metro-ld26 0.3.4
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +15 -0
- data/.gitignore +17 -0
- data/.rspec +2 -0
- data/.travis.yml +6 -0
- data/Gemfile +14 -0
- data/Guardfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +177 -0
- data/Rakefile +18 -0
- data/bin/metro +16 -0
- data/changelog.md +153 -0
- data/lib/assets/menu-movement.wav +0 -0
- data/lib/assets/menu-selection.wav +0 -0
- data/lib/assets/missing.ogg +0 -0
- data/lib/assets/missing.png +0 -0
- data/lib/assets/missing.wav +0 -0
- data/lib/assets/missing_animation.png +0 -0
- data/lib/commands/generate_game.rb +13 -0
- data/lib/commands/generate_model.rb +25 -0
- data/lib/commands/generate_scene.rb +36 -0
- data/lib/commands/generate_view.rb +21 -0
- data/lib/commands/thor.rb +83 -0
- data/lib/core_ext/class.rb +14 -0
- data/lib/core_ext/numeric.rb +59 -0
- data/lib/gosu_ext/color.rb +62 -0
- data/lib/gosu_ext/gosu_constants.rb +53 -0
- data/lib/locale/en.yml +35 -0
- data/lib/locale/locale.rb +1 -0
- data/lib/metro.rb +144 -0
- data/lib/metro/animation.rb +135 -0
- data/lib/metro/animation/after_interval_factory.rb +12 -0
- data/lib/metro/animation/animation_factory.rb +15 -0
- data/lib/metro/animation/easing/ease_in.rb +15 -0
- data/lib/metro/animation/easing/easing.rb +51 -0
- data/lib/metro/animation/easing/linear.rb +15 -0
- data/lib/metro/animation/has_animations.rb +70 -0
- data/lib/metro/animation/implicit_animation.rb +100 -0
- data/lib/metro/animation/on_update_operation.rb +96 -0
- data/lib/metro/animation/scene_animation.rb +16 -0
- data/lib/metro/asset_path.rb +97 -0
- data/lib/metro/events/control_definition.rb +11 -0
- data/lib/metro/events/controls.rb +42 -0
- data/lib/metro/events/event_data.rb +60 -0
- data/lib/metro/events/event_dictionary.rb +52 -0
- data/lib/metro/events/event_factory.rb +17 -0
- data/lib/metro/events/event_relay.rb +342 -0
- data/lib/metro/events/event_state_manager.rb +70 -0
- data/lib/metro/events/events.rb +3 -0
- data/lib/metro/events/has_events.rb +108 -0
- data/lib/metro/events/hit_list.rb +75 -0
- data/lib/metro/events/unknown_sender.rb +5 -0
- data/lib/metro/font.rb +69 -0
- data/lib/metro/game.rb +102 -0
- data/lib/metro/game/dsl.rb +68 -0
- data/lib/metro/image.rb +75 -0
- data/lib/metro/logging.rb +33 -0
- data/lib/metro/missing_scene.rb +21 -0
- data/lib/metro/models/audio/song.rb +33 -0
- data/lib/metro/models/draws.rb +86 -0
- data/lib/metro/models/key_value_coding.rb +38 -0
- data/lib/metro/models/model.rb +246 -0
- data/lib/metro/models/model_factory.rb +32 -0
- data/lib/metro/models/models.rb +62 -0
- data/lib/metro/models/properties/animation_property.rb +115 -0
- data/lib/metro/models/properties/array_property.rb +24 -0
- data/lib/metro/models/properties/boolean_property.rb +27 -0
- data/lib/metro/models/properties/color_property.rb +116 -0
- data/lib/metro/models/properties/dimensions_property.rb +84 -0
- data/lib/metro/models/properties/font_property.rb +130 -0
- data/lib/metro/models/properties/image_property.rb +96 -0
- data/lib/metro/models/properties/model_property.rb +84 -0
- data/lib/metro/models/properties/numeric_property.rb +29 -0
- data/lib/metro/models/properties/options_property/no_option.rb +29 -0
