ceedling 0.28.1 → 0.28.2

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Files changed (467) hide show
  1. checksums.yaml +4 -4
  2. data/bin/ceedling +3 -2
  3. data/docs/CeedlingPacket.md +4 -0
  4. data/lib/ceedling/configurator_builder.rb +26 -0
  5. data/lib/ceedling/configurator_setup.rb +1 -0
  6. data/lib/ceedling/file_finder.rb +7 -1
  7. data/lib/ceedling/flaginator.rb +28 -8
  8. data/lib/ceedling/rules_release.rake +3 -3
  9. data/lib/ceedling/rules_release_deep_dependencies.rake +1 -1
  10. data/lib/ceedling/version.rb +3 -3
  11. data/plugins/gcov/config/defaults.yml +4 -3
  12. data/plugins/module_generator/lib/module_generator.rb +1 -1
  13. data/plugins/subprojects/README.md +63 -63
  14. data/plugins/subprojects/config/defaults.yml +33 -33
  15. data/plugins/subprojects/lib/subprojects.rb +92 -92
  16. data/plugins/subprojects/subprojects.rake +78 -78
  17. data/vendor/cmock/docs/CMock_Summary.md +75 -60
  18. data/vendor/cmock/lib/cmock_config.rb +1 -0
  19. data/vendor/cmock/lib/cmock_generator.rb +13 -1
  20. data/vendor/cmock/lib/cmock_generator_plugin_expect.rb +1 -1
  21. data/vendor/cmock/lib/cmock_generator_plugin_expect_any_args.rb +0 -14
  22. data/vendor/cmock/lib/cmock_generator_plugin_ignore.rb +4 -0
  23. data/vendor/cmock/lib/cmock_generator_utils.rb +4 -5
  24. data/vendor/cmock/lib/cmock_header_parser.rb +26 -28
  25. data/vendor/cmock/lib/cmock_plugin_manager.rb +27 -12
  26. data/vendor/cmock/scripts/create_makefile.rb +5 -4
  27. data/vendor/cmock/scripts/test_summary.rb +1 -1
  28. data/vendor/cmock/test/system/test_interactions/ignore_and_return.yml +167 -0
  29. data/vendor/cmock/test/system/test_interactions/ignore_strict_mock_calling.yml +37 -0
  30. data/vendor/cmock/test/unit/cmock_generator_main_test.rb +14 -1
  31. data/vendor/cmock/test/unit/cmock_generator_plugin_expect_b_test.rb +25 -24
  32. data/vendor/cmock/test/unit/cmock_header_parser_test.rb +101 -3
  33. data/vendor/unity/README.md +11 -0
  34. data/vendor/unity/auto/generate_module.rb +3 -3
  35. data/vendor/unity/auto/stylize_as_junit.rb +0 -0
  36. data/vendor/unity/docs/UnityAssertionsReference.md +54 -0
  37. data/vendor/unity/examples/unity_config.h +6 -4
  38. data/vendor/unity/extras/fixture/rakefile_helper.rb +1 -1
  39. data/vendor/unity/extras/fixture/test/Makefile +1 -0
  40. data/vendor/unity/src/unity.c +121 -73
  41. data/vendor/unity/src/unity.h +60 -0
  42. data/vendor/unity/src/unity_internals.h +47 -7
  43. data/vendor/unity/test/Makefile +1 -0
  44. data/vendor/unity/test/rakefile_helper.rb +1 -1
  45. data/vendor/unity/test/tests/testunity.c +508 -164
  46. metadata +3 -423
  47. data/out.fail +0 -21
  48. data/plugins/fake_function_framework/vendor/fff/LICENSE +0 -25
  49. data/plugins/fake_function_framework/vendor/fff/Makefile +0 -10
  50. data/plugins/fake_function_framework/vendor/fff/README.md +0 -454
  51. data/plugins/fake_function_framework/vendor/fff/buildandtest +0 -15
  52. data/plugins/fake_function_framework/vendor/fff/examples/Makefile +0 -7
  53. data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/Makefile +0 -64
  54. data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/driver.c +0 -24
  55. data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/driver.h +0 -11
  56. data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/driver.test.cpp +0 -50
  57. data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/driver.test.fff.cpp +0 -62
  58. data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/hardware_abstraction.h +0 -15
  59. data/plugins/fake_function_framework/vendor/fff/examples/driver_testing/registers.h +0 -13
  60. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/DISPLAY.h +0 -17
  61. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/Kata.txt +0 -25
  62. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/Makefile +0 -67
  63. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/SYSTEM.h +0 -21
  64. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/UI.c +0 -48
  65. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/UI.h +0 -12
  66. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/UI_test_ansic.c +0 -183
  67. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/UI_test_cpp.cpp +0 -136
  68. data/plugins/fake_function_framework/vendor/fff/examples/embedded_ui/test_suite_template.c +0 -34
  69. data/plugins/fake_function_framework/vendor/fff/fakegen.rb +0 -420
  70. data/plugins/fake_function_framework/vendor/fff/fff.h +0 -5112
  71. data/plugins/fake_function_framework/vendor/fff/gtest/Makefile +0 -22
  72. data/plugins/fake_function_framework/vendor/fff/gtest/gtest-all.cc +0 -9118
  73. data/plugins/fake_function_framework/vendor/fff/gtest/gtest-main.cc +0 -6
  74. data/plugins/fake_function_framework/vendor/fff/gtest/gtest.h +0 -19537
  75. data/plugins/fake_function_framework/vendor/fff/test/Makefile +0 -81
  76. data/plugins/fake_function_framework/vendor/fff/test/c_test_framework.h +0 -15
  77. data/plugins/fake_function_framework/vendor/fff/test/fff_test_c.c +0 -108
  78. data/plugins/fake_function_framework/vendor/fff/test/fff_test_cpp.cpp +0 -45
  79. data/plugins/fake_function_framework/vendor/fff/test/fff_test_global_c.c +0 -76
  80. data/plugins/fake_function_framework/vendor/fff/test/fff_test_global_cpp.cpp +0 -23
  81. data/plugins/fake_function_framework/vendor/fff/test/global_fakes.c +0 -13
  82. data/plugins/fake_function_framework/vendor/fff/test/global_fakes.h +0 -37
  83. data/plugins/fake_function_framework/vendor/fff/test/test_cases.include +0 -276
  84. data/vendor/c_exception/vendor/unity/README.md +0 -220
  85. data/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +0 -118
  86. data/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +0 -39
  87. data/vendor/c_exception/vendor/unity/auto/generate_config.yml +0 -36
  88. data/vendor/c_exception/vendor/unity/auto/generate_module.rb +0 -308
  89. data/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +0 -437
  90. data/vendor/c_exception/vendor/unity/auto/parse_output.rb +0 -220
  91. data/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +0 -252
  92. data/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +0 -25
  93. data/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +0 -6
  94. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +0 -139
  95. data/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +0 -136
  96. data/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +0 -146
  97. data/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +0 -207
  98. data/vendor/c_exception/vendor/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf +0 -0
  99. data/vendor/c_exception/vendor/unity/docs/UnityAssertionsReference.md +0 -716
