.glVertexAttrib1d
|
|
1978
|
+
public foreign function vertex_attrib_1_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttrib1dv
|
|
1979
|
+
public foreign function vertex_attrib_1_float(index: uint, x: float) -> void = c.glVertexAttrib1f
|
|
1980
|
+
public foreign function vertex_attrib_1_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glVertexAttrib1fv
|
|
1981
|
+
public foreign function vertex_attrib_1_short(index: uint, x: short) -> void = c.glVertexAttrib1s
|
|
1982
|
+
public foreign function vertex_attrib_1_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib1sv
|
|
1983
|
+
public foreign function vertex_attrib_2_double(index: uint, x: double, y: double) -> void = c.glVertexAttrib2d
|
|
1984
|
+
public foreign function vertex_attrib_2_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttrib2dv
|
|
1985
|
+
public foreign function vertex_attrib_2_float(index: uint, x: float, y: float) -> void = c.glVertexAttrib2f
|
|
1986
|
+
public foreign function vertex_attrib_2_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glVertexAttrib2fv
|
|
1987
|
+
public foreign function vertex_attrib_2_short(index: uint, x: short, y: short) -> void = c.glVertexAttrib2s
|
|
1988
|
+
public foreign function vertex_attrib_2_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib2sv
|
|
1989
|
+
public foreign function vertex_attrib_3_double(index: uint, x: double, y: double, z: double) -> void = c.glVertexAttrib3d
|
|
1990
|
+
public foreign function vertex_attrib_3_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttrib3dv
|
|
1991
|
+
public foreign function vertex_attrib_3_float(index: uint, x: float, y: float, z: float) -> void = c.glVertexAttrib3f
|
|
1992
|
+
public foreign function vertex_attrib_3_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glVertexAttrib3fv
|
|
1993
|
+
public foreign function vertex_attrib_3_short(index: uint, x: short, y: short, z: short) -> void = c.glVertexAttrib3s
|
|
1994
|
+
public foreign function vertex_attrib_3_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib3sv
|
|
1995
|
+
public foreign function vertex_attrib_4_normalized_byte_values(index: uint, v: const_ptr[GLbyte]) -> void = c.glVertexAttrib4Nbv
|
|
1996
|
+
public foreign function vertex_attrib_4_normalized_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttrib4Niv
|
|
1997
|
+
public foreign function vertex_attrib_4_normalized_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib4Nsv
|
|
1998
|
+
public foreign function vertex_attrib_4_normalized_ubyte(index: uint, x: ubyte, y: ubyte, z: ubyte, w: ubyte) -> void = c.glVertexAttrib4Nub
|
|
1999
|
+
public foreign function vertex_attrib_4_normalized_ubyte_values(index: uint, v: const_ptr[GLubyte]) -> void = c.glVertexAttrib4Nubv
|
|
2000
|
+
public foreign function vertex_attrib_4_normalized_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttrib4Nuiv
|
|
2001
|
+
public foreign function vertex_attrib_4_normalized_ushort_values(index: uint, v: const_ptr[GLushort]) -> void = c.glVertexAttrib4Nusv
|
|
2002
|
+
public foreign function vertex_attrib_4_byte_values(index: uint, v: const_ptr[GLbyte]) -> void = c.glVertexAttrib4bv
|
|
2003
|
+
public foreign function vertex_attrib_4_double(index: uint, x: double, y: double, z: double, w: double) -> void = c.glVertexAttrib4d
|
|
2004
|
+
public foreign function vertex_attrib_4_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttrib4dv
|
|
2005
|
+
public foreign function vertex_attrib_4_float(index: uint, x: float, y: float, z: float, w: float) -> void = c.glVertexAttrib4f
|
|
2006
|
+
public foreign function vertex_attrib_4_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glVertexAttrib4fv
|
|
2007
|
+
public foreign function vertex_attrib_4_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttrib4iv
|
|
2008
|
+