- data/lib/metro/models/properties/options_property/options.rb +98 -0
- data/lib/metro/models/properties/options_property/options_property.rb +125 -0
- data/lib/metro/models/properties/position_property.rb +90 -0
- data/lib/metro/models/properties/property.rb +221 -0
- data/lib/metro/models/properties/property_owner.rb +137 -0
- data/lib/metro/models/properties/sample_property.rb +84 -0
- data/lib/metro/models/properties/scale_property.rb +80 -0
- data/lib/metro/models/properties/song_property.rb +89 -0
- data/lib/metro/models/properties/text_property.rb +75 -0
- data/lib/metro/models/ui/animated_sprite.rb +85 -0
- data/lib/metro/models/ui/border.rb +95 -0
- data/lib/metro/models/ui/fps.rb +54 -0
- data/lib/metro/models/ui/generic.rb +66 -0
- data/lib/metro/models/ui/grid_drawer.rb +74 -0
- data/lib/metro/models/ui/image.rb +87 -0
- data/lib/metro/models/ui/label.rb +175 -0
- data/lib/metro/models/ui/menu.rb +214 -0
- data/lib/metro/models/ui/model_label.rb +65 -0
- data/lib/metro/models/ui/model_labeler.rb +79 -0
- data/lib/metro/models/ui/rectangle.rb +59 -0
- data/lib/metro/models/ui/sprite.rb +79 -0
- data/lib/metro/models/ui/tile_map.rb +132 -0
- data/lib/metro/models/ui/tmx/isometric_position.rb +43 -0
- data/lib/metro/models/ui/tmx/orthogonal_position.rb +15 -0
- data/lib/metro/models/ui/tmx/tile_layer.rb +78 -0
- data/lib/metro/models/ui/ui.rb +13 -0
- data/lib/metro/parameters/command_line_args_parser.rb +68 -0
- data/lib/metro/parameters/options.rb +25 -0
- data/lib/metro/parameters/parameters.rb +2 -0
- data/lib/metro/sample.rb +40 -0
- data/lib/metro/scene.rb +478 -0
- data/lib/metro/scenes.rb +154 -0
- data/lib/metro/song.rb +56 -0
- data/lib/metro/template_message.rb +60 -0
- data/lib/metro/transitions/edit_transition_scene.rb +100 -0
- data/lib/metro/transitions/fade_transition_scene.rb +66 -0
- data/lib/metro/transitions/scene_transitions.rb +44 -0
- data/lib/metro/transitions/transition_scene.rb +19 -0
- data/lib/metro/units/bounds.rb +8 -0
- data/lib/metro/units/calculation_validations.rb +74 -0
- data/lib/metro/units/dimensions.rb +60 -0
- data/lib/metro/units/point.rb +51 -0
- data/lib/metro/units/rectangle_bounds.rb +148 -0
- data/lib/metro/units/scale.rb +46 -0
- data/lib/metro/units/units.rb +6 -0
- data/lib/metro/version.rb +32 -0
- data/lib/metro/views/json_view.rb +60 -0
- data/lib/metro/views/no_view.rb +34 -0
- data/lib/metro/views/parsers.rb +42 -0
- data/lib/metro/views/scene_view.rb +107 -0
- data/lib/metro/views/view.rb +133 -0
- data/lib/metro/views/writers.rb +43 -0
- data/lib/metro/views/yaml_view.rb +94 -0
- data/lib/metro/window.rb +95 -0
- data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
- data/lib/setup_handlers/game_execution.rb +65 -0
- data/lib/setup_handlers/load_game_configuration.rb +65 -0
- data/lib/setup_handlers/load_game_files.rb +101 -0
- data/lib/setup_handlers/move_to_game_directory.rb +25 -0
- data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
- data/lib/templates/game/README.md.tt +43 -0
- data/lib/templates/game/assets/brand.jpg +0 -0
- data/lib/templates/game/assets/hero.png +0 -0
- data/lib/templates/game/lib/custom_easing.rb +32 -0
- data/lib/templates/game/metro.tt +63 -0
