gosu 1.4.4 → 1.4.5
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- checksums.yaml +4 -4
- data/dependencies/SDL/include/SDL.h +1 -0
- data/dependencies/SDL/include/SDL_assert.h +4 -2
- data/dependencies/SDL/include/SDL_atomic.h +20 -0
- data/dependencies/SDL/include/SDL_audio.h +40 -4
- data/dependencies/SDL/include/SDL_blendmode.h +4 -6
- data/dependencies/SDL/include/SDL_clipboard.h +47 -0
- data/dependencies/SDL/include/SDL_config.h +71 -45
- data/dependencies/SDL/include/SDL_cpuinfo.h +39 -4
- data/dependencies/SDL/include/SDL_egl.h +59 -9
- data/dependencies/SDL/include/SDL_endian.h +34 -3
- data/dependencies/SDL/include/SDL_events.h +32 -1
- data/dependencies/SDL/include/SDL_filesystem.h +5 -1
- data/dependencies/SDL/include/SDL_gamecontroller.h +78 -5
- data/dependencies/SDL/include/SDL_guid.h +100 -0
- data/dependencies/SDL/include/SDL_hints.h +645 -43
- data/dependencies/SDL/include/SDL_joystick.h +127 -7
- data/dependencies/SDL/include/SDL_keyboard.h +38 -1
- data/dependencies/SDL/include/SDL_keycode.h +6 -1
- data/dependencies/SDL/include/SDL_log.h +2 -2
- data/dependencies/SDL/include/SDL_main.h +42 -2
- data/dependencies/SDL/include/SDL_metal.h +2 -1
- data/dependencies/SDL/include/SDL_mouse.h +12 -1
- data/dependencies/SDL/include/SDL_opengl.h +0 -51
- data/dependencies/SDL/include/SDL_opengl_glext.h +2260 -231
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +374 -339
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +3479 -1496
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +6 -9
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +43 -14
- data/dependencies/SDL/include/SDL_platform.h +32 -6
- data/dependencies/SDL/include/SDL_rect.h +154 -2
- data/dependencies/SDL/include/SDL_render.h +46 -17
- data/dependencies/SDL/include/SDL_revision.h +6 -1
- data/dependencies/SDL/include/SDL_rwops.h +1 -15
- data/dependencies/SDL/include/SDL_scancode.h +46 -21
- data/dependencies/SDL/include/SDL_sensor.h +24 -3
- data/dependencies/SDL/include/SDL_stdinc.h +119 -8
- data/dependencies/SDL/include/SDL_surface.h +3 -1
- data/dependencies/SDL/include/SDL_system.h +66 -6
- data/dependencies/SDL/include/SDL_syswm.h +2 -0
- data/dependencies/SDL/include/SDL_test_common.h +1 -0
- data/dependencies/SDL/include/SDL_test_font.h +90 -3
- data/dependencies/SDL/include/SDL_thread.h +3 -3
- data/dependencies/SDL/include/SDL_touch.h +8 -0
- data/dependencies/SDL/include/SDL_version.h +19 -3
- data/dependencies/SDL/include/SDL_video.h +71 -9
- data/dependencies/SDL/include/begin_code.h +4 -4
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +210 -71
- data/dependencies/SDL_sound/SDL_sound.h +1 -1
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +111 -168
- data/dependencies/SDL_sound/SDL_sound_flac.c +0 -6
- data/dependencies/SDL_sound/SDL_sound_internal.h +27 -5
- data/dependencies/SDL_sound/SDL_sound_modplug.c +20 -8
- data/dependencies/SDL_sound/SDL_sound_mp3.c +11 -7
- data/dependencies/SDL_sound/SDL_sound_raw.c +1 -1
- data/dependencies/SDL_sound/SDL_sound_shn.c +1 -5
- data/dependencies/SDL_sound/SDL_sound_voc.c +1 -1
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +2 -4
- data/dependencies/SDL_sound/SDL_sound_wav.c +44 -20
- data/dependencies/SDL_sound/dr_flac.h +237 -95
- data/dependencies/SDL_sound/dr_mp3.h +46 -33
- data/dependencies/SDL_sound/libmodplug/fastmix.c +53 -39
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +0 -12
- data/dependencies/SDL_sound/libmodplug/load_669.c +37 -32
- data/dependencies/SDL_sound/libmodplug/load_amf.c +57 -44
- data/dependencies/SDL_sound/libmodplug/load_ams.c +127 -100
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +40 -37
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +61 -49
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +18 -13
- data/dependencies/SDL_sound/libmodplug/load_far.c +31 -24
- data/dependencies/SDL_sound/libmodplug/load_gdm.c +27 -21
- data/dependencies/SDL_sound/libmodplug/load_it.c +106 -91
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +43 -35
- data/dependencies/SDL_sound/libmodplug/load_med.c +66 -52
- data/dependencies/SDL_sound/libmodplug/load_mod.c +30 -26
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +61 -50
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +23 -17
- data/dependencies/SDL_sound/libmodplug/load_okt.c +18 -16
- data/dependencies/SDL_sound/libmodplug/load_psm.c +44 -32
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +18 -14
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +59 -53
- data/dependencies/SDL_sound/libmodplug/load_stm.c +23 -18
- data/dependencies/SDL_sound/libmodplug/load_ult.c +33 -29
- data/dependencies/SDL_sound/libmodplug/load_xm.c +64 -57
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +2 -1
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +30 -20
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +6 -4
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +91 -65
- data/dependencies/SDL_sound/libmodplug/sndfile.c +91 -66
- data/dependencies/SDL_sound/libmodplug/sndmix.c +58 -35
- data/dependencies/SDL_sound/stb_vorbis.h +14 -9
- data/dependencies/mojoAL/mojoal.c +41 -24
- data/dependencies/utf8proc/utf8proc.c +1 -1
- data/dependencies/utf8proc/utf8proc.h +1 -1
- data/dependencies/utf8proc/utf8proc_data.h +3366 -3184
- data/include/Gosu/Version.hpp +1 -1
- data/lib/SDL2.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/src/RubyGosu.cxx +1 -1
- data/src/Window.cpp +6 -4
- metadata +3 -2
@@ -278,10 +278,7 @@ extern "C" {
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* If this hint isn't specified to a valid setting, or libsamplerate isn't
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* available, SDL will use the default, internal resampling algorithm.
