ceedling 0.28.1 → 0.28.2
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- checksums.yaml +4 -4
- data/bin/ceedling +3 -2
- data/docs/CeedlingPacket.md +4 -0
- data/lib/ceedling/configurator_builder.rb +26 -0
- data/lib/ceedling/configurator_setup.rb +1 -0
- data/lib/ceedling/file_finder.rb +7 -1
- data/lib/ceedling/flaginator.rb +28 -8
- data/lib/ceedling/rules_release.rake +3 -3
- data/lib/ceedling/rules_release_deep_dependencies.rake +1 -1
- data/lib/ceedling/version.rb +3 -3
- data/plugins/gcov/config/defaults.yml +4 -3
- data/plugins/module_generator/lib/module_generator.rb +1 -1
- data/plugins/subprojects/README.md +63 -63
- data/plugins/subprojects/config/defaults.yml +33 -33
- data/plugins/subprojects/lib/subprojects.rb +92 -92
- data/plugins/subprojects/subprojects.rake +78 -78
- data/vendor/cmock/docs/CMock_Summary.md +75 -60
- data/vendor/cmock/lib/cmock_config.rb +1 -0
- data/vendor/cmock/lib/cmock_generator.rb +13 -1
- data/vendor/cmock/lib/cmock_generator_plugin_expect.rb +1 -1
- data/vendor/cmock/lib/cmock_generator_plugin_expect_any_args.rb +0 -14
- data/vendor/cmock/lib/cmock_generator_plugin_ignore.rb +4 -0
- data/vendor/cmock/lib/cmock_generator_utils.rb +4 -5
- data/vendor/cmock/lib/cmock_header_parser.rb +26 -28
- data/vendor/cmock/lib/cmock_plugin_manager.rb +27 -12
- data/vendor/cmock/scripts/create_makefile.rb +5 -4
- data/vendor/cmock/scripts/test_summary.rb +1 -1
- data/vendor/cmock/test/system/test_interactions/ignore_and_return.yml +167 -0
- data/vendor/cmock/test/system/test_interactions/ignore_strict_mock_calling.yml +37 -0
- data/vendor/cmock/test/unit/cmock_generator_main_test.rb +14 -1
- data/vendor/cmock/test/unit/cmock_generator_plugin_expect_b_test.rb +25 -24
- data/vendor/cmock/test/unit/cmock_header_parser_test.rb +101 -3
- data/vendor/unity/README.md +11 -0
- data/vendor/unity/auto/generate_module.rb +3 -3
- data/vendor/unity/auto/stylize_as_junit.rb +0 -0
- data/vendor/unity/docs/UnityAssertionsReference.md +54 -0
- data/vendor/unity/examples/unity_config.h +6 -4
- data/vendor/unity/extras/fixture/rakefile_helper.rb +1 -1
- data/vendor/unity/extras/fixture/test/Makefile +1 -0
- data/vendor/unity/src/unity.c +121 -73
- data/vendor/unity/src/unity.h +60 -0
- data/vendor/unity/src/unity_internals.h +47 -7
- data/vendor/unity/test/Makefile +1 -0
- data/vendor/unity/test/rakefile_helper.rb +1 -1
- data/vendor/unity/test/tests/testunity.c +508 -164
- metadata +3 -423
- data/out.fail +0 -21
- data/plugins/fake_function_framework/vendor/fff/LICENSE +0 -25
- data/plugins/fake_function_framework/vendor/fff/Makefile +0 -10
- data/plugins/fake_function_framework/vendor/fff/README.md +0 -454
- data/plugins/fake_function_framework/vendor/fff/buildandtest +0 -15
- data/plugins/fake_function_framework/vendor/fff/examples/Makefile +0 -7
- data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/Makefile +0 -64
- data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/driver.c +0 -24
- data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/driver.h +0 -11
- data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/driver.test.cpp +0 -50
- data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/driver.test.fff.cpp +0 -62
- data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/hardware_abstraction.h +0 -15
- data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/registers.h +0 -13
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/DISPLAY.h +0 -17
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/Kata.txt +0 -25
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/Makefile +0 -67
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/SYSTEM.h +0 -21
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/UI.c +0 -48
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/UI.h +0 -12
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/UI_test_ansic.c +0 -183
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/UI_test_cpp.cpp +0 -136
- data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/test_suite_template.c +0 -34
- data/plugins/fake_function_framework/vendor/fff/fakegen.rb +0 -420
- data/plugins/fake_function_framework/vendor/fff/fff.h +0 -5112
- data/plugins/fake_function_framework/vendor/fff/gtest/Makefile +0 -22
- data/plugins/fake_function_framework/vendor/fff/gtest/gtest-all.cc +0 -9118
- data/plugins/fake_function_framework/vendor/fff/gtest/gtest-main.cc +0 -6
- data/plugins/fake_function_framework/vendor/fff/gtest/gtest.h +0 -19537
- data/plugins/fake_function_framework/vendor/fff/test/Makefile +0 -81
- data/plugins/fake_function_framework/vendor/fff/test/c_test_framework.h +0 -15
- data/plugins/fake_function_framework/vendor/fff/test/fff_test_c.c +0 -108
- data/plugins/fake_function_framework/vendor/fff/test/fff_test_cpp.cpp +0 -45
- data/plugins/fake_function_framework/vendor/fff/test/fff_test_global_c.c +0 -76
- data/plugins/fake_function_framework/vendor/fff/test/fff_test_global_cpp.cpp +0 -23
- data/plugins/fake_function_framework/vendor/fff/test/global_fakes.c +0 -13
- data/plugins/fake_function_framework/vendor/fff/test/global_fakes.h +0 -37
