gosu 0.7.14 → 0.7.15

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Files changed (335) hide show
  1. data/COPYING.txt +1 -2
  2. data/Gosu/Graphics.hpp +6 -0
  3. data/Gosu/Image.hpp +4 -0
  4. data/Gosu/Version.hpp +2 -2
  5. data/GosuImpl/Audio/ALChannelManagement.hpp +3 -3
  6. data/GosuImpl/Audio/AudioOpenAL.mm +11 -19
  7. data/GosuImpl/Audio/AudioToolboxFile.hpp +2 -1
  8. data/GosuImpl/Graphics/Common.hpp +3 -0
  9. data/GosuImpl/Graphics/DrawOp.hpp +105 -29
  10. data/GosuImpl/Graphics/GosuView.hpp +6 -0
  11. data/GosuImpl/Graphics/GosuView.mm +34 -1
  12. data/GosuImpl/Graphics/Graphics.cpp +57 -17
  13. data/GosuImpl/Graphics/Image.cpp +5 -0
  14. data/GosuImpl/Graphics/LargeImageData.cpp +1 -1
  15. data/GosuImpl/Graphics/Macro.hpp +79 -0
  16. data/GosuImpl/Graphics/TexChunk.cpp +3 -3
  17. data/GosuImpl/Graphics/TexChunk.hpp +2 -2
  18. data/GosuImpl/Graphics/TextMac.cpp +6 -0
  19. data/GosuImpl/Graphics/TextTouch.mm +49 -14
  20. data/GosuImpl/Graphics/Texture.cpp +2 -2
  21. data/GosuImpl/Graphics/Texture.hpp +3 -2
  22. data/GosuImpl/InputMac.mm +2 -0
  23. data/GosuImpl/RubyGosu.swg +15 -4
  24. data/GosuImpl/RubyGosu_wrap.cxx +85 -6
  25. data/GosuImpl/Sockets/CommSocket.cpp +304 -304
  26. data/GosuImpl/Sockets/Socket.cpp +1 -1
  27. data/GosuImpl/WindowMac.mm +3 -0
  28. data/GosuImpl/WindowTouch.mm +1 -0
  29. data/Rakefile +13 -5
  30. data/mac/Gosu.xcodeproj/jlnr.pbxuser +292 -280
  31. data/mac/Gosu.xcodeproj/jlnr.perspectivev3 +46 -48
  32. data/mac/Gosu.xcodeproj/project.pbxproj +58 -18
  33. data/reference/cpp/_audio_8hpp-source.html +2 -1
  34. data/reference/cpp/_audio_8hpp.html +11 -4
  35. data/reference/cpp/_audio_8hpp_source.html +178 -0
  36. data/reference/cpp/_auto_link_8hpp-source.html +1 -0
  37. data/reference/cpp/_auto_link_8hpp.html +5 -4
  38. data/reference/cpp/_auto_link_8hpp_source.html +85 -0
  39. data/reference/cpp/_bitmap_8hpp-source.html +9 -8
  40. data/reference/cpp/_bitmap_8hpp.html +11 -4
  41. data/reference/cpp/_bitmap_8hpp_source.html +131 -0
  42. data/reference/cpp/_buttons_mac_8hpp-source.html +124 -123
  43. data/reference/cpp/_buttons_mac_8hpp.html +10 -3
  44. data/reference/cpp/_buttons_mac_8hpp_source.html +206 -0
  45. data/reference/cpp/_color_8hpp-source.html +18 -17
  46. data/reference/cpp/_color_8hpp.html +16 -4
  47. data/reference/cpp/_color_8hpp_source.html +216 -0
  48. data/reference/cpp/_directories_8hpp-source.html +5 -4
  49. data/reference/cpp/_directories_8hpp.html +11 -4
  50. data/reference/cpp/_directories_8hpp_source.html +89 -0
  51. data/reference/cpp/_font_8hpp-source.html +8 -7
  52. data/reference/cpp/_font_8hpp.html +11 -4
  53. data/reference/cpp/_font_8hpp_source.html +116 -0
  54. data/reference/cpp/_fwd_8hpp-source.html +1 -0
  55. data/reference/cpp/_fwd_8hpp.html +11 -4
  56. data/reference/cpp/_fwd_8hpp_source.html +99 -0
  57. data/reference/cpp/_gosu_8hpp-source.html +1 -0
  58. data/reference/cpp/_gosu_8hpp.html +5 -4
  59. data/reference/cpp/_gosu_8hpp_source.html +97 -0
  60. data/reference/cpp/_graphics_8hpp-source.html +7 -6
  61. data/reference/cpp/_graphics_8hpp.html +11 -4
  62. data/reference/cpp/_graphics_8hpp_source.html +138 -0
  63. data/reference/cpp/_graphics_base_8hpp-source.html +22 -21
  64. data/reference/cpp/_graphics_base_8hpp.html +15 -8
  65. data/reference/cpp/_graphics_base_8hpp_source.html +116 -0
  66. data/reference/cpp/_i_o_8hpp-source.html +16 -15
  67. data/reference/cpp/_i_o_8hpp.html +13 -6
  68. data/reference/cpp/_i_o_8hpp_source.html +302 -0
  69. data/reference/cpp/_image_8hpp-source.html +23 -22
  70. data/reference/cpp/_image_8hpp.html +11 -4
  71. data/reference/cpp/_image_8hpp_source.html +176 -0
  72. data/reference/cpp/_image_data_8hpp-source.html +2 -1
  73. data/reference/cpp/_image_data_8hpp.html +11 -4
  74. data/reference/cpp/_image_data_8hpp_source.html +109 -0
  75. data/reference/cpp/_input_8hpp-source.html +6 -5
  76. data/reference/cpp/_input_8hpp.html +11 -4
  77. data/reference/cpp/_input_8hpp_source.html +183 -0
  78. data/reference/cpp/_math_8hpp-source.html +26 -25
  79. data/reference/cpp/_math_8hpp.html +11 -4
  80. data/reference/cpp/_math_8hpp_source.html +157 -0
  81. data/reference/cpp/_platform_8hpp-source.html +5 -4
  82. data/reference/cpp/_platform_8hpp.html +14 -7
  83. data/reference/cpp/_platform_8hpp_source.html +134 -0
  84. data/reference/cpp/_rot_flip_8hpp-source.html +30 -29
  85. data/reference/cpp/_rot_flip_8hpp.html +12 -5
  86. data/reference/cpp/_rot_flip_8hpp_source.html +185 -0
  87. data/reference/cpp/_sockets_8hpp-source.html +25 -24
  88. data/reference/cpp/_sockets_8hpp.html +14 -7
  89. data/reference/cpp/_sockets_8hpp_source.html +175 -0
  90. data/reference/cpp/_text_8hpp-source.html +7 -6
  91. data/reference/cpp/_text_8hpp.html +11 -4
  92. data/reference/cpp/_text_8hpp_source.html +103 -0
  93. data/reference/cpp/_text_input_8hpp-source.html +1 -0
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  95. data/reference/cpp/_text_input_8hpp_source.html +111 -0
  96. data/reference/cpp/_timing_8hpp-source.html +3 -2
  97. data/reference/cpp/_timing_8hpp.html +11 -4
  98. data/reference/cpp/_timing_8hpp_source.html +83 -0
  99. data/reference/cpp/_utility_8hpp-source.html +5 -4
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  101. data/reference/cpp/_utility_8hpp_source.html +90 -0
  102. data/reference/cpp/_version_8hpp-source.html +1 -0
  103. data/reference/cpp/_version_8hpp.html +7 -6
  104. data/reference/cpp/_version_8hpp_source.html +78 -0
  105. data/reference/cpp/_win_utility_8hpp-source.html +13 -12
  106. data/reference/cpp/_win_utility_8hpp.html +18 -6
  107. data/reference/cpp/_win_utility_8hpp_source.html +126 -0
  108. data/reference/cpp/_window_8hpp-source.html +6 -5
