line-em-up 0.4.0 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/line-em-up/game_window.rb +189 -52
- data/line-em-up/irb_requirements.rb +24 -2
- data/line-em-up/lib/config_setting.rb +126 -16
- data/line-em-up/lib/difficulty_setting.rb +64 -64
- data/line-em-up/lib/lighting.rb +143 -0
- data/line-em-up/lib/resolution_setting.rb +58 -58
- data/line-em-up/lib/setting.rb +104 -0
- data/line-em-up/lib/ship_loadout_setting.rb +476 -0
- data/line-em-up/lib/ship_setting.rb +98 -0
- data/line-em-up/lib/z_order.rb +1 -1
- data/line-em-up/loadout_window.rb +253 -0
- data/line-em-up/media/bullet_launcher_hardpoint.png +0 -0
- data/line-em-up/media/hardpoint_empty.png +0 -0
- data/line-em-up/media/header@2x.psd +0 -0
- data/line-em-up/media/laser-end-background-half.png +0 -0
- data/line-em-up/media/laser-end-background.png +0 -0
- data/line-em-up/media/laser-end-overlay-half.png +0 -0
- data/line-em-up/media/laser-end-overlay.png +0 -0
- data/line-em-up/media/laser-middle-background-half.png +0 -0
- data/line-em-up/media/laser-middle-background.png +0 -0
- data/line-em-up/media/laser-middle-overlay-half.png +0 -0
- data/line-em-up/media/laser-middle-overlay-short.png +0 -0
- data/line-em-up/media/laser-middle-overlay.png +0 -0
- data/line-em-up/media/laser-overlay-half.png +0 -0
- data/line-em-up/media/laser-overlay.png +0 -0
- data/line-em-up/media/laser-start-background-half.png +0 -0
- data/line-em-up/media/laser-start-background.png +0 -0
- data/line-em-up/media/laser-start-overlay-half.png +0 -0
- data/line-em-up/media/laser-start-overlay.png +0 -0
- data/line-em-up/media/laser_beam_hardpoint copy.png +0 -0
- data/line-em-up/media/laser_beam_hardpoint.png +0 -0
- data/line-em-up/media/line-em-up-resolution.png +0 -0
- data/line-em-up/media/menu/loadout.png +0 -0
- data/line-em-up/media/{start.png → menu/start.png} +0 -0
- data/line-em-up/media/missile_launcher.png +0 -0
- data/line-em-up/media/{spaceship.png → pilotable_ships/basic_ship/default.png} +0 -0
- data/line-em-up/media/{spaceship_original.png → pilotable_ships/basic_ship/large.png} +0 -0
- data/line-em-up/media/{spaceship_left.png → pilotable_ships/basic_ship/left.png} +0 -0
- data/line-em-up/media/pilotable_ships/basic_ship/left_broadside.png +0 -0
- data/line-em-up/media/pilotable_ships/basic_ship/original.png +0 -0
- data/line-em-up/media/{spaceship_right.png → pilotable_ships/basic_ship/right.png} +0 -0
- data/line-em-up/media/pilotable_ships/basic_ship/right_broadside.png +0 -0
- data/line-em-up/media/pilotable_ships/mite_ship/default.png +0 -0
- data/line-em-up/media/pilotable_ships/mite_ship/large.png +0 -0
- data/line-em-up/media/pilotable_ships/mite_ship/left.png +0 -0
- data/line-em-up/media/pilotable_ships/mite_ship/left_broadside.png +0 -0
- data/line-em-up/media/pilotable_ships/mite_ship/original.png +0 -0
- data/line-em-up/media/pilotable_ships/mite_ship/right.png +0 -0
- data/line-em-up/media/pilotable_ships/mite_ship/right_broadside.png +0 -0
- data/line-em-up/media/pilotable_ships/mite_ship.zip +0 -0
- data/line-em-up/models/basic_ship.rb +94 -0
- data/line-em-up/models/bomb.rb +1 -1
- data/line-em-up/models/building.rb +2 -2
- data/line-em-up/models/bullet.rb +127 -74
- data/line-em-up/models/bullet_launcher.rb +23 -0
- data/line-em-up/models/cursor.rb +37 -1
- data/line-em-up/models/dumb_missile_launcher.rb +40 -0
- data/line-em-up/models/dumb_projectile.rb +9 -2
- data/line-em-up/models/enemy_bomb.rb +1 -1
- data/line-em-up/models/enemy_bullet.rb +55 -0
- data/line-em-up/models/enemy_player.rb +1 -1
- data/line-em-up/models/execute_open_gl.rb +80 -0
- data/line-em-up/models/general_object.rb +82 -9
- data/line-em-up/models/gl_background.rb +103 -30
- data/line-em-up/models/grappling_hook.rb +1 -1
- data/line-em-up/models/hardpoint.rb +120 -0
- data/line-em-up/models/laser_launcher.rb +192 -0
- data/line-em-up/models/laser_particle.rb +133 -0
- data/line-em-up/models/launcher.rb +149 -0
- data/line-em-up/models/main.rb +119 -26
- data/line-em-up/models/menu.rb +43 -3
- data/line-em-up/models/menu_item.rb +25 -14
- data/line-em-up/models/missile_boat.rb +5 -4
- data/line-em-up/models/mite.rb +3 -2
- data/line-em-up/models/mite_ship.rb +61 -0
- data/line-em-up/models/mothership.rb +1 -1
- data/line-em-up/models/pickup.rb +2 -2
- data/line-em-up/models/pilotable_ship.rb +599 -0
- data/line-em-up/models/player.rb +207 -150
- data/line-em-up/models/projectile.rb +3 -24
- data/line-em-up/models/semi_guided_missile.rb +1 -1
- data/line-em-up/models/small_explosion.rb +2 -2
- data/line-em-up/models/star.rb +7 -2
- data/menu_launcher.rb +10 -6