  100. data/vendor/c_exception/vendor/unity/docs/UnityConfigurationGuide.md +0 -398
  101. data/vendor/c_exception/vendor/unity/docs/UnityGettingStartedGuide.md +0 -191
  102. data/vendor/c_exception/vendor/unity/docs/UnityHelperScriptsGuide.md +0 -242
  103. data/vendor/c_exception/vendor/unity/docs/license.txt +0 -21
  104. data/vendor/c_exception/vendor/unity/examples/example_1/makefile +0 -71
  105. data/vendor/c_exception/vendor/unity/examples/example_1/readme.txt +0 -5
  106. data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.c +0 -24
  107. data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.h +0 -3
  108. data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.c +0 -11
  109. data/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.h +0 -2
  110. data/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode.c +0 -62
  111. data/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode2.c +0 -31
  112. data/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c +0 -53
  113. data/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c +0 -57
  114. data/vendor/c_exception/vendor/unity/examples/example_2/makefile +0 -70
  115. data/vendor/c_exception/vendor/unity/examples/example_2/readme.txt +0 -5
  116. data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.c +0 -24
  117. data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.h +0 -3
  118. data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.c +0 -11
  119. data/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.h +0 -2
  120. data/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode.c +0 -64
  121. data/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode2.c +0 -33
  122. data/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c +0 -9
  123. data/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c +0 -11
  124. data/vendor/c_exception/vendor/unity/examples/example_2/test/test_runners/all_tests.c +0 -12
  125. data/vendor/c_exception/vendor/unity/examples/example_3/helper/UnityHelper.c +0 -10
  126. data/vendor/c_exception/vendor/unity/examples/example_3/helper/UnityHelper.h +0 -12
  127. data/vendor/c_exception/vendor/unity/examples/example_3/rakefile.rb +0 -43
  128. data/vendor/c_exception/vendor/unity/examples/example_3/rakefile_helper.rb +0 -249
  129. data/vendor/c_exception/vendor/unity/examples/example_3/readme.txt +0 -13
  130. data/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode.c +0 -24
  131. data/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode.h +0 -3
  132. data/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode2.c +0 -11
  133. data/vendor/c_exception/vendor/unity/examples/example_3/src/ProductionCode2.h +0 -2
  134. data/vendor/c_exception/vendor/unity/examples/example_3/target_gcc_32.yml +0 -46
  135. data/vendor/c_exception/vendor/unity/examples/example_3/test/TestProductionCode.c +0 -62
  136. data/vendor/c_exception/vendor/unity/examples/example_3/test/TestProductionCode2.c +0 -31
  137. data/vendor/c_exception/vendor/unity/examples/unity_config.h +0 -237
  138. data/vendor/c_exception/vendor/unity/extras/eclipse/error_parsers.txt +0 -26
  139. data/vendor/c_exception/vendor/unity/extras/fixture/rakefile.rb +0 -48
  140. data/vendor/c_exception/vendor/unity/extras/fixture/rakefile_helper.rb +0 -178
  141. data/vendor/c_exception/vendor/unity/extras/fixture/readme.txt +0 -9
  142. data/vendor/c_exception/vendor/unity/extras/fixture/src/unity_fixture.c +0 -432
  143. data/vendor/c_exception/vendor/unity/extras/fixture/src/unity_fixture.h +0 -83
  144. data/vendor/c_exception/vendor/unity/extras/fixture/src/unity_fixture_internals.h +0 -51
  145. data/vendor/c_exception/vendor/unity/extras/fixture/src/unity_fixture_malloc_overrides.h +0 -47
  146. data/vendor/c_exception/vendor/unity/extras/fixture/test/Makefile +0 -74
  147. data/vendor/c_exception/vendor/unity/extras/fixture/test/main/AllTests.c +0 -22
  148. data/vendor/c_exception/vendor/unity/extras/fixture/test/template_fixture_tests.c +0 -39
  149. data/vendor/c_exception/vendor/unity/extras/fixture/test/unity_fixture_Test.c +0 -543
  150. data/vendor/c_exception/vendor/unity/extras/fixture/test/unity_fixture_TestRunner.c +0 -57
  151. data/vendor/c_exception/vendor/unity/extras/fixture/test/unity_output_Spy.c +0 -57
  152. data/vendor/c_exception/vendor/unity/extras/fixture/test/unity_output_Spy.h +0 -17
  153. data/vendor/c_exception/vendor/unity/release/build.info +0 -2
  154. data/vendor/c_exception/vendor/unity/release/version.info +0 -2
  155. data/vendor/c_exception/vendor/unity/src/unity.c +0 -1517
  156. data/vendor/c_exception/vendor/unity/src/unity.h +0 -339
  157. data/vendor/c_exception/vendor/unity/src/unity_internals.h +0 -784
  158. data/vendor/c_exception/vendor/unity/test/Makefile +0 -63
  159. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_cmd.c +0 -61
  160. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_def.c +0 -57
  161. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_head1.c +0 -55
  162. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_head1.h +0 -15
  163. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_cmd.c +0 -80
  164. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_def.c +0 -76
  165. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_head1.c +0 -75
  166. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_head1.h +0 -13
  167. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_new1.c +0 -89
  168. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_new2.c +0 -89
  169. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_param.c +0 -77
  170. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_run1.c +0 -89
  171. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_run2.c +0 -89
  172. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_mock_yaml.c +0 -90
  173. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_new1.c +0 -67
  174. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_new2.c +0 -70
  175. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_param.c +0 -58
  176. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_run1.c +0 -67
  177. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_run2.c +0 -70
  178. data/vendor/c_exception/vendor/unity/test/expectdata/testsample_yaml.c +0 -71
  179. data/vendor/c_exception/vendor/unity/test/rakefile +0 -125
  180. data/vendor/c_exception/vendor/unity/test/rakefile_helper.rb +0 -260
  181. data/vendor/c_exception/vendor/unity/test/spec/generate_module_existing_file_spec.rb +0 -158
  182. data/vendor/c_exception/vendor/unity/test/targets/clang_file.yml +0 -78
  183. data/vendor/c_exception/vendor/unity/test/targets/clang_strict.yml +0 -78
  184. data/vendor/c_exception/vendor/unity/test/targets/gcc_32.yml +0 -49
