dojo-rails 0.9.8 → 0.9.9
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- data/.gitignore +18 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/Rakefile +3 -0
- data/dojo-rails.gemspec +20 -0
- data/lib/dojo-rails.rb +1 -0
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- data/lib/dojo/rails/engine.rb +6 -0
- data/lib/dojo/rails/version.rb +9 -0
- data/lib/dojo/version.rb +7 -0
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- data/vendor/assets/javascripts/dojo/NodeList-traverse.js +124 -0
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- data/vendor/assets/javascripts/dojo/OpenAjax.js +194 -0
- data/vendor/assets/javascripts/dojo/Stateful.js +67 -0
- data/vendor/assets/javascripts/dojo/Stateful.js.uncompressed.js +139 -0
- data/vendor/assets/javascripts/dojo/_base/Color.js +96 -0
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- data/vendor/assets/javascripts/dojo/_base/NodeList.js +24 -0
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- data/vendor/assets/javascripts/dojo/_base/array.js +142 -0
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- data/vendor/assets/javascripts/dojo/_base/configNode.js +87 -0
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- data/vendor/assets/javascripts/dojo/_base/fx.js.uncompressed.js +666 -0
- data/vendor/assets/javascripts/dojo/_base/html.js +88 -0
- data/vendor/assets/javascripts/dojo/_base/html.js.uncompressed.js +389 -0
- data/vendor/assets/javascripts/dojo/_base/json.js +26 -0
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- metadata +613 -3
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define("dojo/fx/Toggler", ["../_base/lang","../_base/declare","../_base/fx", "../_base/connect"],
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function(lang, declare, baseFx, connectUtil) {
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// module:
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// dojo/fx/Toggler
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// summary:
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// TODOC
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return declare("dojo.fx.Toggler", null, {
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// summary:
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// A simple `dojo.Animation` toggler API.
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//
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// description:
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// class constructor for an animation toggler. It accepts a packed
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// set of arguments about what type of animation to use in each
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// direction, duration, etc. All available members are mixed into
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// these animations from the constructor (for example, `node`,
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// `showDuration`, `hideDuration`).
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//
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// example:
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// | var t = new dojo.fx.Toggler({
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// | node: "nodeId",
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// | showDuration: 500,
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// | // hideDuration will default to "200"
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// | showFunc: dojo.fx.wipeIn,
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// | // hideFunc will default to "fadeOut"
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// | });
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// | t.show(100); // delay showing for 100ms
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// | // ...time passes...
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// | t.hide();
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// node: DomNode
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// the node to target for the showing and hiding animations
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node: null,
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// showFunc: Function
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// The function that returns the `dojo.Animation` to show the node
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showFunc: baseFx.fadeIn,
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// hideFunc: Function
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// The function that returns the `dojo.Animation` to hide the node
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hideFunc: baseFx.fadeOut,
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// showDuration:
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// Time in milliseconds to run the show Animation
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showDuration: 200,
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// hideDuration:
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// Time in milliseconds to run the hide Animation
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hideDuration: 200,
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// FIXME: need a policy for where the toggler should "be" the next
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// time show/hide are called if we're stopped somewhere in the
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// middle.
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// FIXME: also would be nice to specify individual showArgs/hideArgs mixed into
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// each animation individually.
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// FIXME: also would be nice to have events from the animations exposed/bridged
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/*=====
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_showArgs: null,
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_showAnim: null,
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_hideArgs: null,
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_hideAnim: null,
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_isShowing: false,
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_isHiding: false,
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=====*/
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constructor: function(args){
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var _t = this;
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lang.mixin(_t, args);
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_t.node = args.node;
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_t._showArgs = lang.mixin({}, args);
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_t._showArgs.node = _t.node;
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_t._showArgs.duration = _t.showDuration;
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_t.showAnim = _t.showFunc(_t._showArgs);
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_t._hideArgs = lang.mixin({}, args);
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_t._hideArgs.node = _t.node;
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_t._hideArgs.duration = _t.hideDuration;
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_t.hideAnim = _t.hideFunc(_t._hideArgs);
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connectUtil.connect(_t.showAnim, "beforeBegin", lang.hitch(_t.hideAnim, "stop", true));
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connectUtil.connect(_t.hideAnim, "beforeBegin", lang.hitch(_t.showAnim, "stop", true));
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},
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show: function(delay){
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// summary: Toggle the node to showing
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// delay: Integer?
