gosu 0.10.9.pre1 → 0.11.0
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- checksums.yaml +4 -4
- data/Gosu/Audio.hpp +35 -66
- data/Gosu/AutoLink.hpp +14 -16
- data/Gosu/Bitmap.hpp +50 -37
- data/Gosu/Buttons.hpp +246 -265
- data/Gosu/Color.hpp +32 -76
- data/Gosu/Directories.hpp +14 -17
- data/Gosu/Font.hpp +28 -34
- data/Gosu/Fwd.hpp +27 -31
- data/Gosu/Gosu.hpp +2 -5
- data/Gosu/Graphics.hpp +31 -48
- data/Gosu/GraphicsBase.hpp +27 -58
- data/Gosu/IO.hpp +44 -56
- data/Gosu/Image.hpp +29 -73
- data/Gosu/ImageData.hpp +13 -17
- data/Gosu/Input.hpp +42 -57
- data/Gosu/Inspection.hpp +2 -6
- data/Gosu/Math.hpp +32 -38
- data/Gosu/Platform.hpp +10 -29
- data/Gosu/Text.hpp +30 -39
- data/Gosu/TextInput.hpp +29 -36
- data/Gosu/Timing.hpp +14 -16
- data/Gosu/Utility.hpp +10 -15
- data/Gosu/Version.hpp +13 -14
- data/Gosu/Window.hpp +53 -68
- data/README.md +23 -11
- data/ext/gosu/extconf.rb +31 -81
- data/lib/gosu/patches.rb +35 -19
- data/lib/gosu/run.rb +13 -4
- data/rdoc/gosu.rb +24 -20
- data/src/ALChannelManagement.hpp +119 -0
- data/src/{Audio/Audio.cpp → Audio.cpp} +177 -211
- data/src/AudioFile.hpp +57 -0
- data/src/AudioToolboxFile.hpp +214 -0
- data/src/Bitmap.cpp +159 -0
- data/src/BitmapIO.cpp +141 -0
- data/src/BlockAllocator.cpp +133 -0
- data/src/{Graphics/BlockAllocator.hpp → BlockAllocator.hpp} +34 -35
- data/src/ClipRectStack.hpp +87 -0
- data/src/{Graphics/Color.cpp → Color.cpp} +30 -28
- data/src/DirectoriesApple.cpp +68 -0
- data/src/DirectoriesUnix.cpp +20 -18
- data/src/DirectoriesWin.cpp +40 -41
- data/src/DrawOp.hpp +168 -0
- data/src/DrawOpQueue.hpp +190 -0
- data/src/FileUnix.cpp +40 -46
- data/src/FileWin.cpp +42 -38
- data/src/Font.cpp +165 -0
- data/src/{Text/FormattedString.hpp → FormattedString.hpp} +114 -114
- data/src/GosuAppDelegate.cpp +30 -0
- data/src/{UIKit/GosuAppDelegate.h → GosuAppDelegate.h} +0 -0
- data/src/{UIKit/GosuGLView.mm → GosuGLView.cpp} +22 -17
- data/src/{UIKit/GosuGLView.h → GosuGLView.h} +0 -0
- data/src/GosuViewController.cpp +231 -0
- data/src/{UIKit/GosuViewController.h → GosuViewController.h} +0 -0
- data/src/Graphics.cpp +464 -0
- data/src/{Graphics/Common.hpp → GraphicsImpl.hpp} +29 -32
- data/src/IO.cpp +17 -16
- data/src/Iconv.hpp +13 -22
- data/src/Image.cpp +142 -0
- data/src/Input.cpp +459 -0
- data/src/InputUIKit.cpp +197 -0
- data/src/Inspection.cpp +4 -5
- data/src/LargeImageData.cpp +151 -0
- data/src/LargeImageData.hpp +43 -0
- data/src/{Graphics/Macro.cpp → Macro.cpp} +77 -78
- data/src/Macro.hpp +30 -0
- data/src/Math.cpp +17 -29
- data/src/{Audio/OggFile.hpp → OggFile.hpp} +19 -24
- data/src/RenderState.hpp +205 -0
- data/src/Resolution.cpp +86 -0
- data/src/ResolutionApple.cpp +25 -0
- data/{ext/gosu/gosu_wrap.cxx → src/RubyGosu.cxx} +2256 -1707
- data/{ext/gosu/gosu_wrap.h → src/RubyGosu.h} +9 -9
- data/src/{Audio/SndFile.hpp → SndFile.hpp} +54 -43
- data/src/TexChunk.cpp +117 -0
- data/src/{Graphics/TexChunk.hpp → TexChunk.hpp} +13 -18
- data/src/Text.cpp +371 -0
- data/src/TextApple.cpp +209 -0
- data/src/TextInput.cpp +278 -0
- data/src/TextTTFWin.cpp +251 -0
- data/src/{Text/TextUnix.cpp → TextUnix.cpp} +96 -92
- data/src/TextWin.cpp +194 -0
- data/src/{Graphics/Texture.cpp → Texture.cpp} +35 -38
- data/src/{Graphics/Texture.hpp → Texture.hpp} +9 -13
- data/src/TimingApple.cpp +11 -7
- data/src/TimingUnix.cpp +13 -7
- data/src/TimingWin.cpp +6 -1
- data/src/{Graphics/Transform.cpp → Transform.cpp} +17 -12
- data/src/{Graphics/TransformStack.hpp → TransformStack.hpp} +24 -25
- data/src/Utility.cpp +29 -70
- data/src/UtilityApple.cpp +52 -0
- data/src/UtilityWin.cpp +7 -4
- data/src/Version.cpp +22 -0
- data/src/WinMain.cpp +30 -33
- data/src/WinUtility.cpp +24 -22
- data/src/WinUtility.hpp +11 -20
- data/src/Window.cpp +142 -112
- data/src/WindowUIKit.cpp +155 -0
- data/src/stb_image.h +384 -173
- data/src/stb_vorbis.c +20 -18
- metadata +60 -62
- data/Gosu/TR1.hpp +0 -56
- data/src/AppleUtility.hpp +0 -66
- data/src/Audio/ALChannelManagement.hpp +0 -114
- data/src/Audio/Audio.mm +0 -1
- data/src/Audio/AudioFile.hpp +0 -53
- data/src/Audio/AudioToolboxFile.hpp +0 -207
- data/src/Bitmap/Bitmap.cpp +0 -183
- data/src/Bitmap/BitmapIO.cpp +0 -176
- data/src/DirectoriesApple.mm +0 -71
- data/src/Graphics/BlockAllocator.cpp +0 -142
- data/src/Graphics/ClipRectStack.hpp +0 -93
- data/src/Graphics/DrawOp.hpp +0 -175
- data/src/Graphics/DrawOpQueue.hpp +0 -188
- data/src/Graphics/Graphics.cpp +0 -478
- data/src/Graphics/Image.cpp +0 -193
- data/src/Graphics/LargeImageData.cpp +0 -133
- data/src/Graphics/LargeImageData.hpp +0 -46
- data/src/Graphics/Macro.hpp +0 -36
- data/src/Graphics/RenderState.hpp +0 -211
- data/src/Graphics/Resolution.cpp +0 -91
- data/src/Graphics/ResolutionApple.mm +0 -19
- data/src/Graphics/TexChunk.cpp +0 -112
- data/src/Input/Input.cpp +0 -463
- data/src/Input/InputUIKit.mm +0 -190
- data/src/Input/TextInput.cpp +0 -261
- data/src/Text/Font.cpp +0 -175
- data/src/Text/Text.cpp +0 -391
- data/src/Text/TextApple.mm +0 -227
- data/src/Text/TextTTFWin.cpp +0 -249
- data/src/Text/TextWin.cpp +0 -186
- data/src/UIKit/GosuAppDelegate.mm +0 -24
- data/src/UIKit/GosuViewController.mm +0 -211
- data/src/UtilityApple.mm +0 -63
- data/src/WindowUIKit.mm +0 -139
@@ -1,5 +1,4 @@
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-
#
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-
#define GOSU_SRC_GRAPHICS_COMMON_HPP
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+
#pragma once
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#include <Gosu/Bitmap.hpp>
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#include <Gosu/Graphics.hpp>
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@@ -44,7 +43,7 @@ namespace Gosu
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{
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// No clipping
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return (width == NO_CLIPPING && other.width == NO_CLIPPING) ||
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-
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+
// Clipping, but same
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(x == other.x && y == other.y && width == other.width && height == other.height);
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}
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};
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@@ -62,64 +61,62 @@ namespace Gosu
