chipper 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. data/README.rdoc +51 -0
  2. data/ext/extconf.rb +58 -0
  3. data/ext/libstemmer_c/Makefile +10 -0
  4. data/ext/libstemmer_c/examples/stemwords.c +209 -0
  5. data/ext/libstemmer_c/include/libstemmer.h +79 -0
  6. data/ext/libstemmer_c/libstemmer/libstemmer.c +95 -0
  7. data/ext/libstemmer_c/libstemmer/libstemmer_utf8.c +95 -0
  8. data/ext/libstemmer_c/libstemmer/modules.h +190 -0
  9. data/ext/libstemmer_c/libstemmer/modules_utf8.h +121 -0
  10. data/ext/libstemmer_c/mkinc.mak +82 -0
  11. data/ext/libstemmer_c/mkinc_utf8.mak +52 -0
  12. data/ext/libstemmer_c/runtime/api.c +66 -0
  13. data/ext/libstemmer_c/runtime/api.h +26 -0
  14. data/ext/libstemmer_c/runtime/header.h +58 -0
  15. data/ext/libstemmer_c/runtime/utilities.c +478 -0
  16. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_danish.c +337 -0
  17. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_danish.h +16 -0
  18. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_dutch.c +624 -0
  19. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_dutch.h +16 -0
  20. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_english.c +1117 -0
  21. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_english.h +16 -0
  22. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_finnish.c +762 -0
  23. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_finnish.h +16 -0
  24. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_french.c +1246 -0
  25. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_french.h +16 -0
  26. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_german.c +521 -0
  27. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_german.h +16 -0
  28. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_hungarian.c +1230 -0
  29. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_hungarian.h +16 -0
  30. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_italian.c +1065 -0
  31. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_italian.h +16 -0
  32. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_norwegian.c +297 -0
  33. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_norwegian.h +16 -0
  34. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_porter.c +749 -0
  35. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_porter.h +16 -0
  36. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_portuguese.c +1017 -0
  37. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_portuguese.h +16 -0
  38. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_spanish.c +1093 -0
  39. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_spanish.h +16 -0
  40. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_swedish.c +307 -0
  41. data/ext/libstemmer_c/src_c/stem_ISO_8859_1_swedish.h +16 -0
  42. data/ext/libstemmer_c/src_c/stem_ISO_8859_2_romanian.c +998 -0
  43. data/ext/libstemmer_c/src_c/stem_ISO_8859_2_romanian.h +16 -0
  44. data/ext/libstemmer_c/src_c/stem_KOI8_R_russian.c +700 -0
