motion-game 1.1.4 → 1.1.5
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- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/MG/Application.html +2 -2
- data/doc/MG/Audio.html +2 -2
- data/doc/MG/Button.html +25 -25
- data/doc/MG/Color.html +18 -18
- data/doc/MG/Director.html +2 -2
- data/doc/MG/Draw.html +12 -12
- data/doc/MG/Events/Acceleration.html +2 -2
- data/doc/MG/Events/Touch.html +2 -2
- data/doc/MG/Events.html +2 -2
- data/doc/MG/File.html +2 -2
- data/doc/MG/Layout.html +17 -17
- data/doc/MG/List.html +23 -23
- data/doc/MG/Menu.html +455 -0
- data/doc/MG/Node.html +56 -56
- data/doc/MG/Parallax.html +4 -4
- data/doc/MG/Particle.html +48 -48
- data/doc/MG/Point.html +14 -14
- data/doc/MG/Scene.html +2 -2
- data/doc/MG/Scroll.html +17 -17
- data/doc/MG/Size.html +18 -18
- data/doc/MG/Slider.html +9 -9
- data/doc/MG/Sprite.html +60 -60
- data/doc/MG/Text.html +33 -33
- data/doc/MG/Web.html +17 -17
- data/doc/MG/Widget.html +101 -12
- data/doc/MG.html +3 -3
- data/doc/_index.html +9 -2
- data/doc/class_list.html +1 -1
- data/doc/file.README.html +28 -2
- data/doc/index.html +28 -2
- data/doc/method_list.html +142 -118
- data/doc/top-level-namespace.html +2 -2
- data/lib/motion-game/android.rb +4 -3
- metadata +4 -3
data/doc/class_list.html
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<ul id="full_list" class="class">
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<li><span class='object_link'><a href="top-level-namespace.html" title="Top Level Namespace (root)">Top Level Namespace</a></span></li>
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<li><a class='toggle'></a> <span class='object_link'><a href="MG.html" title="MG (module)">MG</a></span><small class='search_info'>Top Level Namespace</small></li><ul><li><span class='object_link'><a href="MG/Application.html" title="MG::Application (class)">Application</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Audio.html" title="MG::Audio (class)">Audio</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Button.html" title="MG::Button (class)">Button</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Color.html" title="MG::Color (class)">Color</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Director.html" title="MG::Director (class)">Director</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Draw.html" title="MG::Draw (class)">Draw</a></span> < Node<small class='search_info'>MG</small></li><li><a class='toggle'></a> <span class='object_link'><a href="MG/Events.html" title="MG::Events (module)">Events</a></span><small class='search_info'>MG</small></li><ul><li><span class='object_link'><a href="MG/Events/Acceleration.html" title="MG::Events::Acceleration (class)">Acceleration</a></span> < Object<small class='search_info'>MG::Events</small></li><li><span class='object_link'><a href="MG/Events/Touch.html" title="MG::Events::Touch (class)">Touch</a></span> < Object<small class='search_info'>MG::Events</small></li></ul><li><span class='object_link'><a href="MG/File.html" title="MG::File (class)">File</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Layout.html" title="MG::Layout (class)">Layout</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/List.html" title="MG::List (class)">List</a></span> < Scroll<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Node.html" title="MG::Node (class)">Node</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Parallax.html" title="MG::Parallax (class)">Parallax</a></span> < Node<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Particle.html" title="MG::Particle (class)">Particle</a></span> < Node<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Point.html" title="MG::Point (class)">Point</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Scene.html" title="MG::Scene (class)">Scene</a></span> < Node<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Scroll.html" title="MG::Scroll (class)">Scroll</a></span> < Layout<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Size.html" title="MG::Size (class)">Size</a></span> < Object<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Slider.html" title="MG::Slider (class)">Slider</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Sprite.html" title="MG::Sprite (class)">Sprite</a></span> < Node<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Text.html" title="MG::Text (class)">Text</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Web.html" title="MG::Web (class)">Web</a></span> < Widget<small class='search_info'>MG</small></li><li><span class='object_link'><a href="MG/Widget.html" title="MG::Widget (class)">Widget</a></span> < Node<small class='search_info'>MG</small></li></ul>
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data/doc/file.README.html
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<p>You can build your own copy of motion-game:</p>
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<ul>
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<li>Make sure you have your system set up for Android develpment: <code>motion android-setup --api_version=16</code>.</li>
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</ul>
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<pre class="code ruby"><code class="ruby">$ git clone https://github.com/HipByte/motion-game.git && cd motion-game
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$ git submodule update --init
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$ bundle
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$ rake build:setup
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$ rake gem
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$ gem install motion-game-x.x.gem
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</code></pre>
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<h4>Developing Locally</h4>
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<p>Once you have the source locally. Create a motion-game project as a sibling to the <code>motion-game</code> directory using the <code>motion create --template=motion-game PROJECTNAME</code> command.</p>
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<p>Update the reference to <code>motion-game</code> in your <code>Gemfile</code> to point to your local instance of <code>motion-game</code>:</p>
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_gem'>gem</span> <span class='tstring'><span class='tstring_beg'>'</span><span class='tstring_content'>motion-game</span><span class='tstring_end'>'</span></span><span class='comma'>,</span> <span class='label'>path:</span> <span class='tstring'><span class='tstring_beg'>'</span><span class='tstring_content'>../motion-game</span><span class='tstring_end'>'</span></span>
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</code></pre>
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<p>Chances are all of you changes will be done in the <code>/src</code> directory (since it'll probably be adding missing Cocos2dx methods).</p>
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<p>Once you've made your change in the correct <code>.cpp</code> file, run <code>rake build:ios</code>/<code>rake build:android</code> to test your changes locally (running <code>rake gem</code> is a longer process which you don't have to do).</p>
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<p>Here are some examples of how to add missing apis to motion-game:</p>
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<ul>
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<li><a href="https://github.com/HipByte/motion-game/commit/3c32771be11c5715a4922ba45914207b2c6f4d38">add Draw#triange</a></li>
