motion-game 1.1.6 → 1.1.7
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- checksums.yaml +4 -4
- data/README.md +120 -0
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/API_reference.rb +1407 -0
- data/doc/MG.html +1 -1
- data/doc/MG/Action.html +9 -9
- data/doc/MG/Animate.html +4 -4
- data/doc/MG/Application.html +5 -5
- data/doc/MG/Audio.html +391 -175
- data/doc/MG/Blink.html +3 -3
- data/doc/MG/Button.html +23 -23
- data/doc/MG/Color.html +19 -20
- data/doc/MG/DelayTime.html +3 -3
- data/doc/MG/Director.html +33 -33
- data/doc/MG/Draw.html +11 -11
- data/doc/MG/Events.html +1 -1
- data/doc/MG/Events/Acceleration.html +17 -17
- data/doc/MG/Events/Touch.html +5 -5
- data/doc/MG/FadeIn.html +3 -3
- data/doc/MG/FadeOut.html +3 -3
- data/doc/MG/FadeTo.html +3 -3
- data/doc/MG/File.html +3 -3
- data/doc/MG/Follow.html +3 -3
- data/doc/MG/JumpBy.html +3 -3
- data/doc/MG/JumpTo.html +3 -3
- data/doc/MG/Layout.html +15 -15
- data/doc/MG/List.html +21 -21
- data/doc/MG/Menu.html +9 -9
- data/doc/MG/MoveBy.html +3 -3
- data/doc/MG/MoveTo.html +3 -3
- data/doc/MG/Node.html +61 -61
- data/doc/MG/Parallax.html +3 -3
- data/doc/MG/Particle.html +47 -47
- data/doc/MG/Point.html +16 -18
- data/doc/MG/Repeat.html +3 -3
- data/doc/MG/RepeatForever.html +3 -3
- data/doc/MG/RotateBy.html +3 -3
- data/doc/MG/RotateTo.html +3 -3
- data/doc/MG/ScaleBy.html +3 -3
- data/doc/MG/ScaleTo.html +3 -3
- data/doc/MG/Scene.html +33 -33
- data/doc/MG/Scroll.html +15 -15
- data/doc/MG/Sequence.html +3 -3
- data/doc/MG/Size.html +19 -20
- data/doc/MG/SkewBy.html +3 -3
- data/doc/MG/SkewTo.html +3 -3
- data/doc/MG/Slider.html +7 -7
- data/doc/MG/Spawn.html +3 -3
- data/doc/MG/Speed.html +3 -3
- data/doc/MG/Sprite.html +189 -67
- data/doc/MG/Text.html +31 -31
- data/doc/MG/TintBy.html +3 -3
- data/doc/MG/TintTo.html +3 -3
- data/doc/MG/Web.html +15 -15
- data/doc/MG/Widget.html +15 -15
- data/doc/_index.html +1 -1
- data/doc/file.README.html +4 -2
- data/doc/index.html +4 -2
- data/doc/method_list.html +181 -141
- data/doc/top-level-namespace.html +1 -1
- data/lib/motion-game/android.rb +0 -1
- metadata +4 -2
data/doc/MG.html
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<p>an array of sprite frames to load and use for the animation, which can be
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either the names of standalone image files in the application's
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resource directory or the names of sprite frames loaded from a spritesheet
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using load
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using <span class='object_link'><a href="Sprite.html#load-class_method" title="MG::Sprite.load (method)">Sprite.load</a></span>.</p>
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<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<a href="#duration-instance_method" title="#duration (instance method)">#<strong>duration</strong> ⇒ Float </a>
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<a href="#play-class_method" title="play (class method)">.<strong>play</strong>(path, loop = false, volume = 1.0) ⇒ Audio </a>
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|
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<span class='name'>volume</span>
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<span class='type'>(<tt>Float</tt>)</span>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_play'>play</span><span class='lparen'>(</span><span class='id identifier rubyid_path'>path</span><span class='comma'>,</span> <span class='id identifier rubyid_loop'>loop</span><span class='op'>=</span><span class='kw'>false</span><span class='comma'>,</span> <span class='id identifier rubyid_volume'>volume</span><span class='op'>=</span><span class='float'>1.0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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immediately plays it.</p>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class='kw'>def</span> <span class='id identifier rubyid_loop='>loop=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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|
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<h3 class="signature " id="volume-instance_method">
|
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|
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|
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#<strong>volume</strong> ⇒ <tt>Float</tt>
|
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|
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|
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<div class="discussion">
|
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|
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|
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<p>Returns the volume of the sound file, from a 0.0 to 1.0 Float range.</p>
|
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|
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|
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<div class="tags">
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|
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<ul class="return">
|
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|
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|
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|
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|
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|
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|
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|
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—
|
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<div class='inline'>
|
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<p>the volume of the sound file, from a 0.0 to 1.0 Float range.</p>
|
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|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 392</span>
|
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|
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|
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<span class='kw'>def</span> <span class='id identifier rubyid_volume'>volume</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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<h3 class="signature " id="volume=-instance_method">
|
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|
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#<strong>volume=</strong>(value) ⇒ <tt>Object</tt>
|
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</h3><div class="docstring">
|
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|
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|
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|
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<p>Set the volume of the sound.</p>
|
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|
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|
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|
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|
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|
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<div class="tags">
|
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<p class="tag_title">Parameters:</p>
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|
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|
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<span class='name'>value</span>
|
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<span class='type'>(<tt>Float</tt>)</span>
|
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|
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|
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|
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|
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|
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—
|
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<div class='inline'>
|
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<p>the volume of the sound.</p>
|
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|
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|
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<span class='kw'>def</span> <span class='id identifier rubyid_volume='>volume=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Sun
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Generated on Sun Dec 11 16:38:29 2016 by
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