gmath3D 0.2.4 → 0.2.5
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- data/.document +5 -5
- data/Gemfile +5 -11
- data/LICENSE.txt +20 -20
- data/README.rdoc +19 -19
- data/Rakefile +45 -45
- data/VERSION +1 -1
- data/gmath3D.gemspec +79 -80
- data/lib/box.rb +145 -145
- data/lib/ellipse.rb +11 -11
- data/lib/ext.rb +82 -82
- data/lib/finite_line.rb +244 -244
- data/lib/geom.rb +20 -20
- data/lib/gmath3D.rb +22 -22
- data/lib/line.rb +122 -122
- data/lib/plane.rb +131 -131
- data/lib/polyline.rb +73 -73
- data/lib/quat.rb +170 -170
- data/lib/rectangle.rb +155 -155
- data/lib/tri_mesh.rb +258 -258
- data/lib/triangle.rb +281 -281
- data/lib/util.rb +36 -23
- data/lib/vector3.rb +227 -227
- data/test/helper.rb +15 -15
- data/test/test_box.rb +167 -167
- data/test/test_ellipse.rb +55 -55
- data/test/test_finite_line.rb +306 -306
- data/test/test_geom.rb +17 -17
- data/test/test_line.rb +146 -146
- data/test/test_matrix_util.rb +84 -84
- data/test/test_plane.rb +200 -200
- data/test/test_polyline.rb +93 -93
- data/test/test_quat.rb +144 -144
- data/test/test_rectangle.rb +184 -184
- data/test/test_tri_mesh.rb +186 -186
- data/test/test_triangle.rb +318 -318
- data/test/test_util.rb +88 -57
- data/test/test_vector3.rb +439 -439
- metadata +8 -11
- data/Gemfile.lock +0 -16
data/lib/tri_mesh.rb
CHANGED
@@ -1,258 +1,258 @@
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-
require 'gmath3D'
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module GMath3D
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#
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# TriMesh represents an structured trianglular mesh.
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#
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class TriMesh < Geom
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attr_reader :vertices
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attr_reader :tri_indices
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include BoxAvailable
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# [Input]
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# vertices is Array of Vector3.
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# tri_indices is Array of triangle whick is consist of 3 vertices index.
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# [Output]
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# return new instance of TriMesh.
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def initialize(vertices, tri_indices)
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# check arg
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Util3D.check_arg_type(Array, vertices)
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Util3D.check_arg_type(Array, tri_indices)
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vertices.each do |item|
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Util3D.check_arg_type(Vector3, item)
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end
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tri_indices.each do |tri_index|
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Util3D.check_arg_type(Array, tri_index)
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tri_index.each do |item|
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Util3D.check_arg_type(Integer, item)
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end
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end
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super()
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@vertices = vertices
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@tri_indices = tri_indices
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end
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def initialize_copy( original_obj )
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@vertices = Array.new(original_obj.vertices.size)
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for i in 0..@vertices.size-1
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@vertices[i] = original_obj.vertices[i].dup
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end
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@tri_indices = Array.new(original_obj.tri_indices.size)
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for i in 0..@tri_indices.size-1
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@tri_indices[i] = original_obj.tri_indices[i].dup
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end
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end
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# [Input]
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# _box_ is a Box object.
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# [Output]
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# return new instance of TriMesh.
