ffi-opengl 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,15 @@
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+ %module opengl
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+
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+ %{
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+ module GL
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+ extend FFI::Library
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+ %}
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+
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+ #define GL_MESA_program_debug
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+ #define GL_ATI_blend_equation_separate
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+
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+ %include gl.h
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+
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+ %{
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+ end
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+ %}
@@ -0,0 +1,349 @@
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+ /*
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+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice including the dates of first publication and
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+ * either this permission notice or a reference to
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+ * http://oss.sgi.com/projects/FreeB/
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+ * shall be included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
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+ * shall not be used in advertising or otherwise to promote the sale, use or
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+ * other dealings in this Software without prior written authorization from
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+ * Silicon Graphics, Inc.
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+ */
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+
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+ #ifndef __glu_h__
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+ #define __glu_h__
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+
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+ #if defined(USE_MGL_NAMESPACE)
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+ #include "glu_mangle.h"
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+ #endif
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+
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+ #include <GL/gl.h>
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+
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+ #ifndef GLAPIENTRY
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+ #define GLAPIENTRY
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+ #endif
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+
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+ #ifndef GLAPIENTRYP
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+ #define GLAPIENTRYP GLAPIENTRY *
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+ #endif
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+
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+ #if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GLU32)
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+ # undef GLAPI
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+ # define GLAPI __declspec(dllexport)
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+ #elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL)
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+ /* tag specifying we're building for DLL runtime support */
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+ # undef GLAPI
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+ # define GLAPI __declspec(dllimport)
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+ #elif !defined(GLAPI)
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+ /* for use with static link lib build of Win32 edition only */
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+ # define GLAPI extern
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+ #endif /* _STATIC_MESA support */
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /*************************************************************/
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+
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+ /* Extensions */
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+ #define GLU_EXT_object_space_tess 1
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+ #define GLU_EXT_nurbs_tessellator 1
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+
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+ /* Boolean */
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+ #define GLU_FALSE 0
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+ #define GLU_TRUE 1
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+
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+ /* Version */
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+ #define GLU_VERSION_1_1 1
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+ #define GLU_VERSION_1_2 1
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+ #define GLU_VERSION_1_3 1
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+
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+ /* StringName */
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+ #define GLU_VERSION 100800
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+ #define GLU_EXTENSIONS 100801
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+
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+ /* ErrorCode */
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+ #define GLU_INVALID_ENUM 100900
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+ #define GLU_INVALID_VALUE 100901
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+ #define GLU_OUT_OF_MEMORY 100902
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+ #define GLU_INCOMPATIBLE_GL_VERSION 100903
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+ #define GLU_INVALID_OPERATION 100904
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+
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+ /* NurbsDisplay */
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+ /* GLU_FILL */
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+ #define GLU_OUTLINE_POLYGON 100240
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+ #define GLU_OUTLINE_PATCH 100241
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+
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+ /* NurbsCallback */
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+ #define GLU_NURBS_ERROR 100103
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+ #define GLU_ERROR 100103
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+ #define GLU_NURBS_BEGIN 100164
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+ #define GLU_NURBS_BEGIN_EXT 100164
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+ #define GLU_NURBS_VERTEX 100165
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+ #define GLU_NURBS_VERTEX_EXT 100165
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+ #define GLU_NURBS_NORMAL 100166
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+ #define GLU_NURBS_NORMAL_EXT 100166
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+ #define GLU_NURBS_COLOR 100167
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+ #define GLU_NURBS_COLOR_EXT 100167
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+ #define GLU_NURBS_TEXTURE_COORD 100168
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+ #define GLU_NURBS_TEX_COORD_EXT 100168
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+ #define GLU_NURBS_END 100169
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+ #define GLU_NURBS_END_EXT 100169
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+ #define GLU_NURBS_BEGIN_DATA 100170
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+ #define GLU_NURBS_BEGIN_DATA_EXT 100170
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+ #define GLU_NURBS_VERTEX_DATA 100171
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+ #define GLU_NURBS_VERTEX_DATA_EXT 100171
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+ #define GLU_NURBS_NORMAL_DATA 100172
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+ #define GLU_NURBS_NORMAL_DATA_EXT 100172
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+ #define GLU_NURBS_COLOR_DATA 100173
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+ #define GLU_NURBS_COLOR_DATA_EXT 100173
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+ #define GLU_NURBS_TEXTURE_COORD_DATA 100174
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+ #define GLU_NURBS_TEX_COORD_DATA_EXT 100174
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+ #define GLU_NURBS_END_DATA 100175
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+ #define GLU_NURBS_END_DATA_EXT 100175
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+
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+ /* NurbsError */
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+ #define GLU_NURBS_ERROR1 100251
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+ #define GLU_NURBS_ERROR2 100252
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+ #define GLU_NURBS_ERROR3 100253
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+ #define GLU_NURBS_ERROR4 100254
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+ #define GLU_NURBS_ERROR5 100255
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+ #define GLU_NURBS_ERROR6 100256
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+ #define GLU_NURBS_ERROR7 100257
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+ #define GLU_NURBS_ERROR8 100258
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+ #define GLU_NURBS_ERROR9 100259
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+ #define GLU_NURBS_ERROR10 100260
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+ #define GLU_NURBS_ERROR11 100261
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+ #define GLU_NURBS_ERROR12 100262
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+ #define GLU_NURBS_ERROR13 100263
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+ #define GLU_NURBS_ERROR14 100264
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+ #define GLU_NURBS_ERROR15 100265
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+ #define GLU_NURBS_ERROR16 100266
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+ #define GLU_NURBS_ERROR17 100267
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+ #define GLU_NURBS_ERROR18 100268
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+ #define GLU_NURBS_ERROR19 100269
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+ #define GLU_NURBS_ERROR20 100270
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+ #define GLU_NURBS_ERROR21 100271
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+ #define GLU_NURBS_ERROR22 100272
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+ #define GLU_NURBS_ERROR23 100273
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+ #define GLU_NURBS_ERROR24 100274
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+ #define GLU_NURBS_ERROR25 100275
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+ #define GLU_NURBS_ERROR26 100276
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+ #define GLU_NURBS_ERROR27 100277
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+ #define GLU_NURBS_ERROR28 100278
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+ #define GLU_NURBS_ERROR29 100279
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+ #define GLU_NURBS_ERROR30 100280
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+ #define GLU_NURBS_ERROR31 100281
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+ #define GLU_NURBS_ERROR32 100282
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+ #define GLU_NURBS_ERROR33 100283
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+ #define GLU_NURBS_ERROR34 100284
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+ #define GLU_NURBS_ERROR35 100285
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+ #define GLU_NURBS_ERROR36 100286
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+ #define GLU_NURBS_ERROR37 100287
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+
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+ /* NurbsProperty */
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+ #define GLU_AUTO_LOAD_MATRIX 100200
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+ #define GLU_CULLING 100201
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+ #define GLU_SAMPLING_TOLERANCE 100203
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+ #define GLU_DISPLAY_MODE 100204
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+ #define GLU_PARAMETRIC_TOLERANCE 100202
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+ #define GLU_SAMPLING_METHOD 100205
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+ #define GLU_U_STEP 100206
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+ #define GLU_V_STEP 100207
