gosu 1.4.4 → 1.4.5

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Files changed (103) hide show
  1. checksums.yaml +4 -4
  2. data/dependencies/SDL/include/SDL.h +1 -0
  3. data/dependencies/SDL/include/SDL_assert.h +4 -2
  4. data/dependencies/SDL/include/SDL_atomic.h +20 -0
  5. data/dependencies/SDL/include/SDL_audio.h +40 -4
  6. data/dependencies/SDL/include/SDL_blendmode.h +4 -6
  7. data/dependencies/SDL/include/SDL_clipboard.h +47 -0
  8. data/dependencies/SDL/include/SDL_config.h +71 -45
  9. data/dependencies/SDL/include/SDL_cpuinfo.h +39 -4
  10. data/dependencies/SDL/include/SDL_egl.h +59 -9
  11. data/dependencies/SDL/include/SDL_endian.h +34 -3
  12. data/dependencies/SDL/include/SDL_events.h +32 -1
  13. data/dependencies/SDL/include/SDL_filesystem.h +5 -1
  14. data/dependencies/SDL/include/SDL_gamecontroller.h +78 -5
  15. data/dependencies/SDL/include/SDL_guid.h +100 -0
  16. data/dependencies/SDL/include/SDL_hints.h +645 -43
  17. data/dependencies/SDL/include/SDL_joystick.h +127 -7
  18. data/dependencies/SDL/include/SDL_keyboard.h +38 -1
  19. data/dependencies/SDL/include/SDL_keycode.h +6 -1
  20. data/dependencies/SDL/include/SDL_log.h +2 -2
  21. data/dependencies/SDL/include/SDL_main.h +42 -2
  22. data/dependencies/SDL/include/SDL_metal.h +2 -1
  23. data/dependencies/SDL/include/SDL_mouse.h +12 -1
  24. data/dependencies/SDL/include/SDL_opengl.h +0 -51
  25. data/dependencies/SDL/include/SDL_opengl_glext.h +2260 -231
  26. data/dependencies/SDL/include/SDL_opengles2_gl2.h +374 -339
  27. data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +3479 -1496
  28. data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +6 -9
  29. data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +43 -14
  30. data/dependencies/SDL/include/SDL_platform.h +32 -6
  31. data/dependencies/SDL/include/SDL_rect.h +154 -2
  32. data/dependencies/SDL/include/SDL_render.h +46 -17
  33. data/dependencies/SDL/include/SDL_revision.h +6 -1
  34. data/dependencies/SDL/include/SDL_rwops.h +1 -15
  35. data/dependencies/SDL/include/SDL_scancode.h +46 -21
  36. data/dependencies/SDL/include/SDL_sensor.h +24 -3
  37. data/dependencies/SDL/include/SDL_stdinc.h +119 -8
  38. data/dependencies/SDL/include/SDL_surface.h +3 -1
  39. data/dependencies/SDL/include/SDL_system.h +66 -6
  40. data/dependencies/SDL/include/SDL_syswm.h +2 -0
  41. data/dependencies/SDL/include/SDL_test_common.h +1 -0
  42. data/dependencies/SDL/include/SDL_test_font.h +90 -3
  43. data/dependencies/SDL/include/SDL_thread.h +3 -3
  44. data/dependencies/SDL/include/SDL_touch.h +8 -0
  45. data/dependencies/SDL/include/SDL_version.h +19 -3
  46. data/dependencies/SDL/include/SDL_video.h +71 -9
  47. data/dependencies/SDL/include/begin_code.h +4 -4
  48. data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
  49. data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
  50. data/dependencies/SDL_sound/SDL_sound.c +210 -71
  51. data/dependencies/SDL_sound/SDL_sound.h +1 -1
  52. data/dependencies/SDL_sound/SDL_sound_coreaudio.c +111 -168
  53. data/dependencies/SDL_sound/SDL_sound_flac.c +0 -6
  54. data/dependencies/SDL_sound/SDL_sound_internal.h +27 -5
  55. data/dependencies/SDL_sound/SDL_sound_modplug.c +20 -8
  56. data/dependencies/SDL_sound/SDL_sound_mp3.c +11 -7
