gosu 0.7.10.3 → 0.7.11

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Files changed (545) hide show
  1. data/Gosu/AutoLink.hpp +0 -0
  2. data/Gosu/ButtonsMac.hpp +26 -0
  3. data/Gosu/ButtonsWin.hpp +26 -0
  4. data/Gosu/ButtonsX.hpp +26 -0
  5. data/Gosu/Gosu.hpp +1 -0
  6. data/Gosu/Graphics.hpp +1 -1
  7. data/Gosu/Input.hpp +4 -5
  8. data/Gosu/Math.hpp +11 -0
  9. data/Gosu/Text.hpp +59 -47
  10. data/Gosu/Utility.hpp +6 -5
  11. data/GosuImpl/Graphics/DrawOp.hpp +0 -0
  12. data/GosuImpl/Graphics/Font.cpp +45 -4
  13. data/GosuImpl/Graphics/Graphics.cpp +25 -0
  14. data/GosuImpl/Graphics/TexChunk.cpp +0 -0
  15. data/GosuImpl/Graphics/TexChunk.hpp +0 -0
  16. data/GosuImpl/Graphics/Text.cpp +26 -2
  17. data/GosuImpl/Graphics/TextMac.cpp +8 -2
  18. data/GosuImpl/Graphics/TextPangoFT.cpp +0 -0
  19. data/GosuImpl/Graphics/Texture.cpp +0 -0
  20. data/GosuImpl/Graphics/Texture.hpp +0 -0
  21. data/GosuImpl/Iconv.hpp +62 -0
  22. data/GosuImpl/InputMac.mm +3 -0
  23. data/GosuImpl/InputWin.cpp +5 -1
  24. data/GosuImpl/InputX.cpp +50 -8
  25. data/GosuImpl/Math.cpp +1 -1
  26. data/GosuImpl/RubyGosu.swg +24 -5
  27. data/GosuImpl/RubyGosu_wrap.cxx +181 -10
  28. data/GosuImpl/Utility.cpp +32 -75
  29. data/GosuImpl/Utility.cpp~RF6c566.TMP +95 -0
  30. data/GosuImpl/WindowX.cpp +2 -2
  31. data/Rakefile +57 -10
  32. data/examples/Tutorial.cpp +0 -0
  33. data/examples/media/Beep.wav +0 -0
  34. data/examples/media/CptnRuby Map.txt b/data/examples/media/CptnRuby → Map.txt +0 -0
  35. data/examples/media/Explosion.wav +0 -0
  36. data/examples/media/Space.png +0 -0
  37. data/examples/media/Star.png +0 -0
  38. data/examples/media/Starfighter.bmp +0 -0
  39. data/linux/Makefile.in +0 -0
  40. data/linux/configure +0 -0
  41. data/linux/configure.ac +0 -0
  42. data/mac/Gosu.xcodeproj/jlnr.mode1v3 +1421 -0
  43. data/mac/Gosu.xcodeproj/jlnr.mode2v3 +1464 -0
  44. data/mac/Gosu.xcodeproj/jlnr.pbxuser +733 -0
  45. data/mac/Gosu.xcodeproj/project.pbxproj +4 -2
  46. data/reference/Async_8hpp-source.html +1 -1
  47. data/reference/Audio_8hpp-source.html +1 -1
  48. data/reference/Audio_8hpp.html +1 -1
  49. data/reference/AutoLink_8hpp-source.html +1 -1
  50. data/reference/AutoLink_8hpp.html +1 -1
  51. data/reference/Bitmap_8hpp-source.html +1 -1
  52. data/reference/Bitmap_8hpp.html +1 -1
  53. data/reference/ButtonsMac_8hpp-source.html +107 -81
  54. data/reference/ButtonsWin_8hpp-source.html +84 -58
  55. data/reference/ButtonsX_8hpp-source.html +131 -105
  56. data/reference/Color_8hpp-source.html +1 -1
  57. data/reference/Color_8hpp.html +1 -1
  58. data/reference/Directories_8hpp-source.html +1 -1
  59. data/reference/Directories_8hpp.html +1 -1
  60. data/reference/Font_8hpp-source.html +1 -1
  61. data/reference/Font_8hpp.html +1 -1
  62. data/reference/Fwd_8hpp-source.html +1 -1
  63. data/reference/Fwd_8hpp.html +1 -1
  64. data/reference/Gosu_8hpp-source.html +5 -4
  65. data/reference/Gosu_8hpp.html +1 -1
  66. data/reference/GraphicsBase_8hpp-source.html +1 -1
  67. data/reference/GraphicsBase_8hpp.html +1 -1
  68. data/reference/Graphics_8hpp-source.html +2 -2
  69. data/reference/Graphics_8hpp.html +1 -1
  70. data/reference/IO_8hpp-source.html +1 -1
  71. data/reference/IO_8hpp.html +1 -1
  72. data/reference/ImageData_8hpp-source.html +1 -1
  73. data/reference/ImageData_8hpp.html +1 -1
  74. data/reference/Image_8hpp-source.html +1 -1
  75. data/reference/Image_8hpp.html +1 -1
  76. data/reference/Input_8hpp-source.html +43 -43
  77. data/reference/Input_8hpp.html +2 -2
  78. data/reference/Math_8hpp-source.html +51 -42
  79. data/reference/Math_8hpp.html +5 -1
  80. data/reference/Platform_8hpp-source.html +1 -1
  81. data/reference/Platform_8hpp.html +1 -1
  82. data/reference/RotFlip_8hpp-source.html +1 -1
  83. data/reference/RotFlip_8hpp.html +1 -1
  84. data/reference/Sockets_8hpp-source.html +1 -1
  85. data/reference/Sockets_8hpp.html +1 -1
  86. data/reference/TextInput_8hpp-source.html +1 -1
  87. data/reference/TextInput_8hpp.html +1 -1
  88. data/reference/Text_8hpp-source.html +12 -8
  89. data/reference/Text_8hpp.html +3 -1
  90. data/reference/Timing_8hpp-source.html +1 -1
  91. data/reference/Timing_8hpp.html +1 -1
  92. data/reference/Utility_8hpp-source.html +9 -10
  93. data/reference/Utility_8hpp.html +5 -7
  94. data/reference/WinUtility_8hpp-source.html +1 -1
  95. data/reference/WinUtility_8hpp.html +1 -1
  96. data/reference/Window_8hpp-source.html +3 -3
  97. data/reference/Window_8hpp.html +1 -1
  98. data/reference/annotated.html +2 -2
  99. data/reference/classGosu_1_1Audio-members.html +1 -1
  100. data/reference/classGosu_1_1Audio.html +1 -1
  101. data/reference/classGosu_1_1Bitmap-members.html +1 -1
  102. data/reference/classGosu_1_1Bitmap.html +1 -1
  103. data/reference/classGosu_1_1Buffer-members.html +1 -1
  104. data/reference/classGosu_1_1Buffer.html +1 -1
  105. data/reference/classGosu_1_1Button-members.html +1 -1
  106. data/reference/classGosu_1_1Button.html +1 -1
  107. data/reference/classGosu_1_1Color-members.html +1 -1
  108. data/reference/classGosu_1_1Color.html +1 -1
  109. data/reference/classGosu_1_1File-members.html +1 -1
  110. data/reference/classGosu_1_1File.html +1 -1
  111. data/reference/classGosu_1_1Font-members.html +1 -1
