metro-ld26 0.3.4
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- checksums.yaml +15 -0
- data/.gitignore +17 -0
- data/.rspec +2 -0
- data/.travis.yml +6 -0
- data/Gemfile +14 -0
- data/Guardfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +177 -0
- data/Rakefile +18 -0
- data/bin/metro +16 -0
- data/changelog.md +153 -0
- data/lib/assets/menu-movement.wav +0 -0
- data/lib/assets/menu-selection.wav +0 -0
- data/lib/assets/missing.ogg +0 -0
- data/lib/assets/missing.png +0 -0
- data/lib/assets/missing.wav +0 -0
- data/lib/assets/missing_animation.png +0 -0
- data/lib/commands/generate_game.rb +13 -0
- data/lib/commands/generate_model.rb +25 -0
- data/lib/commands/generate_scene.rb +36 -0
- data/lib/commands/generate_view.rb +21 -0
- data/lib/commands/thor.rb +83 -0
- data/lib/core_ext/class.rb +14 -0
- data/lib/core_ext/numeric.rb +59 -0
- data/lib/gosu_ext/color.rb +62 -0
- data/lib/gosu_ext/gosu_constants.rb +53 -0
- data/lib/locale/en.yml +35 -0
- data/lib/locale/locale.rb +1 -0
- data/lib/metro.rb +144 -0
- data/lib/metro/animation.rb +135 -0
- data/lib/metro/animation/after_interval_factory.rb +12 -0
- data/lib/metro/animation/animation_factory.rb +15 -0
- data/lib/metro/animation/easing/ease_in.rb +15 -0
- data/lib/metro/animation/easing/easing.rb +51 -0
- data/lib/metro/animation/easing/linear.rb +15 -0
- data/lib/metro/animation/has_animations.rb +70 -0
- data/lib/metro/animation/implicit_animation.rb +100 -0
- data/lib/metro/animation/on_update_operation.rb +96 -0
- data/lib/metro/animation/scene_animation.rb +16 -0
- data/lib/metro/asset_path.rb +97 -0
- data/lib/metro/events/control_definition.rb +11 -0
- data/lib/metro/events/controls.rb +42 -0
- data/lib/metro/events/event_data.rb +60 -0
- data/lib/metro/events/event_dictionary.rb +52 -0
- data/lib/metro/events/event_factory.rb +17 -0
- data/lib/metro/events/event_relay.rb +342 -0
- data/lib/metro/events/event_state_manager.rb +70 -0
- data/lib/metro/events/events.rb +3 -0
- data/lib/metro/events/has_events.rb +108 -0
- data/lib/metro/events/hit_list.rb +75 -0
- data/lib/metro/events/unknown_sender.rb +5 -0
- data/lib/metro/font.rb +69 -0
- data/lib/metro/game.rb +102 -0
- data/lib/metro/game/dsl.rb +68 -0
- data/lib/metro/image.rb +75 -0
- data/lib/metro/logging.rb +33 -0
- data/lib/metro/missing_scene.rb +21 -0
- data/lib/metro/models/audio/song.rb +33 -0
- data/lib/metro/models/draws.rb +86 -0
- data/lib/metro/models/key_value_coding.rb +38 -0
- data/lib/metro/models/model.rb +246 -0
- data/lib/metro/models/model_factory.rb +32 -0
- data/lib/metro/models/models.rb +62 -0
- data/lib/metro/models/properties/animation_property.rb +115 -0
- data/lib/metro/models/properties/array_property.rb +24 -0
- data/lib/metro/models/properties/boolean_property.rb +27 -0
- data/lib/metro/models/properties/color_property.rb +116 -0
- data/lib/metro/models/properties/dimensions_property.rb +84 -0
- data/lib/metro/models/properties/font_property.rb +130 -0
- data/lib/metro/models/properties/image_property.rb +96 -0
- data/lib/metro/models/properties/model_property.rb +84 -0
- data/lib/metro/models/properties/numeric_property.rb +29 -0
- data/lib/metro/models/properties/options_property/no_option.rb +29 -0
- data/lib/metro/models/properties/options_property/options.rb +98 -0
- data/lib/metro/models/properties/options_property/options_property.rb +125 -0
- data/lib/metro/models/properties/position_property.rb +90 -0
- data/lib/metro/models/properties/property.rb +221 -0
- data/lib/metro/models/properties/property_owner.rb +137 -0
- data/lib/metro/models/properties/sample_property.rb +84 -0
- data/lib/metro/models/properties/scale_property.rb +80 -0
- data/lib/metro/models/properties/song_property.rb +89 -0
- data/lib/metro/models/properties/text_property.rb +75 -0
- data/lib/metro/models/ui/animated_sprite.rb +85 -0
- data/lib/metro/models/ui/border.rb +95 -0
- data/lib/metro/models/ui/fps.rb +54 -0
- data/lib/metro/models/ui/generic.rb +66 -0
- data/lib/metro/models/ui/grid_drawer.rb +74 -0
- data/lib/metro/models/ui/image.rb +87 -0
- data/lib/metro/models/ui/label.rb +175 -0
- data/lib/metro/models/ui/menu.rb +214 -0
- data/lib/metro/models/ui/model_label.rb +65 -0
- data/lib/metro/models/ui/model_labeler.rb +79 -0
- data/lib/metro/models/ui/rectangle.rb +59 -0
- data/lib/metro/models/ui/sprite.rb +79 -0
- data/lib/metro/models/ui/tile_map.rb +132 -0
- data/lib/metro/models/ui/tmx/isometric_position.rb +43 -0
- data/lib/metro/models/ui/tmx/orthogonal_position.rb +15 -0
- data/lib/metro/models/ui/tmx/tile_layer.rb +78 -0
- data/lib/metro/models/ui/ui.rb +13 -0
- data/lib/metro/parameters/command_line_args_parser.rb +68 -0
