bcdice 3.3.0 → 3.6.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +158 -74
- data/README.md +2 -1
- data/i18n/BeginningIdol/ja_jp.yml +2806 -0
- data/i18n/BeginningIdol/ko_kr.yml +1400 -0
- data/i18n/Cthulhu/zh_hans.yml +11 -0
- data/i18n/FutariSousa/ja_jp.yml +705 -9
- data/i18n/KillDeathBusiness/ja_jp.yml +2 -2
- data/i18n/MagicaLogia/ja_jp.yml +1 -1
- data/i18n/MonotoneMuseum/ko_kr.yml +526 -53
- data/i18n/SwordWorld/ja_jp.yml +6 -0
- data/i18n/SwordWorld2_0/ja_jp.yml +37 -0
- data/i18n/SwordWorld2_5/ja_jp.yml +57 -0
- data/lib/bcdice/common_command/add_dice/node.rb +28 -4
- data/lib/bcdice/common_command/add_dice/parser.rb +149 -85
- data/lib/bcdice/common_command/choice.rb +82 -7
- data/lib/bcdice/common_command/tally_dice/node.rb +135 -0
- data/lib/bcdice/common_command/tally_dice/parser.rb +302 -0
- data/lib/bcdice/common_command/tally_dice.rb +19 -0
- data/lib/bcdice/common_command.rb +2 -0
- data/lib/bcdice/dice_table/d66_left_range_table.rb +29 -0
- data/lib/bcdice/dice_table/d66_parity_table.rb +8 -0
- data/lib/bcdice/dice_table/d66_table.rb +5 -1
- data/lib/bcdice/dice_table.rb +1 -0
- data/lib/bcdice/game_system/AngelGear.rb +9 -4
- data/lib/bcdice/game_system/Aoharubaan.rb +91 -0
- data/lib/bcdice/game_system/AssaultEngine.rb +91 -0
- data/lib/bcdice/game_system/Avandner.rb +1 -2
- data/lib/bcdice/game_system/Ayabito.rb +229 -0
- data/lib/bcdice/game_system/BadLife.rb +264 -289
- data/lib/bcdice/game_system/Bakenokawa.rb +244 -0
- data/lib/bcdice/game_system/BattleTech.rb +1 -1
- data/lib/bcdice/game_system/BeginningIdol.rb +116 -2390
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +10 -2312
- data/lib/bcdice/game_system/CastleInGray.rb +133 -0
- data/lib/bcdice/game_system/Cthulhu.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu7th.rb +10 -10
- data/lib/bcdice/game_system/Cthulhu_SimplifiedChinese.rb +60 -0
- data/lib/bcdice/game_system/CyberpunkRed.rb +135 -0
- data/lib/bcdice/game_system/DarkDaysDrive.rb +76 -41
- data/lib/bcdice/game_system/DoubleCross.rb +5 -0
- data/lib/bcdice/game_system/Dracurouge.rb +2 -1
- data/lib/bcdice/game_system/Elysion.rb +36 -20
- data/lib/bcdice/game_system/Emoklore.rb +1 -1
- data/lib/bcdice/game_system/FateCoreSystem.rb +117 -0
- data/lib/bcdice/game_system/FutariSousa.rb +48 -4
- data/lib/bcdice/game_system/GranCrest.rb +171 -406
- data/lib/bcdice/game_system/Irisbane.rb +154 -0
- data/lib/bcdice/game_system/Karukami.rb +84 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +17 -17
- data/lib/bcdice/game_system/KurayamiCrying.rb +1 -1
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +4 -4
- data/lib/bcdice/game_system/NeverCloud.rb +19 -8
- data/lib/bcdice/game_system/PersonaO.rb +86 -0
- data/lib/bcdice/game_system/Revulture.rb +2 -2
- data/lib/bcdice/game_system/Shiranui.rb +145 -0
- data/lib/bcdice/game_system/ShuumatsuKikou.rb +298 -0
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +14 -1
- data/lib/bcdice/game_system/StellarKnights.rb +1 -1
- data/lib/bcdice/game_system/{SterileLife.rb → StellarLife.rb} +162 -226
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +18 -5