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+ #define GLU_NURBS_MODE 100160
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+ #define GLU_NURBS_MODE_EXT 100160
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+ #define GLU_NURBS_TESSELLATOR 100161
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+ #define GLU_NURBS_TESSELLATOR_EXT 100161
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+ #define GLU_NURBS_RENDERER 100162
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+ #define GLU_NURBS_RENDERER_EXT 100162
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+
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+ /* NurbsSampling */
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+ #define GLU_OBJECT_PARAMETRIC_ERROR 100208
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+ #define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208
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+ #define GLU_OBJECT_PATH_LENGTH 100209
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+ #define GLU_OBJECT_PATH_LENGTH_EXT 100209
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+ #define GLU_PATH_LENGTH 100215
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+ #define GLU_PARAMETRIC_ERROR 100216
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+ #define GLU_DOMAIN_DISTANCE 100217
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+
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+ /* NurbsTrim */
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+ #define GLU_MAP1_TRIM_2 100210
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+ #define GLU_MAP1_TRIM_3 100211
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+
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+ /* QuadricDrawStyle */
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+ #define GLU_POINT 100010
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+ #define GLU_LINE 100011
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+ #define GLU_FILL 100012
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+ #define GLU_SILHOUETTE 100013
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+
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+ /* QuadricCallback */
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+ /* GLU_ERROR */
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+
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+ /* QuadricNormal */
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+ #define GLU_SMOOTH 100000
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+ #define GLU_FLAT 100001
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+ #define GLU_NONE 100002
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+
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+ /* QuadricOrientation */
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+ #define GLU_OUTSIDE 100020
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+ #define GLU_INSIDE 100021
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+
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+ /* TessCallback */
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+ #define GLU_TESS_BEGIN 100100
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+ #define GLU_BEGIN 100100
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+ #define GLU_TESS_VERTEX 100101
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+ #define GLU_VERTEX 100101
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+ #define GLU_TESS_END 100102
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+ #define GLU_END 100102
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+ #define GLU_TESS_ERROR 100103
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+ #define GLU_TESS_EDGE_FLAG 100104
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+ #define GLU_EDGE_FLAG 100104
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+ #define GLU_TESS_COMBINE 100105
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+ #define GLU_TESS_BEGIN_DATA 100106
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+ #define GLU_TESS_VERTEX_DATA 100107
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+ #define GLU_TESS_END_DATA 100108
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+ #define GLU_TESS_ERROR_DATA 100109
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+ #define GLU_TESS_EDGE_FLAG_DATA 100110
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+ #define GLU_TESS_COMBINE_DATA 100111
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+
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+ /* TessContour */
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+ #define GLU_CW 100120
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+ #define GLU_CCW 100121
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+ #define GLU_INTERIOR 100122
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+ #define GLU_EXTERIOR 100123
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+ #define GLU_UNKNOWN 100124
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+
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+ /* TessProperty */
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+ #define GLU_TESS_WINDING_RULE 100140
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+ #define GLU_TESS_BOUNDARY_ONLY 100141
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+ #define GLU_TESS_TOLERANCE 100142
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+
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+ /* TessError */
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+ #define GLU_TESS_ERROR1 100151
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+ #define GLU_TESS_ERROR2 100152
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+ #define GLU_TESS_ERROR3 100153
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+ #define GLU_TESS_ERROR4 100154
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+ #define GLU_TESS_ERROR5 100155
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+ #define GLU_TESS_ERROR6 100156
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+ #define GLU_TESS_ERROR7 100157
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+ #define GLU_TESS_ERROR8 100158
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+ #define GLU_TESS_MISSING_BEGIN_POLYGON 100151
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+ #define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
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+ #define GLU_TESS_MISSING_END_POLYGON 100153
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+ #define GLU_TESS_MISSING_END_CONTOUR 100154
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+ #define GLU_TESS_COORD_TOO_LARGE 100155
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+ #define GLU_TESS_NEED_COMBINE_CALLBACK 100156
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+
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+ /* TessWinding */
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+ #define GLU_TESS_WINDING_ODD 100130
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+ #define GLU_TESS_WINDING_NONZERO 100131
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+ #define GLU_TESS_WINDING_POSITIVE 100132
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+ #define GLU_TESS_WINDING_NEGATIVE 100133
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+ #define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
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+
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+ /*************************************************************/
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+
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+
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+ #ifdef __cplusplus
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+ class GLUnurbs;
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+ class GLUquadric;
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+ class GLUtesselator;
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+ #else
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+ typedef struct GLUnurbs GLUnurbs;
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+ typedef struct GLUquadric GLUquadric;
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+ typedef struct GLUtesselator GLUtesselator;
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+ #endif
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+
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+ typedef GLUnurbs GLUnurbsObj;
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+ typedef GLUquadric GLUquadricObj;
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+ typedef GLUtesselator GLUtesselatorObj;
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+ typedef GLUtesselator GLUtriangulatorObj;
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+
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+ #define GLU_TESS_MAX_COORD 1.0e150
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+
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+ /* Internal convenience typedefs */
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+ typedef void (GLAPIENTRYP _GLUfuncptr)();
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+
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+ GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
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+ GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
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+ GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
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+ GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
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+ GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
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+ GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
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+ GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
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+ GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
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+ GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
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+ GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
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+ GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
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+ GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
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+ GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
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+ GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
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+ GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
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+ GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
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+ GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
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+ GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
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+ GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
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+ GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
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+ GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
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+ GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
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+ GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
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+ GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
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+ GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
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+ GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
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+ GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
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+ GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
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+ GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
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+ GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
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+ GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
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+ GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
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+ GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
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+ GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
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+ GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
