mittsu 0.4.1 → 0.5.0
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- checksums.yaml +4 -4
- data/.github/workflows/build-workflow.yml +3 -38
- data/Gemfile +0 -4
- data/README.md +16 -130
- data/bin/console +0 -4
- data/lib/mittsu/cameras/cube_camera.rb +1 -1
- data/lib/mittsu/core/uniform.rb +23 -0
- data/lib/mittsu/core.rb +1 -0
- data/lib/mittsu/loaders/stl_loader.rb +186 -0
- data/lib/mittsu/loaders.rb +1 -0
- data/lib/mittsu/textures/render_target.rb +93 -0
- data/lib/mittsu/textures/render_target_cube.rb +8 -0
- data/lib/mittsu/textures/texture.rb +1 -1
- data/lib/mittsu/textures.rb +2 -0
- data/lib/mittsu/version.rb +1 -1
- data/lib/mittsu.rb +0 -1
- data/mittsu.gemspec +8 -12
- metadata +28 -199
- data/install-glfw.ps1 +0 -13
- data/lib/mittsu/renderers/generic_lib.rb +0 -125
- data/lib/mittsu/renderers/glfw_lib.rb +0 -64
- data/lib/mittsu/renderers/glfw_window.rb +0 -233
- data/lib/mittsu/renderers/opengl/core/buffer_geometry.rb +0 -11
- data/lib/mittsu/renderers/opengl/core/geometry.rb +0 -346
- data/lib/mittsu/renderers/opengl/core/object_3d.rb +0 -134
- data/lib/mittsu/renderers/opengl/lights/ambient_light.rb +0 -26
- data/lib/mittsu/renderers/opengl/lights/directional_light.rb +0 -35
- data/lib/mittsu/renderers/opengl/lights/hemisphere_light.rb +0 -39
- data/lib/mittsu/renderers/opengl/lights/light.rb +0 -55
- data/lib/mittsu/renderers/opengl/lights/point_light.rb +0 -36
- data/lib/mittsu/renderers/opengl/lights/spot_light.rb +0 -47
- data/lib/mittsu/renderers/opengl/materials/line_basic_material.rb +0 -16
- data/lib/mittsu/renderers/opengl/materials/material.rb +0 -274
- data/lib/mittsu/renderers/opengl/materials/mesh_basic_material.rb +0 -21
- data/lib/mittsu/renderers/opengl/materials/mesh_lambert_material.rb +0 -33
- data/lib/mittsu/renderers/opengl/materials/mesh_phong_material.rb +0 -44
- data/lib/mittsu/renderers/opengl/materials/opengl_material_basics.rb +0 -57
- data/lib/mittsu/renderers/opengl/materials/point_cloud_material.rb +0 -27
- data/lib/mittsu/renderers/opengl/materials/shader_material.rb +0 -11
- data/lib/mittsu/renderers/opengl/objects/group.rb +0 -9
- data/lib/mittsu/renderers/opengl/objects/line.rb +0 -45
- data/lib/mittsu/renderers/opengl/objects/mesh.rb +0 -70
- data/lib/mittsu/renderers/opengl/objects/point_cloud.rb +0 -39
- data/lib/mittsu/renderers/opengl/objects/sprite.rb +0 -12
- data/lib/mittsu/renderers/opengl/opengl_buffer.rb +0 -13
- data/lib/mittsu/renderers/opengl/opengl_debug.rb +0 -81
- data/lib/mittsu/renderers/opengl/opengl_default_target.rb +0 -50
- data/lib/mittsu/renderers/opengl/opengl_geometry_group.rb +0 -758
- data/lib/mittsu/renderers/opengl/opengl_geometry_like.rb +0 -132
- data/lib/mittsu/renderers/opengl/opengl_helper.rb +0 -161
- data/lib/mittsu/renderers/opengl/opengl_implementations.rb +0 -37
- data/lib/mittsu/renderers/opengl/opengl_lib.rb +0 -19
- data/lib/mittsu/renderers/opengl/opengl_light_renderer.rb +0 -43
- data/lib/mittsu/renderers/opengl/opengl_mittsu_params.rb +0 -53
- data/lib/mittsu/renderers/opengl/opengl_program.rb +0 -250
- data/lib/mittsu/renderers/opengl/opengl_shader.rb +0 -58
- data/lib/mittsu/renderers/opengl/opengl_state.rb +0 -205
- data/lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb +0 -417
- data/lib/mittsu/renderers/opengl/plugins/sprite_fragment.glsl +0 -38
- data/lib/mittsu/renderers/opengl/plugins/sprite_plugin.rb +0 -250
- data/lib/mittsu/renderers/opengl/plugins/sprite_vertex.glsl +0 -31
- data/lib/mittsu/renderers/opengl/scenes/scene.rb +0 -9
- data/lib/mittsu/renderers/opengl/textures/compressed_texture.rb +0 -20
- data/lib/mittsu/renderers/opengl/textures/cube_texture.rb +0 -77
- data/lib/mittsu/renderers/opengl/textures/data_texture.rb +0 -21
- data/lib/mittsu/renderers/opengl/textures/texture.rb +0 -107
- data/lib/mittsu/renderers/opengl_render_target.rb +0 -201
- data/lib/mittsu/renderers/opengl_renderer.rb +0 -1028
- data/lib/mittsu/renderers/shaders/rbsl_loader.rb +0 -166
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/alphamap_pars_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/alphatest_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/bumpmap_pars_fragment.glsl +0 -40
- data/lib/mittsu/renderers/shaders/shader_chunk/color_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/color_pars_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/color_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/common.glsl +0 -60
- data/lib/mittsu/renderers/shaders/shader_chunk/default_vertex.glsl +0 -15
- data/lib/mittsu/renderers/shaders/shader_chunk/defaultnormal_vertex.glsl +0 -21
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_fragment.glsl +0 -62
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_fragment.glsl +0 -21
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_pars_vertex.glsl +0 -7
- data/lib/mittsu/renderers/shaders/shader_chunk/envmap_vertex.glsl +0 -17
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_fragment.glsl +0 -26
- data/lib/mittsu/renderers/shaders/shader_chunk/fog_pars_fragment.glsl +0 -15
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_fragment.glsl +0 -6
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_pars_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/lightmap_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_pars_vertex.glsl +0 -43
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_lambert_vertex.glsl +0 -196
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_fragment.glsl +0 -243
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_fragment.glsl +0 -58
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_pars_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/lights_phong_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/linear_to_gamma_fragment.glsl +0 -2
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_fragment.glsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_pars_vertex.glsl +0 -11
- data/lib/mittsu/renderers/shaders/shader_chunk/logdepthbuf_vertex.glsl +0 -15
- data/lib/mittsu/renderers/shaders/shader_chunk/map_fragment.glsl +0 -9
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_fragment.glsl +0 -11
- data/lib/mittsu/renderers/shaders/shader_chunk/map_pars_vertex.glsl +0 -6
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/map_particle_pars_fragment.glsl +0 -6
- data/lib/mittsu/renderers/shaders/shader_chunk/map_vertex.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/morphnormal_vertex.glsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_pars_vertex.glsl +0 -13
- data/lib/mittsu/renderers/shaders/shader_chunk/morphtarget_vertex.glsl +0 -20
- data/lib/mittsu/renderers/shaders/shader_chunk/normalmap_pars_fragment.glsl +0 -27
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_fragment.glsl +0 -216
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_fragment.glsl +0 -19
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_pars_vertex.glsl +0 -6
- data/lib/mittsu/renderers/shaders/shader_chunk/shadowmap_vertex.glsl +0 -9
- data/lib/mittsu/renderers/shaders/shader_chunk/skinbase_vertex.glsl +0 -8
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_pars_vertex.glsl +0 -47
- data/lib/mittsu/renderers/shaders/shader_chunk/skinning_vertex.glsl +0 -20
- data/lib/mittsu/renderers/shaders/shader_chunk/skinnormal_vertex.glsl +0 -20
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_fragment.glsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_chunk/specularmap_pars_fragment.glsl +0 -5
- data/lib/mittsu/renderers/shaders/shader_chunk/worldpos_vertex.glsl +0 -17
- data/lib/mittsu/renderers/shaders/shader_chunk.rb +0 -9
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_fragment.rbsl +0 -37
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_uniforms.rbslu +0 -3
- data/lib/mittsu/renderers/shaders/shader_lib/basic/basic_vertex.rbsl +0 -33
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_fragment.rbsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_uniforms.rbslu +0 -2
- data/lib/mittsu/renderers/shaders/shader_lib/cube/cube_vertex.rbsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_fragment.rbsl +0 -26
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_uniforms.rbslu +0 -0
- data/lib/mittsu/renderers/shaders/shader_lib/depth_rgba/depth_rgba_vertex.rbsl +0 -12
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_fragment.rbsl +0 -56
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_uniforms.rbslu +0 -7
- data/lib/mittsu/renderers/shaders/shader_lib/lambert/lambert_vertex.rbsl +0 -37
- data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_fragment.rbsl +0 -27
- data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_uniforms.rbslu +0 -2
