gosling 2.3.0 → 2.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +5 -5
- data/lib/gosling.rb +4 -4
- data/lib/gosling/actor.rb +328 -328
- data/lib/gosling/circle.rb +65 -65
- data/lib/gosling/collision.rb +499 -499
- data/lib/gosling/image_library.rb +24 -24
- data/lib/gosling/inheritance_error.rb +4 -4
- data/lib/gosling/matrix_cache.rb +23 -21
- data/lib/gosling/object_cache.rb +48 -48
- data/lib/gosling/patches.rb +42 -42
- data/lib/gosling/polygon.rb +122 -122
- data/lib/gosling/rect.rb +41 -41
- data/lib/gosling/sprite.rb +50 -50
- data/lib/gosling/transformable.rb +413 -413
- data/lib/gosling/utils.rb +20 -20
- data/lib/gosling/vector_cache.rb +21 -21
- data/lib/gosling/version.rb +7 -7
- data/spec/actor_spec.rb +627 -627
- data/spec/circle_spec.rb +46 -46
- data/spec/collision_spec.rb +1755 -1755
- data/spec/image_library_spec.rb +19 -19
- data/spec/matrix_cache_spec.rb +25 -25
- data/spec/object_cache_spec.rb +22 -22
- data/spec/polygon_spec.rb +284 -284
- data/spec/rect_spec.rb +86 -86
- data/spec/spec_helper.rb +3 -3
- data/spec/sprite_spec.rb +45 -45
- data/spec/transformable_spec.rb +479 -479
- data/spec/vector_cache_spec.rb +80 -80
- metadata +3 -4
data/spec/circle_spec.rb
CHANGED
@@ -1,47 +1,47 @@
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describe Gosling::Circle do
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before(:all) do
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@window = Gosu::Window.new(640, 480, false)
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@circle = Gosling::Circle.new(@window)
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end
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it 'has a radius' do
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expect(@circle.radius).to be_kind_of(Numeric)
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@circle.radius = 13
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expect(@circle.radius).to be == 13
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end
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it 'radius must be 0 or more' do
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expect { @circle.radius = 0 }.not_to raise_error
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expect { @circle.radius = -13 }.to raise_error(ArgumentError)
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end
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describe '#get_point_at_angle' do
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it 'accepts an angle in radians' do
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expect { @circle.get_point_at_angle(Math::PI) }.not_to raise_error
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expect { @circle.get_point_at_angle(-1) }.not_to raise_error
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expect { @circle.get_point_at_angle(0) }.not_to raise_error
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expect { @circle.get_point_at_angle(1) }.not_to raise_error
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expect { @circle.get_point_at_angle('PI') }.to raise_error(ArgumentError)
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expect { @circle.get_point_at_angle(:foo) }.to raise_error(ArgumentError)
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end
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it 'returns a size three vector' do
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result = @circle.get_point_at_angle(Math::PI)
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expect(result).to be_instance_of(Snow::Vec3)
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end
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it 'returns a point on this circle in local-space' do
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@circle.radius = 7
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angles = (0...16).map { |x| Math::PI * x / 8 }
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unit_vectors = angles.map { |a| Snow::Vec3[Math.cos(a), Math.sin(a), 0] }
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angles.each_index do |i|
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angle = angles[i]
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unit_vector = unit_vectors[i]
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expect(@circle.get_point_at_angle(angle)).to be == unit_vector * @circle.radius
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end
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end
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end
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describe Gosling::Circle do
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before(:all) do
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@window = Gosu::Window.new(640, 480, false)
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@circle = Gosling::Circle.new(@window)
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end
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it 'has a radius' do
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expect(@circle.radius).to be_kind_of(Numeric)
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@circle.radius = 13
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expect(@circle.radius).to be == 13
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end
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it 'radius must be 0 or more' do
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expect { @circle.radius = 0 }.not_to raise_error
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expect { @circle.radius = -13 }.to raise_error(ArgumentError)
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end
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describe '#get_point_at_angle' do
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it 'accepts an angle in radians' do
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expect { @circle.get_point_at_angle(Math::PI) }.not_to raise_error
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expect { @circle.get_point_at_angle(-1) }.not_to raise_error
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expect { @circle.get_point_at_angle(0) }.not_to raise_error
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expect { @circle.get_point_at_angle(1) }.not_to raise_error
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expect { @circle.get_point_at_angle('PI') }.to raise_error(ArgumentError)
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expect { @circle.get_point_at_angle(:foo) }.to raise_error(ArgumentError)
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end
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it 'returns a size three vector' do
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result = @circle.get_point_at_angle(Math::PI)
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expect(result).to be_instance_of(Snow::Vec3)
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end
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it 'returns a point on this circle in local-space' do
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@circle.radius = 7
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angles = (0...16).map { |x| Math::PI * x / 8 }
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unit_vectors = angles.map { |a| Snow::Vec3[Math.cos(a), Math.sin(a), 0] }
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angles.each_index do |i|
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angle = angles[i]
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unit_vector = unit_vectors[i]
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expect(@circle.get_point_at_angle(angle)).to be == unit_vector * @circle.radius
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end
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end
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end
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end
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data/spec/collision_spec.rb
CHANGED
@@ -1,1755 +1,1755 @@
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require 'set'
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module Gosling
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class Collision
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def self.collision_buffer
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@@collision_buffer
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end
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def self.global_vertices_cache
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@@global_vertices_cache
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end
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def self.global_position_cache
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@@global_position_cache
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end
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def self.global_transform_cache
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@@global_transform_cache
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end
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public_class_method :reset_separation_axes, :separation_axes
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end
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end
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def angle_to_vector(angle)
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Snow::Vec3[Math.sin(angle).round(12), Math.cos(angle).round(12), 0]
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end
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def clean_actor(actor)
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actor.x = 0
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actor.y = 0
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actor.scale_x = 1
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actor.scale_y = 1
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actor.rotation = 0
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end
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def clean_shape(shape)
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clean_actor(shape)
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shape.center_x = 0
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shape.center_y = 0
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end
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def clean_rect(rect)
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clean_actor(rect)
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rect.center_x = 5
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rect.center_y = 5
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end
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def clean_sprite(sprite)
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clean_actor(sprite)
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sprite.center_x = 8
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sprite.center_y = 8
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end
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def create_inheritance_chain(ancestry)
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(1...ancestry.length).each do |i|
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ancestry[i-1].add_child(ancestry[i])
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end
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end
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def break_inheritance_chain(ancestry)
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ancestry.each do |actor|
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actor.parent.remove_child(actor) if actor.parent
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end
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end
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ANGLE_COUNT = 8 * 4
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describe Gosling::Collision do
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FLOAT_TOLERANCE = 0.000001
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before(:all) do
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@window = Gosu::Window.new(640, 480, false)
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@local_path = File.dirname(__FILE__)
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@image = Gosling::ImageLibrary.get(File.join(@local_path, 'images/nil.png'))
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@actor1 = Gosling::Actor.new(@window)
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@actor2 = Gosling::Actor.new(@window)
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@circle1 = Gosling::Circle.new(@window)
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@circle1.radius = 5
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@circle2 = Gosling::Circle.new(@window)
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@circle2.radius = 5
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@polygon1 = Gosling::Polygon.new(@window)
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@polygon1.set_vertices([
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Snow::Vec3[ 0, 5, 0],
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Snow::Vec3[ 5, -5, 0],
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Snow::Vec3[-5, -5, 0]
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])
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@polygon2 = Gosling::Polygon.new(@window)
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@polygon2.set_vertices([
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Snow::Vec3[ 0, -5, 0],
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Snow::Vec3[ 5, 5, 0],
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Snow::Vec3[-5, 5, 0]
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])
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@rect1 = Gosling::Rect.new(@window)
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@rect1.width = 10
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@rect1.height = 10
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@rect1.center_x = 5
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@rect1.center_y = 5
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@rect2 = Gosling::Rect.new(@window)
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@rect2.width = 10
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@rect2.height = 10
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@rect2.center_x = 5
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@rect2.center_y = 5
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@rect2.rotation = Math::PI / 4
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@sprite1 = Gosling::Sprite.new(@window)
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@sprite1.set_image(@image)
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@sprite1.center_x = 8
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@sprite1.center_y = 8
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@sprite2 = Gosling::Sprite.new(@window)
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@sprite2.set_image(@image)
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@sprite2.center_x = 8
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@sprite2.center_y = 8
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@center_actor = Gosling::Actor.new(@window)
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@center_actor.center_x = 5
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@center_actor.center_y = 5
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@scale_actor = Gosling::Actor.new(@window)
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@scale_actor.scale_x = 3.5
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@scale_actor.scale_y = 2.5
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@rotate_actor = Gosling::Actor.new(@window)
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@rotate_actor.rotation = Math::PI * -0.5
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@translate_actor = Gosling::Actor.new(@window)
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@translate_actor.x = 128
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@translate_actor.y = 256
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@angles = (0...ANGLE_COUNT).map { |i| Math::PI * 2 * i / ANGLE_COUNT }
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end
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before do
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Gosling::Collision.reset_separation_axes
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end
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context 'any actor vs. itself' do
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it 'never collides' do
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[@actor1, @circle1, @polygon1, @rect1, @sprite1].each do |actor|
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expect(Gosling::Collision.test(actor, actor)).to be false
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result = Gosling::Collision.get_collision_info(actor, actor)
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expect(result[:actors]).to include(actor)
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expect(result[:actors].length).to eq(2)
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expect(result[:colliding]).to be false
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expect(result[:overlap]).to be nil
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expect(result[:penetration]).to be nil
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end
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end
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end
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context 'actor vs. anything' do
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it 'never collides' do
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pairs = [
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[@actor1, @actor2],
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[@actor1, @circle1],
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[@actor1, @polygon1],
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[@actor1, @rect1],
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[@actor1, @sprite1]
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]
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pairs.each do |pair|
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expect(Gosling::Collision.test(*pair)).to be false
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result = Gosling::Collision.get_collision_info(*pair)
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expect(result[:actors]).to include(*pair)
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expect(result[:colliding]).to be false
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expect(result[:overlap]).to be nil
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expect(result[:penetration]).to be nil
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end
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end
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end
