glimmer_tetris 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE.txt +20 -0
- data/README.md +34 -0
- data/VERSION +1 -0
- data/app/glimmer_tetris.rb +42 -0
- data/app/glimmer_tetris/launch.rb +3 -0
- data/app/glimmer_tetris/model/block.rb +48 -0
- data/app/glimmer_tetris/model/game.rb +306 -0
- data/app/glimmer_tetris/model/past_game.rb +39 -0
- data/app/glimmer_tetris/model/tetromino.rb +329 -0
- data/app/glimmer_tetris/view/app_view.rb +148 -0
- data/app/glimmer_tetris/view/block.rb +39 -0
- data/app/glimmer_tetris/view/high_score_dialog.rb +124 -0
- data/app/glimmer_tetris/view/playfield.rb +57 -0
- data/app/glimmer_tetris/view/score_lane.rb +81 -0
- data/app/glimmer_tetris/view/tetris_menu_bar.rb +142 -0
- data/bin/generate_app_icon.rb +35 -0
- data/bin/glimmer_tetris +13 -0
- data/config/warble.rb +183 -0
- data/package/linux/Glimmer Tetris.png +0 -0
- data/package/macosx/Glimmer Tetris.icns +0 -0
- data/package/windows/Glimmer Tetris.ico +0 -0
- data/vendor/jars/org/yaml/snakeyaml/1.28/snakeyaml-1.28.jar +0 -0
- metadata +153 -0
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# Copyright (c) 2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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class GlimmerTetris
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module View
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class Block
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include Glimmer::UI::CustomWidget
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option :game_block
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body {
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canvas { |canvas_proxy|
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bevel(size: BLOCK_SIZE) {
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base_color bind(game_block, :color)
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}
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}
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}
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end
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end
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end
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# Copyright (c) 2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'tetris_menu_bar'
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class GlimmerTetris
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module View
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class HighScoreDialog
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include Glimmer::UI::CustomShell
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options :parent_shell, :game
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after_body {
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@game_over_observer = observe(game, :game_over) do |game_over|
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close if !game_over
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end
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}
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body {
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dialog(parent_shell) {
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row_layout {
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type :vertical
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center true
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}
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text 'Tetris'
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tetris_menu_bar(game: game)
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label(:center) {
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text bind(game, :game_over) {|game_over| game_over ? 'Game Over!' : 'High Scores'}
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font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE
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}
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@high_score_table = table {
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layout_data {
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height 100
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}
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table_column {
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text 'Name'
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}
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table_column {
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text 'Score'
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}
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table_column {
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text 'Lines'
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}
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table_column {
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text 'Level'
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}
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items bind(game, :high_scores, read_only_sort: true), column_properties(:name, :score, :lines, :level)
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}
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composite {
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row_layout :horizontal
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@play_close_button = button {
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text bind(game, :game_over) {|game_over| game_over ? 'Play Again?' : 'Close'}
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focus true # initial focus
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on_widget_selected {
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async_exec { close }
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game.paused = @game_paused
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game.restart! if game.game_over?
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}
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}
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}
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on_swt_show {
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@game_paused = game.paused?
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game.paused = true
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if game.game_over? && game.added_high_score?
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game.added_high_score = false
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game.save_high_scores!
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@high_score_table.edit_table_item(
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@high_score_table.items.first, # row item
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0, # column
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write_on_cancel: true,
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after_write: -> {
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game.save_high_scores!
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@play_close_button.set_focus
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},
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)
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end
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}
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on_shell_closed {
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# guard is needed because there is an observer in Tetris closing on
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# game.show_high_scores change, which gets set below
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unless @closing
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@closing = true
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@high_score_table.cancel_edit!
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game.paused = @game_paused
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game.show_high_scores = false
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else
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@closing = false
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end
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}
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on_widget_disposed {
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@game_over_observer.deregister
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}
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}
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}
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end
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end
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end
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# Copyright (c) 2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'block'
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class GlimmerTetris
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module View
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class Playfield
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include Glimmer::UI::CustomWidget
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options :game_playfield, :playfield_width, :playfield_height
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body {
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composite((:double_buffered unless OS.mac?)) {
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grid_layout {
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num_columns playfield_width
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make_columns_equal_width true
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margin_width BLOCK_SIZE
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margin_height BLOCK_SIZE
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horizontal_spacing 0
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vertical_spacing 0
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}
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playfield_height.times do |row|
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playfield_width.times do |column|
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block(game_block: game_playfield[row][column]) {
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layout_data {
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width_hint BLOCK_SIZE
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height_hint BLOCK_SIZE
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}
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}
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end
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end
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}
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}
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end
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end
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end
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# Copyright (c) 2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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require_relative 'playfield'
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class GlimmerTetris
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module View
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class ScoreLane
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include Glimmer::UI::CustomWidget
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options :game
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body {
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composite {
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row_layout {
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type :vertical
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center true
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fill true
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margin_width 0
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margin_right BLOCK_SIZE
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margin_height BLOCK_SIZE
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}
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label(:center) {
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text 'Next'
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font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE
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}
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playfield(game_playfield: game.preview_playfield, playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT)
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label(:center) {
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text 'Score'
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font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE
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}
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label(:center) {
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text bind(game, :score)
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font height: FONT_TITLE_HEIGHT
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}
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label # spacer
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label(:center) {
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text 'Lines'
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font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE
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}
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label(:center) {
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text bind(game, :lines)
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font height: FONT_TITLE_HEIGHT
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}
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label # spacer
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label(:center) {
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text 'Level'
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font name: FONT_NAME, height: FONT_TITLE_HEIGHT, style: FONT_TITLE_STYLE
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}
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label(:center) {
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text bind(game, :level)
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font height: FONT_TITLE_HEIGHT
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}
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}
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}
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end
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end
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end
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# Copyright (c) 2021 Andy Maleh
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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4
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+
# a copy of this software and associated documentation files (the
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5
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+
# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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16
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+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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class GlimmerTetris
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module View
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class TetrisMenuBar
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include Glimmer::UI::CustomWidget
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COMMAND_KEY = OS.mac? ? :command : :ctrl
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options :game
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body {
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menu_bar {
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menu {
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text '&Game'
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menu_item {
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text '&Start'
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enabled bind(game, :game_over)
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accelerator COMMAND_KEY, :s
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on_widget_selected {
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game.start!
