mittsu 0.4.1 → 0.5.0

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Files changed (147) hide show
  1. checksums.yaml +4 -4
  2. data/.github/workflows/build-workflow.yml +3 -38
  3. data/Gemfile +0 -4
  4. data/README.md +16 -130
  5. data/bin/console +0 -4
  6. data/lib/mittsu/cameras/cube_camera.rb +1 -1
  7. data/lib/mittsu/core/uniform.rb +23 -0
  8. data/lib/mittsu/core.rb +1 -0
  9. data/lib/mittsu/loaders/stl_loader.rb +186 -0
  10. data/lib/mittsu/loaders.rb +1 -0
  11. data/lib/mittsu/textures/render_target.rb +93 -0
  12. data/lib/mittsu/textures/render_target_cube.rb +8 -0
  13. data/lib/mittsu/textures/texture.rb +1 -1
  14. data/lib/mittsu/textures.rb +2 -0
  15. data/lib/mittsu/version.rb +1 -1
  16. data/lib/mittsu.rb +0 -1
  17. data/mittsu.gemspec +8 -12
  18. metadata +28 -199
  19. data/install-glfw.ps1 +0 -13
  20. data/lib/mittsu/renderers/generic_lib.rb +0 -125
  21. data/lib/mittsu/renderers/glfw_lib.rb +0 -64
  22. data/lib/mittsu/renderers/glfw_window.rb +0 -233
  23. data/lib/mittsu/renderers/opengl/core/buffer_geometry.rb +0 -11
  24. data/lib/mittsu/renderers/opengl/core/geometry.rb +0 -346
  25. data/lib/mittsu/renderers/opengl/core/object_3d.rb +0 -134
  26. data/lib/mittsu/renderers/opengl/lights/ambient_light.rb +0 -26
  27. data/lib/mittsu/renderers/opengl/lights/directional_light.rb +0 -35
  28. data/lib/mittsu/renderers/opengl/lights/hemisphere_light.rb +0 -39
  29. data/lib/mittsu/renderers/opengl/lights/light.rb +0 -55
  30. data/lib/mittsu/renderers/opengl/lights/point_light.rb +0 -36
  31. data/lib/mittsu/renderers/opengl/lights/spot_light.rb +0 -47
  32. data/lib/mittsu/renderers/opengl/materials/line_basic_material.rb +0 -16
  33. data/lib/mittsu/renderers/opengl/materials/material.rb +0 -274
  34. data/lib/mittsu/renderers/opengl/materials/mesh_basic_material.rb +0 -21
  35. data/lib/mittsu/renderers/opengl/materials/mesh_lambert_material.rb +0 -33
  36. data/lib/mittsu/renderers/opengl/materials/mesh_phong_material.rb +0 -44
  37. data/lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb +0 -57
  38. data/lib/mittsu/renderers/opengl/materials/point_cloud_material.rb +0 -27
  39. data/lib/mittsu/renderers/opengl/materials/shader_material.rb +0 -11
  40. data/lib/mittsu/renderers/opengl/objects/group.rb +0 -9
  41. data/lib/mittsu/renderers/opengl/objects/line.rb +0 -45
  42. data/lib/mittsu/renderers/opengl/objects/mesh.rb +0 -70
  43. data/lib/mittsu/renderers/opengl/objects/point_cloud.rb +0 -39
  44. data/lib/mittsu/renderers/opengl/objects/sprite.rb +0 -12
  45. data/lib/mittsu/renderers/opengl/opengl_buffer.rb +0 -13
  46. data/lib/mittsu/renderers/opengl/opengl_debug.rb +0 -81
  47. data/lib/mittsu/renderers/opengl/opengl_default_target.rb +0 -50
  48. data/lib/mittsu/renderers/opengl/opengl_geometry_group.rb +0 -758
  49. data/lib/mittsu/renderers/opengl/opengl_geometry_like.rb +0 -132
  50. data/lib/mittsu/renderers/opengl/opengl_helper.rb +0 -161
  51. data/lib/mittsu/renderers/opengl/opengl_implementations.rb +0 -37
  52. data/lib/mittsu/renderers/opengl/opengl_lib.rb +0 -19
  53. data/lib/mittsu/renderers/opengl/opengl_light_renderer.rb +0 -43
  54. data/lib/mittsu/renderers/opengl/opengl_mittsu_params.rb +0 -53
  55. data/lib/mittsu/renderers/opengl/opengl_program.rb +0 -250
  56. data/lib/mittsu/renderers/opengl/opengl_shader.rb +0 -58
  57. data/lib/mittsu/renderers/opengl/opengl_state.rb +0 -205
  58. data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +0 -417
  59. data/lib/mittsu/renderers/opengl/plugins/sprite_fragment.glsl +0 -38
  60. data/lib/mittsu/renderers/opengl/plugins/sprite_plugin.rb +0 -250
  61. data/lib/mittsu/renderers/opengl/plugins/sprite_vertex.glsl +0 -31
  62. data/lib/mittsu/renderers/opengl/scenes/scene.rb +0 -9
  63. data/lib/mittsu/renderers/opengl/textures/compressed_texture.rb +0 -20
  64. data/lib/mittsu/renderers/opengl/textures/cube_texture.rb +0 -77
  65. data/lib/mittsu/renderers/opengl/textures/data_texture.rb +0 -21
  66. data/lib/mittsu/renderers/opengl/textures/texture.rb +0 -107
  67. data/lib/mittsu/renderers/opengl_render_target.rb +0 -201
  68. data/lib/mittsu/renderers/opengl_renderer.rb +0 -1028
  69. data/lib/mittsu/renderers/shaders/rbsl_loader.rb +0 -166
  70. data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +0 -5
  71. data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +0 -5
  72. data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +0 -5
  73. data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +0 -40
  74. data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +0 -5
  75. data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +0 -5
  76. data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +0 -5
  77. data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +0 -5
  78. data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +0 -60
  79. data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +0 -15
  80. data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +0 -21