  109. data/reference/cpp/_window_8hpp.html +12 -5
  110. data/reference/cpp/_window_8hpp_source.html +158 -0
  111. data/reference/cpp/annotated.html +3 -2
  112. data/reference/cpp/class_gosu_1_1_audio-members.html +2 -1
  113. data/reference/cpp/class_gosu_1_1_audio.html +5 -4
  114. data/reference/cpp/class_gosu_1_1_bitmap-members.html +2 -1
  115. data/reference/cpp/class_gosu_1_1_bitmap.html +17 -12
  116. data/reference/cpp/class_gosu_1_1_buffer-members.html +2 -1
  117. data/reference/cpp/class_gosu_1_1_buffer.html +12 -13
  118. data/reference/cpp/class_gosu_1_1_button-members.html +2 -1
  119. data/reference/cpp/class_gosu_1_1_button.html +13 -10
  120. data/reference/cpp/class_gosu_1_1_color-members.html +2 -1
  121. data/reference/cpp/class_gosu_1_1_color.html +29 -26
  122. data/reference/cpp/class_gosu_1_1_comm_socket-members.html +2 -1
  123. data/reference/cpp/class_gosu_1_1_comm_socket.html +23 -22
  124. data/reference/cpp/class_gosu_1_1_file-members.html +2 -1
  125. data/reference/cpp/class_gosu_1_1_file.html +7 -6
  126. data/reference/cpp/class_gosu_1_1_font-members.html +2 -1
  127. data/reference/cpp/class_gosu_1_1_font.html +17 -16
  128. data/reference/cpp/class_gosu_1_1_graphics-members.html +4 -1
  129. data/reference/cpp/class_gosu_1_1_graphics.html +68 -19
  130. data/reference/cpp/class_gosu_1_1_image-members.html +3 -1
  131. data/reference/cpp/class_gosu_1_1_image.html +49 -23
  132. data/reference/cpp/class_gosu_1_1_image_data-members.html +2 -1
  133. data/reference/cpp/class_gosu_1_1_image_data.html +9 -8
  134. data/reference/cpp/class_gosu_1_1_input-members.html +2 -1
  135. data/reference/cpp/class_gosu_1_1_input.html +7 -6
  136. data/reference/cpp/class_gosu_1_1_listener_socket-members.html +2 -1
  137. data/reference/cpp/class_gosu_1_1_listener_socket.html +12 -11
  138. data/reference/cpp/class_gosu_1_1_message_socket-members.html +2 -1
  139. data/reference/cpp/class_gosu_1_1_message_socket.html +19 -18
  140. data/reference/cpp/class_gosu_1_1_reader-members.html +2 -1
  141. data/reference/cpp/class_gosu_1_1_reader.html +18 -17
  142. data/reference/cpp/class_gosu_1_1_resource-members.html +2 -1
  143. data/reference/cpp/class_gosu_1_1_resource.html +10 -9
  144. data/reference/cpp/class_gosu_1_1_rot_flip-members.html +2 -1
  145. data/reference/cpp/class_gosu_1_1_rot_flip.html +24 -19
  146. data/reference/cpp/class_gosu_1_1_sample-members.html +2 -1
  147. data/reference/cpp/class_gosu_1_1_sample.html +5 -4
  148. data/reference/cpp/class_gosu_1_1_sample_instance-members.html +2 -1
  149. data/reference/cpp/class_gosu_1_1_sample_instance.html +5 -4
  150. data/reference/cpp/class_gosu_1_1_song-members.html +2 -1
  151. data/reference/cpp/class_gosu_1_1_song.html +6 -5
  152. data/reference/cpp/class_gosu_1_1_text_input-members.html +2 -1
  153. data/reference/cpp/class_gosu_1_1_text_input.html +6 -5
  154. data/reference/cpp/class_gosu_1_1_window-members.html +2 -1
  155. data/reference/cpp/class_gosu_1_1_window.html +12 -11
  156. data/reference/cpp/class_gosu_1_1_writer-members.html +2 -1
  157. data/reference/cpp/class_gosu_1_1_writer.html +15 -14
  158. data/reference/cpp/classes.html +11 -10
  159. data/reference/cpp/files.html +28 -27
  160. data/reference/cpp/functions.html +2 -1
  161. data/reference/cpp/functions_0x62.html +5 -2
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  210. data/reference/cpp/globals.html +2 -1
  211. data/reference/cpp/globals_defs.html +2 -1
  212. data/reference/cpp/hierarchy.html +2 -1
  213. data/reference/cpp/index.html +3 -2
  214. data/reference/cpp/namespace_gosu.html +3314 -0
  215. data/reference/cpp/namespace_gosu_1_1_colors.html +274 -0
  216. data/reference/cpp/namespace_gosu_1_1_win.html +354 -0
  217. data/reference/cpp/namespacemembers.html +135 -0
  218. data/reference/cpp/namespacemembers_0x62.html +143 -0
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  244. data/reference/cpp/namespaces.html +76 -0
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  328. data/reference/rdoc/files/reference/{OrderOfCorners_rdoc.html → Order of Corners_rdoc.html } +18 -12
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  <ul>
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  <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
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@@ -96,69 +97,69 @@ window.onload = initDynSections;
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  <a name="l00048"></a>00048 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#d9eb15c02f9bb1136a7bb4b988696a97">width</a>() <span class="keyword">const</span>;
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  <a name="l00049"></a>00049 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#5a9153540e0da81a46f0262c50195c04">height</a>() <span class="keyword">const</span>;
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  <a name="l00050"></a>00050
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- <a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#7e6de0cae934109ba6c96434767f9540" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
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+ <a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#7e6de0cae934109ba6c96434767f9540" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
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  <a name="l00053"></a>00053 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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- <a name="l00054"></a>00054 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = Colors::white,
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- <a name="l00055"></a>00055 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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- <a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