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*
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*
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* being written to a device for playback or audio being read from a device
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* for capture. SDL_AudioCVT always uses the default resampler (although this
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* might change for SDL 2.1).
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* As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available.
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*
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* This hint is currently only checked at audio subsystem initialization.
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*
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@@ -392,13 +389,14 @@ extern "C" {
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#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
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/**
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* \brief A variable controlling
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* \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue.
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*
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* This variable can be set to the following values:
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* This variable can be set to the following values, from least to most verbose:
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*
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* "0" - Don't log any events (default)
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* "1" - Log
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* "2" -
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* "1" - Log most events (other than the really spammy ones).
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* "2" - Include mouse and finger motion events.
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* "3" - Include SDL_SysWMEvent events.
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*
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* This is generally meant to be used to debug SDL itself, but can be useful
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* for application developers that need better visibility into what is going
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@@ -412,6 +410,19 @@ extern "C" {
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*/
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#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
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/**
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* \brief A variable controlling whether raising the window should be done more forcefully
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*
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* This variable can be set to the following values:
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* "0" - No forcing (the default)
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* "1" - Extra level of forcing
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*
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* At present, this is only an issue under MS Windows, which makes it nearly impossible to
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* programmatically move a window to the foreground, for "security" reasons. See
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* http://stackoverflow.com/a/34414846 for a discussion.
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*/
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#define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW"
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/**
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* \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
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*
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@@ -528,6 +539,14 @@ extern "C" {
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*/
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#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
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/**
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* \brief A variable containing a list of devices to ignore in SDL_hid_enumerate()
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*
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* For example, to ignore the Shanwan DS3 controller and any Valve controller, you might
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* have the string "0x2563/0x0523,0x28de/0x0000"
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*/
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#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
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/**
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* \brief A variable controlling whether the idle timer is disabled on iOS.
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*
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@@ -566,6 +585,17 @@ extern "C" {
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*/
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#define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI"
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/**
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* \brief A variable to control if extended IME text support is enabled.
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* If enabled then SDL_TextEditingExtEvent will be issued if the text would be truncated otherwise.
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* Additionally SDL_TextInputEvent will be dispatched multiple times so that it is not truncated.
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*
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* The variable can be set to the following values:
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* "0" - Legacy behavior. Text can be truncated, no heap allocations. (default)
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* "1" - Modern behavior.
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*/
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#define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT"
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/**
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* \brief A variable controlling whether the home indicator bar on iPhone X
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* should be hidden.
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@@ -612,18 +642,53 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
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-
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-
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/**
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* \brief A variable controlling whether "low_frequency_rumble" and "high_frequency_rumble" is used to implement
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* the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2)
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* this is useful for applications that need full compatibility for things like ADSR envelopes.
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* Stop is implemented by setting "low_frequency_rumble" to "0" and "high_frequency_rumble" ">0"
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* Rumble is both at any arbitrary value,
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* StopHard is implemented by setting both "low_frequency_rumble" and "high_frequency_rumble" to "0"
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*
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* This variable can be set to the following values:
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* "0" - Normal rumble behavior is behavior is used (default)
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* "1" - Proper GameCube controller rumble behavior is used
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*
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*/
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#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo Switch Joy-Cons should be used.
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*
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* This variable can be set to the following values:
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* "0" -
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* "1" -
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
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/**
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* \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver
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*
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* This variable can be set to the following values:
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* "0" - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad
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* "1" - Left and right Joy-Con controllers will be combined into a single controller (the default)
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
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/**
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* \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver
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*
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* This variable can be set to the following values:
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* "0" - Left and right Joy-Con controllers will not be in vertical mode (the default)
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* "1" - Left and right Joy-Con controllers will be in vertical mode
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*
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* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used.
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*
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* This variable can be set to the following values:
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Nintendo Online classic controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC"
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/**
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* \brief A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
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/**
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* \brief A variable controlling whether the HIDAPI driver for PS3 controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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* "1" - HIDAPI driver is used
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*
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* The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on other platforms.
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*
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* It is not possible to use this driver on Windows, due to limitations in the default drivers
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* installed. See https://github.com/ViGEm/DsHidMini for an alternative driver on Windows.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
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/**
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* \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
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*
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#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
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/**
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* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
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* \brief A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used.
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*
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* This variable can be set to the following values:
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* "0" - HIDAPI driver is not used
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
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/**
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* \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened
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* \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Pro controller is opened
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*
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* This variable can be set to the following values:
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* "0" - home button LED is turned off
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* "1" - home button LED is turned on
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*
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* By default the Home button LED state is not changed.
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* By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
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/**
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* \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Joy-Con controller is opened
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*
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* This variable can be set to the following values:
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* "0" - home button LED is turned off
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* "1" - home button LED is turned on
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*
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* By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED.
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED"
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/**
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* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Nintendo Switch controller.