  112. data/reference/classGosu_1_1Font.html +1 -1
  113. data/reference/classGosu_1_1Graphics-members.html +1 -1
  114. data/reference/classGosu_1_1Graphics.html +1 -1
  115. data/reference/classGosu_1_1Image-members.html +1 -1
  116. data/reference/classGosu_1_1Image.html +1 -1
  117. data/reference/classGosu_1_1ImageData-members.html +1 -1
  118. data/reference/classGosu_1_1ImageData.html +1 -1
  119. data/reference/classGosu_1_1Input-members.html +1 -1
  120. data/reference/classGosu_1_1Input.html +4 -4
  121. data/reference/classGosu_1_1MessageSocket-members.html +1 -1
  122. data/reference/classGosu_1_1MessageSocket.html +1 -1
  123. data/reference/classGosu_1_1Resource-members.html +1 -1
  124. data/reference/classGosu_1_1Resource.html +1 -1
  125. data/reference/classGosu_1_1Sample-members.html +1 -1
  126. data/reference/classGosu_1_1Sample.html +1 -1
  127. data/reference/classGosu_1_1SampleInstance-members.html +1 -1
  128. data/reference/classGosu_1_1SampleInstance.html +1 -1
  129. data/reference/classGosu_1_1Song-members.html +1 -1
  130. data/reference/classGosu_1_1Song.html +1 -1
  131. data/reference/classGosu_1_1TextInput-members.html +1 -1
  132. data/reference/classGosu_1_1TextInput.html +1 -1
  133. data/reference/classGosu_1_1Window-members.html +1 -1
  134. data/reference/classGosu_1_1Window.html +1 -1
  135. data/reference/files.html +1 -1
  136. data/reference/functions.html +1 -1
  137. data/reference/functions_enum.html +1 -1
  138. data/reference/functions_func.html +1 -1
  139. data/reference/functions_vars.html +1 -1
  140. data/reference/hierarchy.html +1 -1
  141. data/reference/index.html +1 -1
  142. data/reference/namespaceGosu.html +935 -492
  143. data/reference/namespaceGosu_1_1Colors.html +1 -1
  144. data/reference/namespaceGosu_1_1Win.html +1 -1
  145. data/reference/namespacemembers.html +13 -2
  146. data/reference/namespacemembers_enum.html +1 -1
  147. data/reference/namespacemembers_eval.html +1 -1
  148. data/reference/namespacemembers_func.html +13 -2
  149. data/reference/namespacemembers_type.html +1 -1
  150. data/reference/namespacemembers_vars.html +1 -1
  151. data/reference/namespaces.html +1 -1
  152. data/windows/Gosu.vcproj +4 -4
  153. data/windows/RubyGosu.vcproj +2 -1
  154. data/windows/zlib, libpng/libpng/ANNOUNCE +61 -0
  155. data/windows/zlib, libpng/libpng/CHANGES +2173 -0
  156. data/windows/zlib, libpng/libpng/INSTALL +199 -0
  157. data/windows/zlib, libpng/libpng/KNOWNBUG +22 -0
  158. data/windows/zlib, libpng/libpng/LICENSE +109 -0
  159. data/windows/zlib, libpng/libpng/README +264 -0
  160. data/windows/zlib, libpng/libpng/TODO +24 -0
  161. data/windows/zlib, libpng/libpng/Y2KINFO +55 -0
  162. data/windows/zlib, libpng/libpng/configure +13 -0
  163. data/windows/zlib, libpng/libpng/contrib/gregbook/COPYING +340 -0
  164. data/windows/zlib, libpng/libpng/contrib/gregbook/LICENSE +50 -0
  165. data/windows/zlib, libpng/libpng/contrib/gregbook/Makefile.mingw32 +130 -0
  166. data/windows/zlib, libpng/libpng/contrib/gregbook/Makefile.sgi +104 -0
  167. data/windows/zlib, libpng/libpng/contrib/gregbook/Makefile.unx +132 -0
  168. data/windows/zlib, libpng/libpng/contrib/gregbook/Makefile.w32 +113 -0
  169. data/windows/zlib, libpng/libpng/contrib/gregbook/README +186 -0
  170. data/windows/zlib, libpng/libpng/contrib/gregbook/makevms.com +132 -0
  171. data/windows/zlib, libpng/libpng/contrib/gregbook/readpng.c +304 -0
  172. data/windows/zlib, libpng/libpng/contrib/gregbook/readpng.h +88 -0
  173. data/windows/zlib, libpng/libpng/contrib/gregbook/readpng2.c +645 -0
  174. data/windows/zlib, libpng/libpng/contrib/gregbook/readpng2.h +121 -0
  175. data/windows/zlib, libpng/libpng/contrib/gregbook/readppm.c +179 -0
  176. data/windows/zlib, libpng/libpng/contrib/gregbook/rpng-win.c +684 -0
  177. data/windows/zlib, libpng/libpng/contrib/gregbook/rpng-x.c +904 -0
  178. data/windows/zlib, libpng/libpng/contrib/gregbook/rpng2-win.c +1225 -0
  179. data/windows/zlib, libpng/libpng/contrib/gregbook/rpng2-x.c +2127 -0
  180. data/windows/zlib, libpng/libpng/contrib/gregbook/toucan.png +0 -0
  181. data/windows/zlib, libpng/libpng/contrib/gregbook/wpng.c +853 -0
  182. data/windows/zlib, libpng/libpng/contrib/gregbook/writepng.c +392 -0
  183. data/windows/zlib, libpng/libpng/contrib/gregbook/writepng.h +133 -0
  184. data/windows/zlib, libpng/libpng/contrib/pngminim/decoder/README +6 -0
  185. data/windows/zlib, libpng/libpng/contrib/pngminim/decoder/gather.sh +8 -0
  186. data/windows/zlib, libpng/libpng/contrib/pngminim/decoder/makefile.std +44 -0
  187. data/windows/zlib, libpng/libpng/contrib/pngminim/decoder/pngusr.h +67 -0
  188. data/windows/zlib, libpng/libpng/contrib/pngminim/encoder/README +6 -0
  189. data/windows/zlib, libpng/libpng/contrib/pngminim/encoder/dummy_inflate.c +27 -0
  190. data/windows/zlib, libpng/libpng/contrib/pngminim/encoder/gather.sh +9 -0
  191. data/windows/zlib, libpng/libpng/contrib/pngminim/encoder/makefile.std +43 -0
  192. data/windows/zlib, libpng/libpng/contrib/pngminim/encoder/pngusr.h +66 -0
  193. data/windows/zlib, libpng/libpng/contrib/pngminus/README +153 -0
  194. data/windows/zlib, libpng/libpng/contrib/pngminus/makefile.std +65 -0
  195. data/windows/zlib, libpng/libpng/contrib/pngminus/makefile.tc3 +38 -0