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class Macro;
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struct ArrayVertex
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{
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GLfloat
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+
GLfloat tex_coords[2];
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GLuint color;
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GLfloat vertices[3];
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};
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template<typename T>
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bool
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T xb, T yb, T xp, T yp)
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bool is_p_to_the_left_of_ab(T xa, T ya, T xb, T yb, T xp, T yp)
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{
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return (xb - xa) * (yp - ya) - (xp - xa) * (yb - ya) > 0;
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}
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template<typename T, typename C>
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void
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T& x2, T& y2, T& x3, T& y3, C& c3, T& x4, T& y4, C& c4)
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void normalize_coordinates(T& x1, T& y1, T& x2, T& y2, T& x3, T& y3, C& c3, T& x4, T& y4, C& c4)
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{
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if (
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-
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-
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-
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if (is_p_to_the_left_of_ab(x1, y1, x2, y2, x3, y3) ==
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is_p_to_the_left_of_ab(x2, y2, x3, y3, x4, y4)) {
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using std::swap;
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swap(x3, x4);
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swap(y3, y4);
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swap(c3, c4);
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}
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}
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template<typename Float>
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void
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void apply_transform(const Transform& transform, Float& x, Float& y)
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{
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Float in[4]
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+
Float in[4] = { x, y, 0, 1 };
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Float out[4] = { 0, 0, 0, 0 };
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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out[i] += in[j] * transform[j * 4 + i];
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}
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}
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x = out[0] / out[3];
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y = out[1] / out[3];
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}
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-
inline void
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+
inline void multiply_bitmap_alpha(Bitmap& bmp, Color::Channel alpha)
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102
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{
|
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-
for (int y = 0; y < bmp.height(); ++y)
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-
for (int x = 0; x < bmp.width(); ++x)
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-
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-
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-
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-
bmp.setPixel(x, y, c);
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+
for (int y = 0; y < bmp.height(); ++y) {
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+
for (int x = 0; x < bmp.width(); ++x) {
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+
Color c = bmp.get_pixel(x, y);
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+
c.set_alpha(c.alpha() * alpha / 255);
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+
bmp.set_pixel(x, y, c);
|
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}
|
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+
}
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}
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#ifdef GOSU_IS_IPHONE
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int
|
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+
int clip_rect_base_factor();
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#else
|
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inline int
|
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+
inline int clip_rect_base_factor() { return 1; }
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#endif
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-
bool
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-
const Bitmap&
|
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+
bool is_entity(const std::string& name);
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const Bitmap& entity_bitmap(const std::string& name);
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120
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void
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void ensure_current_context();
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}
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-
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-
#endif
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data/src/IO.cpp
CHANGED
@@ -11,8 +11,9 @@ void Gosu::Reader::read(void* dest, std::size_t length)
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11
11
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void Gosu::Writer::write(const void* source, std::size_t length)
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{
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// Try to resize the source if necessary.