  185. data/vendor/c_exception/vendor/unity/test/targets/gcc_64.yml +0 -50
  186. data/vendor/c_exception/vendor/unity/test/targets/gcc_auto_limits.yml +0 -47
  187. data/vendor/c_exception/vendor/unity/test/targets/gcc_auto_stdint.yml +0 -59
  188. data/vendor/c_exception/vendor/unity/test/targets/gcc_manual_math.yml +0 -47
  189. data/vendor/c_exception/vendor/unity/test/targets/hitech_picc18.yml +0 -101
  190. data/vendor/c_exception/vendor/unity/test/targets/iar_arm_v4.yml +0 -90
  191. data/vendor/c_exception/vendor/unity/test/targets/iar_arm_v5.yml +0 -80
  192. data/vendor/c_exception/vendor/unity/test/targets/iar_arm_v5_3.yml +0 -80
  193. data/vendor/c_exception/vendor/unity/test/targets/iar_armcortex_LM3S9B92_v5_4.yml +0 -94
  194. data/vendor/c_exception/vendor/unity/test/targets/iar_cortexm3_v5.yml +0 -84
  195. data/vendor/c_exception/vendor/unity/test/targets/iar_msp430.yml +0 -95
  196. data/vendor/c_exception/vendor/unity/test/targets/iar_sh2a_v6.yml +0 -86
  197. data/vendor/c_exception/vendor/unity/test/testdata/CException.h +0 -11
  198. data/vendor/c_exception/vendor/unity/test/testdata/Defs.h +0 -8
  199. data/vendor/c_exception/vendor/unity/test/testdata/cmock.h +0 -14
  200. data/vendor/c_exception/vendor/unity/test/testdata/mockMock.h +0 -13
  201. data/vendor/c_exception/vendor/unity/test/testdata/testRunnerGenerator.c +0 -183
  202. data/vendor/c_exception/vendor/unity/test/testdata/testRunnerGeneratorSmall.c +0 -67
  203. data/vendor/c_exception/vendor/unity/test/testdata/testRunnerGeneratorWithMocks.c +0 -192
  204. data/vendor/c_exception/vendor/unity/test/tests/test_generate_test_runner.rb +0 -1252
  205. data/vendor/c_exception/vendor/unity/test/tests/testparameterized.c +0 -110
  206. data/vendor/c_exception/vendor/unity/test/tests/testunity.c +0 -4993
  207. data/vendor/cmock/vendor/c_exception/Gemfile +0 -4
  208. data/vendor/cmock/vendor/c_exception/Gemfile.lock +0 -12
  209. data/vendor/cmock/vendor/c_exception/LICENSE.txt +0 -30
  210. data/vendor/cmock/vendor/c_exception/README.md +0 -162
  211. data/vendor/cmock/vendor/c_exception/Rakefile +0 -42
  212. data/vendor/cmock/vendor/c_exception/docs/CException.md +0 -292
  213. data/vendor/cmock/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +0 -207
  214. data/vendor/cmock/vendor/c_exception/lib/CException.c +0 -46
  215. data/vendor/cmock/vendor/c_exception/lib/CException.h +0 -110
  216. data/vendor/cmock/vendor/c_exception/makefile +0 -24
  217. data/vendor/cmock/vendor/c_exception/release/build.info +0 -2
  218. data/vendor/cmock/vendor/c_exception/release/version.info +0 -2
  219. data/vendor/cmock/vendor/c_exception/test/CExceptionConfig.h +0 -46
  220. data/vendor/cmock/vendor/c_exception/test/TestException.c +0 -391
  221. data/vendor/cmock/vendor/c_exception/test/TestException_Runner.c +0 -67
  222. data/vendor/cmock/vendor/c_exception/vendor/unity/README.md +0 -220
  223. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/colour_prompt.rb +0 -118
  224. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/colour_reporter.rb +0 -39
  225. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/generate_config.yml +0 -36
  226. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/generate_module.rb +0 -308
  227. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/generate_test_runner.rb +0 -437
  228. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/parse_output.rb +0 -220
  229. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/stylize_as_junit.rb +0 -252
  230. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/test_file_filter.rb +0 -25
  231. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/type_sanitizer.rb +0 -6
  232. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/unity_test_summary.py +0 -139
  233. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/unity_test_summary.rb +0 -136
  234. data/vendor/cmock/vendor/c_exception/vendor/unity/auto/unity_to_junit.py +0 -146
  235. data/vendor/cmock/vendor/c_exception/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +0 -207
  236. data/vendor/cmock/vendor/c_exception/vendor/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf +0 -0
  237. data/vendor/cmock/vendor/c_exception/vendor/unity/docs/UnityAssertionsReference.md +0 -716
  238. data/vendor/cmock/vendor/c_exception/vendor/unity/docs/UnityConfigurationGuide.md +0 -398
  239. data/vendor/cmock/vendor/c_exception/vendor/unity/docs/UnityGettingStartedGuide.md +0 -191
  240. data/vendor/cmock/vendor/c_exception/vendor/unity/docs/UnityHelperScriptsGuide.md +0 -242
  241. data/vendor/cmock/vendor/c_exception/vendor/unity/docs/license.txt +0 -21
  242. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/makefile +0 -71
  243. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/readme.txt +0 -5
  244. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.c +0 -24
  245. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode.h +0 -3
  246. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.c +0 -11
  247. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/src/ProductionCode2.h +0 -2
  248. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode.c +0 -62
  249. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/test/TestProductionCode2.c +0 -31
  250. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c +0 -53
  251. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c +0 -57
  252. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/makefile +0 -70
  253. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/readme.txt +0 -5
  254. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.c +0 -24
  255. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode.h +0 -3
  256. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.c +0 -11
  257. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/src/ProductionCode2.h +0 -2
  258. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode.c +0 -64
  259. data/vendor/cmock/vendor/c_exception/vendor/unity/examples/example_2/test/TestProductionCode2.c +0 -33
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- # ThrowTheSwitch.org Coding Standard
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-
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- Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part,
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- we try to follow these standards to unify our contributors' code into a cohesive
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- unit (puns intended). You might find places where these standards aren't
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- followed. We're not perfect. Please be polite where you notice these discrepancies
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- and we'll try to be polite when we notice yours.