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context 'circle vs. circle' do
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before do
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clean_shape(@circle1)
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@circle1.x = 0
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@circle1.y = 0
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clean_shape(@circle2)
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@circle2.x = 5
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@circle2.y = 5
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end
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it 'collides if the shapes are close enough' do
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expect(Gosling::Collision.test(@circle1, @circle2)).to be true
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result = Gosling::Collision.get_collision_info(@circle1, @circle2)
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expect(result[:actors]).to include(@circle1, @circle2)
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expect(result[:colliding]).to be true
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expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(10 - Math.sqrt(50))
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expect(result[:penetration]).to eq(Snow::Vec3[1, 1, 0].normalize * result[:overlap])
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end
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it 'returns a vector that separates the shapes' do
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@angles.each do |r|
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@circle1.x = 5 + Math.sin(r) * 5
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@circle1.y = 5 + Math.cos(r) * 5
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@circle2.x = 5
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@circle2.y = 5
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result = Gosling::Collision.get_collision_info(@circle1, @circle2)
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@circle2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
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expect(Gosling::Collision.test(@circle1, @circle2)).to be false
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end
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end
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it 'always returns the vector that displaces shape b away from shape a' do
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@circle1.y = 10
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result = Gosling::Collision.get_collision_info(@circle1, @circle2)
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expect(result[:penetration]).to eq(Snow::Vec3[1, -1, 0].normalize * result[:overlap])
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end
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it 'does not collide if the shapes are far apart' do
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@circle2.x = 10
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expect(Gosling::Collision.test(@circle1, @circle2)).to be false
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result = Gosling::Collision.get_collision_info(@circle1, @circle2)
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expect(result[:actors]).to include(@circle1, @circle2)
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expect(result[:colliding]).to be false
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expect(result[:overlap]).to be nil
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expect(result[:penetration]).to be nil
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end
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end
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context 'circle vs. polygon' do
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before do
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clean_shape(@circle1)
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@circle1.x = 0
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@circle1.y = 0
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clean_shape(@polygon1)
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@polygon1.x =
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@polygon1.y =
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end
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it 'collides if the shapes are close enough' do
|
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expect(Gosling::Collision.test(@circle1, @polygon1)).to be true
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result = Gosling::Collision.get_collision_info(@circle1, @polygon1)
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expect(result[:actors]).to include(@circle1, @polygon1)
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expect(result[:colliding]).to be true
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expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(
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-
expect(result[:penetration]).to eq(Snow::Vec3[
|
250
|
-
end
|
251
|
-
|
252
|
-
it 'returns a vector that separates the shapes' do
|
253
|
-
result = Gosling::Collision.get_collision_info(@circle1, @polygon1)
|
254
|
-
@polygon1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
255
|
-
expect(Gosling::Collision.test(@circle1, @polygon1)).to be false
|
256
|
-
end
|
257
|
-
|
258
|
-
it 'does not collide if the shapes are far apart' do
|
259
|
-
@polygon1.x = 10
|
260
|
-
@polygon1.y = 10
|
261
|
-
|
262
|
-
expect(Gosling::Collision.test(@circle1, @polygon1)).to be false
|
263
|
-
result = Gosling::Collision.get_collision_info(@circle1, @polygon1)
|
264
|
-
expect(result[:actors]).to include(@circle1, @polygon1)
|
265
|
-
expect(result[:colliding]).to be false
|
266
|
-
expect(result[:overlap]).to be nil
|
267
|
-
expect(result[:penetration]).to be nil
|
268
|
-
end
|
269
|
-
end
|
270
|
-
|
271
|
-
context 'circle vs. rect' do
|
272
|
-
before do
|
273
|
-
clean_shape(@circle1)
|
274
|
-
@circle1.x = 0
|
275
|
-
@circle1.y = 0
|
276
|
-
|
277
|
-
clean_rect(@rect1)
|
278
|
-
@rect1.x =
|
279
|
-
@rect1.y =
|
280
|
-
end
|
281
|
-
|
282
|
-
it 'collides if the shapes are close enough' do
|
283
|
-
expect(Gosling::Collision.test(@circle1, @rect1)).to be true
|
284
|
-
result = Gosling::Collision.get_collision_info(@circle1, @rect1)
|
285
|
-
expect(result[:actors]).to include(@circle1, @rect1)
|
286
|
-
expect(result[:colliding]).to be true
|
287
|
-
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(
|
288
|
-
expect(result[:penetration]).to eq(Snow::Vec3[1, 1, 0].normalize * result[:overlap])
|
289
|
-
end
|
290
|
-
|
291
|
-
it 'returns a vector that separates the shapes' do
|
292
|
-
result = Gosling::Collision.get_collision_info(@circle1, @rect1)
|
293
|
-
@rect1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
294
|
-
expect(Gosling::Collision.test(@circle1, @rect1)).to be false
|
295
|
-
end
|
296
|
-
|
297
|
-
it 'does not collide if the shapes are far apart' do
|
298
|
-
@rect1.x = 10
|
299
|
-
@rect1.y = 10
|
300
|
-
|
301
|
-
expect(Gosling::Collision.test(@circle1, @rect1)).to be false
|
302
|
-
result = Gosling::Collision.get_collision_info(@circle1, @rect1)
|
303
|
-
expect(result[:actors]).to include(@circle1, @rect1)
|
304
|
-
expect(result[:colliding]).to be false
|
305
|
-
expect(result[:overlap]).to be nil
|
306
|
-
expect(result[:penetration]).to be nil
|
307
|
-
end
|
308
|
-
end
|
309
|
-
|
310
|
-
context 'circle vs. sprite' do
|
311
|
-
before do
|
312
|
-
clean_shape(@circle1)
|
313
|
-
@circle1.x = 0
|
314
|
-
@circle1.y = 0
|
315
|
-
|
316
|
-
clean_sprite(@sprite1)
|
317
|
-
@sprite1.x =
|
318
|
-
@sprite1.y =
|
319
|
-
end
|
320
|
-
|
321
|
-
it 'collides if the shapes are close enough' do
|
322
|
-
expect(Gosling::Collision.test(@circle1, @sprite1)).to be true
|
323
|
-
result = Gosling::Collision.get_collision_info(@circle1, @sprite1)
|
324
|
-
expect(result[:actors]).to include(@circle1, @sprite1)
|
325
|
-
expect(result[:colliding]).to be true
|
326
|
-
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(
|
327
|
-
expect(result[:penetration]).to eq(Snow::Vec3[1, 1, 0].normalize * result[:overlap])
|
328
|
-
end
|
329
|
-
|
330
|
-
it 'returns a vector that separates the shapes' do
|
331
|
-
result = Gosling::Collision.get_collision_info(@circle1, @sprite1)
|
332
|
-
@sprite1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
333
|
-
expect(Gosling::Collision.test(@circle1, @sprite1)).to be false
|
334
|
-
end
|
335
|
-
|
336
|
-
it 'does not collide if the shapes are far apart' do
|
337
|
-
@sprite1.x = 16
|
338
|
-
@sprite1.y = 16
|
339
|
-
|
340
|
-
expect(Gosling::Collision.test(@circle1, @sprite1)).to be false
|
341
|
-
result = Gosling::Collision.get_collision_info(@circle1, @sprite1)
|
342
|
-
expect(result[:actors]).to include(@circle1, @sprite1)
|
343
|
-
expect(result[:colliding]).to be false
|
344
|
-
expect(result[:overlap]).to be nil
|
345
|
-
expect(result[:penetration]).to be nil
|
346
|
-
end
|
347
|
-
end
|
348
|
-
|
349
|
-
context 'polygon vs. polygon' do
|
350
|
-
before do
|
351
|
-
clean_shape(@polygon1)
|
352
|
-
@polygon1.x = 0
|
353
|
-
@polygon1.y = 0
|
354
|
-
|
355
|
-
clean_shape(@polygon2)
|
356
|
-
@polygon2.x = 0
|
357
|
-
@polygon2.y = 5
|
358
|
-
end
|
359
|
-
|
360
|
-
it 'collides if the shapes are close enough' do
|
361
|
-
expect(Gosling::Collision.test(@polygon1, @polygon2)).to be true
|
362
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
363
|
-
expect(result[:actors]).to include(@polygon1, @polygon2)
|
364
|
-
expect(result[:colliding]).to be true
|
365
|
-
axis = Snow::Vec2[-10, -5].normalize
|
366
|
-
a = Snow::Vec2[0, 0].dot_product(axis)
|
367
|
-
b = Snow::Vec2[0, 5].dot_product(axis)
|
368
|
-
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(a - b)
|
369
|
-
expect(result[:penetration]).to eq(Snow::Vec3[-2, 1, 0].normalize * result[:overlap])
|
370
|
-
end
|
371
|
-
|
372
|
-
it 'returns a vector that separates the shapes' do
|
373
|
-
@polygon1.x = 0
|
374
|
-
@polygon1.y = 0
|
375
|
-
|
376
|
-
@angles.each do |r|
|
377
|
-
@polygon2.x = 0
|
378
|
-
@polygon2.y = 5
|
379
|
-
|
380
|
-
@polygon1.rotation = r
|
381
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
382
|
-
@polygon2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
383
|
-
expect(Gosling::Collision.test(@polygon1, @polygon2)).to be false
|
384
|
-
@polygon1.rotation = 0
|
385
|
-
|
386
|
-
@polygon2.x = Math.sin(r)
|
387
|
-
@polygon2.y = Math.cos(r)
|
388
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
389
|
-
@polygon2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
390
|
-
expect(Gosling::Collision.test(@polygon1, @polygon2)).to be false
|
391
|
-
end
|
392
|
-
end
|
393
|
-
|
394
|
-
it 'always returns the vector that displaces shape b away from shape a' do
|
395
|
-
@polygon1.y = 5
|
396
|
-
@polygon2.y = 0
|
397
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
398
|
-
expect(result[:penetration]).to eq(Snow::Vec3[0, -1, 0].normalize * result[:overlap])
|
399
|
-
end
|
400
|
-
|
401
|
-
it 'does not collide if the shapes are far apart' do
|
402
|
-
@polygon2.x = 5
|
403
|
-
|
404
|
-
expect(Gosling::Collision.test(@polygon1, @polygon2)).to be false
|
405
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
406
|
-
expect(result[:actors]).to include(@polygon1, @polygon2)
|
407
|
-
expect(result[:colliding]).to be false
|
408
|
-
expect(result[:overlap]).to be nil
|
409
|
-
expect(result[:penetration]).to be nil
|
410
|
-
end
|
411
|
-
end
|
412
|
-
|
413
|
-
context 'polygon vs. rect' do
|
414
|
-
before do
|
415
|
-
clean_shape(@polygon1)
|
416
|
-
@polygon1.x = 0
|
417
|
-
@polygon1.y = 0
|
418
|
-
|
419
|
-
clean_rect(@rect1)
|
420
|
-
@rect1.x = 5
|
421
|
-
@rect1.y = 5
|
422
|
-
end
|
423
|
-
|
424
|
-
it 'collides if the shapes are close enough' do
|
425
|
-
expect(Gosling::Collision.test(@polygon1, @rect1)).to be true
|
426
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @rect1)
|
427
|
-
expect(result[:actors]).to include(@polygon1, @rect1)
|
428
|
-
expect(result[:colliding]).to be true
|
429
|
-
axis = Snow::Vec2[-10, -5].normalize
|
430
|
-
a = Snow::Vec2[0, 0].dot_product(axis)
|
431
|
-
b = Snow::Vec2[0, 5].dot_product(axis)
|
432
|
-
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(a - b)
|
433
|
-
expect(result[:penetration]).to eq(Snow::Vec3[2, 1, 0].normalize * result[:overlap])
|
434
|
-
end
|
435
|
-
|
436
|
-
it 'returns a vector that separates the shapes' do
|
437
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @rect1)
|
438
|
-
@rect1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
439
|
-
expect(Gosling::Collision.test(@polygon1, @rect1)).to be false
|
440
|
-
end
|
441
|
-
|
442
|
-
it 'does not collide if the shapes are far apart' do
|
443
|
-
@rect1.x = 10
|
444
|
-
|
445
|
-
expect(Gosling::Collision.test(@polygon1, @rect1)).to be false
|
446
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @rect1)
|
447
|
-
expect(result[:actors]).to include(@polygon1, @rect1)
|
448
|
-
expect(result[:colliding]).to be false
|
449
|
-
expect(result[:overlap]).to be nil
|
450
|
-
expect(result[:penetration]).to be nil
|
451
|
-
end
|
452
|
-
end
|
453
|
-
|
454
|
-
context 'polygon vs. sprite' do
|
455
|
-
before do
|
456
|
-
clean_shape(@polygon1)
|
457
|
-
@polygon1.x = 0
|
458
|
-
@polygon1.y = 0
|
459
|
-
|
460
|
-
clean_sprite(@sprite1)
|
461
|
-
@sprite1.x = 8
|
462
|
-
@sprite1.y = 8
|
463
|
-
end
|
464
|
-
|
465
|
-
it 'collides if the shapes are close enough' do
|
466
|
-
expect(Gosling::Collision.test(@polygon1, @sprite1)).to be true
|
467
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @sprite1)
|
468
|
-
expect(result[:actors]).to include(@polygon1, @sprite1)
|
469
|
-
expect(result[:colliding]).to be true
|
470
|
-
axis = Snow::Vec2[-10, -5].normalize
|
471
|
-
a = Snow::Vec2[0, 0].dot_product(axis)
|
472
|
-
b = Snow::Vec2[0, 5].dot_product(axis)
|
473
|
-
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(a - b)
|
474
|
-
expect(result[:penetration]).to eq(Snow::Vec3[2, 1, 0].normalize * result[:overlap])
|
475
|
-
end
|
476
|
-
|
477
|
-
it 'returns a vector that separates the shapes' do
|
478
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @sprite1)
|
479
|
-
@sprite1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
480
|
-
expect(Gosling::Collision.test(@polygon1, @sprite1)).to be false
|
481
|
-
end
|
482
|
-
|
483
|
-
it 'does not collide if the shapes are far apart' do
|
484
|
-
@sprite1.x = 13
|
485
|
-
|
486
|
-
expect(Gosling::Collision.test(@polygon1, @sprite1)).to be false
|
487
|
-
result = Gosling::Collision.get_collision_info(@polygon1, @sprite1)
|
488
|
-
expect(result[:actors]).to include(@polygon1, @sprite1)
|
489
|
-
expect(result[:colliding]).to be false
|
490
|
-
expect(result[:overlap]).to be nil
|
491
|
-
expect(result[:penetration]).to be nil
|
492
|
-
end
|
493
|
-
end
|
494
|
-
|
495
|
-
context 'rect vs. rect' do
|
496
|
-
before do
|
497
|
-
clean_rect(@rect1)
|
498
|
-
@rect1.x = 0
|
499
|
-
@rect1.y = 0
|
500
|
-
|
501
|
-
clean_rect(@rect2)
|
502
|
-
@rect2.x = 5
|
503
|
-
@rect2.y = 5
|
504
|
-
end
|
505
|
-
|
506
|
-
it 'collides if the shapes are close enough' do
|
507
|
-
expect(Gosling::Collision.test(@rect1, @rect2)).to be true
|
508
|
-
result = Gosling::Collision.get_collision_info(@rect1, @rect2)
|
509
|
-
expect(result[:actors]).to include(@rect1, @rect2)
|
510
|
-
expect(result[:colliding]).to be true
|
511
|
-
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(5)
|
512
|
-
if result[:penetration].x == 0
|
513
|
-
expect(result[:penetration]).to eq(Snow::Vec3[0, 1, 0].normalize * result[:overlap])
|
514
|
-
else
|
515
|
-
expect(result[:penetration]).to eq(Snow::Vec3[1, 0, 0].normalize * result[:overlap])
|
516
|
-
end
|
517
|
-
end
|
518
|
-
|
519
|
-
it 'returns a vector that separates the shapes' do
|
520
|
-
result = Gosling::Collision.get_collision_info(@rect1, @rect2)
|
521
|
-
@rect2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
522
|
-
expect(Gosling::Collision.test(@rect1, @rect2)).to be false
|
523
|
-
end
|
524
|
-
|
525
|
-
it 'does not collide if the shapes are far apart' do
|
526
|
-
@rect2.x = 11
|
527
|
-
|
528
|
-
expect(Gosling::Collision.test(@rect1, @rect2)).to be false
|
529
|
-
result = Gosling::Collision.get_collision_info(@rect1, @rect2)
|
530
|
-
expect(result[:actors]).to include(@rect1, @rect2)
|
531
|
-
expect(result[:colliding]).to be false
|
532
|
-
expect(result[:overlap]).to be nil
|
533
|
-
expect(result[:penetration]).to be nil
|
534
|
-
end
|
535
|
-
end
|
536
|
-
|
537
|
-
context 'rect vs. sprite' do
|
538
|
-
before do
|
539
|
-
clean_rect(@rect1)
|
540
|
-
@rect1.x = 0
|
541
|
-
@rect1.y = 0
|
542
|
-
|
543
|
-
clean_sprite(@sprite1)
|
544
|
-
@sprite1.x = 8
|
545
|
-
@sprite1.y = 8
|
546
|
-
end
|
547
|
-
|
548
|
-
it 'collides if the shapes are close enough' do
|
549
|
-
expect(Gosling::Collision.test(@rect1, @sprite1)).to be true
|
550
|
-
result = Gosling::Collision.get_collision_info(@rect1, @sprite1)
|
551
|
-
expect(result[:actors]).to include(@rect1, @sprite1)
|
552
|
-
expect(result[:colliding]).to be true
|
553
|
-
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(5)
|
554
|
-
if result[:penetration].x == 0
|
555
|
-
expect(result[:penetration]).to eq(Snow::Vec3[0, 1, 0].normalize * result[:overlap])
|
556
|
-
else
|
557
|
-
expect(result[:penetration]).to eq(Snow::Vec3[1, 0, 0].normalize * result[:overlap])
|
558
|
-
end
|
559
|
-
end
|
560
|
-
|
561
|
-
it 'returns a vector that separates the shapes' do
|
562
|
-
result = Gosling::Collision.get_collision_info(@rect1, @sprite1)
|
563
|
-
@sprite1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
564
|
-
expect(Gosling::Collision.test(@rect1, @sprite1)).to be false
|
565
|
-
end
|
566
|
-
|
567
|
-
it 'does not collide if the shapes are far apart' do
|
568
|
-
@sprite1.x = 16
|
569
|
-
|
570
|
-
expect(Gosling::Collision.test(@rect1, @sprite1)).to be false
|
571
|
-
result = Gosling::Collision.get_collision_info(@rect1, @sprite1)
|
572
|
-
expect(result[:actors]).to include(@rect1, @sprite1)
|
573
|
-
expect(result[:colliding]).to be false
|
574
|
-
expect(result[:overlap]).to be nil
|
575
|
-
expect(result[:penetration]).to be nil
|
576
|
-
end
|
577
|
-
end
|
578
|
-
|
579
|
-
context 'sprite vs. sprite' do
|
580
|
-
before do
|
581
|
-
clean_sprite(@sprite1)
|
582
|
-
@sprite1.x = 0
|
583
|
-
@sprite1.y = 0
|
584
|
-
|
585
|
-
clean_sprite(@sprite2)
|
586
|
-
@sprite2.x = 8
|
587
|
-
@sprite2.y = 8
|
588
|
-
end
|
589
|
-
|
590
|
-
it 'collides if the shapes are close enough' do
|
591
|
-
expect(Gosling::Collision.test(@sprite1, @sprite2)).to be true
|
592
|
-
result = Gosling::Collision.get_collision_info(@sprite1, @sprite2)
|
593
|
-
expect(result[:actors]).to include(@sprite1, @sprite2)
|
594
|
-
expect(result[:colliding]).to be true
|
595
|
-
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(8)
|
596
|
-
if result[:penetration].x == 0
|
597
|
-
expect(result[:penetration]).to eq(Snow::Vec3[0, 1, 0].normalize * result[:overlap])
|
598
|
-
else
|
599
|
-
expect(result[:penetration]).to eq(Snow::Vec3[1, 0, 0].normalize * result[:overlap])
|
600
|
-
end
|
601
|
-
end
|
602
|
-
|
603
|
-
it 'returns a vector that separates the shapes' do