public foreign function vertex_attrib_4_short(index: uint, x: short, y: short, z: short, w: short) -> void = c.glVertexAttrib4s
|
|
2009
|
+
public foreign function vertex_attrib_4_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttrib4sv
|
|
2010
|
+
public foreign function vertex_attrib_4_ubyte_values(index: uint, v: const_ptr[GLubyte]) -> void = c.glVertexAttrib4ubv
|
|
2011
|
+
public foreign function vertex_attrib_4_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttrib4uiv
|
|
2012
|
+
public foreign function vertex_attrib_4_ushort_values(index: uint, v: const_ptr[GLushort]) -> void = c.glVertexAttrib4usv
|
|
2013
|
+
public foreign function vertex_attrib_binding(attribindex: uint, bindingindex: uint) -> void = c.glVertexAttribBinding
|
|
2014
|
+
public foreign function vertex_attrib_divisor(index: uint, divisor: uint) -> void = c.glVertexAttribDivisor
|
|
2015
|
+
public foreign function vertex_attrib_format(attribindex: uint, size: int, type_: uint, normalized: ubyte, relativeoffset: uint) -> void = c.glVertexAttribFormat
|
|
2016
|
+
public foreign function vertex_attrib_integer_1_int(index: uint, x: int) -> void = c.glVertexAttribI1i
|
|
2017
|
+
public foreign function vertex_attrib_integer_1_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttribI1iv
|
|
2018
|
+
public foreign function vertex_attrib_integer_1_uint(index: uint, x: uint) -> void = c.glVertexAttribI1ui
|
|
2019
|
+
public foreign function vertex_attrib_integer_1_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttribI1uiv
|
|
2020
|
+
public foreign function vertex_attrib_integer_2_int(index: uint, x: int, y: int) -> void = c.glVertexAttribI2i
|
|
2021
|
+
public foreign function vertex_attrib_integer_2_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttribI2iv
|
|
2022
|
+
public foreign function vertex_attrib_integer_2_uint(index: uint, x: uint, y: uint) -> void = c.glVertexAttribI2ui
|
|
2023
|
+
public foreign function vertex_attrib_integer_2_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttribI2uiv
|
|
2024
|
+
public foreign function vertex_attrib_integer_3_int(index: uint, x: int, y: int, z: int) -> void = c.glVertexAttribI3i
|
|
2025
|
+
public foreign function vertex_attrib_integer_3_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttribI3iv
|
|
2026
|
+
public foreign function vertex_attrib_integer_3_uint(index: uint, x: uint, y: uint, z: uint) -> void = c.glVertexAttribI3ui
|
|
2027
|
+
public foreign function vertex_attrib_integer_3_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttribI3uiv
|
|
2028
|
+
public foreign function vertex_attrib_integer_4_byte_values(index: uint, v: const_ptr[GLbyte]) -> void = c.glVertexAttribI4bv
|
|
2029
|
+
public foreign function vertex_attrib_integer_4_int(index: uint, x: int, y: int, z: int, w: int) -> void = c.glVertexAttribI4i
|
|
2030
|
+
public foreign function vertex_attrib_integer_4_int_values(index: uint, v: const_ptr[GLint]) -> void = c.glVertexAttribI4iv
|
|
2031
|
+
public foreign function vertex_attrib_integer_4_short_values(index: uint, v: const_ptr[GLshort]) -> void = c.glVertexAttribI4sv
|
|
2032
|
+
public foreign function vertex_attrib_integer_4_ubyte_values(index: uint, v: const_ptr[GLubyte]) -> void = c.glVertexAttribI4ubv
|
|
2033
|
+
public foreign function vertex_attrib_integer_4_uint(index: uint, x: uint, y: uint, z: uint, w: uint) -> void = c.glVertexAttribI4ui
|
|
2034
|
+
public foreign function vertex_attrib_integer_4_uint_values(index: uint, v: const_ptr[GLuint]) -> void = c.glVertexAttribI4uiv
|
|
2035
|
+
public foreign function vertex_attrib_integer_4_ushort_values(index: uint, v: const_ptr[GLushort]) -> void = c.glVertexAttribI4usv
|
|
2036
|
+
public foreign function vertex_attrib_integer_format(attribindex: uint, size: int, type_: uint, relativeoffset: uint) -> void = c.glVertexAttribIFormat
|
|
