glimmer_tetris 1.0.0

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+ # Copyright (c) 2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ class GlimmerTetris
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+ module Model
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+ class PastGame
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+ attr_accessor :name, :score, :lines, :level
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+
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+ def initialize(name, score, lines, level)
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+ @name = name
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+ @score = score.to_i
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+ @lines = lines.to_i
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+ @level = level.to_i
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+ end
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+
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+ def to_a
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+ [@name, @score, @lines, @level]
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+ end
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+ end
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+ end
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+ end
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+ # Copyright (c) 2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
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+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
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+ # the following conditions:
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+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative 'block'
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+
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+ require 'matrix'
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+
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+ class GlimmerTetris
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+ module Model
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+ class Tetromino
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+ ORIENTATIONS = [:north, :east, :south, :west]
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+
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+ LETTER_COLORS = {
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+ I: :cyan,
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+ J: :blue,
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+ L: :dark_yellow,
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+ O: :yellow,
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+ S: :green,
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+ T: :magenta,
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+ Z: :red,
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+ }
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+
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+ attr_reader :game, :letter, :preview
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+ alias preview? preview
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+ attr_accessor :orientation, :blocks, :row, :column
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+
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+ def initialize(game)
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+ @game = game
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+ @letter = LETTER_COLORS.keys.sample
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+ @orientation = :north
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+ @blocks = default_blocks
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+ @preview = true
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+ new_row = 0
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+ new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
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+ update_playfield(new_row, new_column)
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+ end
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+
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+ def playfield
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+ @preview ? game.preview_playfield : game.playfield
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+ end
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+
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+ def launch!
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+ remove_from_playfield
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+ @preview = false
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+ new_row = 1 - height
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+ new_column = (game.playfield_width - width)/2
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+ update_playfield(new_row, new_column)
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+ game.tetrominoes << self
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+ end
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+
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+ def update_playfield(new_row = nil, new_column = nil)
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+ remove_from_playfield
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+ if !new_row.nil? && !new_column.nil?
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+ @row = new_row
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+ @column = new_column
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+ add_to_playfield
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+ end
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+ end
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+
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+ def add_to_playfield
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+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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+ playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
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+ end
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+ end
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+
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+ def remove_from_playfield
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+ return if @row.nil? || @column.nil?
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+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
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+ playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
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+ end
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+ end
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+
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+ def stopped?
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+ return true if @stopped || @preview
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+ playfield_remaining_heights = game.playfield_remaining_heights(self)
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+ result = bottom_most_blocks.any? do |bottom_most_block|
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+ playfield_column = @column + bottom_most_block[:column_index]
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+ playfield_remaining_heights[playfield_column] &&
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+ @row + bottom_most_block[:row_index] >= playfield_remaining_heights[playfield_column] - 1
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+ end
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+ if result && !game.hypothetical?
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+ @stopped = result
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+ game.consider_eliminating_lines
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+ @game.consider_adding_tetromino
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+ end
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+ result
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+ end
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+
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+ # Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
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+ def bottom_most_blocks
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+ width.times.map do |column_index|
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+ row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
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+ !row_blocks[column_index].clear?
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+ end
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+ bottom_most_block = row_blocks_with_row_index[0][column_index]
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+ bottom_most_block_row = row_blocks_with_row_index[1]
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+ {
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+ block: bottom_most_block,
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+ row_index: bottom_most_block_row,
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+ column_index: column_index
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+ }
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+ end
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+ end
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+
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+ def bottom_most_block_for_column(column)
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+ bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
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+ end
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+
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+ def right_blocked?
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+ (@column == game.playfield_width - width) ||
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+ right_most_blocks.any? { |right_most_block|
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+ (@row + right_most_block[:row_index]) >= 0 &&
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+ playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
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+ }
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+ end
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+
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+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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+ def right_most_blocks
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+ @blocks.each_with_index.map do |row_blocks, row_index|
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+ column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
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+ !column_block.clear?
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+ end
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+ if column_block_with_column_index
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+ right_most_block = column_block_with_column_index[0]
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+ {
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+ block: right_most_block,
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+ row_index: row_index,
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+ column_index: column_block_with_column_index[1]
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+ }
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+ end
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+ end.compact
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+ end
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+
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+ def left_blocked?
