gosu 0.9.2-x64-mingw32 → 0.10.0-x64-mingw32
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- checksums.yaml +4 -4
- data/lib64/2.1/gosu.so +0 -0
- data/lib64/2.2/gosu.so +0 -0
- metadata +3 -31
- data/Gosu/Audio.hpp +0 -172
- data/Gosu/AutoLink.hpp +0 -16
- data/Gosu/Bitmap.hpp +0 -96
- data/Gosu/Buttons.hpp +0 -265
- data/Gosu/Color.hpp +0 -204
- data/Gosu/Directories.hpp +0 -36
- data/Gosu/Font.hpp +0 -87
- data/Gosu/Fwd.hpp +0 -31
- data/Gosu/Gosu.hpp +0 -34
- data/Gosu/Graphics.hpp +0 -125
- data/Gosu/GraphicsBase.hpp +0 -114
- data/Gosu/IO.hpp +0 -269
- data/Gosu/Image.hpp +0 -131
- data/Gosu/ImageData.hpp +0 -61
- data/Gosu/Input.hpp +0 -149
- data/Gosu/Inspection.hpp +0 -14
- data/Gosu/Math.hpp +0 -135
- data/Gosu/Platform.hpp +0 -93
- data/Gosu/Sockets.hpp +0 -156
- data/Gosu/TR1.hpp +0 -56
- data/Gosu/Text.hpp +0 -71
- data/Gosu/TextInput.hpp +0 -70
- data/Gosu/Timing.hpp +0 -16
- data/Gosu/Utility.hpp +0 -28
- data/Gosu/Version.hpp +0 -19
- data/Gosu/WinUtility.hpp +0 -75
- data/Gosu/Window.hpp +0 -138
- data/lib64/FreeImage.dll +0 -0
data/Gosu/ImageData.hpp
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//! \file ImageData.hpp
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//! Interface of the ImageData class.
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#ifndef GOSU_IMAGEDATA_HPP
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#define GOSU_IMAGEDATA_HPP
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Platform.hpp>
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namespace Gosu
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{
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//! Contains information about the underlying OpenGL texture and the
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//! u/v space used for image data. Can be retrieved from some images
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//! to use them in OpenGL operations.
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struct GLTexInfo
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{
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int texName;
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float left, right, top, bottom;
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};
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//! The ImageData class is an abstract base class for drawable images.
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//! Instances of classes derived by ImageData are usually returned by
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//! Graphics::createImage and usually only used to implement drawing
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//! primitives like Image, which then provide a more specialized and
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//! intuitive drawing interface.
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class ImageData
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{
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// Non-copyable
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ImageData(const ImageData&);
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ImageData& operator=(const ImageData&);
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public:
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ImageData()
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{
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}
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virtual ~ImageData()
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{
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}
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virtual int width() const = 0;
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virtual int height() const = 0;
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virtual void draw(double x1, double y1, Color c1,
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double x2, double y2, Color c2,
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double x3, double y3, Color c3,
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double x4, double y4, Color c4,
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ZPos z, AlphaMode mode) const = 0;
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virtual const GLTexInfo* glTexInfo() const = 0;
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virtual Bitmap toBitmap() const = 0;
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virtual GOSU_UNIQUE_PTR<ImageData> subimage(int x, int y, int width, int height) const = 0;
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virtual void insert(const Bitmap& bitmap, int x, int y) = 0;
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};
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}
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#endif
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data/Gosu/Input.hpp
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//! \file Input.hpp
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//! Interface of the Input class.
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#ifndef GOSU_INPUT_HPP
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#define GOSU_INPUT_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/Buttons.hpp>
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#include <Gosu/TR1.hpp>
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#ifdef GOSU_IS_WIN
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#endif
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#ifdef GOSU_IS_X
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#endif
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#include <vector>
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namespace Gosu
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{
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//! Very lightweight class that identifies a button (keyboard, mouse or other device).
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class Button
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{
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unsigned id_;
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public:
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//! For internal use.
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explicit Button(unsigned id) : id_(id) {}
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//! For internal use.
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unsigned id() const { return id_; }
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//! Default constructor; == noButton.
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Button() : id_(noButton) {}
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//! Conversion from ButtonName constants.
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Button(ButtonName name) : id_(name) {}
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};
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//! Tests whether two Buttons identify the same physical button.