  196. data/windows/zlib, libpng/libpng/contrib/pngminus/makevms.com +92 -0
  197. data/windows/zlib, libpng/libpng/contrib/pngminus/png2pnm.bat +41 -0
  198. data/windows/zlib, libpng/libpng/contrib/pngminus/png2pnm.c +430 -0
  199. data/windows/zlib, libpng/libpng/contrib/pngminus/png2pnm.sh +42 -0
  200. data/windows/zlib, libpng/libpng/contrib/pngminus/pngminus.bat +4 -0
  201. data/windows/zlib, libpng/libpng/contrib/pngminus/pngminus.sh +5 -0
  202. data/windows/zlib, libpng/libpng/contrib/pngminus/pnm2png.bat +41 -0
  203. data/windows/zlib, libpng/libpng/contrib/pngminus/pnm2png.c +533 -0
  204. data/windows/zlib, libpng/libpng/contrib/pngminus/pnm2png.sh +42 -0
  205. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn0g01.png +0 -0
  206. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn0g02.png +0 -0
  207. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn0g04.png +0 -0
  208. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn0g08.png +0 -0
  209. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn0g16.png +0 -0
  210. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn2c08.png +0 -0
  211. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn2c16.png +0 -0
  212. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn3p01.png +0 -0
  213. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn3p02.png +0 -0
  214. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn3p04.png +0 -0
  215. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn3p08.png +0 -0
  216. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn4a08.png +0 -0
  217. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn4a16.png +0 -0
  218. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn6a08.png +0 -0
  219. data/windows/zlib, libpng/libpng/contrib/pngsuite/basn6a16.png +0 -0
  220. data/windows/zlib, libpng/libpng/contrib/visupng/PngFile.c +439 -0
  221. data/windows/zlib, libpng/libpng/contrib/visupng/PngFile.h +27 -0
  222. data/windows/zlib, libpng/libpng/contrib/visupng/README.txt +58 -0
  223. data/windows/zlib, libpng/libpng/contrib/visupng/VisualPng.c +961 -0
  224. data/windows/zlib, libpng/libpng/contrib/visupng/VisualPng.dsp +147 -0
  225. data/windows/zlib, libpng/libpng/contrib/visupng/VisualPng.dsw +29 -0
  226. data/windows/zlib, libpng/libpng/contrib/visupng/VisualPng.ico +0 -0
  227. data/windows/zlib, libpng/libpng/contrib/visupng/VisualPng.png +0 -0
  228. data/windows/zlib, libpng/libpng/contrib/visupng/VisualPng.rc +152 -0
  229. data/windows/zlib, libpng/libpng/contrib/visupng/cexcept.h +243 -0
  230. data/windows/zlib, libpng/libpng/contrib/visupng/resource.h +23 -0
  231. data/windows/zlib, libpng/libpng/example.c +814 -0
  232. data/windows/zlib, libpng/libpng/libpng-1.2.29.txt +2906 -0
  233. data/windows/zlib, libpng/libpng/libpng.3 +3680 -0
  234. data/windows/zlib, libpng/libpng/libpngpf.3 +274 -0
  235. data/windows/zlib, libpng/libpng/png.5 +74 -0
  236. data/windows/zlib, libpng/libpng/png.c +798 -0
  237. data/windows/zlib, libpng/libpng/png.h +3569 -0
  238. data/windows/zlib, libpng/libpng/pngbar.jpg +0 -0
  239. data/windows/zlib, libpng/libpng/pngbar.png +0 -0
  240. data/windows/zlib, libpng/libpng/pngconf.h +1481 -0
  241. data/windows/zlib, libpng/libpng/pngerror.c +343 -0
  242. data/windows/zlib, libpng/libpng/pnggccrd.c +103 -0
  243. data/windows/zlib, libpng/libpng/pngget.c +901 -0
  244. data/windows/zlib, libpng/libpng/pngmem.c +608 -0
  245. data/windows/zlib, libpng/libpng/pngnow.png +0 -0
  246. data/windows/zlib, libpng/libpng/pngpread.c +1598 -0
  247. data/windows/zlib, libpng/libpng/pngread.c +1479 -0
  248. data/windows/zlib, libpng/libpng/pngrio.c +167 -0
  249. data/windows/zlib, libpng/libpng/pngrtran.c +4292 -0
  250. data/windows/zlib, libpng/libpng/pngrutil.c +3183 -0
  251. data/windows/zlib, libpng/libpng/pngset.c +1268 -0
  252. data/windows/zlib, libpng/libpng/pngtest.c +1563 -0
  253. data/windows/zlib, libpng/libpng/pngtest.png +0 -0
  254. data/windows/zlib, libpng/libpng/pngtrans.c +662 -0
  255. data/windows/zlib, libpng/libpng/pngvcrd.c +1 -0
  256. data/windows/zlib, libpng/libpng/pngwio.c +234 -0
  257. data/windows/zlib, libpng/libpng/pngwrite.c +1532 -0
  258. data/windows/zlib, libpng/libpng/pngwtran.c +572 -0
  259. data/windows/zlib, libpng/libpng/pngwutil.c +2802 -0
  260. data/windows/zlib, libpng/libpng/projects/beos/x86-shared.proj +0 -0
  261. data/windows/zlib, libpng/libpng/projects/beos/x86-shared.txt +22 -0
  262. data/windows/zlib, libpng/libpng/projects/beos/x86-static.proj +0 -0
  263. data/windows/zlib, libpng/libpng/projects/beos/x86-static.txt +22 -0
  264. data/windows/zlib, libpng/libpng/projects/cbuilder5/libpng.bpf +22 -0
  265. data/windows/zlib, libpng/libpng/projects/cbuilder5/libpng.bpg +25 -0
  266. data/windows/zlib, libpng/libpng/projects/cbuilder5/libpng.bpr +157 -0
  267. data/windows/zlib, libpng/libpng/projects/cbuilder5/libpng.cpp +29 -0
  268. data/windows/zlib, libpng/libpng/projects/cbuilder5/libpng.readme.txt +25 -0
  269. data/windows/zlib, libpng/libpng/projects/cbuilder5/libpngstat.bpf +22 -0
  270. data/windows/zlib, libpng/libpng/projects/cbuilder5/libpngstat.bpr +109 -0
  271. data/windows/zlib, libpng/libpng/projects/cbuilder5/zlib.readme.txt +14 -0
  272. data/windows/zlib, libpng/libpng/projects/netware.txt +6 -0
