metro-ld26 0.3.4

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Files changed (185) hide show
  1. checksums.yaml +15 -0
  2. data/.gitignore +17 -0
  3. data/.rspec +2 -0
  4. data/.travis.yml +6 -0
  5. data/Gemfile +14 -0
  6. data/Guardfile +4 -0
  7. data/LICENSE.txt +22 -0
  8. data/README.md +177 -0
  9. data/Rakefile +18 -0
  10. data/bin/metro +16 -0
  11. data/changelog.md +153 -0
  12. data/lib/assets/menu-movement.wav +0 -0
  13. data/lib/assets/menu-selection.wav +0 -0
  14. data/lib/assets/missing.ogg +0 -0
  15. data/lib/assets/missing.png +0 -0
  16. data/lib/assets/missing.wav +0 -0
  17. data/lib/assets/missing_animation.png +0 -0
  18. data/lib/commands/generate_game.rb +13 -0
  19. data/lib/commands/generate_model.rb +25 -0
  20. data/lib/commands/generate_scene.rb +36 -0
  21. data/lib/commands/generate_view.rb +21 -0
  22. data/lib/commands/thor.rb +83 -0
  23. data/lib/core_ext/class.rb +14 -0
  24. data/lib/core_ext/numeric.rb +59 -0
  25. data/lib/gosu_ext/color.rb +62 -0
  26. data/lib/gosu_ext/gosu_constants.rb +53 -0
  27. data/lib/locale/en.yml +35 -0
  28. data/lib/locale/locale.rb +1 -0
  29. data/lib/metro.rb +144 -0
  30. data/lib/metro/animation.rb +135 -0
  31. data/lib/metro/animation/after_interval_factory.rb +12 -0
  32. data/lib/metro/animation/animation_factory.rb +15 -0
  33. data/lib/metro/animation/easing/ease_in.rb +15 -0
  34. data/lib/metro/animation/easing/easing.rb +51 -0
  35. data/lib/metro/animation/easing/linear.rb +15 -0
  36. data/lib/metro/animation/has_animations.rb +70 -0
  37. data/lib/metro/animation/implicit_animation.rb +100 -0
  38. data/lib/metro/animation/on_update_operation.rb +96 -0
  39. data/lib/metro/animation/scene_animation.rb +16 -0
  40. data/lib/metro/asset_path.rb +97 -0
  41. data/lib/metro/events/control_definition.rb +11 -0
  42. data/lib/metro/events/controls.rb +42 -0
  43. data/lib/metro/events/event_data.rb +60 -0
  44. data/lib/metro/events/event_dictionary.rb +52 -0
  45. data/lib/metro/events/event_factory.rb +17 -0
  46. data/lib/metro/events/event_relay.rb +342 -0
  47. data/lib/metro/events/event_state_manager.rb +70 -0
  48. data/lib/metro/events/events.rb +3 -0
  49. data/lib/metro/events/has_events.rb +108 -0
  50. data/lib/metro/events/hit_list.rb +75 -0
  51. data/lib/metro/events/unknown_sender.rb +5 -0
  52. data/lib/metro/font.rb +69 -0
  53. data/lib/metro/game.rb +102 -0
  54. data/lib/metro/game/dsl.rb +68 -0
  55. data/lib/metro/image.rb +75 -0
  56. data/lib/metro/logging.rb +33 -0
  57. data/lib/metro/missing_scene.rb +21 -0
  58. data/lib/metro/models/audio/song.rb +33 -0
  59. data/lib/metro/models/draws.rb +86 -0
  60. data/lib/metro/models/key_value_coding.rb +38 -0
  61. data/lib/metro/models/model.rb +246 -0
  62. data/lib/metro/models/model_factory.rb +32 -0
  63. data/lib/metro/models/models.rb +62 -0
  64. data/lib/metro/models/properties/animation_property.rb +115 -0
  65. data/lib/metro/models/properties/array_property.rb +24 -0
  66. data/lib/metro/models/properties/boolean_property.rb +27 -0
  67. data/lib/metro/models/properties/color_property.rb +116 -0
  68. data/lib/metro/models/properties/dimensions_property.rb +84 -0
  69. data/lib/metro/models/properties/font_property.rb +130 -0
  70. data/lib/metro/models/properties/image_property.rb +96 -0
  71. data/lib/metro/models/properties/model_property.rb +84 -0
  72. data/lib/metro/models/properties/numeric_property.rb +29 -0
  73. data/lib/metro/models/properties/options_property/no_option.rb +29 -0
  74. data/lib/metro/models/properties/options_property/options.rb +98 -0
  75. data/lib/metro/models/properties/options_property/options_property.rb +125 -0
  76. data/lib/metro/models/properties/position_property.rb +90 -0
  77. data/lib/metro/models/properties/property.rb +221 -0
  78. data/lib/metro/models/properties/property_owner.rb +137 -0
  79. data/lib/metro/models/properties/sample_property.rb +84 -0
  80. data/lib/metro/models/properties/scale_property.rb +80 -0
  81. data/lib/metro/models/properties/song_property.rb +89 -0
  82. data/lib/metro/models/properties/text_property.rb +75 -0
  83. data/lib/metro/models/ui/animated_sprite.rb +85 -0
  84. data/lib/metro/models/ui/border.rb +95 -0
  85. data/lib/metro/models/ui/fps.rb +54 -0
  86. data/lib/metro/models/ui/generic.rb +66 -0
  87. data/lib/metro/models/ui/grid_drawer.rb +74 -0
  88. data/lib/metro/models/ui/image.rb +87 -0
  89. data/lib/metro/models/ui/label.rb +175 -0
  90. data/lib/metro/models/ui/menu.rb +214 -0
  91. data/lib/metro/models/ui/model_label.rb +65 -0
  92. data/lib/metro/models/ui/model_labeler.rb +79 -0
  93. data/lib/metro/models/ui/rectangle.rb +59 -0
  94. data/lib/metro/models/ui/sprite.rb +79 -0
  95. data/lib/metro/models/ui/tile_map.rb +132 -0
  96. data/lib/metro/models/ui/tmx/isometric_position.rb +43 -0
  97. data/lib/metro/models/ui/tmx/orthogonal_position.rb +15 -0
  98. data/lib/metro/models/ui/tmx/tile_layer.rb +78 -0
  99. data/lib/metro/models/ui/ui.rb +13 -0
  100. data/lib/metro/parameters/command_line_args_parser.rb +68 -0
  101. data/lib/metro/parameters/options.rb +25 -0
  102. data/lib/metro/parameters/parameters.rb +2 -0
  103. data/lib/metro/sample.rb +40 -0
  104. data/lib/metro/scene.rb +478 -0
  105. data/lib/metro/scenes.rb +154 -0
  106. data/lib/metro/song.rb +56 -0
  107. data/lib/metro/template_message.rb +60 -0
  108. data/lib/metro/transitions/edit_transition_scene.rb +100 -0
  109. data/lib/metro/transitions/fade_transition_scene.rb +66 -0
  110. data/lib/metro/transitions/scene_transitions.rb +44 -0
