bcdice 3.1.2 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +154 -75
- data/README.md +3 -2
- data/i18n/Cthulhu/zh_hans.yml +11 -0
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/StellarKnights/ja_jp.yml +498 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/common_command/calc.rb +1 -1
- data/lib/bcdice/common_command/choice.rb +78 -7
- data/lib/bcdice/dice_table.rb +3 -0
- data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_left_range_table.rb +29 -0
- data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
- data/lib/bcdice/game_system.rb +10 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/Ainecadette.rb +68 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AngelGear.rb +10 -5
- data/lib/bcdice/game_system/AnimaAnimus.rb +16 -9
- data/lib/bcdice/game_system/Arianrhod.rb +6 -8
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
- data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
- data/lib/bcdice/game_system/BlindMythos.rb +39 -38
- data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
- data/lib/bcdice/game_system/BloodMoon.rb +9 -8
- data/lib/bcdice/game_system/CardRanker.rb +8 -7
- data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
- data/lib/bcdice/game_system/Chill.rb +10 -10
- data/lib/bcdice/game_system/Chill3.rb +9 -9
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th.rb +50 -12
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu_SimplifiedChinese.rb +60 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
- data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
- data/lib/bcdice/game_system/DeadlineHeroes.rb +11 -10
- data/lib/bcdice/game_system/DemonParasite.rb +5 -13
- data/lib/bcdice/game_system/DesperateRun.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +3 -1
- data/lib/bcdice/game_system/Dracurouge.rb +3 -2
- data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
- data/lib/bcdice/game_system/Elric.rb +18 -14
- data/lib/bcdice/game_system/Elysion.rb +1 -1
- data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
- data/lib/bcdice/game_system/Emoklore.rb +25 -20
- data/lib/bcdice/game_system/Fiasco.rb +1 -1
- data/lib/bcdice/game_system/FilledWith.rb +4 -0
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GURPS.rb +17 -28
- data/lib/bcdice/game_system/Garako.rb +1 -1
- data/lib/bcdice/game_system/GardenOrder.rb +12 -7
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +2 -8
- data/lib/bcdice/game_system/GranCrest.rb +189 -417
- data/lib/bcdice/game_system/Gundog.rb +9 -8
- data/lib/bcdice/game_system/GundogRevised.rb +10 -9
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +16 -16
- data/lib/bcdice/game_system/HarnMaster.rb +19 -26
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/Hieizan.rb +12 -21
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
- data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
- data/lib/bcdice/game_system/Insane.rb +13 -20
- data/lib/bcdice/game_system/Irisbane.rb +154 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
- data/lib/bcdice/game_system/JamesBond.rb +10 -10
- data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
- data/lib/bcdice/game_system/Kamigakari.rb +1 -1
- data/lib/bcdice/game_system/KanColle.rb +4 -9
- data/lib/bcdice/game_system/KemonoNoMori.rb +26 -39
- data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
- data/lib/bcdice/game_system/KurayamiCrying.rb +141 -2
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +13 -10
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
- data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +4 -3
- data/lib/bcdice/game_system/MetalHead.rb +12 -22
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
- data/lib/bcdice/game_system/Nechronica.rb +63 -90
- data/lib/bcdice/game_system/NinjaSlayer.rb +6 -7
- data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/Paradiso.rb +3 -3
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +4 -9
- data/lib/bcdice/game_system/Pendragon.rb +7 -7
- data/lib/bcdice/game_system/PersonaO.rb +86 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/Revulture.rb +123 -0
- data/lib/bcdice/game_system/RuneQuest.rb +8 -8
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +32 -32
- data/lib/bcdice/game_system/ScreamHighSchool.rb +5 -5
- data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
- data/lib/bcdice/game_system/Skynauts.rb +103 -142
- data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +25 -7
- data/lib/bcdice/game_system/StellarKnights.rb +85 -706
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/SterileLife.rb +2 -3
- data/lib/bcdice/game_system/StratoShout.rb +8 -16
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +16 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -2
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +2 -2
- data/lib/bcdice/game_system/ToshiakiHolyGrailWar.rb +92 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +279 -280
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +53 -48
- data/lib/bcdice/game_system/Villaciel.rb +1 -1
- data/lib/bcdice/game_system/WARPS.rb +11 -9
- data/lib/bcdice/game_system/WaresBlade.rb +4 -9
- data/lib/bcdice/game_system/Warhammer.rb +15 -6
- data/lib/bcdice/game_system/Warhammer4.rb +15 -11
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +4 -4
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +26 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +22 -5
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@@ -176,8 +176,7 @@ module BCDice
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command = bRollCommand(at.num, at.difficulty)
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roll_result = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer)
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num_of_max_values = values.count(6)
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num_of_max_values = roll_result.last_dice_list.count(6)
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parts = [roll_result.text]
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@@ -195,7 +194,7 @@ module BCDice
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command = bRollCommand(el.num, el.difficulty)
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roll_result = BCDice::CommonCommand::BarabaraDice.eval(command, self, @randomizer)
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values = roll_result.