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-
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- ;)
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-
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-
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- ## Why Have A Coding Standard?
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-
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- Being consistent makes code easier to understand. We've made an attempt to keep
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- our standard simple because we also believe that we can only expect someone to
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- follow something that is understandable. Please do your best.
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-
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-
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- ## Our Philosophy
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-
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- Before we get into details on syntax, let's take a moment to talk about our
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- vision for these tools. We're C developers and embedded software developers.
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- These tools are great to test any C code, but catering to embedded software has
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- made us more tolerant of compiler quirks. There are a LOT of quirky compilers
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- out there. By quirky I mean "doesn't follow standards because they feel like
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- they have a license to do as they wish."
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-
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- Our philosophy is "support every compiler we can". Most often, this means that
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- we aim for writing C code that is standards compliant (often C89... that seems
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- to be a sweet spot that is almost always compatible). But it also means these
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- tools are tolerant of things that aren't common. Some that aren't even
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- compliant. There are configuration options to override the size of standard
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- types. There are configuration options to force Unity to not use certain
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- standard library functions. A lot of Unity is configurable and we have worked
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- hard to make it not TOO ugly in the process.
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-
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- Similarly, our tools that parse C do their best. They aren't full C parsers
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- (yet) and, even if they were, they would still have to accept non-standard
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- additions like gcc extensions or specifying `@0x1000` to force a variable to
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- compile to a particular location. It's just what we do, because we like
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- everything to Just Work™.
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-
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- Speaking of having things Just Work™, that's our second philosophy. By that, we
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- mean that we do our best to have EVERY configuration option have a logical
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- default. We believe that if you're working with a simple compiler and target,
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- you shouldn't need to configure very much... we try to make the tools guess as
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- much as they can, but give the user the power to override it when it's wrong.
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-
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-
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- ## Naming Things
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-
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- Let's talk about naming things. Programming is all about naming things. We name
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- files, functions, variables, and so much more. While we're not always going to
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- find the best name for something, we actually put quite a bit of effort into
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- finding *What Something WANTS to be Called*™.
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-
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- When naming things, we more or less follow this hierarchy, the first being the
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- most important to us (but we do all four whenever possible):
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- 1. Readable
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- 2. Descriptive
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- 3. Consistent
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- 4. Memorable
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-
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-
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- #### Readable
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-
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- We want to read our code. This means we like names and flow that are more
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- naturally read. We try to avoid double negatives. We try to avoid cryptic
69
- abbreviations (sticking to ones we feel are common).
70
-
71
-
72
- #### Descriptive
73
-
74
- We like descriptive names for things, especially functions and variables.
75
- Finding the right name for something is an important endeavor. You might notice
76
- from poking around our code that this often results in names that are a little
77
- longer than the average. Guilty. We're okay with a tiny bit more typing if it
78
- means our code is easier to understand.
79
-
80
- There are two exceptions to this rule that we also stick to as religiously as
81
- possible:
82
-
83
- First, while we realize hungarian notation (and similar systems for encoding
84
- type information into variable names) is providing a more descriptive name, we
85
- feel that (for the average developer) it takes away from readability and
86
- therefore is to be avoided.
87
-
88
- Second, loop counters and other local throw-away variables often have a purpose
89
- which is obvious. There's no need, therefore, to get carried away with complex
90
- naming. We find i, j, and k are better loop counters than loopCounterVar or
91
- whatnot. We only break this rule when we see that more description could improve
92
- understanding of an algorithm.
93
-
94
-
95
- #### Consistent
96
-
97
- We like consistency, but we're not really obsessed with it. We try to name our
98
- configuration macros in a consistent fashion... you'll notice a repeated use of
99
- UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to
100
- remember each macro's details.
101
-
102
-
103
- #### Memorable
104
-
105
- Where ever it doesn't violate the above principles, we try to apply memorable
106
- names. Sometimes this means using something that is simply descriptive, but
107
- often we strive for descriptive AND unique... we like quirky names that stand
108
- out in our memory and are easier to search for. Take a look through the file
109
- names in Ceedling and you'll get a good idea of what we are talking about here.
110
- Why use preprocess when you can use preprocessinator? Or what better describes a
111
- module in charge of invoking tasks during releases than release_invoker? Don't
112
- get carried away. The names are still descriptive and fulfill the above
113
- requirements, but they don't feel stale.
114
-
115
-
116
- ## C and C++ Details
117
-
118
- We don't really want to add to the style battles out there. Tabs or spaces?
119
- How many spaces? Where do the braces go? These are age-old questions that will
120
- never be answered... or at least not answered in a way that will make everyone
121
- happy.
122
-
123
- We've decided on our own style preferences. If you'd like to contribute to these
124
- projects (and we hope that you do), then we ask if you do your best to follow
125
- the same. It will only hurt a little. We promise.
126
-
127
-
128
- #### Whitespace
129
-
130
- Our C-style is to use spaces and to use 4 of them per indent level. It's a nice
131
- power-of-2 number that looks decent on a wide screen. We have no more reason
132
- than that. We break that rule when we have lines that wrap (macros or function
133
- arguments or whatnot). When that happens, we like to indent further to line
134
- things up in nice tidy columns.
135
-
136
- ```C
137
- if (stuff_happened)
138
- {
139
- do_something();
140
- }
141
- ```
142
-
143
-
144
- #### Case
145
-
146
- - Files - all lower case with underscores.
