gosu 1.0.0.pre1 → 1.1.0
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- checksums.yaml +4 -4
- data/ext/gosu/extconf.rb +4 -24
- data/include/Gosu/Buttons.hpp +18 -17
- data/include/Gosu/Font.hpp +1 -1
- data/include/Gosu/Fwd.hpp +0 -5
- data/include/Gosu/Input.hpp +13 -40
- data/include/Gosu/Utility.hpp +14 -3
- data/include/Gosu/Version.hpp +3 -3
- data/include/Gosu/Window.hpp +25 -21
- data/lib/OpenAL32.dll +0 -0
- data/lib/gosu/patches.rb +0 -14
- data/lib/gosu/preview.rb +1 -3
- data/lib/gosu/swig_patches.rb +11 -10
- data/lib64/OpenAL32.dll +0 -0
- data/rdoc/gosu.rb +20 -6
- data/src/AudioFile.hpp +3 -0
- data/src/Input.cpp +28 -38
- data/src/Resolution.cpp +8 -8
- data/src/RubyGosu.cxx +646 -91
- data/src/RubyGosu.h +1 -1
- data/src/TrueTypeFontWin.cpp +3 -3
- data/src/Window.cpp +60 -31
- data/src/WindowUIKit.cpp +21 -9
- metadata +5 -31
- data/include/Gosu/AutoLink.hpp +0 -14
- data/include/Gosu/Channel.h +0 -25
- data/include/Gosu/Color.h +0 -38
- data/include/Gosu/Font.h +0 -36
- data/include/Gosu/Gosu.h +0 -82
- data/include/Gosu/Image.h +0 -54
- data/include/Gosu/Sample.h +0 -19
- data/include/Gosu/Song.h +0 -24
- data/include/Gosu/TextInput.h +0 -30
- data/include/Gosu/Window.h +0 -63
- data/lib/gosu/zen.rb +0 -89
- data/lib/libmpg123.dll +0 -0
- data/lib/libsndfile.dll +0 -0
- data/lib64/libmpg123.dll +0 -0
- data/lib64/libsndfile.dll +0 -0
- data/src/ChannelWrapper.cpp +0 -50
- data/src/ColorWrapper.cpp +0 -126
- data/src/Constants.cpp +0 -334
- data/src/FontWrapper.cpp +0 -74
- data/src/GosuWrapper.cpp +0 -251
- data/src/ImageWrapper.cpp +0 -168
- data/src/MPEGFile.hpp +0 -90
- data/src/SampleWrapper.cpp +0 -30
- data/src/SongWrapper.cpp +0 -52
- data/src/TextInputWrapper.cpp +0 -101
- data/src/WindowWrapper.cpp +0 -317
data/include/Gosu/Color.h
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef unsigned char Gosu_Color_Channel;
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unsigned Gosu_Color_create(unsigned argb);
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unsigned Gosu_Color_create_argb(Gosu_Color_Channel a, Gosu_Color_Channel r, Gosu_Color_Channel g, Gosu_Color_Channel b);
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unsigned Gosu_Color_create_from_hsv(double h, double s, double v);
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unsigned Gosu_Color_create_from_ahsv(Gosu_Color_Channel alpha, double h, double s, double v);
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Gosu_Color_Channel Gosu_Color_alpha(unsigned color);
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Gosu_Color_Channel Gosu_Color_red(unsigned color);
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Gosu_Color_Channel Gosu_Color_green(unsigned color);
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Gosu_Color_Channel Gosu_Color_blue(unsigned color);
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unsigned Gosu_Color_set_alpha(unsigned color, Gosu_Color_Channel value);
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unsigned Gosu_Color_set_red(unsigned color, Gosu_Color_Channel value);
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unsigned Gosu_Color_set_green(unsigned color, Gosu_Color_Channel value);
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unsigned Gosu_Color_set_blue(unsigned color, Gosu_Color_Channel value);
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double Gosu_Color_hue(unsigned color);
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double Gosu_Color_saturation(unsigned color);
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double Gosu_Color_value(unsigned color);
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unsigned Gosu_Color_set_hue(unsigned color, double value);
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unsigned Gosu_Color_set_saturation(unsigned color, double value);
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unsigned Gosu_Color_set_value(unsigned color, double value);
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unsigned Gosu_Color_argb(unsigned color);
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unsigned Gosu_Color_bgr(unsigned color);
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unsigned Gosu_Color_abgr(unsigned color);
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unsigned Gosu_Color_gl(unsigned color);
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Font.h
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#pragma once
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#endif
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typedef struct Gosu_Font Gosu_Font;
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Gosu_Font* Gosu_Font_create(int height, const char* name, unsigned flags);
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const char *Gosu_Font_name(Gosu_Font* font);
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int Gosu_Font_height(Gosu_Font* font);
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unsigned Gosu_Font_flags(Gosu_Font* font);
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double Gosu_Font_text_width(Gosu_Font* font, const char* text);
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double Gosu_Font_markup_width(Gosu_Font* font, const char* text);
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void Gosu_Font_draw_text(Gosu_Font* font, const char* text, double x, double y, double z,
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double scale_x, double scale_y, unsigned c, unsigned mode);
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void Gosu_Font_draw_markup(Gosu_Font* font, const char* text, double x, double y, double z,
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double scale_x, double scale_y, unsigned c, unsigned mode);