  57. data/dependencies/SDL_sound/SDL_sound_raw.c +1 -1
  58. data/dependencies/SDL_sound/SDL_sound_shn.c +1 -5
  59. data/dependencies/SDL_sound/SDL_sound_voc.c +1 -1
  60. data/dependencies/SDL_sound/SDL_sound_vorbis.c +2 -4
  61. data/dependencies/SDL_sound/SDL_sound_wav.c +44 -20
  62. data/dependencies/SDL_sound/dr_flac.h +237 -95
  63. data/dependencies/SDL_sound/dr_mp3.h +46 -33
  64. data/dependencies/SDL_sound/libmodplug/fastmix.c +53 -39
  65. data/dependencies/SDL_sound/libmodplug/libmodplug.h +0 -12
  66. data/dependencies/SDL_sound/libmodplug/load_669.c +37 -32
  67. data/dependencies/SDL_sound/libmodplug/load_amf.c +57 -44
  68. data/dependencies/SDL_sound/libmodplug/load_ams.c +127 -100
  69. data/dependencies/SDL_sound/libmodplug/load_dbm.c +40 -37
  70. data/dependencies/SDL_sound/libmodplug/load_dmf.c +61 -49
  71. data/dependencies/SDL_sound/libmodplug/load_dsm.c +18 -13
  72. data/dependencies/SDL_sound/libmodplug/load_far.c +31 -24
  73. data/dependencies/SDL_sound/libmodplug/load_gdm.c +27 -21
  74. data/dependencies/SDL_sound/libmodplug/load_it.c +106 -91
  75. data/dependencies/SDL_sound/libmodplug/load_mdl.c +43 -35
  76. data/dependencies/SDL_sound/libmodplug/load_med.c +66 -52
  77. data/dependencies/SDL_sound/libmodplug/load_mod.c +30 -26
  78. data/dependencies/SDL_sound/libmodplug/load_mt2.c +61 -50
  79. data/dependencies/SDL_sound/libmodplug/load_mtm.c +23 -17
  80. data/dependencies/SDL_sound/libmodplug/load_okt.c +18 -16
  81. data/dependencies/SDL_sound/libmodplug/load_psm.c +44 -32
  82. data/dependencies/SDL_sound/libmodplug/load_ptm.c +18 -14
  83. data/dependencies/SDL_sound/libmodplug/load_s3m.c +59 -53
  84. data/dependencies/SDL_sound/libmodplug/load_stm.c +23 -18
  85. data/dependencies/SDL_sound/libmodplug/load_ult.c +33 -29
  86. data/dependencies/SDL_sound/libmodplug/load_xm.c +64 -57
  87. data/dependencies/SDL_sound/libmodplug/mmcmp.c +2 -1
  88. data/dependencies/SDL_sound/libmodplug/snd_dsp.c +30 -20
  89. data/dependencies/SDL_sound/libmodplug/snd_flt.c +6 -4
  90. data/dependencies/SDL_sound/libmodplug/snd_fx.c +91 -65
  91. data/dependencies/SDL_sound/libmodplug/sndfile.c +91 -66
  92. data/dependencies/SDL_sound/libmodplug/sndmix.c +58 -35
  93. data/dependencies/SDL_sound/stb_vorbis.h +14 -9
  94. data/dependencies/mojoAL/mojoal.c +41 -24
  95. data/dependencies/utf8proc/utf8proc.c +1 -1
  96. data/dependencies/utf8proc/utf8proc.h +1 -1
  97. data/dependencies/utf8proc/utf8proc_data.h +3366 -3184
  98. data/include/Gosu/Version.hpp +1 -1
  99. data/lib/SDL2.dll +0 -0
  100. data/lib64/SDL2.dll +0 -0
  101. data/src/RubyGosu.cxx +1 -1
  102. data/src/Window.cpp +6 -4
  103. metadata +3 -2
@@ -1,56 +1,70 @@
1
- #ifndef __gl2_h_
2
- #define __gl2_h_
3
-
4
- /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
5
-
6
- /*#include <GLES2/gl2platform.h>*/
1
+ #ifndef __gles2_gl2_h_
2
+ #define __gles2_gl2_h_ 1
7
3
 
8
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  #ifdef __cplusplus
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5
  extern "C" {
10
6
  #endif
11
7
 
12
8
  /*
13
- * This document is licensed under the SGI Free Software B License Version
14
- * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15
- */
9
+ ** Copyright 2013-2020 The Khronos Group Inc.