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def self.from_box(box)
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Util3D.check_arg_type(Box, box)
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width, height, depth = box.length()
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vertices = Array.new(8)
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vertices[0] = box.min_point
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vertices[1] = box.min_point + Vector3.new(width, 0, 0)
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vertices[2] = box.min_point + Vector3.new(width, 0, depth)
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vertices[3] = box.min_point + Vector3.new(0 , 0, depth)
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vertices[4] = box.min_point + Vector3.new(0 , height, 0)
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vertices[5] = box.min_point + Vector3.new(width, height, 0)
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vertices[6] = box.min_point + Vector3.new(width, height, depth)
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vertices[7] = box.min_point + Vector3.new(0 , height, depth)
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tri_indices =[
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[0, 1, 2],
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[0, 2, 3],
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[1, 5, 6],
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[1, 6, 2],
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[5, 4, 7],
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[5, 7, 6],
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[4, 0, 3],
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[4, 3, 7],
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[2, 6, 7],
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[2, 7, 3],
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[0, 4, 5],
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[0, 5, 1]]
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return TriMesh.new( vertices, tri_indices )
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end
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# [Input]
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# _rect_ is a Rectangle object.
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# [Output]
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# return new instance of TriMesh.
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def self.from_rectangle(rect)
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Util3D.check_arg_type(Rectangle, rect)
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return TriMesh.new(rect.vertices, [[0,1,3], [1,2,3]])
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end
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# [Input]
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# _tris_ is Array of Triangle object.
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# [Output]
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# return new instance of TriMesh
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def self.from_triangles(tris)
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Util3D.check_arg_type(Array, tris)
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tris.each do | item |
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Util3D.check_arg_type(Triangle, item)
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end
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tri_idx = 0
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vert_tris_map = Hash.new(nil)
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tris.each_with_index do | triangle, tri_idx |
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triangle.vertices.each do | vertex |
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vert_tris_map[vertex] = Array.new() if( !vert_tris_map.key?(vertex) )
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vert_tris_map[vertex] = vert_tris_map[vertex].push(tri_idx)
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end
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end
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tri_indices = Array.new( tris.size )
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vertices = vert_tris_map.keys
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vert_idx = 0
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vert_tris_map.each do | vertex, tri_index_ary |
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tri_index_ary.each do | tri_index |
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tri_indices[tri_index] = Array.new() if( !tri_indices[tri_index] )
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tri_indices[tri_index].push(vert_idx)
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end
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vert_idx += 1
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end
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# modify noamal direction
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tri_idx = 0
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tri_indices.each do | tri_index_ary |
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if ( tri_index_ary.size > 2 )
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tmp_tri = Triangle.new(vertices[tri_index_ary[0]], vertices[tri_index_ary[1]], vertices[tri_index_ary[2]])
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if( tmp_tri.normal.dot(tris[tri_idx].normal) < 0 )
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tri_index_ary.reverse!
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end
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end
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tri_idx += 1
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end
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return TriMesh.new( vertices, tri_indices )
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end
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# [Input]
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# _polyline_ is Poyline object that should be convex.
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# [Output]
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# return new instance of TriMesh
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def self.from_convex_polyline(polyline)
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trimesh_vertices = Array.new(polyline.vertices.size + 1)
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trimesh_vertices[0] = polyline.center
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i = 1
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polyline.vertices.each do | poly_vert |
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trimesh_vertices[i] = poly_vert.clone
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i += 1
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end
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trimesh_tri_indices = Array.new(polyline.vertices.size)
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for i in 0..polyline.vertices.size-1
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trimesh_tri_indices[i] = [0,i+1,i+2]
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end
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trimesh_tri_indices[trimesh_tri_indices.size - 1] = [0,polyline.vertices.size,1]
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return TriMesh.new( trimesh_vertices, trimesh_tri_indices )
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end
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# [Input]
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# _polyline_ is Poyline object.
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# _extrude_direction_ is Vector3.