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-
if (pos + length > res->size())
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if (pos + length > res->size()) {
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res->resize(pos + length);
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}
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res->write(pos, length, source);
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seek(length);
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@@ -23,36 +24,36 @@ std::size_t Gosu::Buffer::size() const
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return buf.size();
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}
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-
void Gosu::Buffer::resize(std::size_t
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void Gosu::Buffer::resize(std::size_t new_size)
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{
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-
buf.resize(
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buf.resize(new_size);
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}
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31
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void Gosu::Buffer::read(std::size_t offset, std::size_t length,
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void* destBuffer) const
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32
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void Gosu::Buffer::read(std::size_t offset, std::size_t length, void* dest_buffer) const
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33
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{
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assert(offset + length <= size());
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if (length)
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std::memcpy(
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assert (offset + length <= size());
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if (length) {
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36
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std::memcpy(dest_buffer, &buf[offset], length);
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}
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}
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38
39
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39
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-
void Gosu::Buffer::write(std::size_t offset, std::size_t length,
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const void* sourceBuffer)
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+
void Gosu::Buffer::write(std::size_t offset, std::size_t length, const void* source_buffer)
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{
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-
assert(offset + length <= size());
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if (length)
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std::memcpy(&buf[offset],
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assert (offset + length <= size());
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if (length) {
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std::memcpy(&buf[offset], source_buffer, length);
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+
}
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46
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}
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47
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-
void Gosu::
|
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+
void Gosu::load_file(Buffer& buffer, const std::string& filename)
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48
49
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{
|
49
50
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File file(filename);
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50
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buffer.resize(file.size());
|
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52
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file.read(0, buffer.size(), buffer.data());
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}
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54
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54
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-
void Gosu::
|
55
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+
void Gosu::save_file(const Buffer& buffer, const std::string& filename)
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55
56
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{
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56
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File file(filename,
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+
File file(filename, FM_REPLACE);
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file.write(0, buffer.size(), buffer.data());
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59
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}
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data/src/Iconv.hpp
CHANGED
@@ -1,5 +1,4 @@
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1
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#
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2
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-
#define GOSU_SRC_ICONV_HPP
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+
#pragma once
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2
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4
3
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#include <Gosu/Platform.hpp>
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5
4
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@@ -11,50 +10,42 @@ namespace Gosu
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10
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template<typename Out, const char* to, const char* from, typename In>
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11
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Out iconvert(const In& in)
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{
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-
if (in.empty())
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-
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-
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17
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-
const size_t bufferLen = 128;
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if (in.empty()) return Out();
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+
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+
const size_t buffer_len = 128;
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16
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typedef typename In::value_type InElem;
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17
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typedef typename Out::value_type OutElem;
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18
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21
19
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static iconv_t cd = iconv_open(to, from);
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22
20
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23
21
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Out result;
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24
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-
OutElem buffer[
|
22
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+
OutElem buffer[buffer_len];
|
25
23
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|
26
24
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char* inbuf = const_cast<char*>(reinterpret_cast<const char*>(&in[0]));
|
27
25
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size_t inbytesleft = in.size() * sizeof(InElem);
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28
26
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char* outbuf = reinterpret_cast<char*>(buffer);
|
29
27
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size_t outbytesleft = sizeof buffer;
|
30
28
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|
31
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-
for (;;)
|
32
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-
{
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29
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+
for (;;) {
|
33
30
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size_t ret = ::iconv(cd, &inbuf, &inbytesleft, &outbuf, &outbytesleft);
|
34
|
-
if (ret == static_cast<size_t>(-1) && errno == EILSEQ)
|
35
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-
{
|
31
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+
if (ret == static_cast<size_t>(-1) && errno == EILSEQ) {
|
36
32
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// Skip illegal sequence part, repeat loop.
|
37
33
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// TODO: Or retry w/ different encoding?
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38
34
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++inbuf;
|
39
35
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--inbytesleft;
|
40
36
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}
|
41
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-
else if (ret == static_cast<size_t>(-1) && errno == E2BIG)
|
42
|
-
{
|
37
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+
else if (ret == static_cast<size_t>(-1) && errno == E2BIG) {
|
43
38
|
// Append new characters, reset out buffer, then repeat loop.
|
44
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-
result.insert(result.end(), buffer, buffer +
|
39
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+
result.insert(result.end(), buffer, buffer + buffer_len);
|
45
40
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outbuf = reinterpret_cast<char*>(buffer);
|
46
41
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outbytesleft = sizeof buffer;
|
47
42
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}
|
48
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-
else
|
49
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-
{
|
43
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+
else {
|
50
44
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// Append what's new in the buffer, then LEAVE loop.
|
51
|
-
result.insert(result.end(), buffer,
|
45
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+
result.insert(result.end(), buffer,
|
46
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+
buffer + buffer_len - outbytesleft / sizeof(OutElem));
|
52
47
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return result;
|
53
48
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}
|
54
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-
}
|
49
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+
}
|
55
50
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}
|
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51
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}
|
57
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-
|
58
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-
|
59
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-
#endif
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60
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-
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data/src/Image.cpp
ADDED
@@ -0,0 +1,142 @@
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1
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+
#include <Gosu/Image.hpp>
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2
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+
#include <Gosu/Bitmap.hpp>
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3
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+
#include <Gosu/Graphics.hpp>
|
4
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+
#include <Gosu/IO.hpp>
|
5
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+
#include <Gosu/ImageData.hpp>
|
6
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+
#include <Gosu/Math.hpp>
|
7
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+
#include <stdexcept>
|
8
|
+
|
9
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+
Gosu::Image::Image(const std::string& filename, unsigned flags)
|
10
|
+
{
|
11
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+
// Forward.
|
12
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+
Bitmap bmp;
|
13
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+
load_image_file(bmp, filename);
|
14
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+
Image(bmp, flags).data_.swap(data_);
|
15
|
+
}
|
16
|
+
|
17
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+
Gosu::Image::Image(const std::string& filename, unsigned src_x, unsigned src_y, unsigned src_width,
|
18
|
+
unsigned src_height, unsigned flags)
|
19
|
+
{
|
20
|
+
// Forward.
|
21
|
+
Bitmap bmp;
|
22
|
+
load_image_file(bmp, filename);
|
23
|
+
Image(bmp, src_x, src_y, src_width, src_height, flags).data_.swap(data_);
|
24
|
+
}
|
25
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+
|
26
|
+
Gosu::Image::Image(const Bitmap& source, unsigned flags)
|
27
|
+
{
|
28
|
+
// Forward.
