bcdice 3.3.0 → 3.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +158 -74
- data/README.md +2 -1
- data/i18n/BeginningIdol/ja_jp.yml +2806 -0
- data/i18n/BeginningIdol/ko_kr.yml +1400 -0
- data/i18n/Cthulhu/zh_hans.yml +11 -0
- data/i18n/FutariSousa/ja_jp.yml +705 -9
- data/i18n/KillDeathBusiness/ja_jp.yml +2 -2
- data/i18n/MagicaLogia/ja_jp.yml +1 -1
- data/i18n/MonotoneMuseum/ko_kr.yml +526 -53
- data/i18n/SwordWorld/ja_jp.yml +6 -0
- data/i18n/SwordWorld2_0/ja_jp.yml +37 -0
- data/i18n/SwordWorld2_5/ja_jp.yml +57 -0
- data/lib/bcdice/common_command/add_dice/node.rb +28 -4
- data/lib/bcdice/common_command/add_dice/parser.rb +149 -85
- data/lib/bcdice/common_command/choice.rb +82 -7
- data/lib/bcdice/common_command/tally_dice/node.rb +135 -0
- data/lib/bcdice/common_command/tally_dice/parser.rb +302 -0
- data/lib/bcdice/common_command/tally_dice.rb +19 -0
- data/lib/bcdice/common_command.rb +2 -0
- data/lib/bcdice/dice_table/d66_left_range_table.rb +29 -0
- data/lib/bcdice/dice_table/d66_parity_table.rb +8 -0
- data/lib/bcdice/dice_table/d66_table.rb +5 -1
- data/lib/bcdice/dice_table.rb +1 -0
- data/lib/bcdice/game_system/AngelGear.rb +9 -4
- data/lib/bcdice/game_system/Aoharubaan.rb +91 -0
- data/lib/bcdice/game_system/AssaultEngine.rb +91 -0
- data/lib/bcdice/game_system/Avandner.rb +1 -2
- data/lib/bcdice/game_system/Ayabito.rb +229 -0
- data/lib/bcdice/game_system/BadLife.rb +264 -289
- data/lib/bcdice/game_system/Bakenokawa.rb +244 -0
- data/lib/bcdice/game_system/BattleTech.rb +1 -1
- data/lib/bcdice/game_system/BeginningIdol.rb +116 -2390
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +10 -2312
- data/lib/bcdice/game_system/CastleInGray.rb +133 -0
- data/lib/bcdice/game_system/Cthulhu.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu7th.rb +10 -10
- data/lib/bcdice/game_system/Cthulhu_SimplifiedChinese.rb +60 -0
- data/lib/bcdice/game_system/CyberpunkRed.rb +135 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +76 -41
- data/lib/bcdice/game_system/DoubleCross.rb +5 -0
- data/lib/bcdice/game_system/Dracurouge.rb +2 -1
- data/lib/bcdice/game_system/Elysion.rb +36 -20
- data/lib/bcdice/game_system/Emoklore.rb +1 -1
- data/lib/bcdice/game_system/FateCoreSystem.rb +117 -0
- data/lib/bcdice/game_system/FutariSousa.rb +48 -4
- data/lib/bcdice/game_system/GranCrest.rb +171 -406
- data/lib/bcdice/game_system/Irisbane.rb +154 -0
- data/lib/bcdice/game_system/Karukami.rb +84 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +17 -17
- data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +4 -4
- data/lib/bcdice/game_system/NeverCloud.rb +19 -8
- data/lib/bcdice/game_system/PersonaO.rb +86 -0
- data/lib/bcdice/game_system/Revulture.rb +2 -2
- data/lib/bcdice/game_system/Shiranui.rb +145 -0
- data/lib/bcdice/game_system/ShuumatsuKikou.rb +298 -0
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +14 -1
- data/lib/bcdice/game_system/StellarKnights.rb +1 -1
- data/lib/bcdice/game_system/{SterileLife.rb → StellarLife.rb} +162 -226
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +18 -5
- data/lib/bcdice/game_system/SwordWorld.rb +11 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +30 -38
- data/lib/bcdice/game_system/SwordWorld2_5.rb +9 -63
- data/lib/bcdice/game_system/TalesFromTheLoop.rb +83 -0
- data/lib/bcdice/game_system/TorgEternity.rb +2 -2
- data/lib/bcdice/game_system/ToshiakiHolyGrailWar.rb +92 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +29 -28
- data/lib/bcdice/game_system/YearZeroEngine.rb +40 -19
- data/lib/bcdice/game_system/beginning_idol/accessories_table.rb +31 -0
- data/lib/bcdice/game_system/beginning_idol/bad_status_table.rb +43 -0
- data/lib/bcdice/game_system/beginning_idol/chain_d66_table.rb +29 -0
- data/lib/bcdice/game_system/beginning_idol/chain_table.rb +37 -0
- data/lib/bcdice/game_system/beginning_idol/costume_table.rb +37 -0
- data/lib/bcdice/game_system/beginning_idol/d6_twice_table.rb +36 -0
- data/lib/bcdice/game_system/beginning_idol/item_table.rb +51 -0
- data/lib/bcdice/game_system/beginning_idol/my_skill_name_table.rb +44 -0
