gmath3D 0.2.4 → 0.2.5
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- data/.document +5 -5
- data/Gemfile +5 -11
- data/LICENSE.txt +20 -20
- data/README.rdoc +19 -19
- data/Rakefile +45 -45
- data/VERSION +1 -1
- data/gmath3D.gemspec +79 -80
- data/lib/box.rb +145 -145
- data/lib/ellipse.rb +11 -11
- data/lib/ext.rb +82 -82
- data/lib/finite_line.rb +244 -244
- data/lib/geom.rb +20 -20
- data/lib/gmath3D.rb +22 -22
- data/lib/line.rb +122 -122
- data/lib/plane.rb +131 -131
- data/lib/polyline.rb +73 -73
- data/lib/quat.rb +170 -170
- data/lib/rectangle.rb +155 -155
- data/lib/tri_mesh.rb +258 -258
- data/lib/triangle.rb +281 -281
- data/lib/util.rb +36 -23
- data/lib/vector3.rb +227 -227
- data/test/helper.rb +15 -15
- data/test/test_box.rb +167 -167
- data/test/test_ellipse.rb +55 -55
- data/test/test_finite_line.rb +306 -306
- data/test/test_geom.rb +17 -17
- data/test/test_line.rb +146 -146
- data/test/test_matrix_util.rb +84 -84
- data/test/test_plane.rb +200 -200
- data/test/test_polyline.rb +93 -93
- data/test/test_quat.rb +144 -144
- data/test/test_rectangle.rb +184 -184
- data/test/test_tri_mesh.rb +186 -186
- data/test/test_triangle.rb +318 -318
- data/test/test_util.rb +88 -57
- data/test/test_vector3.rb +439 -439
- metadata +8 -11
- data/Gemfile.lock +0 -16
data/lib/quat.rb
CHANGED
@@ -1,170 +1,170 @@
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1
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-
require 'gmath3D'
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module GMath3D
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#
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# Quat represents quaternion.
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#
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class Quat
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public
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attr_accessor :x
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attr_accessor :y
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attr_accessor :z
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attr_accessor :w
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# [Input]
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# _x_, _y_, _z_, _w_should be Numeric.
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# [Output]
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# return new instance of Quat.
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def initialize(x=0.0,y=0.0,z=0.0,w=0.0)
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Util3D.check_arg_type(Numeric, x)
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Util3D.check_arg_type(Numeric, y)
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Util3D.check_arg_type(Numeric, z)
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Util3D.check_arg_type(Numeric, w)
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super()
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@x = x
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@y = y
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@z = z
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@w = w
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end
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# [Input]
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# _axsi_ should be Vector3 and _angle_ should be Numeric.
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# [Output]
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# return new instance of Quat.
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def self.from_axis(axis, angle)
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Util3D.check_arg_type(Vector3, axis)
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Util3D.check_arg_type(Numeric, angle)
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s = Math.sin(0.5*angle)
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x = s * axis.x
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y = s * axis.y
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z = s * axis.z
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w = Math.cos(0.5*angle)
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return Quat.new(x,y,z,w)
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end
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# [Input]
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# _matrix_ should be Matrix which row and column size are 3.
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# [Output]
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# return new instance of Quat.
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def self.from_matrix(mat)
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fourWSquaredMinus1 = mat[0,0] + mat[1,1] + mat[2,2]
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fourXSquaredMinus1 = mat[0,0] - mat[1,1] - mat[2,2]
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fourYSquaredMinus1 = mat[1,1] - mat[0,0] - mat[2,2]
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fourZSquaredMinus1 = mat[2,2] - mat[0,0] - mat[1,1]
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biggestIndex = 0
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fourBiggestSquaredMinus1 = fourWSquaredMinus1
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if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourXSquaredMinus1
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biggestIndex = 1
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end
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if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourYSquaredMinus1
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biggestIndex = 2
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end
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if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourZSquaredMinus1
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biggestIndex = 3
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end
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biggestVal = Math.sqrt(fourBiggestSquaredMinus1 + 1.0) * 0.5
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multi = 0.25 / biggestVal
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73
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case biggestIndex
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when 0
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w = biggestVal
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x = (mat[1,2] - mat[2,1]) *multi
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y = (mat[2,0] - mat[0,2]) *multi
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z = (mat[0,1] - mat[1,0]) *multi
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when 1
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x = biggestVal;
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w = (mat[1,2] - mat[2,1]) *multi
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y = (mat[0,1] + mat[1,0]) *multi
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z = (mat[2,0] + mat[0,2]) *multi
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when 2
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y = biggestVal;
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w = (mat[2,0] - mat[0,2]) *multi
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x = (mat[0,1] + mat[1,0]) *multi
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z = (mat[1,2] + mat[2,1]) *multi
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when 3
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z = biggestVal;
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w = (mat[0,1] - mat[1,0]) *multi
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x = (mat[2,0] + mat[0,2]) *multi
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y = (mat[1,2] + mat[2,1]) *multi
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end
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return Quat.new(x,y,z,w)
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end
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def to_element_s
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"[#{@x}, #{@y}, #{@z}, #{@w}]"
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end
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102
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def to_s
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"Quat" + to_element_s
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end
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106
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# [Input]
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107
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# _rhs_ should be Quat.
