motion-game 1.1.4 → 1.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/MG/Application.html +2 -2
- data/doc/MG/Audio.html +2 -2
- data/doc/MG/Button.html +25 -25
- data/doc/MG/Color.html +18 -18
- data/doc/MG/Director.html +2 -2
- data/doc/MG/Draw.html +12 -12
- data/doc/MG/Events/Acceleration.html +2 -2
- data/doc/MG/Events/Touch.html +2 -2
- data/doc/MG/Events.html +2 -2
- data/doc/MG/File.html +2 -2
- data/doc/MG/Layout.html +17 -17
- data/doc/MG/List.html +23 -23
- data/doc/MG/Menu.html +455 -0
- data/doc/MG/Node.html +56 -56
- data/doc/MG/Parallax.html +4 -4
- data/doc/MG/Particle.html +48 -48
- data/doc/MG/Point.html +14 -14
- data/doc/MG/Scene.html +2 -2
- data/doc/MG/Scroll.html +17 -17
- data/doc/MG/Size.html +18 -18
- data/doc/MG/Slider.html +9 -9
- data/doc/MG/Sprite.html +60 -60
- data/doc/MG/Text.html +33 -33
- data/doc/MG/Web.html +17 -17
- data/doc/MG/Widget.html +101 -12
- data/doc/MG.html +3 -3
- data/doc/_index.html +9 -2
- data/doc/class_list.html +1 -1
- data/doc/file.README.html +28 -2
- data/doc/index.html +28 -2
- data/doc/method_list.html +142 -118
- data/doc/top-level-namespace.html +2 -2
- data/lib/motion-game/android.rb +4 -3
- metadata +4 -3
data/doc/class_list.html
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<ul id="full_list" class="class">
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<li><span class='object_link'><a href="top-level-namespace.html" title="Top Level Namespace (root)">Top Level Namespace</a></span></li>
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<li><a class='toggle'></a> <span class='object_link'><a href="MG.html" title="MG (module)">MG</a></span><small class='search_info'>Top Level Namespace</small></li><ul><li><span class='object_link'><a href="MG/Application.html" title="MG::Application (class)">Application</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Audio.html" title="MG::Audio (class)">Audio</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Button.html" title="MG::Button (class)">Button</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Color.html" title="MG::Color (class)">Color</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Director.html" title="MG::Director (class)">Director</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Draw.html" title="MG::Draw (class)">Draw</a></span> < Node<small class='search_info'>MG</small></li><li><a class='toggle'></a> <span class='object_link'><a href="MG/Events.html" title="MG::Events (module)">Events</a></span><small class='search_info'>MG</small></li><ul><li><span class='object_link'><a href="MG/Events/Acceleration.html" title="MG::Events::Acceleration (class)">Acceleration</a></span> < Object<small class='search_info'>MG::Events</small></li><li><span class='object_link'><a href="MG/Events/Touch.html" title="MG::Events::Touch (class)">Touch</a></span> < Object<small class='search_info'>MG::Events</small></li></ul><li><span class='object_link'><a href="MG/File.html" title="MG::File (class)">File</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Layout.html" title="MG::Layout (class)">Layout</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/List.html" title="MG::List (class)">List</a></span> < Scroll<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Node.html" title="MG::Node (class)">Node</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Parallax.html" title="MG::Parallax (class)">Parallax</a></span> < Node<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Particle.html" title="MG::Particle (class)">Particle</a></span> < Node<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Point.html" title="MG::Point (class)">Point</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Scene.html" title="MG::Scene (class)">Scene</a></span> < Node<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Scroll.html" title="MG::Scroll (class)">Scroll</a></span> < Layout<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Size.html" title="MG::Size (class)">Size</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Slider.html" title="MG::Slider (class)">Slider</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Sprite.html" title="MG::Sprite (class)">Sprite</a></span> < Node<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Text.html" title="MG::Text (class)">Text</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Web.html" title="MG::Web (class)">Web</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Widget.html" title="MG::Widget (class)">Widget</a></span> < Node<small class='search_info'>MG</small></li></ul>
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data/doc/file.README.html
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<p>You can build your own copy of motion-game:</p>
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<ul>
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<li>Make sure you have your system set up for Android develpment: <code>motion android-setup --api_version=16</code>.</li>
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</ul>
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<pre class="code ruby"><code class="ruby">$ git clone https://github.com/HipByte/motion-game.git && cd motion-game
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$ git submodule update --init
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$ bundle
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$ rake build:setup
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$ rake gem
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$ gem install motion-game-x.x.gem
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</code></pre>
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<h4>Developing Locally</h4>
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<p>Once you have the source locally. Create a motion-game project as a sibling to the <code>motion-game</code> directory using the <code>motion create --template=motion-game PROJECTNAME</code> command.</p>
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<p>Update the reference to <code>motion-game</code> in your <code>Gemfile</code> to point to your local instance of <code>motion-game</code>:</p>
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_gem'>gem</span> <span class='tstring'><span class='tstring_beg'>'</span><span class='tstring_content'>motion-game</span><span class='tstring_end'>'</span></span><span class='comma'>,</span> <span class='label'>path:</span> <span class='tstring'><span class='tstring_beg'>'</span><span class='tstring_content'>../motion-game</span><span class='tstring_end'>'</span></span>
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</code></pre>
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<p>Chances are all of you changes will be done in the <code>/src</code> directory (since it'll probably be adding missing Cocos2dx methods).</p>
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<p>Once you've made your change in the correct <code>.cpp</code> file, run <code>rake build:ios</code>/<code>rake build:android</code> to test your changes locally (running <code>rake gem</code> is a longer process which you don't have to do).</p>
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<p>Here are some examples of how to add missing apis to motion-game:</p>
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<ul>
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<li><a href="https://github.com/HipByte/motion-game/commit/3c32771be11c5715a4922ba45914207b2c6f4d38">add Draw#triange</a></li>
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<li><a href="https://github.com/HipByte/motion-game/commit/972fd115d3ef2816c19618b14823363356ca85b1">add Draw#line</a></li>