2037
|
+
public foreign function vertex_attrib_integer_pointer(index: uint, size: int, type_: uint, stride: int, pointer: const_ptr[void]) -> void = c.glVertexAttribIPointer
|
|
2038
|
+
public foreign function vertex_attrib_long_1_double(index: uint, x: double) -> void = c.glVertexAttribL1d
|
|
2039
|
+
public foreign function vertex_attrib_long_1_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttribL1dv
|
|
2040
|
+
public foreign function vertex_attrib_long_2_double(index: uint, x: double, y: double) -> void = c.glVertexAttribL2d
|
|
2041
|
+
public foreign function vertex_attrib_long_2_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttribL2dv
|
|
2042
|
+
public foreign function vertex_attrib_long_3_double(index: uint, x: double, y: double, z: double) -> void = c.glVertexAttribL3d
|
|
2043
|
+
public foreign function vertex_attrib_long_3_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttribL3dv
|
|
2044
|
+
public foreign function vertex_attrib_long_4_double(index: uint, x: double, y: double, z: double, w: double) -> void = c.glVertexAttribL4d
|
|
2045
|
+
public foreign function vertex_attrib_long_4_double_values(index: uint, v: const_ptr[GLdouble]) -> void = c.glVertexAttribL4dv
|
|
2046
|
+
public foreign function vertex_attrib_long_format(attribindex: uint, size: int, type_: uint, relativeoffset: uint) -> void = c.glVertexAttribLFormat
|
|
2047
|
+
public foreign function vertex_attrib_long_pointer(index: uint, size: int, type_: uint, stride: int, pointer: const_ptr[void]) -> void = c.glVertexAttribLPointer
|
|
2048
|
+
public foreign function vertex_attrib_packed_1_uint(index: uint, type_: uint, normalized: ubyte, value: uint) -> void = c.glVertexAttribP1ui
|
|
2049
|
+
public foreign function vertex_attrib_packed_1_uint_values(index: uint, type_: uint, normalized: ubyte, value: const_ptr[GLuint]) -> void = c.glVertexAttribP1uiv
|
|
2050
|
+
public foreign function vertex_attrib_packed_2_uint(index: uint, type_: uint, normalized: ubyte, value: uint) -> void = c.glVertexAttribP2ui
|
|
2051
|
+
public foreign function vertex_attrib_packed_2_uint_values(index: uint, type_: uint, normalized: ubyte, value: const_ptr[GLuint]) -> void = c.glVertexAttribP2uiv
|
|
2052
|
+
public foreign function vertex_attrib_packed_3_uint(index: uint, type_: uint, normalized: ubyte, value: uint) -> void = c.glVertexAttribP3ui
|
|
2053
|
+
public foreign function vertex_attrib_packed_3_uint_values(index: uint, type_: uint, normalized: ubyte, value: const_ptr[GLuint]) -> void = c.glVertexAttribP3uiv
|
|
2054
|
+
public foreign function vertex_attrib_packed_4_uint(index: uint, type_: uint, normalized: ubyte, value: uint) -> void = c.glVertexAttribP4ui
|
|
2055
|
+
public foreign function vertex_attrib_packed_4_uint_values(index: uint, type_: uint, normalized: ubyte, value: const_ptr[GLuint]) -> void = c.glVertexAttribP4uiv
|
|
2056
|
+
public foreign function vertex_attrib_pointer(index: uint, size: int, type_: uint, normalized: ubyte, stride: int, pointer: const_ptr[void]) -> void = c.glVertexAttribPointer
|
|
2057
|
+
public foreign function vertex_binding_divisor(bindingindex: uint, divisor: uint) -> void = c.glVertexBindingDivisor
|
|
2058
|
+
public foreign function viewport(x: int, y: int, width: int, height: int) -> void = c.glViewport
|
|
2059
|
+
public foreign function viewport_array_values(first: uint, count: int, v: const_ptr[GLfloat]) -> void = c.glViewportArrayv
|
|
2060
|
+
public foreign function viewport_indexed_float(index: uint, x: float, y: float, w: float, h: float) -> void = c.glViewportIndexedf
|
|
2061
|
+
public foreign function viewport_indexed_float_values(index: uint, v: const_ptr[GLfloat]) -> void = c.glViewportIndexedfv
|
|
2062
|
+
public foreign function wait_sync(sync: Sync, flags_: uint, timeout: ptr_uint) -> void = c.glWaitSync
|