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# [Output]
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# return true if rhs equals myself.
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def ==(rhs)
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return false if( !rhs.kind_of?(Quat) )
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return false if(self.x != rhs.x)
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return false if(self.y != rhs.y)
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return false if(self.z != rhs.z)
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return false if(self.w != rhs.w)
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true
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end
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# [Output]
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# return conjugated Quat.
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def conjugate
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return Quat.new( -self.x, -self.y, -self.z, self.w)
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end
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# [Output]
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# return normalized result as Quat.
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def normalize()
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mag = Math.sqrt(self.x*self.x + self.y*self.y + self.z*self.z)
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return Quat.new(self.x/mag, self.y/mag, self.z/mag, self.w/mag)
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end
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# [Input]
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133
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# _rhs_ should be Quat.
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# [Output]
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135
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# return added result as Quat.
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def +(rhs)
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Util3D.check_arg_type(Quat, rhs)
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t1 = Vector3.new(self.x, self.y, self.z)
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t2 = Vector3.new(rhs.x, rhs.y, rhs.z)
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dot = t1.dot(t2)
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t3 = t2.cross(t1)
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142
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143
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t1 *= rhs.w
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t2 *= self.w
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tf = t1 + t2 + t3
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rtn_w = self.w * rhs.w - dot
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return Quat.new(tf.x, tf.y, tf.z, rtn_w)
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end
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152
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# [Input]
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153
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# _rsh_ should be Quat.
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# [Output]
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155
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# return (outer products) multiplyed result as Quat.
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156
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def *(rhs)
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Util3D.check_arg_type(Quat, rhs)
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159
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pw = self.w; px = self.x; py = self.y; pz = self.z;
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qw = rhs.w ; qx = rhs.x ; qy = rhs.y ; qz = rhs.z;
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162
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w = pw * qw - px * qx - py * qy - pz * qz
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x = pw * qx + px * qw + py * qz - pz * qy
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y = pw * qy - px * qz + py * qw + pz * qx
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z = pw * qz + px * qy - py * qx + pz * qw
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return Quat.new( x,y,z,w )
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167
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end
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end
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end
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1
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require 'gmath3D'
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2
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+
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3
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module GMath3D
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4
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#
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5
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# Quat represents quaternion.
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6
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#
|
7
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class Quat
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8
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public
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9
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attr_accessor :x
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10
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attr_accessor :y
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11
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attr_accessor :z
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12
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attr_accessor :w
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13
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+
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14
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# [Input]
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15
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# _x_, _y_, _z_, _w_should be Numeric.
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16
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# [Output]
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17
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# return new instance of Quat.
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18
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def initialize(x=0.0,y=0.0,z=0.0,w=0.0)
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19
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Util3D.check_arg_type(Numeric, x)
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20
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Util3D.check_arg_type(Numeric, y)
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Util3D.check_arg_type(Numeric, z)
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Util3D.check_arg_type(Numeric, w)
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super()
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@x = x
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@y = y
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@z = z
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@w = w
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end
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+
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# [Input]
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31
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# _axsi_ should be Vector3 and _angle_ should be Numeric.
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32
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# [Output]
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33
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# return new instance of Quat.