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+ GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
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+ GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
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+ GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
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+ GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
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+ GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
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+ GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
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+ GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
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+ GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
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+ GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
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+ GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
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+ GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
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+ GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
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+ GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
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+ GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
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+ GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
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+ GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
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+ GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
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+ GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
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+ GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
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+ GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
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+ GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
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+ GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
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+ GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
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+ GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
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+
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+
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+ #endif /* __glu_h__ */
@@ -0,0 +1,31 @@
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+ %module glu
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+
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+ %{
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+ module GLU
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+ extend FFI::Library
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+ %}
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+
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+ /*
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+ * Datatypes
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+ */
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+ typedef unsigned int GLenum;
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+ typedef unsigned char GLboolean;
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+ typedef unsigned int GLbitfield;
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+ typedef void GLvoid;
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+ typedef signed char GLbyte; /* 1-byte signed */
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+ typedef short GLshort; /* 2-byte signed */
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+ typedef int GLint; /* 4-byte signed */
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+ typedef unsigned char GLubyte; /* 1-byte unsigned */
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+ typedef unsigned short GLushort; /* 2-byte unsigned */
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+ typedef unsigned int GLuint; /* 4-byte unsigned */
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+ typedef int GLsizei; /* 4-byte signed */
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+ typedef float GLfloat; /* single precision float */
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+ typedef float GLclampf; /* single precision float in [0,1] */
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+ typedef double GLdouble; /* double precision float */
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+ typedef double GLclampd; /* double precision float in [0,1] */
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+
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+ %include glu.h
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+
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+ %{
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+ end
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+ %}
@@ -0,0 +1,32 @@
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+ %module opengl
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+
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+ %{
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+ module GLUT
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+ extend FFI::Library
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+ %}
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+
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+ /*
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+ * Datatypes
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+ */
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+ typedef unsigned int GLenum;
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+ typedef unsigned char GLboolean;
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+ typedef unsigned int GLbitfield;
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+ typedef void GLvoid;
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+ typedef signed char GLbyte; /* 1-byte signed */
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+ typedef short GLshort; /* 2-byte signed */
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+ typedef int GLint; /* 4-byte signed */
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+ typedef unsigned char GLubyte; /* 1-byte unsigned */
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+ typedef unsigned short GLushort; /* 2-byte unsigned */
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+ typedef unsigned int GLuint; /* 4-byte unsigned */
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+ typedef int GLsizei; /* 4-byte signed */
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+ typedef float GLfloat; /* single precision float */
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+ typedef float GLclampf; /* single precision float in [0,1] */
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+ typedef double GLdouble; /* double precision float */
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+ typedef double GLclampd; /* double precision float in [0,1] */
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+
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+
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+ %include freeglut_std.h
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+
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+ %{
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+ end
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+ %}
@@ -0,0 +1,12 @@
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+ begin
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+ require 'rubygems'
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+ rescue
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+ nil # try without it
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+ end
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+
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+ require 'ffi'
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+ require 'ffi-opengl/platform'
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+ require 'ffi-opengl/gl'
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+ require 'ffi-opengl/glu'
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+ require 'ffi-opengl/glut'
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+
@@ -0,0 +1,1369 @@
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+
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+ module GL
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+ extend FFI::Library
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+ GL_VERSION_1_1 = 1
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+ GL_VERSION_1_2 = 1
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+ GL_VERSION_1_3 = 1
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+ GL_ARB_imaging = 1
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+ GL_FALSE = 0x0
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+ GL_TRUE = 0x1
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+ GL_BYTE = 0x1400
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+ GL_UNSIGNED_BYTE = 0x1401
12
+ GL_SHORT = 0x1402
13
+ GL_UNSIGNED_SHORT = 0x1403
14
+ GL_INT = 0x1404
15
+ GL_UNSIGNED_INT = 0x1405
16
+ GL_FLOAT = 0x1406
17
+ GL_2_BYTES = 0x1407
18
+ GL_3_BYTES = 0x1408
19
+ GL_4_BYTES = 0x1409
20
+ GL_DOUBLE = 0x140A
21
+ GL_POINTS = 0x0000
22
+ GL_LINES = 0x0001
23
+ GL_LINE_LOOP = 0x0002
24
+ GL_LINE_STRIP = 0x0003
25
+ GL_TRIANGLES = 0x0004
26
+ GL_TRIANGLE_STRIP = 0x0005
27
+ GL_TRIANGLE_FAN = 0x0006
28
+ GL_QUADS = 0x0007
29
+ GL_QUAD_STRIP = 0x0008
30
+ GL_POLYGON = 0x0009
31
+ GL_VERTEX_ARRAY = 0x8074
32
+ GL_NORMAL_ARRAY = 0x8075
33
+ GL_COLOR_ARRAY = 0x8076
34
+ GL_INDEX_ARRAY = 0x8077
35
+ GL_TEXTURE_COORD_ARRAY = 0x8078
36
+ GL_EDGE_FLAG_ARRAY = 0x8079
37
+ GL_VERTEX_ARRAY_SIZE = 0x807A
38
+ GL_VERTEX_ARRAY_TYPE = 0x807B
39
+ GL_VERTEX_ARRAY_STRIDE = 0x807C
40
+ GL_NORMAL_ARRAY_TYPE = 0x807E
41
+ GL_NORMAL_ARRAY_STRIDE = 0x807F
42
+ GL_COLOR_ARRAY_SIZE = 0x8081
43
+ GL_COLOR_ARRAY_TYPE = 0x8082
44
+ GL_COLOR_ARRAY_STRIDE = 0x8083
45
+ GL_INDEX_ARRAY_TYPE = 0x8085
46
+ GL_INDEX_ARRAY_STRIDE = 0x8086
47
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
48
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
49
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
50
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
51
+ GL_VERTEX_ARRAY_POINTER = 0x808E
52
+ GL_NORMAL_ARRAY_POINTER = 0x808F
53
+ GL_COLOR_ARRAY_POINTER = 0x8090
54
+ GL_INDEX_ARRAY_POINTER = 0x8091
55
+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
56
+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
57
+ GL_V2F = 0x2A20
58
+ GL_V3F = 0x2A21
59
+ GL_C4UB_V2F = 0x2A22
60
+ GL_C4UB_V3F = 0x2A23
61
+ GL_C3F_V3F = 0x2A24
62
+ GL_N3F_V3F = 0x2A25
63
+ GL_C4F_N3F_V3F = 0x2A26
64
+ GL_T2F_V3F = 0x2A27
65
+ GL_T4F_V4F = 0x2A28
66
+ GL_T2F_C4UB_V3F = 0x2A29
67
+ GL_T2F_C3F_V3F = 0x2A2A
68
+ GL_T2F_N3F_V3F = 0x2A2B
69
+ GL_T2F_C4F_N3F_V3F = 0x2A2C
70
+ GL_T4F_C4F_N3F_V4F = 0x2A2D
71
+ GL_MATRIX_MODE = 0x0BA0
72
+ GL_MODELVIEW = 0x1700
73
+ GL_PROJECTION = 0x1701
74
+ GL_TEXTURE = 0x1702
75
+ GL_POINT_SMOOTH = 0x0B10
76
+ GL_POINT_SIZE = 0x0B11
77
+ GL_POINT_SIZE_GRANULARITY = 0x0B13
78
+ GL_POINT_SIZE_RANGE = 0x0B12
79
+ GL_LINE_SMOOTH = 0x0B20
80
+ GL_LINE_STIPPLE = 0x0B24
81
+ GL_LINE_STIPPLE_PATTERN = 0x0B25
82
+ GL_LINE_STIPPLE_REPEAT = 0x0B26
83
+ GL_LINE_WIDTH = 0x0B21
84
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
85
+ GL_LINE_WIDTH_RANGE = 0x0B22
86
+ GL_POINT = 0x1B00
87
+ GL_LINE = 0x1B01
88
+ GL_FILL = 0x1B02
89
+ GL_CW = 0x0900
90
+ GL_CCW = 0x0901
91
+ GL_FRONT = 0x0404
92
+ GL_BACK = 0x0405
93
+ GL_POLYGON_MODE = 0x0B40
94
+ GL_POLYGON_SMOOTH = 0x0B41
95
+ GL_POLYGON_STIPPLE = 0x0B42
96
+ GL_EDGE_FLAG = 0x0B43
97
+ GL_CULL_FACE = 0x0B44
98
+ GL_CULL_FACE_MODE = 0x0B45
99
+ GL_FRONT_FACE = 0x0B46
100
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
101
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
102
+ GL_POLYGON_OFFSET_POINT = 0x2A01
103
+ GL_POLYGON_OFFSET_LINE = 0x2A02
104
+ GL_POLYGON_OFFSET_FILL = 0x8037
105
+ GL_COMPILE = 0x1300
106
+ GL_COMPILE_AND_EXECUTE = 0x1301
107
+ GL_LIST_BASE = 0x0B32
108
+ GL_LIST_INDEX = 0x0B33
109
+ GL_LIST_MODE = 0x0B30
110
+ GL_NEVER = 0x0200
111
+ GL_LESS = 0x0201
112
+ GL_EQUAL = 0x0202
113
+ GL_LEQUAL = 0x0203
114
+ GL_GREATER = 0x0204
115
+ GL_NOTEQUAL = 0x0205
116
+ GL_GEQUAL = 0x0206
117
+ GL_ALWAYS = 0x0207
118
+ GL_DEPTH_TEST = 0x0B71
119
+ GL_DEPTH_BITS = 0x0D56
120
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
121
+ GL_DEPTH_FUNC = 0x0B74
122
+ GL_DEPTH_RANGE = 0x0B70
123
+ GL_DEPTH_WRITEMASK = 0x0B72
124
+ GL_DEPTH_COMPONENT = 0x1902
125
+ GL_LIGHTING = 0x0B50
126
+ GL_LIGHT0 = 0x4000
127
+ GL_LIGHT1 = 0x4001
128
+ GL_LIGHT2 = 0x4002
129