10
+ ** SPDX-License-Identifier: MIT
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+ **
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+ ** This header is generated from the Khronos OpenGL / OpenGL ES XML
13
+ ** API Registry. The current version of the Registry, generator scripts
14
+ ** used to make the header, and the header can be found at
15
+ ** https://github.com/KhronosGroup/OpenGL-Registry
16
+ */
16
17
 
17
- /*-------------------------------------------------------------------------
18
- * Data type definitions
19
- *-----------------------------------------------------------------------*/
18
+ /*#include <GLES2/gl2platform.h>*/
20
19
 
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- typedef void GLvoid;
22
- typedef char GLchar;
23
- typedef unsigned int GLenum;
24
- typedef unsigned char GLboolean;
25
- typedef unsigned int GLbitfield;
26
- typedef khronos_int8_t GLbyte;
27
- typedef short GLshort;
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- typedef int GLint;
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- typedef int GLsizei;
30
- typedef khronos_uint8_t GLubyte;
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- typedef unsigned short GLushort;
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- typedef unsigned int GLuint;
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- typedef khronos_float_t GLfloat;
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- typedef khronos_float_t GLclampf;
35
- typedef khronos_int32_t GLfixed;
20
+ #ifndef GL_APIENTRYP
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+ #define GL_APIENTRYP GL_APIENTRY*
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+ #endif
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23
 
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- /* GL types for handling large vertex buffer objects */
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- typedef khronos_intptr_t GLintptr;
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- typedef khronos_ssize_t GLsizeiptr;
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+ #ifndef GL_GLES_PROTOTYPES
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+ #define GL_GLES_PROTOTYPES 1
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+ #endif
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27
 
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- /* OpenGL ES core versions */
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- #define GL_ES_VERSION_2_0 1
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+ /* Generated on date 20220530 */
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29
 
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- /* ClearBufferMask */
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+ /* Generated C header for:
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+ * API: gles2
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+ * Profile: common
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+ * Versions considered: 2\.[0-9]
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+ * Versions emitted: .*
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+ * Default extensions included: None
36
+ * Additional extensions included: _nomatch_^
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+ * Extensions removed: _nomatch_^
38
+ */
39
+
40
+ #ifndef GL_ES_VERSION_2_0
41
+ #define GL_ES_VERSION_2_0 1
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+ /*#include <KHR/khrplatform.h>*/
43
+ typedef khronos_int8_t GLbyte;
44
+ typedef khronos_float_t GLclampf;
45
+ typedef khronos_int32_t GLfixed;
46
+ typedef khronos_int16_t GLshort;
47
+ typedef khronos_uint16_t GLushort;
48
+ typedef void GLvoid;
49
+ typedef struct __GLsync *GLsync;
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+ typedef khronos_int64_t GLint64;
51
+ typedef khronos_uint64_t GLuint64;
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+ typedef unsigned int GLenum;
53
+ typedef unsigned int GLuint;
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+ typedef char GLchar;
55
+ typedef khronos_float_t GLfloat;
56
+ typedef khronos_ssize_t GLsizeiptr;
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+ typedef khronos_intptr_t GLintptr;
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+ typedef unsigned int GLbitfield;
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+ typedef int GLint;
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+ typedef unsigned char GLboolean;
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+ typedef int GLsizei;
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+ typedef khronos_uint8_t GLubyte;
45
63
  #define GL_DEPTH_BUFFER_BIT 0x00000100
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64
  #define GL_STENCIL_BUFFER_BIT 0x00000400
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  #define GL_COLOR_BUFFER_BIT 0x00004000
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-
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- /* Boolean */
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66
  #define GL_FALSE 0
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67
  #define GL_TRUE 1
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-
53
- /* BeginMode */
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68
  #define GL_POINTS 0x0000
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69
  #define GL_LINES 0x0001
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  #define GL_LINE_LOOP 0x0002
@@ -58,18 +72,6 @@ typedef khronos_ssize_t GLsizeiptr;
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  #define GL_TRIANGLES 0x0004
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  #define GL_TRIANGLE_STRIP 0x0005
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74
  #define GL_TRIANGLE_FAN 0x0006
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-
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- /* AlphaFunction (not supported in ES20) */
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- /* GL_NEVER */
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- /* GL_LESS */
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- /* GL_EQUAL */
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- /* GL_LEQUAL */
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- /* GL_GREATER */
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- /* GL_NOTEQUAL */
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- /* GL_GEQUAL */
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- /* GL_ALWAYS */
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-
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- /* BlendingFactorDest */
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75
  #define GL_ZERO 0
74
76
  #define GL_ONE 1
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  #define GL_SRC_COLOR 0x0300
@@ -78,29 +80,15 @@ typedef khronos_ssize_t GLsizeiptr;
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80
  #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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  #define GL_DST_ALPHA 0x0304
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82
  #define GL_ONE_MINUS_DST_ALPHA 0x0305
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-
82
- /* BlendingFactorSrc */
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- /* GL_ZERO */
84
- /* GL_ONE */
85
83
  #define GL_DST_COLOR 0x0306
86
84
  #define GL_ONE_MINUS_DST_COLOR 0x0307
87
85
  #define GL_SRC_ALPHA_SATURATE 0x0308
88
- /* GL_SRC_ALPHA */
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- /* GL_ONE_MINUS_SRC_ALPHA */
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- /* GL_DST_ALPHA */
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- /* GL_ONE_MINUS_DST_ALPHA */
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-
93
- /* BlendEquationSeparate */
94
86
  #define GL_FUNC_ADD 0x8006
95
87
  #define GL_BLEND_EQUATION 0x8009
96
- #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
88
+ #define GL_BLEND_EQUATION_RGB 0x8009
97
89
  #define GL_BLEND_EQUATION_ALPHA 0x883D
98
-
99
- /* BlendSubtract */
100
90
  #define GL_FUNC_SUBTRACT 0x800A
101