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34
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def self.from_axis(axis, angle)
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35
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Util3D.check_arg_type(Vector3, axis)
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36
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Util3D.check_arg_type(Numeric, angle)
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37
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s = Math.sin(0.5*angle)
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38
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x = s * axis.x
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39
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y = s * axis.y
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40
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z = s * axis.z
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41
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w = Math.cos(0.5*angle)
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42
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return Quat.new(x,y,z,w)
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43
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end
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44
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+
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45
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# [Input]
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46
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# _matrix_ should be Matrix which row and column size are 3.
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47
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# [Output]
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48
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# return new instance of Quat.
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49
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def self.from_matrix(mat)
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50
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fourWSquaredMinus1 = mat[0,0] + mat[1,1] + mat[2,2]
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51
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fourXSquaredMinus1 = mat[0,0] - mat[1,1] - mat[2,2]
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52
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fourYSquaredMinus1 = mat[1,1] - mat[0,0] - mat[2,2]
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53
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fourZSquaredMinus1 = mat[2,2] - mat[0,0] - mat[1,1]
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54
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+
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55
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biggestIndex = 0
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56
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fourBiggestSquaredMinus1 = fourWSquaredMinus1
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57
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if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourXSquaredMinus1
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59
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biggestIndex = 1
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60
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end
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if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourYSquaredMinus1
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63
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biggestIndex = 2
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64
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end
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65
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if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
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fourBiggestSquaredMinus1 = fourZSquaredMinus1
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biggestIndex = 3
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68
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end
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+
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70
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biggestVal = Math.sqrt(fourBiggestSquaredMinus1 + 1.0) * 0.5
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71
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multi = 0.25 / biggestVal
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72
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+
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73
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case biggestIndex
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74
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when 0
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75
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w = biggestVal
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76
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x = (mat[1,2] - mat[2,1]) *multi
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77
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y = (mat[2,0] - mat[0,2]) *multi
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78
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z = (mat[0,1] - mat[1,0]) *multi
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79
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when 1
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80
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x = biggestVal;
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81
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w = (mat[1,2] - mat[2,1]) *multi
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82
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y = (mat[0,1] + mat[1,0]) *multi
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83
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z = (mat[2,0] + mat[0,2]) *multi
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84
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when 2
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85
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y = biggestVal;
|
86
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w = (mat[2,0] - mat[0,2]) *multi
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87
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x = (mat[0,1] + mat[1,0]) *multi
|
88
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z = (mat[1,2] + mat[2,1]) *multi
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89
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when 3
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90
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z = biggestVal;
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91
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w = (mat[0,1] - mat[1,0]) *multi
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92
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x = (mat[2,0] + mat[0,2]) *multi
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93
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y = (mat[1,2] + mat[2,1]) *multi
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94
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end
|
95
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return Quat.new(x,y,z,w)
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96
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end
|
97
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+
|
98
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def to_element_s
|
99
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"[#{@x}, #{@y}, #{@z}, #{@w}]"
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100
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end
|
101
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+
|
102
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def to_s
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103
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"Quat" + to_element_s
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104
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end
|
105
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+
|
106
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# [Input]
|
107
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# _rhs_ should be Quat.
|
108
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# [Output]
|
109
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# return true if rhs equals myself.
|
110
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+
def ==(rhs)
|
111
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return false if( !rhs.kind_of?(Quat) )
|
112
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+
return false if(self.x != rhs.x)
|
113
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+
return false if(self.y != rhs.y)
|
114
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+
return false if(self.z != rhs.z)
|
115
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+
return false if(self.w != rhs.w)
|
116
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true
|
117
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+
end
|
118
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+
|
119
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# [Output]
|
120
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+
# return conjugated Quat.
|
121
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+
def conjugate
|
122
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+
return Quat.new( -self.x, -self.y, -self.z, self.w)
|
123
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+
end
|
124
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+
|
125
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+
# [Output]
|
126
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+
# return normalized result as Quat.
|
127
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+
def normalize()
|
128
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+
mag = Math.sqrt(self.x*self.x + self.y*self.y + self.z*self.z)
|
129
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+
return Quat.new(self.x/mag, self.y/mag, self.z/mag, self.w/mag)
