gosu 0.9.2-x64-mingw32 → 0.10.0-x64-mingw32
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- checksums.yaml +4 -4
- data/lib64/2.1/gosu.so +0 -0
- data/lib64/2.2/gosu.so +0 -0
- metadata +3 -31
- data/Gosu/Audio.hpp +0 -172
- data/Gosu/AutoLink.hpp +0 -16
- data/Gosu/Bitmap.hpp +0 -96
- data/Gosu/Buttons.hpp +0 -265
- data/Gosu/Color.hpp +0 -204
- data/Gosu/Directories.hpp +0 -36
- data/Gosu/Font.hpp +0 -87
- data/Gosu/Fwd.hpp +0 -31
- data/Gosu/Gosu.hpp +0 -34
- data/Gosu/Graphics.hpp +0 -125
- data/Gosu/GraphicsBase.hpp +0 -114
- data/Gosu/IO.hpp +0 -269
- data/Gosu/Image.hpp +0 -131
- data/Gosu/ImageData.hpp +0 -61
- data/Gosu/Input.hpp +0 -149
- data/Gosu/Inspection.hpp +0 -14
- data/Gosu/Math.hpp +0 -135
- data/Gosu/Platform.hpp +0 -93
- data/Gosu/Sockets.hpp +0 -156
- data/Gosu/TR1.hpp +0 -56
- data/Gosu/Text.hpp +0 -71
- data/Gosu/TextInput.hpp +0 -70
- data/Gosu/Timing.hpp +0 -16
- data/Gosu/Utility.hpp +0 -28
- data/Gosu/Version.hpp +0 -19
- data/Gosu/WinUtility.hpp +0 -75
- data/Gosu/Window.hpp +0 -138
- data/lib64/FreeImage.dll +0 -0
data/Gosu/Sockets.hpp
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//! \file Sockets.hpp
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//! Interface of the three socket classes, MessageSocket, CommSocket and ListenerSocket.
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#ifndef GOSU_SOCKETS_HPP
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#define GOSU_SOCKETS_HPP
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#include <Gosu/TR1.hpp>
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#include <cstddef>
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#include <string>
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#include <Gosu/Platform.hpp>
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namespace Gosu
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{
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//! Addresses are returned from and given to Gosu functions in host byte order.
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typedef std::tr1::uint32_t SocketAddress;
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//! Ports are returned from and given to Gosu functions in host byte order.
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typedef std::tr1::uint16_t SocketPort;
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//! Constant that can be used as a placeholder for an arbitrary port, e.g. when
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//! starting to listen.
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const SocketPort anyPort = 0;
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//! Tries to convert a dotted IP4 string into an address suitable for
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//! socket functions. If the string supplied is not such a string, it
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//! tries to look up the host via DNS. If both methods fail, zero is
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//! returned.
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SocketAddress stringToAddress(const std::string& s);
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//! Converts an address into a dotted IP4 string.
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std::string addressToString(SocketAddress address);
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//! Wraps an UDP socket. Message sockets can send data to and receive
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//! data from arbitrary addresses. Also, message sockets send messages
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//! (packets) which are limited in size and can arrive in any order, or
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//! not at all.
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class MessageSocket
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{
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struct Impl;
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const GOSU_UNIQUE_PTR<Impl> pimpl;
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#if defined(GOSU_CPP11_ENABLED)
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MessageSocket(const MessageSocket&) = delete;
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MessageSocket& operator=(const MessageSocket&) = delete;
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MessageSocket(MessageSocket&&) = delete;
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MessageSocket& operator=(MessageSocket&&) = delete;
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#endif
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public:
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//! Opens a message socket for listening at the specified port.
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//! Gosu::anyPort may be passed to have the message socket use
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//! a random free port.
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explicit MessageSocket(SocketPort port);
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~MessageSocket();
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//! Returns the local address of the socket.
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SocketAddress address() const;
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//! Returns the local port of the socket.
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SocketPort port() const;
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//! Returns the maximum size, in bytes, of a packet that can be sent
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//! from this socket.
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std::size_t maxMessageSize() const;
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//! Collects all the packets that were sent to this socket and
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//! calls onReceive for each of them.
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void update();
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//! Sends something to the given port of the computer identified
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//! by the address.