- data/lib/bcdice/game_system/beginning_idol/random_event_table.rb +31 -0
- data/lib/bcdice/game_system/beginning_idol/skill_table.rb +63 -0
- data/lib/bcdice/game_system/beginning_idol/table.rb +193 -0
- data/lib/bcdice/game_system/beginning_idol/with_abnormality.rb +74 -0
- data/lib/bcdice/game_system/beginning_idol/work_table.rb +57 -0
- data/lib/bcdice/game_system/cyberpunk_red/tables.rb +530 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +1 -1
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +1 -1
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +4 -4
- data/lib/bcdice/game_system/satasupe/tables.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_options.rb +47 -0
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +40 -45
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +172 -141
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +14 -10
- data/lib/bcdice/game_system.rb +16 -1
- data/lib/bcdice/randomizer.rb +1 -1
- data/lib/bcdice/version.rb +1 -1
- metadata +45 -5
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# frozen_string_literal: true
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require "bcdice/result"
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module BCDice
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module CommonCommand
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module TallyDice
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# 個数カウントダイスを表すノードをまとめるモジュール
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module Node
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# 個数カウントダイス:コマンドのノード
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class Command
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# 最大面数
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MAX_SIDES = 20
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# @param secret [Boolean] シークレットダイスか
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# @param notation [Notation] ダイス表記
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def initialize(secret:, notation:)
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@secret = secret
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@notation = notation
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end
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# @param game_system [Base] ゲームシステム
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# @param randomizer [Randomizer] ランダマイザ
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# @return [Result, nil]
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def eval(game_system, randomizer)
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dice = @notation.to_dice(game_system.round_type)
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unless dice.valid?
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return nil
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end
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if dice.sides > MAX_SIDES
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return Result.new("(#{dice}) > 面数は1以上、#{MAX_SIDES}以下としてください")
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end
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values = dice.roll(randomizer)
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values_str = (game_system.sort_barabara_dice? ? values.sort : values)
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.join(",")
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# TODO: Ruby 2.7以降のみサポートするようになった場合
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# Enumerable#tally で書く
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values_count = values
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.group_by(&:itself)
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.transform_values(&:length)
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values_count_strs = (1..dice.sides).map do |v|
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count = values_count.fetch(v, 0)
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next nil if count == 0 && !dice.show_zeros?