- data/lib/metro/parameters/options.rb +25 -0
- data/lib/metro/parameters/parameters.rb +2 -0
- data/lib/metro/sample.rb +40 -0
- data/lib/metro/scene.rb +478 -0
- data/lib/metro/scenes.rb +154 -0
- data/lib/metro/song.rb +56 -0
- data/lib/metro/template_message.rb +60 -0
- data/lib/metro/transitions/edit_transition_scene.rb +100 -0
- data/lib/metro/transitions/fade_transition_scene.rb +66 -0
- data/lib/metro/transitions/scene_transitions.rb +44 -0
- data/lib/metro/transitions/transition_scene.rb +19 -0
- data/lib/metro/units/bounds.rb +8 -0
- data/lib/metro/units/calculation_validations.rb +74 -0
- data/lib/metro/units/dimensions.rb +60 -0
- data/lib/metro/units/point.rb +51 -0
- data/lib/metro/units/rectangle_bounds.rb +148 -0
- data/lib/metro/units/scale.rb +46 -0
- data/lib/metro/units/units.rb +6 -0
- data/lib/metro/version.rb +32 -0
- data/lib/metro/views/json_view.rb +60 -0
- data/lib/metro/views/no_view.rb +34 -0
- data/lib/metro/views/parsers.rb +42 -0
- data/lib/metro/views/scene_view.rb +107 -0
- data/lib/metro/views/view.rb +133 -0
- data/lib/metro/views/writers.rb +43 -0
- data/lib/metro/views/yaml_view.rb +94 -0
- data/lib/metro/window.rb +95 -0
- data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
- data/lib/setup_handlers/game_execution.rb +65 -0
- data/lib/setup_handlers/load_game_configuration.rb +65 -0
- data/lib/setup_handlers/load_game_files.rb +101 -0
- data/lib/setup_handlers/move_to_game_directory.rb +25 -0
- data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
- data/lib/templates/game/README.md.tt +43 -0
- data/lib/templates/game/assets/brand.jpg +0 -0
- data/lib/templates/game/assets/hero.png +0 -0
- data/lib/templates/game/lib/custom_easing.rb +32 -0
- data/lib/templates/game/metro.tt +63 -0
- data/lib/templates/game/models/hero.rb +62 -0
- data/lib/templates/game/scenes/brand_scene.rb +19 -0
- data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
- data/lib/templates/game/scenes/first_scene.rb +28 -0
- data/lib/templates/game/scenes/game_scene.rb +43 -0
- data/lib/templates/game/scenes/title_scene.rb +15 -0
- data/lib/templates/game/views/brand.yaml +4 -0
- data/lib/templates/game/views/brand_to_title.yaml +8 -0
- data/lib/templates/game/views/first.yaml +26 -0
- data/lib/templates/game/views/title.yaml +11 -0
- data/lib/templates/message.erb +23 -0
- data/lib/templates/model.rb.tt +111 -0
- data/lib/templates/scene.rb.tt +140 -0
- data/lib/templates/view.yaml.tt +11 -0
- data/lib/tmx_ext/object.rb +26 -0
- data/lib/tmx_ext/tile_set.rb +41 -0
- data/metro.gemspec +57 -0
- data/metro.png +0 -0
- data/spec/core_ext/numeric_spec.rb +78 -0
- data/spec/core_ext/string_spec.rb +33 -0
- data/spec/gosu_ext/color_spec.rb +80 -0
- data/spec/metro/image_spec.rb +33 -0
- data/spec/metro/models/key_value_coding_spec.rb +61 -0
- data/spec/metro/models/properties/array_property_spec.rb +60 -0
- data/spec/metro/models/properties/color_property_spec.rb +85 -0
- data/spec/metro/models/properties/dimensions_spec.rb +29 -0
- data/spec/metro/models/properties/font_property_spec.rb +127 -0
- data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
- data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
- data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
- data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
- data/spec/metro/models/properties/position_property_spec.rb +90 -0
- data/spec/metro/models/ui/label_spec.rb +259 -0
- data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
- data/spec/metro/scene_spec.rb +15 -0
- data/spec/metro/scene_views/json_view_spec.rb +27 -0
- data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
- data/spec/metro/scenes_spec.rb +77 -0
- data/spec/metro/units/point_spec.rb +132 -0
- data/spec/metro/units/rectangle_bounds_spec.rb +56 -0
- data/spec/metro/views/view_spec.rb +53 -0
- data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
- data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
- data/spec/spec_helper.rb +20 -0
- data/spec/tmx_ext/object_spec.rb +96 -0
- data/spec/tmx_ext/tile_set_spec.rb +24 -0
- metadata +379 -0
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module Metro
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class ModelFactory
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attr_reader :name
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def initialize(name,options)
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@name = name.to_s.downcase
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@options = options.symbolize_keys
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end