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+ <a name="l00054"></a>00054 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="namespace_gosu_1_1_colors.html#10d42c88c877baa7e4c3d22f30781802">Colors::white</a>,
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+ <a name="l00055"></a>00055 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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+ <a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
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  <a name="l00060"></a>00060 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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- <a name="l00061"></a>00061 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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+ <a name="l00061"></a>00061 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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  <a name="l00062"></a>00062
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- <a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9333d4cb15b761020a82a41357ccb674" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
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- <a name="l00073"></a>00073 <span class="keywordtype">double</span> angle, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
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+ <a name="l00072"></a>00072 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9333d4cb15b761020a82a41357ccb674" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
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+ <a name="l00073"></a>00073 <span class="keywordtype">double</span> <a class="code" href="namespace_gosu.html#f7740dec821977a37ff26a90c2e85ac7" title="Returns the angle from point 1 to point 2 in degrees, where 0.0 means upwards.">angle</a>, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
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- <a name="l00076"></a>00076 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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+ <a name="l00075"></a>00075 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="namespace_gosu_1_1_colors.html#10d42c88c877baa7e4c3d22f30781802">Colors::white</a>,
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+ <a name="l00076"></a>00076 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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+ <a name="l00079"></a>00079 <span class="preprocessor"></span> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#07c83052d6a269c893cdc0b5f5d1329f">drawRotFlip</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
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- <a name="l00083"></a>00083 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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- <a name="l00084"></a>00084 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9ed4e6ba8c9ac296ff8550c0036f093d">drawRotFlipMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, ZPos z,
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+ <a name="l00082"></a>00082 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="namespace_gosu_1_1_colors.html#10d42c88c877baa7e4c3d22f30781802">Colors::white</a>,
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+ <a name="l00083"></a>00083 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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+ <a name="l00084"></a>00084 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9ed4e6ba8c9ac296ff8550c0036f093d">drawRotFlipMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
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  <a name="l00085"></a>00085 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
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  <a name="l00086"></a>00086 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
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  <a name="l00087"></a>00087 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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- <a name="l00088"></a>00088 AlphaMode mode = amDefault) <span class="keyword">const</span>;
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+ <a name="l00088"></a>00088 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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  <a name="l00091"></a>00091 <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>&amp; <a class="code" href="class_gosu_1_1_image.html#cbd542bae8e42ccc72442326e578c2c2" title="Provides access to the underlying image data object.">getData</a>() <span class="keyword">const</span>;
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  <a name="l00103"></a>00103 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Container&gt;
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- <a name="l00104"></a>00104 <span class="keywordtype">void</span> imagesFromTiledBitmap(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename,
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+ <a name="l00104"></a><a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f">00104</a> <span class="keywordtype">void</span> <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename,
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  <a name="l00105"></a>00105 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container&amp; appendTo)
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  <a name="l00106"></a>00106 {
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- <a name="l00107"></a>00107 imagesFromTiledBitmap(graphics, quickLoadBitmap(filename), tileWidth, tileHeight, tileable, appendTo);