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<li><a href="https://github.com/HipByte/motion-game/commit/98cc463724153bae1481a9364ef3f166e15f8c0f">add Draw#clear</a></li>
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</ul>
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<h3>Hello World</h3>
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<pre class="code ruby"><code class="ruby">$ motion create --template=motion-game HelloWorld
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Generated on Wed
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Generated on Wed Aug 31 17:59:07 2016 by
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data/doc/index.html
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<p>You can build your own copy of motion-game:</p>
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<ul>
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<li>Make sure you have your system set up for Android develpment: <code>motion android-setup --api_version=16</code>.</li>
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</ul>
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<pre class="code ruby"><code class="ruby">$ git clone https://github.com/HipByte/motion-game.git && cd motion-game
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$ git submodule update --init
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$ bundle
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$ rake build:setup
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$ rake gem
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$ gem install motion-game-x.x.gem
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</code></pre>
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<h4>Developing Locally</h4>
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<p>Once you have the source locally. Create a motion-game project as a sibling to the <code>motion-game</code> directory using the <code>motion create --template=motion-game PROJECTNAME</code> command.</p>
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<p>Update the reference to <code>motion-game</code> in your <code>Gemfile</code> to point to your local instance of <code>motion-game</code>:</p>
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_gem'>gem</span> <span class='tstring'><span class='tstring_beg'>'</span><span class='tstring_content'>motion-game</span><span class='tstring_end'>'</span></span><span class='comma'>,</span> <span class='label'>path:</span> <span class='tstring'><span class='tstring_beg'>'</span><span class='tstring_content'>../motion-game</span><span class='tstring_end'>'</span></span>
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</code></pre>
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<p>Chances are all of you changes will be done in the <code>/src</code> directory (since it'll probably be adding missing Cocos2dx methods).</p>
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<p>Once you've made your change in the correct <code>.cpp</code> file, run <code>rake build:ios</code>/<code>rake build:android</code> to test your changes locally (running <code>rake gem</code> is a longer process which you don't have to do).</p>
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<p>Here are some examples of how to add missing apis to motion-game:</p>
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<ul>
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<li><a href="https://github.com/HipByte/motion-game/commit/3c32771be11c5715a4922ba45914207b2c6f4d38">add Draw#triange</a></li>
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<li><a href="https://github.com/HipByte/motion-game/commit/972fd115d3ef2816c19618b14823363356ca85b1">add Draw#line</a></li>
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<li><a href="https://github.com/HipByte/motion-game/commit/98cc463724153bae1481a9364ef3f166e15f8c0f">add Draw#clear</a></li>
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</ul>
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<h3>Hello World</h3>
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<pre class="code ruby"><code class="ruby">$ motion create --template=motion-game HelloWorld
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Generated on Wed Aug 31 17:59:07 2016 by
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data/doc/method_list.html
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|
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<span class='object_link'><a href="MG/Scene.html#on_contact_begin-instance_method" title="MG::Scene#on_contact_begin (method)">#on_contact_begin</a></span>
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|
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|
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<span class='object_link'><a href="MG/List.html#on_selection-instance_method" title="MG::List#on_selection (method)">#on_selection</a></span>
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|
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|
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<span class='object_link'><a href="MG/Widget.html#on_touch-instance_method" title="MG::Widget#on_touch (method)">#on_touch</a></span>
|
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|
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|
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|
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|
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<span class='object_link'><a href="MG/Scene.html#on_touch_begin-instance_method" title="MG::Scene#on_touch_begin (method)">#on_touch_begin</a></span>
|
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|
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|
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|
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<span class='object_link'><a href="MG/Scene.html#on_touch_cancel-instance_method" title="MG::Scene#on_touch_cancel (method)">#on_touch_cancel</a></span>
|
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|
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<span class='object_link'><a href="MG/Slider.html#progress-instance_method" title="MG::Slider#progress (method)">#progress</a></span>
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<span class='object_link'><a href="MG/Director.html#replace-instance_method" title="MG::Director#replace (method)">#replace</a></span>
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<span class='object_link'><a href="MG/Sprite.html#resting%3F-instance_method" title="MG::Sprite#resting? (method)">#resting?</a></span>
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<small>MG::Sprite</small>
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<span class='object_link'><a href="MG/Director.html#resume-instance_method" title="MG::Director#resume (method)">#resume</a></span>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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-
<small>MG::
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<span class='object_link'><a href="MG/Events/Acceleration.html#y-instance_method" title="MG::Events::Acceleration#y (method)">#y</a></span>
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974
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<small>MG::Events::Acceleration</small>
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951
975
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</li>
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952
976
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953
977
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