+ GL_LIGHT3 = 0x4003
130
+ GL_LIGHT4 = 0x4004
131
+ GL_LIGHT5 = 0x4005
132
+ GL_LIGHT6 = 0x4006
133
+ GL_LIGHT7 = 0x4007
134
+ GL_SPOT_EXPONENT = 0x1205
135
+ GL_SPOT_CUTOFF = 0x1206
136
+ GL_CONSTANT_ATTENUATION = 0x1207
137
+ GL_LINEAR_ATTENUATION = 0x1208
138
+ GL_QUADRATIC_ATTENUATION = 0x1209
139
+ GL_AMBIENT = 0x1200
140
+ GL_DIFFUSE = 0x1201
141
+ GL_SPECULAR = 0x1202
142
+ GL_SHININESS = 0x1601
143
+ GL_EMISSION = 0x1600
144
+ GL_POSITION = 0x1203
145
+ GL_SPOT_DIRECTION = 0x1204
146
+ GL_AMBIENT_AND_DIFFUSE = 0x1602
147
+ GL_COLOR_INDEXES = 0x1603
148
+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
149
+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
150
+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
151
+ GL_FRONT_AND_BACK = 0x0408
152
+ GL_SHADE_MODEL = 0x0B54
153
+ GL_FLAT = 0x1D00
154
+ GL_SMOOTH = 0x1D01
155
+ GL_COLOR_MATERIAL = 0x0B57
156
+ GL_COLOR_MATERIAL_FACE = 0x0B55
157
+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
158
+ GL_NORMALIZE = 0x0BA1
159
+ GL_CLIP_PLANE0 = 0x3000
160
+ GL_CLIP_PLANE1 = 0x3001
161
+ GL_CLIP_PLANE2 = 0x3002
162
+ GL_CLIP_PLANE3 = 0x3003
163
+ GL_CLIP_PLANE4 = 0x3004
164
+ GL_CLIP_PLANE5 = 0x3005
165
+ GL_ACCUM_RED_BITS = 0x0D58
166
+ GL_ACCUM_GREEN_BITS = 0x0D59
167
+ GL_ACCUM_BLUE_BITS = 0x0D5A
168
+ GL_ACCUM_ALPHA_BITS = 0x0D5B
169
+ GL_ACCUM_CLEAR_VALUE = 0x0B80
170
+ GL_ACCUM = 0x0100
171
+ GL_ADD = 0x0104
172
+ GL_LOAD = 0x0101
173
+ GL_MULT = 0x0103
174
+ GL_RETURN = 0x0102
175
+ GL_ALPHA_TEST = 0x0BC0
176
+ GL_ALPHA_TEST_REF = 0x0BC2
177
+ GL_ALPHA_TEST_FUNC = 0x0BC1
178
+ GL_BLEND = 0x0BE2
179
+ GL_BLEND_SRC = 0x0BE1
180
+ GL_BLEND_DST = 0x0BE0
181
+ GL_ZERO = 0x0
182
+ GL_ONE = 0x1
183
+ GL_SRC_COLOR = 0x0300
184
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
185
+ GL_SRC_ALPHA = 0x0302
186
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
187
+ GL_DST_ALPHA = 0x0304
188
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
189
+ GL_DST_COLOR = 0x0306
190
+ GL_ONE_MINUS_DST_COLOR = 0x0307
191
+ GL_SRC_ALPHA_SATURATE = 0x0308
192
+ GL_FEEDBACK = 0x1C01
193
+ GL_RENDER = 0x1C00
194
+ GL_SELECT = 0x1C02
195
+ GL_2D = 0x0600
196
+ GL_3D = 0x0601
197
+ GL_3D_COLOR = 0x0602
198
+ GL_3D_COLOR_TEXTURE = 0x0603
199
+ GL_4D_COLOR_TEXTURE = 0x0604
200
+ GL_POINT_TOKEN = 0x0701
201
+ GL_LINE_TOKEN = 0x0702
202
+ GL_LINE_RESET_TOKEN = 0x0707
203
+ GL_POLYGON_TOKEN = 0x0703
204
+ GL_BITMAP_TOKEN = 0x0704
205
+ GL_DRAW_PIXEL_TOKEN = 0x0705
206
+ GL_COPY_PIXEL_TOKEN = 0x0706
207
+ GL_PASS_THROUGH_TOKEN = 0x0700
208
+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
209
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
210
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
211
+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
212
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
213
+ GL_FOG = 0x0B60
214
+ GL_FOG_MODE = 0x0B65
215
+ GL_FOG_DENSITY = 0x0B62
216
+ GL_FOG_COLOR = 0x0B66
217
+ GL_FOG_INDEX = 0x0B61
218
+ GL_FOG_START = 0x0B63
219
+ GL_FOG_END = 0x0B64
220
+ GL_LINEAR = 0x2601
221
+ GL_EXP = 0x0800
222
+ GL_EXP2 = 0x0801
223
+ GL_LOGIC_OP = 0x0BF1
224
+ GL_INDEX_LOGIC_OP = 0x0BF1
225
+ GL_COLOR_LOGIC_OP = 0x0BF2
226
+ GL_LOGIC_OP_MODE = 0x0BF0
227
+ GL_CLEAR = 0x1500
228
+ GL_SET = 0x150F
229
+ GL_COPY = 0x1503
230
+ GL_COPY_INVERTED = 0x150C
231
+ GL_NOOP = 0x1505
232
+ GL_INVERT = 0x150A
233
+ GL_AND = 0x1501
234
+ GL_NAND = 0x150E
235
+ GL_OR = 0x1507
236
+ GL_NOR = 0x1508
237
+ GL_XOR = 0x1506
238
+ GL_EQUIV = 0x1509
239
+ GL_AND_REVERSE = 0x1502
240
+ GL_AND_INVERTED = 0x1504
241
+ GL_OR_REVERSE = 0x150B
242
+ GL_OR_INVERTED = 0x150D
243
+ GL_STENCIL_BITS = 0x0D57
244
+ GL_STENCIL_TEST = 0x0B90
245
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
246
+ GL_STENCIL_FUNC = 0x0B92
247
+ GL_STENCIL_VALUE_MASK = 0x0B93
248
+ GL_STENCIL_FAIL = 0x0B94
249
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
250
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
251
+ GL_STENCIL_REF = 0x0B97
252
+ GL_STENCIL_WRITEMASK = 0x0B98
253
+ GL_STENCIL_INDEX = 0x1901
254
+ GL_KEEP = 0x1E00
255
+ GL_REPLACE = 0x1E01
256
+ GL_INCR = 0x1E02
257
+ GL_DECR = 0x1E03
258
+ GL_NONE = 0x0
259
+ GL_LEFT = 0x0406
260
+ GL_RIGHT = 0x0407
261
+ GL_FRONT_LEFT = 0x0400
262
+ GL_FRONT_RIGHT = 0x0401
263
+ GL_BACK_LEFT = 0x0402
264
+ GL_BACK_RIGHT = 0x0403
265
+ GL_AUX0 = 0x0409
266
+ GL_AUX1 = 0x040A
267
+ GL_AUX2 = 0x040B
268
+ GL_AUX3 = 0x040C
269
+ GL_COLOR_INDEX = 0x1900
270
+ GL_RED = 0x1903
271
+ GL_GREEN = 0x1904
272
+ GL_BLUE = 0x1905
273
+ GL_ALPHA = 0x1906
274
+ GL_LUMINANCE = 0x1909
275
+ GL_LUMINANCE_ALPHA = 0x190A
276
+ GL_ALPHA_BITS = 0x0D55
277
+ GL_RED_BITS = 0x0D52
278
+ GL_GREEN_BITS = 0x0D53
279
+ GL_BLUE_BITS = 0x0D54
280
+ GL_INDEX_BITS = 0x0D51
281
+ GL_SUBPIXEL_BITS = 0x0D50
282
+ GL_AUX_BUFFERS = 0x0C00
283
+ GL_READ_BUFFER = 0x0C02
284
+ GL_DRAW_BUFFER = 0x0C01
285
+ GL_DOUBLEBUFFER = 0x0C32
286
+ GL_STEREO = 0x0C33
287
+ GL_BITMAP = 0x1A00
288
+ GL_COLOR = 0x1800
289
+ GL_DEPTH = 0x1801
290
+ GL_STENCIL = 0x1802
291
+ GL_DITHER = 0x0BD0
292
+ GL_RGB = 0x1907
293
+ GL_RGBA = 0x1908
294
+ GL_MAX_LIST_NESTING = 0x0B31
295
+ GL_MAX_EVAL_ORDER = 0x0D30
296
+ GL_MAX_LIGHTS = 0x0D31
297
+ GL_MAX_CLIP_PLANES = 0x0D32
298
+ GL_MAX_TEXTURE_SIZE = 0x0D33
299
+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
300
+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
301
+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
302
+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
303
+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
304
+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
305
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
306
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
307
+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
308
+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
309
+ GL_COLOR_CLEAR_VALUE = 0x0C22
310
+ GL_COLOR_WRITEMASK = 0x0C23
311
+ GL_CURRENT_INDEX = 0x0B01
312
+ GL_CURRENT_COLOR = 0x0B00
313
+ GL_CURRENT_NORMAL = 0x0B02
314
+ GL_CURRENT_RASTER_COLOR = 0x0B04
315
+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
316
+ GL_CURRENT_RASTER_INDEX = 0x0B05
317
+ GL_CURRENT_RASTER_POSITION = 0x0B07
318
+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
319
+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
320
+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
321
+ GL_INDEX_CLEAR_VALUE = 0x0C20
322
+ GL_INDEX_MODE = 0x0C30
323
+ GL_INDEX_WRITEMASK = 0x0C21
324
+ GL_MODELVIEW_MATRIX = 0x0BA6
325
+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
326
+ GL_NAME_STACK_DEPTH = 0x0D70
327
+ GL_PROJECTION_MATRIX = 0x0BA7
328
+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
329
+ GL_RENDER_MODE = 0x0C40
330
+ GL_RGBA_MODE = 0x0C31
331
+ GL_TEXTURE_MATRIX = 0x0BA8
332
+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
333
+ GL_VIEWPORT = 0x0BA2
334
+ GL_AUTO_NORMAL = 0x0D80
335
+ GL_MAP1_COLOR_4 = 0x0D90
336
+ GL_MAP1_INDEX = 0x0D91
337
+ GL_MAP1_NORMAL = 0x0D92
338
+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
339
+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
340
+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
341
+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
342
+ GL_MAP1_VERTEX_3 = 0x0D97
343
+ GL_MAP1_VERTEX_4 = 0x0D98
344
+ GL_MAP2_COLOR_4 = 0x0DB0
345
+ GL_MAP2_INDEX = 0x0DB1
346
+ GL_MAP2_NORMAL = 0x0DB2
347
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
348
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
349
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
350
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
351
+ GL_MAP2_VERTEX_3 = 0x0DB7
352
+ GL_MAP2_VERTEX_4 = 0x0DB8
353
+ GL_MAP1_GRID_DOMAIN = 0x0DD0
354
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
355
+ GL_MAP2_GRID_DOMAIN = 0x0DD2
356
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
357
+ GL_COEFF = 0x0A00
358
+ GL_ORDER = 0x0A01
359
+ GL_DOMAIN = 0x0A02
360
+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
361
+ GL_POINT_SMOOTH_HINT = 0x0C51
362
+ GL_LINE_SMOOTH_HINT = 0x0C52
363
+ GL_POLYGON_SMOOTH_HINT = 0x0C53
364
+ GL_FOG_HINT = 0x0C54
365
+ GL_DONT_CARE = 0x1100
366
+ GL_FASTEST = 0x1101
367
+ GL_NICEST = 0x1102
368
+ GL_SCISSOR_BOX = 0x0C10
369
+ GL_SCISSOR_TEST = 0x0C11
370
+ GL_MAP_COLOR = 0x0D10
371
+ GL_MAP_STENCIL = 0x0D11
372
+ GL_INDEX_SHIFT = 0x0D12
373
+ GL_INDEX_OFFSET = 0x0D13
374
+ GL_RED_SCALE = 0x0D14
375
+ GL_RED_BIAS = 0x0D15
376
+ GL_GREEN_SCALE = 0x0D18
377
+ GL_GREEN_BIAS = 0x0D19
378
+ GL_BLUE_SCALE = 0x0D1A
379
+ GL_BLUE_BIAS = 0x0D1B
380
+ GL_ALPHA_SCALE = 0x0D1C
381
+ GL_ALPHA_BIAS = 0x0D1D
382
+ GL_DEPTH_SCALE = 0x0D1E
383
+ GL_DEPTH_BIAS = 0x0D1F
384
+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
385
+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
386
+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
387
+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
388
+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
389
+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
390
+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
391
+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
392
+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
393
+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
394
+ GL_PIXEL_MAP_S_TO_S = 0x0C71
395
+ GL_PIXEL_MAP_I_TO_I = 0x0C70
396
+ GL_PIXEL_MAP_I_TO_R = 0x0C72
397
+ GL_PIXEL_MAP_I_TO_G = 0x0C73
398
+ GL_PIXEL_MAP_I_TO_B = 0x0C74
399
+ GL_PIXEL_MAP_I_TO_A = 0x0C75
400
+ GL_PIXEL_MAP_R_TO_R = 0x0C76
401
+ GL_PIXEL_MAP_G_TO_G = 0x0C77
402
+ GL_PIXEL_MAP_B_TO_B = 0x0C78
403
+ GL_PIXEL_MAP_A_TO_A = 0x0C79
404
+ GL_PACK_ALIGNMENT = 0x0D05
405
+ GL_PACK_LSB_FIRST = 0x0D01
406
+ GL_PACK_ROW_LENGTH = 0x0D02
407
+ GL_PACK_SKIP_PIXELS = 0x0D04
408
+ GL_PACK_SKIP_ROWS = 0x0D03
409
+ GL_PACK_SWAP_BYTES = 0x0D00
410
+ GL_UNPACK_ALIGNMENT = 0x0CF5
411
+ GL_UNPACK_LSB_FIRST = 0x0CF1
412
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
413
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
414
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
415
+ GL_UNPACK_SWAP_BYTES = 0x0CF0
416
+ GL_ZOOM_X = 0x0D16
417
+ GL_ZOOM_Y = 0x0D17
418
+ GL_TEXTURE_ENV = 0x2300
419
+ GL_TEXTURE_ENV_MODE = 0x2200
420
+ GL_TEXTURE_1D = 0x0DE0
421
+ GL_TEXTURE_2D = 0x0DE1
422
+ GL_TEXTURE_WRAP_S = 0x2802
423
+ GL_TEXTURE_WRAP_T = 0x2803
424
+ GL_TEXTURE_MAG_FILTER = 0x2800
425
+ GL_TEXTURE_MIN_FILTER = 0x2801
426
+ GL_TEXTURE_ENV_COLOR = 0x2201
427
+ GL_TEXTURE_GEN_S = 0x0C60
428
+ GL_TEXTURE_GEN_T = 0x0C61
429
+ GL_TEXTURE_GEN_MODE = 0x2500
430
+ GL_TEXTURE_BORDER_COLOR = 0x1004
431
+ GL_TEXTURE_WIDTH = 0x1000
432
+ GL_TEXTURE_HEIGHT = 0x1001
433
+ GL_TEXTURE_BORDER = 0x1005
434
+ GL_TEXTURE_COMPONENTS = 0x1003
435
+ GL_TEXTURE_RED_SIZE = 0x805C
436
+ GL_TEXTURE_GREEN_SIZE = 0x805D
437
+ GL_TEXTURE_BLUE_SIZE = 0x805E
438
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
439
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
440
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
441
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
442
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
443
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
444
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
445
+ GL_OBJECT_LINEAR = 0x2401
446
+ GL_OBJECT_PLANE = 0x2501
447
+ GL_EYE_LINEAR = 0x2400
448
+ GL_EYE_PLANE = 0x2502
449
+ GL_SPHERE_MAP = 0x2402
450
+ GL_DECAL = 0x2101
451
+ GL_MODULATE = 0x2100
452
+ GL_NEAREST = 0x2600
453
+ GL_REPEAT = 0x2901
454
+ GL_CLAMP = 0x2900
455
+ GL_S = 0x2000
456
+ GL_T = 0x2001
457
+ GL_R = 0x2002
458
+ GL_Q = 0x2003
459
+ GL_TEXTURE_GEN_R = 0x0C62
460
+ GL_TEXTURE_GEN_Q = 0x0C63
461
+ GL_VENDOR = 0x1F00
462
+ GL_RENDERER = 0x1F01
463
+ GL_VERSION = 0x1F02
464
+ GL_EXTENSIONS = 0x1F03
465
+ GL_NO_ERROR = 0x0
466
+ GL_INVALID_ENUM = 0x0500
467
+ GL_INVALID_VALUE = 0x0501
468
+ GL_INVALID_OPERATION = 0x0502
469
+ GL_STACK_OVERFLOW = 0x0503
470
+ GL_STACK_UNDERFLOW = 0x0504
471
+ GL_OUT_OF_MEMORY = 0x0505
472
+ GL_CURRENT_BIT = 0x00000001
473
+ GL_POINT_BIT = 0x00000002
474
+ GL_LINE_BIT = 0x00000004
475
+ GL_POLYGON_BIT = 0x00000008
476
+ GL_POLYGON_STIPPLE_BIT = 0x00000010
477
+ GL_PIXEL_MODE_BIT = 0x00000020
478
+ GL_LIGHTING_BIT = 0x00000040
479
+ GL_FOG_BIT = 0x00000080
480
+ GL_DEPTH_BUFFER_BIT = 0x00000100
481
+ GL_ACCUM_BUFFER_BIT = 0x00000200
482
+ GL_STENCIL_BUFFER_BIT = 0x00000400
483
+ GL_VIEWPORT_BIT = 0x00000800
484
+ GL_TRANSFORM_BIT = 0x00001000
485
+ GL_ENABLE_BIT = 0x00002000
486
+ GL_COLOR_BUFFER_BIT = 0x00004000
487
+ GL_HINT_BIT = 0x00008000
488
+ GL_EVAL_BIT = 0x00010000
489
+ GL_LIST_BIT = 0x00020000
490
+ GL_TEXTURE_BIT = 0x00040000
491
+ GL_SCISSOR_BIT = 0x00080000
492
+ GL_ALL_ATTRIB_BITS = 0x000FFFFF
493
+ GL_PROXY_TEXTURE_1D = 0x8063
494
+ GL_PROXY_TEXTURE_2D = 0x8064
495
+ GL_TEXTURE_PRIORITY = 0x8066
496
+ GL_TEXTURE_RESIDENT = 0x8067
497
+ GL_TEXTURE_BINDING_1D = 0x8068
498
+ GL_TEXTURE_BINDING_2D = 0x8069
499
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
500
+ GL_ALPHA4 = 0x803B
501
+ GL_ALPHA8 = 0x803C
502
+ GL_ALPHA12 = 0x803D
503
+ GL_ALPHA16 = 0x803E
504
+ GL_LUMINANCE4 = 0x803F
505
+ GL_LUMINANCE8 = 0x8040
506
+ GL_LUMINANCE12 = 0x8041
507
+ GL_LUMINANCE16 = 0x8042
508