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"[#{v}]×#{values_count.fetch(v, 0)}"
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end
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sequence = [
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"(#{dice})",
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values_str,
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values_count_strs.compact.join(", "),
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].compact
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Result.new.tap do |r|
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r.secret = @secret
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r.text = sequence.join(" > ")
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end
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end
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end
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# 個数カウントダイス:ダイス表記のノード
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class Notation
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# @return [Integer] 振る回数
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attr_reader :times
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# @return [Integer] 面数
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attr_reader :sides
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# @return [Boolean] 個数0を表示するか
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attr_reader :show_zeros
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# @param times [#eval] 振る回数
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# @param sides [#eval] 面数
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# @param show_zeros [Boolean] 個数0を表示するか
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def initialize(times:, sides:, show_zeros:)
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@times = times
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@sides = sides
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@show_zeros = show_zeros
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end
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# @param round_type [Symbol] 除算の端数処理方法
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# @return [Dice]
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def to_dice(round_type)
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times = @times.eval(round_type)
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sides = @sides.eval(round_type)
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Dice.new(times: times, sides: sides, show_zeros: @show_zeros)
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end
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end
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# 個数カウントダイス:ダイスのノード
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class Dice
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# @return [Integer] 振る回数
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attr_reader :times
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# @return [Integer] 面数
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attr_reader :sides
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# @return [Boolean] 個数0を表示するか
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attr_reader :show_zeros
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alias show_zeros? show_zeros
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# @param times [Integer] 振る回数
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# @param sides [Integer] 面数
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def initialize(times:, sides:, show_zeros:)
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@times = times
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@sides = sides
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@show_zeros = show_zeros
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end
