motion-game 1.1.4 → 1.1.5

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@@ -103,9 +103,9 @@
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  </div>
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  <div id="footer">
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- Generated on Wed Jun 22 11:28:47 2016 by
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+ Generated on Wed Aug 31 17:59:07 2016 by
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  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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- 0.8.7.6 (ruby-2.4.0).
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+ 0.8.7.6 (ruby-2.3.1).
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  </div>
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  </body>
@@ -4,14 +4,15 @@ require 'motion/project/template/android'
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  Motion::Project::App.setup do |app|
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  app.api_version = '16' unless Motion::Project::Config.starter?
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  app.build_dir = 'build/android'
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- app.assets_dirs = ['resources']
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+ app.assets_dirs << 'resources'
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  app.resources_dirs = []
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  app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'android/*.rb')))
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  app.vendor_project :jar => File.join(File.dirname(__FILE__), '../../build/android/motion-cocos.jar')
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- app.archs = ['armv5te', 'x86']
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+ app.archs = ['armv7', 'x86']
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  %w{armeabi x86}.each do |arch|
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- app.libs[arch] += %w{motion-cocos chipmunk crypto curl freetype jpeg z png ssl tiff webp}.map { |x| File.join(File.dirname(__FILE__), "../../build/android/#{arch}/lib#{x}.a") } + ['-latomic', '-lEGL', '-lGLESv2', '-lOpenSLES', '-landroid'] # The order of these libraries is very important for the linker to find all symbols.
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+ lib_arch = (arch == 'armeabi') ? 'armeabi-v7a' : 'x86'
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+ app.libs[lib_arch] += %w{motion-cocos chipmunk crypto curl freetype jpeg z png ssl tiff webp}.map { |x| File.join(File.dirname(__FILE__), "../../build/android/#{arch}/lib#{x}.a") }.map { |x| "\"#{x}\""} + ['-latomic', '-lEGL', '-lGLESv2', '-lOpenSLES', '-landroid'] # The order of these libraries is very important for the linker to find all symbols.
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  end
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  app.custom_init_funcs << 'Init_Fluency'
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metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: motion-game
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  version: !ruby/object:Gem::Version
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- version: 1.1.4
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+ version: 1.1.5
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  platform: ruby
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  authors:
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  - HipByte
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2016-06-22 00:00:00.000000000 Z
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+ date: 2016-08-31 00:00:00.000000000 Z
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  dependencies: []
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  description: motion-game allows you to write cross-platform native mobile games in
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  Ruby.
@@ -73,6 +73,7 @@ files:
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  - doc/MG/File.html
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  - doc/MG/Layout.html
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  - doc/MG/List.html
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+ - doc/MG/Menu.html
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  - doc/MG/Node.html
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  - doc/MG/Parallax.html
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  - doc/MG/Particle.html
@@ -141,7 +142,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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  version: '0'
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  requirements: []
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  rubyforge_project:
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- rubygems_version: 2.6.4
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+ rubygems_version: 2.5.1
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  signing_key:
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  specification_version: 4
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  summary: Cross-platform mobile game engine for RubyMotion