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# [Output]
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# return new instance of TriMesh that is extruded polyline
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def self.from_extrude_polyline(polyline, extrude_direction)
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trimesh_vertices = Array.new(polyline.vertices.size*2)
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poly_vert_cnt = polyline.vertices.size
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i = 0
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polyline.vertices.each do | poly_vert |
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trimesh_vertices[i] = poly_vert.clone
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trimesh_vertices[i + poly_vert_cnt] = poly_vert + extrude_direction
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i+=1
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end
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tri_indices_cnt = (poly_vert_cnt-1)*2
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trimesh_tri_indices = Array.new(tri_indices_cnt)
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for i in 0..poly_vert_cnt-2
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trimesh_tri_indices[2*i ] = [i, i + 1, i + poly_vert_cnt]
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trimesh_tri_indices[2*i + 1] = [i + 1, i + 1 + poly_vert_cnt, i + poly_vert_cnt]
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end
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if(!polyline.is_open)
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trimesh_tri_indices[2*(poly_vert_cnt - 1) ] = [poly_vert_cnt - 1, 0, 2*(poly_vert_cnt - 1) + 1]
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trimesh_tri_indices[2*(poly_vert_cnt - 1) + 1] = [0, poly_vert_cnt, 2*(poly_vert_cnt - 1) + 1]
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end
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return TriMesh.new(trimesh_vertices, trimesh_tri_indices)
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end
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# [Input]
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# _rhs_ is TriMesh.
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# [Output]
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# return true if rhs equals myself.
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def ==(rhs)
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return false if rhs == nil
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return false if( !rhs.kind_of?(TriMesh) )
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return false if(@vertices.size != rhs.vertices.size)
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return false if(@tri_indices.size != rhs.tri_indices.size)
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for i in 0..(@vertices.size-1)
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return false if( @vertices[i] != rhs.vertices[i])
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end
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for i in 0..(@tri_indices.size-1)
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return false if( @tri_indices[i] != rhs.tri_indices[i])
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end
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return true
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end
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def to_s
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"TriMesh[triangle_count:#{tri_indices.size}, vertex_count:#{vertices.size}]"
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end
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# [Input]
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# _index_ is index of triangle.
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# [Output]
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# return new instance of Triangle.
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def triangle(index)
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return nil if( index < 0 || @tri_indices.size <= index )
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tri_index = @tri_indices[index]
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return Triangle.new(vertices[tri_index[0]], vertices[tri_index[1]], vertices[tri_index[2]])
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end
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# [Output]
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# return Array of Triangle.
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def triangles
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tris = Array.new(tri_indices.size)
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i = 0
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tri_indices.each do |tri_index|
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tris[i] = self.triangle(i)
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i += 1
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end
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return tris
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end
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# [Output]
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# return surface area of TriMesh.
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def area
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area_sum = 0
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triangles.each do | tri |
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area_sum += tri.area
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end
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return area_sum
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end
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# [Output]
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# return normal vector for each vertex as Hash{ Vector3 vertex => Vector3 normal_vector}.
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def normals_for_each_vertices
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normals_map = Hash.new(nil)
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triangles.each_with_index do | tri, tri_idx |
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tri.vertices.each_with_index do | vertex, ver_idx |
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normals_map[vertex] = Vector3.new() if( !normals_map.key?(vertex) )
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normals_map[vertex] += tri.normal*tri.angle(ver_idx)
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end
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end
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normals_map.each do |vertex, normal|
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normals_map[vertex] = normal.normalize
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end
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return normals_map
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end
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end
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end
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258
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1
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require 'gmath3D'
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2
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module GMath3D
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4
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#
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5
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# TriMesh represents an structured trianglular mesh.
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#
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class TriMesh < Geom
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attr_reader :vertices
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attr_reader :tri_indices
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include BoxAvailable
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# [Input]
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# vertices is Array of Vector3.
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# tri_indices is Array of triangle whick is consist of 3 vertices index.
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# [Output]
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# return new instance of TriMesh.