  81. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +0 -62
  82. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +0 -21
  83. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +0 -7
  84. data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +0 -17
  85. data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +0 -26
  86. data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +0 -15
  87. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +0 -5
  88. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +0 -6
  89. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +0 -5
  90. data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +0 -5
  91. data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +0 -43
  92. data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +0 -196
  93. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +0 -243
  94. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +0 -58
  95. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +0 -5
  96. data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +0 -5
  97. data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +0 -2
  98. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +0 -5
  99. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +0 -12
  100. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +0 -11
  101. data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +0 -15
  102. data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +0 -9
  103. data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +0 -11
  104. data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +0 -6
  105. data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +0 -5
  106. data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +0 -6
  107. data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +0 -5
  108. data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +0 -12
  109. data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +0 -13
  110. data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +0 -20
  111. data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +0 -27
  112. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +0 -216
  113. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +0 -19
  114. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +0 -6
  115. data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +0 -9
  116. data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +0 -8
  117. data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +0 -47
  118. data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +0 -20
  119. data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +0 -20
  120. data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +0 -12
  121. data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +0 -5
  122. data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +0 -17
  123. data/lib/mittsu/renderers/shaders/shader_chunk.rb +0 -9
  124. data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_fragment.rbsl +0 -37
  125. data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_uniforms.rbslu +0 -3
  126. data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_vertex.rbsl +0 -33
  127. data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_fragment.rbsl +0 -12
  128. data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_uniforms.rbslu +0 -2
  129. data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_vertex.rbsl +0 -12
  130. data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_fragment.rbsl +0 -26
  131. data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
  132. data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_vertex.rbsl +0 -12
  133. data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_fragment.rbsl +0 -56
  134. data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_uniforms.rbslu +0 -7
  135. data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_vertex.rbsl +0 -37
  136. data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_fragment.rbsl +0 -27
  137. data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_uniforms.rbslu +0 -2
  138. data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_vertex.rbsl +0 -25
  139. data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_fragment.rbsl +0 -45
  140. data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_uniforms.rbslu +0 -11
  141. data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_vertex.rbsl +0 -43
  142. data/lib/mittsu/renderers/shaders/shader_lib.rb +0 -43
  143. data/lib/mittsu/renderers/shaders/shader_templates/fragment.glsl.erb +0 -105
  144. data/lib/mittsu/renderers/shaders/shader_templates/vertex.glsl.erb +0 -143
  145. data/lib/mittsu/renderers/shaders/uniforms_lib.rb +0 -106
  146. data/lib/mittsu/renderers/shaders/uniforms_utils.rb +0 -31
  147. data/lib/mittsu/renderers.rb +0 -1
@@ -1,134 +0,0 @@
1
- module Mittsu
2
- class Object3D
3
- attr_accessor :morph_target_influences, :renderer, :initted
4
- attr_reader :model_view_matrix
5
- attr_writer :active
6
-
7
- def active?