- data/plugins/fake_function_framework/vendor/fff/test/test_cases.include +0 -276
- data/vendor/c_exception/vendor/unity/README.md +0 -220
- data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +0 -118
- data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +0 -39
- data/vendor/c_exception/vendor/unity/auto/generate_config.yml +0 -36
- data/vendor/c_exception/vendor/unity/auto/generate_module.rb +0 -308
- data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +0 -437
- data/vendor/c_exception/vendor/unity/auto/parse_output.rb +0 -220
- data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +0 -252
- data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +0 -25
- data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +0 -6
- data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +0 -139
- data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +0 -136
- data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +0 -146
- data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +0 -207
- data/vendor/c_exception/vendor/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf +0 -0
- data/vendor/c_exception/vendor/unity/docs/UnityAssertionsReference.md +0 -716
- data/vendor/c_exception/vendor/unity/docs/UnityConfigurationGuide.md +0 -398
- data/vendor/c_exception/vendor/unity/docs/UnityGettingStartedGuide.md +0 -191
- data/vendor/c_exception/vendor/unity/docs/UnityHelperScriptsGuide.md +0 -242
- data/vendor/c_exception/vendor/unity/docs/license.txt +0 -21
- data/vendor/c_exception/vendor/unity/examples/example_1/makefile +0 -71
- data/vendor/c_exception/vendor/unity/examples/example_1/readme.txt +0 -5
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.c +0 -24
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.h +0 -3
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.c +0 -11
- data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.h +0 -2
- data/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode.c +0 -62
- data/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode2.c +0 -31
- data/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c +0 -53
- data/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c +0 -57
- data/vendor/c_exception/vendor/unity/examples/example_2/makefile +0 -70
- data/vendor/c_exception/vendor/unity/examples/example_2/readme.txt +0 -5
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.c +0 -24
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.h +0 -3
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.c +0 -11
- data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.h +0 -2
- data/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode.c +0 -64
- data/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode2.c +0 -33
- data/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c +0 -9
- data/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c +0 -11
- data/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/all_tests.c +0 -12
- data/vendor/c_exception/vendor/unity/examples/example_3/helper/UnityHelper.c +0 -10
- data/vendor/c_exception/vendor/unity/examples/example_3/helper/UnityHelper.h +0 -12
- data/vendor/c_exception/vendor/unity/examples/example_3/rakefile.rb +0 -43
- data/vendor/c_exception/vendor/unity/examples/example_3/rakefile_helper.rb +0 -249
- data/vendor/c_exception/vendor/unity/examples/example_3/readme.txt +0 -13
- data/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode.c +0 -24
- data/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode.h +0 -3
- data/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode2.c +0 -11
- data/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode2.h +0 -2
- data/vendor/c_exception/vendor/unity/examples/example_3/target_gcc_32.yml +0 -46
- data/vendor/c_exception/vendor/unity/examples/example_3/test/TestProductionCode.c +0 -62
- data/vendor/c_exception/vendor/unity/examples/example_3/test/TestProductionCode2.c +0 -31
- data/vendor/c_exception/vendor/unity/examples/unity_config.h +0 -237
- data/vendor/c_exception/vendor/unity/extras/eclipse/error_parsers.txt +0 -26
- data/vendor/c_exception/vendor/unity/extras/fixture/rakefile.rb +0 -48
- data/vendor/c_exception/vendor/unity/extras/fixture/rakefile_helper.rb +0 -178
- data/vendor/c_exception/vendor/unity/extras/fixture/readme.txt +0 -9
- data/vendor/c_exception/vendor/unity/extras/fixture/src/unity_fixture.c +0 -432
- data/vendor/c_exception/vendor/unity/extras/fixture/src/unity_fixture.h +0 -83
- data/vendor/c_exception/vendor/unity/extras/fixture/src/unity_fixture_internals.h +0 -51
- data/vendor/c_exception/vendor/unity/extras/fixture/src/unity_fixture_malloc_overrides.h +0 -47
- data/vendor/c_exception/vendor/unity/extras/fixture/test/Makefile +0 -74
- data/vendor/c_exception/vendor/unity/extras/fixture/test/main/AllTests.c +0 -22
- data/vendor/c_exception/vendor/unity/extras/fixture/test/template_fixture_tests.c +0 -39
- data/vendor/c_exception/vendor/unity/extras/fixture/test/unity_fixture_Test.c +0 -543
- data/vendor/c_exception/vendor/unity/extras/fixture/test/unity_fixture_TestRunner.c +0 -57