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+ <a name="l00107"></a>00107 <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(graphics, <a class="code" href="namespace_gosu.html#263a114f352f439a3cbb0da9d52d18cb">quickLoadBitmap</a>(filename), tileWidth, tileHeight, tileable, appendTo);
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  <a name="l00108"></a>00108 }
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  <a name="l00109"></a>00109
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  <a name="l00118"></a>00118 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Container&gt;
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- <a name="l00119"></a>00119 <span class="keywordtype">void</span> imagesFromTiledBitmap(Graphics&amp; graphics, <span class="keyword">const</span> Bitmap&amp; bmp,
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+ <a name="l00119"></a><a class="code" href="namespace_gosu.html#751d2eddf974bc631748fd04541d2a87">00119</a> <span class="keywordtype">void</span> <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; bmp,
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  <a name="l00120"></a>00120 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container&amp; appendTo)
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  <a name="l00121"></a>00121 {
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  <a name="l00122"></a>00122 <span class="keywordtype">int</span> tilesX, tilesY;
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  <a name="l00124"></a>00124 <span class="keywordflow">if</span> (tileWidth &gt; 0)
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- <a name="l00125"></a>00125 tilesX = bmp.width() / tileWidth;
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+ <a name="l00125"></a>00125 tilesX = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tileWidth;
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  <a name="l00126"></a>00126 <span class="keywordflow">else</span>
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  <a name="l00127"></a>00127 {
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  <a name="l00128"></a>00128 tilesX = -tileWidth;
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- <a name="l00129"></a>00129 tileWidth = bmp.width() / tilesX;
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+ <a name="l00129"></a>00129 tileWidth = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tilesX;
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  <a name="l00130"></a>00130 }
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  <a name="l00132"></a>00132 <span class="keywordflow">if</span> (tileHeight &gt; 0)
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- <a name="l00133"></a>00133 tilesY = bmp.height() / tileHeight;
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+ <a name="l00133"></a>00133 tilesY = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tileHeight;
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  <a name="l00134"></a>00134 <span class="keywordflow">else</span>
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  <a name="l00135"></a>00135 {
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  <a name="l00136"></a>00136 tilesY = -tileHeight;
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- <a name="l00137"></a>00137 tileHeight = bmp.height() / tilesY;
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+ <a name="l00137"></a>00137 tileHeight = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tilesY;
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  <a name="l00138"></a>00138 }
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  <a name="l00139"></a>00139
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  <a name="l00140"></a>00140 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y &lt; tilesY; ++y)
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  <a name="l00141"></a>00141 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; tilesX; ++x)
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- <a name="l00142"></a>00142 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> Image(graphics, bmp,
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+ <a name="l00142"></a>00142 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> <a class="code" href="class_gosu_1_1_image.html" title="Provides functionality for drawing rectangular images.">Image</a>(graphics, bmp,
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  <a name="l00143"></a>00143 x * tileWidth, y * tileHeight, tileWidth, tileHeight,
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  <a name="l00144"></a>00144 tileable)));
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  <a name="l00145"></a>00145 }
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  <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
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  <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Provides functionality for drawing rectangular images. <a href="class_gosu_1_1_image.html#_details">More...</a><br></td></tr>
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+ <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html">Gosu</a></td></tr>
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+
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+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The library's main namespace. <br></td></tr>
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+
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+ <p>
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  <tr><td colspan="2"><br><h2>Functions</h2></td></tr>
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  <tr><td class="memTemplParams" nowrap colspan="2">template&lt;typename Container &gt; </td></tr>