  273. data/windows/zlib, libpng/libpng/projects/visualc6/README.txt +57 -0
  274. data/windows/zlib, libpng/libpng/projects/visualc6/libpng.dsp +472 -0
  275. data/windows/zlib, libpng/libpng/projects/visualc6/libpng.dsw +59 -0
  276. data/windows/zlib, libpng/libpng/projects/visualc6/pngtest.dsp +314 -0
  277. data/windows/zlib, libpng/libpng/projects/visualc71/PRJ0041.mak +21 -0
  278. data/windows/zlib, libpng/libpng/projects/visualc71/README.txt +57 -0
  279. data/windows/zlib, libpng/libpng/projects/visualc71/README_zlib.txt +44 -0
  280. data/windows/zlib, libpng/libpng/projects/visualc71/libpng.sln +88 -0
  281. data/windows/zlib, libpng/libpng/projects/visualc71/libpng.vcproj +702 -0
  282. data/windows/zlib, libpng/libpng/projects/visualc71/pngtest.vcproj +459 -0
  283. data/windows/zlib, libpng/libpng/projects/visualc71/zlib.vcproj +670 -0
  284. data/windows/zlib, libpng/libpng/projects/wince.txt +6 -0
  285. data/windows/zlib, libpng/libpng/scripts/CMakeLists.txt +210 -0
  286. data/windows/zlib, libpng/libpng/scripts/SCOPTIONS.ppc +7 -0
  287. data/windows/zlib, libpng/libpng/scripts/descrip.mms +52 -0
  288. data/windows/zlib, libpng/libpng/scripts/libpng-config-body.in +96 -0
  289. data/windows/zlib, libpng/libpng/scripts/libpng-config-head.in +21 -0
  290. data/windows/zlib, libpng/libpng/scripts/libpng-config.in +124 -0
  291. data/windows/zlib, libpng/libpng/scripts/libpng.icc +44 -0
  292. data/windows/zlib, libpng/libpng/scripts/libpng.pc-configure.in +10 -0
  293. data/windows/zlib, libpng/libpng/scripts/libpng.pc.in +10 -0
  294. data/windows/zlib, libpng/libpng/scripts/makefile.32sunu +254 -0
  295. data/windows/zlib, libpng/libpng/scripts/makefile.64sunu +254 -0
  296. data/windows/zlib, libpng/libpng/scripts/makefile.acorn +51 -0
  297. data/windows/zlib, libpng/libpng/scripts/makefile.aix +113 -0
  298. data/windows/zlib, libpng/libpng/scripts/makefile.amiga +48 -0
  299. data/windows/zlib, libpng/libpng/scripts/makefile.atari +51 -0
  300. data/windows/zlib, libpng/libpng/scripts/makefile.bc32 +152 -0
  301. data/windows/zlib, libpng/libpng/scripts/makefile.beos +226 -0
  302. data/windows/zlib, libpng/libpng/scripts/makefile.bor +162 -0
  303. data/windows/zlib, libpng/libpng/scripts/makefile.cygwin +299 -0
  304. data/windows/zlib, libpng/libpng/scripts/makefile.darwin +234 -0
  305. data/windows/zlib, libpng/libpng/scripts/makefile.dec +214 -0
  306. data/windows/zlib, libpng/libpng/scripts/makefile.dj2 +55 -0
  307. data/windows/zlib, libpng/libpng/scripts/makefile.elf +275 -0
  308. data/windows/zlib, libpng/libpng/scripts/makefile.freebsd +48 -0
  309. data/windows/zlib, libpng/libpng/scripts/makefile.gcc +79 -0
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@@ -0,0 +1,128 @@
1
+ /* header created automatically with -DGEN_TREES_H */
2
+
3
+ local const ct_data static_ltree[L_CODES+2] = {
4
+ {{ 12},{ 8}}, {{140},{ 8}}, {{ 76},{ 8}}, {{204},{ 8}}, {{ 44},{ 8}},
5
+ {{172},{ 8}}, {{108},{ 8}}, {{236},{ 8}}, {{ 28},{ 8}}, {{156},{ 8}},
6
+ {{ 92},{ 8}}, {{220},{ 8}}, {{ 60},{ 8}}, {{188},{ 8}}, {{124},{ 8}},
7
+ {{252},{ 8}}, {{ 2},{ 8}}, {{130},{ 8}}, {{ 66},{ 8}}, {{194},{ 8}},
8
+ {{ 34},{ 8}}, {{162},{ 8}}, {{ 98},{ 8}}, {{226},{ 8}}, {{ 18},{ 8}},
9
+ {{146},{ 8}}, {{ 82},{ 8}}, {{210},{ 8}}, {{ 50},{ 8}}, {{178},{ 8}},
10
+ {{114},{ 8}}, {{242},{ 8}}, {{ 10},{ 8}}, {{138},{ 8}}, {{ 74},{ 8}},
11
+ {{202},{ 8}}, {{ 42},{ 8}}, {{170},{ 8}}, {{106},{ 8}}, {{234},{ 8}},
12
+ {{ 26},{ 8}}, {{154},{ 8}}, {{ 90},{ 8}}, {{218},{ 8}}, {{ 58},{ 8}},
13
+ {{186},{ 8}}, {{122},{ 8}}, {{250},{ 8}}, {{ 6},{ 8}}, {{134},{ 8}},
14
+ {{ 70},{ 8}}, {{198},{ 8}}, {{ 38},{ 8}}, {{166},{ 8}}, {{102},{ 8}},
15
+ {{230},{ 8}}, {{ 22},{ 8}}, {{150},{ 8}}, {{ 86},{ 8}}, {{214},{ 8}},
16
+ {{ 54},{ 8}}, {{182},{ 8}}, {{118},{ 8}}, {{246},{ 8}}, {{ 14},{ 8}},
17
+ {{142},{ 8}}, {{ 78},{ 8}}, {{206},{ 8}}, {{ 46},{ 8}}, {{174},{ 8}},
18
+ {{110},{ 8}}, {{238},{ 8}}, {{ 30},{ 8}}, {{158},{ 8}}, {{ 94},{ 8}},
19
+ {{222},{ 8}}, {{ 62},{ 8}}, {{190},{ 8}}, {{126},{ 8}}, {{254},{ 8}},
20
+ {{ 1},{ 8}}, {{129},{ 8}}, {{ 65},{ 8}}, {{193},{ 8}}, {{ 33},{ 8}},
21
+ {{161},{ 8}}, {{ 97},{ 8}}, {{225},{ 8}}, {{ 17},{ 8}}, {{145},{ 8}},
22
+ {{ 81},{ 8}}, {{209},{ 8}}, {{ 49},{ 8}}, {{177},{ 8}}, {{113},{ 8}},
23
+ {{241},{ 8}}, {{ 9},{ 8}}, {{137},{ 8}}, {{ 73},{ 8}}, {{201},{ 8}},
24
+ {{ 41},{ 8}}, {{169},{ 8}}, {{105},{ 8}}, {{233},{ 8}}, {{ 25},{ 8}},
25
+ {{153},{ 8}}, {{ 89},{ 8}}, {{217},{ 8}}, {{ 57},{ 8}}, {{185},{ 8}},
26
+ {{121},{ 8}}, {{249},{ 8}}, {{ 5},{ 8}}, {{133},{ 8}}, {{ 69},{ 8}},
27
+ {{197},{ 8}}, {{ 37},{ 8}}, {{165},{ 8}}, {{101},{ 8}}, {{229},{ 8}},
28
+ {{ 21},{ 8}}, {{149},{ 8}}, {{ 85},{ 8}}, {{213},{ 8}}, {{ 53},{ 8}},
29
+ {{181},{ 8}}, {{117},{ 8}}, {{245},{ 8}}, {{ 13},{ 8}}, {{141},{ 8}},
30
+ {{ 77},{ 8}}, {{205},{ 8}}, {{ 45},{ 8}}, {{173},{ 8}}, {{109},{ 8}},
31
+ {{237},{ 8}}, {{ 29},{ 8}}, {{157},{ 8}}, {{ 93},{ 8}}, {{221},{ 8}},
32
+ {{ 61},{ 8}}, {{189},{ 8}}, {{125},{ 8}}, {{253},{ 8}}, {{ 19},{ 9}},
33
+ {{275},{ 9}}, {{147},{ 9}}, {{403},{ 9}}, {{ 83},{ 9}}, {{339},{ 9}},
34
+ {{211},{ 9}}, {{467},{ 9}}, {{ 51},{ 9}}, {{307},{ 9}}, {{179},{ 9}},
35
+ {{435},{ 9}}, {{115},{ 9}}, {{371},{ 9}}, {{243},{ 9}}, {{499},{ 9}},
36
+ {{ 11},{ 9}}, {{267},{ 9}}, {{139},{ 9}}, {{395},{ 9}}, {{ 75},{ 9}},
