mittsu 0.4.1 → 0.5.0
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- checksums.yaml +4 -4
- data/.github/workflows/build-workflow.yml +3 -38
- data/Gemfile +0 -4
- data/README.md +16 -130
- data/bin/console +0 -4
- data/lib/mittsu/cameras/cube_camera.rb +1 -1
- data/lib/mittsu/core/uniform.rb +23 -0
- data/lib/mittsu/core.rb +1 -0
- data/lib/mittsu/loaders/stl_loader.rb +186 -0
- data/lib/mittsu/loaders.rb +1 -0
- data/lib/mittsu/textures/render_target.rb +93 -0
- data/lib/mittsu/textures/render_target_cube.rb +8 -0
- data/lib/mittsu/textures/texture.rb +1 -1
- data/lib/mittsu/textures.rb +2 -0
- data/lib/mittsu/version.rb +1 -1
- data/lib/mittsu.rb +0 -1
- data/mittsu.gemspec +8 -12
- metadata +28 -199
- data/install-glfw.ps1 +0 -13
- data/lib/mittsu/renderers/generic_lib.rb +0 -125
- data/lib/mittsu/renderers/glfw_lib.rb +0 -64
- data/lib/mittsu/renderers/glfw_window.rb +0 -233
- data/lib/mittsu/renderers/opengl/core/buffer_geometry.rb +0 -11
- data/lib/mittsu/renderers/opengl/core/geometry.rb +0 -346
- data/lib/mittsu/renderers/opengl/core/object_3d.rb +0 -134
- data/lib/mittsu/renderers/opengl/lights/ambient_light.rb +0 -26
- data/lib/mittsu/renderers/opengl/lights/directional_light.rb +0 -35
- data/lib/mittsu/renderers/opengl/lights/hemisphere_light.rb +0 -39
- data/lib/mittsu/renderers/opengl/lights/light.rb +0 -55
- data/lib/mittsu/renderers/opengl/lights/point_light.rb +0 -36
- data/lib/mittsu/renderers/opengl/lights/spot_light.rb +0 -47
- data/lib/mittsu/renderers/opengl/materials/line_basic_material.rb +0 -16
- data/lib/mittsu/renderers/opengl/materials/material.rb +0 -274
- data/lib/mittsu/renderers/opengl/materials/mesh_basic_material.rb +0 -21
- data/lib/mittsu/renderers/opengl/materials/mesh_lambert_material.rb +0 -33
- data/lib/mittsu/renderers/opengl/materials/mesh_phong_material.rb +0 -44
- data/lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb +0 -57
- data/lib/mittsu/renderers/opengl/materials/point_cloud_material.rb +0 -27
- data/lib/mittsu/renderers/opengl/materials/shader_material.rb +0 -11
- data/lib/mittsu/renderers/opengl/objects/group.rb +0 -9
- data/lib/mittsu/renderers/opengl/objects/line.rb +0 -45
- data/lib/mittsu/renderers/opengl/objects/mesh.rb +0 -70
- data/lib/mittsu/renderers/opengl/objects/point_cloud.rb +0 -39
- data/lib/mittsu/renderers/opengl/objects/sprite.rb +0 -12
- data/lib/mittsu/renderers/opengl/opengl_buffer.rb +0 -13
- data/lib/mittsu/renderers/opengl/opengl_debug.rb +0 -81
- data/lib/mittsu/renderers/opengl/opengl_default_target.rb +0 -50
- data/lib/mittsu/renderers/opengl/opengl_geometry_group.rb +0 -758
- data/lib/mittsu/renderers/opengl/opengl_geometry_like.rb +0 -132
- data/lib/mittsu/renderers/opengl/opengl_helper.rb +0 -161
- data/lib/mittsu/renderers/opengl/opengl_implementations.rb +0 -37
- data/lib/mittsu/renderers/opengl/opengl_lib.rb +0 -19
- data/lib/mittsu/renderers/opengl/opengl_light_renderer.rb +0 -43
- data/lib/mittsu/renderers/opengl/opengl_mittsu_params.rb +0 -53
- data/lib/mittsu/renderers/opengl/opengl_program.rb +0 -250
- data/lib/mittsu/renderers/opengl/opengl_shader.rb +0 -58
- data/lib/mittsu/renderers/opengl/opengl_state.rb +0 -205
- data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +0 -417
- data/lib/mittsu/renderers/opengl/plugins/sprite_fragment.glsl +0 -38
- data/lib/mittsu/renderers/opengl/plugins/sprite_plugin.rb +0 -250
- data/lib/mittsu/renderers/opengl/plugins/sprite_vertex.glsl +0 -31
- data/lib/mittsu/renderers/opengl/scenes/scene.rb +0 -9
- data/lib/mittsu/renderers/opengl/textures/compressed_texture.rb +0 -20
- data/lib/mittsu/renderers/opengl/textures/cube_texture.rb +0 -77
- data/lib/mittsu/renderers/opengl/textures/data_texture.rb +0 -21
- data/lib/mittsu/renderers/opengl/textures/texture.rb +0 -107
- data/lib/mittsu/renderers/opengl_render_target.rb +0 -201
- data/lib/mittsu/renderers/opengl_renderer.rb +0 -1028
- data/lib/mittsu/renderers/shaders/rbsl_loader.rb +0 -166
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +0 -40
- data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +0 -60
- data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +0 -15
- data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +0 -21
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +0 -62
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +0 -21
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +0 -7
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +0 -17
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +0 -26
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +0 -15
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +0 -6
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +0 -43
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +0 -196
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +0 -243
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +0 -58
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +0 -2
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +0 -11
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +0 -15
- data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +0 -9
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +0 -11
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +0 -6
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +0 -6
- data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +0 -13
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +0 -20
- data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +0 -27
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +0 -216
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +0 -19
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +0 -6
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +0 -9
- data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +0 -8
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +0 -47
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +0 -20