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void send(SocketAddress address, SocketPort port,
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const void* buffer, std::size_t size);
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/*void broadcast(SocketPort port, const void* buffer,
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std::size_t size);*/
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//! If assigned, will be called by update for every packet received.
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std::tr1::function<void (SocketAddress, SocketPort, const void*,
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std::size_t)> onReceive;
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};
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//! Defines the way in which data is collected until the onReceive event
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//! is called for CommSockets.
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enum CommMode
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{
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cmRaw,
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//cmLines,
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cmManaged
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};
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class Socket;
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//! Wraps a TCP socket that is used for one part of bi-directional
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//! communication.
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class CommSocket
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{
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struct Impl;
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const GOSU_UNIQUE_PTR<Impl> pimpl;
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#if defined(GOSU_CPP11_ENABLED)
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CommSocket(const CommSocket&) = delete;
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CommSocket& operator=(const CommSocket&) = delete;
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CommSocket(CommSocket&&) = delete;
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CommSocket& operator=(CommSocket&&) = delete;
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#endif
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public:
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CommSocket(CommMode mode, SocketAddress targetAddress,
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SocketPort targetPort);
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CommSocket(CommMode mode, Socket& socket);
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~CommSocket();
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SocketAddress address() const;
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SocketPort port() const;
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SocketAddress remoteAddress() const;
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SocketPort remotePort() const;
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CommMode mode() const;
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bool connected() const;
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void disconnect();
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bool keepAlive() const;
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void setKeepAlive(bool value);
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void update();
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void send(const void* buffer, std::size_t size);
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void sendPendingData();
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std::size_t pendingBytes() const;
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std::tr1::function<void (const void*, std::size_t)> onReceive;
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std::tr1::function<void ()> onDisconnection;
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};
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//! Wraps a TCP socket that waits on a specific port and can create
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//! CommSocket instances via its onConnection event.
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class ListenerSocket
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{
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struct Impl;
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const GOSU_UNIQUE_PTR<Impl> pimpl;
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#if defined(GOSU_CPP11_ENABLED)
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ListenerSocket(const ListenerSocket&) = delete;
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ListenerSocket& operator=(const ListenerSocket&) = delete;
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ListenerSocket(ListenerSocket&&) = delete;
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ListenerSocket& operator=(ListenerSocket&&) = delete;
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#endif
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public:
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ListenerSocket(SocketPort port);
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~ListenerSocket();
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SocketAddress address() const;
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SocketPort port() const;
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void update();
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//! This signal is fired by update() whenever someone connects
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//! to the port which is currently listened on.
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std::tr1::function<void (Socket&)> onConnection;
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};
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}
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#endif
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data/Gosu/TR1.hpp
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//! \file TR1.hpp
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//! Includes all parts of C++03 (TR1) that are relevant for Gosu. It makes available the following members of the std::tr1 namespace: array, bind, function, shared_ptr, uint*_t and int*_t.
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#ifndef GOSU_TR1_HPP
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#define GOSU_TR1_HPP
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#include <memory>
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#if defined(_MSC_VER) || defined(_LIBCPP_MEMORY)
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#include <array>
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#include <functional>
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namespace std
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{
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namespace tr1
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{
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typedef unsigned char uint8_t;
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typedef unsigned short uint16_t;
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typedef unsigned int uint32_t;
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typedef unsigned long long uint64_t;
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typedef signed char int8_t;
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typedef signed short int16_t;
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typedef signed int int32_t;
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typedef signed long long int64_t;
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#ifdef _LIBCPP_MEMORY
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namespace placeholders
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{
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using namespace std::placeholders;
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}
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using std::array;
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using std::bind;
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using std::function;
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using std::shared_ptr;
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#endif
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}
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}
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#else
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#include <tr1/array>
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#include <tr1/memory>
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#include <tr1/functional>
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#if defined(__GNUC__) && (__GNUC__ < 4 || __GNUC_MINOR__ < 2)
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#include <stdint.h>
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namespace std
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{
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namespace tr1
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{
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using ::int8_t; using ::int16_t; using ::int32_t; using ::int64_t;
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using ::uint8_t; using ::uint16_t; using ::uint32_t; using ::uint64_t;
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}
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}
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#else
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#include <tr1/cstdint>
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#endif
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#endif
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#endif
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data/Gosu/Text.hpp
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//! \file Text.hpp
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//! Functions to output text on bitmaps.