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  #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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-
103
- /* Separate Blend Functions */
104
92
  #define GL_BLEND_DST_RGB 0x80C8
105
93
  #define GL_BLEND_SRC_RGB 0x80C9
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  #define GL_BLEND_DST_ALPHA 0x80CA
@@ -110,38 +98,19 @@ typedef khronos_ssize_t GLsizeiptr;
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98
  #define GL_CONSTANT_ALPHA 0x8003
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  #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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  #define GL_BLEND_COLOR 0x8005
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-
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- /* Buffer Objects */
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101
  #define GL_ARRAY_BUFFER 0x8892
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  #define GL_ELEMENT_ARRAY_BUFFER 0x8893
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  #define GL_ARRAY_BUFFER_BINDING 0x8894
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  #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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-
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  #define GL_STREAM_DRAW 0x88E0
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  #define GL_STATIC_DRAW 0x88E4
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  #define GL_DYNAMIC_DRAW 0x88E8
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-
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  #define GL_BUFFER_SIZE 0x8764
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  #define GL_BUFFER_USAGE 0x8765
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-
127
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  #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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-
129
- /* CullFaceMode */
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111
  #define GL_FRONT 0x0404
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  #define GL_BACK 0x0405
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  #define GL_FRONT_AND_BACK 0x0408
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-
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- /* DepthFunction */
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- /* GL_NEVER */
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- /* GL_LESS */
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- /* GL_EQUAL */
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- /* GL_LEQUAL */
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- /* GL_GREATER */
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- /* GL_NOTEQUAL */
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- /* GL_GEQUAL */
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- /* GL_ALWAYS */
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-
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- /* EnableCap */
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  #define GL_TEXTURE_2D 0x0DE1
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  #define GL_CULL_FACE 0x0B44
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  #define GL_BLEND 0x0BE2
@@ -152,19 +121,13 @@ typedef khronos_ssize_t GLsizeiptr;
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  #define GL_POLYGON_OFFSET_FILL 0x8037
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  #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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  #define GL_SAMPLE_COVERAGE 0x80A0
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-
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- /* ErrorCode */
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  #define GL_NO_ERROR 0
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  #define GL_INVALID_ENUM 0x0500
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  #define GL_INVALID_VALUE 0x0501
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  #define GL_INVALID_OPERATION 0x0502
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  #define GL_OUT_OF_MEMORY 0x0505
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-
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- /* FrontFaceDirection */
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  #define GL_CW 0x0900
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  #define GL_CCW 0x0901
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-
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- /* GetPName */
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  #define GL_LINE_WIDTH 0x0B21
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  #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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  #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -191,7 +154,6 @@ typedef khronos_ssize_t GLsizeiptr;
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  #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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  #define GL_VIEWPORT 0x0BA2
193
156
  #define GL_SCISSOR_BOX 0x0C10
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- /* GL_SCISSOR_TEST */
195
157
  #define GL_COLOR_CLEAR_VALUE 0x0C22
196
158
  #define GL_COLOR_WRITEMASK 0x0C23
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159
  #define GL_UNPACK_ALIGNMENT 0x0CF5
@@ -206,32 +168,18 @@ typedef khronos_ssize_t GLsizeiptr;
206
168
  #define GL_DEPTH_BITS 0x0D56
207
169
  #define GL_STENCIL_BITS 0x0D57
208
170
  #define GL_POLYGON_OFFSET_UNITS 0x2A00
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- /* GL_POLYGON_OFFSET_FILL */
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  #define GL_POLYGON_OFFSET_FACTOR 0x8038
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  #define GL_TEXTURE_BINDING_2D 0x8069
212
173
  #define GL_SAMPLE_BUFFERS 0x80A8
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  #define GL_SAMPLES 0x80A9
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  #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
215
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  #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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-
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- /* GetTextureParameter */
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- /* GL_TEXTURE_MAG_FILTER */
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- /* GL_TEXTURE_MIN_FILTER */
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- /* GL_TEXTURE_WRAP_S */
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- /* GL_TEXTURE_WRAP_T */
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-
223
177
  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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178
  #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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-
226
- /* HintMode */
227
179
  #define GL_DONT_CARE 0x1100
228
180
  #define GL_FASTEST 0x1101
229
181
  #define GL_NICEST 0x1102
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-
231
- /* HintTarget */
232
- #define GL_GENERATE_MIPMAP_HINT 0x8192
233
-
234
- /* DataType */
182
+ #define GL_GENERATE_MIPMAP_HINT 0x8192
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183
  #define GL_BYTE 0x1400
236
184
  #define GL_UNSIGNED_BYTE 0x1401
237
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  #define GL_SHORT 0x1402
@@ -240,44 +188,35 @@ typedef khronos_ssize_t GLsizeiptr;
240
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  #define GL_UNSIGNED_INT 0x1405
241
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  #define GL_FLOAT 0x1406
242
190
  #define GL_FIXED 0x140C
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-
244
- /* PixelFormat */
245
191
  #define GL_DEPTH_COMPONENT 0x1902
246
192
  #define GL_ALPHA 0x1906
247
193
  #define GL_RGB 0x1907
248
194
  #define GL_RGBA 0x1908
249
195
  #define GL_LUMINANCE 0x1909
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196
  #define GL_LUMINANCE_ALPHA 0x190A
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-
252
- /* PixelType */
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- /* GL_UNSIGNED_BYTE */