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inline bool operator==(Button lhs, Button rhs)
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{
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return lhs.id() == rhs.id();
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}
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inline bool operator!=(Button lhs, Button rhs)
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{
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return !(lhs == rhs);
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}
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inline bool operator<(Button lhs, Button rhs)
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{
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return lhs.id() < rhs.id();
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}
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//! Struct that saves information about a touch on the surface of a multi-
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//! touch device.
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//! Available even on non-iPhone platforms to make it easier to compile the
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//! same source for multiple platforms.
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struct Touch
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{
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//! Allows for identification of a touch across calls.
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void* id;
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//! Position of a touch on the touch screen.
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float x, y;
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};
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typedef std::vector<Touch> Touches;
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//! Manages initialization and shutdown of the input system. Only one Input
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//! instance can exist per application.
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class Input
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{
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struct Impl;
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const GOSU_UNIQUE_PTR<Impl> pimpl;
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#if defined(GOSU_CPP11_ENABLED)
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// explicitly forbid copying and moving
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Input(Input&&) = delete;
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Input& operator=(Input&&) = delete;
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Input(const Input&) = delete;
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Input& operator=(const Input&) = delete;
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#endif
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public:
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#ifdef GOSU_IS_IPHONE
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Input(void* view, float updateInterval);
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void feedTouchEvent(int type, void* touches);
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#else
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Input(void* window);
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bool feedSDLEvent(void* event);
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#endif
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~Input();
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//! Returns the character a button usually produces, or 0.
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static wchar_t idToChar(Button btn);
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//! Returns the button that has to be pressed to produce the
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//! given character, or noButton.
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static Button charToId(wchar_t ch);
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//! Returns true if a button is currently pressed.
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//! Updated every tick.
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static bool down(Button btn);
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//! Returns the horizontal position of the mouse relative to the top
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//! left corner of the window given to Input's constructor.
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double mouseX() const;
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//! See mouseX.
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double mouseY() const;
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//! Immediately moves the mouse as far towards the desired position
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//! as possible. x and y are relative to the window, just as in mouseX()
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//! and mouseY(), so (0, 0) is the top left corner of the window..
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void setMousePosition(double x, double y);
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// Undocumented for the moment. Also applies to currentTouches().
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void setMouseFactors(double factorX, double factorY, double offsetX = 0, double offsetY = 0);
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//! Currently known touches.
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const Touches& currentTouches() const;
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//! Accelerometer positions in all three dimensions (smoothened).
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double accelerometerX() const;
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double accelerometerY() const;
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double accelerometerZ() const;
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//! Collects new information about which buttons are pressed, where the
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//! mouse is and calls onButtonUp/onButtonDown, if assigned.
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void update();
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//! Assignable events that are called by update. You can bind these to your own functions.
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//! If you use the Window class, it will assign these to its own methods.
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std::tr1::function<void (Button)> onButtonDown, onButtonUp;
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//! Assignable events that are called by update. You can bind these to your own functions.
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//! If you use the Window class, it will assign these to its own methods.
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std::tr1::function<void (Touch)> onTouchBegan, onTouchMoved, onTouchEnded;
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//! Returns the currently active TextInput instance, or 0.
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TextInput* textInput() const;
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//! Sets the currently active TextInput, or clears it (input = 0).
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void setTextInput(TextInput* input);
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};
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}
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#endif
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data/Gosu/Inspection.hpp
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//! \file Inspection.hpp
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//! A special set of functions designed for tuning Gosu games.
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#ifndef GOSU_INSPECTION_HPP
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#define GOSU_INSPECTION_HPP
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namespace Gosu
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{
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//! Returns the current framerate, as determined by an unspecified and possibly
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//! horrible algorithm.
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int fps();
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}
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#endif
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data/Gosu/Math.hpp
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//! \file Math.hpp
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//! Contains simple math functionality.
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#ifndef GOSU_MATH_HPP
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#define GOSU_MATH_HPP
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namespace Gosu
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{
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//! Pi.
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const double pi = 3.1415926536;
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//! Truncates the fractional part of a real value. Equivalent to
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//! static_cast<long>.
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inline long trunc(double value)
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{
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return static_cast<long>(value);
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}
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//! Rounds a real value towards the next integer.
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inline long round(double value)
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{
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if (value >= 0)
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return static_cast<long>(value + 0.5);
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else
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return static_cast<long>(value - 0.5);
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}
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//! Returns a real value between min (inclusive) and max (exclusive).
