motion-game 1.1.4 → 1.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/MG/Application.html +2 -2
- data/doc/MG/Audio.html +2 -2
- data/doc/MG/Button.html +25 -25
- data/doc/MG/Color.html +18 -18
- data/doc/MG/Director.html +2 -2
- data/doc/MG/Draw.html +12 -12
- data/doc/MG/Events/Acceleration.html +2 -2
- data/doc/MG/Events/Touch.html +2 -2
- data/doc/MG/Events.html +2 -2
- data/doc/MG/File.html +2 -2
- data/doc/MG/Layout.html +17 -17
- data/doc/MG/List.html +23 -23
- data/doc/MG/Menu.html +455 -0
- data/doc/MG/Node.html +56 -56
- data/doc/MG/Parallax.html +4 -4
- data/doc/MG/Particle.html +48 -48
- data/doc/MG/Point.html +14 -14
- data/doc/MG/Scene.html +2 -2
- data/doc/MG/Scroll.html +17 -17
- data/doc/MG/Size.html +18 -18
- data/doc/MG/Slider.html +9 -9
- data/doc/MG/Sprite.html +60 -60
- data/doc/MG/Text.html +33 -33
- data/doc/MG/Web.html +17 -17
- data/doc/MG/Widget.html +101 -12
- data/doc/MG.html +3 -3
- data/doc/_index.html +9 -2
- data/doc/class_list.html +1 -1
- data/doc/file.README.html +28 -2
- data/doc/index.html +28 -2
- data/doc/method_list.html +142 -118
- data/doc/top-level-namespace.html +2 -2
- data/lib/motion-game/android.rb +4 -3
- metadata +4 -3
@@ -103,9 +103,9 @@
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</div>
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<div id="footer">
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-
Generated on Wed
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Generated on Wed Aug 31 17:59:07 2016 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.8.7.6 (ruby-2.
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0.8.7.6 (ruby-2.3.1).
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</div>
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</body>
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data/lib/motion-game/android.rb
CHANGED
@@ -4,14 +4,15 @@ require 'motion/project/template/android'
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Motion::Project::App.setup do |app|
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app.api_version = '16' unless Motion::Project::Config.starter?
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app.build_dir = 'build/android'
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app.assets_dirs
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app.assets_dirs << 'resources'
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app.resources_dirs = []
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app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'android/*.rb')))
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app.vendor_project :jar => File.join(File.dirname(__FILE__), '../../build/android/motion-cocos.jar')
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app.archs = ['
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app.archs = ['armv7', 'x86']
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%w{armeabi x86}.each do |arch|
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lib_arch = (arch == 'armeabi') ? 'armeabi-v7a' : 'x86'
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app.libs[lib_arch] += %w{motion-cocos chipmunk crypto curl freetype jpeg z png ssl tiff webp}.map { |x| File.join(File.dirname(__FILE__), "../../build/android/#{arch}/lib#{x}.a") }.map { |x| "\"#{x}\""} + ['-latomic', '-lEGL', '-lGLESv2', '-lOpenSLES', '-landroid'] # The order of these libraries is very important for the linker to find all symbols.
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end
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app.custom_init_funcs << 'Init_Fluency'
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: motion-game
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version: !ruby/object:Gem::Version
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version: 1.1.
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version: 1.1.5
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platform: ruby
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authors:
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- HipByte
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2016-
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date: 2016-08-31 00:00:00.000000000 Z
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dependencies: []
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description: motion-game allows you to write cross-platform native mobile games in
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Ruby.
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@@ -73,6 +73,7 @@ files:
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- doc/MG/File.html
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- doc/MG/Layout.html
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- doc/MG/List.html
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- doc/MG/Menu.html
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- doc/MG/Node.html
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- doc/MG/Parallax.html
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- doc/MG/Particle.html
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@@ -141,7 +142,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.
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rubygems_version: 2.5.1
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signing_key:
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specification_version: 4
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summary: Cross-platform mobile game engine for RubyMotion
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