motion-game 1.1.6 → 1.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +120 -0
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/API_reference.rb +1407 -0
- data/doc/MG.html +1 -1
- data/doc/MG/Action.html +9 -9
- data/doc/MG/Animate.html +4 -4
- data/doc/MG/Application.html +5 -5
- data/doc/MG/Audio.html +391 -175
- data/doc/MG/Blink.html +3 -3
- data/doc/MG/Button.html +23 -23
- data/doc/MG/Color.html +19 -20
- data/doc/MG/DelayTime.html +3 -3
- data/doc/MG/Director.html +33 -33
- data/doc/MG/Draw.html +11 -11
- data/doc/MG/Events.html +1 -1
- data/doc/MG/Events/Acceleration.html +17 -17
- data/doc/MG/Events/Touch.html +5 -5
- data/doc/MG/FadeIn.html +3 -3
- data/doc/MG/FadeOut.html +3 -3
- data/doc/MG/FadeTo.html +3 -3
- data/doc/MG/File.html +3 -3
- data/doc/MG/Follow.html +3 -3
- data/doc/MG/JumpBy.html +3 -3
- data/doc/MG/JumpTo.html +3 -3
- data/doc/MG/Layout.html +15 -15
- data/doc/MG/List.html +21 -21
- data/doc/MG/Menu.html +9 -9
- data/doc/MG/MoveBy.html +3 -3
- data/doc/MG/MoveTo.html +3 -3
- data/doc/MG/Node.html +61 -61
- data/doc/MG/Parallax.html +3 -3
- data/doc/MG/Particle.html +47 -47
- data/doc/MG/Point.html +16 -18
- data/doc/MG/Repeat.html +3 -3
- data/doc/MG/RepeatForever.html +3 -3
- data/doc/MG/RotateBy.html +3 -3
- data/doc/MG/RotateTo.html +3 -3
- data/doc/MG/ScaleBy.html +3 -3
- data/doc/MG/ScaleTo.html +3 -3
- data/doc/MG/Scene.html +33 -33
- data/doc/MG/Scroll.html +15 -15
- data/doc/MG/Sequence.html +3 -3
- data/doc/MG/Size.html +19 -20
- data/doc/MG/SkewBy.html +3 -3
- data/doc/MG/SkewTo.html +3 -3
- data/doc/MG/Slider.html +7 -7
- data/doc/MG/Spawn.html +3 -3
- data/doc/MG/Speed.html +3 -3
- data/doc/MG/Sprite.html +189 -67
- data/doc/MG/Text.html +31 -31
- data/doc/MG/TintBy.html +3 -3
- data/doc/MG/TintTo.html +3 -3
- data/doc/MG/Web.html +15 -15
- data/doc/MG/Widget.html +15 -15
- data/doc/_index.html +1 -1
- data/doc/file.README.html +4 -2
- data/doc/index.html +4 -2
- data/doc/method_list.html +181 -141
- data/doc/top-level-namespace.html +1 -1
- data/lib/motion-game/android.rb +0 -1
- metadata +4 -2
data/doc/MG.html
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<p>an array of sprite frames to load and use for the animation, which can be
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either the names of standalone image files in the application's
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resource directory or the names of sprite frames loaded from a spritesheet
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using load
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using <span class='object_link'><a href="Sprite.html#load-class_method" title="MG::Sprite.load (method)">Sprite.load</a></span>.</p>
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<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<a href="#duration-instance_method" title="#duration (instance method)">#<strong>duration</strong> ⇒ Float </a>
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.<strong>play</strong>(path, loop = false, volume = 1.0) ⇒ <tt><span class='object_link'><a href="" title="MG::Audio (class)">Audio</a></span></tt>
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|
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<span class='name'>volume</span>
|
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<span class='type'>(<tt>Float</tt>)</span>
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<em class="default">(defaults to: <tt>1.0</tt>)</em>
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|
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|
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<p>the audio volume that should be used to play this this sound file, as a
|
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|
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|
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<p class="tag_title">Returns:</p>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_play'>play</span><span class='lparen'>(</span><span class='id identifier rubyid_path'>path</span><span class='comma'>,</span> <span class='id identifier rubyid_loop'>loop</span><span class='op'>=</span><span class='kw'>false</span><span class='comma'>,</span> <span class='id identifier rubyid_volume'>volume</span><span class='op'>=</span><span class='float'>1.0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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#<strong>current_position=</strong>(value) ⇒ <tt>Object</tt>
|
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|
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|
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|
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<p>Set the position where to play the sound.</p>
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class='type'>(<tt>Float</tt>)</span>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class='kw'>def</span> <span class='id identifier rubyid_current_position='>current_position=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
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|
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|
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|
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|
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<h3 class="signature " id="loop=-instance_method">
|
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|
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|
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|
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immediately plays it.</p>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
<span class='type'>(<tt>Boolean</tt>)</span>
|
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<em class="default">(defaults to: <tt>false</tt>)</em>
|
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|
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|
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|
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788
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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<tr>
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<span class='kw'>def</span> <span class='id identifier rubyid_loop='>loop=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<p>whether the sound file should loop.</p>
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|
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<h3 class="signature " id="volume-instance_method">
|
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|
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|
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#<strong>volume</strong> ⇒ <tt>Float</tt>
|
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|
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|
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<div class="discussion">
|
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|
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|
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|
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<p>Returns the volume of the sound file, from a 0.0 to 1.0 Float range.</p>
|
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|
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|
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|
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|
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|
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<div class="tags">
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<p class="tag_title">Returns:</p>
|
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<ul class="return">
|
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|
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|
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|
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|
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|
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<span class='type'>(<tt>Float</tt>)</span>
|
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|
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|
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|
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|
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—
|
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<div class='inline'>
|
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<p>the volume of the sound file, from a 0.0 to 1.0 Float range.</p>
|
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|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 392</span>
|
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|
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|
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|
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<span class='kw'>def</span> <span class='id identifier rubyid_volume'>volume</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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<h3 class="signature " id="volume=-instance_method">
|
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|
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|
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#<strong>volume=</strong>(value) ⇒ <tt>Object</tt>
|
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|
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|
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|
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|
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</h3><div class="docstring">
|
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<div class="discussion">
|
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|
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|
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<p>Set the volume of the sound.</p>
|
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|
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|
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|
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|
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|
+
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|
1215
|
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|
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<div class="tags">
|
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<p class="tag_title">Parameters:</p>
|
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|
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|
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|
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<span class='name'>value</span>
|
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|
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|
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<span class='type'>(<tt>Float</tt>)</span>
|
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|
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|
1228
|
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|
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|
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—
|
1230
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<div class='inline'>
|
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|
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<p>the volume of the sound.</p>
|
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|
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|
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|
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|
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|
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|
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|
+
<span class='kw'>def</span> <span class='id identifier rubyid_volume='>volume=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Sun
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Generated on Sun Dec 11 16:38:29 2016 by
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