bcdice 3.1.2 → 3.4.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +154 -75
- data/README.md +3 -2
- data/i18n/Cthulhu/zh_hans.yml +11 -0
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/StellarKnights/ja_jp.yml +498 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/common_command/calc.rb +1 -1
- data/lib/bcdice/common_command/choice.rb +78 -7
- data/lib/bcdice/dice_table.rb +3 -0
- data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_left_range_table.rb +29 -0
- data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
- data/lib/bcdice/game_system.rb +10 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/Ainecadette.rb +68 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AngelGear.rb +10 -5
- data/lib/bcdice/game_system/AnimaAnimus.rb +16 -9
- data/lib/bcdice/game_system/Arianrhod.rb +6 -8
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
- data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
- data/lib/bcdice/game_system/BlindMythos.rb +39 -38
- data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
- data/lib/bcdice/game_system/BloodMoon.rb +9 -8
- data/lib/bcdice/game_system/CardRanker.rb +8 -7
- data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
- data/lib/bcdice/game_system/Chill.rb +10 -10
- data/lib/bcdice/game_system/Chill3.rb +9 -9
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th.rb +50 -12
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu_SimplifiedChinese.rb +60 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
- data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
- data/lib/bcdice/game_system/DeadlineHeroes.rb +11 -10
- data/lib/bcdice/game_system/DemonParasite.rb +5 -13
- data/lib/bcdice/game_system/DesperateRun.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +3 -1
- data/lib/bcdice/game_system/Dracurouge.rb +3 -2
- data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
- data/lib/bcdice/game_system/Elric.rb +18 -14
- data/lib/bcdice/game_system/Elysion.rb +1 -1
- data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
- data/lib/bcdice/game_system/Emoklore.rb +25 -20
- data/lib/bcdice/game_system/Fiasco.rb +1 -1
- data/lib/bcdice/game_system/FilledWith.rb +4 -0
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GURPS.rb +17 -28
- data/lib/bcdice/game_system/Garako.rb +1 -1
- data/lib/bcdice/game_system/GardenOrder.rb +12 -7
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +2 -8
- data/lib/bcdice/game_system/GranCrest.rb +189 -417
- data/lib/bcdice/game_system/Gundog.rb +9 -8
- data/lib/bcdice/game_system/GundogRevised.rb +10 -9
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +16 -16
- data/lib/bcdice/game_system/HarnMaster.rb +19 -26
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/Hieizan.rb +12 -21
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
- data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
- data/lib/bcdice/game_system/Insane.rb +13 -20
- data/lib/bcdice/game_system/Irisbane.rb +154 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
- data/lib/bcdice/game_system/JamesBond.rb +10 -10
- data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
- data/lib/bcdice/game_system/Kamigakari.rb +1 -1
- data/lib/bcdice/game_system/KanColle.rb +4 -9
- data/lib/bcdice/game_system/KemonoNoMori.rb +26 -39
- data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
- data/lib/bcdice/game_system/KurayamiCrying.rb +141 -2
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +13 -10
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
- data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +4 -3
- data/lib/bcdice/game_system/MetalHead.rb +12 -22
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
- data/lib/bcdice/game_system/Nechronica.rb +63 -90
- data/lib/bcdice/game_system/NinjaSlayer.rb +6 -7
- data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/Paradiso.rb +3 -3
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +4 -9
- data/lib/bcdice/game_system/Pendragon.rb +7 -7
- data/lib/bcdice/game_system/PersonaO.rb +86 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/Revulture.rb +123 -0
- data/lib/bcdice/game_system/RuneQuest.rb +8 -8
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +32 -32
- data/lib/bcdice/game_system/ScreamHighSchool.rb +5 -5
- data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
- data/lib/bcdice/game_system/Skynauts.rb +103 -142
- data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +25 -7
- data/lib/bcdice/game_system/StellarKnights.rb +85 -706
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/SterileLife.rb +2 -3
- data/lib/bcdice/game_system/StratoShout.rb +8 -16
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +16 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -2
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +2 -2
- data/lib/bcdice/game_system/ToshiakiHolyGrailWar.rb +92 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +279 -280
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +53 -48
- data/lib/bcdice/game_system/Villaciel.rb +1 -1
- data/lib/bcdice/game_system/WARPS.rb +11 -9
- data/lib/bcdice/game_system/WaresBlade.rb +4 -9
- data/lib/bcdice/game_system/Warhammer.rb +15 -6
- data/lib/bcdice/game_system/Warhammer4.rb +15 -11
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +4 -4