+ GL_LUMINANCE4_ALPHA4 = 0x8043
509
+ GL_LUMINANCE6_ALPHA2 = 0x8044
510
+ GL_LUMINANCE8_ALPHA8 = 0x8045
511
+ GL_LUMINANCE12_ALPHA4 = 0x8046
512
+ GL_LUMINANCE12_ALPHA12 = 0x8047
513
+ GL_LUMINANCE16_ALPHA16 = 0x8048
514
+ GL_INTENSITY = 0x8049
515
+ GL_INTENSITY4 = 0x804A
516
+ GL_INTENSITY8 = 0x804B
517
+ GL_INTENSITY12 = 0x804C
518
+ GL_INTENSITY16 = 0x804D
519
+ GL_R3_G3_B2 = 0x2A10
520
+ GL_RGB4 = 0x804F
521
+ GL_RGB5 = 0x8050
522
+ GL_RGB8 = 0x8051
523
+ GL_RGB10 = 0x8052
524
+ GL_RGB12 = 0x8053
525
+ GL_RGB16 = 0x8054
526
+ GL_RGBA2 = 0x8055
527
+ GL_RGBA4 = 0x8056
528
+ GL_RGB5_A1 = 0x8057
529
+ GL_RGBA8 = 0x8058
530
+ GL_RGB10_A2 = 0x8059
531
+ GL_RGBA12 = 0x805A
532
+ GL_RGBA16 = 0x805B
533
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
534
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
535
+ GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF
536
+ GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
537
+ attach_function :glClearIndex, [ :float ], :void
538
+ attach_function :glClearColor, [ :float, :float, :float, :float ], :void
539
+ attach_function :glClear, [ :uint ], :void
540
+ attach_function :glIndexMask, [ :uint ], :void
541
+ attach_function :glColorMask, [ :uchar, :uchar, :uchar, :uchar ], :void
542
+ attach_function :glAlphaFunc, [ :uint, :float ], :void
543
+ attach_function :glBlendFunc, [ :uint, :uint ], :void
544
+ attach_function :glLogicOp, [ :uint ], :void
545
+ attach_function :glCullFace, [ :uint ], :void
546
+ attach_function :glFrontFace, [ :uint ], :void
547
+ attach_function :glPointSize, [ :float ], :void
548
+ attach_function :glLineWidth, [ :float ], :void
549
+ attach_function :glLineStipple, [ :int, :ushort ], :void
550
+ attach_function :glPolygonMode, [ :uint, :uint ], :void
551
+ attach_function :glPolygonOffset, [ :float, :float ], :void
552
+ attach_function :glPolygonStipple, [ :pointer ], :void
553
+ attach_function :glGetPolygonStipple, [ :pointer ], :void
554
+ attach_function :glEdgeFlag, [ :uchar ], :void
555
+ attach_function :glEdgeFlagv, [ :pointer ], :void
556
+ attach_function :glScissor, [ :int, :int, :int, :int ], :void
557
+ attach_function :glClipPlane, [ :uint, :pointer ], :void
558
+ attach_function :glGetClipPlane, [ :uint, :pointer ], :void
559
+ attach_function :glDrawBuffer, [ :uint ], :void
560
+ attach_function :glReadBuffer, [ :uint ], :void
561
+ attach_function :glEnable, [ :uint ], :void
562
+ attach_function :glDisable, [ :uint ], :void
563
+ attach_function :glIsEnabled, [ :uint ], :uchar
564
+ attach_function :glEnableClientState, [ :uint ], :void
565
+ attach_function :glDisableClientState, [ :uint ], :void
566
+ attach_function :glGetBooleanv, [ :uint, :pointer ], :void
567
+ attach_function :glGetDoublev, [ :uint, :pointer ], :void
568
+ attach_function :glGetFloatv, [ :uint, :pointer ], :void
569
+ attach_function :glGetIntegerv, [ :uint, :pointer ], :void
570
+ attach_function :glPushAttrib, [ :uint ], :void
571
+ attach_function :glPopAttrib, [ ], :void
572
+ attach_function :glPushClientAttrib, [ :uint ], :void
573
+ attach_function :glPopClientAttrib, [ ], :void
574
+ attach_function :glRenderMode, [ :uint ], :int
575
+ attach_function :glGetError, [ ], :uint
576
+ attach_function :glGetString, [ :uint ], :pointer
577
+ attach_function :glFinish, [ ], :void
578
+ attach_function :glFlush, [ ], :void
579
+ attach_function :glHint, [ :uint, :uint ], :void
580
+ attach_function :glClearDepth, [ :double ], :void
581
+ attach_function :glDepthFunc, [ :uint ], :void
582
+ attach_function :glDepthMask, [ :uchar ], :void
583
+ attach_function :glDepthRange, [ :double, :double ], :void
584
+ attach_function :glClearAccum, [ :float, :float, :float, :float ], :void
585
+ attach_function :glAccum, [ :uint, :float ], :void
586
+ attach_function :glMatrixMode, [ :uint ], :void
587
+ attach_function :glOrtho, [ :double, :double, :double, :double, :double, :double ], :void
588
+ attach_function :glFrustum, [ :double, :double, :double, :double, :double, :double ], :void
589
+ attach_function :glViewport, [ :int, :int, :int, :int ], :void
590
+ attach_function :glPushMatrix, [ ], :void
591
+ attach_function :glPopMatrix, [ ], :void
592
+ attach_function :glLoadIdentity, [ ], :void
593
+ attach_function :glLoadMatrixd, [ :pointer ], :void
594
+ attach_function :glLoadMatrixf, [ :pointer ], :void
595
+ attach_function :glMultMatrixd, [ :pointer ], :void
596
+ attach_function :glMultMatrixf, [ :pointer ], :void
597
+ attach_function :glRotated, [ :double, :double, :double, :double ], :void
598
+ attach_function :glRotatef, [ :float, :float, :float, :float ], :void
599
+ attach_function :glScaled, [ :double, :double, :double ], :void
600
+ attach_function :glScalef, [ :float, :float, :float ], :void
601
+ attach_function :glTranslated, [ :double, :double, :double ], :void
602
+ attach_function :glTranslatef, [ :float, :float, :float ], :void
603
+ attach_function :glIsList, [ :uint ], :uchar
604
+ attach_function :glDeleteLists, [ :uint, :int ], :void
605
+ attach_function :glGenLists, [ :int ], :uint
606
+ attach_function :glNewList, [ :uint, :uint ], :void
607
+ attach_function :glEndList, [ ], :void
608
+ attach_function :glCallList, [ :uint ], :void
609
+ attach_function :glCallLists, [ :int, :uint, :pointer ], :void
610
+ attach_function :glListBase, [ :uint ], :void
611
+ attach_function :glBegin, [ :uint ], :void
612
+ attach_function :glEnd, [ ], :void
613
+ attach_function :glVertex2d, [ :double, :double ], :void
614
+ attach_function :glVertex2f, [ :float, :float ], :void
615
+ attach_function :glVertex2i, [ :int, :int ], :void
616
+ attach_function :glVertex2s, [ :short, :short ], :void
617
+ attach_function :glVertex3d, [ :double, :double, :double ], :void
618
+ attach_function :glVertex3f, [ :float, :float, :float ], :void
619
+ attach_function :glVertex3i, [ :int, :int, :int ], :void
620
+ attach_function :glVertex3s, [ :short, :short, :short ], :void
621
+ attach_function :glVertex4d, [ :double, :double, :double, :double ], :void
622
+ attach_function :glVertex4f, [ :float, :float, :float, :float ], :void
623
+ attach_function :glVertex4i, [ :int, :int, :int, :int ], :void
624
+ attach_function :glVertex4s, [ :short, :short, :short, :short ], :void
625
+ attach_function :glVertex2dv, [ :pointer ], :void
626
+ attach_function :glVertex2fv, [ :pointer ], :void
627
+ attach_function :glVertex2iv, [ :pointer ], :void
628
+ attach_function :glVertex2sv, [ :pointer ], :void
629
+ attach_function :glVertex3dv, [ :pointer ], :void
630
+ attach_function :glVertex3fv, [ :pointer ], :void
631
+ attach_function :glVertex3iv, [ :pointer ], :void
632
+ attach_function :glVertex3sv, [ :pointer ], :void
633
+ attach_function :glVertex4dv, [ :pointer ], :void
634
+ attach_function :glVertex4fv, [ :pointer ], :void
635
+ attach_function :glVertex4iv, [ :pointer ], :void
636
+ attach_function :glVertex4sv, [ :pointer ], :void
637
+ attach_function :glNormal3b, [ :char, :char, :char ], :void
638
+ attach_function :glNormal3d, [ :double, :double, :double ], :void
639
+ attach_function :glNormal3f, [ :float, :float, :float ], :void
640
+ attach_function :glNormal3i, [ :int, :int, :int ], :void
641
+ attach_function :glNormal3s, [ :short, :short, :short ], :void
642
+ attach_function :glNormal3bv, [ :pointer ], :void
643
+ attach_function :glNormal3dv, [ :pointer ], :void
644
+ attach_function :glNormal3fv, [ :pointer ], :void
645
+ attach_function :glNormal3iv, [ :pointer ], :void
646
+ attach_function :glNormal3sv, [ :pointer ], :void
647
+ attach_function :glIndexd, [ :double ], :void
648
+ attach_function :glIndexf, [ :float ], :void
649
+ attach_function :glIndexi, [ :int ], :void
650
+ attach_function :glIndexs, [ :short ], :void
651
+ attach_function :glIndexub, [ :uchar ], :void
652
+ attach_function :glIndexdv, [ :pointer ], :void
653
+ attach_function :glIndexfv, [ :pointer ], :void
654
+ attach_function :glIndexiv, [ :pointer ], :void
655
+ attach_function :glIndexsv, [ :pointer ], :void
656
+ attach_function :glIndexubv, [ :pointer ], :void
657
+ attach_function :glColor3b, [ :char, :char, :char ], :void
658
+ attach_function :glColor3d, [ :double, :double, :double ], :void
659
+ attach_function :glColor3f, [ :float, :float, :float ], :void
660
+ attach_function :glColor3i, [ :int, :int, :int ], :void
661
+ attach_function :glColor3s, [ :short, :short, :short ], :void
662
+ attach_function :glColor3ub, [ :uchar, :uchar, :uchar ], :void
663
+ attach_function :glColor3ui, [ :uint, :uint, :uint ], :void
664
+ attach_function :glColor3us, [ :ushort, :ushort, :ushort ], :void
665
+ attach_function :glColor4b, [ :char, :char, :char, :char ], :void
666
+ attach_function :glColor4d, [ :double, :double, :double, :double ], :void
667
+ attach_function :glColor4f, [ :float, :float, :float, :float ], :void
668
+ attach_function :glColor4i, [ :int, :int, :int, :int ], :void
669
+ attach_function :glColor4s, [ :short, :short, :short, :short ], :void
670
+ attach_function :glColor4ub, [ :uchar, :uchar, :uchar, :uchar ], :void
671
+ attach_function :glColor4ui, [ :uint, :uint, :uint, :uint ], :void
672
+ attach_function :glColor4us, [ :ushort, :ushort, :ushort, :ushort ], :void
673
+ attach_function :glColor3bv, [ :pointer ], :void
674
+ attach_function :glColor3dv, [ :pointer ], :void
675
+ attach_function :glColor3fv, [ :pointer ], :void
676
+ attach_function :glColor3iv, [ :pointer ], :void
677
+ attach_function :glColor3sv, [ :pointer ], :void
678
+ attach_function :glColor3ubv, [ :pointer ], :void
679
+ attach_function :glColor3uiv, [ :pointer ], :void
680
+ attach_function :glColor3usv, [ :pointer ], :void
681
+ attach_function :glColor4bv, [ :pointer ], :void
682
+ attach_function :glColor4dv, [ :pointer ], :void
683
+ attach_function :glColor4fv, [ :pointer ], :void
684
+ attach_function :glColor4iv, [ :pointer ], :void
685
+ attach_function :glColor4sv, [ :pointer ], :void
686
+ attach_function :glColor4ubv, [ :pointer ], :void
687
+ attach_function :glColor4uiv, [ :pointer ], :void
688
+ attach_function :glColor4usv, [ :pointer ], :void
689
+ attach_function :glTexCoord1d, [ :double ], :void
690
+ attach_function :glTexCoord1f, [ :float ], :void
691
+ attach_function :glTexCoord1i, [ :int ], :void
692
+ attach_function :glTexCoord1s, [ :short ], :void
693
+ attach_function :glTexCoord2d, [ :double, :double ], :void
694
+ attach_function :glTexCoord2f, [ :float, :float ], :void
695
+ attach_function :glTexCoord2i, [ :int, :int ], :void
696
+ attach_function :glTexCoord2s, [ :short, :short ], :void
697
+ attach_function :glTexCoord3d, [ :double, :double, :double ], :void
698
+ attach_function :glTexCoord3f, [ :float, :float, :float ], :void
699
+ attach_function :glTexCoord3i, [ :int, :int, :int ], :void
700
+ attach_function :glTexCoord3s, [ :short, :short, :short ], :void
701
+ attach_function :glTexCoord4d, [ :double, :double, :double, :double ], :void
702
+ attach_function :glTexCoord4f, [ :float, :float, :float, :float ], :void
703
+ attach_function :glTexCoord4i, [ :int, :int, :int, :int ], :void
704
+ attach_function :glTexCoord4s, [ :short, :short, :short, :short ], :void
705
+ attach_function :glTexCoord1dv, [ :pointer ], :void
706
+ attach_function :glTexCoord1fv, [ :pointer ], :void
707
+ attach_function :glTexCoord1iv, [ :pointer ], :void
708
+ attach_function :glTexCoord1sv, [ :pointer ], :void
709
+ attach_function :glTexCoord2dv, [ :pointer ], :void
710
+ attach_function :glTexCoord2fv, [ :pointer ], :void
711
+ attach_function :glTexCoord2iv, [ :pointer ], :void
712
+ attach_function :glTexCoord2sv, [ :pointer ], :void
713
+ attach_function :glTexCoord3dv, [ :pointer ], :void
714
+ attach_function :glTexCoord3fv, [ :pointer ], :void
715
+ attach_function :glTexCoord3iv, [ :pointer ], :void
716
+ attach_function :glTexCoord3sv, [ :pointer ], :void
717
+ attach_function :glTexCoord4dv, [ :pointer ], :void
718
+ attach_function :glTexCoord4fv, [ :pointer ], :void
719
+ attach_function :glTexCoord4iv, [ :pointer ], :void
720
+ attach_function :glTexCoord4sv, [ :pointer ], :void
721
+ attach_function :glRasterPos2d, [ :double, :double ], :void
722
+ attach_function :glRasterPos2f, [ :float, :float ], :void
723
+ attach_function :glRasterPos2i, [ :int, :int ], :void
724
+ attach_function :glRasterPos2s, [ :short, :short ], :void
725
+ attach_function :glRasterPos3d, [ :double, :double, :double ], :void
726
+ attach_function :glRasterPos3f, [ :float, :float, :float ], :void
727
+ attach_function :glRasterPos3i, [ :int, :int, :int ], :void
728
+ attach_function :glRasterPos3s, [ :short, :short, :short ], :void
729
+ attach_function :glRasterPos4d, [ :double, :double, :double, :double ], :void
730
+ attach_function :glRasterPos4f, [ :float, :float, :float, :float ], :void
731
+ attach_function :glRasterPos4i, [ :int, :int, :int, :int ], :void
732
+ attach_function :glRasterPos4s, [ :short, :short, :short, :short ], :void
733
+ attach_function :glRasterPos2dv, [ :pointer ], :void
734
+ attach_function :glRasterPos2fv, [ :pointer ], :void
735
+ attach_function :glRasterPos2iv, [ :pointer ], :void
736
+ attach_function :glRasterPos2sv, [ :pointer ], :void
737