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# @return [Boolean] ダイスとして有効(振る回数、面数ともに正の数)か
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def valid?
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@times > 0 && @sides > 0
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end
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# ダイスを振る
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# @param randomizer [BCDice::Randomizer] ランダマイザ
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# @return [Array<Integer>] 出目の配列
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def roll(randomizer)
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randomizer.roll_barabara(@times, @sides)
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end
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# @return [String]
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def to_s
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show_zeros_symbol = @show_zeros ? "Z" : "Y"
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"#{@times}T#{show_zeros_symbol}#{@sides}"
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end
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end
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end
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end
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end
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end
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#
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# DO NOT MODIFY!!!!
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# This file is automatically generated by Racc 1.5.1
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# from Racc grammar file "".
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#
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require 'racc/parser.rb'
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require "bcdice/common_command/lexer"
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require "bcdice/common_command/tally_dice/node"
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require "bcdice/arithmetic/node"
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module BCDice
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module CommonCommand
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module TallyDice
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class Parser < Racc::Parser
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def self.parse(source)
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new.parse(source)
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end
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def parse(source)
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@lexer = Lexer.new(source)
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do_parse()
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rescue ParseError
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nil
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end
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private
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def next_token
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@lexer.next_token
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end
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##### State transition tables begin ###
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racc_action_table = [
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8, 8, 18, 19, 20, 21, 8, 8, 8, 22,
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14, 15, 3, 7, 7, 14, 15, 14, 15, 7,
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7, 7, 8, 4, 8, 35, 33, 34, 36, 8,
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9, 14, 15, 14, 15, 7, 8, 7, 14, 15,
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23, 24, 7, 23, 24, 14, 15, 23, 24, 7,
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10 ]
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racc_action_check = [