- data/lib/templates/game/models/hero.rb +62 -0
- data/lib/templates/game/scenes/brand_scene.rb +19 -0
- data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
- data/lib/templates/game/scenes/first_scene.rb +28 -0
- data/lib/templates/game/scenes/game_scene.rb +43 -0
- data/lib/templates/game/scenes/title_scene.rb +15 -0
- data/lib/templates/game/views/brand.yaml +4 -0
- data/lib/templates/game/views/brand_to_title.yaml +8 -0
- data/lib/templates/game/views/first.yaml +26 -0
- data/lib/templates/game/views/title.yaml +11 -0
- data/lib/templates/message.erb +23 -0
- data/lib/templates/model.rb.tt +111 -0
- data/lib/templates/scene.rb.tt +140 -0
- data/lib/templates/view.yaml.tt +11 -0
- data/lib/tmx_ext/object.rb +26 -0
- data/lib/tmx_ext/tile_set.rb +41 -0
- data/metro.gemspec +57 -0
- data/metro.png +0 -0
- data/spec/core_ext/numeric_spec.rb +78 -0
- data/spec/core_ext/string_spec.rb +33 -0
- data/spec/gosu_ext/color_spec.rb +80 -0
- data/spec/metro/image_spec.rb +33 -0
- data/spec/metro/models/key_value_coding_spec.rb +61 -0
- data/spec/metro/models/properties/array_property_spec.rb +60 -0
- data/spec/metro/models/properties/color_property_spec.rb +85 -0
- data/spec/metro/models/properties/dimensions_spec.rb +29 -0
- data/spec/metro/models/properties/font_property_spec.rb +127 -0
- data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
- data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
- data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
- data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
- data/spec/metro/models/properties/position_property_spec.rb +90 -0
- data/spec/metro/models/ui/label_spec.rb +259 -0
- data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
- data/spec/metro/scene_spec.rb +15 -0
- data/spec/metro/scene_views/json_view_spec.rb +27 -0
- data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
- data/spec/metro/scenes_spec.rb +77 -0
- data/spec/metro/units/point_spec.rb +132 -0
- data/spec/metro/units/rectangle_bounds_spec.rb +56 -0
- data/spec/metro/views/view_spec.rb +53 -0
- data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
- data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
- data/spec/spec_helper.rb +20 -0
- data/spec/tmx_ext/object_spec.rb +96 -0
- data/spec/tmx_ext/tile_set_spec.rb +24 -0
- metadata +379 -0
data/lib/metro/window.rb
ADDED
@@ -0,0 +1,95 @@
|
|
1
|
+
module Metro
|
2
|
+
|
3
|
+
#
|
4
|
+
# A subclass of the Gosu::Window which simply acts as system
|
5
|
+
# to shuffle in and out scenes and relay event information.
|
6
|
+
#
|
7
|
+
class Window < Gosu::Window
|
8
|
+
|
9
|
+
#
|
10
|
+
# The scene of the window.
|
11
|
+
#
|
12
|
+
# @see Scene
|
13
|
+
#
|
14
|
+
attr_accessor :scene
|
15
|
+
|
16
|
+
def state
|
17
|
+
scene.state
|
18
|
+
end
|
19
|
+
|
20
|
+
#
|
21
|
+
# @param [Fixnum] width the width of the game window
|
22
|
+
# @param [Fixnum] height the height of the game window
|
23
|
+
# @param [TrueClass,FalseClass] fullscreen the boolean flag to enable or
|
24
|
+
# disable fullscreen
|
25
|
+
#
|
26
|
+
def initialize(width,height,fullscreen)
|
27
|
+
super width, height, fullscreen
|
28
|
+
end
|
29
|
+
|
30
|
+
def scene=(scene)