- data/vendor/c_exception/vendor/unity/extras/fixture/test/unity_output_Spy.c +0 -57
- data/vendor/c_exception/vendor/unity/extras/fixture/test/unity_output_Spy.h +0 -17
- data/vendor/c_exception/vendor/unity/release/build.info +0 -2
- data/vendor/c_exception/vendor/unity/release/version.info +0 -2
- data/vendor/c_exception/vendor/unity/src/unity.c +0 -1517
- data/vendor/c_exception/vendor/unity/src/unity.h +0 -339
- data/vendor/c_exception/vendor/unity/src/unity_internals.h +0 -784
- data/vendor/c_exception/vendor/unity/test/Makefile +0 -63
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_cmd.c +0 -61
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_def.c +0 -57
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_head1.c +0 -55
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_head1.h +0 -15
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_cmd.c +0 -80
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_def.c +0 -76
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_head1.c +0 -75
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_head1.h +0 -13
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_new1.c +0 -89
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_new2.c +0 -89
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_param.c +0 -77
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_run1.c +0 -89
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_run2.c +0 -89
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_yaml.c +0 -90
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_new1.c +0 -67
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_new2.c +0 -70
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_param.c +0 -58
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_run1.c +0 -67
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_run2.c +0 -70
- data/vendor/c_exception/vendor/unity/test/expectdata/testsample_yaml.c +0 -71
- data/vendor/c_exception/vendor/unity/test/rakefile +0 -125
- data/vendor/c_exception/vendor/unity/test/rakefile_helper.rb +0 -260
- data/vendor/c_exception/vendor/unity/test/spec/generate_module_existing_file_spec.rb +0 -158
- data/vendor/c_exception/vendor/unity/test/targets/clang_file.yml +0 -78
- data/vendor/c_exception/vendor/unity/test/targets/clang_strict.yml +0 -78
- data/vendor/c_exception/vendor/unity/test/targets/gcc_32.yml +0 -49
- data/vendor/c_exception/vendor/unity/test/targets/gcc_64.yml +0 -50
- data/vendor/c_exception/vendor/unity/test/targets/gcc_auto_limits.yml +0 -47
- data/vendor/c_exception/vendor/unity/test/targets/gcc_auto_stdint.yml +0 -59
- data/vendor/c_exception/vendor/unity/test/targets/gcc_manual_math.yml +0 -47
- data/vendor/c_exception/vendor/unity/test/targets/hitech_picc18.yml +0 -101
- data/vendor/c_exception/vendor/unity/test/targets/iar_arm_v4.yml +0 -90
- data/vendor/c_exception/vendor/unity/test/targets/iar_arm_v5.yml +0 -80
- data/vendor/c_exception/vendor/unity/test/targets/iar_arm_v5_3.yml +0 -80
- data/vendor/c_exception/vendor/unity/test/targets/iar_armcortex_LM3S9B92_v5_4.yml +0 -94
- data/vendor/c_exception/vendor/unity/test/targets/iar_cortexm3_v5.yml +0 -84
- data/vendor/c_exception/vendor/unity/test/targets/iar_msp430.yml +0 -95
- data/vendor/c_exception/vendor/unity/test/targets/iar_sh2a_v6.yml +0 -86
- data/vendor/c_exception/vendor/unity/test/testdata/CException.h +0 -11
- data/vendor/c_exception/vendor/unity/test/testdata/Defs.h +0 -8
- data/vendor/c_exception/vendor/unity/test/testdata/cmock.h +0 -14
- data/vendor/c_exception/vendor/unity/test/testdata/mockMock.h +0 -13
- data/vendor/c_exception/vendor/unity/test/testdata/testRunnerGenerator.c +0 -183
- data/vendor/c_exception/vendor/unity/test/testdata/testRunnerGeneratorSmall.c +0 -67
- data/vendor/c_exception/vendor/unity/test/testdata/testRunnerGeneratorWithMocks.c +0 -192
- data/vendor/c_exception/vendor/unity/test/tests/test_generate_test_runner.rb +0 -1252
- data/vendor/c_exception/vendor/unity/test/tests/testparameterized.c +0 -110
- data/vendor/c_exception/vendor/unity/test/tests/testunity.c +0 -4993
- data/vendor/cmock/vendor/c_exception/Gemfile +0 -4
- data/vendor/cmock/vendor/c_exception/Gemfile.lock +0 -12
- data/vendor/cmock/vendor/c_exception/LICENSE.txt +0 -30
- data/vendor/cmock/vendor/c_exception/README.md +0 -162
- data/vendor/cmock/vendor/c_exception/Rakefile +0 -42
- data/vendor/cmock/vendor/c_exception/docs/CException.md +0 -292
- data/vendor/cmock/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +0 -207
- data/vendor/cmock/vendor/c_exception/lib/CException.c +0 -46
- data/vendor/cmock/vendor/c_exception/lib/CException.h +0 -110
- data/vendor/cmock/vendor/c_exception/makefile +0 -24
- data/vendor/cmock/vendor/c_exception/release/build.info +0 -2
- data/vendor/cmock/vendor/c_exception/release/version.info +0 -2
- data/vendor/cmock/vendor/c_exception/test/CExceptionConfig.h +0 -46
- data/vendor/cmock/vendor/c_exception/test/TestException.c +0 -391
- data/vendor/cmock/vendor/c_exception/test/TestException_Runner.c +0 -67
- data/vendor/cmock/vendor/c_exception/vendor/unity/README.md +0 -220