|
130
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+
end
|
131
|
+
|
132
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+
# [Input]
|
133
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+
# _rhs_ should be Quat.
|
134
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+
# [Output]
|
135
|
+
# return added result as Quat.
|
136
|
+
def +(rhs)
|
137
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+
Util3D.check_arg_type(Quat, rhs)
|
138
|
+
t1 = Vector3.new(self.x, self.y, self.z)
|
139
|
+
t2 = Vector3.new(rhs.x, rhs.y, rhs.z)
|
140
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+
dot = t1.dot(t2)
|
141
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+
t3 = t2.cross(t1)
|
142
|
+
|
143
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+
t1 *= rhs.w
|
144
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+
t2 *= self.w
|
145
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+
|
146
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+
tf = t1 + t2 + t3
|
147
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+
rtn_w = self.w * rhs.w - dot
|
148
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+
|
149
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+
return Quat.new(tf.x, tf.y, tf.z, rtn_w)
|
150
|
+
end
|
151
|
+
|
152
|
+
# [Input]
|
153
|
+
# _rsh_ should be Quat.
|
154
|
+
# [Output]
|
155
|
+
# return (outer products) multiplyed result as Quat.
|
156
|
+
def *(rhs)
|
157
|
+
Util3D.check_arg_type(Quat, rhs)
|
158
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+
|
159
|
+
pw = self.w; px = self.x; py = self.y; pz = self.z;
|
160
|
+
qw = rhs.w ; qx = rhs.x ; qy = rhs.y ; qz = rhs.z;
|
161
|
+
|
162
|
+
w = pw * qw - px * qx - py * qy - pz * qz
|
163
|
+
x = pw * qx + px * qw + py * qz - pz * qy
|
164
|
+
y = pw * qy - px * qz + py * qw + pz * qx
|
165
|
+
z = pw * qz + px * qy - py * qx + pz * qw
|
166
|
+
return Quat.new( x,y,z,w )
|
167
|
+
end
|
168
|
+
end
|
169
|
+
end
|
170
|
+
|
data/lib/rectangle.rb
CHANGED
@@ -1,155 +1,155 @@
|
|
1
|
-
require 'matrix'
|
2
|
-
|
3
|
-
require 'gmath3D'
|
4
|
-
|
5
|
-
module GMath3D
|
6
|
-
#
|
7
|
-
# Rectangle represents a four edged finite plane on 3D space.
|
8
|
-
#
|
9
|
-
class Rectangle < Geom
|
10
|
-
public
|
11
|
-
attr_accessor:base_point
|
12
|
-
attr_accessor:u_vector
|
13
|
-
attr_accessor:v_vector
|
14
|
-
|
15
|
-
include BoxAvailable
|
16
|
-
|
17
|
-
# [Input]
|
18
|
-
# _base_point_ , _u_vector_, _v_vector_ should be Vector3.
|
19
|
-
# _u_vector_ and _v_vector_ should be orthogonalized.
|
20
|
-
# [Output]
|
21
|
-
# return new instance of Rectangle.
|
22
|
-
def initialize(base_point_arg = Vector3.new(), u_vector_arg = Vector3.new(1,0,0), v_vector_arg = Vector3.new(0,1,0))
|
23
|
-
Util3D.check_arg_type(::Vector3, base_point_arg)
|
24
|
-
Util3D.check_arg_type(::Vector3, u_vector_arg)
|
25
|
-
Util3D.check_arg_type(::Vector3, v_vector_arg)
|
26
|
-
super()
|
27
|
-
self.base_point = base_point_arg
|
28
|
-
self.u_vector = u_vector_arg
|
29
|
-
self.v_vector = v_vector_arg
|
30
|
-
end
|
31
|
-
|
32
|
-
def initialize_copy( original_obj )
|
33
|
-
@base_point = original_obj.base_point.dup
|
34
|
-
@u_vector = original_obj.u_vector.dup
|
35
|
-
@v_vector = original_obj.v_vector.dup
|
36
|
-
end
|
37
|
-
|
38
|
-
# [Input]
|
39
|
-
# _rhs_ is Rectangle.
|
40
|
-
# [Output]
|
41
|
-
# return true if rhs equals myself.
|
42
|
-
def ==(rhs)
|
43
|
-
return false if rhs == nil
|
44
|
-
return false if( !rhs.kind_of?(Rectangle) )
|
45
|
-
return false if( self.base_point != rhs.base_point)
|
46
|
-
return false if( self.u_vector != rhs.u_vector)
|
47
|
-
return false if( self.v_vector != rhs.v_vector)
|
48
|
-
return true
|
49
|
-
end
|
50
|
-
|
51
|
-
def to_s
|
52
|
-
"Rectangle[base#{@base_point.to_element_s}, u#{@u_vector.to_element_s}, v#{@v_vector.to_element_s}"