|
31
|
+
scene.window = self
|
32
|
+
@scene = scene
|
33
|
+
end
|
34
|
+
|
35
|
+
#
|
36
|
+
# This is called every update interval while the window is being shown.
|
37
|
+
#
|
38
|
+
def update
|
39
|
+
state.fire_events_for_mouse_movement
|
40
|
+
state.fire_events_for_held_buttons
|
41
|
+
scene.base_update
|
42
|
+
end
|
43
|
+
|
44
|
+
#
|
45
|
+
# This is called after every {#update} and when the OS wants the window to
|
46
|
+
# repaint itself.
|
47
|
+
#
|
48
|
+
def draw
|
49
|
+
scene.base_draw
|
50
|
+
end
|
51
|
+
|
52
|
+
#
|
53
|
+
# Called before {#update} when the user releases a button while the window
|
54
|
+
# has focus.
|
55
|
+
#
|
56
|
+
def button_up(id)
|
57
|
+
state.fire_button_up(id)
|
58
|
+
end
|
59
|
+
|
60
|
+
#
|
61
|
+
# Called before {#update} when the user presses a button while the window
|
62
|
+
# has focus.
|
63
|
+
#
|
64
|
+
def button_down(id)
|
65
|
+
state.fire_button_down(id)
|
66
|
+
end
|
67
|
+
|
68
|
+
#
|
69
|
+
# @return the dimensions of the current window.
|
70
|
+
#
|
71
|
+
def dimensions
|
72
|
+
Metro::Units::Dimensions.of width, height
|
73
|
+
end
|
74
|
+
|
75
|
+
#
|
76
|
+
# Define an acessor that enables/disables the use of a cursor
|
77
|
+
# within the window. The value should be truthy/falsy.
|
78
|
+
#
|
79
|
+
attr_accessor :cursor
|
80
|
+
|
81
|
+
#
|
82
|
+
# Gosu uses this method to determine if the cursor should be shown.
|
83
|
+
#
|
84
|
+
alias_method :needs_cursor?, :cursor
|
85
|
+
|
86
|
+
def show_cursor
|
87
|
+
self.cursor = true
|
88
|
+
end
|
89
|
+
|
90
|
+
def hide_cursor
|
91
|
+
self.cursor = false
|
92
|
+
end
|
93
|
+
|
94
|
+
end
|
95
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
module Metro
|
2
|
+
module SetupHandlers
|
3
|
+
|
4
|
+
#
|
5
|
+
# If the user has enabled the dry-run flag, this is the point at which the
|
6
|
+
# game will exit.
|
7
|
+
#
|
8
|
+
# Dry run mode is useful for determine if all dependencies have successfully
|
9
|
+
# been met and the source code will load successfully.
|
10
|
+
#
|
11
|
+
class ExitIfDryRun
|
12
|
+
#
|
13
|
+
# @param [Metro::Parameters::Options] options the options that the game
|
14
|
+
# was provided when it was launched.
|
15
|
+
#
|
16
|
+
def setup(options)
|
17
|
+
return unless options.dry_run?
|
18
|
+
puts TemplateMessage.new message: 'dry_run.success'
|
19
|
+
exit
|
20
|
+
end
|
21
|
+
end
|
22
|
+
end
|
23
|
+
|
24
|
+
register_setup_handler SetupHandlers::ExitIfDryRun.new
|
25
|
+
|
26
|
+
end
|
@@ -0,0 +1,65 @@
|
|
1
|
+
module Metro
|
2
|
+
module SetupHandlers
|
3
|
+
|
4
|
+
#
|
5
|
+
# The GameExecution allows for a game to be executed. This is used by Metro
|
6
|
+
# to validate that the code can be loaded and run before actually running
|
7
|
+
# it (specifically when reloading live running code)
|
8
|
+
#
|
9
|
+
class GameExecution
|
10
|
+
|
11
|
+
#
|
12
|
+
# Perform a game execution with the specified parameters and return the
|
13
|
+
# result of that game execution.
|
14
|
+
#
|
15
|
+
def self.execute(parameters)
|
16
|
+
execution = new(parameters)
|
17
|
+
execution.execute!
|
18
|
+
execution
|
19
|
+
end
|
20
|
+
|
21
|
+
# @return the output generated from the execution of code.
|
22
|
+
attr_reader :output
|
23
|
+
|
24
|
+
# @return an array of parameters that will be provided to the execution
|
25
|
+
# of the game.
|
26
|
+
attr_reader :parameters
|
27
|
+
|
28
|
+
#
|
29
|
+
# @param [Array] parameters an array of the game parameters that are
|
30
|
+
# to be provided to this execution of the game.
|
31
|
+
#
|
32
|
+
def initialize(parameters)
|
33
|
+
@parameters = parameters
|
34
|
+
end
|
35
|
+
|
36
|
+
# @return the status code that was returned when the game execution
|
37
|
+
# has completed.
|
38
|
+
def status
|
39
|
+
@status ||= 0
|
40
|
+
end
|
41
|
+
|
42
|
+
# Perform the game execution.
|
43
|
+
def execute!