- data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +0 -20
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +0 -17
- data/lib/mittsu/renderers/shaders/shader_chunk.rb +0 -9
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_fragment.rbsl +0 -37
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_uniforms.rbslu +0 -3
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_vertex.rbsl +0 -33
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_fragment.rbsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_uniforms.rbslu +0 -2
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_vertex.rbsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_fragment.rbsl +0 -26
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_vertex.rbsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_fragment.rbsl +0 -56
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_uniforms.rbslu +0 -7
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_vertex.rbsl +0 -37
- data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_fragment.rbsl +0 -27
- data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_uniforms.rbslu +0 -2
- data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_vertex.rbsl +0 -25
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_fragment.rbsl +0 -45
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_uniforms.rbslu +0 -11
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_vertex.rbsl +0 -43
- data/lib/mittsu/renderers/shaders/shader_lib.rb +0 -43
- data/lib/mittsu/renderers/shaders/shader_templates/fragment.glsl.erb +0 -105
- data/lib/mittsu/renderers/shaders/shader_templates/vertex.glsl.erb +0 -143
- data/lib/mittsu/renderers/shaders/uniforms_lib.rb +0 -106
- data/lib/mittsu/renderers/shaders/uniforms_utils.rb +0 -31
- data/lib/mittsu/renderers.rb +0 -1
@@ -1,38 +0,0 @@
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#version 330
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uniform vec3 color;
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uniform sampler2D map;
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uniform float opacity;
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uniform int fogType;
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uniform vec3 fogColor;
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uniform float fogDensity;
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uniform float fogNear;
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uniform float fogFar;
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uniform float alphaTest;
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in vec2 vUV;
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layout(location = 0) out vec4 fragColor;
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void main() {
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vec4 texture = texture( map, vUV );
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if ( texture.a < alphaTest ) discard;
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fragColor = vec4( color * texture.xyz, texture.a * opacity );
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if ( fogType > 0 ) {
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float depth = gl_FragCoord.z / gl_FragCoord.w;
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float fogFactor = 0.0;
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if ( fogType == 1 ) {
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fogFactor = smoothstep( fogNear, fogFar, depth );
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} else {
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const float LOG2 = 1.442695;
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float fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );
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fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );
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}
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fragColor = mix( fragColor, vec4( fogColor, fragColor.w ), fogFactor );
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}
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}
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module Mittsu
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class SpritePlugin
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include OpenGLHelper
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VERTICES = [
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-0.5, -0.5, 0.0, 0.0,
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0.5, -0.5, 1.0, 0.0,
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0.5, 0.5, 1.0, 1.0,
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-0.5, 0.5, 0.0, 1.0
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] # Float32Array
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FACES = [
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0, 1, 2,
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0, 2, 3
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] # Uint16Array
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def initialize(renderer, sprites)
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@renderer = renderer
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@sprites = sprites
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@program = nil
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# for decomposing matrixWorld
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@sprite_position = Vector3.new
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@sprite_rotation = Quaternion.new
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@sprite_scale = Vector3.new
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end
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def render(scene, camera)
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return if @sprites.empty?