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*
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* This variable can be set to the following values:
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* "0" - player LEDs are not enabled
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* "1" - player LEDs are enabled (the default)
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
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/**
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|
+
* \brief A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used.
|
875
|
+
*
|
876
|
+
* This variable can be set to the following values:
|
877
|
+
* "0" - HIDAPI driver is not used
|
878
|
+
* "1" - HIDAPI driver is used
|
879
|
+
*
|
880
|
+
* This driver doesn't work with the dolphinbar, so the default is SDL_FALSE for now.
|
881
|
+
*/
|
882
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
|
883
|
+
|
884
|
+
/**
|
885
|
+
* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller.
|
886
|
+
*
|
887
|
+
* This variable can be set to the following values:
|
888
|
+
* "0" - player LEDs are not enabled
|
889
|
+
* "1" - player LEDs are enabled (the default)
|
890
|
+
*/
|
891
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
|
892
|
+
|
752
893
|
/**
|
753
894
|
* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
|
754
895
|
*
|
@@ -760,17 +901,69 @@ extern "C" {
|
|
760
901
|
*/
|
761
902
|
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
|
762
903
|
|
763
|
-
|
904
|
+
/**
|
905
|
+
* \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used.
|
906
|
+
*
|
907
|
+
* This variable can be set to the following values:
|
908
|
+
* "0" - HIDAPI driver is not used
|
909
|
+
* "1" - HIDAPI driver is used
|
910
|
+
*
|
911
|
+
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
|
912
|
+
*/
|
913
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
|
914
|
+
|
915
|
+
/**
|
916
|
+
* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller.
|
917
|
+
*
|
918
|
+
* This variable can be set to the following values:
|
919
|
+
* "0" - player LEDs are not enabled
|
920
|
+
* "1" - player LEDs are enabled (the default)
|
921
|
+
*/
|
922
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
|
923
|
+
|
924
|
+
/**
|
925
|
+
* \brief A variable controlling whether the HIDAPI driver for XBox 360 wireless controllers should be used.
|
926
|
+
*
|
927
|
+
* This variable can be set to the following values:
|
928
|
+
* "0" - HIDAPI driver is not used
|
929
|
+
* "1" - HIDAPI driver is used
|
930
|
+
*
|
931
|
+
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
|
932
|
+
*/
|
933
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
|
934
|
+
|
935
|
+
/**
|
936
|
+
* \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used.
|
937
|
+
*
|
938
|
+
* This variable can be set to the following values:
|
939
|
+
* "0" - HIDAPI driver is not used
|
940
|
+
* "1" - HIDAPI driver is used
|
941
|
+
*
|
942
|
+
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
|
943
|
+
*/
|
944
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
|
945
|
+
|
946
|
+
/**
|
947
|
+
* \brief A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened
|
948
|
+
*
|
949
|
+
* This variable can be set to the following values:
|
950
|
+
* "0" - home button LED is turned off
|
951
|
+
* "1" - home button LED is turned on
|
952
|
+
*
|
953
|
+
* By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4.
|
954
|
+
*/
|
955
|
+
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
|
956
|
+
|
957
|
+
/**
|
764
958
|
* \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices.
|
765
959
|
*
|
766
960
|
* This variable can be set to the following values:
|
767
961
|
* "0" - RAWINPUT drivers are not used
|
768
962
|
* "1" - RAWINPUT drivers are used (the default)
|
769
|
-
*
|
770
963
|
*/
|
771
964
|
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
|
772
965
|
|
773
|
-
|
966
|
+
/**
|
774
967
|
* \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput.
|
775
968
|
*
|
776
969
|
* This variable can be set to the following values:
|
@@ -783,7 +976,16 @@ extern "C" {
|
|
783
976
|
*/
|
784
977
|
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
|
785
978
|
|
786
|
-
|
979
|
+
/**
|
980
|
+
* \brief A variable controlling whether the ROG Chakram mice should show up as joysticks
|
981
|
+
*
|
982
|
+
* This variable can be set to the following values:
|
983
|
+
* "0" - ROG Chakram mice do not show up as joysticks (the default)
|
984
|
+
* "1" - ROG Chakram mice show up as joysticks
|
985
|
+
*/
|
986
|
+
#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM"
|
987
|
+
|
988
|
+
/**
|
787
989
|
* \brief A variable controlling whether a separate thread should be used
|
788
990
|
* for handling joystick detection and raw input messages on Windows
|
789
991
|
*
|
@@ -817,14 +1019,32 @@ extern "C" {
|
|
817
1019
|
*/
|
818
1020
|
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
|
819
1021
|
|
820
|
-
|
1022
|
+
/**
|
821
1023
|
* \brief A comma separated list of devices to open as joysticks
|
822
1024
|
*
|
823
1025
|
* This variable is currently only used by the Linux joystick driver.
|
824
1026
|
*/
|
825
1027
|
#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
|
826
1028
|
|
827
|
-
|
1029
|
+
/**
|
1030
|
+
* \brief A variable controlling whether joysticks on Linux will always treat 'hat' axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog.
|
1031
|
+
*
|
1032
|
+
* This variable can be set to the following values:
|
1033
|
+
* "0" - Only map hat axis inputs to digital hat outputs if the input axes appear to actually be digital (the default)
|
1034
|
+
* "1" - Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as digital hats
|
1035
|
+
*/
|
1036
|
+
#define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS"
|
1037
|
+
|
1038
|
+
/**
|
1039
|
+
* \brief A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values.
|
1040
|
+
*
|
1041
|
+
* This variable can be set to the following values:
|
1042
|
+
* "0" - Return digital hat values based on unfiltered input axis values
|
1043
|
+
* "1" - Return digital hat values with deadzones on the input axes taken into account (the default)
|
1044
|
+
*/
|
1045
|
+
#define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES"
|
1046
|
+
|
1047
|
+
/**
|
828
1048
|
* \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux
|
829
1049
|
*
|
830
1050
|
* This variable can be set to the following values:
|
@@ -835,7 +1055,7 @@ extern "C" {
|
|
835
1055
|
*/
|
836
1056
|
#define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC"
|
837
1057
|
|
838
|
-
|
1058
|
+
/**
|
839
1059
|
* \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values.