37
+ {{331},{ 9}}, {{203},{ 9}}, {{459},{ 9}}, {{ 43},{ 9}}, {{299},{ 9}},
38
+ {{171},{ 9}}, {{427},{ 9}}, {{107},{ 9}}, {{363},{ 9}}, {{235},{ 9}},
39
+ {{491},{ 9}}, {{ 27},{ 9}}, {{283},{ 9}}, {{155},{ 9}}, {{411},{ 9}},
40
+ {{ 91},{ 9}}, {{347},{ 9}}, {{219},{ 9}}, {{475},{ 9}}, {{ 59},{ 9}},
41
+ {{315},{ 9}}, {{187},{ 9}}, {{443},{ 9}}, {{123},{ 9}}, {{379},{ 9}},
42
+ {{251},{ 9}}, {{507},{ 9}}, {{ 7},{ 9}}, {{263},{ 9}}, {{135},{ 9}},
43
+ {{391},{ 9}}, {{ 71},{ 9}}, {{327},{ 9}}, {{199},{ 9}}, {{455},{ 9}},
44
+ {{ 39},{ 9}}, {{295},{ 9}}, {{167},{ 9}}, {{423},{ 9}}, {{103},{ 9}},
45
+ {{359},{ 9}}, {{231},{ 9}}, {{487},{ 9}}, {{ 23},{ 9}}, {{279},{ 9}},
46
+ {{151},{ 9}}, {{407},{ 9}}, {{ 87},{ 9}}, {{343},{ 9}}, {{215},{ 9}},
47
+ {{471},{ 9}}, {{ 55},{ 9}}, {{311},{ 9}}, {{183},{ 9}}, {{439},{ 9}},
48
+ {{119},{ 9}}, {{375},{ 9}}, {{247},{ 9}}, {{503},{ 9}}, {{ 15},{ 9}},
49
+ {{271},{ 9}}, {{143},{ 9}}, {{399},{ 9}}, {{ 79},{ 9}}, {{335},{ 9}},
50
+ {{207},{ 9}}, {{463},{ 9}}, {{ 47},{ 9}}, {{303},{ 9}}, {{175},{ 9}},
51
+ {{431},{ 9}}, {{111},{ 9}}, {{367},{ 9}}, {{239},{ 9}}, {{495},{ 9}},
52
+ {{ 31},{ 9}}, {{287},{ 9}}, {{159},{ 9}}, {{415},{ 9}}, {{ 95},{ 9}},
53
+ {{351},{ 9}}, {{223},{ 9}}, {{479},{ 9}}, {{ 63},{ 9}}, {{319},{ 9}},
54
+ {{191},{ 9}}, {{447},{ 9}}, {{127},{ 9}}, {{383},{ 9}}, {{255},{ 9}},
55
+ {{511},{ 9}}, {{ 0},{ 7}}, {{ 64},{ 7}}, {{ 32},{ 7}}, {{ 96},{ 7}},
56
+ {{ 16},{ 7}}, {{ 80},{ 7}}, {{ 48},{ 7}}, {{112},{ 7}}, {{ 8},{ 7}},
57
+ {{ 72},{ 7}}, {{ 40},{ 7}}, {{104},{ 7}}, {{ 24},{ 7}}, {{ 88},{ 7}},
58
+ {{ 56},{ 7}}, {{120},{ 7}}, {{ 4},{ 7}}, {{ 68},{ 7}}, {{ 36},{ 7}},
59
+ {{100},{ 7}}, {{ 20},{ 7}}, {{ 84},{ 7}}, {{ 52},{ 7}}, {{116},{ 7}},
60
+ {{ 3},{ 8}}, {{131},{ 8}}, {{ 67},{ 8}}, {{195},{ 8}}, {{ 35},{ 8}},
61
+ {{163},{ 8}}, {{ 99},{ 8}}, {{227},{ 8}}
62
+ };
63
+
64
+ local const ct_data static_dtree[D_CODES] = {
65
+ {{ 0},{ 5}}, {{16},{ 5}}, {{ 8},{ 5}}, {{24},{ 5}}, {{ 4},{ 5}},
66
+ {{20},{ 5}}, {{12},{ 5}}, {{28},{ 5}}, {{ 2},{ 5}}, {{18},{ 5}},
67
+ {{10},{ 5}}, {{26},{ 5}}, {{ 6},{ 5}}, {{22},{ 5}}, {{14},{ 5}},
68
+ {{30},{ 5}}, {{ 1},{ 5}}, {{17},{ 5}}, {{ 9},{ 5}}, {{25},{ 5}},
69
+ {{ 5},{ 5}}, {{21},{ 5}}, {{13},{ 5}}, {{29},{ 5}}, {{ 3},{ 5}},
70
+ {{19},{ 5}}, {{11},{ 5}}, {{27},{ 5}}, {{ 7},{ 5}}, {{23},{ 5}}
71
+ };
72
+
73
+ const uch _dist_code[DIST_CODE_LEN] = {
74
+ 0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8,
75
+ 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10,
76
+ 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
77
+ 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
78
+ 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13,
79
+ 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
80
+ 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
81
+ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
82
+ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
83
+ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15,
84
+ 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
85
+ 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
86
+ 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 16, 17,
87
+ 18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22,
88
+ 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
89
+ 24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
90
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
91
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27,
92
+ 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
93
+ 27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
94
+ 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
95
+ 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
96
+ 28, 28, 28, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
97
+ 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
98
+ 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
99
+ 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
100
+ };
101
+
102
+ const uch _length_code[MAX_MATCH-MIN_MATCH+1]= {
103
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12,
104
+ 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16,
105
+ 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19,
106
+ 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
107
+ 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22,
108
+ 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
109
+ 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
110
+ 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
111
+ 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
112
+ 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26,
113
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
114
+ 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
115
+ 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
116
+ };
117
+
118
+ local const int base_length[LENGTH_CODES] = {
119
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56,
120
+ 64, 80, 96, 112, 128, 160, 192, 224, 0
121
+ };
122
+
123
+ local const int base_dist[D_CODES] = {
124
+ 0, 1, 2, 3, 4, 6, 8, 12, 16, 24,
125
+ 32, 48, 64, 96, 128, 192, 256, 384, 512, 768,
126
+ 1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576
127
+ };
128
+
@@ -0,0 +1,61 @@
1
+ /* uncompr.c -- decompress a memory buffer
2
+ * Copyright (C) 1995-2003 Jean-loup Gailly.