|
604
|
-
result = Gosling::Collision.get_collision_info(@sprite1, @sprite2)
|
605
|
-
@sprite2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
606
|
-
expect(Gosling::Collision.test(@sprite1, @sprite2)).to be false
|
607
|
-
end
|
608
|
-
|
609
|
-
it 'does not collide if the shapes are far apart' do
|
610
|
-
@sprite2.x = 17
|
611
|
-
|
612
|
-
expect(Gosling::Collision.test(@sprite1, @sprite2)).to be false
|
613
|
-
result = Gosling::Collision.get_collision_info(@sprite1, @sprite2)
|
614
|
-
expect(result[:actors]).to include(@sprite1, @sprite2)
|
615
|
-
expect(result[:colliding]).to be false
|
616
|
-
expect(result[:overlap]).to be nil
|
617
|
-
expect(result[:penetration]).to be nil
|
618
|
-
end
|
619
|
-
end
|
620
|
-
|
621
|
-
describe '.is_point_in_shape?' do
|
622
|
-
it 'expects a point and an actor' do
|
623
|
-
expect { Gosling::Collision.is_point_in_shape?(Snow::Vec3[0, 0, 0], @actor1) }.not_to raise_error
|
624
|
-
|
625
|
-
expect { Gosling::Collision.is_point_in_shape?(@actor1, Snow::Vec3[0, 0, 0]) }.to raise_error(ArgumentError)
|
626
|
-
expect { Gosling::Collision.is_point_in_shape?(@actor1, :foo) }.to raise_error(ArgumentError)
|
627
|
-
expect { Gosling::Collision.is_point_in_shape?(:bar, Snow::Vec3[0, 0, 0]) }.to raise_error(ArgumentError)
|
628
|
-
expect { Gosling::Collision.is_point_in_shape?() }.to raise_error(ArgumentError)
|
629
|
-
end
|
630
|
-
|
631
|
-
context 'point vs. actor' do
|
632
|
-
it 'never collides' do
|
633
|
-
expect(Gosling::Collision.is_point_in_shape?(Snow::Vec3[0, 0, 0], @actor1)).to be false
|
634
|
-
end
|
635
|
-
end
|
636
|
-
|
637
|
-
context 'point vs. circle' do
|
638
|
-
before do
|
639
|
-
clean_shape(@circle1)
|
640
|
-
end
|
641
|
-
|
642
|
-
it 'returns true if point is in shape' do
|
643
|
-
points = [
|
644
|
-
Snow::Vec3[0, 0, 0],
|
645
|
-
Snow::Vec3[4, 0, 0],
|
646
|
-
Snow::Vec3[-4, 0, 0],
|
647
|
-
Snow::Vec3[0, 4, 0],
|
648
|
-
Snow::Vec3[0, -4, 0],
|
649
|
-
Snow::Vec3[5, 0, 0],
|
650
|
-
Snow::Vec3[-5, 0, 0],
|
651
|
-
Snow::Vec3[0, 5, 0],
|
652
|
-
Snow::Vec3[0, -5, 0],
|
653
|
-
]
|
654
|
-
points.each do |p|
|
655
|
-
expect(Gosling::Collision.is_point_in_shape?(p, @circle1)).to be true
|
656
|
-
end
|
657
|
-
end
|
658
|
-
|
659
|
-
it 'returns false if point is not in shape' do
|
660
|
-
points = [
|
661
|
-
Snow::Vec3[6, 0, 0],
|
662
|
-
Snow::Vec3[-6, 0, 0],
|
663
|
-
Snow::Vec3[0, 6, 0],
|
664
|
-
Snow::Vec3[0, -6, 0],
|
665
|
-
Snow::Vec3[4, 4, 0],
|
666
|
-
Snow::Vec3[-4, 4, 0],
|
667
|
-
Snow::Vec3[-4, -4, 0],
|
668
|
-
Snow::Vec3[4, -4, 0],
|
669
|
-
]
|
670
|
-
points.each do |p|
|
671
|
-
expect(Gosling::Collision.is_point_in_shape?(p, @circle1)).to be false
|
672
|
-
end
|
673
|
-
end
|
674
|
-
end
|
675
|
-
|
676
|
-
context 'point vs. polygon' do
|
677
|
-
before do
|
678
|
-
clean_shape(@polygon1)
|
679
|
-
end
|
680
|
-
|
681
|
-
it 'returns true if point is in shape' do
|
682
|
-
points = [
|
683
|
-
Snow::Vec3[0, 0, 0],
|
684
|
-
Snow::Vec3[0, 4, 0],
|
685
|
-
Snow::Vec3[0, -4, 0],
|
686
|
-
Snow::Vec3[4, -4, 0],
|
687
|
-
Snow::Vec3[-4, -4, 0],
|
688
|
-
Snow::Vec3[0, 5, 0],
|
689
|
-
Snow::Vec3[0, -5, 0],
|
690
|
-
Snow::Vec3[5, -5, 0],
|
691
|
-
Snow::Vec3[-5, -5, 0],
|
692
|
-
]
|
693
|
-
points.each do |p|
|
694
|
-
expect(Gosling::Collision.is_point_in_shape?(p, @polygon1)).to be true
|
695
|
-
end
|
696
|
-
end
|
697
|
-
|
698
|
-
it 'returns false if point is not in shape' do
|
699
|
-
points = [
|
700
|
-
Snow::Vec3[0, 6, 0],
|
701
|
-
Snow::Vec3[0, -6, 0],
|
702
|
-
Snow::Vec3[6, -6, 0],
|
703
|
-
Snow::Vec3[-6, -6, 0],
|
704
|
-
Snow::Vec3[4, 4, 0],
|
705
|
-
Snow::Vec3[-4, 4, 0],
|
706
|
-
]
|
707
|
-
points.each do |p|
|
708
|
-
expect(Gosling::Collision.is_point_in_shape?(p, @polygon1)).to be false
|
709
|
-
end
|
710
|
-
end
|
711
|
-
end
|
712
|
-
|
713
|
-
context 'point vs. rect' do
|
714
|
-
before do
|
715
|
-
clean_rect(@rect1)
|
716
|
-
end
|
717
|
-
|
718
|
-
it 'returns true if point is in shape' do
|
719
|
-
points = [
|
720
|
-
Snow::Vec3[0, 0, 0],
|
721
|
-
Snow::Vec3[-4, -4, 0],
|
722
|
-
Snow::Vec3[0, -4, 0],
|
723
|
-
Snow::Vec3[4, -4, 0],
|
724
|
-
Snow::Vec3[4, 0, 0],
|
725
|
-
Snow::Vec3[4, 4, 0],
|
726
|
-
Snow::Vec3[0, 4, 0],
|
727
|
-
Snow::Vec3[-4, 4, 0],
|
728
|
-
Snow::Vec3[-4, 0, 0],
|
729
|
-
Snow::Vec3[-5, -5, 0],
|
730
|
-
Snow::Vec3[0, -5, 0],
|
731
|
-
Snow::Vec3[5, -5, 0],
|
732
|
-
Snow::Vec3[5, 0, 0],
|
733
|
-
Snow::Vec3[5, 5, 0],
|
734
|
-
Snow::Vec3[0, 5, 0],
|
735
|
-
Snow::Vec3[-5, 5, 0],
|
736
|
-
Snow::Vec3[-5, 0, 0],
|
737
|
-
]
|
738
|
-
points.each do |p|
|
739
|
-
expect(Gosling::Collision.is_point_in_shape?(p, @rect1)).to be true
|
740
|
-
end
|
741
|
-
end
|
742
|
-
|
743
|
-
it 'returns false if point is not in shape' do
|
744
|
-
points = [
|
745
|
-
Snow::Vec3[-6, -6, 0],
|
746
|
-
Snow::Vec3[0, -6, 0],
|
747
|
-
Snow::Vec3[6, -6, 0],
|
748
|
-
Snow::Vec3[6, 0, 0],
|
749
|
-
Snow::Vec3[6, 6, 0],
|
750
|
-
Snow::Vec3[0, 6, 0],
|
751
|
-
Snow::Vec3[-6, 6, 0],
|
752
|
-
Snow::Vec3[-6, 0, 0],
|
753
|
-
]
|
754
|
-
points.each do |p|
|
755
|
-
expect(Gosling::Collision.is_point_in_shape?(p, @rect1)).to be false
|
756
|
-
end
|
757
|
-
end
|
758
|
-
end
|
759
|
-
|
760
|
-
context 'point vs. sprite' do
|
761
|
-
before do
|
762
|
-
clean_sprite(@sprite1)
|
763
|
-
end
|
764
|
-
|
765
|
-
it 'returns true if point is in shape' do
|
766
|
-
points = [
|
767
|
-
Snow::Vec3[0, 0, 0],
|
768
|
-
Snow::Vec3[-7, -7, 0],
|
769
|
-
Snow::Vec3[0, -7, 0],
|
770
|
-
Snow::Vec3[7, -7, 0],
|
771
|
-
Snow::Vec3[7, 0, 0],
|
772
|
-
Snow::Vec3[7, 7, 0],
|
773
|
-
Snow::Vec3[0, 7, 0],
|
774
|
-
Snow::Vec3[-7, 7, 0],
|
775
|
-
Snow::Vec3[-7, 0, 0],
|
776
|
-
Snow::Vec3[-8, -8, 0],
|
777
|
-
Snow::Vec3[0, -8, 0],
|
778
|
-
Snow::Vec3[8, -8, 0],
|
779
|
-
Snow::Vec3[8, 0, 0],
|
780
|
-
Snow::Vec3[8, 8, 0],
|
781
|
-
Snow::Vec3[0, 8, 0],
|
782
|
-
Snow::Vec3[-8, 8, 0],
|
783
|
-
Snow::Vec3[-8, 0, 0],
|
784
|
-
]
|
785
|
-
points.each do |p|
|
786
|
-
expect(Gosling::Collision.is_point_in_shape?(Snow::Vec3[-8, 0, 0], @sprite1)).to be true
|
787
|
-
end
|
788
|
-
end
|
789
|
-
|
790
|
-
it 'returns false if point is not in shape' do
|
791
|
-
points = [
|
792
|
-
Snow::Vec3[-9, -9, 0],
|
793
|
-
Snow::Vec3[0, -9, 0],
|
794
|
-
Snow::Vec3[9, -9, 0],
|
795
|
-
Snow::Vec3[9, 0, 0],
|
796
|
-
Snow::Vec3[9, 9, 0],
|
797
|
-
Snow::Vec3[0, 9, 0],
|
798
|
-
Snow::Vec3[-9, 9, 0],
|
799
|
-
Snow::Vec3[-9, 0, 0],
|
800
|
-
]
|
801
|
-
points.each do |p|
|
802
|
-
expect(Gosling::Collision.is_point_in_shape?(Snow::Vec3[-9, 0, 0], @sprite1)).to be false
|
803
|
-
end
|
804
|
-
end
|
805
|
-
end
|
806
|
-
end
|
807
|
-
|
808
|
-
describe '.get_normal' do
|
809
|
-
it 'expects a 3d vector' do
|
810
|
-
expect { Gosling::Collision.get_normal(Snow::Vec3[1, 0, 0]) }.not_to raise_error
|
811
|
-
expect { Gosling::Collision.get_normal(Snow::Vec3[1, 0, 1, 0]) }.to raise_error(ArgumentError)
|
812
|
-
expect { Gosling::Collision.get_normal(Snow::Vec3[1, 0]) }.to raise_error(ArgumentError)
|
813
|
-
expect { Gosling::Collision.get_normal(:foo) }.to raise_error
|
814
|
-
expect { Gosling::Collision.get_normal(nil) }.to raise_error
|
815
|
-
end
|
816
|
-
|
817
|
-
it 'returns a 3d vector' do
|
818
|
-
result = Gosling::Collision.get_normal(Snow::Vec3[1, 0, 0])
|
819
|
-
expect(result).to be_instance_of(Snow::Vec3)
|
820
|
-
end
|
821
|
-
|
822
|
-
it 'z value of returned vector is always 0' do
|
823
|
-
[
|
824
|
-
Snow::Vec3[1, 1, 0],
|
825
|
-
Snow::Vec3[-1, -1, -1],
|
826
|
-
Snow::Vec3[-22, -22, 0],
|
827
|
-
Snow::Vec3[-11, 13, 34],
|
828
|
-
Snow::Vec3[37, -4, -15],
|
829
|
-
Snow::Vec3[34, 39, -16],
|
830
|
-
Snow::Vec3[-48, 23, -32],
|
831
|
-
Snow::Vec3[24, -39, 42],
|
832
|
-
Snow::Vec3[49, 44, -15],
|
833
|
-
Snow::Vec3[27, 23, 42],
|
834
|
-
Snow::Vec3[33, -25, -20],
|
835
|
-
Snow::Vec3[-46, -18, 48],
|
836
|
-
].each do |v|
|
837
|
-
expect(Gosling::Collision.get_normal(v)[2]).to be == 0
|
838
|
-
end
|
839
|
-
end
|
840
|
-
|
841
|
-
it 'raises an error when given a zero length vector' do
|
842
|
-
expect { Gosling::Collision.get_normal(Snow::Vec3[0, 0, 0]) }.to raise_error(ArgumentError)
|
843
|
-
end
|
844
|
-
|
845
|
-
it 'returns a vector that is +/- 90 degrees from the original' do
|
846
|
-
[
|
847
|
-
Snow::Vec3[1, 1, 0],
|
848
|
-
Snow::Vec3[-1, -1, -1],
|
849
|
-
Snow::Vec3[-22, -22, 0],
|
850
|
-
Snow::Vec3[-11, 13, 34],
|
851
|
-
Snow::Vec3[37, -4, -15],
|
852
|
-
Snow::Vec3[34, 39, -16],
|
853
|
-
Snow::Vec3[-48, 23, -32],
|
854
|
-
Snow::Vec3[24, -39, 42],
|
855
|
-
Snow::Vec3[49, 44, -15],
|
856
|
-
Snow::Vec3[27, 23, 42],
|
857
|
-
Snow::Vec3[33, -25, -20],
|
858
|
-
Snow::Vec3[-46, -18, 48],
|
859
|
-
].each do |v|
|
860
|
-
norm_v = Gosling::Collision.get_normal(v)
|
861
|
-
radians = Math.acos(v.dot_product(norm_v) / (v.magnitude * norm_v.magnitude))
|
862
|
-
expect(radians.abs).to be == Math::PI / 2
|
863
|
-
end
|
864
|
-
end
|
865
|
-
end
|
866
|
-
|
867
|
-
describe '.get_polygon_separation_axes' do
|
868
|
-
it 'expects an array of length 3 vectors' do
|
869
|
-
good_vector_array = [
|
870
|
-
Snow::Vec3[3, 1, 0],
|
871
|
-
Snow::Vec3[4, 2, 0],
|
872
|
-
Snow::Vec3[5, 3, 0],
|
873
|
-
Snow::Vec3[1, 4, 0],
|
874
|
-
Snow::Vec3[2, 5, 0]
|
875
|
-
]
|
876
|
-
bad_vector_array = [
|
877
|
-
Snow::Vec2[9, 11],
|
878
|
-
Snow::Vec3[7, 12, 0],
|
879
|
-
Snow::Vec4[5, 13, 1, 0],
|
880
|
-
Snow::Vec2[3, 14],
|
881
|
-
Snow::Vec2[1, 15]
|
882
|
-
]
|
883
|
-
p = Gosling::Polygon.new(@window)
|
884
|
-
expect { Gosling::Collision.get_polygon_separation_axes(good_vector_array) }.not_to raise_error
|
885
|
-
expect { Gosling::Collision.get_polygon_separation_axes(bad_vector_array) }.to raise_error
|
886
|
-
expect { Gosling::Collision.get_polygon_separation_axes(p.get_vertices) }.not_to raise_error
|
887
|
-
expect { Gosling::Collision.get_polygon_separation_axes(p) }.to raise_error
|
888
|
-
expect { Gosling::Collision.get_polygon_separation_axes(:foo) }.to raise_error
|
889
|
-
end
|
890
|
-
|
891
|
-
it 'returns an array of 3d vectors' do
|
892
|
-
vertices = [
|
893
|
-
Snow::Vec3[3, 1, 0],
|
894
|
-
Snow::Vec3[4, 2, 0],
|
895
|
-
Snow::Vec3[5, 3, 0],
|
896
|
-
Snow::Vec3[1, 4, 0],
|
897
|
-
Snow::Vec3[2, 5, 0]
|
898
|
-
]
|
899
|
-
Gosling::Collision.get_polygon_separation_axes(vertices)
|
900
|
-
result = Gosling::Collision.separation_axes
|
901
|
-
expect(result).to be_instance_of(Array)
|
902
|
-
expect(result.reject { |v| v.is_a?(Snow::Vec3) }).to be_empty
|
903
|
-
end
|
904
|
-
|
905
|
-
it 'skips length zero sides' do
|
906
|
-
vertices = [
|
907
|
-
Snow::Vec3[1, 1, 0],
|
908
|
-
Snow::Vec3[1, 1, 0],
|
909
|
-
Snow::Vec3[1, 2, 0],
|
910
|
-
Snow::Vec3[2, 2, 0],
|
911
|
-
Snow::Vec3[2, 2, 0]
|
912
|
-
]
|
913
|
-
Gosling::Collision.get_polygon_separation_axes(vertices)
|
914
|
-
result = Gosling::Collision.separation_axes
|
915
|
-
expect(result.length).to be == 3
|
916
|
-
end
|
917
|
-
|
918
|
-
it 'returns correct values' do
|
919
|
-
vertices = [
|
920
|
-
Snow::Vec3[ 2, 1, 0],
|
921
|
-
Snow::Vec3[ 1, -1, 0],
|
922
|
-
Snow::Vec3[ 0, -2, 0],
|
923
|
-
Snow::Vec3[-1, -1, 0],
|
924
|
-
Snow::Vec3[-1, 2, 0]
|
925
|
-
]
|
926
|
-
Gosling::Collision.get_polygon_separation_axes(vertices)
|
927
|
-
result = Gosling::Collision.separation_axes
|
928
|
-
expect(result).to match_array([
|
929
|
-
Snow::Vec3[ 1, 3, 0].normalize,
|
930
|
-
Snow::Vec3[ 2, -1, 0].normalize,
|
931
|
-
Snow::Vec3[ 1, -1, 0].normalize,
|
932
|
-
Snow::Vec3[-1, -1, 0].normalize,
|
933
|
-
Snow::Vec3[-3, 0, 0].normalize
|
934
|
-
])
|
935
|
-
end
|
936
|
-
end
|
937
|
-
|
938
|
-
describe '.get_circle_separation_axis' do
|
939
|
-
before do
|
940
|
-
clean_shape(@circle1)
|
941
|
-
clean_shape(@circle2)
|
942
|
-
end
|
943
|
-
|
944
|
-
it 'expects two shape arguments' do
|
945
|
-
expect { Gosling::Collision.get_circle_separation_axis(@circle1, @circle2) }.not_to raise_error
|
946
|
-
expect { Gosling::Collision.get_circle_separation_axis(@circle1, @polygon1) }.not_to raise_error
|
947
|
-
expect { Gosling::Collision.get_circle_separation_axis(@rect1, @circle2) }.not_to raise_error
|
948
|
-
|
949
|
-
expect { Gosling::Collision.get_circle_separation_axis(@circle1, @circle2, Snow::Vec3.new) }.to raise_error(ArgumentError)
|
950
|
-
expect { Gosling::Collision.get_circle_separation_axis(:foo, @circle2) }.to raise_error
|
951
|
-
expect { Gosling::Collision.get_circle_separation_axis(@circle1) }.to raise_error(ArgumentError)
|
952
|
-
expect { Gosling::Collision.get_circle_separation_axis() }.to raise_error(ArgumentError)
|
953
|
-
expect { Gosling::Collision.get_circle_separation_axis(:foo) }.to raise_error(ArgumentError)
|
954
|
-
end
|
955
|
-
|
956
|
-
it 'returns a 3d vector' do
|
957
|
-
@circle1.x = 0
|
958
|
-
@circle1.y = 0
|
959
|
-
|
960
|
-
@circle2.x = 10
|
961
|
-
@circle2.y = -5
|
962
|
-
|
963
|
-
Gosling::Collision.get_circle_separation_axis(@circle1, @circle2)
|
964
|
-
result = Gosling::Collision.separation_axes
|
965
|
-
expect(result.length).to eq(1)
|
966
|
-
expect(result.first).to be_instance_of(Snow::Vec3)
|
967
|
-
end
|
968
|
-
|
969
|
-
it "returns nil if distance beween shape centers is 0" do
|
970
|
-
@circle1.x = 0
|
971
|
-
@circle1.y = 0
|
972
|
-
|
973
|
-
@circle2.x = 0
|
974
|
-
@circle2.y = 0
|
975
|
-
|
976
|
-
result = Gosling::Collision.get_circle_separation_axis(@circle1, @circle2)
|
977
|
-
expect(result).to be nil
|
978
|
-
end
|
979
|
-
|
980
|
-
it 'returns a correct unit vector' do
|
981
|
-
@circle1.x = 5
|
982
|
-
@circle1.y = -10
|
983
|
-
|
984
|
-
@circle2.x = 10
|
985
|
-
@circle2.y = -5
|
986
|
-
|
987
|
-
Gosling::Collision.get_circle_separation_axis(@circle1, @circle2)
|
988
|
-
result = Gosling::Collision.separation_axes
|
989
|
-
expect(result.length).to eq(1)
|
990
|
-
expect(result.first).to be == Snow::Vec3[1, 1, 0].normalize
|
991
|
-
end
|
992
|
-
end
|
993
|
-
|
994
|
-
describe '.get_separation_axes' do
|
995
|
-
it 'expects two shapes' do
|
996
|
-
expect { Gosling::Collision.get_separation_axes(@circle1, @circle2) }.not_to raise_error
|
997
|
-
expect { Gosling::Collision.get_separation_axes(@circle1, @polygon2) }.not_to raise_error
|
998
|
-
expect { Gosling::Collision.get_separation_axes(@polygon1, @polygon2) }.not_to raise_error
|
999
|
-
expect { Gosling::Collision.get_separation_axes(@polygon1, @rect2) }.not_to raise_error
|
1000
|
-
expect { Gosling::Collision.get_separation_axes(@sprite1, @polygon2) }.not_to raise_error
|
1001
|
-
|
1002
|
-
expect { Gosling::Collision.get_separation_axes(@actor1, @circle2) }.to raise_error(ArgumentError)
|
1003
|
-
expect { Gosling::Collision.get_separation_axes(@circle1, @circle2, @polygon2) }.to raise_error
|
1004
|
-
expect { Gosling::Collision.get_separation_axes(@circle1, 1) }.to raise_error(ArgumentError)
|
1005
|
-
expect { Gosling::Collision.get_separation_axes(@polygon1, :foo) }.to raise_error(ArgumentError)
|
1006
|
-
expect { Gosling::Collision.get_separation_axes(:foo) }.to raise_error(ArgumentError)
|
1007
|
-
expect { Gosling::Collision.get_separation_axes() }.to raise_error(ArgumentError)
|
1008
|
-
end
|
1009
|
-
|
1010
|
-
it 'returns an array of 3d vectors' do
|
1011
|
-
Gosling::Collision.get_separation_axes(@polygon1, @polygon2)
|
1012
|
-
result = Gosling::Collision.separation_axes
|
1013
|
-
expect(result).to be_instance_of(Array)
|
1014
|
-
expect(result.reject { |v| v.is_a?(Snow::Vec3) }).to be_empty
|
1015
|
-
end
|
1016
|
-
|
1017
|
-
it 'returns only unit vectors' do
|
1018
|
-
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1019
|
-
result = Gosling::Collision.separation_axes
|
1020
|
-
expect(result).to be_instance_of(Array)
|
1021
|
-
result.each do |v|
|
1022
|
-
expect(v).to be_instance_of(Snow::Vec3)
|
1023
|
-
expect(v.magnitude).to be_between(0.99999999, 1.00000001)
|
1024
|
-
end
|
1025
|
-
end
|
1026
|
-
|
1027
|
-
it 'returns only unique vectors' do
|
1028
|
-
Gosling::Collision.get_separation_axes(@rect2, @polygon2)
|
1029
|
-
result = Gosling::Collision.separation_axes
|
1030
|
-
expect(result).to be_instance_of(Array)
|
1031
|
-
expect(result.uniq.length).to be == result.length
|
1032
|
-
end
|
1033
|
-
|
1034
|
-
it 'is commutative' do
|
1035
|
-
Gosling::Collision.get_separation_axes(@rect2, @polygon2)
|
1036
|
-
result1 = Gosling::Collision.separation_axes.dup
|
1037
|
-
Gosling::Collision.get_separation_axes(@polygon2, @rect2)
|
1038
|
-
result2 = Gosling::Collision.separation_axes.dup
|
1039
|
-
expect(result1.map { |v| v.to_s }).to match_array(result2.map { |v| v.to_s })
|
1040
|
-
end
|
1041
|
-
|
1042
|
-
it 'respects centering' do
|
1043
|
-
clean_shape(@polygon1)
|
1044
|
-
@polygon1.center_x = 10
|
1045
|
-
@polygon1.center_y = 2
|
1046
|
-
|
1047
|
-
clean_shape(@circle1)
|
1048
|
-
|
1049
|
-
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1050
|
-
result = Gosling::Collision.separation_axes
|
1051
|
-
expect(result).to match_array([
|
1052
|
-
Snow::Vec3[10, 5, 0].normalize,
|
1053
|
-
Snow::Vec3[0, -10, 0].normalize,
|
1054
|
-
Snow::Vec3[-10, 5, 0].normalize
|
1055
|
-
])
|
1056
|
-
end
|
1057
|
-
|
1058
|
-
it 'respects scaling' do
|
1059
|
-
clean_shape(@polygon1)
|
1060
|
-
@polygon1.scale_x = 3
|
1061
|
-
@polygon1.scale_y = 2
|
1062
|
-
|
1063
|
-
clean_shape(@circle1)
|
1064
|
-
|
1065
|
-
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1066
|
-
result = Gosling::Collision.separation_axes
|
1067
|
-
expect(result).to match_array([
|
1068
|
-
Snow::Vec3[20, 15, 0].normalize,
|
1069
|
-
Snow::Vec3[0, -30, 0].normalize,
|
1070
|
-
Snow::Vec3[-20, 15, 0].normalize
|
1071
|
-
])
|
1072
|
-
end
|
1073
|
-
|
1074
|
-
it 'respects rotation' do
|
1075
|
-
clean_shape(@polygon1)
|
1076
|
-
@polygon1.rotation = Math::PI / 2
|
1077
|
-
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1078
|
-
result = Gosling::Collision.separation_axes
|
1079
|
-
|
1080
|
-
clean_shape(@circle1)
|
1081
|
-
|
1082
|
-
expect(result).to match_array([
|
1083
|
-
Snow::Vec3[5, -10, 0].normalize,
|
1084
|
-
Snow::Vec3[-10, 0, 0].normalize,
|
1085
|
-
Snow::Vec3[5, 10, 0].normalize
|
1086
|
-
])
|
1087
|
-
end
|
1088
|
-
|
1089
|
-
it 'respects translation' do
|
1090
|
-
clean_shape(@polygon1)
|
1091
|
-
@polygon1.x = -50
|
1092
|
-
@polygon1.y = 10
|
1093
|
-
|
1094
|
-
clean_shape(@circle1)
|
1095
|
-
|
1096
|
-
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1097
|
-
result = Gosling::Collision.separation_axes
|
1098
|
-
expect(result).to match_array([
|
1099
|
-
Snow::Vec3[10, 5, 0].normalize,
|
1100
|
-
Snow::Vec3[0, -10, 0].normalize,
|
1101
|
-
Snow::Vec3[-10, 5, 0].normalize,
|
1102
|
-
Snow::Vec3[50, -10, 0].normalize
|
1103
|
-
])
|
1104
|
-
end
|
1105
|
-
|
1106
|
-
context 'with two polygons' do
|
1107
|
-
it 'returns an array with no more axes than total vertices, and no less than two' do
|
1108
|
-
[
|
1109
|
-
[@polygon1, @polygon2],
|
1110
|
-
[@polygon1, @rect1],
|
1111
|
-
[@polygon1, @rect2],
|
1112
|
-
[@polygon1, @sprite1],
|
1113
|
-
[@polygon1, @sprite2],
|
1114
|
-
[@polygon2, @rect1],
|
1115
|
-
[@polygon2, @rect2],
|
1116
|
-
[@polygon2, @sprite1],
|
1117
|
-
[@polygon2, @sprite2],
|
1118
|
-
[@rect1, @rect2],
|
1119
|
-
[@rect1, @sprite1],
|
1120
|
-
[@rect1, @sprite2],
|
1121
|
-
[@rect2, @sprite1],
|
1122
|
-
[@rect2, @sprite2],
|
1123
|
-
[@sprite1, @sprite2]
|
1124
|
-
].each do |shapes|
|
1125
|
-
Gosling::Collision.get_separation_axes(*shapes)
|
1126
|
-
result = Gosling::Collision.separation_axes
|
1127
|
-
