ffi-opengl 0.2.1
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- data/.gitignore +5 -0
- data/History.txt +22 -0
- data/README.rdoc +76 -0
- data/Rakefile +39 -0
- data/bench/bench_spinning_cube.rb +11 -0
- data/bench/ffi-opengl_spinning_cube.rb +10 -0
- data/bench/ruby-opengl_spinning_cube.rb +15 -0
- data/examples/gears.rb +330 -0
- data/examples/spinning_cube.rb +77 -0
- data/interfaces/freeglut_std.h +577 -0
- data/interfaces/gl.h +2285 -0
- data/interfaces/gl.i +15 -0
- data/interfaces/glu.h +349 -0
- data/interfaces/glu.i +31 -0
- data/interfaces/glut.i +32 -0
- data/lib/ffi-opengl.rb +12 -0
- data/lib/ffi-opengl/gl.rb +1369 -0
- data/lib/ffi-opengl/glu.rb +220 -0
- data/lib/ffi-opengl/glut.rb +286 -0
- data/lib/ffi-opengl/platform.rb +28 -0
- data/spec/ffi-opengl_spec.rb +9 -0
- data/spec/spec_helper.rb +16 -0
- data/tasks/ann.rake +80 -0
- data/tasks/bones.rake +20 -0
- data/tasks/gem.rake +201 -0
- data/tasks/generator.rake +11 -0
- data/tasks/git.rake +40 -0
- data/tasks/notes.rake +27 -0
- data/tasks/post_load.rake +34 -0
- data/tasks/rdoc.rake +50 -0
- data/tasks/rubyforge.rake +55 -0
- data/tasks/setup.rb +300 -0
- data/tasks/spec.rake +54 -0
- data/tasks/svn.rake +47 -0
- data/tasks/test.rake +40 -0
- metadata +117 -0
data/History.txt
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== 0.2.1 / 2009-06-17
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* Minor improvements:
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* Rework requires and cleanup.
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== 0.2.0 / 2009-04-05
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* Major improvements:
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* Add support for MacOSX
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* Add support for JRuby
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* Minor improvements:
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* Re-generate wrapper code fixing issues with callbacks
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* Fix return type in functions that return string
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* Add gears example
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* Add a trivial benchmark that compares perfomance against
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ruby-opengl
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== 0.1.0 / 2009-03-06
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* 1 major enhancement
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* Birthday!
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data/README.rdoc
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ffi-opengl
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by Andrea Fazzi
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http://github.com/remogatto/ffi-opengl/
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== DESCRIPTION:
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ffi-opengl is an autogenerated[1] ruby FFI interface towards OpenGL
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libraries (GL, GLU, GLUT). The FFI layer ensures compatibility among
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all Ruby implementation that support it. At the moment, this means
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that you can run the same ffi-opengl script with MRI Ruby and JRuby.
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ffi-opengl API aims to be a 1:1 tranposition of the OpenGL C API:
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don't expect idiomatic ruby inside!
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== FEATURES/PROBLEMS:
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* Full [auto-generated] wrap of the OpenGL libraries.
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* JRuby 1.3.0 compatible.
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* No need of opengl development libraries.
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* No compilation needed (once you have ruby-ffi installed or you are
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using JRuby).
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* Not yet tested on windows platform.
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== SYNOPSIS:
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See the example in 'examples/' folder. For the API documentation
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please refer to OpenGL reference pages.
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== REQUIREMENTS:
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* ffi >= 0.3.0
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* OpenGL libraries >= 1.2
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== DOWNLOAD/INSTALL:
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To download and install the gem from github:
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[sudo] gem sources -a http://gems.github.com # needed only the first time
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[sudo] gem install remogatto-ffi-opengl
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To download the develpment trunk:
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git clone http://github.com/remogatto/ffi-opengl.git
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== LINKS:
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1. http://kenai.com/projects/ruby-ffi/sources/swig-generator/show
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== LICENSE:
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(The MIT License)
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Copyright (c) 2009 Andrea Fazzi
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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'Software'), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/Rakefile
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# Look in the tasks/setup.rb file for the various options that can be
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# configured in this Rakefile. The .rake files in the tasks directory
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# are where the options are used.