|
29
|
+
Image(source, 0, 0, source.width(), source.height(), flags).data_.swap(data_);
|
30
|
+
}
|
31
|
+
|
32
|
+
Gosu::Image::Image(const Bitmap& source, unsigned src_x, unsigned src_y, unsigned src_width,
|
33
|
+
unsigned src_height, unsigned flags)
|
34
|
+
: data_(Graphics::create_image(source, src_x, src_y, src_width, src_height, flags))
|
35
|
+
{
|
36
|
+
}
|
37
|
+
|
38
|
+
Gosu::Image::Image(std::unique_ptr<ImageData>&& data)
|
39
|
+
: data_(data.release())
|
40
|
+
{
|
41
|
+
if (this->data_.get() == nullptr) {
|
42
|
+
throw std::invalid_argument("Gosu::Image cannot be initialized with nullptr");
|
43
|
+
}
|
44
|
+
}
|
45
|
+
|
46
|
+
unsigned Gosu::Image::width() const
|
47
|
+
{
|
48
|
+
return data_->width();
|
49
|
+
}
|
50
|
+
|
51
|
+
unsigned Gosu::Image::height() const
|
52
|
+
{
|
53
|
+
return data_->height();
|
54
|
+
}
|
55
|
+
|
56
|
+
void Gosu::Image::draw(double x, double y, ZPos z, double scale_x, double scale_y, Color c,
|
57
|
+
AlphaMode mode) const
|
58
|
+
{
|
59
|
+
double x2 = x + width() * scale_x;
|
60
|
+
double y2 = y + height() * scale_y;
|
61
|
+
|
62
|
+
data_->draw(x, y, c, x2, y, c, x, y2, c, x2, y2, c, z, mode);
|
63
|
+
}
|
64
|
+
|
65
|
+
void Gosu::Image::draw_mod(double x, double y, ZPos z, double scale_x, double scale_y, Color c1,
|
66
|
+
Color c2, Color c3, Color c4, AlphaMode mode) const
|
67
|
+
{
|
68
|
+
double x2 = x + width() * scale_x;
|
69
|
+
double y2 = y + height() * scale_y;
|
70
|
+
|
71
|
+
data_->draw(x, y, c1, x2, y, c2, x, y2, c3, x2, y2, c4, z, mode);
|
72
|
+
}
|
73
|
+
|
74
|
+
void Gosu::Image::draw_rot(double x, double y, ZPos z, double angle,
|
75
|
+
double center_x, double center_y, double scale_x, double scale_y, Color c, AlphaMode mode) const
|
76
|
+
{
|
77
|
+
double size_x = width() * scale_x;
|
78
|
+
double size_y = height() * scale_y;
|
79
|
+
double offs_x = offset_x(angle, 1);
|
80
|
+
double offs_y = offset_y(angle, 1);
|
81
|
+
|
82
|
+
// Offset to the centers of the original Image's edges after rotation.
|
83
|
+
double dist_to_left_x = +offs_y * size_x * center_x;
|
84
|
+
double dist_to_left_y = -offs_x * size_x * center_x;
|
85
|
+
double dist_to_right_x = -offs_y * size_x * (1 - center_x);
|
86
|
+
double dist_to_right_y = +offs_x * size_x * (1 - center_x);
|
87
|
+
double dist_to_top_x = +offs_x * size_y * center_y;
|
88
|
+
double dist_to_top_y = +offs_y * size_y * center_y;
|
89
|
+
double dist_to_bottom_x = -offs_x * size_y * (1 - center_y);
|
90
|
+
double dist_to_bottom_y = -offs_y * size_y * (1 - center_y);
|
91
|
+
|
92
|
+
data_->draw(x + dist_to_left_x + dist_to_top_x, y + dist_to_left_y + dist_to_top_y, c,
|
93
|
+
x + dist_to_right_x + dist_to_top_x, y + dist_to_right_y + dist_to_top_y, c,
|
94
|
+
x + dist_to_left_x + dist_to_bottom_x, y + dist_to_left_y + dist_to_bottom_y, c,
|
95
|
+
x + dist_to_right_x + dist_to_bottom_x, y + dist_to_right_y + dist_to_bottom_y, c,
|
96
|
+
z, mode);
|
97
|
+
}
|
98
|
+
|
99
|
+
Gosu::ImageData& Gosu::Image::data() const
|
100
|
+
{
|
101
|
+
return *data_;
|
102
|
+
}
|
103
|
+
|
104
|
+
std::vector<Gosu::Image> Gosu::load_tiles(const Bitmap& bmp, int tile_width, int tile_height,
|
105
|
+
unsigned flags)
|
106
|
+
{
|
107
|
+
int tiles_x, tiles_y;
|
108
|
+
std::vector<Image> images;
|
109
|
+
|
110
|
+
if (tile_width > 0) {
|
111
|
+
tiles_x = bmp.width() / tile_width;
|
112
|
+
}
|
113
|
+
else {
|
114
|
+
tiles_x = -tile_width;
|
115
|
+
tile_width = bmp.width() / tiles_x;
|
116
|
+
}
|
117
|
+
|
118
|
+
if (tile_height > 0) {
|
119
|
+
tiles_y = bmp.height() / tile_height;
|
120
|
+
}
|
121
|
+
else {
|
122
|
+
tiles_y = -tile_height;
|
123
|
+
tile_height = bmp.height() / tiles_y;
|
124
|
+
}
|
125
|
+
|
126
|
+
for (int y = 0; y < tiles_y; ++y) {
|
127
|
+
for (int x = 0; x < tiles_x; ++x) {
|
128
|
+
images.emplace_back(bmp, x * tile_width, y * tile_height, tile_width, tile_height,
|
129
|
+
flags);
|
130
|
+
}
|
131
|
+
}
|
132
|
+
|
133
|
+
return images;
|
134
|
+
}
|
135
|
+
|
136
|
+