3
+ * For conditions of distribution and use, see copyright notice in zlib.h
4
+ */
5
+
6
+ /* @(#) $Id$ */
7
+
8
+ #define ZLIB_INTERNAL
9
+ #include "zlib.h"
10
+
11
+ /* ===========================================================================
12
+ Decompresses the source buffer into the destination buffer. sourceLen is
13
+ the byte length of the source buffer. Upon entry, destLen is the total
14
+ size of the destination buffer, which must be large enough to hold the
15
+ entire uncompressed data. (The size of the uncompressed data must have
16
+ been saved previously by the compressor and transmitted to the decompressor
17
+ by some mechanism outside the scope of this compression library.)
18
+ Upon exit, destLen is the actual size of the compressed buffer.
19
+ This function can be used to decompress a whole file at once if the
20
+ input file is mmap'ed.
21
+
22
+ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
23
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
24
+ buffer, or Z_DATA_ERROR if the input data was corrupted.
25
+ */
26
+ int ZEXPORT uncompress (dest, destLen, source, sourceLen)
27
+ Bytef *dest;
28
+ uLongf *destLen;
29
+ const Bytef *source;
30
+ uLong sourceLen;
31
+ {
32
+ z_stream stream;
33
+ int err;
34
+
35
+ stream.next_in = (Bytef*)source;
36
+ stream.avail_in = (uInt)sourceLen;
37
+ /* Check for source > 64K on 16-bit machine: */
38
+ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
39
+
40
+ stream.next_out = dest;
41
+ stream.avail_out = (uInt)*destLen;
42
+ if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
43
+
44
+ stream.zalloc = (alloc_func)0;
45
+ stream.zfree = (free_func)0;
46
+
47
+ err = inflateInit(&stream);
48
+ if (err != Z_OK) return err;
49
+
50
+ err = inflate(&stream, Z_FINISH);
51
+ if (err != Z_STREAM_END) {
52
+ inflateEnd(&stream);
53
+ if (err == Z_NEED_DICT || (err == Z_BUF_ERROR && stream.avail_in == 0))
54
+ return Z_DATA_ERROR;
55
+ return err;
56
+ }
57
+ *destLen = stream.total_out;
58
+
59
+ err = inflateEnd(&stream);
60
+ return err;
61
+ }
@@ -0,0 +1,397 @@
1
+
2
+ Frequently Asked Questions about ZLIB1.DLL
3
+
4
+
5
+ This document describes the design, the rationale, and the usage
6
+ of the official DLL build of zlib, named ZLIB1.DLL. If you have
7
+ general questions about zlib, you should see the file "FAQ" found
8
+ in the zlib distribution, or at the following location:
9
+ http://www.gzip.org/zlib/zlib_faq.html
10
+
11
+
12
+ 1. What is ZLIB1.DLL, and how can I get it?
13
+
14
+ - ZLIB1.DLL is the official build of zlib as a DLL.
15
+ (Please remark the character '1' in the name.)
16
+
17
+ Pointers to a precompiled ZLIB1.DLL can be found in the zlib
18
+ web site at:
19
+ http://www.zlib.org/
20
+
21
+ Applications that link to ZLIB1.DLL can rely on the following
22
+ specification:
23
+
24
+ * The exported symbols are exclusively defined in the source
25
+ files "zlib.h" and "zlib.def", found in an official zlib
26
+ source distribution.
27
+ * The symbols are exported by name, not by ordinal.
28
+ * The exported names are undecorated.
29
+ * The calling convention of functions is "C" (CDECL).
30
+ * The ZLIB1.DLL binary is linked to MSVCRT.DLL.
31
+
32
+ The archive in which ZLIB1.DLL is bundled contains compiled
33
+ test programs that must run with a valid build of ZLIB1.DLL.
34
+ It is recommended to download the prebuilt DLL from the zlib
35
+ web site, instead of building it yourself, to avoid potential
36
+ incompatibilities that could be introduced by your compiler
37
+ and build settings. If you do build the DLL yourself, please
38
+ make sure that it complies with all the above requirements,
39
+ and it runs with the precompiled test programs, bundled with
40
+ the original ZLIB1.DLL distribution.
41
+
42
+ If, for any reason, you need to build an incompatible DLL,
43
+ please use a different file name.
44
+
45
+
46
+ 2. Why did you change the name of the DLL to ZLIB1.DLL?
47
+ What happened to the old ZLIB.DLL?
48
+
49
+ - The old ZLIB.DLL, built from zlib-1.1.4 or earlier, required
50
+ compilation settings that were incompatible to those used by
51
+ a static build. The DLL settings were supposed to be enabled
52
+ by defining the macro ZLIB_DLL, before including "zlib.h".
53
+ Incorrect handling of this macro was silently accepted at
54
+ build time, resulting in two major problems:
55
+
56
+ * ZLIB_DLL was missing from the old makefile. When building
57
+ the DLL, not all people added it to the build options. In
58
+ consequence, incompatible incarnations of ZLIB.DLL started
59
+ to circulate around the net.
60
+
61
+ * When switching from using the static library to using the
62
+ DLL, applications had to define the ZLIB_DLL macro and
63
+ to recompile all the sources that contained calls to zlib
64
+ functions. Failure to do so resulted in creating binaries
65
+ that were unable to run with the official ZLIB.DLL build.
66
+
67
+ The only possible solution that we could foresee was to make
68
+ a binary-incompatible change in the DLL interface, in order to
69
+ remove the dependency on the ZLIB_DLL macro, and to release
70
+ the new DLL under a different name.
71
+
72
+ We chose the name ZLIB1.DLL, where '1' indicates the major
73
+ zlib version number. We hope that we will not have to break
74
+ the binary compatibility again, at least not as long as the
75
+ zlib-1.x series will last.
76
+
77
+ There is still a ZLIB_DLL macro, that can trigger a more
78
+ efficient build and use of the DLL, but compatibility no
79
+ longer dependents on it.
80
+
81
+
82
+ 3. Can I build ZLIB.DLL from the new zlib sources, and replace
83
+ an old ZLIB.DLL, that was built from zlib-1.1.4 or earlier?
84
+
85
+ - In principle, you can do it by assigning calling convention
86
+ keywords to the macros ZEXPORT and ZEXPORTVA. In practice,
87
+ it depends on what you mean by "an old ZLIB.DLL", because the
88
+ old DLL exists in several mutually-incompatible versions.
89
+ You have to find out first what kind of calling convention is
90
+ being used in your particular ZLIB.DLL build, and to use the
91
+ same one in the new build. If you don't know what this is all
92
+ about, you might be better off if you would just leave the old
93
+ DLL intact.
94
+
95
+
96
+ 4. Can I compile my application using the new zlib interface, and
97
+ link it to an old ZLIB.DLL, that was built from zlib-1.1.4 or
98
+ earlier?
99
+
100
+ - The official answer is "no"; the real answer depends again on
101
+ what kind of ZLIB.DLL you have. Even if you are lucky, this
102
+ course of action is unreliable.
103
+
104
+ If you rebuild your application and you intend to use a newer
105
+ version of zlib (post- 1.1.4), it is strongly recommended to
106
+ link it to the new ZLIB1.DLL.