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#ifndef GOSU_TEXT_HPP
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#define GOSU_TEXT_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <string>
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namespace Gosu
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{
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//! Returns the name of a neutral font that is available on the current
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//! platform.
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std::wstring defaultFontName();
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//! Returns the width an unformatted line of text would span on a bitmap if it were drawn using
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//! drawText with the same arguments. This is a very low-level function that does not understand
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//! any of Gosu's HTML-like markup.
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//! \param text Unformatted text.
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//! \param fontName Name of a system font, or a filename to a TTF file (must contain '/').
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unsigned textWidth(const std::wstring& text,
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const std::wstring& fontName, unsigned fontHeight,
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unsigned fontFlags = 0);
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//! Draws a line of unformatted text on a bitmap. This is a very low-level function that does not understand
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//! any of Gosu's HTML-like markup.
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//! \param text Unformatted text.
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//! \param fontName Name of a system font, or a filename to a TTF file (must contain '/').
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//! \param fontHeight Height, in pixels, of the text.
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//! \param fontFlags Binary combination of members of the FontFlags
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//! enum.
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void drawText(Bitmap& bitmap, const std::wstring& text, int x, int y,
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Color c, const std::wstring& fontName, unsigned fontHeight,
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unsigned fontFlags = 0);
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//! Creates a bitmap that is filled with a line of formatted text given to the function.
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//! The line can contain line breaks and HTML-like markup.
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//! \param text Formatted text.
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//! \param fontName Name of a system font, or a filename to a TTF file (must contain '/').
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//! \param fontHeight Height of the font in pixels.
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//! \param fontFlags Binary combination of members of the FontFlags
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//! enum.
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Bitmap createText(const std::wstring& text,
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const std::wstring& fontName, unsigned fontHeight,
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unsigned fontFlags = 0);
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//! Creates a bitmap that is filled with the formatted text given to the function.
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//! The line can contain line breaks and HTML-like markup.
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//! \param text Formatted text.
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//! \param fontName Name of a system font, or a filename to a TTF file (must contain '/').
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//! \param fontHeight Height of the font in pixels.
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//! \param lineSpacing Spacing between two lines of text in pixels. Can be negative to make
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//! text stick together more closely.
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//! \param width Width of the bitmap that will be returned. Text
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//! will be split into multiple lines to avoid drawing over the right
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//! border. When a single word is too long, it will be truncated.
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//! \param fontFlags Binary combination of members of the FontFlags
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//! enum.
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Bitmap createText(const std::wstring& text,
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const std::wstring& fontName, unsigned fontHeight,
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int lineSpacing, unsigned width, TextAlign align,
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unsigned fontFlags = 0);
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//! Registers a new HTML-style entity that can subsequently be used
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//! with Gosu::Font and Gosu::createText. The name is given without & and ;.
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void registerEntity(const std::wstring& name, const Bitmap& replacement);
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}
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#endif
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data/Gosu/TextInput.hpp
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//! \file TextInput.hpp
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//! Interface of the TextInput class.
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#ifndef GOSU_TEXTINPUT_HPP
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#define GOSU_TEXTINPUT_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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#include <string>
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namespace Gosu
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{
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//! TextInput instances are invisible objects that build a text string from input,
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//! using the current operating system's keyboard layout.
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//! At its most basic form, you only need to create a new TextInput instance and
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//! pass it to your window via setTextInput. Until you call this function again,
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//! passing 0, the TextInput object will build a text that can be accessed via
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//! TextInput::text().
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//! A TextInput object is purely abstract, though; drawing the input field is left
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//! to the user. As with most of Gosu, how this is handled is completely left open.
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//! TextInput only aims to provide enough code for your own GUIs to build upon.
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class TextInput
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{
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struct Impl;
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const GOSU_UNIQUE_PTR<Impl> pimpl;
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#if defined(GOSU_CPP11_ENABLED)
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TextInput(TextInput&&) = delete;
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TextInput& operator=(TextInput&&) = delete;
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TextInput(const TextInput&) = delete;
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TextInput& operator=(const TextInput&) = delete;
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#endif
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public:
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TextInput();
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virtual ~TextInput();
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std::wstring text() const;
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//! Replaces the current text by the given string and positions the cursor
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//! at the end of the text, with an empty selection.