vertex_count = 0
|
1128
|
-
shapes.each { |s| vertex_count += s.get_vertices.length }
|
1129
|
-
expect(result.length).to be_between(2, vertex_count).inclusive
|
1130
|
-
end
|
1131
|
-
end
|
1132
|
-
end
|
1133
|
-
|
1134
|
-
context 'with two circles' do
|
1135
|
-
context 'when both circles have the same center' do
|
1136
|
-
it 'returns an empty array' do
|
1137
|
-
@circle1.x = 0
|
1138
|
-
@circle1.y = 0
|
1139
|
-
@circle2.x = 0
|
1140
|
-
@circle2.y = 0
|
1141
|
-
Gosling::Collision.get_separation_axes(@circle1, @circle2)
|
1142
|
-
result = Gosling::Collision.separation_axes
|
1143
|
-
expect(result).to be_instance_of(Array)
|
1144
|
-
expect(result).to be_empty
|
1145
|
-
end
|
1146
|
-
end
|
1147
|
-
|
1148
|
-
it 'returns an array with one axis' do
|
1149
|
-
@circle1.x = 1
|
1150
|
-
@circle1.y = 0
|
1151
|
-
@circle2.x = 17
|
1152
|
-
@circle2.y = -5
|
1153
|
-
Gosling::Collision.get_separation_axes(@circle1, @circle2)
|
1154
|
-
result = Gosling::Collision.separation_axes
|
1155
|
-
expect(result).to be_instance_of(Array)
|
1156
|
-
expect(result.length).to be == 1
|
1157
|
-
end
|
1158
|
-
end
|
1159
|
-
|
1160
|
-
context 'with a polygon and a circle' do
|
1161
|
-
it 'returns an array with no more axes than total vertices plus one, and no less than two' do
|
1162
|
-
[
|
1163
|
-
[@circle1, @polygon1],
|
1164
|
-
[@circle2, @polygon2],
|
1165
|
-
[@circle1, @rect1],
|
1166
|
-
[@circle2, @rect2],
|
1167
|
-
[@circle1, @sprite1],
|
1168
|
-
[@circle2, @sprite2]
|
1169
|
-
].each do |shapes|
|
1170
|
-
Gosling::Collision.get_separation_axes(*shapes)
|
1171
|
-
result = Gosling::Collision.separation_axes
|
1172
|
-
vertex_count = shapes[1].get_vertices.length
|
1173
|
-
expect(result.length).to be_between(2, vertex_count + 1).inclusive
|
1174
|
-
end
|
1175
|
-
end
|
1176
|
-
end
|
1177
|
-
end
|
1178
|
-
|
1179
|
-
describe '.project_onto_axis' do
|
1180
|
-
it 'expects a shape and a 3d or better unit vector' do
|
1181
|
-
axis = Snow::Vec3[1, 1, 0]
|
1182
|
-
|
1183
|
-
expect { Gosling::Collision.project_onto_axis(@sprite1, axis) }.not_to raise_error
|
1184
|
-
expect { Gosling::Collision.project_onto_axis(@rect1, axis) }.not_to raise_error
|
1185
|
-
expect { Gosling::Collision.project_onto_axis(@circle1, axis) }.not_to raise_error
|
1186
|
-
expect { Gosling::Collision.project_onto_axis(@polygon1, axis) }.not_to raise_error
|
1187
|
-
|
1188
|
-
expect { Gosling::Collision.project_onto_axis(:foo, axis) }.to raise_error
|
1189
|
-
expect { Gosling::Collision.project_onto_axis(@sprite1, Snow::Vec4[1, 1, 0, 2]) }.not_to raise_error
|
1190
|
-
expect { Gosling::Collision.project_onto_axis(@rect1, Snow::Vec2[1, 1]) }.to raise_error(ArgumentError)
|
1191
|
-
expect { Gosling::Collision.project_onto_axis(@polygon1, :foo) }.to raise_error(ArgumentError)
|
1192
|
-
expect { Gosling::Collision.project_onto_axis(@circle1, @circle1, axis) }.to raise_error
|
1193
|
-
expect { Gosling::Collision.project_onto_axis() }.to raise_error(ArgumentError)
|
1194
|
-
end
|
1195
|
-
|
1196
|
-
it 'returns an array of two numbers' do
|
1197
|
-
axis = Snow::Vec3[1, 1, 0]
|
1198
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1199
|
-
expect(result).to be_instance_of(Array)
|
1200
|
-
expect(result.length).to be == 2
|
1201
|
-
expect(result.reject { |x| x.is_a?(Numeric) }).to be_empty
|
1202
|
-
end
|
1203
|
-
|
1204
|
-
it 'works with four dimensional axes' do
|
1205
|
-
clean_shape(@circle1)
|
1206
|
-
@circle1.x = 1
|
1207
|
-
@circle1.y = 1
|
1208
|
-
@circle1.radius = 5
|
1209
|
-
|
1210
|
-
axis = Snow::Vec4[-1, 1, 0, 0].normalize
|
1211
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1212
|
-
expect(result).to be == [-5, 5]
|
1213
|
-
|
1214
|
-
axis.z = 2
|
1215
|
-
axis.w = -3
|
1216
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1217
|
-
expect(result).to be == [-5, 5]
|
1218
|
-
end
|
1219
|
-
|
1220
|
-
context 'with a circle' do
|
1221
|
-
before do
|
1222
|
-
clean_shape(@circle1)
|
1223
|
-
end
|
1224
|
-
|
1225
|
-
it 'returns expected values' do
|
1226
|
-
@circle1.x = 0
|
1227
|
-
@circle1.y = 0
|
1228
|
-
@circle1.radius = 5
|
1229
|
-
|
1230
|
-
axis = Snow::Vec3[-1, 1, 0].normalize
|
1231
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1232
|
-
expect(result).to be == [-5, 5]
|
1233
|
-
|
1234
|
-
clean_shape(@circle1)
|
1235
|
-
@circle1.x = 5
|
1236
|
-
@circle1.y = 0
|
1237
|
-
@circle1.radius = 5
|
1238
|
-
|
1239
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1240
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1241
|
-
expect(result).to be == [0, 10]
|
1242
|
-
end
|
1243
|
-
|
1244
|
-
it 'respects centering' do
|
1245
|
-
@circle1.center_x = 3
|
1246
|
-
@circle1.center_y = 6
|
1247
|
-
|
1248
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1249
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1250
|
-
expect(result).to be == [-8, 2]
|
1251
|
-
|
1252
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1253
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1254
|
-
expect(result).to be == [-11, -1]
|
1255
|
-
end
|
1256
|
-
|
1257
|
-
it 'respects scaling' do
|
1258
|
-
@circle1.scale_x = 2
|
1259
|
-
@circle1.scale_y = 0.5
|
1260
|
-
|
1261
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1262
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1263
|
-
expect(result).to be == [-10, 10]
|
1264
|
-
|
1265
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1266
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1267
|
-
expect(result).to be == [-2.5, 2.5]
|
1268
|
-
end
|
1269
|
-
|
1270
|
-
it 'respects rotation' do
|
1271
|
-
@circle1.rotation = Math::PI
|
1272
|
-
|
1273
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1274
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1275
|
-
expect(result).to be == [-5, 5]
|
1276
|
-
end
|
1277
|
-
|
1278
|
-
it 'respects translation' do
|
1279
|
-
@circle1.x = -12
|
1280
|
-
@circle1.y = 23
|
1281
|
-
|
1282
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1283
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1284
|
-
expect(result).to be == [-17, -7]
|
1285
|
-
|
1286
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1287
|
-
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1288
|
-
expect(result).to be == [18, 28]
|
1289
|
-
end
|
1290
|
-
|
1291
|
-
it 'respects its entire ancestry of transforms' do
|
1292
|
-
circle = Gosling::Circle.new(@window)
|
1293
|
-
clean_shape(circle)
|
1294
|
-
circle.radius = 10
|
1295
|
-
|
1296
|
-
create_inheritance_chain([@center_actor, @scale_actor, @rotate_actor, @translate_actor, circle])
|
1297
|
-
|
1298
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1299
|
-
result = Gosling::Collision.project_onto_axis(circle, axis)
|
1300
|
-
expect(result).to be == [-936.0, -866.0]
|
1301
|
-
|
1302
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1303
|
-
result = Gosling::Collision.project_onto_axis(circle, axis)
|
1304
|
-
expect(result[0]).to be_within(FLOAT_TOLERANCE).of(290.0)
|
1305
|
-
expect(result[1]).to be_within(FLOAT_TOLERANCE).of(340.0)
|
1306
|
-
|
1307
|
-
axis = Snow::Vec3[1, 1, 0].normalize
|
1308
|
-
result = Gosling::Collision.project_onto_axis(circle, axis)
|
1309
|
-
expect(result[0]).to be_within(FLOAT_TOLERANCE).of(-443.1343965537543)
|
1310
|
-
expect(result[1]).to be_within(FLOAT_TOLERANCE).of(-385.5947509968793)
|
1311
|
-
|
1312
|
-
break_inheritance_chain([@center_actor, @scale_actor, @rotate_actor, @translate_actor, circle])
|
1313
|
-
end
|
1314
|
-
end
|
1315
|
-
|
1316
|
-
context 'with a polygon' do
|
1317
|
-
it 'returns expected values' do
|
1318
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1319
|
-
clean_shape(@polygon2)
|
1320
|
-
@polygon2.x = 0
|
1321
|
-
@polygon2.y = 0
|
1322
|
-
result = Gosling::Collision.project_onto_axis(@polygon2, axis)
|
1323
|
-
expect(result).to be == [-5, 5]
|
1324
|
-
|
1325
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1326
|
-
clean_shape(@polygon1)
|
1327
|
-
@polygon1.x = 0
|
1328
|
-
@polygon1.y = 5
|
1329
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1330
|
-
expect(result).to be == [0, 10]
|
1331
|
-
|
1332
|
-
axis = Snow::Vec3[1, -1, 0].normalize
|
1333
|
-
clean_shape(@polygon1)
|
1334
|
-
@polygon1.x = 0
|
1335
|
-
@polygon1.y = 0
|
1336
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1337
|
-
expect(result[0]).to be_within(0.00000001).of(-Math.sqrt(25 * 0.5))
|
1338
|
-
expect(result[1]).to be_within(0.00000001).of(Math.sqrt(50))
|
1339
|
-
end
|
1340
|
-
|
1341
|
-
it 'respects centering' do
|
1342
|
-
clean_shape(@polygon1)
|
1343
|
-
@polygon1.center_x = 5
|
1344
|
-
@polygon1.center_y = -1
|
1345
|
-
|
1346
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1347
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1348
|
-
expect(result).to be == [-10, 0]
|
1349
|
-
|
1350
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1351
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1352
|
-
expect(result).to be == [-4, 6]
|
1353
|
-
end
|
1354
|
-
|
1355
|
-
it 'respects scaling' do
|
1356
|
-
clean_shape(@polygon1)
|
1357
|
-
@polygon1.scale_x = 3
|
1358
|
-
@polygon1.scale_y = 2
|
1359
|
-
|
1360
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1361
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1362
|
-
expect(result).to be == [-15, 15]
|
1363
|
-
|
1364
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1365
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1366
|
-
expect(result).to be == [-10, 10]
|
1367
|
-
end
|
1368
|
-
|
1369
|
-
it 'respects rotation' do
|
1370
|
-
clean_shape(@polygon1)
|
1371
|
-
@polygon1.rotation = Math::PI / 4
|
1372
|
-
|
1373
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1374
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1375
|
-
expect(result).to be == [-7.0710678118654755, 3.5355339059327373]
|
1376
|
-
|
1377
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1378
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1379
|
-
expect(result).to be == [-7.0710678118654755, 3.5355339059327378]
|
1380
|
-
end
|
1381
|
-
|
1382
|
-
it 'respects translation' do
|
1383
|
-
clean_shape(@polygon1)
|
1384
|
-
@polygon1.x = -7
|
1385
|
-
@polygon1.y = 13
|
1386
|
-
|
1387
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1388
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1389
|
-
expect(result).to be == [-12, -2]
|
1390
|
-
|
1391
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1392
|
-
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1393
|
-
expect(result).to be == [8, 18]
|
1394
|
-
end
|
1395
|
-
|
1396
|
-
it 'respects its entire ancestry of transforms' do
|
1397
|
-
polygon = Gosling::Polygon.new(@window)
|
1398
|
-
clean_shape(polygon)
|
1399
|
-
polygon.set_vertices(@polygon1.get_vertices)
|
1400
|
-
|
1401
|
-
create_inheritance_chain([@center_actor, @scale_actor, @rotate_actor, @translate_actor, polygon])
|
1402
|
-
|
1403
|
-
axis = Snow::Vec3[1, 0, 0].normalize
|
1404
|
-
result = Gosling::Collision.project_onto_axis(polygon, axis)
|
1405
|
-
expect(result).to be == [-918.5, -883.5]
|
1406
|
-
|
1407
|
-
axis = Snow::Vec3[0, 1, 0].normalize
|
1408
|
-
result = Gosling::Collision.project_onto_axis(polygon, axis)
|
1409
|
-
expect(result[0]).to be_within(FLOAT_TOLERANCE).of(302.5)
|
1410
|
-
expect(result[1]).to be_within(FLOAT_TOLERANCE).of(327.5)
|
1411
|
-
|
1412
|
-
axis = Snow::Vec3[1, 1, 0].normalize
|
1413
|
-
result = Gosling::Collision.project_onto_axis(polygon, axis)
|
1414
|
-
expect(result[0]).to be_within(FLOAT_TOLERANCE).of(-426.7389424460814)
|
1415
|
-
expect(result[1]).to be_within(FLOAT_TOLERANCE).of(-393.1513703397204)
|
1416
|
-
|
1417
|
-
break_inheritance_chain([@center_actor, @scale_actor, @rotate_actor, @translate_actor, polygon])
|
1418
|
-
end
|
1419
|
-
end
|
1420
|
-
end
|
1421
|
-
|
1422
|
-
describe '.projections_overlap?' do
|
1423
|
-
it 'accepts two length 2 arrays with numbers' do
|
1424
|
-
expect { Gosling::Collision.projections_overlap?([0, 0], [0, 0]) }.not_to raise_error
|
1425
|
-
expect { Gosling::Collision.projections_overlap?([1, 2], [3, -4]) }.not_to raise_error
|
1426
|
-
|
1427
|
-
expect { Gosling::Collision.projections_overlap?([1, 2, 3], [4, 5, 6]) }.to raise_error(ArgumentError)
|
1428
|
-
expect { Gosling::Collision.projections_overlap?([1], [4]) }.to raise_error(ArgumentError)
|
1429
|
-
expect { Gosling::Collision.projections_overlap?([1, 2], [3, -4], [5, 6]) }.to raise_error(ArgumentError)
|
1430
|
-
expect { Gosling::Collision.projections_overlap?([1, 2]) }.to raise_error(ArgumentError)
|
1431
|
-
expect { Gosling::Collision.projections_overlap?([1, 2], :foo) }.to raise_error(ArgumentError)
|
1432
|
-
expect { Gosling::Collision.projections_overlap?(nil, [1, 2]) }.to raise_error
|
1433
|
-
end
|
1434
|
-
|
1435
|
-
context 'when a and b do not overlap' do
|
1436
|
-
it 'returns false' do
|
1437
|
-
expect(Gosling::Collision.projections_overlap?([0, 10], [20, 30])).to be false
|
1438
|
-
expect(Gosling::Collision.projections_overlap?([-20, -30], [0, 10])).to be false
|
1439
|
-
end
|
1440
|
-
end
|
1441
|
-
|
1442
|
-
context 'when a contains b' do
|
1443
|
-
it 'returns true' do
|
1444
|
-
expect(Gosling::Collision.projections_overlap?([0, 40], [20, 30])).to be true
|
1445
|
-
expect(Gosling::Collision.projections_overlap?([-40, 0], [-25, -15])).to be true
|
1446
|
-
expect(Gosling::Collision.projections_overlap?([-2, 0], [-1, 0])).to be true
|
1447
|
-
end
|
1448
|
-
end
|
1449
|
-
|
1450
|
-
context 'when b contains a' do
|
1451
|
-
it 'returns true' do
|
1452
|
-
expect(Gosling::Collision.projections_overlap?([5, 10], [0, 50])).to be true
|
1453
|
-
expect(Gosling::Collision.projections_overlap?([-10, 10], [-25, 25])).to be true
|
1454
|
-
expect(Gosling::Collision.projections_overlap?([5, 6], [5, 10])).to be true
|
1455
|
-
end
|
1456
|
-
end
|
1457
|
-
|
1458
|
-
context 'when a overlaps b' do
|
1459
|
-
it 'returns true' do
|
1460
|
-
expect(Gosling::Collision.projections_overlap?([-10, 10], [0, 20])).to be true
|
1461
|
-
expect(Gosling::Collision.projections_overlap?([-1000, 0], [-1, 314159])).to be true
|
1462
|
-
end
|
1463
|
-
end
|
1464
|
-
|
1465
|
-
context 'when a touches b' do
|
1466
|
-
it 'returns false' do
|
1467
|
-
expect(Gosling::Collision.projections_overlap?([-10, 0], [0, 10])).to be false
|
1468
|
-
expect(Gosling::Collision.projections_overlap?([-5, 30], [-17, -5])).to be false
|
1469
|
-
end
|
1470
|
-
end
|
1471
|
-
|
1472
|
-
context 'when a just barely overlaps b' do
|
1473
|
-
it 'returns false' do
|
1474
|
-
expect(Gosling::Collision.projections_overlap?([-10, 0.0000001], [0, 10])).to be false
|
1475
|
-
expect(Gosling::Collision.projections_overlap?([-4.999999999, 30], [-17, -5])).to be false
|
1476
|
-
end
|
1477
|
-
end
|
1478
|
-
end
|
1479
|
-
|
1480
|
-
describe '.get_overlap' do
|
1481
|
-
it 'accepts two length 2 arrays with numbers' do
|
1482
|
-
expect { Gosling::Collision.get_overlap([0, 0], [0, 0]) }.not_to raise_error
|
1483
|
-
expect { Gosling::Collision.get_overlap([1, 2], [3, -4]) }.not_to raise_error
|
1484
|
-
|
1485
|
-
expect { Gosling::Collision.get_overlap([1, 2, 3], [4, 5, 6]) }.to raise_error(ArgumentError)
|
1486
|
-
expect { Gosling::Collision.get_overlap([1], [4]) }.to raise_error(ArgumentError)
|
1487
|
-
expect { Gosling::Collision.get_overlap([1, 2], [3, -4], [5, 6]) }.to raise_error(ArgumentError)
|
1488
|
-
expect { Gosling::Collision.get_overlap([1, 2]) }.to raise_error(ArgumentError)
|
1489
|
-
expect { Gosling::Collision.get_overlap([1, 2], :foo) }.to raise_error(ArgumentError)
|
1490
|
-
expect { Gosling::Collision.get_overlap(nil, [1, 2]) }.to raise_error
|
1491
|
-
end
|
1492
|
-
|
1493
|
-
context 'when a and b do not overlap' do
|
1494
|
-
it 'returns nil' do
|
1495
|
-
expect(Gosling::Collision.get_overlap([0, 10], [20, 30])).to be_nil
|
1496
|
-
expect(Gosling::Collision.get_overlap([-20, -30], [0, 10])).to be_nil
|
1497
|
-
end
|
1498
|
-
end
|
1499
|
-
|
1500
|
-
context 'when a contains b' do
|
1501
|
-
it 'returns the length of b' do
|
1502
|
-
expect(Gosling::Collision.get_overlap([0, 40], [20, 30])).to eq(10)
|
1503
|
-
expect(Gosling::Collision.get_overlap([-40, 0], [-25, -15])).to eq(10)
|
1504
|
-
expect(Gosling::Collision.get_overlap([-2, 0], [-1, 0])).to eq(1)
|
1505
|
-
end
|
1506
|
-
end
|
1507
|
-
|
1508
|
-
context 'when b contains a' do
|
1509
|
-
it 'returns the length of a' do
|
1510
|
-
expect(Gosling::Collision.get_overlap([5, 10], [0, 50])).to eq(5)
|
1511
|
-
expect(Gosling::Collision.get_overlap([-10, 10], [-25, 25])).to eq(20)
|
1512
|
-
expect(Gosling::Collision.get_overlap([5, 6], [5, 10])).to eq(1)
|
1513
|
-
end
|
1514
|
-
end
|
1515
|
-
|
1516
|
-
context 'when a overlaps b' do
|
1517
|
-
it 'returns the length that overlaps' do
|
1518
|
-
expect(Gosling::Collision.get_overlap([-10, 10], [0, 20])).to eq(10)
|
1519
|
-
expect(Gosling::Collision.get_overlap([-1000, 0], [-1, 314159])).to eq(1)
|
1520
|
-
end
|
1521
|
-
end
|
1522
|
-
|
1523
|
-
context 'when a touches b' do
|
1524
|
-
it 'returns zero' do
|
1525
|
-
expect(Gosling::Collision.get_overlap([-10, 0], [0, 10])).to eq(0)
|
1526
|
-
expect(Gosling::Collision.get_overlap([-5, 30], [-17, -5])).to eq(0)
|
1527
|
-
end
|
1528
|
-
end
|
1529
|
-
|
1530
|
-
context 'when a just barely overlaps b' do
|
1531
|
-
it 'returns a very tiny value' do
|
1532
|
-
expect(Gosling::Collision.get_overlap([-10, 0.0000001], [0, 10])).to eq(0.0000001)
|
1533
|
-
expect(Gosling::Collision.get_overlap([-5, 30], [-17, -4.999999999])).to be_within(0.00000001).of(0)
|
1534
|
-
end
|
1535
|
-
end
|
1536
|
-
end
|
1537
|
-
|
1538
|
-
describe '.buffer_shapes' do
|
1539
|
-
it 'accepts an array of actors' do
|
1540
|
-
expect { Gosling::Collision.buffer_shapes([]) }.not_to raise_error
|
1541
|
-
expect { Gosling::Collision.buffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1]) }.not_to raise_error
|
1542
|
-
|
1543
|
-
expect { Gosling::Collision.buffer_shapes(@actor1) }.to raise_error(ArgumentError)
|
1544
|
-
expect { Gosling::Collision.buffer_shapes(:foo) }.to raise_error(ArgumentError)
|
1545
|
-
expect { Gosling::Collision.buffer_shapes(nil) }.to raise_error(ArgumentError)
|
1546
|
-
end
|
1547
|
-
|
1548
|
-
it 'resets the buffer iterators' do
|
1549
|
-
expect(Gosling::Collision).to receive(:reset_buffer_iterators)
|
1550
|
-
Gosling::Collision.buffer_shapes([@actor1])
|
1551
|
-
end
|
1552
|
-
|
1553
|
-
context 'when actors are initially buffered' do
|
1554
|
-
before(:all) do
|
1555
|
-
Gosling::Collision.clear_buffer
|
1556
|
-
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each { |a|
|
1557
|
-
@scale_actor.add_child(a)
|
1558
|
-
a.x = 0
|
1559
|
-
a.y = 0
|
1560
|
-
}
|
1561
|
-
Gosling::Collision.buffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1])
|
1562
|
-
end
|
1563
|
-
|
1564
|
-
it 'adds those actors to the collision test set' do
|
1565
|
-
[@circle1, @polygon1, @rect1, @sprite1].each do |actor|
|
1566
|
-
expect(Gosling::Collision.collision_buffer).to include(actor)
|
1567
|
-
end
|
1568
|
-
end
|
1569
|
-
|
1570
|
-
it 'caches computationally expensive information about each actor' do
|
1571
|
-
expect(Gosling::Collision.global_vertices_cache.length).to eq(3)
|
1572
|
-
expect(Gosling::Collision.global_position_cache.length).to eq(4)
|
1573
|
-
expect(Gosling::Collision.global_transform_cache.length).to eq(4)
|
1574
|
-
|
1575
|
-
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each do |actor|
|
1576
|
-