8
- @active
9
- end
10
-
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- def init
12
- if !@initted
13
- puts " --- INIT #{self.name}" if DEBUG
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-
15
- @initted = true
16
- @model_view_matrix = Matrix4.new
17
- @normal_matrix = Matrix3.new
18
-
19
- add_event_listener(:removed, @renderer.method(:on_object_removed))
20
- end
21
-
22
- if geometry.nil?
23
- # ImmediateRenderObject
24
- else
25
- if !geometry.initted
26
- geometry.initted = true
27
- geometry.add_event_listener(:dispose, @renderer.method(:on_geometry_dispose))
28
- if geometry.is_a?(BufferGeometry)
29
- @renderer.info[:memory][:geometries] += 1
30
- else
31
- init_geometry
32
- end
33
- # TODO: when PointCloud exists
34
- # when PointCloud
35
- # if geometry[:_opengl_vertex_buffer].nil?
36
- # create_particle_buffers(geometry)
37
- # init_particle_buffers(geometry, object)
38
- #
39
- # geometry.vertices_need_update = true
40
- # geometry.colors_need_update = true
41
- # end
42
- end
43
- end
44
-
45
- if !@active
46
- @active = true
47
-
48
- add_opengl_object
49
- # TODO: when ImmediateRenderObject exists
50
- # if object.is_a? ImmediateRenderObject || object.immediate_render_callback
51
- # add_buffer_immediate(@renderer.instance_variable_get(:@_opengl_objects_immediate), self)
52
- # end
53
- end
54
- end
55
-
56
- def project(renderer)
57
- puts " --- PROJECT #{self.name}" if DEBUG
58
- @renderer = renderer
59
- return unless visible
60
- init
61
-
62
- # TODO!!! FIXME!!!
63
- opengl_objects = @renderer.instance_variable_get(:@_opengl_objects)[id]
64
-
65
- if opengl_objects && (!frustum_culled || @renderer.object_in_frustum?(self))
66
- opengl_objects.each do |opengl_object|
67
- # TODO!!! FIXME!!!
68
- @renderer.send(:unroll_buffer_material, opengl_object)
69
-
70
- opengl_object.render = true
71
- if @renderer.sort_objects?
72
- @_vector3 ||= Vector3.new
73
-
74
- @_vector3.set_from_matrix_position(matrix_world)
75
- @_vector3.apply_projection(@renderer.proj_screen_matrix)
76
-
77
- opengl_object[:z] = @_vector3.z
78
- end
79
- end
80
- end
81
-
82
- project_children
83
- end
84
-
85
- def setup_matrices(camera)
86
- @model_view_matrix.multiply_matrices(camera.matrix_world_inverse, matrix_world)
87
- @normal_matrix.normal_matrix(@model_view_matrix)
88
- @model_view_matrix
89
- end
90
-
91
- def load_uniforms_matrices(uniforms)
92
- glUniformMatrix4fv(uniforms['modelViewMatrix'],
93
- 1, GL_FALSE,
94
- array_to_ptr_easy(@model_view_matrix.elements))
95
-
96
- if uniforms['normalMatrix']
97
- glUniformMatrix3fv(uniforms['normalMatrix'],
98
- 1, GL_FALSE,
99
- array_to_ptr_easy(@normal_matrix.elements))
100
- end
101
- end
102
-
103
- def buffer_material(geometry_group)
104
- if material.is_a?(MeshFaceMaterial)
105
- material.materials[geometry_group.material_index]
106
- else
107
- material
108
- end
109
- end
110
-
111
- def init_geometry
112
- # NOOP
113
- end
114
-
115
- def add_opengl_object
116
- # NOOP
117
- end
118
-
119
- def deinit
120
- @initted = nil
121
- @model_view_matrix = nil
122
- @normal_matrix = nil
123
- @active = nil
124
- end
125
-
126
- protected
127
-
128
- def project_children
129