  45. data/ext/libstemmer_c/src_c/stem_KOI8_R_russian.h +16 -0
  46. data/ext/libstemmer_c/src_c/stem_UTF_8_danish.c +339 -0
  47. data/ext/libstemmer_c/src_c/stem_UTF_8_danish.h +16 -0
  48. data/ext/libstemmer_c/src_c/stem_UTF_8_dutch.c +634 -0
  49. data/ext/libstemmer_c/src_c/stem_UTF_8_dutch.h +16 -0
  50. data/ext/libstemmer_c/src_c/stem_UTF_8_english.c +1125 -0
  51. data/ext/libstemmer_c/src_c/stem_UTF_8_english.h +16 -0
  52. data/ext/libstemmer_c/src_c/stem_UTF_8_finnish.c +768 -0
  53. data/ext/libstemmer_c/src_c/stem_UTF_8_finnish.h +16 -0
  54. data/ext/libstemmer_c/src_c/stem_UTF_8_french.c +1256 -0
  55. data/ext/libstemmer_c/src_c/stem_UTF_8_french.h +16 -0
  56. data/ext/libstemmer_c/src_c/stem_UTF_8_german.c +527 -0
  57. data/ext/libstemmer_c/src_c/stem_UTF_8_german.h +16 -0
  58. data/ext/libstemmer_c/src_c/stem_UTF_8_hungarian.c +1234 -0
  59. data/ext/libstemmer_c/src_c/stem_UTF_8_hungarian.h +16 -0
  60. data/ext/libstemmer_c/src_c/stem_UTF_8_italian.c +1073 -0
  61. data/ext/libstemmer_c/src_c/stem_UTF_8_italian.h +16 -0
  62. data/ext/libstemmer_c/src_c/stem_UTF_8_norwegian.c +299 -0
  63. data/ext/libstemmer_c/src_c/stem_UTF_8_norwegian.h +16 -0
  64. data/ext/libstemmer_c/src_c/stem_UTF_8_porter.c +755 -0
  65. data/ext/libstemmer_c/src_c/stem_UTF_8_porter.h +16 -0
  66. data/ext/libstemmer_c/src_c/stem_UTF_8_portuguese.c +1023 -0
  67. data/ext/libstemmer_c/src_c/stem_UTF_8_portuguese.h +16 -0
  68. data/ext/libstemmer_c/src_c/stem_UTF_8_romanian.c +1004 -0
  69. data/ext/libstemmer_c/src_c/stem_UTF_8_romanian.h +16 -0
  70. data/ext/libstemmer_c/src_c/stem_UTF_8_russian.c +694 -0
  71. data/ext/libstemmer_c/src_c/stem_UTF_8_russian.h +16 -0
  72. data/ext/libstemmer_c/src_c/stem_UTF_8_spanish.c +1097 -0
  73. data/ext/libstemmer_c/src_c/stem_UTF_8_spanish.h +16 -0
  74. data/ext/libstemmer_c/src_c/stem_UTF_8_swedish.c +309 -0
  75. data/ext/libstemmer_c/src_c/stem_UTF_8_swedish.h +16 -0
  76. data/ext/libstemmer_c/src_c/stem_UTF_8_turkish.c +2205 -0
  77. data/ext/libstemmer_c/src_c/stem_UTF_8_turkish.h +16 -0
  78. data/ext/re2/bitstate.cc +378 -0
  79. data/ext/re2/compile.cc +1138 -0
  80. data/ext/re2/dfa.cc +2086 -0
  81. data/ext/re2/filtered_re2.cc +100 -0
  82. data/ext/re2/filtered_re2.h +99 -0
  83. data/ext/re2/hash.cc +231 -0
  84. data/ext/re2/mimics_pcre.cc +185 -0
  85. data/ext/re2/nfa.cc +709 -0
  86. data/ext/re2/onepass.cc +614 -0
  87. data/ext/re2/parse.cc +2202 -0
  88. data/ext/re2/perl_groups.cc +119 -0
  89. data/ext/re2/prefilter.cc +671 -0
  90. data/ext/re2/prefilter.h +105 -0
  91. data/ext/re2/prefilter_tree.cc +398 -0
  92. data/ext/re2/prefilter_tree.h +130 -0
  93. data/ext/re2/prog.cc +341 -0
  94. data/ext/re2/prog.h +376 -0
  95. data/ext/re2/re2.cc +1180 -0
  96. data/ext/re2/re2.h +837 -0
  97. data/ext/re2/regexp.cc +920 -0
  98. data/ext/re2/regexp.h +632 -0
  99. data/ext/re2/rune.cc +258 -0
  100. data/ext/re2/set.cc +113 -0
