ffi-opengl 0.2.1

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@@ -0,0 +1,2285 @@
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+ /*
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+ * Mesa 3-D graphics library
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+ * Version: 6.5.1
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+ *
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+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included
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+ * in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ */
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+
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+
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+ #ifndef __gl_h_
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+ #define __gl_h_
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+
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+ #if defined(USE_MGL_NAMESPACE)
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+ #include "gl_mangle.h"
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+ #endif
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+
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+
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+ /**********************************************************************
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+ * Begin system-specific stuff. Do not do any of this when building
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+ * for SciTech SNAP, as this is all done before this header file is
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+ * included.
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+ */
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+ #if !defined(__SCITECH_SNAP__)
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+
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+ #if defined(__BEOS__)
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+ #include <stdlib.h> /* to get some BeOS-isms */
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+ #endif
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+
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+ #if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
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+ #define OPENSTEP
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+ #endif
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+
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+ #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
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+ #define __WIN32__
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+ #endif
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+
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+ #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
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+ # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
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+ # define GLAPI __declspec(dllexport)
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+ # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
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+ # define GLAPI __declspec(dllimport)
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+ # else /* for use with static link lib build of Win32 edition only */
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+ # define GLAPI extern
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+ # endif /* _STATIC_MESA support */
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+ # define GLAPIENTRY __stdcall
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+ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
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+ # define GLAPI extern
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+ # define GLAPIENTRY __stdcall
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+ #elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
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+ # define GLAPI __attribute__((visibility("default")))
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+ # define GLAPIENTRY
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+ #endif /* WIN32 && !CYGWIN */
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+
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+ #if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
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+ # define PRAGMA_EXPORT_SUPPORTED 1
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+ #endif
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+
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+ /*
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+ * WINDOWS: Include windows.h here to define APIENTRY.
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+ * It is also useful when applications include this file by
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+ * including only glut.h, since glut.h depends on windows.h.
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+ * Applications needing to include windows.h with parms other
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+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
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+ * glut.h or gl.h.
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+ */
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+ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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+ #define WIN32_LEAN_AND_MEAN 1
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+ #include <windows.h>
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+ #endif
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+
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+ #if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \
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+ && !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)
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+ #include <GL/mesa_wgl.h>
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+ #endif
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+
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+ #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
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+ #pragma import on
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+ #endif
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+
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+ #ifndef GLAPI
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+ #define GLAPI extern
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+ #endif
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+
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+ #ifndef GLAPIENTRY
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+ #define GLAPIENTRY
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+ #endif
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+
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+ #ifndef APIENTRY
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+ #define APIENTRY GLAPIENTRY
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+ #endif
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+
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+ /* "P" suffix to be used for a pointer to a function */
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+ #ifndef APIENTRYP
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+ #define APIENTRYP APIENTRY *
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+ #endif
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+
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+ #ifndef GLAPIENTRYP
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+ #define GLAPIENTRYP GLAPIENTRY *
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+ #endif
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+
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+ #ifdef CENTERLINE_CLPP
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+ #define signed
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+ #endif
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+
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+ #if defined(PRAGMA_EXPORT_SUPPORTED)
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+ #pragma export on
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+ #endif
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+
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+ #endif /* !__SCITECH_SNAP__ */
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+ /*
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+ * End system-specific stuff.
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+ **********************************************************************/
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+
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+
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+
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+ #define GL_VERSION_1_1 1
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+ #define GL_VERSION_1_2 1
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+ #define GL_VERSION_1_3 1
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+ #define GL_ARB_imaging 1
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+
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+
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+ /*
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+ * Datatypes
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+ */
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+ typedef unsigned int GLenum;
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+ typedef unsigned char GLboolean;
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+ typedef unsigned int GLbitfield;
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+ typedef void GLvoid;
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+ typedef signed char GLbyte; /* 1-byte signed */
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+ typedef short GLshort; /* 2-byte signed */
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+ typedef int GLint; /* 4-byte signed */
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+ typedef unsigned char GLubyte; /* 1-byte unsigned */
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+ typedef unsigned short GLushort; /* 2-byte unsigned */
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+ typedef unsigned int GLuint; /* 4-byte unsigned */
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+ typedef int GLsizei; /* 4-byte signed */
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+ typedef float GLfloat; /* single precision float */
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+ typedef float GLclampf; /* single precision float in [0,1] */
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+ typedef double GLdouble; /* double precision float */
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+ typedef double GLclampd; /* double precision float in [0,1] */
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+
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+
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+
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+ /*
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+ * Constants
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+ */
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+
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+ /* Boolean values */
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+ #define GL_FALSE 0x0
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+ #define GL_TRUE 0x1
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+
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+ /* Data types */
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+ #define GL_BYTE 0x1400
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+ #define GL_UNSIGNED_BYTE 0x1401
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+ #define GL_SHORT 0x1402
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+ #define GL_UNSIGNED_SHORT 0x1403
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+ #define GL_INT 0x1404
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+ #define GL_UNSIGNED_INT 0x1405
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+ #define GL_FLOAT 0x1406
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+ #define GL_2_BYTES 0x1407
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+ #define GL_3_BYTES 0x1408
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+ #define GL_4_BYTES 0x1409
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+ #define GL_DOUBLE 0x140A
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+
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+ /* Primitives */
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+ #define GL_POINTS 0x0000
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+ #define GL_LINES 0x0001
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+ #define GL_LINE_LOOP 0x0002
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+ #define GL_LINE_STRIP 0x0003
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+ #define GL_TRIANGLES 0x0004
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+ #define GL_TRIANGLE_STRIP 0x0005
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+ #define GL_TRIANGLE_FAN 0x0006
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+ #define GL_QUADS 0x0007