- data/lib/bcdice/game_system/SwordWorld.rb +11 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +30 -38
- data/lib/bcdice/game_system/SwordWorld2_5.rb +9 -63
- data/lib/bcdice/game_system/TalesFromTheLoop.rb +83 -0
- data/lib/bcdice/game_system/TorgEternity.rb +2 -2
- data/lib/bcdice/game_system/ToshiakiHolyGrailWar.rb +92 -0
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +29 -28
- data/lib/bcdice/game_system/YearZeroEngine.rb +40 -19
- data/lib/bcdice/game_system/beginning_idol/accessories_table.rb +31 -0
- data/lib/bcdice/game_system/beginning_idol/bad_status_table.rb +43 -0
- data/lib/bcdice/game_system/beginning_idol/chain_d66_table.rb +29 -0
- data/lib/bcdice/game_system/beginning_idol/chain_table.rb +37 -0
- data/lib/bcdice/game_system/beginning_idol/costume_table.rb +37 -0
- data/lib/bcdice/game_system/beginning_idol/d6_twice_table.rb +36 -0
- data/lib/bcdice/game_system/beginning_idol/item_table.rb +51 -0
- data/lib/bcdice/game_system/beginning_idol/my_skill_name_table.rb +44 -0
- data/lib/bcdice/game_system/beginning_idol/random_event_table.rb +31 -0
- data/lib/bcdice/game_system/beginning_idol/skill_table.rb +63 -0
- data/lib/bcdice/game_system/beginning_idol/table.rb +193 -0
- data/lib/bcdice/game_system/beginning_idol/with_abnormality.rb +74 -0
- data/lib/bcdice/game_system/beginning_idol/work_table.rb +57 -0
- data/lib/bcdice/game_system/cyberpunk_red/tables.rb +530 -0
- data/lib/bcdice/game_system/meikyu_kingdom/tables.rb +1 -1
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +1 -1
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +4 -4
- data/lib/bcdice/game_system/satasupe/tables.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_options.rb +47 -0
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +40 -45
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +172 -141
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +14 -10
- data/lib/bcdice/game_system.rb +16 -1
- data/lib/bcdice/randomizer.rb +1 -1
- data/lib/bcdice/version.rb +1 -1
- metadata +45 -5
@@ -44,24 +44,7 @@ module BCDice
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register_prefix('\d?(BAD|BL|GL)', '[TDGKSB]RN', 'SKL')
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def eval_game_system_specific_command(command)
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command
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output =
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case command
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when /([TDGKSB])RN/i
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initials = Regexp.last_match(1)
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get_name_table(initials)
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when 'SKL'
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get_skill_table
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judgeDice(command) || roll_tables(command, TABLES)
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text ||= ""
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return ArithmeticEvaluator.eval(text)
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end
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TABLES = {