  101. data/ext/re2/set.h +55 -0
  102. data/ext/re2/simplify.cc +393 -0
  103. data/ext/re2/stringpiece.cc +87 -0
  104. data/ext/re2/stringpiece.h +182 -0
  105. data/ext/re2/tostring.cc +341 -0
  106. data/ext/re2/unicode_casefold.cc +469 -0
  107. data/ext/re2/unicode_casefold.h +75 -0
  108. data/ext/re2/unicode_groups.cc +4851 -0
  109. data/ext/re2/unicode_groups.h +64 -0
  110. data/ext/re2/valgrind.cc +24 -0
  111. data/ext/re2/variadic_function.h +346 -0
  112. data/ext/re2/walker-inl.h +244 -0
  113. data/ext/src/chipper.cc +626 -0
  114. data/ext/src/version.h +1 -0
  115. data/ext/stemmer.rb +40 -0
  116. data/ext/util/arena.h +103 -0
  117. data/ext/util/atomicops.h +79 -0
  118. data/ext/util/benchmark.h +41 -0
  119. data/ext/util/flags.h +27 -0
  120. data/ext/util/logging.h +78 -0
  121. data/ext/util/mutex.h +190 -0
  122. data/ext/util/pcre.h +679 -0
  123. data/ext/util/random.h +29 -0
  124. data/ext/util/sparse_array.h +451 -0
  125. data/ext/util/sparse_set.h +177 -0
  126. data/ext/util/test.h +57 -0
  127. data/ext/util/thread.h +26 -0
  128. data/ext/util/utf.h +43 -0
  129. data/ext/util/util.h +127 -0
  130. data/ext/util/valgrind.h +4517 -0
  131. data/test/helper.rb +5 -0
  132. data/test/test_entities.rb +57 -0
  133. data/test/test_tokens.rb +118 -0
  134. metadata +199 -0
@@ -0,0 +1,16 @@
1
+
2
+ /* This file was generated automatically by the Snowball to ANSI C compiler */
3
+
4
+ #ifdef __cplusplus
5
+ extern "C" {
6
+ #endif
7
+
8
+ extern struct SN_env * turkish_UTF_8_create_env(void);
9
+ extern void turkish_UTF_8_close_env(struct SN_env * z);
10
+
11
+ extern int turkish_UTF_8_stem(struct SN_env * z);
12
+
13
+ #ifdef __cplusplus
14
+ }
15
+ #endif
16
+
@@ -0,0 +1,378 @@
1
+ // Copyright 2008 The RE2 Authors. All Rights Reserved.
2
+ // Use of this source code is governed by a BSD-style
3
+ // license that can be found in the LICENSE file.
4
+
5
+ // Tested by search_test.cc, exhaustive_test.cc, tester.cc
6
+
7
+ // Prog::SearchBitState is a regular expression search with submatch
8
+ // tracking for small regular expressions and texts. Like
9
+ // testing/backtrack.cc, it allocates a bit vector with (length of
10
+ // text) * (length of prog) bits, to make sure it never explores the
11
+ // same (character position, instruction) state multiple times. This
12
+ // limits the search to run in time linear in the length of the text.
13
+ //
14
+ // Unlike testing/backtrack.cc, SearchBitState is not recursive
15
+ // on the text.
16
+ //
17
+ // SearchBitState is a fast replacement for the NFA code on small
18
+ // regexps and texts when SearchOnePass cannot be used.
19
+
20
+ #include "re2/prog.h"
21
+ #include "re2/regexp.h"
22
+
23
+ namespace re2 {
24
+
25
+ struct Job {
26
+ int id;
27
+ int arg;
28
+ const char* p;
29
+ };
30
+
31
+ class BitState {
32
+ public:
33
+ explicit BitState(Prog* prog);
34
+ ~BitState();
35
+
36
+ // The usual Search prototype.
37
+ // Can only call Search once per BitState.
