gosu 1.4.4 → 1.4.5
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- checksums.yaml +4 -4
- data/dependencies/SDL/include/SDL.h +1 -0
- data/dependencies/SDL/include/SDL_assert.h +4 -2
- data/dependencies/SDL/include/SDL_atomic.h +20 -0
- data/dependencies/SDL/include/SDL_audio.h +40 -4
- data/dependencies/SDL/include/SDL_blendmode.h +4 -6
- data/dependencies/SDL/include/SDL_clipboard.h +47 -0
- data/dependencies/SDL/include/SDL_config.h +71 -45
- data/dependencies/SDL/include/SDL_cpuinfo.h +39 -4
- data/dependencies/SDL/include/SDL_egl.h +59 -9
- data/dependencies/SDL/include/SDL_endian.h +34 -3
- data/dependencies/SDL/include/SDL_events.h +32 -1
- data/dependencies/SDL/include/SDL_filesystem.h +5 -1
- data/dependencies/SDL/include/SDL_gamecontroller.h +78 -5
- data/dependencies/SDL/include/SDL_guid.h +100 -0
- data/dependencies/SDL/include/SDL_hints.h +645 -43
- data/dependencies/SDL/include/SDL_joystick.h +127 -7
- data/dependencies/SDL/include/SDL_keyboard.h +38 -1
- data/dependencies/SDL/include/SDL_keycode.h +6 -1
- data/dependencies/SDL/include/SDL_log.h +2 -2
- data/dependencies/SDL/include/SDL_main.h +42 -2
- data/dependencies/SDL/include/SDL_metal.h +2 -1
- data/dependencies/SDL/include/SDL_mouse.h +12 -1
- data/dependencies/SDL/include/SDL_opengl.h +0 -51
- data/dependencies/SDL/include/SDL_opengl_glext.h +2260 -231
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +374 -339
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +3479 -1496
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +6 -9
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +43 -14
- data/dependencies/SDL/include/SDL_platform.h +32 -6
- data/dependencies/SDL/include/SDL_rect.h +154 -2
- data/dependencies/SDL/include/SDL_render.h +46 -17
- data/dependencies/SDL/include/SDL_revision.h +6 -1
- data/dependencies/SDL/include/SDL_rwops.h +1 -15
- data/dependencies/SDL/include/SDL_scancode.h +46 -21
- data/dependencies/SDL/include/SDL_sensor.h +24 -3
- data/dependencies/SDL/include/SDL_stdinc.h +119 -8
- data/dependencies/SDL/include/SDL_surface.h +3 -1
- data/dependencies/SDL/include/SDL_system.h +66 -6
- data/dependencies/SDL/include/SDL_syswm.h +2 -0
- data/dependencies/SDL/include/SDL_test_common.h +1 -0
- data/dependencies/SDL/include/SDL_test_font.h +90 -3
- data/dependencies/SDL/include/SDL_thread.h +3 -3
- data/dependencies/SDL/include/SDL_touch.h +8 -0
- data/dependencies/SDL/include/SDL_version.h +19 -3
- data/dependencies/SDL/include/SDL_video.h +71 -9
- data/dependencies/SDL/include/begin_code.h +4 -4
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +210 -71
- data/dependencies/SDL_sound/SDL_sound.h +1 -1
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +111 -168
- data/dependencies/SDL_sound/SDL_sound_flac.c +0 -6
- data/dependencies/SDL_sound/SDL_sound_internal.h +27 -5
- data/dependencies/SDL_sound/SDL_sound_modplug.c +20 -8
- data/dependencies/SDL_sound/SDL_sound_mp3.c +11 -7
- data/dependencies/SDL_sound/SDL_sound_raw.c +1 -1
- data/dependencies/SDL_sound/SDL_sound_shn.c +1 -5
- data/dependencies/SDL_sound/SDL_sound_voc.c +1 -1
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +2 -4
- data/dependencies/SDL_sound/SDL_sound_wav.c +44 -20
- data/dependencies/SDL_sound/dr_flac.h +237 -95
- data/dependencies/SDL_sound/dr_mp3.h +46 -33
- data/dependencies/SDL_sound/libmodplug/fastmix.c +53 -39
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +0 -12
- data/dependencies/SDL_sound/libmodplug/load_669.c +37 -32
- data/dependencies/SDL_sound/libmodplug/load_amf.c +57 -44
- data/dependencies/SDL_sound/libmodplug/load_ams.c +127 -100
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +40 -37
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +61 -49
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +18 -13
- data/dependencies/SDL_sound/libmodplug/load_far.c +31 -24
- data/dependencies/SDL_sound/libmodplug/load_gdm.c +27 -21
- data/dependencies/SDL_sound/libmodplug/load_it.c +106 -91
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +43 -35
- data/dependencies/SDL_sound/libmodplug/load_med.c +66 -52
- data/dependencies/SDL_sound/libmodplug/load_mod.c +30 -26
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +61 -50
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +23 -17
- data/dependencies/SDL_sound/libmodplug/load_okt.c +18 -16
- data/dependencies/SDL_sound/libmodplug/load_psm.c +44 -32
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +18 -14
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +59 -53
- data/dependencies/SDL_sound/libmodplug/load_stm.c +23 -18
- data/dependencies/SDL_sound/libmodplug/load_ult.c +33 -29
- data/dependencies/SDL_sound/libmodplug/load_xm.c +64 -57
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +2 -1
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +30 -20
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +6 -4
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +91 -65
- data/dependencies/SDL_sound/libmodplug/sndfile.c +91 -66
- data/dependencies/SDL_sound/libmodplug/sndmix.c +58 -35
- data/dependencies/SDL_sound/stb_vorbis.h +14 -9
- data/dependencies/mojoAL/mojoal.c +41 -24
- data/dependencies/utf8proc/utf8proc.c +1 -1
- data/dependencies/utf8proc/utf8proc.h +1 -1
- data/dependencies/utf8proc/utf8proc_data.h +3366 -3184
- data/include/Gosu/Version.hpp +1 -1
- data/lib/SDL2.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/src/RubyGosu.cxx +1 -1
- data/src/Window.cpp +6 -4
- metadata +3 -2
@@ -43,6 +43,7 @@
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_guid.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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@@ -69,9 +70,7 @@ struct _SDL_Joystick;
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typedef struct _SDL_Joystick SDL_Joystick;
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/* A structure that encodes the stable unique id for a joystick device */
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typedef
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Uint8 data[16];