std::vector<Gosu::Image> Gosu::load_tiles(const std::string& filename, int tile_width,
|
137
|
+
int tile_height, unsigned flags)
|
138
|
+
{
|
139
|
+
Bitmap bmp;
|
140
|
+
load_image_file(bmp, filename);
|
141
|
+
return load_tiles(bmp, tile_width, tile_height, flags);
|
142
|
+
}
|
data/src/Input.cpp
ADDED
@@ -0,0 +1,459 @@
|
|
1
|
+
#include <Gosu/Platform.hpp>
|
2
|
+
#if !defined(GOSU_IS_IPHONE)
|
3
|
+
|
4
|
+
#include <Gosu/Input.hpp>
|
5
|
+
#include <Gosu/TextInput.hpp>
|
6
|
+
#include <Gosu/Utility.hpp>
|
7
|
+
#include <SDL.h>
|
8
|
+
#include <cwctype>
|
9
|
+
#include <cstdlib>
|
10
|
+
#include <algorithm>
|
11
|
+
#include <array>
|
12
|
+
|
13
|
+
namespace
|
14
|
+
{
|
15
|
+
void cleanup();
|
16
|
+
|
17
|
+
void require_sdl_video()
|
18
|
+
{
|
19
|
+
static bool initialized = false;
|
20
|
+
if (!initialized) {
|
21
|
+
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
22
|
+
initialized = true;
|
23
|
+
std::atexit(cleanup);
|
24
|
+
}
|
25
|
+
}
|
26
|
+
|
27
|
+
void cleanup()
|
28
|
+
{
|
29
|
+
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
30
|
+
}
|
31
|
+
|
32
|
+
std::array<bool, Gosu::NUM_BUTTONS> button_states = { { false } };
|
33
|
+
}
|
34
|
+
|
35
|
+
struct Gosu::Input::Impl
|
36
|
+
{
|
37
|
+
Input& input;
|
38
|
+
SDL_Window* window;
|
39
|
+
TextInput* text_input;
|
40
|
+
double mouse_x, mouse_y;
|
41
|
+
double mouse_scale_x, mouse_scale_y;
|
42
|
+
double mouse_offset_x, mouse_offset_y;
|
43
|
+
|
44
|
+
Impl(Input& input, SDL_Window* window)
|
45
|
+
: input(input), window(window), text_input(nullptr)
|
46
|
+
{
|
47
|
+
mouse_scale_x = mouse_scale_y = 1;
|
48
|
+
mouse_offset_x = mouse_offset_y = 0;
|
49
|
+
}
|
50
|
+
|
51
|
+
void update_mouse_position()
|
52
|
+
{
|
53
|
+
// Do not use GetGlobalMouseState on Linux for now to prevent this bug:
|
54
|
+
// https://github.com/gosu/gosu/issues/326
|
55
|
+
// Once SDL 2.0.5 has been released, we can use this function as a workaround:
|
56
|
+
// https://wiki.libsdl.org/SDL_GetWindowBordersSize
|
57
|
+
#if SDL_VERSION_ATLEAST(2, 0, 4) && !defined(GOSU_IS_X)
|
58
|
+
int x, y, window_x, window_y;
|
59
|
+
SDL_GetWindowPosition(window, &window_x, &window_y);
|
60
|
+
SDL_GetGlobalMouseState(&x, &y);
|
61
|
+
mouse_x = x - window_x, mouse_y = y - window_y;
|
62
|
+
#else
|
63
|
+
int x, y;
|
64
|
+
SDL_GetMouseState(&x, &y);
|
65
|
+
mouse_x = x, mouse_y = y;
|
66
|
+
#endif
|
67
|
+
}
|
68
|
+
|
69
|
+
void set_mouse_position(double x, double y)
|
70
|
+
{
|
71
|
+
SDL_WarpMouseInWindow(window,
|
72
|
+
(x - mouse_offset_x) / mouse_scale_x,
|
73
|
+
(y - mouse_offset_y) / mouse_scale_y);
|
74
|
+
|
75
|
+
#if SDL_VERSION_ATLEAST(2, 0, 4) && !defined(GOSU_IS_X)
|
76
|
+
// On systems where we have a working GetGlobalMouseState, we can warp the mouse and
|
77
|
+
// retrieve its position directly afterwards.
|
78
|
+
update_mouse_position();
|
79
|
+
#else
|
80
|
+
// Otherwise, we have to assume that setting the position worked, because if we update the
|
81
|
+
// mouse position now, we'll get the previous position.
|
82
|
+
mouse_x = x, mouse_y = y;
|
83
|
+
#endif
|
84
|
+
}
|
85
|
+
|
86
|
+
void enqueue_event(int id, bool down)
|
87
|
+
{
|
88
|
+
event_queue.push_back(down ? id : ~id);
|
89
|
+
}
|
90
|
+
|
91
|
+
void dispatch_enqueued_events()
|
92
|
+
{
|
93
|
+
for (int event : event_queue) {
|
94
|
+
bool down = (event >= 0);
|
95
|
+
Button button(down ? event : ~event);
|
96
|
+
|
97
|
+
button_states[button.id()] = down;
|
98
|
+
if (down && input.on_button_down) {
|
99
|
+
input.on_button_down(button);
|
100
|
+
}
|
101
|
+
else if (!down && input.on_button_up) {
|
102
|
+
input.on_button_up(button);
|
103
|
+
}
|
104
|
+
}
|
105
|
+
event_queue.clear();
|
106
|
+
}
|
107
|
+
|
108
|
+
void initialize_gamepads()
|
109
|
+
{
|
110
|
+
SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
|
111
|
+
|
112
|
+
int num_gamepads = std::min<int>(Gosu::NUM_GAMEPADS, SDL_NumJoysticks());
|
113
|
+
|
114
|
+
for (int i = 0; i < num_gamepads; ++i) {
|
115
|
+
// Prefer the SDL_GameController API...