- data/lib/mittsu/renderers/shaders/shader_lib/particle_basic/particle_basic_vertex.rbsl +0 -25
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_fragment.rbsl +0 -45
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_uniforms.rbslu +0 -11
- data/lib/mittsu/renderers/shaders/shader_lib/phong/phong_vertex.rbsl +0 -43
- data/lib/mittsu/renderers/shaders/shader_lib.rb +0 -43
- data/lib/mittsu/renderers/shaders/shader_templates/fragment.glsl.erb +0 -105
- data/lib/mittsu/renderers/shaders/shader_templates/vertex.glsl.erb +0 -143
- data/lib/mittsu/renderers/shaders/uniforms_lib.rb +0 -106
- data/lib/mittsu/renderers/shaders/uniforms_utils.rb +0 -31
- data/lib/mittsu/renderers.rb +0 -1
@@ -1,1028 +0,0 @@
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require 'opengl'
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require 'glfw'
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require 'fiddle'
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require 'mittsu/renderers/opengl/opengl_lib'
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opengl_lib = Mittsu::OpenGLLib.discover
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OpenGL.load_lib(ENV["MITTSU_LIBGL_FILE"] || opengl_lib.file, ENV["MITTSU_LIBGL_PATH"] || opengl_lib.path)
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require 'mittsu/renderers/glfw_window'
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require 'mittsu/renderers/opengl/opengl_implementations'
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require 'mittsu/renderers/opengl/opengl_debug'
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require 'mittsu/renderers/opengl/opengl_helper'
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require 'mittsu/renderers/opengl/opengl_program'
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require 'mittsu/renderers/opengl/opengl_state'
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require 'mittsu/renderers/opengl/opengl_geometry_group'
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require 'mittsu/renderers/opengl/opengl_light_renderer'
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require 'mittsu/renderers/opengl/opengl_default_target'
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require 'mittsu/renderers/opengl/opengl_buffer'
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require 'mittsu/renderers/opengl/plugins/shadow_map_plugin'
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require 'mittsu/renderers/opengl/plugins/sprite_plugin'
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require 'mittsu/renderers/shaders/shader_lib'
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require 'mittsu/renderers/shaders/uniforms_utils'
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include ENV['DEBUG'] ? OpenGLDebug : OpenGL
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include Mittsu::OpenGLHelper
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require 'mittsu/renderers/opengl/opengl_mittsu_params'
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module Mittsu
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class OpenGLRenderer
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attr_accessor :auto_clear, :auto_clear_color, :auto_clear_depth, :auto_clear_stencil, :sort_objects, :gamma_factor, :gamma_input,
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:gamma_output, :shadow_map_enabled, :shadow_map_type, :shadow_map_cull_face, :shadow_map_debug, :shadow_map_cascade,
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:max_morph_targets, :max_morph_normals, :info, :pixel_ratio, :window, :width, :height, :state
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attr_reader :logarithmic_depth_buffer, :programs, :light_renderer, :proj_screen_matrix
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def initialize(parameters = {})
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puts "Mittsu OpenGL Renderer #{VERSION}"
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fetch_parameters(parameters)
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@pixel_ratio = 1.0
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@sort_objects = true
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init_collections
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init_clearing
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init_gamma
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init_shadow_properties
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init_morphs
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init_info
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init_state_cache
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init_camera_matrix_cache
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@light_renderer = OpenGLLightRenderer.new(self)
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create_window
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@state = OpenGLState.new
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# TODO: load extensions??
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reset_gl_state
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set_default_gl_state
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get_gpu_capabilities
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init_plugins
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end
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def supports_bone_textures?
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@_supports_bone_textures
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end
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def supports_vertex_textures?
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@_supports_vertex_textures
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end
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def shadow_map_enabled?
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@shadow_map_enabled
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end
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# TODO: get_context ???
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# TODO: force_context_loss ???
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# TODO: supports_float_textures? ???
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# TODO: supports[half|standard|compressed|blend min max] ... ???
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def max_anisotropy
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@_max_anisotropy ||= nil
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# TODO: get max anisotropy ????
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end
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def set_size(width, height)
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@width, @height = width, height
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self.set_viewport(0, 0, width, height)
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end
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def set_viewport(x, y, width, height)
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default_target.set_and_use_viewport(
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x * pixel_ratio,
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y * pixel_ratio,
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width * pixel_ratio,
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height * pixel_ratio
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)
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end
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def set_scissor(x, y, width, height)
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glScissor(
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x * pixel_ratio,
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y * pixel_ratio,
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width * pixel_ratio,
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height * pixel_ratio
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)
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end
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def enable_scissor_test(enable)
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enable ? glEnable(GL_SCISSOR_TEST) : glDisable(GL_SCISSOR_TEST)
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end
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def object_in_frustum?(object)
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@_frustum.intersects_object?(object)
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end
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def sort_objects?
