motion-game 1.1.4 → 1.1.5
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- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/MG/Application.html +2 -2
- data/doc/MG/Audio.html +2 -2
- data/doc/MG/Button.html +25 -25
- data/doc/MG/Color.html +18 -18
- data/doc/MG/Director.html +2 -2
- data/doc/MG/Draw.html +12 -12
- data/doc/MG/Events/Acceleration.html +2 -2
- data/doc/MG/Events/Touch.html +2 -2
- data/doc/MG/Events.html +2 -2
- data/doc/MG/File.html +2 -2
- data/doc/MG/Layout.html +17 -17
- data/doc/MG/List.html +23 -23
- data/doc/MG/Menu.html +455 -0
- data/doc/MG/Node.html +56 -56
- data/doc/MG/Parallax.html +4 -4
- data/doc/MG/Particle.html +48 -48
- data/doc/MG/Point.html +14 -14
- data/doc/MG/Scene.html +2 -2
- data/doc/MG/Scroll.html +17 -17
- data/doc/MG/Size.html +18 -18
- data/doc/MG/Slider.html +9 -9
- data/doc/MG/Sprite.html +60 -60
- data/doc/MG/Text.html +33 -33
- data/doc/MG/Web.html +17 -17
- data/doc/MG/Widget.html +101 -12
- data/doc/MG.html +3 -3
- data/doc/_index.html +9 -2
- data/doc/class_list.html +1 -1
- data/doc/file.README.html +28 -2
- data/doc/index.html +28 -2
- data/doc/method_list.html +142 -118
- data/doc/top-level-namespace.html +2 -2
- data/lib/motion-game/android.rb +4 -3
- metadata +4 -3
@@ -103,9 +103,9 @@
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</div>
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<div id="footer">
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-
Generated on Wed
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+
Generated on Wed Aug 31 17:59:07 2016 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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-
0.8.7.6 (ruby-2.
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0.8.7.6 (ruby-2.3.1).
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</div>
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</body>
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data/lib/motion-game/android.rb
CHANGED
@@ -4,14 +4,15 @@ require 'motion/project/template/android'
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Motion::Project::App.setup do |app|
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app.api_version = '16' unless Motion::Project::Config.starter?
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app.build_dir = 'build/android'
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7
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-
app.assets_dirs
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7
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+
app.assets_dirs << 'resources'
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app.resources_dirs = []
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app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'android/*.rb')))
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app.vendor_project :jar => File.join(File.dirname(__FILE__), '../../build/android/motion-cocos.jar')
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-
app.archs = ['
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+
app.archs = ['armv7', 'x86']
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%w{armeabi x86}.each do |arch|
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-
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lib_arch = (arch == 'armeabi') ? 'armeabi-v7a' : 'x86'
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+
app.libs[lib_arch] += %w{motion-cocos chipmunk crypto curl freetype jpeg z png ssl tiff webp}.map { |x| File.join(File.dirname(__FILE__), "../../build/android/#{arch}/lib#{x}.a") }.map { |x| "\"#{x}\""} + ['-latomic', '-lEGL', '-lGLESv2', '-lOpenSLES', '-landroid'] # The order of these libraries is very important for the linker to find all symbols.
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end
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app.custom_init_funcs << 'Init_Fluency'
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metadata
CHANGED
@@ -1,14 +1,14 @@
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1
1
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--- !ruby/object:Gem::Specification
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name: motion-game
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version: !ruby/object:Gem::Version
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version: 1.1.
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+
version: 1.1.5
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platform: ruby
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authors:
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- HipByte
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2016-
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+
date: 2016-08-31 00:00:00.000000000 Z
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dependencies: []
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description: motion-game allows you to write cross-platform native mobile games in
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Ruby.
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@@ -73,6 +73,7 @@ files:
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- doc/MG/File.html
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- doc/MG/Layout.html
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- doc/MG/List.html
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- doc/MG/Menu.html
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- doc/MG/Node.html
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- doc/MG/Parallax.html
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- doc/MG/Particle.html
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@@ -141,7 +142,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.
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+
rubygems_version: 2.5.1
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signing_key:
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specification_version: 4
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summary: Cross-platform mobile game engine for RubyMotion
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