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void setText(const std::wstring& text);
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//! Position of the caret as the index of the character that it's left to.
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unsigned caretPos() const;
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//! Sets the caret position as returned by caretPos.
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//! You usually also want to use setSelectionStart.
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void setCaretPos(unsigned pos);
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//! If there is a selection, the selectionStart() member yields its beginning,
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//! using the same indexing scheme as caretPos. If there is no selection,
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//! selectionStart() is equal to caretPos().
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unsigned selectionStart() const;
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//! Sets the start of the selection as returned by selectionStart.
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void setSelectionStart(unsigned pos);
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// Platform-specific communication with Gosu::Input.
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bool feedSDLEvent(void* event);
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//! Overridable filter that is applied to all new text that is entered.
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//! Allows for context-sensitive filtering/extending/... of the text.
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//! The text will be inserted at caretPos afterwards.
|
63
|
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virtual std::wstring filter(const std::wstring& text) const
|
64
|
-
{
|
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|
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return text;
|
66
|
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}
|
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|
-
};
|
68
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-
}
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-
|
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#endif
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data/Gosu/Timing.hpp
DELETED
@@ -1,16 +0,0 @@
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1
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//! \file Timing.hpp
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//! Functions for timing.
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-
|
4
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-
#ifndef GOSU_TIMING_HPP
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#define GOSU_TIMING_HPP
|
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-
|
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-
namespace Gosu
|
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-
{
|
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//! Freezes the current thread for at least the specified time.
|
10
|
-
void sleep(unsigned milliseconds);
|
11
|
-
|
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|
-
//! Incrementing, possibly wrapping millisecond timer.
|
13
|
-
unsigned long milliseconds();
|
14
|
-
}
|
15
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-
|
16
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-
#endif
|
data/Gosu/Utility.hpp
DELETED
@@ -1,28 +0,0 @@
|
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1
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-
//! \file Utility.hpp
|
2
|
-
//! General purpose utility functions.
|
3
|
-
|
4
|
-
#ifndef GOSU_UTILITY_HPP
|
5
|
-
#define GOSU_UTILITY_HPP
|
6
|
-
|
7
|
-
#include <string>
|
8
|
-
#include <vector>
|
9
|
-
|
10
|
-
namespace Gosu
|
11
|
-
{
|
12
|
-
//! Converts an std::string into an std::wstring.
|
13
|
-
std::wstring utf8ToWstring(const std::string& utf8);
|
14
|
-
//! Converts an std::wstring into an std::string.
|
15
|
-
std::string wstringToUTF8(const std::wstring& ws);
|
16
|
-
|
17
|
-
//! Converts an std::string into an std::wstring using local encoding.
|
18
|
-
std::wstring widen(const std::string& s);
|
19
|
-
//! Converts an std::wstring into an std::string using local encoding.
|
20
|
-
std::string narrow(const std::wstring& ws);
|
21
|
-
|
22
|
-
//! Returns the user's preferred language, at the moment of calling the function. Expect return
|
23
|
-
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'. You can rely only on the first two letters
|
24
|
-
//! being a common language abbreviation.
|
25
|
-
std::string language();
|
26
|
-
}
|
27
|
-
|
28
|
-
#endif
|
data/Gosu/Version.hpp
DELETED
@@ -1,19 +0,0 @@
|
|
1
|
-
#ifndef GOSU_VERSION_HPP
|
2
|
-
#define GOSU_VERSION_HPP
|
3
|
-
|
4
|
-
#define GOSU_MAJOR_VERSION 0
|
5
|
-
#define GOSU_MINOR_VERSION 9
|
6
|
-
#define GOSU_POINT_VERSION 2
|
7
|
-
#define GOSU_VERSION "0.9.2"
|
8
|
-
|
9
|
-
#define GOSU_COPYRIGHT_NOTICE \
|
10
|
-
"This software uses the following third-party libraries:\n" \
|
11
|
-
"\n" \
|
12
|
-
"Gosu, http://www.libgosu.org, MIT License, http://opensource.org/licenses/MIT\n" \
|
13
|
-
"SDL 2, http://www.libsdl.org, MIT License, http://opensource.org/licenses/MIT\n" \
|
14
|
-
"FreeImage, http://freeimage.sourceforge.net, FreeImage Public License\n" \
|
15
|
-
"libogg & libvorbis, http://www.xiph.org, BSD License, 3-Clause Version, http://www.xiph.org/licenses/bsd\n" \
|
16
|
-
"libsndfile, http://www.mega-nerd.com/libsndfile, GNU LGPL 3, http://www.gnu.org/copyleft/lesser.html\n" \
|
17
|
-
"OpenAL Soft, http://kcat.strangesoft.net/openal.html, GNU LGPL 2, http://www.gnu.org/licenses/old-licenses/lgpl-2.0.html\n"
|
18
|
-
|
19
|
-
#endif
|
data/Gosu/WinUtility.hpp
DELETED
@@ -1,75 +0,0 @@
|
|
1
|
-
//! \file WinUtility.hpp
|
2
|
-
//! Contains some functions which are used to implement Gosu on Windows and
|
3
|
-
//! might be useful for advanced users who try to integrate Gosu in a Win32
|
4
|
-
//! application.