  111. data/lib/metro/transitions/transition_scene.rb +19 -0
  112. data/lib/metro/units/bounds.rb +8 -0
  113. data/lib/metro/units/calculation_validations.rb +74 -0
  114. data/lib/metro/units/dimensions.rb +60 -0
  115. data/lib/metro/units/point.rb +51 -0
  116. data/lib/metro/units/rectangle_bounds.rb +148 -0
  117. data/lib/metro/units/scale.rb +46 -0
  118. data/lib/metro/units/units.rb +6 -0
  119. data/lib/metro/version.rb +32 -0
  120. data/lib/metro/views/json_view.rb +60 -0
  121. data/lib/metro/views/no_view.rb +34 -0
  122. data/lib/metro/views/parsers.rb +42 -0
  123. data/lib/metro/views/scene_view.rb +107 -0
  124. data/lib/metro/views/view.rb +133 -0
  125. data/lib/metro/views/writers.rb +43 -0
  126. data/lib/metro/views/yaml_view.rb +94 -0
  127. data/lib/metro/window.rb +95 -0
  128. data/lib/setup_handlers/exit_if_dry_run.rb +26 -0
  129. data/lib/setup_handlers/game_execution.rb +65 -0
  130. data/lib/setup_handlers/load_game_configuration.rb +65 -0
  131. data/lib/setup_handlers/load_game_files.rb +101 -0
  132. data/lib/setup_handlers/move_to_game_directory.rb +25 -0
  133. data/lib/setup_handlers/reload_game_on_game_file_changes.rb +79 -0
  134. data/lib/templates/game/README.md.tt +43 -0
  135. data/lib/templates/game/assets/brand.jpg +0 -0
  136. data/lib/templates/game/assets/hero.png +0 -0
  137. data/lib/templates/game/lib/custom_easing.rb +32 -0
  138. data/lib/templates/game/metro.tt +63 -0
  139. data/lib/templates/game/models/hero.rb +62 -0
  140. data/lib/templates/game/scenes/brand_scene.rb +19 -0
  141. data/lib/templates/game/scenes/brand_to_title_scene.rb +13 -0
  142. data/lib/templates/game/scenes/first_scene.rb +28 -0
  143. data/lib/templates/game/scenes/game_scene.rb +43 -0
  144. data/lib/templates/game/scenes/title_scene.rb +15 -0
  145. data/lib/templates/game/views/brand.yaml +4 -0
  146. data/lib/templates/game/views/brand_to_title.yaml +8 -0
  147. data/lib/templates/game/views/first.yaml +26 -0
  148. data/lib/templates/game/views/title.yaml +11 -0
  149. data/lib/templates/message.erb +23 -0
  150. data/lib/templates/model.rb.tt +111 -0
  151. data/lib/templates/scene.rb.tt +140 -0
  152. data/lib/templates/view.yaml.tt +11 -0
  153. data/lib/tmx_ext/object.rb +26 -0
  154. data/lib/tmx_ext/tile_set.rb +41 -0
  155. data/metro.gemspec +57 -0
  156. data/metro.png +0 -0
  157. data/spec/core_ext/numeric_spec.rb +78 -0
  158. data/spec/core_ext/string_spec.rb +33 -0
  159. data/spec/gosu_ext/color_spec.rb +80 -0
  160. data/spec/metro/image_spec.rb +33 -0
  161. data/spec/metro/models/key_value_coding_spec.rb +61 -0
  162. data/spec/metro/models/properties/array_property_spec.rb +60 -0
  163. data/spec/metro/models/properties/color_property_spec.rb +85 -0
  164. data/spec/metro/models/properties/dimensions_spec.rb +29 -0
  165. data/spec/metro/models/properties/font_property_spec.rb +127 -0
  166. data/spec/metro/models/properties/numeric_property_spec.rb +46 -0
  167. data/spec/metro/models/properties/options_property/no_option_spec.rb +25 -0
  168. data/spec/metro/models/properties/options_property/options_property_spec.rb +133 -0
  169. data/spec/metro/models/properties/options_property/options_spec.rb +125 -0
  170. data/spec/metro/models/properties/position_property_spec.rb +90 -0
  171. data/spec/metro/models/ui/label_spec.rb +259 -0
  172. data/spec/metro/parameters/command_line_args_parser_spec.rb +42 -0
  173. data/spec/metro/scene_spec.rb +15 -0
  174. data/spec/metro/scene_views/json_view_spec.rb +27 -0
  175. data/spec/metro/scene_views/yaml_view_spec.rb +38 -0
  176. data/spec/metro/scenes_spec.rb +77 -0
  177. data/spec/metro/units/point_spec.rb +132 -0
  178. data/spec/metro/units/rectangle_bounds_spec.rb +56 -0
  179. data/spec/metro/views/view_spec.rb +53 -0
  180. data/spec/setup_handlers/exit_if_dry_run_spec.rb +27 -0
  181. data/spec/setup_handlers/reload_game_on_game_file_changes_spec.rb +68 -0
  182. data/spec/spec_helper.rb +20 -0
  183. data/spec/tmx_ext/object_spec.rb +96 -0
  184. data/spec/tmx_ext/tile_set_spec.rb +24 -0
  185. metadata +379 -0
@@ -0,0 +1,70 @@
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+ require_relative 'event_relay'
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+
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+ module Metro
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+
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+ class EventStateManager
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+ def initialize
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+ @current_state = []
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+ end
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+
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+ attr_accessor :window
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+
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+ attr_reader :current_state
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+
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+ #
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+ # Clear all the event relays of the current game state
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+ #
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+ def clear
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+ current_state.clear
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+ end
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+
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+ #