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def create
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actor_class = class_for_actor(model_name)
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actor_class.new options
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end
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def load_from_previous_scene?
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@options[:from] == :previous_scene
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end
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def options
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@options.except(:from)
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end
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def model_name
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options[:model] || name
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end
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def class_for_actor(model_name)
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Models.find(model_name)
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end
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end
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end
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module Metro
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module Models
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extend self
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#
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# Add a model, and all it's subclasses, to the list of available models.
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#
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# A model has several names added so that it accessible in many ways:
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#
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# * Model Class Name
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# * Model Name
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# * Model Name with slashes replaced with `::` separator
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#
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def add(model)
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all_models_for(model).each do |model|
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models_hash[model.to_s] = model.to_s
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name_with_slashes = model.model_name
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models_hash[name_with_slashes] = model.to_s
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name_with_colons = name_with_slashes.gsub('/','::')
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models_hash[name_with_colons] = model.to_s
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end
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end
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#
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# @param [String] name the name of the model that you want to return.
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#
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# @return [String] the name of the model class
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#
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def find(name)
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models_hash[name].constantize
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end
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#
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# @return [Array<String>] all the names supported by the models hash.
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#
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def list
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models_hash.keys
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end
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#
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# @return [Hash] a hash of the available models. The keys are the various
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# supported names, with the values being the names of the model classes.
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def models_hash
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@models_hash ||= HashWithIndifferentAccess.new("Metro::UI::Generic")
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end
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#
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# @param [Class,Array<Class>] models a model or array of models.