- children.each do |child|
130
- child.project(@renderer)
131
- end
132
- end
133
- end
134
- end
@@ -1,26 +0,0 @@
1
- module Mittsu
2
- class AmbientLight
3
- TYPE = :ambient
4
-
5
- class Cache < Struct.new(:length, :count, :value)
6
- def initialize
7
- super(0, 0, [0.0, 0.0, 0.0])
8
- end
9
-
10
- def reset
11
- self.length = 0
12
- self.value[0] = 0.0
13
- self.value[1] = 0.0
14
- self.value[2] = 0.0
15
- end
16
- end
17
-
18
- def setup_specific(_)
19
- @cache.value[0] += color.r
20
- @cache.value[1] += color.g
21
- @cache.value[2] += color.b
22
- end
23
-
24
- def self.null_remaining_lights(_); end
25
- end
26
- end
@@ -1,35 +0,0 @@
1
- module Mittsu
2
- class DirectionalLight
3
- TYPE = :directional
4
-
5
- class Cache < Struct.new(:length, :count, :colors, :positions)
6
- def initialize
7
- super(0, 0, [], [])
8
- end
9
-
10
- def reset
11
- self.length = 0
12
- end
13
- end
14
-
15
- def setup_specific(index)
16
- offset = index * 3
17
-
18
- @_direction.set_from_matrix_position(matrix_world)
19
- @_vector3.set_from_matrix_position(target.matrix_world)
20
- @_direction.sub(@_vector3)
21
- @_direction.normalize
22
-
23
- positions = @cache.positions
24
- positions[offset] = @_direction.x
25
- positions[offset + 1] = @_direction.y
26
- positions[offset + 2] = @_direction.z
27
-
28
- OpenGLHelper.set_color_linear(@cache.colors, offset, color, intensity)
29
- end
30
-
31
- def to_sym
32
- :directional
33
- end
34
- end
35
- end
@@ -1,39 +0,0 @@
1
- module Mittsu
2
- class HemisphereLight
3
- TYPE = :hemi
4
-
5
- class Cache < Struct.new(:length, :count, :sky_colors, :ground_colors, :positions)
6
- def initialize
7
- super(0, 0, [], [], [])
8
- end
9
-
10
- def reset
11
- self.length = 0
12
- end
13
- end
14
-
15
- def setup_specific(index)
16
- offset = index * 3
17
-
18
- @_direction.set_from_matrix_position(matrix_world)
19
- @_direction.normalize
20
-
21
- positions = @cache.positions
22
- positions[offset] = @_direction.x
23
- positions[offset + 1] = @_direction.y
24
- positions[offset + 2] = @_direction.z
25
-
26
- OpenGLHelper.set_color_linear(@cache.sky_colors, offset, color, intensity)
27
- OpenGLHelper.set_color_linear(@cache.ground_colors, offset, ground_color, intensity)
28
- end
29
-
30
- def self.null_remaining_lights(cache)
31
- super(cache, cache.ground_colors)
32
- super(cache, cache.sky_colors)
33
- end
34
-
35
- def to_sym
36
- :hemi
37
- end
38
- end
39
- end
@@ -1,55 +0,0 @@
1
- module Mittsu
2
- class Light
3
- attr_accessor :camera_helper
4
-
5
- # def initialize(light, renderer)
6
- # super
7
- # @light = light
8
- # @light_renderer = renderer.light_renderer
9
- #
10
- #
11
- # @_direction = Vector3.new
12
- # @_vector3 = Vector3.new
13
- # end
14
-
15
- def type
16
- self.class::TYPE
17
- end
18
-
19
- def setup(light_renderer)
20
- @light_renderer = light_renderer
21
- @cache ||= @light_renderer.cache[type]
22
- @cache.count += 1
23
-
24
- return unless visible
25
-
26
- @_direction ||= Vector3.new
27
- @_vector3 ||= Vector3.new
28
-
29
- setup_specific(@cache.length)
30
-
31
- @cache.length += 1
32
- end
33
-
34
- def project(renderer)
35
- @renderer = renderer
36
- return unless visible
37
- init
38
- # TODO!!! FIXME!!!