- metadata +113 -10
- data/line-em-up/media/spaceship_left-test.png +0 -0
@@ -0,0 +1,599 @@
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require_relative 'general_object.rb'
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require_relative 'rocket_launcher_pickup.rb'
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require 'gosu'
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require 'opengl'
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require 'glut'
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include OpenGL
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include GLUT
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class PilotableShip < GeneralObject
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SHIP_MEDIA_DIRECTORY = "#{MEDIA_DIRECTORY}/pilotable_ships/basic_ship"
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SPEED = 7
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MAX_ATTACK_SPEED = 3.0
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attr_accessor :cooldown_wait, :secondary_cooldown_wait, :attack_speed, :health, :armor, :x, :y, :rockets, :score, :time_alive
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attr_accessor :bombs, :secondary_weapon, :grapple_hook_cooldown_wait, :damage_reduction, :boost_increase, :damage_increase, :kill_count
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attr_accessor :special_attack, :main_weapon, :drawable_items_near_self
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attr_accessor :right_broadside_mode, :left_broadside_mode, :right_broadside_hard_points, :left_broadside_hard_points, :front_hard_points
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MAX_HEALTH = 200
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FRONT_HARDPOINT_LOCATIONS = []
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RIGHT_BROADSIDE_HARDPOINT_LOCATIONS = []
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LEFT_BROADSIDE_HARDPOINT_LOCATIONS = []
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CURRENT_DIRECTORY = File.expand_path('../', __FILE__)
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CONFIG_FILE = "#{CURRENT_DIRECTORY}/../../config.txt"
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def initialize(scale, x, y, screen_width, screen_height, options = {})
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puts "ShIP THOUGHT THAT THIS WAS CONFIG_FILE: #{self.class::CONFIG_FILE}"
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media_path = self.class::SHIP_MEDIA_DIRECTORY
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path = media_path
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# @right_image = self.class.get_right_image(path)
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# @left_image = self.class.get_left_image(path)
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@right_broadside_image = self.class.get_right_broadside_image(path)
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@left_broadside_image = self.class.get_left_broadside_image(path)
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if options[:use_large_image]
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@use_large_image = true
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@image = self.class.get_large_image(path)
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else
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@image = self.class.get_image(path)
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end
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options[:image] = @image
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super(scale, x, y, screen_width, screen_height, options)
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# Top of screen
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@min_moveable_height = options[:min_moveable_height] || 0
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# Bottom of the screen
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@max_movable_height = options[:max_movable_height] || screen_height
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@score = 0
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@cooldown_wait = 0
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@secondary_cooldown_wait = 0
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@grapple_hook_cooldown_wait = 0
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@attack_speed = 3
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# @attack_speed = 3