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# @return [Array] an array that contains the model itself and all of the
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# models that are sub-classes of this model on down.
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#
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def all_models_for(models)
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Array(models).map do |model_class_name|
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model = model_class_name.constantize
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[ model ] + all_models_for(models.models)
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end.flatten.compact
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end
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end
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end
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module Metro
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class Model
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#
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# An animation property manages an Animation, which is an array of
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# Gosu::Images and some metadata.
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#
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# @see Animation
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#
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# A animation is stored in the properties as a hash representation and is
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# converted into an Animation when it is retrieved within the system.
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#
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# The animate images are cached within the animation property to help
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# performance by reducing the unncessary creation of similar animations.
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#
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# @example Defining an animation property (will default to the missing animation)
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#
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# class Scoreboard < Metro::Model
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# property :animation
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#
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# def draw
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# animation.image.draw text, x, y, z_order, x_factor, y_factor, color
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# end
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# end
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#
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# @example Defining an animation with a path.
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#
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# class Hero < Metro::Model
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# property :animation, path: "star.png", dimensions: Dimensions.of(25,25)
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# dimensions: Dimensions.of(25,25) }
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#
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# def draw
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# animation.image.draw text, x, y, z_order, x_factor, y_factor, color
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# end
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# end
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#
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# @example Using an animation property with a different property name
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#
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# class Hero < Metro::Model
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# property :walking, type: :animation, path: "star.png",
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# dimensions: Dimensions.of(25,25)
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#
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# def draw
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# walking.image.draw text, x, y, z_order, x_factor, y_factor, color
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# end
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# end
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#
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class AnimationProperty < Property
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# By default return the default animation when getting a nil or
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# other unsupported value.
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get do
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create_animation default_properties
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end
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# When getting a hash, create the animation with the properties.
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get Hash do |loaded|
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create_animation default_properties.merge(loaded)
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end
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# Setting the animation with a nil or other unsupported value
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# will default to the default animation.
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set do
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defaults.except(:window)
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end
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# Setting with an animation will convert it to it's hash representation.
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set Animation do |image|
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image.to_hash
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end
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# Setting with a hash will assume the hash defines an animation.
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set Hash, HashWithIndifferentAccess do |value|
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value.except(:window)
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end
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private
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def create_animation(properties)
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self.class.animation_for properties
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end
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def default_properties
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{ window: model.window,
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path: default_image_filename,
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width: default_dimensions.width,
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height: default_dimensions.height,
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time_per_image: default_time_per_image,
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tileable: false }
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end
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def default_image_filename
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options[:path] or "missing_animation.png"
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end
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def default_dimensions
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if options[:dimensions]
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Dimensions.parse options[:dimensions]
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else
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Dimensions.of 16.0, 16.0
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end
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end
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def default_time_per_image
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options[:time_per_image] or 50
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end
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def self.animation_for(options)
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Metro::Animation.find_or_create(options)
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end
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end
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end
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end
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module Metro
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class Model
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#
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# The array property will simply store or retrieve an array.
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#
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class ArrayProperty < Property
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get do |value|
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value.is_a?(NilClass) ? default_value : Array(value)
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end
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+
set do |value|
|
14
|
+
Array(value).map {|item| item }
|
15
|
+
end
|
16
|
+
|
17
|
+
def default_value
|
18
|
+
options[:default] or []