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init if @program.nil?
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setup_gl_for_render(camera)
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setup_fog(scene)
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update_positions_and_sort(camera)
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render_all_sprites(scene)
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glEnable(GL_CULL_FACE)
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@renderer.reset_gl_state
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end
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private
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def init
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create_vertex_array_object
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create_program
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init_attributes
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init_uniforms
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# TODO: canvas texture??
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end
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def create_vertex_array_object
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@vertex_array_object = glCreateVertexArray
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glBindVertexArray(@vertex_array_object)
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@vertex_buffer = glCreateBuffer
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@element_buffer = glCreateBuffer
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glBindBuffer(GL_ARRAY_BUFFER, @vertex_buffer)
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glBufferData_easy(GL_ARRAY_BUFFER, VERTICES, GL_STATIC_DRAW)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, @element_buffer)
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glBufferData_easy(GL_ELEMENT_ARRAY_BUFFER, FACES, GL_STATIC_DRAW)
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end
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def create_program
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@program = glCreateProgram
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vertex_shader = OpenGLShader.new(GL_VERTEX_SHADER, File.read(File.join(__dir__, 'sprite_vertex.glsl')))
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fragment_shader = OpenGLShader.new(GL_FRAGMENT_SHADER, File.read(File.join(__dir__, 'sprite_fragment.glsl')))
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glAttachShader(@program, vertex_shader.shader)
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glAttachShader(@program, fragment_shader.shader)
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glLinkProgram(@program)
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end
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def init_attributes
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@attributes = {
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position: glGetAttribLocation(@program, 'position'),
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uv: glGetAttribLocation(@program, 'uv')
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}
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end
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def init_uniforms
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@uniforms = {
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uvOffset: glGetUniformLocation(@program, 'uvOffset'),
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uvScale: glGetUniformLocation(@program, 'uvScale'),
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rotation: glGetUniformLocation(@program, 'rotation'),
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scale: glGetUniformLocation(@program, 'scale'),
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color: glGetUniformLocation(@program, 'color'),
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map: glGetUniformLocation(@program, 'map'),
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opacity: glGetUniformLocation(@program, 'opacity'),
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modelViewMatrix: glGetUniformLocation(@program, 'modelViewMatrix'),
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projectionMatrix: glGetUniformLocation(@program, 'projectionMatrix'),
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fogType: glGetUniformLocation(@program, 'fogType'),
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fogDensity: glGetUniformLocation(@program, 'fogDensity'),
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fogNear: glGetUniformLocation(@program, 'fogNear'),
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fogFar: glGetUniformLocation(@program, 'fogFar'),
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fogColor: glGetUniformLocation(@program, 'fogColor'),
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alphaTest: glGetUniformLocation(@program, 'alphaTest')
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}