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values = roll_result.last_dice_list
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num_of_max_values = values.count(6)
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sum_of_true_values = values.count { |v| v >= el.difficulty }
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@@ -253,10 +252,10 @@ module BCDice
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# ダイスボットで使用するコマンドを配列で列挙する
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register_prefix(
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'NJ
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'EV
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'AT
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'EL
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'NJ',
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'EV',
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'AT',
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'EL',
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TABLES.keys
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)
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end
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INFO_MESSAGE_TEXT
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# ゲーム別成功度判定(2D6)
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def
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return
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return
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def result_2d6(total, _dice_total, dice_list, cmp_op, target)
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return Result.nothing if target == "?"
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return nil if cmp_op != :<=
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result = (total <= target ? Result.success("成功") : Result.failure("失敗"))
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result.text += juuten(dice_list)
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if total <= target
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" > 成功"
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" > 失敗"
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end
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return result
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end
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private
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def juuten(dice_list)
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juuten = dice_list.count(1) + dice_list.count(6)
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@@ -25,7 +25,7 @@ module BCDice
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例)DC4:【攻撃力】4でダメージチェック DC5[20]:【攻撃力】5でダメージチェック、うち1つは20mm機銃 DC5[20,30]:【攻撃力】5でダメージチェック、うち1つは20mm機銃、うち1つは30mmガンポッド
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MESSAGETEXT
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register_prefix('
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register_prefix('\d*D20<=', '\d*CP', 'RMT', 'TOT', 'EXT', 'SUT', 'DC')
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def eval_game_system_specific_command(command) # ダイスロールコマンド
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# 通常判定部分をgetJudgeResultコマンドに切り分け
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# 通常判定
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def getJudgeResult(command)
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case command
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when /^(\d+)
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when /^(\d+)?D20<=(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
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number = (Regexp.last_match(1) || 1).to_i # ダイス数。省略時は1
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target = (Regexp.last_match(2) || 14).to_i # 目標値。省略時は14 if 空白 then 14 else 記載の値
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fumble1 = (Regexp.last_match(4) || 21).to_i # 追加ファンブル値。省略時は21
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fumble2 = (Regexp.last_match(6) || 21).to_i # 追加ファンブル値。省略時は21
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critical = (Regexp.last_match(8) || 21).to_i # 追加クリティカル値。省略時は21