|
19
|
+
end
|
20
|
+
|
21
|
+
end
|
22
|
+
|
23
|
+
end
|
24
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
module Metro
|
2
|
+
class Model
|
3
|
+
|
4
|
+
#
|
5
|
+
# The boolean property will simply convert any input into a true or
|
6
|
+
# false value.
|
7
|
+
#
|
8
|
+
class BooleanProperty < Property
|
9
|
+
|
10
|
+
# For all cases the value is converted to floating point when it can
|
11
|
+
# otherwise the default number is used.
|
12
|
+
get_or_set do |value|
|
13
|
+
if value.is_a?(NilClass)
|
14
|
+
default_value
|
15
|
+
else
|
16
|
+
!!value
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
def default_value
|
21
|
+
!!options[:default]
|
22
|
+
end
|
23
|
+
|
24
|
+
end
|
25
|
+
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,116 @@
|
|
1
|
+
module Metro
|
2
|
+
class Model
|
3
|
+
|
4
|
+
#
|
5
|
+
# A color property maintains a Gosu::Color.
|
6
|
+
#
|
7
|
+
# A color property also defines an alpha property which allows a more direct interface
|
8
|
+
# to setting the alpha property on the color. This is useful in cases for images where
|
9
|
+
# the color remains as white but the alpha value needs to be adjusted.
|
10
|
+
#
|
11
|
+
# A color is stored in the properties as a string representation and is converted into
|
12
|
+
# a Gosu::Color when it is retrieved within the system.
|
13
|
+
#
|
14
|
+
# @example Defining a color property using the color properties default
|
15
|
+
#
|
16
|
+
# class Hero < Metro::Model
|
17
|
+
# property :color
|
18
|
+
#
|
19
|
+
# def draw
|
20
|
+
# image.draw x, y, z_order, x_factor, y_factor, color, :add)
|
21
|
+
# end
|
22
|
+
#
|
23
|
+
# end
|
24
|
+
#
|
25
|
+
# @example Defining a color property providing a default
|
26
|
+
#
|
27
|
+
# class Hero < Metro::Model
|
28
|
+
# property :color, default: "rgba(255,0,0,1.0)"
|
29
|
+
# end
|
30
|
+
#
|
31
|
+
# @example Using the alpha property
|
32
|
+
#
|
33
|
+
# class Hero < Metro::Model
|
34
|
+
# property :color, default: "rgba(255,0,0,1.0)"
|
35
|
+
#
|
36
|
+
# def become_ghost!
|
37
|
+
# self.alpha = 127
|
38
|
+
# end
|
39
|
+
# end
|
40
|
+
#
|
41
|
+
# @example Using a color property with a different property name
|
42
|
+
#
|
43
|
+
# class Hero < Metro::Model
|
44
|
+
# property :color
|
45
|
+
# property :invincible_color, type: :color, default: "rgba(255,0,255,1.0)"
|
46
|
+
#
|
47
|
+
# def draw
|
48
|
+
# if invincible?
|
49
|
+
# image.draw x, y, z_order, x_factor, y_factor, invincible_color, :add)
|
50
|
+
# else
|
51
|
+
# image.draw x, y, z_order, x_factor, y_factor, color, :add)
|
52
|
+
# end
|
53
|
+
# end
|
54
|
+
# end
|
55
|
+
#
|
56
|
+
class ColorProperty < Property
|
57
|
+
|
58
|
+
define_property :alpha
|
59
|
+
define_property :red
|
60
|
+
define_property :green
|
61
|
+
define_property :blue
|
62
|
+
|
63
|
+
# By default convert the value to the default color if it
|
64
|
+
# cannot be processed by the other get filters.
|
65
|
+
get do |value|
|
66
|
+
default_color
|
67
|
+
end
|
68
|
+
|
69
|
+
# A color should remain a color.
|
70
|
+
get Gosu::Color do |value|
|
71
|
+
value
|
72
|
+
end
|
73
|
+
|
74
|
+
# A string representation of a color will be converted to a color.
|
75
|
+
# If Gosu::Color does not support the format, then it will default to white.
|
76
|
+
get String do |value|
|
77
|
+
create_color value
|
78
|
+
end
|
79
|
+
|
80
|
+
# By default save the default color string.
|