|
840
1060
|
*
|
841
1061
|
* This variable can be set to the following values:
|
@@ -860,6 +1080,24 @@ extern "C" {
|
|
860
1080
|
*/
|
861
1081
|
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
|
862
1082
|
|
1083
|
+
/**
|
1084
|
+
* \brief A variable controlling whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing
|
1085
|
+
*
|
1086
|
+
* This variable can be set to the following values:
|
1087
|
+
* "0" - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing (default).
|
1088
|
+
* "1" - Dispatching OpenGL context updates will allow the dispatching thread to continue execution.
|
1089
|
+
*
|
1090
|
+
* Generally you want the default, but if you have OpenGL code in a background thread on a Mac, and the main thread
|
1091
|
+
* hangs because it's waiting for that background thread, but that background thread is also hanging because it's
|
1092
|
+
* waiting for the main thread to do an update, this might fix your issue.
|
1093
|
+
*
|
1094
|
+
* This hint only applies to macOS.
|
1095
|
+
*
|
1096
|
+
* This hint is available since SDL 2.24.0.
|
1097
|
+
*
|
1098
|
+
*/
|
1099
|
+
#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH"
|
1100
|
+
|
863
1101
|
/**
|
864
1102
|
* \brief A variable setting the double click radius, in pixels.
|
865
1103
|
*/
|
@@ -886,6 +1124,22 @@ extern "C" {
|
|
886
1124
|
*/
|
887
1125
|
#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
|
888
1126
|
|
1127
|
+
/**
|
1128
|
+
* \brief A variable controlling whether relative mouse mode constrains the mouse to the center of the window
|
1129
|
+
*
|
1130
|
+
* This variable can be set to the following values:
|
1131
|
+
* "0" - Relative mouse mode constrains the mouse to the window
|
1132
|
+
* "1" - Relative mouse mode constrains the mouse to the center of the window
|
1133
|
+
*
|
1134
|
+
* Constraining to the center of the window works better for FPS games and when the
|
1135
|
+
* application is running over RDP. Constraining to the whole window works better
|
1136
|
+
* for 2D games and increases the chance that the mouse will be in the correct
|
1137
|
+
* position when using high DPI mice.
|
1138
|
+
*
|
1139
|
+
* By default SDL will constrain the mouse to the center of the window
|
1140
|
+
*/
|
1141
|
+
#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER"
|
1142
|
+
|
889
1143
|
/**
|
890
1144
|
* \brief A variable controlling whether relative mouse mode is implemented using mouse warping
|
891
1145
|
*
|
@@ -913,6 +1167,28 @@ extern "C" {
|
|
913
1167
|
*/
|
914
1168
|
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
|
915
1169
|
|
1170
|
+
/**
|
1171
|
+
* \brief A variable controlling whether the system mouse acceleration curve is used for relative mouse motion.
|
1172
|
+
*
|
1173
|
+
* This variable can be set to the following values:
|
1174
|
+
* "0" - Relative mouse motion will be unscaled (the default)
|
1175
|
+
* "1" - Relative mouse motion will be scaled using the system mouse acceleration curve.
|
1176
|
+
*
|
1177
|
+
* If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the system speed scale.
|
1178
|
+
*/
|
1179
|
+
#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
|
1180
|
+
|
1181
|
+
/**
|
1182
|
+
* \brief A variable controlling whether a motion event should be generated for mouse warping in relative mode.
|
1183
|
+
*
|
1184
|
+
* This variable can be set to the following values:
|
1185
|
+
* "0" - Warping the mouse will not generate a motion event in relative mode
|
1186
|
+
* "1" - Warping the mouse will generate a motion event in relative mode
|
1187
|
+
*
|
1188
|
+
* By default warping the mouse will not generate motion events in relative mode. This avoids the application having to filter out large relative motion due to warping.
|
1189
|
+
*/
|
1190
|
+
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
|
1191
|
+
|
916
1192
|
/**
|
917
1193
|
* \brief A variable controlling whether mouse events should generate synthetic touch events
|
918
1194
|
*
|
@@ -922,6 +1198,19 @@ extern "C" {
|
|
922
1198
|
*/
|
923
1199
|
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
|
924
1200
|
|
1201
|
+
/**
|
1202
|
+
* \brief A variable controlling whether the mouse is captured while mouse buttons are pressed
|
1203
|
+
*
|
1204
|
+
* This variable can be set to the following values:
|
1205
|
+
* "0" - The mouse is not captured while mouse buttons are pressed
|
1206
|
+
* "1" - The mouse is captured while mouse buttons are pressed
|
1207
|
+
*
|
1208
|
+
* By default the mouse is captured while mouse buttons are pressed so if the mouse is dragged
|
1209
|
+
* outside the window, the application continues to receive mouse events until the button is
|
1210
|
+
* released.
|
1211
|
+
*/
|
1212
|
+
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
|
1213
|
+
|
925
1214
|
/**
|
926
1215
|
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
|
927
1216
|
*
|
@@ -987,7 +1276,7 @@ extern "C" {
|
|
987
1276
|
* When polling for events, SDL_PumpEvents is used to gather new events from devices.
|
988
1277
|
* If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will
|
989
1278
|
* become stuck until the new events stop.
|
990
|
-
* This is most
|
1279
|
+
* This is most noticeable when moving a high frequency mouse.
|
991
1280
|
*
|
992
1281
|
* By default, poll sentinels are enabled.