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<li><a href="https://github.com/HipByte/motion-game/commit/972fd115d3ef2816c19618b14823363356ca85b1">add Draw#line</a></li>
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<li><a href="https://github.com/HipByte/motion-game/commit/98cc463724153bae1481a9364ef3f166e15f8c0f">add Draw#clear</a></li>
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</ul>
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<h3>Hello World</h3>
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<pre class="code ruby"><code class="ruby">$ motion create --template=motion-game HelloWorld
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Generated on Wed
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Generated on Wed Aug 31 17:59:07 2016 by
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data/doc/index.html
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<p>You can build your own copy of motion-game:</p>
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<ul>
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<li>Make sure you have your system set up for Android develpment: <code>motion android-setup --api_version=16</code>.</li>
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</ul>
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<pre class="code ruby"><code class="ruby">$ git clone https://github.com/HipByte/motion-game.git && cd motion-game
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$ git submodule update --init
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$ bundle
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$ rake build:setup
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$ rake gem
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$ gem install motion-game-x.x.gem
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</code></pre>
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<h4>Developing Locally</h4>
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<p>Once you have the source locally. Create a motion-game project as a sibling to the <code>motion-game</code> directory using the <code>motion create --template=motion-game PROJECTNAME</code> command.</p>
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<p>Update the reference to <code>motion-game</code> in your <code>Gemfile</code> to point to your local instance of <code>motion-game</code>:</p>
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_gem'>gem</span> <span class='tstring'><span class='tstring_beg'>'</span><span class='tstring_content'>motion-game</span><span class='tstring_end'>'</span></span><span class='comma'>,</span> <span class='label'>path:</span> <span class='tstring'><span class='tstring_beg'>'</span><span class='tstring_content'>../motion-game</span><span class='tstring_end'>'</span></span>
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</code></pre>
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<p>Chances are all of you changes will be done in the <code>/src</code> directory (since it'll probably be adding missing Cocos2dx methods).</p>
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<p>Once you've made your change in the correct <code>.cpp</code> file, run <code>rake build:ios</code>/<code>rake build:android</code> to test your changes locally (running <code>rake gem</code> is a longer process which you don't have to do).</p>
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<p>Here are some examples of how to add missing apis to motion-game:</p>
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<ul>
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<li><a href="https://github.com/HipByte/motion-game/commit/3c32771be11c5715a4922ba45914207b2c6f4d38">add Draw#triange</a></li>
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<li><a href="https://github.com/HipByte/motion-game/commit/972fd115d3ef2816c19618b14823363356ca85b1">add Draw#line</a></li>
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<li><a href="https://github.com/HipByte/motion-game/commit/98cc463724153bae1481a9364ef3f166e15f8c0f">add Draw#clear</a></li>
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</ul>
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<h3>Hello World</h3>
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<pre class="code ruby"><code class="ruby">$ motion create --template=motion-game HelloWorld
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Generated on Wed Aug 31 17:59:07 2016 by
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|
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<span class='object_link'><a href="MG/Scene.html#on_contact_begin-instance_method" title="MG::Scene#on_contact_begin (method)">#on_contact_begin</a></span>
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|
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|
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<span class='object_link'><a href="MG/List.html#on_selection-instance_method" title="MG::List#on_selection (method)">#on_selection</a></span>
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|
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|
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<span class='object_link'><a href="MG/Widget.html#on_touch-instance_method" title="MG::Widget#on_touch (method)">#on_touch</a></span>
|
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|
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|
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|
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<span class='object_link'><a href="MG/Scene.html#on_touch_begin-instance_method" title="MG::Scene#on_touch_begin (method)">#on_touch_begin</a></span>
|
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|
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|
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<span class='object_link'><a href="MG/Scene.html#on_touch_cancel-instance_method" title="MG::Scene#on_touch_cancel (method)">#on_touch_cancel</a></span>
|
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|
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<span class='object_link'><a href="MG/Slider.html#progress-instance_method" title="MG::Slider#progress (method)">#progress</a></span>
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<span class='object_link'><a href="MG/Director.html#replace-instance_method" title="MG::Director#replace (method)">#replace</a></span>
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<span class='object_link'><a href="MG/Sprite.html#resting%3F-instance_method" title="MG::Sprite#resting? (method)">#resting?</a></span>
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<small>MG::Sprite</small>
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<span class='object_link'><a href="MG/Director.html#resume-instance_method" title="MG::Director#resume (method)">#resume</a></span>
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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-
<small>MG::
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<span class='object_link'><a href="MG/Events/Acceleration.html#y-instance_method" title="MG::Events::Acceleration#y (method)">#y</a></span>
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974
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<small>MG::Events::Acceleration</small>
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951
975
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</li>
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952
976
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953
977
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