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +0 -118
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +0 -39
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/generate_config.yml +0 -36
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/generate_module.rb +0 -308
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +0 -437
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/parse_output.rb +0 -220
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +0 -252
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +0 -25
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +0 -6
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +0 -139
- data/vendor/cmock/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +0 -136
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- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.c +0 -24
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- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.h +0 -2
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- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.h +0 -3
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- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.h +0 -2
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode.c +0 -64
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode2.c +0 -33
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c +0 -9
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c +0 -11
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/all_tests.c +0 -12
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/helper/UnityHelper.c +0 -10
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/helper/UnityHelper.h +0 -12
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/rakefile.rb +0 -43
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/rakefile_helper.rb +0 -249
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/readme.txt +0 -13
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode.c +0 -24
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode.h +0 -3
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode2.c +0 -11
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode2.h +0 -2
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/target_gcc_32.yml +0 -46
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/test/TestProductionCode.c +0 -62
- data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_3/test/TestProductionCode2.c +0 -31
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# Unity Configuration Guide
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## C Standards, Compilers and Microcontrollers
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There _is_ a rare compiler or two out there that doesn't support sizeof() in the
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preprocessing stage, though. For these, you have the ability to disable this
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feature as well.
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_Example:_
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If you've disabled all of the automatic options above, you're going to have to
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do the configuration yourself. Don't worry. Even this isn't too bad... there are
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just a handful of defines that you are going to specify if you don't like the
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defaults.
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##### `UNITY_INT_WIDTH`
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default, if not autodetected, is 32 bits.
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_Example:_
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#define UNITY_INT_WIDTH 16
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##### `UNITY_LONG_WIDTH`
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Define this to be the number of bits a `long` takes up on your system. The
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default, if not autodetected, is 32 bits. This is used to figure out what kind
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of 64-bit support your system can handle. Does it need to specify a `long` or a
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`long long` to get a 64-bit value. On 16-bit systems, this option is going to be
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ignored.
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_Example:_
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#define UNITY_LONG_WIDTH 16
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##### `UNITY_POINTER_WIDTH`
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Define this to be the number of bits a pointer takes up on your system. The
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default, if not autodetected, is 32-bits. If you're getting ugly compiler
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warnings about casting from pointers, this is the one to look at.