expect(actor).not_to receive(:get_global_vertices)
|
1577
|
-
expect(actor).not_to receive(:get_global_position)
|
1578
|
-
expect(actor).not_to receive(:get_global_transform)
|
1579
|
-
end
|
1580
|
-
|
1581
|
-
collisions = []
|
1582
|
-
while true
|
1583
|
-
info = Gosling::Collision.next_collision_info
|
1584
|
-
break unless info
|
1585
|
-
collisions << info
|
1586
|
-
end
|
1587
|
-
expect(collisions.length).to eq(6)
|
1588
|
-
end
|
1589
|
-
|
1590
|
-
it 'only caches info for children of the Actor class' do
|
1591
|
-
[@actor1].each do |actor|
|
1592
|
-
expect(Gosling::Collision.collision_buffer).not_to include(actor)
|
1593
|
-
end
|
1594
|
-
end
|
1595
|
-
|
1596
|
-
context 'and then re-buffered' do
|
1597
|
-
it 'updates info for already buffered actors' do
|
1598
|
-
[@circle1, @circle2].each do |actor|
|
1599
|
-
expect(actor).to receive(:get_global_position).once.and_call_original
|
1600
|
-
expect(actor).to receive(:get_global_transform).twice.and_call_original
|
1601
|
-
end
|
1602
|
-
[@rect1].each do |actor|
|
1603
|
-
expect(actor).to receive(:get_global_vertices).once.and_call_original
|
1604
|
-
expect(actor).to receive(:get_global_transform).exactly(3).times.and_call_original
|
1605
|
-
end
|
1606
|
-
|
1607
|
-
Gosling::Collision.buffer_shapes([@circle1, @circle2, @rect1])
|
1608
|
-
|
1609
|
-
[@circle1, @circle2, @rect1].each do |actor|
|
1610
|
-
expect(Gosling::Collision.collision_buffer.select { |a| a == actor }.length).to eq(1)
|
1611
|
-
end
|
1612
|
-
expect(Gosling::Collision.global_vertices_cache.length).to eq(3)
|
1613
|
-
expect(Gosling::Collision.global_position_cache.length).to eq(5)
|
1614
|
-
expect(Gosling::Collision.global_transform_cache.length).to eq(5)
|
1615
|
-
end
|
1616
|
-
end
|
1617
|
-
|
1618
|
-
after(:all) do
|
1619
|
-
Gosling::Collision.clear_buffer
|
1620
|
-
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each { |a| @scale_actor.remove_child(a) }
|
1621
|
-
end
|
1622
|
-
end
|
1623
|
-
end
|
1624
|
-
|
1625
|
-
describe '.next_collision_info' do
|
1626
|
-
before(:all) do
|
1627
|
-
Gosling::Collision.clear_buffer
|
1628
|
-
[@circle1, @polygon1, @rect1, @sprite1].each { |a| a.x = 0; a.y = 0 }
|
1629
|
-
Gosling::Collision.buffer_shapes([@circle1, @polygon1, @rect1, @sprite1])
|
1630
|
-
end
|
1631
|
-
|
1632
|
-
it 'returns collision information for the next pair of colliding actors, then nil when done' do
|
1633
|
-
info = Gosling::Collision.next_collision_info
|
1634
|
-
expect(info[:actors]).to include(@polygon1, @circle1)
|
1635
|
-
expect(info[:colliding]).to be true
|
1636
|
-
|
1637
|
-
info = Gosling::Collision.next_collision_info
|
1638
|
-
expect(info[:actors]).to include(@rect1, @circle1)
|
1639
|
-
expect(info[:colliding]).to be true
|
1640
|
-
|
1641
|
-
info = Gosling::Collision.next_collision_info
|
1642
|
-
expect(info[:actors]).to include(@rect1, @polygon1)
|
1643
|
-
expect(info[:colliding]).to be true
|
1644
|
-
|
1645
|
-
info = Gosling::Collision.next_collision_info
|
1646
|
-
expect(info[:actors]).to include(@sprite1, @circle1)
|
1647
|
-
expect(info[:colliding]).to be true
|
1648
|
-
|
1649
|
-
info = Gosling::Collision.next_collision_info
|
1650
|
-
expect(info[:actors]).to include(@sprite1, @polygon1)
|
1651
|
-
expect(info[:colliding]).to be true
|
1652
|
-
|
1653
|
-
info = Gosling::Collision.next_collision_info
|
1654
|
-
expect(info[:actors]).to include(@sprite1, @rect1)
|
1655
|
-
expect(info[:colliding]).to be true
|
1656
|
-
|
1657
|
-
expect(Gosling::Collision.next_collision_info).to be_nil
|
1658
|
-
end
|
1659
|
-
|
1660
|
-
after(:all) do
|
1661
|
-
Gosling::Collision.clear_buffer
|
1662
|
-
end
|
1663
|
-
end
|
1664
|
-
|
1665
|
-
describe '.peek_at_next_collision' do
|
1666
|
-
before(:all) do
|
1667
|
-
Gosling::Collision.clear_buffer
|
1668
|
-
[@circle1, @polygon1, @rect1, @sprite1].each { |a| a.x = 0; a.y = 0 }
|
1669
|
-
Gosling::Collision.buffer_shapes([@circle1, @polygon1, @rect1, @sprite1])
|
1670
|
-
end
|
1671
|
-
|
1672
|
-
it 'returns references to the next two buffered actors to be collision tested, if any' do
|
1673
|
-
expect(Gosling::Collision.peek_at_next_collision).to eq([@polygon1, @circle1])
|
1674
|
-
2.times { Gosling::Collision.skip_next_collision }
|
1675
|
-
expect(Gosling::Collision.peek_at_next_collision).to eq([@rect1, @polygon1])
|
1676
|
-
2.times { Gosling::Collision.skip_next_collision }
|
1677
|
-
info = Gosling::Collision.next_collision_info
|
1678
|
-
expect(info[:actors]).to include(@sprite1, @polygon1)
|
1679
|
-
2.times { Gosling::Collision.skip_next_collision }
|
1680
|
-
expect(Gosling::Collision.peek_at_next_collision).to be_nil
|
1681
|
-
end
|
1682
|
-
|
1683
|
-
after(:all) do
|
1684
|
-
Gosling::Collision.clear_buffer
|
1685
|
-
end
|
1686
|
-
end
|
1687
|
-
|
1688
|
-
describe '.skip_next_collision' do
|
1689
|
-
before(:all) do
|
1690
|
-
Gosling::Collision.clear_buffer
|
1691
|
-
[@circle1, @polygon1, @rect1, @sprite1].each { |a| a.x = 0; a.y = 0 }
|
1692
|
-
Gosling::Collision.buffer_shapes([@circle1, @polygon1, @rect1])
|
1693
|
-
end
|
1694
|
-
|
1695
|
-
it 'moves the collision iterators forward without performing any collision testing' do
|
1696
|
-
expect(Gosling::Collision.peek_at_next_collision).to eq([@polygon1, @circle1])
|
1697
|
-
Gosling::Collision.skip_next_collision
|
1698
|
-
expect(Gosling::Collision.peek_at_next_collision).to eq([@rect1, @circle1])
|
1699
|
-
Gosling::Collision.skip_next_collision
|
1700
|
-
info = Gosling::Collision.next_collision_info
|
1701
|
-
expect(info[:actors]).to include(@rect1, @polygon1)
|
1702
|
-
Gosling::Collision.skip_next_collision
|
1703
|
-
expect(Gosling::Collision.peek_at_next_collision).to be_nil
|
1704
|
-
end
|
1705
|
-
|
1706
|
-
after(:all) do
|
1707
|
-
Gosling::Collision.clear_buffer
|
1708
|
-
end
|
1709
|
-
end
|
1710
|
-
|
1711
|
-
describe '.unbuffer_shapes' do
|
1712
|
-
it 'accepts an array of actors' do
|
1713
|
-
expect { Gosling::Collision.unbuffer_shapes([]) }.not_to raise_error
|
1714
|
-
expect { Gosling::Collision.unbuffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1]) }.not_to raise_error
|
1715
|
-
|
1716
|
-
expect { Gosling::Collision.unbuffer_shapes(@actor1) }.to raise_error(ArgumentError)
|
1717
|
-
expect { Gosling::Collision.unbuffer_shapes(:foo) }.to raise_error(ArgumentError)
|
1718
|
-
expect { Gosling::Collision.unbuffer_shapes(nil) }.to raise_error(ArgumentError)
|
1719
|
-
end
|
1720
|
-
|
1721
|
-
it 'resets the buffer iterators' do
|
1722
|
-
expect(Gosling::Collision).to receive(:reset_buffer_iterators)
|
1723
|
-
Gosling::Collision.unbuffer_shapes([@actor1])
|
1724
|
-
end
|
1725
|
-
|
1726
|
-
it 'removes those actors from the collision test list and related info from the caches' do
|
1727
|
-
Gosling::Collision.buffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1])
|
1728
|
-
Gosling::Collision.unbuffer_shapes([@actor1, @polygon1, @sprite1])
|
1729
|
-
[@actor1, @polygon1, @sprite1].each do |actor|
|
1730
|
-
expect(Gosling::Collision.collision_buffer).not_to include(actor)
|
1731
|
-
end
|
1732
|
-
expect(Gosling::Collision.global_vertices_cache.length).to eq(1)
|
1733
|
-
expect(Gosling::Collision.global_position_cache.length).to eq(2)
|
1734
|
-
expect(Gosling::Collision.global_transform_cache.length).to eq(2)
|
1735
|
-
end
|
1736
|
-
end
|
1737
|
-
|
1738
|
-
describe '.clear_buffer' do
|
1739
|
-
it 'removes all actors from the collision test list and related info from the caches' do
|
1740
|
-
Gosling::Collision.buffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1])
|
1741
|
-
Gosling::Collision.clear_buffer
|
1742
|
-
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each do |actor|
|
1743
|
-
expect(Gosling::Collision.collision_buffer).not_to include(actor)
|
1744
|
-
end
|
1745
|
-
expect(Gosling::Collision.global_vertices_cache.length).to eq(0)
|
1746
|
-
expect(Gosling::Collision.global_position_cache.length).to eq(0)
|
1747
|
-
expect(Gosling::Collision.global_transform_cache.length).to eq(0)
|
1748
|
-
end
|
1749
|
-
|
1750
|
-
it 'resets the buffer iterators' do
|
1751
|
-
expect(Gosling::Collision).to receive(:reset_buffer_iterators)
|
1752
|
-
Gosling::Collision.clear_buffer
|
1753
|
-
end
|
1754
|
-
end
|
1755
|
-
end
|
1
|
+
require 'set'
|
2
|
+
|
3
|
+
module Gosling
|
4
|
+
class Collision
|
5
|
+
def self.collision_buffer
|
6
|
+
@@collision_buffer
|
7
|
+
end
|
8
|
+
|
9
|
+
def self.global_vertices_cache
|
10
|
+
@@global_vertices_cache
|
11
|
+
end
|
12
|
+
|
13
|
+
def self.global_position_cache
|
14
|
+
@@global_position_cache
|
15
|
+
end
|
16
|
+
|
17
|
+
def self.global_transform_cache
|
18
|
+
@@global_transform_cache
|
19
|
+
end
|
20
|
+
|
21
|
+
public_class_method :reset_separation_axes, :separation_axes
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
def angle_to_vector(angle)
|
26
|
+
Snow::Vec3[Math.sin(angle).round(12), Math.cos(angle).round(12), 0]
|
27
|
+
end
|
28
|
+
|
29
|
+
def clean_actor(actor)
|
30
|
+
actor.x = 0
|
31
|
+
actor.y = 0
|
32
|
+
actor.scale_x = 1
|
33
|
+
actor.scale_y = 1
|
34
|
+
actor.rotation = 0
|
35
|
+
end
|
36
|
+
|
37
|
+
def clean_shape(shape)
|
38
|
+
clean_actor(shape)
|
39
|
+
shape.center_x = 0
|
40
|
+
shape.center_y = 0
|
41
|
+
end
|
42
|
+
|
43
|
+
def clean_rect(rect)
|
44
|
+
clean_actor(rect)
|
45
|
+
rect.center_x = 5
|
46
|
+
rect.center_y = 5
|
47
|
+
end
|
48
|
+
|
49
|
+
def clean_sprite(sprite)
|
50
|
+
clean_actor(sprite)
|
51
|
+
sprite.center_x = 8
|
52
|
+
sprite.center_y = 8
|
53
|
+
end
|
54
|
+
|
55
|
+
def create_inheritance_chain(ancestry)
|
56
|
+
(1...ancestry.length).each do |i|
|
57
|
+
ancestry[i-1].add_child(ancestry[i])
|
58
|
+
end
|
59
|
+
end
|
60
|
+
|
61
|
+
def break_inheritance_chain(ancestry)
|
62
|
+
ancestry.each do |actor|
|
63
|
+
actor.parent.remove_child(actor) if actor.parent
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
ANGLE_COUNT = 8 * 4
|
68
|
+
|
69
|
+
describe Gosling::Collision do
|
70
|
+
FLOAT_TOLERANCE = 0.000001
|
71
|
+
|
72
|
+
before(:all) do
|
73
|
+
@window = Gosu::Window.new(640, 480, false)
|
74
|
+
@local_path = File.dirname(__FILE__)
|
75
|
+
@image = Gosling::ImageLibrary.get(File.join(@local_path, 'images/nil.png'))
|
76
|
+
|
77
|
+
@actor1 = Gosling::Actor.new(@window)
|
78
|
+
|
79
|
+
@actor2 = Gosling::Actor.new(@window)
|
80
|
+
|
81
|
+
@circle1 = Gosling::Circle.new(@window)
|
82
|
+
@circle1.radius = 5
|
83
|
+
|
84
|
+
@circle2 = Gosling::Circle.new(@window)
|
85
|
+
@circle2.radius = 5
|
86
|
+
|
87
|
+
@polygon1 = Gosling::Polygon.new(@window)
|
88
|
+
@polygon1.set_vertices([
|
89
|
+
Snow::Vec3[ 0, 5, 0],
|
90
|
+
Snow::Vec3[ 5, -5, 0],
|
91
|
+
Snow::Vec3[-5, -5, 0]
|
92
|
+
])
|
93
|
+
|
94
|
+
@polygon2 = Gosling::Polygon.new(@window)
|
95
|
+
@polygon2.set_vertices([
|
96
|
+
Snow::Vec3[ 0, -5, 0],
|
97
|
+
Snow::Vec3[ 5, 5, 0],
|
98
|
+
Snow::Vec3[-5, 5, 0]
|
99
|
+
])
|
100
|
+
|
101
|
+
@rect1 = Gosling::Rect.new(@window)
|
102
|
+
@rect1.width = 10
|
103
|
+
@rect1.height = 10
|
104
|
+
@rect1.center_x = 5
|
105
|
+
@rect1.center_y = 5
|
106
|
+
|
107
|
+
@rect2 = Gosling::Rect.new(@window)
|
108
|
+
@rect2.width = 10
|
109
|
+
@rect2.height = 10
|
110
|
+
@rect2.center_x = 5
|
111
|
+
@rect2.center_y = 5
|
112
|
+
@rect2.rotation = Math::PI / 4
|
113
|
+
|
114
|
+
@sprite1 = Gosling::Sprite.new(@window)
|
115
|
+
@sprite1.set_image(@image)
|
116
|
+
@sprite1.center_x = 8
|
117
|
+
@sprite1.center_y = 8
|
118
|
+
|
119
|
+
@sprite2 = Gosling::Sprite.new(@window)
|
120
|
+
@sprite2.set_image(@image)
|
121
|
+
@sprite2.center_x = 8
|
122
|
+
@sprite2.center_y = 8
|
123
|
+
|
124
|
+
@center_actor = Gosling::Actor.new(@window)
|
125
|
+
@center_actor.center_x = 5
|
126
|
+
@center_actor.center_y = 5
|
127
|
+
|
128
|
+
@scale_actor = Gosling::Actor.new(@window)
|
129
|
+
@scale_actor.scale_x = 3.5
|
130
|
+
@scale_actor.scale_y = 2.5
|
131
|
+
|
132
|
+
@rotate_actor = Gosling::Actor.new(@window)
|
133
|
+
@rotate_actor.rotation = Math::PI * -0.5
|
134
|
+
|
135
|
+
@translate_actor = Gosling::Actor.new(@window)
|
136
|
+
@translate_actor.x = 128
|
137
|
+
@translate_actor.y = 256
|
138
|
+
|
139
|
+
@angles = (0...ANGLE_COUNT).map { |i| Math::PI * 2 * i / ANGLE_COUNT }
|
140
|
+
end
|
141
|
+
|
142
|
+
before do
|
143
|
+
Gosling::Collision.reset_separation_axes
|
144
|
+
end
|
145
|
+
|
146
|
+
context 'any actor vs. itself' do
|
147
|
+
it 'never collides' do
|
148
|
+
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each do |actor|
|
149
|
+
expect(Gosling::Collision.test(actor, actor)).to be false
|
150
|
+
result = Gosling::Collision.get_collision_info(actor, actor)
|
151
|
+
expect(result[:actors]).to include(actor)
|
152
|
+
expect(result[:actors].length).to eq(2)
|
153
|
+
expect(result[:colliding]).to be false
|
154
|
+
expect(result[:overlap]).to be nil
|
155
|
+
expect(result[:penetration]).to be nil
|
156
|
+
end
|
157
|
+
end
|
158
|
+
end
|
159
|
+
|
160
|
+
context 'actor vs. anything' do
|
161
|
+
it 'never collides' do
|
162
|
+
pairs = [
|
163
|
+
[@actor1, @actor2],
|
164
|
+
[@actor1, @circle1],
|
165
|
+
[@actor1, @polygon1],
|
166
|
+
[@actor1, @rect1],
|
167
|
+
[@actor1, @sprite1]
|
168
|
+
]
|
169
|
+
pairs.each do |pair|
|
170
|
+
expect(Gosling::Collision.test(*pair)).to be false
|
171
|
+
result = Gosling::Collision.get_collision_info(*pair)
|
172
|
+
expect(result[:actors]).to include(*pair)
|
173
|
+
expect(result[:colliding]).to be false
|
174
|
+
expect(result[:overlap]).to be nil
|
175
|
+
expect(result[:penetration]).to be nil
|
176
|
+
end
|
177
|
+
end
|
178
|
+
end
|
179
|
+
|
180
|
+
context 'circle vs. circle' do
|
181
|
+
before do
|
182
|
+
clean_shape(@circle1)
|
183
|
+
@circle1.x = 0
|
184
|
+
@circle1.y = 0
|
185
|
+
|
186
|
+
clean_shape(@circle2)
|
187
|
+
@circle2.x = 5
|
188
|
+
@circle2.y = 5
|
189
|
+
end
|
190
|
+
|
191
|
+
it 'collides if the shapes are close enough' do
|
192
|
+
expect(Gosling::Collision.test(@circle1, @circle2)).to be true
|
193
|
+
result = Gosling::Collision.get_collision_info(@circle1, @circle2)
|
194
|
+
expect(result[:actors]).to include(@circle1, @circle2)
|
195
|
+
expect(result[:colliding]).to be true
|
196
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(10 - Math.sqrt(50))
|
197
|
+
expect(result[:penetration]).to eq(Snow::Vec3[1, 1, 0].normalize * result[:overlap])
|
198
|
+
end
|
199
|
+
|
200
|
+
it 'returns a vector that separates the shapes' do
|
201
|
+
@angles.each do |r|
|
202
|
+
@circle1.x = 5 + Math.sin(r) * 5
|
203
|
+
@circle1.y = 5 + Math.cos(r) * 5
|
204
|
+
@circle2.x = 5
|
205
|
+
@circle2.y = 5
|
206
|
+
|
207
|
+
result = Gosling::Collision.get_collision_info(@circle1, @circle2)
|
208
|
+
@circle2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
209
|
+
expect(Gosling::Collision.test(@circle1, @circle2)).to be false
|
210
|
+
end
|
211
|
+
end
|
212
|
+
|
213
|
+
it 'always returns the vector that displaces shape b away from shape a' do
|
214
|
+
@circle1.y = 10
|
215
|
+
result = Gosling::Collision.get_collision_info(@circle1, @circle2)
|
216
|
+
expect(result[:penetration]).to eq(Snow::Vec3[1, -1, 0].normalize * result[:overlap])
|
217
|
+
end
|
218
|
+
|
219
|
+
it 'does not collide if the shapes are far apart' do
|
220
|
+
@circle2.x = 10
|
221
|
+
|
222
|
+
expect(Gosling::Collision.test(@circle1, @circle2)).to be false
|
223
|
+
|
224
|
+
result = Gosling::Collision.get_collision_info(@circle1, @circle2)
|
225
|
+
expect(result[:actors]).to include(@circle1, @circle2)
|
226
|
+
expect(result[:colliding]).to be false
|
227
|
+
expect(result[:overlap]).to be nil
|
228
|
+
expect(result[:penetration]).to be nil
|
229
|
+
end
|
230
|
+
end
|
231
|
+
|
232
|
+
context 'circle vs. polygon' do
|
233
|
+
before do
|
234
|
+
clean_shape(@circle1)
|
235
|
+
@circle1.x = 0
|
236
|
+
@circle1.y = 0
|
237
|
+
|
238
|
+
clean_shape(@polygon1)
|
239
|
+
@polygon1.x = 0
|
240
|
+
@polygon1.y = 6
|
241
|
+
end
|
242
|
+
|
243
|
+
it 'collides if the shapes are close enough' do
|
244
|
+
expect(Gosling::Collision.test(@circle1, @polygon1)).to be true
|
245
|
+
result = Gosling::Collision.get_collision_info(@circle1, @polygon1)
|
246
|
+
expect(result[:actors]).to include(@circle1, @polygon1)
|
247
|
+
expect(result[:colliding]).to be true
|
248
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(4)
|
249
|
+
expect(result[:penetration]).to eq(Snow::Vec3[0, 1, 0].normalize * result[:overlap])
|
250
|
+
end
|
251
|
+
|
252
|
+
it 'returns a vector that separates the shapes' do
|
253
|
+
result = Gosling::Collision.get_collision_info(@circle1, @polygon1)
|
254
|
+
@polygon1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
255
|
+
expect(Gosling::Collision.test(@circle1, @polygon1)).to be false
|
256
|
+
end
|
257
|
+
|
258
|
+
it 'does not collide if the shapes are far apart' do
|
259
|
+
@polygon1.x = 10
|
260
|
+
@polygon1.y = 10
|
261
|
+
|
262
|
+
expect(Gosling::Collision.test(@circle1, @polygon1)).to be false
|
263
|
+
result = Gosling::Collision.get_collision_info(@circle1, @polygon1)
|
264
|
+
expect(result[:actors]).to include(@circle1, @polygon1)
|
265
|
+
expect(result[:colliding]).to be false
|
266
|
+
expect(result[:overlap]).to be nil
|
267
|
+
expect(result[:penetration]).to be nil
|
268
|
+
end
|
269
|
+
end
|
270
|
+
|
271
|
+
context 'circle vs. rect' do
|
272
|
+
before do
|
273
|
+
clean_shape(@circle1)
|
274
|
+
@circle1.x = 0
|
275
|
+
@circle1.y = 0
|
276
|
+
|
277
|
+
clean_rect(@rect1)
|
278
|
+
@rect1.x = 6
|
279
|
+
@rect1.y = 6
|
280
|
+
end
|
281
|
+
|
282
|
+
it 'collides if the shapes are close enough' do
|
283
|
+
expect(Gosling::Collision.test(@circle1, @rect1)).to be true
|
284
|
+
result = Gosling::Collision.get_collision_info(@circle1, @rect1)
|
285
|
+
expect(result[:actors]).to include(@circle1, @rect1)
|
286
|
+
expect(result[:colliding]).to be true
|
287
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(3.585786437626905)
|
288
|
+
expect(result[:penetration]).to eq(Snow::Vec3[1, 1, 0].normalize * result[:overlap])
|
289
|
+
end
|
290
|
+
|
291
|
+
it 'returns a vector that separates the shapes' do
|
292
|
+
result = Gosling::Collision.get_collision_info(@circle1, @rect1)
|
293
|
+
@rect1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
294
|
+
expect(Gosling::Collision.test(@circle1, @rect1)).to be false
|
295
|
+
end
|
296
|
+
|
297
|
+
it 'does not collide if the shapes are far apart' do
|
298
|
+
@rect1.x = 10
|
299
|
+
@rect1.y = 10
|
300
|
+
|
301
|
+
expect(Gosling::Collision.test(@circle1, @rect1)).to be false
|
302
|
+
result = Gosling::Collision.get_collision_info(@circle1, @rect1)
|
303
|
+
expect(result[:actors]).to include(@circle1, @rect1)
|
304
|
+
expect(result[:colliding]).to be false
|
305
|
+
expect(result[:overlap]).to be nil
|
306
|
+
expect(result[:penetration]).to be nil
|
307
|
+
end
|
308
|
+
end
|
309
|
+
|
310
|
+
context 'circle vs. sprite' do
|
311
|
+
before do
|
312
|
+
clean_shape(@circle1)
|
313
|
+
@circle1.x = 0
|
314
|
+
@circle1.y = 0
|
315
|
+
|
316
|
+
clean_sprite(@sprite1)
|
317
|
+
@sprite1.x = 9
|
318
|
+
@sprite1.y = 9
|
319
|
+
end
|
320
|
+
|
321
|
+
it 'collides if the shapes are close enough' do
|
322
|
+
expect(Gosling::Collision.test(@circle1, @sprite1)).to be true
|
323
|
+
result = Gosling::Collision.get_collision_info(@circle1, @sprite1)
|
324
|
+
expect(result[:actors]).to include(@circle1, @sprite1)
|
325
|
+
expect(result[:colliding]).to be true
|
326
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(3.585786437626905)