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@health = 100.0
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@armor = 0
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@rockets = 50
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# @rockets = 250
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@bombs = 3
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@secondary_weapon = RocketLauncherPickup::NAME
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@turn_right = false
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@turn_left = false
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@hard_point_items = [RocketLauncherPickup::NAME, 'cannon_launcher', 'cannon_launcher', 'bomb_launcher']
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@rocket_launchers = 0
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@bomb_launchers = 0
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@cannon_launchers = 0
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# trigger_hard_point_load
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@damage_reduction = options[:handicap] ? options[:handicap] : 1
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invert_handicap = 1 - @damage_reduction
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@boost_increase = invert_handicap > 0 ? 1 + (invert_handicap * 1.25) : 1
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@damage_increase = invert_handicap > 0 ? 1 + (invert_handicap) : 1
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@kill_count = 0
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@main_weapon = nil
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@drawable_items_near_self = []
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@right_broadside_mode = false
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@left_broadside_mode = false
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@front_hard_points = []
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@left_broadside_hard_points = []
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@right_broadside_hard_points = []
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@hide_hardpoints = options[:hide_hardpoints] || false
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# Load hardpoints from CONFIG FILE HERE, plug in launcher class !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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# get_config_save_settings = [self.class.name]
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# # ConfigSetting.set_mapped_setting(self.class::CONFIG_FILE, [BasicShip, 'front_hardpoint_locations', 1], 'launcher')
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# ConfigSetting.set_mapped_setting(PilotableShip::CONFIG_FILE, ['BasicShip', 'front_hardpoint_locations', '1'], 'launcher')
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# ConfigSetting.set_mapped_setting(PilotableShip::CONFIG_FILE, ['BasicShip', 'front_hardpoint_locations', '2'], 'launcher')
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# ConfigSetting.set_mapped_setting(PilotableShip::CONFIG_FILE, ['BasicShip', 'front_hardpoint_locations', '3'], 'launcher')
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# ConfigSetting.get_mapped_setting(PilotableShip::CONFIG_FILE, ['BasicShip', 'front_hardpoint_locations', '1'])
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self.class::FRONT_HARDPOINT_LOCATIONS.each_with_index do |location, index|
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item_klass = ConfigSetting.get_mapped_setting(self.class::CONFIG_FILE, [self.class.name, 'front_hardpoint_locations', index.to_s])
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item_klass = eval(item_klass) if item_klass
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@front_hard_points << Hardpoint.new(scale, x, y, screen_width, screen_height, 1, location[:x_offset].call(get_image, @scale), location[:y_offset].call(get_image, @scale), item_klass, location[:slot_type], options)
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# @front_hard_points << Hardpoint.new(scale, x, y, screen_width, screen_height, 1, location[:x_offset].call(get_image, @scale), location[:y_offset].call(get_image, @scale), nil, options)
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end
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# puts "Front hard points"
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self.class::RIGHT_BROADSIDE_HARDPOINT_LOCATIONS.each_with_index do |location,index|
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# if index < 2