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when /^(\d+)
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when /^(\d+)?CP(\d+)?(\[(\d+)(,(\d+))?\])?(@(\d+))?$/i
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number = (Regexp.last_match(1) || 1).to_i
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target = (Regexp.last_match(2) || 14).to_i
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fumble1 = (Regexp.last_match(4) || 21).to_i
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end
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# ゲーム別成功度判定(2D6)
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def result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
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Result.fumble("ファンブル(【眠気】が1d6点上昇)")
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return " > 成功"
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Result.critical("スペシャル(【魔力】あるいは【眠気】が1d6点回復)")
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INFO_MESSAGE_TEXT
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# ゲーム別成功度判定(1d20)
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end
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module BCDice
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module GameSystem
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class PersonaO < Base
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# ゲームシステムのの識別子
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ID = 'PersonaO'
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# ゲームシステム名
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NAME = 'ペルソナTRPG-O'
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SORT_KEY = 'へるそなTRPGO'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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・基本判定
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PTx@y x:目標値、y:クリティカル値(省略時は5)
|
|
19
|
+
例)PT60 PT90@10
|
|
20
|
+
|
|
21
|
+
・ダメージ計算
|
|
22
|
+
nPD+(x+y*2)%(z-a)-b n:ダイス個数、x:スキル固定値、y:ボーナス、z:バフ倍率、a:耐性、b:敵防御力
|
|
23
|
+
nPD+(x+y*2)までがスキルによる素のダメージ、zおよびaは計算式を入れてよい。
|
|
24
|
+
|
|
25
|
+
例)ソニックパンチ、力B2点、
|
|
26
|
+
タルカジャがかかっており、打撃耐性あり、
|
|
27
|
+
目標の物理防御力は2点
|
|
28
|
+
|
|
29
|
+
2PD+(20+2*2)%(100+50-50)-2
|
|
30
|
+
INFO_MESSAGE_TEXT
|
|
31
|
+
|
|
32
|
+
register_prefix(
|
|
33
|
+
'PT',
|
|
34
|
+
'\d+PD'
|
|
35
|
+
)
|
|
36
|
+
|
|
37
|
+
def eval_game_system_specific_command(command)
|
|
38
|
+
roll_attack(command) || roll_damage(command)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
private
|
|
42
|
+
|
|
43
|
+
def roll_attack(command)
|
|
44
|
+
m = /^PT(-?\d+)?(@(-?\d+))?$/i.match(command)
|
|
45
|
+
unless m
|
|
46
|
+
return nil
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
success_rate = m[1].to_i
|
|
50
|
+
critical_border = m[3]&.to_i || 5
|
|
51
|
+
|
|
52
|
+
dice_value = @randomizer.roll_once(100)
|
|
53
|
+
result =
|
|
54
|
+
if dice_value <= critical_border
|
|
55
|
+
Result.critical("クリティカル")
|
|
56
|
+
elsif dice_value <= success_rate
|
|
57
|
+
Result.success("成功")
|
|
58
|
+
else
|
|
59
|
+
Result.failure("失敗")
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
result.text = "D100<=#{success_rate}@#{critical_border} > #{dice_value} > #{result.text}"
|
|
63
|
+
return result
|
|
64
|
+
end
|
|
65
|
+
|
|
66
|
+
def roll_damage(command)
|
|
67
|
+
m = /^(\d+)PD\+(-?\d+)%(-?\d+)-(\d+)$/i.match(command)
|
|
68
|
+
unless m
|
|
69
|
+
return nil
|
|
70
|
+
end
|
|
71
|
+
|
|
72
|
+
dice = m[1].to_i
|
|
73
|
+
kotei = m[2].to_i
|
|
74
|
+
hosei = m[3].to_i
|
|
75
|
+
bougyo = m[4].to_i
|
|
76
|
+
|
|
77
|
+
dice_list = @randomizer.roll_barabara(dice, 10)
|
|
78
|
+
dice_sum = dice_list.sum
|
|
79
|
+
|
|
80
|
+
dmg = dice_sum + (hosei * kotei / 100.0).to_i - bougyo
|
|
81
|
+
|
|
82
|
+
return "#{dice}D10+#{kotei}*#{hosei}%-#{bougyo} > [#{dice_list.join(',')}]+#{kotei}*#{hosei}%-#{bougyo} > #{dmg} ダメージ!"
|
|
83
|
+
end
|
|
84
|
+
end
|
|
85
|
+
end
|
|
86
|
+
end
|
|
@@ -18,9 +18,9 @@ module BCDice
|
|
|
18
18
|
INFO_MESSAGE_TEXT
|
|
19
19
|
|
|
20
20
|
# ゲーム別成功度判定(1d20)
|
|
21
|
-
def
|
|
22
|
-
return
|
|
23
|
-
return
|
|
21
|
+
def result_1d20(total, _dice_total, cmp_op, diff)
|
|
22
|
+
return Result.nothing if diff == '?'