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def initialize(vertices, tri_indices)
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# check arg
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Util3D.check_arg_type(Array, vertices)
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Util3D.check_arg_type(Array, tri_indices)
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vertices.each do |item|
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Util3D.check_arg_type(Vector3, item)
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end
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tri_indices.each do |tri_index|
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Util3D.check_arg_type(Array, tri_index)
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tri_index.each do |item|
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Util3D.check_arg_type(Integer, item)
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end
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end
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super()
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@vertices = vertices
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@tri_indices = tri_indices
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end
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35
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+
|
36
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def initialize_copy( original_obj )
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37
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@vertices = Array.new(original_obj.vertices.size)
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38
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for i in 0..@vertices.size-1
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39
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@vertices[i] = original_obj.vertices[i].dup
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40
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end
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41
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@tri_indices = Array.new(original_obj.tri_indices.size)
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42
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for i in 0..@tri_indices.size-1
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@tri_indices[i] = original_obj.tri_indices[i].dup
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end
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45
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end
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46
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+
|
47
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# [Input]
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48
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# _box_ is a Box object.
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49
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# [Output]
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50
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# return new instance of TriMesh.
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51
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def self.from_box(box)
|
52
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Util3D.check_arg_type(Box, box)
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53
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width, height, depth = box.length()
|
54
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vertices = Array.new(8)
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55
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vertices[0] = box.min_point
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56
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vertices[1] = box.min_point + Vector3.new(width, 0, 0)
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57
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vertices[2] = box.min_point + Vector3.new(width, 0, depth)
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58
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vertices[3] = box.min_point + Vector3.new(0 , 0, depth)
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59
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vertices[4] = box.min_point + Vector3.new(0 , height, 0)
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60
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vertices[5] = box.min_point + Vector3.new(width, height, 0)
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61
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vertices[6] = box.min_point + Vector3.new(width, height, depth)
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62
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vertices[7] = box.min_point + Vector3.new(0 , height, depth)
|
63
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+
|
64
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tri_indices =[
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65
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[0, 1, 2],
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66
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[0, 2, 3],
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67
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[1, 5, 6],
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68
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[1, 6, 2],
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69
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[5, 4, 7],
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70
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[5, 7, 6],
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71
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[4, 0, 3],
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[4, 3, 7],
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[2, 6, 7],
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|
+
[2, 7, 3],
|
75
|
+
[0, 4, 5],
|
76
|
+
[0, 5, 1]]
|
77
|
+
return TriMesh.new( vertices, tri_indices )
|
78
|
+
end
|
79
|
+
|
80
|
+
# [Input]
|
81
|
+
# _rect_ is a Rectangle object.
|
82
|
+
# [Output]
|
83
|
+
# return new instance of TriMesh.
|
84
|
+
def self.from_rectangle(rect)
|
85
|
+
Util3D.check_arg_type(Rectangle, rect)
|
86
|
+
return TriMesh.new(rect.vertices, [[0,1,3], [1,2,3]])
|
87
|
+
end
|
88
|
+
|
89
|
+
# [Input]
|
90
|
+
# _tris_ is Array of Triangle object.
|
91
|
+
# [Output]
|
92
|
+
# return new instance of TriMesh
|
93
|
+
def self.from_triangles(tris)
|
94
|
+
Util3D.check_arg_type(Array, tris)
|
95
|
+
tris.each do | item |
|
96
|
+
Util3D.check_arg_type(Triangle, item)
|
97
|
+
end
|
98
|
+
|
99
|
+
tri_idx = 0
|
100
|
+
vert_tris_map = Hash.new(nil)
|
101
|
+
tris.each_with_index do | triangle, tri_idx |
|
102
|
+
triangle.vertices.each do | vertex |
|
103
|
+
vert_tris_map[vertex] = Array.new() if( !vert_tris_map.key?(vertex) )
|
104
|
+
vert_tris_map[vertex] = vert_tris_map[vertex].push(tri_idx)
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
tri_indices = Array.new( tris.size )
|
109
|
+
vertices = vert_tris_map.keys
|
110
|
+
|
111
|
+
vert_idx = 0
|
112
|
+
vert_tris_map.each do | vertex, tri_index_ary |
|
113
|
+
tri_index_ary.each do | tri_index |
|
114
|
+
tri_indices[tri_index] = Array.new() if( !tri_indices[tri_index] )
|
115
|
+
tri_indices[tri_index].push(vert_idx)
|
116
|
+
end
|
117
|
+
vert_idx += 1
|
118
|
+
end
|
119
|
+
|
120
|
+
# modify noamal direction
|
121
|
+
tri_idx = 0
|
122
|
+
tri_indices.each do | tri_index_ary |
|
123
|
+
if ( tri_index_ary.size > 2 )
|
124
|
+
tmp_tri = Triangle.new(vertices[tri_index_ary[0]], vertices[tri_index_ary[1]], vertices[tri_index_ary[2]])
|
125
|
+
if( tmp_tri.normal.dot(tris[tri_idx].normal) < 0 )
|
126
|
+
tri_index_ary.reverse!