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// Ammount of time to stall playing the show animation
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return this.showAnim.play(delay || 0);
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},
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hide: function(delay){
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// summary: Toggle the node to hidden
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// delay: Integer?
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// Ammount of time to stall playing the hide animation
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return this.hideAnim.play(delay || 0);
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}
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});
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});
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/*
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Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
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Available via Academic Free License >= 2.1 OR the modified BSD license.
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see: http://dojotoolkit.org/license for details
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*/
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//>>built
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define("dojo/fx/easing",["../_base/lang"],function(_1){
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var _2={linear:function(n){
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return n;
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},quadIn:function(n){
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return Math.pow(n,2);
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},quadOut:function(n){
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return n*(n-2)*-1;
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},quadInOut:function(n){
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n=n*2;
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if(n<1){
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return Math.pow(n,2)/2;
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}
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return -1*((--n)*(n-2)-1)/2;
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},cubicIn:function(n){
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return Math.pow(n,3);
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},cubicOut:function(n){
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return Math.pow(n-1,3)+1;
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},cubicInOut:function(n){
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n=n*2;
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if(n<1){
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return Math.pow(n,3)/2;
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}
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n-=2;
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return (Math.pow(n,3)+2)/2;
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},quartIn:function(n){
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return Math.pow(n,4);
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},quartOut:function(n){
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return -1*(Math.pow(n-1,4)-1);
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},quartInOut:function(n){
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n=n*2;
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if(n<1){
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return Math.pow(n,4)/2;
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}
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n-=2;
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return -1/2*(Math.pow(n,4)-2);
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},quintIn:function(n){
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return Math.pow(n,5);
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},quintOut:function(n){
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return Math.pow(n-1,5)+1;
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},quintInOut:function(n){
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n=n*2;
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if(n<1){
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return Math.pow(n,5)/2;
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}
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n-=2;
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return (Math.pow(n,5)+2)/2;
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},sineIn:function(n){
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return -1*Math.cos(n*(Math.PI/2))+1;
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},sineOut:function(n){
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return Math.sin(n*(Math.PI/2));
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},sineInOut:function(n){
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return -1*(Math.cos(Math.PI*n)-1)/2;
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},expoIn:function(n){
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return (n==0)?0:Math.pow(2,10*(n-1));
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},expoOut:function(n){
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return (n==1)?1:(-1*Math.pow(2,-10*n)+1);
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},expoInOut:function(n){
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if(n==0){
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return 0;
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}
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if(n==1){
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return 1;
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}
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n=n*2;
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if(n<1){
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return Math.pow(2,10*(n-1))/2;
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}
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--n;
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return (-1*Math.pow(2,-10*n)+2)/2;
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},circIn:function(n){
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return -1*(Math.sqrt(1-Math.pow(n,2))-1);
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},circOut:function(n){
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n=n-1;
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return Math.sqrt(1-Math.pow(n,2));
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},circInOut:function(n){
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n=n*2;
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if(n<1){
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return -1/2*(Math.sqrt(1-Math.pow(n,2))-1);
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}
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n-=2;
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return 1/2*(Math.sqrt(1-Math.pow(n,2))+1);
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},backIn:function(n){
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var s=1.70158;
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return Math.pow(n,2)*((s+1)*n-s);
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},backOut:function(n){
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n=n-1;
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var s=1.70158;
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return Math.pow(n,2)*((s+1)*n+s)+1;
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},backInOut:function(n){
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var s=1.70158*1.525;
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n=n*2;
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if(n<1){
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return (Math.pow(n,2)*((s+1)*n-s))/2;
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}
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n-=2;
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return (Math.pow(n,2)*((s+1)*n+s)+2)/2;
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},elasticIn:function(n){
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if(n==0||n==1){
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return n;
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}
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var p=0.3;
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var s=p/4;
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n=n-1;
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return -1*Math.pow(2,10*n)*Math.sin((n-s)*(2*Math.PI)/p);
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},elasticOut:function(n){