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} SDL_JoystickGUID;
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typedef SDL_GUID SDL_JoystickGUID;
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/**
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* This is a unique ID for a joystick for the time it is connected to the system,
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* the API functions that take a joystick index will be valid, and joystick
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* and game controller events will not be delivered.
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*
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* As of SDL 2.26.0, you can take the joystick lock around reinitializing the
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* joystick subsystem, to prevent other threads from seeing joysticks in an
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* uninitialized state. However, all open joysticks will be closed and SDL
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* functions called with them will fail.
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_JoystickName
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* \sa SDL_JoystickPath
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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/**
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* Get the implementation dependent path of a joystick.
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*
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* This can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system)
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* \returns the path of the selected joystick. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_JoystickPath
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index);
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/**
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* Get the player index of a joystick, or -1 if it's not available This can be
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* called before any joysticks are opened.
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@@ -330,6 +352,54 @@ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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int nbuttons,
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int nhats);
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/**
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* The structure that defines an extended virtual joystick description
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*
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* The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
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* All other elements of this structure are optional and can be left 0.
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*
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* \sa SDL_JoystickAttachVirtualEx
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*/
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typedef struct SDL_VirtualJoystickDesc
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{
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Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */
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Uint16 type; /**< `SDL_JoystickType` */
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Uint16 naxes; /**< the number of axes on this joystick */
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Uint16 nbuttons; /**< the number of buttons on this joystick */
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Uint16 nhats; /**< the number of hats on this joystick */
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Uint16 vendor_id; /**< the USB vendor ID of this joystick */
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Uint16 product_id; /**< the USB product ID of this joystick */
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Uint16 padding; /**< unused */
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Uint32 button_mask; /**< A mask of which buttons are valid for this controller
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e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
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Uint32 axis_mask; /**< A mask of which axes are valid for this controller
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e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
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const char *name; /**< the name of the joystick */
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void *userdata; /**< User data pointer passed to callbacks */
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void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
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void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
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int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
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int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
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int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
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int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
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} SDL_VirtualJoystickDesc;
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/**
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* \brief The current version of the SDL_VirtualJoystickDesc structure
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*/
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#define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1
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/**
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* Attach a new virtual joystick with extended properties.
