gosu 0.9.2-x64-mingw32 → 0.10.0-x64-mingw32

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Binary file
Binary file
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: gosu
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.9.2
4
+ version: 0.10.0
5
5
  platform: x64-mingw32
6
6
  authors:
7
7
  - Julian Raschke
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2015-05-24 00:00:00.000000000 Z
11
+ date: 2015-08-20 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: |2
14
14
  2D game development library.
@@ -23,33 +23,6 @@ executables: []
23
23
  extensions: []
24
24
  extra_rdoc_files: []
25
25
  files:
26
- - Gosu/Audio.hpp
27
- - Gosu/AutoLink.hpp
28
- - Gosu/Bitmap.hpp
29
- - Gosu/Buttons.hpp
30
- - Gosu/Color.hpp
31
- - Gosu/Directories.hpp
32
- - Gosu/Font.hpp
33
- - Gosu/Fwd.hpp
34
- - Gosu/Gosu.hpp
35
- - Gosu/Graphics.hpp
36
- - Gosu/GraphicsBase.hpp
37
- - Gosu/IO.hpp
38
- - Gosu/Image.hpp
39
- - Gosu/ImageData.hpp
40
- - Gosu/Input.hpp
41
- - Gosu/Inspection.hpp
42
- - Gosu/Math.hpp
43
- - Gosu/Platform.hpp
44
- - Gosu/Sockets.hpp
45
- - Gosu/TR1.hpp
46
- - Gosu/Text.hpp
47
- - Gosu/TextInput.hpp
48
- - Gosu/Timing.hpp
49
- - Gosu/Utility.hpp
50
- - Gosu/Version.hpp
51
- - Gosu/WinUtility.hpp
52
- - Gosu/Window.hpp
53
26
  - lib/gosu.rb
54
27
  - lib/gosu/patches.rb
55
28
  - lib/gosu/preview.rb
@@ -58,7 +31,6 @@ files:
58
31
  - lib/gosu/zen.rb
59
32
  - lib64/2.1/gosu.so
60
33
  - lib64/2.2/gosu.so
61
- - lib64/FreeImage.dll
62
34
  - lib64/OpenAL32.dll
63
35
  - lib64/SDL2.dll
64
36
  - lib64/libsndfile.dll
@@ -81,7 +53,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
81
53
  version: '0'
82
54
  requirements: []
83
55
  rubyforge_project:
84
- rubygems_version: 2.4.5
56
+ rubygems_version: 2.4.8
85
57
  signing_key:
86
58
  specification_version: 4
87
59
  summary: 2D game development library.
@@ -1,172 +0,0 @@
1
- //! \file Audio.hpp
2
- //! Contains all the classes of Gosu's audio system.
3
-
4
- #ifndef GOSU_AUDIO_HPP
5
- #define GOSU_AUDIO_HPP
6
-
7
- #ifdef WIN32
8
- #ifndef NOMINMAX
9
- #define NOMINMAX
10
- #endif
11
- #include <windows.h>
12
- #endif
13
- #include <Gosu/Fwd.hpp>
14
- #include <Gosu/IO.hpp>
15
- #include <Gosu/Platform.hpp>
16
- #include <Gosu/TR1.hpp>
17
- #include <memory>
18
- #include <string>
19
-
20
- namespace Gosu
21
- {
22
- // Deprecated.
23
- #ifndef SWIG
24
- class Audio;
25
- #endif
26
-
27
- //! An instance of a Sample playing. Can be used to stop sounds dynamically,
28
- //! or to check if they are finished.
29
- //! It is recommended that you throw away sample instances if possible,
30
- //! as they could accidentally refer to other sounds being played after
31
- //! a very long time has passed.
32
- class SampleInstance
33
- {
34
- int handle, extra;
35
- bool alive() const;
36
-
37
- public:
38
- //! Called by Sample, do not use.
39
- // TODO: See if we can use 'friend' here.
40
- SampleInstance(int handle, int extra);
41
-
42
- bool playing() const;
43
- bool paused() const;
44
- //! Pauses this instance to be resumed afterwards. It will still keep a channel filled while paused.
45
- void pause();
46
- void resume();
47
- //! Stops this instance of a sound being played.
48
- //! Calling this twice, or too late, does not do any harm.
49
- void stop();
50
-
51
- //! \param volume Can be anything from 0.0 (silence) to 1.0 (full
52
- //! volume).
53
- void changeVolume(double volume);
54
- //! \param pan Can be anything from -1.0 (left) to 1.0 (right).