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if(n==0||n==1){
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return n;
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}
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var p=0.3;
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var s=p/4;
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return Math.pow(2,-10*n)*Math.sin((n-s)*(2*Math.PI)/p)+1;
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},elasticInOut:function(n){
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if(n==0){
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return 0;
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}
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n=n*2;
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if(n==2){
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return 1;
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}
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var p=0.3*1.5;
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var s=p/4;
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if(n<1){
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n-=1;
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return -0.5*(Math.pow(2,10*n)*Math.sin((n-s)*(2*Math.PI)/p));
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}
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n-=1;
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return 0.5*(Math.pow(2,-10*n)*Math.sin((n-s)*(2*Math.PI)/p))+1;
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},bounceIn:function(n){
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return (1-_2.bounceOut(1-n));
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},bounceOut:function(n){
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var s=7.5625;
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var p=2.75;
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var l;
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if(n<(1/p)){
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l=s*Math.pow(n,2);
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}else{
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if(n<(2/p)){
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n-=(1.5/p);
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l=s*Math.pow(n,2)+0.75;
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}else{
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if(n<(2.5/p)){
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n-=(2.25/p);
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l=s*Math.pow(n,2)+0.9375;
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}else{
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n-=(2.625/p);
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l=s*Math.pow(n,2)+0.984375;
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}
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}
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}
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return l;
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},bounceInOut:function(n){
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if(n<0.5){
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return _2.bounceIn(n*2)/2;
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}
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return (_2.bounceOut(n*2-1)/2)+0.5;
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}};
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_1.setObject("dojo.fx.easing",_2);
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return _2;
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});
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define("dojo/fx/easing", ["../_base/lang"], function(lang) {
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// module:
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// dojo/fx/easing
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// summary:
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// This module defines standard easing functions that are useful for animations.
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var easingFuncs = /*===== dojo.fx.easing= =====*/ {
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// summary:
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// Collection of easing functions to use beyond the default
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// `dojo._defaultEasing` function.
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//
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// description:
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//
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// Easing functions are used to manipulate the iteration through
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// an `dojo.Animation`s _Line. _Line being the properties of an Animation,
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// and the easing function progresses through that Line determing
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// how quickly (or slowly) it should go. Or more accurately: modify
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// the value of the _Line based on the percentage of animation completed.
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//
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// All functions follow a simple naming convention of "ease type" + "when".
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// If the name of the function ends in Out, the easing described appears
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// towards the end of the animation. "In" means during the beginning,
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// and InOut means both ranges of the Animation will applied, both
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// beginning and end.
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//
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// One does not call the easing function directly, it must be passed to
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// the `easing` property of an animation.
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//
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// example:
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// | dojo.require("dojo.fx.easing");
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// | var anim = dojo.fadeOut({
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// | node: 'node',
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// | duration: 2000,
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// | // note there is no ()
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// | easing: dojo.fx.easing.quadIn
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// | }).play();
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//
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linear: function(/* Decimal? */n){
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// summary: A linear easing function
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return n;
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},
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quadIn: function(/* Decimal? */n){
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return Math.pow(n, 2);
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},
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quadOut: function(/* Decimal? */n){
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return n * (n - 2) * -1;
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},
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quadInOut: function(/* Decimal? */n){
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n = n * 2;
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if(n < 1){ return Math.pow(n, 2) / 2; }
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return -1 * ((--n) * (n - 2) - 1) / 2;
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},
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cubicIn: function(/* Decimal? */n){
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return Math.pow(n, 3);
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},
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cubicOut: function(/* Decimal? */n){
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return Math.pow(n - 1, 3) + 1;
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},
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cubicInOut: function(/* Decimal? */n){
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n = n * 2;
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if(n < 1){ return Math.pow(n, 3) / 2; }
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n -= 2;
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return (Math.pow(n, 3) + 2) / 2;
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},