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end
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def painter_sort_stable(a, b)
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if a.z != b.z
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b.z - a.z
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else
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b.id - a.id
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end
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end
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def setup_gl_for_render(camera)
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glUseProgram(@program)
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glDisable(GL_CULL_FACE)
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glEnable(GL_BLEND)
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glBindVertexArray(@vertex_array_object)
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glEnableVertexAttribArray(@attributes[:position])
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glEnableVertexAttribArray(@attributes[:uv])
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glBindBuffer(GL_ARRAY_BUFFER, @vertex_buffer)
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glVertexAttribPointer(@attributes[:position], 2, GL_FLOAT, GL_FALSE, 2 * 8, 0)
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glVertexAttribPointer(@attributes[:uv], 2, GL_FLOAT, GL_FALSE, 2 * 8, 8)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, @element_buffer)
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glUniformMatrix4fv(@uniforms[:projectionMatrix], 1, GL_FALSE, array_to_ptr_easy(camera.projection_matrix.elements))
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glActiveTexture(GL_TEXTURE0)
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glUniform1i(@uniforms[:map], 0)
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end
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def setup_fog(scene)
|
146
|
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@old_fog_type = 0
|
147
|
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@scene_fog_type = 0
|
148
|
-
fog = scene.fog
|
149
|
-
|
150
|
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if fog
|
151
|
-
glUniform3f(@uniforms[:fogColor], fog.color.r, fog.color.g, fog.color.b)
|
152
|
-
|
153
|
-
if fog.is_a?(Fog)
|
154
|
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glUniform1f(@uniforms[:fogNear], fog.near)
|
155
|
-
glUniform1f(@uniforms[:fogFar], fog.far)
|
156
|
-
|
157
|
-
glUniform1i(@uniforms[:fogType], 1)
|
158
|
-
@old_fog_type = 1
|
159
|
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@scene_fog_type = 1
|
160
|
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elsif fog.is_a?(FogExp2)
|
161
|
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glUniform1f(@uniforms[:fogDensity], fog.density)
|
162
|
-
|
163
|
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glUniform1i(@uniforms[:fogType], 2)
|
164
|
-
@old_fog_type = 2
|
165
|
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@scene_fog_type = 2
|
166
|
-
end
|
167
|
-
else
|
168
|
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glUniform1i(@uniforms[:fogType], 0)
|
169
|
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@old_fog_type = 0
|
170
|
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@scene_fog_type = 0
|
171
|
-
end
|
172
|
-
end
|
173
|
-
|
174
|
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def update_positions_and_sort(camera)
|
175
|
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@sprites.each do |sprite|
|
176
|
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sprite.model_view_matrix.multiply_matrices(camera.matrix_world_inverse, sprite.matrix_world)
|
177
|
-
sprite.z = -sprite.model_view_matrix.elements[14]
|
178
|
-
end
|
179
|
-
|
180
|
-
@sprites.sort!(&self.method(:painter_sort_stable))
|
181
|
-
end
|
182
|
-
|
183
|
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def render_all_sprites(scene)
|
184
|
-
@sprites.each do |sprite|
|
185
|
-
material = sprite.material
|
186
|
-
|
187
|
-
set_fog_uniforms(material, scene)
|
188
|
-
set_uv_uniforms(material)
|
189
|
-
set_color_uniforms(material)
|
190
|
-
set_transform_uniforms(sprite)
|
191
|
-
set_blend_mode(material)
|
192
|
-
|
193
|
-
# set texture
|
194
|
-
if material.map && material.map.image && material.map.image.width
|
195
|
-
material.map.set(0, @renderer)
|
196
|
-
else
|
197
|
-
# TODO: canvas texture?
|
198
|
-
# texture.set(0, @renderer)
|
199
|
-
end
|
200
|
-
|
201
|
-
# draw elements
|
202
|
-
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0) # GL_UNSIGNED_SHORT
|
203
|
-
end
|
204
|
-
end
|
205
|
-
|
206
|
-
def set_fog_uniforms(material, scene)
|
207
|
-
fog_type = 0
|
208
|
-
|
209
|
-
if scene.fog && material.fog
|
210
|
-
fog_type = @scene_fog_type
|
211
|
-
end
|
212
|
-
|
213
|
-
if @old_fog_type != fog_type
|
214
|
-
glUniform1(@uniforms[:fogType], fog_type)
|
215
|
-
@old_fog_type = fog_type
|
216
|
-
end
|
217
|
-
end
|
218
|
-
|
219
|
-
def set_uv_uniforms(material)
|
220
|
-
if !material.map.nil?