|
993
1282
|
*/
|
@@ -1105,6 +1394,8 @@ extern "C" {
|
|
1105
1394
|
*
|
1106
1395
|
* This variable is case insensitive and can be set to the following values:
|
1107
1396
|
* "direct3d"
|
1397
|
+
* "direct3d11"
|
1398
|
+
* "direct3d12"
|
1108
1399
|
* "opengl"
|
1109
1400
|
* "opengles2"
|
1110
1401
|
* "opengles"
|
@@ -1161,7 +1452,18 @@ extern "C" {
|
|
1161
1452
|
*/
|
1162
1453
|
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
|
1163
1454
|
|
1164
|
-
|
1455
|
+
/**
|
1456
|
+
* \brief A variable controlling if VSYNC is automatically disable if doesn't reach the enough FPS
|
1457
|
+
*
|
1458
|
+
* This variable can be set to the following values:
|
1459
|
+
* "0" - It will be using VSYNC as defined in the main flag. Default
|
1460
|
+
* "1" - If VSYNC was previously enabled, then it will disable VSYNC if doesn't reach enough speed
|
1461
|
+
*
|
1462
|
+
* By default SDL does not enable the automatic VSYNC
|
1463
|
+
*/
|
1464
|
+
#define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC"
|
1465
|
+
|
1466
|
+
/**
|
1165
1467
|
* \brief A variable to control whether the return key on the soft keyboard
|
1166
1468
|
* should hide the soft keyboard on Android and iOS.
|
1167
1469
|
*
|
@@ -1278,6 +1580,18 @@ extern "C" {
|
|
1278
1580
|
*/
|
1279
1581
|
#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
|
1280
1582
|
|
1583
|
+
/**
|
1584
|
+
* \brief A variable controlling which touchpad should generate synthetic mouse events
|
1585
|
+
*
|
1586
|
+
* This variable can be set to the following values:
|
1587
|
+
* "0" - Only front touchpad should generate mouse events. Default
|
1588
|
+
* "1" - Only back touchpad should generate mouse events.
|
1589
|
+
* "2" - Both touchpads should generate mouse events.
|
1590
|
+
*
|
1591
|
+
* By default SDL will generate mouse events for all touch devices
|
1592
|
+
*/
|
1593
|
+
#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE"
|
1594
|
+
|
1281
1595
|
/**
|
1282
1596
|
* \brief A variable controlling whether the Android / tvOS remotes
|
1283
1597
|
* should be listed as joystick devices, instead of sending keyboard events.
|
@@ -1362,9 +1676,7 @@ extern "C" {
|
|
1362
1676
|
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
|
1363
1677
|
* button on their titlebars).
|
1364
1678
|
*
|
1365
|
-
* The default value is "1".
|
1366
|
-
* the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
|
1367
|
-
* any windows are created.
|
1679
|
+
* The default value is "1". This hint must be set before any windows are created.
|
1368
1680
|
*/
|
1369
1681
|
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
1370
1682
|
|
@@ -1387,6 +1699,52 @@ extern "C" {
|
|
1387
1699
|
*/
|
1388
1700
|
#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
|
1389
1701
|
|
1702
|
+
/**
|
1703
|
+
* \brief A variable controlling whether the libdecor Wayland backend is preferred over native decrations.
|
1704
|
+
*
|
1705
|
+
* When this hint is set, libdecor will be used to provide window decorations, even if xdg-decoration is
|
1706
|
+
* available. (Note that, by default, libdecor will use xdg-decoration itself if available).
|
1707
|
+
*
|
1708
|
+
* This variable can be set to the following values:
|
1709
|
+
* "0" - libdecor is enabled only if server-side decorations are unavailable.
|
1710
|
+
* "1" - libdecor is always enabled if available.
|
1711
|
+
*
|
1712
|
+
* libdecor is used over xdg-shell when xdg-decoration protocol is unavailable.
|
1713
|
+
*/
|
1714
|
+
#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR"
|
1715
|
+
|
1716
|
+
/**
|
1717
|
+
* \brief A variable controlling whether video mode emulation is enabled under Wayland.
|
1718
|
+
*
|
1719
|
+
* When this hint is set, a standard set of emulated CVT video modes will be exposed for use by the application.
|
1720
|
+
* If it is disabled, the only modes exposed will be the logical desktop size and, in the case of a scaled
|
1721
|
+
* desktop, the native display resolution.
|
1722
|
+
*
|
1723
|
+
* This variable can be set to the following values:
|
1724
|
+
* "0" - Video mode emulation is disabled.
|
1725
|
+
* "1" - Video mode emulation is enabled.
|
1726
|
+
*
|
1727
|
+
* By default video mode emulation is enabled.
|
1728
|
+
*/
|
1729
|
+
#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
|
1730
|
+
|
1731
|
+
/**
|
1732
|
+
* \brief Enable or disable mouse pointer warp emulation, needed by some older games.
|
1733
|
+
*
|
1734
|
+
* When this hint is set, any SDL will emulate mouse warps using relative mouse mode.
|
1735
|
+
* This is required for some older games (such as Source engine games), which warp the
|
1736
|
+
* mouse to the centre of the screen rather than using relative mouse motion. Note that
|
1737
|
+
* relative mouse mode may have different mouse acceleration behaviour than pointer warps.
|
1738
|
+
*
|
1739
|
+
* This variable can be set to the following values:
|
1740
|
+
* "0" - All mouse warps fail, as mouse warping is not available under wayland.
|
1741
|
+
* "1" - Some mouse warps will be emulated by forcing relative mouse mode.
|
1742
|
+
*
|
1743
|
+
* If not set, this is automatically enabled unless an application uses relative mouse
|
1744
|
+
* mode directly.
|
1745
|
+
*/
|
1746
|
+
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
|
1747
|
+
|
1390
1748
|
/**
|
1391
1749
|
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
|
1392
1750
|
*
|
@@ -1406,6 +1764,28 @@ extern "C" {
|
|
1406
1764
|
*/
|
1407
1765
|
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
|
1408
1766
|
|
1767
|
+
/**
|
1768
|
+
* \brief When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL.