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+ #define GL_QUAD_STRIP 0x0008
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+ #define GL_POLYGON 0x0009
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+
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+ /* Vertex Arrays */
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+ #define GL_VERTEX_ARRAY 0x8074
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+ #define GL_NORMAL_ARRAY 0x8075
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+ #define GL_COLOR_ARRAY 0x8076
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+ #define GL_INDEX_ARRAY 0x8077
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+ #define GL_TEXTURE_COORD_ARRAY 0x8078
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+ #define GL_EDGE_FLAG_ARRAY 0x8079
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+ #define GL_VERTEX_ARRAY_SIZE 0x807A
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+ #define GL_VERTEX_ARRAY_TYPE 0x807B
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+ #define GL_VERTEX_ARRAY_STRIDE 0x807C
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+ #define GL_NORMAL_ARRAY_TYPE 0x807E
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+ #define GL_NORMAL_ARRAY_STRIDE 0x807F
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+ #define GL_COLOR_ARRAY_SIZE 0x8081
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+ #define GL_COLOR_ARRAY_TYPE 0x8082
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+ #define GL_COLOR_ARRAY_STRIDE 0x8083
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+ #define GL_INDEX_ARRAY_TYPE 0x8085
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+ #define GL_INDEX_ARRAY_STRIDE 0x8086
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+ #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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+ #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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+ #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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+ #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
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+ #define GL_VERTEX_ARRAY_POINTER 0x808E
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+ #define GL_NORMAL_ARRAY_POINTER 0x808F
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+ #define GL_COLOR_ARRAY_POINTER 0x8090
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+ #define GL_INDEX_ARRAY_POINTER 0x8091
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+ #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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+ #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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+ #define GL_V2F 0x2A20
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+ #define GL_V3F 0x2A21
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+ #define GL_C4UB_V2F 0x2A22
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+ #define GL_C4UB_V3F 0x2A23
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+ #define GL_C3F_V3F 0x2A24
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+ #define GL_N3F_V3F 0x2A25
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+ #define GL_C4F_N3F_V3F 0x2A26
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+ #define GL_T2F_V3F 0x2A27
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+ #define GL_T4F_V4F 0x2A28
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+ #define GL_T2F_C4UB_V3F 0x2A29
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+ #define GL_T2F_C3F_V3F 0x2A2A
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+ #define GL_T2F_N3F_V3F 0x2A2B
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+ #define GL_T2F_C4F_N3F_V3F 0x2A2C
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+ #define GL_T4F_C4F_N3F_V4F 0x2A2D
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+
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+ /* Matrix Mode */
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+ #define GL_MATRIX_MODE 0x0BA0
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+ #define GL_MODELVIEW 0x1700
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+ #define GL_PROJECTION 0x1701
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+ #define GL_TEXTURE 0x1702
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+
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+ /* Points */
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+ #define GL_POINT_SMOOTH 0x0B10
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+ #define GL_POINT_SIZE 0x0B11
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+ #define GL_POINT_SIZE_GRANULARITY 0x0B13
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+ #define GL_POINT_SIZE_RANGE 0x0B12
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+
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+ /* Lines */
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+ #define GL_LINE_SMOOTH 0x0B20
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+ #define GL_LINE_STIPPLE 0x0B24
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+ #define GL_LINE_STIPPLE_PATTERN 0x0B25
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+ #define GL_LINE_STIPPLE_REPEAT 0x0B26
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+ #define GL_LINE_WIDTH 0x0B21
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+ #define GL_LINE_WIDTH_GRANULARITY 0x0B23
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+ #define GL_LINE_WIDTH_RANGE 0x0B22
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+
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+ /* Polygons */
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+ #define GL_POINT 0x1B00
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+ #define GL_LINE 0x1B01
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+ #define GL_FILL 0x1B02
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+ #define GL_CW 0x0900
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+ #define GL_CCW 0x0901
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+ #define GL_FRONT 0x0404
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+ #define GL_BACK 0x0405
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+ #define GL_POLYGON_MODE 0x0B40
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+ #define GL_POLYGON_SMOOTH 0x0B41
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+ #define GL_POLYGON_STIPPLE 0x0B42
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+ #define GL_EDGE_FLAG 0x0B43
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+ #define GL_CULL_FACE 0x0B44
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+ #define GL_CULL_FACE_MODE 0x0B45
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+ #define GL_FRONT_FACE 0x0B46
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+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
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+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
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+ #define GL_POLYGON_OFFSET_POINT 0x2A01
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+ #define GL_POLYGON_OFFSET_LINE 0x2A02
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+ #define GL_POLYGON_OFFSET_FILL 0x8037
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+
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+ /* Display Lists */
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+ #define GL_COMPILE 0x1300
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+ #define GL_COMPILE_AND_EXECUTE 0x1301
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+ #define GL_LIST_BASE 0x0B32
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+ #define GL_LIST_INDEX 0x0B33
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+ #define GL_LIST_MODE 0x0B30
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+
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+ /* Depth buffer */
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+ #define GL_NEVER 0x0200
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+ #define GL_LESS 0x0201
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+ #define GL_EQUAL 0x0202
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+ #define GL_LEQUAL 0x0203
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+ #define GL_GREATER 0x0204
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+ #define GL_NOTEQUAL 0x0205
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+ #define GL_GEQUAL 0x0206
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+ #define GL_ALWAYS 0x0207
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+ #define GL_DEPTH_TEST 0x0B71
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+ #define GL_DEPTH_BITS 0x0D56
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+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
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+ #define GL_DEPTH_FUNC 0x0B74
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+ #define GL_DEPTH_RANGE 0x0B70
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+ #define GL_DEPTH_WRITEMASK 0x0B72
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+ #define GL_DEPTH_COMPONENT 0x1902
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+
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+ /* Lighting */
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+ #define GL_LIGHTING 0x0B50
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+ #define GL_LIGHT0 0x4000
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+ #define GL_LIGHT1 0x4001
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+ #define GL_LIGHT2 0x4002
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+ #define GL_LIGHT3 0x4003
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+ #define GL_LIGHT4 0x4004
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+ #define GL_LIGHT5 0x4005
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+ #define GL_LIGHT6 0x4006
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+ #define GL_LIGHT7 0x4007
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+ #define GL_SPOT_EXPONENT 0x1205
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+ #define GL_SPOT_CUTOFF 0x1206
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+ #define GL_CONSTANT_ATTENUATION 0x1207
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+ #define GL_LINEAR_ATTENUATION 0x1208
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+ #define GL_QUADRATIC_ATTENUATION 0x1209
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+ #define GL_AMBIENT 0x1200
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+ #define GL_DIFFUSE 0x1201
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+ #define GL_SPECULAR 0x1202
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+ #define GL_SHININESS 0x1601
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+ #define GL_EMISSION 0x1600
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+ #define GL_POSITION 0x1203
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+ #define GL_SPOT_DIRECTION 0x1204
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+ #define GL_AMBIENT_AND_DIFFUSE 0x1602
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+ #define GL_COLOR_INDEXES 0x1603
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+ #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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+ #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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+ #define GL_LIGHT_MODEL_AMBIENT 0x0B53
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+ #define GL_FRONT_AND_BACK 0x0408
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+ #define GL_SHADE_MODEL 0x0B54
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+ #define GL_FLAT 0x1D00
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+ #define GL_SMOOTH 0x1D01
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+ #define GL_COLOR_MATERIAL 0x0B57
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+ #define GL_COLOR_MATERIAL_FACE 0x0B55
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+ #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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+ #define GL_NORMALIZE 0x0BA1
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+
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+ /* User clipping planes */
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+ #define GL_CLIP_PLANE0 0x3000
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+ #define GL_CLIP_PLANE1 0x3001
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+ #define GL_CLIP_PLANE2 0x3002
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+ #define GL_CLIP_PLANE3 0x3003
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+ #define GL_CLIP_PLANE4 0x3004
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+ #define GL_CLIP_PLANE5 0x3005
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+
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+ /* Accumulation buffer */
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+ #define GL_ACCUM_RED_BITS 0x0D58
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+ #define GL_ACCUM_GREEN_BITS 0x0D59
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+ #define GL_ACCUM_BLUE_BITS 0x0D5A
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+ #define GL_ACCUM_ALPHA_BITS 0x0D5B