|
221
|
-
glUniform2f(@uniforms[:uvOffset], material.map.offset.x, material.map.offset.y)
|
222
|
-
glUniform2f(@uniforms[:uvScale], material.map.repeat.x, material.map.repeat.y)
|
223
|
-
else
|
224
|
-
glUniform2f(@uniforms[:uvOffset], 0.0, 0.0)
|
225
|
-
glUniform2f(@uniforms[:uvScale], 1.0, 1.0)
|
226
|
-
end
|
227
|
-
end
|
228
|
-
|
229
|
-
def set_color_uniforms(material)
|
230
|
-
glUniform1f(@uniforms[:opacity], material.opacity)
|
231
|
-
glUniform3f(@uniforms[:color], material.color.r, material.color.g, material.color.b)
|
232
|
-
glUniform1f(@uniforms[:alphaTest], material.alpha_test)
|
233
|
-
end
|
234
|
-
|
235
|
-
def set_transform_uniforms(sprite)
|
236
|
-
glUniformMatrix4fv(@uniforms[:modelViewMatrix], 1, GL_FALSE, array_to_ptr_easy(sprite.model_view_matrix.elements))
|
237
|
-
|
238
|
-
sprite.matrix_world.decompose(@sprite_position, @sprite_rotation, @sprite_scale)
|
239
|
-
|
240
|
-
glUniform1f(@uniforms[:rotation], sprite.material.rotation)
|
241
|
-
glUniform2fv(@uniforms[:scale], 1, array_to_ptr_easy([@sprite_scale.x, @sprite_scale.y]))
|
242
|
-
end
|
243
|
-
|
244
|
-
def set_blend_mode(material)
|
245
|
-
@renderer.state.set_blending(material.blending, material.blend_equation, material.blend_src, material.blend_dst)
|
246
|
-
@renderer.state.set_depth_test(material.depth_test)
|
247
|
-
@renderer.state.set_depth_write(material.depth_write)
|
248
|
-
end
|
249
|
-
end
|
250
|
-
end
|
@@ -1,31 +0,0 @@
|
|
1
|
-
#version 330
|
2
|
-
|
3
|
-
uniform mat4 modelViewMatrix;
|
4
|
-
uniform mat4 projectionMatrix;
|
5
|
-
uniform float rotation;
|
6
|
-
uniform vec2 scale;
|
7
|
-
uniform vec2 uvOffset;
|
8
|
-
uniform vec2 uvScale;
|
9
|
-
|
10
|
-
in vec2 position;
|
11
|
-
in vec2 uv;
|
12
|
-
|
13
|
-
out vec2 vUV;
|
14
|
-
|
15
|
-
void main() {
|
16
|
-
vUV = uvOffset + uv * uvScale;
|
17
|
-
|
18
|
-
vec2 alignedPosition = position * scale;
|
19
|
-
|
20
|
-
vec2 rotatedPosition;
|
21
|
-
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
22
|
-
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
23
|
-
|
24
|
-
vec4 finalPosition;
|
25
|
-
|
26
|
-
finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
27
|
-
finalPosition.xy += rotatedPosition;
|
28
|
-
finalPosition = projectionMatrix * finalPosition;
|
29
|
-
|
30
|
-
gl_Position = finalPosition;
|
31
|
-
}
|
@@ -1,20 +0,0 @@
|
|
1
|
-
module Mittsu
|
2
|
-
class CompressedTexture
|
3
|
-
def update_specific
|
4
|
-
gl_format = GL_MITTSU_PARAMS[format]
|
5
|
-
gl_type = GL_MITTSU_PARAMS[type]
|
6
|
-
|
7
|
-
mipmaps.each_with_index do |mipmap, i|
|
8
|
-
if format != RGBAFormat && format != RGBFormat
|
9
|
-
if @renderer.compressed_texture_formats.include?(gl_format)
|
10
|
-
glCompressedTexImage2D(GL_TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, mipmap.data)
|
11
|
-
else
|
12
|
-
puts 'WARNING: Mittsu::Texture: Attempt to load unsupported compressed texture format in #update_texture'
|
13
|
-
end
|
14
|
-
else
|
15
|
-
glTexImage2D(GL_TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
16
|
-
end
|
17
|
-
end
|
18
|
-
end
|
19
|
-
end
|
20
|
-
end
|
@@ -1,77 +0,0 @@
|
|
1
|
-
module Mittsu
|
2
|
-
class CubeTexture
|
3
|
-
def set(slot, renderer)
|
4
|
-
@renderer = renderer
|
5
|
-
|
6
|
-
if image.length == 6
|
7
|
-
if needs_update?