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  <tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f">Gosu::imagesFromTiledBitmap</a> (Graphics &amp;graphics, const std::wstring &amp;filename, int tileWidth, int tileHeight, bool tileable, Container &amp;appendTo)</td></tr>
@@ -84,11 +91,11 @@ window.onload = initDynSections;
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  <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function that splits a bitmap into an area of array rectangles and creates images from them. <a href="#751d2eddf974bc631748fd04541d2a87"></a><br></td></tr>
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93
  </table>
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- <hr><a name="_details"></a><h2>Detailed Description</h2>
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+ <hr><h2>Detailed Description</h2>
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95
  Interface of the Image class and helper functions.
89
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  <p>
90
97
 
91
- <p>Definition in file <a class="el" href="_image_8hpp-source.html">Image.hpp</a>.</p>
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+ <p>Definition in file <a class="el" href="_image_8hpp_source.html">Image.hpp</a>.</p>
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99
  </div>
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  <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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  </div>
@@ -0,0 +1,176 @@
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+ <html>
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+ <head>
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+ <title>Gosu C++ Reference</title>
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+ <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
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+ <li><a href="namespaces.html"><span>Namespaces</span></a></li>
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+ <li><a href="annotated.html"><span>Classes</span></a></li>
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+ <li class="current"><a href="files.html"><span>Files</span></a></li>
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+ <div class="tabs">
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+ <ul>
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+ <li><a href="files.html"><span>File&nbsp;List</span></a></li>
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+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
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+ </ul>
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+ </div>
65
+ <h1>Image.hpp</h1><a href="_image_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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+ <a name="l00002"></a>00002
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+ <a name="l00003"></a>00003
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+ <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGE_HPP</span>
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+ <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGE_HPP</span>
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+ <a name="l00006"></a>00006 <span class="preprocessor"></span>
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+ <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&amp;#39;s available classes.">Gosu/Fwd.hpp</a>&gt;</span>
72
+ <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="_bitmap_8hpp.html" title="Interface of the Bitmap class.">Gosu/Bitmap.hpp</a>&gt;</span>
73
+ <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;<a class="code" href="_rot_flip_8hpp.html" title="Interface of the RotFlip class.">Gosu/RotFlip.hpp</a>&gt;</span>
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+ <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;boost/scoped_ptr.hpp&gt;</span>
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+ <a name="l00011"></a>00011 <span class="preprocessor">#include &lt;memory&gt;</span>
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+ <a name="l00012"></a>00012
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+ <a name="l00013"></a>00013 <span class="keyword">namespace </span>Gosu
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+ <a name="l00014"></a>00014 {
79
+ <a name="l00016"></a><a class="code" href="class_gosu_1_1_image.html">00016</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_image.html" title="Provides functionality for drawing rectangular images.">Image</a>
80
+ <a name="l00017"></a>00017 {
81
+ <a name="l00018"></a>00018 boost::scoped_ptr&lt;ImageData&gt; data;
82
+ <a name="l00019"></a>00019
83
+ <a name="l00020"></a>00020 <span class="keyword">public</span>:
84
+ <a name="l00026"></a>00026 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename,
85
+ <a name="l00027"></a>00027 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
86
+ <a name="l00033"></a>00033 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename, <span class="keywordtype">unsigned</span> srcX,
87
+ <a name="l00034"></a>00034 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
88
+ <a name="l00035"></a>00035 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
89
+ <a name="l00036"></a>00036
90
+ <a name="l00039"></a>00039 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; source,
91
+ <a name="l00040"></a>00040 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
92
+ <a name="l00043"></a>00043 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; source, <span class="keywordtype">unsigned</span> srcX,
93
+ <a name="l00044"></a>00044 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
94
+ <a name="l00045"></a>00045 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
95
+ <a name="l00046"></a>00046
96