55
- void changePan(double pan);
56
- //! \param speed Playback speed is only limited by FMOD's
57
- //! capabilities and can accept very high or low values. Use 1.0 for
58
- //! normal playback speed.
59
- void changeSpeed(double speed);
60
- };
61
-
62
- //! A sample is a short sound that is completely loaded in memory, can be
63
- //! played multiple times at once and offers very flexible playback
64
- //! parameters. Use samples for everything that's not music.
65
- class Sample
66
- {
67
- struct SampleData;
68
- std::tr1::shared_ptr<SampleData> data;
69
-
70
- public:
71
- //! Constructs a sample that can be played on the specified audio
72
- //! system and loads the sample from a file.
73
- explicit Sample(const std::wstring& filename);
74
-
75
- //! Constructs a sample that can be played on the specified audio
76
- //! system and loads the sample data from a stream.
77
- explicit Sample(Reader reader);
78
-
79
- //! Plays the sample without panning.
80
- //! \param volume Can be anything from 0.0 (silence) to 1.0 (full
81
- //! volume).
82
- //! \param speed Playback speed is only limited by the underlying audio library,
83
- //! and can accept very high or low values. Use 1.0 for
84
- //! normal playback speed.
85
- SampleInstance play(double volume = 1, double speed = 1,
86
- bool looping = false) const;
87
-
88
- //! Plays the sample with panning. Even if pan is 0.0, the sample will
89
- //! not be as loud as if it were played by calling play() due to the
90
- //! way the panning works.
91
- //! \param pan Can be anything from -1.0 (left) to 1.0 (right).
92
- //! \param volume Can be anything from 0.0 (silence) to 1.0 (full
93
- //! volume).
94
- //! \param speed Playback speed is only limited by by the underlying audio library,
95
- //! and can accept very high
96
- //! or low values. Use 1.0 for normal playback speed.
97
- SampleInstance playPan(double pan, double volume = 1, double speed = 1,
98
- bool looping = false) const;
99
-
100
- #ifndef SWIG
101
- GOSU_DEPRECATED Sample(Audio& audio, const std::wstring& filename);
102
- GOSU_DEPRECATED Sample(Audio& audio, Reader reader);
103
- #endif
104
- };
105
-
106
- //! Songs are less flexible than samples in that they can only be played
107
- //! one at a time and without panning or speed parameters.
108
- class Song
109
- {
110
- class BaseData;
111
- class ModuleData;
112
- class StreamData;
113
- GOSU_UNIQUE_PTR<BaseData> data;
114
-
115
- #if defined(GOSU_CPP11_ENABLED)
116
- Song(Song&&) = delete;
117
- Song& operator=(Song&&) = delete;
118
- Song(const Song&) = delete;
119
- Song& operator=(const Song&) = delete;
120
- #else
121
- Song(const Song&);
122
- Song& operator=(const Song&);
123
- #endif
124
-
125
- public:
126
- //! Constructs a song that can be played on the provided audio system
127
- //! and loads the song from a file. The type is determined from the
128
- //! filename.
129
- explicit Song(const std::wstring& filename);
130
-
131
- //! Constructs a song of the specified type that can be played on the
132
- //! provided audio system and loads the song data from a stream.
133
- explicit Song(Reader reader);
134
-
135
- ~Song();
136
-
137
- //! Returns the song currently being played or paused, or 0 if
138
- //! no song has been played yet or the last song has finished
139
- //! playing.
140
- static Song* currentSong();
141
-
142
- //! Starts or resumes playback of the song. This will stop all other
143
- //! songs and set the current song to this object.
144
- void play(bool looping = false);
145
- //! Pauses playback of the song. It is not considered being played.
146
- //! currentSong will stay the same.
147
- void pause();
148
- //! Returns true if the song is the current song, but in paused
149
- //! mode.
150
- bool paused() const;
151
- //! Stops playback of this song if it is currently played or paused.
152
- //! Afterwards, currentSong will return 0.
153
- void stop();
154
- //! Returns true if the song is currently playing.
155
- bool playing() const;
156
- //! Returns the current volume of the song.
157
- double volume() const;
158
- //! Changes the volume of the song.
159
- void changeVolume(double volume);
160
-
161
- //! Called every tick by Window for management purposes.
162
- static void update();
163
-
164
- #ifndef SWIG
165
- enum Type { stStream, stModule };
166
- GOSU_DEPRECATED Song(Audio&, const std::wstring& filename);
167
- GOSU_DEPRECATED Song(Audio&, Type type, Reader reader);
168
- #endif
169
- };
170
- }
171
-
172
- #endif
@@ -1,16 +0,0 @@
1
- //! \file AutoLink.hpp
2
- //! Contains pragmas that make MSVC link against all the necessary libraries
3
- //! automatically.