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begin
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require 'bones'
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Bones.setup
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rescue LoadError
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begin
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load 'tasks/setup.rb'
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rescue LoadError
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raise RuntimeError, '### please install the "bones" gem ###'
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end
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end
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ensure_in_path 'lib'
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require 'ffi-opengl'
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task :default => 'spec:run'
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PROJ.name = 'ffi-opengl'
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PROJ.authors = 'Andrea Fazzi'
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PROJ.email = 'andrea.fazzi@alcacoop.it'
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PROJ.url = 'http://github.com/remogatto/ffi-opengl'
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PROJ.version = '0.2.1'
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PROJ.rubyforge.name = 'ffi-opengl'
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PROJ.readme_file = 'README.rdoc'
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PROJ.ann.paragraphs << 'FEATURES/PROBLEMS' << 'SYNOPSIS' << 'REQUIREMENTS' << 'DOWNLOAD/INSTALL' << 'LINKS'
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PROJ.ann.email[:to] << 'dev@ruby-ffi.kenai.com' << 'users@ruby-ffi.kenai.com'
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PROJ.ann.email[:server] = 'smtp.gmail.com'
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PROJ.spec.opts << '--color'
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PROJ.ruby_opts = []
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depend_on 'ffi', '0.3.0'
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# EOF
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$:.unshift(File.expand_path(File.join(File.dirname(__FILE__), "..", "lib")))
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require 'ffi-opengl'
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require 'benchmark'
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MAX_FRAMES = 30000
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Benchmark.bm do |x|
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x.report('ffi-opengl') { `ruby bench/ffi-opengl_spinning_cube.rb #{MAX_FRAMES}` }
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x.report('ruby-opengl') { `ruby bench/ruby-opengl_spinning_cube.rb #{MAX_FRAMES}` }
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end
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$:.unshift(File.expand_path(File.join(File.dirname(__FILE__), "..", "lib")))
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require 'ffi-opengl'
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require File.expand_path(File.join(File.dirname(__FILE__), %w[.. examples spinning_cube]))
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include FFI, GL, GLU, GLUT
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app = SpinningCube.new(ARGV[0].to_i)
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app.light_diffuse = MemoryPointer.new(:float, 4).put_array_of_float(0, [1.0, 0.0, 0.0, 1.0])
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app.light_position = MemoryPointer.new(:float, 4).put_array_of_float(0, [1.0, 1.0, 1.0, 0.0])
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app.start
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require 'rubygems'
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require 'opengl'
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require File.expand_path(File.join(File.dirname(__FILE__), %w[.. examples spinning_cube]))
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class SpinningCube
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def glut_init
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glutInit
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end
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end
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app = SpinningCube.new(ARGV[0].to_i)
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app.light_diffuse = [1.0, 0.0, 0.0, 1.0]
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app.light_position = [1.0, 1.0, 1.0, 0.0]
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app.start
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data/examples/gears.rb
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#!/usr/bin/env ruby
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# 3-D gear wheels. This program is in the public domain.
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#
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# Command line options:
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# -info print GL implementation information
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# -exit automatically exit after 30 seconds
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#
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# 2005-05-01 Ruby version by Arto Bendiken based on gears.c rev 1.8.
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# 2005-01-09 Original C version (gears.c) by Brian Paul et al.
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# http://cvs.freedesktop.org/mesa/Mesa/progs/demos/gears.c?rev=1.8
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$:.unshift(File.expand_path(File.join(File.dirname(__FILE__), "..", "lib")))
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require 'ffi-opengl'
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class Gears
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include FFI, GL, GLU, GLUT, Math
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POS = MemoryPointer.new(:float, 4).put_array_of_float(0, [5.0, 5.0, 10.0, 0.0])
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RED = MemoryPointer.new(:float, 4).put_array_of_float(0, [0.8, 0.1, 0.0, 1.0])
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GREEN = MemoryPointer.new(:float, 4).put_array_of_float(0, [0.0, 0.8, 0.2, 1.0])
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BLUE = MemoryPointer.new(:float, 4).put_array_of_float(0, [0.2, 0.2, 1.0, 1.0])
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include Math
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# Draw a gear wheel. You'll probably want to call this function when
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# building a display list since we do a lot of trig here.