39
- @renderer.instance_variable_get(:@lights) << self
40
- project_children
41
- end
42
-
43
- def self.null_remaining_lights(cache, colors = nil)
44
- colors ||= cache.colors
45
- count = [colors.length, cache.count * 3].max
46
- (cache.length * 3).upto(count - 1).each { |i|
47
- colors[i] = 0.0
48
- }
49
- end
50
-
51
- def to_sym
52
- :other
53
- end
54
- end
55
- end
@@ -1,36 +0,0 @@
1
- module Mittsu
2
- class PointLight
3
- TYPE = :point
4
-
5
- class Cache < Struct.new(:length, :count, :colors, :distances, :positions, :decays)
6
- def initialize
7
- super(0, 0, [], [], [], [])
8
- end
9
-
10
- def reset
11
- self.length = 0
12
- end
13
- end
14
-
15
- def setup_specific(index)
16
- offset = index * 3;
17
-
18
- OpenGLHelper.set_color_linear(@cache.colors, offset, color, intensity)
19
-
20
- @_vector3.set_from_matrix_position(matrix_world)
21
-
22
- positions = @cache.positions
23
- positions[offset] = @_vector3.x
24
- positions[offset + 1] = @_vector3.y
25
- positions[offset + 2] = @_vector3.z
26
-
27
- # distance is 0 if decay is 0, because there is no attenuation at all.
28
- @cache.distances[index] = distance
29
- @cache.decays[index] = distance.zero? ? 0.0 : decay
30
- end
31
-
32
- def to_sym
33
- :point
34
- end
35
- end
36
- end
@@ -1,47 +0,0 @@
1
- module Mittsu
2
- class SpotLight
3
- TYPE = :spot
4
-
5
- class Cache < Struct.new(:length, :count, :colors, :directions, :distances, :positions, :exponents, :angles_cos, :decays)
6
- def initialize
7
- super(0, 0, [], [], [], [], [], [], [])
8
- end
9
-
10
- def reset
11
- self.length = 0
12
- end
13
- end
14
-
15
- def setup_specific(index)
16
- offset = index * 3
17
-
18
- OpenGLHelper.set_color_linear(@cache.colors, offset, color, intensity)
19
-
20
- @_direction.set_from_matrix_position(matrix_world)
21
-
22
- positions = @cache.positions
23
- positions[offset] = @_direction.x
24
- positions[offset + 1] = @_direction.y
25
- positions[offset + 2] = @_direction.z
26
-
27
- @cache.distances[index] = distance
28
-
29
- @_vector3.set_from_matrix_position(target.matrix_world)
30
- @_direction.sub(@_vector3)
31
- @_direction.normalize
32
-
33
- directions = @cache.directions
34
- directions[offset] = @_direction.x
35
- directions[offset + 1] = @_direction.y
36
- directions[offset + 2] = @_direction.z
37
-
38
- @cache.angles_cos[index] = ::Math.cos(angle)
39
- @cache.exponents[index] = exponent;
40
- @cache.decays[index] = distance.zero? ? 0.0 : decay
41
- end
42
-
43
- def to_sym
44
- :spot
45
- end
46
- end
47
- end
@@ -1,16 +0,0 @@
1
- module Mittsu
2
- class LineBasicMaterial
3
- def refresh_uniforms(uniforms)
4
- uniforms['diffuse'].value = color
5
- uniforms['opacity'].value = opacity
6
- end
7
-
8
- def init_shader
9
- @shader = ShaderLib.create_shader(shader_id)
10
- end
11
-
12
- def shader_id
13
- :basic
14
- end
15
- end
16
- end
@@ -1,274 +0,0 @@
1
- module Mittsu
2
- class Material
3
- # TODO: init_shader for these material-types
4
- # MeshDepthMaterial => :depth, # TODO...
5
- # MeshNormalMaterial => :normal, # TODO...
6
- # LineDashedMaterial => :dashed, # TODO...
7
- # PointCloudMaterial => :particle_basic # TODO...