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@sort_objects
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end
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# clearing
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def get_clear_color
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@_clear_color
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end
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def set_clear_color(color, alpha = 1.0)
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@_clear_color.set(color)
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@_clear_alpha = alpha
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clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
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end
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def get_clear_alpha
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@_clear_alpha
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end
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def set_clear_alpha(alpha)
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@_clear_alpha = alpha
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clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
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end
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def clear(color = true, depth = true, stencil = true)
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bits = 0
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bits |= GL_COLOR_BUFFER_BIT if color
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bits |= GL_DEPTH_BUFFER_BIT if depth
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bits |= GL_STENCIL_BUFFER_BIT if stencil
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glClear(bits)
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end
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def clear_depth
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glClear(GL_DEPTH_BUFFER_BIT)
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end
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def clear_stencil
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glClear(GL_STENCIL_BUFFER_BIT)
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end
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def clear_target(render_target, color, depth, stencil)
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set_render_target(render_target)
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clear(color, depth, stencil)
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end
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def reset_gl_state
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@_current_program = nil
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@_current_camera = nil
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@_current_geometry_program = ''
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@_current_material_id = -1
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@light_renderer.reset
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@state.reset
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-
end
|
182
|
-
|
183
|
-
def set_render_target(render_target = default_target)
|
184
|
-
# TODO: when OpenGLRenderTargetCube exists
|
185
|
-
# is_cube = render_target.is_a? OpenGLRenderTargetCube
|
186
|
-
|
187
|
-
# TODO framebuffer logic for render target cube
|
188
|
-
render_target.setup_buffers
|
189
|
-
|
190
|
-
if render_target != @_current_render_target
|
191
|
-
render_target.use
|
192
|
-
@_current_render_target = render_target
|
193
|
-
end
|
194
|
-
end
|
195
|
-
|
196
|
-
def render(scene, camera, render_target = default_target, force_clear = false)
|
197
|
-
raise "ERROR: Mittsu::OpenGLRenderer#render: camera is not an instance of Mittsu::Camera" unless camera.is_a?(Camera)
|
198
|
-
|
199
|
-
reset_cache_for_this_frame
|
200
|
-
|
201
|
-
scene.update_matrix_world if scene.auto_update
|
202
|
-
camera.update_matrix_world if camera.parent.nil?
|
203
|
-
|
204
|
-
update_skeleton_objects(scene)
|
205
|
-
|
206
|
-
update_screen_projection(camera)
|
207
|
-
scene.project(self)
|
208
|
-
sort_objects_for_render if @sort_objects
|
209
|
-
|
210
|
-
render_custom_plugins_pre_pass(scene, camera)
|
211
|
-
|
212
|
-
set_matrices_for_immediate_objects(camera)
|
213
|
-
|
214
|
-
set_render_target(render_target)
|
215
|
-
perform_auto_clear if @auto_clear || force_clear
|
216
|
-
render_main_pass(scene, camera)
|
217
|
-
|
218
|
-
render_custom_plugins_post_pass(scene, camera)
|
219
|
-
|
220
|
-
render_target.update_mipmap
|
221
|
-
|
222
|
-
ensure_depth_buffer_writing
|
223
|
-
end
|
224
|
-
|
225
|
-
def set_material_faces(material)
|
226
|
-
@state.set_double_sided(material.side == DoubleSide)
|
227
|
-
@state.set_flip_sided(material.side == BackSide)
|
228
|
-
end
|
229
|
-
|
230
|
-
def render_buffer(camera, lights, fog, material, geometry_group, object)
|
231
|
-
puts "--- RENDER #{object.name}" if DEBUG
|
232
|
-
return unless material.visible
|
233
|
-
|
234
|
-
geometry_group.renderer = self
|
235
|
-
geometry_group.bind_vertex_array_object
|
236
|
-
|
237
|
-
update_object(object)
|
238
|
-
|
239
|
-
program = set_program(camera, lights, fog, material, object)
|
240
|
-
attributes = program.attributes
|
241
|
-
buffers_need_update = switch_geometry_program(program, material, geometry_group)
|
242
|
-
|
243
|
-
@state.init_attributes if buffers_need_update
|
244
|
-
|
245
|
-
if !material.morph_targets && attributes['position'] && attributes['position'] >= 0
|
246
|
-
geometry_group.update_vertex_buffer(attributes['position']) if buffers_need_update
|
247
|
-
elsif object.morph_target_base
|
248
|
-
# TODO: when morphing is implemented
|
249
|
-
# setup_morph_targets(material, geometry_group, object)
|
250
|
-
end
|
251
|
-
|
252
|
-
if buffers_need_update
|
253
|
-
geometry_group.update_other_buffers(object, material, attributes)
|
254
|
-
end
|
255
|
-
|
256
|
-
@state.disable_unused_attributes
|
257
|
-
|
258
|
-
object.render_buffer(camera, lights, fog, material, geometry_group, buffers_need_update)
|
259
|
-
end
|
260
|
-
|
261
|
-
def compressed_texture_formats
|
262
|
-
# TODO: needs extensions.get ...
|
263
|
-
|
264
|
-
@_compressed_texture_formats ||= []
|
265
|
-
end
|
266
|
-
|
267
|
-
# Events
|
268
|
-
|
269
|
-
def on_object_removed(event)
|
270
|
-
object = event.target
|
271
|
-
object.traverse do |child|
|
272
|
-
child.remove_event_listener(:remove, method(:on_object_removed))
|
273
|
-
remove_child(child)
|
274
|
-
end
|
275
|
-
end
|
276
|
-
|
277
|
-
def on_geometry_dispose(event)
|
278
|
-
geometry = event.target
|
279
|
-
geometry.remove_event_listener(:dispose, method(:on_geometry_dispose))
|
280
|
-
deallocate_geometry(geometry)
|
281
|
-
end
|
282
|
-
|
283
|
-
def on_texture_dispose(event)
|
284
|
-
texture = event.target
|
285
|
-
texture.remove_event_listener(:dispose, method(:on_texture_dispose))
|
286
|
-
deallocate_texture(texture)
|
287
|
-
@info[:memory][:textures] -= 1
|
288
|
-
end
|
289
|
-
|
290
|
-
def on_render_target_dispose(event)
|
291
|
-
render_target = event.target
|
292
|
-
render_target.remove_event_listener(:dispose, method(:on_render_target_dispose))
|
293
|
-
deallocate_render_target(render_target)
|
294
|
-
@info[:memory][:textures] -= 1
|
295
|
-
end
|
296
|
-
|
297
|
-
def on_material_dispose(event)
|
298
|
-
material = event.target
|
299
|
-
material.remove_event_listener(:dispose, method(:on_material_dispose))
|
300
|
-
deallocate_material(material)
|
301
|
-
end
|
302
|
-
|
303
|
-
def clamp_to_max_size(image, max_size = @_max_texture_size)