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_Example:_
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#define UNITY_POINTER_WIDTH 64
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##### `UNITY_INCLUDE_64`
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Unity will automatically include 64-bit support if it auto-detects it, or if
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your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
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enable 64-bit support if none of the other options already did it for you. There
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can be a significant size and speed impact to enabling 64-bit support on small
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targets, so don't define it if you don't need it.
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_Example:_
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#define UNITY_INCLUDE_64
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### Floating Point Types
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In the embedded world, it's not uncommon for targets to have no support for
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floating point operations at all or to have support that is limited to only
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single precision. We are able to guess integer sizes on the fly because integers
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are always available in at least one size. Floating point, on the other hand, is
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sometimes not available at all. Trying to include `float.h` on these platforms
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would result in an error. This leaves manual configuration as the only option.
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##### `UNITY_INCLUDE_FLOAT`
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##### `UNITY_INCLUDE_DOUBLE`
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##### `UNITY_EXCLUDE_DOUBLE`
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By default, Unity guesses that you will want single precision floating point
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support, but not double precision. It's easy to change either of these using the
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include and exclude options here. You may include neither, either, or both, as
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suits your needs. For features that are enabled, the following floating point
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options also become available.
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_Example:_
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#define UNITY_INCLUDE_DOUBLE
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##### `UNITY_FLOAT_VERBOSE`
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##### `UNITY_DOUBLE_VERBOSE`
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Unity aims for as small of a footprint as possible and avoids most standard
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library calls (some embedded platforms don't have a standard library!). Because
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of this, its routines for printing integer values are minimalist and hand-coded.
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To keep Unity universal, though, we chose to _not_ develop our own floating
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point print routines. Instead, the display of floating point values during a
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failure are optional. By default, Unity will not print the actual results of
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floating point assertion failure. So a failed assertion will produce a message
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like `"Values Not Within Delta"`. If you would like verbose failure messages for
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floating point assertions, use these options to give more explicit failure
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messages (e.g. `"Expected 4.56 Was 4.68"`). Note that this feature requires the
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use of `sprintf` so might not be desirable in all cases.
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_Example:_
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#define UNITY_DOUBLE_VERBOSE
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##### `UNITY_FLOAT_TYPE`
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If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
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floats. If your compiler supports a specialty floating point type, you can
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always override this behavior by using this definition.
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_Example:_
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#define UNITY_FLOAT_TYPE float16_t
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##### `UNITY_DOUBLE_TYPE`
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If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
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doubles. If you would like to change this, you can specify something else by
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using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
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could enable gargantuan floating point types on your 64-bit processor instead of
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the standard `double`.
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_Example:_
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#define UNITY_DOUBLE_TYPE long double
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##### `UNITY_FLOAT_PRECISION`
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##### `UNITY_DOUBLE_PRECISION`
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|
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If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
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documented in the big daddy Unity Assertion Guide, you will learn that they are
|
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not really asserting that two values are equal but rather that two values are
|
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"close enough" to equal. "Close enough" is controlled by these precision
|
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configuration options. If you are working with 32-bit floats and/or 64-bit
|
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doubles (the normal on most processors), you should have no need to change these
|
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options. They are both set to give you approximately 1 significant bit in either
|
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direction. The float precision is 0.00001 while the double is 10-12.
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For further details on how this works, see the appendix of the Unity Assertion
|
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Guide.
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_Example:_
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#define UNITY_FLOAT_PRECISION 0.001f
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### Toolset Customization
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|
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In addition to the options listed above, there are a number of other options
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which will come in handy to customize Unity's behavior for your specific
|
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toolchain. It is possible that you may not need to touch any of these... but
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certain platforms, particularly those running in simulators, may need to jump
|
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through extra hoops to operate properly. These macros will help in those
|
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situations.
|
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|
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|
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##### `UNITY_OUTPUT_CHAR(a)`
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|
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##### `UNITY_OUTPUT_FLUSH()`
|
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|
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##### `UNITY_OUTPUT_START()`
|
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|
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##### `UNITY_OUTPUT_COMPLETE()`
|
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|
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By default, Unity prints its results to `stdout` as it runs. This works
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perfectly fine in most situations where you are using a native compiler for
|
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testing. It works on some simulators as well so long as they have `stdout`
|
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routed back to the command line. There are times, however, where the simulator
|
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will lack support for dumping results or you will want to route results
|
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elsewhere for other reasons. In these cases, you should define the
|
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`UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as
|
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an `int`, since this is the parameter type of the standard C `putchar` function
|
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most commonly used). You may replace this with whatever function call you like.