|
8
|
-
if !image[:_opengl_texture_cube]
|
9
|
-
add_event_listener(:dispose, @renderer.method(:on_texture_dispose))
|
10
|
-
image[:_opengl_texture_cube] = glCreateTexture
|
11
|
-
@renderer.info[:memory][:textures] += 1
|
12
|
-
end
|
13
|
-
|
14
|
-
glActiveTexture(GL_TEXTURE0 + slot)
|
15
|
-
glBindTexture(GL_TEXTURE_CUBE_MAP, image[:_opengl_texture_cube])
|
16
|
-
|
17
|
-
# glPixelStorei(GL_UNPACK_FLIP_Y_WEBGL, texture.flip_y)
|
18
|
-
|
19
|
-
is_compressed = is_a?(CompressedTexture)
|
20
|
-
is_data_texture = image[0].is_a?(DataTexture)
|
21
|
-
|
22
|
-
cube_image = [];
|
23
|
-
|
24
|
-
6.times do |i|
|
25
|
-
if @auto_scale_cubemaps && !is_compressed && !is_data_texture
|
26
|
-
cube_image[i] = clamp_to_max_size(image[i], @_max_cubemap_size)
|
27
|
-
else
|
28
|
-
cube_image[i] = is_data_texture ? image[i].image : image[i];
|
29
|
-
end
|
30
|
-
end
|
31
|
-
|
32
|
-
img = cube_image[0]
|
33
|
-
is_image_power_of_two = Math.power_of_two?(img.width) && Math.power_of_two?(img.height)
|
34
|
-
gl_format = GL_MITTSU_PARAMS[format]
|
35
|
-
gl_type = GL_MITTSU_PARAMS[type]
|
36
|
-
|
37
|
-
set_parameters(GL_TEXTURE_CUBE_MAP, is_image_power_of_two)
|
38
|
-
|
39
|
-
6.times do |i|
|
40
|
-
if !is_compressed
|
41
|
-
if is_data_texture
|
42
|
-
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, gl_format, cube_image[i].width, cube_image[i].height, 0, gl_format, gl_type, cube_image[i].data)
|
43
|
-
else
|
44
|
-
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, gl_format, cube_image[i].width, cube_image[i].height, 0, gl_format, gl_type, cube_image[i].data)
|
45
|
-
end
|
46
|
-
else
|
47
|
-
mipmaps = cube_image[i].mipmaps
|
48
|
-
|
49
|
-
mipmaps.each_with_index do |mipmap, j|
|
50
|
-
if format != RGBAFormat && format != RGBFormat
|
51
|
-
if @renderer.compressed_texture_formats.include?(gl_format)
|
52
|
-
glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, j, gl_format, mipmap.width, mipmap.height, 0, mipmap.data)
|
53
|
-
else
|
54
|
-
puts "WARNING: Mittsu::OpenGLCubeTexture: Attempt to load unsupported compressed texture format in #set"
|
55
|
-
end
|
56
|
-
else
|
57
|
-