|
304
|
-
width, height = image.width, image.height
|
305
|
-
if width > max_size || height > max_size
|
306
|
-
# TODO: scale the image ...
|
307
|
-
|
308
|
-
puts "WARNING: Mittsu::OpenGLRenderer: image is too big (#{width} x #{height}). Resized to #{@_max_texture_size} x #{@_max_texture_size}"
|
309
|
-
end
|
310
|
-
image
|
311
|
-
end
|
312
|
-
|
313
|
-
def add_opengl_object(buffer, object)
|
314
|
-
add_buffer(@_opengl_objects, buffer, object)
|
315
|
-
end
|
316
|
-
|
317
|
-
def remove_opengl_object(object)
|
318
|
-
@_opengl_objects.delete(object.id)
|
319
|
-
end
|
320
|
-
|
321
|
-
private
|
322
|
-
|
323
|
-
def clear_color(r, g, b, a)
|
324
|
-
if (@_premultiplied_alpha)
|
325
|
-
r *= a; g *= a; b *= a
|
326
|
-
end
|
327
|
-
|
328
|
-
glClearColor(r, g, b, a)
|
329
|
-
end
|
330
|
-
|
331
|
-
def set_default_gl_state
|
332
|
-
glClearColor(0.0, 0.0, 0.0, 1.0)
|
333
|
-
glClearDepth(1)
|
334
|
-
glClearStencil(0)
|
335
|
-
|
336
|
-
glEnable(GL_DEPTH_TEST)
|
337
|
-
glDepthFunc(GL_LEQUAL)
|
338
|
-
|
339
|
-
glFrontFace(GL_CCW)
|
340
|
-
glCullFace(GL_BACK)
|
341
|
-
glEnable(GL_CULL_FACE)
|
342
|
-
|
343
|
-
glEnable(GL_BLEND)
|
344
|
-
glBlendEquation(GL_FUNC_ADD)
|
345
|
-
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
|
346
|
-
|
347
|
-
default_target.use_viewport
|
348
|
-
|
349
|
-
clear_color(@_clear_color.r, @_clear_color.g, @_clear_color.b, @_clear_alpha)
|
350
|
-
end
|
351
|
-
|
352
|
-
def render_objects(render_list, camera, lights, fog, override_material)
|
353
|
-
material = nil
|
354
|
-
render_list.each do |opengl_object|
|
355
|
-
puts "-- RENDER_OBJECT #{opengl_object.name}" if DEBUG
|
356
|
-
object = opengl_object.object
|
357
|
-
buffer = opengl_object.buffer
|
358
|
-
|
359
|
-
object.setup_matrices(camera)
|
360
|
-
|
361
|
-
if override_material
|
362
|
-
material = override_material
|
363
|
-
else
|
364
|
-
material = opengl_object.material
|
365
|
-
next unless material
|
366
|
-
material.set(self)
|
367
|
-
end
|
368
|
-
|
369
|
-
set_material_faces(material)
|
370
|
-
if buffer.is_a? BufferGeometry
|
371
|
-
# TODO
|
372
|
-
# render_buffer_direct(camera, lights, fog, material, buffer, object)
|
373
|
-
else
|
374
|
-
puts "-- RENDER COLOR #{material.color}" if DEBUG
|
375
|
-
render_buffer(camera, lights, fog, material, buffer, object)
|
376
|
-
end
|
377
|
-
end
|
378
|
-
end
|
379
|
-
|
380
|
-
def render_objects_immediate(render_list, material_type, camera, lights, fog, override_material)
|
381
|
-
material = nil
|
382
|
-
render_list.each do |opengl_object|
|
383
|
-
object = opengl_object.object
|
384
|
-
if object.visible
|
385
|
-
if override_material
|
386
|
-
material = override_material
|
387
|
-
else
|
388
|
-
material = case material_type
|
389
|
-
when :transparent then opengl_object.transparent
|
390
|
-
when :opaque then opengl_object.opaque
|
391
|
-
else nil
|
392
|
-
end
|
393
|
-
next unless material
|
394
|
-
material.set(self)
|
395
|
-
end
|
396
|
-
render_immediate_object(camera, lights, fog, material, object)
|
397
|
-
end
|
398
|
-
end
|
399
|
-
end
|
400
|
-
|
401
|
-
def add_buffer(objlist, buffer, object)
|
402
|
-
id = object.id
|
403
|
-
(objlist[id] ||= []) << OpenGLBuffer.new(
|
404
|
-
buffer, object, nil, 0
|
405
|
-
)
|
406
|
-
end
|
407
|
-
|
408
|
-
def unroll_immediate_buffer_material(opengl_object)
|
409
|
-
object = opengl_object.object
|
410
|
-
material = object.material
|
411
|
-
|
412
|
-
if material.transparent
|
413
|
-
opengl_object.transparent
|
414
|
-
opengl_object.opaque = nil
|
415
|
-
else
|
416
|
-
opengl_object.opaque = material
|
417
|
-
opengl_object.transparent = nil
|
418
|
-
end
|
419
|
-
end
|
420
|
-
|
421
|
-
def unroll_buffer_material(opengl_object)
|
422
|
-
object = opengl_object.object
|
423
|
-
buffer = opengl_object.buffer
|
424
|
-
|
425
|
-
geometry = object.geometry
|
426
|
-
material = object.material
|
427
|
-
|
428
|
-
if material
|
429
|
-
puts "--- UNROLL #{opengl_object.name}" if DEBUG
|
430
|
-
if material.is_a? MeshFaceMaterial
|
431
|
-
material_index = geometry.is_a?(BufferGeometry) ? 0 : buffer.material_index
|
432
|
-
material = material.materials[material_index]
|
433
|
-
end
|
434
|
-
|
435
|
-
opengl_object.material = material
|
436
|
-
|
437
|
-
if material.transparent
|
438
|
-
@transparent_objects << opengl_object
|
439
|
-
else
|
440
|
-
@opaque_objects << opengl_object
|
441
|
-
end
|
442
|
-
end
|
443
|
-
end
|
444
|
-
|
445
|
-
# FIXME: refactor
|
446
|
-
def update_object(object)
|
447
|
-
geometry = object.geometry
|
448
|
-
|
449
|
-
if geometry.is_a? BufferGeometry
|
450
|
-
# TODO: geometry vertex array ?????
|
451
|
-
# glBindVertexArray geometry.vertex_array
|
452
|
-
|
453
|
-
geometry.attributes.each do |(key, attribute)|
|
454
|
-
buffer_type = (key == 'index') ? GL_ELEMENT_ARRAY_BUFFER : GL_ARRAY_BUFFER
|
455
|
-
|
456
|
-
if attribute.buffer.nil?
|
457
|
-
attribute.buffer = glCreateBuffer
|
458
|
-
glBindBuffer(buffer_type, attribute.buffer)
|
459
|
-
glBufferData_easy(buffer_type, attribute.array, (attribute.is_a? DynamicBufferAttribute) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW)
|
460
|
-
|
461
|
-
attribute.needs_update = false
|
462
|
-
elsif attribute.needs_update
|
463
|
-
glBindBuffer(buffer_type, attribute.buffer)
|
464
|
-
if attribute.update_range.nil? || attribute.update_range.count == -1 # Not using update ranged
|
465
|
-
glBufferSubData(buffer_type, 0, attribute.array)
|
466
|
-
elsif attribute.udpate_range.count.zero?
|
467
|
-
puts 'ERROR: Mittsu::OpenGLRenderer#update_object: using update_range for Mittsu::DynamicBufferAttribute and marked as needs_update but count is 0, ensure you are using set methods or updating manually.'