|
127
|
+
end
|
128
|
+
end
|
129
|
+
tri_idx += 1
|
130
|
+
end
|
131
|
+
|
132
|
+
return TriMesh.new( vertices, tri_indices )
|
133
|
+
end
|
134
|
+
|
135
|
+
# [Input]
|
136
|
+
# _polyline_ is Poyline object that should be convex.
|
137
|
+
# [Output]
|
138
|
+
# return new instance of TriMesh
|
139
|
+
def self.from_convex_polyline(polyline)
|
140
|
+
trimesh_vertices = Array.new(polyline.vertices.size + 1)
|
141
|
+
trimesh_vertices[0] = polyline.center
|
142
|
+
i = 1
|
143
|
+
polyline.vertices.each do | poly_vert |
|
144
|
+
trimesh_vertices[i] = poly_vert.clone
|
145
|
+
i += 1
|
146
|
+
end
|
147
|
+
trimesh_tri_indices = Array.new(polyline.vertices.size)
|
148
|
+
for i in 0..polyline.vertices.size-1
|
149
|
+
trimesh_tri_indices[i] = [0,i+1,i+2]
|
150
|
+
end
|
151
|
+
trimesh_tri_indices[trimesh_tri_indices.size - 1] = [0,polyline.vertices.size,1]
|
152
|
+
return TriMesh.new( trimesh_vertices, trimesh_tri_indices )
|
153
|
+
end
|
154
|
+
|
155
|
+
# [Input]
|
156
|
+
# _polyline_ is Poyline object.
|
157
|
+
# _extrude_direction_ is Vector3.
|
158
|
+
# [Output]
|
159
|
+
# return new instance of TriMesh that is extruded polyline
|
160
|
+
def self.from_extrude_polyline(polyline, extrude_direction)
|
161
|
+
trimesh_vertices = Array.new(polyline.vertices.size*2)
|
162
|
+
poly_vert_cnt = polyline.vertices.size
|
163
|
+
i = 0
|
164
|
+
polyline.vertices.each do | poly_vert |
|
165
|
+
trimesh_vertices[i] = poly_vert.clone
|
166
|
+
trimesh_vertices[i + poly_vert_cnt] = poly_vert + extrude_direction
|
167
|
+
i+=1
|
168
|
+
end
|
169
|
+
|
170
|
+
tri_indices_cnt = (poly_vert_cnt-1)*2
|
171
|
+
trimesh_tri_indices = Array.new(tri_indices_cnt)
|
172
|
+
|
173
|
+
for i in 0..poly_vert_cnt-2
|
174
|
+
trimesh_tri_indices[2*i ] = [i, i + 1, i + poly_vert_cnt]
|
175
|
+
trimesh_tri_indices[2*i + 1] = [i + 1, i + 1 + poly_vert_cnt, i + poly_vert_cnt]
|
176
|
+
end
|
177
|
+
if(!polyline.is_open)
|
178
|
+
trimesh_tri_indices[2*(poly_vert_cnt - 1) ] = [poly_vert_cnt - 1, 0, 2*(poly_vert_cnt - 1) + 1]
|
179
|
+
trimesh_tri_indices[2*(poly_vert_cnt - 1) + 1] = [0, poly_vert_cnt, 2*(poly_vert_cnt - 1) + 1]
|
180
|
+
end
|
181
|
+
return TriMesh.new(trimesh_vertices, trimesh_tri_indices)