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, j, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
58
|
-
end
|
59
|
-
end
|
60
|
-
end
|
61
|
-
end
|
62
|
-
|
63
|
-
if generate_mipmaps && is_image_power_of_two
|
64
|
-
glGenerateMipmap(GL_TEXTURE_CUBE_MAP)
|
65
|
-
end
|
66
|
-
|
67
|
-
self.needs_update = false
|
68
|
-
|
69
|
-
on_update.call if on_update
|
70
|
-
else
|
71
|
-
glActiveTexture(GL_TEXTURE0 + slot)
|
72
|
-
glBindTexture(GL_TEXTURE_CUBE_MAP, image[:_opengl_texture_cube])
|
73
|
-
end
|
74
|
-
end
|
75
|
-
end
|
76
|
-
end
|
77
|
-
end
|
@@ -1,21 +0,0 @@
|
|
1
|
-
module Mittsu
|
2
|
-
class DataTexture
|
3
|
-
def update_specific
|
4
|
-
gl_format = GL_MITTSU_PARAMS[format]
|
5
|
-
gl_type = GL_MITTSU_PARAMS[type]
|
6
|
-
is_image_power_of_two = Math.power_of_two?(image.width) && Math.power_of_two?(image.height)
|
7
|
-
|
8
|
-
# use manually created mipmaps if available
|
9
|
-
# if there are no manual mipmaps
|
10
|
-
# set 0 level mipmap and then use GL to generate other mipmap levels
|
11
|
-
|
12
|
-
if !mipmaps.empty? && is_image_power_of_two
|
13
|
-
mipmaps.each_with_index do |mipmap, i|
|
14
|
-
glTexImage2D(GL_TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
15
|
-
end
|
16
|
-
else
|
17
|
-
glTexImage2D(GL_TEXTURE_2D, 0, gl_format, image.width, image.height, 0, gl_format, gl_type, image.data)
|
18
|
-
end
|
19
|
-
end
|
20
|
-
end
|
21
|
-
end
|
@@ -1,107 +0,0 @@
|
|
1
|
-
module Mittsu
|
2
|
-
class Texture
|
3
|
-
attr_reader :opengl_texture
|
4
|
-
|
5
|
-
def set(slot, renderer)
|
6
|
-
@renderer = renderer
|
7
|
-
|
8
|
-
glActiveTexture(GL_TEXTURE0 + slot)
|
9
|
-
|
10
|
-
if needs_update?
|
11
|
-
update_opengl(@renderer)
|
12
|
-
else
|
13
|
-
glBindTexture(GL_TEXTURE_2D, @opengl_texture)
|
14
|
-
end
|
15
|
-
end
|
16
|
-
|
17
|
-
def update_opengl(renderer)
|
18
|
-
@renderer = renderer
|
19
|
-
|
20
|
-
if !@initted
|
21
|
-
@initted = true
|
22
|
-
add_event_listener(:dispose, @renderer.method(:on_texture_dispose))
|
23
|
-
@opengl_texture = glCreateTexture
|
24
|
-
@renderer.info[:memory][:textures] += 1
|
25
|
-
end
|
26
|
-
|
27
|
-
glBindTexture(GL_TEXTURE_2D, @opengl_texture)