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//! Uses std::rand, so you should call std::srand before using it.
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double random(double min, double max);
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//! Translates between Gosu's angle system (where 0� is at the top)
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//! and radians (where 0 is at the right).
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inline double gosuToRadians(double angle)
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{
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return (angle - 90) * pi / 180;
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}
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//! Translates between Gosu's angle system (where 0� is at the top)
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//! and radians (where 0 is at the right).
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inline double radiansToGosu(double angle)
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{
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return angle * 180 / pi + 90;
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}
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//! Translates between degrees (used by Gosu) and radians, i.e. it
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//! does not change the 'origin' of the angle system.
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inline double degreesToRadians(double angle)
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{
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return angle * pi / 180;
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}
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//! Translates between degrees (used by Gosu) and radians, i.e. it
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//! does not change the 'origin' of the angle system.
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inline double radiansToDegrees(double angle)
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{
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return angle * 180 / pi;
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}
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//! Returns the horizontal distance between the origin and the point to
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//! which you would get if you moved radius pixels in the direction
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//! specified by angle.
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//! \param angle Angle in degrees where 0.0 means upwards.
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double offsetX(double angle, double radius);
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//! Returns the vertical distance between the origin and the point to
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//! which you would get if you moved radius pixels in the direction
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//! specified by angle.
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//! \param angle Angle in degrees where 0.0 means upwards.
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double offsetY(double angle, double radius);
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//! Returns the angle from point 1 to point 2 in degrees, where 0.0 means
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//! upwards. Returns def if both points are equal.
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double angle(double fromX, double fromY, double toX, double toY,
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double def = 0);
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//! Returns the smallest angle that can be added to angle1 to get to
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//! angle2 (can be negative if counter-clockwise movement is shorter).
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double angleDiff(double angle1, double angle2);
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//! Normalizes an angle to fit into the range [0; 360[.
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double normalizeAngle(double angle);
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//! Returns value * value.
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template<typename T>
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T square(T value)
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{
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return value * value;
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}
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//! Returns min if value is smaller than min, max if value is larger than
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//! max and value otherwise.
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template<typename T>
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T clamp(T value, T min, T max)
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{
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if (value < min)
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return min;
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if (value > max)
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return max;
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return value;
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}
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// Backward compatibility with 0.7.x
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template<typename T>
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T boundBy(T value, T min, T max)
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{
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return clamp(value, min, max);
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}
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//! Returns (value-min) % (max-min) + min, where % always has a positive
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//! result for max > min. The results are undefined for max <= min.
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//! Note: This means that max is exclusive.
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int wrap(int value, int min, int max);
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//! Returns (value-min) % (max-min) + min, where % always has a positive
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//! result for max > min. The results are undefined for max <= min.
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//! Note: This means that max is exclusive.
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float wrap(float value, float min, float max);
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//! Returns (value-min) % (max-min) + min, where % always has a positive
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//! result for max > min. The results are undefined for max <= min.
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//! Note: This means that max is exclusive.
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double wrap(double value, double min, double max);
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//! Returns the square of the distance between two points.
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inline double distanceSqr(double x1, double y1, double x2, double y2)
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{
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return square(x1 - x2) + square(y1 - y2);
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}
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//! Returns the distance between two points.
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double distance(double x1, double y1, double x2, double y2);
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//! Interpolates a value between a and b, weight being the bias towards the second value.
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//! Examples: interpolate(0, 10, 0.5) == 5, interpolate(-10, 10, 0.25) == 5, interpolate(0, 10, -0.5) == -5.
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template<typename T>
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T interpolate(T a, T b, double weight = 0.5)
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{
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131
|
-
return a * (1.0 - weight) + b * weight;
|
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-
}
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-
}
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134
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-
|
135
|
-
#endif
|
data/Gosu/Platform.hpp
DELETED
@@ -1,93 +0,0 @@
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1
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-
//! \file Platform.hpp
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2
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-
//! Macros and utility functions to facilitate programming on all of Gosu's supported platforms.