38
+ bool Search(const StringPiece& text, const StringPiece& context,
39
+ bool anchored, bool longest,
40
+ StringPiece* submatch, int nsubmatch);
41
+
42
+ private:
43
+ inline bool ShouldVisit(int id, const char* p);
44
+ void Push(int id, const char* p, int arg);
45
+ bool GrowStack();
46
+ bool TrySearch(int id, const char* p);
47
+
48
+ // Search parameters
49
+ Prog* prog_; // program being run
50
+ StringPiece text_; // text being searched
51
+ StringPiece context_; // greater context of text being searched
52
+ bool anchored_; // whether search is anchored at text.begin()
53
+ bool longest_; // whether search wants leftmost-longest match
54
+ bool endmatch_; // whether match must end at text.end()
55
+ StringPiece *submatch_; // submatches to fill in
56
+ int nsubmatch_; // # of submatches to fill in
57
+
58
+ // Search state
59
+ const char** cap_; // capture registers
60
+ int ncap_;
61
+
62
+ static const int VisitedBits = 32;
63
+ uint32 *visited_; // bitmap: (Inst*, char*) pairs already backtracked
64
+ int nvisited_; // # of words in bitmap
65
+
66
+ Job *job_; // stack of text positions to explore
67
+ int njob_;
68
+ int maxjob_;
69
+ };
70
+
71
+ BitState::BitState(Prog* prog)
72
+ : prog_(prog),
73
+ anchored_(false),
74
+ longest_(false),
75
+ endmatch_(false),
76
+ submatch_(NULL),
77
+ nsubmatch_(0),
78
+ cap_(NULL),
79
+ ncap_(0),
80
+ visited_(NULL),
81
+ nvisited_(0),
82
+ job_(NULL),
83
+ njob_(0),
84
+ maxjob_(0) {
85
+ }
86
+
87
+ BitState::~BitState() {
88
+ delete[] visited_;
89
+ delete[] job_;
90
+ delete[] cap_;
91
+ }
92
+
93
+ // Should the search visit the pair ip, p?
94
+ // If so, remember that it was visited so that the next time,
95
+ // we don't repeat the visit.
96
+ bool BitState::ShouldVisit(int id, const char* p) {
97
+ uint n = id * (text_.size() + 1) + (p - text_.begin());
98
+ if (visited_[n/VisitedBits] & (1 << (n & (VisitedBits-1))))
99
+ return false;
100
+ visited_[n/VisitedBits] |= 1 << (n & (VisitedBits-1));
101
+ return true;
102
+ }
103
+
104
+ // Grow the stack.
105
+ bool BitState::GrowStack() {
106
+ // VLOG(0) << "Reallocate.";
107
+ maxjob_ *= 2;
108
+ Job* newjob = new Job[maxjob_];
109
+ memmove(newjob, job_, njob_*sizeof job_[0]);
110
+ delete[] job_;
111
+ job_ = newjob;
112
+ if (njob_ >= maxjob_) {
113
+ LOG(DFATAL) << "Job stack overflow.";
114
+ return false;
115
+ }
116
+ return true;
117
+ }
118
+
119
+ // Push the triple (id, p, arg) onto the stack, growing it if necessary.
120
+ void BitState::Push(int id, const char* p, int arg) {
121
+ if (njob_ >= maxjob_) {
122
+ if (!GrowStack())
123
+ return;
124
+ }
125
+ int op = prog_->inst(id)->opcode();
126
+ if (op == kInstFail)
127
+ return;
128
+
129
+ // Only check ShouldVisit when arg == 0.
130
+ // When arg > 0, we are continuing a previous visit.
131
+ if (arg == 0 && !ShouldVisit(id, p))
132
+ return;
133
+
134
+ Job* j = &job_[njob_++];
135
+ j->id = id;
136
+ j->p = p;
137
+ j->arg = arg;
138
+ }
139
+
140
+ // Try a search from instruction id0 in state p0.
141
+ // Return whether it succeeded.
142
+ bool BitState::TrySearch(int id0, const char* p0) {
143
+ bool matched = false;
144
+ const char* end = text_.end();
145
+ njob_ = 0;
146
+ Push(id0, p0, 0);
147
+ while (njob_ > 0) {
148
+ // Pop job off stack.
149
+ --njob_;
150
+ int id = job_[njob_].id;
151
+ const char* p = job_[njob_].p;
152
+ int arg = job_[njob_].arg;
153
+
154
+ // Optimization: rather than push and pop,
155
+ // code that is going to Push and continue
156
+ // the loop simply updates ip, p, and arg
157
+ // and jumps to CheckAndLoop. We have to
158
+ // do the ShouldVisit check that Push
159
+ // would have, but we avoid the stack
160
+ // manipulation.
161
+ if (0) {
162
+ CheckAndLoop:
163
+ if (!ShouldVisit(id, p))
164
+ continue;
165
+ }
166
+
167
+ // Visit ip, p.