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*
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* \returns the joystick's device index, or -1 if an error occurred.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc);
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/**
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* Detach a virtual joystick.
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*
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@@ -360,6 +430,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
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* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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* SDL_WaitEvent.
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*
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* Note that when sending trigger axes, you should scale the value to the full
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* range of Sint16. For example, a trigger at rest would have the value of
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* `SDL_JOYSTICK_AXIS_MIN`.
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*
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* \param joystick the virtual joystick on which to set state.
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* \param axis the specific axis on the virtual joystick to set.
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* \param value the new value for the specified axis.
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
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/**
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* Get the implementation dependent path of a joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the path of the selected joystick. If no path can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_JoystickPathForIndex
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick);
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/**
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* Get the player index of an opened joystick.
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*
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* Set the player index of an opened joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \param player_index
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* \param player_index Player index to assign to this joystick, or -1 to clear
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* the player index and turn off player LEDs.
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*
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* \since This function is available since SDL 2.0.12.
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*/
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
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/**
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* Get the firmware version of an opened joystick, if available.
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*
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* If the firmware version isn't available this function returns 0.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the firmware version of the selected joystick, or 0 if
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* unavailable.
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*
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick);
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/**
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* Get the serial number of an opened joystick, if available.
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*
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
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/**
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* Get the device information encoded in a SDL_JoystickGUID structure
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*
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* \param guid the SDL_JoystickGUID you wish to get info about
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* \param vendor A pointer filled in with the device VID, or 0 if not
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* available
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* \param product A pointer filled in with the device PID, or 0 if not
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* available
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* \param version A pointer filled in with the device version, or 0 if not
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* available
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* \param crc16 A pointer filled in with a CRC used to distinguish different
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* products with the same VID/PID, or 0 if not available
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*
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* \since This function is available since SDL 2.26.0.
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*
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* \sa SDL_JoystickGetDeviceGUID
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*/
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extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
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/**
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* Get the status of a specified joystick.
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*
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* Each call to this function cancels any previous trigger rumble effect, and
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* calling it with 0 intensity stops any rumbling.
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* Note that this
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* Note that this is rumbling of the _triggers_ and not the game controller as
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* a whole. This is currently only supported on Xbox One controllers. If you
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* want the (more common) whole-controller rumble, use SDL_JoystickRumble()
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* instead.
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*
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* \param joystick The joystick to vibrate
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PumpEvents
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* \sa SDL_ResetKeyboard
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*/
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extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* Clear the state of the keyboard
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*
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* This function will generate key up events for all pressed keys.
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*
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* \since This function is available since SDL 2.24.0.
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*
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* \sa SDL_GetKeyboardState
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*/
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extern DECLSPEC void SDLCALL SDL_ResetKeyboard(void);
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/**
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* Get the current key modifier state for the keyboard.
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*
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@@ -268,9 +280,34 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
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*/
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extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
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extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
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extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
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SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
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SDLK_SOFTLEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT),
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and storage.
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#endif /* __WIN32__ */
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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|
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|
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|
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|
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#ifdef __GDK__
|
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+
|
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|
+
/**
|
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|
+
* Initialize and launch an SDL GDK application.
|
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|
+
*
|
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|
+
* \param mainFunction the SDL app's C-style main(), an SDL_main_func
|
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+
* \param reserved reserved for future use; should be NULL
|
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|
+
* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
|
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|
+
* more information on the failure.
|
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|
+
*
|
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|
+
* \since This function is available since SDL 2.24.0.
|
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|
+
*/
|
264
|
+
extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
|
265
|
+
|
266
|
+
#endif /* __GDK__ */
|
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|
|
228
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|
#ifdef __cplusplus
|
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|
}
|
@@ -82,7 +82,7 @@ extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
|
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|
*
|
83
83
|
* \since This function is available since SDL 2.0.14.
|
84
84
|
*
|
85
|
-
* \sa
|
85
|
+
* \sa SDL_Metal_CreateView
|
86
86
|
*/
|
87
87
|
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
88
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|
|
@@ -92,6 +92,7 @@ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
|
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|
*
|
93
93
|
* \param window SDL_Window from which the drawable size should be queried
|
94
94
|
* \param w Pointer to variable for storing the width in pixels, may be NULL
|
95
|
+
* \param h Pointer to variable for storing the height in pixels, may be NULL
|
95
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|
*
|
96
97
|
* \since This function is available since SDL 2.0.14.