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+ #define GL_ACCUM_CLEAR_VALUE 0x0B80
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+ #define GL_ACCUM 0x0100
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+ #define GL_ADD 0x0104
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+ #define GL_LOAD 0x0101
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+ #define GL_MULT 0x0103
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+ #define GL_RETURN 0x0102
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+
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+ /* Alpha testing */
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+ #define GL_ALPHA_TEST 0x0BC0
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+ #define GL_ALPHA_TEST_REF 0x0BC2
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+ #define GL_ALPHA_TEST_FUNC 0x0BC1
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+
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+ /* Blending */
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+ #define GL_BLEND 0x0BE2
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+ #define GL_BLEND_SRC 0x0BE1
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+ #define GL_BLEND_DST 0x0BE0
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+ #define GL_ZERO 0x0
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+ #define GL_ONE 0x1
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+ #define GL_SRC_COLOR 0x0300
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+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
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+ #define GL_SRC_ALPHA 0x0302
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+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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+ #define GL_DST_ALPHA 0x0304
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+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
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+ #define GL_DST_COLOR 0x0306
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+ #define GL_ONE_MINUS_DST_COLOR 0x0307
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+ #define GL_SRC_ALPHA_SATURATE 0x0308
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+
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+ /* Render Mode */
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+ #define GL_FEEDBACK 0x1C01
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+ #define GL_RENDER 0x1C00
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+ #define GL_SELECT 0x1C02
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+
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+ /* Feedback */
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+ #define GL_2D 0x0600
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+ #define GL_3D 0x0601
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+ #define GL_3D_COLOR 0x0602
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+ #define GL_3D_COLOR_TEXTURE 0x0603
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+ #define GL_4D_COLOR_TEXTURE 0x0604
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+ #define GL_POINT_TOKEN 0x0701
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+ #define GL_LINE_TOKEN 0x0702
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+ #define GL_LINE_RESET_TOKEN 0x0707
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+ #define GL_POLYGON_TOKEN 0x0703
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+ #define GL_BITMAP_TOKEN 0x0704
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+ #define GL_DRAW_PIXEL_TOKEN 0x0705
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+ #define GL_COPY_PIXEL_TOKEN 0x0706
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+ #define GL_PASS_THROUGH_TOKEN 0x0700
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+ #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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+ #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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+ #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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+
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+ /* Selection */
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+ #define GL_SELECTION_BUFFER_POINTER 0x0DF3
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+ #define GL_SELECTION_BUFFER_SIZE 0x0DF4
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+
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+ /* Fog */
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+ #define GL_FOG 0x0B60
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+ #define GL_FOG_MODE 0x0B65
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+ #define GL_FOG_DENSITY 0x0B62
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+ #define GL_FOG_COLOR 0x0B66
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+ #define GL_FOG_INDEX 0x0B61
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+ #define GL_FOG_START 0x0B63
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+ #define GL_FOG_END 0x0B64
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+ #define GL_LINEAR 0x2601
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+ #define GL_EXP 0x0800
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+ #define GL_EXP2 0x0801
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+
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+ /* Logic Ops */
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+ #define GL_LOGIC_OP 0x0BF1
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+ #define GL_INDEX_LOGIC_OP 0x0BF1
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+ #define GL_COLOR_LOGIC_OP 0x0BF2
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+ #define GL_LOGIC_OP_MODE 0x0BF0
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+ #define GL_CLEAR 0x1500
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+ #define GL_SET 0x150F
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+ #define GL_COPY 0x1503
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+ #define GL_COPY_INVERTED 0x150C
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+ #define GL_NOOP 0x1505
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+ #define GL_INVERT 0x150A
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+ #define GL_AND 0x1501
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+ #define GL_NAND 0x150E
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+ #define GL_OR 0x1507
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+ #define GL_NOR 0x1508
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+ #define GL_XOR 0x1506
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+ #define GL_EQUIV 0x1509
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+ #define GL_AND_REVERSE 0x1502
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+ #define GL_AND_INVERTED 0x1504
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+ #define GL_OR_REVERSE 0x150B
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+ #define GL_OR_INVERTED 0x150D
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+
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+ /* Stencil */
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+ #define GL_STENCIL_BITS 0x0D57
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+ #define GL_STENCIL_TEST 0x0B90
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+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
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+ #define GL_STENCIL_FUNC 0x0B92
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+ #define GL_STENCIL_VALUE_MASK 0x0B93
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+ #define GL_STENCIL_FAIL 0x0B94
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+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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+ #define GL_STENCIL_REF 0x0B97
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+ #define GL_STENCIL_WRITEMASK 0x0B98
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+ #define GL_STENCIL_INDEX 0x1901
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+ #define GL_KEEP 0x1E00
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+ #define GL_REPLACE 0x1E01
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+ #define GL_INCR 0x1E02
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+ #define GL_DECR 0x1E03
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+
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+ /* Buffers, Pixel Drawing/Reading */
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+ #define GL_NONE 0x0
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+ #define GL_LEFT 0x0406
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+ #define GL_RIGHT 0x0407
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+ /*GL_FRONT 0x0404 */
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+ /*GL_BACK 0x0405 */
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+ /*GL_FRONT_AND_BACK 0x0408 */
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+ #define GL_FRONT_LEFT 0x0400
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+ #define GL_FRONT_RIGHT 0x0401
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+ #define GL_BACK_LEFT 0x0402
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+ #define GL_BACK_RIGHT 0x0403
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+ #define GL_AUX0 0x0409
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+ #define GL_AUX1 0x040A
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+ #define GL_AUX2 0x040B
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+ #define GL_AUX3 0x040C
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+ #define GL_COLOR_INDEX 0x1900
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+ #define GL_RED 0x1903
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+ #define GL_GREEN 0x1904
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+ #define GL_BLUE 0x1905
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+ #define GL_ALPHA 0x1906
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+ #define GL_LUMINANCE 0x1909
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+ #define GL_LUMINANCE_ALPHA 0x190A
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+ #define GL_ALPHA_BITS 0x0D55
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+ #define GL_RED_BITS 0x0D52
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+ #define GL_GREEN_BITS 0x0D53
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+ #define GL_BLUE_BITS 0x0D54
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+ #define GL_INDEX_BITS 0x0D51
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+ #define GL_SUBPIXEL_BITS 0x0D50
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+ #define GL_AUX_BUFFERS 0x0C00
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+ #define GL_READ_BUFFER 0x0C02
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+ #define GL_DRAW_BUFFER 0x0C01
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+ #define GL_DOUBLEBUFFER 0x0C32
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+ #define GL_STEREO 0x0C33
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+ #define GL_BITMAP 0x1A00
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+ #define GL_COLOR 0x1800
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+ #define GL_DEPTH 0x1801
497
+ #define GL_STENCIL 0x1802
498
+ #define GL_DITHER 0x0BD0
499
+ #define GL_RGB 0x1907
500
+ #define GL_RGBA 0x1908
501
+
502
+ /* Implementation limits */
503
+ #define GL_MAX_LIST_NESTING 0x0B31
504
+ #define GL_MAX_EVAL_ORDER 0x0D30
505
+ #define GL_MAX_LIGHTS 0x0D31
506
+ #define GL_MAX_CLIP_PLANES 0x0D32
507
+ #define GL_MAX_TEXTURE_SIZE 0x0D33
508
+ #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
509
+ #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
510
+ #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
511
+ #define GL_MAX_NAME_STACK_DEPTH 0x0D37
512
+ #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
513
+ #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
514
+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
515
+ #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
516
+
517
+ /* Gets */
518
+ #define GL_ATTRIB_STACK_DEPTH 0x0BB0
519
+ #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
520
+ #define GL_COLOR_CLEAR_VALUE 0x0C22
521
+ #define GL_COLOR_WRITEMASK 0x0C23
522
+ #define GL_CURRENT_INDEX 0x0B01
523
+ #define GL_CURRENT_COLOR 0x0B00
524
+ #define GL_CURRENT_NORMAL 0x0B02
525
+ #define GL_CURRENT_RASTER_COLOR 0x0B04
526
+ #define GL_CURRENT_RASTER_DISTANCE 0x0B09
527
+ #define GL_CURRENT_RASTER_INDEX 0x0B05
528
+ #define GL_CURRENT_RASTER_POSITION 0x0B07
529
+ #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
530
+ #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
531
+ #define GL_CURRENT_TEXTURE_COORDS 0x0B03
532
+ #define GL_INDEX_CLEAR_VALUE 0x0C20
533
+ #define GL_INDEX_MODE 0x0C30
534
+ #define GL_INDEX_WRITEMASK 0x0C21
535
+ #define GL_MODELVIEW_MATRIX 0x0BA6
536
+ #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
537
+ #define GL_NAME_STACK_DEPTH 0x0D70
538
+ #define GL_PROJECTION_MATRIX 0x0BA7
539
+ #define GL_PROJECTION_STACK_DEPTH 0x0BA4
540
+ #define GL_RENDER_MODE 0x0C40
541
+ #define GL_RGBA_MODE 0x0C31
542
+ #define GL_TEXTURE_MATRIX 0x0BA8
543
+ #define GL_TEXTURE_STACK_DEPTH 0x0BA5
544
+ #define GL_VIEWPORT 0x0BA2
545
+
546
+ /* Evaluators */
547
+ #define GL_AUTO_NORMAL 0x0D80