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +26 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +22 -5
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# frozen_string_literal: true
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require "bcdice/game_system/Cthulhu"
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module BCDice
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module GameSystem
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class Cthulhu_SimplifiedChinese < Cthulhu
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# ゲームシステムの識別子
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ID = 'Cthulhu:SimplifiedChinese'
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# ゲームシステム名
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NAME = '克苏鲁的呼唤 第六版'
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# ゲームシステム名の読みがな
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SORT_KEY = '国際化:Simplified Chinese:克苏鲁的呼唤 第六版'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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c=大成功值 / f=大失败值 / s=极难成功
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1d100<=n c・f・s全部关闭(只进行数值比较判定)
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・带cfs判定的判定指令
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CC 掷1d100骰 c=1、f=100
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CCB 同上,c=5、f=96
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例:CC<=80 (以80技能値进行行为判定。并以1%的标准使用cf的值)
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例:CCB<=55 (以55技能値进行行为判定。并以5%的标准使用cf的值)
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・关于组合骰
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CBR(x,y) c=1、f=100
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CBRB(x,y) c=5、f=96
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・关于对抗骰
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RES(x-y) c=1、f=100
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RESB(x-y) c=5、f=96
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※故障值判定
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・CC(x) c=1、f=100
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x=故障值。骰点在x以上并且发生大失败时,会和大失败一起显示(文本为「大失败&故障」)
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没有发生大失败时,与成功或失败无关,文斗都会显示为「故障」(不显示成功或失败的情况下进行覆盖显示)
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・CCB(x) c=5、f=96
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同上
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INFO_MESSAGE_TEXT
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register_prefix_from_super_class()
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def initialize(command)
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super(command)
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@locale = :zh_hans
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end
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end
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end
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end
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return string
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end
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# ゲーム別成功度判定(nD6)
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def check_nD6(total, _dice_total, _dice_list, cmp_op, target)
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if cmp_op != :>= || target == "?"
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''
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elsif total >= target
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" > 成功"
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else
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" > 失敗"
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end
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end
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def check_roll(string)
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string = replace_text(string)
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return nil unless (m = /(^|\s)S?(3[rR]6([+\-\d]+)?(\[(\d+),(\d+)\])(([>=]+)(\d+))?)(\s|$)/i.match(string))
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end
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# ゲーム別成功度判定(2D6)
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def
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return
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return '' unless cmp_op == :>=
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def result_2d6(total, dice_total, _dice_list, cmp_op, target)
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return nil unless cmp_op == :>=
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if dice_total <= 2
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"
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Result.fumble("ファンブル(判定失敗。失敗表(FT)を追加で1回振る)")
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elsif dice_total >= 12
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"
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Result.critical("スペシャル(判定成功。大成功表(GJT)を1回使用可能)")
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elsif target == "?"