4
-
5
- #ifdef _MSC_VER
6
- #ifndef GOSU_AUTOLINK_HPP
7
- #define GOSU_AUTOLINK_HPP
8
-
9
- #ifdef NDEBUG
10
- #pragma comment(lib, "Gosu.lib")
11
- #else
12
- #pragma comment(lib, "GosuDebug.lib")
13
- #endif
14
-
15
- #endif
16
- #endif
@@ -1,96 +0,0 @@
1
- //! \file Bitmap.hpp
2
- //! Interface of the Bitmap class.
3
-
4
- #ifndef GOSU_BITMAP_HPP
5
- #define GOSU_BITMAP_HPP
6
-
7
- #include <Gosu/Color.hpp>
8
- #include <Gosu/Fwd.hpp>
9
- #include <Gosu/GraphicsBase.hpp>
10
- #include <Gosu/Platform.hpp>
11
- #include <string>
12
- #include <vector>
13
-
14
- namespace Gosu
15
- {
16
- //! Rectangular area of pixels, each represented by a Color value. Provides
17
- //! minimal drawing functionality and serves as a temporary holder for
18
- //! graphical resources which are usually turned into Images later.
19
- //! Has (expensive) value semantics.
20
- class Bitmap
21
- {
22
- unsigned w, h;
23
- std::vector<Color> pixels;
24
-
25
- public:
26
- Bitmap() : w(0), h(0) {}
27
- Bitmap(unsigned w, unsigned h, Color c = Color::NONE) : w(w), h(h), pixels(w * h, c) {}
28
-
29
- unsigned width() const { return w; }
30
- unsigned height() const { return h; }
31
-
32
- void swap(Bitmap& other);
33
-
34
- void resize(unsigned width, unsigned height, Color c = Color::NONE);
35
-
36
- //! Returns the color at the specified position. x and y must be on the
37
- //! bitmap.
38
- Color getPixel(unsigned x, unsigned y) const { return pixels[y * w + x]; }
39
-
40
- //! Sets the pixel at the specified position to a color. x and y must
41
- //! be on the bitmap.
42
- void setPixel(unsigned x, unsigned y, Color c) { pixels[y * w + x] = c; }
43
-
44
- //! Inserts a bitmap at the given position. Parts of the inserted
45
- //! bitmap that would be outside of the target bitmap will be
46
- //! clipped away.
47
- void insert(const Bitmap& source, int x, int y);
48
-
49
- //! Inserts a portion of a bitmap at the given position. Parts of the
50
- //! inserted bitmap that would be outside of the target bitmap will be
51
- //! clipped away.
52
- void insert(const Bitmap& source, int x, int y, unsigned srcX,
53
- unsigned srcY, unsigned srcWidth, unsigned srcHeight);
54
-
55
- //! Direct access to the array of color values. May be useful for optimized
56
- //! OpenGL operations.
57
- const Color* data() const { return &pixels[0]; }
58
- Color* data() { return &pixels[0]; }
59
-
60
- // Work with data() instead if you need fast operations.
61
- GOSU_DEPRECATED void fill(Color c);
62
- GOSU_DEPRECATED void replace(Color oldColor, Color newColor);
63
- };
64
-
65
- //! Loads any supported image into a Bitmap.
66
- void loadImageFile(Bitmap& bitmap, const std::wstring& filename);
67
- //! Loads any supported image into a Bitmap.
68
- void loadImageFile(Bitmap& bitmap, Reader input);
69
-
70
- //! Saves a Bitmap to a file.
71
- void saveImageFile(const Bitmap& bitmap, const std::wstring& filename);
72
- //! Saves a Bitmap to an arbitrary resource.
73
- void saveImageFile(const Bitmap& bitmap, Gosu::Writer writer,
74
- const std::wstring& formatHint = L"png");
75
-
76
- //! Set the alpha value of all pixels which are equal to the color key
77
- //! to zero. Color values are adjusted so that no borders show up when
78
- //! the image is stretched or rotated.
79
- void applyColorKey(Bitmap& bitmap, Color key);
80
-
81
- //! The reverse of applyColorKey. Resets all fully transparent pixels by
82
- //! a background color, makes all other pixels fully opaque.
83
- void unapplyColorKey(Bitmap& bitmap, Color background);
84
-
85
- void applyBorderFlags(Bitmap& dest, const Bitmap& source,
86
- unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
87
- unsigned borderFlags);
88
-
89
- // Use loadImageFile/saveImageFile instead.