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#
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# Input: inner_radius - radius of hole at center
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# outer_radius - radius at center of teeth
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# width - width of gear
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# teeth - number of teeth
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# tooth_depth - depth of tooth
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def gear(inner_radius, outer_radius, width, teeth, tooth_depth)
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r0 = inner_radius
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r1 = outer_radius - tooth_depth / 2.0
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r2 = outer_radius + tooth_depth / 2.0
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da = 2.0 * PI / teeth / 4.0
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glShadeModel(GL_FLAT)
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glNormal3f(0.0, 0.0, 1.0)
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# Draw front face
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glBegin(GL_QUAD_STRIP)
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for i in 0..teeth
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angle = i * 2.0 * PI / teeth
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5)
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5)
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if i < teeth
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glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5)
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glVertex3f(r1 * cos(angle + 3 * da),
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r1 * sin(angle + 3 * da), width * 0.5)
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end
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end
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glEnd()
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# Draw front sides of teeth
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glBegin(GL_QUADS)
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for i in 0...teeth
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angle = i * 2.0 * PI / teeth
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5)
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5)
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glVertex3f(r2 * cos(angle + 2 * da),
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r2 * sin(angle + 2 * da), width * 0.5)
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glVertex3f(r1 * cos(angle + 3 * da),
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r1 * sin(angle + 3 * da), width * 0.5)
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end
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glEnd()
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glNormal3f(0.0, 0.0, -1.0)
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# Draw back face
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glBegin(GL_QUAD_STRIP)
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for i in 0..teeth
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angle = i * 2.0 * PI / teeth
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5)
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5)
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if i < teeth
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glVertex3f(r1 * cos(angle + 3 * da),
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r1 * sin(angle + 3 * da), -width * 0.5)
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glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5)
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end
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end
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glEnd()
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# Draw back sides of teeth
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glBegin(GL_QUADS)
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for i in 0...teeth
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angle = i * 2.0 * PI / teeth
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glVertex3f(r1 * cos(angle + 3 * da),
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r1 * sin(angle + 3 * da), -width * 0.5)
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glVertex3f(r2 * cos(angle + 2 * da),
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r2 * sin(angle + 2 * da), -width * 0.5)