+ attach_function :glRasterPos3dv, [ :pointer ], :void
738
+ attach_function :glRasterPos3fv, [ :pointer ], :void
739
+ attach_function :glRasterPos3iv, [ :pointer ], :void
740
+ attach_function :glRasterPos3sv, [ :pointer ], :void
741
+ attach_function :glRasterPos4dv, [ :pointer ], :void
742
+ attach_function :glRasterPos4fv, [ :pointer ], :void
743
+ attach_function :glRasterPos4iv, [ :pointer ], :void
744
+ attach_function :glRasterPos4sv, [ :pointer ], :void
745
+ attach_function :glRectd, [ :double, :double, :double, :double ], :void
746
+ attach_function :glRectf, [ :float, :float, :float, :float ], :void
747
+ attach_function :glRecti, [ :int, :int, :int, :int ], :void
748
+ attach_function :glRects, [ :short, :short, :short, :short ], :void
749
+ attach_function :glRectdv, [ :pointer, :pointer ], :void
750
+ attach_function :glRectfv, [ :pointer, :pointer ], :void
751
+ attach_function :glRectiv, [ :pointer, :pointer ], :void
752
+ attach_function :glRectsv, [ :pointer, :pointer ], :void
753
+ attach_function :glVertexPointer, [ :int, :uint, :int, :pointer ], :void
754
+ attach_function :glNormalPointer, [ :uint, :int, :pointer ], :void
755
+ attach_function :glColorPointer, [ :int, :uint, :int, :pointer ], :void
756
+ attach_function :glIndexPointer, [ :uint, :int, :pointer ], :void
757
+ attach_function :glTexCoordPointer, [ :int, :uint, :int, :pointer ], :void
758
+ attach_function :glEdgeFlagPointer, [ :int, :pointer ], :void
759
+ attach_function :glGetPointerv, [ :uint, :pointer ], :void
760
+ attach_function :glArrayElement, [ :int ], :void
761
+ attach_function :glDrawArrays, [ :uint, :int, :int ], :void
762
+ attach_function :glDrawElements, [ :uint, :int, :uint, :pointer ], :void
763
+ attach_function :glInterleavedArrays, [ :uint, :int, :pointer ], :void
764
+ attach_function :glShadeModel, [ :uint ], :void
765
+ attach_function :glLightf, [ :uint, :uint, :float ], :void
766
+ attach_function :glLighti, [ :uint, :uint, :int ], :void
767
+ attach_function :glLightfv, [ :uint, :uint, :pointer ], :void
768
+ attach_function :glLightiv, [ :uint, :uint, :pointer ], :void
769
+ attach_function :glGetLightfv, [ :uint, :uint, :pointer ], :void
770
+ attach_function :glGetLightiv, [ :uint, :uint, :pointer ], :void
771
+ attach_function :glLightModelf, [ :uint, :float ], :void
772
+ attach_function :glLightModeli, [ :uint, :int ], :void
773
+ attach_function :glLightModelfv, [ :uint, :pointer ], :void
774
+ attach_function :glLightModeliv, [ :uint, :pointer ], :void
775
+ attach_function :glMaterialf, [ :uint, :uint, :float ], :void
776
+ attach_function :glMateriali, [ :uint, :uint, :int ], :void
777
+ attach_function :glMaterialfv, [ :uint, :uint, :pointer ], :void
778
+ attach_function :glMaterialiv, [ :uint, :uint, :pointer ], :void
779
+ attach_function :glGetMaterialfv, [ :uint, :uint, :pointer ], :void
780
+ attach_function :glGetMaterialiv, [ :uint, :uint, :pointer ], :void
781
+ attach_function :glColorMaterial, [ :uint, :uint ], :void
782
+ attach_function :glPixelZoom, [ :float, :float ], :void
783
+ attach_function :glPixelStoref, [ :uint, :float ], :void
784
+ attach_function :glPixelStorei, [ :uint, :int ], :void
785
+ attach_function :glPixelTransferf, [ :uint, :float ], :void
786
+ attach_function :glPixelTransferi, [ :uint, :int ], :void
787
+ attach_function :glPixelMapfv, [ :uint, :int, :pointer ], :void
788
+ attach_function :glPixelMapuiv, [ :uint, :int, :pointer ], :void
789
+ attach_function :glPixelMapusv, [ :uint, :int, :pointer ], :void
790
+ attach_function :glGetPixelMapfv, [ :uint, :pointer ], :void
791
+ attach_function :glGetPixelMapuiv, [ :uint, :pointer ], :void
792
+ attach_function :glGetPixelMapusv, [ :uint, :pointer ], :void
793
+ attach_function :glBitmap, [ :int, :int, :float, :float, :float, :float, :pointer ], :void
794
+ attach_function :glReadPixels, [ :int, :int, :int, :int, :uint, :uint, :pointer ], :void
795
+ attach_function :glDrawPixels, [ :int, :int, :uint, :uint, :pointer ], :void
796
+ attach_function :glCopyPixels, [ :int, :int, :int, :int, :uint ], :void
797
+ attach_function :glStencilFunc, [ :uint, :int, :uint ], :void
798
+ attach_function :glStencilMask, [ :uint ], :void
799
+ attach_function :glStencilOp, [ :uint, :uint, :uint ], :void
800
+ attach_function :glClearStencil, [ :int ], :void
801
+ attach_function :glTexGend, [ :uint, :uint, :double ], :void
802
+ attach_function :glTexGenf, [ :uint, :uint, :float ], :void
803
+ attach_function :glTexGeni, [ :uint, :uint, :int ], :void
804
+ attach_function :glTexGendv, [ :uint, :uint, :pointer ], :void
805
+ attach_function :glTexGenfv, [ :uint, :uint, :pointer ], :void
806
+ attach_function :glTexGeniv, [ :uint, :uint, :pointer ], :void
807
+ attach_function :glGetTexGendv, [ :uint, :uint, :pointer ], :void
808
+ attach_function :glGetTexGenfv, [ :uint, :uint, :pointer ], :void
809
+ attach_function :glGetTexGeniv, [ :uint, :uint, :pointer ], :void
810
+ attach_function :glTexEnvf, [ :uint, :uint, :float ], :void
811
+ attach_function :glTexEnvi, [ :uint, :uint, :int ], :void
812
+ attach_function :glTexEnvfv, [ :uint, :uint, :pointer ], :void
813
+ attach_function :glTexEnviv, [ :uint, :uint, :pointer ], :void
814
+ attach_function :glGetTexEnvfv, [ :uint, :uint, :pointer ], :void
815
+ attach_function :glGetTexEnviv, [ :uint, :uint, :pointer ], :void
816
+ attach_function :glTexParameterf, [ :uint, :uint, :float ], :void
817
+ attach_function :glTexParameteri, [ :uint, :uint, :int ], :void
818
+ attach_function :glTexParameterfv, [ :uint, :uint, :pointer ], :void
819
+ attach_function :glTexParameteriv, [ :uint, :uint, :pointer ], :void
820
+ attach_function :glGetTexParameterfv, [ :uint, :uint, :pointer ], :void
821
+ attach_function :glGetTexParameteriv, [ :uint, :uint, :pointer ], :void
822
+ attach_function :glGetTexLevelParameterfv, [ :uint, :int, :uint, :pointer ], :void
823
+ attach_function :glGetTexLevelParameteriv, [ :uint, :int, :uint, :pointer ], :void
824
+ attach_function :glTexImage1D, [ :uint, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
825
+ attach_function :glTexImage2D, [ :uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
826
+ attach_function :glGetTexImage, [ :uint, :int, :uint, :uint, :pointer ], :void
827
+ attach_function :glGenTextures, [ :int, :pointer ], :void
828
+ attach_function :glDeleteTextures, [ :int, :pointer ], :void
829
+ attach_function :glBindTexture, [ :uint, :uint ], :void
830
+ attach_function :glPrioritizeTextures, [ :int, :pointer, :pointer ], :void
831
+ attach_function :glAreTexturesResident, [ :int, :pointer, :pointer ], :uchar
832
+ attach_function :glIsTexture, [ :uint ], :uchar
833
+ attach_function :glTexSubImage1D, [ :uint, :int, :int, :int, :uint, :uint, :pointer ], :void
834
+ attach_function :glTexSubImage2D, [ :uint, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
835
+ attach_function :glCopyTexImage1D, [ :uint, :int, :uint, :int, :int, :int, :int ], :void
836
+ attach_function :glCopyTexImage2D, [ :uint, :int, :uint, :int, :int, :int, :int, :int ], :void
837
+ attach_function :glCopyTexSubImage1D, [ :uint, :int, :int, :int, :int, :int ], :void
838
+ attach_function :glCopyTexSubImage2D, [ :uint, :int, :int, :int, :int, :int, :int, :int ], :void
839
+ attach_function :glMap1d, [ :uint, :double, :double, :int, :int, :pointer ], :void
840
+ attach_function :glMap1f, [ :uint, :float, :float, :int, :int, :pointer ], :void
841
+ attach_function :glMap2d, [ :uint, :double, :double, :int, :int, :double, :double, :int, :int, :pointer ], :void
842
+ attach_function :glMap2f, [ :uint, :float, :float, :int, :int, :float, :float, :int, :int, :pointer ], :void
843
+ attach_function :glGetMapdv, [ :uint, :uint, :pointer ], :void
844
+ attach_function :glGetMapfv, [ :uint, :uint, :pointer ], :void
845
+ attach_function :glGetMapiv, [ :uint, :uint, :pointer ], :void
846
+ attach_function :glEvalCoord1d, [ :double ], :void
847
+ attach_function :glEvalCoord1f, [ :float ], :void
848
+ attach_function :glEvalCoord1dv, [ :pointer ], :void
849
+ attach_function :glEvalCoord1fv, [ :pointer ], :void
850
+ attach_function :glEvalCoord2d, [ :double, :double ], :void
851
+ attach_function :glEvalCoord2f, [ :float, :float ], :void
852
+ attach_function :glEvalCoord2dv, [ :pointer ], :void
853
+ attach_function :glEvalCoord2fv, [ :pointer ], :void
854
+ attach_function :glMapGrid1d, [ :int, :double, :double ], :void
855
+ attach_function :glMapGrid1f, [ :int, :float, :float ], :void
856
+ attach_function :glMapGrid2d, [ :int, :double, :double, :int, :double, :double ], :void
857
+ attach_function :glMapGrid2f, [ :int, :float, :float, :int, :float, :float ], :void
858
+ attach_function :glEvalPoint1, [ :int ], :void
859
+ attach_function :glEvalPoint2, [ :int, :int ], :void
860
+ attach_function :glEvalMesh1, [ :uint, :int, :int ], :void
861
+ attach_function :glEvalMesh2, [ :uint, :int, :int, :int, :int ], :void
862
+ attach_function :glFogf, [ :uint, :float ], :void
863
+ attach_function :glFogi, [ :uint, :int ], :void
864
+ attach_function :glFogfv, [ :uint, :pointer ], :void
865
+ attach_function :glFogiv, [ :uint, :pointer ], :void
866
+ attach_function :glFeedbackBuffer, [ :int, :uint, :pointer ], :void
867
+ attach_function :glPassThrough, [ :float ], :void
868
+ attach_function :glSelectBuffer, [ :int, :pointer ], :void
869
+ attach_function :glInitNames, [ ], :void
870
+ attach_function :glLoadName, [ :uint ], :void
871
+ attach_function :glPushName, [ :uint ], :void
872
+ attach_function :glPopName, [ ], :void
873
+ GL_RESCALE_NORMAL = 0x803A
874
+ GL_CLAMP_TO_EDGE = 0x812F
875
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
876
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
877
+ GL_BGR = 0x80E0
878
+ GL_BGRA = 0x80E1
879
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
880
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
881
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
882
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
883
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
884
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
885
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
886
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
887
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
888
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
889
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
890
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
891
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
892
+ GL_SINGLE_COLOR = 0x81F9
893
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA
894
+ GL_TEXTURE_MIN_LOD = 0x813A
895
+ GL_TEXTURE_MAX_LOD = 0x813B
896
+ GL_TEXTURE_BASE_LEVEL = 0x813C
897
+ GL_TEXTURE_MAX_LEVEL = 0x813D
898
+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
899
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
900
+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
901
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
902
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
903
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
904
+ GL_PACK_SKIP_IMAGES = 0x806B
905
+ GL_PACK_IMAGE_HEIGHT = 0x806C
906
+ GL_UNPACK_SKIP_IMAGES = 0x806D
907
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
908
+ GL_TEXTURE_3D = 0x806F
909
+ GL_PROXY_TEXTURE_3D = 0x8070
910
+ GL_TEXTURE_DEPTH = 0x8071
911
+ GL_TEXTURE_WRAP_R = 0x8072
912
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
913
+ GL_TEXTURE_BINDING_3D = 0x806A
914
+ attach_function :glDrawRangeElements, [ :uint, :uint, :uint, :int, :uint, :pointer ], :void
915
+ attach_function :glTexImage3D, [ :uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
916
+ attach_function :glTexSubImage3D, [ :uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void
917
+ attach_function :glCopyTexSubImage3D, [ :uint, :int, :int, :int, :int, :int, :int, :int, :int ], :void
918
+ callback(:PFNGLDRAWRANGEELEMENTSPROC, [ :uint, :uint, :uint, :int, :uint, :pointer ], :void)
919
+ callback(:PFNGLTEXIMAGE3DPROC, [ :uint, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void)
920
+ callback(:PFNGLTEXSUBIMAGE3DPROC, [ :uint, :int, :int, :int, :int, :int, :int, :int, :uint, :uint, :pointer ], :void)
921
+ callback(:PFNGLCOPYTEXSUBIMAGE3DPROC, [ :uint, :int, :int, :int, :int, :int, :int, :int, :int ], :void)
922
+ GL_CONSTANT_COLOR = 0x8001
923
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
924
+ GL_CONSTANT_ALPHA = 0x8003
925
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
926
+ GL_COLOR_TABLE = 0x80D0
927
+ GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
928
+ GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
929
+ GL_PROXY_COLOR_TABLE = 0x80D3
930
+ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
931
+ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
932
+ GL_COLOR_TABLE_SCALE = 0x80D6
933
+ GL_COLOR_TABLE_BIAS = 0x80D7
934
+ GL_COLOR_TABLE_FORMAT = 0x80D8
935
+ GL_COLOR_TABLE_WIDTH = 0x80D9
936
+ GL_COLOR_TABLE_RED_SIZE = 0x80DA
937
+ GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
938
+ GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
939
+ GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
940
+ GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
941
+ GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
942
+ GL_CONVOLUTION_1D = 0x8010
943
+ GL_CONVOLUTION_2D = 0x8011
944
+ GL_SEPARABLE_2D = 0x8012
945
+ GL_CONVOLUTION_BORDER_MODE = 0x8013
946
+ GL_CONVOLUTION_FILTER_SCALE = 0x8014
947
+ GL_CONVOLUTION_FILTER_BIAS = 0x8015
948
+ GL_REDUCE = 0x8016
949
+ GL_CONVOLUTION_FORMAT = 0x8017
950
+ GL_CONVOLUTION_WIDTH = 0x8018
951
+ GL_CONVOLUTION_HEIGHT = 0x8019
952
+ GL_MAX_CONVOLUTION_WIDTH = 0x801A
953
+ GL_MAX_CONVOLUTION_HEIGHT = 0x801B
954
+ GL_POST_CONVOLUTION_RED_SCALE = 0x801C
955
+ GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
956
+ GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
957
+ GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
958
+ GL_POST_CONVOLUTION_RED_BIAS = 0x8020
959
+ GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
960
+ GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
961
+ GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
962
+ GL_CONSTANT_BORDER = 0x8151
963
+ GL_REPLICATE_BORDER = 0x8153
964
+ GL_CONVOLUTION_BORDER_COLOR = 0x8154
965
+ GL_COLOR_MATRIX = 0x80B1
966
+ GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
967
+ GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
968
+ GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
969
+ GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
970
+ GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
971
+ GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
972
+ GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
973
+ GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
974
+ GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
975
+ GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
976
+ GL_HISTOGRAM = 0x8024
977
+ GL_PROXY_HISTOGRAM = 0x8025
978
+ GL_HISTOGRAM_WIDTH = 0x8026
979
+ GL_HISTOGRAM_FORMAT = 0x8027
980
+ GL_HISTOGRAM_RED_SIZE = 0x8028
981
+ GL_HISTOGRAM_GREEN_SIZE = 0x8029
982
+ GL_HISTOGRAM_BLUE_SIZE = 0x802A
983
+ GL_HISTOGRAM_ALPHA_SIZE = 0x802B
984
+ GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
985
+ GL_HISTOGRAM_SINK = 0x802D
986
+ GL_MINMAX = 0x802E
987
+ GL_MINMAX_FORMAT = 0x802F
988
+ GL_MINMAX_SINK = 0x8030
989
+ GL_TABLE_TOO_LARGE = 0x8031
990
+ GL_BLEND_EQUATION = 0x8009
991
+ GL_MIN = 0x8007
992
+ GL_MAX = 0x8008
993
+ GL_FUNC_ADD = 0x8006
994
+ GL_FUNC_SUBTRACT = 0x800A
995
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
996
+ GL_BLEND_COLOR = 0x8005
997
+ attach_function :glColorTable, [ :uint, :uint, :int, :uint, :uint, :pointer ], :void
998
+ attach_function :glColorSubTable, [ :uint, :int, :int, :uint, :uint, :pointer ], :void
999
+ attach_function :glColorTableParameteriv, [ :uint, :uint, :pointer ], :void
1000
+ attach_function :glColorTableParameterfv, [ :uint, :uint, :pointer ], :void
1001
+ attach_function :glCopyColorSubTable, [ :uint, :int, :int, :int, :int ], :void
1002
+ attach_function :glCopyColorTable, [ :uint, :uint, :int, :int, :int ], :void
1003
+ attach_function :glGetColorTable, [ :uint, :uint, :uint, :pointer ], :void
1004
+ attach_function :glGetColorTableParameterfv, [ :uint, :uint, :pointer ], :void
1005
+ attach_function :glGetColorTableParameteriv, [ :uint, :uint, :pointer ], :void
1006
+ attach_function :glBlendEquation, [ :uint ], :void
1007
+ attach_function :glBlendColor, [ :float, :float, :float, :float ], :void
1008
+ attach_function :glHistogram, [ :uint, :int, :uint, :uchar ], :void
1009
+ attach_function :glResetHistogram, [ :uint ], :void
1010
+ attach_function :glGetHistogram, [ :uint, :uchar, :uint, :uint, :pointer ], :void
1011
+ attach_function :glGetHistogramParameterfv, [ :uint, :uint, :pointer ], :void
1012
+ attach_function :glGetHistogramParameteriv, [ :uint, :uint, :pointer ], :void
1013
+ attach_function :glMinmax, [ :uint, :uint, :uchar ], :void
1014
+ attach_function :glResetMinmax, [ :uint ], :void
1015
+ attach_function :glGetMinmax, [ :uint, :uchar, :uint, :uint, :pointer ], :void
1016
+ attach_function :glGetMinmaxParameterfv, [ :uint, :uint, :pointer ], :void
1017
+ attach_function :glGetMinmaxParameteriv, [ :uint, :uint, :pointer ], :void
1018
+ attach_function :glConvolutionFilter1D, [ :uint, :uint, :int, :uint, :uint, :pointer ], :void
1019
+ attach_function :glConvolutionFilter2D, [ :uint, :uint, :int, :int, :uint, :uint, :pointer ], :void
1020
+ attach_function :glConvolutionParameterf, [ :uint, :uint, :float ], :void
1021
+ attach_function :glConvolutionParameterfv, [ :uint, :uint, :pointer ], :void
1022
+ attach_function :glConvolutionParameteri, [ :uint, :uint, :int ], :void
1023
+ attach_function :glConvolutionParameteriv, [ :uint, :uint, :pointer ], :void
1024
+ attach_function :glCopyConvolutionFilter1D, [ :uint, :uint, :int, :int, :int ], :void
1025
+ attach_function :glCopyConvolutionFilter2D, [ :uint, :uint, :int, :int, :int, :int ], :void
1026
+ attach_function :glGetConvolutionFilter, [ :uint, :uint, :uint, :pointer ], :void
1027
+ attach_function :glGetConvolutionParameterfv, [ :uint, :uint, :pointer ], :void
1028
+ attach_function :glGetConvolutionParameteriv, [ :uint, :uint, :pointer ], :void
1029
+ attach_function :glSeparableFilter2D, [ :uint, :uint, :int, :int, :uint, :uint, :pointer, :pointer ], :void
1030
+ attach_function :glGetSeparableFilter, [ :uint, :uint, :uint, :pointer, :pointer, :pointer ], :void
1031
+ callback(:PFNGLBLENDCOLORPROC, [ :float, :float, :float, :float ], :void)
1032
+ callback(:PFNGLBLENDEQUATIONPROC, [ :uint ], :void)
1033
+ callback(:PFNGLCOLORTABLEPROC, [ :uint, :uint, :int, :uint, :uint, :pointer ], :void)
1034
+ callback(:PFNGLCOLORTABLEPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1035
+ callback(:PFNGLCOLORTABLEPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1036
+ callback(:PFNGLCOPYCOLORTABLEPROC, [ :uint, :uint, :int, :int, :int ], :void)
1037
+ callback(:PFNGLGETCOLORTABLEPROC, [ :uint, :uint, :uint, :pointer ], :void)
1038
+ callback(:PFNGLGETCOLORTABLEPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1039
+ callback(:PFNGLGETCOLORTABLEPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1040
+ callback(:PFNGLCOLORSUBTABLEPROC, [ :uint, :int, :int, :uint, :uint, :pointer ], :void)
1041
+ callback(:PFNGLCOPYCOLORSUBTABLEPROC, [ :uint, :int, :int, :int, :int ], :void)
1042
+ callback(:PFNGLCONVOLUTIONFILTER1DPROC, [ :uint, :uint, :int, :uint, :uint, :pointer ], :void)
1043
+ callback(:PFNGLCONVOLUTIONFILTER2DPROC, [ :uint, :uint, :int, :int, :uint, :uint, :pointer ], :void)
1044
+ callback(:PFNGLCONVOLUTIONPARAMETERFPROC, [ :uint, :uint, :float ], :void)
1045
+ callback(:PFNGLCONVOLUTIONPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1046
+ callback(:PFNGLCONVOLUTIONPARAMETERIPROC, [ :uint, :uint, :int ], :void)
1047
+ callback(:PFNGLCONVOLUTIONPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1048
+ callback(:PFNGLCOPYCONVOLUTIONFILTER1DPROC, [ :uint, :uint, :int, :int, :int ], :void)
1049
+ callback(:PFNGLCOPYCONVOLUTIONFILTER2DPROC, [ :uint, :uint, :int, :int, :int, :int ], :void)
1050
+ callback(:PFNGLGETCONVOLUTIONFILTERPROC, [ :uint, :uint, :uint, :pointer ], :void)
1051
+ callback(:PFNGLGETCONVOLUTIONPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1052
+ callback(:PFNGLGETCONVOLUTIONPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1053
+ callback(:PFNGLGETSEPARABLEFILTERPROC, [ :uint, :uint, :uint, :pointer, :pointer, :pointer ], :void)
1054
+ callback(:PFNGLSEPARABLEFILTER2DPROC, [ :uint, :uint, :int, :int, :uint, :uint, :pointer, :pointer ], :void)
1055
+ callback(:PFNGLGETHISTOGRAMPROC, [ :uint, :uchar, :uint, :uint, :pointer ], :void)
1056
+ callback(:PFNGLGETHISTOGRAMPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1057
+ callback(:PFNGLGETHISTOGRAMPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1058
+ callback(:PFNGLGETMINMAXPROC, [ :uint, :uchar, :uint, :uint, :pointer ], :void)
1059
+ callback(:PFNGLGETMINMAXPARAMETERFVPROC, [ :uint, :uint, :pointer ], :void)
1060
+ callback(:PFNGLGETMINMAXPARAMETERIVPROC, [ :uint, :uint, :pointer ], :void)
1061
+ callback(:PFNGLHISTOGRAMPROC, [ :uint, :int, :uint, :uchar ], :void)
1062
+ callback(:PFNGLMINMAXPROC, [ :uint, :uint, :uchar ], :void)
1063
+ callback(:PFNGLRESETHISTOGRAMPROC, [ :uint ], :void)
1064
+ callback(:PFNGLRESETMINMAXPROC, [ :uint ], :void)
1065
+ GL_TEXTURE0 = 0x84C0
1066
+ GL_TEXTURE1 = 0x84C1
1067
+ GL_TEXTURE2 = 0x84C2
1068
+ GL_TEXTURE3 = 0x84C3
1069
+ GL_TEXTURE4 = 0x84C4
1070
+ GL_TEXTURE5 = 0x84C5
1071
+ GL_TEXTURE6 = 0x84C6
1072
+ GL_TEXTURE7 = 0x84C7
1073
+ GL_TEXTURE8 = 0x84C8
1074
+ GL_TEXTURE9 = 0x84C9
1075
+ GL_TEXTURE10 = 0x84CA
1076
+ GL_TEXTURE11 = 0x84CB
1077
+ GL_TEXTURE12 = 0x84CC
1078
+ GL_TEXTURE13 = 0x84CD
1079
+ GL_TEXTURE14 = 0x84CE
1080
+ GL_TEXTURE15 = 0x84CF
1081
+ GL_TEXTURE16 = 0x84D0
1082
+ GL_TEXTURE17 = 0x84D1
1083
+ GL_TEXTURE18 = 0x84D2
1084
+ GL_TEXTURE19 = 0x84D3
1085
+ GL_TEXTURE20 = 0x84D4
1086
+ GL_TEXTURE21 = 0x84D5
1087
+ GL_TEXTURE22 = 0x84D6
1088
+ GL_TEXTURE23 = 0x84D7
1089
+ GL_TEXTURE24 = 0x84D8
1090
+ GL_TEXTURE25 = 0x84D9
1091
+ GL_TEXTURE26 = 0x84DA
1092
+ GL_TEXTURE27 = 0x84DB
1093
+ GL_TEXTURE28 = 0x84DC
1094
+ GL_TEXTURE29 = 0x84DD
1095
+ GL_TEXTURE30 = 0x84DE
1096
+ GL_TEXTURE31 = 0x84DF
1097
+ GL_ACTIVE_TEXTURE = 0x84E0
1098
+ GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
1099
+ GL_MAX_TEXTURE_UNITS = 0x84E2
1100
+ GL_NORMAL_MAP = 0x8511
1101
+ GL_REFLECTION_MAP = 0x8512
1102
+ GL_TEXTURE_CUBE_MAP = 0x8513
1103
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
1104
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
1105
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
1106
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
1107
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
1108
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
1109
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
1110
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
1111
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
1112
+ GL_COMPRESSED_ALPHA = 0x84E9
1113
+ GL_COMPRESSED_LUMINANCE = 0x84EA
1114
+ GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
1115
+ GL_COMPRESSED_INTENSITY = 0x84EC
1116
+ GL_COMPRESSED_RGB = 0x84ED
1117
+ GL_COMPRESSED_RGBA = 0x84EE
1118
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
1119
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
1120
+ GL_TEXTURE_COMPRESSED = 0x86A1
1121
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
1122
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
1123
+ GL_MULTISAMPLE = 0x809D
1124
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
1125
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
1126
+ GL_SAMPLE_COVERAGE = 0x80A0
1127
+ GL_SAMPLE_BUFFERS = 0x80A8
1128
+ GL_SAMPLES = 0x80A9
1129
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
1130
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
1131
+ GL_MULTISAMPLE_BIT = 0x20000000
1132
+ GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
1133
+ GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
1134
+ GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
1135
+ GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
1136
+ GL_COMBINE = 0x8570
1137
+ GL_COMBINE_RGB = 0x8571
1138
+ GL_COMBINE_ALPHA = 0x8572
1139
+ GL_SOURCE0_RGB = 0x8580
1140
+ GL_SOURCE1_RGB = 0x8581
1141
+ GL_SOURCE2_RGB = 0x8582
1142
+ GL_SOURCE0_ALPHA = 0x8588
1143
+ GL_SOURCE1_ALPHA = 0x8589
1144
+ GL_SOURCE2_ALPHA = 0x858A
1145
+ GL_OPERAND0_RGB = 0x8590
1146
+ GL_OPERAND1_RGB = 0x8591
1147
+ GL_OPERAND2_RGB = 0x8592
1148
+ GL_OPERAND0_ALPHA = 0x8598
1149
+ GL_OPERAND1_ALPHA = 0x8599
1150
+ GL_OPERAND2_ALPHA = 0x859A
1151
+ GL_RGB_SCALE = 0x8573
1152
+ GL_ADD_SIGNED = 0x8574
1153
+ GL_INTERPOLATE = 0x8575
1154
+ GL_SUBTRACT = 0x84E7
1155
+ GL_CONSTANT = 0x8576
1156
+ GL_PRIMARY_COLOR = 0x8577
1157
+ GL_PREVIOUS = 0x8578
1158
+ GL_DOT3_RGB = 0x86AE
1159
+ GL_DOT3_RGBA = 0x86AF
1160
+ GL_CLAMP_TO_BORDER = 0x812D
1161
+ attach_function :glActiveTexture, [ :uint ], :void
1162
+ attach_function :glClientActiveTexture, [ :uint ], :void
1163
+ attach_function :glCompressedTexImage1D, [ :uint, :int, :uint, :int, :int, :int, :pointer ], :void
1164
+ attach_function :glCompressedTexImage2D, [ :uint, :int, :uint, :int, :int, :int, :int, :pointer ], :void
1165
+ attach_function :glCompressedTexImage3D, [ :uint, :int, :uint, :int, :int, :int, :int, :int, :pointer ], :void
1166
+ attach_function :glCompressedTexSubImage1D, [ :uint, :int, :int, :int, :uint, :int, :pointer ], :void
1167
+ attach_function :glCompressedTexSubImage2D, [ :uint, :int, :int, :int, :int, :int, :uint, :int, :pointer ], :void
1168
+ attach_function :glCompressedTexSubImage3D, [ :uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer ], :void
1169
+ attach_function :glGetCompressedTexImage, [ :uint, :int, :pointer ], :void
1170
+ attach_function :glMultiTexCoord1d, [ :uint, :double ], :void
1171
+ attach_function :glMultiTexCoord1dv, [ :uint, :pointer ], :void
1172
+ attach_function :glMultiTexCoord1f, [ :uint, :float ], :void
1173
+ attach_function :glMultiTexCoord1fv, [ :uint, :pointer ], :void
1174
+ attach_function :glMultiTexCoord1i, [ :uint, :int ], :void
1175