548
+ #define GL_MAP1_COLOR_4 0x0D90
549
+ #define GL_MAP1_INDEX 0x0D91
550
+ #define GL_MAP1_NORMAL 0x0D92
551
+ #define GL_MAP1_TEXTURE_COORD_1 0x0D93
552
+ #define GL_MAP1_TEXTURE_COORD_2 0x0D94
553
+ #define GL_MAP1_TEXTURE_COORD_3 0x0D95
554
+ #define GL_MAP1_TEXTURE_COORD_4 0x0D96
555
+ #define GL_MAP1_VERTEX_3 0x0D97
556
+ #define GL_MAP1_VERTEX_4 0x0D98
557
+ #define GL_MAP2_COLOR_4 0x0DB0
558
+ #define GL_MAP2_INDEX 0x0DB1
559
+ #define GL_MAP2_NORMAL 0x0DB2
560
+ #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
561
+ #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
562
+ #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
563
+ #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
564
+ #define GL_MAP2_VERTEX_3 0x0DB7
565
+ #define GL_MAP2_VERTEX_4 0x0DB8
566
+ #define GL_MAP1_GRID_DOMAIN 0x0DD0
567
+ #define GL_MAP1_GRID_SEGMENTS 0x0DD1
568
+ #define GL_MAP2_GRID_DOMAIN 0x0DD2
569
+ #define GL_MAP2_GRID_SEGMENTS 0x0DD3
570
+ #define GL_COEFF 0x0A00
571
+ #define GL_ORDER 0x0A01
572
+ #define GL_DOMAIN 0x0A02
573
+
574
+ /* Hints */
575
+ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
576
+ #define GL_POINT_SMOOTH_HINT 0x0C51
577
+ #define GL_LINE_SMOOTH_HINT 0x0C52
578
+ #define GL_POLYGON_SMOOTH_HINT 0x0C53
579
+ #define GL_FOG_HINT 0x0C54
580
+ #define GL_DONT_CARE 0x1100
581
+ #define GL_FASTEST 0x1101
582
+ #define GL_NICEST 0x1102
583
+
584
+ /* Scissor box */
585
+ #define GL_SCISSOR_BOX 0x0C10
586
+ #define GL_SCISSOR_TEST 0x0C11
587
+
588
+ /* Pixel Mode / Transfer */
589
+ #define GL_MAP_COLOR 0x0D10
590
+ #define GL_MAP_STENCIL 0x0D11
591
+ #define GL_INDEX_SHIFT 0x0D12
592
+ #define GL_INDEX_OFFSET 0x0D13
593
+ #define GL_RED_SCALE 0x0D14
594
+ #define GL_RED_BIAS 0x0D15
595
+ #define GL_GREEN_SCALE 0x0D18
596
+ #define GL_GREEN_BIAS 0x0D19
597
+ #define GL_BLUE_SCALE 0x0D1A
598
+ #define GL_BLUE_BIAS 0x0D1B
599
+ #define GL_ALPHA_SCALE 0x0D1C
600
+ #define GL_ALPHA_BIAS 0x0D1D
601
+ #define GL_DEPTH_SCALE 0x0D1E
602
+ #define GL_DEPTH_BIAS 0x0D1F
603
+ #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
604
+ #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
605
+ #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
606
+ #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
607
+ #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
608
+ #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
609
+ #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
610
+ #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
611
+ #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
612
+ #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
613
+ #define GL_PIXEL_MAP_S_TO_S 0x0C71
614
+ #define GL_PIXEL_MAP_I_TO_I 0x0C70
615
+ #define GL_PIXEL_MAP_I_TO_R 0x0C72
616
+ #define GL_PIXEL_MAP_I_TO_G 0x0C73
617
+ #define GL_PIXEL_MAP_I_TO_B 0x0C74
618
+ #define GL_PIXEL_MAP_I_TO_A 0x0C75
619
+ #define GL_PIXEL_MAP_R_TO_R 0x0C76
620
+ #define GL_PIXEL_MAP_G_TO_G 0x0C77
621
+ #define GL_PIXEL_MAP_B_TO_B 0x0C78
622
+ #define GL_PIXEL_MAP_A_TO_A 0x0C79
623
+ #define GL_PACK_ALIGNMENT 0x0D05
624
+ #define GL_PACK_LSB_FIRST 0x0D01
625
+ #define GL_PACK_ROW_LENGTH 0x0D02
626
+ #define GL_PACK_SKIP_PIXELS 0x0D04
627
+ #define GL_PACK_SKIP_ROWS 0x0D03
628
+ #define GL_PACK_SWAP_BYTES 0x0D00
629
+ #define GL_UNPACK_ALIGNMENT 0x0CF5
630
+ #define GL_UNPACK_LSB_FIRST 0x0CF1
631
+ #define GL_UNPACK_ROW_LENGTH 0x0CF2
632
+ #define GL_UNPACK_SKIP_PIXELS 0x0CF4
633
+ #define GL_UNPACK_SKIP_ROWS 0x0CF3
634
+ #define GL_UNPACK_SWAP_BYTES 0x0CF0
635
+ #define GL_ZOOM_X 0x0D16
636
+ #define GL_ZOOM_Y 0x0D17
637
+
638
+ /* Texture mapping */
639
+ #define GL_TEXTURE_ENV 0x2300
640
+ #define GL_TEXTURE_ENV_MODE 0x2200
641
+ #define GL_TEXTURE_1D 0x0DE0
642
+ #define GL_TEXTURE_2D 0x0DE1
643
+ #define GL_TEXTURE_WRAP_S 0x2802
644
+ #define GL_TEXTURE_WRAP_T 0x2803
645
+ #define GL_TEXTURE_MAG_FILTER 0x2800
646
+ #define GL_TEXTURE_MIN_FILTER 0x2801
647
+ #define GL_TEXTURE_ENV_COLOR 0x2201
648
+ #define GL_TEXTURE_GEN_S 0x0C60
649
+ #define GL_TEXTURE_GEN_T 0x0C61
650
+ #define GL_TEXTURE_GEN_MODE 0x2500
651
+ #define GL_TEXTURE_BORDER_COLOR 0x1004
652
+ #define GL_TEXTURE_WIDTH 0x1000
653
+ #define GL_TEXTURE_HEIGHT 0x1001
654
+ #define GL_TEXTURE_BORDER 0x1005
655
+ #define GL_TEXTURE_COMPONENTS 0x1003
656
+ #define GL_TEXTURE_RED_SIZE 0x805C
657
+ #define GL_TEXTURE_GREEN_SIZE 0x805D
658
+ #define GL_TEXTURE_BLUE_SIZE 0x805E
659
+ #define GL_TEXTURE_ALPHA_SIZE 0x805F
660
+ #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
661
+ #define GL_TEXTURE_INTENSITY_SIZE 0x8061
662
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
663
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
664
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
665
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
666
+ #define GL_OBJECT_LINEAR 0x2401
667
+ #define GL_OBJECT_PLANE 0x2501
668
+ #define GL_EYE_LINEAR 0x2400
669
+ #define GL_EYE_PLANE 0x2502
670
+ #define GL_SPHERE_MAP 0x2402
671
+ #define GL_DECAL 0x2101
672
+ #define GL_MODULATE 0x2100
673
+ #define GL_NEAREST 0x2600
674
+ #define GL_REPEAT 0x2901
675
+ #define GL_CLAMP 0x2900
676
+ #define GL_S 0x2000
677
+ #define GL_T 0x2001
678
+ #define GL_R 0x2002
679
+ #define GL_Q 0x2003
680
+ #define GL_TEXTURE_GEN_R 0x0C62
681
+ #define GL_TEXTURE_GEN_Q 0x0C63
682
+
683
+ /* Utility */
684
+ #define GL_VENDOR 0x1F00
685
+ #define GL_RENDERER 0x1F01
686
+ #define GL_VERSION 0x1F02
687
+ #define GL_EXTENSIONS 0x1F03
688
+
689
+ /* Errors */
690
+ #define GL_NO_ERROR 0x0
691
+ #define GL_INVALID_ENUM 0x0500
692
+ #define GL_INVALID_VALUE 0x0501
693
+ #define GL_INVALID_OPERATION 0x0502
694
+ #define GL_STACK_OVERFLOW 0x0503
695
+ #define GL_STACK_UNDERFLOW 0x0504
696
+ #define GL_OUT_OF_MEMORY 0x0505
697
+
698
+ /* glPush/PopAttrib bits */
699
+ #define GL_CURRENT_BIT 0x00000001
700
+ #define GL_POINT_BIT 0x00000002
701
+ #define GL_LINE_BIT 0x00000004
702
+ #define GL_POLYGON_BIT 0x00000008
703
+ #define GL_POLYGON_STIPPLE_BIT 0x00000010
704
+ #define GL_PIXEL_MODE_BIT 0x00000020
705
+ #define GL_LIGHTING_BIT 0x00000040
706
+ #define GL_FOG_BIT 0x00000080
707
+ #define GL_DEPTH_BUFFER_BIT 0x00000100
708
+ #define GL_ACCUM_BUFFER_BIT 0x00000200
709
+ #define GL_STENCIL_BUFFER_BIT 0x00000400
710
+ #define GL_VIEWPORT_BIT 0x00000800
711
+ #define GL_TRANSFORM_BIT 0x00001000
712
+ #define GL_ENABLE_BIT 0x00002000
713
+ #define GL_COLOR_BUFFER_BIT 0x00004000
714
+ #define GL_HINT_BIT 0x00008000
715
+ #define GL_EVAL_BIT 0x00010000
716
+ #define GL_LIST_BIT 0x00020000
717
+ #define GL_TEXTURE_BIT 0x00040000
718
+ #define GL_SCISSOR_BIT 0x00080000
719
+ #define GL_ALL_ATTRIB_BITS 0x000FFFFF
720
+
721
+
722
+ /* OpenGL 1.1 */
723
+ #define GL_PROXY_TEXTURE_1D 0x8063
724
+ #define GL_PROXY_TEXTURE_2D 0x8064
725
+ #define GL_TEXTURE_PRIORITY 0x8066
726
+ #define GL_TEXTURE_RESIDENT 0x8067
727
+ #define GL_TEXTURE_BINDING_1D 0x8068
728
+ #define GL_TEXTURE_BINDING_2D 0x8069
729
+ #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
730
+ #define GL_ALPHA4 0x803B
731
+ #define GL_ALPHA8 0x803C
732
+ #define GL_ALPHA12 0x803D
733
+ #define GL_ALPHA16 0x803E
734
+ #define GL_LUMINANCE4 0x803F
735
+ #define GL_LUMINANCE8 0x8040
736
+ #define GL_LUMINANCE12 0x8041
737
+ #define GL_LUMINANCE16 0x8042
738
+ #define GL_LUMINANCE4_ALPHA4 0x8043
739
+ #define GL_LUMINANCE6_ALPHA2 0x8044
740
+ #define GL_LUMINANCE8_ALPHA8 0x8045
741
+ #define GL_LUMINANCE12_ALPHA4 0x8046
742
+ #define GL_LUMINANCE12_ALPHA12 0x8047
743
+ #define GL_LUMINANCE16_ALPHA16 0x8048
744
+ #define GL_INTENSITY 0x8049
745
+ #define GL_INTENSITY4 0x804A
746
+ #define GL_INTENSITY8 0x804B
747
+ #define GL_INTENSITY12 0x804C
748
+ #define GL_INTENSITY16 0x804D
749
+ #define GL_R3_G3_B2 0x2A10
750
+ #define GL_RGB4 0x804F
751
+ #define GL_RGB5 0x8050
752
+ #define GL_RGB8 0x8051
753
+ #define GL_RGB10 0x8052
754
+ #define GL_RGB12 0x8053
755
+ #define GL_RGB16 0x8054
756
+ #define GL_RGBA2 0x8055
757
+ #define GL_RGBA4 0x8056
758
+ #define GL_RGB5_A1 0x8057
759
+ #define GL_RGBA8 0x8058
760
+ #define GL_RGB10_A2 0x8059
761
+ #define GL_RGBA12 0x805A
762
+ #define GL_RGBA16 0x805B
763
+ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
764
+ #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
765
+ #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
766
+ #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
767
+
768
+
769
+
770
+ /*
771
+ * Miscellaneous
772
+ */
773
+
774
+ GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
775
+
776
+ GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
777
+
778
+ GLAPI void GLAPIENTRY glClear( GLbitfield mask );
779
+
780
+ GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
781
+
782
+ GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
783
+
784
+ GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
785
+
786
+ GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
787
+
788
+ GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
789
+
790
+ GLAPI void GLAPIENTRY glCullFace( GLenum mode );
791
+
792
+ GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
793
+
794
+ GLAPI void GLAPIENTRY glPointSize( GLfloat size );
795
+
796
+ GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
797
+
798
+ GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
799
+
800
+ GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
801
+
802
+ GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
803
+
804
+ GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
805
+
806
+ GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
807
+
808
+ GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
809
+
810
+ GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
811
+
812
+ GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
813
+
814
+ GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
815
+
816
+ GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
817
+
818
+ GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
819
+
820
+ GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
821
+
822
+ GLAPI void GLAPIENTRY glEnable( GLenum cap );
823
+
824
+ GLAPI void GLAPIENTRY glDisable( GLenum cap );
825
+
826
+ GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
827
+
828
+
829
+ GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
830
+
831
+ GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
832
+
833
+
834
+ GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
835
+
836
+ GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
837
+
838
+ GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
839
+
840
+ GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
841
+
842
+
843
+ GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
844
+
845
+ GLAPI void GLAPIENTRY glPopAttrib( void );
846
+
847
+
848
+ GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
849
+
850
+ GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
851
+
852
+
853
+ GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
854
+
855
+ GLAPI GLenum GLAPIENTRY glGetError( void );
856
+
857
+ GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
858
+
859
+ GLAPI void GLAPIENTRY glFinish( void );
860
+
861
+ GLAPI void GLAPIENTRY glFlush( void );
862
+
863
+ GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
864
+
865
+
866
+ /*
867
+ * Depth Buffer
868
+ */
869
+
870
+ GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
871
+
872
+ GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
873
+
874
+ GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
875
+
876
+ GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
877
+
878
+
879
+ /*
880
+ * Accumulation Buffer
881
+ */
882
+
883
+ GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
884
+
885
+ GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
886
+
887
+
888
+ /*
889
+ * Transformation
890
+ */
891
+
892
+ GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
893
+
894
+ GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
895
+ GLdouble bottom, GLdouble top,
896
+ GLdouble near_val, GLdouble far_val );
897
+
898
+ GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
899
+ GLdouble bottom, GLdouble top,
900
+ GLdouble near_val, GLdouble far_val );
901
+
902
+ GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
903
+ GLsizei width, GLsizei height );
904
+
905
+ GLAPI void GLAPIENTRY glPushMatrix( void );
906
+
907
+ GLAPI void GLAPIENTRY glPopMatrix( void );
908
+
909
+ GLAPI void GLAPIENTRY glLoadIdentity( void );
910
+
911
+ GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
912
+ GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
913
+
914
+ GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
915
+ GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
916
+
917
+ GLAPI void GLAPIENTRY glRotated( GLdouble angle,
918
+ GLdouble x, GLdouble y, GLdouble z );
919
+ GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
920
+ GLfloat x, GLfloat y, GLfloat z );
921
+
922
+ GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
923
+ GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
924
+
925
+ GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
926
+ GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
927
+
928
+
929
+ /*
930
+ * Display Lists
931
+ */
932
+
933
+ GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
934
+
935
+ GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
936
+
937
+ GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
938
+
939
+ GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
940
+
941
+ GLAPI void GLAPIENTRY glEndList( void );
942
+
943