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5)
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5)
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end
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glEnd()
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# Draw outward faces of teeth
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glBegin(GL_QUAD_STRIP)
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for i in 0...teeth
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angle = i * 2.0 * PI / teeth
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glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5)
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glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5)
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u = r2 * cos(angle + da) - r1 * cos(angle)
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v = r2 * sin(angle + da) - r1 * sin(angle)
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len = sqrt(u * u + v * v)
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u /= len
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v /= len
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glNormal3f(v, -u, 0.0)
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5)
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glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5)
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glNormal3f(cos(angle), sin(angle), 0.0)
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glVertex3f(r2 * cos(angle + 2 * da),
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r2 * sin(angle + 2 * da), width * 0.5)
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glVertex3f(r2 * cos(angle + 2 * da),
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r2 * sin(angle + 2 * da), -width * 0.5)
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u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da)
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v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da)
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glNormal3f(v, -u, 0.0)
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glVertex3f(r1 * cos(angle + 3 * da),
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r1 * sin(angle + 3 * da), width * 0.5)
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glVertex3f(r1 * cos(angle + 3 * da),
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r1 * sin(angle + 3 * da), -width * 0.5)
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glNormal3f(cos(angle), sin(angle), 0.0)
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end
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glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5)
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glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5)
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glEnd()
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glShadeModel(GL_SMOOTH)
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# Draw inside radius cylinder
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glBegin(GL_QUAD_STRIP)
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for i in 0..teeth
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+
angle = i * 2.0 * PI / teeth
|
139
|
+
glNormal3f(-cos(angle), -sin(angle), 0.0)
|
140
|
+
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5)
|
141
|
+
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5)
|
142
|
+
end
|
143
|
+
glEnd()
|
144
|
+
end
|
145
|
+
|
146
|
+
def draw
|
147
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
148
|
+
|
149
|
+
glPushMatrix()
|
150
|
+
glRotatef(@view_rotx, 1.0, 0.0, 0.0)
|
151
|
+
glRotatef(@view_roty, 0.0, 1.0, 0.0)
|
152
|
+
glRotatef(@view_rotz, 0.0, 0.0, 1.0)
|
153
|
+
|
154
|
+
glPushMatrix()
|
155
|
+
glTranslatef(-3.0, -2.0, 0.0)
|
156
|
+
glRotatef(@angle, 0.0, 0.0, 1.0)
|
157
|
+
glCallList(@gear1)
|
158
|
+
glPopMatrix()
|
159
|
+
|
160
|
+
glPushMatrix()
|
161
|
+
glTranslatef(3.1, -2.0, 0.0)
|
162
|
+
glRotatef(-2.0 * @angle - 9.0, 0.0, 0.0, 1.0)
|
163
|
+
glCallList(@gear2)
|
164
|
+
glPopMatrix()
|
165
|
+
|
166
|
+
glPushMatrix()
|
167
|
+
glTranslatef(-3.1, 4.2, 0.0)
|
168
|
+
glRotatef(-2.0 * @angle - 25.0, 0.0, 0.0, 1.0)
|
169
|
+
glCallList(@gear3)
|
170
|
+
glPopMatrix()
|
171
|
+
|
172
|
+
glPopMatrix()
|
173
|
+
|
174
|
+
glutSwapBuffers()
|
175
|
+
|
176
|
+
@frames = 0 if not defined? @frames
|
177
|
+
@t0 = 0 if not defined? @t0
|
178
|
+
|