254
197
  #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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198
  #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
256
199
  #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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-
258
- /* Shaders */
259
- #define GL_FRAGMENT_SHADER 0x8B30
260
- #define GL_VERTEX_SHADER 0x8B31
261
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
262
- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
263
- #define GL_MAX_VARYING_VECTORS 0x8DFC
200
+ #define GL_FRAGMENT_SHADER 0x8B30
201
+ #define GL_VERTEX_SHADER 0x8B31
202
+ #define GL_MAX_VERTEX_ATTRIBS 0x8869
203
+ #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204
+ #define GL_MAX_VARYING_VECTORS 0x8DFC
264
205
  #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
266
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
267
- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
268
- #define GL_SHADER_TYPE 0x8B4F
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- #define GL_DELETE_STATUS 0x8B80
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- #define GL_LINK_STATUS 0x8B82
271
- #define GL_VALIDATE_STATUS 0x8B83
272
- #define GL_ATTACHED_SHADERS 0x8B85
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- #define GL_ACTIVE_UNIFORMS 0x8B86
274
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
275
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
276
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
277
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
278
- #define GL_CURRENT_PROGRAM 0x8B8D
279
-
280
- /* StencilFunction */
206
+ #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207
+ #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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+ #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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+ #define GL_SHADER_TYPE 0x8B4F
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+ #define GL_DELETE_STATUS 0x8B80
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+ #define GL_LINK_STATUS 0x8B82
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+ #define GL_VALIDATE_STATUS 0x8B83
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+ #define GL_ATTACHED_SHADERS 0x8B85
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+ #define GL_ACTIVE_UNIFORMS 0x8B86
215
+ #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216
+ #define GL_ACTIVE_ATTRIBUTES 0x8B89
217
+ #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218
+ #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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+ #define GL_CURRENT_PROGRAM 0x8B8D
281
220
  #define GL_NEVER 0x0200
282
221
  #define GL_LESS 0x0201
283
222
  #define GL_EQUAL 0x0202
@@ -286,9 +225,6 @@ typedef khronos_ssize_t GLsizeiptr;
286
225
  #define GL_NOTEQUAL 0x0205
287
226
  #define GL_GEQUAL 0x0206
288
227
  #define GL_ALWAYS 0x0207
289
-
290
- /* StencilOp */
291
- /* GL_ZERO */
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228
  #define GL_KEEP 0x1E00
293
229
  #define GL_REPLACE 0x1E01
294
230
  #define GL_INCR 0x1E02
@@ -296,35 +232,21 @@ typedef khronos_ssize_t GLsizeiptr;
296
232
  #define GL_INVERT 0x150A
297
233
  #define GL_INCR_WRAP 0x8507
298
234
  #define GL_DECR_WRAP 0x8508
299
-
300
- /* StringName */
301
235
  #define GL_VENDOR 0x1F00
302
236
  #define GL_RENDERER 0x1F01
303
237
  #define GL_VERSION 0x1F02
304
238
  #define GL_EXTENSIONS 0x1F03
305
-
306
- /* TextureMagFilter */
307
239
  #define GL_NEAREST 0x2600
308
240
  #define GL_LINEAR 0x2601
309
-
310
- /* TextureMinFilter */
311
- /* GL_NEAREST */
312
- /* GL_LINEAR */
313
241
  #define GL_NEAREST_MIPMAP_NEAREST 0x2700
314
242
  #define GL_LINEAR_MIPMAP_NEAREST 0x2701
315
243
  #define GL_NEAREST_MIPMAP_LINEAR 0x2702
316
244
  #define GL_LINEAR_MIPMAP_LINEAR 0x2703
317
-
318
- /* TextureParameterName */
319
245
  #define GL_TEXTURE_MAG_FILTER 0x2800
320
246
  #define GL_TEXTURE_MIN_FILTER 0x2801
321
247
  #define GL_TEXTURE_WRAP_S 0x2802
322
248
  #define GL_TEXTURE_WRAP_T 0x2803
323
-
324
- /* TextureTarget */
325
- /* GL_TEXTURE_2D */
326
249
  #define GL_TEXTURE 0x1702
327
-
328
250
  #define GL_TEXTURE_CUBE_MAP 0x8513
329
251
  #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
330
252
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
@@ -334,8 +256,6 @@ typedef khronos_ssize_t GLsizeiptr;
334
256
  #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
335
257
  #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
336
258
  #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
337
-
338
- /* TextureUnit */
339
259
  #define GL_TEXTURE0 0x84C0
340
260
  #define GL_TEXTURE1 0x84C1
341
261
  #define GL_TEXTURE2 0x84C2
@@ -369,13 +289,9 @@ typedef khronos_ssize_t GLsizeiptr;
369
289
  #define GL_TEXTURE30 0x84DE
370
290
  #define GL_TEXTURE31 0x84DF
371
291
  #define GL_ACTIVE_TEXTURE 0x84E0
372
-
373
- /* TextureWrapMode */
374
292
  #define GL_REPEAT 0x2901
375
293
  #define GL_CLAMP_TO_EDGE 0x812F
376
294
  #define GL_MIRRORED_REPEAT 0x8370
377
-
378
- /* Uniform Types */
379
295
  #define GL_FLOAT_VEC2 0x8B50
380
296
  #define GL_FLOAT_VEC3 0x8B51
381
297
  #define GL_FLOAT_VEC4 0x8B52
@@ -391,48 +307,34 @@ typedef khronos_ssize_t GLsizeiptr;
391
307
  #define GL_FLOAT_MAT4 0x8B5C
392
308
  #define GL_SAMPLER_2D 0x8B5E
393
309
  #define GL_SAMPLER_CUBE 0x8B60
394
-
395
- /* Vertex Arrays */
396
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
397
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
398
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
399
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
400
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
401
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
310
+ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311
+ #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312
+ #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313
+ #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314
+ #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315
+ #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
402
316
  #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
403
-
404
- /* Read Format */
405
- #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
317
+ #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
406
318
  #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
407
-
408
- /* Shader Source */
409
319
  #define GL_COMPILE_STATUS 0x8B81
410
320
  #define GL_INFO_LOG_LENGTH 0x8B84
411
321
  #define GL_SHADER_SOURCE_LENGTH 0x8B88
412
322
  #define GL_SHADER_COMPILER 0x8DFA
413
-
414
- /* Shader Binary */
415
323
  #define GL_SHADER_BINARY_FORMATS 0x8DF8
416
324
  #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
417
-
418
- /* Shader Precision-Specified Types */
419
325
  #define GL_LOW_FLOAT 0x8DF0
420
326
  #define GL_MEDIUM_FLOAT 0x8DF1
421
327
  #define GL_HIGH_FLOAT 0x8DF2
422
328
  #define GL_LOW_INT 0x8DF3
423
329
  #define GL_MEDIUM_INT 0x8DF4
424
330
  #define GL_HIGH_INT 0x8DF5
425
-
426
- /* Framebuffer Object. */
427
331
  #define GL_FRAMEBUFFER 0x8D40
428
332
  #define GL_RENDERBUFFER 0x8D41
429
-
430
333
  #define GL_RGBA4 0x8056
431
334
  #define GL_RGB5_A1 0x8057
432
335
  #define GL_RGB565 0x8D62
433
336
  #define GL_DEPTH_COMPONENT16 0x81A5
434
337
  #define GL_STENCIL_INDEX8 0x8D48
435
-
436
338
  #define GL_RENDERBUFFER_WIDTH 0x8D42
437
339
  #define GL_RENDERBUFFER_HEIGHT 0x8D43
438
340
  #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
@@ -442,180 +344,313 @@ typedef khronos_ssize_t GLsizeiptr;
442
344
  #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
443
345
  #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
444
346
  #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
445
-
446
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
447
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
448
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
347
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348
+ #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
449
350
  #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