|
53
|
-
end
|
54
|
-
|
55
|
-
# [Input]
|
56
|
-
# _u_, _v_ should be Numeric.
|
57
|
-
# [Output]
|
58
|
-
# return point on rectangle as Vector3.
|
59
|
-
def point(u, v)
|
60
|
-
Util3D.check_arg_type(::Numeric, u)
|
61
|
-
Util3D.check_arg_type(::Numeric, v)
|
62
|
-
return base_point + u_vector*u + v_vector*v
|
63
|
-
end
|
64
|
-
|
65
|
-
# [Output]
|
66
|
-
# return edges of rectangle as Array of FiniteLine.
|
67
|
-
def edges
|
68
|
-
edge_ary = Array.new(4)
|
69
|
-
edge_ary[0] = FiniteLine.new( base_point, base_point+u_vector)
|
70
|
-
edge_ary[1] = FiniteLine.new( base_point+u_vector, base_point+u_vector+v_vector)
|
71
|
-
edge_ary[2] = FiniteLine.new( base_point+u_vector+v_vector, base_point+v_vector)
|
72
|
-
edge_ary[3] = FiniteLine.new( base_point+v_vector, base_point)
|
73
|
-
return edge_ary
|
74
|
-
end
|
75
|
-
|
76
|
-
# [Output]
|
77
|
-
# return vertices of rectangle as Array of Vector3.
|
78
|
-
def vertices
|
79
|
-
vertices = Array.new(4)
|
80
|
-
vertices[0] = base_point
|
81
|
-
vertices[1] = base_point+u_vector
|
82
|
-
vertices[2] = base_point+u_vector+v_vector
|
83
|
-
vertices[3] = base_point+v_vector
|
84
|
-
return vertices
|
85
|
-
end
|
86
|
-
|
87
|
-
# [Output]
|
88
|
-
# return normal of rectangle as Vector3.
|
89
|
-
def normal
|
90
|
-
return (u_vector.cross(v_vector)).normalize()
|
91
|
-
end
|
92
|
-
|
93
|
-
# [Output]
|
94
|
-
# return point of opposite to base_point as Vector3.
|
95
|
-
def opposite_point
|
96
|
-
return base_point + u_vector + v_vector
|
97
|
-
end
|
98
|
-
|
99
|
-
# [Output]
|
100
|
-
# return center point as Vector3.
|
101
|
-
def center_point
|
102
|
-
return base_point + u_vector*0.5 + v_vector*0.5
|
103
|
-
end
|
104
|
-
|
105
|
-
# [Output]
|
106
|
-
# return rectangle area as Numeric.
|
107
|
-
def area
|
108
|
-
return (u_vector.cross(v_vector)).length
|
109
|
-
end
|
110
|
-
|
111
|
-
# [Input]
|
112
|
-
# _check_point_ shold be Vector3.
|
113
|
-
# [Output]
|
114
|
-
# return u, v parametes on check_point as [Numeric, Numeric].
|
115
|
-
def uv_parameter(check_point)
|
116
|
-
Util3D.check_arg_type(::Vector3, check_point)
|
117
|
-
mat = Matrix[[u_vector.x, u_vector.y, u_vector.z],
|
118
|
-
[v_vector.x, v_vector.y, v_vector.z],
|
119
|
-
[normal.x, normal.y, normal.z]]
|
120
|
-
vec = (check_point - base_point).to_column_vector
|
121
|
-
ans = mat.t.inv*vec
|
122
|
-
return ans[0,0], ans[1,0]