147
- - Variables - all lower case with underscores
148
- - Macros - all caps with underscores.
149
- - Typedefs - all caps with underscores. (also ends with _T).
150
- - Functions - camel cased. Usually named ModuleName_FuncName
151
- - Constants and Globals - camel cased.
152
-
153
-
154
- #### Braces
155
-
156
- The left brace is on the next line after the declaration. The right brace is
157
- directly below that. Everything in between in indented one level. If you're
158
- catching an error and you have a one-line, go ahead and to it on the same line.
159
-
160
- ```C
161
- while (blah)
162
- {
163
- //Like so. Even if only one line, we use braces.
164
- }
165
- ```
166
-
167
-
168
- #### Comments
169
-
170
- Do you know what we hate? Old-school C block comments. BUT, we're using them
171
- anyway. As we mentioned, our goal is to support every compiler we can,
172
- especially embedded compilers. There are STILL C compilers out there that only
173
- support old-school block comments. So that is what we're using. We apologize. We
174
- think they are ugly too.
175
-
176
-
177
- ## Ruby Details
178
-
179
- Is there really such thing as a Ruby coding standard? Ruby is such a free form
180
- language, it seems almost sacrilegious to suggest that people should comply to
181
- one method! We'll keep it really brief!
182
-
183
-
184
- #### Whitespace
185
-
186
- Our Ruby style is to use spaces and to use 2 of them per indent level. It's a
187
- nice power-of-2 number that really grooves with Ruby's compact style. We have no
188
- more reason than that. We break that rule when we have lines that wrap. When
189
- that happens, we like to indent further to line things up in nice tidy columns.
190
-
191
-
192
- #### Case
193
-
194
- - Files - all lower case with underscores.
195
- - Variables - all lower case with underscores
196
- - Classes, Modules, etc - Camel cased.
197
- - Functions - all lower case with underscores
198
- - Constants - all upper case with underscores
199
-
200
-
201
- ## Documentation
202
-
203
- Egad. Really? We use markdown and we like pdf files because they can be made to
204
- look nice while still being portable. Good enough?
205
-
206
-
207
- *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
@@ -1,716 +0,0 @@
1
- # Unity Assertions Reference
2
-
3
- ## Background and Overview
4
-
5
- ### Super Condensed Version
6
-
7
- - An assertion establishes truth (i.e. boolean True) for a single condition.
8
- Upon boolean False, an assertion stops execution and reports the failure.
9
- - Unity is mainly a rich collection of assertions and the support to gather up
10
- and easily execute those assertions.
11
- - The structure of Unity allows you to easily separate test assertions from
12
- source code in, well, test code.
13
- - Unity's assertions:
14
- - Come in many, many flavors to handle different C types and assertion cases.
15
- - Use context to provide detailed and helpful failure messages.
16
- - Document types, expected values, and basic behavior in your source code for
17
- free.
18
-
19
-
20
- ### Unity Is Several Things But Mainly It's Assertions
21
-
22
- One way to think of Unity is simply as a rich collection of assertions you can
23
- use to establish whether your source code behaves the way you think it does.
24
- Unity provides a framework to easily organize and execute those assertions in
25
- test code separate from your source code.
26
-
27
-
28
- ### What's an Assertion?
29
-
30
- At their core, assertions are an establishment of truth - boolean truth. Was this
31
- thing equal to that thing? Does that code doohickey have such-and-such property
32
- or not? You get the idea. Assertions are executable code (to appreciate the big
33
- picture on this read up on the difference between
34
- [link:Dynamic Verification and Static Analysis]). A failing assertion stops
35
- execution and reports an error through some appropriate I/O channel (e.g.
36
- stdout, GUI, file, blinky light).
37
-
38
- Fundamentally, for dynamic verification all you need is a single assertion
39
- mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
40
- is for. So why not just use it? Well, we can do far better in the reporting
41
- department. C's `assert()` is pretty dumb as-is and is particularly poor for
42
- handling common data types like arrays, structs, etc. And, without some other
43
- support, it's far too tempting to litter source code with C's `assert()`'s. It's
44
- generally much cleaner, manageable, and more useful to separate test and source
45
- code in the way Unity facilitates.
46
-
47
-
48
- ### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
49
-
50
- Asserting a simple truth condition is valuable, but using the context of the
51
- assertion is even more valuable. For instance, if you know you're comparing bit
52
- flags and not just integers, then why not use that context to give explicit,
53
- readable, bit-level feedback when an assertion fails?
54
-
55
- That's what Unity's collection of assertions do - capture context to give you
56
- helpful, meaningful assertion failure messages. In fact, the assertions
57
- themselves also serve as executable documentation about types and values in your
58
- source code. So long as your tests remain current with your source and all those
59
- tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
60
- your source code. And due to a wondrous mystery, well-tested code usually tends
61
- to be well designed code.
62
-
63
-
64
- ## Assertion Conventions and Configurations
65
-
66
- ### Naming and Parameter Conventions
67
-
68
- The convention of assertion parameters generally follows this order:
69
-
70
- TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
71
-
72
- The very simplest assertion possible uses only a single "actual" parameter (e.g.
73
- a simple null check).
74
-
75
- "Actual" is the value being tested and unlike the other parameters in an
76
- assertion construction is the only parameter present in all assertion variants.
77
- "Modifiers" are masks, ranges, bit flag specifiers, floating point deltas.
78
- "Expected" is your expected value (duh) to compare to an "actual" value; it's
79
- marked as an optional parameter because some assertions only need a single
80
- "actual" parameter (e.g. null check).
81
- "Size/count" refers to string lengths, number of array elements, etc.
82
-
83
- Many of Unity's assertions are apparent duplications in that the same data type
84
- is handled by several assertions. The differences among these are in how failure
85
- messages are presented. For instance, a `_HEX` variant of an assertion prints
86
- the expected and actual values of that assertion formatted as hexadecimal.
87
-
88
-
89
- #### TEST_ASSERT_X_MESSAGE Variants
90
-
91
- _All_ assertions are complemented with a variant that includes a simple string
92
- message as a final parameter. The string you specify is appended to an assertion
93
- failure message in Unity output.
94
-
95
- For brevity, the assertion variants with a message parameter are not listed
96
- below. Just tack on `_MESSAGE` as the final component to any assertion name in
97
- the reference list below and add a string as the final parameter.