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Result.nothing
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elsif total >= target
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Result.success("成功")
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Result.failure("失敗")
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end
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end
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INFO_MESSAGE_TEXT
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register_prefix(
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'DLH
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'DC
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'DLH',
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'DC[LSC]',
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'RNC[JO]',
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'HNC'
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)
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"行為判定(成功率:#{success_rate}%)",
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"1D100[#{dice10},#{dice01}]=#{roll_result_text}",
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roll_result_text.to_s,
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result
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result.text
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result.text = sequence.join(" > ")
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result
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end
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SUCCESS_STR = "成功"
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def action_result(total, tens, ones, success_rate)
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if total == 100 || success_rate <= 0
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FUMBLE_STR
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Result.fumble(FUMBLE_STR)
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elsif total <= success_rate - 100
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CRITICAL_STR
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Result.critical(CRITICAL_STR)
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elsif tens == ones
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if total <= success_rate
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CRITICAL_STR
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Result.critical(CRITICAL_STR)
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FUMBLE_STR
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Result.fumble(FUMBLE_STR)
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end
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elsif total <= success_rate
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SUCCESS_STR
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Result.success(SUCCESS_STR)
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FAILURE_STR
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Result.failure(FAILURE_STR)
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end
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・D66ダイスあり
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INFO_MESSAGE_TEXT
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register_prefix('[NAMUC]?URGE
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register_prefix('[NAMUC]?URGE')
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def initialize(command)
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super(command)
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end
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# ゲーム別成功度判定(nD6)
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def
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def result_nd6(_total, _dice_total, dice_list, _cmp_op, target)
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if dice_list.count(1) >= 2 # 1の目が2個以上ならファンブル
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Result.fumble("致命的失敗")
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elsif dice_list.count(6) >= 2 # 6の目が2個以上あったらクリティカル
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Result.critical("効果的成功")
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elsif target == "?"
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end
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if [:>=, :>].include?(cmp_op)
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if total.send(cmp_op, target)
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" > 成功"
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else
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" > 失敗"
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end
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Result.nothing
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end
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end
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@@ -117,6 +117,8 @@ module BCDice
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achieved_value.to_s
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end
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+
r.critical = value_groups.length > 1
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+
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parts = [
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"(#{@expression})",
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"#{value_groups.join('+')}#{@modifier_str}",
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@@ -239,7 +241,7 @@ module BCDice
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end
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# 疾風怒濤式の成功判定コマンドの正規表現マッチ情報からノードを作る
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-
# @param [
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+
# @param command [String]
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# @return [DX]
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def parse_dx_shippu_doto(command)
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parser = Command::Parser.new(/\d+DX\d*/, round_type: round_type)
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@@ -115,8 +115,9 @@ module BCDice
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dice_count = 4 if dice_count == 0
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dice_list = @randomizer.roll_barabara(dice_count, 6).sort
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total = dice_list.sum()
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-
return "(#{command}) > #{dice_count}D6 > [ #{dice_list.join(', ')} ]"
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+
return "(#{command}) > #{dice_count}D6 > [ #{dice_list.join(', ')} ] > #{total}"
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end
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def getReactionDiceCommandResult(command)
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@@ -548,7 +549,7 @@ module BCDice
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TABLES = translate_tables(:ja_jp)
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-
register_prefix('DR', 'RT', 'HRT', 'CT
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+
register_prefix('DR', 'RT', 'HRT', 'CT', TABLES.keys)
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end
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end
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end
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@@ -16,34 +16,34 @@ module BCDice
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HELP_MESSAGE =
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'1D100<=m 方式の判定で成否、クリティカル・ファンブルを自動判定'
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-
def
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-
return
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-
return
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+
def result_1d100(total, _dice_total, cmp_op, target)
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+
return nil if target == '?'
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+
return nil unless cmp_op == :<=
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-
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-
dice_ten_place =
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-
dice_one_place =
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+
dice_value = total % 100 # 出目00は100ではなく00とする
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dice_ten_place = dice_value / 10
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+
dice_one_place = dice_value % 10
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if dice_ten_place == dice_one_place
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-
return '
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-
return '
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-
return '
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+
return Result.fumble('決定的失敗') if dice_value == 99
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+
return Result.critical('00 > 決定的成功') if dice_value == 0
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+
return Result.critical('決定的成功') if total <= target
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-
return '
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+
return Result.fumble('決定的失敗')
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end
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diff_threshold = 30
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if total <= target
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if total >= diff_threshold
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-
'
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+
Result.success('エクセレント')
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else
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-
'
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+
Result.success('成功')
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end
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elsif (total - target) >= diff_threshold
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-
'
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+
Result.failure('シビア')
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else
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-
'
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+
Result.failure('失敗')
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end
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end
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end
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@@ -16,20 +16,24 @@ module BCDice
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HELP_MESSAGE = "貫通、クリティカル、ファンブルの自動判定を行います。\n"
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# ゲーム別成功度判定(1d100)
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-
def
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-
return
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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+
def result_1d100(total, _dice_total, cmp_op, target)
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+
return nil unless cmp_op == :<=
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+
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+
if total <= 1
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+
Result.critical("貫通") # 1は常に貫通
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elsif total >= 100
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+
Result.fumble("致命的失敗") # 100は常に致命的失敗
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+
elsif target == '?'