|
44
|
+
@output, @status = Open3.capture2e(game_execution_string)
|
45
|
+
end
|
46
|
+
|
47
|
+
# @return [TrueClass,FalseClass] true if the execution was successful.
|
48
|
+
def valid?
|
49
|
+
status == 0
|
50
|
+
end
|
51
|
+
|
52
|
+
# @return [TrueClass,FalseClass] true if the execution was a failure.
|
53
|
+
def invalid?
|
54
|
+
status != 0
|
55
|
+
end
|
56
|
+
|
57
|
+
private
|
58
|
+
|
59
|
+
def game_execution_string
|
60
|
+
"#{Metro.executable_path} #{parameters.join(" ")}"
|
61
|
+
end
|
62
|
+
end
|
63
|
+
|
64
|
+
end
|
65
|
+
end
|
@@ -0,0 +1,65 @@
|
|
1
|
+
module Metro
|
2
|
+
module SetupHandlers
|
3
|
+
|
4
|
+
#
|
5
|
+
# LoadGameConfiguration is a meta pregame setup handler as it defines multiple
|
6
|
+
# setup handlers to be executed related to game configuration.
|
7
|
+
#
|
8
|
+
class GameConfiguration
|
9
|
+
#
|
10
|
+
# @param [Metro::Parameters::Options] options the options that the game
|
11
|
+
# was provided when it was launched.
|
12
|
+
#
|
13
|
+
def setup(options)
|
14
|
+
ParseAndLoadGameConfiguration.new.setup(options)
|
15
|
+
ConfigureControls.new.setup(options)
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
#
|
20
|
+
# Loads the game configuration information and sets up a Game object with the
|
21
|
+
# content loaded from the game configuration.
|
22
|
+
#
|
23
|
+
class ParseAndLoadGameConfiguration
|
24
|
+
|
25
|
+
#
|
26
|
+
# @param [Metro::Parameters::Options] options the options that the game
|
27
|
+
# was provided when it was launched.
|
28
|
+
#
|
29
|
+
def setup(options)
|
30
|
+
filename = options.filename
|
31
|
+
|
32
|
+
Game.execution_parameters = options.execution_parameters
|
33
|
+
|
34
|
+
gamefile = File.basename(filename)
|
35
|
+
game_files_exist!(gamefile)
|
36
|
+
game_contents = File.read(gamefile)
|
37
|
+
game_block = lambda {|instance| eval(game_contents) }
|
38
|
+
game = Game::DSL.parse(&game_block)
|
39
|
+
Game.setup game
|
40
|
+
end
|
41
|
+
|
42
|
+
def game_files_exist!(*files)
|
43
|
+
files.compact.flatten.each { |file| game_file_exists?(file) }
|
44
|
+
end
|
45
|
+
|
46
|
+
def game_file_exists?(file)
|
47
|
+
error!("error.missing_metro_file",file: file) unless File.exists?(file)
|
48
|
+
error!("error.specified_directory",directory: file) if File.directory?(file)
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
#
|
53
|
+
# After the game has been configured it is time to configure the controls for
|
54
|
+
# the game.
|
55
|
+
#
|
56
|
+
class ConfigureControls
|
57
|
+
def setup(options)
|
58
|
+
EventRelay.define_controls Game.controls
|
59
|
+
end
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
register_setup_handler SetupHandlers::GameConfiguration.new
|
64
|
+
|
65
|
+
end
|
@@ -0,0 +1,101 @@
|
|
1
|
+
require_relative 'game_execution'
|
2
|
+
|
3
|
+
module Metro
|
4
|
+
module SetupHandlers
|
5
|
+
|
6
|
+
#
|
7
|
+
# LoadGameFiles will load all the game files within the current working
|
8
|
+
# directory that are in the pre-defined Metro game folders.
|
9
|
+
#
|
10
|
+
# LoadGameFiles uses ActiveSupport::Dependencies::WatchStack to spy on all
|
11
|
+
# the constants that are added when the game runs. This grants the class
|
12
|
+
# the ability to provide dynamic reloading of the classes as they change.
|
13
|
+
#
|
14
|
+
class LoadGameFiles
|
15
|
+
|
16
|
+
#
|
17
|
+
# @param [Metro::Parameters::Options] options the options that the game
|
18
|
+
# was provided when it was launched.
|
19
|
+
#
|
20
|
+
def setup(options)
|
21
|
+
load_game_files!