98
-
99
- _Example:_
100
-
101
- TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
102
-
103
- becomes messageified like thus...
104
-
105
- TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
106
-
107
-
108
- #### TEST_ASSERT_X_ARRAY Variants
109
-
110
- Unity provides a collection of assertions for arrays containing a variety of
111
- types. These are documented in the Array section below. These are almost on par
112
- with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
113
- type assertion you can tack on `_ARRAY` and run assertions on an entire block of
114
- memory.
115
-
116
- TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
117
-
118
- "Expected" is an array itself.
119
- "Size/count" is one or two parameters necessary to establish the number of array
120
- elements and perhaps the length of elements within the array.
121
-
122
- Notes:
123
- - The `_MESSAGE` variant convention still applies here to array assertions. The
124
- `_MESSAGE` variants of the `_ARRAY` assertions have names ending with
125
- `_ARRAY_MESSAGE`.
126
- - Assertions for handling arrays of floating point values are grouped with float
127
- and double assertions (see immediately following section).
128
-
129
-
130
- ### TEST_ASSERT_EACH_EQUAL_X Variants
131
-
132
- Unity provides a collection of assertions for arrays containing a variety of
133
- types which can be compared to a single value as well. These are documented in
134
- the Each Equal section below. these are almost on par with the `_MESSAGE`
135
- variants of Unity's Asserts in that for pretty much any Unity type assertion you
136
- can inject _EACH_EQUAL and run assertions on an entire block of memory.
137
-
138
- TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
139
-
140
- "Expected" is a single value to compare to.
141
- "Actual" is an array where each element will be compared to the expected value.
142
- "Size/count" is one of two parameters necessary to establish the number of array
143
- elements and perhaps the length of elements within the array.
144
-
145
- Notes:
146
- - The `_MESSAGE` variant convention still applies here to Each Equal assertions.
147
- - Assertions for handling Each Equal of floating point values are grouped with
148
- float and double assertions (see immediately following section).
149
-
150
-
151
- ### Configuration
152
-
153
- #### Floating Point Support Is Optional
154
-
155
- Support for floating point types is configurable. That is, by defining the
156
- appropriate preprocessor symbols, floats and doubles can be individually enabled
157
- or disabled in Unity code. This is useful for embedded targets with no floating
158
- point math support (i.e. Unity compiles free of errors for fixed point only
159
- platforms). See Unity documentation for specifics.
160
-
161
-
162
- #### Maximum Data Type Width Is Configurable
163
-
164
- Not all targets support 64 bit wide types or even 32 bit wide types. Define the
165
- appropriate preprocessor symbols and Unity will omit all operations from
166
- compilation that exceed the maximum width of your target. See Unity
167
- documentation for specifics.
168
-
169
-
170
- ## The Assertions in All Their Blessed Glory
171
-
172
- ### Basic Fail and Ignore
173
-
174
- ##### `TEST_FAIL()`
175
-
176
- This fella is most often used in special conditions where your test code is
177
- performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
178
- will always be found inside a conditional code block.
179
-
180
- _Examples:_
181
- - Executing a state machine multiple times that increments a counter your test
182
- code then verifies as a final step.
183
- - Triggering an exception and verifying it (as in Try / Catch / Throw - see the
184
- [CException](https://github.com/ThrowTheSwitch/CException) project).
185
-
186
- ##### `TEST_IGNORE()`
187
-
188
- Marks a test case (i.e. function meant to contain test assertions) as ignored.
189
- Usually this is employed as a breadcrumb to come back and implement a test case.
190
- An ignored test case has effects if other assertions are in the enclosing test
191
- case (see Unity documentation for more).
192
-
193
- ### Boolean
194
-
195
- ##### `TEST_ASSERT (condition)`
196
-
197
- ##### `TEST_ASSERT_TRUE (condition)`
198
-
199
- ##### `TEST_ASSERT_FALSE (condition)`
200
-
201
- ##### `TEST_ASSERT_UNLESS (condition)`
202
-
203
- A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
204
- `TEST_ASSERT_UNLESS` aid readability in certain test constructions or
205
- conditional statements.
206
-
207
- ##### `TEST_ASSERT_NULL (pointer)`
208
-
209
- ##### `TEST_ASSERT_NOT_NULL (pointer)`
210
-
211
-
212
- ### Signed and Unsigned Integers (of all sizes)
213
-
214
- Large integer sizes can be disabled for build targets that do not support them.
215
- For example, if your target only supports up to 16 bit types, by defining the
216
- appropriate symbols Unity can be configured to omit 32 and 64 bit operations
217
- that would break compilation (see Unity documentation for more). Refer to
218
- Advanced Asserting later in this document for advice on dealing with other word
219
- sizes.
220
-
221
- ##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
222
-
223
- ##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
224
-
225
- ##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
226
-
227
- ##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
228
-
229
- ##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
230
-
231
- ##### `TEST_ASSERT_EQUAL (expected, actual)`
232
-
233
- ##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
234
-
235
- ##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
236
-
237
- ##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
238
-
239
- ##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
240
-
241
- ##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
242
-
243
- ##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
244
-
245
-
246
- ### Unsigned Integers (of all sizes) in Hexadecimal
247
-
248
- All `_HEX` assertions are identical in function to unsigned integer assertions
249
- but produce failure messages with the `expected` and `actual` values formatted
250
- in hexadecimal. Unity output is big endian.
251
-
252
- ##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
253
-
254
- ##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
255
-
256
- ##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
257
-
258
- ##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
259
-
260
- ##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
261
-
262
-
263
- ### Masked and Bit-level Assertions
264
-
265
- Masked and bit-level assertions produce output formatted in hexadecimal. Unity
266
- output is big endian.
267
-
268
-
269
- ##### `TEST_ASSERT_BITS (mask, expected, actual)`
270
-
271
- Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
272
-
273
-
274
- ##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
275
-
276
- Asserts the masked bits of the `actual` parameter are high.
277
-
278
-
279
- ##### `TEST_ASSERT_BITS_LOW (mask, actual)`
280
-
281
- Asserts the masked bits of the `actual` parameter are low.
282
-
283
-
284
- ##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
285
-
286
- Asserts the specified bit of the `actual` parameter is high.