|
1769
|
+
*
|
1770
|
+
* This variable can be set to the following values:
|
1771
|
+
* "0" - Don't add any graphics flags to the SDL_WindowFlags
|
1772
|
+
* "1" - Add SDL_WINDOW_OPENGL to the SDL_WindowFlags
|
1773
|
+
*
|
1774
|
+
* By default SDL will not make the foreign window compatible with OpenGL.
|
1775
|
+
*/
|
1776
|
+
#define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL"
|
1777
|
+
|
1778
|
+
/**
|
1779
|
+
* \brief When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan.
|
1780
|
+
*
|
1781
|
+
* This variable can be set to the following values:
|
1782
|
+
* "0" - Don't add any graphics flags to the SDL_WindowFlags
|
1783
|
+
* "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags
|
1784
|
+
*
|
1785
|
+
* By default SDL will not make the foreign window compatible with Vulkan.
|
1786
|
+
*/
|
1787
|
+
#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN"
|
1788
|
+
|
1409
1789
|
/**
|
1410
1790
|
* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
|
1411
1791
|
*
|
@@ -1466,13 +1846,11 @@ extern "C" {
|
|
1466
1846
|
#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID"
|
1467
1847
|
|
1468
1848
|
/**
|
1469
|
-
* \brief A variable controlling whether the X11 Xinerama extension should be used.
|
1470
|
-
*
|
1471
|
-
* This variable can be set to the following values:
|
1472
|
-
* "0" - Disable Xinerama
|
1473
|
-
* "1" - Enable Xinerama
|
1849
|
+
* \brief A no-longer-used variable controlling whether the X11 Xinerama extension should be used.
|
1474
1850
|
*
|
1475
|
-
*
|
1851
|
+
* Before SDL 2.0.24, this would let apps and users disable Xinerama support on X11.
|
1852
|
+
* Now SDL never uses Xinerama, and does not check for this hint at all.
|
1853
|
+
* The preprocessor define is left here for source compatibility.
|
1476
1854
|
*/
|
1477
1855
|
#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
|
1478
1856
|
|
@@ -1483,18 +1861,16 @@ extern "C" {
|
|
1483
1861
|
* "0" - Disable XRandR
|
1484
1862
|
* "1" - Enable XRandR
|
1485
1863
|
*
|
1486
|
-
* By default SDL will
|
1864
|
+
* By default SDL will use XRandR.
|
1487
1865
|
*/
|
1488
1866
|
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
1489
1867
|
|
1490
1868
|
/**
|
1491
|
-
* \brief A variable controlling whether the X11 VidMode extension should be used.
|
1492
|
-
*
|
1493
|
-
* This variable can be set to the following values:
|
1494
|
-
* "0" - Disable XVidMode
|
1495
|
-
* "1" - Enable XVidMode
|
1869
|
+
* \brief A no-longer-used variable controlling whether the X11 VidMode extension should be used.
|
1496
1870
|
*
|
1497
|
-
*
|
1871
|
+
* Before SDL 2.0.24, this would let apps and users disable XVidMode support on X11.
|
1872
|
+
* Now SDL never uses XVidMode, and does not check for this hint at all.
|
1873
|
+
* The preprocessor define is left here for source compatibility.
|
1498
1874
|
*/
|
1499
1875
|
#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
|
1500
1876
|
|
@@ -1654,6 +2030,57 @@ extern "C" {
|
|
1654
2030
|
*/
|
1655
2031
|
#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
|
1656
2032
|
|
2033
|
+
/**
|
2034
|
+
* \brief Controls whether SDL will declare the process to be DPI aware.
|
2035
|
+
*
|
2036
|
+
* This hint must be set before initializing the video subsystem.
|
2037
|
+
*
|
2038
|
+
* The main purpose of declaring DPI awareness is to disable OS bitmap scaling of SDL windows on monitors with
|
2039
|
+
* a DPI scale factor.
|
2040
|
+
*
|
2041
|
+
* This hint is equivalent to requesting DPI awareness via external means (e.g. calling SetProcessDpiAwarenessContext)
|
2042
|
+
* and does not cause SDL to use a virtualized coordinate system, so it will generally give you 1 SDL coordinate = 1 pixel
|
2043
|
+
* even on high-DPI displays.
|
2044
|
+
*
|
2045
|
+
* For more information, see:
|
2046
|
+
* https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows
|
2047
|
+
*
|
2048
|
+
* This variable can be set to the following values:
|
2049
|
+
* "" - Do not change the DPI awareness (default).
|
2050
|
+
* "unaware" - Declare the process as DPI unaware. (Windows 8.1 and later).
|
2051
|
+
* "system" - Request system DPI awareness. (Vista and later).
|
2052
|
+
* "permonitor" - Request per-monitor DPI awareness. (Windows 8.1 and later).
|
2053
|
+
* "permonitorv2" - Request per-monitor V2 DPI awareness. (Windows 10, version 1607 and later).
|
2054
|
+
* The most visible difference from "permonitor" is that window title bar will be scaled
|
2055
|
+
* to the visually correct size when dragging between monitors with different scale factors.
|
2056
|
+
* This is the preferred DPI awareness level.
|
2057
|
+
*
|
2058
|
+
* If the requested DPI awareness is not available on the currently running OS, SDL will try to request the best
|
2059
|
+
* available match.
|
2060
|
+
*/
|
2061
|
+
#define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS"
|
2062
|
+
|
2063
|
+
/**
|
2064
|
+
* \brief Uses DPI-scaled points as the SDL coordinate system on Windows.
|
2065
|
+
*
|
2066
|
+
* This changes the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere.
|
2067
|
+
* This means windows will be appropriately sized, even when created on high-DPI displays with scaling.