|
327
|
+
expect(result[:penetration]).to eq(Snow::Vec3[1, 1, 0].normalize * result[:overlap])
|
328
|
+
end
|
329
|
+
|
330
|
+
it 'returns a vector that separates the shapes' do
|
331
|
+
result = Gosling::Collision.get_collision_info(@circle1, @sprite1)
|
332
|
+
@sprite1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
333
|
+
expect(Gosling::Collision.test(@circle1, @sprite1)).to be false
|
334
|
+
end
|
335
|
+
|
336
|
+
it 'does not collide if the shapes are far apart' do
|
337
|
+
@sprite1.x = 16
|
338
|
+
@sprite1.y = 16
|
339
|
+
|
340
|
+
expect(Gosling::Collision.test(@circle1, @sprite1)).to be false
|
341
|
+
result = Gosling::Collision.get_collision_info(@circle1, @sprite1)
|
342
|
+
expect(result[:actors]).to include(@circle1, @sprite1)
|
343
|
+
expect(result[:colliding]).to be false
|
344
|
+
expect(result[:overlap]).to be nil
|
345
|
+
expect(result[:penetration]).to be nil
|
346
|
+
end
|
347
|
+
end
|
348
|
+
|
349
|
+
context 'polygon vs. polygon' do
|
350
|
+
before do
|
351
|
+
clean_shape(@polygon1)
|
352
|
+
@polygon1.x = 0
|
353
|
+
@polygon1.y = 0
|
354
|
+
|
355
|
+
clean_shape(@polygon2)
|
356
|
+
@polygon2.x = 0
|
357
|
+
@polygon2.y = 5
|
358
|
+
end
|
359
|
+
|
360
|
+
it 'collides if the shapes are close enough' do
|
361
|
+
expect(Gosling::Collision.test(@polygon1, @polygon2)).to be true
|
362
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
363
|
+
expect(result[:actors]).to include(@polygon1, @polygon2)
|
364
|
+
expect(result[:colliding]).to be true
|
365
|
+
axis = Snow::Vec2[-10, -5].normalize
|
366
|
+
a = Snow::Vec2[0, 0].dot_product(axis)
|
367
|
+
b = Snow::Vec2[0, 5].dot_product(axis)
|
368
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(a - b)
|
369
|
+
expect(result[:penetration]).to eq(Snow::Vec3[-2, 1, 0].normalize * result[:overlap])
|
370
|
+
end
|
371
|
+
|
372
|
+
it 'returns a vector that separates the shapes' do
|
373
|
+
@polygon1.x = 0
|
374
|
+
@polygon1.y = 0
|
375
|
+
|
376
|
+
@angles.each do |r|
|
377
|
+
@polygon2.x = 0
|
378
|
+
@polygon2.y = 5
|
379
|
+
|
380
|
+
@polygon1.rotation = r
|
381
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
382
|
+
@polygon2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
383
|
+
expect(Gosling::Collision.test(@polygon1, @polygon2)).to be false
|
384
|
+
@polygon1.rotation = 0
|
385
|
+
|
386
|
+
@polygon2.x = Math.sin(r)
|
387
|
+
@polygon2.y = Math.cos(r)
|
388
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
389
|
+
@polygon2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
390
|
+
expect(Gosling::Collision.test(@polygon1, @polygon2)).to be false
|
391
|
+
end
|
392
|
+
end
|
393
|
+
|
394
|
+
it 'always returns the vector that displaces shape b away from shape a' do
|
395
|
+
@polygon1.y = 5
|
396
|
+
@polygon2.y = 0
|
397
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
398
|
+
expect(result[:penetration]).to eq(Snow::Vec3[0, -1, 0].normalize * result[:overlap])
|
399
|
+
end
|
400
|
+
|
401
|
+
it 'does not collide if the shapes are far apart' do
|
402
|
+
@polygon2.x = 5
|
403
|
+
|
404
|
+
expect(Gosling::Collision.test(@polygon1, @polygon2)).to be false
|
405
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @polygon2)
|
406
|
+
expect(result[:actors]).to include(@polygon1, @polygon2)
|
407
|
+
expect(result[:colliding]).to be false
|
408
|
+
expect(result[:overlap]).to be nil
|
409
|
+
expect(result[:penetration]).to be nil
|
410
|
+
end
|
411
|
+
end
|
412
|
+
|
413
|
+
context 'polygon vs. rect' do
|
414
|
+
before do
|
415
|
+
clean_shape(@polygon1)
|
416
|
+
@polygon1.x = 0
|
417
|
+
@polygon1.y = 0
|
418
|
+
|
419
|
+
clean_rect(@rect1)
|
420
|
+
@rect1.x = 5
|
421
|
+
@rect1.y = 5
|
422
|
+
end
|
423
|
+
|
424
|
+
it 'collides if the shapes are close enough' do
|
425
|
+
expect(Gosling::Collision.test(@polygon1, @rect1)).to be true
|
426
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @rect1)
|
427
|
+
expect(result[:actors]).to include(@polygon1, @rect1)
|
428
|
+
expect(result[:colliding]).to be true
|
429
|
+
axis = Snow::Vec2[-10, -5].normalize
|
430
|
+
a = Snow::Vec2[0, 0].dot_product(axis)
|
431
|
+
b = Snow::Vec2[0, 5].dot_product(axis)
|
432
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(a - b)
|
433
|
+
expect(result[:penetration]).to eq(Snow::Vec3[2, 1, 0].normalize * result[:overlap])
|
434
|
+
end
|
435
|
+
|
436
|
+
it 'returns a vector that separates the shapes' do
|
437
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @rect1)
|
438
|
+
@rect1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
439
|
+
expect(Gosling::Collision.test(@polygon1, @rect1)).to be false
|
440
|
+
end
|
441
|
+
|
442
|
+
it 'does not collide if the shapes are far apart' do
|
443
|
+
@rect1.x = 10
|
444
|
+
|
445
|
+
expect(Gosling::Collision.test(@polygon1, @rect1)).to be false
|
446
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @rect1)
|
447
|
+
expect(result[:actors]).to include(@polygon1, @rect1)
|
448
|
+
expect(result[:colliding]).to be false
|
449
|
+
expect(result[:overlap]).to be nil
|
450
|
+
expect(result[:penetration]).to be nil
|
451
|
+
end
|
452
|
+
end
|
453
|
+
|
454
|
+
context 'polygon vs. sprite' do
|
455
|
+
before do
|
456
|
+
clean_shape(@polygon1)
|
457
|
+
@polygon1.x = 0
|
458
|
+
@polygon1.y = 0
|
459
|
+
|
460
|
+
clean_sprite(@sprite1)
|
461
|
+
@sprite1.x = 8
|
462
|
+
@sprite1.y = 8
|
463
|
+
end
|
464
|
+
|
465
|
+
it 'collides if the shapes are close enough' do
|
466
|
+
expect(Gosling::Collision.test(@polygon1, @sprite1)).to be true
|
467
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @sprite1)
|
468
|
+
expect(result[:actors]).to include(@polygon1, @sprite1)
|
469
|
+
expect(result[:colliding]).to be true
|
470
|
+
axis = Snow::Vec2[-10, -5].normalize
|
471
|
+
a = Snow::Vec2[0, 0].dot_product(axis)
|
472
|
+
b = Snow::Vec2[0, 5].dot_product(axis)
|
473
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(a - b)
|
474
|
+
expect(result[:penetration]).to eq(Snow::Vec3[2, 1, 0].normalize * result[:overlap])
|
475
|
+
end
|
476
|
+
|
477
|
+
it 'returns a vector that separates the shapes' do
|
478
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @sprite1)
|
479
|
+
@sprite1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
480
|
+
expect(Gosling::Collision.test(@polygon1, @sprite1)).to be false
|
481
|
+
end
|
482
|
+
|
483
|
+
it 'does not collide if the shapes are far apart' do
|
484
|
+
@sprite1.x = 13
|
485
|
+
|
486
|
+
expect(Gosling::Collision.test(@polygon1, @sprite1)).to be false
|
487
|
+
result = Gosling::Collision.get_collision_info(@polygon1, @sprite1)
|
488
|
+
expect(result[:actors]).to include(@polygon1, @sprite1)
|
489
|
+
expect(result[:colliding]).to be false
|
490
|
+
expect(result[:overlap]).to be nil
|
491
|
+
expect(result[:penetration]).to be nil
|
492
|
+
end
|
493
|
+
end
|
494
|
+
|
495
|
+
context 'rect vs. rect' do
|
496
|
+
before do
|
497
|
+
clean_rect(@rect1)
|
498
|
+
@rect1.x = 0
|
499
|
+
@rect1.y = 0
|
500
|
+
|
501
|
+
clean_rect(@rect2)
|
502
|
+
@rect2.x = 5
|
503
|
+
@rect2.y = 5
|
504
|
+
end
|
505
|
+
|
506
|
+
it 'collides if the shapes are close enough' do
|
507
|
+
expect(Gosling::Collision.test(@rect1, @rect2)).to be true
|
508
|
+
result = Gosling::Collision.get_collision_info(@rect1, @rect2)
|
509
|
+
expect(result[:actors]).to include(@rect1, @rect2)
|
510
|
+
expect(result[:colliding]).to be true
|
511
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(5)
|
512
|
+
if result[:penetration].x == 0
|
513
|
+
expect(result[:penetration]).to eq(Snow::Vec3[0, 1, 0].normalize * result[:overlap])
|
514
|
+
else
|
515
|
+
expect(result[:penetration]).to eq(Snow::Vec3[1, 0, 0].normalize * result[:overlap])
|
516
|
+
end
|
517
|
+
end
|
518
|
+
|
519
|
+
it 'returns a vector that separates the shapes' do
|
520
|
+
result = Gosling::Collision.get_collision_info(@rect1, @rect2)
|
521
|
+
@rect2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
522
|
+
expect(Gosling::Collision.test(@rect1, @rect2)).to be false
|
523
|
+
end
|
524
|
+
|
525
|
+
it 'does not collide if the shapes are far apart' do
|
526
|
+
@rect2.x = 11
|
527
|
+
|
528
|
+
expect(Gosling::Collision.test(@rect1, @rect2)).to be false
|
529
|
+
result = Gosling::Collision.get_collision_info(@rect1, @rect2)
|
530
|
+
expect(result[:actors]).to include(@rect1, @rect2)
|
531
|
+
expect(result[:colliding]).to be false
|
532
|
+
expect(result[:overlap]).to be nil
|
533
|
+
expect(result[:penetration]).to be nil
|
534
|
+
end
|
535
|
+
end
|
536
|
+
|
537
|
+
context 'rect vs. sprite' do
|
538
|
+
before do
|
539
|
+
clean_rect(@rect1)
|
540
|
+
@rect1.x = 0
|
541
|
+
@rect1.y = 0
|
542
|
+
|
543
|
+
clean_sprite(@sprite1)
|
544
|
+
@sprite1.x = 8
|
545
|
+
@sprite1.y = 8
|
546
|
+
end
|
547
|
+
|
548
|
+
it 'collides if the shapes are close enough' do
|
549
|
+
expect(Gosling::Collision.test(@rect1, @sprite1)).to be true
|
550
|
+
result = Gosling::Collision.get_collision_info(@rect1, @sprite1)
|
551
|
+
expect(result[:actors]).to include(@rect1, @sprite1)
|
552
|
+
expect(result[:colliding]).to be true
|
553
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(5)
|
554
|
+
if result[:penetration].x == 0
|
555
|
+
expect(result[:penetration]).to eq(Snow::Vec3[0, 1, 0].normalize * result[:overlap])
|
556
|
+
else
|
557
|
+
expect(result[:penetration]).to eq(Snow::Vec3[1, 0, 0].normalize * result[:overlap])
|
558
|
+
end
|
559
|
+
end
|
560
|
+
|
561
|
+
it 'returns a vector that separates the shapes' do
|
562
|
+
result = Gosling::Collision.get_collision_info(@rect1, @sprite1)
|
563
|
+
@sprite1.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
564
|
+
expect(Gosling::Collision.test(@rect1, @sprite1)).to be false
|
565
|
+
end
|
566
|
+
|
567
|
+
it 'does not collide if the shapes are far apart' do
|
568
|
+
@sprite1.x = 16
|
569
|
+
|
570
|
+
expect(Gosling::Collision.test(@rect1, @sprite1)).to be false
|
571
|
+
result = Gosling::Collision.get_collision_info(@rect1, @sprite1)
|
572
|
+
expect(result[:actors]).to include(@rect1, @sprite1)
|
573
|
+
expect(result[:colliding]).to be false
|
574
|
+
expect(result[:overlap]).to be nil
|
575
|
+
expect(result[:penetration]).to be nil
|
576
|
+
end
|
577
|
+
end
|
578
|
+
|
579
|
+
context 'sprite vs. sprite' do
|
580
|
+
before do
|
581
|
+
clean_sprite(@sprite1)
|
582
|
+
@sprite1.x = 0
|
583
|
+
@sprite1.y = 0
|
584
|
+
|
585
|
+
clean_sprite(@sprite2)
|
586
|
+
@sprite2.x = 8
|
587
|
+
@sprite2.y = 8
|
588
|
+
end
|
589
|
+
|
590
|
+
it 'collides if the shapes are close enough' do
|
591
|
+
expect(Gosling::Collision.test(@sprite1, @sprite2)).to be true
|
592
|
+
result = Gosling::Collision.get_collision_info(@sprite1, @sprite2)
|
593
|
+
expect(result[:actors]).to include(@sprite1, @sprite2)
|
594
|
+
expect(result[:colliding]).to be true
|
595
|
+
expect(result[:overlap]).to be_within(FLOAT_TOLERANCE).of(8)
|
596
|
+
if result[:penetration].x == 0
|
597
|
+
expect(result[:penetration]).to eq(Snow::Vec3[0, 1, 0].normalize * result[:overlap])
|
598
|
+
else
|
599
|
+
expect(result[:penetration]).to eq(Snow::Vec3[1, 0, 0].normalize * result[:overlap])
|
600
|
+
end
|
601
|
+
end
|
602
|
+
|
603
|
+
it 'returns a vector that separates the shapes' do
|
604
|
+
result = Gosling::Collision.get_collision_info(@sprite1, @sprite2)
|
605
|
+
@sprite2.pos += result[:penetration] * (1 + FLOAT_TOLERANCE)
|
606
|
+
expect(Gosling::Collision.test(@sprite1, @sprite2)).to be false
|
607
|
+
end
|
608
|
+
|
609
|
+
it 'does not collide if the shapes are far apart' do
|
610
|
+
@sprite2.x = 17
|
611
|
+
|
612
|
+
expect(Gosling::Collision.test(@sprite1, @sprite2)).to be false
|
613
|
+
result = Gosling::Collision.get_collision_info(@sprite1, @sprite2)
|
614
|
+
expect(result[:actors]).to include(@sprite1, @sprite2)
|
615
|
+
expect(result[:colliding]).to be false
|
616
|
+
expect(result[:overlap]).to be nil
|
617
|
+
expect(result[:penetration]).to be nil
|
618
|
+
end
|
619
|
+
end
|
620
|
+
|
621
|
+
describe '.is_point_in_shape?' do
|
622
|
+
it 'expects a point and an actor' do
|
623
|
+
expect { Gosling::Collision.is_point_in_shape?(Snow::Vec3[0, 0, 0], @actor1) }.not_to raise_error
|
624
|
+
|
625
|
+
expect { Gosling::Collision.is_point_in_shape?(@actor1, Snow::Vec3[0, 0, 0]) }.to raise_error(ArgumentError)
|
626
|
+
expect { Gosling::Collision.is_point_in_shape?(@actor1, :foo) }.to raise_error(ArgumentError)
|
627
|
+
expect { Gosling::Collision.is_point_in_shape?(:bar, Snow::Vec3[0, 0, 0]) }.to raise_error(ArgumentError)
|
628
|
+
expect { Gosling::Collision.is_point_in_shape?() }.to raise_error(ArgumentError)
|
629
|
+
end
|
630
|
+
|
631
|
+
context 'point vs. actor' do
|
632
|
+
it 'never collides' do
|
633
|
+
expect(Gosling::Collision.is_point_in_shape?(Snow::Vec3[0, 0, 0], @actor1)).to be false
|
634
|
+
end
|
635
|
+
end
|
636
|
+
|
637
|
+
context 'point vs. circle' do
|
638
|
+
before do
|
639
|
+
clean_shape(@circle1)
|
640
|
+
end
|
641
|
+
|
642
|
+
it 'returns true if point is in shape' do
|
643
|
+
points = [
|
644
|
+
Snow::Vec3[0, 0, 0],
|
645
|
+
Snow::Vec3[4, 0, 0],
|
646
|
+
Snow::Vec3[-4, 0, 0],
|
647
|
+
Snow::Vec3[0, 4, 0],
|
648
|
+
Snow::Vec3[0, -4, 0],
|
649
|
+
Snow::Vec3[5, 0, 0],
|
650
|
+
Snow::Vec3[-5, 0, 0],
|
651
|
+
Snow::Vec3[0, 5, 0],
|
652
|
+
Snow::Vec3[0, -5, 0],
|
653
|
+
]
|
654
|
+
points.each do |p|
|
655
|
+
expect(Gosling::Collision.is_point_in_shape?(p, @circle1)).to be true
|
656
|
+
end
|
657
|
+
end
|
658
|
+
|
659
|
+
it 'returns false if point is not in shape' do
|
660
|
+
points = [
|
661
|
+
Snow::Vec3[6, 0, 0],
|
662
|
+
Snow::Vec3[-6, 0, 0],
|
663
|
+
Snow::Vec3[0, 6, 0],
|
664
|
+
Snow::Vec3[0, -6, 0],
|
665
|
+
Snow::Vec3[4, 4, 0],
|
666
|
+
Snow::Vec3[-4, 4, 0],
|
667
|
+
Snow::Vec3[-4, -4, 0],
|
668
|
+
Snow::Vec3[4, -4, 0],
|
669
|
+
]
|
670
|
+
points.each do |p|
|
671
|
+
expect(Gosling::Collision.is_point_in_shape?(p, @circle1)).to be false
|
672
|
+
end
|
673
|
+
end
|
674
|
+
end
|
675
|
+
|
676
|
+
context 'point vs. polygon' do
|
677
|
+
before do
|
678
|
+
clean_shape(@polygon1)
|
679
|
+
end
|
680
|
+
|
681
|
+
it 'returns true if point is in shape' do
|
682
|
+
points = [
|
683
|
+
Snow::Vec3[0, 0, 0],
|
684
|
+
Snow::Vec3[0, 4, 0],
|
685
|
+
Snow::Vec3[0, -4, 0],
|
686
|
+
Snow::Vec3[4, -4, 0],
|
687
|
+
Snow::Vec3[-4, -4, 0],
|
688
|
+
Snow::Vec3[0, 5, 0],
|
689
|
+
Snow::Vec3[0, -5, 0],
|
690
|
+
Snow::Vec3[5, -5, 0],
|
691
|
+
Snow::Vec3[-5, -5, 0],
|
692
|
+
]
|
693
|
+
points.each do |p|
|
694
|
+
expect(Gosling::Collision.is_point_in_shape?(p, @polygon1)).to be true
|
695
|
+
end
|
696
|
+
end
|
697
|
+
|
698
|
+
it 'returns false if point is not in shape' do
|
699
|
+
points = [
|
700
|
+
Snow::Vec3[0, 6, 0],
|
701
|
+
Snow::Vec3[0, -6, 0],
|
702
|
+
Snow::Vec3[6, -6, 0],
|
703
|
+
Snow::Vec3[-6, -6, 0],
|
704
|
+
Snow::Vec3[4, 4, 0],
|
705
|
+
Snow::Vec3[-4, 4, 0],
|
706
|
+
]
|
707
|
+
points.each do |p|
|
708
|
+
expect(Gosling::Collision.is_point_in_shape?(p, @polygon1)).to be false
|
709
|
+
end
|
710
|
+
end
|
711
|
+
end
|
712
|
+
|
713
|
+
context 'point vs. rect' do
|
714
|
+
before do
|
715
|
+
clean_rect(@rect1)
|
716
|
+
end
|
717
|
+
|
718
|
+
it 'returns true if point is in shape' do
|
719
|
+
points = [
|
720
|
+
Snow::Vec3[0, 0, 0],
|
721
|
+
Snow::Vec3[-4, -4, 0],
|
722
|
+
Snow::Vec3[0, -4, 0],
|
723
|
+
Snow::Vec3[4, -4, 0],
|
724
|
+
Snow::Vec3[4, 0, 0],
|
725
|
+
Snow::Vec3[4, 4, 0],
|
726
|
+
Snow::Vec3[0, 4, 0],
|
727
|
+
Snow::Vec3[-4, 4, 0],
|
728
|
+
Snow::Vec3[-4, 0, 0],
|
729
|
+
Snow::Vec3[-5, -5, 0],
|
730
|
+
Snow::Vec3[0, -5, 0],
|
731
|
+
Snow::Vec3[5, -5, 0],
|
732
|
+
Snow::Vec3[5, 0, 0],
|
733
|
+
Snow::Vec3[5, 5, 0],
|
734
|
+
Snow::Vec3[0, 5, 0],
|
735
|
+
Snow::Vec3[-5, 5, 0],
|
736
|
+
Snow::Vec3[-5, 0, 0],
|
737
|
+
]
|
738
|
+
points.each do |p|
|
739
|
+
expect(Gosling::Collision.is_point_in_shape?(p, @rect1)).to be true
|
740
|
+
end
|
741
|
+
end
|
742
|
+
|
743
|
+
it 'returns false if point is not in shape' do
|
744
|
+
points = [
|
745
|
+
Snow::Vec3[-6, -6, 0],
|
746
|
+
Snow::Vec3[0, -6, 0],
|
747
|
+
Snow::Vec3[6, -6, 0],
|
748
|
+
Snow::Vec3[6, 0, 0],
|
749
|
+
Snow::Vec3[6, 6, 0],
|
750
|
+
Snow::Vec3[0, 6, 0],
|
751
|
+
Snow::Vec3[-6, 6, 0],
|
752
|
+
Snow::Vec3[-6, 0, 0],
|
753
|
+
]
|
754
|
+
points.each do |p|
|
755
|
+
expect(Gosling::Collision.is_point_in_shape?(p, @rect1)).to be false
|
756
|
+
end
|
757
|
+
end
|
758
|
+
end
|
759
|
+
|
760
|
+
context 'point vs. sprite' do
|
761
|
+
before do
|
762
|
+
clean_sprite(@sprite1)
|
763
|
+
end
|
764
|
+
|
765
|
+
it 'returns true if point is in shape' do
|
766
|
+
points = [
|
767
|
+
Snow::Vec3[0, 0, 0],
|
768
|
+
Snow::Vec3[-7, -7, 0],
|
769
|
+
Snow::Vec3[0, -7, 0],
|
770
|
+
Snow::Vec3[7, -7, 0],
|
771
|
+
Snow::Vec3[7, 0, 0],
|
772
|
+
Snow::Vec3[7, 7, 0],
|
773
|
+
Snow::Vec3[0, 7, 0],
|
774
|
+
Snow::Vec3[-7, 7, 0],
|
775
|
+
Snow::Vec3[-7, 0, 0],
|
776
|
+
Snow::Vec3[-8, -8, 0],
|
777
|
+
Snow::Vec3[0, -8, 0],
|
778
|
+
Snow::Vec3[8, -8, 0],
|
779
|
+
Snow::Vec3[8, 0, 0],
|
780
|
+
Snow::Vec3[8, 8, 0],
|
781
|
+
Snow::Vec3[0, 8, 0],
|
782
|
+
Snow::Vec3[-8, 8, 0],
|
783
|
+
Snow::Vec3[-8, 0, 0],
|
784
|
+
]
|
785
|
+
points.each do |p|
|
786
|
+
expect(Gosling::Collision.is_point_in_shape?(Snow::Vec3[-8, 0, 0], @sprite1)).to be true
|
787
|
+
end
|
788
|
+
end
|
789
|
+
|
790
|
+
it 'returns false if point is not in shape' do
|
791
|
+
points = [
|
792
|
+
Snow::Vec3[-9, -9, 0],
|
793
|
+
Snow::Vec3[0, -9, 0],
|
794
|
+
Snow::Vec3[9, -9, 0],
|
795
|
+
Snow::Vec3[9, 0, 0],
|
796
|
+
Snow::Vec3[9, 9, 0],
|
797
|
+
Snow::Vec3[0, 9, 0],
|
798
|
+
Snow::Vec3[-9, 9, 0],
|
799
|
+
Snow::Vec3[-9, 0, 0],
|
800
|
+
]
|
801
|
+
points.each do |p|
|
802
|
+
expect(Gosling::Collision.is_point_in_shape?(Snow::Vec3[-9, 0, 0], @sprite1)).to be false
|
803
|
+
end
|
804
|
+
end
|
805
|
+
end
|
806
|
+
end
|
807
|
+
|
808
|
+
describe '.get_normal' do
|
809
|
+
it 'expects a 3d vector' do
|
810
|
+
expect { Gosling::Collision.get_normal(Snow::Vec3[1, 0, 0]) }.not_to raise_error
|
811
|
+
expect { Gosling::Collision.get_normal(Snow::Vec3[1, 0, 1, 0]) }.to raise_error(ArgumentError)
|
812
|
+
expect { Gosling::Collision.get_normal(Snow::Vec3[1, 0]) }.to raise_error(ArgumentError)
|
813
|
+
expect { Gosling::Collision.get_normal(:foo) }.to raise_error
|
814
|
+
expect { Gosling::Collision.get_normal(nil) }.to raise_error
|
815
|
+
end
|
816
|
+
|
817
|
+
it 'returns a 3d vector' do
|
818
|
+
result = Gosling::Collision.get_normal(Snow::Vec3[1, 0, 0])
|
819
|
+
expect(result).to be_instance_of(Snow::Vec3)
|
820
|
+
end
|
821
|
+
|
822
|
+
it 'z value of returned vector is always 0' do
|
823
|
+
[
|
824
|
+
Snow::Vec3[1, 1, 0],
|
825
|
+
Snow::Vec3[-1, -1, -1],
|
826
|
+
Snow::Vec3[-22, -22, 0],
|
827
|
+
Snow::Vec3[-11, 13, 34],
|
828
|
+
Snow::Vec3[37, -4, -15],
|
829
|
+
Snow::Vec3[34, 39, -16],
|
830
|
+
Snow::Vec3[-48, 23, -32],
|
831
|
+
Snow::Vec3[24, -39, 42],
|
832
|
+
Snow::Vec3[49, 44, -15],
|
833
|
+
Snow::Vec3[27, 23, 42],
|
834
|
+
Snow::Vec3[33, -25, -20],
|
835
|
+
Snow::Vec3[-46, -18, 48],
|
836
|
+
].each do |v|
|
837
|
+
expect(Gosling::Collision.get_normal(v)[2]).to be == 0
|
838
|
+
end
|
839
|
+
end
|
840
|
+
|
841
|
+
it 'raises an error when given a zero length vector' do
|
842
|
+
expect { Gosling::Collision.get_normal(Snow::Vec3[0, 0, 0]) }.to raise_error(ArgumentError)
|
843
|
+
end
|
844
|
+
|
845
|
+
it 'returns a vector that is +/- 90 degrees from the original' do