+ GLAPI void GLAPIENTRY glCallList( GLuint list );
944
+
945
+ GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
946
+ const GLvoid *lists );
947
+
948
+ GLAPI void GLAPIENTRY glListBase( GLuint base );
949
+
950
+
951
+ /*
952
+ * Drawing Functions
953
+ */
954
+
955
+ GLAPI void GLAPIENTRY glBegin( GLenum mode );
956
+
957
+ GLAPI void GLAPIENTRY glEnd( void );
958
+
959
+
960
+ GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
961
+ GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
962
+ GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
963
+ GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
964
+
965
+ GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
966
+ GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
967
+ GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
968
+ GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
969
+
970
+ GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
971
+ GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
972
+ GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
973
+ GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
974
+
975
+ GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
976
+ GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
977
+ GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
978
+ GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
979
+
980
+ GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
981
+ GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
982
+ GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
983
+ GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
984
+
985
+ GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
986
+ GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
987
+ GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
988
+ GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
989
+
990
+
991
+ GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
992
+ GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
993
+ GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
994
+ GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
995
+ GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
996
+
997
+ GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
998
+ GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
999
+ GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
1000
+ GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
1001
+ GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
1002
+
1003
+
1004
+ GLAPI void GLAPIENTRY glIndexd( GLdouble c );
1005
+ GLAPI void GLAPIENTRY glIndexf( GLfloat c );
1006
+ GLAPI void GLAPIENTRY glIndexi( GLint c );
1007
+ GLAPI void GLAPIENTRY glIndexs( GLshort c );
1008
+ GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
1009
+
1010
+ GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
1011
+ GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
1012
+ GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
1013
+ GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
1014
+ GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
1015
+
1016
+ GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
1017
+ GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
1018
+ GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
1019
+ GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
1020
+ GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
1021
+ GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
1022
+ GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
1023
+ GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
1024
+
1025
+ GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1026
+ GLbyte blue, GLbyte alpha );
1027
+ GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1028
+ GLdouble blue, GLdouble alpha );
1029
+ GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1030
+ GLfloat blue, GLfloat alpha );
1031
+ GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1032
+ GLint blue, GLint alpha );
1033
+ GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1034
+ GLshort blue, GLshort alpha );
1035
+ GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1036
+ GLubyte blue, GLubyte alpha );
1037
+ GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1038
+ GLuint blue, GLuint alpha );
1039
+ GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1040
+ GLushort blue, GLushort alpha );
1041
+
1042
+
1043
+ GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1044
+ GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1045
+ GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1046
+ GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1047
+ GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1048
+ GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1049
+ GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1050
+ GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1051
+
1052
+ GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1053
+ GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1054
+ GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1055
+ GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1056
+ GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1057
+ GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1058
+ GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1059
+ GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1060
+
1061
+
1062
+ GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1063
+ GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1064
+ GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1065
+ GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1066
+
1067
+ GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1068
+ GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1069
+ GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1070
+ GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1071
+
1072
+ GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1073
+ GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1074
+ GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1075
+ GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1076
+
1077
+ GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1078
+ GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1079
+ GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1080
+ GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1081
+
1082
+ GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1083
+ GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1084
+ GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1085
+ GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1086
+
1087
+ GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1088
+ GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1089
+ GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1090
+ GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1091
+
1092
+ GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1093
+ GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1094
+ GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1095
+ GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1096
+
1097
+ GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1098
+ GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1099
+ GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1100
+ GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1101
+
1102
+
1103
+ GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1104
+ GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1105
+ GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1106
+ GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1107
+
1108
+ GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1109
+ GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1110
+ GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1111
+ GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1112
+
1113
+ GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1114
+ GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1115
+ GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1116
+ GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1117
+
1118
+ GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1119
+ GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1120
+ GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1121
+ GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1122
+
1123
+ GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1124
+ GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1125
+ GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1126
+ GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1127
+
1128
+ GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1129
+ GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1130
+ GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1131
+ GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1132
+
1133
+
1134
+ GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1135
+ GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1136
+ GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1137
+ GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1138
+
1139
+
1140
+ GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1141
+ GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1142
+ GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1143
+ GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1144
+
1145
+
1146
+ /*
1147
+ * Vertex Arrays (1.1)
1148
+ */
1149
+
1150
+ GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1151
+ GLsizei stride, const GLvoid *ptr );
1152
+
1153
+ GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1154
+ const GLvoid *ptr );
1155
+
1156
+ GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1157
+ GLsizei stride, const GLvoid *ptr );
1158
+
1159
+ GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1160
+ const GLvoid *ptr );
1161
+
1162
+ GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1163
+ GLsizei stride, const GLvoid *ptr );
1164
+
1165
+ GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1166
+
1167
+ GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1168
+
1169
+ GLAPI void GLAPIENTRY glArrayElement( GLint i );
1170
+
1171
+ GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1172
+
1173
+ GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1174
+ GLenum type, const GLvoid *indices );
1175
+
1176
+ GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1177
+ const GLvoid *pointer );
1178
+
1179
+ /*
1180
+ * Lighting
1181
+ */
1182
+
1183
+ GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1184
+
1185
+ GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1186
+ GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1187
+ GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1188
+ const GLfloat *params );
1189
+ GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1190
+ const GLint *params );
1191
+
1192
+ GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1193
+ GLfloat *params );
1194
+ GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1195
+ GLint *params );
1196
+
1197
+ GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1198
+ GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1199
+ GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1200
+ GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1201
+
1202
+ GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1203
+ GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1204
+ GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1205
+ GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1206
+
1207
+ GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1208
+ GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1209
+
1210
+ GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1211
+
1212
+
1213
+ /*
1214
+ * Raster functions
1215
+ */
1216
+
1217
+ GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1218
+
1219
+ GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1220
+ GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1221
+
1222
+ GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1223
+ GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1224
+
1225
+ GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1226
+ const GLfloat *values );
1227
+ GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1228
+ const GLuint *values );
1229
+ GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1230
+ const GLushort *values );
1231
+
1232
+ GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1233
+ GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1234
+ GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1235
+
1236
+ GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1237
+ GLfloat xorig, GLfloat yorig,
1238
+ GLfloat xmove, GLfloat ymove,
1239
+ const GLubyte *bitmap );
1240
+
1241
+ GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1242
+ GLsizei width, GLsizei height,
1243
+ GLenum format, GLenum type,
1244
+ GLvoid *pixels );
1245
+
1246
+ GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1247
+ GLenum format, GLenum type,
1248
+ const GLvoid *pixels );
1249
+
1250
+ GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1251
+ GLsizei width, GLsizei height,
1252
+ GLenum type );
1253
+
1254
+ /*
1255
+ * Stenciling
1256
+ */
1257
+
1258
+ GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1259
+
1260
+ GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1261
+
1262
+ GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1263
+
1264
+ GLAPI void GLAPIENTRY glClearStencil( GLint s );
1265
+
1266
+
1267
+