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quartIn: function(/* Decimal? */n){
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return Math.pow(n, 4);
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},
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quartOut: function(/* Decimal? */n){
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return -1 * (Math.pow(n - 1, 4) - 1);
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},
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quartInOut: function(/* Decimal? */n){
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n = n * 2;
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if(n < 1){ return Math.pow(n, 4) / 2; }
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n -= 2;
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return -1 / 2 * (Math.pow(n, 4) - 2);
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},
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quintIn: function(/* Decimal? */n){
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return Math.pow(n, 5);
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},
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quintOut: function(/* Decimal? */n){
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return Math.pow(n - 1, 5) + 1;
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},
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quintInOut: function(/* Decimal? */n){
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n = n * 2;
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if(n < 1){ return Math.pow(n, 5) / 2; }
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n -= 2;
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return (Math.pow(n, 5) + 2) / 2;
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},
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sineIn: function(/* Decimal? */n){
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return -1 * Math.cos(n * (Math.PI / 2)) + 1;
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},
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sineOut: function(/* Decimal? */n){
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return Math.sin(n * (Math.PI / 2));
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},
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sineInOut: function(/* Decimal? */n){
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return -1 * (Math.cos(Math.PI * n) - 1) / 2;
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},
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+
|
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expoIn: function(/* Decimal? */n){
|
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return (n == 0) ? 0 : Math.pow(2, 10 * (n - 1));
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},
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expoOut: function(/* Decimal? */n){
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return (n == 1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1);
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},
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expoInOut: function(/* Decimal? */n){
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if(n == 0){ return 0; }
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if(n == 1){ return 1; }
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n = n * 2;
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if(n < 1){ return Math.pow(2, 10 * (n - 1)) / 2; }
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--n;
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return (-1 * Math.pow(2, -10 * n) + 2) / 2;
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},
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circIn: function(/* Decimal? */n){
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return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1);
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},
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circOut: function(/* Decimal? */n){
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n = n - 1;
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return Math.sqrt(1 - Math.pow(n, 2));
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},
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|
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circInOut: function(/* Decimal? */n){
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n = n * 2;
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if(n < 1){ return -1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); }
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n -= 2;
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return 1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1);
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+
},
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+
|
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backIn: function(/* Decimal? */n){
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+
// summary:
|
150
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// An easing function that starts away from the target,
|
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// and quickly accelerates towards the end value.
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+
//
|
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// Use caution when the easing will cause values to become
|
154
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+
// negative as some properties cannot be set to negative values.
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var s = 1.70158;
|
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return Math.pow(n, 2) * ((s + 1) * n - s);
|
157
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+
},
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158
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+
|
159
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+
backOut: function(/* Decimal? */n){
|
160
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+
// summary:
|
161
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+
// An easing function that pops past the range briefly, and slowly comes back.
|
162
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+
//
|
163
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+
// description:
|
164
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+
// An easing function that pops past the range briefly, and slowly comes back.
|
165
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+
//
|
166
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+
// Use caution when the easing will cause values to become negative as some
|
167
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+
// properties cannot be set to negative values.
|
168
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+
|
169
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+
n = n - 1;
|
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+
var s = 1.70158;
|
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return Math.pow(n, 2) * ((s + 1) * n + s) + 1;
|
172
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+
},
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173
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+
|
174
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+
backInOut: function(/* Decimal? */n){
|
175
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+
// summary:
|
176
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+
// An easing function combining the effects of `backIn` and `backOut`
|
177
|
+
//
|
178
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+
// description:
|
179
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+
// An easing function combining the effects of `backIn` and `backOut`.
|
180
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+
// Use caution when the easing will cause values to become negative
|
181
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+
// as some properties cannot be set to negative values.
|
182
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+
var s = 1.70158 * 1.525;
|
183
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+
n = n * 2;
|
184
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+
if(n < 1){ return (Math.pow(n, 2) * ((s + 1) * n - s)) / 2; }
|
185
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+
n-=2;
|
186
|
+
return (Math.pow(n, 2) * ((s + 1) * n + s) + 2) / 2;
|
187
|
+
},
|
188
|
+
|
189
|
+
elasticIn: function(/* Decimal? */n){
|
190
|
+
// summary:
|
191
|
+
// An easing function the elastically snaps from the start value
|
192
|
+
//
|
193
|
+
// description:
|
194
|
+
// An easing function the elastically snaps from the start value
|
195
|
+
//
|
196
|
+
// Use caution when the elasticity will cause values to become negative
|
197
|
+
// as some properties cannot be set to negative values.