179
|
+
@frames += 1
|
180
|
+
t = glutGet(GLUT_ELAPSED_TIME)
|
181
|
+
if t - @t0 >= 5000
|
182
|
+
seconds = (t - @t0) / 1000.0
|
183
|
+
fps = @frames / seconds
|
184
|
+
printf("%d frames in %6.3f seconds = %6.3f FPS\n",
|
185
|
+
@frames, seconds, fps)
|
186
|
+
@t0, @frames = t, 0
|
187
|
+
exit if defined? @autoexit and t >= 999.0 * @autoexit
|
188
|
+
end
|
189
|
+
end
|
190
|
+
|
191
|
+
def idle
|
192
|
+
t = glutGet(GLUT_ELAPSED_TIME) / 1000.0
|
193
|
+
@t0_idle = t if !defined? @t0_idle
|
194
|
+
# 90 degrees per second
|
195
|
+
@angle += 70.0 * (t - @t0_idle)
|
196
|
+
@t0_idle = t
|
197
|
+
glutPostRedisplay()
|
198
|
+
end
|
199
|
+
|
200
|
+
# Change view angle, exit upon ESC
|
201
|
+
def key(k, x, y)
|
202
|
+
case k
|
203
|
+
when ?z
|
204
|
+
@view_rotz += 5.0
|
205
|
+
when ?Z
|
206
|
+
@view_rotz -= 5.0
|
207
|
+
when 27 # Escape
|
208
|
+
exit
|
209
|
+
end
|
210
|
+
glutPostRedisplay()
|
211
|
+
end
|
212
|
+
|
213
|
+
# Change view angle
|
214
|
+
def special(k, x, y)
|
215
|
+
case k
|
216
|
+
when GLUT_KEY_UP
|
217
|
+
@view_rotx += 5.0
|
218
|
+
when GLUT_KEY_DOWN
|
219
|
+
@view_rotx -= 5.0
|
220
|
+
when GLUT_KEY_LEFT
|
221
|
+
@view_roty += 5.0
|
222
|
+
when GLUT_KEY_RIGHT
|
223
|
+
@view_roty -= 5.0
|
224
|
+
end
|
225
|
+
glutPostRedisplay()
|
226
|
+
end
|
227
|
+
|
228
|
+
# New window size or exposure
|
229
|
+
def reshape(width, height)
|
230
|
+
h = height.to_f / width.to_f
|
231
|
+
glViewport(0, 0, width, height)
|
232
|
+
glMatrixMode(GL_PROJECTION)
|
233
|
+
glLoadIdentity()
|
234
|
+
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0)
|
235
|
+
glMatrixMode(GL_MODELVIEW)
|
236
|
+
glLoadIdentity()
|
237
|
+
glTranslatef(0.0, 0.0, -40.0)
|
238
|
+
end
|
239
|
+
|
240
|
+
def init
|
241
|
+
@angle = 0.0
|
242
|
+
@view_rotx, @view_roty, @view_rotz = 20.0, 30.0, 0.0
|
243
|
+
|
244
|
+
glLightfv(GL_LIGHT0, GL_POSITION, POS)
|
245
|
+
glEnable(GL_CULL_FACE)
|
246
|
+
glEnable(GL_LIGHTING)
|
247
|
+
glEnable(GL_LIGHT0)
|
248
|
+
glEnable(GL_DEPTH_TEST)
|
249
|
+
|
250
|
+
# Make the gears
|
251
|
+
@gear1 = glGenLists(1)
|
252
|
+
glNewList(@gear1, GL_COMPILE)
|
253
|
+
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, RED)
|
254
|
+
gear(1.0, 4.0, 1.0, 20, 0.7)
|
255
|
+
glEndList()
|
256
|
+
|
257
|
+
@gear2 = glGenLists(1)
|
258
|
+
glNewList(@gear2, GL_COMPILE)
|
259
|
+
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, GREEN)
|
260
|
+
gear(0.5, 2.0, 2.0, 10, 0.7)
|
261
|
+
glEndList()
|
262
|
+
|
263
|
+
@gear3 = glGenLists(1)
|
264
|
+
glNewList(@gear3, GL_COMPILE)
|
265
|
+
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, BLUE)
|
266
|
+
gear(1.3, 2.0, 0.5, 10, 0.7)
|
267
|
+
glEndList()
|
268
|
+
|
269
|
+
glEnable(GL_NORMALIZE)
|
270
|
+
|
271
|
+
ARGV.each do |arg|
|
272
|
+
case arg
|
273
|
+
when '-info'
|
274
|
+
printf("GL_RENDERER = %s\n", glGetString(GL_RENDERER))
|
275
|
+
printf("GL_VERSION = %s\n", glGetString(GL_VERSION))
|
276
|
+
printf("GL_VENDOR = %s\n", glGetString(GL_VENDOR))
|
277
|
+
printf("GL_EXTENSIONS = %s\n", glGetString(GL_EXTENSIONS))
|
278
|
+
when '-exit'
|
279
|
+
@autoexit = 30
|
280
|
+
printf("Auto Exit after %i seconds.\n", @autoexit);
|
281
|
+
end
|
282
|
+
end
|
283
|
+
end
|
284
|
+
|
285
|
+
def visible(vis)
|
286
|
+
glutIdleFunc((vis == GLUT_VISIBLE ? method(:idle).to_proc : nil))
|
287
|
+
end
|
288
|
+
|
289
|
+
def mouse(button, state, x, y)
|
290
|
+
@mouse = state
|
291
|
+
@x0, @y0 = x, y
|
292
|
+
end
|
293
|
+
|
294
|
+
def motion(x, y)
|
295
|
+
if @mouse == GLUT_DOWN then
|
296
|
+
@view_roty += @x0 - x
|
297
|
+
@view_rotx += @y0 - y
|
298
|
+
end
|
299
|
+
@x0, @y0 = x, y
|
300
|
+
end
|
301
|
+
|
302
|
+
def initialize
|
303
|
+
# argc, argv parameters
|
304
|
+
glutInit(MemoryPointer.new(:int, 1).put_int(0, 0),
|
305
|
+
MemoryPointer.new(:pointer, 1).put_pointer(0, nil))
|
306
|
+
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE)
|
307
|
+
|
308
|
+
glutInitWindowPosition(0, 0)
|
309
|
+
glutInitWindowSize(300, 300)
|
310
|
+
glutCreateWindow('Gears')
|
311
|
+
init()
|
312
|
+
|
313
|
+
glutDisplayFunc(method(:draw).to_proc)
|
314
|
+
glutReshapeFunc(method(:reshape).to_proc)
|
315
|
+
glutKeyboardFunc(method(:key).to_proc)
|
316
|
+
glutSpecialFunc(method(:special).to_proc)
|
317
|
+
glutVisibilityFunc(method(:visible).to_proc)
|
318
|
+
glutMouseFunc(method(:mouse).to_proc)
|
319
|
+
glutMotionFunc(method(:motion).to_proc)
|
320
|
+
end
|
321
|
+
|
322
|
+
def start
|
323
|
+
glutMainLoop()
|
324
|
+
end
|
325
|
+
|
326
|
+
end
|
327
|
+
|
328
|
+
Gears.new.start
|
329
|
+
|
330
|
+
|