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+ # Fire events for held buttons within the current game state
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+ #
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+ def fire_events_for_held_buttons
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+ current_state.each {|cs| cs.fire_events_for_held_buttons }
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+ end
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+
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+ #
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+ # Fire events for mouse events within the current game state
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+ #
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+ def fire_events_for_mouse_movement
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+ current_state.each {|cs| cs.fire_events_for_mouse_movement }
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+ end
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+
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+ #
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+ # Fire events for button up for the current game state
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+ #
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+ def fire_button_up(id)
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+ current_state.each {|cs| cs.fire_button_up(id) }
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+ end
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+
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+ #
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+ # Fire events for button down within the current game state
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+ #
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+ def fire_button_down(id)
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+ current_state.each {|cs| cs.fire_button_down(id) }
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+ end
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+
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+ #
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+ # Fire notification events within the current game state
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+ #
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+ def fire_events_for_notification(event,sender)
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+ current_state.each {|cs| cs.fire_events_for_notification(event,sender) }
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+ end
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+
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+ #
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+ # An an event relay to the current game state
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+ #
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+ def add_events_for_target(target,events)
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+ relay = EventRelay.new(target,window)
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+
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+ events.each do |target_event|
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+ relay.send target_event.event, *target_event.buttons, &target_event.block
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+ end
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+
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+ current_state.push relay
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+ end
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+ end
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+
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+ end
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+ require_relative 'has_events'
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+ require_relative 'event_state_manager'
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+ require_relative 'unknown_sender'
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+ require_relative 'event_dictionary'
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+
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+ module Metro
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+
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+ module HasEvents
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+
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+ def self.included(base)
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+ base.extend ClassMethods
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+ base.extend GosuConstants
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+ end
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+
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+ module ClassMethods
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+
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+ #
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+ # Register an event for the scene.
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+ #
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+ # @example Registering for a save complete event that would re-enable a menu.
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+ #
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+ # class ExampleScene
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+ # event :notification, :save_complete do
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+ # menu.enabled!
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+ # end