|
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|
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_Example:_
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Say you are forced to run your test suite on an embedded processor with no
|
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`stdout` option. You decide to route your test result output to a custom serial
|
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`RS232_putc()` function you wrote like thus:
|
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|
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#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
|
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#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
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#define UNITY_OUTPUT_FLUSH() RS232_flush()
|
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#define UNITY_OUTPUT_COMPLETE() RS232_close()
|
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_Note:_
|
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`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
|
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specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required. If you
|
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specify a custom flush function instead with `UNITY_OUTPUT_FLUSH` directly, it
|
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will declare an instance of your function by default. If you want to disable
|
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this behavior, add `UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION`.
|
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|
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|
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##### `UNITY_SUPPORT_WEAK`
|
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|
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For some targets, Unity can make the otherwise required `setUp()` and
|
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`tearDown()` functions optional. This is a nice convenience for test writers
|
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since `setUp` and `tearDown` don't often actually _do_ anything. If you're using
|
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gcc or clang, this option is automatically defined for you. Other compilers can
|
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also support this behavior, if they support a C feature called weak functions. A
|
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weak function is a function that is compiled into your executable _unless_ a
|
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non-weak version of the same function is defined elsewhere. If a non-weak
|
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version is found, the weak version is ignored as if it never existed. If your
|
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compiler supports this feature, you can let Unity know by defining
|
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`UNITY_SUPPORT_WEAK` as the function attributes that would need to be applied to
|
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identify a function as weak. If your compiler lacks support for weak functions,
|
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|
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you will always need to define `setUp` and `tearDown` functions (though they can
|
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be and often will be just empty). The most common options for this feature are:
|
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|
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_Example:_
|
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#define UNITY_SUPPORT_WEAK weak
|
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|
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#define UNITY_SUPPORT_WEAK __attribute__((weak))
|
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|
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|
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|
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|
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##### `UNITY_PTR_ATTRIBUTE`
|
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|
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|
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|
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Some compilers require a custom attribute to be assigned to pointers, like
|
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`near` or `far`. In these cases, you can give Unity a safe default for these by
|
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defining this option with the attribute you would like.
|
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|
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|
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|
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_Example:_
|
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#define UNITY_PTR_ATTRIBUTE __attribute__((far))
|
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|
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#define UNITY_PTR_ATTRIBUTE near
|
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|
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|
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|
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|
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|
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## Getting Into The Guts
|
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|
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There will be cases where the options above aren't quite going to get everything
|
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perfect. They are likely sufficient for any situation where you are compiling
|
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and executing your tests with a native toolchain (e.g. clang on Mac). These
|
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options may even get you through the majority of cases encountered in working
|
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with a target simulator run from your local command line. But especially if you
|
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must run your test suite on your target hardware, your Unity configuration will
|
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require special help. This special help will usually reside in one of two
|
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places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
|
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work.
|
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|
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|
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##### `main()`
|
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|
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|
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|
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Each test module is compiled and run on its own, separate from the other test
|
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|
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files in your project. Each test file, therefore, has a `main` function. This
|
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`main` function will need to contain whatever code is necessary to initialize
|
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your system to a workable state. This is particularly true for situations where
|
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|
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you must set up a memory map or initialize a communication channel for the
|
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|
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output of your test results.
|
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|
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|
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|
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A simple main function looks something like this:
|
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|
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|
336
|
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int main(void) {
|
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|
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UNITY_BEGIN();
|
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|
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RUN_TEST(test_TheFirst);
|
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|
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RUN_TEST(test_TheSecond);
|
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|
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RUN_TEST(test_TheThird);
|
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|
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return UNITY_END();
|
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|
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}
|
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|
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|
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|
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You can see that our main function doesn't bother taking any arguments. For our
|
345
|
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most barebones case, we'll never have arguments because we just run all the
|
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|
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tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test
|
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|
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(in whatever order we wish). Finally, we call `UNITY_END`, returning its return
|
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|
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value (which is the total number of failures).
|
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|
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|
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|
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It should be easy to see that you can add code before any test cases are run or
|
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|
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after all the test cases have completed. This allows you to do any needed
|
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|
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system-wide setup or teardown that might be required for your special
|
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|
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circumstances.