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-
|
4
|
-
#ifndef GOSU_PLATFORM_HPP
|
5
|
-
#define GOSU_PLATFORM_HPP
|
6
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-
|
7
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-
#ifdef __BIG_ENDIAN__
|
8
|
-
# define GOSU_IS_BIG_ENDIAN
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9
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-
# define IDENTITY_FUN bigToNative
|
10
|
-
# define IDENTITY_FUN2 nativeToBig
|
11
|
-
# define CONV_FUN littleToNative
|
12
|
-
# define CONV_FUN2 nativeToLittle
|
13
|
-
#else
|
14
|
-
# define GOSU_IS_LITTLE_ENDIAN
|
15
|
-
# define IDENTITY_FUN littleToNative
|
16
|
-
# define IDENTITY_FUN2 nativeToLittle
|
17
|
-
# define CONV_FUN bigToNative
|
18
|
-
# define CONV_FUN2 nativeToBig
|
19
|
-
#endif
|
20
|
-
|
21
|
-
#include <algorithm>
|
22
|
-
|
23
|
-
namespace Gosu
|
24
|
-
{
|
25
|
-
template<typename T> T IDENTITY_FUN(T t) { return t; }
|
26
|
-
template<typename T> T IDENTITY_FUN2(T t) { return t; }
|
27
|
-
|
28
|
-
template<typename T>
|
29
|
-
T CONV_FUN(T t)
|
30
|
-
{
|
31
|
-
char* begin = reinterpret_cast<char*>(&t);
|
32
|
-
std::reverse(begin, begin + sizeof t);
|
33
|
-
return t;
|
34
|
-
}
|
35
|
-
|
36
|
-
template<typename T> T CONV_FUN2(T t) { return CONV_FUN(t); }
|
37
|
-
}
|
38
|
-
|
39
|
-
#undef IDENTITY_FUN
|
40
|
-
#undef IDENTITY_FUN2
|
41
|
-
#undef CONV_FUN
|
42
|
-
#undef CONV_FUN2
|
43
|
-
|
44
|
-
#if defined(_MSC_VER)
|
45
|
-
# define GOSU_NORETURN __declspec(noreturn)
|
46
|
-
#elif defined(__GNUC__)
|
47
|
-
# define GOSU_NORETURN __attribute__ ((noreturn))
|
48
|
-
#endif
|
49
|
-
|
50
|
-
#if defined(WIN32)
|
51
|
-
# define GOSU_IS_WIN
|
52
|
-
#else
|
53
|
-
# define GOSU_IS_UNIX
|
54
|
-
# if defined(__linux) || defined(__FreeBSD__)
|
55
|
-
# define GOSU_IS_X
|
56
|
-
# else
|
57
|
-
# define GOSU_IS_MAC
|
58
|
-
# include <TargetConditionals.h>
|
59
|
-
# if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
|
60
|
-
# define GOSU_IS_IPHONE
|
61
|
-
# endif
|
62
|
-
# endif
|
63
|
-
#endif
|
64
|
-
|
65
|
-
#if defined (GOSU_IS_IPHONE) || defined(__arm__)
|
66
|
-
# define GOSU_IS_OPENGLES
|
67
|
-
#endif
|
68
|
-
|
69
|
-
#ifndef SWIG
|
70
|
-
# if _MSC_VER >= 1700 || ((__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)) && defined(__GXX_EXPERIMENTAL_CXX0X__))
|
71
|
-
# define GOSU_CPP11_ENABLED
|
72
|
-
# endif
|
73
|
-
#endif
|
74
|
-
|
75
|
-
#ifdef GOSU_CPP11_ENABLED
|
76
|
-
# define GOSU_UNIQUE_PTR std::unique_ptr
|
77
|
-
# define GOSU_MOVE_UNIQUE_PTR(ptr) std::move(ptr)
|
78
|
-
#else
|
79
|
-
# define GOSU_UNIQUE_PTR std::auto_ptr
|
80
|
-
# define GOSU_MOVE_UNIQUE_PTR(ptr) (ptr)
|
81
|
-
#endif
|
82
|
-
|
83
|
-
#ifndef GOSU_DEPRECATED
|
84
|
-
# if defined(GOSU_IS_WIN)
|
85
|
-
# define GOSU_DEPRECATED __declspec(deprecated)
|
86
|
-
# elif (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1))
|
87
|
-
# define GOSU_DEPRECATED __attribute__((__deprecated__))
|
88
|
-
# else
|
89
|
-
# define GOSU_DEPRECATED
|
90
|
-
# endif
|
91
|
-
#endif
|
92
|
-
|
93
|
-
#endif
|