|
22
|
+
end
|
23
|
+
|
24
|
+
#
|
25
|
+
# Drop any already defined events. Drop all the existing classes, reload
|
26
|
+
# the game files, and prepare the new game files for unloading the next
|
27
|
+
# time around that reload has been called.
|
28
|
+
#
|
29
|
+
def load_game_files!
|
30
|
+
EventDictionary.reset!
|
31
|
+
Image.images.clear
|
32
|
+
Animation.images.clear
|
33
|
+
Song.songs.clear
|
34
|
+
Font.fonts.clear
|
35
|
+
|
36
|
+
prepare_watcher!
|
37
|
+
load_game_files
|
38
|
+
execute_watcher!
|
39
|
+
end
|
40
|
+
|
41
|
+
#
|
42
|
+
# Launch the game in a sub-process in dry-run mode. Starting the
|
43
|
+
# game in dry-run mode here makes it so it will not launch a window
|
44
|
+
# and simply check to see if the code is valid and working correctly.
|
45
|
+
#
|
46
|
+
def launch_game_in_dry_run_mode
|
47
|
+
GameExecution.execute Game.execution_parameters + [ "--dry-run" ]
|
48
|
+
end
|
49
|
+
|
50
|
+
#
|
51
|
+
# The watcher should watch the Object Namespace for any changes. Any constants
|
52
|
+
# that are added will be tracked from this point forward.
|
53
|
+
#
|
54
|
+
def prepare_watcher!
|
55
|
+
ActiveSupport::Dependencies.clear
|
56
|
+
watcher.watch_namespaces([ Object ])
|
57
|
+
end
|
58
|
+
|
59
|
+
#
|
60
|
+
# The watcher will keep track of all the constants that were added to the Object
|
61
|
+
# Namespace after the start of the execution of the game. This will allow for only
|
62
|
+
# those objects to be reloaded.
|
63
|
+
#
|
64
|
+
def watcher
|
65
|
+
@watcher ||= ActiveSupport::Dependencies::WatchStack.new
|
66
|
+
end
|
67
|
+
|
68
|
+
def load_game_files
|
69
|
+
$LOAD_PATH.unshift(Dir.pwd) unless $LOAD_PATH.include?(Dir.pwd)
|
70
|
+
load_paths 'lib'
|
71
|
+
load_path 'scenes', prioritize: 'game_scene.rb'
|
72
|
+
load_path 'models', prioritize: 'game_model.rb'
|
73
|
+
end
|
74
|
+
|
75
|
+
def load_paths(*paths)
|
76
|
+
paths.flatten.compact.each {|path| load_path path }
|
77
|
+
end
|
78
|
+
|
79
|
+
def load_path(path,options = {})
|
80
|
+
files = Dir["#{path}/**/*.rb"]
|
81
|
+
files.sort! {|file| File.basename(file) == options[:prioritize] ? -1 : 1 }
|
82
|
+
files.each {|file| require_or_load file }
|
83
|
+
end
|
84
|
+
|
85
|
+
#
|
86
|
+
# The watcher will now mark all the constants that it has watched being loaded
|
87
|
+
# as unloadable. Doing so exhausts the list of constants found so the watcher
|
88
|
+
# will be empty.
|
89
|
+
#
|
90
|
+
# @note an exception is raised if the watcher is not prepared every time this
|
91
|
+
# is called.
|
92
|
+
#
|
93
|
+
def execute_watcher!