|
28
|
-
|
29
|
-
# glPixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flip_y) ???
|
30
|
-
# glPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiply_alpha) ???
|
31
|
-
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment)
|
32
|
-
|
33
|
-
self.image = @renderer.clamp_to_max_size(image)
|
34
|
-
|
35
|
-
is_image_power_of_two = Math.power_of_two?(image.width) && Math.power_of_two?(image.height)
|
36
|
-
|
37
|
-
set_parameters(GL_TEXTURE_2D, is_image_power_of_two)
|
38
|
-
|
39
|
-
update_specific
|
40
|
-
|
41
|
-
if generate_mipmaps && is_image_power_of_two
|
42
|
-
glGenerateMipmap(GL_TEXTURE_2D)
|
43
|
-
end
|
44
|
-
|
45
|
-
self.needs_update = false
|
46
|
-
|
47
|
-
on_update.call if on_update
|
48
|
-
end
|
49
|
-
|
50
|
-
protected
|
51
|
-
|
52
|
-
def set_parameters(texture_type, is_image_power_of_two)
|
53
|
-
if is_image_power_of_two
|
54
|
-
glTexParameteri(texture_type, GL_TEXTURE_WRAP_S, GL_MITTSU_PARAMS[wrap_s])
|
55
|
-
glTexParameteri(texture_type, GL_TEXTURE_WRAP_T, GL_MITTSU_PARAMS[wrap_t])
|
56
|
-
|
57
|
-
glTexParameteri(texture_type, GL_TEXTURE_MAG_FILTER, GL_MITTSU_PARAMS[mag_filter])
|
58
|
-
glTexParameteri(texture_type, GL_TEXTURE_MIN_FILTER, GL_MITTSU_PARAMS[min_filter])
|
59
|
-
else
|
60
|
-
glTexParameteri(texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
|
61
|
-
glTexParameteri(texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
|
62
|
-
|
63
|
-
if wrap_s != ClampToEdgeWrapping || wrap_t != ClampToEdgeWrapping
|
64
|
-
puts "WARNING: Mittsu::Texture: Texture is not power of two. Texture.wrap_s and Texture.wrap_t should be set to Mittsu::ClampToEdgeWrapping. (#{source_file})"
|
65
|
-
end
|
66
|
-
|
67
|
-
glTexParameteri(texture_type, GL_TEXTURE_MAG_FILTER, filter_fallback(mag_filter))
|
68
|
-
glTexParameteri(texture_type, GL_TEXTURE_MIN_FILTER, filter_fallback(min_filter))
|
69
|
-
|
70
|
-
if min_filter != NearestFilter && min_filter != LinearFilter
|
71
|
-
puts "WARNING: Mittsu::Texture: Texture is not a power of two. Texture.min_filter should be set to Mittsu::NearestFilter or Mittsu::LinearFilter. (#{source_file})"
|
72
|
-
end
|
73
|
-
|
74
|
-
# TODO: anisotropic extension ???
|
75
|
-
end
|
76
|
-
end
|
77
|
-
|
78
|
-
# Fallback filters for non-power-of-2 textures
|
79
|
-
def filter_fallback(filter)
|
80
|
-
if filter == NearestFilter || filter == NearestMipMapNearestFilter || filter == NearestMipMapLinearFilter
|
81
|
-
GL_NEAREST
|
82
|
-
end
|
83
|
-
|
84
|
-
GL_LINEAR
|
85
|
-
end
|
86
|
-
|
87
|
-
def update_specific
|
88
|
-
gl_format = GL_MITTSU_PARAMS[format]
|
89
|
-
gl_type = GL_MITTSU_PARAMS[type]
|
90
|
-
is_image_power_of_two = Math.power_of_two?(image.width) && Math.power_of_two?(image.height)
|
91
|
-
|
92
|
-
# use manually created mipmaps if available
|
93
|
-
# if there are no manual mipmaps
|
94
|
-
# set 0 level mipmap and then use GL to generate other mipmap levels
|
95
|
-
|
96
|
-
if !mipmaps.empty? && is_image_power_of_two
|
97
|
-
mipmaps.each_with_index do |mipmap, i|
|
98
|
-
glTexImage2D(GL_TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data)
|
99
|
-
end
|
100
|
-
|
101
|
-
self.generate_mipmaps = false
|
102
|
-
else
|
103
|
-
glTexImage2D(GL_TEXTURE_2D, 0, gl_format, image.width, image.height, 0, gl_format, gl_type, image.data)
|
104
|
-
end
|
105
|
-
end
|
106
|
-
end
|
107
|
-
end
|