|
5
|
-
|
6
|
-
#ifndef GOSU_WINUTILITY_HPP
|
7
|
-
#define GOSU_WINUTILITY_HPP
|
8
|
-
|
9
|
-
#include <windows.h>
|
10
|
-
#include <Gosu/Platform.hpp>
|
11
|
-
#include <Gosu/TR1.hpp>
|
12
|
-
#include <string>
|
13
|
-
|
14
|
-
namespace Gosu
|
15
|
-
{
|
16
|
-
//! Implementation helpers for the Windows platform.
|
17
|
-
namespace Win
|
18
|
-
{
|
19
|
-
//! Returns the instance handle of the application.
|
20
|
-
HINSTANCE instance();
|
21
|
-
|
22
|
-
//! Blocking function which waits for the next message, processes it,
|
23
|
-
//! then returns.
|
24
|
-
void handleMessage();
|
25
|
-
|
26
|
-
//! Non-blocking function which processes all waiting messages but does
|
27
|
-
//! not wait for further incoming messages.
|
28
|
-
void processMessages();
|
29
|
-
|
30
|
-
//! Registers a function to be called by handleMessage and
|
31
|
-
//! processMessages. Every message is passed to the hooks and not
|
32
|
-
//! processed further if any hook function returns true.
|
33
|
-
void registerMessageHook(const std::tr1::function<bool (MSG&)>& hook);
|
34
|
-
|
35
|
-
//! Throws an exception according to the error which GetLastError()
|
36
|
-
//! returns, optionally prefixed with "While (action), the following
|
37
|
-
//! error occured: ".
|
38
|
-
GOSU_NORETURN void throwLastError(const std::string& action = "");
|
39
|
-
|
40
|
-
//! Small helper function that throws an exception whenever the value
|
41
|
-
//! passed through is false. Note that this doesn't make sense for all
|
42
|
-
//! Windows API functions, but for most of them.
|
43
|
-
template<typename T>
|
44
|
-
inline T check(T valToCheck, const std::string& action = "")
|
45
|
-
{
|
46
|
-
if (!valToCheck)
|
47
|
-
throwLastError(action);
|
48
|
-
return valToCheck;
|
49
|
-
}
|
50
|
-
|
51
|
-
// IMPR: Why can't I use mem_fn for releasing objects even though it is
|
52
|
-
// shown like that in the shared_ptr documentation?
|
53
|
-
template<typename T>
|
54
|
-
void releaseComPtr(T* ptr)
|
55
|
-
{
|
56
|
-
ptr->Release();
|
57
|
-
}
|
58
|
-
|
59
|
-
//! Small helper function that transfers ownership of a COM interface
|
60
|
-
//! to a std::tr1::shared_ptr.
|
61
|
-
template<typename T>
|
62
|
-
inline std::tr1::shared_ptr<T> shareComPtr(T* ptr)
|
63
|
-
{
|
64
|
-
return std::tr1::shared_ptr<T>(ptr, releaseComPtr<T>);
|
65
|
-
}
|
66
|
-
|
67
|
-
//! Returns the executable's filename.
|
68
|
-
std::wstring appFilename();
|
69
|
-
|
70
|
-
//! Returns the executable's containing directory.
|
71
|
-
std::wstring appDirectory();
|
72
|
-
}
|
73
|
-
}
|
74
|
-
|
75
|
-
#endif
|