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"SKL" => DiceTable::Table.new(
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"スキル表",
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"1D100",
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"チェイサー",
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"影の外套",
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"二段ジャンプ",
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"緊急治療",
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"緊急治療",
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"ゴールドディガー",
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"ゴールドディガー",
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"デイリーミッション",
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"デイリーミッション",
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"武器習熟:○○",
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"セカンドチャンス",
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"ヘイトコントロール",
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"惜別",
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"惜別",
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"戦闘マシーン",
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"戦闘マシーン",
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"この表を2回振る",
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"ビッグヒット",
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253
327
|
]
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
|
270
|
-
|
271
|
-
|
272
|
-
|
273
|
-
|
274
|
-
|
275
|
-
|
276
|
-
|
328
|
+
),
|
329
|
+
"KRN" => DiceTable::Table.new(
|
330
|
+
"殺シ屋コードネーム表",
|
331
|
+
"1D20",
|
332
|
+
[
|
333
|
+
"ハンマー",
|
334
|
+
"ハンマー",
|
335
|
+
"アロー",
|
336
|
+
"アロー",
|
337
|
+
"ボマー",
|
338
|
+
"ボマー",
|
339
|
+
"キャノン",
|
340
|
+
"キャノン",
|
341
|
+
"ブレード",
|
342
|
+
"ブレード",
|
343
|
+
"スティング",
|
344
|
+
"スティング",
|
345
|
+
"ガロット",
|
346
|
+
"ガロット",
|
347
|
+
"パイルバンカー",
|
348
|
+
"パイルバンカー",
|
349
|
+
"レイザー",
|
350
|
+
"レイザー",
|
351
|
+
"カタナ",
|
352
|
+
"カタナ",
|
277
353
|
]
|
278
|
-
|
279
|
-
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
|
286
|
-
|
287
|
-
|
288
|
-
|
289
|
-
|
290
|
-
|
291
|
-
|
292
|
-
|
293
|
-
|
294
|
-
|
295
|
-
|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
|
300
|
-
|
354
|
+
),
|
355
|
+
"SRN" => DiceTable::Table.new(
|
356
|
+
"業師コードネーム表",
|
357
|
+
"1D20",
|
358
|
+
[
|
359
|
+
"ローズ",
|
360
|
+
"ローズ",
|
361
|
+
"サクラ",
|
362
|
+
"サクラ",
|
363
|
+
"ライラック",
|
364
|
+
"ライラック",
|
365
|
+
"ダンデライオン",
|
366
|
+
"ダンデライオン",
|
367
|
+
"フリージア",
|
368
|
+
"フリージア",
|
369
|
+
"カクタス",
|
370
|
+
"カクタス",
|
371
|
+
"ロータス",
|
372
|
+
"ロータス",
|
373
|
+
"リリィ",
|
374
|
+
"リリィ",
|
375
|
+
"ラフレシア",
|
376
|
+
"ラフレシア",
|
377
|
+
"ヒヤシンス",
|
378
|
+
"ヒヤシンス",
|
301
379
|
]
|
302
|
-
|
303
|
-
|
304
|
-
|
305
|
-
|
306
|
-
|
307
|
-
|
308
|
-
|
309
|
-
|
310
|
-
|
311
|
-
|
312
|
-
|
313
|
-
|
314
|
-
|
315
|
-
|
316
|
-
|
317
|
-
|
318
|
-
|
319
|
-
|
320
|
-
|
321
|
-
|
322
|
-
|
323
|
-
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
|
328
|
-
|
329
|
-
|
330
|
-
[19, '応急手当'],
|
331
|
-
[20, '応急手当'],
|
332
|
-
[21, 'セラピー'],
|
333
|
-
[22, 'セラピー'],
|
334
|
-
[23, '緊急治療'],
|
335
|
-