168
+ // VLOG(0) << "Job: " << ip->id() << " "
169
+ // << (p - text_.begin()) << " " << arg;
170
+ Prog::Inst* ip = prog_->inst(id);
171
+ switch (ip->opcode()) {
172
+ case kInstFail:
173
+ default:
174
+ LOG(DFATAL) << "Unexpected opcode: " << ip->opcode() << " arg " << arg;
175
+ return false;
176
+
177
+ case kInstAlt:
178
+ // Cannot just
179
+ // Push(ip->out1(), p, 0);
180
+ // Push(ip->out(), p, 0);
181
+ // If, during the processing of ip->out(), we encounter
182
+ // ip->out1() via another path, we want to process it then.
183
+ // Pushing it here will inhibit that. Instead, re-push
184
+ // ip with arg==1 as a reminder to push ip->out1() later.
185
+ switch (arg) {
186
+ case 0:
187
+ Push(id, p, 1); // come back when we're done
188
+ id = ip->out();
189
+ goto CheckAndLoop;
190
+
191
+ case 1:
192
+ // Finished ip->out(); try ip->out1().
193
+ arg = 0;
194
+ id = ip->out1();
195
+ goto CheckAndLoop;
196
+ }
197
+ LOG(DFATAL) << "Bad arg in kInstCapture: " << arg;
198
+ continue;
199
+
200
+ case kInstAltMatch:
201
+ // One opcode is byte range; the other leads to match.
202
+ if (ip->greedy(prog_)) {
203
+ // out1 is the match
204
+ Push(ip->out1(), p, 0);
205
+ id = ip->out1();
206
+ p = end;
207
+ goto CheckAndLoop;
208
+ }
209
+ // out is the match - non-greedy
210
+ Push(ip->out(), end, 0);
211
+ id = ip->out();
212
+ goto CheckAndLoop;
213
+
214
+ case kInstByteRange: {
215
+ int c = -1;
216
+ if (p < end)
217
+ c = *p & 0xFF;
218
+ if (ip->Matches(c)) {
219
+ id = ip->out();
220
+ p++;
221
+ goto CheckAndLoop;
222
+ }
223
+ continue;
224
+ }
225
+
226
+ case kInstCapture:
227
+ switch (arg) {
228
+ case 0:
229
+ if (0 <= ip->cap() && ip->cap() < ncap_) {
230
+ // Capture p to register, but save old value.
231
+ Push(id, cap_[ip->cap()], 1); // come back when we're done
232
+ cap_[ip->cap()] = p;
233
+ }
234
+ // Continue on.
235
+ id = ip->out();
236
+ goto CheckAndLoop;
237
+ case 1:
238
+ // Finished ip->out(); restore the old value.
239
+ cap_[ip->cap()] = p;
240
+ continue;
241
+ }
242
+ LOG(DFATAL) << "Bad arg in kInstCapture: " << arg;
243
+ continue;
244
+
245
+ case kInstEmptyWidth:
246
+ if (ip->empty() & ~Prog::EmptyFlags(context_, p))
247
+ continue;
248
+ id = ip->out();
249
+ goto CheckAndLoop;
250
+
251
+ case kInstNop:
252
+ id = ip->out();
253
+ goto CheckAndLoop;
254
+
255
+ case kInstMatch: {
256
+ if (endmatch_ && p != text_.end())
257
+ continue;
258
+
259
+ // VLOG(0) << "Found match.";
260
+ // We found a match. If the caller doesn't care
261
+ // where the match is, no point going further.
262
+ if (nsubmatch_ == 0)
263
+ return true;
264
+
265
+ // Record best match so far.
266
+ // Only need to check end point, because this entire
267
+ // call is only considering one start position.
268
+ matched = true;
269
+ cap_[1] = p;
270
+ if (submatch_[0].data() == NULL ||
271
+ (longest_ && p > submatch_[0].end())) {
272
+ for (int i = 0; i < nsubmatch_; i++)
273
+ submatch_[i] = StringPiece(cap_[2*i], cap_[2*i+1] - cap_[2*i]);
274
+ }
275
+
276
+ // If going for first match, we're done.