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2, 7, 10, 10, 11, 11, 14, 17, 15, 11,
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7, 7, 0, 2, 7, 14, 14, 15, 15, 14,
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17, 15, 20, 1, 21, 31, 31, 31, 31, 23,
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4, 20, 20, 21, 21, 20, 24, 21, 23, 23,
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12, 12, 23, 28, 28, 24, 24, 29, 29, 24,
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6 ]
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racc_action_pointer = [
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2, 23, -2, nil, 30, nil, 47, -1, nil, nil,
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-2, -7, 27, nil, 4, 6, nil, 5, nil, nil,
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20, 22, nil, 27, 34, nil, nil, nil, 30, 34,
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nil, 19, nil, nil, nil, nil, nil ]
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racc_action_default = [
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-2, -23, -23, -3, -23, -1, -23, -23, -22, 37,
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-23, -23, -9, -12, -23, -23, -20, -23, -5, -6,
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-23, -23, -21, -23, -23, -18, -19, -4, -7, -8,
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-10, -13, -11, -14, -15, -16, -17 ]
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racc_goto_table = [
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6, 25, 26, 12, 1, 2, 5, 17, 11, 32,
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30, 31, nil, nil, nil, 27, 28, 29 ]
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racc_goto_check = [
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4, 8, 8, 7, 1, 2, 3, 5, 6, 9,
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8, 8, nil, nil, nil, 4, 7, 7 ]
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racc_goto_pointer = [
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nil, 4, 5, 4, -2, -3, 1, -4, -13, -22 ]
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racc_goto_default = [
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nil, nil, nil, nil, 16, nil, nil, nil, 13, nil ]
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racc_reduce_table = [
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0, 0, :racc_error,
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2, 18, :_reduce_1,
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0, 19, :_reduce_2,
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1, 19, :_reduce_3,
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4, 20, :_reduce_4,
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1, 22, :_reduce_5,
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1, 22, :_reduce_6,
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3, 23, :_reduce_7,
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3, 23, :_reduce_8,
|
|
90
|
+
1, 23, :_reduce_none,
|
|
91
|
+
3, 24, :_reduce_10,
|
|
92
|
+
4, 24, :_reduce_11,
|
|
93
|
+
1, 24, :_reduce_none,
|
|
94
|
+
0, 26, :_reduce_13,
|
|
95
|
+
1, 26, :_reduce_14,
|
|
96
|
+
1, 26, :_reduce_15,
|
|
97
|
+
1, 26, :_reduce_16,
|
|
98
|
+
1, 26, :_reduce_17,
|
|
99
|
+
2, 25, :_reduce_18,
|
|
100
|
+
2, 25, :_reduce_19,
|
|
101
|
+
1, 25, :_reduce_none,
|
|
102
|
+
3, 21, :_reduce_21,
|
|
103
|
+
1, 21, :_reduce_22 ]
|
|
104
|
+
|
|
105
|
+
racc_reduce_n = 23
|
|
106
|
+
|
|
107
|
+
racc_shift_n = 37
|
|
108
|
+
|
|
109
|
+
racc_token_table = {
|
|
110
|
+
false => 0,
|
|
111
|
+
:error => 1,
|
|
112
|
+
:NUMBER => 2,
|
|
113
|
+
:T => 3,
|
|
114
|
+
:Y => 4,
|
|
115
|
+
:Z => 5,
|
|
116
|
+
:R => 6,
|
|
117
|
+
:U => 7,
|
|
118
|
+
:C => 8,
|
|
119
|
+
:F => 9,
|
|
120
|
+
:S => 10,
|
|
121
|
+
:PLUS => 11,
|
|
122
|
+
:MINUS => 12,
|
|
123
|
+
:ASTERISK => 13,
|
|
124
|
+
:SLASH => 14,
|
|
125
|
+
:PARENL => 15,
|
|
126
|
+
:PARENR => 16 }