90
- GOSU_DEPRECATED Reader loadFromBMP(Bitmap& bmp, Reader reader);
91
- GOSU_DEPRECATED Writer saveToBMP(const Bitmap& bmp, Writer writer);
92
- GOSU_DEPRECATED Reader loadFromPNG(Bitmap& bmp, Reader reader);
93
- GOSU_DEPRECATED Writer saveToPNG(const Bitmap& bmp, Writer writer);
94
- }
95
-
96
- #endif
@@ -1,265 +0,0 @@
1
- #ifndef GOSU_BUTTONS_HPP
2
- #define GOSU_BUTTONS_HPP
3
-
4
- #include <Gosu/Platform.hpp>
5
-
6
- #ifdef GOSU_IS_MAC
7
- #define GOSU_SCANCODE(mac, windows_or_linux) mac
8
- #define GOSU_SPECIAL_SCANCODE(mac, windows, linux) mac
9
- #else
10
- #define GOSU_SCANCODE(mac, linux_or_windows) linux_or_windows
11
- #ifdef GOSU_IS_WIN
12
- #define GOSU_SPECIAL_SCANCODE(mac, windows, linux) windows
13
- #else
14
- #define GOSU_SPECIAL_SCANCODE(mac, windows, linux) linux
15
- #endif
16
- #endif
17
-
18
- namespace Gosu
19
- {
20
- //! List of button ids that can be used with Gosu::Input.
21
- //! This enumeration contains ids for keyboard keys (kb*),
22
- //! mouse buttons and mouse wheel (ms*) and gamepad buttons (gp*).
23
- enum ButtonName
24
- {
25
- kbRangeBegin,
26
- kbEscape = 41,
27
- kbF1 = 58,
28
- kbF2 = 59,
29
- kbF3 = 60,
30
- kbF4 = 61,
31
- kbF5 = 62,
32
- kbF6 = 63,
33
- kbF7 = 64,
34
- kbF8 = 65,
35
- kbF9 = 66,
36
- kbF10 = 67,
37
- kbF11 = 68,
38
- kbF12 = 69,
39
- kb0 = 39,
40
- kb1 = 30,
41
- kb2 = 31,
42
- kb3 = 32,
43
- kb4 = 33,
44
- kb5 = 34,
45
- kb6 = 35,
46
- kb7 = 36,
47
- kb8 = 37,
48
- kb9 = 38,
49
- kbTab = 43,
50
- kbReturn = 40,
51
- kbSpace = 44,
52
- kbLeftShift = 225,
53
- kbRightShift = 229,
54
- kbLeftControl = 224,
55
- kbRightControl = 228,
56
- kbLeftAlt = 226,
57
- kbRightAlt = 230,
58
- kbLeftMeta = 227,
59
- kbRightMeta = 231,
60
- kbBackspace = 42,
61
- kbLeft = 80,
62
- kbRight = 79,
63
- kbUp = 82,
64
- kbDown = 81,
65
- kbHome = 74,
66
- kbEnd = 77,
67
- kbInsert = 73,
68
- kbDelete = 76,
69
- kbPageUp = 75,
70
- kbPageDown = 78,
71
- kbEnter = 88,
72
- kbBacktick = 53,
73
- kbMinus = 45,
74
- kbEqual = 46, // TODO: Rename ->kbEquals
75
- kbBracketLeft = 47, // TODO: Rename ->kbLeftBracket
76
- kbBracketRight = 48, // TODO: Rename ->kbRightBracket
77
- kbBackslash = 49,
78
- kbSemicolon = 51,
79
- kbApostrophe = 52,
80
- kbComma = 54,
81
- kbPeriod = 55,
82
- kbSlash = 49,
83
- kbA = 4,
84
- kbB = 5,
85
- kbC = 6,
86
- kbD = 7,
87
- kbE = 8,
88
- kbF = 9,
89
- kbG = 10,
90
- kbH = 11,
91
- kbI = 12,
92
- kbJ = 13,
93
- kbK = 14,
94
- kbL = 15,
95
- kbM = 16,
96
- kbN = 17,
97
- kbO = 18,
98
- kbP = 19,
99
- kbQ = 20,
100
- kbR = 21,
101
- kbS = 22,
102
- kbT = 23,
103
- kbU = 24,
104
- kbV = 25,
105
- kbW = 26,
106
- kbX = 27,
107
- kbY = 28,
108
- kbZ = 29,
109
- // ` on US/UK Mac, < on EU Mac, \ in US/UK Windows
110
- kbISO = 100,
111
- kbNumpad0 = 98,
112
- kbNumpad1 = 89,
113
- kbNumpad2 = 90,
114
- kbNumpad3 = 91,
115