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void Gosu_Font_draw_text_rel(Gosu_Font* font, const char* text, double x, double y, double z,
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double rel_x, double rel_y, double scale_x, double scale_y,
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unsigned c, unsigned mode);
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void Gosu_Font_draw_markup_rel(Gosu_Font* font, const char* text, double x, double y, double z,
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double rel_x, double rel_y, double scale_x, double scale_y,
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unsigned c, unsigned mode);
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void Gosu_Font_set_image(Gosu_Font* font, const char* codepoint, unsigned font_flags, Gosu_Image* image);
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void Gosu_Font_destroy(Gosu_Font* font);
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Gosu.h
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#pragma once
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extern "C" {
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#endif
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#include <Gosu/Window.h>
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#include <Gosu/Image.h>
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#include <Gosu/Font.h>
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#include <Gosu/Color.h>
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#include <Gosu/TextInput.h>
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#include <Gosu/Sample.h>
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#include <Gosu/Song.h>
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#include <Gosu/Channel.h>
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// Graphics operations
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void Gosu_gl_z(double z, void function(void *data), void* data);
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void Gosu_gl(void function(void *data), void* data);
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void Gosu_flush();
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Gosu_Image* Gosu_render(int width, int height, void function(void *data), void* data, unsigned image_flags);
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Gosu_Image* Gosu_record(int width, int height, void function(void *data), void* data);
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void Gosu_clip_to(double x, double y, double width, double height, void function(void *data), void* data);
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// Transformations
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void Gosu_transform(double m0, double m1, double m2, double m3, double m4, double m5, double m6,
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double m7, double m8, double m9, double m10, double m11, double m12, double m13,
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double m14, double m15, void function(void *data), void* data);
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void Gosu_translate(double x, double y, void function(void *data), void* data);
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void Gosu_scale(double scale_x, double scale_y, double around_x, double around_y, void function(void *data), void* data);
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void Gosu_rotate(double angle, double around_x, double around_y, void function(void *data), void* data);
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void Gosu_clip_to(double x, double y, double width, double height, void function(void *data), void* data);
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// Rendering
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void Gosu_draw_line(double x1, double y1, unsigned c1,
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double x2, double y2, unsigned c2,
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double z, unsigned mode);
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void Gosu_draw_triangle(double x1, double y1, unsigned c1,
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double x2, double y2, unsigned c2,
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double x3, double y3, unsigned c3,
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double z, unsigned mode);
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void Gosu_draw_rect(double x, double y, double width, double height, unsigned c, double z, unsigned mode);
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void Gosu_draw_quad(double x1, double y1, unsigned c1,
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double x2, double y2, unsigned c2,
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double x3, double y3, unsigned c3,
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double x4, double y4, unsigned c4,
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double z, unsigned mode);
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// Math functions
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double Gosu_distance(double x1, double y1, double x2, double y2);
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double Gosu_angle(double from_x, double from_y, double to_x, double to_y);
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double Gosu_angle_diff(double from, double to);
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double Gosu_offset_x(double angle, double radius);
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double Gosu_offset_y(double angle, double radius);
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double Gosu_random(double min, double max);
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// Window/Screen information