|
|
127
|
+
|
|
128
|
+
racc_nt_base = 17
|
|
129
|
+
|
|
130
|
+
racc_use_result_var = true
|
|
131
|
+
|
|
132
|
+
Racc_arg = [
|
|
133
|
+
racc_action_table,
|
|
134
|
+
racc_action_check,
|
|
135
|
+
racc_action_default,
|
|
136
|
+
racc_action_pointer,
|
|
137
|
+
racc_goto_table,
|
|
138
|
+
racc_goto_check,
|
|
139
|
+
racc_goto_default,
|
|
140
|
+
racc_goto_pointer,
|
|
141
|
+
racc_nt_base,
|
|
142
|
+
racc_reduce_table,
|
|
143
|
+
racc_token_table,
|
|
144
|
+
racc_shift_n,
|
|
145
|
+
racc_reduce_n,
|
|
146
|
+
racc_use_result_var ]
|
|
147
|
+
|
|
148
|
+
Racc_token_to_s_table = [
|
|
149
|
+
"$end",
|
|
150
|
+
"error",
|
|
151
|
+
"NUMBER",
|
|
152
|
+
"T",
|
|
153
|
+
"Y",
|
|
154
|
+
"Z",
|
|
155
|
+
"R",
|
|
156
|
+
"U",
|
|
157
|
+
"C",
|
|
158
|
+
"F",
|
|
159
|
+
"S",
|
|
160
|
+
"PLUS",
|
|
161
|
+
"MINUS",
|
|
162
|
+
"ASTERISK",
|
|
163
|
+
"SLASH",
|
|
164
|
+
"PARENL",
|
|
165
|
+
"PARENR",
|
|
166
|
+
"$start",
|
|
167
|
+
"expr",
|
|
168
|
+
"secret",
|
|
169
|
+
"notation",
|
|
170
|
+
"term",
|
|
171
|
+
"show_zeros",
|
|
172
|
+
"add",
|
|
173
|
+
"mul",
|
|
174
|
+
"unary",
|
|
175
|
+
"round_type" ]
|
|
176
|
+
|
|
177
|
+
Racc_debug_parser = false
|
|
178
|
+
|
|
179
|
+
##### State transition tables end #####
|
|
180
|
+
|
|
181
|
+
# reduce 0 omitted
|
|
182
|
+
|
|
183
|
+
def _reduce_1(val, _values, result)
|
|
184
|
+
result = Node::Command.new(
|
|
185
|
+
secret: val[0],
|
|
186
|
+
notation: val[1]
|
|
187
|
+
)
|
|
188
|
+
|
|
189
|
+
result
|
|
190
|
+
end
|
|
191
|
+
|
|
192
|
+
def _reduce_2(val, _values, result)
|
|
193
|
+
result = false
|
|
194
|
+
result
|
|
195
|
+
end
|
|
196
|
+
|
|
197
|
+
def _reduce_3(val, _values, result)
|
|
198
|
+
result = true
|
|
199
|
+
result
|
|
200
|
+
end
|
|
201
|
+
|
|
202
|
+
def _reduce_4(val, _values, result)
|
|
203
|
+
result = Node::Notation.new(
|
|
204
|
+
times: val[0],
|
|
205
|
+
sides: val[3],
|
|
206
|
+
show_zeros: val[2]
|
|
207
|
+
)
|
|
208
|
+
|
|
209
|
+
result
|
|
210
|
+
end
|
|
211
|
+
|
|
212
|
+
def _reduce_5(val, _values, result)
|
|
213
|
+
result = false
|
|
214
|
+
result
|
|
215
|
+
end
|
|
216
|
+
|
|
217
|
+
def _reduce_6(val, _values, result)
|
|
218
|
+
result = true
|
|
219
|
+
result
|
|
220
|
+
end
|
|
221
|
+
|
|
222
|
+
def _reduce_7(val, _values, result)
|
|
223
|
+
result = Arithmetic::Node::BinaryOp.new(val[0], :+, val[2])
|
|
224
|
+
result
|
|
225
|
+
end
|
|
226
|
+
|
|
227
|
+
def _reduce_8(val, _values, result)
|
|
228
|
+
result = Arithmetic::Node::BinaryOp.new(val[0], :-, val[2])
|
|
229
|
+
result
|
|
230
|
+
end
|
|
231
|
+
|
|
232
|
+
# reduce 9 omitted
|
|
233
|
+
|
|
234
|
+
def _reduce_10(val, _values, result)
|
|
235
|
+
result = Arithmetic::Node::BinaryOp.new(val[0], :*, val[2])
|
|
236
|
+
result
|
|
237
|
+
end
|
|
238
|
+
|
|
239
|
+
def _reduce_11(val, _values, result)
|
|
240
|
+
divied_class = val[3]
|
|
241
|
+
result = divied_class.new(val[0], val[2])
|
|
242
|
+
|
|
243
|
+
result
|
|
244
|
+
end
|
|
245
|
+
|
|
246
|
+
# reduce 12 omitted
|
|
247
|
+
|
|
248
|
+
def _reduce_13(val, _values, result)
|
|
249
|
+
result = Arithmetic::Node::DivideWithGameSystemDefault
|
|
250
|
+
result
|
|
251
|
+
end
|
|
252
|
+
|
|
253
|
+
def _reduce_14(val, _values, result)
|
|
254
|
+
result = Arithmetic::Node::DivideWithCeil
|
|
255
|
+
result
|
|
256
|
+
end
|
|
257
|
+
|
|
258
|
+
def _reduce_15(val, _values, result)
|
|
259
|
+
result = Arithmetic::Node::DivideWithCeil
|
|
260
|
+
result
|
|
261
|
+
end
|
|
262
|
+
|
|
263
|
+
def _reduce_16(val, _values, result)
|
|
264
|
+
result = Arithmetic::Node::DivideWithRound
|
|
265
|
+
result
|
|
266
|
+
end
|
|
267
|
+
|
|
268
|
+
def _reduce_17(val, _values, result)
|
|
269
|
+
result = Arithmetic::Node::DivideWithFloor
|
|
270
|
+
result
|
|
271
|
+
end
|
|
272
|
+
|
|
273
|
+
def _reduce_18(val, _values, result)
|
|
274
|
+
result = val[1]
|
|
275
|
+
result
|
|
276
|
+
end
|
|
277
|
+
|
|
278
|
+
def _reduce_19(val, _values, result)