+ <a name="l00048"></a>00048 <span class="keyword">explicit</span> <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(std::auto_ptr&lt;ImageData&gt; data);
97
+ <a name="l00049"></a>00049
98
+ <a name="l00050"></a>00050 <a class="code" href="class_gosu_1_1_image.html#8ddd8cdd69df27f9dd8427df0930a7a6">~Image</a>();
99
+ <a name="l00051"></a>00051
100
+ <a name="l00052"></a>00052 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#d9eb15c02f9bb1136a7bb4b988696a97">width</a>() <span class="keyword">const</span>;
101
+ <a name="l00053"></a>00053 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#5a9153540e0da81a46f0262c50195c04">height</a>() <span class="keyword">const</span>;
102
+ <a name="l00054"></a>00054
103
+ <a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#7e6de0cae934109ba6c96434767f9540" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
104
+ <a name="l00057"></a>00057 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
105
+ <a name="l00058"></a>00058 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="namespace_gosu_1_1_colors.html#10d42c88c877baa7e4c3d22f30781802">Colors::white</a>,
106
+ <a name="l00059"></a>00059 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
107
+ <a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
108
+ <a name="l00063"></a>00063 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
109
+ <a name="l00064"></a>00064 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
110
+ <a name="l00065"></a>00065 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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+ <a name="l00066"></a>00066
112
+ <a name="l00076"></a>00076 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9333d4cb15b761020a82a41357ccb674" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
113
+ <a name="l00077"></a>00077 <span class="keywordtype">double</span> <a class="code" href="namespace_gosu.html#f7740dec821977a37ff26a90c2e85ac7" title="Returns the angle from point 1 to point 2 in degrees, where 0.0 means upwards.">angle</a>, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
114
+ <a name="l00078"></a>00078 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
115
+ <a name="l00079"></a>00079 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="namespace_gosu_1_1_colors.html#10d42c88c877baa7e4c3d22f30781802">Colors::white</a>,
116
+ <a name="l00080"></a>00080 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
117
+ <a name="l00081"></a>00081
118
+ <a name="l00082"></a>00082 <span class="preprocessor"> #ifndef SWIG</span>
119
+ <a name="l00083"></a>00083 <span class="preprocessor"></span> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#07c83052d6a269c893cdc0b5f5d1329f">drawRotFlip</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
120
+ <a name="l00084"></a>00084 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
121
+ <a name="l00085"></a>00085 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
122
+ <a name="l00086"></a>00086 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="namespace_gosu_1_1_colors.html#10d42c88c877baa7e4c3d22f30781802">Colors::white</a>,
123
+ <a name="l00087"></a>00087 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
124
+ <a name="l00088"></a>00088 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9ed4e6ba8c9ac296ff8550c0036f093d">drawRotFlipMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z,
125
+ <a name="l00089"></a>00089 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
126
+ <a name="l00090"></a>00090 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
127
+ <a name="l00091"></a>00091 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
128
+ <a name="l00092"></a>00092 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&amp;#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
129
+ <a name="l00093"></a>00093
130
+ <a name="l00095"></a>00095 <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a>&amp; <a class="code" href="class_gosu_1_1_image.html#cbd542bae8e42ccc72442326e578c2c2" title="Provides access to the underlying image data object.">getData</a>() <span class="keyword">const</span>;
131
+ <a name="l00096"></a>00096 <span class="preprocessor"> #endif</span>
132
+ <a name="l00097"></a>00097 <span class="preprocessor"></span> };
133
+ <a name="l00098"></a>00098
134
+ <a name="l00107"></a>00107 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Container&gt;
135
+ <a name="l00108"></a><a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f">00108</a> <span class="keywordtype">void</span> <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> std::wstring&amp; filename,
136
+ <a name="l00109"></a>00109 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container&amp; appendTo)
137
+ <a name="l00110"></a>00110 {
138
+ <a name="l00111"></a>00111 <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(graphics, <a class="code" href="namespace_gosu.html#263a114f352f439a3cbb0da9d52d18cb">quickLoadBitmap</a>(filename), tileWidth, tileHeight, tileable, appendTo);
139
+ <a name="l00112"></a>00112 }
140
+ <a name="l00113"></a>00113
141
+ <a name="l00122"></a>00122 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> Container&gt;
142
+ <a name="l00123"></a><a class="code" href="namespace_gosu.html#751d2eddf974bc631748fd04541d2a87">00123</a> <span class="keywordtype">void</span> <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>&amp; graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>&amp; bmp,
143
+ <a name="l00124"></a>00124 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container&amp; appendTo)
144
+ <a name="l00125"></a>00125 {
145
+ <a name="l00126"></a>00126 <span class="keywordtype">int</span> tilesX, tilesY;
146
+ <a name="l00127"></a>00127
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+ <a name="l00128"></a>00128 <span class="keywordflow">if</span> (tileWidth &gt; 0)