|
2068
|
+
*
|
2069
|
+
* e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings,
|
2070
|
+
* will create a window with an 800x600 client area (in pixels).
|
2071
|
+
*
|
2072
|
+
* Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
|
2073
|
+
* and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
|
2074
|
+
*
|
2075
|
+
* This variable can be set to the following values:
|
2076
|
+
* "0" - SDL coordinates equal Windows coordinates. No automatic window resizing when dragging
|
2077
|
+
* between monitors with different scale factors (unless this is performed by
|
2078
|
+
* Windows itself, which is the case when the process is DPI unaware).
|
2079
|
+
* "1" - SDL coordinates are in DPI-scaled points. Automatically resize windows as needed on
|
2080
|
+
* displays with non-100% scale factors.
|
2081
|
+
*/
|
2082
|
+
#define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING"
|
2083
|
+
|
1657
2084
|
/**
|
1658
2085
|
* \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
|
1659
2086
|
*
|
@@ -1796,6 +2223,15 @@ extern "C" {
|
|
1796
2223
|
*/
|
1797
2224
|
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
1798
2225
|
|
2226
|
+
/**
|
2227
|
+
* \brief A variable that lets you disable the detection and use of DirectInput gamepad devices
|
2228
|
+
*
|
2229
|
+
* The variable can be set to the following values:
|
2230
|
+
* "0" - Disable DirectInput detection (only uses XInput)
|
2231
|
+
* "1" - Enable DirectInput detection (the default)
|
2232
|
+
*/
|
2233
|
+
#define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED"
|
2234
|
+
|
1799
2235
|
/**
|
1800
2236
|
* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
|
1801
2237
|
*
|
@@ -1824,6 +2260,133 @@ extern "C" {
|
|
1824
2260
|
*/
|
1825
2261
|
#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS"
|
1826
2262
|
|
2263
|
+
/**
|
2264
|
+
* \brief A variable that forces X11 windows to create as a custom type.
|
2265
|
+
*
|
2266
|
+
* This is currently only used for X11 and ignored elsewhere.
|
2267
|
+
*
|
2268
|
+
* During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property
|
2269
|
+
* to report to the window manager the type of window it wants to create.
|
2270
|
+
* This might be set to various things if SDL_WINDOW_TOOLTIP or
|
2271
|
+
* SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that
|
2272
|
+
* haven't set a specific type, this hint can be used to specify a custom
|
2273
|
+
* type. For example, a dock window might set this to
|
2274
|
+
* "_NET_WM_WINDOW_TYPE_DOCK".
|
2275
|
+
*
|
2276
|
+
* If not set or set to "", this hint is ignored. This hint must be set
|
2277
|
+
* before the SDL_CreateWindow() call that it is intended to affect.
|
2278
|
+
*
|
2279
|
+
* This hint is available since SDL 2.0.22.
|
2280
|
+
*/
|
2281
|
+
#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
|
2282
|
+
|
2283
|
+
/**
|
2284
|
+
* \brief A variable that decides whether to send SDL_QUIT when closing the final window.
|
2285
|
+
*
|
2286
|
+
* By default, SDL sends an SDL_QUIT event when there is only one window
|
2287
|
+
* and it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most
|
2288
|
+
* apps would also take the loss of this window as a signal to terminate the
|
2289
|
+
* program.
|
2290
|
+
*
|
2291
|
+
* However, it's not unreasonable in some cases to have the program continue
|
2292
|
+
* to live on, perhaps to create new windows later.
|
2293
|
+
*
|
2294
|
+
* Changing this hint to "0" will cause SDL to not send an SDL_QUIT event
|
2295
|
+
* when the final window is requesting to close. Note that in this case,
|
2296
|
+
* there are still other legitimate reasons one might get an SDL_QUIT
|
2297
|
+
* event: choosing "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c)
|
2298
|
+
* on Unix, etc.
|
2299
|
+
*
|
2300
|
+
* The default value is "1". This hint can be changed at any time.
|
2301
|
+
*
|
2302
|
+
* This hint is available since SDL 2.0.22. Before then, you always get
|
2303
|
+
* an SDL_QUIT event when closing the final window.
|
2304
|
+
*/
|
2305
|
+
#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
|
2306
|
+
|
2307
|
+
|
2308
|
+
/**
|
2309
|
+
* \brief A variable that decides what video backend to use.
|
2310
|
+
*
|
2311
|
+
* By default, SDL will try all available video backends in a reasonable
|
2312
|
+
* order until it finds one that can work, but this hint allows the app
|
2313
|
+
* or user to force a specific target, such as "x11" if, say, you are
|
2314
|
+
* on Wayland but want to try talking to the X server instead.
|
2315
|
+
*
|
2316
|
+
* This functionality has existed since SDL 2.0.0 (indeed, before that)
|
2317
|
+
* but before 2.0.22 this was an environment variable only. In 2.0.22,
|
2318
|
+
* it was upgraded to a full SDL hint, so you can set the environment
|
2319
|
+
* variable as usual or programatically set the hint with SDL_SetHint,
|
2320
|
+
* which won't propagate to child processes.
|
2321
|
+
*
|
2322
|
+
* The default value is unset, in which case SDL will try to figure out
|
2323
|
+
* the best video backend on your behalf. This hint needs to be set
|
2324
|
+
* before SDL_Init() is called to be useful.
|
2325
|
+
*
|
2326
|
+
* This hint is available since SDL 2.0.22. Before then, you could set
|
2327
|
+
* the environment variable to get the same effect.
|
2328
|
+
*/
|
2329
|
+
#define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER"
|
2330
|
+
|
2331
|
+
/**
|
2332
|
+
* \brief A variable that decides what audio backend to use.