|
123
|
-
end
|
124
|
-
|
125
|
-
# [Input]
|
126
|
-
# _target_ shold be Vector3.
|
127
|
-
# [Output]
|
128
|
-
# return "distance, point on rectangle" as [Numeric, Vector3].
|
129
|
-
def distance(target)
|
130
|
-
# with Point
|
131
|
-
if(target.kind_of?(Vector3))
|
132
|
-
return distance_to_point(target)
|
133
|
-
elsif(target.kind_of?(Line))
|
134
|
-
#with Line
|
135
|
-
# return distance_to_line(target)
|
136
|
-
end
|
137
|
-
Util3D.raise_argurment_error(target)
|
138
|
-
end
|
139
|
-
|
140
|
-
private
|
141
|
-
def distance_to_point(check_point)
|
142
|
-
u,v = self.uv_parameter(check_point)
|
143
|
-
if(u >= 0 && u <= 1 && v >= 0 && v <= 1)
|
144
|
-
point_on_rect = self.point( u, v )
|
145
|
-
distance = point_on_rect.distance(check_point)
|
146
|
-
return distance, point_on_rect
|
147
|
-
end
|
148
|
-
# rectangle does not contain projected point
|
149
|
-
# check distance to FiniteLines
|
150
|
-
finite_lines = self.edges
|
151
|
-
return FiniteLine.ary_distanc_to_point(finite_lines, check_point)
|
152
|
-
end
|
153
|
-
end
|
154
|
-
end
|
155
|
-
|
1
|
+
require 'matrix'
|
2
|
+
|
3
|
+
require 'gmath3D'
|
4
|
+
|
5
|
+
module GMath3D
|
6
|
+
#
|
7
|
+
# Rectangle represents a four edged finite plane on 3D space.
|
8
|
+
#
|
9
|
+
class Rectangle < Geom
|
10
|
+
public
|
11
|
+
attr_accessor:base_point
|
12
|
+
attr_accessor:u_vector
|
13
|
+
attr_accessor:v_vector
|
14
|
+
|
15
|
+
include BoxAvailable
|
16
|
+
|
17
|
+
# [Input]
|
18
|
+
# _base_point_ , _u_vector_, _v_vector_ should be Vector3.
|
19
|
+
# _u_vector_ and _v_vector_ should be orthogonalized.
|
20
|
+
# [Output]
|
21
|
+
# return new instance of Rectangle.
|
22
|
+
def initialize(base_point_arg = Vector3.new(), u_vector_arg = Vector3.new(1,0,0), v_vector_arg = Vector3.new(0,1,0))
|
23
|
+
Util3D.check_arg_type(::Vector3, base_point_arg)
|
24
|
+
Util3D.check_arg_type(::Vector3, u_vector_arg)
|
25
|
+
Util3D.check_arg_type(::Vector3, v_vector_arg)
|
26
|
+
super()
|
27
|
+
self.base_point = base_point_arg
|
28
|
+
self.u_vector = u_vector_arg
|
29
|
+
self.v_vector = v_vector_arg
|
30
|
+
end
|
31
|
+
|
32
|
+
def initialize_copy( original_obj )
|
33
|
+
@base_point = original_obj.base_point.dup
|
34
|
+
@u_vector = original_obj.u_vector.dup
|
35
|
+
@v_vector = original_obj.v_vector.dup
|
36
|
+
end
|
37
|
+
|
38
|
+
# [Input]
|
39
|
+
# _rhs_ is Rectangle.
|
40
|
+
# [Output]
|
41
|
+
# return true if rhs equals myself.
|
42
|
+
def ==(rhs)
|
43
|
+
return false if rhs == nil
|
44
|
+
return false if( !rhs.kind_of?(Rectangle) )
|
45
|
+
return false if( self.base_point != rhs.base_point)
|
46
|
+
return false if( self.u_vector != rhs.u_vector)
|
47
|
+
return false if( self.v_vector != rhs.v_vector)
|
48
|
+
return true
|
49
|
+
end
|
50
|
+
|
51
|
+
def to_s
|
52
|
+
"Rectangle[base#{@base_point.to_element_s}, u#{@u_vector.to_element_s}, v#{@v_vector.to_element_s}"
|
53
|
+
end
|
54
|
+
|
55
|
+
# [Input]
|
56
|
+
# _u_, _v_ should be Numeric.
|
57
|
+
# [Output]
|
58
|
+
# return point on rectangle as Vector3.
|
59
|
+
def point(u, v)
|
60
|
+
Util3D.check_arg_type(::Numeric, u)
|
61
|
+
Util3D.check_arg_type(::Numeric, v)