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+ (@column == 0) ||
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+ left_most_blocks.any? { |left_most_block|
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+ (@row + left_most_block[:row_index]) >= 0 &&
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+ playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
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+ }
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+ end
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+
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+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
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+ def left_most_blocks
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+ @blocks.each_with_index.map do |row_blocks, row_index|
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+ column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
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+ !column_block.clear?
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+ end
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+ if column_block_with_column_index
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+ left_most_block = column_block_with_column_index[0]
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+ {
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+ block: left_most_block,
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+ row_index: row_index,
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+ column_index: column_block_with_column_index[1]
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+ }
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+ end
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+ end.compact
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+ end
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+
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+ def width
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+ @blocks[0].size
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+ end
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+
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+ def height
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+ @blocks.size
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+ end
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+
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+ def down!(instant: false)
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+ launch! if preview?
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+ unless stopped?
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+ block_count = 1
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+ if instant
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+ remaining_height, bottom_touching_block = remaining_height_and_bottom_touching_block
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+ block_count = remaining_height - @row
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+ end
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+ new_row = @row + block_count
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+ update_playfield(new_row, @column)
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+ end
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+ end
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+
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+ def left!
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+ unless left_blocked?
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+ new_column = @column - 1
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+ update_playfield(@row, new_column)
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+ end
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+ end
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+
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+ def right!
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+ unless right_blocked?
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+ new_column = @column + 1
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+ update_playfield(@row, new_column)
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+ end
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+ end
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+
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+ # Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
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+ def rotate!(direction)
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+ return if stopped?
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+ can_rotate = nil
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+ new_blocks = nil
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+ game.hypothetical do
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+ hypothetical_rotated_tetromino = hypothetical_tetromino
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+ new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
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+ can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
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+ end
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+ if can_rotate
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+ remove_from_playfield
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+ self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
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+ self.blocks = new_blocks
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+ update_playfield(@row, @column)
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+ end
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+ rescue => e
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+ puts e.full_message
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+ end
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+
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+ def rotate_blocks(direction)
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+ new_blocks = Matrix[*@blocks].transpose.to_a
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+ if direction == :right
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+ new_blocks = new_blocks.map(&:reverse)
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+ else
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+ new_blocks = new_blocks.reverse
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+ end
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+ Matrix[*new_blocks].to_a
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+ end
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+
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+ def hypothetical_tetromino
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+ clone.tap do |hypo_clone|
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+ remove_from_playfield
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+ hypo_clone.blocks = @blocks.map do |row_blocks|
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+ row_blocks.map do |column_block|
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+ column_block.clone
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+ end
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+ end
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+ end
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+ end
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+
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+ def remaining_height_and_bottom_touching_block
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+ playfield_remaining_heights = game.playfield_remaining_heights(self)
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+ bottom_most_blocks.map do |bottom_most_block|
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+ playfield_column = @column + bottom_most_block[:column_index]
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+ [playfield_remaining_heights[playfield_column] - (bottom_most_block[:row_index] + 1), bottom_most_block]
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+ end.min_by(&:first)
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+ end
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+
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+ def default_blocks
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+ case @letter
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+ when :I
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+ [
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+ [block, block, block, block]
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+ ]
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+ when :J
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+ [
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+ [block, block, block],
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+ [empty, empty, block],
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+ ]
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+ when :L
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+ [
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+ [block, block, block],
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+ [block, empty, empty],
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+ ]
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+ when :O
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+ [
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+ [block, block],
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+ [block, block],
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+ ]
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+ when :S
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+ [
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+ [empty, block, block],
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+ [block, block, empty],
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+ ]
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+ when :T
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+ [
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+ [block, block, block],
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+ [empty, block, empty],
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+ ]
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+ when :Z
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+ [
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+ [block, block, empty],
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+ [empty, block, block],
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+ ]
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+ end
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+ end
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+
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+ def color
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+ LETTER_COLORS[@letter]
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+ end
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+
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+ def include_block?(block)
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+ @blocks.flatten.include?(block)
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+ end
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+
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+ private
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+
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+ def block
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+ Block.new(color)
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+ end
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+
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+ def empty
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+ Block.new
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+ end
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+
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+ def update_playfield_block(&updater)
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+ @row.upto(@row + height - 1) do |playfield_row|
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+ @column.upto(@column + width - 1) do |playfield_column|
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+ row_index = playfield_row - @row
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+ column_index = playfield_column - @column
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+ updater.call(playfield_row, playfield_column, row_index, column_index)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # Copyright (c) 2021 Andy Maleh
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+ #
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+ # Permission is hereby granted, free of charge, to any person obtaining
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+ # a copy of this software and associated documentation files (the
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+ # "Software"), to deal in the Software without restriction, including
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+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
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+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
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+ # The above copyright notice and this permission notice shall be
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+ # included in all copies or substantial portions of the Software.