|
846
|
+
[
|
847
|
+
Snow::Vec3[1, 1, 0],
|
848
|
+
Snow::Vec3[-1, -1, -1],
|
849
|
+
Snow::Vec3[-22, -22, 0],
|
850
|
+
Snow::Vec3[-11, 13, 34],
|
851
|
+
Snow::Vec3[37, -4, -15],
|
852
|
+
Snow::Vec3[34, 39, -16],
|
853
|
+
Snow::Vec3[-48, 23, -32],
|
854
|
+
Snow::Vec3[24, -39, 42],
|
855
|
+
Snow::Vec3[49, 44, -15],
|
856
|
+
Snow::Vec3[27, 23, 42],
|
857
|
+
Snow::Vec3[33, -25, -20],
|
858
|
+
Snow::Vec3[-46, -18, 48],
|
859
|
+
].each do |v|
|
860
|
+
norm_v = Gosling::Collision.get_normal(v)
|
861
|
+
radians = Math.acos(v.dot_product(norm_v) / (v.magnitude * norm_v.magnitude))
|
862
|
+
expect(radians.abs).to be == Math::PI / 2
|
863
|
+
end
|
864
|
+
end
|
865
|
+
end
|
866
|
+
|
867
|
+
describe '.get_polygon_separation_axes' do
|
868
|
+
it 'expects an array of length 3 vectors' do
|
869
|
+
good_vector_array = [
|
870
|
+
Snow::Vec3[3, 1, 0],
|
871
|
+
Snow::Vec3[4, 2, 0],
|
872
|
+
Snow::Vec3[5, 3, 0],
|
873
|
+
Snow::Vec3[1, 4, 0],
|
874
|
+
Snow::Vec3[2, 5, 0]
|
875
|
+
]
|
876
|
+
bad_vector_array = [
|
877
|
+
Snow::Vec2[9, 11],
|
878
|
+
Snow::Vec3[7, 12, 0],
|
879
|
+
Snow::Vec4[5, 13, 1, 0],
|
880
|
+
Snow::Vec2[3, 14],
|
881
|
+
Snow::Vec2[1, 15]
|
882
|
+
]
|
883
|
+
p = Gosling::Polygon.new(@window)
|
884
|
+
expect { Gosling::Collision.get_polygon_separation_axes(good_vector_array) }.not_to raise_error
|
885
|
+
expect { Gosling::Collision.get_polygon_separation_axes(bad_vector_array) }.to raise_error
|
886
|
+
expect { Gosling::Collision.get_polygon_separation_axes(p.get_vertices) }.not_to raise_error
|
887
|
+
expect { Gosling::Collision.get_polygon_separation_axes(p) }.to raise_error
|
888
|
+
expect { Gosling::Collision.get_polygon_separation_axes(:foo) }.to raise_error
|
889
|
+
end
|
890
|
+
|
891
|
+
it 'returns an array of 3d vectors' do
|
892
|
+
vertices = [
|
893
|
+
Snow::Vec3[3, 1, 0],
|
894
|
+
Snow::Vec3[4, 2, 0],
|
895
|
+
Snow::Vec3[5, 3, 0],
|
896
|
+
Snow::Vec3[1, 4, 0],
|
897
|
+
Snow::Vec3[2, 5, 0]
|
898
|
+
]
|
899
|
+
Gosling::Collision.get_polygon_separation_axes(vertices)
|
900
|
+
result = Gosling::Collision.separation_axes
|
901
|
+
expect(result).to be_instance_of(Array)
|
902
|
+
expect(result.reject { |v| v.is_a?(Snow::Vec3) }).to be_empty
|
903
|
+
end
|
904
|
+
|
905
|
+
it 'skips length zero sides' do
|
906
|
+
vertices = [
|
907
|
+
Snow::Vec3[1, 1, 0],
|
908
|
+
Snow::Vec3[1, 1, 0],
|
909
|
+
Snow::Vec3[1, 2, 0],
|
910
|
+
Snow::Vec3[2, 2, 0],
|
911
|
+
Snow::Vec3[2, 2, 0]
|
912
|
+
]
|
913
|
+
Gosling::Collision.get_polygon_separation_axes(vertices)
|
914
|
+
result = Gosling::Collision.separation_axes
|
915
|
+
expect(result.length).to be == 3
|
916
|
+
end
|
917
|
+
|
918
|
+
it 'returns correct values' do
|
919
|
+
vertices = [
|
920
|
+
Snow::Vec3[ 2, 1, 0],
|
921
|
+
Snow::Vec3[ 1, -1, 0],
|
922
|
+
Snow::Vec3[ 0, -2, 0],
|
923
|
+
Snow::Vec3[-1, -1, 0],
|
924
|
+
Snow::Vec3[-1, 2, 0]
|
925
|
+
]
|
926
|
+
Gosling::Collision.get_polygon_separation_axes(vertices)
|
927
|
+
result = Gosling::Collision.separation_axes
|
928
|
+
expect(result).to match_array([
|
929
|
+
Snow::Vec3[ 1, 3, 0].normalize,
|
930
|
+
Snow::Vec3[ 2, -1, 0].normalize,
|
931
|
+
Snow::Vec3[ 1, -1, 0].normalize,
|
932
|
+
Snow::Vec3[-1, -1, 0].normalize,
|
933
|
+
Snow::Vec3[-3, 0, 0].normalize
|
934
|
+
])
|
935
|
+
end
|
936
|
+
end
|
937
|
+
|
938
|
+
describe '.get_circle_separation_axis' do
|
939
|
+
before do
|
940
|
+
clean_shape(@circle1)
|
941
|
+
clean_shape(@circle2)
|
942
|
+
end
|
943
|
+
|
944
|
+
it 'expects two shape arguments' do
|
945
|
+
expect { Gosling::Collision.get_circle_separation_axis(@circle1, @circle2) }.not_to raise_error
|
946
|
+
expect { Gosling::Collision.get_circle_separation_axis(@circle1, @polygon1) }.not_to raise_error
|
947
|
+
expect { Gosling::Collision.get_circle_separation_axis(@rect1, @circle2) }.not_to raise_error
|
948
|
+
|
949
|
+
expect { Gosling::Collision.get_circle_separation_axis(@circle1, @circle2, Snow::Vec3.new) }.to raise_error(ArgumentError)
|
950
|
+
expect { Gosling::Collision.get_circle_separation_axis(:foo, @circle2) }.to raise_error
|
951
|
+
expect { Gosling::Collision.get_circle_separation_axis(@circle1) }.to raise_error(ArgumentError)
|
952
|
+
expect { Gosling::Collision.get_circle_separation_axis() }.to raise_error(ArgumentError)
|
953
|
+
expect { Gosling::Collision.get_circle_separation_axis(:foo) }.to raise_error(ArgumentError)
|
954
|
+
end
|
955
|
+
|
956
|
+
it 'returns a 3d vector' do
|
957
|
+
@circle1.x = 0
|
958
|
+
@circle1.y = 0
|
959
|
+
|
960
|
+
@circle2.x = 10
|
961
|
+
@circle2.y = -5
|
962
|
+
|
963
|
+
Gosling::Collision.get_circle_separation_axis(@circle1, @circle2)
|
964
|
+
result = Gosling::Collision.separation_axes
|
965
|
+
expect(result.length).to eq(1)
|
966
|
+
expect(result.first).to be_instance_of(Snow::Vec3)
|
967
|
+
end
|
968
|
+
|
969
|
+
it "returns nil if distance beween shape centers is 0" do
|
970
|
+
@circle1.x = 0
|
971
|
+
@circle1.y = 0
|
972
|
+
|
973
|
+
@circle2.x = 0
|
974
|
+
@circle2.y = 0
|
975
|
+
|
976
|
+
result = Gosling::Collision.get_circle_separation_axis(@circle1, @circle2)
|
977
|
+
expect(result).to be nil
|
978
|
+
end
|
979
|
+
|
980
|
+
it 'returns a correct unit vector' do
|
981
|
+
@circle1.x = 5
|
982
|
+
@circle1.y = -10
|
983
|
+
|
984
|
+
@circle2.x = 10
|
985
|
+
@circle2.y = -5
|
986
|
+
|
987
|
+
Gosling::Collision.get_circle_separation_axis(@circle1, @circle2)
|
988
|
+
result = Gosling::Collision.separation_axes
|
989
|
+
expect(result.length).to eq(1)
|
990
|
+
expect(result.first).to be == Snow::Vec3[1, 1, 0].normalize
|
991
|
+
end
|
992
|
+
end
|
993
|
+
|
994
|
+
describe '.get_separation_axes' do
|
995
|
+
it 'expects two shapes' do
|
996
|
+
expect { Gosling::Collision.get_separation_axes(@circle1, @circle2) }.not_to raise_error
|
997
|
+
expect { Gosling::Collision.get_separation_axes(@circle1, @polygon2) }.not_to raise_error
|
998
|
+
expect { Gosling::Collision.get_separation_axes(@polygon1, @polygon2) }.not_to raise_error
|
999
|
+
expect { Gosling::Collision.get_separation_axes(@polygon1, @rect2) }.not_to raise_error
|
1000
|
+
expect { Gosling::Collision.get_separation_axes(@sprite1, @polygon2) }.not_to raise_error
|
1001
|
+
|
1002
|
+
expect { Gosling::Collision.get_separation_axes(@actor1, @circle2) }.to raise_error(ArgumentError)
|
1003
|
+
expect { Gosling::Collision.get_separation_axes(@circle1, @circle2, @polygon2) }.to raise_error
|
1004
|
+
expect { Gosling::Collision.get_separation_axes(@circle1, 1) }.to raise_error(ArgumentError)
|
1005
|
+
expect { Gosling::Collision.get_separation_axes(@polygon1, :foo) }.to raise_error(ArgumentError)
|
1006
|
+
expect { Gosling::Collision.get_separation_axes(:foo) }.to raise_error(ArgumentError)
|
1007
|
+
expect { Gosling::Collision.get_separation_axes() }.to raise_error(ArgumentError)
|
1008
|
+
end
|
1009
|
+
|
1010
|
+
it 'returns an array of 3d vectors' do
|
1011
|
+
Gosling::Collision.get_separation_axes(@polygon1, @polygon2)
|
1012
|
+
result = Gosling::Collision.separation_axes
|
1013
|
+
expect(result).to be_instance_of(Array)
|
1014
|
+
expect(result.reject { |v| v.is_a?(Snow::Vec3) }).to be_empty
|
1015
|
+
end
|
1016
|
+
|
1017
|
+
it 'returns only unit vectors' do
|
1018
|
+
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1019
|
+
result = Gosling::Collision.separation_axes
|
1020
|
+
expect(result).to be_instance_of(Array)
|
1021
|
+
result.each do |v|
|
1022
|
+
expect(v).to be_instance_of(Snow::Vec3)
|
1023
|
+
expect(v.magnitude).to be_between(0.99999999, 1.00000001)
|
1024
|
+
end
|
1025
|
+
end
|
1026
|
+
|
1027
|
+
it 'returns only unique vectors' do
|
1028
|
+
Gosling::Collision.get_separation_axes(@rect2, @polygon2)
|
1029
|
+
result = Gosling::Collision.separation_axes
|
1030
|
+
expect(result).to be_instance_of(Array)
|
1031
|
+
expect(result.uniq.length).to be == result.length
|
1032
|
+
end
|
1033
|
+
|
1034
|
+
it 'is commutative' do
|
1035
|
+
Gosling::Collision.get_separation_axes(@rect2, @polygon2)
|
1036
|
+
result1 = Gosling::Collision.separation_axes.dup
|
1037
|
+
Gosling::Collision.get_separation_axes(@polygon2, @rect2)
|
1038
|
+
result2 = Gosling::Collision.separation_axes.dup
|
1039
|
+
expect(result1.map { |v| v.to_s }).to match_array(result2.map { |v| v.to_s })
|
1040
|
+
end
|
1041
|
+
|
1042
|
+
it 'respects centering' do
|
1043
|
+
clean_shape(@polygon1)
|
1044
|
+
@polygon1.center_x = 10
|
1045
|
+
@polygon1.center_y = 2
|
1046
|
+
|
1047
|
+
clean_shape(@circle1)
|
1048
|
+
|
1049
|
+
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1050
|
+
result = Gosling::Collision.separation_axes
|
1051
|
+
expect(result).to match_array([
|
1052
|
+
Snow::Vec3[10, 5, 0].normalize,
|
1053
|
+
Snow::Vec3[0, -10, 0].normalize,
|
1054
|
+
Snow::Vec3[-10, 5, 0].normalize
|
1055
|
+
])
|
1056
|
+
end
|
1057
|
+
|
1058
|
+
it 'respects scaling' do
|
1059
|
+
clean_shape(@polygon1)
|
1060
|
+
@polygon1.scale_x = 3
|
1061
|
+
@polygon1.scale_y = 2
|
1062
|
+
|
1063
|
+
clean_shape(@circle1)
|
1064
|
+
|
1065
|
+
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1066
|
+
result = Gosling::Collision.separation_axes
|
1067
|
+
expect(result).to match_array([
|
1068
|
+
Snow::Vec3[20, 15, 0].normalize,
|
1069
|
+
Snow::Vec3[0, -30, 0].normalize,
|
1070
|
+
Snow::Vec3[-20, 15, 0].normalize
|
1071
|
+
])
|
1072
|
+
end
|
1073
|
+
|
1074
|
+
it 'respects rotation' do
|
1075
|
+
clean_shape(@polygon1)
|
1076
|
+
@polygon1.rotation = Math::PI / 2
|
1077
|
+
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1078
|
+
result = Gosling::Collision.separation_axes
|
1079
|
+
|
1080
|
+
clean_shape(@circle1)
|
1081
|
+
|
1082
|
+
expect(result).to match_array([
|
1083
|
+
Snow::Vec3[5, -10, 0].normalize,
|
1084
|
+
Snow::Vec3[-10, 0, 0].normalize,
|
1085
|
+
Snow::Vec3[5, 10, 0].normalize
|
1086
|
+
])
|
1087
|
+
end
|
1088
|
+
|
1089
|
+
it 'respects translation' do
|
1090
|
+
clean_shape(@polygon1)
|
1091
|
+
@polygon1.x = -50
|
1092
|
+
@polygon1.y = 10
|
1093
|
+
|
1094
|
+
clean_shape(@circle1)
|
1095
|
+
|
1096
|
+
Gosling::Collision.get_separation_axes(@polygon1, @circle1)
|
1097
|
+
result = Gosling::Collision.separation_axes
|
1098
|
+
expect(result).to match_array([
|
1099
|
+
Snow::Vec3[10, 5, 0].normalize,
|
1100
|
+
Snow::Vec3[0, -10, 0].normalize,
|
1101
|
+
Snow::Vec3[-10, 5, 0].normalize,
|
1102
|
+
Snow::Vec3[50, -10, 0].normalize
|
1103
|
+
])
|
1104
|
+
end
|
1105
|
+
|
1106
|
+
context 'with two polygons' do
|
1107
|
+
it 'returns an array with no more axes than total vertices, and no less than two' do
|
1108
|
+
[
|
1109
|
+
[@polygon1, @polygon2],
|
1110
|
+
[@polygon1, @rect1],
|
1111
|
+
[@polygon1, @rect2],
|
1112
|
+
[@polygon1, @sprite1],
|
1113
|
+
[@polygon1, @sprite2],
|
1114
|
+
[@polygon2, @rect1],
|
1115
|
+
[@polygon2, @rect2],
|
1116
|
+
[@polygon2, @sprite1],
|
1117
|
+
[@polygon2, @sprite2],
|
1118
|
+
[@rect1, @rect2],
|
1119
|
+
[@rect1, @sprite1],
|
1120
|
+
[@rect1, @sprite2],
|
1121
|
+
[@rect2, @sprite1],
|
1122
|
+
[@rect2, @sprite2],
|
1123
|
+
[@sprite1, @sprite2]
|
1124
|
+
].each do |shapes|
|
1125
|
+
Gosling::Collision.get_separation_axes(*shapes)
|
1126
|
+
result = Gosling::Collision.separation_axes
|
1127
|
+
vertex_count = 0
|
1128
|
+
shapes.each { |s| vertex_count += s.get_vertices.length }
|
1129
|
+
expect(result.length).to be_between(2, vertex_count).inclusive
|
1130
|
+
end
|
1131
|
+
end
|
1132
|
+
end
|
1133
|
+
|
1134
|
+
context 'with two circles' do
|
1135
|
+
context 'when both circles have the same center' do
|
1136
|
+
it 'returns an empty array' do
|
1137
|
+
@circle1.x = 0
|
1138
|
+
@circle1.y = 0
|
1139
|
+
@circle2.x = 0
|
1140
|
+
@circle2.y = 0
|
1141
|
+
Gosling::Collision.get_separation_axes(@circle1, @circle2)
|
1142
|
+
result = Gosling::Collision.separation_axes
|
1143
|
+
expect(result).to be_instance_of(Array)
|
1144
|
+
expect(result).to be_empty
|
1145
|
+
end
|
1146
|
+
end
|
1147
|
+
|
1148
|
+
it 'returns an array with one axis' do
|
1149
|
+
@circle1.x = 1
|
1150
|
+
@circle1.y = 0
|
1151
|
+
@circle2.x = 17
|
1152
|
+
@circle2.y = -5
|
1153
|
+
Gosling::Collision.get_separation_axes(@circle1, @circle2)
|
1154
|
+
result = Gosling::Collision.separation_axes
|
1155
|
+
expect(result).to be_instance_of(Array)
|
1156
|
+
expect(result.length).to be == 1
|
1157
|
+
end
|
1158
|
+
end
|
1159
|
+
|
1160
|
+
context 'with a polygon and a circle' do
|
1161
|
+
it 'returns an array with no more axes than total vertices plus one, and no less than two' do
|
1162
|
+
[
|
1163
|
+
[@circle1, @polygon1],
|
1164
|
+
[@circle2, @polygon2],
|
1165
|
+
[@circle1, @rect1],
|
1166
|
+
[@circle2, @rect2],
|
1167
|
+
[@circle1, @sprite1],
|
1168
|
+
[@circle2, @sprite2]
|
1169
|
+
].each do |shapes|
|
1170
|
+
Gosling::Collision.get_separation_axes(*shapes)
|
1171
|
+
result = Gosling::Collision.separation_axes
|
1172
|
+
vertex_count = shapes[1].get_vertices.length
|
1173
|
+
expect(result.length).to be_between(2, vertex_count + 1).inclusive
|
1174
|
+
end
|
1175
|
+
end
|
1176
|
+
end
|
1177
|
+
end
|
1178
|
+
|
1179
|
+
describe '.project_onto_axis' do
|
1180
|
+
it 'expects a shape and a 3d or better unit vector' do
|
1181
|
+
axis = Snow::Vec3[1, 1, 0]
|
1182
|
+
|
1183
|
+
expect { Gosling::Collision.project_onto_axis(@sprite1, axis) }.not_to raise_error
|
1184
|
+
expect { Gosling::Collision.project_onto_axis(@rect1, axis) }.not_to raise_error
|
1185
|
+
expect { Gosling::Collision.project_onto_axis(@circle1, axis) }.not_to raise_error
|
1186
|
+
expect { Gosling::Collision.project_onto_axis(@polygon1, axis) }.not_to raise_error
|
1187
|
+
|
1188
|
+
expect { Gosling::Collision.project_onto_axis(:foo, axis) }.to raise_error
|
1189
|
+
expect { Gosling::Collision.project_onto_axis(@sprite1, Snow::Vec4[1, 1, 0, 2]) }.not_to raise_error
|
1190
|
+
expect { Gosling::Collision.project_onto_axis(@rect1, Snow::Vec2[1, 1]) }.to raise_error(ArgumentError)
|
1191
|
+
expect { Gosling::Collision.project_onto_axis(@polygon1, :foo) }.to raise_error(ArgumentError)
|
1192
|
+
expect { Gosling::Collision.project_onto_axis(@circle1, @circle1, axis) }.to raise_error
|
1193
|
+
expect { Gosling::Collision.project_onto_axis() }.to raise_error(ArgumentError)
|
1194
|
+
end
|
1195
|
+
|
1196
|
+
it 'returns an array of two numbers' do
|
1197
|
+
axis = Snow::Vec3[1, 1, 0]
|
1198
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1199
|
+
expect(result).to be_instance_of(Array)
|
1200
|
+
expect(result.length).to be == 2
|
1201
|
+
expect(result.reject { |x| x.is_a?(Numeric) }).to be_empty
|
1202
|
+
end
|
1203
|
+
|
1204
|
+
it 'works with four dimensional axes' do
|
1205
|
+
clean_shape(@circle1)
|
1206
|
+
@circle1.x = 1
|
1207
|
+
@circle1.y = 1
|
1208
|
+
@circle1.radius = 5
|
1209
|
+
|
1210
|
+
axis = Snow::Vec4[-1, 1, 0, 0].normalize
|
1211
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1212
|
+
expect(result).to be == [-5, 5]
|
1213
|
+
|
1214
|
+
axis.z = 2
|
1215
|
+
axis.w = -3
|
1216
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1217
|
+
expect(result).to be == [-5, 5]
|
1218
|
+
end
|
1219
|
+
|
1220
|
+
context 'with a circle' do
|
1221
|
+
before do
|
1222
|
+
clean_shape(@circle1)
|
1223
|
+
end
|
1224
|
+
|
1225
|
+
it 'returns expected values' do
|
1226
|
+
@circle1.x = 0
|
1227
|
+
@circle1.y = 0
|
1228
|
+
@circle1.radius = 5
|
1229
|
+
|
1230
|
+
axis = Snow::Vec3[-1, 1, 0].normalize
|
1231
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1232
|
+
expect(result).to be == [-5, 5]
|
1233
|
+
|
1234
|
+
clean_shape(@circle1)
|
1235
|
+
@circle1.x = 5
|
1236
|
+
@circle1.y = 0
|
1237
|
+
@circle1.radius = 5
|
1238
|
+
|
1239
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1240
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1241
|
+
expect(result).to be == [0, 10]
|
1242
|
+
end
|
1243
|
+
|
1244
|
+
it 'respects centering' do
|
1245
|
+
@circle1.center_x = 3
|
1246
|
+
@circle1.center_y = 6
|
1247
|
+
|
1248
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1249
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1250
|
+
expect(result).to be == [-8, 2]
|
1251
|
+
|
1252
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1253
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1254
|
+
expect(result).to be == [-11, -1]
|
1255
|
+
end
|
1256
|
+
|
1257
|
+
it 'respects scaling' do
|
1258
|
+
@circle1.scale_x = 2
|
1259
|
+
@circle1.scale_y = 0.5
|
1260
|
+
|
1261
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1262
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1263
|
+
expect(result).to be == [-10, 10]
|
1264
|
+
|
1265
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1266
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1267
|
+
expect(result).to be == [-2.5, 2.5]
|
1268
|
+
end
|
1269
|
+
|
1270
|
+
it 'respects rotation' do
|
1271
|
+
@circle1.rotation = Math::PI
|
1272
|
+
|
1273
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1274
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1275
|
+
expect(result).to be == [-5, 5]
|
1276
|
+
end
|
1277
|
+
|
1278
|
+
it 'respects translation' do
|
1279
|
+
@circle1.x = -12
|
1280
|
+
@circle1.y = 23
|
1281
|
+
|
1282
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1283
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1284
|
+
expect(result).to be == [-17, -7]
|
1285
|
+
|
1286
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1287
|
+
result = Gosling::Collision.project_onto_axis(@circle1, axis)
|
1288
|
+
expect(result).to be == [18, 28]
|
1289
|
+
end
|
1290
|
+
|
1291
|
+
it 'respects its entire ancestry of transforms' do
|
1292
|
+
circle = Gosling::Circle.new(@window)
|
1293
|
+
clean_shape(circle)
|
1294
|
+
circle.radius = 10
|
1295
|
+
|
1296
|
+
create_inheritance_chain([@center_actor, @scale_actor, @rotate_actor, @translate_actor, circle])
|
1297
|
+
|
1298
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1299
|
+
result = Gosling::Collision.project_onto_axis(circle, axis)
|
1300
|
+
expect(result).to be == [-936.0, -866.0]
|
1301
|
+
|
1302
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1303
|
+
result = Gosling::Collision.project_onto_axis(circle, axis)
|
1304
|
+
expect(result[0]).to be_within(FLOAT_TOLERANCE).of(290.0)
|
1305
|
+
expect(result[1]).to be_within(FLOAT_TOLERANCE).of(340.0)
|
1306
|
+
|
1307
|
+
axis = Snow::Vec3[1, 1, 0].normalize
|
1308
|
+
result = Gosling::Collision.project_onto_axis(circle, axis)
|
1309
|
+
expect(result[0]).to be_within(FLOAT_TOLERANCE).of(-443.1343965537543)
|
1310
|
+
expect(result[1]).to be_within(FLOAT_TOLERANCE).of(-385.5947509968793)
|
1311
|
+
|
1312
|
+
break_inheritance_chain([@center_actor, @scale_actor, @rotate_actor, @translate_actor, circle])
|
1313
|
+
end
|
1314
|
+
end
|
1315
|
+
|
1316
|
+
context 'with a polygon' do
|
1317
|
+
it 'returns expected values' do
|
1318
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1319
|
+
clean_shape(@polygon2)
|
1320
|
+
@polygon2.x = 0
|
1321
|
+
@polygon2.y = 0
|
1322
|
+
result = Gosling::Collision.project_onto_axis(@polygon2, axis)
|
1323
|
+
expect(result).to be == [-5, 5]
|
1324
|
+
|
1325
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1326
|
+
clean_shape(@polygon1)
|
1327
|
+
@polygon1.x = 0
|
1328
|
+
@polygon1.y = 5
|
1329
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1330
|
+
expect(result).to be == [0, 10]
|
1331
|
+
|
1332
|
+
axis = Snow::Vec3[1, -1, 0].normalize
|
1333
|
+
clean_shape(@polygon1)
|
1334
|
+
@polygon1.x = 0
|
1335
|
+