|
116
|
+
if (SDL_IsGameController(i)) {
|
117
|
+
SDL_GameController* game_controller = SDL_GameControllerOpen(i);
|
118
|
+
if (game_controller) {
|
119
|
+
game_controllers.push_back(game_controller);
|
120
|
+
continue;
|
121
|
+
}
|
122
|
+
}
|
123
|
+
// ...but fall back on the good, old SDL_Joystick API :)
|
124
|
+
SDL_Joystick* joystick = SDL_JoystickOpen(i);
|
125
|
+
if (joystick) {
|
126
|
+
joysticks.push_back(joystick);
|
127
|
+
}
|
128
|
+
}
|
129
|
+
}
|
130
|
+
|
131
|
+
void release_gamepads()
|
132
|
+
{
|
133
|
+
std::for_each(joysticks.begin(), joysticks.end(), &SDL_JoystickClose);
|
134
|
+
joysticks.clear();
|
135
|
+
std::for_each(game_controllers.begin(), game_controllers.end(), &SDL_GameControllerClose);
|
136
|
+
game_controllers.clear();
|
137
|
+
|
138
|
+
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
139
|
+
}
|
140
|
+
|
141
|
+
typedef std::array<bool, GP_NUM_PER_GAMEPAD> GamepadBuffer;
|
142
|
+
|
143
|
+
void poll_gamepads()
|
144
|
+
{
|
145
|
+
// This gamepad is an OR-ed version of all the other gamepads. If button
|
146
|
+
// 3 is pressed on any attached gamepad, down(GP_BUTTON_3) will return
|
147
|
+
// true. This is handy for singleplayer games.
|
148
|
+
GamepadBuffer any_gamepad = { false };
|
149
|
+
|
150
|
+
std::size_t available_gamepads = game_controllers.size() + joysticks.size();
|
151
|
+
|
152
|
+
for (int i = 0; i < available_gamepads; ++i) {
|
153
|
+
GamepadBuffer current_gamepad = { false };
|
154
|
+
|
155
|
+
// Poll data from SDL, using either of two API interfaces.
|
156
|
+
if (i < game_controllers.size()) {
|
157
|
+
SDL_GameController* game_controller = game_controllers[i];
|
158
|
+
poll_game_controller(game_controller, current_gamepad);
|
159
|
+
}
|
160
|
+
else {
|
161
|
+
SDL_Joystick* joystick = joysticks[i - game_controllers.size()];
|
162
|
+
poll_joystick(joystick, current_gamepad);
|
163
|
+
}
|
164
|
+
|
165
|
+
// Now at the same time, enqueue all events for this particular
|
166
|
+
// gamepad, and OR the keyboard state into any_gamepad.
|
167
|
+
int offset = GP_RANGE_BEGIN + GP_NUM_PER_GAMEPAD * (i + 1);
|
168
|
+
for (int j = 0; j < current_gamepad.size(); ++j) {
|
169
|
+
any_gamepad[j] = any_gamepad[j] || current_gamepad[j];
|
170
|
+
|
171
|
+
if (current_gamepad[j] && !button_states[j + offset]) {
|
172
|
+
button_states[j + offset] = true;
|
173
|
+
enqueue_event(j + offset, true);
|
174
|
+
}
|
175
|
+
else if (!current_gamepad[j] && button_states[j + offset]) {
|
176
|
+
button_states[j + offset] = false;
|
177
|
+
enqueue_event(j + offset, false);
|
178
|
+
}
|
179
|
+
}
|
180
|
+
}
|
181
|
+
|
182
|
+
// And lastly, enqueue events for the virtual "any" gamepad.
|
183
|
+
for (int j = 0; j < any_gamepad.size(); ++j) {
|
184
|
+
if (any_gamepad[j] && !button_states[j + GP_RANGE_BEGIN]) {
|
185
|
+
button_states[j + GP_RANGE_BEGIN] = true;
|
186
|
+
enqueue_event(j + GP_RANGE_BEGIN, true);
|
187
|
+
}
|
188
|
+
else if (!any_gamepad[j] && button_states[j + GP_RANGE_BEGIN]) {
|
189
|
+
button_states[j + GP_RANGE_BEGIN] = false;
|
190
|
+
enqueue_event(j + GP_RANGE_BEGIN, false);
|
191
|
+
}
|
192
|
+
}
|
193
|
+
}
|
194
|
+
|
195
|
+
private:
|
196
|
+
// For button down event: Button name value (>= 0)
|
197
|
+
// For button up event: ~Button name value (< 0)
|
198
|
+
std::vector<int> event_queue;
|
199
|
+
|
200
|
+
std::vector<SDL_Joystick*> joysticks;
|
201
|
+
std::vector<SDL_GameController*> game_controllers;
|
202
|
+
|
203
|
+
// SDL returns axis values in the range -2^15 through 2^15-1, so we consider
|
204
|
+
// -2^14 through 2^14 the dead zone.