+ attach_function :glMultiTexCoord1iv, [ :uint, :pointer ], :void
1176
+ attach_function :glMultiTexCoord1s, [ :uint, :short ], :void
1177
+ attach_function :glMultiTexCoord1sv, [ :uint, :pointer ], :void
1178
+ attach_function :glMultiTexCoord2d, [ :uint, :double, :double ], :void
1179
+ attach_function :glMultiTexCoord2dv, [ :uint, :pointer ], :void
1180
+ attach_function :glMultiTexCoord2f, [ :uint, :float, :float ], :void
1181
+ attach_function :glMultiTexCoord2fv, [ :uint, :pointer ], :void
1182
+ attach_function :glMultiTexCoord2i, [ :uint, :int, :int ], :void
1183
+ attach_function :glMultiTexCoord2iv, [ :uint, :pointer ], :void
1184
+ attach_function :glMultiTexCoord2s, [ :uint, :short, :short ], :void
1185
+ attach_function :glMultiTexCoord2sv, [ :uint, :pointer ], :void
1186
+ attach_function :glMultiTexCoord3d, [ :uint, :double, :double, :double ], :void
1187
+ attach_function :glMultiTexCoord3dv, [ :uint, :pointer ], :void
1188
+ attach_function :glMultiTexCoord3f, [ :uint, :float, :float, :float ], :void
1189
+ attach_function :glMultiTexCoord3fv, [ :uint, :pointer ], :void
1190
+ attach_function :glMultiTexCoord3i, [ :uint, :int, :int, :int ], :void
1191
+ attach_function :glMultiTexCoord3iv, [ :uint, :pointer ], :void
1192
+ attach_function :glMultiTexCoord3s, [ :uint, :short, :short, :short ], :void
1193
+ attach_function :glMultiTexCoord3sv, [ :uint, :pointer ], :void
1194
+ attach_function :glMultiTexCoord4d, [ :uint, :double, :double, :double, :double ], :void
1195
+ attach_function :glMultiTexCoord4dv, [ :uint, :pointer ], :void
1196
+ attach_function :glMultiTexCoord4f, [ :uint, :float, :float, :float, :float ], :void
1197
+ attach_function :glMultiTexCoord4fv, [ :uint, :pointer ], :void
1198
+ attach_function :glMultiTexCoord4i, [ :uint, :int, :int, :int, :int ], :void
1199
+ attach_function :glMultiTexCoord4iv, [ :uint, :pointer ], :void
1200
+ attach_function :glMultiTexCoord4s, [ :uint, :short, :short, :short, :short ], :void
1201
+ attach_function :glMultiTexCoord4sv, [ :uint, :pointer ], :void
1202
+ attach_function :glSampleCoverage, [ :float, :uchar ], :void
1203
+ callback(:PFNGLACTIVETEXTUREPROC, [ :uint ], :void)
1204
+ callback(:PFNGLCLIENTACTIVETEXTUREPROC, [ :uint ], :void)
1205
+ callback(:PFNGLMULTITEXCOORD1DPROC, [ :uint, :double ], :void)
1206
+ callback(:PFNGLMULTITEXCOORD1DVPROC, [ :uint, :pointer ], :void)
1207
+ callback(:PFNGLMULTITEXCOORD1FPROC, [ :uint, :float ], :void)
1208
+ callback(:PFNGLMULTITEXCOORD1FVPROC, [ :uint, :pointer ], :void)
1209
+ callback(:PFNGLMULTITEXCOORD1IPROC, [ :uint, :int ], :void)
1210
+ callback(:PFNGLMULTITEXCOORD1IVPROC, [ :uint, :pointer ], :void)
1211
+ callback(:PFNGLMULTITEXCOORD1SPROC, [ :uint, :short ], :void)
1212
+ callback(:PFNGLMULTITEXCOORD1SVPROC, [ :uint, :pointer ], :void)
1213
+ callback(:PFNGLMULTITEXCOORD2DPROC, [ :uint, :double, :double ], :void)
1214
+ callback(:PFNGLMULTITEXCOORD2DVPROC, [ :uint, :pointer ], :void)
1215
+ callback(:PFNGLMULTITEXCOORD2FPROC, [ :uint, :float, :float ], :void)
1216
+ callback(:PFNGLMULTITEXCOORD2FVPROC, [ :uint, :pointer ], :void)
1217
+ callback(:PFNGLMULTITEXCOORD2IPROC, [ :uint, :int, :int ], :void)
1218
+ callback(:PFNGLMULTITEXCOORD2IVPROC, [ :uint, :pointer ], :void)
1219
+ callback(:PFNGLMULTITEXCOORD2SPROC, [ :uint, :short, :short ], :void)
1220
+ callback(:PFNGLMULTITEXCOORD2SVPROC, [ :uint, :pointer ], :void)
1221
+ callback(:PFNGLMULTITEXCOORD3DPROC, [ :uint, :double, :double, :double ], :void)
1222
+ callback(:PFNGLMULTITEXCOORD3DVPROC, [ :uint, :pointer ], :void)
1223
+ callback(:PFNGLMULTITEXCOORD3FPROC, [ :uint, :float, :float, :float ], :void)
1224
+ callback(:PFNGLMULTITEXCOORD3FVPROC, [ :uint, :pointer ], :void)
1225
+ callback(:PFNGLMULTITEXCOORD3IPROC, [ :uint, :int, :int, :int ], :void)
1226
+ callback(:PFNGLMULTITEXCOORD3IVPROC, [ :uint, :pointer ], :void)
1227
+ callback(:PFNGLMULTITEXCOORD3SPROC, [ :uint, :short, :short, :short ], :void)
1228
+ callback(:PFNGLMULTITEXCOORD3SVPROC, [ :uint, :pointer ], :void)
1229
+ callback(:PFNGLMULTITEXCOORD4DPROC, [ :uint, :double, :double, :double, :double ], :void)
1230
+ callback(:PFNGLMULTITEXCOORD4DVPROC, [ :uint, :pointer ], :void)
1231
+ callback(:PFNGLMULTITEXCOORD4FPROC, [ :uint, :float, :float, :float, :float ], :void)
1232
+ callback(:PFNGLMULTITEXCOORD4FVPROC, [ :uint, :pointer ], :void)
1233
+ callback(:PFNGLMULTITEXCOORD4IPROC, [ :uint, :int, :int, :int, :int ], :void)
1234
+ callback(:PFNGLMULTITEXCOORD4IVPROC, [ :uint, :pointer ], :void)
1235
+ callback(:PFNGLMULTITEXCOORD4SPROC, [ :uint, :short, :short, :short, :short ], :void)
1236
+ callback(:PFNGLMULTITEXCOORD4SVPROC, [ :uint, :pointer ], :void)
1237
+ callback(:PFNGLLOADTRANSPOSEMATRIXFPROC, [ :pointer ], :void)
1238
+ callback(:PFNGLLOADTRANSPOSEMATRIXDPROC, [ :pointer ], :void)
1239
+ callback(:PFNGLMULTTRANSPOSEMATRIXFPROC, [ :pointer ], :void)
1240
+ callback(:PFNGLMULTTRANSPOSEMATRIXDPROC, [ :pointer ], :void)
1241
+ callback(:PFNGLSAMPLECOVERAGEPROC, [ :float, :uchar ], :void)
1242
+ callback(:PFNGLCOMPRESSEDTEXIMAGE3DPROC, [ :uint, :int, :uint, :int, :int, :int, :int, :int, :pointer ], :void)
1243
+ callback(:PFNGLCOMPRESSEDTEXIMAGE2DPROC, [ :uint, :int, :uint, :int, :int, :int, :int, :pointer ], :void)
1244
+ callback(:PFNGLCOMPRESSEDTEXIMAGE1DPROC, [ :uint, :int, :uint, :int, :int, :int, :pointer ], :void)
1245
+ callback(:PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC, [ :uint, :int, :int, :int, :int, :int, :int, :int, :uint, :int, :pointer ], :void)
1246
+ callback(:PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC, [ :uint, :int, :int, :int, :int, :int, :uint, :int, :pointer ], :void)
1247
+ callback(:PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC, [ :uint, :int, :int, :int, :uint, :int, :pointer ], :void)
1248
+ callback(:PFNGLGETCOMPRESSEDTEXIMAGEPROC, [ :uint, :int, :pointer ], :void)
1249
+ GL_ARB_multitexture = 1
1250
+ GL_TEXTURE0_ARB = 0x84C0
1251
+ GL_TEXTURE1_ARB = 0x84C1
1252
+ GL_TEXTURE2_ARB = 0x84C2
1253
+ GL_TEXTURE3_ARB = 0x84C3
1254
+ GL_TEXTURE4_ARB = 0x84C4
1255
+ GL_TEXTURE5_ARB = 0x84C5
1256
+ GL_TEXTURE6_ARB = 0x84C6
1257
+ GL_TEXTURE7_ARB = 0x84C7
1258
+ GL_TEXTURE8_ARB = 0x84C8
1259
+ GL_TEXTURE9_ARB = 0x84C9
1260
+ GL_TEXTURE10_ARB = 0x84CA
1261
+ GL_TEXTURE11_ARB = 0x84CB
1262
+ GL_TEXTURE12_ARB = 0x84CC
1263
+ GL_TEXTURE13_ARB = 0x84CD
1264
+ GL_TEXTURE14_ARB = 0x84CE
1265
+ GL_TEXTURE15_ARB = 0x84CF
1266
+ GL_TEXTURE16_ARB = 0x84D0
1267
+ GL_TEXTURE17_ARB = 0x84D1
1268
+ GL_TEXTURE18_ARB = 0x84D2
1269
+ GL_TEXTURE19_ARB = 0x84D3
1270
+ GL_TEXTURE20_ARB = 0x84D4
1271
+ GL_TEXTURE21_ARB = 0x84D5
1272
+ GL_TEXTURE22_ARB = 0x84D6
1273
+ GL_TEXTURE23_ARB = 0x84D7
1274
+ GL_TEXTURE24_ARB = 0x84D8
1275
+ GL_TEXTURE25_ARB = 0x84D9
1276
+ GL_TEXTURE26_ARB = 0x84DA
1277
+ GL_TEXTURE27_ARB = 0x84DB
1278
+ GL_TEXTURE28_ARB = 0x84DC
1279
+ GL_TEXTURE29_ARB = 0x84DD
1280
+ GL_TEXTURE30_ARB = 0x84DE
1281
+ GL_TEXTURE31_ARB = 0x84DF
1282
+ GL_ACTIVE_TEXTURE_ARB = 0x84E0
1283
+ GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1
1284
+ GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
1285
+ attach_function :glActiveTextureARB, [ :uint ], :void
1286
+ attach_function :glClientActiveTextureARB, [ :uint ], :void
1287
+ attach_function :glMultiTexCoord1dARB, [ :uint, :double ], :void
1288
+ attach_function :glMultiTexCoord1dvARB, [ :uint, :pointer ], :void
1289
+ attach_function :glMultiTexCoord1fARB, [ :uint, :float ], :void
1290
+ attach_function :glMultiTexCoord1fvARB, [ :uint, :pointer ], :void
1291
+ attach_function :glMultiTexCoord1iARB, [ :uint, :int ], :void
1292
+ attach_function :glMultiTexCoord1ivARB, [ :uint, :pointer ], :void
1293
+ attach_function :glMultiTexCoord1sARB, [ :uint, :short ], :void
1294
+ attach_function :glMultiTexCoord1svARB, [ :uint, :pointer ], :void
1295
+ attach_function :glMultiTexCoord2dARB, [ :uint, :double, :double ], :void
1296
+ attach_function :glMultiTexCoord2dvARB, [ :uint, :pointer ], :void
1297
+ attach_function :glMultiTexCoord2fARB, [ :uint, :float, :float ], :void
1298
+ attach_function :glMultiTexCoord2fvARB, [ :uint, :pointer ], :void
1299
+ attach_function :glMultiTexCoord2iARB, [ :uint, :int, :int ], :void
1300
+ attach_function :glMultiTexCoord2ivARB, [ :uint, :pointer ], :void
1301
+ attach_function :glMultiTexCoord2sARB, [ :uint, :short, :short ], :void
1302
+ attach_function :glMultiTexCoord2svARB, [ :uint, :pointer ], :void
1303
+ attach_function :glMultiTexCoord3dARB, [ :uint, :double, :double, :double ], :void
1304
+ attach_function :glMultiTexCoord3dvARB, [ :uint, :pointer ], :void
1305
+ attach_function :glMultiTexCoord3fARB, [ :uint, :float, :float, :float ], :void
1306
+ attach_function :glMultiTexCoord3fvARB, [ :uint, :pointer ], :void
1307
+ attach_function :glMultiTexCoord3iARB, [ :uint, :int, :int, :int ], :void
1308
+ attach_function :glMultiTexCoord3ivARB, [ :uint, :pointer ], :void
1309
+ attach_function :glMultiTexCoord3sARB, [ :uint, :short, :short, :short ], :void
1310
+ attach_function :glMultiTexCoord3svARB, [ :uint, :pointer ], :void
1311
+ attach_function :glMultiTexCoord4dARB, [ :uint, :double, :double, :double, :double ], :void
1312
+ attach_function :glMultiTexCoord4dvARB, [ :uint, :pointer ], :void
1313
+ attach_function :glMultiTexCoord4fARB, [ :uint, :float, :float, :float, :float ], :void
1314
+ attach_function :glMultiTexCoord4fvARB, [ :uint, :pointer ], :void
1315
+ attach_function :glMultiTexCoord4iARB, [ :uint, :int, :int, :int, :int ], :void
1316
+ attach_function :glMultiTexCoord4ivARB, [ :uint, :pointer ], :void
1317
+ attach_function :glMultiTexCoord4sARB, [ :uint, :short, :short, :short, :short ], :void
1318
+ attach_function :glMultiTexCoord4svARB, [ :uint, :pointer ], :void
1319
+ callback(:PFNGLACTIVETEXTUREARBPROC, [ :uint ], :void)
1320
+ callback(:PFNGLCLIENTACTIVETEXTUREARBPROC, [ :uint ], :void)
1321
+ callback(:PFNGLMULTITEXCOORD1DARBPROC, [ :uint, :double ], :void)
1322
+ callback(:PFNGLMULTITEXCOORD1DVARBPROC, [ :uint, :pointer ], :void)
1323
+ callback(:PFNGLMULTITEXCOORD1FARBPROC, [ :uint, :float ], :void)
1324
+ callback(:PFNGLMULTITEXCOORD1FVARBPROC, [ :uint, :pointer ], :void)
1325
+ callback(:PFNGLMULTITEXCOORD1IARBPROC, [ :uint, :int ], :void)
1326
+ callback(:PFNGLMULTITEXCOORD1IVARBPROC, [ :uint, :pointer ], :void)
1327
+ callback(:PFNGLMULTITEXCOORD1SARBPROC, [ :uint, :short ], :void)
1328
+ callback(:PFNGLMULTITEXCOORD1SVARBPROC, [ :uint, :pointer ], :void)
1329
+ callback(:PFNGLMULTITEXCOORD2DARBPROC, [ :uint, :double, :double ], :void)
1330
+ callback(:PFNGLMULTITEXCOORD2DVARBPROC, [ :uint, :pointer ], :void)
1331
+ callback(:PFNGLMULTITEXCOORD2FARBPROC, [ :uint, :float, :float ], :void)
1332
+ callback(:PFNGLMULTITEXCOORD2FVARBPROC, [ :uint, :pointer ], :void)
1333
+ callback(:PFNGLMULTITEXCOORD2IARBPROC, [ :uint, :int, :int ], :void)
1334
+ callback(:PFNGLMULTITEXCOORD2IVARBPROC, [ :uint, :pointer ], :void)
1335
+ callback(:PFNGLMULTITEXCOORD2SARBPROC, [ :uint, :short, :short ], :void)
1336
+ callback(:PFNGLMULTITEXCOORD2SVARBPROC, [ :uint, :pointer ], :void)
1337
+ callback(:PFNGLMULTITEXCOORD3DARBPROC, [ :uint, :double, :double, :double ], :void)
1338
+ callback(:PFNGLMULTITEXCOORD3DVARBPROC, [ :uint, :pointer ], :void)
1339
+ callback(:PFNGLMULTITEXCOORD3FARBPROC, [ :uint, :float, :float, :float ], :void)
1340
+ callback(:PFNGLMULTITEXCOORD3FVARBPROC, [ :uint, :pointer ], :void)
1341
+ callback(:PFNGLMULTITEXCOORD3IARBPROC, [ :uint, :int, :int, :int ], :void)
1342
+ callback(:PFNGLMULTITEXCOORD3IVARBPROC, [ :uint, :pointer ], :void)
1343
+ callback(:PFNGLMULTITEXCOORD3SARBPROC, [ :uint, :short, :short, :short ], :void)
1344
+ callback(:PFNGLMULTITEXCOORD3SVARBPROC, [ :uint, :pointer ], :void)
1345
+ callback(:PFNGLMULTITEXCOORD4DARBPROC, [ :uint, :double, :double, :double, :double ], :void)
1346
+ callback(:PFNGLMULTITEXCOORD4DVARBPROC, [ :uint, :pointer ], :void)
1347
+ callback(:PFNGLMULTITEXCOORD4FARBPROC, [ :uint, :float, :float, :float, :float ], :void)
1348
+ callback(:PFNGLMULTITEXCOORD4FVARBPROC, [ :uint, :pointer ], :void)
1349
+ callback(:PFNGLMULTITEXCOORD4IARBPROC, [ :uint, :int, :int, :int, :int ], :void)
1350
+ callback(:PFNGLMULTITEXCOORD4IVARBPROC, [ :uint, :pointer ], :void)
1351
+ callback(:PFNGLMULTITEXCOORD4SARBPROC, [ :uint, :short, :short, :short, :short ], :void)
1352
+ callback(:PFNGLMULTITEXCOORD4SVARBPROC, [ :uint, :pointer ], :void)
1353
+ GL_MESA_packed_depth_stencil = 1
1354
+ GL_DEPTH_STENCIL_MESA = 0x8750
1355
+ GL_UNSIGNED_INT_24_8_MESA = 0x8751
1356
+ GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752
1357
+ GL_UNSIGNED_SHORT_15_1_MESA = 0x8753
1358
+ GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754
1359
+ GL_MESA_texture_array = 1
1360
+ GL_TEXTURE_1D_ARRAY_EXT = 0x8C18
1361
+ GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19
1362
+ GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A
1363
+ GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B
1364
+ GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C
1365
+ GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D
1366
+ GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF
1367
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4
1368
+
1369
+ end