8
-
9
- attr_accessor :shadow_pass
10
- attr_reader :shader, :uniforms_list
11
-
12
- def init(lights, fog, object, renderer)
13
- @renderer = renderer
14
-
15
- add_event_listener(:dispose, @renderer.method(:on_material_dispose))
16
-
17
- init_shader
18
-
19
- self.program = find_or_create_program(lights, fog, object)
20
-
21
- count_supported_morph_attributes(program.attributes)
22
-
23
- @uniforms_list = get_uniforms_list
24
- end
25
-
26
- def set(renderer)
27
- @renderer = renderer
28
-
29
- if transparent
30
- @renderer.state.set_blending(blending, blend_equation, blend_src, blend_dst, blend_equation_alpha, blend_src_alpha, blend_dst_alpha)
31
- else
32
- @renderer.state.set_blending(NoBlending)
33
- end
34
-
35
- @renderer.state.set_depth_test(depth_test)
36
- @renderer.state.set_depth_write(depth_write)
37
- @renderer.state.set_color_write(color_write)
38
- @renderer.state.set_polygon_offset(polygon_offset, polygon_offset_factor, polygon_offset_units)
39
- end
40
-
41
- def needs_face_normals?
42
- shading == FlatShading
43
- end
44
-
45
- def clear_custom_attributes
46
- attributes.each do |attribute|
47
- attribute.needs_update = false
48
- end
49
- end
50
-
51
- def custom_attributes_dirty?
52
- attributes.each do |attribute|
53
- return true if attribute.needs_update
54
- end
55
- false
56
- end
57
-
58
- def refresh_uniforms(_)
59
- # NOOP
60
- end
61
-
62
- def needs_camera_position_uniform?
63
- env_map
64
- end
65
-
66
- def needs_view_matrix_uniform?
67
- skinning
68
- end
69
-
70
- def needs_lights?
71
- lights
72
- end
73
-
74
- protected
75
-
76
- def init_shader
77
- @shader = {
78
- uniforms: uniforms,
79
- vertex_shader: vertex_shader,
80
- fragment_shader: fragment_shader
81
- }
82
- end
83
-
84
- def shader_id
85
- nil
86
- end
87
-
88
- private
89
-
90
- def allocate_lights(lights)
91
- lights.reject { |light|
92
- light.only_shadow || !light.visible
93
- }.each_with_object({
94
- directional: 0, point: 0, spot: 0, hemi: 0, other: 0
95
- }) { |light, counts|
96
- counts[light.to_sym] += 1
97
- }
98
- end
99
-
100
- def allocate_shadows(lights)
101
- max_shadows = 0
102
-
103
- lights.each do |light|
104
- next unless light.cast_shadow
105
-
106
- max_shadows += 1 if light.is_a?(SpotLight)
107
- max_shadows += 1 if light.is_a?(DirectionalLight) && !light.shadow_cascade
108
- end
109
-
110
- max_shadows
111
- end
112
-
113
- def allocate_bones(object = nil)
114
- if @renderer.supports_bone_textures? && object && object.skeleton && object.skeleton.use_vertex_texture
115
- return 1024
116
- end
117
-
118
- # default for when object is not specified
119
- # ( for example when prebuilding shader
120
- # to be used with multiple objects )
121
- #
122
- # - leave some extra space for other uniforms
123
- # - limit here is ANGLE's 254 max uniform vectors
124
- # (up to 54 should be safe)
125
-
126
- n_vertex_uniforms = (glGetParameter(GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4.0).floor
127
- n_vertex_matrices = ((n_vertex_uniforms - 20) / 4.0).floor
128
-
129
- max_bones = n_vertex_matrices
130
-
131
- # TODO: when SkinnedMesh exists
132
- # if !object.nil? && object.is_a?(SkinnedMesh)
133
- # max_bones = [object.skeleton.bones.length, max_bones].min
134
- #
135
- # if max_bones < object.skeleton.bones.length
136
- # puts "WARNING: OpenGLRenderer: too many bones - #{object.skeleton.bones.length}, this GPU supports just #{max_bones}"
137
- # end
138
- # end
139
-
140
- max_bones
141
- end
142
-
143
- def count_supported_morph_attributes(attributes)
144
- if morph_targets
145
- self.num_supported_morph_normals = count_supported_morph_attribute(attributes, 'morphTarget', @renderer.max_morph_normals)
146
- end
147
- if morph_normals
148
- self.num_supported_morph_normals = count_supported_morph_attribute(attributes, 'morphNormal', @renderer.max_morph_normals)
149
- end
150
- end