1268
+ /*
1269
+ * Texture mapping
1270
+ */
1271
+
1272
+ GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1273
+ GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1274
+ GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1275
+
1276
+ GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1277
+ GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1278
+ GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1279
+
1280
+ GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1281
+ GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1282
+ GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1283
+
1284
+
1285
+ GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1286
+ GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1287
+
1288
+ GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1289
+ GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1290
+
1291
+ GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1292
+ GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1293
+
1294
+
1295
+ GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1296
+ GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1297
+
1298
+ GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1299
+ const GLfloat *params );
1300
+ GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1301
+ const GLint *params );
1302
+
1303
+ GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1304
+ GLenum pname, GLfloat *params);
1305
+ GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1306
+ GLenum pname, GLint *params );
1307
+
1308
+ GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1309
+ GLenum pname, GLfloat *params );
1310
+ GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1311
+ GLenum pname, GLint *params );
1312
+
1313
+
1314
+ GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1315
+ GLint internalFormat,
1316
+ GLsizei width, GLint border,
1317
+ GLenum format, GLenum type,
1318
+ const GLvoid *pixels );
1319
+
1320
+ GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1321
+ GLint internalFormat,
1322
+ GLsizei width, GLsizei height,
1323
+ GLint border, GLenum format, GLenum type,
1324
+ const GLvoid *pixels );
1325
+
1326
+ GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1327
+ GLenum format, GLenum type,
1328
+ GLvoid *pixels );
1329
+
1330
+
1331
+ /* 1.1 functions */
1332
+
1333
+ GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1334
+
1335
+ GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1336
+
1337
+ GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1338
+
1339
+ GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1340
+ const GLuint *textures,
1341
+ const GLclampf *priorities );
1342
+
1343
+ GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1344
+ const GLuint *textures,
1345
+ GLboolean *residences );
1346
+
1347
+ GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1348
+
1349
+
1350
+ GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1351
+ GLint xoffset,
1352
+ GLsizei width, GLenum format,
1353
+ GLenum type, const GLvoid *pixels );
1354
+
1355
+
1356
+ GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1357
+ GLint xoffset, GLint yoffset,
1358
+ GLsizei width, GLsizei height,
1359
+ GLenum format, GLenum type,
1360
+ const GLvoid *pixels );
1361
+
1362
+
1363
+ GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1364
+ GLenum internalformat,
1365
+ GLint x, GLint y,
1366
+ GLsizei width, GLint border );
1367
+
1368
+
1369
+ GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1370
+ GLenum internalformat,
1371
+ GLint x, GLint y,
1372
+ GLsizei width, GLsizei height,
1373
+ GLint border );
1374
+
1375
+
1376
+ GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1377
+ GLint xoffset, GLint x, GLint y,
1378
+ GLsizei width );
1379
+
1380
+
1381
+ GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1382
+ GLint xoffset, GLint yoffset,
1383
+ GLint x, GLint y,
1384
+ GLsizei width, GLsizei height );
1385
+
1386
+
1387
+ /*
1388
+ * Evaluators
1389
+ */
1390
+
1391
+ GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1392
+ GLint stride,
1393
+ GLint order, const GLdouble *points );
1394
+ GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1395
+ GLint stride,
1396
+ GLint order, const GLfloat *points );
1397
+
1398
+ GLAPI void GLAPIENTRY glMap2d( GLenum target,
1399
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1400
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1401
+ const GLdouble *points );
1402
+ GLAPI void GLAPIENTRY glMap2f( GLenum target,
1403
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1404
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1405
+ const GLfloat *points );
1406
+
1407
+ GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1408
+ GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1409
+ GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1410
+
1411
+ GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1412
+ GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1413
+
1414
+ GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1415
+ GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1416
+
1417
+ GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1418
+ GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1419
+
1420
+ GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1421
+ GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1422
+
1423
+ GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1424
+ GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1425
+
1426
+ GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1427
+ GLint vn, GLdouble v1, GLdouble v2 );
1428
+ GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1429
+ GLint vn, GLfloat v1, GLfloat v2 );
1430
+
1431
+ GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1432
+
1433
+ GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1434
+
1435
+ GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1436
+
1437
+ GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1438
+
1439
+
1440
+ /*
1441
+ * Fog
1442
+ */
1443
+
1444
+ GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1445
+
1446
+ GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1447
+
1448
+ GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1449
+
1450
+ GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1451
+
1452
+
1453
+ /*
1454
+ * Selection and Feedback
1455
+ */
1456
+
1457
+ GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1458
+
1459
+ GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1460
+
1461
+ GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1462
+
1463
+ GLAPI void GLAPIENTRY glInitNames( void );
1464
+
1465
+ GLAPI void GLAPIENTRY glLoadName( GLuint name );
1466
+
1467
+ GLAPI void GLAPIENTRY glPushName( GLuint name );
1468
+
1469
+ GLAPI void GLAPIENTRY glPopName( void );
1470
+
1471
+
1472
+
1473
+ /*
1474
+ * OpenGL 1.2
1475
+ */
1476
+
1477
+ #define GL_RESCALE_NORMAL 0x803A
1478
+ #define GL_CLAMP_TO_EDGE 0x812F
1479
+ #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1480
+ #define GL_MAX_ELEMENTS_INDICES 0x80E9
1481
+ #define GL_BGR 0x80E0
1482
+ #define GL_BGRA 0x80E1
1483
+ #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1484
+ #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1485
+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1486
+ #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1487
+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1488
+ #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1489
+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1490
+ #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1491
+ #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1492
+ #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1493
+ #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1494
+ #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1495
+ #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1496
+ #define GL_SINGLE_COLOR 0x81F9
1497
+ #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1498
+ #define GL_TEXTURE_MIN_LOD 0x813A
1499
+ #define GL_TEXTURE_MAX_LOD 0x813B
1500
+ #define GL_TEXTURE_BASE_LEVEL 0x813C
1501
+ #define GL_TEXTURE_MAX_LEVEL 0x813D
1502
+ #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1503
+ #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1504
+ #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1505
+ #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1506
+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1507
+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1508
+ #define GL_PACK_SKIP_IMAGES 0x806B
1509
+ #define GL_PACK_IMAGE_HEIGHT 0x806C
1510
+ #define GL_UNPACK_SKIP_IMAGES 0x806D
1511
+ #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1512
+ #define GL_TEXTURE_3D 0x806F
1513
+ #define GL_PROXY_TEXTURE_3D 0x8070
1514
+ #define GL_TEXTURE_DEPTH 0x8071
1515
+ #define GL_TEXTURE_WRAP_R 0x8072
1516
+ #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1517
+ #define GL_TEXTURE_BINDING_3D 0x806A
1518
+
1519
+ GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1520
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1521
+
1522
+ GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1523
+ GLint internalFormat,
1524
+ GLsizei width, GLsizei height,
1525
+ GLsizei depth, GLint border,
1526
+ GLenum format, GLenum type,
1527
+ const GLvoid *pixels );
1528
+
1529
+ GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1530
+ GLint xoffset, GLint yoffset,
1531
+ GLint zoffset, GLsizei width,
1532
+ GLsizei height, GLsizei depth,
1533
+ GLenum format,
1534
+ GLenum type, const GLvoid *pixels);
1535
+
1536
+ GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1537
+ GLint xoffset, GLint yoffset,
1538
+ GLint zoffset, GLint x,
1539
+ GLint y, GLsizei width,
1540
+ GLsizei height );
1541
+
1542
+ typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1543
+ typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1544
+ typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1545
+ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1546
+
1547
+
1548
+ /*
1549
+ * GL_ARB_imaging
1550
+ */
1551
+
1552
+ #define GL_CONSTANT_COLOR 0x8001
1553
+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1554
+ #define GL_CONSTANT_ALPHA 0x8003
1555
+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1556
+ #define GL_COLOR_TABLE 0x80D0
1557
+ #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1558
+ #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1559
+ #define GL_PROXY_COLOR_TABLE 0x80D3
1560
+ #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1561
+ #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1562
+ #define GL_COLOR_TABLE_SCALE 0x80D6
1563
+ #define GL_COLOR_TABLE_BIAS 0x80D7
1564
+ #define GL_COLOR_TABLE_FORMAT 0x80D8
1565
+ #define GL_COLOR_TABLE_WIDTH 0x80D9
1566
+ #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1567
+ #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1568
+ #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1569
+ #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1570
+ #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1571
+ #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1572
+ #define GL_CONVOLUTION_1D 0x8010
1573
+ #define GL_CONVOLUTION_2D 0x8011
1574
+ #define GL_SEPARABLE_2D 0x8012
1575
+ #define GL_CONVOLUTION_BORDER_MODE 0x8013
1576
+ #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1577
+ #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1578
+ #define GL_REDUCE 0x8016
1579
+ #define GL_CONVOLUTION_FORMAT 0x8017
1580
+ #define GL_CONVOLUTION_WIDTH 0x8018
1581
+ #define GL_CONVOLUTION_HEIGHT 0x8019
1582
+ #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1583
+ #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1584
+ #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1585
+ #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1586
+ #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1587
+ #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1588
+ #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1589
+ #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1590
+ #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1591
+ #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1592
+ #define GL_CONSTANT_BORDER 0x8151
1593
+ #define GL_REPLICATE_BORDER 0x8153
1594
+ #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1595
+ #define GL_COLOR_MATRIX 0x80B1
1596
+ #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1597
+ #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1598
+ #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1599
+ #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1600
+ #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1601
+ #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1602
+ #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1603
+ #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1604
+ #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1605
+ #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1606
+ #define GL_HISTOGRAM 0x8024
1607
+ #define GL_PROXY_HISTOGRAM 0x8025
1608
+ #define GL_HISTOGRAM_WIDTH 0x8026
1609
+ #define GL_HISTOGRAM_FORMAT 0x8027
1610
+ #define GL_HISTOGRAM_RED_SIZE 0x8028
1611
+ #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1612
+ #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1613
+ #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1614
+ #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1615
+ #define GL_HISTOGRAM_SINK 0x802D
1616
+ #define GL_MINMAX 0x802E
1617
+ #define GL_MINMAX_FORMAT 0x802F
1618