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}
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}
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menu_item(:check) {
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text '&Pause'
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accelerator COMMAND_KEY, :p
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enabled bind(game, :game_over, on_read: :!) {|value| value && !game.show_high_scores}
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enabled bind(game, :show_high_scores, on_read: :!) {|value| value && !game.game_over}
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selection bind(game, :paused)
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}
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menu_item {
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text '&Restart'
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accelerator COMMAND_KEY, :r
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on_widget_selected {
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game.restart!
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}
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}
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menu_item(:separator)
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menu_item {
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text '&Exit'
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accelerator COMMAND_KEY, :x
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65
|
+
on_widget_selected {
|
66
|
+
parent_proxy.close
|
67
|
+
}
|
68
|
+
}
|
69
|
+
} # end of menu
|
70
|
+
|
71
|
+
menu {
|
72
|
+
text '&View'
|
73
|
+
|
74
|
+
menu {
|
75
|
+
text '&High Scores'
|
76
|
+
menu_item(:check) {
|
77
|
+
text '&Show'
|
78
|
+
accelerator COMMAND_KEY, :shift, :h
|
79
|
+
selection bind(game, :show_high_scores)
|
80
|
+
}
|
81
|
+
menu_item {
|
82
|
+
text '&Clear'
|
83
|
+
accelerator COMMAND_KEY, :shift, :c
|
84
|
+
|
85
|
+
on_widget_selected {
|
86
|
+
game.clear_high_scores!
|
87
|
+
}
|
88
|
+
}
|
89
|
+
}
|
90
|
+
} # end of menu
|
91
|
+
|
92
|
+
menu {
|
93
|
+
text '&Options'
|
94
|
+
menu_item(:check) {
|
95
|
+
text '&Beeping'
|
96
|
+
accelerator COMMAND_KEY, :b
|
97
|
+
selection bind(game, :beeping)
|
98
|
+
}
|
99
|
+
menu {
|
100
|
+
text 'Up Arrow'
|
101
|
+
menu_item(:radio) {
|
102
|
+
text '&Instant Down'
|
103
|
+
accelerator COMMAND_KEY, :shift, :i
|
104
|
+
selection bind(game, :instant_down_on_up, computed_by: :up_arrow_action)
|
105
|
+
}
|
106
|
+
menu_item(:radio) {
|
107
|
+
text 'Rotate &Right'
|
108
|
+
accelerator COMMAND_KEY, :shift, :r
|
109
|
+
selection bind(game, :rotate_right_on_up, computed_by: :up_arrow_action)
|
110
|
+
}
|
111
|
+
menu_item(:radio) {
|
112
|
+
text 'Rotate &Left'
|
113
|
+
accelerator COMMAND_KEY, :shift, :l
|
114
|
+
selection bind(game, :rotate_left_on_up, computed_by: :up_arrow_action)
|
115
|
+
}
|
116
|
+
}
|
117
|
+
} # end of menu
|
118
|
+
|
119
|
+
menu {
|
120
|
+
text '&Help'
|
121
|
+
|
122
|
+
menu_item {
|
123
|
+
text '&About'
|
124
|
+
accelerator COMMAND_KEY, :shift, :a
|
125
|
+
|
126
|
+
on_widget_selected {
|
127
|
+
parent_custom_shell&.show_about_dialog
|
128
|
+
}
|
129
|
+
}
|
130
|
+
} # end of menu
|
131
|
+
}
|
132
|
+
}
|
133
|
+
|
134
|
+
def parent_custom_shell
|
135
|
+
# grab custom shell widget wrapping parent widget proxy (i.e. Tetris) and invoke method on it
|
136
|
+
the_parent_custom_shell = parent_proxy&.get_data('custom_shell')
|
137
|
+
the_parent_custom_shell if the_parent_custom_shell&.visible?
|
138
|
+
end
|
139
|
+
|
140
|
+
end
|
141
|
+
end
|
142
|
+
end
|