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unsigned Gosu_available_width(Gosu_Window* window);
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unsigned Gosu_available_height(Gosu_Window* window);
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unsigned Gosu_screen_width(Gosu_Window* window);
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unsigned Gosu_screen_height(Gosu_Window* window);
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// Button querying
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int Gosu_button_down(int id);
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const char* Gosu_button_id_to_char(int id);
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unsigned Gosu_button_char_to_id(const char* character);
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const char *Gosu_button_name(int id);
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const char *Gosu_gamepad_name(int id);
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double Gosu_axis(int id);
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// Misc
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int Gosu_fps();
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const char* Gosu_language();
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long Gosu_milliseconds();
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const char* Gosu_default_font_name();
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Image.h
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#pragma once
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extern "C" {
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#endif
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typedef struct Gosu_Image Gosu_Image;
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typedef struct Gosu_GLTexInfo {
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int tex_name;
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double left, right, top, bottom;
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} Gosu_GLTexInfo;
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// Constructor
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Gosu_Image* Gosu_Image_create(const char *filename, unsigned image_flags);
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Gosu_Image *Gosu_Image_create_from_blob(unsigned char *blob, int byte_count, int width, int height, unsigned image_flags); // support for RMagick blob objects
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Gosu_Image *Gosu_Image_create_from_markup(const char *markup, const char *font, double font_height,
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int width, double spacing, unsigned align, unsigned font_flags, unsigned image_flags);
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Gosu_Image* Gosu_Image_create_from_text(const char *text, const char *font, double font_height,
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int width, double spacing, unsigned align, unsigned font_flags, unsigned image_flags);
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Gosu_Image* Gosu_Image_create_from_subimage(Gosu_Image *source, int left, int top, int width, int height);
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void Gosu_Image_create_from_tiles(const char *source, int tile_width, int tile_height, void function(void* data, Gosu_Image* image), void *data, unsigned image_flags);
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void Gosu_Image_create_tiles_from_image(Gosu_Image *image, int tile_width, int tile_height, void function(void *data, Gosu_Image *image), void *data, unsigned image_flags);
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// Destructor
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void Gosu_Image_destroy(Gosu_Image *image);
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// Image properties
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unsigned Gosu_Image_width(Gosu_Image *image);
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unsigned Gosu_Image_height(Gosu_Image *image);
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// Rendering
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void Gosu_Image_draw(Gosu_Image *image, double x, double y, double z,
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double scale_x, double scale_y, unsigned color, unsigned mode);
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void Gosu_Image_draw_rot(Gosu_Image *image, double x, double y, double z,
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double angle, double center_x, double center_y,
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double scale_x, double scale_y, unsigned color, unsigned mode);
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void Gosu_Image_draw_as_quad(Gosu_Image *image, double x1, double y1, unsigned color1,
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double x2, double y2, unsigned color2,
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double x3, double y3, unsigned color3,
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double x4, double y4, unsigned color4,
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double z, unsigned mode);
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// Operations
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void Gosu_Image_insert(Gosu_Image *image, Gosu_Image *source, int x, int y);
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void Gosu_Image_save(Gosu_Image *image, const char *filename);
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unsigned char* Gosu_Image_to_blob(Gosu_Image *image);
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Gosu_GLTexInfo* Gosu_Image_gl_tex_info_create(Gosu_Image *image);
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void Gosu_Image_gl_tex_info_destroy(Gosu_GLTexInfo *tex_info);