|
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|
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|
355
|
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|
356
|
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##### `RUN_TEST`
|
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|
-
|
358
|
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The `RUN_TEST` macro is called with each test case function. Its job is to
|
359
|
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perform whatever setup and teardown is necessary for executing a single test
|
360
|
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case function. This includes catching failures, calling the test module's
|
361
|
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`setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If
|
362
|
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using CMock or test coverage, there will be additional stubs in use here. A
|
363
|
-
simple minimalist RUN_TEST macro looks something like this:
|
364
|
-
|
365
|
-
#define RUN_TEST(testfunc) \
|
366
|
-
UNITY_NEW_TEST(#testfunc) \
|
367
|
-
if (TEST_PROTECT()) { \
|
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|
-
setUp(); \
|
369
|
-
testfunc(); \
|
370
|
-
} \
|
371
|
-
if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
|
372
|
-
tearDown(); \
|
373
|
-
UnityConcludeTest();
|
374
|
-
|
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|
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So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
|
376
|
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has to deal with for every single test case. For each test case, we declare that
|
377
|
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it is a new test. Then we run `setUp` and our test function. These are run
|
378
|
-
within a `TEST_PROTECT` block, the function of which is to handle failures that
|
379
|
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occur during the test. Then, assuming our test is still running and hasn't been
|
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|
-
ignored, we run `tearDown`. No matter what, our last step is to conclude this
|
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|
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test before moving on to the next.
|
382
|
-
|
383
|
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Let's say you need to add a call to `fsync` to force all of your output data to
|
384
|
-
flush to a file after each test. You could easily insert this after your
|
385
|
-
`UnityConcludeTest` call. Maybe you want to write an xml tag before and after
|
386
|
-
each result set. Again, you could do this by adding lines to this macro. Updates
|
387
|
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to this macro are for the occasions when you need an action before or after
|
388
|
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every single test case throughout your entire suite of tests.
|
389
|
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|
390
|
-
|
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|
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## Happy Porting
|
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|
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|
393
|
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The defines and macros in this guide should help you port Unity to just about
|
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|
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any C target we can imagine. If you run into a snag or two, don't be afraid of
|
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|
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asking for help on the forums. We love a good challenge!
|
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|
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|
397
|
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|
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|
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*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
|
@@ -1,191 +0,0 @@
|
|
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|
-
# Unity - Getting Started
|
2
|
-
|
3
|
-
## Welcome
|
4
|
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|
5
|
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Congratulations. You're now the proud owner of your very own pile of bits! What
|
6
|
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are you going to do with all these ones and zeros? This document should be able
|
7
|
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to help you decide just that.
|
8
|
-
|
9
|
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Unity is a unit test framework. The goal has been to keep it small and
|
10
|
-
functional. The core Unity test framework is three files: a single C file and a
|
11
|
-
couple header files. These team up to provide functions and macros to make
|
12
|
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testing easier.
|
13
|
-
|
14
|
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Unity was designed to be cross platform. It works hard to stick with C standards
|
15
|
-
while still providing support for the many embedded C compilers that bend the
|
16
|
-
rules. Unity has been used with many compilers, including GCC, IAR, Clang,
|
17
|
-
Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to
|
18
|
-
work with a new target.
|
19
|
-
|
20
|
-
|
21
|
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### Overview of the Documents
|
22
|
-
|
23
|
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#### Unity Assertions reference
|
24
|
-
|
25
|
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This document will guide you through all the assertion options provided by
|
26
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Unity. This is going to be your unit testing bread and butter. You'll spend more
|
27
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time with assertions than any other part of Unity.
|
28
|
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|
29
|
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|
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|
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#### Unity Assertions Cheat Sheet
|
31
|
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|
32
|
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This document contains an abridged summary of the assertions described in the
|
33
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previous document. It's perfect for printing and referencing while you
|
34
|
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familiarize yourself with Unity's options.
|
35
|
-
|
36
|
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|
37
|
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#### Unity Configuration Guide
|
38
|
-
|
39
|
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This document is the one to reference when you are going to use Unity with a new
|
40
|
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target or compiler. It'll guide you through the configuration options and will
|
41
|
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help you customize your testing experience to meet your needs.
|
42
|
-
|
43
|
-
|
44
|
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#### Unity Helper Scripts
|
45
|
-
|
46
|
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This document describes the helper scripts that are available for simplifying
|
47
|
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your testing workflow. It describes the collection of optional Ruby scripts
|
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included in the auto directory of your Unity installation. Neither Ruby nor
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these scripts are necessary for using Unity. They are provided as a convenience
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for those who wish to use them.
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#### Unity License
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What's an open source project without a license file? This brief document
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describes the terms you're agreeing to when you use this software. Basically, we
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want it to be useful to you in whatever context you want to use it, but please
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don't blame us if you run into problems.
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### Overview of the Folders
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If you have obtained Unity through Github or something similar, you might be
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surprised by just how much stuff you suddenly have staring you in the face.