|
|
23
|
+
return nil unless cmp_op == :<=
|
|
24
24
|
|
|
25
25
|
# 技能値の修正を計算する
|
|
26
26
|
skill_mod = 0
|
|
@@ -46,7 +46,7 @@ module BCDice
|
|
|
46
46
|
else
|
|
47
47
|
fum_str += "-#{skill_mod}=#{fum_num}"
|
|
48
48
|
end
|
|
49
|
-
return "
|
|
49
|
+
return Result.fumble("致命的失敗(#{fum_str})")
|
|
50
50
|
|
|
51
51
|
elsif (total <= critical) || (total <= 1)
|
|
52
52
|
crit_num = dice_now + skill_mod
|
|
@@ -54,14 +54,14 @@ module BCDice
|
|
|
54
54
|
crit_num = 1 if crit_num < 1
|
|
55
55
|
|
|
56
56
|
if skill_mod < 0
|
|
57
|
-
return "
|
|
57
|
+
return Result.success("成功")
|
|
58
58
|
end
|
|
59
59
|
|
|
60
|
-
return "
|
|
60
|
+
return Result.critical("決定的成功(#{dice_now}+#{skill_mod}=#{crit_num})")
|
|
61
61
|
elsif total <= diff
|
|
62
|
-
return "
|
|
62
|
+
return Result.success("成功")
|
|
63
63
|
else
|
|
64
|
-
return "
|
|
64
|
+
return Result.failure("失敗")
|
|
65
65
|
end
|
|
66
66
|
end
|
|
67
67
|
end
|
|
@@ -47,7 +47,7 @@ module BCDice
|
|
|
47
47
|
・プッシュ時のキャスティング・ロールの失敗(Failed Casting Effects)表 FCE
|
|
48
48
|
INFO_MESSAGE_TEXT
|
|
49
49
|
|
|
50
|
-
register_prefix('CC
|
|
50
|
+
register_prefix('CC', 'CBR', 'FAR', 'BMR', 'BMS', 'FCE', 'PH', 'MA', 'IT')
|
|
51
51
|
|
|
52
52
|
def eval_game_system_specific_command(command)
|
|
53
53
|
case command
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module BCDice
|
|
4
|
+
module GameSystem
|
|
5
|
+
class Revulture < Base
|
|
6
|
+
# ゲームシステムの識別子
|
|
7
|
+
ID = 'Revulture'
|
|
8
|
+
|
|
9
|
+
# ゲームシステム名
|
|
10
|
+
NAME = '光砕のリヴァルチャー'
|
|
11
|
+
|
|
12
|
+
# ゲームシステム名の読みがな
|
|
13
|
+
SORT_KEY = 'こうさいのりうあるちやあ'
|
|
14
|
+
|
|
15
|
+
# ダイスボットの使い方
|
|
16
|
+
HELP_MESSAGE = <<~HELP
|
|
17
|
+
■アタック判定( xAT, xATK, xATTACK )
|
|
18
|
+
x: ダイス数(加算 + と除算 / を使用可能)
|
|
19
|
+
例) 3AT, 4ATK, 5+6ATTACK, 15/2AT
|
|
20
|
+
|
|
21
|
+
□アタック判定 目標値つき( xAT<=y, xATK<=y, xATTACK<=y )
|
|
22
|
+
x: ダイス数(加算 + と除算 / を使用可能)
|
|
23
|
+
y: 目標値( 1 以上 6 以下。加算 + を使用可能)
|
|
24
|
+
例) 3AT<=4, 3AT<=2+1
|
|
25
|
+
|
|
26
|
+
□アタック判定 目標値&追加ダメージつき( xAT<=y[>=a:+b], xATK<=y[>=a:+b], xATTACK<=y[z] )
|
|
27
|
+
x: ダイス数(加算 + と除算 / を使用可能)
|
|
28
|
+
y: 目標値( 1 以上 6 以下。加算 + を使用可能)
|
|
29
|
+
z: 追加ダメージの規則(詳細は後述)(※複数同時に指定可能)
|
|
30
|
+
|
|
31
|
+
▽追加ダメージの規則 [a:+b]
|
|
32
|
+
a: ヒット数が a なら
|
|
33
|
+
=a (ヒット数が a に等しい)
|
|
34
|
+
>=a (ヒット数が a 以上)
|
|
35
|
+
b: ダメージを b 点追加
|
|
36
|
+
|
|
37
|
+
例) 3AT<=4[>=2:+3] #ルールブックp056「グレングラントAR」
|
|
38
|
+
例) 2AT<=4[=1:+5][>=2:+8] #ルールブックp067「ファーボル・ドラゴンブレス」
|
|
39
|
+
HELP
|
|
40
|
+
|
|
41
|
+
ATTACK_ROLL_REG = %r{^(\d+([+/]\d+)*)?AT(TACK|K)?(<=([1-6](\+\d)*))?((\[>?=\d+:\+\d+\])+)?}i.freeze
|
|
42
|
+
register_prefix('\d+([+\/]\d+)*AT')
|
|
43
|
+
|
|
44
|
+
def eval_game_system_specific_command(command)
|
|
45
|
+
if (m = ATTACK_ROLL_REG.match(command))
|
|
46
|
+
roll_attack(m[1], m[5], m[7])
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
private
|
|