+ #define GL_MINMAX_SINK 0x8030
1619
+ #define GL_TABLE_TOO_LARGE 0x8031
1620
+ #define GL_BLEND_EQUATION 0x8009
1621
+ #define GL_MIN 0x8007
1622
+ #define GL_MAX 0x8008
1623
+ #define GL_FUNC_ADD 0x8006
1624
+ #define GL_FUNC_SUBTRACT 0x800A
1625
+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1626
+ #define GL_BLEND_COLOR 0x8005
1627
+
1628
+
1629
+ GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1630
+ GLsizei width, GLenum format,
1631
+ GLenum type, const GLvoid *table );
1632
+
1633
+ GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1634
+ GLsizei start, GLsizei count,
1635
+ GLenum format, GLenum type,
1636
+ const GLvoid *data );
1637
+
1638
+ GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1639
+ const GLint *params);
1640
+
1641
+ GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1642
+ const GLfloat *params);
1643
+
1644
+ GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1645
+ GLint x, GLint y, GLsizei width );
1646
+
1647
+ GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1648
+ GLint x, GLint y, GLsizei width );
1649
+
1650
+ GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1651
+ GLenum type, GLvoid *table );
1652
+
1653
+ GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1654
+ GLfloat *params );
1655
+
1656
+ GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1657
+ GLint *params );
1658
+
1659
+ GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1660
+
1661
+ GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1662
+ GLclampf blue, GLclampf alpha );
1663
+
1664
+ GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1665
+ GLenum internalformat, GLboolean sink );
1666
+
1667
+ GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1668
+
1669
+ GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1670
+ GLenum format, GLenum type,
1671
+ GLvoid *values );
1672
+
1673
+ GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1674
+ GLfloat *params );
1675
+
1676
+ GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1677
+ GLint *params );
1678
+
1679
+ GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1680
+ GLboolean sink );
1681
+
1682
+ GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1683
+
1684
+ GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1685
+ GLenum format, GLenum types,
1686
+ GLvoid *values );
1687
+
1688
+ GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1689
+ GLfloat *params );
1690
+
1691
+ GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1692
+ GLint *params );
1693
+
1694
+ GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1695
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1696
+ const GLvoid *image );
1697
+
1698
+ GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1699
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1700
+ GLenum type, const GLvoid *image );
1701
+
1702
+ GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1703
+ GLfloat params );
1704
+
1705
+ GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1706
+ const GLfloat *params );
1707
+
1708
+ GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1709
+ GLint params );
1710
+
1711
+ GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1712
+ const GLint *params );
1713
+
1714
+ GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1715
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
1716
+
1717
+ GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1718
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
1719
+ GLsizei height);
1720
+
1721
+ GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1722
+ GLenum type, GLvoid *image );
1723
+
1724
+ GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1725
+ GLfloat *params );
1726
+
1727
+ GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1728
+ GLint *params );
1729
+
1730
+ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1731
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1732
+ GLenum type, const GLvoid *row, const GLvoid *column );
1733
+
1734
+ GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1735
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1736
+
1737
+ typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1738
+ typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
1739
+ typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
1740
+ typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
1741
+ typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
1742
+ typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
1743
+ typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
1744
+ typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
1745
+ typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
1746
+ typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
1747
+ typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
1748
+ typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
1749
+ typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
1750
+ typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
1751
+ typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
1752
+ typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
1753
+ typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
1754
+ typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
1755
+ typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
1756
+ typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
1757
+ typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
1758
+ typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
1759
+ typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
1760
+ typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
1761
+ typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
1762
+ typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
1763
+ typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
1764
+ typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
1765
+ typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
1766
+ typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
1767
+ typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
1768
+ typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
1769
+ typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
1770
+ typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
1771
+
1772
+
1773
+
1774
+ /*
1775
+ * OpenGL 1.3
1776
+ */
1777
+
1778
+ /* multitexture */
1779
+ #define GL_TEXTURE0 0x84C0
1780
+ #define GL_TEXTURE1 0x84C1
1781
+ #define GL_TEXTURE2 0x84C2
1782
+ #define GL_TEXTURE3 0x84C3
1783
+ #define GL_TEXTURE4 0x84C4
1784
+ #define GL_TEXTURE5 0x84C5
1785
+ #define GL_TEXTURE6 0x84C6
1786
+ #define GL_TEXTURE7 0x84C7
1787
+ #define GL_TEXTURE8 0x84C8
1788
+ #define GL_TEXTURE9 0x84C9
1789
+ #define GL_TEXTURE10 0x84CA
1790
+ #define GL_TEXTURE11 0x84CB
1791
+ #define GL_TEXTURE12 0x84CC
1792
+ #define GL_TEXTURE13 0x84CD
1793
+ #define GL_TEXTURE14 0x84CE
1794
+ #define GL_TEXTURE15 0x84CF
1795
+ #define GL_TEXTURE16 0x84D0
1796
+ #define GL_TEXTURE17 0x84D1
1797
+ #define GL_TEXTURE18 0x84D2
1798
+ #define GL_TEXTURE19 0x84D3
1799
+ #define GL_TEXTURE20 0x84D4
1800
+ #define GL_TEXTURE21 0x84D5
1801
+ #define GL_TEXTURE22 0x84D6
1802
+ #define GL_TEXTURE23 0x84D7
1803
+ #define GL_TEXTURE24 0x84D8
1804
+ #define GL_TEXTURE25 0x84D9
1805
+ #define GL_TEXTURE26 0x84DA
1806
+ #define GL_TEXTURE27 0x84DB
1807
+ #define GL_TEXTURE28 0x84DC
1808
+ #define GL_TEXTURE29 0x84DD
1809
+ #define GL_TEXTURE30 0x84DE
1810
+ #define GL_TEXTURE31 0x84DF
1811
+ #define GL_ACTIVE_TEXTURE 0x84E0
1812
+ #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1813
+ #define GL_MAX_TEXTURE_UNITS 0x84E2
1814
+ /* texture_cube_map */
1815
+ #define GL_NORMAL_MAP 0x8511
1816
+ #define GL_REFLECTION_MAP 0x8512
1817
+ #define GL_TEXTURE_CUBE_MAP 0x8513
1818
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1819
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1820
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1821
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1822
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1823
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1824
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1825
+ #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1826
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1827
+ /* texture_compression */
1828
+ #define GL_COMPRESSED_ALPHA 0x84E9
1829
+ #define GL_COMPRESSED_LUMINANCE 0x84EA
1830
+ #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1831
+ #define GL_COMPRESSED_INTENSITY 0x84EC
1832
+ #define GL_COMPRESSED_RGB 0x84ED
1833
+ #define GL_COMPRESSED_RGBA 0x84EE
1834
+ #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1835
+ #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1836
+ #define GL_TEXTURE_COMPRESSED 0x86A1
1837
+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1838
+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1839
+ /* multisample */
1840
+ #define GL_MULTISAMPLE 0x809D
1841
+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1842
+ #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1843
+ #define GL_SAMPLE_COVERAGE 0x80A0
1844
+ #define GL_SAMPLE_BUFFERS 0x80A8
1845
+ #define GL_SAMPLES 0x80A9
1846
+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1847
+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1848
+ #define GL_MULTISAMPLE_BIT 0x20000000
1849
+ /* transpose_matrix */
1850
+ #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1851
+ #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1852
+ #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1853
+ #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1854
+ /* texture_env_combine */
1855
+ #define GL_COMBINE 0x8570
1856
+ #define GL_COMBINE_RGB 0x8571
1857
+ #define GL_COMBINE_ALPHA 0x8572
1858
+ #define GL_SOURCE0_RGB 0x8580
1859
+ #define GL_SOURCE1_RGB 0x8581
1860
+ #define GL_SOURCE2_RGB 0x8582
1861
+ #define GL_SOURCE0_ALPHA 0x8588
1862
+ #define GL_SOURCE1_ALPHA 0x8589
1863
+ #define GL_SOURCE2_ALPHA 0x858A
1864
+ #define GL_OPERAND0_RGB 0x8590
1865
+ #define GL_OPERAND1_RGB 0x8591
1866
+ #define GL_OPERAND2_RGB 0x8592
1867
+ #define GL_OPERAND0_ALPHA 0x8598
1868
+ #define GL_OPERAND1_ALPHA 0x8599
1869
+ #define GL_OPERAND2_ALPHA 0x859A
1870
+ #define GL_RGB_SCALE 0x8573
1871
+ #define GL_ADD_SIGNED 0x8574
1872
+ #define GL_INTERPOLATE 0x8575
1873
+ #define GL_SUBTRACT 0x84E7
1874
+ #define GL_CONSTANT 0x8576
1875
+ #define GL_PRIMARY_COLOR 0x8577
1876
+ #define GL_PREVIOUS 0x8578
1877
+ /* texture_env_dot3 */
1878
+ #define GL_DOT3_RGB 0x86AE
1879
+ #define GL_DOT3_RGBA 0x86AF
1880
+ /* texture_border_clamp */
1881
+ #define GL_CLAMP_TO_BORDER 0x812D
1882
+
1883
+ GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1884
+
1885
+ GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1886
+
1887
+ GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1888
+
1889
+ GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1890
+
1891
+ GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1892
+
1893
+ GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1894
+
1895
+ GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1896
+
1897
+ GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1898
+
1899
+ GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1900
+
1901
+ GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1902
+
1903
+ GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1904
+
1905
+ GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1906
+
1907
+ GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1908
+
1909
+ GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1910
+
1911
+ GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1912
+
1913
+ GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1914
+
1915
+ GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1916
+
1917
+ GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1918
+
1919
+ GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1920
+
1921
+ GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1922
+
1923
+ GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1924
+
1925
+ GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1926
+
1927
+ GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1928
+
1929
+ GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1930
+
1931
+ GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1932
+
1933
+ GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1934
+
1935
+ GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1936
+
1937
+ GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1938
+
1939
+ GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1940
+
1941
+ GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1942
+
1943
+ GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1944
+
1945
+ GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1946
+
1947
+ GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1948
+
1949
+ GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1950
+
1951
+ GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1952
+
1953
+ GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1954
+
1955
+ GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1956
+
1957
+ GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1958
+
1959
+ GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1960
+
1961
+ GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1962
+
1963
+ GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1964
+
1965
+
1966
+ /* GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); */
1967
+
1968
+ /* GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); */