|
182
|
+
end
|
183
|
+
|
184
|
+
# [Input]
|
185
|
+
# _rhs_ is TriMesh.
|
186
|
+
# [Output]
|
187
|
+
# return true if rhs equals myself.
|
188
|
+
def ==(rhs)
|
189
|
+
return false if rhs == nil
|
190
|
+
return false if( !rhs.kind_of?(TriMesh) )
|
191
|
+
return false if(@vertices.size != rhs.vertices.size)
|
192
|
+
return false if(@tri_indices.size != rhs.tri_indices.size)
|
193
|
+
|
194
|
+
for i in 0..(@vertices.size-1)
|
195
|
+
return false if( @vertices[i] != rhs.vertices[i])
|
196
|
+
end
|
197
|
+
|
198
|
+
for i in 0..(@tri_indices.size-1)
|
199
|
+
return false if( @tri_indices[i] != rhs.tri_indices[i])
|
200
|
+
end
|
201
|
+
return true
|
202
|
+
end
|
203
|
+
|
204
|
+
def to_s
|
205
|
+
"TriMesh[triangle_count:#{tri_indices.size}, vertex_count:#{vertices.size}]"
|
206
|
+
end
|
207
|
+
|
208
|
+
# [Input]
|
209
|
+
# _index_ is index of triangle.
|
210
|
+
# [Output]
|
211
|
+
# return new instance of Triangle.
|
212
|
+
def triangle(index)
|
213
|
+
return nil if( index < 0 || @tri_indices.size <= index )
|
214
|
+
tri_index = @tri_indices[index]
|
215
|
+
return Triangle.new(vertices[tri_index[0]], vertices[tri_index[1]], vertices[tri_index[2]])
|
216
|
+
end
|
217
|
+
|
218
|
+
# [Output]
|
219
|
+
# return Array of Triangle.
|
220
|
+
def triangles
|
221
|
+
tris = Array.new(tri_indices.size)
|
222
|
+
i = 0
|
223
|
+
tri_indices.each do |tri_index|
|
224
|
+
tris[i] = self.triangle(i)
|
225
|
+
i += 1
|
226
|
+
end
|
227
|
+
return tris
|
228
|
+
end
|
229
|
+
|
230
|
+
# [Output]
|
231
|
+
# return surface area of TriMesh.
|
232
|
+
def area
|
233
|
+
area_sum = 0
|
234
|
+
triangles.each do | tri |
|
235
|
+
area_sum += tri.area
|
236
|
+
end
|
237
|
+
return area_sum
|
238
|
+
end
|
239
|
+
|
240
|
+
# [Output]
|
241
|
+
# return normal vector for each vertex as Hash{ Vector3 vertex => Vector3 normal_vector}.
|
242
|
+
def normals_for_each_vertices
|
243
|
+
normals_map = Hash.new(nil)
|
244
|
+
triangles.each_with_index do | tri, tri_idx |
|
245
|
+
tri.vertices.each_with_index do | vertex, ver_idx |
|
246
|
+
normals_map[vertex] = Vector3.new() if( !normals_map.key?(vertex) )
|
247
|
+
normals_map[vertex] += tri.normal*tri.angle(ver_idx)
|
248
|
+
end
|
249
|
+
end
|
250
|
+
normals_map.each do |vertex, normal|
|
251
|
+
normals_map[vertex] = normal.normalize
|
252
|
+
end
|
253
|
+
return normals_map
|
254
|
+
end
|
255
|
+
|
256
|
+
end
|
257
|
+
end
|
258
|
+
|