450
-
451
351
  #define GL_COLOR_ATTACHMENT0 0x8CE0
452
352
  #define GL_DEPTH_ATTACHMENT 0x8D00
453
353
  #define GL_STENCIL_ATTACHMENT 0x8D20
454
-
455
354
  #define GL_NONE 0
456
-
457
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
458
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
355
+ #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356
+ #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
459
357
  #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
461
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
462
-
358
+ #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359
+ #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
463
360
  #define GL_FRAMEBUFFER_BINDING 0x8CA6
464
361
  #define GL_RENDERBUFFER_BINDING 0x8CA7
465
362
  #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
466
-
467
363
  #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
468
-
469
- /*-------------------------------------------------------------------------
470
- * GL core functions.
471
- *-----------------------------------------------------------------------*/
472
-
473
- GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
474
- GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475
- GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
476
- GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477
- GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478
- GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479
- GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480
- GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481
- GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
482
- GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483
- GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484
- GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485
- GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
486
- GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
487
- GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488
- GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
489
- GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490
- GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
491
- GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
492
- GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493
- GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
494
- GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
495
- GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
496
- GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497
- GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498
- GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
499
- GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
500
- GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
501
- GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
502
- GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
503
- GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
504
- GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
505
- GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
506
- GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
507
- GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
508
- GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
509
- GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510
- GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511
- GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
512
- GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513
- GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514
- GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
515
- GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
516
- GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517
- GL_APICALL void GL_APIENTRY glFinish (void);
518
- GL_APICALL void GL_APIENTRY glFlush (void);
519
- GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520
- GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521
- GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
522
- GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523
- GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
524
- GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525
- GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526
- GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527
- GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
528
- GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529
- GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530
- GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
531
- GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532
- GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533
- GL_APICALL GLenum GL_APIENTRY glGetError (void);
534
- GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535
- GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536
- GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537
- GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538
- GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
539
- GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540
- GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541
- GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
542
- GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543
- GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
544
- GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545
- GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546
- GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547
- GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548
- GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549
- GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
550
- GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551
- GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552
- GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
553
- GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
554
- GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
555
- GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
556
- GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557
- GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
558
- GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559
- GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
560
- GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
561
- GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
562
- GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
563
- GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564
- GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565
- GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
566
- GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
567
- GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568
- GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569
- GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570
- GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
571
- GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
572
- GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573
- GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574
- GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
575
- GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576
- GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577
- GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578
- GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579
- GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580
- GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
581
- GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582
- GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
583
- GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
584
- GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585
- GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586
- GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
587
- GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588
- GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589
- GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590
- GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591
- GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592
- GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593
- GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594
- GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595
- GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596
- GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597
- GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598
- GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599
- GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600
- GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601
- GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602
- GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603
- GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
604
- GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
605
- GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606
- GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
607
- GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608
- GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
609
- GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610
- GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
611
- GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612
- GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
613
- GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
614
- GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
364
+ typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365
+ typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366
+ typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367
+ typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368
+ typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369
+ typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370
+ typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371
+ typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373
+ typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375
+ typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376
+ typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377
+ typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378
+ typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379
+ typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380
+ typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381
+ typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382
+ typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383
+ typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384
+ typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386
+ typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388
+ typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389
+ typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390
+ typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391
+ typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392
+ typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393
+ typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394
+ typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395
+ typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396
+ typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397
+ typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398
+ typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399
+ typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400
+ typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401
+ typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402
+ typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403
+ typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404
+ typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405
+ typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406
+ typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407
+ typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408
+ typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409
+ typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411
+ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412
+ typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413
+ typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414
+ typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415
+ typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416
+ typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417
+ typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419
+ typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420
+ typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421
+ typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422
+ typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423
+ typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424
+ typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425
+ typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426
+ typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427
+ typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429
+ typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430
+ typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431
+ typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432
+ typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433
+ typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434
+ typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435
+ typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437
+ typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439
+ typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440
+ typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443
+ typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444
+ typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445
+ typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446
+ typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447
+ typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448
+ typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449
+ typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450
+ typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451
+ typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452
+ typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453
+ typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454
+ typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455
+ typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456
+ typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457
+ typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458
+ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459
+ typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460
+ typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461
+ typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462
+ typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464
+ typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466
+ typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468
+ typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469
+ typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473
+ typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474
+ typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478
+ typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482
+ typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486
+ typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490
+ typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493
+ typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494
+ typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495
+ typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504
+ typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505
+ typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506
+ #if GL_GLES_PROTOTYPES
507
+ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508
+ GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509
+ GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510
+ GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511
+ GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512
+ GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513
+ GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514
+ GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515
+ GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516
+ GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517
+ GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518
+ GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519
+ GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520
+ GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521
+ GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522
+ GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523
+ GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524
+ GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525
+ GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526
+ GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527
+ GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528
+ GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529
+ GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530
+ GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531
+ GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532
+ GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533
+ GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534
+ GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535
+ GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536
+ GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537
+ GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538
+ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539
+ GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540
+ GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541
+ GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542
+ GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543
+ GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544
+ GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545
+ GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546
+ GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547
+ GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548
+ GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549
+ GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550
+ GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551
+ GL_APICALL void GL_APIENTRY glFinish (void);
552
+ GL_APICALL void GL_APIENTRY glFlush (void);
553
+ GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554
+ GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555
+ GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556
+ GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557
+ GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558
+ GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559
+ GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560
+ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561
+ GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562
+ GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563
+ GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564
+ GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565
+ GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566
+ GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567
+ GL_APICALL GLenum GL_APIENTRY glGetError (void);
568
+ GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569
+ GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570
+ GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571
+ GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572
+ GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573
+ GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574
+ GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575
+ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576
+ GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577
+ GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578
+ GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579
+ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580
+ GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581
+ GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582
+ GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583
+ GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584
+ GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585
+ GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586
+ GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587
+ GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588
+ GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589
+ GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590
+ GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591
+ GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592
+ GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593
+ GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594
+ GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595
+ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596
+ GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597
+ GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598
+ GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599
+ GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600
+ GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601
+ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602
+ GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603
+ GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604
+ GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605
+ GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606
+ GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607
+ GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608
+ GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609
+ GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610
+ GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611
+ GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612
+ GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613
+ GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614
+ GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615
+ GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616
+ GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617
+ GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618
+ GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619
+ GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620
+ GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621
+ GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622
+ GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623
+ GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624
+ GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625
+ GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626
+ GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627
+ GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628
+ GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629
+ GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630
+ GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631
+ GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632
+ GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633
+ GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634
+ GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635
+ GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636
+ GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637
+ GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638
+ GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639
+ GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640
+ GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641
+ GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642
+ GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643
+ GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644
+ GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645
+ GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646
+ GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647
+ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648
+ GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649
+ #endif
650
+ #endif /* GL_ES_VERSION_2_0 */
615
651
 
616
652
  #ifdef __cplusplus
617
653
  }
618
654
  #endif
619
655
 
620
- #endif /* __gl2_h_ */
621
-
656
+ #endif