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+ # end
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+ #
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+ # @example Registering for button held events
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+ #
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+ # class ExampleScene
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+ # event :on_hold KbLeft, GpLeft do
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+ # player.turn_left
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+ # end
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+ #
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+ # event :on_hold, KbRight, GpRight do
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+ # player.turn_right
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+ # end
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+ #
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+ # event :on_hold, KbUp, GpButton0, do: :calculate_accleration
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+ #
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+ # def calculate_acceleration
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+ # long_complicated_calculated_result = 0
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+ # # ... multi-line calculations to determine the player acceleration ...
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+ # player.accelerate = long_complicated_calculated_result
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+ # end
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+ # end
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+ #
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+ # @example Registering for a button down event to call a method named 'next_option'
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+ #
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+ # class ExampleScene
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+ # event :on_up, KbEscape, do: :leave_scene
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+ #
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+ # def leave_scene
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+ # transition_to :title
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+ # end
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+ # end
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+ #
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+ # Here in this scene if the Escape Key is pressed and released the example scene
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+ # will transition to the title scene.
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+ #
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+ # @example Registering for a button up event with a block of code to execute
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+ #
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+ # class ExampleScene
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+ # event :on_up, KbEscape do
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+ # transition_to :title
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+ # end
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+ # end
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+ #
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+ # @example Registering for a button down event to call a method named 'previous_option'
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+ #
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+ # class ExampleScene
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+ # event :on_down, GpLeft, GpUp, do: :previous_option
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+ #
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+ # def previous_option
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+ # @selected_index = @selected_index - 1
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+ # @selected_index = options.length - 1 if @selected_index <= -1
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+ # end
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+ # end
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+ #
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+ # Here in this scene if the GpLeft or GpUp buttons are pressed down the method
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+ # `previous_options` will be executed.
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+ #
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+ #
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+ # @example Registering for a button down event with a block of code to execute
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+ #
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+ # class ExampleScene
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+ # event :on_down, GpLeft, GpUp do
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+ # @selected_index = @selected_index - 1
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+ # @selected_index = options.length - 1 if @selected_index <= -1
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+ # end
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+ # end
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+ #
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+ # This example uses a block instead of a method name but it is absolultey the same
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+ # as the last example.