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Don't worry, Unity itself is very small. The rest of it is just there to make
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your life easier. You can ignore it or use it at your convenience. Here's an
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overview of everything in the project.
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- `src` - This is the code you care about! This folder contains a C file and two
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header files. These three files _are_ Unity.
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- `docs` - You're reading this document, so it's possible you have found your way
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into this folder already. This is where all the handy documentation can be
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found.
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- `examples` - This contains a few examples of using Unity.
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- `extras` - These are optional add ons to Unity that are not part of the core
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project. If you've reached us through James Grenning's book, you're going to
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want to look here.
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- `test` - This is how Unity and its scripts are all tested. If you're just using
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Unity, you'll likely never need to go in here. If you are the lucky team member
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who gets to port Unity to a new toolchain, this is a good place to verify
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everything is configured properly.
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- `auto` - Here you will find helpful Ruby scripts for simplifying your test
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workflow. They are purely optional and are not required to make use of Unity.
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## How to Create A Test File
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Test files are C files. Most often you will create a single test file for each C
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module that you want to test. The test file should include unity.h and the
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header for your C module to be tested.
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Next, a test file will include a `setUp()` and `tearDown()` function. The setUp
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function can contain anything you would like to run before each test. The
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tearDown function can contain anything you would like to run after each test.
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Both functions accept no arguments and return nothing. You may leave either or
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both of these blank if you have no need for them. If you're using a compiler
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that is configured to make these functions optional, you may leave them off
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completely. Not sure? Give it a try. If you compiler complains that it can't
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find setUp or tearDown when it links, you'll know you need to at least include
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an empty function for these.
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The majority of the file will be a series of test functions. Test functions
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follow the convention of starting with the word "test" or "spec". You don't HAVE
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to name them this way, but it makes it clear what functions are tests for other
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developers. Test functions take no arguments and return nothing. All test
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accounting is handled internally in Unity.
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Finally, at the bottom of your test file, you will write a `main()` function.
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This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and
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finally `UNITY_END()`.This is what will actually trigger each of those test
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functions to run, so it is important that each function gets its own `RUN_TEST`
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call.
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Remembering to add each test to the main function can get to be tedious. If you
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enjoy using helper scripts in your build process, you might consider making use
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of our handy generate_test_runner.rb script. This will create the main function
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and all the calls for you, assuming that you have followed the suggested naming
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conventions. In this case, there is no need for you to include the main function
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in your test file at all.
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When you're done, your test file will look something like this:
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```C
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#include "unity.h"
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#include "file_to_test.h"
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void setUp(void) {
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// set stuff up here
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}
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void tearDown(void) {
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// clean stuff up here
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}
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void test_function_should_doBlahAndBlah(void) {
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//test stuff
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}
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void test_function_should_doAlsoDoBlah(void) {
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//more test stuff
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}
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int main(void) {
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UNITY_BEGIN();
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RUN_TEST(test_function_should_doBlahAndBlah);
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RUN_TEST(test_function_should_doAlsoDoBlah);
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return UNITY_END();
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}
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```
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It's possible that you will require more customization than this, eventually.
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For that sort of thing, you're going to want to look at the configuration guide.
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This should be enough to get you going, though.
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## How to Build and Run A Test File
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This is the single biggest challenge to picking up a new unit testing framework,
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at least in a language like C or C++. These languages are REALLY good at getting
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you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate
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to say "close to the silicon"?). While this feature is usually a good thing, it
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can make testing more challenging.
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You have two really good options for toolchains. Depending on where you're
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coming from, it might surprise you that neither of these options is running the
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unit tests on your hardware.
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There are many reasons for this, but here's a short version:
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- On hardware, you have too many constraints (processing power, memory, etc),
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- On hardware, you don't have complete control over all registers,
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- On hardware, unit testing is more challenging,
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- Unit testing isn't System testing. Keep them separate.
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Instead of running your tests on your actual hardware, most developers choose to
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develop them as native applications (using gcc or MSVC for example) or as
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applications running on a simulator. Either is a good option. Native apps have
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the advantages of being faster and easier to set up. Simulator apps have the
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advantage of working with the same compiler as your target application. The
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options for configuring these are discussed in the configuration guide.
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To get either to work, you might need to make a few changes to the file
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containing your register set (discussed later).
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In either case, a test is built by linking unity, the test file, and the C
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file(s) being tested. These files create an executable which can be run as the
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test set for that module. Then, this process is repeated for the next test file.
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This flexibility of separating tests into individual executables allows us to
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much more thoroughly unit test our system and it keeps all the test code out of
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our final release!
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*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
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