51
|
+
|
|
52
|
+
def roll_attack(dice_count_expression, border_expression, additional_damage_rules)
|
|
53
|
+
dice_count = Arithmetic.eval(dice_count_expression, RoundType::FLOOR)
|
|
54
|
+
border = Arithmetic.eval(border_expression, RoundType::FLOOR).clamp(1, 6) if border_expression
|
|
55
|
+
|
|
56
|
+
command = make_command_text(dice_count, border, additional_damage_rules)
|
|
57
|
+
|
|
58
|
+
if dice_count <= 0
|
|
59
|
+
return "#{command} > ダイス数が 0 です"
|
|
60
|
+
elsif border.nil? && additional_damage_rules
|
|
61
|
+
return "#{command} > 目標値が指定されていないため、追加ダメージを算出できません"
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
dices = @randomizer.roll_barabara(dice_count, 6).sort
|
|
65
|
+
|
|
66
|
+
critical_hit_count = dices.count(1)
|
|
67
|
+
hit_count = dices.count { |dice| dice <= border } + critical_hit_count if border
|
|
68
|
+
damage = calc_damage(hit_count, additional_damage_rules)
|
|
69
|
+
|
|
70
|
+
message_elements = []
|
|
71
|
+
message_elements << command
|
|
72
|
+
message_elements << dices.join(',')
|
|
73
|
+
message_elements << "クリティカル #{critical_hit_count}" if critical_hit_count > 0
|
|
74
|
+
message_elements << "ヒット数 #{hit_count}" if hit_count
|
|
75
|
+
message_elements << "ダメージ #{damage}" if damage
|
|
76
|
+
|
|
77
|
+
Result.new(message_elements.join(' > ')).tap do |r|
|
|
78
|
+
r.condition = hit_count > 0 if hit_count
|
|
79
|
+
r.critical = critical_hit_count > 0
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
def make_command_text(dice_count, border, additional_damage_rules)
|
|
84
|
+
command = "#{dice_count}attack"
|
|
85
|
+
command += "<=#{border}" if border
|
|
86
|
+
command += additional_damage_rules if additional_damage_rules
|
|
87
|
+
|
|
88
|
+
"(#{command})"
|
|
89
|
+
end
|
|
90
|
+
|
|
91
|
+
def calc_damage(hit_count, additional_damage_rules)
|
|
92
|
+
return nil unless additional_damage_rules
|
|
93
|
+
|
|
94
|
+
damage = hit_count
|
|
95
|
+
parse_additional_damage_rules(additional_damage_rules).each do |rule|
|
|
96
|
+
if rule[:condition].call(hit_count)
|
|
97
|
+
damage += rule[:additinal_damage]
|
|
98
|
+
end
|
|
99
|
+
end
|
|
100
|
+
|
|
101
|
+
damage
|
|
102
|
+
end
|
|
103
|
+
|
|
104
|
+
def parse_additional_damage_rules(source)
|
|
105
|
+
source.scan(/\[(>?=)(\d+):\+(\d+)\]/).map do |matched|
|
|
106
|
+
{
|
|
107
|
+
condition: make_additional_damage_condition(matched[0], matched[1].to_i),
|
|
108
|
+
additinal_damage: matched[2].to_i,
|
|
109
|
+
}
|
|
110
|
+
end
|
|
111
|
+
end
|
|
112
|
+
|
|
113
|
+
def make_additional_damage_condition(comparer, comparing_target)
|
|
114
|
+
case comparer
|
|
115
|
+
when '='
|
|
116
|
+
lambda { |hit_count| hit_count == comparing_target }
|
|
117
|
+
when '>='
|
|
118
|
+
lambda { |hit_count| hit_count >= comparing_target }
|
|
119
|
+
end
|
|
120
|
+
end
|
|
121
|
+
end
|
|
122
|
+
end
|
|
123
|
+
end
|