|
205
|
+
|
206
|
+
enum { DEAD_ZONE = (1 << 14) };
|
207
|
+
|
208
|
+
void poll_game_controller(SDL_GameController* controller, GamepadBuffer& gamepad)
|
209
|
+
{
|
210
|
+
gamepad[GP_LEFT - GP_RANGE_BEGIN] =
|
211
|
+
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT) ||
|
212
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTX) < -DEAD_ZONE ||
|
213
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) < -DEAD_ZONE;
|
214
|
+
|
215
|
+
gamepad[GP_RIGHT - GP_RANGE_BEGIN] =
|
216
|
+
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT) ||
|
217
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTX) > +DEAD_ZONE ||
|
218
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) > +DEAD_ZONE;
|
219
|
+
|
220
|
+
gamepad[GP_UP - GP_RANGE_BEGIN] =
|
221
|
+
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_UP) ||
|
222
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTY) < -DEAD_ZONE ||
|
223
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) < -DEAD_ZONE;
|
224
|
+
|
225
|
+
gamepad[GP_DOWN - GP_RANGE_BEGIN] =
|
226
|
+
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN) ||
|
227
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTY) > +DEAD_ZONE ||
|
228
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) > +DEAD_ZONE;
|
229
|
+
|
230
|
+
int button = 0;
|
231
|
+
for (button; button < SDL_CONTROLLER_BUTTON_DPAD_UP; ++button) {
|
232
|
+
gamepad[GP_BUTTON_0 + button - GP_RANGE_BEGIN] =
|
233
|
+
SDL_GameControllerGetButton(controller, (SDL_GameControllerButton) button);
|
234
|
+
}
|
235
|
+
gamepad[GP_BUTTON_0 + button++ - GP_RANGE_BEGIN] =
|
236
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) > +DEAD_ZONE;
|
237
|
+
gamepad[GP_BUTTON_0 + button++ - GP_RANGE_BEGIN] =
|
238
|
+
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) > +DEAD_ZONE;
|
239
|
+
}
|
240
|
+
|
241
|
+
void poll_joystick(SDL_Joystick* joystick, GamepadBuffer& gamepad)
|
242
|
+
{
|
243
|
+
int axes = SDL_JoystickNumAxes(joystick);
|
244
|
+
int hats = SDL_JoystickNumHats(joystick);
|
245
|
+
int buttons = std::min<int>(GP_NUM_PER_GAMEPAD - 4, SDL_JoystickNumButtons(joystick));
|
246
|
+
|
247
|
+
for (int axis = 0; axis < axes; ++axis) {
|
248
|
+
Sint16 value = SDL_JoystickGetAxis(joystick, axis);
|
249
|
+
|
250
|
+
if (value < -DEAD_ZONE) {
|
251
|
+
if (axis % 2 == 0) {
|
252
|
+
gamepad[GP_LEFT - GP_RANGE_BEGIN] = true;
|
253
|
+
}
|
254
|
+
else {
|
255
|
+
gamepad[GP_UP - GP_RANGE_BEGIN] = true;
|
256
|
+
}
|
257
|
+
}
|
258
|
+
else if (value > +DEAD_ZONE) {
|
259
|
+
if (axis % 2 == 0) {
|
260
|
+
gamepad[GP_RIGHT - GP_RANGE_BEGIN] = true;
|
261
|
+
}
|
262
|
+
else {
|
263
|
+
gamepad[GP_DOWN - GP_RANGE_BEGIN] = true;
|
264
|
+
}
|
265
|
+
}
|
266
|
+
}
|
267
|
+
|
268
|
+
for (int hat = 0; hat < hats; ++hat) {
|
269
|
+
Uint8 value = SDL_JoystickGetHat(joystick, hat);
|
270
|
+
|
271
|
+
if (value & SDL_HAT_LEFT) {
|
272
|
+
gamepad[GP_LEFT - GP_RANGE_BEGIN] = true;
|
273
|
+
}
|
274
|
+
if (value & SDL_HAT_RIGHT) {
|
275
|
+
gamepad[GP_RIGHT - GP_RANGE_BEGIN] = true;
|
276
|
+
}
|
277
|
+
if (value & SDL_HAT_UP) {
|
278
|
+
gamepad[GP_UP - GP_RANGE_BEGIN] = true;
|
279
|
+
}
|
280
|
+
if (value & SDL_HAT_DOWN) {
|
281
|
+
gamepad[GP_DOWN - GP_RANGE_BEGIN] = true;
|
282
|
+
}
|
283
|
+
}
|
284
|
+
|
285
|
+
for (int button = 0; button < buttons; ++button) {
|
286
|
+
if (SDL_JoystickGetButton(joystick, button)) {
|
287
|
+
gamepad[GP_BUTTON_0 + button - GP_RANGE_BEGIN] = true;
|
288
|
+
}
|
289
|
+
}
|
290
|
+
}
|
291
|
+
};
|
292
|
+
|
293
|
+
Gosu::Input::Input(void* window)
|
294
|
+
: pimpl(new Impl(*this, (SDL_Window*)window))
|
295
|
+
{
|
296
|
+
require_sdl_video();
|
297
|
+
|
298
|
+
pimpl->initialize_gamepads();
|
299
|
+
}
|
300
|
+
|
301
|
+
Gosu::Input::~Input()
|
302
|
+
{
|
303
|
+
pimpl->release_gamepads();
|
304
|
+
}
|
305
|
+
|
306
|
+
bool Gosu::Input::feed_sdl_event(void* event)
|
307
|
+
{
|
308
|
+
const SDL_Event* e = static_cast<SDL_Event*>(event);
|
309
|
+
|
310
|
+
if (pimpl->text_input && pimpl->text_input->feed_sdl_event(event)) {
|
311
|
+
return true;
|
312
|
+
}
|
313
|
+
|
314
|
+
switch (e->type) {
|
315
|
+
case SDL_KEYDOWN:
|
316
|
+
case SDL_KEYUP: {
|
317
|
+
if (e->key.repeat == 0 && e->key.keysym.scancode <= KB_RANGE_END) {
|
318
|
+
pimpl->enqueue_event(e->key.keysym.scancode, e->type == SDL_KEYDOWN);
|
319
|
+
return true;
|
320
|
+
}
|
321
|
+
break;
|
322
|
+
}
|
323
|
+
case SDL_MOUSEBUTTONDOWN:
|
324
|
+
case SDL_MOUSEBUTTONUP: {
|
325
|
+
if (e->button.button >= 1 && e->button.button <= 3) {
|
326
|
+
pimpl->enqueue_event(MS_LEFT + e->button.button - 1, e->type == SDL_MOUSEBUTTONDOWN);
|
327
|
+
return true;
|
328
|
+
}
|
329
|
+
break;
|
330
|
+
}
|
331
|
+
case SDL_MOUSEWHEEL: {
|
332
|
+
if (e->wheel.y > 0) {
|
333
|
+
pimpl->enqueue_event(MS_WHEEL_UP, true);
|
334
|
+
pimpl->enqueue_event(MS_WHEEL_UP, false);
|
335
|
+
return true;
|
336
|
+
}
|
337
|
+
else if (e->wheel.y < 0) {
|
338
|
+
pimpl->enqueue_event(MS_WHEEL_DOWN, true);
|
339
|
+
pimpl->enqueue_event(MS_WHEEL_DOWN, false);
|
340
|
+
return true;
|
341
|
+
}
|
342
|
+
break;
|
343
|
+
}
|
344
|
+
}
|
345
|
+
return false;
|
346
|
+
}
|
347
|
+
|
348
|
+
std::string Gosu::Input::id_to_char(Button btn)
|
349
|
+
{
|
350
|
+
require_sdl_video();
|
351
|
+
|
352
|
+
if (btn.id() > KB_RANGE_END) return "";
|
353
|
+
|
354
|
+
// SDL_GetKeyName returns "Space" for this value, but we want the character value.