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item_klass = ConfigSetting.get_mapped_setting(self.class::CONFIG_FILE, [self.class.name, 'right_hardpoint_locations', index.to_s])
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item_klass = eval(item_klass) if item_klass
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options[:image_angle] = 90
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# @right_broadside_hard_points << Hardpoint.new(scale, x, y, screen_width, screen_height, 1, location[:x_offset].call(get_image, @scale), location[:y_offset].call(get_image, @scale), LaserLauncher, options)
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@right_broadside_hard_points << Hardpoint.new(scale, x, y, screen_width, screen_height, 1, location[:x_offset].call(get_image, @scale), location[:y_offset].call(get_image, @scale), item_klass, location[:slot_type], options)
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# else
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# @right_broadside_hard_points << Hardpoint.new(scale, x, y, screen_width, screen_height, 1, location[:x_offset].call(get_image, @scale), location[:y_offset].call(get_image, @scale), LaserLauncher, options)
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# end
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end
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self.class::LEFT_BROADSIDE_HARDPOINT_LOCATIONS.each_with_index do |location,index|
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# @broadside_hard_points << Hardpoint.new(scale, x, y, screen_width, screen_height, 1, location[:x_offset].call(get_image, @scale), location[:y_offset].call(get_image, @scale), LaserLauncher, options)
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item_klass = ConfigSetting.get_mapped_setting(self.class::CONFIG_FILE, [self.class.name, 'left_hardpoint_locations', index.to_s])
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item_klass = eval(item_klass) if item_klass
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options[:image_angle] = 270
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@left_broadside_hard_points << Hardpoint.new(scale, x, y, screen_width, screen_height, 1, location[:x_offset].call(get_image, @scale), location[:y_offset].call(get_image, @scale), item_klass, location[:slot_type], options)
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end
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end
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# right broadside
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def rotate_hardpoints_counterclockwise
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puts "RIGHT HERE: rotate_hardpoints_counterclockwise"
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[@right_broadside_hard_points, @left_broadside_hard_points, @front_hard_points].each do |group|
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group.each do |hp|
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hp.image_angle = (hp.image_angle || 0) - 90
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hp_y_offset = hp.y_offset
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hp_x_offset = hp.x_offset
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hp.y_offset = hp_x_offset * -1
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hp.x_offset = hp_y_offset
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end
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end
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end
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# left broadside
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def rotate_hardpoints_clockwise
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[@right_broadside_hard_points, @left_broadside_hard_points, @front_hard_points].each do |group|
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group.each do |hp|
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hp.image_angle = (hp.image_angle || 0) + 90
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hp_y_offset = hp.y_offset
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hp_x_offset = hp.x_offset
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hp.y_offset = hp_x_offset
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hp.x_offset = hp_y_offset * -1
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end
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end
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end
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# def toggle_hardpoint_broadside