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+ <a name="l00129"></a>00129 tilesX = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tileWidth;
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+ <a name="l00130"></a>00130 <span class="keywordflow">else</span>
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+ <a name="l00131"></a>00131 {
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+ <a name="l00132"></a>00132 tilesX = -tileWidth;
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+ <a name="l00133"></a>00133 tileWidth = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tilesX;
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+ <a name="l00134"></a>00134 }
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+ <a name="l00135"></a>00135
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+ <a name="l00136"></a>00136 <span class="keywordflow">if</span> (tileHeight &gt; 0)
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+ <a name="l00137"></a>00137 tilesY = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tileHeight;
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+ <a name="l00138"></a>00138 <span class="keywordflow">else</span>
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+ <a name="l00139"></a>00139 {
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+ <a name="l00140"></a>00140 tilesY = -tileHeight;
160
+ <a name="l00141"></a>00141 tileHeight = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tilesY;
161
+ <a name="l00142"></a>00142 }
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+ <a name="l00143"></a>00143
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+ <a name="l00144"></a>00144 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y &lt; tilesY; ++y)
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+ <a name="l00145"></a>00145 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; tilesX; ++x)
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+ <a name="l00146"></a>00146 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> <a class="code" href="class_gosu_1_1_image.html" title="Provides functionality for drawing rectangular images.">Image</a>(graphics, bmp,
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+ <a name="l00147"></a>00147 x * tileWidth, y * tileHeight, tileWidth, tileHeight,
167
+ <a name="l00148"></a>00148 tileable)));
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+ <a name="l00149"></a>00149 }
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+ <a name="l00150"></a>00150 }
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+ <a name="l00151"></a>00151
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+ <a name="l00152"></a>00152 <span class="preprocessor">#endif</span>
172
+ </pre></div></div>
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+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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+ </div>
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+ </body>
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+ </html>
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  <a name="l00039"></a>00039 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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  <a name="l00040"></a>00040 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
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  <a name="l00041"></a>00041 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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- <a name="l00042"></a>00042 ZPos z, AlphaMode mode) <span class="keyword">const</span> = 0;
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+ <a name="l00042"></a>00042 <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z, <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode) <span class="keyword">const</span> = 0;
98
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  <a name="l00043"></a>00043
99
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  <a name="l00044"></a>00044 <span class="keyword">virtual</span> boost::optional&lt;GLTexInfo&gt; <a class="code" href="class_gosu_1_1_image_data.html#7c267460374172a2edf46480100d497d">glTexInfo</a>() <span class="keyword">const</span> = 0;
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- <a href="_image_data_8hpp-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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  <tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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  <tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_gosu_1_1_g_l_tex_info.html">Gosu::GLTexInfo</a></td></tr>
@@ -77,12 +78,18 @@ window.onload = initDynSections;
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  <tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_image_data.html">Gosu::ImageData</a></td></tr>
78
79
 
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  <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The <a class="el" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> class is an abstract base class for drawable images. <a href="class_gosu_1_1_image_data.html#_details">More...</a><br></td></tr>
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+ <tr><td colspan="2"><br><h2>Namespaces</h2></td></tr>
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+ <tr><td class="memItemLeft" nowrap align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html">Gosu</a></td></tr>
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+
84
+ <tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The library's main namespace. <br></td></tr>
85
+
86
+ <p>
80
87
  </table>
81
- <hr><a name="_details"></a><h2>Detailed Description</h2>
88
+ <hr><h2>Detailed Description</h2>
82
89
  Interface of the ImageData class.