|
468
|
-
else
|
469
|
-
# TODO: make a glBufferSubData_easy method
|
470
|
-
glBufferSubData(buffer_type, attribute.update_range.offset * attribute.array.BYTES_PER_ELEMENT, attribute.array.subarray(attribute.update_range.offset, attribute.update_range.offset + attribute.update_range.count))
|
471
|
-
attribute.update_range.count = 0 # reset range
|
472
|
-
end
|
473
|
-
|
474
|
-
attribute.needs_update = false
|
475
|
-
end
|
476
|
-
end
|
477
|
-
else
|
478
|
-
object.update
|
479
|
-
end
|
480
|
-
end
|
481
|
-
|
482
|
-
# FIXME: refactor
|
483
|
-
def set_program(camera, lights, fog, material, object)
|
484
|
-
@_used_texture_units = 0
|
485
|
-
if material.needs_update?
|
486
|
-
deallocate_material(material) if material.program
|
487
|
-
|
488
|
-
material.init(lights, fog, object, self)
|
489
|
-
material.needs_update = false
|
490
|
-
end
|
491
|
-
|
492
|
-
if material.morph_targets
|
493
|
-
if !object.morph_target_influences
|
494
|
-
object.morph_target_influences = Array.new(@max_morph_targets) # Float32Array
|
495
|
-
end
|
496
|
-
end
|
497
|
-
|
498
|
-
refresh_program = false
|
499
|
-
refresh_material = false
|
500
|
-
refresh_lights = false
|
501
|
-
|
502
|
-
program = material.program
|
503
|
-
program_uniforms = program.uniforms
|
504
|
-
material_uniforms = material.shader[:uniforms]
|
505
|
-
|
506
|
-
if program.id != @_current_program
|
507
|
-
glUseProgram(program.program)
|
508
|
-
@_current_program = program.id
|
509
|
-
|
510
|
-
refresh_program = true
|
511
|
-
refresh_material = true
|
512
|
-
refresh_lights = true
|
513
|
-
end
|
514
|
-
|
515
|
-
if material.id != @_current_material_id
|
516
|
-
refresh_lights = true if @_current_material_id == -1
|
517
|
-
@_current_material_id = material.id
|
518
|
-
|
519
|
-
refresh_material = true
|
520
|
-
end
|
521
|
-
|
522
|
-
if refresh_program || camera != @_current_camera
|
523
|
-
@_current_camera = camera
|
524
|
-
update_camera_uniforms(program_uniforms, camera, material)
|
525
|
-
end
|
526
|
-
|
527
|
-
if material.skinning
|
528
|
-
# TODO: when skinning is implemented. Then also refactor
|
529
|
-
# if object.bind_matrix && !program_uniforms['bindMatrix'].nil?
|
530
|
-
# glUniformMatrix4fv(program_uniforms['bindMatrix'], GL_FALSE, object.bind_matrix.elements)
|
531
|
-
# end
|
532
|
-
#
|
533
|
-
# if object.bind_matrix_inverse && !program_uniforms['bindMatrixInverse'].nil?
|
534
|
-
# glUniformMatrix4fv(program_uniforms['bindMatrixInverse'], GL_FALSE, object.bind_matrix_inverse.elements)
|
535
|
-
# end
|
536
|
-
#
|
537
|
-
# if @_supports_bone_textures && object.skeleton && object.skeleton.use_vertex_texture
|
538
|
-
# if !program_uniforms['boneTexture'].nil?
|
539
|
-
# texture_unit = get_texture_unit
|
540
|
-
#
|
541
|
-
# glUniform1i(program_uniforms['boneTexture'], texture_unit)
|
542
|
-
# object.skeleton.bone_texture.set(texture_unit, self)
|
543
|
-
# end
|
544
|
-
#
|
545
|
-
# if !program_uniforms['boneTextureWidth'].nil?
|
546
|
-
# glUniform1i(program_uniforms['boneTextureWidth'], object.skeleton.bone_texture_width)
|
547
|
-
# end
|
548
|
-
#
|
549
|
-
# if !program_uniforms['boneTextureHeight'].nil?
|
550
|
-
# glUniform1i(program_uniforms['boneTextureHeight'], object.skeleton.bone_texture_height)
|
551
|
-
# end
|
552
|
-
# elsif object.skeleton && object.skeleton.bone_matrices
|
553
|
-
# if !program_uniforms['boneGlobalMatrices'].nil?
|
554
|
-
# glUniformMatrix4fv(program_uniforms['boneGlobalMatrices'], GL_FALSE, object.skeleton.bone_matrices)
|
555
|
-
# end
|
556
|
-
# end
|
557
|
-
end
|
558
|
-
|
559
|
-
if refresh_material
|
560
|
-
# TODO: when fog is implemented
|
561
|
-
# refresh_uniforms_fog(material_uniforms, fog) if fog && material.fog
|
562
|
-
|
563
|
-
if material.needs_lights?
|
564
|
-
if @light_renderer.lights_need_update
|
565
|
-
refresh_lights = true
|
566
|
-
@light_renderer.setup(lights)
|
567
|
-
end
|
568
|
-
|
569
|
-
if refresh_lights
|
570
|
-
OpenGLHelper.refresh_uniforms_lights(material_uniforms, @light_renderer.cache)
|
571
|
-
end
|
572
|
-
|
573
|
-
OpenGLHelper.mark_uniforms_lights_needs_update(material_uniforms, refresh_lights)
|
574
|
-
end
|
575
|
-
|
576
|
-
material.refresh_uniforms(material_uniforms)
|
577
|
-
|
578
|
-
# TODO: when all of these things exist
|
579
|
-
# when LineDashedMaterial
|
580
|
-
# refresh_uniforms_line(material_uniforms, material)
|
581
|
-
# refresh_uniforms_dash(material_uniforms, material)
|
582
|
-
# when MeshDepthMaterial
|
583
|
-
# material_uniforms.m_near.value = camera.near
|
584
|
-
# material_uniforms.m_far.value = camera.far
|
585
|
-
# material_uniforms.opacity.value = material.opacity
|
586
|
-
# when MeshNormalMaterial
|
587
|
-
# material_uniforms.opactity.value = material.opacity
|
588
|
-
|
589
|
-
if object.receive_shadow && !material.shadow_pass
|
590
|
-
OpenGLHelper.refresh_uniforms_shadow(material_uniforms, lights)
|
591
|
-
end
|
592
|
-
|
593
|
-
load_uniforms_generic(material.uniforms_list)
|
594
|
-
end
|
595
|
-
|
596
|
-
object.load_uniforms_matrices(program_uniforms)
|
597
|
-
|
598
|
-
if !program_uniforms['modelMatrix'].nil?