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# if @right_broadside_mode
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# @broadside_hard_points.each do |hp|
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# hp_y_offset = hp.y_offset
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# hp_x_offset = hp.x_offset
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# hp.y_offset = hp_x_offset * -1
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# hp.x_offset = hp_y_offset
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# end
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# @front_hard_points.each do |hp|
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# hp_y_offset = hp.y_offset
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# hp_x_offset = hp.x_offset
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# hp.y_offset = hp_x_offset * -1
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# hp.x_offset = hp_y_offset
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# end
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# elsif @left_broadside_mode
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# else
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# @broadside_hard_points.each do |hp|
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# hp_y_offset = hp.y_offset
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# hp_x_offset = hp.x_offset
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# hp.y_offset = hp_x_offset
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# hp.x_offset = hp_y_offset * -1
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# end
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# @front_hard_points.each do |hp|
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# hp_y_offset = hp.y_offset
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# hp_x_offset = hp.x_offset
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# hp.y_offset = hp_x_offset
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# hp.x_offset = hp_y_offset * -1
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# end
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# end
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# end
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def add_hard_point hard_point
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# @hard_point_items << hard_point
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# trigger_hard_point_load
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end
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def self.get_image_assets_path
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SHIP_MEDIA_DIRECTORY
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end
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def self.get_right_broadside_image path
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Gosu::Image.new("#{path}/right_broadside.png")
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end
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def self.get_left_broadside_image path
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Gosu::Image.new("#{path}/left_broadside.png")
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end
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def self.get_image path
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Gosu::Image.new("#{path}/default.png")
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end
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def self.get_large_image path
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Gosu::Image.new("#{path}/large.png")
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end
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# def self.get_right_image path
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# Gosu::Image.new("#{path}/right.png")
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# end
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# def self.get_left_image path
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# Gosu::Image.new("#{path}/left.png")
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# end
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def self.get_image_path path
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"#{path}/default.png"
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end
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def get_image
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# puts "GET IMAGE"