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+ #
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+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
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+ require_relative '../model/game'
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+
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+ require_relative 'playfield'
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+ require_relative 'score_lane'
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+ require_relative 'high_score_dialog'
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+ require_relative 'tetris_menu_bar'
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+
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+ class GlimmerTetris
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+ module View
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+ class AppView
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+ include Glimmer::UI::CustomShell
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+
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+ attr_reader :game
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+
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+ before_body {
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+ @mutex = Mutex.new
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+ @game = Model::Game.new
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+
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+ @game.configure_beeper do
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+ display.beep
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+ end
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+
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+ Display.app_name = 'Glimmer Tetris'
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+
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+ display {
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+ on_swt_keydown { |key_event|
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+ case key_event.keyCode
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+ when swt(:arrow_down), 's'.bytes.first
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+ game.down! if OS.mac?
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+ when swt(:arrow_up)
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+ case game.up_arrow_action
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+ when :instant_down
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+ game.down!(instant: true)
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+ when :rotate_right
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+ game.rotate!(:right)
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+ when :rotate_left
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+ game.rotate!(:left)
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+ end
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+ when swt(:arrow_left), 'a'.bytes.first
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+ game.left!
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+ when swt(:arrow_right), 'd'.bytes.first
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+ game.right!
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+ when swt(:shift), swt(:alt)
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+ if key_event.keyLocation == swt(:right) # right shift key
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+ game.rotate!(:right)
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+ elsif key_event.keyLocation == swt(:left) # left shift key
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+ game.rotate!(:left)
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+ end
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+ end
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+ }
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+
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+ # if running in app mode, set the Mac app about dialog (ignored in platforms)
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+ on_about {
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+ show_about_dialog
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+ }
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+
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+ on_quit {
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+ exit(0)
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+ }
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+ }
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+ }
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+
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+ after_body {
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+ observe(@game, :game_over) do |game_over|
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+ if game_over
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+ show_high_score_dialog
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+ else
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+ start_moving_tetrominos_down
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+ end
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+ end
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+ observe(@game, :show_high_scores) do |show_high_scores|
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+ if show_high_scores
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+ show_high_score_dialog
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+ else
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+ @high_score_dialog.close unless @high_score_dialog.nil? || @high_score_dialog.disposed? || !@high_score_dialog.visible?
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+ end
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+ end
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+ @game.start!
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+ }
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+
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+ body {
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+ shell(:no_resize) {
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+ grid_layout 2, false
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+ text 'Glimmer Tetris'
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+ minimum_size 475, 500
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+
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+ tetris_menu_bar(game: @game)
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+
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+ playfield(game_playfield: @game.playfield, playfield_width: Model::Game::PLAYFIELD_WIDTH, playfield_height: Model::Game::PLAYFIELD_HEIGHT)
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+
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+ score_lane(game: @game) {
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+ layout_data(:fill, :fill, true, true)
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+ }
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+ }
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+ }
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+
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+ def start_moving_tetrominos_down
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+ Thread.new do
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+ @mutex.synchronize do
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+ loop do
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+ time = Time.now
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+ sleep @game.delay
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+ break if @game.game_over? || body_root.disposed?
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+ # ensure entire game tetromino down movement happens as one GUI update event with sync_exec (to avoid flicker/stutter)
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+ sync_exec {
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+ @game.down! unless @game.paused?
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+ }
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+ end
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+ end
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+ end
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+ end
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+
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+ def show_high_score_dialog
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+ return if @high_score_dialog&.visible?
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+ @high_score_dialog = high_score_dialog(parent_shell: body_root, game: @game) if @high_score_dialog.nil? || @high_score_dialog.disposed?
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+ @high_score_dialog.show
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+ end
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+
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+ def show_about_dialog
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+ message_box {
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+ text 'Glimmer Tetris'
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+ message "Glimmer Tetris\n\nGlimmer DSL for SWT Sample\n\nCopyright (c) 2021 Andy Maleh"
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+ }.open
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+ end
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+ end
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+ end
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+ end