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Sample.h
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#include <Gosu/Channel.h>
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extern "C" {
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#endif
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typedef struct Gosu_Sample Gosu_Sample;
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Gosu_Sample* Gosu_Sample_create(const char* filename);
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void Gosu_Sample_destroy(Gosu_Sample* sample);
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Gosu_Channel* Gosu_Sample_play(Gosu_Sample *sample, double volume, double speed, bool looping);
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Gosu_Channel* Gosu_Sample_play_pan(Gosu_Sample *sample, double pan, double volume, double speed, bool looping);
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Song.h
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#endif
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typedef struct Gosu_Song Gosu_Song;
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Gosu_Song* Gosu_Song_create(const char* filename);
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void Gosu_Song_destroy(Gosu_Song* song);
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void Gosu_Song_pause(Gosu_Song* song);
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bool Gosu_Song_paused(Gosu_Song* song);
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void Gosu_Song_play(Gosu_Song* song, bool looping);
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bool Gosu_Song_playing(Gosu_Song* song);
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void Gosu_Song_stop(Gosu_Song* song);
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double Gosu_Song_volume(Gosu_Song* song);
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void Gosu_Song_set_volume(Gosu_Song* song, double volume);
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Gosu_Song* Gosu_Song_current_song();
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/TextInput.h
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#pragma once
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#endif
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typedef struct Gosu_TextInput Gosu_TextInput;
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Gosu_TextInput* Gosu_TextInput_create();
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const char* Gosu_TextInput_text(Gosu_TextInput* text_input);
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void Gosu_TextInput_set_text(Gosu_TextInput* text_input, const char* text);
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unsigned Gosu_TextInput_caret_pos(Gosu_TextInput* text_input);
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void Gosu_TextInput_set_caret_pos(Gosu_TextInput* text_input, unsigned pos);
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unsigned Gosu_TextInput_selection_start(Gosu_TextInput* text_input);
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void Gosu_TextInput_set_selection_start(Gosu_TextInput* text_input, unsigned pos);
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void Gosu_TextInput_set_filter(Gosu_TextInput *text_input, void function(void* data, const char* text), void* data);
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void Gosu_TextInput_set_filter_result(Gosu_TextInput *text_input, const char* result);
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void Gosu_TextInput_insert_text(Gosu_TextInput *text_input, const char* text);
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void Gosu_TextInput_delete_backward(Gosu_TextInput *text_input);
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void Gosu_TextInput_delete_forward(Gosu_TextInput *text_input);
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void Gosu_TextInput_destroy(Gosu_TextInput* text_input);
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#ifdef __cplusplus
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}
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#endif
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data/include/Gosu/Window.h
DELETED
@@ -1,63 +0,0 @@
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1
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-
#pragma once
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#include <stdbool.h>
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#include "TextInput.h"
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4
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-
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5
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Gosu_Window Gosu_Window;
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-
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// Constructor
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Gosu_Window* Gosu_Window_create(int width, int height, bool fullscreen, double update_interval, bool resizable);
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13
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-
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14
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// callbacks
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void Gosu_Window_set_update(Gosu_Window *window, void function(void *data), void* data);
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16
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void Gosu_Window_set_draw(Gosu_Window *window, void function(void *data), void* data);
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void Gosu_Window_set_button_down(Gosu_Window *window, void function(void *data, unsigned btn), void* data);