|
62
|
+
return base_point + u_vector*u + v_vector*v
|
63
|
+
end
|
64
|
+
|
65
|
+
# [Output]
|
66
|
+
# return edges of rectangle as Array of FiniteLine.
|
67
|
+
def edges
|
68
|
+
edge_ary = Array.new(4)
|
69
|
+
edge_ary[0] = FiniteLine.new( base_point, base_point+u_vector)
|
70
|
+
edge_ary[1] = FiniteLine.new( base_point+u_vector, base_point+u_vector+v_vector)
|
71
|
+
edge_ary[2] = FiniteLine.new( base_point+u_vector+v_vector, base_point+v_vector)
|
72
|
+
edge_ary[3] = FiniteLine.new( base_point+v_vector, base_point)
|
73
|
+
return edge_ary
|
74
|
+
end
|
75
|
+
|
76
|
+
# [Output]
|
77
|
+
# return vertices of rectangle as Array of Vector3.
|
78
|
+
def vertices
|
79
|
+
vertices = Array.new(4)
|
80
|
+
vertices[0] = base_point
|
81
|
+
vertices[1] = base_point+u_vector
|
82
|
+
vertices[2] = base_point+u_vector+v_vector
|
83
|
+
vertices[3] = base_point+v_vector
|
84
|
+
return vertices
|
85
|
+
end
|
86
|
+
|
87
|
+
# [Output]
|
88
|
+
# return normal of rectangle as Vector3.
|
89
|
+
def normal
|
90
|
+
return (u_vector.cross(v_vector)).normalize()
|
91
|
+
end
|
92
|
+
|
93
|
+
# [Output]
|
94
|
+
# return point of opposite to base_point as Vector3.
|
95
|
+
def opposite_point
|
96
|
+
return base_point + u_vector + v_vector
|
97
|
+
end
|
98
|
+
|
99
|
+
# [Output]
|
100
|
+
# return center point as Vector3.
|
101
|
+
def center_point
|
102
|
+
return base_point + u_vector*0.5 + v_vector*0.5
|
103
|
+
end
|
104
|
+
|
105
|
+
# [Output]
|
106
|
+
# return rectangle area as Numeric.
|
107
|
+
def area
|
108
|
+
return (u_vector.cross(v_vector)).length
|
109
|
+
end
|
110
|
+
|
111
|
+
# [Input]
|
112
|
+
# _check_point_ shold be Vector3.
|
113
|
+
# [Output]
|
114
|
+
# return u, v parametes on check_point as [Numeric, Numeric].
|
115
|
+
def uv_parameter(check_point)
|
116
|
+
Util3D.check_arg_type(::Vector3, check_point)
|
117
|
+
mat = Matrix[[u_vector.x, u_vector.y, u_vector.z],
|
118
|
+
[v_vector.x, v_vector.y, v_vector.z],
|
119
|
+
[normal.x, normal.y, normal.z]]
|
120
|
+
vec = (check_point - base_point).to_column_vector
|
121
|
+
ans = mat.t.inv*vec
|
122
|
+
return ans[0,0], ans[1,0]
|
123
|
+
end
|
124
|
+
|
125
|
+
# [Input]
|
126
|
+
# _target_ shold be Vector3.
|
127
|
+
# [Output]
|
128
|
+
# return "distance, point on rectangle" as [Numeric, Vector3].
|
129
|
+
def distance(target)
|
130
|
+
# with Point
|
131
|
+
if(target.kind_of?(Vector3))
|
132
|
+
return distance_to_point(target)
|
133
|
+
elsif(target.kind_of?(Line))
|
134
|
+
#with Line
|
135
|
+
# return distance_to_line(target)
|
136
|
+
end
|
137
|
+
Util3D.raise_argurment_error(target)
|
138
|
+
end
|
139
|
+
|
140
|
+
private
|
141
|
+
def distance_to_point(check_point)
|
142
|
+
u,v = self.uv_parameter(check_point)
|
143
|
+
if(u >= 0 && u <= 1 && v >= 0 && v <= 1)
|
144
|
+
point_on_rect = self.point( u, v )
|
145
|
+
distance = point_on_rect.distance(check_point)
|
146
|
+
return distance, point_on_rect
|
147
|
+
end
|
148
|
+
# rectangle does not contain projected point
|
149
|
+
# check distance to FiniteLines
|
150
|
+
finite_lines = self.edges
|
151
|
+
return FiniteLine.ary_distanc_to_point(finite_lines, check_point)
|
152
|
+
end
|
153
|
+
end
|
154
|
+
end
|
155
|
+
|