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+
Result.nothing
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+
elsif total <= (target / 5.0).ceil
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+
Result.critical("決定的成功")
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+
elsif total <= target
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+
Result.success("成功")
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+
elsif (total >= 99) && (target < 100)
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+
Result.fumble("致命的失敗")
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+
else
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Result.failure("失敗")
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+
end
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end
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end
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35
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end
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@@ -1205,7 +1205,7 @@ module BCDice
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1205
1205
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'RBT', 'SBT', 'BBT', 'CBT', 'DBT', 'IBT', 'FBT', 'LBT', 'PBT', 'NBT', 'ABT', 'VBT', 'GBT', 'HBT',
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1206
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'BFT', 'FWT', 'FT',
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1207
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'SRT', 'ORT', 'DRT', 'URT',
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1208
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-
'NJ
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1208
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+
'NJ', 'BS', TABLES.keys
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1209
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)
|
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end
|
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end
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@@ -24,7 +24,7 @@ module BCDice
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・射撃攻撃ファンブル表 SFT
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INFO_MESSAGE_TEXT
|
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-
register_prefix('EM
|
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+
register_prefix('EM', 'HLT', 'MFT', 'SFT', '2R10')
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|
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def initialize(command)
|
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super(command)
|
@@ -45,18 +45,19 @@ module BCDice
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|
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end
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# ゲーム別成功度判定(nD10)
|
48
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-
def
|
49
|
-
return
|
50
|
-
return '' unless cmp_op == :>=
|
48
|
+
def result_nd10(total, dice_total, _dice_list, cmp_op, target)
|
49
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+
return nil unless cmp_op == :>=
|
51
50
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|
52
51
|
if dice_total <= 2
|
53
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-
"
|
52
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+
Result.fumble("ファンブル")
|
54
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|
elsif dice_total >= 20
|
55
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-
"
|
54
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+
Result.critical("クリティカル")
|
55
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+
elsif target == "?"
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+
Result.nothing
|
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elsif total >= target