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if @right_broadside_mode
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return @right_broadside_image
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elsif @left_broadside_mode
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return @left_broadside_image
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else
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# puts "DEFAULT"
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# puts @image
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return @image
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+
end
|
226
|
+
end
|
227
|
+
|
228
|
+
def get_image_path path
|
229
|
+
"#{path}/default.png"
|
230
|
+
end
|
231
|
+
|
232
|
+
|
233
|
+
#slow scrolling speed here
|
234
|
+
# Show right broadside
|
235
|
+
def rotate_counterclockwise
|
236
|
+
# puts "rotate_counterclockwise"
|
237
|
+
# puts "PRE-right_broadside_mode: #{@right_broadside_mode}"
|
238
|
+
# puts "PRE-left_broadside_mode: #{@left_broadside_mode}"
|
239
|
+
trigger_rotation = false
|
240
|
+
if @right_broadside_mode
|
241
|
+
# Do nothing
|
242
|
+
elsif @left_broadside_mode
|
243
|
+
trigger_rotation = true
|
244
|
+
@left_broadside_mode = false
|
245
|
+
else
|
246
|
+
trigger_rotation = true
|
247
|
+
@right_broadside_mode = true
|
248
|
+
end
|
249
|
+
# puts "POST-right_broadside_mode: #{@right_broadside_mode}"
|
250
|
+
# puts "POST-left_broadside_mode: #{@left_broadside_mode}"
|
251
|
+
|
252
|
+
|
253
|
+
# @right_broadside_mode = !@right_broadside_mode
|
254
|
+
if @right_broadside_mode
|
255
|
+
@image_width_half = (@right_broadside_image.width * @scale) / 2
|
256
|
+
@image_height_half = (@right_broadside_image.height * @scale) / 2
|
257
|
+
elsif @left_broadside_mode
|
258
|
+
@image_width_half = (@left_broadside_image.width * @scale) / 2
|
259
|
+
@image_height_half = (@left_broadside_image.height * @scale) / 2
|
260
|
+
else
|
261
|
+
@image_width_half = (@image.width * @scale) / 2
|
262
|
+
@image_height_half = (@image.height * @scale) / 2
|
263
|
+
end
|
264
|
+
|
265
|
+
rotate_hardpoints_counterclockwise if trigger_rotation
|
266
|
+
# puts "IMAGE SHOULD ROTATE: IS DEFAULT #{!(@right_broadside_mode && @left_broadside_mode)}" if trigger_rotation
|
267
|
+
# @image = self.get_image if trigger_rotation
|
268
|
+
|
269
|
+
if @right_broadside_mode
|
270
|
+
return 1
|
271
|
+
elsif @left_broadside_mode
|
272
|
+
# Logically, this would never be true
|
273
|
+
return 1
|
274
|
+
else
|
275
|
+
return 1
|
276
|
+
end
|
277
|
+
end
|
278
|
+
# Show right broadside
|
279
|
+
def rotate_clockwise
|
280
|
+
trigger_rotation = false
|
281
|
+
if @left_broadside_mode
|
282
|
+
# Do nothing
|
283
|
+
elsif @right_broadside_mode
|
284
|
+
trigger_rotation = true
|
285
|
+
@right_broadside_mode = false
|
286
|
+
else
|
287
|
+
trigger_rotation = true
|
288
|
+
@left_broadside_mode = true
|
289
|
+
end
|
290
|
+
|
291
|
+
# @right_broadside_mode = !@right_broadside_mode
|
292
|
+
if @right_broadside_mode
|
293
|
+
# Logically, this would never be true
|
294
|
+
@image_width_half = (@right_broadside_image.width * @scale) / 2
|
295
|
+
@image_height_half = (@right_broadside_image.height * @scale) / 2
|
296
|
+
elsif @left_broadside_mode
|
297
|
+
@image_width_half = (@left_broadside_image.width * @scale) / 2
|
298
|
+
@image_height_half = (@left_broadside_image.height * @scale) / 2
|
299
|
+
else
|
300
|
+
@image_width_half = (@image.width * @scale) / 2
|
301
|
+
@image_height_half = (@image.height * @scale) / 2
|
302
|
+
end
|
303
|
+
|
304
|
+
rotate_hardpoints_clockwise if trigger_rotation
|
305
|
+
# @image = self.get_image if trigger_rotation
|
306
|
+
|
307
|
+
if @right_broadside_mode
|
308
|
+
# Logically, this would never be true
|
309
|
+
return 1
|
310
|
+
elsif @left_broadside_mode
|
311
|
+
return 1
|
312
|
+
else
|
313
|
+
return 1
|
314
|
+
end
|
315
|
+
end
|
316
|
+
|
317
|
+
|
318
|
+
|
319
|
+
def take_damage damage
|
320
|
+
@health -= damage * @damage_reduction
|
321
|
+
end
|
322
|
+
|
323
|
+
|
324
|
+
def decrement_secondary_ammo_count count = 1
|
325
|
+
return case @secondary_weapon
|
326
|
+
when 'bomb'
|
327
|
+
self.bombs -= count
|
328
|
+
else
|
329
|
+
self.rockets -= count
|
330
|
+
end
|
331
|
+
end
|
332
|
+
|
333
|
+
def get_secondary_name
|
334
|
+
return case @secondary_weapon
|
335
|
+
when 'bomb'
|
336
|
+
'Bomb'
|
337
|
+
else
|
338
|
+
'Rocket'
|
339
|
+
end
|
340
|
+
end
|
341
|
+
|
342
|
+
def get_x
|
343
|
+
@x
|
344
|
+
end
|
345
|
+
def get_y
|
346
|
+
@y
|
347