107
+
108
+
109
+ 5. Why are the zlib symbols exported by name, and not by ordinal?
110
+
111
+ - Although exporting symbols by ordinal is a little faster, it
112
+ is risky. Any single glitch in the maintenance or use of the
113
+ DEF file that contains the ordinals can result in incompatible
114
+ builds and frustrating crashes. Simply put, the benefits of
115
+ exporting symbols by ordinal do not justify the risks.
116
+
117
+ Technically, it should be possible to maintain ordinals in
118
+ the DEF file, and still export the symbols by name. Ordinals
119
+ exist in every DLL, and even if the dynamic linking performed
120
+ at the DLL startup is searching for names, ordinals serve as
121
+ hints, for a faster name lookup. However, if the DEF file
122
+ contains ordinals, the Microsoft linker automatically builds
123
+ an implib that will cause the executables linked to it to use
124
+ those ordinals, and not the names. It is interesting to
125
+ notice that the GNU linker for Win32 does not suffer from this
126
+ problem.
127
+
128
+ It is possible to avoid the DEF file if the exported symbols
129
+ are accompanied by a "__declspec(dllexport)" attribute in the
130
+ source files. You can do this in zlib by predefining the
131
+ ZLIB_DLL macro.
132
+
133
+
134
+ 6. I see that the ZLIB1.DLL functions use the "C" (CDECL) calling
135
+ convention. Why not use the STDCALL convention?
136
+ STDCALL is the standard convention in Win32, and I need it in
137
+ my Visual Basic project!
138
+
139
+ (For readability, we use CDECL to refer to the convention
140
+ triggered by the "__cdecl" keyword, STDCALL to refer to
141
+ the convention triggered by "__stdcall", and FASTCALL to
142
+ refer to the convention triggered by "__fastcall".)
143
+
144
+ - Most of the native Windows API functions (without varargs) use
145
+ indeed the WINAPI convention (which translates to STDCALL in
146
+ Win32), but the standard C functions use CDECL. If a user
147
+ application is intrinsically tied to the Windows API (e.g.
148
+ it calls native Windows API functions such as CreateFile()),
149
+ sometimes it makes sense to decorate its own functions with
150
+ WINAPI. But if ANSI C or POSIX portability is a goal (e.g.
151
+ it calls standard C functions such as fopen()), it is not a
152
+ sound decision to request the inclusion of <windows.h>, or to
153
+ use non-ANSI constructs, for the sole purpose to make the user
154
+ functions STDCALL-able.
155
+
156
+ The functionality offered by zlib is not in the category of
157
+ "Windows functionality", but is more like "C functionality".
158
+
159
+ Technically, STDCALL is not bad; in fact, it is slightly
160
+ faster than CDECL, and it works with variable-argument
161
+ functions, just like CDECL. It is unfortunate that, in spite
162
+ of using STDCALL in the Windows API, it is not the default
163
+ convention used by the C compilers that run under Windows.
164
+ The roots of the problem reside deep inside the unsafety of
165
+ the K&R-style function prototypes, where the argument types
166
+ are not specified; but that is another story for another day.
167
+
168
+ The remaining fact is that CDECL is the default convention.
169
+ Even if an explicit convention is hard-coded into the function
170
+ prototypes inside C headers, problems may appear. The
171
+ necessity to expose the convention in users' callbacks is one
172
+ of these problems.
173
+
174
+ The calling convention issues are also important when using
175
+ zlib in other programming languages. Some of them, like Ada
176
+ (GNAT) and Fortran (GNU G77), have C bindings implemented
177
+ initially on Unix, and relying on the C calling convention.
178
+ On the other hand, the pre- .NET versions of Microsoft Visual
179
+ Basic require STDCALL, while Borland Delphi prefers, although
180
+ it does not require, FASTCALL.
181
+
182
+ In fairness to all possible uses of zlib outside the C
183
+ programming language, we choose the default "C" convention.
184
+ Anyone interested in different bindings or conventions is
185
+ encouraged to maintain specialized projects. The "contrib/"
186
+ directory from the zlib distribution already holds a couple
187
+ of foreign bindings, such as Ada, C++, and Delphi.
188
+
189
+
190
+ 7. I need a DLL for my Visual Basic project. What can I do?
191
+
192
+ - Define the ZLIB_WINAPI macro before including "zlib.h", when
193
+ building both the DLL and the user application (except that
194
+ you don't need to define anything when using the DLL in Visual
195
+ Basic). The ZLIB_WINAPI macro will switch on the WINAPI
196
+ (STDCALL) convention. The name of this DLL must be different
197
+ than the official ZLIB1.DLL.
198
+
199
+ Gilles Vollant has contributed a build named ZLIBWAPI.DLL,
200
+ with the ZLIB_WINAPI macro turned on, and with the minizip
201
+ functionality built in. For more information, please read
202
+ the notes inside "contrib/vstudio/readme.txt", found in the
203
+ zlib distribution.
204
+
205
+
206
+ 8. I need to use zlib in my Microsoft .NET project. What can I
207
+ do?
208
+
209
+ - Henrik Ravn has contributed a .NET wrapper around zlib. Look
210
+ into contrib/dotzlib/, inside the zlib distribution.
211
+
212
+
213
+ 9. If my application uses ZLIB1.DLL, should I link it to
214
+ MSVCRT.DLL? Why?
215
+
216
+ - It is not required, but it is recommended to link your
217
+ application to MSVCRT.DLL, if it uses ZLIB1.DLL.
218
+
219
+ The executables (.EXE, .DLL, etc.) that are involved in the
220
+ same process and are using the C run-time library (i.e. they
221
+ are calling standard C functions), must link to the same
222
+ library. There are several libraries in the Win32 system:
223
+ CRTDLL.DLL, MSVCRT.DLL, the static C libraries, etc.
224
+ Since ZLIB1.DLL is linked to MSVCRT.DLL, the executables that
225
+ depend on it should also be linked to MSVCRT.DLL.
226
+
227
+
228
+ 10. Why are you saying that ZLIB1.DLL and my application should
229
+ be linked to the same C run-time (CRT) library? I linked my
230
+ application and my DLLs to different C libraries (e.g. my
231
+ application to a static library, and my DLLs to MSVCRT.DLL),
232
+ and everything works fine.
233
+
234
+ - If a user library invokes only pure Win32 API (accessible via
235
+ <windows.h> and the related headers), its DLL build will work
236
+ in any context. But if this library invokes standard C API,
237
+ things get more complicated.
238
+
239
+ There is a single Win32 library in a Win32 system. Every
240
+ function in this library resides in a single DLL module, that
241
+ is safe to call from anywhere. On the other hand, there are
242
+ multiple versions of the C library, and each of them has its
243
+ own separate internal state. Standalone executables and user
244
+ DLLs that call standard C functions must link to a C run-time
245
+ (CRT) library, be it static or shared (DLL). Intermixing
246
+ occurs when an executable (not necessarily standalone) and a
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+ DLL are linked to different CRTs, and both are running in the
248
+ same process.