287
-
288
-
289
- ##### `TEST_ASSERT_BIT_LOW (bit, actual)`
290
-
291
- Asserts the specified bit of the `actual` parameter is low.
292
-
293
-
294
- ### Integer Ranges (of all sizes)
295
-
296
- These assertions verify that the `expected` parameter is within +/- `delta`
297
- (inclusive) of the `actual` parameter. For example, if the expected value is 10
298
- and the delta is 3 then the assertion will fail for any value outside the range
299
- of 7 - 13.
300
-
301
- ##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
302
-
303
- ##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
304
-
305
- ##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
306
-
307
- ##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
308
-
309
- ##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
310
-
311
- ##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
312
-
313
- ##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
314
-
315
- ##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
316
-
317
- ##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
318
-
319
- ##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
320
-
321
- ##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
322
-
323
- ##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
324
-
325
- ##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
326
-
327
- ##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
328
-
329
- ##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
330
-
331
-
332
- ### Structs and Strings
333
-
334
- ##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
335
-
336
- Asserts that the pointers point to the same memory location.
337
-
338
-
339
- ##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
340
-
341
- Asserts that the null terminated (`'\0'`)strings are identical. If strings are
342
- of different lengths or any portion of the strings before their terminators
343
- differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
344
- equivalent.
345
-
346
-
347
- ##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
348
-
349
- Asserts that the contents of the memory specified by the `expected` and `actual`
350
- pointers is identical. The size of the memory blocks in bytes is specified by
351
- the `len` parameter.
352
-
353
-
354
- ### Arrays
355
-
356
- `expected` and `actual` parameters are both arrays. `num_elements` specifies the
357
- number of elements in the arrays to compare.
358
-
359
- `_HEX` assertions produce failure messages with expected and actual array
360
- contents formatted in hexadecimal.
361
-
362
- For array of strings comparison behavior, see comments for
363
- `TEST_ASSERT_EQUAL_STRING` in the preceding section.
364
-
365
- Assertions fail upon the first element in the compared arrays found not to
366
- match. Failure messages specify the array index of the failed comparison.
367
-
368
- ##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
369
-
370
- ##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
371
-
372
- ##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
373
-
374
- ##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
375
-
376
- ##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
377
-
378
- ##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
379
-
380
- ##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
381
-
382
- ##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
383
-
384
- ##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
385
-
386
- ##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
387
-
388
- ##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
389
-
390
- ##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
391
-
392
- ##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
393
-
394
- ##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
395
-
396
- ##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
397
-
398
- ##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
399
-
400
- ##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
401
-
402
- ##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
403
-
404
- `len` is the memory in bytes to be compared at each array element.
405
-
406
-
407
- ### Each Equal (Arrays to Single Value)
408
-
409
- `expected` are single values and `actual` are arrays. `num_elements` specifies
410
- the number of elements in the arrays to compare.
411
-
412
- `_HEX` assertions produce failure messages with expected and actual array
413
- contents formatted in hexadecimal.
414
-
415
- Assertions fail upon the first element in the compared arrays found not to
416
- match. Failure messages specify the array index of the failed comparison.
417
-
418
- #### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
419
-
420
- #### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
421
-
422
- #### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
423
-
424
- #### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
425
-
426
- #### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
427
-
428
- #### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
429
-
430
- #### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
431
-
432
- #### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
433
-
434
- #### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
435
-
436
- #### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
437
-
438
- #### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
439
-
440
- #### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
441
-
442
- #### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
443
-
444
- #### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
445
-
446
- #### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
447
-
448
- #### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
449
-
450
- #### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
451
-
452
- #### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
453
-
454
- `len` is the memory in bytes to be compared at each array element.
455
-
456
-
457
- ### Floating Point (If enabled)
458
-
459
- ##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
460
-
461
- Asserts that the `actual` value is within +/- `delta` of the `expected` value.
462
- The nature of floating point representation is such that exact evaluations of
463
- equality are not guaranteed.
464
-
465
-
466
- ##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
467
-
468
- Asserts that the ?actual?value is "close enough to be considered equal" to the
469
- `expected` value. If you are curious about the details, refer to the Advanced
470
- Asserting section for more details on this. Omitting a user-specified delta in a
471
- floating point assertion is both a shorthand convenience and a requirement of
472
- code generation conventions for CMock.
473
-
474
-
475
- ##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
476
-
477
- See Array assertion section for details. Note that individual array element
478
- float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
479
- specified delta comparison values requires a custom-implemented floating point
480
- array assertion.
481
-
482
-
483
- ##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
484
-
485
- Asserts that `actual` parameter is equivalent to positive infinity floating
486
- point representation.
487
-
488
-
489
- ##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
490
-
491
- Asserts that `actual` parameter is equivalent to negative infinity floating
492
- point representation.
493
-
494
-
495
- ##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
496
-
497
- Asserts that `actual` parameter is a Not A Number floating point representation.
498
-
499
-
500
- ##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
501
-
502
- Asserts that ?actual?parameter is a floating point representation usable for
503
- mathematical operations. That is, the `actual` parameter is neither positive
504
- infinity nor negative infinity nor Not A Number floating point representations.
505
-
506
-
507
- ##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
508
-
509
- Asserts that `actual` parameter is a value other than positive infinity floating
510
- point representation.
511
-
512
-
513
- ##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
514
-
515
- Asserts that `actual` parameter is a value other than negative infinity floating
516
- point representation.
517
-
518
-
519
- ##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
520
-
521
- Asserts that `actual` parameter is a value other than Not A Number floating
522
- point representation.
523
-
524
-
525
- ##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
526
-
527
- Asserts that `actual` parameter is not usable for mathematical operations. That
528
- is, the `actual` parameter is either positive infinity or negative infinity or
529
- Not A Number floating point representations.
530
-
531
-
532
- ### Double (If enabled)
533
-
534
- ##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
535
-
536
- Asserts that the `actual` value is within +/- `delta` of the `expected` value.
537
- The nature of floating point representation is such that exact evaluations of
538
- equality are not guaranteed.
539
-
540
-
541
- ##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
542
-
543
- Asserts that the `actual` value is "close enough to be considered equal" to the
544
- `expected` value. If you are curious about the details, refer to the Advanced
545
- Asserting section for more details. Omitting a user-specified delta in a
546
- floating point assertion is both a shorthand convenience and a requirement of
547
- code generation conventions for CMock.