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+ #
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+ def event(event_type,*args,&block)
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+ EventDictionary.add target: metro_name, type: event_type, args: args, block: block
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+ end
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+
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+ #
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+ # @return a list of all the EventFactories defined for this event holding object
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+ #
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+ def events
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+ EventDictionary.events_for_targets(hierarchy)
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
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+ module Metro
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+
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+ #
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+ # The HitList is an object that maintains when an object is touched/clicked
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+ # and then moved and finally released. The object attempts to work through
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+ # the process:
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+ #
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+ # hit_list.hit(first_event)
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+ # hit_list.update(next_event)
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+ # hit_list.update(next_event)
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+ # hit_list.release(last_event)
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+ #
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+ # @see EditTransitionScene
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+ #
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+ class HitList
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+
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+ def initialize(drawers)
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+ @drawers = drawers
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+ end
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+
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+ attr_reader :drawers
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+
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+ def hit(event)
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+ add drawers_at(event.mouse_point)
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+ save_event event
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+ end
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+
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+ def update(event)
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+ offset = offset_from_last_event(event)
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+ list.each { |d| d.position = d.position + offset }
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+
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+ save_event event
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+ end
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+
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+ def release(event)
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+ offset = offset_from_last_event(event)
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+ list.each { |d| d.position = d.position + offset }
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+
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+ save_event event
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+ clear
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+ end
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+
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+ def drawers_at(point)
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+ hit_drawers = drawers.find_all { |drawer| drawer.bounds.contains?(point) }
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+
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+ # assumed that we only want one item
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+ top_drawer = hit_drawers.inject(hit_drawers.first) {|top,drawer| drawer.z_order > top.z_order ? drawer : top }
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+ [ top_drawer ].compact
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+ end
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+
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+ def offset_from_last_event(event)
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+ return Point.zero unless @last_event
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+ event.mouse_point - @last_event.mouse_point
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+ end
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+
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+ def save_event(event)
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+ @first_event = event unless @first_event
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+ @last_event = event
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+ end
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+
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+ def list
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+ @list ||= []
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+ end
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+
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+ def add(hits)
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+ Array(hits).each {|hit| list.push hit }
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+ end
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+
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+ def clear
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+ list.clear
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+ @first_event = nil
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+ end
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+
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+ end
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+ end
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+ module Metro
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+ class UnknownSender
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+
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+ end
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+ end
data/lib/metro/font.rb ADDED
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+ module Metro
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+
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+ #
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+ # Font is a wrapper class for a Gosu::Font. This allows for additional data
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+ # to be stored without relying on monkey-patching on functionality.
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+ #
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+ class Font < SimpleDelegator
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+
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+ def initialize(gosu_font)
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+ super(gosu_font)
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+ end
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+
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+ # An alias to Gosu::Font's height method
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+ def size ; height ; end
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+
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+ #
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+ # Return a font that matches the specified criteria. Using the name, size,
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+ # and window a font will be generated or retrieved from the cache.
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+ #
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+ # @example Finding or creating a Font
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+ #
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+ # Metro::Font.find_or_create window: model.window,
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+ # name: "Times New Roman", size: 24
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+ #
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+ # @param [Hash] value the hash that contains the `name`, `size` and `window`
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+ # that describe the font.
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+ #
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+ def self.find_or_create(options)
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+ window, name, size = create_params(options)
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+ gosu_font = fonts["#{name}:#{size}:#{window}"]
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+ gosu_font ? new(gosu_font) : create(options)
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+ end
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+
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+ #
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+ # Return a font that matches the specified criteria. Using the name, size,
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+ # and window a font will be generated and stored in the cache.
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+ #
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+ # @example Creating a Font
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+ #
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+ # Metro::Font.create window: model.window,
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+ # name: "Comic Sans", size: 48
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+ #
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+ # @param [Hash] value the hash that contains the `name`, `size` and `window`
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+ # that describe the font.
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+ #
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+ def self.create(options)
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+ window, name, size = create_params(options)
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+ gosu_font = create_gosu_font(window,name,size)
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+ fonts["#{name}:#{size}:#{window}"] = gosu_font
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+ new(gosu_font)
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+ end
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+
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+ private
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+
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+ def self.create_params(options)
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+ options.symbolize_keys!
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+ [ options[:window], options[:name], options[:size] ]
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+ end
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+
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+ def self.create_gosu_font(window, name, size)
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+ Gosu::Font.new window, name, size
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+ end
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+
64
+ def self.fonts
65
+ @fonts ||= {}
66
+ end
67
+
68
+ end
69
+ end
data/lib/metro/game.rb ADDED
@@ -0,0 +1,102 @@
1
+ require 'metro/game/dsl'
2
+
3
+ module Metro
4
+ module Game
5
+ extend self
6
+
7
+ def setup(game_configuration)
8
+ @config = game_configuration
9
+ end
10
+
11
+ #
12
+ # Creates a window and starts the game with the game parameters.