|
|
279
|
+
result = Arithmetic::Node::Negative.new(val[1])
|
|
280
|
+
result
|
|
281
|
+
end
|
|
282
|
+
|
|
283
|
+
# reduce 20 omitted
|
|
284
|
+
|
|
285
|
+
def _reduce_21(val, _values, result)
|
|
286
|
+
result = val[1]
|
|
287
|
+
result
|
|
288
|
+
end
|
|
289
|
+
|
|
290
|
+
def _reduce_22(val, _values, result)
|
|
291
|
+
result = Arithmetic::Node::Number.new(val[0])
|
|
292
|
+
result
|
|
293
|
+
end
|
|
294
|
+
|
|
295
|
+
def _reduce_none(val, _values, result)
|
|
296
|
+
val[0]
|
|
297
|
+
end
|
|
298
|
+
|
|
299
|
+
end # class Parser
|
|
300
|
+
end # module TallyDice
|
|
301
|
+
end # module CommonCommand
|
|
302
|
+
end # module BCDice
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require "bcdice/common_command/tally_dice/parser"
|
|
4
|
+
|
|
5
|
+
module BCDice
|
|
6
|
+
module CommonCommand
|
|
7
|
+
# 個数カウントダイスのモジュール
|
|
8
|
+
module TallyDice
|
|
9
|
+
PREFIX_PATTERN = /\d+T[YZ]\d+/.freeze
|
|
10
|
+
|
|
11
|
+
class << self
|
|
12
|
+
def eval(command, game_system, randomizer)
|
|
13
|
+
cmd = Parser.parse(command)
|
|
14
|
+
cmd&.eval(game_system, randomizer)
|
|
15
|
+
end
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -2,6 +2,7 @@
|
|
|
2
2
|
|
|
3
3
|
require "bcdice/common_command/add_dice"
|
|
4
4
|
require "bcdice/common_command/barabara_dice"
|
|
5
|
+
require "bcdice/common_command/tally_dice"
|
|
5
6
|
require "bcdice/common_command/calc"
|
|
6
7
|
require "bcdice/common_command/choice"
|
|
7
8
|
require "bcdice/common_command/d66_dice"
|
|
@@ -15,6 +16,7 @@ module BCDice
|
|
|
15
16
|
COMMANDS = [
|
|
16
17
|
AddDice,
|
|
17
18
|
BarabaraDice,
|
|
19
|
+
TallyDice,
|
|
18
20
|
Calc,
|
|
19
21
|
Choice,
|
|
20
22
|
D66Dice,
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
require "bcdice/dice_table/d66_table"
|
|
4
|
+
|
|
5
|
+
module BCDice
|
|
6
|
+
module DiceTable
|
|
7
|
+
# 左側(十の位)のみ Range を用いる D66 表
|
|
8
|
+
class D66LeftRangeTable < D66Table
|
|
9
|
+
# @param name [String] 表の名前
|
|
10
|
+
# @param sort_type [Symbol] 出目入れ替えの方式 BCDice::D66SortType
|
|
11
|
+
# @param items [Array<(Range, Array<String>)>] 表の項目の配列
|
|
12
|
+
def initialize(name, sort_type, items)
|
|
13
|
+
expanded_items = {}
|
|
14
|
+
items.each do |item|
|
|
15
|
+
range, right_items = item
|
|
16
|
+
|
|
17
|
+
range.each do |left_value|
|
|
18
|
+
right_items.each_with_index do |right_item, right_value|
|
|
19
|
+
key = left_value * 10 + (right_value + 1)
|
|
20
|
+
expanded_items[key] = right_item
|
|
21
|
+
end
|
|
22
|
+
end
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
super(name, sort_type, expanded_items)
|
|
26
|
+
end
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
end
|
|
@@ -4,6 +4,14 @@ module BCDice
|
|
|
4
4
|
module DiceTable
|
|
5
5
|
# 出目の偶奇による場合分け機能をもつD66表
|
|
6
6
|
class D66ParityTable
|
|
7
|
+
# @param key [String]
|
|
8
|
+
# @param locale [Symbol]
|
|
9
|
+
# @return [D66ParityTable]
|
|
10
|
+
def self.from_i18n(key, locale)
|
|
11
|
+
table = I18n.t(key, locale: locale, raise: true)
|
|
12
|
+
new(table[:name], table[:odd], table[:even])
|
|
13
|
+
end
|
|
14
|
+
|
|
7
15
|
# @param name [String] 表の名前
|
|
8
16
|
# @param odd [Array<String>] 左ダイスが奇数だったときの次層テーブル(サイズ6)
|
|
9
17
|
# @param even [Array<String>] 左ダイスが偶数だったときの次層テーブル(サイズ6)
|
|
@@ -39,7 +39,11 @@ module BCDice
|
|
|
39
39
|
key = dice[0] * 10 + dice[1]
|
|
40
40
|
chosen = @items[key]
|
|
41
41
|
chosen = chosen.roll(randomizer) if chosen.respond_to?(:roll)
|
|
42
|
-
|
|
42
|
+
RollResult.new(@name, key, chosen)
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
def choice(key)
|
|
46
|
+
RollResult.new(@name, key, @items[key])
|
|
43
47
|
end
|
|
44
48
|
end
|
|
45
49
|
end
|
data/lib/bcdice/dice_table.rb
CHANGED
|
@@ -5,6 +5,7 @@ require "bcdice/dice_table/chain_table"
|
|
|
5
5
|
require "bcdice/dice_table/d66_grid_table"
|
|
6
6
|
require "bcdice/dice_table/d66_half_grid_table"
|
|
7
7
|
require "bcdice/dice_table/d66_one_third_table"
|
|
8
|
+
require "bcdice/dice_table/d66_left_range_table"