83
90
  <p>
84
91
 
85
- <p>Definition in file <a class="el" href="_image_data_8hpp-source.html">ImageData.hpp</a>.</p>
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+ <p>Definition in file <a class="el" href="_image_data_8hpp_source.html">ImageData.hpp</a>.</p>
86
93
  </div>
87
94
  <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
88
95
  </div>
@@ -0,0 +1,109 @@
1
+ <html>
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+ <head>
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+ <li><a href="globals.html"><span>File&nbsp;Members</span></a></li>
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+ </ul>
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+ </div>
65
+ <h1>ImageData.hpp</h1><a href="_image_data_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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+ <a name="l00002"></a>00002
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+ <a name="l00003"></a>00003
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+ <a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGEDATA_HPP</span>
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+ <a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGEDATA_HPP</span>
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+ <a name="l00006"></a>00006 <span class="preprocessor"></span>
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+ <a name="l00007"></a>00007 <span class="preprocessor">#include &lt;<a class="code" href="_color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>&gt;</span>
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+ <a name="l00008"></a>00008 <span class="preprocessor">#include &lt;<a class="code" href="_graphics_base_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>&gt;</span>
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+ <a name="l00009"></a>00009 <span class="preprocessor">#include &lt;boost/optional.hpp&gt;</span>
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+ <a name="l00010"></a>00010 <span class="preprocessor">#include &lt;boost/utility.hpp&gt;</span>
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+ <a name="l00011"></a>00011
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+ <a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
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+ <a name="l00013"></a>00013 {
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+ <a name="l00017"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html">00017</a> <span class="keyword">struct </span><a class="code" href="struct_gosu_1_1_g_l_tex_info.html" title="Contains information about the underlying OpenGL texture and the u/v space used for...">GLTexInfo</a>
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+ <a name="l00018"></a>00018 {
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+ <a name="l00019"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html#648c5f3e307c6851514290c5e5978533">00019</a> <span class="keywordtype">int</span> <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#648c5f3e307c6851514290c5e5978533">texName</a>;
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+ <a name="l00020"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html#f78ee5e1430ece3adeb855fdd1edc73a">00020</a> <span class="keywordtype">double</span> <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#daaa57079a47831a89611640cdc7c4b0">left</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#00c8d79a355ade39710abfe68b3f8de2">right</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#f78ee5e1430ece3adeb855fdd1edc73a">top</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#ca58b2219ae910bfe465678f01d6bdf3">bottom</a>;
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+ <a name="l00021"></a>00021 };
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+ <a name="l00022"></a>00022
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+ <a name="l00028"></a><a class="code" href="class_gosu_1_1_image_data.html">00028</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> : boost::noncopyable
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+ <a name="l00029"></a>00029 {
86
+ <a name="l00030"></a>00030 <span class="keyword">public</span>:
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+ <a name="l00031"></a><a class="code" href="class_gosu_1_1_image_data.html#8bc105f4bf822770692df6717d0f15ea">00031</a> <span class="keyword">virtual</span> <a class="code" href="class_gosu_1_1_image_data.html#8bc105f4bf822770692df6717d0f15ea">~ImageData</a>()
88
+ <a name="l00032"></a>00032 {
89
+ <a name="l00033"></a>00033 }
90
+ <a name="l00034"></a>00034
91
+ <a name="l00035"></a>00035 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image_data.html#e841d572afc6b096fcda052296acd297">width</a>() <span class="keyword">const</span> = 0;
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+ <a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image_data.html#792312627eab901702e7236b91a1f2a8">height</a>() <span class="keyword">const</span> = 0;
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+ <a name="l00037"></a>00037
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+ <a name="l00038"></a>00038 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image_data.html#23f7dce3f5474b07a0a7b76e7dcb6d89">draw</a>(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
95
+ <a name="l00039"></a>00039 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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+ <a name="l00040"></a>00040 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
97
+ <a name="l00041"></a>00041 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
98
+ <a name="l00042"></a>00042 <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&amp;#39;s graphics system.">ZPos</a> z, <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode) <span class="keyword">const</span> = 0;
99
+ <a name="l00043"></a>00043
100
+ <a name="l00044"></a>00044 <span class="keyword">virtual</span> boost::optional&lt;GLTexInfo&gt; <a class="code" href="class_gosu_1_1_image_data.html#7c267460374172a2edf46480100d497d">glTexInfo</a>() <span class="keyword">const</span> = 0;
101
+ <a name="l00045"></a>00045 };
102
+ <a name="l00046"></a>00046 }
103
+ <a name="l00047"></a>00047
104
+ <a name="l00048"></a>00048 <span class="preprocessor">#endif</span>
105
+ </pre></div></div>
106
+ <p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
107
+ </div>
108
+ </body>
109
+ </html>