13
+ #
14
+ def start!
15
+ @window = Window.new width, height, fullscreen?
16
+ window.caption = name
17
+ window.scene = Scenes.generate(first_scene)
18
+ window.show
19
+ end
20
+
21
+ # The original parameters specified during execution. These are the args
22
+ # found on the command-line that are passed in when the game started.
23
+ def execution_parameters
24
+ @execution_parameters ||= []
25
+ end
26
+
27
+ attr_writer :execution_parameters
28
+
29
+ #
30
+ # @return the current game window.
31
+ #
32
+ attr_reader :window
33
+
34
+ #
35
+ # @return [Scene,NilClass] the current scene that is being displayed. If
36
+ # this is called before the window is being displayed when this will return
37
+ # a nil value.
38
+ #
39
+ def current_scene
40
+ window ? window.scene : nil
41
+ end
42
+
43
+ def first_scene
44
+ fetch(:first_scene)
45
+ end
46
+
47
+ def width
48
+ fetch(:width,640)
49
+ end
50
+
51
+ def height
52
+ fetch(:height,480)
53
+ end
54
+
55
+ def bounds
56
+ Units::RectangleBounds.new left: 0, right: width, top: 0, bottom: height
57
+ end
58
+
59
+ def dimensions
60
+ Units::Dimensions.of width, height
61
+ end
62
+
63
+ def center
64
+ Units::Point.at width / 2 , height / 2
65
+ end
66
+
67
+ def fullscreen?
68
+ !!fetch(:fullscreen)
69
+ end
70
+
71
+ def debug?
72
+ !!fetch(:debug)
73
+ end
74
+
75
+ def name
76
+ fetch(:name)
77
+ end
78
+
79
+ def authors
80
+ fetch(:authors)
81
+ end
82
+
83
+ def website
84
+ fetch(:website,Metro::WEBSITE)
85
+ end
86
+
87
+ def contact
88
+ fetch(:contact)
89
+ end
90
+
91
+ def controls
92
+ config.controls.defined_controls
93
+ end
94
+
95
+ def fetch(name,fallback = nil)
96
+ config.send(name) rescue fallback
97
+ end
98
+
99
+ attr_reader :config
100
+
101
+ end
102
+ end
@@ -0,0 +1,68 @@
1
+ require_relative '../events/controls'
2
+
3
+ module Metro
4
+ module Game
5
+ class DSL
6
+
7
+ def self.parse(&block)
8
+ config = new
9
+ config.instance_eval(&block)
10
+ config
11
+ end
12
+
13
+ def first_scene(scene_name = nil)
14
+ scene_name ? @first_scene = scene_name : @first_scene
15
+ end
16
+
17
+ def width(game_width = nil)
18
+ game_width ? @width = game_width : @width
19
+ end
20
+
21
+ def height(game_height = nil)
22
+ game_height ? @height = game_height : @height
23
+ end
24
+
25
+ def resolution(w,h)
26
+ [ width(w), height(h) ]
27
+ end
28
+
29
+ def fullscreen(set_fullscreen = nil)
30
+ set_fullscreen.nil? ? @fullscreen : @fullscreen = set_fullscreen
31
+ end
32
+
33
+ def debug(set_debug = nil)
34
+ set_debug.nil? ? @debug : @debug = set_debug
35
+ end
36
+
37
+ def name(set_name = nil)
38
+ set_name.nil? ? @name : @name = set_name
39
+ end
40
+
41
+ def author(name)
42
+ authors.push name
43
+ end
44
+
45
+ def authors
46
+ @authors ||= []
47
+ end
48
+
49
+ alias_method :artist, :author
50
+ alias_method :designer, :author
51
+
52
+ def website(game_website = nil)
53
+ game_website ? @website = game_website : @website
54
+ end
55
+
56
+ def contact(game_contact = nil)
57
+ game_contact ? @contact = game_contact : @contact
58
+ end
59
+
60
+ def controls(&block)
61
+ @controls ||= Controls.new
62
+ @controls.instance_eval(&block) if block
63
+ @controls
64
+ end
65
+
66
+ end
67
+ end
68
+ end