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-
"
|
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+
Result.success("成功")
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|
else
|
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-
"
|
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+
Result.failure("失敗")
|
60
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|
end
|
61
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end
|
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|
@@ -7,13 +7,13 @@ module BCDice
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|
7
7
|
ID = "Emoklore"
|
8
8
|
|
9
9
|
# ゲームシステム名
|
10
|
-
NAME = "エモクロア"
|
10
|
+
NAME = "エモクロアTRPG"
|
11
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|
|
12
12
|
# ゲームシステム名の読みがな
|
13
13
|
#
|
14
14
|
# 「ゲームシステム名の読みがなの設定方法」(docs/dicebot_sort_key.md)を参考にして
|
15
15
|
# 設定してください
|
16
|
-
SORT_KEY = "えもくろあ"
|
16
|
+
SORT_KEY = "えもくろあTRPG"
|
17
17
|
|
18
18
|
# ダイスボットの使い方
|
19
19
|
HELP_MESSAGE = <<~MESSAGETEXT
|
@@ -30,7 +30,7 @@ module BCDice
|
|
30
30
|
MESSAGETEXT
|
31
31
|
|
32
32
|
# ダイスボットで使用するコマンドを配列で列挙する
|
33
|
-
register_prefix('\d*DM
|
33
|
+
register_prefix('\d*DM<=', '(B|\d*)DA')
|
34
34
|
|
35
35
|
CRITICAL_VALUE = 1
|
36
36
|
FUMBLE_VALUE = 10
|
@@ -53,7 +53,7 @@ module BCDice
|
|
53
53
|
# ダイスロールの共通処理
|
54
54
|
# @param [Integer] num_dice
|
55
55
|
# @param [Integer] success_threshold
|
56
|
-
# @return [
|
56
|
+
# @return [Result]
|
57
57
|
def dice_roll(num_dice, success_threshold)
|
58
58
|
# ダイスを振った結果を配列として取得
|
59
59
|
values = @randomizer.roll_barabara(num_dice, 10)
|
@@ -65,33 +65,35 @@ module BCDice
|
|
65
65
|
|
66
66
|
# 成功値
|
67
67
|
success_value = 2 * critical + success - fumble
|
68
|
+
result = compare_result(success_value)
|
68
69
|
|
69
|
-
"#{values} > #{success_value} > #{
|
70
|
+
result.text = "#{values} > #{success_value} > #{result.text}"
|
71
|
+
return result
|
70
72
|
end
|
71
73
|
|
72
74
|
# @param [Integer] success
|
73
|
-
# @return [
|
74
|
-
def
|
75
|
+
# @return [Result]
|
76
|
+
def compare_result(success)
|
75
77
|
if success < 0
|
76
|
-
"ファンブル!"
|
78
|
+
Result.fumble("ファンブル!")
|
77
79
|
elsif success == 0
|
78
|
-
"失敗!"
|
80
|
+
Result.failure("失敗!")
|
79
81
|
elsif success == 1
|
80
|
-
"成功!"
|
82
|
+
Result.success("成功!")
|
81
83
|
elsif success == 2
|
82
|
-
"ダブル!"
|
84
|
+
Result.critical("ダブル!")
|
83
85
|
elsif success == 3
|
84
|
-
"トリプル!"
|
86
|
+
Result.critical("トリプル!")
|
85
87
|
elsif success <= 9
|
86
|
-
"ミラクル!"
|
88
|
+
Result.critical("ミラクル!")
|
87
89
|
else
|
88
|
-
"カタストロフ!"
|
90
|
+
Result.critical("カタストロフ!")
|
89
91
|
end
|
90
92
|
end
|
91
93
|
|
92
94
|
# 技能判定
|
93
95
|
# @param [String] command コマンド
|
94
|
-
# @return [
|
96
|
+
# @return [Result, nil] コマンドの結果
|
95
97
|
def roll_dm(command)
|
96
98
|
m = /^(\d+)?DM<=(\d+)$/.match(command)
|
97
99
|
unless m
|
@@ -105,14 +107,15 @@ module BCDice
|
|
105
107
|
end
|
106
108
|
|
107
109
|
# ダイスロール本体
|
108
|
-
|
110
|
+
result = dice_roll(num_dice, success_threshold)
|
109
111
|
|
110
|
-
|
112
|
+
result.text = "(#{num_dice}DM<=#{success_threshold}) > #{result.text}"
|
113
|
+
return result
|
111
114
|
end
|
112
115
|
|
113
116
|
# 取得技能判定
|
114
117
|
# @param [String] command コマンド
|
115
|
-
# @return [
|
118
|
+
# @return [Result, nil] コマンドの結果
|
116
119
|
def roll_da(command)
|
117
120
|
m = /^(B|\d+)?DA(\d+)(\+\d+)?$/.match(command)
|
118
121
|
unless m
|
@@ -123,8 +126,10 @@ module BCDice
|
|
123
126
|
num_dice = (m[1] == "B" ? 1 : (m[1]&.to_i || 1)) + bonus
|
124
127
|
success_threshold = m[1].to_i + m[2].to_i
|
125
128
|
|
126
|
-
|
127
|
-
|
129
|
+
result = dice_roll(num_dice, success_threshold)
|
130
|
+
|
131
|
+
result.text = "(#{command}) > (#{num_dice}DM<=#{success_threshold}) > #{result.text}"
|
132
|
+
return result
|
128
133
|
end
|
129
134
|
end
|
130
135
|
end
|