|
97
98
|
*
|
@@ -154,7 +154,9 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
|
154
154
|
/**
|
155
155
|
* Move the mouse cursor to the given position within the window.
|
156
156
|
*
|
157
|
-
* This function generates a mouse motion event
|
157
|
+
* This function generates a mouse motion event if relative mode is not
|
158
|
+
* enabled. If relative mode is enabled, you can force mouse events for the
|
159
|
+
* warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
|
158
160
|
*
|
159
161
|
* Note that this function will appear to succeed, but not actually move the
|
160
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|
* mouse when used over Microsoft Remote Desktop.
|
@@ -245,6 +247,15 @@ extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
|
|
245
247
|
* While capturing is enabled, the current window will have the
|
246
248
|
* `SDL_WINDOW_MOUSE_CAPTURE` flag set.
|
247
249
|
*
|
250
|
+
* Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the
|
251
|
+
* mouse while the user is pressing a button; this is to try and make mouse
|
252
|
+
* behavior more consistent between platforms, and deal with the common case
|
253
|
+
* of a user dragging the mouse outside of the window. This means that if you
|
254
|
+
* are calling SDL_CaptureMouse() only to deal with this situation, you no
|
255
|
+
* longer have to (although it is safe to do so). If this causes problems for
|
256
|
+
* your app, you can disable auto capture by setting the
|
257
|
+
* `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
|
258
|
+
*
|
248
259
|
* \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable.
|
249
260
|
* \returns 0 on success or -1 if not supported; call SDL_GetError() for more
|
250
261
|
* information.
|
@@ -2107,57 +2107,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
|
|
2107
2107
|
|
2108
2108
|
|
2109
2109
|
|
2110
|
-
/*
|
2111
|
-
* ???. GL_MESA_packed_depth_stencil
|
2112
|
-
* XXX obsolete
|
2113
|
-
*/
|
2114
|
-
#ifndef GL_MESA_packed_depth_stencil
|
2115
|
-
#define GL_MESA_packed_depth_stencil 1
|
2116
|
-
|
2117
|
-
#define GL_DEPTH_STENCIL_MESA 0x8750
|
2118
|
-
#define GL_UNSIGNED_INT_24_8_MESA 0x8751
|
2119
|
-
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
|
2120
|
-
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
2121
|
-
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
2122
|
-
|
2123
|
-
#endif /* GL_MESA_packed_depth_stencil */
|
2124
|
-
|
2125
|
-
|
2126
|
-
#ifndef GL_ATI_blend_equation_separate
|
2127
|
-
#define GL_ATI_blend_equation_separate 1
|
2128
|
-
|
2129
|
-
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
|
2130
|
-
|
2131
|
-
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
|
2132
|
-
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
|
2133
|
-
|
2134
|
-
#endif /* GL_ATI_blend_equation_separate */
|
2135
|
-
|
2136
|
-
|
2137
|
-
/* GL_OES_EGL_image */
|
2138
|
-
#ifndef GL_OES_EGL_image
|
2139
|
-
typedef void* GLeglImageOES;
|
2140
|
-
#endif
|
2141
|
-
|
2142
|
-
#ifndef GL_OES_EGL_image
|
2143
|
-
#define GL_OES_EGL_image 1
|
2144
|
-
#ifdef GL_GLEXT_PROTOTYPES
|
2145
|
-
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
2146
|
-
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
2147
|
-
#endif
|
2148
|
-
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
2149
|
-
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
2150
|
-
#endif
|
2151
|
-
|
2152
|
-
|
2153
|
-
/**
|
2154
|
-
** NOTE!!!!! If you add new functions to this file, or update
|
2155
|
-
** glext.h be sure to regenerate the gl_mangle.h file. See comments
|
2156
|
-
** in that file for details.
|
2157
|
-
**/
|
2158
|
-
|
2159
|
-
|
2160
|
-
|
2161
2110
|
/**********************************************************************
|
2162
2111
|
* Begin system-specific stuff
|
2163
2112
|
*/
|