|
599
|
-
glUniformMatrix4fv(program_uniforms['modelMatrix'], 1, GL_FALSE, array_to_ptr_easy(object.matrix_world.elements))
|
600
|
-
end
|
601
|
-
|
602
|
-
program
|
603
|
-
end
|
604
|
-
|
605
|
-
# FIXME: REFACTOR!?!?!?!?!???
|
606
|
-
# MASSIVE CASE STATEMENT OMG!!!
|
607
|
-
def load_uniforms_generic(uniforms)
|
608
|
-
uniforms.each do |(uniform, location)|
|
609
|
-
# needs_update property is not added to all uniforms.
|
610
|
-
next if uniform.needs_update == false || location == -1
|
611
|
-
|
612
|
-
type = uniform.type
|
613
|
-
value = uniform.value
|
614
|
-
|
615
|
-
# AAAAAHHHHH!!!!! \o/ *flips table*
|
616
|
-
case type
|
617
|
-
when :int
|
618
|
-
glUniform1i(location, value)
|
619
|
-
when :ivec2
|
620
|
-
glUniform2i(location, value[0], value[1])
|
621
|
-
when :ivec3
|
622
|
-
glUniform3i(location, value[0], value[1], value[2])
|
623
|
-
when :ivec4
|
624
|
-
glUniform4i(location, value[0], value[1], value[2], value[3])
|
625
|
-
when :float
|
626
|
-
glUniform1f(location, value)
|
627
|
-
when :vec2
|
628
|
-
glUniform2f(location, value[0], value[1])
|
629
|
-
when :vec3, :color
|
630
|
-
glUniform3f(location, value[0], value[1], value[2])
|
631
|
-
when :vec4
|
632
|
-
glUniform4f(location, value[0], value[1], value[2], value[3])
|
633
|
-
when :'int[]'
|
634
|
-
glUniform1iv(location, value.length, array_to_ptr_easy(value))
|
635
|
-
when :'ivec2[]'
|
636
|
-
glUniform2iv(location, value.length / 2, array_to_ptr_easy(value))
|
637
|
-
when :'ivec3[]'
|
638
|
-
glUniform3iv(location, value.length / 3, array_to_ptr_easy(value))
|
639
|
-
when :'ivec4[]'
|
640
|
-
glUniform4iv(location, value.length / 4, array_to_ptr_easy(value))
|
641
|
-
when :'float[]'
|
642
|
-
glUniform1fv(location, value.length, array_to_ptr_easy(value))
|
643
|
-
when :'vec2[]'
|
644
|
-
if value[0].is_a? Vector2
|
645
|
-
uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array
|
646
|
-
glUniform2fv(location, value.length, array_to_ptr_easy(uniform.array))
|
647
|
-
else
|
648
|
-
glUniform2fv(location, value.length / 2, array_to_ptr_easy(value))
|
649
|
-
end
|
650
|
-
when :'vec3[]', :'color[]'
|
651
|
-
if value.first.is_a?(Vector3) || value.first.is_a?(Color)
|
652
|
-
uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array
|
653
|
-
glUniform3fv(location, value.length, array_to_ptr_easy(uniform.array))
|
654
|
-
else
|
655
|
-
glUniform3fv(location, value.length / 3, array_to_ptr_easy(value))
|
656
|
-
end
|
657
|
-
when :'vec4[]'
|
658
|
-
if value.first.is_a? Vector4
|
659
|
-
uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array
|
660
|
-
glUniform4fv(location, value.length, array_to_ptr_easy(uniform.array))
|
661
|
-
else
|
662
|
-
glUniform4fv(location, value.length / 4, array_to_ptr_easy(value))
|
663
|
-
end
|
664
|
-
when :mat3
|
665
|
-
glUniformMatrix3fv(location, 1, GL_FALSE, array_to_ptr_easy(value.to_a))
|
666
|
-
when :mat4
|
667
|
-
glUniformMatrix4fv(location, 1, GL_FALSE, array_to_ptr_easy(value.to_a))
|
668
|
-
when :'mat3[]'
|
669
|
-
if value.first.is_a? Matrix3
|
670
|
-
uniform.array ||= Array.new(9 * value.length) # Float32Array
|
671
|
-
|
672
|
-
value.each_with_index do |v, i|
|
673
|
-
value[i].flatten_to_array_offset(uniform.array, i * 9)
|
674
|
-
end
|
675
|
-
|
676
|
-
glUniformMatrix3fv(location, value.length, GL_FALSE, array_to_ptr_easy(uniform.array))
|
677
|
-
else
|
678
|
-
glUniformMatrix3fv(location, value.length / 9, GL_FALSE, array_to_ptr_easy(value))
|
679
|
-
end
|
680
|
-
when :'mat4[]'
|
681
|
-
if value.first.is_a? Matrix4
|
682
|
-
uniform.array ||= Array.new(16 * value.length) # Float32Array
|
683
|
-
|
684
|
-
value.each_with_index do |v, i|
|
685
|
-
value[i].flatten_to_array_offset(uniform.array, i * 16)
|
686
|
-
end
|
687
|
-
|
688
|
-
glUniformMatrix4fv(location, value.length, GL_FALSE, array_to_ptr_easy(uniform.array))
|
689
|
-
else
|
690
|
-
glUniformMatrix4fv(location, value.length / 16, GL_FALSE, array_to_ptr_easy(value))
|
691
|
-
end
|
692
|
-
when :texture
|
693
|
-
# single Mittsu::Texture (2d or cube)
|
694
|
-
texture = value
|
695
|
-
texture_unit = get_texture_unit
|
696
|
-
|
697
|
-
glUniform1i(location, texture_unit)
|
698
|
-
|
699
|
-
next unless texture
|
700
|
-
|
701
|
-
texture.set(texture_unit, self)
|
702
|
-
# TODO: when OpenGLRenderTargetCube is defined
|
703
|
-
# elsif texture.is_a?(OpenGLRenderTargetCube)
|
704
|
-
# set_cube_texture_dynamic(texture, texture_unit)
|
705
|
-
when :'texture[]'
|
706
|
-
# array of Mittsu::Texture (2d)
|
707
|
-
uniform.array ||= []
|
708
|
-
|
709
|
-
uniform.value.each_index do |i|
|
710
|
-
uniform.array[i] = get_texture_unit
|
711
|
-
end
|
712
|
-
|
713
|
-
glUniform1iv(location, uniform.array.length, array_to_ptr_easy(uniform.array))
|
714
|
-
|
715
|
-
uniform.value.each_with_index do |tex, i|
|
716
|
-
tex_unit = uniform.array[i]
|
717
|
-
|
718
|
-
next unless tex
|
719
|
-
|
720
|
-
tex.set(tex_unit, self)
|
721
|
-
end
|
722
|
-
else
|
723
|
-
puts "WARNING: Mittsu::OpenGLRenderer: Unknown uniform type: #{type}"