|
2333
|
+
*
|
2334
|
+
* By default, SDL will try all available audio backends in a reasonable
|
2335
|
+
* order until it finds one that can work, but this hint allows the app
|
2336
|
+
* or user to force a specific target, such as "alsa" if, say, you are
|
2337
|
+
* on PulseAudio but want to try talking to the lower level instead.
|
2338
|
+
*
|
2339
|
+
* This functionality has existed since SDL 2.0.0 (indeed, before that)
|
2340
|
+
* but before 2.0.22 this was an environment variable only. In 2.0.22,
|
2341
|
+
* it was upgraded to a full SDL hint, so you can set the environment
|
2342
|
+
* variable as usual or programatically set the hint with SDL_SetHint,
|
2343
|
+
* which won't propagate to child processes.
|
2344
|
+
*
|
2345
|
+
* The default value is unset, in which case SDL will try to figure out
|
2346
|
+
* the best audio backend on your behalf. This hint needs to be set
|
2347
|
+
* before SDL_Init() is called to be useful.
|
2348
|
+
*
|
2349
|
+
* This hint is available since SDL 2.0.22. Before then, you could set
|
2350
|
+
* the environment variable to get the same effect.
|
2351
|
+
*/
|
2352
|
+
#define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER"
|
2353
|
+
|
2354
|
+
/**
|
2355
|
+
* \brief A variable that decides what KMSDRM device to use.
|
2356
|
+
*
|
2357
|
+
* Internally, SDL might open something like "/dev/dri/cardNN" to
|
2358
|
+
* access KMSDRM functionality, where "NN" is a device index number.
|
2359
|
+
*
|
2360
|
+
* SDL makes a guess at the best index to use (usually zero), but the
|
2361
|
+
* app or user can set this hint to a number between 0 and 99 to
|
2362
|
+
* force selection.
|
2363
|
+
*
|
2364
|
+
* This hint is available since SDL 2.24.0.
|
2365
|
+
*/
|
2366
|
+
#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX"
|
2367
|
+
|
2368
|
+
|
2369
|
+
/**
|
2370
|
+
* \brief A variable that treats trackpads as touch devices.
|
2371
|
+
*
|
2372
|
+
* On macOS (and possibly other platforms in the future), SDL will report
|
2373
|
+
* touches on a trackpad as mouse input, which is generally what users
|
2374
|
+
* expect from this device; however, these are often actually full
|
2375
|
+
* multitouch-capable touch devices, so it might be preferable to some apps
|
2376
|
+
* to treat them as such.
|
2377
|
+
*
|
2378
|
+
* Setting this hint to true will make the trackpad input report as a
|
2379
|
+
* multitouch device instead of a mouse. The default is false.
|
2380
|
+
*
|
2381
|
+
* Note that most platforms don't support this hint. As of 2.24.0, it
|
2382
|
+
* only supports MacBooks' trackpads on macOS. Others may follow later.
|
2383
|
+
*
|
2384
|
+
* This hint is checked during SDL_Init and can not be changed after.
|
2385
|
+
*
|
2386
|
+
* This hint is available since SDL 2.24.0.
|
2387
|
+
*/
|
2388
|
+
#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY"
|
2389
|
+
|
1827
2390
|
|
1828
2391
|
/**
|
1829
2392
|
* \brief An enumeration of hint priorities
|
@@ -1876,6 +2439,38 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
|
|
1876
2439
|
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
|
1877
2440
|
const char *value);
|
1878
2441
|
|
2442
|
+
/**
|
2443
|
+
* Reset a hint to the default value.
|
2444
|
+
*
|
2445
|
+
* This will reset a hint to the value of the environment variable, or NULL if
|
2446
|
+
* the environment isn't set. Callbacks will be called normally with this
|
2447
|
+
* change.
|
2448
|
+
*
|
2449
|
+
* \param name the hint to set
|
2450
|
+
* \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise.
|
2451
|
+
*
|
2452
|
+
* \since This function is available since SDL 2.24.0.
|
2453
|
+
*
|
2454
|
+
* \sa SDL_GetHint
|
2455
|
+
* \sa SDL_SetHint
|
2456
|
+
*/
|
2457
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name);
|
2458
|
+
|
2459
|
+
/**
|
2460
|
+
* Reset all hints to the default values.
|
2461
|
+
*
|
2462
|
+
* This will reset all hints to the value of the associated environment
|
2463
|
+
* variable, or NULL if the environment isn't set. Callbacks will be called
|
2464
|
+
* normally with this change.
|
2465
|
+
*
|
2466
|
+
* \since This function is available since SDL 2.26.0.
|
2467
|
+
*
|
2468
|
+
* \sa SDL_GetHint
|
2469
|
+
* \sa SDL_SetHint
|
2470
|
+
* \sa SDL_ResetHint
|
2471
|
+
*/
|
2472
|
+
extern DECLSPEC void SDLCALL SDL_ResetHints(void);
|
2473
|
+
|
1879
2474
|
/**
|
1880
2475
|
* Get the value of a hint.
|
1881
2476
|
*
|
@@ -1949,9 +2544,16 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
|
|
1949
2544
|
/**
|
1950
2545
|
* Clear all hints.
|
1951
2546
|
*
|
1952
|
-
* This function is automatically called during SDL_Quit()
|
2547
|
+
* This function is automatically called during SDL_Quit(), and deletes all
|
2548
|
+
* callbacks without calling them and frees all memory associated with hints.
|
2549
|
+
* If you're calling this from application code you probably want to call
|
2550
|
+
* SDL_ResetHints() instead.
|
2551
|
+
*
|
2552
|
+
* This function will be removed from the API the next time we rev the ABI.
|
1953
2553
|
*
|
1954
2554
|
* \since This function is available since SDL 2.0.0.
|
2555
|
+
*
|
2556
|
+
* \sa SDL_ResetHints
|
1955
2557
|
*/
|
1956
2558
|
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
|
1957
2559
|
|