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void Gosu_Window_set_button_up(Gosu_Window *window, void function(void *data, unsigned btn), void* data);
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void Gosu_Window_set_gamepad_connected(Gosu_Window *window, void function(void *data, int id), void* data);
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void Gosu_Window_set_gamepad_disconnected(Gosu_Window *window, void function(void *data, int id), void* data);
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void Gosu_Window_set_drop(Gosu_Window *window, void function(void *data, const char *filename), void* data);
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void Gosu_Window_set_needs_redraw(Gosu_Window *window, bool function(void *data), void* data);
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23
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void Gosu_Window_set_needs_cursor(Gosu_Window *window, bool function(void *data), void* data);
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void Gosu_Window_set_close(Gosu_Window *window, void function(void *data), void* data);
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25
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-
|
26
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void Gosu_Window_default_button_down(Gosu_Window* window, unsigned btn);
|
27
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-
|
28
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// Properties
|
29
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int Gosu_Window_width(Gosu_Window* window);
|
30
|
-
int Gosu_Window_height(Gosu_Window* window);
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bool Gosu_Window_is_fullscreen(Gosu_Window* window);
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32
|
-
bool Gosu_Window_is_resizable(Gosu_Window* window);
|
33
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double Gosu_Window_update_interval(Gosu_Window* window);
|
34
|
-
const char* Gosu_Window_caption(Gosu_Window* window);
|
35
|
-
|
36
|
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Gosu_TextInput* Gosu_Window_text_input(Gosu_Window *window);
|
37
|
-
double Gosu_Window_mouse_x(Gosu_Window* window);
|
38
|
-
double Gosu_Window_mouse_y(Gosu_Window* window);
|
39
|
-
int Gosu_Window_is_button_down(Gosu_Window* window, unsigned btn);
|
40
|
-
|
41
|
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// Setters
|
42
|
-
void Gosu_Window_set_text_input(Gosu_Window *window, Gosu_TextInput *text_input);
|
43
|
-
void Gosu_Window_set_caption(Gosu_Window* window, const char* caption);
|
44
|
-
void Gosu_Window_set_update_interval(Gosu_Window* window, double update_interval);
|
45
|
-
void Gosu_Window_set_mouse_x(Gosu_Window* window, double width);
|
46
|
-
void Gosu_Window_set_mouse_y(Gosu_Window* window, double height);
|
47
|
-
void Gosu_Window_set_width(Gosu_Window* window, int width);
|
48
|
-
void Gosu_Window_set_height(Gosu_Window* window, int height);
|
49
|
-
|
50
|
-
void Gosu_Window_resize(Gosu_Window* window, int width, int height, bool fullscreen);
|
51
|
-
|
52
|
-
// Main Loop
|
53
|
-
void Gosu_Window_show(Gosu_Window* window);
|
54
|
-
void Gosu_Window_close_immediately(Gosu_Window* window);
|
55
|
-
bool Gosu_Window_tick(Gosu_Window* window);
|
56
|
-
|
57
|
-
// Destructor
|
58
|
-
void Gosu_Window_destroy(Gosu_Window* window);
|
59
|
-
|
60
|
-
|
61
|
-
#ifdef __cplusplus
|
62
|
-
}
|
63
|
-
#endif
|
data/lib/gosu/zen.rb
DELETED
@@ -1,89 +0,0 @@
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|
1
|
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require 'gosu/preview'
|
2
|
-
|
3
|
-
module Gosu
|
4
|
-
module Zen
|
5
|
-
|
6
|
-
@@window_args = [800, 600, {}]
|
7
|
-
@@options = {}
|
8
|
-
|
9
|
-
def window width, height, options = nil
|
10
|
-
if $window.nil?
|
11
|
-
@@window_args[0] = width
|
12
|
-
@@window_args[1] = height
|
13
|
-
@@window_args[2].merge! options if options
|
14
|
-
else
|
15
|
-
raise "window size can only be set before the window is created"
|
16
|
-
end
|
17
|
-
end
|
18
|
-
|
19
|
-
def set what, value
|
20
|
-
if $window.nil?
|
21
|
-
@@options[what.to_sym] = value
|
22
|
-
else
|
23
|
-
$window.send "#{what}=", value
|
24
|
-
end
|
25
|
-
end
|
26
|
-
|
27
|
-
def init &body
|
28
|
-
ZenWindow.send :define_method, :init, &body
|
29
|
-
end
|
30
|
-
|
31
|
-
def button_down id = nil, &body
|
32
|
-
m = id ? "button_down_#{id}" : :button_down_other
|
33
|
-
ZenWindow.send :define_method, m, &body
|
34
|
-
end
|
35
|
-
|
36
|
-
def button_up id = nil, &body
|
37
|
-
m = id ? "button_up_#{id}" : :button_up_other
|
38
|
-
ZenWindow.send :define_method, m, &body
|
39
|
-
end
|
40
|
-
|
41
|
-
def update &body
|
42
|
-
ZenWindow.send :define_method, :update, &body
|
43
|
-
end
|
44
|
-
|
45
|
-
def draw &body
|
46
|
-
ZenWindow.send :define_method, :draw, &body
|
47
|
-
end
|
48
|
-
|
49
|
-
def run!
|
50
|
-
window = ZenWindow.new *@@window_args
|
51
|
-
@@options.each do |opt, value|
|
52
|
-
window.send "#{opt}=", value
|
53
|
-
end
|
54
|
-
window.show
|
55
|
-
end
|
56
|
-
|
57
|
-
def Zen.included mod
|
58
|
-
at_exit { run! unless $! }
|
59
|
-
end
|
60
|
-
|
61
|
-
end
|
62
|
-
|
63
|
-
class ZenWindow < Window
|
64
|
-
def initialize *args
|
65
|
-
super
|
66
|
-
init
|
67
|
-
end
|
68
|
-
|
69
|
-
def init
|
70
|
-
end
|
71
|
-
|
72
|
-
def button_down id
|
73
|
-
m = :"button_down_#{id}"
|
74
|
-
respond_to?(m) ? send(m) : button_down_other(id)
|
75
|
-
end
|
76
|
-
|
77
|
-
def button_up id
|
78
|
-
m = :"button_up_#{id}"
|
79
|
-
respond_to?(m) ? send(m) : button_up_other(id)
|
80
|
-
end
|
81
|
-
|
82
|
-
def button_down_other id
|
83
|
-
end
|
84
|
-
|
85
|
-
def button_up_other id
|
86
|
-
end
|
87
|
-
|
88
|
-
end
|
89
|
-
end
|
data/lib/libmpg123.dll
DELETED
Binary file
|