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+
250
+ Intermixing multiple CRTs is possible, as long as their
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+ internal states are kept intact. The Microsoft Knowledge Base
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+ articles KB94248 "HOWTO: Use the C Run-Time" and KB140584
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+ "HOWTO: Link with the Correct C Run-Time (CRT) Library"
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+ mention the potential problems raised by intermixing.
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+
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+ If intermixing works for you, it's because your application
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+ and DLLs are avoiding the corruption of each of the CRTs'
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+ internal states, maybe by careful design, or maybe by fortune.
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+
260
+ Also note that linking ZLIB1.DLL to non-Microsoft CRTs, such
261
+ as those provided by Borland, raises similar problems.
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+
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+
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+ 11. Why are you linking ZLIB1.DLL to MSVCRT.DLL?
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+
266
+ - MSVCRT.DLL exists on every Windows 95 with a new service pack
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+ installed, or with Microsoft Internet Explorer 4 or later, and
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+ on all other Windows 4.x or later (Windows 98, Windows NT 4,
269
+ or later). It is freely distributable; if not present in the
270
+ system, it can be downloaded from Microsoft or from other
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+ software provider for free.
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+
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+ The fact that MSVCRT.DLL does not exist on a virgin Windows 95
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+ is not so problematic. Windows 95 is scarcely found nowadays,
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+ Microsoft ended its support a long time ago, and many recent
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+ applications from various vendors, including Microsoft, do not
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+ even run on it. Furthermore, no serious user should run
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+ Windows 95 without a proper update installed.
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+
280
+
281
+ 12. Why are you not linking ZLIB1.DLL to
282
+ <<my favorite C run-time library>> ?
283
+
284
+ - We considered and abandoned the following alternatives:
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+
286
+ * Linking ZLIB1.DLL to a static C library (LIBC.LIB, or
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+ LIBCMT.LIB) is not a good option. People are using the DLL
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+ mainly to save disk space. If you are linking your program
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+ to a static C library, you may as well consider linking zlib
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+ in statically, too.
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+
292
+ * Linking ZLIB1.DLL to CRTDLL.DLL looks appealing, because
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+ CRTDLL.DLL is present on every Win32 installation.
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+ Unfortunately, it has a series of problems: it does not
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+ work properly with Microsoft's C++ libraries, it does not
296
+ provide support for 64-bit file offsets, (and so on...),
297
+ and Microsoft discontinued its support a long time ago.
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+
299
+ * Linking ZLIB1.DLL to MSVCR70.DLL or MSVCR71.DLL, supplied
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+ with the Microsoft .NET platform, and Visual C++ 7.0/7.1,
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+ raises problems related to the status of ZLIB1.DLL as a
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+ system component. According to the Microsoft Knowledge Base
303
+ article KB326922 "INFO: Redistribution of the Shared C
304
+ Runtime Component in Visual C++ .NET", MSVCR70.DLL and
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+ MSVCR71.DLL are not supposed to function as system DLLs,
306
+ because they may clash with MSVCRT.DLL. Instead, the
307
+ application's installer is supposed to put these DLLs
308
+ (if needed) in the application's private directory.
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+ If ZLIB1.DLL depends on a non-system runtime, it cannot
310
+ function as a redistributable system component.
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+
312
+ * Linking ZLIB1.DLL to non-Microsoft runtimes, such as
313
+ Borland's, or Cygwin's, raises problems related to the
314
+ reliable presence of these runtimes on Win32 systems.
315
+ It's easier to let the DLL build of zlib up to the people
316
+ who distribute these runtimes, and who may proceed as
317
+ explained in the answer to Question 14.
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+
319
+
320
+ 13. If ZLIB1.DLL cannot be linked to MSVCR70.DLL or MSVCR71.DLL,
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+ how can I build/use ZLIB1.DLL in Microsoft Visual C++ 7.0
322
+ (Visual Studio .NET) or newer?
323
+
324
+ - Due to the problems explained in the Microsoft Knowledge Base
325
+ article KB326922 (see the previous answer), the C runtime that
326
+ comes with the VC7 environment is no longer considered a
327
+ system component. That is, it should not be assumed that this
328
+ runtime exists, or may be installed in a system directory.
329
+ Since ZLIB1.DLL is supposed to be a system component, it may
330
+ not depend on a non-system component.
331
+
332
+ In order to link ZLIB1.DLL and your application to MSVCRT.DLL
333
+ in VC7, you need the library of Visual C++ 6.0 or older. If
334
+ you don't have this library at hand, it's probably best not to
335
+ use ZLIB1.DLL.
336
+
337
+ We are hoping that, in the future, Microsoft will provide a
338
+ way to build applications linked to a proper system runtime,
339
+ from the Visual C++ environment. Until then, you have a
340
+ couple of alternatives, such as linking zlib in statically.
341
+ If your application requires dynamic linking, you may proceed
342
+ as explained in the answer to Question 14.
343
+
344
+
345
+ 14. I need to link my own DLL build to a CRT different than
346
+ MSVCRT.DLL. What can I do?
347
+
348
+ - Feel free to rebuild the DLL from the zlib sources, and link
349
+ it the way you want. You should, however, clearly state that
350
+ your build is unofficial. You should give it a different file
351
+ name, and/or install it in a private directory that can be
352
+ accessed by your application only, and is not visible to the
353
+ others (e.g. it's not in the SYSTEM or the SYSTEM32 directory,
354
+ and it's not in the PATH). Otherwise, your build may clash
355
+ with applications that link to the official build.
356
+
357
+ For example, in Cygwin, zlib is linked to the Cygwin runtime
358
+ CYGWIN1.DLL, and it is distributed under the name CYGZ.DLL.
359
+
360
+
361
+ 15. May I include additional pieces of code that I find useful,
362
+ link them in ZLIB1.DLL, and export them?
363
+
364
+ - No. A legitimate build of ZLIB1.DLL must not include code
365
+ that does not originate from the official zlib source code.
366
+ But you can make your own private DLL build, under a different
367
+ file name, as suggested in the previous answer.
368
+
369
+ For example, zlib is a part of the VCL library, distributed
370
+ with Borland Delphi and C++ Builder. The DLL build of VCL
371
+ is a redistributable file, named VCLxx.DLL.
372
+
373
+
374
+ 16. May I remove some functionality out of ZLIB1.DLL, by enabling
375
+ macros like NO_GZCOMPRESS or NO_GZIP at compile time?
376
+
377
+ - No. A legitimate build of ZLIB1.DLL must provide the complete
378
+ zlib functionality, as implemented in the official zlib source
379
+ code. But you can make your own private DLL build, under a
380
+ different file name, as suggested in the previous answer.
381
+
382
+
383
+ 17. I made my own ZLIB1.DLL build. Can I test it for compliance?
384
+
385
+ - We prefer that you download the official DLL from the zlib
386
+ web site. If you need something peculiar from this DLL, you
387
+ can send your suggestion to the zlib mailing list.
388
+
389
+ However, in case you do rebuild the DLL yourself, you can run
390
+ it with the test programs found in the DLL distribution.
391
+ Running these test programs is not a guarantee of compliance,
392
+ but a failure can imply a detected problem.
393
+
394
+ **
395
+
396
+ This document is written and maintained by
397
+ Cosmin Truta <cosmint@cs.ubbcluj.ro>