81
|
+
set do |value|
|
82
|
+
default_color_string
|
83
|
+
end
|
84
|
+
|
85
|
+
# When given a string assume that it is a string representation of color.
|
86
|
+
set String do |value|
|
87
|
+
value
|
88
|
+
end
|
89
|
+
|
90
|
+
# When given a color, convert it into the string representation.
|
91
|
+
set Gosu::Color do |value|
|
92
|
+
value.to_s
|
93
|
+
end
|
94
|
+
|
95
|
+
#
|
96
|
+
# @return the default color of the color property. This can be set during initialization
|
97
|
+
# by usign the option `default`.
|
98
|
+
#
|
99
|
+
def default_color
|
100
|
+
create_color(default_color_string)
|
101
|
+
end
|
102
|
+
|
103
|
+
private
|
104
|
+
|
105
|
+
def default_color_string
|
106
|
+
options[:default] || "rgba(255,255,255,1.0)"
|
107
|
+
end
|
108
|
+
|
109
|
+
def create_color(value)
|
110
|
+
Gosu::Color.new value
|
111
|
+
end
|
112
|
+
|
113
|
+
end
|
114
|
+
|
115
|
+
end
|
116
|
+
end
|
@@ -0,0 +1,84 @@
|
|
1
|
+
module Metro
|
2
|
+
class Model
|
3
|
+
|
4
|
+
#
|
5
|
+
# A dimensions property maintains an width and height.
|
6
|
+
#
|
7
|
+
# A dimensions property also defines a `width` property and a `height`
|
8
|
+
# property which allows a more direct interface. Changing these values
|
9
|
+
# will update the dimensions the next time that it is drawn.
|
10
|
+
#
|
11
|
+
# Dimensions is stored in the properties as a string and is converted into
|
12
|
+
# a Dimensions when it is retrieved within the system. When retrieving the dimensions.
|
13
|
+
#
|
14
|
+
# @example Defining a dimensions property
|
15
|
+
#
|
16
|
+
# class Hero < Metro::Model
|
17
|
+
# property :dimensions
|
18
|
+
# end
|
19
|
+
#
|
20
|
+
# @example Defining a dimensions providing a default
|
21
|
+
#
|
22
|
+
# class Hero < Metro::Model
|
23
|
+
# property :dimensions, default: Dimensions.of(100.0, 100.0)
|
24
|
+
# end
|
25
|
+
#
|
26
|
+
# @example Using a dimensions property with a different property name
|
27
|
+
#
|
28
|
+
# class Hero < Metro::Model
|
29
|
+
# property :box, type: dimensions, default: Dimensions.of(100.0, 100.0)
|
30
|
+
# # box_width, box_height
|
31
|
+
# end
|
32
|
+
#
|
33
|
+
# @example Using a dimensions property providing a default block (to be calculated
|
34
|
+
# when the model retrieves the value - allowing for the model's scene and window
|
35
|
+
# to be set.)
|
36
|
+
#
|
37
|
+
# class Hero < Metro::Model
|
38
|
+
# property :dimensions do
|
39
|
+
# # Return the dimensions of the current window for the hero
|
40
|
+
# model.window.dimensions
|
41
|
+
# end
|
42
|
+
# end
|
43
|
+
#
|
44
|
+
class DimensionsProperty < Property
|
45
|
+
|
46
|
+
define_property :width
|
47
|
+
|
48
|
+
define_property :height
|
49
|
+
|
50
|
+
get do |value|
|
51
|
+
default_dimensions
|
52
|
+
end
|
53
|
+
|
54
|
+
get String do |value|
|
55
|
+
Dimensions.parse(value)
|
56
|
+
end
|
57
|
+
|
58
|
+
set do |value|
|
59
|
+
default_dimensions.to_s
|
60
|
+
end
|
61
|
+
|
62
|
+
set String do |value|
|
63
|
+
value
|
64
|
+
end
|
65
|
+
|
66
|
+
set Dimensions do |value|
|
67
|
+
value.to_s
|
68
|
+
end
|
69
|
+
|
70
|
+
def default_dimensions
|
71
|
+
Dimensions.parse default_dimensions_params.to_s
|
72
|
+
end
|
73
|
+
|
74
|
+
private
|
75
|
+
|
76
|
+
def default_dimensions_params
|
77
|
+
block ? model.instance_eval(&block) : options[:default]
|
78
|
+
end
|
79
|
+
|
80
|
+
|
81
|
+
end
|
82
|
+
|
83
|
+
end
|
84
|
+
end
|