|
724
|
-
end
|
725
|
-
end
|
726
|
-
end
|
727
|
-
|
728
|
-
def get_texture_unit
|
729
|
-
texture_unit = @_used_texture_units
|
730
|
-
|
731
|
-
if texture_unit >= @_max_textures
|
732
|
-
puts "WARNING: OpenGLRenderer: trying to use #{texture_unit} texture units while this GPU supports only #{@_max_textures}"
|
733
|
-
end
|
734
|
-
|
735
|
-
@_used_texture_units += 1
|
736
|
-
texture_unit
|
737
|
-
end
|
738
|
-
|
739
|
-
def ensure_depth_buffer_writing
|
740
|
-
@state.set_depth_test(true)
|
741
|
-
@state.set_depth_write(true)
|
742
|
-
@state.set_color_write(true)
|
743
|
-
end
|
744
|
-
|
745
|
-
def reset_cache
|
746
|
-
@_current_geometry_program = ''
|
747
|
-
@_current_material_id = -1
|
748
|
-
@_current_camera = nil
|
749
|
-
@light_renderer.reset
|
750
|
-
end
|
751
|
-
|
752
|
-
def reset_objects_cache
|
753
|
-
@lights.clear
|
754
|
-
@opaque_objects.clear
|
755
|
-
@transparent_objects.clear
|
756
|
-
@sprites.clear
|
757
|
-
@lens_flares.clear
|
758
|
-
end
|
759
|
-
|
760
|
-
def reset_info
|
761
|
-
@info[:render][:calls] = 0
|
762
|
-
@info[:render][:vertices] = 0
|
763
|
-
@info[:render][:faces] = 0
|
764
|
-
@info[:render][:points] = 0
|
765
|
-
end
|
766
|
-
|
767
|
-
def reset_cache_for_this_frame
|
768
|
-
reset_cache
|
769
|
-
reset_objects_cache
|
770
|
-
reset_info
|
771
|
-
end
|
772
|
-
|
773
|
-
def update_screen_projection(camera)
|
774
|
-
camera.matrix_world_inverse.inverse(camera.matrix_world)
|
775
|
-
|
776
|
-
@proj_screen_matrix.multiply_matrices(camera.projection_matrix, camera.matrix_world_inverse)
|
777
|
-
@_frustum.set_from_matrix(@proj_screen_matrix)
|
778
|
-
end
|
779
|
-
|
780
|
-
def sort_objects_for_render
|
781
|
-
@opaque_objects.sort! { |a,b| OpenGLHelper.painter_sort_stable(a,b) }
|
782
|
-
@transparent_objects.sort! { |a,b| OpenGLHelper.reverse_painter_sort_stable(a,b) }
|
783
|
-
end
|
784
|
-
|
785
|
-
def set_matrices_for_immediate_objects(camera)
|
786
|
-
@_opengl_objects_immediate.each do |opengl_object|
|
787
|
-
object = opengl_object.object
|
788
|
-
|
789
|
-
if object.visible
|
790
|
-
object.setup_matrices(camera)
|
791
|
-
unroll_immediate_buffer_material(opengl_object)
|
792
|
-
end
|
793
|
-
end
|
794
|
-
end
|
795
|
-
|
796
|
-
def render_main_pass(scene, camera)
|
797
|
-
if scene.override_material
|
798
|
-
render_with_override_material(scene, camera)
|
799
|
-
else
|
800
|
-
render_with_default_materials(scene, camera)
|
801
|
-
end
|
802
|
-
end
|
803
|
-
|
804
|
-
def render_with_override_material(scene, camera)
|
805
|
-
override_material = scene.override_material
|
806
|
-
|
807
|
-
override_material.set(self)
|
808
|
-
|
809
|
-
render_objects(@opaque_objects, camera, @lights, scene.fog, override_material)
|
810
|
-
render_objects(@transparent_objects, camera, @lights, scene.fog, override_material)
|
811
|
-
render_objects_immediate(@_opengl_objects_immediate, nil, camera, @lights, scene.fog, override_material)
|
812
|
-
end
|
813
|
-
|
814
|
-
def render_with_default_materials(scene, camera)
|
815
|
-
render_opaque_pass(scene, camera)
|
816
|
-
render_transparent_pass(scene, camera)
|
817
|
-
end
|
818
|
-
|
819
|
-
def render_opaque_pass(scene, camera)
|
820
|
-
# front-to-back order
|
821
|
-
@state.set_blending(NoBlending)
|
822
|
-
|
823
|
-
render_objects(@opaque_objects, camera, @lights, scene.fog, nil)
|
824
|
-
render_objects_immediate(@_opengl_objects_immediate, :opaque, camera, @lights, scene.fog, nil)
|
825
|
-
end
|
826
|
-
|
827
|
-
def render_transparent_pass(scene, camera)
|
828
|
-
# back-to-front-order
|
829
|
-
render_objects(@transparent_objects, camera, @lights, scene.fog, nil)
|
830
|
-
render_objects_immediate(@_opengl_objects_immediate, :transparent, camera, @lights, scene.fog, nil)
|
831
|
-
end
|
832
|
-
|
833
|
-
def render_custom_plugins_pre_pass(scene, camera)
|
834
|
-
@shadow_map_plugin.render(scene, camera)
|
835
|
-
end
|
836
|
-
|
837
|
-
def render_custom_plugins_post_pass(scene, camera)
|
838
|
-
@sprite_plugin.render(scene, camera)
|
839
|
-
|
840
|
-
# TODO: when these custom plugins are implemented
|
841
|
-
# lens_flare_plugin.render(scene, camera, @_current_render_target.width, @_current_render_target.height)
|
842
|
-
end
|
843
|
-
|
844
|
-
def update_skeleton_objects(scene)
|
845
|
-
# TODO: when SkinnedMesh is defined
|
846
|
-
# scene.traverse do |object|
|
847
|
-
# if object.is_a? SkinnedMesh
|
848
|
-
# object.skeleton.update
|
849
|
-
# end
|
850
|
-
# end
|
851
|
-
end
|
852
|
-
|
853
|
-
def perform_auto_clear
|
854
|
-
clear(@auto_clear_color, @auto_clear_depth, @auto_clear_stencil)
|
855
|
-
end
|
856
|
-
|
857
|
-
def init_clearing
|
858
|
-
@_clear_color = Color.new(0x000000)
|
859
|
-
@_clear_alpha = 0.0
|
860
|
-
|
861
|
-
@auto_clear = true
|
862
|
-
@auto_clear_color = true
|
863
|
-
@auto_clear_depth = true
|
864
|
-
@auto_clear_stencil = true
|
865
|
-
end
|
866
|
-
|
867
|
-
def init_gamma
|
868
|
-
@gamma_factor = 2.0 # backwards compat???