- kbNumpad4 = 92,
116
- kbNumpad5 = 93,
117
- kbNumpad6 = 94,
118
- kbNumpad7 = 95,
119
- kbNumpad8 = 96,
120
- kbNumpad9 = 97,
121
- kbNumpadAdd = 87, // TODO: Rename ->kbNumpadPlus
122
- kbNumpadSubtract = 86, // TODO: Rename ->kbNumpadMinus
123
- kbNumpadMultiply = 85,
124
- kbNumpadDivide = 84,
125
- kbRangeEnd = 0xff,
126
-
127
- msRangeBegin,
128
- msLeft = msRangeBegin,
129
- msMiddle,
130
- msRight,
131
- msWheelUp,
132
- msWheelDown,
133
- msOther0,
134
- msOther1,
135
- msOther2,
136
- msOther3,
137
- msOther4,
138
- msOther5,
139
- msOther6,
140
- msOther7,
141
- msRangeEnd = 0x110,
142
-
143
- gpRangeBegin,
144
- gpLeft = gpRangeBegin,
145
- gpRight,
146
- gpUp,
147
- gpDown,
148
- gpButton0,
149
- gpButton1,
150
- gpButton2,
151
- gpButton3,
152
- gpButton4,
153
- gpButton5,
154
- gpButton6,
155
- gpButton7,
156
- gpButton8,
157
- gpButton9,
158
- gpButton10,
159
- gpButton11,
160
- gpButton12,
161
- gpButton13,
162
- gpButton14,
163
- gpButton15,
164
-
165
- gp0Left,
166
- gp0Right,
167
- gp0Up,
168
- gp0Down,
169
- gp0Button0,
170
- gp0Button1,
171
- gp0Button2,
172
- gp0Button3,
173
- gp0Button4,
174
- gp0Button5,
175
- gp0Button6,
176
- gp0Button7,
177
- gp0Button8,
178
- gp0Button9,
179
- gp0Button10,
180
- gp0Button11,
181
- gp0Button12,
182
- gp0Button13,
183
- gp0Button14,
184
- gp0Button15,
185
-
186
- gp1Left,
187
- gp1Right,
188
- gp1Up,
189
- gp1Down,
190
- gp1Button0,
191
- gp1Button1,
192
- gp1Button2,
193
- gp1Button3,
194
- gp1Button4,
195
- gp1Button5,
196
- gp1Button6,
197
- gp1Button7,
198
- gp1Button8,
199
- gp1Button9,
200
- gp1Button10,
201
- gp1Button11,
202
- gp1Button12,
203
- gp1Button13,
204
- gp1Button14,
205
- gp1Button15,
206
-
207
- gp2Left,
208
- gp2Right,
209
- gp2Up,
210
- gp2Down,
211
- gp2Button0,
212
- gp2Button1,
213
- gp2Button2,
214
- gp2Button3,
215
- gp2Button4,
216
- gp2Button5,
217
- gp2Button6,
218
- gp2Button7,
219
- gp2Button8,
220
- gp2Button9,
221
- gp2Button10,
222
- gp2Button11,
223
- gp2Button12,
224
- gp2Button13,
225
- gp2Button14,
226
- gp2Button15,
227
-
228
- gp3Left,
229
- gp3Right,
230
- gp3Up,
231
- gp3Down,
232
- gp3Button0,
233
- gp3Button1,
234
- gp3Button2,
235
- gp3Button3,
236
- gp3Button4,
237
- gp3Button5,
238
- gp3Button6,
239
- gp3Button7,
240
- gp3Button8,
241
- gp3Button9,
242
- gp3Button10,
243
- gp3Button11,
244
- gp3Button12,
245
- gp3Button13,
246
- gp3Button14,
247
- gp3Button15,
248
-
249
- gpRangeEnd = gp3Button15,
250
-
251
- numButtons = gpRangeEnd + 1,
252
- numGamepads = 4,
253
- noButton = 0xffffffff,
254
-
255
- kbNum = kbRangeEnd - kbRangeBegin + 1,
256
- msNum = msRangeEnd - msRangeBegin + 1,
257
- gpNum = gpRangeEnd - gpRangeBegin + 1,
258
- gpNumPerGamepad = gpNum / (numGamepads + 1)
259
- };
260
- }
261
-
262
- #undef GOSU_SCANCODE
263
- #undef GOSU_SPECIAL_SCANCODE
264
-
265
- #endif