|
|
8
9
|
require "bcdice/dice_table/d66_parity_table"
|
|
9
10
|
require "bcdice/dice_table/d66_range_table"
|
|
10
11
|
require "bcdice/dice_table/d66_table"
|
|
@@ -48,17 +48,22 @@ module BCDice
|
|
|
48
48
|
dice_text = dice.join(",")
|
|
49
49
|
modify_n = 0
|
|
50
50
|
success = 0
|
|
51
|
-
|
|
52
51
|
if skill_value
|
|
53
52
|
success = dice.count { |val| val <= skill_value }
|
|
54
53
|
modify_n = Arithmetic.eval(modify, RoundType::FLOOR) unless modify.empty?
|
|
55
54
|
end
|
|
56
55
|
|
|
57
|
-
|
|
56
|
+
gospel = '(福音発生)' if success + modify_n >= 100
|
|
57
|
+
|
|
58
|
+
output = "(#{command}) > #{success}[#{dice_text}]#{format('%+d', modify_n)} > 成功数: #{success + modify_n}#{gospel}"
|
|
59
|
+
|
|
58
60
|
if success + modify_n >= 100
|
|
59
|
-
output
|
|
61
|
+
Result.critical(output)
|
|
62
|
+
elsif 0 < success + modify_n
|
|
63
|
+
Result.success(output)
|
|
64
|
+
else
|
|
65
|
+
Result.failure(output)
|
|
60
66
|
end
|
|
61
|
-
return output
|
|
62
67
|
end
|
|
63
68
|
|
|
64
69
|
TABLES = {
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module BCDice
|
|
4
|
+
module GameSystem
|
|
5
|
+
class Aoharubaan < Base
|
|
6
|
+
# ゲームシステムの識別子
|
|
7
|
+
ID = 'Aoharubaan'
|
|
8
|
+
|
|
9
|
+
# ゲームシステム名
|
|
10
|
+
NAME = 'あおはるばーんっ'
|
|
11
|
+
|
|
12
|
+
# ゲームシステム名の読みがな
|
|
13
|
+
SORT_KEY = 'あおはるはあんつ'
|
|
14
|
+
|
|
15
|
+
# ダイスボットの使い方
|
|
16
|
+
HELP_MESSAGE = <<~HELP
|
|
17
|
+
カレカノ反応表( KR, KReaction )
|
|
18
|
+
HELP
|
|
19
|
+
|
|
20
|
+
JUDGE_ROLL_REG = /^(1d6?|d6)(\+\d+)?(>=|=>)(\d+)$/i.freeze
|
|
21
|
+
register_prefix('(1d6?|d6)(\+\d+)?(>=|=>)(\d+)')
|
|
22
|
+
|
|
23
|
+
def eval_game_system_specific_command(command)
|
|
24
|
+
command = ALIAS[command] || command
|
|
25
|
+
|
|
26
|
+
if (m = JUDGE_ROLL_REG.match(command))
|
|
27
|
+
roll_judge(m[2], m[4])
|
|
28
|
+
else
|
|
29
|
+
roll_tables(command, TABLES)
|
|
30
|
+
end
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
private
|
|
34
|
+
|
|
35
|
+
def roll_judge(modifier_expression, border_expression)
|
|
36
|
+
modifier = modifier_expression ? Arithmetic.eval(modifier_expression, RoundType::FLOOR) : nil
|
|
37
|
+
border = border_expression.to_i
|
|
38
|
+
|
|
39
|
+
command_text = make_command_text(modifier, border)
|
|
40
|
+
|
|
41
|
+
dice = @randomizer.roll_once(6)
|
|
42
|
+
score = dice + modifier.to_i
|
|
43
|
+
|
|
44
|
+
is_success = score >= border # 「成功」か?
|
|
45
|
+
is_right = is_success && score == border # 「ピタリ賞」か?
|
|
46
|
+
is_excellent = is_success && score >= 7 # 「限界突破」か?
|
|
47
|
+
|
|
48
|
+
result_elements = []
|
|
49
|
+
result_elements << (is_success ? '成功' : '失敗')
|
|
50
|
+
result_elements << "ピタリ賞" if is_right
|
|
51
|
+
result_elements << "限界突破" if is_excellent
|
|
52
|
+
|
|
53
|
+
message_elements = []
|
|
54
|
+
message_elements << command_text
|
|
55
|
+
message_elements << "#{dice}+#{modifier}" if modifier
|
|
56
|
+
message_elements << score
|
|
57
|
+
message_elements << result_elements.join(" & ")
|
|
58
|
+
|
|
59
|
+
Result.new(message_elements.join(' > ')).tap do |r|
|
|
60
|
+
r.condition = is_success
|
|
61
|
+
r.critical = is_right || is_excellent
|
|
62
|
+
end
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
def make_command_text(modifier, border)
|
|
66
|
+
command = "1D6"
|
|
67
|
+
command = "#{command}+#{modifier}" if modifier
|
|
68
|
+
command = "#{command}>=#{border}"
|
|
69
|
+
"(#{command})"
|
|
70
|
+
end
|
|
71
|
+
|
|
72
|
+
ALIAS = {
|
|
73
|
+
"KR" => "KReaction",
|
|
74
|
+
}.transform_keys(&:upcase).transform_values(&:upcase).freeze
|
|
75
|
+
|
|
76
|
+
TABLES = {
|
|
77
|
+
"KReaction" => DiceTable::RangeTable.new(
|
|
78
|
+
"カレカノ反応表",
|
|
79
|
+
"1D6",
|
|
80
|
+
[
|
|
81
|
+
[1..2, "何となく素っ気ない気がする。"],
|
|
82
|
+
[3..4, "いつもと変わらない安心感。"],
|
|
83
|
+
[5..6, "何故だかすごくデレてきた! 嬉しくて〈テンション〉1回復。"],
|
|
84
|
+
]
|
|
85
|
+
),
|
|
86
|
+
}.transform_keys(&:upcase).freeze
|
|
87
|
+
|
|
88
|
+
register_prefix(ALIAS.keys, TABLES.keys)
|
|
89
|
+
end
|
|
90
|
+
end
|
|
91
|
+
end
|