|
198
|
+
if(n == 0 || n == 1){ return n; }
|
199
|
+
var p = .3;
|
200
|
+
var s = p / 4;
|
201
|
+
n = n - 1;
|
202
|
+
return -1 * Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p);
|
203
|
+
},
|
204
|
+
|
205
|
+
elasticOut: function(/* Decimal? */n){
|
206
|
+
// summary:
|
207
|
+
// An easing function that elasticly snaps around the target value,
|
208
|
+
// near the end of the Animation
|
209
|
+
//
|
210
|
+
// description:
|
211
|
+
// An easing function that elasticly snaps around the target value,
|
212
|
+
// near the end of the Animation
|
213
|
+
//
|
214
|
+
// Use caution when the elasticity will cause values to become
|
215
|
+
// negative as some properties cannot be set to negative values.
|
216
|
+
if(n==0 || n == 1){ return n; }
|
217
|
+
var p = .3;
|
218
|
+
var s = p / 4;
|
219
|
+
return Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p) + 1;
|
220
|
+
},
|
221
|
+
|
222
|
+
elasticInOut: function(/* Decimal? */n){
|
223
|
+
// summary:
|
224
|
+
// An easing function that elasticly snaps around the value, near
|
225
|
+
// the beginning and end of the Animation.
|
226
|
+
//
|
227
|
+
// description:
|
228
|
+
// An easing function that elasticly snaps around the value, near
|
229
|
+
// the beginning and end of the Animation.
|
230
|
+
//
|
231
|
+
// Use caution when the elasticity will cause values to become
|
232
|
+
// negative as some properties cannot be set to negative values.
|
233
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+
if(n == 0) return 0;
|
234
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+
n = n * 2;
|
235
|
+
if(n == 2) return 1;
|
236
|
+
var p = .3 * 1.5;
|
237
|
+
var s = p / 4;
|
238
|
+
if(n < 1){
|
239
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+
n -= 1;
|
240
|
+
return -.5 * (Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p));
|
241
|
+
}
|
242
|
+
n -= 1;
|
243
|
+
return .5 * (Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)) + 1;
|
244
|
+
},
|
245
|
+
|
246
|
+
bounceIn: function(/* Decimal? */n){
|
247
|
+
// summary:
|
248
|
+
// An easing function that 'bounces' near the beginning of an Animation
|
249
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+
return (1 - easingFuncs.bounceOut(1 - n)); // Decimal
|
250
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+
},
|
251
|
+
|
252
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+
bounceOut: function(/* Decimal? */n){
|
253
|
+
// summary:
|
254
|
+
// An easing function that 'bounces' near the end of an Animation
|
255
|
+
var s = 7.5625;
|
256
|
+
var p = 2.75;
|
257
|
+
var l;
|
258
|
+
if(n < (1 / p)){
|
259
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+
l = s * Math.pow(n, 2);
|
260
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+
}else if(n < (2 / p)){
|
261
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+
n -= (1.5 / p);
|
262
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+
l = s * Math.pow(n, 2) + .75;
|
263
|
+
}else if(n < (2.5 / p)){
|
264
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+
n -= (2.25 / p);
|
265
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+
l = s * Math.pow(n, 2) + .9375;
|
266
|
+
}else{
|
267
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+
n -= (2.625 / p);
|
268
|
+
l = s * Math.pow(n, 2) + .984375;
|
269
|
+
}
|
270
|
+
return l;
|
271
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+
},
|
272
|
+
|
273
|
+
bounceInOut: function(/* Decimal? */n){
|
274
|
+
// summary:
|
275
|
+
// An easing function that 'bounces' at the beginning and end of the Animation
|
276
|
+
if(n < 0.5){ return easingFuncs.bounceIn(n * 2) / 2; }
|
277
|
+
return (easingFuncs.bounceOut(n * 2 - 1) / 2) + 0.5; // Decimal
|
278
|
+
}
|
279
|
+
};
|
280
|
+
|
281
|
+
lang.setObject("dojo.fx.easing", easingFuncs);
|
282
|
+
|
283
|
+
return easingFuncs;
|
284
|
+
});
|