151
-
152
- def count_supported_morph_attribute(attributes, base, max)
153
- max.times.reduce do |num, i|
154
- attribute = attributes["#{base}#{i}"]
155
- attribute && attribute >= 0 ? num + 1 : num
156
- end
157
- end
158
-
159
- def get_uniforms_list
160
- @shader[:uniforms].map { |(key, uniform)|
161
- location = program.uniforms[key]
162
- if location
163
- [uniform, location]
164
- end
165
- }.compact
166
- end
167
-
168
- def program_parameters(lights, fog, object)
169
- # heuristics to create shader paramaters according to lights in the scene
170
- # (not to blow over max_lights budget)
171
-
172
- max_light_count = allocate_lights(lights)
173
- max_shadows = allocate_shadows(lights)
174
- max_bones = allocate_bones(object)
175
-
176
- {
177
- supports_vertex_textures: @renderer.supports_vertex_textures?,
178
-
179
- map: !!map,
180
- env_map: !!env_map,
181
- env_map_mode: env_map && env_map.mapping,
182
- light_map: !!light_map,
183
- bump_map: !!light_map,
184
- normal_map: !!normal_map,
185
- specular_map: !!specular_map,
186
- alpha_map: !!alpha_map,
187
-
188
- combine: combine,
189
-
190
- vertex_colors: vertex_colors,
191
-
192
- fog: fog,
193
- use_fog: fog,
194
- # fog_exp: fog.is_a?(FogExp2), # TODO: when FogExp2 exists
195
-
196
- flat_shading: shading == FlatShading,
197
-
198
- size_attenuation: size_attenuation,
199
- logarithmic_depth_buffer: @renderer.logarithmic_depth_buffer,
200
-
201
- skinning: skinning,
202
- max_bones: max_bones,
203
- use_vertex_texture: @renderer.supports_bone_textures?,
204
-
205
- morph_targets: morph_targets,
206
- morph_normals: morph_normals,
207
- max_morph_targets: @renderer.max_morph_targets,
208
- max_morph_normals: @renderer.max_morph_normals,
209
-
210
- max_dir_lights: max_light_count[:directional],
211
- max_point_lights: max_light_count[:point],
212
- max_spot_lights: max_light_count[:spot],
213
- max_hemi_lights: max_light_count[:hemi],
214
-
215
- max_shadows: max_shadows,
216
- shadow_map_enabled: @renderer.shadow_map_enabled? && object.receive_shadow && max_shadows > 0,
217
- shadow_map_type: @renderer.shadow_map_type,
218
- shadow_map_debug: @renderer.shadow_map_debug,
219
- shadow_map_cascade: @renderer.shadow_map_cascade,
220
-
221
- alpha_test: alpha_test,
222
- metal: metal,
223
- wrap_around: wrap_around,
224
- double_sided: side == DoubleSide,
225
- flip_sided: side == BackSide
226
- }
227
- end
228
-
229
- def program_slug(parameters)
230
- chunks = []
231
-
232
- if shader_id
233
- chunks << shader_id
234
- else
235
- chunks << fragment_shader
236
- chunks << vertex_shader
237
- end
238
-
239
- if !defines.nil?
240
- defines.each do |(name, define)|
241
- chunks << name
242
- chunks << define
243
- end
244
- end
245
-
246
- parameters.each do |(name, parameter)|
247
- chunks << name
248
- chunks << parameter
249
- end
250
-
251
- chunks.join
252
- end
253
-
254
- def find_or_create_program(lights, fog, object)
255
- parameters = program_parameters(lights, fog, object)
256
- code = program_slug(parameters)
257
-
258
- program = @renderer.programs.find do |program_info|
259
- program_info.code == code
260
- end
261
-
262
- if program.nil?
263
- program = OpenGLProgram.new(@renderer, code, self, parameters)
264
- @renderer.programs.push(program)
265
-
266
- @renderer.info[:memory][:programs] = @renderer.programs.length
267
- else
268
- program.used_times += 1
269
- end
270
-
271
- program
272
- end
273
- end
274
- end
@@ -1,21 +0,0 @@
1
- require 'mittsu/renderers/opengl/materials/opengl_material_basics'
2
-
3
- module Mittsu
4
- class MeshBasicMaterial
5
- include OpenGLMaterialBasics
6
-
7
- def refresh_uniforms(uniforms)
8
- refresh_uniforms_basic(uniforms)
9
- end
10
-
11
- protected
12
-
13
- def init_shader
14
- @shader = ShaderLib.create_shader(shader_id)
15
- end
16
-
17
- def shader_id
18
- :basic
19
- end
20
- end
21
- end