|
94
|
+
watcher.new_constants.each { |constant| unloadable constant }
|
95
|
+
end
|
96
|
+
end
|
97
|
+
end
|
98
|
+
|
99
|
+
register_setup_handler SetupHandlers::LoadGameFiles.new
|
100
|
+
|
101
|
+
end
|
@@ -0,0 +1,25 @@
|
|
1
|
+
module Metro
|
2
|
+
module SetupHandlers
|
3
|
+
|
4
|
+
#
|
5
|
+
# If the filename provide contains path information, then we need to move the
|
6
|
+
# current working directory into the root of the game directory. This is
|
7
|
+
# important because assets and other various paths are dependent on that
|
8
|
+
# being the location during execution.
|
9
|
+
#
|
10
|
+
class MoveToGameDirectory
|
11
|
+
#
|
12
|
+
# @param [Metro::Parameters::Options] options the options that the game
|
13
|
+
# was provided when it was launched.
|
14
|
+
#
|
15
|
+
def setup(options)
|
16
|
+
filename = options.filename
|
17
|
+
game_directory = File.dirname(filename)
|
18
|
+
Dir.chdir game_directory
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
register_setup_handler SetupHandlers::MoveToGameDirectory.new
|
24
|
+
|
25
|
+
end
|
@@ -0,0 +1,79 @@
|
|
1
|
+
module Metro
|
2
|
+
module SetupHandlers
|
3
|
+
|
4
|
+
#
|
5
|
+
# When the game is launched in **debug** mode the game directories will be
|
6
|
+
# monitored for changes. When a change occurs within one of the game source
|
7
|
+
# files the game and scene will be reloaded.
|
8
|
+
#
|
9
|
+
class ReloadGameOnGameFileChanges
|
10
|
+
|
11
|
+
def watched_filepaths
|
12
|
+
source_filepaths + view_filepaths + asset_filepaths
|
13
|
+
end
|
14
|
+
|
15
|
+
#
|
16
|
+
# @NOTE this is duplication of the paths is also defined in LoadGameFiles.
|
17
|
+
# @see Metro::SetupHandlers::LoadGameFiles
|
18
|
+
#
|
19
|
+
def source_filepaths
|
20
|
+
[ 'lib', 'scenes', 'models' ]
|
21
|
+
end
|
22
|
+
|
23
|
+
def view_filepaths
|
24
|
+
[ 'views' ]
|
25
|
+
end
|
26
|
+
|
27
|
+
def asset_filepaths
|
28
|
+
[ 'assets' ]
|
29
|
+
end
|
30
|
+
|
31
|
+
#
|
32
|
+
# @param [Metro::Parameters::Options] options the options that the game
|
33
|
+
# was provided when it was launched.
|
34
|
+
#
|
35
|
+
def setup(options)
|
36
|
+
start_watcher if Game.debug? and not options.packaged?
|
37
|
+
end
|
38
|
+
|
39
|
+
def start_watcher
|
40
|
+
Thread.abort_on_exception = true
|
41
|
+
Thread.new { watch_filepaths(watched_filepaths) }
|
42
|
+
end
|
43
|
+
|
44
|
+
#
|
45
|
+
# Defines the listener that will watch the filepaths
|
46
|
+
#
|
47
|
+
def watch_filepaths(filepaths)
|
48
|
+
listener = Listen.to(*filepaths)
|
49
|
+
listener.change(&on_change)
|
50
|
+
listener.start
|
51
|
+
end
|
52
|
+
|
53
|
+
#
|
54
|
+
# @return [Proc] the body of code to execute when a file change event has
|
55
|
+
# been received.
|
56
|
+
#
|
57
|
+
def on_change
|
58
|
+
Proc.new { |modified,added,removed| reload_game_because_files_changed(modified + added + removed) }
|
59
|
+
end
|
60
|
+
|
61
|
+
#
|
62
|
+
# Perform a game reload if the game source is valid.
|
63
|
+
#
|
64
|
+
def reload_game_because_files_changed(changed)
|
65
|
+
log.debug "Metro has detected #{changed.count} game source #{changed.count != 1 ? 'files have' : 'file has'} changed. RELOADING GAME CODE!"
|
66
|
+
if Metro.game_has_valid_code?
|
67
|
+
Game.current_scene.after(1.tick) do
|
68
|
+
Metro.reload!
|
69
|
+
scene_is_being_edited = scene_name == "metro/edit_transition"
|
70
|
+
transition_to(scene_name) unless scene_is_being_edited
|
71
|
+
end
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
end
|
76
|
+
end
|
77
|
+
|
78
|
+
register_setup_handler SetupHandlers::ReloadGameOnGameFileChanges.new
|
79
|
+
end
|