|
+
end
|
348
|
+
|
349
|
+
def is_alive
|
350
|
+
health > 0
|
351
|
+
end
|
352
|
+
|
353
|
+
def get_speed
|
354
|
+
if @left_broadside_mode || @right_broadside_mode
|
355
|
+
speed = self.class::SPEED * 0.3
|
356
|
+
else
|
357
|
+
speed = self.class::SPEED
|
358
|
+
end
|
359
|
+
(speed * @scale).round
|
360
|
+
end
|
361
|
+
|
362
|
+
def move_left
|
363
|
+
@turn_left = true
|
364
|
+
@x = [@x - get_speed, (get_width/3)].max
|
365
|
+
|
366
|
+
[@right_broadside_hard_points, @left_broadside_hard_points, @front_hard_points].each do |group|
|
367
|
+
group.each do |hp|
|
368
|
+
hp.x = @x + hp.x_offset
|
369
|
+
end
|
370
|
+
end
|
371
|
+
return @x
|
372
|
+
end
|
373
|
+
|
374
|
+
def move_right
|
375
|
+
@turn_right = true
|
376
|
+
@x = [@x + get_speed, (@screen_width - (get_width/3))].min
|
377
|
+
|
378
|
+
[@right_broadside_hard_points, @left_broadside_hard_points, @front_hard_points].each do |group|
|
379
|
+
group.each do |hp|
|
380
|
+
hp.x = @x + hp.x_offset
|
381
|
+
end
|
382
|
+
end
|
383
|
+
return @x
|
384
|
+
end
|
385
|
+
|
386
|
+
def accelerate
|
387
|
+
# # Top of screen
|
388
|
+
# @min_moveable_height = options[:min_moveable_height] || 0
|
389
|
+
# # Bottom of the screen
|
390
|
+
# @max_movable_height = options[:max_movable_height] || screen_height
|
391
|
+
|
392
|
+
@y = [@y - get_speed, @min_moveable_height + (get_height/2)].max
|
393
|
+
|
394
|
+
[@right_broadside_hard_points, @left_broadside_hard_points, @front_hard_points].each do |group|
|
395
|
+
group.each do |hp|
|
396
|
+
hp.y = @y + hp.y_offset
|
397
|
+
end
|
398
|
+
end
|
399
|
+
return @y
|
400
|
+
end
|
401
|
+
|
402
|
+
def brake
|
403
|
+
@y = [@y + get_speed, @max_movable_height - (get_height/2)].min
|
404
|
+
|
405
|
+
[@right_broadside_hard_points, @left_broadside_hard_points, @front_hard_points].each do |group|
|
406
|
+
group.each do |hp|
|
407
|
+
hp.y = @y + hp.y_offset
|
408
|
+
end
|
409
|
+
end
|
410
|
+
return @y
|
411
|
+
end
|
412
|
+
|
413
|
+
def attack_group pointer, group
|
414
|
+
if @left_broadside_mode
|
415
|
+
# puts "@broadside_hard_points: #{@broadside_hard_points}"
|
416
|
+
results = @left_broadside_hard_points.collect do |hp|
|
417
|
+
# puts "HP #{hp}"
|
418
|
+
hp.attack(pointer) if hp.group_number == group
|
419
|
+
end
|
420
|
+
# puts "Results :#{results}"
|
421
|
+
elsif @right_broadside_mode
|
422
|
+
results = @right_broadside_hard_points.collect do |hp|
|
423
|
+
# puts "HP #{hp}"
|
424
|
+
hp.attack(pointer) if hp.group_number == group
|
425
|
+
end
|
426
|
+
else
|
427
|
+
# puts "@front_hard_points: #{@front_hard_points}"
|
428
|
+
results = @front_hard_points.collect do |hp|
|
429
|
+
# puts "HP #{hp}"
|
430
|
+
hp.attack(pointer) if hp.group_number == group
|
431
|
+
end
|
432
|
+
end
|
433
|
+
results.reject!{|v| v.nil?}
|
434
|
+
# puts "Results: #{results}"
|
435
|
+
return results
|
436
|
+
end
|
437
|
+
|
438
|
+
def deactivate_group group_number
|
439
|
+
# puts "deactivate_group: #{group_number}"
|
440
|
+
[@right_broadside_hard_points, @left_broadside_hard_points, @front_hard_points].each do |group|
|
441
|
+
group.each do |hp|
|
442
|
+
# puts "STOPPING ATTACK #{hp.group_number} == #{group_number}: #{hp.group_number == group_number}"
|
443
|
+
hp.stop_attack if hp.group_number == group_number
|
444
|
+
end
|
445
|
+
end
|
446
|
+
end
|
447
|
+
|
448
|
+
def attack_group_1 pointer
|
449
|
+
return attack_group(pointer, 1)
|
450
|
+
end
|
451
|
+
|
452
|
+
def attack_group_2 pointer
|
453
|
+
return attack_group(pointer, 2)
|
454
|
+
end
|
455
|
+
|
456
|
+
def deactivate_group_1
|
457
|
+
deactivate_group(1)
|
458
|
+
end
|
459
|
+
|
460
|
+
def deactivate_group_2
|
461
|
+
deactivate_group(2)
|
462
|
+
end
|
463
|
+
|
464
|
+
def get_draw_ordering
|
465
|
+
ZOrder::Ship
|
466
|
+
end
|
467
|
+
|
468
|
+
def draw
|
469
|
+
@drawable_items_near_self.reject! { |item| item.draw }
|
470
|
+
# puts "DRAWING HARDPOINTS"
|
471
|
+
# puts "@right_broadside_hard_points: #{@right_broadside_hard_points.count}"
|
472
|
+
if !@hide_hardpoints
|
473
|
+
@right_broadside_hard_points.each { |item| item.draw }
|
474
|
+
@left_broadside_hard_points.each { |item| item.draw }
|
475
|
+
@front_hard_points.each { |item| item.draw }
|
476
|
+
end
|
477
|
+
|
478
|
+
# test = Ashton::ParticleEmitter.new(@x, @y, get_draw_ordering)
|
479
|
+
# test.draw
|
480
|
+
# test.update(5.0)
|
481
|
+
# image = self.get_image
|
482
|
+
# Why using self?
|
483
|
+
image = self.get_image
|
484
|
+
# if @broadside_mode
|
485
|
+
# image = @broadside_image
|
486
|
+
# else
|
487
|
+
# if @turn_right
|