1969
+
1970
+ /* GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); */
1971
+
1972
+ /* GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); */
1973
+
1974
+ GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1975
+
1976
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1977
+ typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
1978
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
1979
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
1980
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
1981
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
1982
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
1983
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
1984
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
1985
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
1986
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
1987
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
1988
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
1989
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
1990
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
1991
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
1992
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
1993
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
1994
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
1995
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
1996
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1997
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
1998
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
1999
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
2000
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2001
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
2002
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2003
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
2004
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2005
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
2006
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2007
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
2008
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2009
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
2010
+ typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
2011
+ typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
2012
+ typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
2013
+ typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
2014
+ typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
2015
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
2016
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
2017
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
2018
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
2019
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
2020
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
2021
+ typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
2022
+
2023
+
2024
+ /*
2025
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
2026
+ */
2027
+ #ifndef GL_ARB_multitexture
2028
+ #define GL_ARB_multitexture 1
2029
+
2030
+ #define GL_TEXTURE0_ARB 0x84C0
2031
+ #define GL_TEXTURE1_ARB 0x84C1
2032
+ #define GL_TEXTURE2_ARB 0x84C2
2033
+ #define GL_TEXTURE3_ARB 0x84C3
2034
+ #define GL_TEXTURE4_ARB 0x84C4
2035
+ #define GL_TEXTURE5_ARB 0x84C5
2036
+ #define GL_TEXTURE6_ARB 0x84C6
2037
+ #define GL_TEXTURE7_ARB 0x84C7
2038
+ #define GL_TEXTURE8_ARB 0x84C8
2039
+ #define GL_TEXTURE9_ARB 0x84C9
2040
+ #define GL_TEXTURE10_ARB 0x84CA
2041
+ #define GL_TEXTURE11_ARB 0x84CB
2042
+ #define GL_TEXTURE12_ARB 0x84CC
2043
+ #define GL_TEXTURE13_ARB 0x84CD
2044
+ #define GL_TEXTURE14_ARB 0x84CE
2045
+ #define GL_TEXTURE15_ARB 0x84CF
2046
+ #define GL_TEXTURE16_ARB 0x84D0
2047
+ #define GL_TEXTURE17_ARB 0x84D1
2048
+ #define GL_TEXTURE18_ARB 0x84D2
2049
+ #define GL_TEXTURE19_ARB 0x84D3
2050
+ #define GL_TEXTURE20_ARB 0x84D4
2051
+ #define GL_TEXTURE21_ARB 0x84D5
2052
+ #define GL_TEXTURE22_ARB 0x84D6
2053
+ #define GL_TEXTURE23_ARB 0x84D7
2054
+ #define GL_TEXTURE24_ARB 0x84D8
2055
+ #define GL_TEXTURE25_ARB 0x84D9
2056
+ #define GL_TEXTURE26_ARB 0x84DA
2057
+ #define GL_TEXTURE27_ARB 0x84DB
2058
+ #define GL_TEXTURE28_ARB 0x84DC
2059
+ #define GL_TEXTURE29_ARB 0x84DD
2060
+ #define GL_TEXTURE30_ARB 0x84DE
2061
+ #define GL_TEXTURE31_ARB 0x84DF
2062
+ #define GL_ACTIVE_TEXTURE_ARB 0x84E0
2063
+ #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2064
+ #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2065
+
2066
+ GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
2067
+ GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
2068
+ GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
2069
+ GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
2070
+ GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
2071
+ GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
2072
+ GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
2073
+ GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
2074
+ GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
2075
+ GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
2076
+ GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
2077
+ GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
2078
+ GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
2079
+ GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
2080
+ GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
2081
+ GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
2082
+ GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
2083
+ GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
2084
+ GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
2085
+ GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
2086
+ GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2087
+ GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
2088
+ GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
2089
+ GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
2090
+ GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
2091
+ GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
2092
+ GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2093
+ GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
2094
+ GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2095
+ GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2096
+ GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2097
+ GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2098
+ GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2099
+ GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2100
+
2101
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2102
+ typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2103
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2104
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2105
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2106
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2107
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2108
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2109
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2110
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2111
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2112
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2113
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2114
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2115
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2116
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2117
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2118
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2119
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2120
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2121
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2122
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2123
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2124
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2125
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2126
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2127
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2128
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2129
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2130
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2131
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2132
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2133
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2134
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2135
+
2136
+ #endif /* GL_ARB_multitexture */
2137
+
2138
+
2139
+
2140
+ /*
2141
+ * Define this token if you want "old-style" header file behaviour (extensions
2142
+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
2143
+ */
2144
+ #if defined(GL_GLEXT_LEGACY)
2145
+
2146
+ /* All extensions that used to be here are now found in glext.h */
2147
+
2148
+ #else /* GL_GLEXT_LEGACY */
2149
+
2150
+ #include <GL/glext.h>
2151
+
2152
+ #endif /* GL_GLEXT_LEGACY */
2153
+
2154
+
2155
+
2156
+ #if GL_ARB_shader_objects
2157
+
2158
+ #ifndef GL_MESA_shader_debug
2159
+ #define GL_MESA_shader_debug 1
2160
+
2161
+ #define GL_DEBUG_OBJECT_MESA 0x8759
2162
+ #define GL_DEBUG_PRINT_MESA 0x875A
2163
+ #define GL_DEBUG_ASSERT_MESA 0x875B
2164
+
2165
+ GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
2166
+ GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2167
+ GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
2168
+ GLsizei *length, GLcharARB *debugLog);
2169
+ GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2170
+
2171
+ #endif /* GL_MESA_shader_debug */
2172
+
2173
+ #endif /* GL_ARB_shader_objects */
2174
+
2175
+
2176
+ /*
2177
+ * ???. GL_MESA_packed_depth_stencil
2178
+ * XXX obsolete
2179
+ */
2180
+ #ifndef GL_MESA_packed_depth_stencil
2181
+ #define GL_MESA_packed_depth_stencil 1
2182
+
2183
+ #define GL_DEPTH_STENCIL_MESA 0x8750
2184
+ #define GL_UNSIGNED_INT_24_8_MESA 0x8751
2185
+ #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2186
+ #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2187
+ #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2188
+
2189
+ #endif /* GL_MESA_packed_depth_stencil */
2190
+
2191
+
2192
+ #ifndef GL_MESA_program_debug
2193
+ #define GL_MESA_program_debug 1
2194
+
2195
+ #define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
2196
+ #define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
2197
+ #define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
2198
+ #define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
2199
+ #define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
2200
+ #define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
2201
+ #define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
2202
+ #define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
2203
+
2204
+ typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
2205
+
2206
+ GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
2207
+
2208
+ GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
2209
+
2210
+ #endif /* GL_MESA_program_debug */
2211
+
2212
+
2213
+ #ifndef GL_MESA_texture_array
2214
+ #define GL_MESA_texture_array 1
2215
+
2216
+ /* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
2217
+ */
2218
+ #ifndef GL_EXT_texture_array
2219
+
2220
+ #ifdef GL_GLEXT_PROTOTYPES
2221
+ GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
2222
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
2223
+ #endif /* GL_GLEXT_PROTOTYPES */
2224
+
2225
+ #if 0
2226
+ /* (temporarily) disabled because of collision with typedef in glext.h
2227
+ * that happens if apps include both gl.h and glext.h
2228
+ */
2229
+ typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
2230
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
2231
+ #endif
2232
+
2233
+ #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
2234
+ #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
2235
+ #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
2236
+ #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
2237
+ #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
2238
+ #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
2239
+ #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
2240
+ #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
2241
+ #endif
2242
+
2243
+ #endif
2244
+
2245
+
2246
+ #ifndef GL_ATI_blend_equation_separate
2247
+ #define GL_ATI_blend_equation_separate 1
2248
+
2249
+ #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2250
+
2251
+ GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2252
+ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2253
+
2254
+ #endif /* GL_ATI_blend_equation_separate */
2255
+
2256
+
2257
+
2258
+ /**
2259
+ ** NOTE!!!!! If you add new functions to this file, or update
2260
+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
2261
+ ** in that file for details.
2262
+ **/
2263
+
2264
+
2265
+
2266
+ /**********************************************************************
2267
+ * Begin system-specific stuff
2268
+ */
2269
+ #if defined(PRAGMA_EXPORT_SUPPORTED)
2270
+ #pragma export off
2271
+ #endif
2272
+
2273
+ #if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
2274
+ #pragma import off
2275
+ #endif
2276
+ /*
2277
+ * End system-specific stuff
2278
+ **********************************************************************/
2279
+
2280
+
2281
+ #ifdef __cplusplus
2282
+ }
2283
+ #endif
2284
+
2285
+ #endif /* __gl_h_ */