|
355
|
+
if (btn.id() == KB_SPACE) return " ";
|
356
|
+
|
357
|
+
SDL_Keycode keycode = SDL_GetKeyFromScancode(static_cast<SDL_Scancode>(btn.id()));
|
358
|
+
if (keycode == SDLK_UNKNOWN) return "";
|
359
|
+
|
360
|
+
const char* name = SDL_GetKeyName(keycode);
|
361
|
+
if (name == nullptr) return "";
|
362
|
+
|
363
|
+
std::wstring wname = utf8_to_wstring(name);
|
364
|
+
if (wname.length() != 1) return "";
|
365
|
+
|
366
|
+
// Convert to lower case to be consistent with previous versions of Gosu.
|
367
|
+
// German umlauts are already reported in lower-case by SDL, anyway.
|
368
|
+
// (This should handle Turkish i/I just fine because it uses the current locale.)
|
369
|
+
wname[0] = (wchar_t)std::towlower((int)wname[0]);
|
370
|
+
return wstring_to_utf8(wname);
|
371
|
+
}
|
372
|
+
|
373
|
+
Gosu::Button Gosu::Input::char_to_id(std::string ch)
|
374
|
+
{
|
375
|
+
require_sdl_video();
|
376
|
+
|
377
|
+
SDL_Keycode keycode = SDL_GetKeyFromName(ch.c_str());
|
378
|
+
return keycode == SDLK_UNKNOWN ? NO_BUTTON : Button(SDL_GetScancodeFromKey(keycode));
|
379
|
+
}
|
380
|
+
|
381
|
+
bool Gosu::Input::down(Gosu::Button btn)
|
382
|
+
{
|
383
|
+
if (btn == NO_BUTTON || btn.id() >= NUM_BUTTONS) return false;
|
384
|
+
|
385
|
+
return button_states[btn.id()];
|
386
|
+
}
|
387
|
+
|
388
|
+
double Gosu::Input::mouse_x() const
|
389
|
+
{
|
390
|
+
return pimpl->mouse_x * pimpl->mouse_scale_x + pimpl->mouse_offset_x;
|
391
|
+
}
|
392
|
+
|
393
|
+
double Gosu::Input::mouse_y() const
|
394
|
+
{
|
395
|
+
return pimpl->mouse_y * pimpl->mouse_scale_y + pimpl->mouse_offset_y;
|
396
|
+
}
|
397
|
+
|
398
|
+
void Gosu::Input::set_mouse_position(double x, double y)
|
399
|
+
{
|
400
|
+
pimpl->set_mouse_position(x, y);
|
401
|
+
}
|
402
|
+
|
403
|
+
void Gosu::Input::set_mouse_factors(double scale_x, double scale_y,
|
404
|
+
double black_bar_width, double black_bar_height)
|
405
|
+
{
|
406
|
+
pimpl->mouse_scale_x = scale_x;
|
407
|
+
pimpl->mouse_scale_y = scale_y;
|
408
|
+
pimpl->mouse_offset_x = -black_bar_width;
|
409
|
+
pimpl->mouse_offset_y = -black_bar_height;
|
410
|
+
}
|
411
|
+
|
412
|
+
const Gosu::Touches& Gosu::Input::current_touches() const
|
413
|
+
{
|
414
|
+
// Note: We can actually use the SDL's touch API to implement this, even on macOS! Neat.
|
415
|
+
|
416
|
+
static Gosu::Touches none;
|
417
|
+
return none;
|
418
|
+
}
|
419
|
+
|
420
|
+
double Gosu::Input::accelerometer_x() const
|
421
|
+
{
|
422
|
+
return 0.0;
|
423
|
+
}
|
424
|
+
|
425
|
+
double Gosu::Input::accelerometer_y() const
|
426
|
+
{
|
427
|
+
return 0.0;
|
428
|
+
}
|
429
|
+
|
430
|
+
double Gosu::Input::accelerometer_z() const
|
431
|
+
{
|
432
|
+
return 0.0;
|
433
|
+
}
|
434
|
+
|
435
|
+
void Gosu::Input::update()
|
436
|
+
{
|
437
|
+
pimpl->update_mouse_position();
|
438
|
+
pimpl->dispatch_enqueued_events();
|
439
|
+
pimpl->poll_gamepads();
|
440
|
+
}
|
441
|
+
|
442
|
+
Gosu::TextInput* Gosu::Input::text_input() const
|
443
|
+
{
|
444
|
+
return pimpl->text_input;
|
445
|
+
}
|
446
|
+
|
447
|
+
void Gosu::Input::set_text_input(TextInput* text_input)
|
448
|
+
{
|
449
|
+
if (pimpl->text_input && text_input == nullptr) {
|
450
|
+
SDL_StopTextInput();
|
451
|
+
}
|
452
|
+
else if (pimpl->text_input == nullptr && text_input) {
|
453
|
+
SDL_StartTextInput();
|
454
|
+
}
|
455
|
+
|
456
|
+
pimpl->text_input = text_input;
|
457
|
+
}
|
458
|
+
|
459
|
+
#endif
|