[24, '緊急治療'],
|
336
|
-
[25, 'ゴールドディガー'],
|
337
|
-
[26, 'ゴールドディガー'],
|
338
|
-
[27, 'デイリーミッション'],
|
339
|
-
[28, 'デイリーミッション'],
|
340
|
-
[29, '見切り'],
|
341
|
-
[30, '見切り'],
|
342
|
-
[31, '鷹の目'],
|
343
|
-
[32, '鷹の目'],
|
344
|
-
[33, 'しびれ罠'],
|
345
|
-
[34, 'しびれ罠'],
|
346
|
-
[35, '大逆転'],
|
347
|
-
[36, '大逆転'],
|
348
|
-
[37, '武器習熟:○○'],
|
349
|
-
[38, '武器習熟:○○'],
|
350
|
-
[39, '百発百中'],
|
351
|
-
[40, '百発百中'],
|
352
|
-
[41, '屈強な肉体'],
|
353
|
-
[42, '屈強な肉体'],
|
354
|
-
[43, '二刀流'],
|
355
|
-
[44, '二刀流'],
|
356
|
-
[45, 'クイックリカバリー'],
|
357
|
-
[46, 'クイックリカバリー'],
|
358
|
-
[47, '体験主義'],
|
359
|
-
[48, '体験主義'],
|
360
|
-
[49, '破釜沈船'],
|
361
|
-
[50, '破釜沈船'],
|
362
|
-
[51, '想定の範囲内'],
|
363
|
-
[52, '想定の範囲内'],
|
364
|
-
[53, 'セカンドチャンス'],
|
365
|
-
[54, 'セカンドチャンス'],
|
366
|
-
[55, '優秀な子分'],
|
367
|
-
[56, '優秀な子分'],
|
368
|
-
[57, '時間管理術'],
|
369
|
-
[58, '時間管理術'],
|
370
|
-
[59, '連撃術'],
|
371
|
-
[60, '連撃術'],
|
372
|
-
[61, '罵詈雑言'],
|
373
|
-
[62, '罵詈雑言'],
|
374
|
-
[63, 'ケセラセラ'],
|
375
|
-
[64, 'ケセラセラ'],
|
376
|
-
[65, 'ダンス&ミュージック'],
|
377
|
-
[66, 'ダンス&ミュージック'],
|
378
|
-
[67, 'フェイント'],
|
379
|
-
[68, 'フェイント'],
|
380
|
-
[69, 'ヘイトコントロール'],
|
381
|
-
[70, 'ヘイトコントロール'],
|
382
|
-
[71, '惜別'],
|
383
|
-
[72, '惜別'],
|
384
|
-
[73, '戦闘マシーン'],
|
385
|
-
[74, '戦闘マシーン'],
|
386
|
-
[75, '戦闘マシーン'],
|
387
|
-
[76, '名医'],
|
388
|
-
[77, '名医'],
|
389
|
-
[78, '名医'],
|
390
|
-
[79, '忍者'],
|
391
|
-
[80, '忍者'],
|
392
|
-
[81, '忍者'],
|
393
|
-
[82, '観察眼'],
|
394
|
-
[83, '観察眼'],
|
395
|
-
[84, '観察眼'],
|
396
|
-
[85, 'クレバー'],
|
397
|
-
[86, 'クレバー'],
|
398
|
-
[87, 'クレバー'],
|
399
|
-
[88, 'フェイスマン'],
|
400
|
-
[89, 'フェイスマン'],
|
401
|
-
[90, 'フェイスマン'],
|
402
|
-
[91, 'スポーツマン'],
|
403
|
-
[92, 'スポーツマン'],
|
404
|
-
[93, 'スポーツマン'],
|
405
|
-
[94, '不屈'],
|
406
|
-
[95, '不屈'],
|
407
|
-
[96, '不屈'],
|
408
|
-
[97, '慎重'],
|
409
|
-
[98, '慎重'],
|
410
|
-
[99, '慎重'],
|
411
|
-
[100, 'この表を2回振る']
|
412
|
-
]
|
413
|
-
dice = @randomizer.roll_once(100)
|
414
|
-
result = get_table_by_number(dice, table)
|
415
|
-
|
416
|
-
return get_badlife_table_result(name, dice, result)
|
417
|
-
end
|
418
|
-
|
419
|
-
def get_badlife_1d20_table_result(name, table)
|
420
|
-
dice = @randomizer.roll_once(20)
|
421
|
-
output = get_table_by_number(dice, table)
|
422
|
-
return get_badlife_table_result(name, dice, output)
|
423
|
-
end
|
424
|
-
|
425
|
-
def get_badlife_table_result(name, dice, output)
|
426
|
-
return "#{name}(#{dice}) > #{output}"
|
427
|
-
end
|
428
|
-
|
429
|
-
def get_value(text)
|
430
|
-
text ||= ""
|
431
|
-
return ArithmeticEvaluator.eval(text)
|
432
|
-
end
|
380
|
+
),
|
381
|
+
"BRN" => DiceTable::Table.new(
|
382
|
+
"遊ビ人コードネーム表",
|
383
|
+
"1D20",
|
384
|
+
[
|
385
|
+
"モノポリー",
|
386
|
+
"モノポリー",
|
387
|
+
"ブリッジ",
|
388
|
+
"ブリッジ",
|
389
|
+
"チェッカー",
|
390
|
+
"チェッカー",
|
391
|
+
"アクワイア",
|
392
|
+
"アクワイア",
|
393
|
+
"ジャンケン",
|
394
|
+
"ジャンケン",
|
395
|
+
"トランプ",
|
396
|
+
"トランプ",
|
397
|
+
"ケイドロ",
|
398
|
+
"ケイドロ",
|
399
|
+
"パンデミック",
|
400
|
+
"パンデミック",
|
401
|
+
"スゴロク",
|
402
|
+
"スゴロク",
|
403
|
+
"キャベツカンテイ",
|
404
|
+
"キャベツカンテイ",
|
405
|
+
]
|
406
|
+
),
|
407
|
+
}.freeze
|
433
408
|
end
|
434
409
|
end
|
435
410
|
end
|