548
-
549
-
550
- ##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
551
-
552
- See Array assertion section for details. Note that individual array element
553
- double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
554
- specified delta comparison values requires a custom implemented double array
555
- assertion.
556
-
557
-
558
- ##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
559
-
560
- Asserts that `actual` parameter is equivalent to positive infinity floating
561
- point representation.
562
-
563
-
564
- ##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
565
-
566
- Asserts that `actual` parameter is equivalent to negative infinity floating point
567
- representation.
568
-
569
-
570
- ##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
571
-
572
- Asserts that `actual` parameter is a Not A Number floating point representation.
573
-
574
-
575
- ##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
576
-
577
- Asserts that `actual` parameter is a floating point representation usable for
578
- mathematical operations. That is, the ?actual?parameter is neither positive
579
- infinity nor negative infinity nor Not A Number floating point representations.
580
-
581
-
582
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
583
-
584
- Asserts that `actual` parameter is a value other than positive infinity floating
585
- point representation.
586
-
587
-
588
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
589
-
590
- Asserts that `actual` parameter is a value other than negative infinity floating
591
- point representation.
592
-
593
-
594
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
595
-
596
- Asserts that `actual` parameter is a value other than Not A Number floating
597
- point representation.
598
-
599
-
600
- ##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
601
-
602
- Asserts that `actual` parameter is not usable for mathematical operations. That
603
- is, the `actual` parameter is either positive infinity or negative infinity or
604
- Not A Number floating point representations.
605
-
606
-
607
- ## Advanced Asserting: Details On Tricky Assertions
608
-
609
- This section helps you understand how to deal with some of the trickier
610
- assertion situations you may run into. It will give you a glimpse into some of
611
- the under-the-hood details of Unity's assertion mechanisms. If you're one of
612
- those people who likes to know what is going on in the background, read on. If
613
- not, feel free to ignore the rest of this document until you need it.
614
-
615
-
616
- ### How do the EQUAL assertions work for FLOAT and DOUBLE?
617
-
618
- As you may know, directly checking for equality between a pair of floats or a
619
- pair of doubles is sloppy at best and an outright no-no at worst. Floating point
620
- values can often be represented in multiple ways, particularly after a series of
621
- operations on a value. Initializing a variable to the value of 2.0 is likely to
622
- result in a floating point representation of 2 x 20,but a series of
623
- mathematical operations might result in a representation of 8 x 2-2
624
- that also evaluates to a value of 2. At some point repeated operations cause
625
- equality checks to fail.
626
-
627
- So Unity doesn't do direct floating point comparisons for equality. Instead, it
628
- checks if two floating point values are "really close." If you leave Unity
629
- running with defaults, "really close" means "within a significant bit or two."
630
- Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
631
- with the `delta` parameter calculated on the fly. For single precision, delta is
632
- the expected value multiplied by 0.00001, producing a very small proportional
633
- range around the expected value.
634
-
635
- If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
636
- any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
637
- works out to be roughly a single bit of range for a single-precision number, and
638
- that's just about as tight a tolerance as you can reasonably get from a floating
639
- point value.
640
-
641
- So what happens when it's zero? Zero - even more than other floating point
642
- values - can be represented many different ways. It doesn't matter if you have
643
- 0 x 20or 0 x 263.It's still zero, right? Luckily, if you
644
- subtract these values from each other, they will always produce a difference of
645
- zero, which will still fall between 0 plus or minus a delta of 0. So it still
646
- works!
647
-
648
- Double precision floating point numbers use a much smaller multiplier, again
649
- approximating a single bit of error.
650
-
651
- If you don't like these ranges and you want to make your floating point equality
652
- assertions less strict, you can change these multipliers to whatever you like by
653
- defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
654
- documentation for more.
655
-
656
-
657
- ### How do we deal with targets with non-standard int sizes?
658
-
659
- It's "fun" that C is a standard where something as fundamental as an integer
660
- varies by target. According to the C standard, an `int` is to be the target's
661
- natural register size, and it should be at least 16-bits and a multiple of a
662
- byte. It also guarantees an order of sizes:
663
-
664
- ```C
665
- char <= short <= int <= long <= long long
666
- ```
667
-
668
- Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
669
- 16-bits. There are rare microcontrollers out there that have 24-bit integers,
670
- and this remains perfectly standard C.
671
-
672
- To make things even more interesting, there are compilers and targets out there
673
- that have a hard choice to make. What if their natural register size is 10-bits
674
- or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
675
- 16-bits AND the requirement to match the natural register size. In these
676
- situations, they often choose the natural register size, leaving us with
677
- something like this:
678
-
679
- ```C
680
- char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
681
- ```
682
-
683
- Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
684
- rules, so they made a choice.
685
-
686
- When the C99 standard rolled around, it introduced alternate standard-size types.
687
- It also introduced macros for pulling in MIN/MAX values for your integer types.
688
- It's glorious! Unfortunately, many embedded compilers can't be relied upon to
689
- use the C99 types (Sometimes because they have weird register sizes as described
690
- above. Sometimes because they don't feel like it?).
691
-
692
- A goal of Unity from the beginning was to support every combination of
693
- microcontroller or microprocessor and C compiler. Over time, we've gotten really
694
- close to this. There are a few tricks that you should be aware of, though, if
695
- you're going to do this effectively on some of these more idiosyncratic targets.
696
-
697
- First, when setting up Unity for a new target, you're going to want to pay
698
- special attention to the macros for automatically detecting types
699
- (where available) or manually configuring them yourself. You can get information
700
- on both of these in Unity's documentation.
701
-
702
- What about the times where you suddenly need to deal with something odd, like a
703
- 24-bit `int`? The simplest solution is to use the next size up. If you have a
704
- 24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
705
- `int`, configure Unity to use 16 bits. There are two ways this is going to
706
- affect you:
707
-
708
- 1. When Unity displays errors for you, it's going to pad the upper unused bits
709
- with zeros.
710
- 2. You're going to have to be careful of assertions that perform signed
711
- operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
712
- your `int` in the wrong place, and you could experience false failures. You can
713
- always back down to a simple `TEST_ASSERT` and do the operations yourself.
714
-
715
-
716
- *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*