277
+ if (!longest_)
278
+ return true;
279
+
280
+ // If we used the entire text, no longer match is possible.
281
+ if (p == text_.end())
282
+ return true;
283
+
284
+ // Otherwise, continue on in hope of a longer match.
285
+ continue;
286
+ }
287
+ }
288
+ }
289
+ return matched;
290
+ }
291
+
292
+ // Search text (within context) for prog_.
293
+ bool BitState::Search(const StringPiece& text, const StringPiece& context,
294
+ bool anchored, bool longest,
295
+ StringPiece* submatch, int nsubmatch) {
296
+ // Search parameters.
297
+ text_ = text;
298
+ context_ = context;
299
+ if (context_.begin() == NULL)
300
+ context_ = text;
301
+ if (prog_->anchor_start() && context_.begin() != text.begin())
302
+ return false;
303
+ if (prog_->anchor_end() && context_.end() != text.end())
304
+ return false;
305
+ anchored_ = anchored || prog_->anchor_start();
306
+ longest_ = longest || prog_->anchor_end();
307
+ endmatch_ = prog_->anchor_end();
308
+ submatch_ = submatch;
309
+ nsubmatch_ = nsubmatch;
310
+ for (int i = 0; i < nsubmatch_; i++)
311
+ submatch_[i] = NULL;
312
+
313
+ // Allocate scratch space.
314
+ nvisited_ = (prog_->size() * (text.size()+1) + VisitedBits-1) / VisitedBits;
315
+ visited_ = new uint32[nvisited_];
316
+ memset(visited_, 0, nvisited_*sizeof visited_[0]);
317
+ // VLOG(0) << "nvisited_ = " << nvisited_;
318
+
319
+ ncap_ = 2*nsubmatch;
320
+ if (ncap_ < 2)
321
+ ncap_ = 2;
322
+ cap_ = new const char*[ncap_];
323
+ memset(cap_, 0, ncap_*sizeof cap_[0]);
324
+
325
+ maxjob_ = 256;
326
+ job_ = new Job[maxjob_];
327
+
328
+ // Anchored search must start at text.begin().
329
+ if (anchored_) {
330
+ cap_[0] = text.begin();
331
+ return TrySearch(prog_->start(), text.begin());
332
+ }
333
+
334
+ // Unanchored search, starting from each possible text position.
335
+ // Notice that we have to try the empty string at the end of
336
+ // the text, so the loop condition is p <= text.end(), not p < text.end().
337
+ // This looks like it's quadratic in the size of the text,
338
+ // but we are not clearing visited_ between calls to TrySearch,
339
+ // so no work is duplicated and it ends up still being linear.
340
+ for (const char* p = text.begin(); p <= text.end(); p++) {
341
+ cap_[0] = p;
342
+ if (TrySearch(prog_->start(), p)) // Match must be leftmost; done.
343
+ return true;
344
+ }
345
+ return false;
346
+ }
347
+
348
+ // Bit-state search.
349
+ bool Prog::SearchBitState(const StringPiece& text,
350
+ const StringPiece& context,
351
+ Anchor anchor,
352
+ MatchKind kind,
353
+ StringPiece* match,
354
+ int nmatch) {
355
+ // If full match, we ask for an anchored longest match
356
+ // and then check that match[0] == text.
357
+ // So make sure match[0] exists.
358
+ StringPiece sp0;
359
+ if (kind == kFullMatch) {
360
+ anchor = kAnchored;
361
+ if (nmatch < 1) {
362
+ match = &sp0;
363
+ nmatch = 1;
364
+ }
365
+ }
366
+
367
+ // Run the search.
368
+ BitState b(this);
369
+ bool anchored = anchor == kAnchored;
370
+ bool longest = kind != kFirstMatch;
371
+ if (!b.Search(text, context, anchored, longest, match, nmatch))
372
+ return false;
373
+ if (kind == kFullMatch && match[0].end() != text.end())
374
+ return false;
375
+ return true;
376
+ }
377
+
378
+ } // namespace re2