488
|
+
# image = @right_image
|
489
|
+
# elsif @turn_left
|
490
|
+
# image = @left_image
|
491
|
+
# else
|
492
|
+
# image = @image
|
493
|
+
# end
|
494
|
+
# end
|
495
|
+
# super
|
496
|
+
# puts "DRAWING PLAYER: image_height_half: #{@image_height_half} and image_width_half: #{@image_width_half}"
|
497
|
+
image.draw(@x - @image_width_half, @y - @image_height_half, get_draw_ordering, @scale, @scale)
|
498
|
+
@turn_right = false
|
499
|
+
@turn_left = false
|
500
|
+
end
|
501
|
+
|
502
|
+
POINTS_X = 7
|
503
|
+
POINTS_Y = 7
|
504
|
+
|
505
|
+
def draw_gl_list
|
506
|
+
@drawable_items_near_self + [self]
|
507
|
+
end
|
508
|
+
|
509
|
+
def draw_gl
|
510
|
+
# draw gl stuff
|
511
|
+
@drawable_items_near_self.each {|item| item.draw_gl }
|
512
|
+
|
513
|
+
@left_broadside_hard_points.each { |item| item.draw_gl }
|
514
|
+
@right_broadside_hard_points.each { |item| item.draw_gl }
|
515
|
+
@front_hard_points.each { |item| item.draw_gl }
|
516
|
+
|
517
|
+
info = @image.gl_tex_info
|
518
|
+
|
519
|
+
# glDepthFunc(GL_GEQUAL)
|
520
|
+
# glEnable(GL_DEPTH_TEST)
|
521
|
+
# glEnable(GL_BLEND)
|
522
|
+
|
523
|
+
# glMatrixMode(GL_PROJECTION)
|
524
|
+
# glLoadIdentity
|
525
|
+
# perspective matrix
|
526
|
+
# glFrustum(-0.10, 0.10, -0.075, 0.075, 1, 100)
|
527
|
+
|
528
|
+
# glMatrixMode(GL_MODELVIEW)
|
529
|
+
# glLoadIdentity
|
530
|
+
# glTranslated(0, 0, -4)
|
531
|
+
|
532
|
+
z = get_draw_ordering
|
533
|
+
|
534
|
+
# offs_y = 1.0 * @scrolls / SCROLLS_PER_STEP
|
535
|
+
# offs_y = 1
|
536
|
+
new_width1, new_height1, increment_x, increment_y = Player.convert_x_and_y_to_opengl_coords(@x - @image_width_half/2, @y - @image_height_half/2, @screen_width, @screen_height)
|
537
|
+
new_width2, new_height2, increment_x, increment_y = Player.convert_x_and_y_to_opengl_coords(@x - @image_width_half/2, @y + @image_height_half/2, @screen_width, @screen_height)
|
538
|
+
new_width3, new_height3, increment_x, increment_y = Player.convert_x_and_y_to_opengl_coords(@x + @image_width_half/2, @y - @image_height_half/2, @screen_width, @screen_height)
|
539
|
+
new_width4, new_height4, increment_x, increment_y = Player.convert_x_and_y_to_opengl_coords(@x + @image_width_half/2, @y + @image_height_half/2, @screen_width, @screen_height)
|
540
|
+
|
541
|
+
glEnable(GL_TEXTURE_2D)
|
542
|
+
glBindTexture(GL_TEXTURE_2D, info.tex_name)
|
543
|
+
|
544
|
+
glBegin(GL_TRIANGLE_STRIP)
|
545
|
+
# glColor4d(1, 1, 1, get_draw_ordering)
|
546
|
+
glTexCoord2d(info.left, info.top)
|
547
|
+
# glVertex3f(new_width1, new_height1, z)
|
548
|
+
|
549
|
+
# glColor4d(1, 1, 1, get_draw_ordering)
|
550
|
+
glTexCoord2d(info.left, info.bottom)
|
551
|
+
# glVertex3f(new_width2, new_height2, z)
|
552
|
+
|
553
|
+
# glColor4d(1, 1, 1, get_draw_ordering)
|
554
|
+
glTexCoord2d(info.right, info.top)
|
555
|
+
# glVertex3f(new_width3, new_height3, z)
|
556
|
+
|
557
|
+
# glColor4d(1, 1, 1, get_draw_ordering)
|
558
|
+
glTexCoord2d(info.right, info.bottom)
|
559
|
+
# glVertex3f(new_width4, new_height4, z)
|
560
|
+
glEnd
|
561
|
+
end
|
562
|
+
|
563
|
+
def update mouse_x = nil, mouse_y = nil, player = nil, scroll_factor = 1
|
564
|
+
# Update list of weapons for special cases like beans. Could iterate though an association in the future.
|
565
|
+
# @main_weapon.update(mouse_x, mouse_y, player) if @main_weapon
|
566
|
+
@front_hard_points.each do |hardpoint|
|
567
|
+
hardpoint.update(mouse_x, mouse_y, self, scroll_factor)
|
568
|
+
end
|
569
|
+
@left_broadside_hard_points.each do |hardpoint|
|
570
|
+
hardpoint.update(mouse_x, mouse_y, self, scroll_factor)
|
571
|
+
end
|
572
|
+
@right_broadside_hard_points.each do |hardpoint|
|
573
|
+
hardpoint.update(mouse_x, mouse_y, self, scroll_factor)
|
574
|
+
end
|
575
|
+
|
576
|
+
# @cooldown_wait -= 1 if @cooldown_wait > 0
|
577
|
+
# @secondary_cooldown_wait -= 1 if @secondary_cooldown_wait > 0
|
578
|
+
# @grapple_hook_cooldown_wait -= 1 if @grapple_hook_cooldown_wait > 0
|
579
|
+
# @time_alive += 1 if self.is_alive
|
580
|
+
end
|
581
|
+
|
582
|
+
def collect_pickups(pickups)
|
583
|
+
pickups.reject! do |pickup|
|
584
|
+
if Gosu.distance(@x, @y, pickup.x, pickup.y) < ((self.get_radius) + (pickup.get_radius)) * 1.2 && pickup.respond_to?(:collected_by_player)
|
585
|
+
pickup.collected_by_player(self)
|
586
|
+
if pickup.respond_to?(:get_points)
|
587
|
+
self.score += pickup.get_points
|
588
|
+
end
|
589
|
+
# stop that!
|
590
|
+
# @beep.play
|
591
|
+
true
|
592
|
+
else
|
593
|
+
false
|
594
|
+
end
|
595
|
+
end
|
596
|
+
end
|
597
|
+
|
598
|
+
|
599
|
+
end
|