|
869
|
-
@gamma_input = false
|
870
|
-
@gamma_output = false
|
871
|
-
end
|
872
|
-
|
873
|
-
def init_shadow_properties
|
874
|
-
@shadow_map_enabled = false
|
875
|
-
@shadow_map_type = PCFShadowMap
|
876
|
-
@shadow_map_cull_face = CullFaceFront
|
877
|
-
@shadow_map_debug = false
|
878
|
-
@shadow_map_cascade = false
|
879
|
-
end
|
880
|
-
|
881
|
-
def init_morphs
|
882
|
-
@max_morph_targets = 8
|
883
|
-
@max_morph_normals = 4
|
884
|
-
end
|
885
|
-
|
886
|
-
def init_collections
|
887
|
-
@lights = []
|
888
|
-
@sprites = []
|
889
|
-
|
890
|
-
@_opengl_objects = {}
|
891
|
-
@_opengl_objects_immediate = []
|
892
|
-
|
893
|
-
@opaque_objects = []
|
894
|
-
@transparent_objects = []
|
895
|
-
|
896
|
-
@sprites = []
|
897
|
-
@lens_flares = []
|
898
|
-
|
899
|
-
@programs = []
|
900
|
-
end
|
901
|
-
|
902
|
-
def init_info
|
903
|
-
@info = {
|
904
|
-
memory: {
|
905
|
-
programs: 0,
|
906
|
-
geometries: 0,
|
907
|
-
textures: 0
|
908
|
-
},
|
909
|
-
render: {
|
910
|
-
calls: 0,
|
911
|
-
vertices: 0,
|
912
|
-
faces: 0,
|
913
|
-
points: 0
|
914
|
-
}
|
915
|
-
}
|
916
|
-
end
|
917
|
-
|
918
|
-
def init_state_cache
|
919
|
-
@_current_program = nil
|
920
|
-
@_current_render_target = default_target
|
921
|
-
@_current_material_id = -1
|
922
|
-
@_current_geometry_program = ''
|
923
|
-
@_current_camera = nil
|
924
|
-
|
925
|
-
@_used_texture_units = 0
|
926
|
-
end
|
927
|
-
|
928
|
-
def init_camera_matrix_cache
|
929
|
-
@_frustum = Frustum.new
|
930
|
-
@proj_screen_matrix = Matrix4.new
|
931
|
-
@_vector3 = Vector3.new
|
932
|
-
end
|
933
|
-
|
934
|
-
def fetch_parameters(parameters)
|
935
|
-
@_alpha = parameters.fetch(:alpha, false)
|
936
|
-
@_depth = parameters.fetch(:depth, true)
|
937
|
-
@_stencil = parameters.fetch(:stencil, true)
|
938
|
-
@_premultiplied_alpha = parameters.fetch(:premultiplied_alpha, true)
|
939
|
-
@_preserve_drawing_buffer = parameters.fetch(:preserve_drawing_buffer, false)
|
940
|
-
@logarithmic_depth_buffer = parameters.fetch(:logarithmic_depth_buffer, false)
|
941
|
-
|
942
|
-
@width = parameters.fetch(:width, 800)
|
943
|
-
@height = parameters.fetch(:height, 600)
|
944
|
-
@title = parameters.fetch(:title, "Mittsu #{VERSION}")
|
945
|
-
@antialias = parameters.fetch(:antialias, 0)
|
946
|
-
end
|
947
|
-
|
948
|
-
def get_gpu_capabilities
|
949
|
-
@_max_textures = glGetParameter(GL_MAX_TEXTURE_IMAGE_UNITS)
|
950
|
-
@_max_vertex_textures = glGetParameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
|
951
|
-
@_max_texture_size = glGetParameter(GL_MAX_TEXTURE_SIZE)
|
952
|
-
@_max_cubemap_size = glGetParameter(GL_MAX_CUBE_MAP_TEXTURE_SIZE)
|
953
|
-
|
954
|
-
@_supports_vertex_textures = @_max_vertex_textures > 0
|
955
|
-
@_supports_bone_textures = @_supports_vertex_textures && false # TODO: extensions.get('OES_texture_float') ????
|
956
|
-
end
|
957
|
-
|
958
|
-
def init_plugins
|
959
|
-
@shadow_map_plugin = ShadowMapPlugin.new(self, @lights, @_opengl_objects, @_opengl_objects_immediate)
|
960
|
-
|
961
|
-
@sprite_plugin = SpritePlugin.new(self, @sprites)
|
962
|
-
|
963
|
-
# TODO: when these custom plugins are implemented
|
964
|
-
# @lens_flare_plugin = LensFlarePlugin.new(self, @lens_flares)
|
965
|
-
end
|
966
|
-
|
967
|
-
def create_window
|
968
|
-
# attributes = {
|
969
|
-
# alpha: _alpha,
|
970
|
-
# depth: _depth,
|
971
|
-
# stencil: _stencil,
|
972
|
-
# antialias: _antialias,
|
973
|
-
# premultiplied_alpha: _premultiplied_alpha,
|
974
|
-
# preserve_drawing_buffer: _preserve_drawing_buffer
|
975
|
-
# }
|
976
|
-
|
977
|
-
@window = GLFW::Window.new(@width, @height, @title, antialias: @antialias)
|
978
|
-
|
979
|
-
default_target.set_viewport_size(*(@window.framebuffer_size))
|
980
|
-
|
981
|
-
# TODO: handle losing opengl context??
|
982
|
-
end
|
983
|
-
|
984
|
-
def switch_geometry_program(program, material, geometry_group)
|
985
|
-
wireframe_bit = material.wireframe ? 1 : 0
|
986
|
-
geometry_program = "#{geometry_group.id}_#{program.id}_#{wireframe_bit}"
|
987
|
-
|
988
|
-
if geometry_program != @_current_geometry_program
|
989
|
-
@_current_geometry_program = geometry_program
|
990
|
-
true
|
991
|
-
else
|
992
|
-
false
|
993
|
-
end
|
994
|
-
end
|
995
|
-
|
996
|
-
def default_target
|
997
|
-
@_defualt_target ||= OpenGLDefaultTarget.new(self)
|
998
|
-
end
|
999
|
-
|
1000
|
-
def update_camera_uniforms(uniforms, camera, material)
|
1001
|
-
glUniformMatrix4fv(uniforms['projectionMatrix'], 1, GL_FALSE, array_to_ptr_easy(camera.projection_matrix.elements))
|
1002
|
-
|
1003
|
-
if @logarithmic_depth_buffer
|
1004
|
-
glUniform1f(uniforms['logDepthBuffFC'], 2.0 / ::Math.log(camera.far + 1.0) / Math::LN2)
|
1005
|
-
end
|
1006
|
-
|
1007
|
-
if material.needs_camera_position_uniform? && !uniforms['cameraPosition'].nil?
|
1008
|
-
@_vector3.set_from_matrix_position(camera.matrix_world)
|
1009
|
-
glUniform3f(uniforms['cameraPosition'], @_vector3.x, @_vector3.y, @_vector3.z)
|
1010
|
-
end
|
1011
|
-
|
1012
|
-
if material.needs_view_matrix_uniform? && !uniforms['viewMatrix'].nil?
|
1013
|
-
glUniformMatrix4fv(uniforms['viewMatrix'], 1, GL_FALSE, array_to_ptr_easy(camera.matrix_world_inverse.elements))
|
1014
|
-
end
|
1015
|
-
end
|
1016
|
-
|
1017
|
-
def remove_child(object)
|
1018
|
-
if object.is_a?(Mesh) || object.is_a?(PointCloud) || object.is_a?(Line)
|
1019
|
-
@_opengl_objects.delete(object.id)
|
1020
|
-
|
1021
|
-
# elsif object.is_a?(ImmediateRenderObject) || object.immediate_render_callback
|
1022
|
-
# removeInstances( _webglObjectsImmediate, object );
|
1023
|
-
end
|
1024
|
-
|
1025
|
-
object.deinit
|
1026
|
-
end
|
1027
|
-
end
|
1028
|
-
end
|