@polygon1.y = 0
|
1336
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1337
|
+
expect(result[0]).to be_within(0.00000001).of(-Math.sqrt(25 * 0.5))
|
1338
|
+
expect(result[1]).to be_within(0.00000001).of(Math.sqrt(50))
|
1339
|
+
end
|
1340
|
+
|
1341
|
+
it 'respects centering' do
|
1342
|
+
clean_shape(@polygon1)
|
1343
|
+
@polygon1.center_x = 5
|
1344
|
+
@polygon1.center_y = -1
|
1345
|
+
|
1346
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1347
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1348
|
+
expect(result).to be == [-10, 0]
|
1349
|
+
|
1350
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1351
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1352
|
+
expect(result).to be == [-4, 6]
|
1353
|
+
end
|
1354
|
+
|
1355
|
+
it 'respects scaling' do
|
1356
|
+
clean_shape(@polygon1)
|
1357
|
+
@polygon1.scale_x = 3
|
1358
|
+
@polygon1.scale_y = 2
|
1359
|
+
|
1360
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1361
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1362
|
+
expect(result).to be == [-15, 15]
|
1363
|
+
|
1364
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1365
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1366
|
+
expect(result).to be == [-10, 10]
|
1367
|
+
end
|
1368
|
+
|
1369
|
+
it 'respects rotation' do
|
1370
|
+
clean_shape(@polygon1)
|
1371
|
+
@polygon1.rotation = Math::PI / 4
|
1372
|
+
|
1373
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1374
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1375
|
+
expect(result).to be == [-7.0710678118654755, 3.5355339059327373]
|
1376
|
+
|
1377
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1378
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1379
|
+
expect(result).to be == [-7.0710678118654755, 3.5355339059327378]
|
1380
|
+
end
|
1381
|
+
|
1382
|
+
it 'respects translation' do
|
1383
|
+
clean_shape(@polygon1)
|
1384
|
+
@polygon1.x = -7
|
1385
|
+
@polygon1.y = 13
|
1386
|
+
|
1387
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1388
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1389
|
+
expect(result).to be == [-12, -2]
|
1390
|
+
|
1391
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1392
|
+
result = Gosling::Collision.project_onto_axis(@polygon1, axis)
|
1393
|
+
expect(result).to be == [8, 18]
|
1394
|
+
end
|
1395
|
+
|
1396
|
+
it 'respects its entire ancestry of transforms' do
|
1397
|
+
polygon = Gosling::Polygon.new(@window)
|
1398
|
+
clean_shape(polygon)
|
1399
|
+
polygon.set_vertices(@polygon1.get_vertices)
|
1400
|
+
|
1401
|
+
create_inheritance_chain([@center_actor, @scale_actor, @rotate_actor, @translate_actor, polygon])
|
1402
|
+
|
1403
|
+
axis = Snow::Vec3[1, 0, 0].normalize
|
1404
|
+
result = Gosling::Collision.project_onto_axis(polygon, axis)
|
1405
|
+
expect(result).to be == [-918.5, -883.5]
|
1406
|
+
|
1407
|
+
axis = Snow::Vec3[0, 1, 0].normalize
|
1408
|
+
result = Gosling::Collision.project_onto_axis(polygon, axis)
|
1409
|
+
expect(result[0]).to be_within(FLOAT_TOLERANCE).of(302.5)
|
1410
|
+
expect(result[1]).to be_within(FLOAT_TOLERANCE).of(327.5)
|
1411
|
+
|
1412
|
+
axis = Snow::Vec3[1, 1, 0].normalize
|
1413
|
+
result = Gosling::Collision.project_onto_axis(polygon, axis)
|
1414
|
+
expect(result[0]).to be_within(FLOAT_TOLERANCE).of(-426.7389424460814)
|
1415
|
+
expect(result[1]).to be_within(FLOAT_TOLERANCE).of(-393.1513703397204)
|
1416
|
+
|
1417
|
+
break_inheritance_chain([@center_actor, @scale_actor, @rotate_actor, @translate_actor, polygon])
|
1418
|
+
end
|
1419
|
+
end
|
1420
|
+
end
|
1421
|
+
|
1422
|
+
describe '.projections_overlap?' do
|
1423
|
+
it 'accepts two length 2 arrays with numbers' do
|
1424
|
+
expect { Gosling::Collision.projections_overlap?([0, 0], [0, 0]) }.not_to raise_error
|
1425
|
+
expect { Gosling::Collision.projections_overlap?([1, 2], [3, -4]) }.not_to raise_error
|
1426
|
+
|
1427
|
+
expect { Gosling::Collision.projections_overlap?([1, 2, 3], [4, 5, 6]) }.to raise_error(ArgumentError)
|
1428
|
+
expect { Gosling::Collision.projections_overlap?([1], [4]) }.to raise_error(ArgumentError)
|
1429
|
+
expect { Gosling::Collision.projections_overlap?([1, 2], [3, -4], [5, 6]) }.to raise_error(ArgumentError)
|
1430
|
+
expect { Gosling::Collision.projections_overlap?([1, 2]) }.to raise_error(ArgumentError)
|
1431
|
+
expect { Gosling::Collision.projections_overlap?([1, 2], :foo) }.to raise_error(ArgumentError)
|
1432
|
+
expect { Gosling::Collision.projections_overlap?(nil, [1, 2]) }.to raise_error
|
1433
|
+
end
|
1434
|
+
|
1435
|
+
context 'when a and b do not overlap' do
|
1436
|
+
it 'returns false' do
|
1437
|
+
expect(Gosling::Collision.projections_overlap?([0, 10], [20, 30])).to be false
|
1438
|
+
expect(Gosling::Collision.projections_overlap?([-20, -30], [0, 10])).to be false
|
1439
|
+
end
|
1440
|
+
end
|
1441
|
+
|
1442
|
+
context 'when a contains b' do
|
1443
|
+
it 'returns true' do
|
1444
|
+
expect(Gosling::Collision.projections_overlap?([0, 40], [20, 30])).to be true
|
1445
|
+
expect(Gosling::Collision.projections_overlap?([-40, 0], [-25, -15])).to be true
|
1446
|
+
expect(Gosling::Collision.projections_overlap?([-2, 0], [-1, 0])).to be true
|
1447
|
+
end
|
1448
|
+
end
|
1449
|
+
|
1450
|
+
context 'when b contains a' do
|
1451
|
+
it 'returns true' do
|
1452
|
+
expect(Gosling::Collision.projections_overlap?([5, 10], [0, 50])).to be true
|
1453
|
+
expect(Gosling::Collision.projections_overlap?([-10, 10], [-25, 25])).to be true
|
1454
|
+
expect(Gosling::Collision.projections_overlap?([5, 6], [5, 10])).to be true
|
1455
|
+
end
|
1456
|
+
end
|
1457
|
+
|
1458
|
+
context 'when a overlaps b' do
|
1459
|
+
it 'returns true' do
|
1460
|
+
expect(Gosling::Collision.projections_overlap?([-10, 10], [0, 20])).to be true
|
1461
|
+
expect(Gosling::Collision.projections_overlap?([-1000, 0], [-1, 314159])).to be true
|
1462
|
+
end
|
1463
|
+
end
|
1464
|
+
|
1465
|
+
context 'when a touches b' do
|
1466
|
+
it 'returns false' do
|
1467
|
+
expect(Gosling::Collision.projections_overlap?([-10, 0], [0, 10])).to be false
|
1468
|
+
expect(Gosling::Collision.projections_overlap?([-5, 30], [-17, -5])).to be false
|
1469
|
+
end
|
1470
|
+
end
|
1471
|
+
|
1472
|
+
context 'when a just barely overlaps b' do
|
1473
|
+
it 'returns false' do
|
1474
|
+
expect(Gosling::Collision.projections_overlap?([-10, 0.0000001], [0, 10])).to be false
|
1475
|
+
expect(Gosling::Collision.projections_overlap?([-4.999999999, 30], [-17, -5])).to be false
|
1476
|
+
end
|
1477
|
+
end
|
1478
|
+
end
|
1479
|
+
|
1480
|
+
describe '.get_overlap' do
|
1481
|
+
it 'accepts two length 2 arrays with numbers' do
|
1482
|
+
expect { Gosling::Collision.get_overlap([0, 0], [0, 0]) }.not_to raise_error
|
1483
|
+
expect { Gosling::Collision.get_overlap([1, 2], [3, -4]) }.not_to raise_error
|
1484
|
+
|
1485
|
+
expect { Gosling::Collision.get_overlap([1, 2, 3], [4, 5, 6]) }.to raise_error(ArgumentError)
|
1486
|
+
expect { Gosling::Collision.get_overlap([1], [4]) }.to raise_error(ArgumentError)
|
1487
|
+
expect { Gosling::Collision.get_overlap([1, 2], [3, -4], [5, 6]) }.to raise_error(ArgumentError)
|
1488
|
+
expect { Gosling::Collision.get_overlap([1, 2]) }.to raise_error(ArgumentError)
|
1489
|
+
expect { Gosling::Collision.get_overlap([1, 2], :foo) }.to raise_error(ArgumentError)
|
1490
|
+
expect { Gosling::Collision.get_overlap(nil, [1, 2]) }.to raise_error
|
1491
|
+
end
|
1492
|
+
|
1493
|
+
context 'when a and b do not overlap' do
|
1494
|
+
it 'returns nil' do
|
1495
|
+
expect(Gosling::Collision.get_overlap([0, 10], [20, 30])).to be_nil
|
1496
|
+
expect(Gosling::Collision.get_overlap([-20, -30], [0, 10])).to be_nil
|
1497
|
+
end
|
1498
|
+
end
|
1499
|
+
|
1500
|
+
context 'when a contains b' do
|
1501
|
+
it 'returns the length of b' do
|
1502
|
+
expect(Gosling::Collision.get_overlap([0, 40], [20, 30])).to eq(10)
|
1503
|
+
expect(Gosling::Collision.get_overlap([-40, 0], [-25, -15])).to eq(10)
|
1504
|
+
expect(Gosling::Collision.get_overlap([-2, 0], [-1, 0])).to eq(1)
|
1505
|
+
end
|
1506
|
+
end
|
1507
|
+
|
1508
|
+
context 'when b contains a' do
|
1509
|
+
it 'returns the length of a' do
|
1510
|
+
expect(Gosling::Collision.get_overlap([5, 10], [0, 50])).to eq(5)
|
1511
|
+
expect(Gosling::Collision.get_overlap([-10, 10], [-25, 25])).to eq(20)
|
1512
|
+
expect(Gosling::Collision.get_overlap([5, 6], [5, 10])).to eq(1)
|
1513
|
+
end
|
1514
|
+
end
|
1515
|
+
|
1516
|
+
context 'when a overlaps b' do
|
1517
|
+
it 'returns the length that overlaps' do
|
1518
|
+
expect(Gosling::Collision.get_overlap([-10, 10], [0, 20])).to eq(10)
|
1519
|
+
expect(Gosling::Collision.get_overlap([-1000, 0], [-1, 314159])).to eq(1)
|
1520
|
+
end
|
1521
|
+
end
|
1522
|
+
|
1523
|
+
context 'when a touches b' do
|
1524
|
+
it 'returns zero' do
|
1525
|
+
expect(Gosling::Collision.get_overlap([-10, 0], [0, 10])).to eq(0)
|
1526
|
+
expect(Gosling::Collision.get_overlap([-5, 30], [-17, -5])).to eq(0)
|
1527
|
+
end
|
1528
|
+
end
|
1529
|
+
|
1530
|
+
context 'when a just barely overlaps b' do
|
1531
|
+
it 'returns a very tiny value' do
|
1532
|
+
expect(Gosling::Collision.get_overlap([-10, 0.0000001], [0, 10])).to eq(0.0000001)
|
1533
|
+
expect(Gosling::Collision.get_overlap([-5, 30], [-17, -4.999999999])).to be_within(0.00000001).of(0)
|
1534
|
+
end
|
1535
|
+
end
|
1536
|
+
end
|
1537
|
+
|
1538
|
+
describe '.buffer_shapes' do
|
1539
|
+
it 'accepts an array of actors' do
|
1540
|
+
expect { Gosling::Collision.buffer_shapes([]) }.not_to raise_error
|
1541
|
+
expect { Gosling::Collision.buffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1]) }.not_to raise_error
|
1542
|
+
|
1543
|
+
expect { Gosling::Collision.buffer_shapes(@actor1) }.to raise_error(ArgumentError)
|
1544
|
+
expect { Gosling::Collision.buffer_shapes(:foo) }.to raise_error(ArgumentError)
|
1545
|
+
expect { Gosling::Collision.buffer_shapes(nil) }.to raise_error(ArgumentError)
|
1546
|
+
end
|
1547
|
+
|
1548
|
+
it 'resets the buffer iterators' do
|
1549
|
+
expect(Gosling::Collision).to receive(:reset_buffer_iterators)
|
1550
|
+
Gosling::Collision.buffer_shapes([@actor1])
|
1551
|
+
end
|
1552
|
+
|
1553
|
+
context 'when actors are initially buffered' do
|
1554
|
+
before(:all) do
|
1555
|
+
Gosling::Collision.clear_buffer
|
1556
|
+
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each { |a|
|
1557
|
+
@scale_actor.add_child(a)
|
1558
|
+
a.x = 0
|
1559
|
+
a.y = 0
|
1560
|
+
}
|
1561
|
+
Gosling::Collision.buffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1])
|
1562
|
+
end
|
1563
|
+
|
1564
|
+
it 'adds those actors to the collision test set' do
|
1565
|
+
[@circle1, @polygon1, @rect1, @sprite1].each do |actor|
|
1566
|
+
expect(Gosling::Collision.collision_buffer).to include(actor)
|
1567
|
+
end
|
1568
|
+
end
|
1569
|
+
|
1570
|
+
it 'caches computationally expensive information about each actor' do
|
1571
|
+
expect(Gosling::Collision.global_vertices_cache.length).to eq(3)
|
1572
|
+
expect(Gosling::Collision.global_position_cache.length).to eq(4)
|
1573
|
+
expect(Gosling::Collision.global_transform_cache.length).to eq(4)
|
1574
|
+
|
1575
|
+
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each do |actor|
|
1576
|
+
expect(actor).not_to receive(:get_global_vertices)
|
1577
|
+
expect(actor).not_to receive(:get_global_position)
|
1578
|
+
expect(actor).not_to receive(:get_global_transform)
|
1579
|
+
end
|
1580
|
+
|
1581
|
+
collisions = []
|
1582
|
+
while true
|
1583
|
+
info = Gosling::Collision.next_collision_info
|
1584
|
+
break unless info
|
1585
|
+
collisions << info
|
1586
|
+
end
|
1587
|
+
expect(collisions.length).to eq(6)
|
1588
|
+
end
|
1589
|
+
|
1590
|
+
it 'only caches info for children of the Actor class' do
|
1591
|
+
[@actor1].each do |actor|
|
1592
|
+
expect(Gosling::Collision.collision_buffer).not_to include(actor)
|
1593
|
+
end
|
1594
|
+
end
|
1595
|
+
|
1596
|
+
context 'and then re-buffered' do
|
1597
|
+
it 'updates info for already buffered actors' do
|
1598
|
+
[@circle1, @circle2].each do |actor|
|
1599
|
+
expect(actor).to receive(:get_global_position).once.and_call_original
|
1600
|
+
expect(actor).to receive(:get_global_transform).twice.and_call_original
|
1601
|
+
end
|
1602
|
+
[@rect1].each do |actor|
|
1603
|
+
expect(actor).to receive(:get_global_vertices).once.and_call_original
|
1604
|
+
expect(actor).to receive(:get_global_transform).exactly(3).times.and_call_original
|
1605
|
+
end
|
1606
|
+
|
1607
|
+
Gosling::Collision.buffer_shapes([@circle1, @circle2, @rect1])
|
1608
|
+
|
1609
|
+
[@circle1, @circle2, @rect1].each do |actor|
|
1610
|
+
expect(Gosling::Collision.collision_buffer.select { |a| a == actor }.length).to eq(1)
|
1611
|
+
end
|
1612
|
+
expect(Gosling::Collision.global_vertices_cache.length).to eq(3)
|
1613
|
+
expect(Gosling::Collision.global_position_cache.length).to eq(5)
|
1614
|
+
expect(Gosling::Collision.global_transform_cache.length).to eq(5)
|
1615
|
+
end
|
1616
|
+
end
|
1617
|
+
|
1618
|
+
after(:all) do
|
1619
|
+
Gosling::Collision.clear_buffer
|
1620
|
+
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each { |a| @scale_actor.remove_child(a) }
|
1621
|
+
end
|
1622
|
+
end
|
1623
|
+
end
|
1624
|
+
|
1625
|
+
describe '.next_collision_info' do
|
1626
|
+
before(:all) do
|
1627
|
+
Gosling::Collision.clear_buffer
|
1628
|
+
[@circle1, @polygon1, @rect1, @sprite1].each { |a| a.x = 0; a.y = 0 }
|
1629
|
+
Gosling::Collision.buffer_shapes([@circle1, @polygon1, @rect1, @sprite1])
|
1630
|
+
end
|
1631
|
+
|
1632
|
+
it 'returns collision information for the next pair of colliding actors, then nil when done' do
|
1633
|
+
info = Gosling::Collision.next_collision_info
|
1634
|
+
expect(info[:actors]).to include(@polygon1, @circle1)
|
1635
|
+
expect(info[:colliding]).to be true
|
1636
|
+
|
1637
|
+
info = Gosling::Collision.next_collision_info
|
1638
|
+
expect(info[:actors]).to include(@rect1, @circle1)
|
1639
|
+
expect(info[:colliding]).to be true
|
1640
|
+
|
1641
|
+
info = Gosling::Collision.next_collision_info
|
1642
|
+
expect(info[:actors]).to include(@rect1, @polygon1)
|
1643
|
+
expect(info[:colliding]).to be true
|
1644
|
+
|
1645
|
+
info = Gosling::Collision.next_collision_info
|
1646
|
+
expect(info[:actors]).to include(@sprite1, @circle1)
|
1647
|
+
expect(info[:colliding]).to be true
|
1648
|
+
|
1649
|
+
info = Gosling::Collision.next_collision_info
|
1650
|
+
expect(info[:actors]).to include(@sprite1, @polygon1)
|
1651
|
+
expect(info[:colliding]).to be true
|
1652
|
+
|
1653
|
+
info = Gosling::Collision.next_collision_info
|
1654
|
+
expect(info[:actors]).to include(@sprite1, @rect1)
|
1655
|
+
expect(info[:colliding]).to be true
|
1656
|
+
|
1657
|
+
expect(Gosling::Collision.next_collision_info).to be_nil
|
1658
|
+
end
|
1659
|
+
|
1660
|
+
after(:all) do
|
1661
|
+
Gosling::Collision.clear_buffer
|
1662
|
+
end
|
1663
|
+
end
|
1664
|
+
|
1665
|
+
describe '.peek_at_next_collision' do
|
1666
|
+
before(:all) do
|
1667
|
+
Gosling::Collision.clear_buffer
|
1668
|
+
[@circle1, @polygon1, @rect1, @sprite1].each { |a| a.x = 0; a.y = 0 }
|
1669
|
+
Gosling::Collision.buffer_shapes([@circle1, @polygon1, @rect1, @sprite1])
|
1670
|
+
end
|
1671
|
+
|
1672
|
+
it 'returns references to the next two buffered actors to be collision tested, if any' do
|
1673
|
+
expect(Gosling::Collision.peek_at_next_collision).to eq([@polygon1, @circle1])
|
1674
|
+
2.times { Gosling::Collision.skip_next_collision }
|
1675
|
+
expect(Gosling::Collision.peek_at_next_collision).to eq([@rect1, @polygon1])
|
1676
|
+
2.times { Gosling::Collision.skip_next_collision }
|
1677
|
+
info = Gosling::Collision.next_collision_info
|
1678
|
+
expect(info[:actors]).to include(@sprite1, @polygon1)
|
1679
|
+
2.times { Gosling::Collision.skip_next_collision }
|
1680
|
+
expect(Gosling::Collision.peek_at_next_collision).to be_nil
|
1681
|
+
end
|
1682
|
+
|
1683
|
+
after(:all) do
|
1684
|
+
Gosling::Collision.clear_buffer
|
1685
|
+
end
|
1686
|
+
end
|
1687
|
+
|
1688
|
+
describe '.skip_next_collision' do
|
1689
|
+
before(:all) do
|
1690
|
+
Gosling::Collision.clear_buffer
|
1691
|
+
[@circle1, @polygon1, @rect1, @sprite1].each { |a| a.x = 0; a.y = 0 }
|
1692
|
+
Gosling::Collision.buffer_shapes([@circle1, @polygon1, @rect1])
|
1693
|
+
end
|
1694
|
+
|
1695
|
+
it 'moves the collision iterators forward without performing any collision testing' do
|
1696
|
+
expect(Gosling::Collision.peek_at_next_collision).to eq([@polygon1, @circle1])
|
1697
|
+
Gosling::Collision.skip_next_collision
|
1698
|
+
expect(Gosling::Collision.peek_at_next_collision).to eq([@rect1, @circle1])
|
1699
|
+
Gosling::Collision.skip_next_collision
|
1700
|
+
info = Gosling::Collision.next_collision_info
|
1701
|
+
expect(info[:actors]).to include(@rect1, @polygon1)
|
1702
|
+
Gosling::Collision.skip_next_collision
|
1703
|
+
expect(Gosling::Collision.peek_at_next_collision).to be_nil
|
1704
|
+
end
|
1705
|
+
|
1706
|
+
after(:all) do
|
1707
|
+
Gosling::Collision.clear_buffer
|
1708
|
+
end
|
1709
|
+
end
|
1710
|
+
|
1711
|
+
describe '.unbuffer_shapes' do
|
1712
|
+
it 'accepts an array of actors' do
|
1713
|
+
expect { Gosling::Collision.unbuffer_shapes([]) }.not_to raise_error
|
1714
|
+
expect { Gosling::Collision.unbuffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1]) }.not_to raise_error
|
1715
|
+
|
1716
|
+
expect { Gosling::Collision.unbuffer_shapes(@actor1) }.to raise_error(ArgumentError)
|
1717
|
+
expect { Gosling::Collision.unbuffer_shapes(:foo) }.to raise_error(ArgumentError)
|
1718
|
+
expect { Gosling::Collision.unbuffer_shapes(nil) }.to raise_error(ArgumentError)
|
1719
|
+
end
|
1720
|
+
|
1721
|
+
it 'resets the buffer iterators' do
|
1722
|
+
expect(Gosling::Collision).to receive(:reset_buffer_iterators)
|
1723
|
+
Gosling::Collision.unbuffer_shapes([@actor1])
|
1724
|
+
end
|
1725
|
+
|
1726
|
+
it 'removes those actors from the collision test list and related info from the caches' do
|
1727
|
+
Gosling::Collision.buffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1])
|
1728
|
+
Gosling::Collision.unbuffer_shapes([@actor1, @polygon1, @sprite1])
|
1729
|
+
[@actor1, @polygon1, @sprite1].each do |actor|
|
1730
|
+
expect(Gosling::Collision.collision_buffer).not_to include(actor)
|
1731
|
+
end
|
1732
|
+
expect(Gosling::Collision.global_vertices_cache.length).to eq(1)
|
1733
|
+
expect(Gosling::Collision.global_position_cache.length).to eq(2)
|
1734
|
+
expect(Gosling::Collision.global_transform_cache.length).to eq(2)
|
1735
|
+
end
|
1736
|
+
end
|
1737
|
+
|
1738
|
+
describe '.clear_buffer' do
|
1739
|
+
it 'removes all actors from the collision test list and related info from the caches' do
|
1740
|
+
Gosling::Collision.buffer_shapes([@actor1, @circle1, @polygon1, @rect1, @sprite1])
|
1741
|
+
Gosling::Collision.clear_buffer
|
1742
|
+
[@actor1, @circle1, @polygon1, @rect1, @sprite1].each do |actor|
|
1743
|
+
expect(Gosling::Collision.collision_buffer).not_to include(actor)
|
1744
|
+
end
|
1745
|
+
expect(Gosling::Collision.global_vertices_cache.length).to eq(0)
|
1746
|
+
expect(Gosling::Collision.global_position_cache.length).to eq(0)
|
1747
|
+
expect(Gosling::Collision.global_transform_cache.length).to eq(0)
|
1748
|
+
end
|
1749
|
+
|
1750
|
+
it 'resets the buffer iterators' do
|
1751
|
+
expect(Gosling::Collision).to receive(:reset_buffer_iterators)
|
1752
|
+
Gosling::Collision.clear_buffer
|
1753
|
+
end
|
1754
|
+
end
|
1755
|
+
end
|